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/twg/ - Total War General

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Thread images: 136

Not playing as the best race edition

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>Total War Warhammer
Mods -- http://www.twcenter.net/forums/forumdisplay.php?2191-Total-War-WARHAMMER-Modifications


Old >>143838481
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>>143865881
Best future lord coming trough.
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First for anime
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>BLACK ARRER BOYS
>>
To the strongest!
Who: Alexander the Great
In response to his generals asking the heirless Alexander which one of them would get control of the empire.
Note: When asked on his deathbed who was to succeed him, his voice may have been indistinct. Alexander may have said "Krateros" (the name of one of his generals), but he was not around, and the others may have chosen to hear "Kratistos— the strongest".
>>
Orc buff when?

Literally half the units are useless
>>
>>143865765
Actually, Spirit Leech remains unchanged. So there's that.

Gonna upload a new version with the duration on Wrath and Ruin rune doubled. I don't know if this will double the damage done in total or just spread it out, but it's worth a shot.
>>
reminder to ignore the anon trying to create a stir between history and fantasy fans
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Thank Grimnir my slayer stack is nearby
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>>143866036
What stir, the historyfags are dead
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Fucking finally had to chase 4 different VC armies across the map with too few witch hunters.
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New to TW and kinda shitty at the moment here. Have two questions.

When is a good time to get a second lord? Ruined my first VC play through by getting one to early and ruining my econemy. Then on my first Chaos I got one to late and other armies multi stacks just went and steam rolled me.

Also about to do a Greenskin campaign. Am I better off just taking two or three provinces then just plain subjugating all other tribes? Or just go around accupying everything I can and razing everything I cant?
>>
>>143866006
Repeating from old thread:

Orcs don't really need a buff apart from their Orc cav (Gobbo Cav is fine) and maybe Trolls. They are perfectly fun to play, especially with the WAAGH mechanic.

VC are the most needing of buffs, followed by some of the Dwarf late game specialist units (Slayers, Organ Guns, Brimstone Gyros/Bombers, maybe Hammerers). Gunpowder missle units also feel pretty underwhelming due to their range.

If you are really struggling with Orcs, you must be just playing them incorrectly as they have a ton of strong options to deal with most races.
>>
>>143866262
Greenskins need some more armor-piercing options, but that's it. Trolls with their acid attacks, maybe?
>>
>>143866262
Honestly gunpowder units would be fine if they had their arc of fire increased. Right now they have to reposition too much since they can't just fire over units like archers/crossbows. Unfortunately every modder thinks ranged units should be completely useless for some reason since all they do is nerf them.
>>
Thanks for the help there guys.
>>
>>143866262
Orcs need all their units redone so there is actual point for them. You have an entire Goblin and Savage tree they are both utterly worthless the moment the other factions start bringing the slightest bit of armor.

It has nothing to do with playing them well or not, anyone can win a campaign with them on any difficulty, the fact is that they are still the most UP faction by far.
>>
>>143866006
Orcs need one or two archer units upgraded with armor piercing.

Its stupid being helpless in early game against dwarfs unless you heavily outnumber them or abuse autoresolve.
>>
>>143866420
good thing they dont do any damage
>>
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Why is every chaos army full of missile cav and dogs? Are they just a copy paste of Attila?
>>
>>143866193
In my experience it's actually better to get a late second lord because they're so momentum-based. You can survive multistack swarms by investing points into the bottom skill tree (which you want to do anyway to max that horde growth perk) and getting that one perk called Lightning Strike. I never invest more than one point into it, but it allows you to fight a battle without reinforcements joining on either side, so you can strategically pick the deathstacks apart.

As for VC and every other faction that can actually settle towns, just do it as your economy allows. You'll figure it out through trial and error, just stick with it.
>>
>>143866461
>against dwarfs unless you heavily outnumber them
What pisses me off the most is how little the orcs actually play like the orc faction in the tabletop, or even from the lores perspective.

Not once have I ever felt like I was overwhelming the enemy with my massive numbers, they put so much reliance on the Waaagh effect they didnt bother to give orcs more units on average than other factions.
>>
>>143866461

>Orcs need one or two archer units upgraded with armor piercing

t. Radious
>>
>>143866193
I'm playing VC atm and got mine pretty early, although I only run him with some basic skellies, a couple of bats and hounds. I use him for smaller tasks to level him up so I've got the levels when he's needed for real
>>
>>143866530
late second lord as chaos because they're so momentum-based****
>>
>>143866262
Slayers are a right letdown. Took me ages to get to them then they just get slaughtered by "Bigunz" which I thought they would counter.

rip dowi lads
>>
>>143866727
God dammit anon they are ANTI LARGE

The average orc unit isnt large just because you are a midget
>>
How exactly do underway interceptions work?
>>
>>143866819
When you tunnel near an enemy, they get to intercept and rape you

When an enemy tunnels near you, they get free access to your base and a blowjob when they arrive
>>
>>143866808
wait BIG unz arent large? fuck my bad
>>
>>143866727
They counter trolls or bigger. 1v1 with normal units is worthless.
>>
>>143866819
If they pass through your zone of engagment you get the chance to attack. The army using the underway is completely wiped out if they lose.
>>
>>143866727
They are just too specialised. They do a reasonable job versus large (but still tend to get heavy casulties/wiped out in the process) but are useless versus anything else.

Meanwhile Empire has halberdiers that do the same job, can hold the line just fine and are easily replacable.
>>
>>143866582
Are there any mods aside from Radious that give Orcs some basic armor piercing options? It makes the early game frustrating as Orcs since they're so helpless against Dwarves.

That said it does make dwarves rather fun when fighting Orc multi-stacks as the greenskins do jackshit against your armored everything.
>>
>>143866893
Big uns are literally stock line infantry units, a step up from basic boyz and a step below Black Orcs.

The orc units Slayers can kill are Trolls/Giant Spiders and Giants. Anything that actually says 'large' or 'monster'
>>
>>143866893
no they are only big guys
>>
>He doesn't recruit rank 11 heroes
>laughingprinceelectors.jpg
>>
>>143866918
Do they have to pass through it though?

I've had interceptions when I moved as close as I could to them and then they tried to teleport away.
>>
>>143866893
"Large" is a unit category.

It refers to cav and monsters, basically.

Makes more sense with Empire spearmen and halberdiers, because they make a pretty instinctive counter for cav and monsters.

Slayers have the same goddamn axes as every other dwarf. Making them anti-cav just seems strange to me.
>>
>>143866487
if you're asking about the tribes like the Varg or Skaeling it's because the AI has a really poor build order as tribes. Most of the time they go for marauders and skip the chaos warriors chain and try to go straight for trolls in most cases when trolls are pretty garbage.

The actual event-based forces of chaos faction (Sarthorael, Archaon) is a little more threatening just because they're forced to spawn with actually threatening units like Chosen and Giants.
>>
>>143866078
Slayers suck donkey cock
>>
>Varg takes all the Skaeling holdings before turn 15
>wipes out Kislev with 6 stacks around turn 30

This is gonna be an interesting Chaos campaign. I wonder if I have to even do anything other than watch.
>>
>>143866575
I hate how I have to wait a turn for my Waagh army to do anything in concert with the main.

My campaign so far is playing pop the weasel with rebels while moving armies back and forth trying to take dwarf towns.
>>
>>143866193
You get the army when you feel you can afford it.
And no you dont subjugate anybody you occupy their shit, its lots of shekel.
>>
Dwarfs are the worst faction in the game.

Infantry is hard countered by empire greatswords, savage orcs, chaos with great weapons and grave guard.

Their range is no better than empire.

They have no mobility whatsoever.

Gyrocoptors cant even kill a single unit.

Too expensive, and all late game units are hard to get and not as good as other factions.

Why would anyone play dwarfs, they are shit.
>>
>>143866893
If you actually read what slayers do its pretty obvious

"Anti-Large: Anti-large units have an advantage agaisnt targets that are at least as large as a horse"
>>
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>trying to remove Top Knots while fighting off the doomstack rock jews from the north

zog me
>>
>>143867016
i only just realized what those 3 circles are for

i didnt even see them in my last empire campaign

welp, time to start from the beginning
>>
What units should I take into consideration with greenskins apart from Boyz > Big 'uns > Black orcs and Arachnoks? Like, what cavalry should I be aiming for, and what ranged?
>>
>>143866819

Abuse them, the AI almost always intercept even if they have 5 units versus 20, it's stupid and they always get wiped out

No more running AI fuckers
>>
>>143867179
Your bait is stale, your memes old, consider suicide.
>>
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>>143867212
So did I

>>143867016
Thanks for letting me know fAm
>>
alright /twugguh/, I haven't been around for a couple of years, since about the time gook got cummed on

Can I just ask, is DEI still the go-to realism overhaul for Rome 2? And is there a similar mod for Attila yet?

Cheers
>>
>>143867236
savage ork boar boyz or bust
>>
>>143867236
I've heard good things about Savage Boar Boys, and Doom Divers blew holes in my Grave Guard lines during Mannfred's second quest battle.
>>
>>143865881
Rollan!
>>
>>143866487
norscan tribes can only recruit chariots, trolls, marauder cav, dogs and marauder infantry
>>
>>143867303
Prove me wrong, most cav is anti infantry so they wrek dwarfs.

All the infantry i mentioned will beat them with ease.

All it takes is a flank to take out their ranged units, and they have nothing. If you have flying units then its GG dwarfs.
>>
>>143867236
>what cavalry should I be aiming for, and what ranged?
All the orc cav are shit, so ignore them. Take some giants, and maybe 2 units of night goblin archers for their posion debuff. Every other unit should be Black orcs/Big Uns as well as a doom diver or two
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>>143867210

Adding to this, shits not giving me an option to confederate these savages. Do I need to conquer them?

Slayer King is raping my Iron Rock and most of my armies our down trying to remove these top knot faggots
>>
>>143867358
:^)
>>
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>>143867179
>>143867383
You really don't know what you're talking about bud.
>>
>>143867236
Nigger orcs, knob goblin shaman and whore boys.
>>
>>143867358
Thank you.
>>
>>143867358
TIME TER ROLL YA ZOGS
>>
So what leaks do we have for upcoming dlc?
>>
>>143867383
Nice try, but im not falling for it. Here is your (you).
>>
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>>143867236
Nightgoblin archers. Orc Boar Boyz.
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Do you think GW finally realized killing WH was a mistake?
>>
>>143867467
PONTUS WILL BE NEXT
>>
>>143867016
Is that a mod or are you stacking upgrades from buildings etc, if so what?
>>
>>143867358
I am literally the worst at this game, so here's to whatever race I'll attempt an EASY playthrough on so I can at least beat the game once. Sigmar, Ulric, Morr, the Ancestral Gods, Gork and Mork, please save me from having to play Chaos.
>>
>>143867538
I heard some rumors that the "creative" department and the financial department were not allowed to communicate

Any how, I hope they sleep well at GW these days
>>
>>143866130
this is the anon im talking about
>>
>>143867538
Their sales for Warhammer increased because of Sigmar

So no, I dont think they give a fuck.
>>
>>143867448
Abusing the AI hardy means much when they are all skeletons and low teir shit.

I beat 4000 units with 700 chaos and lost minimal men, Using the top unit tends to win any engagement.

You can stick a unit of Oathsworn against a banner of eastern spearmen and they will beat them.
>>
>>143867179
Stat wise, their core units are fine. Good stats all round and they rarely rout. Quarrelers are borderline OP.

They just get ruined by good cav/flying units as they have no good answers for it and their playstyle is very linear so it's easy to counter them if you have the right units.

If their specialist, late game stuff gets boosted to help them out with their weaknesses, they would be a lot more effective.

Giving Slayers charge defense vs large and boosting Gyro damage and anti-air capabilies would be a good start. Making Trollhammers good vs air would be pretty useful too.
>>
>>143867538
The way GW is going down the shitter someone will buy them in the next 5 years.
>>
>>143867071
>Most of the time they go for marauders and skip the chaos warriors chain
they dont have chaos warriors building at all anon, only the actual warriors of chaos faction can get them
>>
>>143867467
I'm taking 10:1 bets the free faction they're talking about releasing is Bretonnia which I have mixed feelings about but whatever. It'll be nice to actually have a reason to go west of the Reiksland or south of Wissenland on the campaign map.
>>
>>143867635
It increased when people panicked and realized this was the last shot they would get at completing their armies before they scrapped all the old models. And then they got even more sales when they scrapped them and put them on last chance buy
>>
>increase damage on spell
>it doesn't increase in game
This is infuriating.
>>
>>143867672
>low tier shit
Half of all those armies are units you said would rape dwarfs. You have no argument, kill yourself.
>>
>>143867578

Had Balthasar Gelt become supreme patriarch, also Altdorf gets an unique mage building (so do vampire counts if they conquer Altdorf)

>tfw will never have clones in your council
>>
>>143867597
F U C K E D
U
C
K
E
D

Played by Tzeentch
>>
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>>143867538
They must have worked out quite a lucrative deal, royalty probably brings in more money than the miniatures.
>>
Do Orcs get any special cut scenes like Manfredd sieging Altdorf?
>>
>>143867597
get fucked, sigvald is even the weakest chaos lord for the majority of the game
>>
>>143867674
Slayers are so bad, i charged them head on with reiksgaurd and they lost.

The units in general dont excel at anything, and are easily countered by every faction they have no options. That is why they are the worst.

Every other faction has an answer to dwarfs, but the dwarfs cant do much against an anti infantry and cav heavy army.
>>
>still no mod that makes magic not floppy horse dick
Why is this taking so long
>>
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>>143867781
>>143867809

I feel violated.
>>
1-2 Nordland
3-4 Hochland
4-5 Middenland
6-7 Ostland
8-9 Reikland
0 fap instead
>>
>>143867849
>Charging non-spear infantry into cavalry
>They lose
You don't fucking say?
>>
>>143867880
You can easily mod it by setting unit size to small :^)
>>
>>143867932
He's a weak shitposter, just report and ignore him
>>
>>143867880
Magic is good. Just direct damage vs multiple unit is shit. Single target spells like accuse and other stuff is still OP as fuck. AOE debuffs are also OP as fuck.
>>
>>143867921
>wanted to fap

Nordland it is
>>
>>143865881
>Not playing as the best race edition
Can't stand dwarfs because their first 10-15 turns are so easy
>>
>>143867767
Yet again the AI is shit and abusable, You can win greatly out numbered battles by just kiting with fell bats and dogs.

Online they are trash and easy to counter, same when you play against them in campaign.
>>
>>143867932
Hes shitposting, just ignore him.

The fact is Empire/Chaos/VC and Dwarfs are fairly well balanced, considering the introduction of monsters and large units, and the majority of their unit rosters make sense.

Only orcs pulled the short straw, and I suspect its because they didnt bother to increase the unit sizes for them enough because of performance concerns. Once a mod increases it they will be fine.
>>
Has anyone else encountered a bug when playing as Chaos where if the tribes like you they'll attempt to give you a gift, but you end up paying them instead
>>
>>143867767
You have a late game doomstack with silver/gold exp versus mostly trash skeles with a few mid late units. VC are on the weak side as well in terms of balance.

Plus Ironbreakers are one of the good Dwarf late units and they especially counter VC as blasting charges ruin their slow massed infantry and damage hexwraiths.Really not sure what you are trying to prove.

Try this versus an Empire doomstack with Greatswords and some Demis and Steam tanks and you will get crushed.
>>
>>143868013
So the only fun and interesting spells are pointless to use.

