[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/fog/ - Fallout General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 775
Thread images: 130

File: Gunfighter-Ballads-Robbins-CD.jpg (65KB, 400x405px) Image search: [Google]
Gunfighter-Ballads-Robbins-CD.jpg
65KB, 400x405px
Big Iron Edition

>CK
http://www.creationkit.com/fallout4/index.php?title=Main_Page

>Fallout 4 General Information (Read Before Asking Questions)
http://pastebin.com/UkxVHYQB

>Vault Dweller's Survival Guide Links
http://pastebin.com/x1yeAmcP

>The Art of Fallout 4
https://mega.nz/#!vQkWVLpD!nBOiJBqgYriOJNkjU8OqxSFOfpKJHYWT6wZunopd6Fg

>Fallout 4 Item IDs
https://docs.google.com/spreadsheets/d/1J9quAMtGK70aptz0t5teqWHGZJ9T9uvJmzNEBJEB36Q/htmlview?usp=sharing&sle=true

>Fallout 4 Legendary Effects & IDs Guide
http://pastebin.com/qg0KhsCA

>Fallout 4 Settlement Mods & Information
http://pastebin.com/QJquVveh

>CBBE Links & Outfit Studio Guide
http://pastebin.com/GG0n8K62

>Fallout 4 Mods By /fog/ And/Or Removed from Nexus
http://pastebin.com/6kGZaPiy

>HELP! THE NEW PATCH BROKE MY MODS!
http://pastebin.com/dfRatvDc

>Fallout 3/NV
http://pastebin.com/wVAqLvCD

>Archive
http://boards.fireden.net/vg/search/subject/fog/

>/aco/ Thread
>>>/aco/fallout (nsfw)

>/y/ Thread
>>>/y/fallout (nsfw)

Pre-War Thread: >>143571797
>>
I'm gay for Richter.
>>
>worst song from NV edition
Great, I can't even escape that fucking song when I quit the game.
>>
File: 20160527212748_1.jpg (61KB, 1280x720px) Image search: [Google]
20160527212748_1.jpg
61KB, 1280x720px
>>143637565
it's still better than El Paso.

https://www.youtube.com/watch?v=7UVVS5-9HvA

Also, I'm slowpoking hard on this I'm sure, but it seems like fish are still around and don't look half as bad as those buckets filled with their corpses make them look.

Kind had hoped fish had "devolved" into something like the coelacanth, but that's just me.
>>
File: ScreenShot0.jpg (2MB, 2560x1440px) Image search: [Google]
ScreenShot0.jpg
2MB, 2560x1440px
Is DarnUI always like this or is it installed incorrectly, the selection box is overlapping some of the letters and when I spoke to some guy in Primm it was completely fucked and had a scroll bar with just 4 options present instead of showing them all visible at once?
>>
>>143637725
Oh, that must be one of the songs that didn't play before they patched the radio. I gave up on radio in NV because Wayne Newton's voice fucking irritates me, even more than happy radio nigger did in 3.
>>
How good are shotgun turrets in cramped areas like hangman's alley? Worth building one over a heavy machine gun or heavy laser turret?
>>
File: 20160528005444_1.jpg (144KB, 1600x900px) Image search: [Google]
20160528005444_1.jpg
144KB, 1600x900px
What should I name it?
>>
>>143638019
Superior German Engineering.
>>
>>143638019
Does the second projectile also do radiation damage?
>>
>>143638019

Double Penetrating Bitch
>>
>>143638329
>Torgue prefix on a legendary Hyperion weapon
>>
File: 1463599817670.jpg (377KB, 1365x2048px) Image search: [Google]
1463599817670.jpg
377KB, 1365x2048px
>>143638004
You know, I admit I can't say with certainty. I mean I've used shotgun turrets before in my own hangman's alley, around the ground floor of the castle for when synths relay in (not really a problem anymore, I guess), and recently put a pair up at Echo Lumber yard.

But normally they end up as a combined fire sort of thing.

I guess they're pretty effective in hangman's. of course I also sealed up all other entrances besides the front gate on my hangman's so it's not like any raiders or gunners are getting in any other way.

