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/simg/ - Simulation Games General

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Previous sortie: >>143779867

A thread for all simulation games: racing sims, flight sims, train sims, submarine sims, tank sims, anything else sims which do not have enough traffic to sustain their own independent generals.

Extra attention grabbing search terms for example welcome sims
/fsg/ /dcsg/ /fsxg/ /bmsg/ /shg/ /rofg/ /etsg/ /il2g/ /lfsg/ /tsg/

/fsg/ Steam Group:
http://steamcommunity.com/groups/flightsimgeneral

/fsg/ TeamSpeak:
ts.artificialanimation.com:7997
Or whatever is on the group's profile

BMS download links
https://mega.nz/#!0BlTkazA!VUwoKAzavtJ3qIUy7lEF8D8MFjbI_Si-r6nwC3wQZYQ
https://www.mediafire.com/folder/54569phfy8au7/BMS4.33_setup
http://www.e-haf.org/PublicFTP/320/BMS_4.33/Falcon_BMS_4.33_U1_Setup.zip

Planefag pastebin:
http://pastebin.com/Zb0U61in

Silent Hunter 3 pastebin:
http://pastebin.com/jNSvhFfY

Dangerous Waters pastebin:
http://pastebin.com/qvxk755r

FPSchazly's Dangerous Waters tutorials:
https://www.youtube.com/playlist?list=PLOSvzqNmdX71x2COOyM-p2qHIpRNOvpGQ

Repository of various aviation related material:
https://drive.google.com/folderview?id=0B3EQDvufMNdeTUh4SE9WV0txa0E&usp=drive_web


>Example of welcome sims:
Falcon BMS
DCS World
Rise of Flight
IL-2
Combat Helo
Microsoft Flight Simulator
X-Plane
Euro truck sim
Assetto Corsa
rFactor 2
Live for Speed
SAM Simulator
Steel Beasts Pro
Steel Armor: Blaze of War
Enemy Engaged: Comanche vs Hokum
Silent Hunter
Train Simulator
Farming Simulator 2015

>Example of non-welcome games:
Arm* 3
Ac* Combat
W*r Thunder
World of ____
>>
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>this triggers the 16boo
>>
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>>144026451
>>
>>144026451
>F16 systems.
>>
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>>144026690
>>
>>144026690
Can someone explain this to me? What is incorrectly modeled and for which planes?
>>
>>144026891
Every plane, everything is incorrect, that isn't an F-16
>>
please just let me have my gunships
>>
>>144026891
Everything for anything that is not an F-16. If it's not an F-16, it's just a guesswork model with F-16 systems crowbarred into it.
>>
>>144026891
Falcon 4.0 seems to be more or less hard coded to use F-16 avionics, which means any aircraft that isn't an F-16 must use the avionics of the Viper. This is kinda offset with planes like the M-2000 which has that seperate MFD which is really just some code trickery.
>>
DCS is pretty cool.
>>
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post pvp ideas
>>
>>144028676

>tfw at least one person is interested

Are you good at making missions and scripting? Cuz I'm shit.
>>
>>144028676
MiG-21 battle

Finland vs USSR

Ussr needs to blow up some tonks around a town and Finland needs to perkele the fuck out of the rooskies
>>
>>144029142
i can make missions, i can't be bothered with scripting right now, because i don't have the time to learn lua, and DCS jesus christ what's going on lua methods, and i hate lua.
>>
>>144029609
Scripting in missions is literally just using triggers. If you need help lemme know and I'll hop in the TS somtime.
>>
>>144032015
That's not scripting, that's putting in triggers.
Scripting is using lua to make a script.
>>
> P A G E 1 0
>>
>>144029582
This is a pretty good idea.

Or Iran Iraq war, 1980's

Mirages vs MiG-21s
>>
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WAKE ME UP
>>
>Watch Art of the kill
>Seduced by Bonanni's moustache
>Find out he shaved it
My heart cannot contain these feels.
>>
>>144037461
art of the kill is breddy good
>>
>>144032253
Unless you're trying to do something really custom you don't need custom luas. And if you do there are a variety of scripts available online that probably already do what you need.

The scripting system is powerful for how old it is and could use some updates from ED though. It still doesn't even have a 3D editor unless you count the modded one.
>>
>>144037837
I heard there's a book as well, I might pick it up.
>>
>>144038678
You need luas if you want to do many things actually, but for simple stuff it's not needed.

but to me lua is just disgusting, if only there was a way to plug in java or javascript or even c++ through lua.
>>
>>144039106
You can get a copy of the book from GOG as an extra with Falcon 4
>>
>>144040995
Yeah I hate lua as well and the lua code in DCS is horrid. Just take a look at some of the code ED wrote in the Scripts folder for example.

And honestly 99.99% of missions won't need a script that you have to write yourself, things like CTLD, MIST, etc all give you what you need. The most complicated my missions have gotten was a short custom lua script in a trigger event.
>>
>>144028676
Blue team has to defend a chopper escaping with both many proofs and comrade Putin's dildo. Red team has to shoot the chopper down before it makes it to HATO's base where they will feed it all to hohols and kebabs
>>
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Comfy in Atlanta
>>
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Farming Simulator 2017 soon. I feel I am the only autist on 4chan who actually plays these games.
>>
>>144043541
Do those games actually simulate farming well?

Kinda grouped it in my mind with the simulators that are broken piles of shit
>>
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>>144043961
Yes and no. They're not buggy and are reasonably well made. But they are more of a tycoon type of game like Euro Truck than an actual simulator, the focus is on buying vehicles and land and then having AI work them, in order to buy better vehicles and more land. You can do all the work manually but it's boring unless you are really into that. There's no crop rotation or soil PH or anything that would make it a realistic simulator.

They added forestry in FS 2015 and I played the shit out of that. It's just cool to play with the huge vehicles.
>>
>>144043961
also would like to know
>>
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Should the Mirage 2000 feel like a Bugatti MiG-21 aka a very expensive MiG-21? I feel like when I'm flying this thing in a A2A engagement I'm about to be raped by anything that holds R-27's. The only way I'm able to get a kill on something is by ambushing them in mountain areas.
>>
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http://forums.eagle.ru/showpost.php?p=2796627&postcount=214

Looks like the leddit guys are actually going to deliver. Sure it'll have an SFM, but working gauges, clickable pit, good looking external model.

Scooter is looking pretty damned good at this point.
>>
DCS PvP OS WHEN????
>>
>>144045247
Well, in short, yeah.

They're similar designs for similar roles, both are intended as "interceptors," not air superiority fighters.

Technically, while they can engage fighters, it's really not their primary function at all, as evidenced by the Super 530D's inability to hit the broad side of a barn.
>>
>new to Aces High
>last week, in the main arena
>guy calls for help, I roll in and get on the plane that's chasing him
>pull up to roughly my convergence, get a sight picture and press the trigger
>miss
>enemy breaks hard left
>miss the deflection shot
>by this time he's back on the friendly
>friendly bursts into flame, enemy is faster than me so he just dives away
>my teammate just died because I'm a huge shitter
>feel like a burden to the team because most of the guys in there have been playing for so long

I've never felt this way in DCS, or any other game for that matter, but fucking up and letting a teammate down in AH intimidates the fuck out of me for some reason.
>>
>>144045701
XvT PvP WHEN????????
>>
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gods plane 2bh
>>
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>>144049195
I used to think that HUD repeater in the -29 was the dumbest fucking thing I'd ever seen.

Until the real HUD got knocked out and I was still able to do shit. Now I'm in love.
>>
F/A-18C progress update NEVER
>>
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THE
STACK
IS
BACK
BAY
BEE
>>
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>>144045247
No not really.
>>
>balance script not currently running, Blue can still cap shit although they have a massive advantage

F A I R A N D B A L A N C E D F L A G
>>
>>144056367
If only da boiz where there to save red
>>
>>144056861
it's not too late
>>
How do you people control the camera in flight sims? I find it really hard to follow targets, look around while maintaining formation and stuff.
>>
>>144057547
Track IR
>>
>>144057547
Headtracking is a must, especially in DCS where the target's going to be the size of a pixel any time he's not within 100m of your aircraft.

even when that kind of thing you're still going to be fucking struggling, but it's much better than doing without.
>>
>>144057658
>>144057884
Is Track IR the best option? Which one is considered the high end?
>>
>>144058173
diy is cheap and works pretty good
>>
>>144058173
the only real advantage to TrackIR is offloading the CPU processor to a chip in the camera
>>
>>144058202
Anon, he didn't even know this shit existed 10 minutes ago. Don't jump the shark.

TrackIR is okay, but overpriced. Cheaper options exist, like delanclip and shit.

DIY is still cheaper and basically just as functional as everything else on the market though.
>>
>>144057547
>Being this new

Wow.

I sometimes forget that I didn't know about stuff like trackIR, prop-pitch, the importance of trim etcetcetc. Welcome to /simg/ pal,
>>
> Get Mirage 2000
> Game crashes when accepting control bindings
> "Just bind controls from the in-game menu"
Great first impression so far
>>
>>144059043

Is it still 60 god damn dollars

I sorta want it.
>>
>>144059198
to be honest it's the only module I paid full-price for (sort of; $48 on pre-order) and I don't feel like I got jewed as hard as I did on the MiG-21, whose developers don't even seem to give a shit anymore.
>>
Flying the SU25T on dcs, everytime i go and try to do a tight turn my nose always drops and i lose control, how do i fix this?
>>
>>144059764
don't exceed the max AOA dummy
>>
>>144059764
stop over-stressing the airframe and trying to fly it like a fighter
>>
>>144059809
Got any place that explains AOA?
>>144059841
Is it really that heavy? i didn't expect it to turn like a elephant at 650+ speed
>>
>>144060116
Yes, it's really that fucking heavy.

It's like an A-10 that hates to fly.
>>
>>144059198
Yeah it is (got a friend to buy it for me though)
>>
>>144060308
Christ, i got the free game and i've had a bit of training on war thunder sim, but flying the SU25 is a bit of the pain and all the other planes are expensive as fuck, 50 dollars or more
>>
>>144060647
use a key site senpai
>>
>>144060710
they got keys for that? got a link for the mig?
>>
>>144060782
http://www.kinguin.net/category/22283/dcs-mig-21bis-digital-download-cd-key/
>>
>>144060869
Cheers mate, will try and learn the mig and see if i can play online, is it much easier than the SU25T?
>>
>>144061145
no, not at all.

It's the most difficult fighter in the sim to fly, and it's got a lot to memorize compared to the Su-25 if you want to be able to shoot shit.

If you can't handle the Su-25, the fishbed will give you two extra buttholes.
>>
>>144061345
What's so hard about it? do i have to press like a thousand buttons to turn? or is it just getting used to the plane?
>>
>>144061463
It's got no fly-by-wire, and has a weird flight profile, it's really easy to pull too much AoA in a turn and get it to begin to stall even though it's a small, light, airframe.

You can't yank and bank in it, it has to be gently coaxed into turning. It'll make the turn, but only under its own volition.
>>
>>144061661
Fly-by-wire? and that's a shame, i just finished watching top gun and it seemed like it could do some pretty neat stuff
>>
>>144061997
That was an F-5, you fucking idiot.

Please just get out of here before the rest of the autists in this thread wake up and start making fun of you.
>>
>>144061997
bruh...
>>
>>144061997

The "mig" in top gun is an F-5.

Fly by wire is a generic term for computerized flight control- basically, in a FBW aircraft, you don't directly control the aircraft but instead a computer does, interpreting your control inputs and deciding how best to manipulate the control surfaces to achieve what you want it to do without departing the aircraft.

The MiG is just overall a difficult aircraft to fly. It has teeny tiny wings so you have to keep it fast- landing run ins are kind of terrifying the first few times you do them. Also, at high AoA, it's actually better to use the rudder to roll the aircraft- you can squeeze some surprising maneuverability out of the tiny little fuck if you know how to work the rudder well.
>>
>>144062119
>>144062154
I can't stop laughing at myself, i knew it looked weird as a mig
>>144062173
I got some time to learn so it won't be that hard, maybe i should get a better joystick, i got the plain thrustmaster at the moment
>>
>>144062173
>It has teeny tiny wings so you have to keep it fast- landing run ins are kind of terrifying the first few times you do them

You land at 350 km/h or so, every time.

Don't flare much, don't come in with much negative vertical speed, just like, fly onto the runway and drop your chute.

The MiG-21 drops like a goddamn rock below that speed. Don't go slow.
>>
>>144062908
Another important thing is to keep the throttle at or above 70% (I think) or so when landing - lower than that and you lose airflow to the blown flaps.
>>
>>144063030
I usually keep it at 75-80%, which always feels like much, but it bleeds speed off like a motherfucker with gears and landing flaps down.

Use airbrake at your discretion to get to the right speed for approach (400km/h a mile out from the runway) but it shouldn't be necessary.

DO NOT touch the airbrake to slow you down just over the runway.
>>
>>144062745

That'll be fine- there isn't much on the IRL stick and throttle of the MiG (Throttle has a twist grip for radar slew (it only slews in range, side to side is achieved by changing the position of the nose) and a push button for comms, the stick has a paddle for brakes, SAU recovery mode (oh shit I spun the plane let me hope this shitty soviet autopilot can unfuck it for me), SAU cancel current mode, weapon release, gun fire, and a button to lock targets on the radar)- the Fishbed is a very heads down plane, lots of switches and shit in the cockpit.

It also has the single most interesting radar in DCS right now, because it actually simulates reflections from the ground and clouds and shit.
>>
>>144019818
>60s jets
Noice but it's going to be forever until it gets anything to fight.

Evn if we get an E model, MiG-21, F-5E & Mirage F1 will probably all eat its face off. Though I guess it'll have the S.530.
>>
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gunships when
>>
>>144061463
It doesn't exactly have 'carefree' handling. It can turn quite tightly under the right conditions but you need to know what you're doing to get the most out of it. It's a challenge and that's why it's popular.

It's fun to fly and even though it's not perfect it's definitely a /simg/ approved module.
Just don't expect to be able to rumble with F-15s & MiG-29s on even terms. Luckily there's a bunch of 3rd gen fighters coming out that will be perfect to fight the MiG so you'll have adversaries soon enough.
>>
>>144064205
>>144063352
I'm just stuck at start up at the moment, going from a cold start is torture, but reading through the manual, for some odd reason the engine won't start
>>
>>144064317
Unlock the throttle?
>>
>>144064357
How do i do that? i think that's what im missing
>>
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>>144064463
>>
>>144064317

Battery power on. Inverters and battery heat (three switches near your right elbow) on. top switches on the switch panel to your right (the ones that are horizontal rather than vertical) on. Switch on all three pumps. Engine APU on, fire extinguisher on and have the discharge button un-capped if you want to follow procedure but I don't think it's possible for the engine to hot start in DCS. Uncage the throttle by clicking the little metal lever under it, ensure it moves freely then pull it all the way back. Press the engine start button and hold it until you hear the engine beginning to start.