Got it.
>>
>>143867932
Anti-large

Halberds would win that engagement easy.
>>
>>143868091
Sounds like a feature

Just as planned
>>
>>143868093
>>143868040
You're the same retards from last thread aren't you? No, I'm afraid you're just talking out of your ass.
>>
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>tfw forcing the other dwarves to pay me 2000+ gold on top of them confederating
>>
>>143866193
Orks and VC require different starts.

For orcs don't get a second army unit until late, if you expand too fast everyone declares war on you.
Max out your lords army with about 60-40 split of Orc and goblins, I like arra' boyz as well but the goblins don't do well enough vs armour.

After killing the two ork stacks sack their town and go north, do the quest and attack the dwarves, they won't stop until you're dead so it's a fight to the death between them and you now.

In battle the winning strategy is
Goblins in first to take the charge
Curl your boyz around the sides and move your archers to their back
Goblins break and run, their expendable trait means it doesn't effect the boyz moral
Have the reformed goblin groups chase any broken enemy units with their superior speed, don't use boyz

Good luck
>>
>>143868091
Not a bug, they ask you for money

Seems they can't handle their own upkeep
>>
>>143868091
You mean when they DEMAND a gift which obviously costs you money/favor
>>
>>143868095
Overcharge them. That is the only way for it to be good.
>>
>>143868189
>one unit in roster being decent makes the roster good
>>
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>ranged flying units
why is this allowed?
>>
>>143868095
https://www.mediafire.com/?3jb4corxrx12blx

From last thread. AoE damage spells do double damage.
>>
>>143868189
Not those guys, but I really hope you are not posting these like they show anything, because they dont.
>>
>>143868285
>>143868280
No, the dialogue suggests that they're trying to gift you. It's easy to make happen if you subjugate awakened tribes. They say something along the lines of "please take this masters" but the payment is on the wrong side of the screen.
>>
>>143868338
How do you overcharge?
>>
>>143868451
Double click the spell. Do note there is a miscast chance with it.
>>
>>143868346
What the fuck are you talking about? Yeah you tend to use the good units in your roster in lategame you fucking braindead mongoloid. The same way your only counters to them were late-game top end units. If I use your argument I could just tell you you'd never beat a dwarf army not using those units. Same retarded fucking logic. Just kill yourself already holy shit.

>>143868365
Like your posts contribute absolutely nothing and you have no idea what you're talking about. Seems to be a trend among shitposters.
>>
>>143868357
shittiest "end game" units in whole game. I dont even. Gyrokopter are uselsess pieces of shit.
>>
>>143868427
That's strange then, never happened to me that someone offered a gift though
>>
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> Tomb Kings still not announced
>>
Is it just me or did Warhammer really amp up the sounds and atmosphere of the games?

It's hard for me to go back to Medieval II now it sounds so tame.

The only thing I miss is Hyrule: Total War.
>>
>>143868364
>https://www.mediafire.com/?3jb4corxrx12blx
Does this only affect AoE? I don't want single target buffed. It's already OP

>>143868451
Double click the spell
>>
>>143868427
seems like the voice line is wrong or buggy ? They might actually ask you to give them money.
>>
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>Sigvald's shield is a mirror that lets him admire his own face even in the thick of battle
I don't care that he's wimpy, he's fun enough to keep around.
>>
>>143868561
good morning
>>
Will there be a variant editor tool for Warhammer?

I want to make custom lords like I did for Shogun

>Get total clans
>Get expanded Japan
>Play as a Faction with a cool Mon
>Make your Daimyo use some swag asf model
>Style on niggas
>???
>Profit.
>>
>>143868561
>tfw no pharaoh wewuz
>>
>>143868561

>wanting boring kangz
>>
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>>143868592

good morning, I'm about to go to sleep actually
>>
>>143868532
mad manlet detected
>>
>>143868532
>posts an image of you playing against the AI on god fucking knows what difficulty, when we have no fucking clue what HP they were, and expects it to be representative of a fair evidence of unit effectiveness
You're a moron.
>>
>>143868561
I can live with that. I'd rather have skaven or one of the elf factions.
>>
>>143867921
Averland is the best land
>>
>>143868747
>posts no evidence whatsoever of his retarded claims and expects anyone to take the word of someone clearly autistic and mentally challenged
I can do this too, shitposter.
>>
>>143868357
They're literally terrible. They get torn up by arrow volleys almost as fast as Brettonian Pegasus Knights do, and their damage output is fucking zero. Even Gyrobombers can't do anything after multiple bombing runs and they have a limited supply of bombs. Flying units in general are pretty bad, but I'm not sure if the lack of punch is because of artillery on the Dwarf side being shit or because artillery in general is shit on Ultra unit sizes, but the Gyro copters are in desperate need of a buff.

Same could be said of most Dwarven units actually. They're literally the most boring race in the game currently because they have no niches to fill, all their fun units are garbage, and are basically solved.

Also I'm pretty sure they have one of the smallest rosters in tabletop which makes me confused why the fuck they don't have their full roster here.

Though honestly I'm really happy with most of the rosters in TW:W even though they don't have EVERY SINGLE UNIT they fulfill most of the niches they need to, if a unit pack does come out I hope it comes with Dwarf buffs/units.
>>
>>143868589
Started my chaos with sigvaldt is he really that bad ?
>>
>>143868870
He's the worst of the 3 but he's not azhag levels of bad
>>
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Who here MINERS. I honestly don't see enough early game between miners and warriors so fuck it I'll go cheap and cheerful
>>
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>>143868845
>artillery in general is shit on Ultra unit sizes

Artillery pieces scale with unit size.
>>
>>143868578
>>143868554
The next time you guys play Chaos, awaken a tribe, then immediately declare war on the tribe you awakened and attack them. You'll get an option to subjugate them, making them your vassal. It's useful because it stops the awakened tribes from declaring war on each other. They'll turn all their attention to the south, helping you sack and burn shit more than usual. They also attempt to give you gifts, which is where I encountered that bug.
>>
>>143868804
I have made no claims other than pointing out how stupid you are thinking post battle reports prove anything. Like I said, you're a moron.
>>
Best Total War game coming through.

https://www.youtube.com/watch?v=i-OwuKOJtCw
>>
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>>143868189
I put funds on large and tried this and look at that, a hard counter.

Same price army and dwarf got destroyed, they are not that good for their price and other factions do infantry better and cheaper.

They are good units but dwarfs get countered very easy, therefore they are the weakest faction.
>>
>>143868532
Firstly, they are the most expensive infantry in the game iirc, so they better be good.

Secondly. as good as Ironbreakers are versus other infantry that just run right at you in a brainless manner, you are still going to get out-manouevered and crushed by decent Cavalry of the same cost by a (good) human player.

Tests vs AI mean very little.
>>
>>143868575
>Does this only affect AoE? I don't want single target buffed. It's already OP
Yeah, only AoE. Spells like Brunja and Final Transmutation remain unchanged though.

Currently trying to figure out how the fuck spell damage is calculated. It's not as easy as just changing the damage.
>>
>>143868987
And like I said, you're an autistic retard. No big surprise that you can't even understand simple posts.
>>
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Master Race coming through.
>>
>>143869201
Awesome, I'll test it out.

Thanks for the link, senpai.
>>
>>143869147
>Tests vs AI mean very little.
Not him but you're even more retarded than he is
>>
What's the best unit size to use right now? High or medium?
>>
>>143868686
good night then
>>
>>143869229
It amuses me you still reply even when you know im right

I see you stopped posting those battle reports after I called you out on your bullshit. My work here is done.

But go ahead, post another and claim it proves something.
>>
>>143869004
>seductive panties
>>
Guys I'm fairly new to total war

Do I want to building all my recruitment buildings on the regional capital?
>>
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How can I tell if this will reach or not? I keep getting burned by going "oh ill attack that" cos it looks sorta in range then it never is...
>>
>>143868961
Yeah and then half of them miss.

I want CA to address the fact that magic and artillery are shit at larger sizes without being forced to resort to mods that make the game unplayable for multiplayer or worse, literally unplayable.

And I want my fucking Dwarf buff damnit.
>>
>>143869417
You're not right though, hence why I reply. You've been wrong this whole time but you're too autistic to realize you had no argument to begin with. It's kinda cute really to see how desperate you are to affirm yourself online. Cute and pathetic.
>>
>MA BALANCE
>MA FACTION CHOICE IS BETTER THAN YOURS

Holy

Fucking

Shit

SHUT THE FUCK UP

Seriously, out of ALL the fucking things to complain about you are bitching about something that you could LITERALLY FIX RIGHT THIS FUCKING SECOND

1. Go download the pack manager
2. Open the data file
3. Edit the fucking unit stats

THERE YOU FUCKING GO, BALANCE TO YOUR HEARST CONTENT

NOW SHUT THE FUCK UP
>>
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>warhammer

nerds when will they learn
>>
>>143868932
I went warriors and they were the MVPs of my army
>>
>>143866193
Depends.
With dwarfs for instance i get a second lord very early after getting all the silver road, but keep his army small just to defend against the orcs with the help of garrisons
>>
>>143869272
the zombies looks like real bros, minding their own business and slowly dancing thriller towards the enemy
>>
>>143869497
The enemy model has to be in the yellow, you wont reach him
>>
>>143869460
Depends.

Look at the building browser, the recruitment buildings that only go to level three should be in the sub regions instead.
>>
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>>143869535
>Yeah and then half of them miss.

They are more likely to hit at large unit sizes though. Artillery literally already scales with unit size and is extremely powerful in SP as it is.
>>
>>143869553
>doing something CA should have done
>for no monetary compensation

Get a load of this cuck
>>
>>143869147
Most people on this general don't play MP m8. Besides, great swords are a poor example because they're in need of a nerf to stats or boost to price since they shit over almost everything.
>>
>>143869460
Don't build any recruitment and take a major economic advantage :)
>>
Is it just me or is Chaos a joke compared to Attila/MTW2 mongols?
>>
>>143869201
Okay, I figured out how to change the spell damage on spells like Brunja/Final Transmutation. I doubled the damage on FT and it shaved off 50% on a Warboss' health so I'm gonna leave those spells with vanilla values.

https://www.mediafire.com/?3jb4corxrx12blx

Here's a new link with a trimmed down version of 2x spell damage. It only increases the damage on vortex spells and spells like Comet of Cassandra / Thunderbolt etc.
Would be great if I got some feedback if it actually worked.
>>
>>143869460
Most of the advanced recruitment buildings require a level 4 or 5 city upgrade so yes. However, the barracks only gets 3 upgrades and requires a level 3 town or settlement, so I usually move that to one of the other settlements in the region.
>>
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>>143869556
>video games outside of FIFA
>>
>>143869729
Artillery scales really strangely though.

For example, Luminark cannons will 2shot a lord playing on small unit sizes, but it takes around 10 or so playing on the largest. I think the problem is somehow related to the magic bug everyone already knows about.
>>
>>143869743
Nawww, does the wittle baby cry when things are not done for him? Could you even handle the gwaphic options

Nawww witty baby
>>
>>143869052
The wights look kinda cool.
>>
>>143869729
Maybe it's just because I've been playing Dwarfs who are underwhelming as fuck but their only two artillery pieces that seem half-decent are the Cannons and Organ guns. Cannons are fucking trash at anything resembling damaging an enemy but take out towers pretty fast, so they're a decent niche pick for that. Organ Guns can actually kill a unit (after about 3 volleys by 3 Organ Gun units) but their range is so shot that if the enemy has any form of artillery themselves that it forces the Dwarves to engage and make the first move which they shouldn't be doing in the first place.

It really is a shame how shit Dwarves are right now.
>>
>>143869553
Is it really that simple?
>>
>>143869497
Hold right click but don't release it, it'll show a movement preview. If the yellow arrow goes all the way to his model, you'll attack. If there's a red arrow at the end, you don't have the movement.
>>
>>143869201
>>143869285
>even 2x damage doesn't kill a SINGLE unit on a perfectly landed overcasted AoE spell
I really don't understand why they even put magic in the game.
>>
>>143869886
>Luminark cannons

That's a special case along with steam tanks.

Normal artillery get more pieces at larger unit sizes and scale that way.
>>
>>143869952
>I dont know how to use the tools given to me
>Therefore, they are shit!
Oh anon, your shenanigans never get old
>>
>>143867406

You have to remove them.

Make peace with top knotz, then remove rock jews, then remove top knotz.
>>
>>143869286
The AI is just going to run straight at the Ironbreakers despite having numbers advantage and get trashed by the blasting charges and then charge from the front where they will get no bonuses because of the Ironbreakers special ability.

A human player would flank the Ironbreakers with some of its units, reducing their armor and morable and potentially cycle charge them from behind when possible where the charge bonus is still applied.

So yes, tests versus AI don't mean much because they won't handle the units they are given the same way as a human player will.

Plus there's ways of cheesing the AI, especially with certain terrain.
>>
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>>143869887
>he pays full retail for a video game
>and then spends 50 hours getting it to work properly
>>
>>143869887
Maybe we want a game that is actually balanced somewhat and is playable in multiplayer with the correct settings?
>>
>>143869805
Increasing the damage on bombardment spells doesn't fix them.
>>
>>143870014
maybe, but I still wouldn't call that an intended feature
>>
>>143869004
Goddamn it is it too much to ask for a modder's autism to extend to gameplay as well as design and models.

He's basically using the mod as his personal fanfiction factory. I wouldn't mind if he just gave the slightest concern for balance and playability.
>>
>>143869952
>casuals blaming the faction instead of gitting gud
nothing has changed I see, wait for radious anon, he'll fix the game for you by making sure there's literally no way you can have a disadvantage ;)
>>
>>143869052
That's a retarded test and you know it

The initial post claimed "Infantry is hard countered by empire greatswords"
You've tested it with 12 greatswords to 8 dwarfs, that's a matchup that the smaller army would only win with drastically superior units

Now dwarf infantry isn't the best in the game but in an evenish matchup as occurs in an actual tw battle they're strong enough to hold their own whilst the ranged units (the actual strength of a dwarf army) do the real damage

That's the whole point of dwarf infantry, not to wipe the floor but to keep the ranged units safe for an indefinite amount of time
>>
>>143870005

It would be brokenly OP if it was that strong. At the very least they would need to add a larger cooldown to AoE spells so you couldn't spam them like you can right now.

Also white AoE damage spells are weak (except FoB and WoD) most other types of spells are pretty strong.
>>
>>143870043
>>143870065
>I am SO shit at computers, I cant spend literally 5 minutes working something a toddler can do
I would pity you, but im laughing so hard right now
>>
>>143869052
Dwarfs confirmed low tier.
>>
>>143869663
>>143869806
Cheers, I knew there was something obvious I was missing
>>
>>143870041
Literally no one gives a flying fuck about MP balance, least of all CA.
>>
>people hating on dwarfs
>same people who refuse to play MP because they get rekt by anyone competent
loving every laugh
>>
(disclaimer: I am not the guy whining about Dwarfs)

I've got a really strong economic start as dwarfs but I don't actually have anyone to trade with, which way do you need to push to find trade partners?
>>
>>143870128
But Ironbreakers are supposed to be drastically superior because they cost a shit load more than Greatswords and are (much) harder to unlock in the campaign.
>>
>>143870162
>it takes me 5 minutes to clean up after the bull, the jokes on everyone else, I love getting cucked
>>
>>143870270
>playing MP
Why would I play the tacked on youtuber bait?

Campaigns > MP

This has been true in every single TW game, and will be true in every single TW game until the end of CA
>>
>>143870154
Expecting a damage spell to actually kill something isn't unreasonable.