Actually, that is funny, when I think about it; Hangman's alley is the only settlement where attackers will spawn OUTSIDE the green border.
>>
>>143638019
Gun.
>>
>>143638582
I've seen attackers spawn inside and spawning inside one of the buildings where I have to use tcl to kill otherwise the quest doesn't complete. Usually only one doing that second thing though.
>>
>>143638582
>>143638661
Addendum, how fast do they fire and how big is the spread?
>>
File: Fallout4 2016-05-28 17-39-08.jpg (2MB, 1920x1080px) Image search: [Google]
Fallout4 2016-05-28 17-39-08.jpg
2MB, 1920x1080px
Spooky
>>
File: 1464322803761.gif (2MB, 640x480px) Image search: [Google]
1464322803761.gif
2MB, 640x480px
>>143638917
> too spooky
>>
>>143638917
It is an upgraded servoskull.
>>
File: Fallout4 2016-05-28 17-39-26.jpg (1MB, 1920x1080px) Image search: [Google]
Fallout4 2016-05-28 17-39-26.jpg
1MB, 1920x1080px
>>143638987
She didn't ask to be made this way.
>>
File: 1462962502198.jpg (86KB, 640x474px) Image search: [Google]
1462962502198.jpg
86KB, 640x474px
>tfw you will never experience play NV the first time again

Fallout 4 is fun, but all the quests and characters scattered everywhere in NV made exploration fun, like discovering the Hidden Valley and finding the Brotherhood
>>
File: 9sxHPBx.gif (992KB, 250x250px) Image search: [Google]
9sxHPBx.gif
992KB, 250x250px
>>143639103
fucking hell xD cant even lookm at it seriously
>>
>>143639110
>Fallout 4 is fun, but all the quests and characters scattered everywhere in NV made exploration fun, like discovering the Hidden Valley and finding the Brotherhood
I burned out on NV years ago so my memory might be wrong, but wasn't it a requirement to recruit Victoria before you can meet the Brotherhood?
>>
>>143639110
People praise Fallout 4 for exploration because there's a lot of it, but all the locations despite looking cool are just raider/ghoul/mutant dungeons and hangouts with no real substance. And if you're lucky enough to find an NPC or quest, you KNOW it's just going to be "Clear out these raiders/mutants"
>>
>>143639239
No, you could join them, but you had to do a quest first.
>>
File: 1460588244682.jpg (48KB, 736x681px) Image search: [Google]
1460588244682.jpg
48KB, 736x681px
>>143639175
>xD

kill yourself my man
>>
>>143639175
Calm down.
>>
>>143639241
You say that like there was any other sort of location in NV. What NV had was a plethora of quests to find, not exploration worth any more than Fallout 3 or 4.
>>
>>143639110
i prefer the anims of some of NV weapon stances.
they hold the guns so odd in fallout 4
> no gun stock to shoulder
> no cheek on gunstock
>>
>>143639239
>>143639259
you can discover them and then they force you to do a quest

>>143639241
yeah that's my main issue with it, I have played it for 180 hours and found every location without using a guide, and most places are unique just because of their terminal entries and not much else
>>
What are the best gun-mods for fo4?
I want to shoot shit with fun weapons.
Also how do you get multiple ammo tipes, mod too?
>>
>>143639315
Your reward for exploring in NV was finding new towns and locations with NPC's and quests in them.
Your reward for exploring in Fallout 4 is another repetitive shootout.
>>
File: 1463817194285.jpg (282KB, 1258x783px) Image search: [Google]
1463817194285.jpg
282KB, 1258x783px
>>143639263
that settlement needed help.
i actually also cant wait for a DUST type mod from NV for fallout 4, anyone else feel that?
>>
File: 20160528014530_1.jpg (361KB, 1600x900px) Image search: [Google]
20160528014530_1.jpg
361KB, 1600x900px
This is actually kinda neat, more vaults should have stuff like this
>>
File: 1461266578971.jpg (238KB, 766x932px) Image search: [Google]
1461266578971.jpg
238KB, 766x932px
>>143639535
there should be more vaults in general, they almost always are the most interesting locations
>>
>>143639535
Considering who it was made for, maybe only 1 or 2 more have it that wasn't in any previous fallout games.
>>
>>143639562
Fallout 4's Vaults were pretty shitty. 81 was almost good, but it really feels like it only exists as a vessel to carry that one quest about the molerat disease. Wasn't even a very good quest.
>>
>>143639647
118 a best Vault.
>>
File: 57927-1-1424796519.jpg (361KB, 800x600px) Image search: [Google]
57927-1-1424796519.jpg
361KB, 800x600px
>>143639448
like instead of waking up after kellog took your kid normally you wake up
hundreds more later than you were planned too?
having scarce weapons/ammo/food
and having fuck all people there?
>>
>>143639647
Yeah the vaults in 4 were a huge letdown, and it's not like Bethesda can't do decent ones, most of them in 3 were pretty neat. The only one in 4 I found at all interesting was the one under the school.
>>
http://puu sh/p7QxM/8f3b0bcc8a.webm