Once the engine starts, engage the DC generator, wait for RPMs to stabilize, turn on AC power and all the gyros, press the EOS localize button on the front dash until the magnetic compass dealio stops wiggling, kill the engine APU, turn on all the switches on the right side panel (aside from the armament stuff and the gunsight). If you're going up to kill something, click the radar switch once to put the radar into standby/warmup mode and turn on your RWR.

Bam, your MiG is now ready to go.
>>
>>144063352

SAU autorecovery doubles as a comfy heading/alt hold if you're lazy and don't feel like manhandling the plane while transiting.
>>
>>144064463
>>144064552
Remember to turn on the aileron booster too, you can see it on that image just above the red countermeasures safety cap.
>>
>>144064647
Aileron booster should be on by default in current version of DCS.
>>
>>144064798
Did they change it back again?
>>
>>144064647
>>144064591
>>144064552
Engine started, everything fine, taxiing is a whore, this plane turns like a tank and i can't give it enough power or else it will shoot off flying
>>
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I've REALLY got to stop looking up pictures of the sighting systems and instruments on old gunships, it's depressing the fuck out of me.

But yeah, this is the sight for the AH-1G's chin turret. Literally just a collimator sight that you point through the cockpit glass at whatever you want to kill.

Pretty early on they replaced it with a telescopic unit, IIRC- around the time they started putting TOWs on them.
>>
>>144064908
Apply the brakes along with hard left or right rudder to turn, it doesn't have nosewheel steering so it used differential brakes.
>>
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>>144064990
Uh... wheres the brakes? and im stuck in the grass now
>>
>>144065072
You should probably do the tutorials, there are no toe brakes. The wheel brakes are a lever that sticks up behind the stick.
>>
>>144065072

for the love of christ turn off that depth of field shit it eats up frames and it's ugly as sin anyway
>>
>>144065257
cheers, didn't know it did that
>>144065156
I got it started and everything and now will try to taxi slowly again
>>
>>144065341

most russian planes use differential braking to turn.

When you line up on the runway to take off, taxi straight forward for a few feet, then turn the lever just beside the sightblock to lock the nosewheel. If you don't, you'll wobble everywhere and probably collapse your nosewheel or some shit.

>>144064930
Are there any games that do helo gunships nowadays even

other than bullshit like arma
>>
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>>144065453
It's time
>>
>>144056367
There's a balance script?
>>
>>144065523
hold 10 degrees pitch angle to prevent a tailstrike, and make sure to lock and SEAl the canopy.
>>
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>>144065523
I pulled down on the stick and the fucking thing wouldn't even lift up
>>
>>144058173
Do DIY, it's easy as shit even if it might look difficult at a first one-eyed glance

If you really can't be bothered and have money to throw away get either delanclip or trackhat

If you really hate money then throw it at TrackIR
>>
>>144065675

wut

so you advanced the throttle all the way to afterburner and it didn't gain enough speed to take off?

Sounds like you did something wrong m8
>>
>>144064317
http://forums.eagle.ru/showthread.php?t=135765

Download the MiG-21 guide homie
>>
>>144065675
Did the stick in the cockpit move? was the SAU 'autopilot' on? Did you check your control surfaces were moving before takeoff?
>>
>>144065786
It was going fast on the ground and just wouldn't lift up
>>144065654
Forgot to close the canopy and that went off easily haha
>>
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>>144065851
Allah abkar fellow brothers, i have achieved flight, wheres the button to lower the gear?
>>
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Razbam confirm they're doing the Mirage IIICJ 'oy vey'.

Kinda disappointing it's not an E desu, though I gather it'll have R530 SARH & AA.20 A2G missiles. Which might give it a chance at fighting the mid 70s F-5 & '21.

>>144066242
Big lever, left hand side of cockpit, has to be 'unlocked' before use. Return it to the neutral position when the gear are up to save hydraulic fluid.
>>
>>144066326
Now the landing gear won't go up, anyone know what could be the cause?
>>
>>144066859

are you raising the lever, or lowering it? right click on it to raise it.

If you overspeed the gear, they might lock down, I dunno.
>>
>>144066859
Flying around at high speed with it down isn't good for the gear, that and rough takeoffs can damage it.

Make sure the gear lever lock is off.
>>
>>144066937
>>144066920
I think i damaged it when i was taking off like crazy
>>
>>144066326
NESHIR WHEN
>>
>tfw Cobra88 is in the Mirage slot you need
>literally all he ever does is get shot down by F-4s and get in the way of clean radar locks for your mig-21

I hate him so bad.
>>
>>144067987

Someone in another Mirage just saved his ass from an F-4.
>>
>>144058564
>prop-pitch
Oh don't worry, the average DCS retard doesn't any better about that, heat management, mixture percentage when to use flaps, fucking BFM, sometimes even trimming, and so on.
>>
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>>144069609
>when to use flaps
like never...

the excess power loss above actual combat speeds is incredibly prohibitive.
>>
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>loading up the ka-50 for a quick shits n giggles flight
>see this

I know it says pdop30 don't ruin my fun
>>
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>>144072415
>another neat chopper we'll never get
>>
>Mirage IIICJ has been announced
>but we will never get another full-fidelity MiG

LEATHERNECK STOP FUCKIN AROUND AND MAKE MIG-23 FOR THE QUICKBUX PLEASE
>>
>>144073753
Best thing about French Jets is that they can just as easily be Red as Blue.
>>
>>144074025
>implying they won't be locked to Blue only in the inevitable Buddy Spike events featuring them

They already tried that shit once.
>>
>>144072415
>no AH-56 prototype in Wargame

just. why
>>
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>>144073753
Does the CJ even have an RWR?
Afaik the E does but I'm not sure which, probably a BF (pic related). Maybe worse.
>>
>>144075586
I think it does, but I wouldn't expect it to be much different from what you've posted.

SPO-10 looks revolutionary in comparison
>>
What has Razbam more or less officially announced other than
Mirage 3
Kfir
Harrier GR8/AV-8B
(Super) Etandard
A-6
(Super) Tucano
?
>>
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>>144075807
Is this an antenna or a drogue chute or what? Because if it's not, I don't see an RWR on this tail.

>>144076371
Everything under the sun.
>>
>>144076498
>buy manual for the plane
News Update: we have started working on the plane, and we're going at a good pace. ))))))
>>
>>144076371
They've got an A-7 model and cockpit they completed for FSX, it hasn't been announced yet, but I really wouldn't be surprised if that came to DCS eventually.. seems to be popular, and the community seems to want more 60s-70s birds in general
>>
>>144076498
Looks like just a chute, not that I'd be able to tell.

At least they're saying on the forums that they may try to include the IIIE. They'll probably shoot for it since that's the variant most relevant to their silly little spic continent.
>>
>>144076973
Obviously an E would be the most desirable, but doesn't it have some form of A2G radar?
>>
>>144076637
>it hasn't been announced yet,
From the pidor dynamics forums:
>For those who do not follow the Facebook page of Razbam sim, they have mentioned there yesterday that they will indeed bring A-7 to DCS but it will have to wait after the Mirage.
>>
>blasting a convoy with the 12.7/7.62 pods on the Mi-8
>BTR is escorting them
>realize this a bit too late
>TICK TICK TICK
>peel off, put a hill between me and the convoy and start to scan my instruments to see if anything got fucked
>autopilot fail so no stability assist, left engine is running noticeably slower and colder than the right
>lower the collective to lose some altitude
>helo begins shaking violently
>oh shit nigger what the fuck are you doing
>THUNK
>left engine needle pegs on the low end, main rotor RPM dives
>now running a helo that is at 97% max takeoff weight on a single engine
>running landing at an airbase nearby

helicopters are fun

gunships when
>>
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>>
B
>>
L
>>
BMS ops WHEN
>>
Y
>>
A
>>
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T
>>
U
>>
N
>>
D
>>
>>144045447
>unofficial mod by fucking leddit
>still better than anything made by VEAO
>>
>mirage III

Yoooooooo

The more things for the 21 to fight, the better.
>>
>>144083604
An "officially supported" mod can hardly be defined as such. - Confucius

Also
V
>>
>>144053145
People without a squadron should be assigned a side randomly. Every 15 yo shitter just "murrica strong" blue team reflexively.
>>
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Guise, if comfy glorified bus driving is not fun, then why are there WAY MORE MANY autism-level airliner simulations than pew-pew planes?
>>
>>144083843
That's a terrible idea, you'd end up with situations such as having unredeemable turboshitters on your team, or even worse, faggots that play on your team just for teamkilling until you can go to the other team.

>>144083948
>comfy glorified bus driving is not fun
Literally only one person ever said that here, the "4th gen is DA BESS, everything else is shit, shit SHIIIT" nigger.

Also because it's much less expensive.
>>
>>144083948
Cheaper to make + FSX et al have no minimum standards for what crap is allowed in their game.
>>
>>144083843

>the boys get on server and out number blue 2-1
>run an op to destroy a field and cap it.
>everything works perfectly with all roles executed by us
>troops on field can't capture a fully destroyed field.

"Oh ok, they made a balanse script so that teams can't just oblieterate the map when the other team is asleep, near"

>1 week later
>same exact situation but blue is capturing everything anyway

Are you fucking serious.
Why does the only decent event on DCS have to be run by complete retards.
>>
>>144084016
>>144084037
Then there's nothing shameful for me having a boner for the upcoming PMDG DC-6?
Except that it's for X-plane only at the time being.
>>
>>144084037
>FSX et al have no minimum standards for what crap is allowed in their game
>implying ED has standarts
How the heck was VEAO allowed to release total shittiness, then?
>>
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>>144060116
AOA (Angle Of Attack)
The difference between the direction your nose is pointing and the path of flight. For example, if your nose is pointing 10 degrees up but your flight path is perfectly level, your AOA is 10 degrees. More importantly, your AOA indicates the angle of airflow onto your wings. AOA 0 means the airflow is directly on to your leading edge, AOA 10 means that your wings are pitched up into the airflow. The greater the AOA, the more your wings act as an air break rather than an aerofoil and at high angle sof attack you will stall.

Basically, you are pulling too hard, wich is causing you to a) lose lift and b) slow down.
>>
>>144084502
VEAO and the other bad devs who ED told to fuck off are the reason for EDs high standards, it wasn't always the case. Just look for youtube videos of DCS:F-22 and Superhornet. Even a dev like Aviodev would probably struggle if they tried to get their license now.
>>
>>144084142
Because you haven't made your own BlueFlag with blackjack and hookers yet. An I'm not even memeing - that's really one of the things nobody will try to improve on or beat because "it has already been done, why the fuck should we try to improve it when it won't be nearly as successful as the original"?
>>
>>144064908
Taxiing the mig is a bitch. Plug in an xbox controller and bind one of the triggers to brakes, depress it slightly and you've effectively got nose wheel steering with the rudder. For better or worse DCS doesn't model brake over heating.
>>
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>>
>tfw Harmless will never vector you to body yourself
why live
>>
>>144088292

>You will never get vectored by a drunk Russian who unironically blyats in the middle of his calls.

Niemand come back pls
>>
>>144085439
> brake overheating
The BMS manual talks about that a lot, but how big of an issue is it actually? Could you overheat the breaks just by taxiing aggressively, or would you have to do something crazy like brake all the way through your landing run?
>>
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When will DCS have real bombers?
>>
>>144089518
Never because it be booring as shit
>>
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>>144089665
F O R
O
R

Y O U
O
U
>>
>>144089518
Pretty sure you can get the same experience by playing FSX. Dropping bombs from high altitude is trivial.
>>
>>144089665
IMO the fun or bombers is when something inevitably goes wrong and you have to nurse it back home, but that's kind of exclusive to WWII sims.

I suppose low altitude penetration stuff could be pretty fun in a B-1 or the like, but those kind of planes are probably still classified.
>>
>>
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>>
>>144094126

They don't get a penny from me until they C-101 has an EFM.

Having said that, I don't regret buying the C-101, but it was on one of those $12 flash sales, and I feel like I got a decent value for the money.
>>
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W H E N
H
E
N
>>
>>144098127
Never ever

>muh data links
>>
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>>144098812
Can you elaborate?
>>
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>>144097680
I want it.
>>
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>>
>>144094126

>tfw more redfor plons soon

Awww ye

>>144099019

>missiles on top of the wing

Fucking explain??? Never seen that before. Neat.
>>
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>>144102262
Because it's fucking metal.
>>
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>>144102262
>>
>>144102447
>>144102486

If you don't think that is the tightest shit, then get the fuck outta my face.
>>
>>144098942
I thought gripens had a data links and shit
>>
https://www.youtube.com/watch?v=kT7qrYi8R_M
>>
>>144089518
Never. The scale of the maps makes bombers flew by humans, how can I say, superfluous?
>>
>script kiddies "hacking" the Blue Flag TS
Nice community you got there, very mature and everything
>>
>>144101929
The Junker 88 is disgusting in so many ways.
>>
There's an Apcahe pilot doing an AMA in /k/ right now. Actually answering everything for once.
>>
>>144106806
>>>/k/30134303
>>
What's the Assetto Server called? I've tried to find it countless time but it doesn't show up.
>>
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>>
anyone excited about HMS Marulken?
>>
>>144104979
Inb4 were behind it
>>
>>144109882
>action adventure
Call me when someone is doing something as autistic as modded Silent Hunter.
>>
>>144072415
https://www.youtube.com/watch?v=nIoSPevvsds
>>
>>144109882
The kickstarter is going to fail.
>>
>>144109882
>HMS Marulken is a co-op simulation game in which a team of players operate a Swedish world war II submarine.
Sweden had submarines?
>>
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>>144112043
>Swedish world war II submarine.

why is this even relevant
>>
>>144111785
>>144112678
>>144112678
>Delirious swedes at it again

Nothing to see here.
>>
>>144110978
Second best theme for rotor ops after Wagner.
>>
>>144112678
The Swedish king got pissy when he was getting completely outshined by Hitler, so he created a super secret submarine force without consulting the Swedish government and sent them off to sink Nazi boats.
>>
>>144114531
That actually sounds pretty cool
>>
>>144077240
>A-6 and A-7 both coming
>F-5 will be in the sim in the next couple months
>Mirage F1 and Harrier on the way
>Tomcat incoming
>MiG-23 possible, not announced

We Area 88 soon.
>>
>>144117340
>Mirage 3 and Kfir won't come anytime soon
>same for the Skyhawk and the Buccaneer
>nobody is officially working on the Draken
>Hornet will be released in 203x
Also I don't remember A-6s being in Area 88 and the A-7 would make for a REALLY shitty Crusader stand in. Oh and no Phantoms either.
>>
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>>
>>144118086
>professional flying rod
>>
>>144118086
>magic flight training professional flying rod
lol wut
>>
>>144118026
A-6 wasn't in there, I just like it, and yeah, we really need the F-8, but I won't hold my breath.

A-7 should still be fun for dank air to ground runs.

Phantom WHEN, though..

Maybe Leatherneck will tell us what the fuck their plans are after the F-14 at some point; though I'm pretty certain that they need some time to get their shit together.