Melee heroes can solo hundreds of guys. A wizard should be able to do something.
>>
>>143865881
What is the best faction for ranged weapons and artillery in this game ?
>>
>>143870343
Get a port, that opens up almost all of the human factions.
>>
>>143870043
>he doesn't take advantage of the fact that the game is easily moddable to his own preferences

Go back to consoles, bitch.
>>
>>143870396
Dwarfs are even more powerful in Campaign so I don't see how that would help your case.
>>
>>143870343
West and north, towards the human factions.
>>
>>143870097
I don't remember the balancing issues. If I remember correctly, the battles were somewhat balanced, but the campaign was awful.

>Start out as a Twilight Kingdom
>Cities barely make any money
>Only one army
>Not even half a stack
>It is draining me of 4000 rupees per turn

Like come on. It doesn't take an expert to see something's wrong with that.

If you wanna talk about unbalanced mods, go see the fucking Warhammer mods for Medieval II that keep getting shilled here because "more content." Now that's a laugh of balancing.

>>143870162
How many times do I need to say "multiplayer compatibility" until it gets through your thick skull.
>>
>>143870417

https://www.youtube.com/watch?v=b2mUPDTurxY
>>
>>143870389
Not him but Dwarfs have Hammers for AP, not Ironbreakers.

Irons seem to fit a more general role, not like GS or Hammers. Expensive though for that.
>>
>>143870128
I argued that they are not the best infantry and they are easy to counter. They should have better infantry because they are at the moment to easy to beat, even savage orcs would beat them, and they are cheaper than great swords.

It is just they lack the options to counter a heavy anti infantry army.

The numbers are they way they are because each army cost the same, dwarfs are expensive and their units should be much stronger for their price.

For online they are under powered, and quite weak compared to other factions. Offline they may be good but then again every faction can be OP offline.
>>
>>143870417
VC

Just keep throwing Vargheists at the enemy.
>>
>>143870417
Empire steam tanks
>>
>>143869553
It is very easy to tell when stuff is unbalanced

However it's pretty hard to actually fix that stuff without ruining balance, especially if you don't know exactly what CA were trying to do with each unit

>>143870389
Dwarf units cost a load more because dwarfs are dying out and need monetary incentive to fight
Empire ones are cheap because they're peasants (and greatswords are strong because they're dramatically overturned)

If you compare anything to Greatswords it looks bad
This suggests that the problem is Greatswords not other units
>>
>>143870097
>He's basically using the mod as his personal fanfiction factory
...you could use the mod tools to make a personalized Warhammer campaign couldn't you? Basically remaking Dark Omen.
>>
>>143870404

Buffs and Debuffs are really strong right now.
>>
>>143870454
>he lets himself get taken advantage of by doing all the work devs are supposed to do
>he will never get it right because devs have more tools for balancing and more manpower than he ever will
>>
>>143870482
>MP
Oh god my fucking sides, your one of THOSE losers

Hows it feel to be a literal cuck, enjoying the sloppy seconds CA shits out for you twats while they spend the real time and money on the campaign? Pfhthahahahahahahahaha

You faggots dont even get balance patches, my fucking sides!
>>
>>143870265
It's not (just) about MP balance.

It's comparing how a player in one campaign as Dwarfs can use the units to their full potential compared to a player in another campaign as another race.

You wouldn't call cavalry shit if the AI/player playing them was just charging once and then leaving them in combat. That's the fault of whoevers controlling them. Similar logic here.
>>
>>143870580
Leaders and Heroes already have powerful buffs.

The only thing that sets magic apart is the neato spells that are literally worthless.
>>
>>143870612
>It's not (just) about MP balance.
He says desperately trying to backtrack and save face

You already proved your opinion is irrelevant, well done idiot, well done.
>>
>>143870074
You're right, that's weird. I tried giving Searing Doom a damage of 5000 but it didn't even kill a single unit.
>>
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>>143870589
>he's trying SO hard right now
>>
>>143870531
>The numbers are they way they are because each army cost the same, dwarfs are expensive and their units should be much stronger for their price.
But Dwarfs have much better money generation than empire

Why would their shit cost the same when the two campaigns are so different?
>>
I miss real total war discussion and tactics instead of all this orkz and Magik stuff
I might just leave until the next one comes out
>>
>>143870820
k
>>
>>143870807
>using logic
Dont do that, it angers the shitposters
>>
>>143870396
Dwarfs have like the easiest campaign though

I was complaining here last night because I hadn't had a decent fight all campaign
>>
>>143870820
Shut up nerd
>>
>>143870792
look who ran out of arguments

go back to the modding tools you never use since shitty unit balance is a-ok for your cuck ass
>>
>>143870820
>"""""""""real""""""""" total war discussion
DUDE HAMMER AND ANVIL LMAO
DUDE RESKINNED SPEARMEN LMAO
DUDE CAMELRY LMAO
The armies in TWWH give more grounds for strategy as you have to tailor your armies even more now in certain cases when fighting certain factions.
>>
>>143870820
>not enjoying some crazy fantasy now and then

Just because you like history, it doesn't mean you can't enjoy fantasy too.
>>
>>143870604
>moving the goalposts
The campaign plays second-fiddle to the battles. It always fucking has, saying the campaign is important is saying that a gimped version Civilization is somehow important.
>>
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>>143870820

>bawww its not history!

Get over it already.
>>
>>143870807
The entire basis for the argument of these "dorfs are shit xDD" idiots is that they're only shit in very specific circumstances that they create on purpose to have an argument. In reality they have advantages and disadvantages just like all the other factions. Unfortunately most of the casuals are either too shit or too lazy to explore their options so they'd rather just complain.
>>
>>143870979
>n-no you moving goalposts!
Pfthahhah, holy shit you're pathetic

Well done, you proved you're a moron and everyone gets to laugh at you, I hope this is what you planned for and isnt a surprise.
>>
>>143870807
And Vampire counts have the highest income, yet their units are cheap.

Multiplayer should be balanced for the battles not because that faction has more money on the campaign map, that makes no sense.

They are under powered, other faction have more tools to deal with more situations and are cheaper.

What is there to disagree about? They are clearly more limited, and every other faction has a cheap answer to their best units.
>>
>>143870945
I didnt run out of anything. I just realized that you are just baiting, since even a braindead chimpanzee could get it through his thick skull that not everyone has preferences that matches his, and that there is no "right" in this case.
>>
>Chaos is easy
>Empire infantry roster is boring
>Dwarfs have useless lategame units and only one viable strategy (tank and spank)
>VC is shit
>Greenskins have no armour counter.
>>
>>143870482
> some people have complaints about low upkeep on Darknut units and big monster stuff
> He changes all recruitment costs to 300 and upkeep to 150 for basic infantry and double for elite units
> he also updates a ton of unit models that look really good
> I can't play old version without missing new models
> I can't play new version without gifting myself money every five turns

I've had just about enough with this ride
>>
>>143870820
Welcome to the warhammer generation.
We've been invaded by /v/ shitposters who have no concept of logic and will shout nonsense when someone has a differing opinion.
>>
>>143866262

Trolls are honestly fine if used right

Giants are far more questionable than Trolls, they die from a stiff breeze and don't have nearly enough effect.

Honestly I have the feeling that fixing magic would go a LONG way towards making the game feel more balanced.
>>
>>143870972
I mean I'm okay with some fantasy but it's completely gotten rid of everything I came to this general for.
There was lots of total war discussion but also lots of historical discussion of wars and such.
Now it's just magic and fantasy and basically the entire general has changed.
It's okay though you don't have to change.
It's me, not you.
I'll just go to /his/
>>
>>143871052
Ill let you go with that backtracking, for now.
>>
>>143866893

The Tooltip for the "Anti-large" ability literally says that it makes them more effective against "anything at least the size of a horse"

Big 'Uns are NOT the size of a horse
>>
Why do my big units lose 75% of their HP if I auto resolve battles when I'm attacking undefended towns?
>>
I can now officially declare that magic's fucked. Either something's wrong with PFM and it doesn't actually register any changes or there's a bug somewhere in the actual game. Vortex spells seem to get the increased damage, but not spells like Cassandra's Comet or Golden Hounds.
>>
>>143866262
What is the point of slayers?

They are expensive and very situation, only competent against giants and trolls.

They are not even anti cav since they have no charge resist.
>>
>>143871267
Does that mean Anti-Large makes them more effective against horses?
>>
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>mfw CA will thankfully never look at the whiners in a shithole of a thread like this for balance ideas and instead balance off proper metrics, constructive feedback and data.

Feels good but I want the retards to leave.
>>
>>143870820
>total war
>"""""""tactics"""""""""
LOVING EVERY LAFF
>>
>>143871310

Is a horse the size of a horse Anon?
>>
>>143871298
They are supposed to be the anti large when you bog down the enemy giants/trolls. You are not supposed to have more than 2 in one army.
>>
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>Play dorfs
>Have fun tanking Orcs with my hardy Longbeards destroying them with my Quarellers.
>Still, really looking forward to all those neat lategame units that will add some nuance to my gameplay.
>mfw
>>
>>143871284
If you increase the damage of Searing Shards by x20 it will take out 25% of a spearmen unit, so increasing the damage does something, sometimes. Increasing the damage of the Comet of Cassadora doesn't make it do any more damage though.
>>
>>143871362
Dont quarrelers do a better job though? two units can bring a giant down in seconds due to low armor.
>>
>>143871045
Enjoy fighting braindead AI for the rest of your life.

>>143871001
I don't think Dwarves are shit, I think they're not very fun because all of their fun units are shit. Dwarves will field the same units every single time because anything else is worthless.
>>
>>143871353
What is the size of a horse?

Do we count ponies?
>>
So do less dwarfy-dwarfs exist in Warhammer?

Like ones that aren't so insanely stubborn and vengeful? I hear the high king is kind of not dwarfy, but I also hear that he's dead. I imagine the ones in human lands too aren't so traditional.
>>
>>143871521

A pony is not a horse, that's why it's called a pony.
>>
>>143871480
What unit size are you playing?
Monsters can a huge nerf when playing Ultra.
>>
>>143871521
>>143871606
Ponies are horses.
>>
>want to play Attila
>remember the campaign politics and shit
Suffering
>>
>>143870435
>>143870461
cheers
>>
>>143871686
No they don't.
>>
>>143871606
What about the Falabella horse?
>>
>>143871547
The Barak Varr ones are fairly moderate, from what I hear.
>>
>>143871715
>remember the campaign politics and shit
They aren't so bad. At least the campaign has depth unlike Warhammer.
>>
>>143871547
The ones living in human lands are usually doing so because they are outcasts from dwarven society. Exceptions exist, naturally. They may have been forced to live among manlings because of some thousand year old treaty between the Empire and the Dwarfholds.
>>
>>143871686
Large unit size.
>>
>>143871547
After end times everyone is technically dead

This game takes place before that
>>
>>143871095
>implying he shouldn't just switch to TW:W for his mod-base anyways

I really, really don't want to touch Medieval II again.

Does anyone even play Hyrule: Total War online anymore?
>>
>>143871547

Well there was that one Slayer in the Gotrek books who was an immense coward. And another Slayer who would only fuck elves

As for the ones in human lands, im too sure about this one but I think those Dwarfs are mostly rangers. And rangers are mostly looked down upon by other Dwarfs
>>
>>143871778
>TWW
>balance is mediocre
>campaign is mediocre
>magic is shit

why is it considered so good again?
>>
>>143871319
We're going full TWC today
>>
>>143871897
New players and delusional fantasyfags.
>>
>>143871731
Yes they do.
>Easier to get bogged down
>AOE damage doesn't scale for unit size
Same reason why magic sucks on ultra
>>
>>143871908
I want TWC posters to leave /twg/
>>
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>>143871126

>been playing TW since Rome 1, 12 years ago

>mfw you historyniggers have probably been playing these games for less time than I have
>>
>>143867358
Pls
>>
>>143871897
Battles are fun
Units are varied
Different starts actually mean something


Also the needless busywork features like food are gone, those weren't challenging or fun
>>
>>143871319
I just want them to make fun units fun.
>>
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>Its the historyfags and fantasyfags cant get along with each other episode

Ahh... the eternal general
>>
So who is the best faction in warhammer: tw?

From what I've heard greenskins and dwarfs are weak
>>
>>143871982
I've been playing since Rome 1 same as you. Besides what the fuck difference does it make how long you've been playing? Someone can start playing total War today and prefer hist games over Warhammer. No one gives a shit if you've been playing since fucking Shogun beta.
>>
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>>143871743
Mongolians almost conquered the known world on the backs of ponies.
>>
>>143871982
Man, Meiling got nice colours.
>>
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Who's the best LL, and why is it Kholek?
>>
>>143868845

Gyrobombers are broken the same ways as artillery and magic, their damage doesn't scale to unit size so unless you play on Normal or Small unit size they won't do shit.
>>
>>143871982
>>143872103
Reminder that Rome 1 ruined the series.
>>
>>143871948
>Same reason why magic sucks on ultra
Magic sucks because hit detection on bombardment spells is bugged.
>>
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>>143871982
Wouldn't be surprised if Rome 1 was the most common first game
>>
>>143872115
A whole lot of nothing, except China, tge ran outta steam when they started hitting actual nations.
>>
>>143872147
ARE YOU A GOD?
>>
>>143870820
I'm kinda curious actually
What makes you think magic doesn't add depth to the tactical possibility?
It's like having an extremely mobile piece of artillary
>>
>>143872014
>Battles are fun
So are the old ones

>Units are varied
Yes, this is pretty cool but until balance is fixed its spoiled

>Different starts actually mean something
This has always been true
>>
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Goddamn orcs are so much fun.
>>
>>143872150
I'm pretty sure their damage is also terrible.

I dropped like 5 bombs from two Gyrobombers to get one singular unit down to fucking 75% health.

And even if those things get fixed, that will still leave the other Gyro units, the Flame Cannon, Slayers, and all Irondrakes to be useless.
>>
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>>143872242
>CLIMB THE MOUNTAIN

What did he mean by this?
>>
Someone has made a mod that allows you to play as norscun tribes, you can not recruit any chaos units either only tribe.


It includes border princes and kislev too, if any are interested in a different start and play style.
>>
>>143872291
No it hasn't, outside of ambush celts everyone in Atilla felt like the same army
>>
>>143872103
I have been playing since shogun 1 and the history stuff gets old fast. All recent total war games have just been rehashes of older titles with the same old spearman vs spearman or samurai vs samurai bullshit. Warhammer breathes new life into total war and is the best thing that's happened to the series since Rome 1.
>>
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tfw envious of senpai's az

(what are the different icons here?)

Also best start so far, turn 20 and I've taken all the greenskin shit on the bottom (death pass) and I'm hoping this means I wont get some bullshit mass greenskin invasion at like turn 80 like last time
>>
>>143872218
Still more horses then mongolians in the country today.
>>
>MUH BALANCE

t. Shitter
>>
Did anyone like the famine simulator that attila's food and squalor system was?

God I spent 3/4 of my turns making sure I would have enough food for 10 turns forward and keep squalor manageable
>>
>>143872304
He just wants someone to dominate him.

A lifetime of being the big guy has grown stale, now he's mad that he cant get dicked properly.
>>
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>>143872294
>>
>>143870580

Am I the only one bothered by buffs/debuffs being a strong force in the magic department?

It's really, really boring to me and there's no real gameplay involved in using them

>>143871269

Were they monsters? Because monsters take assloads of damage since the auto resolve makes them punch sponges.
>>
>>143872386
>Warhammer breathes new life into total war and is the best thing that's happened to the series since Rome 1.
No, fantasyfag please leave. How can you even say that Empire feels like Medieval, or that Medieval feels like Shogun. CA has done a great job at making their historical games feel different. Warhammer doesn't even feel that different to other Total War games, don't let fucking monster skins deceive you.
>>
>>143871897
Two of those things can be fixed and the campaign is just a way to pass the time.