Finally got this working. Now you can play a character with anger issues.
>>
>>143639752
More like something the Institute did backfired horribly and turned the Commonwealth into a shithole

Or fuck, Synth uprising like Harkness warned them about, they started hunting down humans with extreme prejudice.
>>
>>143639874
its a damn nice kind of idea
>>
>>143639864
>The resource you requested could not be found.
>>
>>143639963
Put a . between the puu and the sh newbie.
>>
>>143639864
>Wait there.
>FUCKING KILL!!!!
>>
What's the verdict on the neo-Survival?
>>
>>143639864
>one step closer to a full retard playthrough
Noice.

>>143640139
Needs tweaks IMO, but it's streets ahead of the old version.

It's better than NV's Hardcore mode too, though I'm sure that saying so will trigger some people.
>>
>>143639864
needs more variety in the lines
>>
>>143640209
I think hardcore mode handled the actual needs better, with different food/drinks filling you up different amounts instead of it being a flat "you are peckish, intake 1 unit of food" regardless of it that food comes from fresh grilled Venison rib or 200 year old uncooked mac & cheese readymeal.
But having more than just the needs is a big improvement, it actually makes the world more dangerous to be in rather than just needing to top yourself off every few hours.
>>
File: C1ABVYU.png (531KB, 616x928px) Image search: [Google]
C1ABVYU.png
531KB, 616x928px
Anyone else get crazy stupid long quicksave and times on this DLC?
>>
>the mechanist is a mexican female

take that cis males
>>
>>143639562
It's a good thing we get like 5 vaults.

Ooooh boy
>>
File: 20160528021643_1.jpg (322KB, 1600x900px) Image search: [Google]
20160528021643_1.jpg
322KB, 1600x900px
Should I use Conquest to turn the vault into a settlement?
>>
>>143640791
nah got fallout 4 on my ssd
>>
>>143641214
what's conquest?
>>
File: 20160528023119_1.jpg (213KB, 1600x900px) Image search: [Google]
20160528023119_1.jpg
213KB, 1600x900px
>>143641214

Awww, the beach is out of range from the entrance

>>143641429

Mod that lets you settle anywhere
>>
Fuck yes. Maybe then the pathetic selection of guns will actually feel reasonable. My only hope for a DUST style mod is that the NPCs don't get infinite ammo again.
>>
>>143641520
And it functions alright? Doesn't break or fuck up anything important?
>>
>>143641590
seriously they need to port the old new vegas gun mods pack to fallout 4
>>
File: 1463543665007.jpg (96KB, 900x714px) Image search: [Google]
1463543665007.jpg
96KB, 900x714px
>>143641783
I'd pay $15 for that
>>
File: 1464410420206.png (216KB, 277x321px) Image search: [Google]
1464410420206.png
216KB, 277x321px
>>143641783
New Vegas? What's that? Never heard of it, not interested in making DLC for things that don't exist.
>>
>>143641918
don't give them the idea again
>>
>>143641783
Fuck man that's one of the main reasons I couldn't get into FO4. If you wanted to play a pistol character, you could choose between three fucking guns. hurr modding makes them so different though because there isn't one objectively best mod.
>>
Fallout 4 is a good game.
>>
>>143642082
new vegas definately held its own in that regard, i loved the seemingly massive variety of guns they had in it, but fo4 just has what it has. even there chance to fix it they keep fucking up because
> they cant be fucked doing it
>>
>>143642181
THIS IS A PERSONAL ATTACK ON ME AS A NEW VEGAS FAN REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>143642215
what if I told you....

all fallout games are pretty good in some way
>>
>>143642181
New Vegas is a good game
>>
>>143642290
I'd point you at BoS and ask you to make that assertion again, motherfucker.