Half of my MiG is still broken.
>>
>>144118026
Oh and last but not least:
>Tigershark and X-29? Absolutely fucking NEVER
>>
>>144118450
The F-20 and X-29 will never come to DCS and I'm fine with that. Only 3 and 2 of the fuckers were built, respectively - not only did they never see combat, they never left the proving ground for anything more than being strutted around like pin-up models.

Go play Ace Combat if you want fantasy planes.
>>
>>144118450
Tech demonstrators can fuck off, I'd be okay with F-20 though.
>>
>>144118664
Just because they were never put in production it doesn't meant that they're fucking fantasy planes, and that argument doesn't hold any water because of the Horten 229. Consider suicide.
>>
>>144118863
Then fly them in FSX, where they belong.

Not in combat.
>>
>>144118664
X-32 WHEN
>>
fuck fantasy planes, this is real rotorcraft hours
>>
>>144119143
At least the X-32's design seemed cognizant that the JSF was a fucking stupid idea to begin with.
>>
>>144119059
If the F-20 ever comes to DCS I'm gonna play the fuck out of it and there's absolutely nothing you can do to stop me :^)
>>
>>144119478
It'll be developed by VEAO.

Enjoy.
>>
>>144119725
>VEAO
>not losing its third party license by a matter of two years tops
If anything it'd be made by BST, as it'd practically be free money for them.
>>
>>144118086
Why do they keep adding these stupid handguards?
>>
>>144118086
x-52guy here

This piece of shit is so uncomfortable that the handguard is basically what I "grip" onto to keep my hand relaxed when cruising, otherwise gripping a stick that's barely the diameter of my penis with my giant bear claw hands for extended periods of time is really god damn uncomfortable.

maybe I'll be able to afford a real stick soon
>>
>>144120739
>big hands man cant hold the x52

tallets btfo, how can they even compete
>>
>>144120739
meant for >>144120204
>>
>>144120739
I can't wait for the T16000M's throttle to hit the market. After that happens the X52 and other shitty madcazt sticks will become completely obsolete.
>>
>>144120739
I actually miss the bark busters from the X52 on the X55 because they gave you good leverage when twisting the stick to be accurate.
>>
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>>144120997
>tfw I'm only 5'8" and have this problem
>>
>>144121152
Will the throttle be sold separately?
>>
>>144121182
>mfw flight sims are my only hope of looking down on someone
>>
>>144121224
Yeah I think so. I saw an image of Thrustmaster's "roadmap", it included the standalone throttle, the revised T16000M(FUCKING UGLY, but at least the buttons and the little throttle seem to be much better)+the throttle, the PS4 ballcrusher pedals, the revised HOTAS X and a silhouette of what seemed to be a set of pedals with force feedback, slated for release in 2018 or something. You should be able to find that image on google.
>>
>>144121827
Oh wait nevermind the googling bit, here are the fucking proofs: http://imgur.com/gallery/5tKNt
>>
>>144122120
>New HOTAS by 2020-2021
>It takes 4+ years to design a fucking HOTAS

What
>>
>>144122446
It's slated to release at the same time as DCS: F/A-18 Hornet :^)
>>
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>>144119167

REAL ROTORCRAFT HOURS

IF U UP, D*E*S*T*R*O*Y THAT MF LIKE BUTTON

what particular marks of the hind and the cobra are bst supposed to be making? all I can find on the forum is people being pissed about the AH-1G
>>
ATGMs on the Mi-8 fucking when?
>>
>>144122839
barrel bomb update when
>>
>>144122446
Yeah, when you only have two guys working on it part time.
>>
>>144122839
>>144123118

40mm turret on the UH-1 fucking when

>inb4 it never flew on the UH-1H

I don't give a fuck there's a position on the weapon selector switch for it and the H is similar enough to the B on the nose that that shit is probably compatible the H never really flew as a gunship either but we can do that shit.
>>
>>144122120
That stick looks gay as fuck. Why can't they just make a budget version of the Warthog?
>>
>>144123739
Because it'd have to be made up of fucking paper.

I have a better question: why in the fuck did VKB stop making the Black Mamba at all, and why don't they make good throttles?
>>
>JewWay's texture pack is out now

is it really that easy to make $2,000
>>
>>144124018
Why's the Warthog so expensive anyway? It can't take anywhere near $400 to put one of those together.
>>
>>144124361
Low demand = can't scale production up to levels efficient enough to reduce price = high cost of manufacturing
>>
https://www.youtube.com/watch?v=pNZ7p8CZqxA
>you'll never have a cute little daughter you can bully into playing dcs with you
>>
>>144124848
The demand would be way higher if it weren't so unaffordable.
>>
>>144124295
>easy
it's not really easy i mean making those textures is pretty grueling work lemme tell you, but i still wouldn't sell them, because they are fucking textures.
>>
>>144124967
>forcing her to fly a trainer

Someone report this guy to child protective services.
>>
>>144125214
Reminds me of buying textbooks :^)
>>
>>144124967
how does it track her head movement when she's practically looking away from the camera?
>>
>>144125746
Oculus has built in tracking.
>>
>>144126569
That's what I thought at first, but then why does it still have the point track on?
>>
>>144124848
More like: low demand = less competition = we can price things however the fuck we want = low demand
>>
>>144127106
Oh and by the way this is exactly the reason why plebthunder with modern planes needs to be a thing. Possibly with a business model as bad as World of Tanks.
>>
>>144127106
More like
Small population = small batch production = expensive = Not many people able to afford (small population) -> repeats
>>
>>144128613

the warthog is overpriced tho

like you can buy a lot of the components used in it cheap as shit

I know R&D and tooling add into that, but not enough for it to cost as much as it does.
>>
>>144112678
>>144113817
how fucking stupid are these guys.
>alt history ww2 wher sweden did shit.
all they had to do was make a coop american/britsh/jap/german sub game, and all those subsim poeple would throw money at them
>>
>>144128752
>Swedes
>How stupid could they be?

i mean really anon
>>
>>144128752

>coop

pls no

playing guns of icarus briefly was all the proof I needed that that whole cooperative-multiplayer-crew-game thing is an unworkable concept.
>>
>tfw no more ops because everyone plays war game

we fucking /wgg/ again
>>
>>144129104
Not when you play with hardcore people, like the =RvE=.
>>
>friend tells me I should watch dslyecxi's dcs videos
>why the fuck not
>no explanation of what the fuck is going on, why they're moving on what they're moving on
>just that same fucking copy+paste DONT USE ADBLOCKER SUPPORT ME ON PATREON :) video description
>all his arma shit is just staring out the front glass of a littlebird

yawn. why is this fuck so popular?
>>
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>>144129517
I'd rather have my team of random drunken slavaboos.
>>
>>144129847
Because of people with no friends.
>>
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2000 dollars nets you this
>>
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>>144130554
and this
>>
>>144130554
>>144130761
>there was no issue with the DLC/DRM/whatever
>ED just didn't want to charge money for this after they got a closer look for their testing/livestreams and realized how fucking shit the texture pack is
>>
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Why was late Soviet aviation so cool. Something about their designs just sits so well with me. Fucking love it.
>>
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>>144131567

AESTHETIC AS FUCK
>>
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>>144131749
>>
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>>144131951

HIND soon?
>>
>>144129104
huh when I played guns of icarus with friends it was just all of us yelling at each other and having fun

wish there were more crew games desu
>>
>Harmless banned from Blueflag
>80s Blueflag launches
>da bois face bans because craig won't fess up like the cuck he is since he's a terminal shitposter

What the fuck guys, I leave for a long weekend to do slav things and look what happens.
>>
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tfw you will never get a fully clickable gen 4++ MiG-29K
>Carrier capable
>Tail hook
>Refueling Probe
>Buddy refueling
>13 hardpoints
>True multirole

Will never happen, feels bad.
>>
>>144133620
what does the second guy do?
>>
>>144133928
He sings pop songs on an open channel to disorient and confuse the enemy.
>>
>>144133115

blyat.

I could have gotten us unbanned by snitching and telling them who craig was and apologizing to everyone like a cuck, but I told xcom to fuck him self so now i'm banned from the server, and their teamspeak.
>>
>>144124018
>why in the fuck did VKB stop making the Black Mamba
Because they were using a grip and electronics from third parties.
>>
>>144134405
You're unemployed, right?
>>
>>144128716
The funny thing is they made it metal for the sake of "muh realism", but the real thing is made of resin, so a plastic grip actually would have made more sense and been cheaper.
>>
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>>144135421

no.
>>
>>144135542
And they made the inside plastic.
>>
>>144130554
>those missing texture vehicles
I think you just need to repair your installation dude.
>>
>>144135828
>He thinks he knows what he's talking about.

You are completely wrong you know, those are the textures for those.
>>
>>144135542
We have a Warthog at work and I'm not impressed by it once I started messing with it. It makes a great first impression just looking at it because muh metal, but the instant you start moving it around it feels like plastic rubbing on plastic with really bad stiction issues.

Between that and my being less than enthused with Thrustmaster's racing wheels, I've come to conclusion that they're the most overhyped computer games peripheral manufacturer out there.
>>
>>144135562
Are you going to be a cuck when your boss starts complaining to you about something, or will you tell him to go fuck himself too?
>>
>>144136143
>Games and a shitty server are the same as real life

this fucking guy
>>
>>144136143
not him
B..but xcom isn't his boss...
>>
>>144136143

>i have to treat sergeant with the same respect as a random kike who runs a video game server

EXPLAIN?????
>>
BMS ops WHEN
>>
>>144136597
You fucked over a bunch of other people too, you know. Gotta act like a responsible adult.
>>
>>144136865
not him
NO

ONE


CARES

ABOUT

BLUEFLAG
>>
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>e-drama instead of discussion about planes
>>
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>>
>>144134405
>get yourself banned by shit talking in sidechat
>tells the head blue flag fag to go fuck themselves
>wow Craig thanks for getting me banned
Why are welfare queens so oblivious?
>>
>>144138148
I mean sure yeah, that's exactly what happened. If you conveniently ignore everything that actually happened.
>>
>>144138148
Why are shitposters like you so dumb
>>
>>144138401
>fucked
>dig an even deeper hole
>wow x wtf thanks
Delusional
>>
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>>144138148

lmfao kill your self craig

no where did i say its your fault i'm banned.

u r really dumb
>>
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>>144135952
Sure thing bro. They're well know missing texture place holders.
>>
>>144139513
Those vehicles aren't the same model. those are on trains it's super low poly, completely different.
also the missing texture is digital.

Now fuck off you shitposting faggot.
>>
>>144139256
>implying I'm Craig
Harmless yet again can't withstand the bait. Maybe with all this time off blueflag you can learn how to not be a bootyblasted idiot.
>>
>>144139856

ok craig lmao
>>
>>144140204
>Anyone who disagrees with me is Craig
Now this is rational thinking.
>>
>>144140670

craig you can stop posting now lol
>>
>>144140813
Take your own advice senpai, your shitting this place up just as much, if not more.
>>
>>144141332

craig this is getting embarrassing, just stop please.
>>
>>144141472
I don't even know who that is?
Why are you acting like this?
>>
>>144141847
I hurt his feelings. Every shitpost is me remember.
t. The true Craig
>>
I want to make missions again but Overwatch has taken over my life. Please help.

I also tried to get /simg/ blueflag working but I don't have the motivation anymore because everyone seems to hate blueflag and DCS anyway.
>>
>shitposting about shitposting

This has gone too far.

also while I think harmless' actions are absolutely retarded, they're also pretty goddamn funny.

especially now that he can't play Blue Flag but still wants to. Actions have consequences, but xcom DID need to be told to fuck off.
>>
>>144142416
Harmless is gullible and stupid.
The mixture usually ends in hilarious chaos. Like so.
>>
>flying over a desert listening to anything but this
https://www.youtube.com/watch?v=8XHfocZSLbo
>>
>>144142227
>Overwatch
Contemplate your existence.

Anyway making a mission, spent half a day getting the immortality on an objective to turn on and off when different unit goes into a zone, so shitters can't cheat, now i need to setup triggers to unretard the Sams, this game sometimes.
>>
>someone pretending to be me shits up the thread non stop every day

I'm done with /simg/ nigga. This is fucking gay.
>>
How do you kill this Scorch faggot who does nothing but climb at 37k and just shoots missiles down at people with his babby15
>>
>>144143608
This is tried and true tactic from sekrit documents of comrade zhukov, very classify, do not reproduce.

>be in MiG-21
>fly low to ground, below enemy radar coverage, duck and weave through mountains if possible for added terrain masking
>look up from time to time
>see contrails
>ask GCI what the fuck it is
>if hostile, turn emergency AB on, climb as close to directly vertical as possible as long as you can, pull onto target's 6 o'clock
>you're now in a perfect firing position for a heater, just close into range at incredibly hihg speed and use a heater
>target is now ded

High F-15s are the easiest to kill. I don't know what the fuck your problem is, anon.
>>
>>144143935
>turn emergency AB on, climb as close to directly vertical

pretty sure a rutowski climb profile might be faster, where you climb up a bit, dive to supersonic to around mach 2, point up and unload to 0G

this ignores any limits which the Mig-21 has
>>
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>>144143608
Nothing really. this is wrong>>144143935
Trying to fight an F-15 that's higher than you is going to require luck, you being higher than he is, or a shooter and bait grinder. AIM-120 has a considerable range increase the higher you go so you'll be at a disadvantage if your below an F-15 at 40k.
>>
>>144144704
I mean, sure, so long as you don't pull more than -2G and flame the engine out.
>>
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Hi everybody. My name is Harmless.

I will not be posting in the thread anymore, so if you see some brain dead idiot responding to obvious as fuck bait, it will not be me.

Thanks for the flying.
>>
>>144145701
body yourself Craig
>>
>>144145610
Terrain masking, being below radar, and generally not visible to the F-15 until you're behind ihs radar isn't luck, anon. It's strategy.
>>
>>144143935
I would love to see a video of that working
>>
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>>144145918
no video, but here's proofs

I should have clarified that you don't try to engage the F-15 until he's already passed you overhead, the idea is just to be invisible until the t-rex decides it wants to go fuck up something else.

I did what's exactly in that post for this kill.

Maybe I got lucky in that the F-15 was too retarded to see me, but he didn't know I was even there until I was on his six and locking him up to start shooting R-3Rs, which he lagged the fuck through anyway.
>>
>>144145820
>implying terrain masking is worth a damn when he's at 40k looking down at you
To be fair there is a certain method to flying at 40k and some people do it completely wrong and some know how to do it right. Unfortunately SD SCORCH was trained by somebody who know what they're doing as he does high altitude BVR pretty well.
>>
>>144146258
Yea, an F-15 can look down at you at about 20 miles if hes at 40k. Even if you hide behind a fuck huge mountain hill still be able to see you. How long have you been playing shiv?
>>
What does the emergency afterburner do?
Does using the beam mode give them an RWR warning even if you aren't locking them?
>>
If he's at 40k he'll be scanning under himself

so climb to 55k and attack from above where he least expects it

Mig-21 radar can only depress about 4 degrees though so you'll have to fly upside down the whole way
>>
>>144147376
>hey why is their a 21 nails on my RWR??
>wow he isn't below me....where is he?
>scan up
>oh hey
>fox 3 at 20 miles because dat range increase
>pit bulls at three miles and fucks you in the ass because he has time to maintain lock
>your flying at 55k in a pencil enjoy your last maneuver senpai
wew
>>
>>144147827
why would you turn your radar on 20 miles out in a Mig-21
>>
>>144146756
since december, but only seriously since like march

Probably fishnuts was just too fucknut retarded to be looking down, so I got lucky.