I don't understand where all these "campaign is literally the only way to play the game" people are coming from, the appeal to me for Total War has always been the battles. I don't get how hitting auto-resolve on every battle except ones you know you will win in a gimped version of Civilization is fun for very long.

The main problem with balance currently is the Greenskins lack of armour piercing against 4 other factions with a whole lot of armor, and the fact that Dwarves are just plain out boring because their late-game units are garbage, meaning that any smart player will make the same Dwarf armies the same way, and even the Empire has better artillery and late-game warmachines than the Dwarves do.

Hell, at the Doom Diver Catapault is better than two pieces of Dwarf artillery and that's literally just shooting Goblins at the enemy.
>>
>>143872418
Most of the balance issues that plague mp don't matter that much in campaign(mostly on paper).

You have some exceptions like Slayers being destroyed when fighting normal units and gyrocopters being pretty useless. Also the magic thing though of course.

Most of this will be fixed fast probably.
>>
>>143872430
>don't have enough food
>build more food
yes this is a fun warfare game CA
>>
>>143872570
Buffs and debuffs would feel better if they worked like Dominions and lasted all battle instead of this 14 seconds +34 melee attack +5% charge bonus shit.
>>
>>143872430
No, atilla may have had the best battles if total war, bit it's campaign was awful.
>>
>>143872652
And Warhammer doesn't feel like any of those games either.

My favorites so far are Warhammer, Shogun 2, and Napoleon.

Come at me.
>>
>>143872430
Not really. But it'd be nice if something actually replaced it rather than completely removing it.
>>
>>143872570
>Were they monsters? Because monsters take assloads of damage since the auto resolve makes them punch sponges.
Yes they were.

So basically, if I have monsters in my stack I can never autoresolve if I don't want to them get fucked?
>>
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>still no mod to buff magic to compensate for larger unit sizes
>>
>>143872890

How fucking hard can it possibly be?
>>
>>143872890
>still parroting this like the actual problem isn't that bombardment hit detection is bugged
>>
>>143872430
It's called a challenge. This casual crap we call the Warhammer campaign is by NO MEANS an improvement.


>>143872728
>>143872689
Managing how you build your settlements made the game interesting. Making the wrong decisions or not building enough food producing buildings came back to bite you. Attila had the hardest campaign yet, I'm sorry if you were shit at it but you can't hate on the most solid TW game to date.

>>143872819
Shogun 2 was great, Napoleon had great battle mechanics but the campaign (or lack thereof) was shit.
>>
>>143872652
Im going to move to the histTW general once the next historic one is announced.

This one is plagued with drones who've been blinded by all the cosmetics and cant bear to discuss mechanics without throwing a fit.
>>
Anyone experiencing a bug with V-Sync?

When it is on i get a flickering on my screen.
>>
>>143872652
All historical games use the same contrived tactics; infantry anvil, flank with cavalry. Most armies within each title play the same. Warhammmer adds more tactical depth with spells, flyers and monsters.
>>
>>143873003
We've tried discussing mechanics and you've bitched that we haven't praised the balance for being 100% right out of the gate because it isn't.

>>143873068
Happens with me, too.
>>
>>143873003
Then leave.

No one will miss your faggotry.
>>
>VC have taken all of Sylvania, half of Talabecland and 2/3rds of Stirland and left Zhufbar as ruins
>Greenskins have taken most of the south and almost the entire eastern mountain range
>Dwarfs are confederating left and right
>Empire hasn't even secured Reikland

Get it together Franz
>>
Holy shit will the histfag vs fantasyfag shitfest ever end?

Play the new game or don't, don't start a fucking skubwar over opinions as if either party will ever change their mind.
>>
>>143872985

Bombardment spells are like 20% of damage spells and all the non-bombardment spells are still shit.
>>
>>143873118
No lol, you can use the same tactics in Warhammer as I've been doing. Spells and flyers are just fucking retarded, what are you 12? On top of that, spells aren't even that good.
>>
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>>143872294

>that tower in the back

Literally how.
>>
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Fighting Kholek's stack when I was expecting Archaons was a mistake. Should have taken more anti-large. Outriders are fucking awesome though, and I'm glad I put some points into leadership for Karl Franz, otherwise my army would have shattered several times over.
>>
Whelp played 5 hours today. Gonna be the last day I am playing this game till I beat B&W. See you guys soon.
>>
>>143868845
They don't have a particular small roster in tabletop. Only things missing are the bolt throwers and Anvil of Doom (to be added with Thorek no doubt). Yeah Artillery is shit on ultra funds play lower unit sizes then until CA fix it. Dwarfs in general are always going to be dull compared to cav races.
>>
>>143872990

>It's called a challenge

It's literally not.

It's IMPOSSIBLE to fuck up, it just requires a bunch of tedious bitch-work.
>>
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>>143873181
That tribalism tho
>>
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>>143873196
Magic
>>
>>143873196
>Not wanting to serve a qt vampire mistress in that tower.

Just go along with it dude.
>>
>>143873181

>2 faggots falseflagging
>histfag vs fantasyfag

No anon, you've been tricked
>>
>>143867358
Rollan!
New generals/factions when?
>>
>>143873185
Spirit Leach and Fate of Bjuna are good. Raise dead and the healing spell are useful too.

On the whole, I agree with what you are saying though.
>>
>>143873142
Any way to fix it? Without the animations look weird and stutter up close.
>>
>>143873174

>2/3rds of Stirland

Stirland is two two settlements..
>>
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>>143873275
Fuck, wrong battle.
>>
>>143873194
The same old tactics don't always hold up anymore. You can punch through infantry anvils with monsters, you can kill elite flanking knights with spells ( fate of bjuna) and you can use flyers to harass archers and artillery.
>>
>>143873334
>There's only 2 people who dislike Warhammer
Keep fucking dreaming.
>>
>>143873286
>>143873286
Yeah but they're EXTRA dull due to their lack of GOOD lategame units.
>>
>>143873329
>Bretonnian Dismounted Grail Knight Giant
>>
>>143873196
Got no clue why CA opted for this shit. Nothing about the description of cities in the fluff advocates gravity defying structures. Maybe in the chaos wastes or even some High Elf stuff but generally its pretty down to earth stuff.
>>
>this thread

wew
>>
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post yfw pontus becomes a dlc for TWW
>>
>>143873390

Sylvania is part of Stirland. Don't let the vamp shits tell you otherwise
>>
>>143873294
So, just like TWW?

>chase stacks for 100 turns
>get fucked by agents for 100 turns
>manage 1 arbitrary order penalty instead of 3 or more variables that can be played against each other

No less tedious bitchwork.
>>
>>143873382
I don't know myself. The only fix I've seen was "turn off V-sync" which I haven't had much issue with but I think I might look into it more later since I would like V-sync on as well.
>>
What happens if I change my unit types in the middle of a campaign? From normal to large etc
>>
>>143873454
No stop giving him ideas!

I swear CA can't pull that shit either if I see some dismounted X in the actual game i will cry.
>>
>>143873354

>Spirit Leach and Fate of Bjuna are good

They're passable, they're still not as effective as they should be, though if the scaling issue is fixed they honestly would need to be individually nerfed a bit as they would probably become too strong, on Normal and Small unit sizes (where spell damage works as intended) spirit leech kills a lot of lord and hero characters in 1 cast.

>Raise dead and the healing spell are useful too.

I'm only talking about damage spells since they're the ones affected by the scaling issue, though I think Invocation of Nehek may have the same problem since it's just a reverse damage spell. Buff spells are still good.
>>
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I really like these quest battles actually.
>>
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>>143873508
>yfw Pontus is added instead of Chaos Dwarfs
>>
>>143873390
whoops i remembered it as being 3.

Half of Stirland then.

Oh and every area around the Vamps are at ~60% corruption too.
>>
>>143873627
It will only apply to the next campaign I think.
>>
>>143873674

Doing Azhag's crown quest with mostly early game units was a fucking blast, almost didn't make it.
>>
How do you even push back dwarves or orks as VC? They will underway through the mountains as they please and march through your lands.
>>
>15% ward save on demigryphs

Jesus

>>143873674

I just did that one
>>
>>143873529
>>get fucked by agents for 100 turns

I don't get this. My witch hunters have made short work of any enemy agents. It's really easy to lvl them up too.
>>
>>143873674
The Silver Seal one is pretty meh sadly.
>>
>this game makes me curious about the tabletop and the lore
>read end times and age of sigmar wiki pages

Well, that's retarded. I hope their glad they axed their entire setting and gave a giant bad end to pretty much everyone. I'm sure that's not going to come and bite them in the ass.
>>
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>>143873525

I would never contest that statement, mortal, for I am the rightful Elector Count of Stirland.
>>
>>143872430
you spent 3/4 of your turns struggling with basic fucking arithmetic?
>>
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Post tactics strategies
I'm shit at tactics and want to git gud
>>
>>143873881
F-fuck you.
>>
>>143873674
>tfw only played VC and Chaos and all those landlocked battles
>>
>karl franz 3 shot kholek

Mother of sigmar
>>
>>143873804
I think the leadership-line is criminally underrated for Empire. The swordsmen+halberd buff got me through so much shit early-game.
>>
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>>143873804
What the fuck does Ward Save even do?
>>
>>143873981

% damage reduction from all sources
>>
>>143872990
No,atilla just had the most tedious campaign ever, and the ai cheating was as bad and probably worse than ever.
>>
>>143873804

>15% ward save for the best unit in the game

Literally why
>>
Starting with the once and future git is the smartest thing to do right? Instead of Azhag.
>>
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>>143873797
That shit was so hard for me when I tried to do it right away and ended up just focusing on land grabbing. Came back and cleared it with a more proper army. Note Azhag's level.
>>
How the fuck do you deal with cavalry. Especially missile cavalry as dwarves?
Just sic a melee unit and chase them till the end of the fight?
>>
>>143874037
Well that's a good idea to stack, then
>>
>>143874087
Yes, Grimgor solos whole armies alone
>>
>>143874038
>AI cheating

Love this fucking meme lads
>>
>>143874161
Shoot them.
>>
>tfw I made a demigryph stack

Who should I invade with this shit?
>>
>>143874098

What a scrub.

>tfw I dismissed the level 8 Goblin Big Boss I had sent up to Norsca for the quest because I though he would become recruitable again in the same way as dismissed Lords do
>>
>>143873405
nice autoresolving
>>
>>143874161
Use missile units. Any crossbow unit will shit on the missile cav in this game.
>>
>>143873804
Grail knights and kotrs don't even get ward saves.

WTF freelc fix this!
>>
>>143874236
Wat. I fought that shit.
>>
>Get Thorgim to lvl 8
>Unlock Axe of Grimnir quest
>It requires me to unlock endgame units.

For what purpose?
>>
>>143874161

Quarerllers buttfuck missible cavalry

For normal cav you just need to keep a unit of longbeards or something equivalent near your ranged units to intercept the charge..
>>
Questions warhammer-fags:
whats the importance of the twin-tail comet that the soldiers keep yelling about?

Why are Vampire Counts counts and not Kangz, are they nominally subjects of the empire? to expand on this Mannfred called himself the rightful elector of stirland on the diplomacy screen, is he? and is that why the vampires are so immensely butthurt about the empire?

>>143874038
>the ai cheating was as bad and probably worse than ever
no, not really, the AI in shogun could "upgrade" its ashigaru into samurai in the fog of war, which is why they had samurai armies without a single building that enables their purchase. The only blatant cheating was Attila himself, but then again he is meant to be the end game
>>
>>143874278
>>143874193
Shooting them require moving my missile troops to positions that leave them exposed
>>
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Feeling some Rome 2.
>>
Got this game today. It's a pleasant surprise so far. Don't really like the Rome 2 style province bullshit but everything else is cool. And performance is surprisingly good on my old ass 2500k + GTX770 setup. Getting 50-60 FPS with large unit size and everything except shadows on high. It dips like a motherfucker in capital sieges though but that's understandable.

By the way, do you guys use Terrorgheists or Varghulfs or both?
>>
>>143873916
Play Dwarves to learn some basic maneuvering and countering.

You only need 4-5 unit types because all the rest are garbage, those being Hammerers, Ironbreakers, Quarrelers, and Thunderers. For artillery, use cannons if sieging and Organ Guns for everything else.

-Hammerers > Anything that describes itself as armoured, but they will still probably lose melee against some units, just really slowly.
-Ironbreakers hold lines like no one else, and if you have one sitting idle, you can maneuver it behind an enemy line that's engaged to throw explosives on them. They're also like the only Dwarf unit besides Longbeards that can take the brunt and hold off Cavalry. Like all Dwarf units, they are armoured, so they get countered by armor-piercing units. They still last a while though.
-Quarrelers are good against anything without armor, and they can shoot over your units. Ranged DPS is how Dwarves do most of their damage, so make sure they are protected. Later they can get Armour-piercing melee weapons, but they're still kind of shit in melee.
-Thunderers are like Quarrelers except they do jack shit to unarmoured targets for some fucking reason but do well against armoured targets. They can't shoot through your own units without obliterating them, so they require the most manuevering. Again, they need protection, so this can be tricky.
>>
Has anyone noticed that the music changes to some creepy male chorus when chaos starts spreading?
>>
>>143874357
a twin tailed comet marked the birth of Sigmar.
>>
>>143874391
reroll
>>
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>there are people that arent playing on Ultra unit sizes
>>
>>143874325

To let you know that you should have started with Ungrim. The "Secondary" LLs are objectively better in every way for an efficient playthrough. Heinrich, Kholek, Ungrim, Balthasar, and Azhag are much easier to start as and play well with as long as you know what you're doing.
>>
>>143874357
The twin tail comet passed through the planet orbit when sigmar was born, thus it became a symbol

The vampire counts came from the fact that vlad von carstein, the papa carstein, took control of sylvania electorate and became a count
>>
>>143874487
>>143874391
Goddamn reroll again
>>
>>143874357

>whats the importance of the twin-tail comet that the soldiers keep yelling about?

The Twin-Tailed comet is the symbol of Sigmar, the first Emperor and God of the Empire. It has been sighted on multiple occasions throughout history, the first time when it marked the birth of Sigmar himself.
>>
>>143874518
>>
>>143874438
Tell me about the Empire
>>
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>>143874504
>tfw never had a real job
>>
The Empire strikes back, cunts.
>>
>>143874223
Well, I think the biggest mistake during the fight was moving forward to meet the other army because I didn't know the reenforcements would pour out right next to me. I had my entire lines engulfed in flying units and after that I just didn't bother trying again.
>>
What is this shit I hear about lords being weaker on their mounts?
>>
>>143874675
Its ok, we all were 16 once.

I worked besides school with 17, back then[/spoile]
>>
>>143873695
But i don't want pontus
>>
>>143874756
Well think about it.

You gain speed and charge, but you take extra damage from everything cav takes extra damage from.
>>
>>143874391
Why not?
>>
>>143874518
>Balthasar
I always pick karl franz because even that tiny +5% movement range buff is important to catch the skaelig fucking shits

>>143874582
>took control of sylvania electorate
so Sylvania was part of the empire? or was it a separate entity with its own electorate and stuff even in the real world I always found titles rulers take confusing as fuck, some nations are kingdoms, others princedoms and some are fucking dutchies, why wouldnt the arch-duke leading an independent nation just proclaim himself a kang?
>>
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>>143874742
>mfw it gets rebuilt in 5 turns
>>
>>143874816
I'm 21
>>
>>143874357
Twin-tailed comet came with the birth of Sigmar and also appears during other events. Really not explained what its significance is though.