I've enjoyed all the others to some extent.
>>
>>143642305
THIS IS A PERSONAL ATTACK ON ME AS A FALLOUT 4 FAN REEEEEEEEEEEEEEEEEEEEEEEE
>>
>>143642376
What's funny is that Fallout 4 actually takes after BoS more than any other Fallout game.
>>
>>143642445
>people are making fun of Obsidiot v Bethesdrone arguments
>better throw shade on Fallout 4
Go back to bed America, this thread is so comfy when you're asleep.
>>
>>143642583
What? I'm not, it's true. Where do you think the whole perk chart system came from? They lifted it directly from BoS
>>
>>143642664
By that logic New Vegas takes more after Fallout 3 than any other Fallout.

People enjoying Fallout 4 does not mean they like New Vegas any less, so unbunch your panties.
>>
>>143642778
>By that logic New Vegas takes more after Fallout 3 than any other Fallout
Except it takes after 1 and 2

>People enjoying Fallout 4 does not mean they like New Vegas any less, so unbunch your panties.
I didn't even say anything about New Vegas, I was just pointing out that Fallout 4 adopted more design elements from BoS than other Fallout games because someone mentioned BoS. Why does this make you so butthurt.
>>
https://www.youtube.com/watch?v=CYpYgq-Ln_c

>for the players
>>
File: 20160528030935_1.jpg (387KB, 1920x1080px) Image search: [Google]
20160528030935_1.jpg
387KB, 1920x1080px
>know there is at least one mine in or around that building
>walking up carefully to pick up for later use
>cricket just fucking runs out and steps on it
>half of my body is now crippled
This will be my one and only time using a doctor to fix my shit
>fuck dehydration by stimpacks
>>
>>143582114
First 3 hours of ever playing FO4, I have a very hard time taking out a Mirelurk that would drop be 80% per hit, it finally dies (from someone else's gunfire), turn around and this is what I see.
>>
>>143643287
>vaultboy accepting his fate
>>
>>143642885
>Except it takes after 1 and 2
But it doesn't, it's 3D in its presentation which is very Fallout 3.

Arranging the perks on a chart doesn't mean Fallout 4 is more like BoS than any of the other games. It's clearly Fallout 3's successor in tone and spirit, just like you argue NV follows 1&2.

And if you were a real fan you'd still think NV was shit because it had a few jokes in it, filthy fucking casual.
>>
>>143643386
>Arranging the perks on a chart
It's literally the same exact system. They removed traits and most skills, while turning the few remaining skills into perks. Perks span across each SPECIAL stat, and you level the perks up. It's identical in gameplay design.
>>
>>143643351
Oh you fucking bet. I had never met a super mutant before this, so I got the fuck scared out of me. The screenshot taken was accidental due to me flinching and hitting the binded button on my mouse.

I had made a quicksave while sneaking up on the Mirelurk, was also my only save, so I had to sneak away, let the mutants kill it, and end up running for my life because Dogmeat engages any enemy of any size.

also pictured: first encounter with power armor enemies. Turns out he had a fatman too.
>>
>>143643636
It may be identical in presentation, but gameplay goes beyond the level up screen. I know this is shocking to you, but some of us consider the whole of an RPG, not just the stat system.
>>
>>143643812
>but some of us consider the whole of an RPG, not just the stat system
The RPG elements basically hang directly from SPECIAL, perks, and skills. They're utilized for everything you do in the game, it's a lot more influential than you seem to think.
>>
>be nora
>Vadim asks me if I've been in a barfight before
>say I can hold my own
>MacCready says "He is telling you the truth"
>"he"
What the fuck MacCready
>>
>>143644015
Clearly you're using the wrong character
>>
File: duur.png (266KB, 450x577px) Image search: [Google]
duur.png
266KB, 450x577px
>>143644015
NOT INTERESTED IN DISCUSIN HOW REAL THINGS SHUD BE NERD
>>
>>143643956
>le stats are all that matter meme
I bet you still like 2nd Edition Advanced Dungeons & Dragons.
>>
>>143644141
What? Pretty much everything you do in these games utilize your stats.
>>
>put curie in a synth body with whats her face
>Curie was just pimped out with a new assaultron chassis
>turns into a mr handy during the cut scene
Gg
>>
>>143644015
>MacCready
>not a retard
>>
File: 1461363169069.png (258KB, 549x560px) Image search: [Google]
1461363169069.png
258KB, 549x560px
What's the best thing to do with the decontamination thing in the Children of Atom thing?
>>
>>143644660
>annoy cultists
>free rad removal in radiation central
Your call bro, but if you don't have a way to deal with radiation you probably shouldn't be in Far Harbor anyway.
>>
>>143644660
If you repair it to decontaminate you, it only seems to work once, any subsequent button presses don't remove your rads, they just spray you with useless water.
>>
File: 1411909608992.png (87KB, 300x291px) Image search: [Google]
1411909608992.png
87KB, 300x291px
>play Fallout 4
>miss the RPG and fun exploration of NV