Also I started outside of his gimbal, not head-on, probably had a little to do with it.

tl;dr, just be where the F-15 isn't if it has AIM-120C, because its vision is based off movement and if it sees you you're fuckin ded m8.

That said if you're in a MiG-21 and you and an F-15 are directly hot on each other, you're pretty fucked to begin with.
>>
>>144148012
>I'm a mig-21 pilot and I know the exact distance of every contact in front of me and when to turn my radar on
this is you.
>>
>>144147827
>placing yourself where the AIM-120 is most effective
>turning your radar on at 20miles out when the R-3R has an effective range of 1.7nm if you want any reasonable chance of hitting

I'm a fucking scrub but even I know this shit's stupid

>>144147376
>Mig-21 radar can only depress about 4 degrees though so you'll have to fly upside down the whole way

>flying upside down
>MiG-21

Want to know how I know you only fly FC3 shit?
>>
>>144145918
I've done it a couple times. I don't play DCS much anymore so these webms are ancient.
>>
>>144148401
sapfir RP-22 displays targets up to like 30km out.

you can use this to judge the distance of contacts on your radar display relatively. You can also use THE FUCKING MARKINGS ON THE DISPLAY to figure it out.

t. shively
>>
>>144148778
Awesome. Just to be clear, I wasn't doubting the veracity of the tactic, I just wanted to see a sweet webm. Thanks for providing.
>>
>>144148746
>>flying upside down
>>MiG-21
>Want to know how I know you only fly FC3 shit?

It was a joke flimfam
>>
>>144148746
Someone else suggested it not me, I was just poking holes through his shitty idea.
>>144148887
>telling me how to fly the mig when you cant even land it
>missing the point
Alright so how do you know that you have a contact 30km out and when to turn your radar on? Magic? Sixth sense? Or do you periodically turn it on to see whats ahead? and GCI doesn't count as its not always used.
>>
>>144148778
I remember having at least one more, but I can't find it. This one was a two-ship. I killed the first plane but missed the second.
>>
>>144148401
at 40k he's going to be contrailing desu
>>
>>144149359
>failing to land once while drunk and attempting to see how fast the gear will let you do it at means you can't land the mig-21.

kek

Periodically turn it on and off, duh. I thought these were standard MiG-21 tactics, even if only to preserve the stupid radar coolant meme.

>GCI doesn't count as it's not always used
Tell that to the fucking PVO. This is your best bet of knowing where shit is in the MiG, though, otherwise, you really just need to be cutting your radar on for quick glimpses ahead every so often.

If you're getting RWR pings from ahead of you, you should probably turn your radar on and check it out, for one.
>>
>tfw bodied
>>
>>144149565
>40k
>con trailing
You've never flown that high have you?
A majority of servers have contrail disappear after 38k. Hence why F-15 fags usually fly above that.
>>144149730
>Periodically turn it on and off
B-b-but you just said its stupid to turn it on unless your in range....... I just wanted to find out how you figure out what your range is when your radar is off..... So magic? or the does the GCI hold onto your dick for the whole sortie?
>>
So what's the score on Aviodev? I see they're doing a Mirage F1. Should I be optimistic?
>>
>>144150220
It's stupid if you're keeping it on, senpai.

You should really do everything you can to try to be invisible in the shitty-ass mig-21. A MiG-21 appearing on RWR for a split second or two isn't going to draw as much attention as a steady fucking ping.

also I wish I had a GCI to hold onto my dick the whole sortie, on Blue Flag you're lucky to ever fucking have one in the timezones i fly in, and even if you do, you're going to have spergs talking over them about space aliens and who killed JFK the entire god damn time.
>>
>>144150369
They fumbled hard with the C-101 but for whatever reason nobody ever gives them shit for it. It was supposed to have an EFM and the attack version over a year ago, but as far as I know neither, have appeared yet. They've shown screenshots of a WIP model of a Mirage F1, but considering how slow the C-101 has been the F-18 might come out before the F1.
>>
>>144150369
AvioDev is basically VEAO but en espanol.

Their quality of work is a bit better, but it's at the same fucking glacial pace that VEAO operates at. C-101 still needs its EFM, updates on that are extremely sparse at best.

It looks like they're working on multi-crew for their silly little trainer, though, they'd be the first module other than the L-39 to have it if they're successful.
>>
>>144150701
Yeah why the hell is every different studio implementing their own multi-crew functionality

Why doesn't ED develop a common multi-crew API and make everyone use it
>>
>>144150486
>A MiG-21 appearing on RWR for a split second or two isn't going to draw as much attention as a steady fucking ping
You mean nails? All it takes is one nails and I know you're there. SU-27 fags used to ramble on about how MUH QUICK IFF DOESN'T SHOW UPON THE RWR..... WE SUPER SNEAKY, but yet when I'm flying and I see a brief 29 nails I know what your doing and what type of priority threat you are.
>>
>>144151256
it really depends on the F-15 pilot being an idiot.

luckily a fucking lot of them are, anon.
>>
Hey guys
guys listen
what if

guys listen

what if a sim was made about the black cats in WW2?
>>
>>144151495
dunno whats the big deal with black cats during WW2

footage of cats are always black and white, they very well could be ginger cats
>>
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>>144151417
Say that to my face in BVR and see what happens.
>>
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>>144151818
>6 AMRAAMs

every fucking time
>>
>>144152065
make that like 8, fuck.
>>
Is the Mirage 2000 quality?
>>
>>144152065
>>144152206
Well, why not? The F-15 has a great gun, so you don't really need sidewinders.
>>
>>144152065
I always used AIM-7M for rear aspect shots over 5 miles and shooting into furball with friendlies present. I was always made fun of on the 104th for bringing them, but who is laughing now considering they are used in BF......
>>
>>144152560
yes
>>
>>144152643
>using a missile that won't accidentally start tracking a friendly and kill them got you made fun of
>using a missile that had a range less than or approximately equal to (okay, given a couple mile advantage) competing slav missiles got you made fun of

Well, that's what you get for flying on the airquake server. I'd rather see F-15 pilots use the AIM-7M because that means they might actually have to get closer than 15miles from the target and can't just fox all their shit off and run home after they go pitbull, AIM-7 has to be driven in via radar lock like any other missile or else it's as useless as any other missile.
>>
>>144152560
it's the best full-fidelity fighter right now since it gets fixes and updates with every patch, which the MiG-21 just progressively becomes more broken.
>>
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>>144153379
Sparrow is my missilefu
>>
>>144155235

Aren't its missiles hot garbage
>>
How to not be missiled.
>>
>>144155975
As I understand, they were fixed or at the very least one of the magics have become quite good.
>>
>>144155235
What's wrong with the mig-21?
>>
>>144156940
Lots of little things that desu don't really matter, but do detract from the SIMULATION VALUE of the module. All the big issues (radar not working, RWR not being as nuanced as it should be) have been fixed as of the most recent patch.
>>
>>144155975

The S.530 is supposed to have a range of around 40km, feels like that just isn't possible as it stands in DCS.

The Magic II is a decent all-aspect IR missile.
>>
>>144157405
Those numbers are always exaggerated, though.
>>
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>>144156129
Yes, both 530D and magic are quite good now. i've been flying a lot of mirage lately and the 530D is bretty good.
>>
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>>144088973
fuck, that was the tightest shit ever. fucking come back please
>>
>>144157383
>little things that don't matter
>like the seekers for every fucking IR missile having way more off-boresight capability than they should and the lock/seeker tone staying on even after they've fired or you're out of missiles entirely

k
>>
>10
>>
Why is ralfidude so popular

he's kind of a shitter. like the only plane he flies is the fucking F-15 but he thinks he's ~THE HOTTEST SHIT~.
>>
>>144168897
there any alternatives?
>>
>>144169672

Bunyap is kind of autismo but he's like an ex-loadmaster or something so I guess he has a right to be. He's alright if you like really slow-burn procedural shit or CMANO.

Pickinthatbanjo is kind of neat because he sounds sort of like Patrick Warburton and looks like a fucking hobo but he does shit in different aircraft

Everybody else has some stupid gimmick or is just a shitter.
>>
>>144170151
Something about Bunyap's voice really bothers me.
I like his vids and he obviously knows his shit but I just can't get over his gay sounding voice.
>>
>>144122708
AH-1W is the variant that gets bandied around on teh forums.
>>
REAL ROTARY WING NIGGAS

WE IN THIS CRIB MAKIN NOISE BEIN BOIIZ
>>
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>>144173678

OH-58 might be cool in DCS, just because of that mast-mounted camera

being able to keep the helo completely masked while keeping eyes on something would be RAD. The viviane on the gazelle can KIIIINDA do that, but only if the target is super far away, and you're still exposing the rotor disk then.
>>
Fuck i want to get into this.
Where should i start?
What DCS should I buy and where?
>>
>>144174263
What do you want to fly?

Do you want a more 'casual' level of simulation, or full fidelity?
>>
>>144174263

Download DCS world from the eagle dynamics website (version 1.5, either the stable or the beta branch- 2.0 requires you to have a payware map for the time being)

it has two free aircraft included- a lower-fidelity Su-25T frogfoot ground attack aircraft, and a full-fidelity TF-51D Mustang Trainer.
>>
>>144174263
Start out by flying the Su-25T to see if you have the patience for a flight sim. Then delve into the FC3 bundle and then maybe some of the more in-depth models like the A-10C. FC3 still gives you a pretty good simulation but control schemes are essentially simplified and you don't need to worry about things such as making sure you arm your weapons or set your bomb fuse timers properly.
>>
>>144174910

>recommending FC3 to someone just because it's simpler

why tho

With the Su-25T being free the only reason to buy FC3 that I can see is getting access to the fighters in it- and that's becoming less and less of a need as more actual-DCS-level fighters become available.
>>
>>144175092
FC3 is recommended because of the variety, not because it's simplified. The full sim modules aren't any more difficult once you learn the key presses you need to do at startup as the way you fly them and FC3 planes is the same (minus the ones still not in PFM but will be soonâ„¢)
>>
>>144151495

It would be very boring. Flying anywhere in a PBY takes forever. Attacking enemy shipping in a PBY is tantamount to suicide.

Imagine a very long flight into almost certain death by AAA fire.
>>
>>144174263
>>144175217
>FC3 is recommended because of the variety
This, it's hard to know what interests you the most at first. FC3 gives a good variety of aircraft for you to try out before you fork over loadsamoney for single aircraft.
>>
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>>
>>144174540
Pretty much any fighter

>>144174797
>>144174910
Thanks, i'll get on it
I have a shitty HOTAS set i've been dying to use
>>
>>144176743

>July-August
>>
>>144176974
>Pretty much any fighter
If you want fighters get FC3, Mirage or MiG-21. I'd recommend FC3 for now.
>>
>>144176974

>fighters

do everyone a favor and, if you do get FC3, don't JUST learn the F-15C and how to sling AMRAAMs at targets and turn cold after they go pitbull
>>
http://forums.eagle.ru/showpost.php?p=2777341&postcount=1

They're finally patching in the PPA to the Mirage, so missile heat, bomb fusing and all that jazz.
>>
>>144177165
Thanks for the update, Big Ben.

You're only two weeks slow this time.
>>
>>144177165

CCIP autorelease fucking when

I just want to be able to accurately bomb shit
>>
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>>144177229
Well I could of posted the post from yesterday but that has less info.

http://forums.eagle.ru/showpost.php?p=2797492&postcount=2072
>>
>>144135091
And the gunfighter won't use those?
>>
>>144144704
>unload to 0G
Huh?
>>
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>>144145918
Not quite the same situation but whatever.
>>
>>144174263
Buy the F-15 for DCS. It's basically the best plane in the game and it's just 10 dollars.
>>
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>>144178573
>buying FC3 modules individually
>>
>>144178643
>buying the F-15 for 10 dollars when keysites sell FC3 as a whole for that amount during summer sales
>>
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>>144178573
>>144178643
>>144178879
>paying money for a plane that's going to do nothing but teach you bad habits
>>
>>144179016
Yeah, that too.
>>
>>144179016

Seriously just buy the Mirage or something

It's easy as fuck to fly, startup is simple as shit, and it's potent enough without being Launch AMRAAM To Win.

Use that, then learn to fight in it, and then if you really want to, buy the F-15.
>>
>>144134405
>not just ratting out the cunt and telling him "I apologize for absolutely nothing"
>giving them a reason to ban you to begin with
>getting all of the boys banned thanks to your stupidity
I hope you have learned the lesson. Oh who am I kidding.
>>
>>144179359
I don't know if I'd recommend the Mirage to newguys with the PPA's full functionality coming next update.

You really expect someone who's new to DCS is going to be able to manage cooling his seeker heads, which nothing else in the sim has to do yet?

MiG-21 would be doable, though, he'd just have to deal with being a gimp in an aircraft from nearly 50 years ago. It's really good for basic concepts because it's so goddamn simple though.
>>
>>144179928
You get 80 full minutes of cooling time, you'll run out of fuel before you run out of coolant
>>
>>144179928

The PPA isn't going to radically change how the aircraft is flown and fought in- all it means is that you'll have to flip two more switches (or rather, press a couple of more buttons) when you're arming your plane up.

Compare to the MiG-21, where you have to remember what is loaded on what pylon, how the pylons are numbered, what specific switch setup you need to fire what weapon, and then fighting all the bugs and shit (I've yet to hear a seeker tone for IR missiles in the MiG that isn't the lock tone, and even after cutting power to the pylons the lock tone persists). The MiG is also significantly more difficult to fly and fight in.
>>
>>144124967
>putting your 12 year old daughter on a vibrating chair
Lewd.
>>
>>144180072
shit, I just realized that you have 80-90min of coolant and then the seekers start to warm up.

Nevermind, no issue. Managing MiG-21's radar coolant is literally 3 times harder than that and it's still never really been an issue.

Mirage might be the best module for new dudes at this point, yeah.
>>
>>144179359
>recommending the memerage when it's still at full price and not released on steam yet
>>
>>144177689
push the stick until the G meter reads 0
>>
>>144180337

who cares if it's on steam it's the best fighter for a newbie without just pointing him to Papa Eagle's AMRAAM emporium to teach him how to Fox 3 six times before returning to base for another missile load
>>
>>144180491
>who cares if it's on steam
Sensible spenders?
>>
>>144180491
Steam can be cheaper depending on the currency you use.