The Vampire Counts began when Vlad Von Carstein married Isabella Von Drak the only child of Von Drak who was the elector of Sylvania. Mannfred considers himself the elector count of Stirland because he conquered it 500+ years ago before being defeated at Hel Fenn. They aren't Kings because no one considers themself a king in the EMPIRE. They aren't Emperors because none of them acheived the position. In fact they couldn't even be coronated because holding Ghal Maraz or even being the in Cathedral of Sigmar would burn them to dust.
>>
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Do you think Warhammer did well? My friend list isn't made of total war players but it seems to be pretty popular
>>
WAAAGH!! on da 'umies main hovel
>>
>>143874936
whiting out names we would never care about
>>
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>>143874936
>Boycott Total War: Warhammer steam group.jpg
>>
>>143874936
I didnt you were friends with Mike. How's he doing these days?
>>
>>143874852
Yes sylvania used to be the poorest shithole in the empire
Vlad von carstein took it from some slob after orchestrating a subtle coup through marriage(eventually he came to love the girl more than anything and refused to turn her into a vampire, until she was on her deathbed)
Then he made the place a lot better, but eventually decided he wanted to be emperor, he made skellingtons and marched to altdorf where he met his demise because mannfred is a cunt and betrayed him to get control of everything
>>
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>>143875014
and yet you care enough to make a comment about it.
>>
>>143874852
Stirland laid claim to Sylvania and it is officially considered part of Stirland.
>>
>>143874161
Ignore them, they do fuck all damage. dont waste a melee unit chasing them (that's what they want)
>>
>>143875191
Wow you showed him
>>
>>143875146
Trusting mannfred ever. They should've just murdered him.
>>
undead vs dorfs
should i use greatswords or cairn wraiths for the front line?
>>
>>143874742
The rockets suck ass.

The tanks are fucking awesome though.
>>
Hey guys what do you think of my military allies and trade partners?

It seems once Archaon spawns everyone becomes extremely cooperative
>>
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>>143874357
>>
As Vampire Counts, should I be razing or sacking Dwarven/Orc settlements?

I took out Zhufbar, only for the Greenskins to walk up and reclaim all of them.

Not sure what to do.

And how do I make dosh as VC. +618 turn 35
>>
>chaos
>chaos corruption
>those fuckers from the northern area attacking as well

every time this scenario happens i have to re-start
>>
>>143874852
>why wouldnt the arch-duke leading an independent nation just proclaim himself a kang?

IRL all that is connected to the HRE, the emperor and pope. Bohemia was the only part of the HRE that could have a King for a while.
>>
>>143874914
As am I m8
>>
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>>143875339
Beat this
>>
>>143875339
Yeah it's the "Shield of Civilization" modifier, my Empire game went similarly.
>>
>>143875146
Wasn't Vlad a pretty reasonable and 'kind' ruler, for a Vampire Count? As far as I know, he did his best to atleast attempt in making the lands habitable and decent for his people.

Also his reason for wanting so many undead was to prepare for the Chaos invasions, right?
>>
>>143874648
I don't know enough about them to really make a statement.

Bring as many Steam Tanks as you possibly can.

Basic tips:
-Crossbowmen and Handgunners serve the the same purpose as their Dwarf counterparts, but they even more shit in melee, so protect them, but realize they aren't your go-to DPS.
-Greatswords are anti-infantry. Only go swordsmen if you can't afford to field a lot of Greatswords
-Halbrediers are pretty good against cavalry charges, they can get decently torn up by ranged fire though. There is no reason to ever pick the lower cost spearmen units.
-All of the Empires melee cavalry is best used in charges, all of them carry lances except for one unit. Don't keep them in melee unless you're trying to force a rout. Most of them are armoured I believe, so they can take one or two volleys of crossbow fire but I wouldn't keep them there
-Empire has magicians or some shit who cares magic is shit outside of buffs
-Missile cavalry like outriders are nice because you can deploy them outside your zone, making them great for ambushes and hit and run tactics. Not armoured though. Don't try to take on a crossbow unit unless that unit is already pre-occupied.
-Empire has more varied and better artillery than Dwarves but the go to seems to be Mortars for anything that isn't a Siege. Goodish range, lots of damage to things that aren't made out of stone

I think that covers the basics

No but seriously, field more Steam Tanks, those things are way OP.
>>
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>>143875265
I'll show you in a minute you silly little fuccboi
>>
>>143875339
Yes. That happens when there is a huge threat that will potentially fuck all your anus. That is also why Empire is the easiest campaign. Up till Chaos arrival, you are supposed to be fighting other Empires or the occasional green skin. Almost never the dwarfs or the Brets.
>>
>>143874852
Because the people still consider them 'part' of something, so it would be considered ignoble of a duke to declare himself King and his fellow nobles would pop around shortly, probably let by someone who considers himself 'actually' a King, to beat the tar out of him.

If the aforementioned man who upgraded himself managed to stove their heads in, instead of his own, he would have proved his might, if he failed he might be killed or just told to get back to his 'place'
>>
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>>143874936
>>
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>go on youtube
>second recommended video is REIKSGUARD HANDGUNNERS VS ZOMBIES
>>
>>143875309
>Constant bombardment on any unit of your choice for the entirety of a battle
>sucking ass

you are retarded
>>
>>143875730
Is that bad?
>>
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>>143875690
b-but M2 is better and fantasy will kill total war
>>
>>143875749
Rockets aren't really an upgrade over mortars but cost a lot more.
>>
>>143875730
Zombie Reiksguard (Mounted) Shock Artillery when?
>>
>>143875502
Vlad was a pretty cool guy, there are some cool vampires here and there, like abhorash, he made the land thrive under a mix of undead and human protection and the peasants were very satisfied

It is manny that is edgy and went full spooky
>>
Any mod to remove march and underway?
>>
>>143875749
It deals little to no damage. It sucks ass.
>>
>>143875476
I don't have a screenshot but I had the Dwarf faction, strength 4, pay me 6000 to become my vassal once Archaon showed up.

I almost didn't accept it out of pity. Boosted my income by 3000 per turn though.
>>
>>143875836
far more constant bombardment
>>
>>143875804
>>143875690
No shit it's going to sell more, normies fucking love Warhammer. Total War used to be somewhat niche, not so much with Warhammer's release. I prefer historic settings but Warhammer is an alright game. I'm just hoping the next historical release isn't as casualized as Warhammer.
>>
>>143875561
How are the demigryph units?, I assume the lance version tears up infantry that ain't aniticav/large and the halberd tear up monsters and other cav?
>>
>>143875940
It breaks morale which is the easiest way to win battles.
>>
>>143875730
Can't wait for Chaos Chosen Demigryph Repeating Handgunners (Big Choppas)
>>
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Krell is mentioned by name in-game.

You guys think he'll be the third VC LL?
>>
>>143875836
They do quite well together actually. Rockets slow the enemy advance or throw it into disarray so that the mortars can hit them more.
>>
>>143875940
breaks formation and fucks with moral
>>
>>143875836
Kek they do a lot more damage. Good luck doing ANY damage with mortars once Chaos invades.
>>
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Alright guys, you can all stop playing now, the TRUE Total War: Warhammer experience has arrived.

https://www.youtube.com/watch?v=gHz0toWnKzE

>12 seconds in
>RADIOUS TOTAL WAR MOD

HAW HAW HAW

This fucking guy.
>>
>>143875995
The only things I miss in TW:W are loose formation and non-hero unit abilities.

>>143876025
Demigryph units are definitely good, but more expensive. And yeah, Halbredier Cav is the only thing that can fuck up other Cav, it's probably the only real weakness on the Empire's part.

What else are you having trouble with?
>>
>>143875852
Vlad butchered a lot more innocents than Mannfred and of course turned Sylvania into the shithole that it is today. Mannfred actually does more in resurrecting Nagash to fight chaos than Vlad ever did. Vampires are just shit tier puppets compared to Tomb kings and Nagash. But the only uncucked race in fantasy is skaven.
>>
>>143876034
You don't win a battle by breaking the morale of one shitty unit. You do that by getting one or two Witch hunters and accusing the ennemy general a couple of times so that he dies before the battle even really begins.
>>
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>quest battle vs. undead
>fucking 6 ethereal units
>absolutely shitting myself as i only have 1 wizard
>watch as my cannons demolish hexwraiths from 500 m

100% pure kek
>>
>>143876082
I really hope he is fucking massive too. Bigger than Archaon.

If I face Krell in battle I want to shit myself.
>>
>>143876165
>arch plays the orcs first

No surprise there
>>
>>143876097
The thing about Rockets is that just one unit is useless as they are inaccurate and the disruption neglible. You don't start seeing the benefits of the missle spamming until you have 3 of them from my experience.
>>
>>143874504
I want to marry Michiking!
>>
>>143875690
Just did some research, Rome 2 is obviously the best selling game, but Warhammer sold 500,000 units in 3 days, that's impressive as fuck. It should beat out Rome 2 in time. Warhammer TW is good for hist and fantasyfags alike. The new players are sure to buy the next TW release, history or fantasy(for the most part.).
>>
>>143876165

Fucking disgusting
>>
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>>143876323
>playing her route
>>
>>143874504
Not until artillery, magic and flying units get balanced for it.
>>
>>143876398
>500k units in 3 days

Sometimes I forget what a small series TW is.
>>
>>143876174
I'm a different anon wondering about the demi's, game is downloading now so I haven't been able to play yet.
>>
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>>143876025
Their really good. You can take unwalled cities with franz and two demigryph units. They are a little to expensive for their job though, I always have one halberdier unit just cause they look cool and scare enemies.

With empire what I do is have every general upgrade the honest steel trait, recruit rank 5 spear men from the provinces that give +3 vet to crossbows and spears and there you have super efficient armies. The honest steel is amazing since it also affect halberdies which are solid late game front line vs chaos. Add to your army some cross bows behind your line, a couple cav for anvil charges, and a couple arty. Wizards are good fun, and you can throw in warrior priests and captains to fight with the men and take walls, just don't give your melee heroes mounts.

If you just starting an empire campaign you first goal should be to take marrianburg it is a bread basket, second middenland.
>>
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>>143876420
>not playing the undisputed best route

There's a reason why Mitcher has 3 spinoff games and the rest have none.
>>
>>143876420
I almost enjoyed the suffering in the bad end.
>>
>>143865960
Will they finally settle if his canon hair color is white or black?
>>
>Vampires can't go underground
>Vampires can't capture Dwarves's, tomb-like, underground keeps.

k.
>>
>>143876463
Demigryphs are one of the most OP units in the game. They decimate any other cavalry unit including chaos knights with lances. They have stupidly high armor levels.
>>
>>143876165
>complaints about total war game all the time
>acts like he knows anything about being good at the games
>huge fucking sense of entitlement and ego
>is actually pathetically awful at the game
>needs his garbage 50% upkeep reduction mod
>probably looking forward to shit-head Radious mod update that "fixes" the factions by getting rid of their weaknesses.

He really is a good representations of the autistic vocal minority of this fanbase, he probably likes mods that slow down combat.
>>
>>143876025

>How are the demigryph units?

Indisputably the best unit in the entire game, even accounting for their high cost.

They're borderline broken
>>
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>no elves
>no beastmen
>no skaven
>no tombkings
>>
>>143876598
What do you mean "provinces that +3 vet" cant you build those buildings in any province?
>>
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>>143876678
Just fucking kill MEEEEE

>Dwarves underway through your town and past a river
>1 centimeter out of reach
>>
>>143876789
No, only in settlements with wood resource.
>>
>>143876760

Well to be fair he DID survive the Storm of Chaos in Rage of the Dark Gods, which is no mean feat.
>>
>>143876165
I hate how this fucking autistic prick talks, he sounds like some old man in a daycare home telling people what to do.
>>
>>143876765
>Indisputably

That's not a Steam Tank.

I honestly think that Steam Tanks need to be balanced simply by saying that for both SP and MP you can only have one per army. There's a lore reason for that, too.
>>
>>143876765
>Indisputably the best unit in the entire game

Them or Steam tanks.

I expect both to get nerfs.
>>
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>>143876165
>>
>>143876853
thanks
>>
>>143876789
No. Some cities have unique buildings. Most of the northern empire provinces have a woodworker buildings that gives an additional 3 vet to spearmen and crossbowmen.
>>
sup /twg/, haven't been here since a few months after Rome II was released
what's do >we think about warhammer?
>>
>>143876908
Why should you limit it in SP? If someone can afford shitloads and wants to, why shouldn't they get to build them?
>>
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>finally wiped out the Vampire Counts
>consolidated the Empire
>have 3 stacks ready in Kislev for Archaon to show
>4 stacks of Skaelings burn down the minor settlement in Nordland out of nowhere and wipe my stack there
>Grimgor comes out of the mountains and razes Drakenhoff with 2 stacks
>dispatch stacks to deal with them
>3 turns later as they're finally getting there the full Chaos crew spawn


Time for you to do some work, Karl
Shit just got real
>>
>>143876631
yeah she's a flat blonde and the other girls are trash. In fact the whole franchise is shit tier. In fact all VNs are just abhorrent piles of excrement and its sheer degeneracy for a western mind to derive amusement from them.
>>
>>143876872

I can't fucking stands his voice

The forced accent is the worst part, he's like me when I was 15 years old and was horrifyingly embarrassed of my natural accent, so I tried REALLY hard to force what I thought was a "posh" and "classy" English accent.

The difference is that I grew out of that shit in a little more than a year.
>>
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>>143877020
>>
>>143876174
>>143876598
>>143876730
>>143876765
Good hopefully they stay really good, probably my favorite unit, as long as they coat a lot to balance it out they should stay op.
>>
>>143877020

every thread

every single thread
>>
>>143876212
Manfred caused end times and in last minutes obliterated whole world by backstabbing, he is worst Karstein.
>>
>>143877038
Do 20 good men armies actually work?
>>
>>143877078
I get the feeling he thinks he's totalbiscuit.
>>
>>143877078
Are you me?
>>
Heroes are the last aspect to this game that I don't fully understand

some are better off embedded in armies, such as the witch hunter?

is it expected that you detach them to run off and assassinate people too?

what are the heroes good at in battles and in campaign?

are heroes wasted being deployed in provinces?

also can I deploy them anywhere in the province and the entire province and all the cities in it get the buffs?
>>
>>143877139
if by men you mean empire tanks
and by 20 you mean 5
yes
>>
>>143867358
rolling
>>
>>143877113

They need to be nerfed once Bretonnia is put in.

Bretonnia's ONLY mark of distinction is cavalry superiority, they should have the best cav units by a fair margin, so either demigryphs need to nerf or Grail Knights need a big buff, maybe both.
>>
>>143872840
If it's below 75% just play the battle if you have monsters, most of the monsters will push it above that against anything other than 'decent' armies anyway.
>>
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Lmao the last secessionist tried for the most ballsy last stand possible

Empire start seems really easy, my one unit of Reiksguard has been destroying everything and now Karl also has a horse
>>
>>143877363
Just make the grail knights really strong then.
>>
>>143877139

Depends entirely on what you fight

A single dwarf lord can put up a fight against a low tier orc army.
>>
Is it worth playing the split lord mod with single player?

Can i still do quest battle? Because it might make the game more interesting having multiple LL competing for land, it also could prevent the Grimgor domination by having Azhag fight him for land.
>>
What would you guys think if they broke up the province types further than they already did, and gave different factions different types of territories they could take, varying by faction. For example, orcs can take badlands type territories and dwarf holds. Vamps can take human territories and dwarf holds. Southern humans can take human territories and Orc badlands. This would continue varying by faction and types of territory. I also want someone to be able to seize Norsca.