For example, buying shit with Canadian pesos is better to get full price on steam than discounted from the DCS store usually
>>
>>144180570
Also it's not really a matter of just it not being a steam, but rather not being on keysites. And keysites won't start selling it until it becomes available on steam.
>>
>hmm should I get F-5 or M-2000 as my next module

>already have A-10 and FC3, but frankly fighters interest me more

>all you learn is sling AMRAAM
Hmm, maybe I haven't spent enough time learning my weapons deployment. The missile I got a hang of is the AIM-9 in both DCS and BMS.
How to you use the AIM-7?
>>
>>144181056
>hmm should I get F-5 or M-2000 as my next module
Completely different beasts.
>>
>>144181056

The sparrow is a SARH- Semi Active Radar Homing missile. So, you lock the target, and have to keep it locked until the missile impacts

aside from that, I usually just use it like a sidewinder with more range.
>>
>>144181151
Indeed. They're very different, but what would be more "fun" or "interesting" or "useful" to learn and own?

Probably will own both eventually, but which first thou
>>
>>144181357
The F-5 isn't even out yet so there's that

You're also much more likely to be able to enjoy the mirage in MP more than the F-5
>>
>>144181394
>You're also much more likely to be able to enjoy the mirage in MP more than the F-5
Yeah until the rest of the 3rd gen shit comes out and 4th gen MP can become a thing of the past. Which won't be anytime soon but still.
>>
>>144181357

F-5 can't do BVR combat of any kind, so the Mirage.
>>
>>144181394
>You're also much more likely to be able to enjoy the mirage in MP more than the F-5

This, pretty much.

The F-5 is like a MiG-21, except it has no radar missiles, no IFF, and no APU so if you flame-out you're gonna' have to dive and get some serious fucking speed, air-starts do not come easily.

It'll be fun, but about as useful in multiplayer as the MiG-21.

That said, you can kill an F-15 with an L-39 if they're dumb enough to fly in front of you, so buy whatever you want. It's bound to happen eventually.
>>
>>144181357
The F-5E-3 is a 3rd gen light fighter from the mid 1970s, it's nimble, especially for a 3rd gen fighter but it has a very limited weapons load.

The Mirage 2000C is a 4th gen point defense interceptor / fighter from the mid 80s, it's faster, turns tighter and carries more, better weapons with a longer range.

The Mirage will end up fighting the F-15, Su-27 & MiG-29.

The F-5E will be fighting the MiG-21. (and when they come out; Viggen, Mirage F1 & Mirage III)

They both have limited A2G firepower, bombs and rockets for the most part. They can both truck LGBs too, but they need another aircraft or a JTAC to designate.
>>
>>144151256
>MUH QUICK IFF DOESN'T SHOW UPON THE RWR..... WE SUPER SNEAKY, but yet when I'm flying and I see a brief 29 nails I know what your doing and what type of priority threat you are.

Erm, because of the way the radar on the 27 and 29 works, the IFF interrogator is separate from the radar, so it doesn't need to be on to IFF things.
>>
>>144181394
>>144181524
>>144181531
>>144181790

It's also worth noting that despite being similarly old and lacking capabilities, the MiG-21 is probably one of the most fun Air to Air aircraft in the game right now, in my opinion and in the opinions of quite a few others.

It's a lot more fun to fly and fight in a plane that's old and shit but charming and has character than it is to do the same in a plane that, because of the FBW, handles really cleanly and unexcitingly.
>>
>>144182197
> because of the FBW, handles really cleanly and unexcitingly.
>Su"you are dead now boyo"27 handles cleanly and unexcitingly.
>>
>>144182197
I love flying F-15s and Su-27s and watching the immense butthurt of anyone that I kill with an AMRAAM, R-27ET, or R-73
>>
F I L T H Y - F L A N K E R
>>
Speaking of /simg/!BlueFlag: can DCS handle something a la mercenary airforce by itself or would it need an external program?
>>
>>144182534
Scripts are pretty powerful, but get complicated fast. So probably not.
>>
>>144182534
What is mercenary air force?
If you mean buying planes and stuff, yes you could do that with FC3 or even the entirety of DCS, but it would be very difficult you'd need to program everything, and there's no telling when ED would decide to break something in the scripting engine.
>>
>>144182267

the FBW of the Su-27 =/= the FBW of the Mirage

from what I understand, the Flanker's FBW is a damping system on top of mechanically linked controls- basically just a stability assist, plus an AoA limiter. The Mirage's FBW is entirely computerized- I don't think there's any actual mechanical connection between the flight controls and the control surfaces.

>>144182534

I've always wanted to put together a little flight sim group full of bro-ass dudes and run relatively simply-made missions with some kind of pen-and-paper style progression system in the backdrop between missions- like, evaluate their performance in a mission one day and award them [x] amount of points or shekels or whatever, which they use to buy aircraft/fuel/weapons. That'd require a group you could expect to actually be cool with doing what the"DM" says, and it'd have to be a small group, but it could be neat.
>>
>>144183412
FBW for the SU-27 is created I think so that it simulates AoA increase/decrease with speed. Like a normal plane.
>>
>>144182719
>>144183094
What about handling the shit partially via a website where you can log in through your DCS account, and keep track of things both there and in game?

>>144183412
I don't like the idea of PnP, mostly because you're always bound to have a party pooper.
>>
>>144183412
yo that pen and paper idea sounds sweet af, if anyone else wants to I'd really be down for it
>>
>>144186015
>What about handling the shit partially via a website where you can log in through your DCS account, and keep track of things both there and in game?


You can do whatever you wish with DCS it's pretty open in that respect, but i hope your a good programmer.
>>
>>144186758
Joke's on you, I know fuckall about programming. Someone recommended me "the C programming language" and that book assumes that whoever is reading is already good at programming.
>>
>>144177494
Nope, it'll either use their WWII stick or a modern looking one that's sorta aesthetically based on russian sticks.
>>
>>144186929
> "the C programming language" and that book assumes that whoever is reading is already good at programming.

Welcome the programing.
Just watch tutorials on the youtubes if you want to learn.

I'd make some scripts, but for some reason DCS lua stuff, confuses me to no end, and i can't find good script examples, everyone seems to do things in very retarded ways, devoid of all logic.
>>
>>144182534

>simg blue flag

Does this mean I'll be able to play blue flag again?
>>
>>144189246
I've been on under my usual name and not been banned, and I'm one of the ones on their shit list and half of the literally whos on simg apparently :^)
>>
>>144189246
I was under the impression that one anon had managed to rip all the scripts from the actual blue flag. It would be cool if we could host our own non fucked version; should call it black flag though.
>>
>>144190980
>black flag
Nah, it sounds too much like BF, and isn't Black Flag an Ubis*ft trademark? I'd call it TINCM (this is (_NOT_) conquest mode).
>>
>>144190980

Yup. Our resident 1337 haxxor got it to work.

One day I was like "yo why don't we just steal blue flag and make it great again" and he did it. The absolute madman.

It could run more often, have better scenarios, and not have mods that permaban you for bantz god damn it reeeeeee
>>
>You will never fly a 40 ship F-16 strike mission deep into Iraq in BMS.

I almost want to pay for that dessert storm campaign, and then frag 10 4 ship flights with all the same TOT. Shit would be nuts.
>>
>>144191827
Those maps are shit anon, don't bother.
>>
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Is /cbg/ welcomed?
>>
>>144194476
>Vehicle simulation games general
the fuck do you think
>>
>>144194804
There is literally nothing about vehicles in the OP. But there is
>anything else sims
City sims are sims.
>>
>>144194970
No, you know full well this isn't the place for your gay ass sim city games, take them elsewhere
>>
What "redfor" liverys does the Mirage 2000 have, if any?I
>>
>>144194970
>There is literally nothing about vehicles in the OP
Because the retards that make the threads always take it out for some reason.

>City sims are sims.
They have never been allowed here, and that's not going to change. Feel free to take an hike through a minefield.
>>
>>144195313
Well considering there's no redfor or bluefor in DCS, and anything can be anywhere, take your pick.

Alternatively:
http://forums.eagle.ru/forumdisplay.php?f=90
>>
>>144194476
I'd like it if the various expats from dead threads would stop coming here and shitting up the thread, either accept what you are told, play the games that thread supports or go away and let us die in peace.
>>
>city sims
more like "branching trees and RNG, the game"
>>
The North Vietnamese flew their interceptors with guidance from ground controllers, who positioned the MiGs in ambush battle stations, in order to make their "one pass, then haul ass" attacks.[39]The MIGs made fast and often accurate attacks against US formations from several directions (usually the MiG-17s performed head-on attacks and the MiG-21s attacked from the rear). After shooting down a few American planes and forcing some of the F-105s to drop their bombs prematurely, the MiGs did not wait for retaliation, but disengaged rapidly. These "guerrilla warfare in the air" tactics[39]generally proved successful during the course of the war. In December 1966 the MiG-21 pilots of the 921st FR downed 14 F-105s without any losses.[40]

The U.S Air Force and the U.S. Navy continued to lay down great expectations on theF4 Phantom, assuming that the massive firepower, the best available on-board radar, the highest speed and acceleration properties, coupled with new tactics would provide Phantoms with an advantage over the MiGs. But in confrontations with the lighter MiG-21, F-4s began to suffer losses. From May to December 1966, the U.S. air forces lost 47 aircraft, destroying only 12 NVAF fighters in return.

The top scoring ace of the war was a Brazillian immigrant named Tony Kito. He was famous for "smoking F-4s" and broadcasting "bodied" over guard frequencies after every kill.[41] Kito went on to fly the MiG-21 for many different nations, even going as far as shooting down a F-15C over Georgia, an incident the USAF refuses to acknowledge. [42]

>Vietnam theater with F-4 literally fucking never
>>
>>144196408
That made me genuinely laugh, fuck you.
>>
>>144196408
nice

Why didn't US declare the area above and around Vietnam a no fly zone, then designate anything flying there bandit by association?
>>
>>144196682
Maybe because there was no official UN sanctions to step in against NV, and the US was never officially at war. I'm just speculating however.
>>
>>144196797

> The USAF is so powerful, they can just declare anywhere to be a no-fly-zone.

Proud to be an American Airmen 2bh.
Tears of freedom right now

>The last time a US troop was killed by an enemy air strike was April 13th, 1958

God's Air Force

>That attack was carried out by a Po-2

Blyat.
>>
>>144196408
Bodied
t. Tony Kito
>>
>>144197419
>argie COIN plane strafes brits with rockets
>brits retaliate with rifle fire, down the plane and capture the pilot

Feels good to be a British soldier
>>
>>144196018
>Because the retards that make the threads always take it out for some reason.
I just copy pasted, I assumed it was there.
>>
>>144204794
It used to be there, some retard probably has an old template in a notepad file and hasn't updated it since we added vehicle
>>
https://steamcommunity.com/app/307960/discussions/0/412447613562792417/#c412447613568745481

Look at fucking Jester using meme arrows. He lurks /simg/ for sure.
>>
http://gadget-buddyspike.rhcloud.com/#
Is blueflag showing as offline there for anyone else? Because I'm positive that the server isn't offline at all.
>>
>>144207890
He's a big enough sperg, i bet he posts anime.
>>
>>144208010
nah
>>
>>144210362
Now it's working for me too, but it wasn't working 2 hours ago or so. Weird.
>>
>>144207890
Who the hell cares about that autist ?
>>
/simg/!Flag guy, are you here? How hard would it be for you to make so that whoever takes the GCI slot can mute people in the appropriate TS channel, and the mutes get reset either after the GCI guy leaves or the server gets reset?
>>
>>144211668
Not him but
That requires creating a plugin for TS, also i'm not sure if ED has added any calls to the lua for the CA stuff.
>>
>>144212891
Then what would be the best way to get rid of blogshitters and tinfoilfags, granted that our BF clone ever takes off and is successful? Giving mod rights to "trustworthy" people and hoping for the best?
>>
>>144213281
you can lock slots through admin tools so that only people with a certain tag, or only names on a whitelist can access it, in DCS.
As for TS, you can let people assign as channel commander or priority speaker that way they'll talk over people, if someone abuses it kick/ban done deal.
>>
>>144207890
>American
The Jester on BF is German is he not?
>>
>>144211668
Isn't the most important part the actual server and not the code? Do we have anyone who could host something that big?
>>
>>144214232
Actually no, after a certain "power" the server really doesn't matter and you need to start optimizing your mission heavily, and especially the scripts, basically the introduction of scripts can make a mission that runs well into an absolute desync shit show.
>>
>>144213654
Does TS have a function for monitoring what actions are taken by a mod? If so we could just record those and all of the convos for proofs.
>>
>>144215673
Yes server log.
>>
>>144213281
>>144213654
Why not just enforce a radio mod. You'll get rid of half the faggots straight away. And you can avoid the blogging fag is the open channel.
>>
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>>144216801
greg fuckoff were not doing MUH RADIO MOD again.
>>
>>144216801
While a radio mod would be fucking great we'll probably need the brainless retards for kickstarting the server.
>>
>>144177034

Nah, start with the TF-51, get used to flipping switches. Then buy the F-5E when it comes out, it's as basic a fighter as they come, should be a lot of fun.
>>
If I buy the F-15C and only use sparrows and sidewinders am I still a faggot?

should I just save my shekels for the mirage
>>
>>144217728
>If I buy the F-15C
Just buy FC3 as a whole, do you want to get jewed or something?
>>
>>144217728
>If I buy the F-15C
You're a retard. Buy FC3 as a whole from keysites or don't buy it period.

>only use sparrows and sidewinders
Might as well fly russian planes.
>>
>>144217810
I'm cheap and want a fighter
>>
>>144217728
Kind of, but less so than you would be using the AIM-120.

The weapons are really just one of the F-15's problems, in addition it has a flight model that might as well be from War Thunder.
>>
>>144181467

I can't fucking wait. Hopefully the communities that form around the 3rd gen planes won't hold the belief that all pilots are blind IRL.
>>
>>144217942
I thought they added a PFM
>>
>>144218109
I mean, they did, but they're still updating the Su-27 and shit faster.

So, currently, the Su-27's wings snap off if you try to turn at speed, while the F-15 can still do whatever the fuck it wants.
>>
>>144217728
Just use the AMRAAMs. Don't let this bunch of sad queers tell you what you can and can't do.
>>
Is mirage wortth buying?
>>
>>144183412

>I've always wanted to put together a little flight sim group full of bro-ass dudes and run relatively simply-made missions with some kind of pen-and-paper style progression system in the backdrop between missions

Planes and Mercs with DCS instead of dice? Holy fuck yes, I would be so into that.
>>
>>144218284
Amraams teach you how to do everything wrong.
>>
>>144218359
Depends what you want out of it, I'd wait for a sale if I were you.
>>
>>144218284
>be F-15 pilot who only uses AMRAAMs
>get into mission where weapons are restricted, or try to fly something else
>why won't my missiles hit after I turn around???????