How would you guys like this in the campaign?
>>
>>143877470

Just wait for Marrianburg doomstack.
>>
>>143877470

>Empire start seems really easy

How hard the Empire start is is heavily dependent on random factors

If you're unlucky then you can have Marienburg, 2 orc factions and 1 Empire province pushing your shit in from turn 5
>>
>>143877494
I think they haven't ironed out its predisposition for crashign yet. I wouldn't want to invest time into a campaign to have it crash
>>
>>143875879
plz help

This game is just too frustrating to play with all the rng and lack of battles due to marching/underway

I finished empire, but doing VC with orks and dwarves nearby is endless suffering
>>
You guys overcast your spells right? You know miscasts still cast the spell and only deal a bit of damage to the caster?

no you didn't know because literally nobody does
>>
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How the hell does one deal with those huge early stacks of missile cavalry as Chaos/VC?
>>
Are halberdiers better than unshielded spearmen in every way?
>>
>>143877616
there is a speed buff to home province mod
>>
>>143877649
ignore them and destroy the main army, profit
>>
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>Chaos Dwarves still won't become a faction

L M A O
>>
>>143877598
Are people actually finding Marienburg difficult?
It takes 5 turns to kill the secessionists and then on the 6th turn you can turn on Marienburg and they still only have spearmen / crossbowmen while you'll have a Reiksguard and Franzy.
>>
>>143877685
and then chase the cavalry around for 15 minutes until the battle magically ends?
>>
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/twg/ I need assistance from Vampire Count veterans. Should I be razing or sacking Dwarven/Greenskin settlements? I razed Zhufbars to the ground only for the Greenskins to roll up and take them on.

How do I make mad dosh as VC? I'm turn 38 now and finally getting my economy back on track via raiding but how can I make stable money? I need to make a fourth army.

Skaven when?

Here, have a pic of how I felt in my first campaign as Empire when Archaeon rolled up.
>>
>>143877649
As vamps you need to rush either flying shit or fast shit or you will be raped by missiles all game
>>
>>143877649
Varghiests/bats/dogs
>>
>>143877625
I do. I actually mostly overcast buffs and debuffs every time I use magic, because a combined buff-debuff overcast can let me break the enemy line in s few seconds.
>>
>>143877653
They die more easily to archers but in turn they are better in melee.
>>
>when the terrain is just right
>>
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>>143877653
No. They'll make you go bankrupt. It is often better to use speamen on the front since they will hold the enemy and tire them out, meanwhile you can develop a route with cavalry, wizards, artillery, or by focusing the enemy general. Spearmen also scale harder since vet gives units a flat 1 increase to attack/defence which means low tier units get a larger % increase which makes them more efficient.
>>
>>143877216
p-pls respond
>>
>fight an ai army with 14 troll units
>somehow lose

kill me
>>
>>143877610
Thanks anon
>>
>>143877706
Chaos hellcannons are run by chaos dwarves.
>>
>>143877569
They're definitely going to have to split up badlands and dwarf holds once the Tomb Keks come, since it would make sense to me they can hold badlands, but doesn't make a lot of sense they can hold dwarven holds.
>>
>>143877929
Medieval fucking II all over again.
>>
Why is Karl constantly asking for an election recount?
>>
>>143878095
SUMMON THE ELECTOR COUNTS

I know you are meming but dont bash my favorite line

tfw when i say this out loud because of autism
>>
>>143878095
THIS ELECTION DOES NOT HAVE MY CONSENT
>>
>>143878095

Elector Count is a title, the rulers of the Empire's provinces.
>>
>>143878095
No, hes asking for electrical fleshlights.
>>
>>143878056
trolls are very strong at flanking

You just never usually see them do it
>>
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>>143877929
>tfw height difference feels like it does nothing
>>
>>143878225
I AM IN A SCENT
>>
>>143877739
On harder difficulty levels Marienburg starts with 2 stacks and after 20-30 turns is fully capable of 4+
>>
>>143877783
Vamps make most of their money from their cities. The late game Vampire/Necromancer buildings give a ton of dosh, especially with the upgrades in tech tree.

They are expensive though so I feel Vamps almost have to take advantage of downtime while spreading corruption to lower costs so they can invest in infrastrucuture for better long term income.

I left the Dwarves alone as they confedated Zhufbar really early on. I feel wiping out some of the nearby smaller Dwarven factions might be worth it though to avoid the Dwarf faction getting huge from conferations.
>>
Radious first unit pack has been released.

I hate to admit it but the Blood Dragons dont look bad
>>
>>143878219
It's clearly HAVE AN ELECTION RECOUNT
>>
>>143877959
Do whatever you want with them, but the AI will abuse theirs to assassinate all your shit so you will want some that are specced into assassination. They all do different stuff in battle and on the campaign map.
>>
How soon should I look to start confeding other factions? For some reason, 20 turns in, I have the option of doing it to two of the different dwarf factions. Last time I did it, it sort of fucked me up because they had a lot of shit all over and i mismanaged it.
>>
>>143877037
I mean, it's basically just auto-resolving a battle except you pressed the wrong icon if you have an army of all Steam tanks.

>>143877363
It'd be nice if Pegasus Knights could be one of the only good flying units right now. That and Gyrocopters.

Also Orcs need a huge buff holy shit. How do they fight in this game where every faction uses armor? I suppose they don't do too well against VC either because of poor morale.
>>
>>143878442
I just wanna know how to minmax their usefulness
>>
>>143878386
>dismounted blood dragon demigryph riders (big choppas)
>>
>>143878295
That's funny, because I play on Very Hard and around turn 6 they only have 1 stack, often sitting alone in Marienburg proper.
>>
>>143878386
The only stuff that's Radious is the orcs, he ripped the rest out of someone else's mod

The black arrer boys (lmao) don't even fire because he used gobbo animations
>>
>>143877470
>People didn't take out Marienburg first
>>
>>143878264
You kidding? It does a lot. It makes all charges strong as hell.
>>
>>143877935
What if I am obscenely wealthy and have no care for funds?
>>
So are vamps supposed to be strong magicians?

Because they seem weak at everything right now
>>
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>>143865881
I really wanted to like Dwarves. But you'll never use half their artillery. Slayers are god awful. And they are rather limited in there options since stuff like Gyrocopters are also garbage. Their one and only strategy is slowly move forward untill your range can hit things, then make a circle around your range.

Quiet sad really.
>>
>>143878564
Was Radious ever good?, or has he always been pure cancer.
>>
>>143877363
You don't have to make every bretonnian cav really fucking strong. You just have to make them cheap compared to other factions. The feudal knightly society isn't the main reason Bretonnia got so much strong cav. The country itself also got several great plains.

Grail Knights should definitely be strong as fuck though.
>>
>>143878386
That's because someone else made the Blood Dragons. There's a mod on the workshop if you just want Blood Dragons.
>>
Does anyone knows how wound recovery time works?

I'm tired of seeing unexplained stats
>>
>>143878682
No they're undead
>>
so im playing VC and i got a quest for a sword way far out in the bad lands

how do I defeat the army all the way over there without dying of attrition
>>
>>143878743
How does the AI work? Will it recruit them?
>>
>>143878559
On my VH I distinctly remember at least 1.5 stacks on turn 6, which was when Marienburg decided it didn't like Wissenburg's face and went and slapped his shit up
>>
>>143878728
Always bad but in historical settings I could see the appeal as there weren't that many unit types

In warhams where armies are supposed to have clear strengths and weaknesses he seems extra silly
>>
>>143878559

When I got to turn 10 they had taken over Carroburg and were in the process of siegeing Middenheim

They didn't actually take Carroburg mind you, it was razed by Orcs on turn 3 and Marienburg swept right in and took it over.

The campaign is currently on turn 23 (it's a coop campaign so getting anything done takes ages) and Marienburg is strength rating 3.

Luckily they have the Underdog trait so I might not have to fight them at all.
>>
Is it worth the time to babysitt the awakened (And subjugated) tribes when playing as Chaos? As soon as I spawn one of them they become #1 treath on everyone's list. Not only other northenders but kislev and other factions will just sit their ass outside my movement range waiting to jump on the new tribe city and raze them.
>>
How is the chaos faction?
>>
>>143878802
raiding stance
>>
>>143878802
Quests have a teleport to location button

Have your lord outside of a city and open the quest log
>>
>>143875561
>Empire has magicians or some shit who cares magic is shit outside of buffs
No, keep a bright (fire) wizard, you can spam a 100% accuracy cannon ball-tier fireball that doesn't cause the AI to chase you
>>
>>143878386
>>143878743

WHY ARE THERE A BUNCH OF RUSHED CUSTOM UNIT MODS OUT ALREADY BUT NO MOD THAT ADJUSTS THE DAMAGE OF SPELLS.

Surely it cannot possibly be more work to tune up some numbers than to make custom models for a new units, get them balanced right, make sure they work with the AI and all that other crap.
>>
>>143876165
Is that a genuine accent?

It don't sound genuine.
>>
Are Gyro copters really as bad as people say?
>>
>>143878906
Rough early game, but pretty fun.
>>
Is there a way to see how much movement % a move will use

Since you need 25% left for ambush stance but I can't tell how to make sure a move uses exactly 75% of your allowed movement
>>
>>143879062
They work well against Orcs.

But so does nearly everything.

That's about it.
>>
>>143878802

You don't need to walk there

You start by sending a banshee to scout it out, then once you get the quest battle you can just pay 5000 Magi-bucks to teleport there.
>>
>>143879029
there is a double damage on aoe spells mod
>>
>>143878095
>How do I make mad dosh as VC? I'm turn 38 now and finally getting my economy back on track via raiding but how can I make stable money? I need to make a fourth army.
>Skaven when?
>Here, have a pic of how I felt in my first campaign as Empire when Archaeon rolled up.
>>143878219
>>143878225
>>143878238
>>143878294
>>143878424
THIS SHITPOSTING DOES NOT HAVE MY CONSENT!
>>
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>it's a Surtha Ek doomstacks episode
>>
>>143879029
Because most the modders are cancerous retards like streamers, more concerned with getting praise for their unique changes instead of just doing helpful fixes. Radious is a prime example of this
>>
>>143879060

kek, not even remotely.

He's Norwegian.

He's just an insecure baby with a superiority complex, so he's forcing an accent he's seen on TV which he thinks makes him sound "refined"
>>
>>143874852
The vampires want to take over the empire, they don't want to make it independent.

They want to be emperors, not kings of a shithole.
>>
>>143876760
There is nothing wrong with wanting slower combat, as long as other things are adjusted properly
>>
>>143879143
The left meter in the bottom left. The marks on the bar show you 75%, 50% and 25 %.
>>
>>143879060
>Is that a genuine accent?
>It don't sound genuine.
I have no idea where the video maker is from but it doesn't sound like any english accent I've ever heard. The enunciation is all wrong

Maybe they're on the spectrum or something, that affects voice sometimes
>>
>>143879216
But if he didn't keep throwing stacks at me, how would I make him pay for my walls with ransom money?
>>
>>143879143
There's a bar showing that next to your character's portrait, it's even split up into four segments.
>>
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I didnt understand a single thing this guy is saying, no peace for you manny
>>
Am I the only one who likes using gyrocopters? They do fine for me. Not really worth the price but they're usable and fun. And it's nice having something that can actually chase routing units.
>>
>Orc campaign with the more skill points mod
>Grimgor can literally solo entire armies.

This is fun
>>
>>143879112
Cool, what's there strength, really strong infantry?
>>
>>143879029
I've tried to make spells useful but there's something horribly fucked with the hit detection and damage on AoE spells like Cassandra's Comet and that Lore of Metal shard spell.
>>
>>143879317
>>143879357

Yeah I know the marks show me how much I have left after I move but can I get it to show me how much a move will cost?
>>
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Varghulfs are great.
>>
>>143879470
Hold down right click.
>>
>>143878875
>>143878892
God damn, maybe I just got lucky with their traits.
Still, your best bet is to rush them before they get strong enough to start expanding.
>>
>>143879470
Just hold down right click.
>>
>>143879368
How do you even get the Schemer title?
>>
>>143879368
Vorhexen means night of the witches which is like Walpurgisnacht irl, morr is the god of the dead, Morrslieb is the chaos moon which appears at unpredictable times

So he means that when there's an eclipse by the green moon the vamps are going to rise and wreck shit
>>
New Update when?
>>
>>143879667
Mannfred always has it.
>>
>>143879579
>>143879648
Thanks
>>
>>143879368
You genuinely can't trust this guy ever

Luckily VC are easy as fuck to beat
>>
>ai rejects my trade agreement
>a turn later offers to pay me for the same agreement
okay
>>
>>143880129
It usually takes a few turns for relations to catch up, I often see trending -> +50.
>>
>>143867358
roll
>>
>>143867358
Rollin because my dwarf campaign broke and crashes every time I try to end my turn.
>>
>>143879405
Best Infantry and arguably the best monstrous creatures depending on what you like (Counts creatures are a scalpel, Chaos creatures are a sledgehammer, Orcs creatures are spiders)
>>
How do I deal with VC soulleech/wraithspam in multiplayer?
>>
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[angry hissing]
>>
>>143879368
>hey buddy, just dropping you a line to say I totally think you should break your non-aggression pact with some random faction, alright cool you don't want to, speak to you again next turn

Fuck off Mannfred.
>>
Do Orcs and Goblins get squigs, fanatics and all the other stupid shit I enjoyed using when I played tabletop?
>>
Just having Chaos turn its attention me as Greenskins(Turn 130 ish) and have lost two northen provinces so far.

Still missing all the special items on my lord as they were really far away. Have 3 full refitted and updated stacks with 1 low tier raider/police force.

Am I boned?
>>
>>143879535
"Keep looking skeletons, my favourite fuzzball can't be far!
>>
So uhh, how do you use irondrakes?

They have shit range. They're really slow. They can't fire from behind your units. How are they supposed to be used?
>>
>>143880615
Fanatics and doom divers, yes.

The rest of the fun stuff, no.
>>
>>143880615
Fanatics exist, but no squigs
>>
>>143880693
>How are they supposed to be used?
they aren't supposed to be used
if they doubled their unit size they could at least serve as self-propelled heavy artillery, but apparently CA hates high-tier artillery
>>
>>143880807
>no squig cavalry

Why CA why?
>>
>>143880657
>as they were really far away

You can teleport to quests you know. And you'll be fine, Chaos can't use the underway so you have a big advantage in the mountains.
>>
>>143880693
You hold them behind until the enemy engages then you make them laboriously walk at the speed of smell to the enemy's flank and enfilade them like a kind of poor man's cavalry before they get wiped out because you get like 20 dudes on Ultra
>>
>>143877780
unless playing in bullshit mode aka. legendary, they will shatter when the main line breaks and some mook charges in their general direction

Hounds will keep them busy fleeing until they reach a map corner otherwise
>>
>>143880369
Holy shit I got the 69

I'm a man of my word, I will jack off while I play this campaign
>>
Wasn't there a patch/DLC expected to come out today? Where is it?
>>
What difficulty should I go with? Playing Empire.
>>
>>143880919
>teleport

What, how?
>>
>>143880883
>>143880949
>Unit is a bunch of ultra-heavily armored dwarfs wielding fucking flame throwers
>Unit is completely useless.

Why CA, why?
>>
>>143881147
no
>>
>>143881169

Click on the quest battle icon on the map

Click the teleport button.

If you still have the quest to scout the area out with an agent then do that
>>
>>143880807
That sucks ass. Is there any chance of the rest of the stuff getting included in DLC/update at some point?
>>
What infrantry should I be using as frontline for the Empire? I guess if you've got money to spend you should just spam greatswords and countercharge the fuck out of everything, but for midgame/non elite armies should I be running with swordsmen, spearmen or halberdiers?
>>
>>143881162
Have you played a Total War before?
>>
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>>143877685
>ignore them and destroy the main army, profit

What main army?

Not him but those faggots are inssufferable. Especially with the absolutely perfect kiting only an AI could achieve.
>>
>>143881147
Bank (public) holiday in England today so very unlikely.
>>
>>143881169
Select your army, then click on the glowing quest thing, there's an option to teleport at the bottom right of the box. Costs 5000 and sends you back to where you were when you''re finished.
>>
>>143881289
I'd say pretty decent. At the worst modders will probably add in squig cavalry and squig units before long
>>
Why cant VC confederate?
>>
>>143881298
no
>>
>>143881162

Are you any good at these games?

I'm somewhat semi-decent (100+ hours in Shogun 2, 50+ each in Attila and Rome II, played Rome I and Medieval 2 before I got Steam) and I still got my shit pushed in on just Hard, though I was playing as Greenskins

If you're new then stick to normal.
>>
How do I lower corruption as a dwarf so that the percentage in the provinces drops? Please be as specific as possible.
Is it certain types of heroes (Runesmiths)? And do I have to deploy them for it?
>>
>>143881257
>>143881356

Cheers didn't see that at all. This should help a lot. I managed to get Azag up to the Chaos wastes but 3 20 stacks spawned as i got there. It didnt end well
>>
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So, am i doing this the right way with the Orcs ? im always on negative income, but i keep raiding and sacking shit and i never go under 50k currency, is that how they are supposed to work ?
>>
>>143881485

I'm pretty sure that all heroes lower corruption a bit (no deployment needed)

Slayer Shrines also lower it.
>>
>>143881448
Normal then. Easy is for people who cant tell their arse from their elbow
>>
>>143881579
>am i doin it right?
>has 50k

nigga why do you even need to ask?
>>
>>143881485
heroes cleanse it passively
Buildings that say so
Followers, items, and traits from lords
>>
>>143881579
Thats how I did it.
>>
>>143881501
I did the same thing in my game, fortunately I was doing the Azhag and Grimgor quests at the same time though so I had the forces to deal with it.

You do have to go up there to complete your campaign anyway though.
>>
>>143881485
slayer shrines, runepriests, technology
>>
>>143881579

I'm a giant pussy so I always had positive income, but yes, you are actually doing it right.
>>
>>143881331
That's fucking terrifying
>>
>>143881620
How do you know if deployment is necessary for a buff to take effect?
>>
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With the leveling system of the LL's and how much influence they have on the battlefield - is it just me or are last-stand victories basically impossible now?

I remember in Medieval 2 where a stack of high level Spaniards invaded me as a Frenchie because I left them alone way too long and I just had a lowly built town to defend myself with, and somehow managed because a peasant crossbowman managed to nail the general with a shot and that set off the wavering slowly but surely. It feels like doing stuff like that is impossible with the introduction of Lords and LL's.
>>
>>143872990

Attila is considered hard? It was the easiest fucking game I've ever played.

>be Vandals
>take over North Africa and Southern Europe
>watch as the Huns raze everything in North Europe then go away cause they're scared of me
>easiest world conquest ever

I literally had no enemies except for the first few turns. my entire campaign consisted of building my settlements without any battles.
>>
Why are VC so boring lads?
>>
>>143881620
I only rarely saw a -% to corruption though and it was always a bit intransparent as to why it's dropping in certain places but not others (with equal amounts of heroes around).
Oh well, I suppose I'll just experiment a bit more, thanks.
>>
>>143881968

because you suck at them.
>>
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>>143881817
It was by far the worst battle I've ever fought in any TW. I will never ever do that again.
>>
How do I start off a legendary chaos camaign and not die?
>>
>>143881860
I'm going to make a wild assumption here and say he probably means the WRE campaign in Attila.
>>
>>143881457
>>143881298
Been playing for 10 years. I want battles to be as challenging as possible but don't want to lose my stacks to enemy assassins who have 95% chance at critical success.

>>143881448
epic
>>
>>143881854
It's a lot harder, but it depends on the units in your garrison. If you have gunners or AP units they can take down a mid level generic lord reasonably fast

Walls help a ton. You do need a baseline garrison, however. Only a fully kitted out L3 minor with L2 walls or a capital really has any chance
>>
>>143881854
you can snipe a Ledge lord with a with hunter for a similar effect
>>
>>143882024

I never understood the malus against corruption from 'untainted populace'.
>>
>>143881171
Because they forgot to make damage/unit sizes bigger for Ultra with artillery and any AOE like magic or Trolls.

There's also shit like the fact that flying unit sizes need to be made bigger in Ultra as well, and Gyrocopters need to be made useful in any fashion against something other than Orcs that get terrified of everything. And the fact that the Flame Cannon is terrible. And the fact that Slayers can't even do their singular niche job better than even one unit of protected organ guns can.

Also Orcs are just plain terrible.

I hope, at the very least, someone raises enough of a stink about this to CA that they fix the Ultra unit size balance. Anything lower in unit size is just so... sad.

Then they can get to work on fixing the Orcs and Dwarves.
>>
>>143881827

Deployment only does the thing that the deployment button says it does

ALL heroes (except chaos and Vampire heroes) have the same passive corruption reduction effect.
>>
Lads, I can't stop building da hoards in every single settlement by turn 100 I have 200k 12k each turn with 5 armies, what the fuck. Why is this so easy. On VH btw
>>
>>143882048
This is the type of battle I just autoresolve and laugh all the way to the bank
>>
>>143882048
that is pretty amazing. great moves, proud of you, keep it up.
>>
>>143881579
I was in the red for 90% of my chaos campaign, so if you're not losing money you're probably good.
>>
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Roll Call anons.

What mods are you using?

What mods are you expecting?

What mods shouldn't one use?
>>
>playin da orkz
>dum chaos gits up nort startin da WAAAAGGHHH
>iz be fine dow er dos gits ar far away
>DOS GITS BE MOVIN SOUT STRAIGHT AT ME
wat da zog?
>>
>>143882074

>but don't want to lose my stacks to enemy assassins who have 95% chance at critical success.

Honestly I would suggest using the "No hostile AI agents" mod

The agent spam in this game is LUDICROUS and once they level up it doesn't even matter what difficulty you're on, getting rid of them will basically be impossible.
>>
So Dwarfs have no unit variety in the late game?
>>
>Units turn to look at you if you zoom in on them
Spooked me right the fuck out the first few times.
>>
>>143882498
Dwarfs have no unit variety at any part of the game
>>
>>143882498
Well, they have the same unit variety as in the early game.
>>
>>143882048
>mfw fucking Kislev fucks up Chaos.

>>143882498
They --would-- but everything lategame that isn't an Ironbreaker and Hammerers is worthless.
>>
>>143882350
Doesn't that mod bug a few quests though?
>>
>>143882187
Its especially painful with units like giants.
>>
Why hasn't anyone made a mod to remove forced march stance yet? Is removing/changing stances difficult?
>>
>>143882730

Does it?

I mean, it should only affect the AI's use of agents, not yours.
>>
>>143881295
I like Halbardiers a lot.
>>
>>143882668
>>143882649
>>143882594
Are Vampire Counts any better in terms of variety?
>>
>>143882498
Early Game: Longbeards, Thunderers, Quarrelers, Cannon, Grudge Throwers

Mid Game: Longbeards, Thunderers, Quarrelers, Cannon, Grudge Throwers

Late Game: Ironbreakers, Thunderers, Quarrelers, Cannon, Organ Gun
>>
>>143866193
Expand as fast as you can
Don't bother with goblin infantry. Don't confederate unless it's really convenient. I conquered the entire bad lands including the nearby dwarves by turn 50 on hard while having 3 armies + like 8k income. Constantly upgrade settlements. Build the increased garrison size on your border settlemen's and deconstruct them later
>>
>Vampires fight Dwarves underground in VC trailer

>you can't do it in-game
>>
>>143882998
yes you can?
>>
Gelt...
>>
>>143881295
Greatswords are the answer.

They do everything better than Swords, Spears or Halberds
>>
>>143882998
Can't Vampires intercept?
>>
>>143882314
Does anyone know how it is to mod using the tools that CA gives us. especially if its just simple model swaps.

I want to try making some home brew units but i've never done anything like that before.
>>
Last TW I played was the debacle that was Rome 2 on launch, how much better is this one?
>>
warning! High amount of skeletons! Spoopy!
those might be the stacks of chaos dwarfs coming back to haunt me
>>
>make baersonlings my vassal
>by turn nine they secede

th-thanks for the advice
>>
>>143882896
No ranged but otherwise pretty good I would say.
>>
>>143883073
They don't fight cav or monsters better than halberds, at least not in my experience.
>>
>>143883064
What? I think it's an ice speech.
>>
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this was a fun spoopy battle, a shame the last reinforcement group just disintegrated before reaching me

>>143880550
the mousilon or whatever vamps do it all the time too, its quite amusing

>>143882048
two words my friend: poison doggies
>>
>>143883123
despite imbalances (nothing new to CA) its great
>>
>>143882998
I literally just did that.
>>
What's the easiest faction to play in this game?
>>
>>143883112
Don't use CA's tools. Use Pack File Manager 4.0

Swapping models on existing units is very easy. Making new units is more tedious.
>>
>>143882498
I don't think gyrocopters are really that bad, just overpriced and you get them too late. Slayers are awful. Irondrakes with flamethrowers are bad. Irondrakes with torpedoes seem okay. I like grudge throwers/cannons/organ guns. Haven't tried brimstone copter, gyrobomber, or flame cannon. Ironbreakers, hammerers, and longbeards are all useful.

Honestly if you're gonna min max all your armies I'm not sure any faction is gonna have much variety, but at least you'll have cav I guess.
>>
>>143882780
No, it should be as easy as deleting a line in the stance table.

>>143882787
I dunno. I read a few comments saying that they couldn't complete certain quests.
>>
So what magic is worth taking? I know Bright Wizards are decent and vampires are really the only strong mages, what else?
>>
>>143883347
How about making new units using already made assets?
>>
>>143883194
They're AP, so they fight Monsters well. The only disadvantage is against Cav, but their stats are so good they can do it
>>
>>143883347
A word of warning though. The PFM is bugged at the moment. The new release might've fixed it, not sure.

I'd love to start using the Assembly Kit but it's not working for me.
>>
>>143883429
Celestial wizards have the time stop spell which holds a unit in place for a bit. makes for some nice synergy with artillery or cavalry
>>
>>143883447
They can do it, but they're worse at it. The lack of charge defense also fucks them over.
>>
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>>143883237
the game said 0 units remaining, whats up with all these faggots? does the VC revive units thing works even when the whole stack is wiped?
>>
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>One settlement factions on VH
>>
>win campaign
>no cinematic scene of victory

Bravo CA, fucking bravo
>>
>>143883429
Magic is pretty shit on larger unit sizes, I'd rather have another Demigryph
>>
>>143883429
Only direct damage spells are bad, buffs are still gamewinners. Which means every wizard can be useful depending on your strategies/preferences.
>>
>>143883429
The buffs are often quite good.
>>
>>143883626
Yep
>>
>>143883707
>Only direct damage spells are bad
wrooong, direct single target is great
AoE spells are bad
>>
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>>143883658
>>
>>143883626
>does the VC revive units thing works even when the whole stack is wiped?
Yeap.
>>
what kind of unit composition should I be looking for as chaos? do I want many marauders or are they just earlygame filler?
>>
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>Four undead stacks

Hello, I'm Karl and welcome to Jackass.
>>
>>143883993
Hold the line
>>
>>143883839
Thanks, i feel a bit better now
>>
Remember to check the effect for overcasting spells. Some buffs/debuffs double in duration for only a few extra magic (and a 50% chance to deal some flat damage to your caster while still casting the spell)
>>
which youtubers have good playthroughs of Empire campaign?
>>
>>143883993

I dunno if it's the better combat mod I am using or not but are undead supposed to stay on for so long after the leader is kill?

What happens is usually only after I get to 75-80% of the bar filled with orange/my side will they crumble and rapidly die.
>>
>>143884048
After dinner.
>>
>>143884156
Depends on what you're looking for in a playthrough.

The basics or legendary difficulty?
>>
>>143867358
They see me rollin...
>>
>>143884171
You need to kill all their leaders if they have multiple stacks and then the whole army crumbles.
>>
do I wanna hire maximum amounts of heroes as empire?
>>
>>143884171
Those will probably crumble fast after a rear charge.
>>
>>143871606
What about boars?
>>
>>143867358
ROLL!
>>
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How the fuck are my silver-rank chaos warriors losing to a bunch of empire sissies from some backwater location?
>>
>>143884261

doesn't matter as long as they're good at the game, i want to learn to play Empire properly
>>
>>143884349
Yeah. They are really easy to level up. Just make them sabotage stuff. Easy way to make anti-corruption priests and WH assassins(and army blockers).
>>
>>143884349
I personally keep a wizard in every stack. You'll want a couple of witch hunters to eutanize enemy agents. Plus a Captain to go with Gelt for the same reason I put a wizard with normal lords.
Sigmar priests are cool at the beginning for that +50 growth but I never found their buffs to be too useful in combat as opposed to a flame wizard one.
>>
>>143884504
Do they have a good lord leading them? Honest steel is a pretty fucking good skill for the empire.
>>
>>143884742

Prince Sigvald.
>>
>>143884156
>>143884575
legend of total war maybe, he's probably steam rolling the game on legendary
>>
>>143883228
its fire, mate.
>>
>>143884504

The elite infantry in this game sometimes underperform in my opinion. I guess that's both a good and a bad thing because that allows you the same opportunity.
>>
want to watch a movie on monitor#2 but my gcard or cpu will probably melt
>>
>>143879368

>Bretonnian vamp faction became my ally as empire and while they are master schemers they haven't betrayed me nor attacked any of my allies, just used their shekels to make me break peace with some of the rival bretonnian states.

I hold bretonnian faction proper's territory and forest of something after once Chaos arrived Louisoix the cocksucker stabbed me in the back.

>>143881295

Late game for me I don't have the money to use nothing but greatswords, so my main stack with Karl is 6 greatswords + 2 halberdiers + 2 spearmen, but my other stacks are spearmen/swordsmen. I love the look of halberdiers but I felt like monstrous units are not dangerous enough to warrant their use, though their AP would be more effective against Chaos but I haven't been fighting heavy chaos types up until now that Archy the atheist spawned.

>>143884330
Yeah I've done that, it still takes awhile.

>>143884365
If I recall right on that siege they didn't, but I also didn't think to send in the demi-griffs. I'll give that another try though.

>>143884504

I'm not that faggot whining about chaos not being OP Every second of the day but they do seem due for a slight boost in lethality. I compared Chaos Chosen Great weapons to GS here, too lazy to repeat it for comparing regular emp units with Chaos warriors. But I'll do that in a lil bit.
>>
TOMB KANGZ FUCKING WHEN CA?
>>
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I think my game is drunk these odds are pretty crap considering the enemy army.

Also, how do you guys flank with Thunderers, I just cant protect them due to the lack of cav or anything mobile.

If Gyros weren't outright broken then you'd atleast have some sort of mobility.
>>
>>143883524
You need to verify the integrity of the cache every time you change something or it won't load again.
>>
Considering Custom Battle/MP balancing, what would you like to see in the future?