We're not training F-15 shitters, senpai. We want versatile pilots.
>>
>>144218523
I play casually solo. Usually all i do is instant action. So far i bought mig-21, a-10c, huey, sabre and hawk. I have regrets only about hawk shittiest module so far.
>>
>>144219236
It's getting less shit, but it's still never gonna be very good
>>
>>144026103
is their any dog fighting in this sims or are dogfights arcade shit?
>>
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>>144219979
Dogfights are fine.
>>
>>144220293
where do i learn the ways of the dogfight?
>>
>>144191371
Yeah it does work but I'm missing an important file that the mission references so when the server restarts it keeps everything as it was. I mean I could try and modify it so that its a much smaller area but I have a feeling everything will break.

On the bright side whoever posted about mercenary airforce gave me an idea for a mission.

Also:
>mfw I've been gone from simg for a few weeks and was catching up with the threads
>>
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>>144219979

Most engagements in games like DCS and BMS (The top two most popular/realistic modern combat flight sims) start at BVR (Beyond visual range) but fairly often end during WVR (Within visual range)

Examples would be two aircraft shooting radar guided missiles at each other from 20+ miles. Both aircraft actively attempt to evade the enemies missiles while supporting their missile till it hits. There are lots of different tactics for defeating these long range missile shots, and lots of times before you know it, you guys are almost at the "merge" and a dog fight ensues.


Sorta bugs me how the news is always like "With missiles that fire at ranges of 200 miles, dog fights will literally never happen anymore and that's why maneuverability is a meme"

Against a competent enough foe, dog fights will eventually happen. Although IRL i'm sure pilots are a lot more hesitant to pursue a dog fight as crazily as sim pilots do, since you know, no respawn irl and shit.
>>
>>144212891
Simgflag guy, aka Tyrannik, here.

I'd wager that it would be possible but outside of my coding skill. I'm not versed in the art of making programs talk to each other. Not to mention it would probably be hell to code.
>>
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>>144220629

Stop playing overwatch and make us missions god damn it.

But for real, have you come up with any ideas for how you'd replace the website thing?

I was thinking some sort of ingame script in which you could maybe type something in chat and a big window would pop up and tell you the entire status of the battle.

Asking a lot here, but if something like that could work, and we hosted our own better blue flag, that'd be the biggest fuck you to the kike and the greek.

Make DCS multiplayer great again.
>>
>>144220603
https://www.youtube.com/watch?v=OCFMX5z-ed4

just listen to mustache man
>>
>>144220603
Read the document repo in he OP. Read the fucking pastebin. Learn how your plane works by hearth, and try doing the same for what you'll be facing.
>>
>>144221104
I haven't been able to come up with anything unfortunately. I have no idea what the missing file I need contains and looking at how it references doesn't seem to tell me much.

BF already has a built in status of each area, and obviously they have messages that tell you what's happening, but I think having it spit out what's happening in all areas at once would be too much info to fit on the little message output thingie.
>>
>>144220669
>The top two most popular/realistic modern combat flight sims
More like the only modern combat sims that threat the timeframe from 1970 onwards, period.

>>144220629
Be a cheeky cunt and ask them to give you that file. Post their answer here.
>>
>>144220629
>I've been gone from simg for a few weeks and was catching up with the threads

So you're like a relative that comes by every once in a while to see what stage the cancer is in?

Cause really there's nothing but cancer to catch up with.
>>
how many of you have pedals?
>>
>>144221020
>I'd wager that it would be possible but outside of my coding skill
Well, shit? About the mercenary airforce, is that withing the realm of your skills? If so, how would you handle wages and paying for missiles?

If not, can you at least implement missiles rationing?
>>
>>144219857
Thank you, i ll wait for sale then.
>>
>>144222462
I was actually just thinking of that. I'm pretty sure it is possible, but I'll have to look into it and experiment.

Afaik Mercenary airforce is where you start with a shit plane and have to buy better ones by destroying shit I imagine?
>>
>>144223182

>you start with a TF-51
>to get a new plane you must complete the high stakes campaign.

I want off this ride.
>>
>>144223182
Yeah. Ever watched Area 88? It's basically like that. You have to pay for everything, including repairs, maintenance, any kind of ordnance including cannon rounds, even spare parts. For the sake of simplicity for the moment your could just make people pay for missiles.

Also, want an idea for another mission? After the end shit a la Turn A Gundam, where both sides fight with dug up equipment. Random failures, limited ordnance, if it's technically possible some avionics disabled, limited fuel if you want to be a dick.
>>
>>144223669
>For the sake of simplicity
Oh also because the game doesn't have nearly as many shitplanes for that kind of thing yet, and doing something like that would have a negative impact on the eventual server population.
>>
>>144217606
with the whole 'flipping switches'
is it better to memorize the keybinds for that? or should you be expected to actually flip the switches in game?
>>
>>144224373
>is it better to memorize the keybinds for that?
Not when you're learning how to operate the shit.
Things will be different when playing multiplayer, but that's not your concern right now.
>>
>>144224373
Flip switches for everything related to startup.

In most jets there's a retarded amount of shit to memorize for the keybinds.
>>
>>144222128
Got some shiteks on their last legs, got some MFGs on order.
>>
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Reminder that the missile is shit
>>
>>144223669
Even with an area 88 scenario, you could make people pay for fuel. It'd make some people think about their fuel loads and consumption. On the other hand though, it would only really be important to the A-10 and would probably be unfair on gas guzzlers like the 21.
>>
>>144226009

But BMS is so realistic though right?

Jesus christ.
>>
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>>144223669
I want this
>>
>>144226953

>that file name

You could always just make one you know.
>>
>>144227302
guess I meant it more for blueflag

also I'm extremely lazy
>>
>>144223669

You can do avionics failures and shit in DCS- there's actually a whole tab in the little unit menu for it- you can set what probability of failure and how long until it can proc.

Some aircraft also have sliders in the editor to determine "engine resource", which I've always understood as how much useable service life the engine has left.

>>144226953

>OCA Strikes in DCS Never

You can crater runways in DCS now tho
>>
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>>144226887
More realistic than DCS will ever be
>>
>>144227832

THRUST VECTORING OWNS THE SKY etc etc
>>
>>144226038
Maybe settle for a gamey approach and make fags that fly 4th gen planes in late 70s/early 80s pay an arm and a leg because of balan- I mean their advanced engines require more refined fuel? On top of basically having auctions for handing them out, if that's technically feasible.

Also if we REALLY want to be dicks we could also make people pay a fixed fee per day that also includes their room's rent and food, among other things.
>>
>>144227832

>lock on to a target
>missile goes after a completely different target.

Delusional BMS fags get the fuck out.
>>
>>144228560
>seeker head goes after the heat sorce
BMS follows the logic of missile not pulling the lead pursuit when it comes off the rails unliek so dumb slavshit jew simulator
>>
>>144228454

If we're going by Area 88 rules, there's no real need for the fixed fee thing- the money the pilots made from even a single mission would have been enough for a normal person to live on for a very long time.

As far as 4th gen jets being expensive, yeah- it's gonna be like that, 4th gen jets are RIDICULOUSLY expensive to maintain in a flyable, mission-capable state. Each hour of flight time has an exponentially larger number of maintenance hours on the ground, so just say it's the cost of maintenance + storing them in climate controlled hangars. Maybe we could try and dig up rough estimates for maintenance hours per flight hour for each aircraft in the game right now, multiply that by the expected service lifetime, and add the pay for the ground crew to the price of the aircraft when you buy it.

I'm more interested in how we'd handle deaths and stuff- like, specifically, situations where the pilot doesn't eject before the plane crashes, or the pilot is just outright killed in the aircraft. Would there be a respawn fee plus the cost of a new aircraft? Would the player just be ejected from the game because they're dead?
>>
>>144229393
survival game
>>
>>144229393
They were given like $30,000 per kill in Area 88, right?

Even if you only shot down one F-4, that's basically room & board and food for the whole year.
>>
>DCS is shit
Prove me wrong
>>
>>144229908

That, plus the mission fees they were given, which easily came up into the tens of thousands on the more difficult missions.

Of course, when you're buying your own jet fuel, paying for your own maintenance, and paying for every missile and cannon round that goes onto your aircraft, tens of thousands of dollars can disappear very quickly.
>>
>>144230172
why do you want us to lie
>>
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>>144230172
>>
>>144229393
>the money the pilots made from even a single mission would have been enough for a normal person to live on for a very long time.
Some people in both the manga and the TV anime practically begged for food. He was a turboshitter that managed to survive for a long time while being really bad, but still.

>and add the pay for the ground crew to the price of the aircraft when you buy it.
Nah. Just sell the plane as an auction because honestly they should have ridiculously limited. Make them pay the maintenance costs at the end of a sortie, assuming they can bring it back at all. And once a 4th jet plane is gone it's gone for good, if you lose one you'll have to go through another auction*.

*rougly something like this: players can place a bid for plane type during the day, that they can modify/withdraw. Once midnights ticks the player with the highest bid gets the plane. Maybe increase the numbers of 4th gen plons for sale as the campaign drags on.

>how we'd handle deaths and stuff- like, specifically, situations where the pilot doesn't eject before the plane crashes, or the pilot is just outright killed in the aircraft.
You're dead and you start over again with a shitplane of your choice. At the very best you get 50% of the money you had once you died.

>>144229908
I'm pretty sure that the reward was on a vehicle by vehicle basis and even then I remember that certain tasks paid MUCH better.
>>
>>144223669
Make this the top tier plane.
>>
>>144230515
https://www.youtube.com/watch?v=x0o0U39qKFg
Shit, forgot the link.
>>
I'm glad someone else is interested in planes and mercs, because I had been thinking about doing the same thing as what's being discussed here for Strait of Hormuz when it comes out, but I would kind of rather wait for the Mirage F1 and the Harrier at the very least, planes and mercs without 60s-70s plons doesn't seem like a good idea.

I don't have anywhere near the knowledge of the DCS mission editor and how it handles scripting to get it done, though. Maybe in 2-3 years when the planes I need are all out I'll be able to pull it off, but you fucks'll probably have something cobbled together first.

Right now you can only do it with the MiG-21, Mirage 2000, and then EVERYTHING would basically have to be auctioned off as 4th gen fighters, other than the FC3 su-25/a-10
>>
>>144230681
what kind of F-15 is this
>>
>>144230448
Oh two more things: if you bail out and you get killed while hanging from your chute that shouldn't count as a death.

The AI should have better planes than the players. The regular air force had some serious hardware, for instance at least 10 F-15As but their pilots were turboshitters. If I'm not mistaken in the latter parts of the story (that isn't translated) the rebels get MiG-29s and Su-27s. Also the fucking italian mafia was wrecking both sides for shit and giggles with a land carrier that had a seizable number of UCAV F/A-18s.
>>
>>144231031

MiG-21, Mirage 2000, F-5E, L-39ZA to stand in for the A-4, Su-25(T), A-10(C)

If we're including the M2K, we should also be including at least the MiG-29 and the F-15- the F-15's curbstompy strength lies in the AMRAAM, so just make the AMRAAM appropriately expensive-as-fuck to operate (they're like $600k/missile).

You could also include the MiG-15 and the F-86 as GIGASHIT planes for people who can't afford anything, I guess. Hell, if we go by Area 88 standards, a lot of the enemies should be MiG-15s/17s/19s.

Then we'd have rotary wing, of course, because there's not any real reason not to include them. Maybe have some CSAR kinda thing like bluefag used to have so that slick drivers have something to do on top of whatever scripted objective they have to complete.
>>
>>144231184
God's Plane.
>>
>>144231184
F-15Ayyy
>>
>>144231031
We're just pretty much throwing around ideas.
>>
>>144231457
As far as I know, ciribob's CSAR script is public, so you should be able to just snag that off the DCS forums. Would be decent to have, considering that's fucking part of the animu/manga, and would give choppers some extra little optional objectives for extra cash or to just help the other pilots out.
>>
>>144231457
Limiting missiles by price only seems to be kinda silly, you can potentially still end up with people carrying 8 AMRAAMs, except now you'll have a player that actually knows his shit flinging them.
>>
>>144231457
fug I should actually read the manga :^)
>>
>>144231842
>considering that's fucking part of the animu/manga
When did that happen? Didn't Shin always make it back to Area 88 on his own?

>>144231953
I hope you know japanese, only about half of it is translated. /m/ had a translation project in the making and as far as I know it got DCMA'd.
>>
>>144232058
In the anime I think he gets shot down or has to eject because reasons, it's been a while since I watched it.

The next episode was about the search/rescue effort, and he gets his F-5 afterward, from what I recall.
>>
>>144231457
The F-86 and Mig-15 would shit all over the L-39, Su-25 and A-10 in a dogfight and are multirole

The only trainer that exceeds them in power is the hawk but not by much and it has twice the wing loading
>>
>>144222128

I got some CH Pro pedals at a thrift store a few years back, they're pretty decent, too narrow for a center stick setup unfortunately.
>>
>>144231909

>8x AMRAAM
>8*600,000
>$4,800,000
>to load up this aircraft with only its missile load
>on top of fuel, maintenance, hangaring, and acquisition costs

>~$30k/aircraft kill
>~$20k/mission
>assuming one aircraft kill per mission, this would require 96 missions without spending any money at all to get this loadout
>assuming $30k/kill, using an AMRAAM to splash just any old fucker would be wasting $570k

Nah man. No need to introduce any other limits- the sheer cost of the missile alone precludes its use as anything other than a last-ditch "I will die if I don't use this" kind of thing, or something to achieve a lucrative objective.

That part about kill reward vs. missile cost is pretty important, too- even shit like sidewinders are expensive as balls, so it may be very, very appealing to go in with guns as often as possible.
>>
Why not just ban F-15, Mig-29, Su-27 and Su-33?
>>
>>144232462

The MiG lacks any missiles at all and can only carry a very limited air-to-ground loadout. The F-86 can carry REALLY SHITTY missiles, gigantic-ass HVARs, and 250lb(I think?) bombs. So, while they may be better in the air to air arena, the Grach and the Hog shit all over them for air to ground.

The L-39 does, too, I think- I believe it can carry a better rocket and bomb load, it has a larger caliber gun than the Sabre, and it can carry gunpods on top of that. It can also carry reasonably-competent IR missiles for self defense.
>>
>>144233042
>It can also carry reasonably-competent IR missiles for self defense.

that fly off if you pull more than like 5g, so if you're trying to dogfight a fighter, you're boned. Really only good for sneaking up on unsuspecting opponents.
>>
>>144232514
>>~$30k/aircraft kill
>>~$20k/mission
That's not enough. Even the AIM-7 costs 125k a pop.
>>
>>144232514
The AMRAAM's pricing definitely seems to be too high, and why are you assuming that every aerial kill is worth 30k? As I said, it depended on what you destroyed, sometimes they got even more either because it was something hard to pull off (the raid on the fuel depot comes to mind) or because they shot down a renowned pilot. But most of the time they got less.

>even shit like sidewinders are expensive as balls
Nah, McGoy sold like 20 older model Sidewinders per 1k. Also you have to keep in mind that prices in Area 88 weren't realistic at all, not even if we factor in inflation. Also, you could bail out and go back home if you paid 3Mil, which would be at the very least an achievement if we ever get our server running.