-Ultra size not being unbalanced
-Greenskins not being trash against everyone
-Dwarf high-tier units not being trash
-More reason to use lower-tier units for Empire
-More of the specialized units for Empire (Nuln Master Engineer Long Rifles and Repeater Rifles wouldn't be a bad touch, as well as Dismounted Reiksguard)
-Wood Elves for Bretonnians unless they want to be trash or their cavalry is so good it will beat everything including halbrediers
>>
Can someone show me all the leaks about upcoming contents? I know there's a map, some files about elves and hidden wiki pages about Kislev
>>
>>143884812
No I mean the imperials, what lord are you fighting against and what's his level? Honest steel can make shitty imperial spearman stacks pretty damn effective.
>>
>>143883438
Making new units in general takes a while because there's so many little boxes that need to be changed.
>>
>>143884869
The fuck is up with the greatswords weapon strength, it is almost the same as regular swordsmen. Shouldn't it be considerably higher?
>>
>>143884959
>Greenskins not being trash against everyone
Are they really that bad? I thought dwarves would have been eating shit the most due to their lack of large units and rubbish artillery (in comparison to the empire)
>>
What's the best faction if I want to build ranged focused armies? I love cutting down enemies before they can even get close to me.
>>
>>143883146
WHich bullshit script caused that.
>>
>>143885203
None of them are range focused.
>>
>>143884171
I swear CA changed it with that first patch after launch. Playing on launch day those undead fell to pieces in 20 seconds after the lord died but now they remain indefinitely if you can't get rear penalties/outnumber them. Actually makes VC campaigns much harder (and they are already tough).
>>
>>143885203
The empire by far. Pummel the enemy with rocket arty, mortars and cannons as they approach and then unleash a hail of handgun fire and crossbow bolts when they make it through the arty bombardment.
>>
>>143884823

yeah i watched his Empire campaign, but only 4 episodes so far
>>
>>143885203
dwarves or empire, quarrelers and crossbowmen can seriously mess some shit up for a good portion of the game
>>
>>143885351
;_;
>>
>>143885203
Empire.
>>
How does everyone build their lords?

I originally went straight up the combat tree, but I've started to put points into the aura buffs and global buffs and it seems to be working pretty well.
>>
>>143885183
They stand a chance against VC but you have to be careful because Greenskins generally have low morale.

They aren't THAT bad but their main problem is that they have one unit in Black Orcs that has Armour Piercing in a game where most factions and the VC High Tier units wear armor. They technically have Boar Boys as well for armor piercing, but the Boar Boys are incredibly slow and don't disengage well after a charge. It's honestly a problem of trying to play against anything other than 40v40 battles with Greenskins. They aren't really the "Green Tide" that can overrun enemy armies with just 20 units on the field.

They need to be able to outnumber the enemy factions into forcing them into picking lower-tier units just to keep up.
>>
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should i play with radious?

all vanilla empire units, except state troops, are fucking useless
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>>143867358
roll
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>>143867358
Rollerino papa Chino
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>>143884959
- Boost to some of the VC high tier units like Terrorgheists, Cairn Wraiths and Black Knights (unless we are getting Blood Knights soon).
- Chariots being useful for something.
- Skarsnik and Squigs.

I don't think it's fair to judge Bretonnia just yet as their roster is obviously incomplete (like Chaos warriors without the DLC).
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>>143885183
Only decent units they have are black orcs and doom divers
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>>143885116
they are armor-piercing and anti-infantry, so they rape shit anyways
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>>143885578
Depends what faction you're playing as

For chaos their units are cheap and good enough on their own and the lords are so powerful that I go go combat tree after campaign movement/horde growth

For empire though, Honest Steel and Pistol Korps are so fucking good that I usually max those before anything else (except campaign movement, campaign movement is always my first point no matter what)

Grimgor is another LL that's so fucking good you'd be a fool not to max his combat tree
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>>143885636
>empire units
>useless

...
>>
>>143884823
>Wanted to see his tactics in the VC because it was giving me trouble.
>He just rushes a retarded spell that can one shot a unit and exploits the fuck out of it.

Why play on legendery if you are just going to cheese the game so much it make's it easy.
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>>143885636
If there aren't any other good unit stat changers then do it. You should stay away from the unit pack though. Also be aware that his mods become worse and worse over time.
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>>143885578
Usually I go for route marcher, then the stat upgrade for basic units from the middle tree, then lightening strike.

After that either complete the middle tree or go for combat.
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Where the fuck are my area of recruitment empire state troops?
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How long until these fuckers come and actually make the Empire mid-game interesting?
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>>143885610
Just upping unit sizes for them would probably have the desired effect. I think Boar Boyz need a massive increase in mass/charge bonus so they do noticable damage on a charge to off-set the fact that once they're engaged, you're not getting them back anytime soon.
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I really think they should have implemented some sort of army unit limitations with this game. It would have fit with the tabletop and let them make cool units actually good without having to worry about people abusing them.
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>>143884959
>More reason to use lower-tier units for Empire

Spearmen and Swords are cost-effective as fuck. E.G they fucking murder monsters.
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>>143885892
>Using spells is an exploit

lewl git gud fagget
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>>143885942
175 turns
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>lack of factions makes me wish that same day DLC actually was a thing
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>>143885942
Fucking soon I hope. Just look at them, they're so rad.
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>>143885892
you've got to take any advantage you can on legendary

you should see his sieges with factions other than vampires
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>>143885734
I don't need to see their TW roster. They're literally a Calvary-obsessed faction. Like, literally. They might be horsefuckers, that's how much they love horses in the lore. And their tabletop armies reflect that. All of their infantry units are sub-par, because you aren't a Knight if you aren't on a horse.

Wood Elves also have good Cavalry, but they could help round out the roster with Flying Missile Cavalry, and incredibly good archers to help think out the hordes of Halbrediers that your enemy will eventually send at you. So they still have an obvious weakness but do have something to fill the gap using good tactics.

Also, Pegasus Knights need to do more AoE Charge damage or need more units in general because right now they're just target practice for archers.

>>143886004
Either that or they need to be better fighters once engaged.
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>>143885890
well the first pick on empire general should be "honest steel" lvl 3 which actually makes state troops better than greatswords. the only ranged unit that is ever useful are crossbows. everything else is just taking up a slot.
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>>143886035
This. Plus with Lords upgraded with leadership and aura buffs, they'll still basically die to the last man before running.
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>>143886262
>the only ranged unit that is ever useful are crossbows

t. never fought anything with armour
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Is there ANY reason to get Goblin Wolf riders, Spider riders or Goblin Chariots? They are virtually useless against Dwarf armies since the Quarellers will simply manhandle them after the initial pitiful charge. Getting them just to defeat the other Greenskins is just a plain bad investment since Orc Boyz spam and Arrer Boyz do the job just fine.

Why are these units even in the game?
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>>143885942

>in order to obtain growth you need to place a lord in the enemy territory and raid
>if you're in the woods, you're invisible on the main map unless you're almost right next to them
>raping and plundering for chaos

Beastmen are going to be rad.
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>>143886332
I was actually thinking of MP though. The same as the post I replied to.
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>>143884869

Chaos warrior base has 1 more weapon skill (higher score higher the model will hit an opponent in close combat), 1 more Strength (how hard a model can hit and how easily it can damage a foe in Close combat), 1 more toughness (resist physical damage and pain.), 1 more attack (number of times they can attack in CQC), 1 more leadership, 2 more Initiative (how fast a creature can react. Orcs have low ones, elves have high ones at 5, humans have middle one. CQC initiative dictates order of attacks so a chaos warrior would attak ahead of an Emp unit)

>>143885116

I don't understand it myself when you see that their stats are literally the same as a swordsmen or halberdier. However they also get:

-Great weapon: I think it confers a +2 bonus to strength, spears on foot confer 0 bonus to str,
-Full Plate armor: Full Plate Armor- 4+ Armor Save (Empire only) vs light armor being a +6 save. According to https://1d4chan.org/wiki/Armor_Save lower armor save = better because you fail the armor save if your roll is above the number. So light armor has to get a 6 or it fails. Full plate can get a 4, 5 or 6 or fail.
-Stubborn: "Always steadfast whether or not they have more ranks than their enemy". steadfast is something complicated I can't wrap my head around right now since I don't play tabletop but it sounds like basically a real morale boost. I guess it's like immunity to morale shock in TW.

So in the tabletop (I am glad I don't play it I am too dumb for this shit) unless the equipment is factored into the Greatsword's stats (and I don't see why it would http://warhammer-empire.com/theforum/index.php?topic=45342.0 says they have a STR is 5 which is native 3 + 2 from GS) the Greatsword gets a 5 strength, one ahead of a standard axe and board Chaos chosen. If the chaos chosen chooses a great weapon he gets 4+2, if the chaos chosen chooses halberd he gets 4+1.
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BDSM Elves when?
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>>143886428
>Why are these units even in the game?
pretty much can be said for 80% of them
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>>143872270
Because it's broken and doesn't do any damage.
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>>143881854
pretty much this, lords have too much health, rivaling full units while dishing out the pain and stunlocking the enemies for half the battle

>playing Shogun 2
>heavily outnumbered, most of my forces are hiding in the forest
>and a unit of cannons on a hill, far away from my main force because cannons can't hide and would give out my master ruse
>man the cannons while the enemy advances
>enemy general in sight, why not?
>"The enemy general has fallen!"
>keep shooting units
>some start wavering
>push the assault
>the enemy forces split, half go for the cannons, half for my main line
>cavalry charge breaks some of them
>the rain of fire and whistling arrows makes the rest shit their pants (Chosokabe strong!)
>finally, win against the remaining forces
>those cannons were the only unit who lost
>and I got them back since half the unit fled
I miss those days, sniping the enemy lord is the worst way to approach a unfavorable fight (unless you are fighting vampires) since, if you succeed, by the end of the turn they will have a new, fresh lord to fuck you up and you just wasted half your army for nothing, and if you don't, the enemy army is going nowhere

One of the worst things in TWW
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>>143886428
Wolf riders are useful to take out artillery crews because they're super fast and get vanguard.

Never found a use for spiders or chariots though.
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>>143867358
Right r op ll
>>
Orcs are really fun

However fighting dwarfs is no fun, they have to much armour and rout resistance that I ran out of ammo
I also managed to have one my units rout after winning the battle
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>>143886428
They are useless indeed
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>>143886373
son, the only thing with armor that you're going to face as the empire are chaos warriors- and against them you should bring halberds instead, because there will also be trolls and chaos knights. also rifleman can't shoot when obstructed and you WILL be obstructed all the time because chaos hounds/knights will run into your shit ALL the time.
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>>143886660
get some boars and arrer boyz
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New thread lads
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>>143882064
first awaken and subjugate Da Bears, invest your first skill points in maxing horde growth (blue line)

and choose, go for Norsca (avoid Kraka Drak, they will fuck you hard) and get more subjugated tribes or go for Kislev and the South before they get strong
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>>143885636
Don't listen to anyone recommending Radious. He has a habit of changing things for no reason other than more stuff changed = looks better in the workshop.
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>>143886550
t. never used fireball
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>>143886428
at least they're not the luminark of hish.
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>>143886428
Wolf riders can fuck up spearmen since they don't count as large for the damage bonus or charge resist.
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>>143886428
They are good for scouting, baiting(whole armies), taking out arty, sneaking between gaps, stopping lords and heroes and getting to and supporting key engagements. This goes mostly for the melee ones.
>>
Is he right?

https://www.youtube.com/watch?v=4jn7SSBiFoE
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>>143886773
I was using them, that was what was silly, split the dwarfs in half with loads of their troops isolated and they still didn't break
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>>143883438
best way to go would be downloading any mod that adds units, and with Pack File Manager, replace whatever you need, change the names of the files and call it a day
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>>143886753
Chaos Warriors can be beaten with an army of outriders since they don't have any fast units or range.

Still no reason to ever use handgunners.
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Anybody made a magic tweak mod that makes offensive magic viable?
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>>143885887

Pistol korps? You found pistoliers and outriders valuable enough to use it?

Also with Franz I'd recommend statting him into combat form since by mid-late game he'll be using 2nd half of the game troops in your best-stack (Greatswords, tonks, griffs, reiksguards) which all are behind only the 2nd part of the middle/aura tree. So unless you still rely on pistolieers/outriders/your standard spear/sword/halberd units it's a waste.

On my other generals while I have done it messily I still use cheaper non GS infantry so it's more useful for them to go up the aura tree.

>>143886490

NOW I am too lazy to do another screencap, but http://totalwarwarhammer.gamepedia.com/Swordsmen vs http://totalwarwarhammer.gamepedia.com/Chaos_Warriors

Swordsmen are half as expensive as Chaos Warriors
50 HP to 65 HP (I'd say toughness could be upped by another 5 for chaos, maybe)
60 leadership to 70 (Seems fair since they are LD 7 to LD 8 in book)
32 melee attack to 34 melee attack (That doesn ot seem right. Chaos warrior should have higher attack given +1 to WS and +1 to Strength.
30 melee defense to 42 (that seems on point)
16 charge to 18 charge (that's off, Chaos should be higher)

22 weapon damage for sword vs 28 for axe
6 AP vs 8 AP (axe ought to be higher in AP)
'melee interval' (what I assume to be speed) is the same.
30 armor for Emp state swordsmen vs 100(!) for chaos. Def on point.
30% shield to 50% shield. (looks good).


So basically up HP by 5-10, up melee attack by 2-4? Chaos Chosen axe/board are 46 attack, as long as you don't get close to that you should be okay.
Up AP a little.
Up charge a lot.
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>>143886428
>vanguard deploy
>half the dwarf army chases your cavalry whilst the rest dies

every time


Chariots aren't as fun as I was hoping though, they're supposed to just smash into stuff and melt it
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>>143887225
>since they don't have any fast units or range
and then poison warhounds ate your dudes.
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>>143887225
They have the meme warhounds
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>>143886813
cool thanks
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>>143887141
Run them around the battlefield for a while, make them come to you, once they're exhausted they'll be easier to break.
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>A massive invasion is en route
>en route
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>>143884953
Wait, seriously? That's just retarded.
>>
I think it would be a much needed buff if Handgunners/Thunderers did more damage to non-armoured targets.

They're basically useless in the middle of the battle anyways because they're going to be tied-up or behind your lines, so they should do more damage to all units overall to make up for the fact that they can't fire over your own troops.
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I love the quest battles
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>>143887556
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>>143883447
Monsters aren't particularly armored. You have armor penetration damage and anti-monster damage they don't really have the same purpose although armor pen is good for everything
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What does poor penetration mean for spells? Armor penetration?
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>>143886440
rad
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>>143883237
I'm not going to form an entire army of low tier doggies just to deal with one faggot
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>>143887367
>>143887358
When the Chaos Warriors spawned in my game (not the norscans) they didn't have any warhounds.
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first dwarven playthrough


get missions to sack 3/3 5/5 settlements. Cant find the secundary objectives. where are they? I can only find the grudges
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>>143883925
They're not even early game filler as you can get chaos warriors practically immediately
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>>143887556
>>
SUMMON THE NEW THREAD
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>>143887720
Me too, it's always a bit of a shame when I get to them with too strong an army though.
>>
where's the new thread?
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>>143887820
The ability to pass through units it hits.
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>>143888456
>>143888456
>>143888456
NEW THREAD
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>>143888314
They're quite clearly already on said shores tho
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>>143884925
I don't flank with Thunderers.

I deploy my infantry with gaps between them large enough for my thunderers to shoot through, but narrow enough to prevent enemy units from slipping through my lines.
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>>143888256
In the mission tab, the same with the victory conditions, you should see the secondary objectives numbered on the left, under the hammer/main quest
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Has anyone done the math on how much ethereal is worth compared to normal armor?
>>
>tfw Middenheim has been under almost constant siege for 40 turns, with Varg, Skaeling and Rebels alternating who is monster of the week
Just let me build the tier 3 walls so I can murder you all even faster ffs!
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>>143889154
This never works against trolls or chariots/dogs, they will immediately go for that gap.
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