>>144233289
Where did you get that figure from?
>>
>>144233272

Hence the self-defense part. You're not supposed to be yanking and banking, you're supposed to be defending until one of the real fighters can swoop in for the easy kill while holding your missiles in reserve for any opportunity shots that might arise.

>>144233289
Now you know why the pilots in Area 88 almost always closed in to kill with sidewinders and guns :^)

I dunno, maybe have the kill reward scale based on the aircraft and/or who's piloting it. If PvP, then killing a good player in a good plane gets you MEGABUXXX. If PvE, just have some cheesy story where there are enemy aces and if you kill them you get MEGABUXXX
>>
>>144232514
Frankly at those costs, you could just not have a death penalty and instead deny them the proceeds for any kill they can't fly back home.
>get shot down
>eject and you get to respawn immediately (CSAR can also pick you up and you both get to split the proceeds from that sortie, CSAR also gets their own sortie fee)
>don't eject and die, you lose all the proceeds from that sortie plus you get a respawn timer
>in either case you still incur all the costs you spent on that sortie
>>
>>144233380
>Where did you get that figure from?
http://www.f-16.net/f-16_armament_article10.html
There, and it's from 1999.
>>
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why are american aircraft so shit?
>>
>>144230198

RCAF estimates something like $11,000 an hour for their hornets. They've billed a few airlines who's pilots fucked up and flew into corridors with their radios set to the wrong frequencies, requiring a scramble.
>>
>>144233957
I bet they were looking right.
>>
>>144233512
>>144233613
Again, Area 88 prices =/= IRL prices. For example Shin bought the Draken and the Tigershark for a stupidly low amount of money, like a million USD for each. I'm positive that they made the mercenary pilots pay for stuff not much because of covering costs, but rather for putting good gear in the hands of people that could make good use of it. There were some exceptions though.

>>144233575
>don't eject and die, you lose all the proceeds from that sortie plus you get a respawn timer
That's the thing I'm really not sure how to handle. On one hand, if you died like a retard you deserve to be punished for it. On the other hand, losing everything, including a jet that you weren't flying, or your stockpile of missiles, or all of your cash seems to be kinda harsh. And the respawn timer is a bad idea unless it's like 10 minutes or something.
>>
>>144234142
>>144233575

The pricing structure is probably the hardest part after actually scripting all this shit in a way that won't kill dcs world or we could just have all the auction, payment, etc stuff happen outside of the game and just keep a running google docs thing of it or something.

So all of this is stuff that will definitely need to be changed and fine-tuned before we make this, if we ever actually do.
>>
>>144234479
>we could just have all the auction, payment, etc stuff happen outside of the game
I was thinking of that too, wouldn't the biggest issue there making so that people can login in the website that handles that stuff with their DCS account AND making so that it can't be tampered with?
>>
>>144233042

The L-39 can carry up to 626 lbs of stores, the Sabre 5,300 according to wikipedia.

You'd want to mod it so you're not limited to carrying korean war-era bombs and rockets

You only have four hardpoints though so a typical historical loadout would be 2 drop tanks and a pair of thousand pound bombs

The Pakistanis used them to attack Indian airfields to pretty good effect

Also apparently a pair of Sabres engaged four Indian Mig-21s and shot one of them down without casualties
>>
This mercenary idea is fucking retarded

You are all fucking stupid.
>>
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>>144234479

I feel like just running a P&P style game, with DCS replacing the combat system would be way more doable.

Take a look at the Mercs and Planes game that /tg/ cooked up if you want some inspiration. https://1d4chan.org/wiki/Mercenaries_and_planes
>>
All this talk makes me want to do a week long game jam to try and make a mini game out of this.
>>
>>144235057

Jesus christ what the fuck is this autism
>>
>>144234940
nevermind that's the L-39C the ZA can carry about 2500 lbs
>>
>>144234940

I dunno man, I'm just trying to make the L-39 potentially useful- it's a neat little plane that fits the role of shitplane that can kind of kill tanks pretty well

Also consider the number of airworthy F-86s versus the number of airworthy L-39s.
>>
>>144235393

/tg/ = autistic
/simg/ = autistic

Match made in heaven.
>>
>>144235493
>consider the number of airworthy F-86s versus the number of airworthy L-39s.
Irrelevant.
>>
>>144235493
I'm just trying to make the F-86 useful, it's my planefu
>>
>>144235493

L-39 could do recon, attack soft targets, kill helos, etc.

There is no way this idea is coming to fruition as a fully scripted DCS server, it's too complex, shit would break constantly, it'd be a nightmare. Honestly I'd stick to a PvE campaign, core group of regulars, with slots for newbies.
>>
>>144235715
This, pretty much.

Until the mission editor/scripting system is "finalized" or at least until after the 2.5 merge, it's probably best to just do this with standard curated missions and some out of game spreadsheets.
>>
>>144235057
Gay shit.
>>
>>144235715
>>144235876

Yeah, even after the scripting engine is made this will definitely work better as the sort of thing with a game master and money/kills/access to planes and equipment handled outside of the game. DCS's netcode is shit even before you start including scripting stuff for money and shit.

PvE or PvP?
>>
>>144234459
>Again, Area 88 prices =/= IRL prices. For example Shin bought the Draken and the Tigershark for a stupidly low amount of money, like a million USD for each. I'm positive that they made the mercenary pilots pay for stuff not much because of covering costs, but rather for putting good gear in the hands of people that could make good use of it. There were some exceptions though.
In Area 88 they are mercs flying on behalf of warring african states, it's safe to pretend that a lot of their stuff is heavily subsidised.
>>
i fell for the ch meme what am i in for
>>
>>144235876
That would be fine for /simg/, but weren't we trying to outdo blue flag?
>>
>>144236353

We outdo blueflag daily by not just getting on our knees to suck the F-15's cock.
>>
>>144236353
We will probably benefit if we do this after the scripting system is finalized
>>
>>144235057

If we don't end up making this in DCS, I'd be down for running a session of mercs and planes in tabletop simulator or something
>>
>>144235715
>There is no way this idea is coming to fruition as a fully scripted DCS server, it's too complex, shit would break constantly,
Why? Just have the server upload the relevant data about money etc to the database once it resets, not in real time.
>>
>>144236076

PvE primarily. But I'd open up MiG-15 slots to people who want to just pop in for one session, with the understanding that there is no expectation for their survival.
>>
>>144236694
>>144236673
>>144236076
>>144235057

Someone setup a Discord Channel, let's get this going.
>>
>>144236076
If it were for me I'd do PvP. PvE gets stale really fast.
>>
>>144237075
Maybe enemy "ace" pilots when required could be players, probably from here to start with.

Then again, "excellent"-level AI in DCS are better than most players because the AI has the ability to start popping flares off the same goddamn millisecond that the heater leaves the rail.
>>
>>144237075

Would it, though, if we did really mission-focused stuff? Like, this wouldn't be a long-duration air-quake kind of thing; I have to imagine every sortie would be like maybe an hour-long thing with a clear, well-briefed objective given ahead of time.
>>
>>144236079
>warring african states
It was just a civil war, in the middle east.

>a lot of their stuff is heavily subsidised.
By whom? The loyalists were on their own. From what I recall the soviets were supporting the rebels.
>>
>>144237348
The DCS AI just pops flares when you're on their tail, irrespective of if you fire or not.
>>
Can't wait to recreate the six day war in DCS. Fuckin' pit the Mirage III vs the MiG-21 in the Hormuz map.
https://www.youtube.com/watch?v=XNucO0IZ0EU
>>
>>144237473
that explains why I see them doing it when I'm trying to use guns, then.
>>
>>144237473
If you launch an R-27ET head on from long range they'll start popping flares the moment the missile leaves the rail though too.
>>
>>144237473
>>144237647

from what I understand that's fairly realistic- if you have a guy behind you, it's best to dump a flare or two, just in case there's a missile in the air you aren't aware of. I feel like the AI dumps more if they do see a missile on them, though.

>>144237075
>>144237348
>>144237425

what about PvE primarily, but with players on OPFOR controlling anti-air assets and a few aircraft slots? MiG-15s, MiG-21s, maybe later in the campaign Fulcrums and shit? I feel like PvE focus would be best to maintain the whole PnP progression/storyline feel of stuff.
>>
>>144237425
Yeah, I guess so. But then again, we're only getting the F-5 in July (if all goes well), we'll have to wait years for the rest of the 3rd gen birds. So we might as well play this pseudo PnP thing now and also use it as a testbed for refining the economy or something.
>>
>>144237552

Same dude.

>tfw DCS might be good some day

Keep hope.
>>
Its never coming is it.
>>
>>144238095
Yeah, we might as well spend our time to test things and/or attempt to balance things out.

So how are we going to start?
>>
>>144239451

never ever
>>
So, for DCS Mercs and Planes, how big of a group do you think would be sustainable, assuming everyone is cool and doesn't try to shit things up?

Reading through these AARs on the wiki, it looks like there are only four player-controlled pilots. Granted, with a DM not having to control the NPC pilots and do rolls and shit, it'd be much easier, but still- designing missions that are fun to fly for a group of more than a few players tends to be a bit difficult in DCS
>>
Can a server force players to download a mod?

Is it possible to make a mod that clones a plane and changes some features of the clone, for example reducing its fuel tanks capacity, its radar range and empty mass?
>>
>>144239451
there is a greater chance of a macross model coming anon
>>
>>144239947

No, but you can set any system to 100% failure, so if you wanted to pretend the merc corp was sold airframes with canons and heaters, but no radar or RWR, you could just fail those systems immediately.

You could also pre-set fuel for each slot, and set the bases to have 0 qty of fuel.
>>
>>144240365
This sucks, I had an half idea of applying those changes to the F-15C so that it'd behave more similarly to an F-15A. What about forcing players to download mods though? Mostly for giving more weapons to the MiG-15 and the F-86.
>>
>>144240591

Once integrity checks are working again, you could definitely require players to download mods.

I'd suggest setting up a JSGME compatible modpack for this purpose.
>>
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this nigga can't be serious.
>>
>>144239695
Hmm... if nobody is trolling, I think there probably isn't a upper limit.

We're probably going to need many people brainstorming and making missions of various objectives. As to fun... I suppose that depends on what is "fun" to the person; i.e. Enough targets for a large group? PvE with extreme number imbalance? I dunno.
>>
>>144240746
>I'd suggest setting up a JSGME compatible modpack for this purpose.
I was thinking precisely of that a few hours ago. Maybe put it on mega and add a link to it in the server info.
>>
>>144240997

Fun, as in everybody has a job- it'd suck to fly out, get to the AO, and find that every single objective has been smashed by everyone else in the flight, so you just have to turn back home and land again.
>>
>>144240997

Sneaky sneaky missions where flying above a certain altitude, or deviating from a canyon would cause interceptors to scramble. Helo missions that involve scoping out yaghts looking for an assassination target. Having to scramble away from a base that's about to be overrun because you killed the wrong dude on said yaght. Blowing up a commercial building owned by a rival corp, or bombing oil platforms.

Lots of relatively easy to implement ideas. Draw from Ace Combat, Area 88, and the Planes and Mercs archives, plenty of material to get started.
>>
>>144241272
So yeah, enough objectives for pretty much everybody

>>144241285
The canyon idea sounds cool, but is it possible to set triggers like that?
>>
>>144241015

You could also toss liveries in if you did that.
>>
>>144240997

how "directed" do we want this to be? Like, will there be an overarcing story? will there be a GM pulling strings for more fun?

This anon has to head off for work, but I'll try and keep tabs on this thread.
>>
>>144241698
>>The canyon idea sounds cool, but is it possible to set triggers like that?

Yeah you setup zones on either side of the canyon, if the players deviate, it triggers an interceptor launch, or causes already airborne units to flip their radars on.
>>
>>144239695
>>144240997
You niggers better be familiar at least partially with how Paradox games work, particularly Victoria 2. If you can do that you should be able to abstract things such as production and the necessary inputs in your mind, and base how fast factions replenish their losses etc via that. Because the inner workings of a dynamic campaign shouldn't be too different from that.
>>
>>144240839
>everything that kills me is overpowered: the post
>he thinks the Mirage is by leatherneck

I bet he's never tried to shoot an F-15 with an R-60 only to see the fucking thing take no damage when the missile hits, I bet he's also never been hit by an AIM-7 fired within the missile's fucking minimum range.

BAN F15!!!!!
>>
>>144241926

Aircraft production takes far too long for squadrons and such to be replenished by manufacture- so really it'd be more replacing pilots and bringing older aircraft out of reserve, plus getting shipments from "foreign benefactors", and maaaaaybe repairing damaged airframes from combat losses if the conflict drags on long enough.
>>
>>144241994
>bet he's never tried to shoot an F-15 with an R-60 only to see the fucking thing take no damage when the missile hits
Well senpai that's cuz R-60 a shit. You could hit anything with an R-60 and it would shrug it off.
>>
>>144241845
>>144241698
>>144241285

Discord or IRC, let's go.
>>
>>144242195
That was the point, but in Jester's mind that means it's irreparably overpowered.

The MiG-29 survives a missile hit like maybe 1/3rd of the time, and even if it does, you're going to lose a lot of your systems if you're even still in the air. He's grossly over-representing how "tanky" it actually is, I'd say it's no more so than the F-15's damage model.
>>
>>144242091
>Aircraft production takes far too long for squadrons and such to be replenished by manufacture
Does it really take that long to produce a plane assuming the factories that make the various components are either relatively close or linked by a good railway system?

Other than that, what I stated stands still.
>>
>>144241994
>R-60
>3kg warhead
Looooooooooool.
>>
>>144242756
it works if you fire four of them, senpai. ;^)
>>
>>144241845
An overall story would be cool

>>144241926
never heard of Victoria 2 but I think I'm decent at abstracting stuff.

>>144242502
I don't how to set up channel(s). I do have discord thou
>>
>>144242621

You could assume that Georgia in 2030 or whatever the timeframe is a war being fought only by mercs using 2nd or 3rd hand weapons being sold by brokers and shipped via rial or sea. Destruction of port facilities and railways could curtain resupply.
>>
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I decided to try out the F-15 on some 104th.

Jesus. Christ. This thing is too fucking good/easy

That RWR.
That Radar
Those AMRAAMs
That acceleration and climb rate
That insane number of countermeasures
That pull back on the stick all the way while going mach 2 and nothing happens

Its literally gods aircraft. You can do what ever you want in it.
I used to think it was sort of an even match up against MiG-29's and Su-27's, but no. Not even close. No contest.
>>
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>>144243974

Discord is nice and simple, let's go that route.
>>
>>144244227
>>>/aceg/
>>
>>144239695
We can have a DM, he can be the game master, since CA has that, and it would improve the gameplay a lot, as long as he knows how to use it within the limits of DCS.
>>
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>>144244165

oh right, forgot to mention

that fuel capacity.

You can stay burner for the entire god damn flight if you want. Insane.
>>
>>144244665

It's fuel tanks can take unlimited G's too.
>>
>>144241713
Would giving the MiG-21 R27s and AIM-9Ps be retarded?
>>
>>144244227
Should put the link here?
What should I set for server region?
Should I bother putting a pic for the server?
>>
>>144244892

Yes. But awesome.
>>
>>144244165
Don't forget that the Mirage is largely useless against it in BFM, as only its super 530s and Magic IIs have any chance of doing damage when they hit.

Even if you go for guns on the F-15 that's desperately trying to get away from you, you'll do pathetic amounts of damage because the updated shell definitions for mirage's gun are only in the open beta build at the moment.

It's better than MIG-29 and Su-27, and the Mirage only has 2 shots (4 if you're a faggot) with its missiles close-in until it has to go for the pathetic peashooters it carries. Even the plane that should be a hard-counter to it kinda sn't right now because ED doesn't know how to handle cannons/machineguns to save their god damn lives, maybe that'll be fixed tomorrow when the PPA shit gets added in though.

>also the F-15 can attempt to follow you when cornering at high velocities because it doesn't have the snappy wings meme, which even the Mirage and its broken damage model feature if you turn down the FBW gain.

fair and balanced desu
>>
>>144245005

Its pretty nuts.

The only way really to get removed in the F-15 is a sneaky ET shot, or if you merge and they off boresight you with the 73.

Even then, just dump a fuck load of flares because you get a gorillion.
>>
>>144244975

> Yes
> US Central ?
> Nah, we can cook something up later. If we come up with a name for the merc group I can try and throw something together in gimp
>>
>>144244975
>Should put the link here?
NO
>>
>>144244892
I don't know how it will fly with R27s they are really heavy.
>>144245005
just belsimtek beta things :^)
>>
>>144245225
Then WHERE
>>
>>144245225
Where then?
>>
>>144245339
>>144245371

Disregard, post in channel, prepare for bantz
>>
>>144245339
>>144245371
If you put it here you'll be guaranteed to get at least a party pooper.
>>
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>>144245209
>Even then, just dump a fuck load of flares because you get a gorillion.

>be Mirage pilot
>16 flares ONLY; eclair pod not in blue flag because reasons
>in a dogfight with 2 F-15s, count 3 sidewinders foxed at me
>you are now out of flares, faggot ;^)
>die horribly as my 20mm baguettes plink off the F-15 I had been tailing, doing fuck all
>>
Why does the baguette 2000 only have 4 pylons anyway? Isn't it supposed to have 6 or 8?
>>
>>144245475
>>144245476
I will just banned that peeps that aren't being helpful

So... Should I really post it here?
>>
>>144245880
They went on strike when they were suppose to design the placement for the other 2.
>>
>no link in thread

B-b-but I'm at work
What about me
>>
>>144245880
M-2000C has the proper amount of pylons, anon.

It's just that only 4 of them carry missiles, the rest are for bombs/tanks.

Rockets go on the Super 530D's pylon, or in that spot, I think, so you only get the magics on the outboards if you want to use rocket pods.

My "multirole" loadout is generally the CAP loadout + 4x snakeyes, which uses 9 pylons if you include the center tank
>>
>>144246107
I didn't post it anywhere yet

Still diciding rather posting the link on 2ch is a good idea
>>
>>144245726

As a mostly Fulcrum driver, this is just too fucking easy.

I even picked Red side so that I would have more enemy F-15's to fight and I'm wrecking their shit as well.

When you have God on your side, and you are flying Gods plane, you truly are un-stoppable.
>>
>>144246389
Post proofs. Be it a replay or tacview.
>>
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>>144246481

Tacview takes forever because I'm not gonna sit through that whole shit.

All 3 were F-15's though, using the chat log.
>>
screw it, here's the link
https://discord.gg/0138K5UiCTJf33Y1Y
Link good for the next 56mins didnt feel like making a perm link

Remember I will banned you for being a retard
>>
>>144240839
>mirage tankiness needs to be fixed, but I think it shouldn't be available for red side

this guy can't even disguise the fact that he wants this shit to be imbalanced, can he?
>>
>>144246290
>2ch
Dvach? Jesus Christ why.
>>
>>144247141
Kek I meant 4ch
>>
>>144232058
I hope you know Japanese

fuuug

all these niche mangas that will never be fully translated
>>
>>144247457
Or, you could learn japanese and scanlate it, and also sub Kompeki no Kantai while you're at it. Become the hero we need but not deserve.
>>
>>144240365
You can't setup systems to fail in multiplayer, the most you can do is max out the random failure value.
>>
>>144249457
That doesn't work you can't set failures for client aircraft.
>>
here's a link that will work for the next 6 hours
https://discord.gg/0138K5UiCTJdARxm1

maybe I should just use a perm link
>>
>>144251162
You can't set failures for a certain system via triggers, that only works in singleplayer.

What I'm saying is you CAN set the random failures to 100 and it makes it a small chance that a random system could fail.
>>
>>144252482
>What I'm saying is you CAN set the random failures to 100 and it makes it a small chance that a random system could fail.

How though, since the failure tab for the aircraft is empty when set to client.
>>
>>144252754
It's a server option.
>>
>>144253571
>It's a server option.

WEEEW lad.
>>
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>tfw you don't play BMS for a week and you already start feeling rusty

Bodied some ships though, that was neat.
>>
>>144245726
Do you need Eclairs to get more than 16 flares? On the Open Conflict server I was able to load 48 flares without sacrificing anything and without loading up the pod. I don't know if that was a bug or not, but it let me do it, it just defaulted to 16 only.
>>
>leddit's Skyhawk won't have anti radiation missiles
>>
Some of you pilots are alright, don't go on Blue Flag tomorrow.
>>
>>144254589
Did the real one even carry them? From that era I thought only the Phantoms and A-6s carried them.
>>
>>144254482
I'm never able to change the amount of flares/chaff it loads in my loadout screen. OC may have a mod/script that allows a different amount of chaff/flare, I dunno.

Otherwise M2k only carries 16 flare, 112 chaff. If I could change that shit on BF I'd be in business.
>>
File: A4_fires_shrike.jpg (98KB, 571x408px) Image search: [Google]
A4_fires_shrike.jpg
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>>144254885
>The Shrike was first employed during the Vietnam War by the Navy in 1965 using A-4 aircraft
Huh, go figure.
>>
>>144255003
Try asking Greg why the Eclair isn't enabled?
>>
>>144253921
?

Go to the mission editor and edit the mission settings. I believe its just called "Failures"
>>
>>144254462
Do you even have any enemy planes in the Israel shitfest?
>>
>>144255323

Ask nice, or else ban
>>
File: 1437617541468.png (2MB, 1920x1080px) Image search: [Google]
1437617541468.png
2MB, 1920x1080px
>>144255402
yes
>>
>>144255525

I remember that. Just out of frame to the right was a friendly 16 who was no happy. That's the Syrian campaign, their air force is doo doo.

Egypt has F-16s and Rafaels. Much more dangerous than MiG21s and 23s
>>
File: 2.jpg (578KB, 1680x1048px) Image search: [Google]
2.jpg
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Would anyone like dogfighting/situation awareness practice DCS ops any time in the future? A fellow planefag recently told me he was having trouble with these two aspects of combat and I thought maybe we could have something like that.

I haven't touched DCS seriously in a while for lack of time and I kind of suffer with situational awareness sometimes myself
>>
>>144257335
feel that would help me a lot

along with any training op
>>
File: BLYAT EKRAN.jpg (103KB, 625x625px) Image search: [Google]
BLYAT EKRAN.jpg
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>>144257335
For those interested or not in such type of ops, just leave your suggestions and opinions in the thread, preferably quoting >>144257335

For the op itself, we'd need to standardize what model enlargement setting we'd use, set a time most people are online and willing to fly and hopefully have someone who's actually good with those two things who could possibly give us some tips.
>>
>>144257908
>model enlargement
Literally cheating.
>>
>Israel's first jet ace was 21 years old.

What the fuck am I doing with my life.
>>
File: arm my ass.jpg (54KB, 685x433px) Image search: [Google]
arm my ass.jpg
54KB, 685x433px
>>144255525
>>
File: MiG23(2).webm (3MB, 1280x720px) Image search: [Google]
MiG23(2).webm
3MB, 1280x720px
>>144258994

I actually have a couple of webm's from this mission. Shit was nuts.
>>
File: ripSol.webm (3MB, 1280x720px) Image search: [Google]
ripSol.webm
3MB, 1280x720px
>>144260041

o7
>>
File: spicie pepperoni.png (240KB, 467x750px) Image search: [Google]
spicie pepperoni.png
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RIP DCS ops

Gone but not forgotten
>>
File: Flying a huey.png (11KB, 540x218px) Image search: [Google]
Flying a huey.png
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>>144257335
>>144257908
We just need to figure something out m8
>>
>>144261718
meant to quote >>144261193
>>
>>144261193

Do you have some ops to play?
>>
>>144257335
Is that an official texture?
>>
File: 1462772061350.png (272KB, 485x489px) Image search: [Google]
1462772061350.png
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>>144262284
do you really think a company with 'PLEASE REFRAIN FROM POLITICAL DISCUSSIONS ON OUR FORUMS" in bright red letters on their boards would allow this in an official release?
>>
>>144262436
For all I know it could have slipped by them.
>>
>>144263161
the developers of the M2000C are all south american shitskins, the creator of the 3D model is from Argentina.

tell me what you think, anon.
>>
>>144260271
What happened here?
>>
>>144265639

"APEX INBOUND"

He got removed
>>
>>144254462
What happened faggot? I thought you weren't posting in the thread anymore?
>>
>>144265915
>APEX INBOUND
New fag here, what does that mean?
>>
>>144267502

Explain???

>>144267808

Its a missile. He got shot down.
>>
>>144267808
In BMS your pilot will magically call out if an IR missile is fired at you. They call out the specific missile too, so if you hear "Archer inbound" chances are you're fucked. Apex (AA-7) is the NATO name for the R-23 that the MiG-23 carries.
>>
>>144268172
>>144145701
>>
>>144268312
muh realistic simulation
>>
>>144268312
wow such realism
>>
>>144268383

When will you learn that 90% of the posts credited to me aren't me.
>>
>>144268739
Whats wrong senpai you dont like that?
>>
File: holupholup.webm (1MB, 1280x720px) Image search: [Google]
holupholup.webm
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>>144268867

Not really, no.
>>
File: 1463025142611.jpg (25KB, 394x458px) Image search: [Google]
1463025142611.jpg
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>>144269004
Ironic.
>>
>>144269004
What wrong dude you cant handle the bantz?
>>
File: frogfoot.webm (2MB, 1280x720px) Image search: [Google]
frogfoot.webm
2MB, 1280x720px
>>
File: BLU.webm (3MB, 1280x720px) Image search: [Google]
BLU.webm
3MB, 1280x720px
>>
>>144270856
pls don't bully grach
>>
>>144271027
Airfields are 3 section pieces, start middle and end.

You need to hit all three to maximize the time it stays down.
>>
File: 1463772286484.jpg (88KB, 970x636px) Image search: [Google]
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>>144275227

I know, thats why I pickled on the middle third. Other guys were tasked first and last third.
>>
>10
>>
File: 1463797400513.jpg (229KB, 1400x831px) Image search: [Google]
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ded
>>
File: ah1j[1].jpg (45KB, 700x251px) Image search: [Google]
ah1j[1].jpg
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R*O*T*A*R*Y*W*I*N*G
>>
File: Desert 3.0.jpg (881KB, 1920x1170px) Image search: [Google]
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I put together a Texture Mod Bundle that I'm uploading now.

In it includes a mod that adds a tab under the 'Special' Menu in game that allows you to switch textures in game.

With this mod I configured Starway's Caucasus DLC, the DCS Vietnam Mod, and DCS Desert 3. All you need to do is throw these folders in your JSGME mods folder, activate as necessary and you're golden.

I bet a lot of you didn't even know the desert mod existed. It too is made by Starway and is actually pretty nice. Gives us an actual desert for combat, unlike sand.

The Vietnam mod makes flying the Huey at least 10x better.

It's my hope that a lot of you download this pack so we can have some different themed DCS mods in the future.
>>
W*H*E*N
>>
>>144279723
link? that sounds cool
>>
>>144279723
Holy shit that screenshot looks amazing pls gib right now
>>
>>144280070
You know it's on the forums already right?
>>
DCS visibility fix WHEN

Pretty certain planes are bigger than a single pixel at like 3 miles out. That's well within fucking visual range, but by DCS standards you're starting at a speck, even with small model enlargement.

What the fuck do they want us to play on, IMAX screens?
>>
>>144280051
>>144280070
It's uploading, going to take awhile because 3 gigs. If you truly can't wait for the entire bundle you can find the Desert 3 mod on the forums. I'm flying on it now, it makes it feel like an entire new map.
>>
>>144280097
>implying I go to the cesspool that is the ED forums
>>
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Been playing with the desert mod while my pack uploads. This shit feels cool af.
>>
Is there any way to make the Ka-50's cannon more accurate?

It's dispersion is fucking nuts- especially when you consider that this weapon is mainly for killing infantry. Bumping the fire rate down seems to help a bit (putting out three round bursts on BTRs with AP shells seems to get at least one round on target each time), but even then it's pretty spray-and-pray

I can't imagine it's that inaccurate IRL
>>
here's a link for discord good for 24h
https://discord.gg/0138K5UiCTJemguJL

>not wanting to split up /simg/ unintentionally and other reasons
The discord channel is used for discussing modding, scripting, server, and ,at this moment, Mercs.
Keep the general banter and VOIP on TS
>>
>>144283102

Mind uploading a few more screenshots?

I might download this texture pack, having actual elevation changes in a desert would be nice for once.
>>
>>144280482

The community is convinced that turning enlargement off is realistic. I am convinced that nobody in the community has ever been in a light aircraft before, when ATC calls out another GA plane at 10km, I can spot them and even ID the make pretty damned quickly, and my eyesight isn't anything special.
>>
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>>144283996
Sure mang, my pack should be done in about 30 minutes as well.

Prepare for a few screenies.
>>
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>>
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>>144285223
>>144285097
>>144283102
>>144279723
Have the link posted in the new bread if possible. I'll go to sleep now and I'll see about adding the link to the planefag pastebin later.
>>
>>144284728
I can fucking make out the F-15s flying over my area every couple days from like 5 miles out, and that's with all the hills and fucking tree cover around my house.

Plain as fucking day. There's no way they should be 1px at that distance.

I'm convinced that no one on the ED forums actually has eyes.
>>
File: Screen_160603_002822.jpg (274KB, 1920x1080px) Image search: [Google]
Screen_160603_002822.jpg
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I quite like this one
>>
>>144285352

Oh yeah, and the Eagle is a big fuckin bird compared to a cessna.
>>
File: Screen_160603_002912.jpg (392KB, 1920x1080px) Image search: [Google]
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>>144285324
Alright senpai, link won't be up for at least another 20 minutes.

/end of screenies.
>>
>>144285524
New bread WHEN
>>
>>144286712

when you bake it
>>
New bread is baked

>>144287221
Thread posts: 756
Thread images: 133


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