>play NV
>miss the smoothness, graphics and gunplay of F4

RRRREEEEE
>>
>>143644932
J-j-just wait for Fallout 4.5 by Obsidian
>>
>>143644932
It's almost as if neither game is perfect and the best Fallout would be a blend of the two...
>>
>>143644732
I'm loyal to Atom though, i just don't want to hurt people

>>143644839
it only works once?
>>
>>143644993

In the end though, the only pros F4 has over NV is superficial, and not mechanical. I'd replay NV any day over F4.
>>
>>143644995
Atom cultists are either blessed by Atom (AKA immune to rads) or they use the cult's secret brew to remove radiation.

Not to mention radiation is holy to them.
>>
Anyone remember that guy doing a mod based on /fog/ like 2 years ago? I think it was called "/fog/ton", did he ever finish it?
>>
>>143645046
>not mechanical
Go aim and shoot a gun at an enemy in New Vegas, then do the same in 4 with an equivalent weapon.

If you can tell me after that experience that 4 has no mechanical improvements over New Vegas then you should really re-evaluate your life and how much the superiority of one video game matters to you.
>>
>>143644995
>it only works once?

It certainly doesn't seem intentional, I assume it's just a glitch.
>>
>>143644993
Neither are perfect, but one is undeniably better than the other.
>>
>>143645167

That's superficial. Mechanics is the underlying system that contributes to gameplay, like conversation branches, stats etc.
>>
>>143645167
Fallout 4 has better shooting mechanics.
New Vegas has better literally everything else, including the more important aspects such as role-playing.

I'd say Fallout 4 has better FPS elements as a whole, but it has significantly less gun related perks and fewer guns than New Vegas.
>>
>>143645187
Have you tried exiting and re-entering? It may be once per cell loading or something like that.

>>143645201
No shit NV is better, but that doesn't mean Fallout 4 doesn't embarrass it in other areas. Admitting 4 has superior combat isn't going to retroactively remove the fun you had with NV bro.

>>143645225
>shooting does not matter in a game where first person shooting is the majority of the combat
Keep moving those goalposts friend.
>>
File: 1365729877806.jpg (115KB, 591x530px) Image search: [Google]
1365729877806.jpg
115KB, 591x530px
>>143645167

>F4 is a good game because you can pew pew easier than it's predecessors
>>
>>143645296

>first person shooting is the majority of the combat

Using vats in F3 and NV was way more fun than the simplistic combat in F4. And the fact that combat makes up a huge majority of F4 really says alot about the game.
>>
File: 1449953646382.png (352KB, 595x584px) Image search: [Google]
1449953646382.png
352KB, 595x584px
>>143645167
>you should really re-evaluate your life and how much the superiority of one video game matters to you
Or maybe people just have opinions and prefer one thing over another thing.
>>
>>143645313
He never even called the game as a whole good, just stated the undeniable fact that the gunplay is far superior to NV's.
>>
>>143645313
>>143645370
Sweet Jesus, did Bethesda kill your parents and burn down your house when you were kids? Can you not just admit that Fallout 4 destroys New Vegas in this one area? Nobody but the saltiest of NMAfags will care if you anonymously acknowledge this fact.
>>
>>143645478
See:
>>143645289
>>
File: california meme.gif (604KB, 1412x1063px) Image search: [Google]
california meme.gif
604KB, 1412x1063px
Hey lads,

I haven't played this game in months. I stopped playing back in Feb, both because I needed to focus on some classes and I wanted to wait for the GECK to release. Fucking took the lazy cunts long enough.

Anyway, now that it's summer break, and the ck is out, what are some recommended/necessary mods?

I trust your recommendations more than the fucking Nexus recommendations.
>>
>>143638019
Lazer Blazter.
>>
>>143640791
Nope.
>>
>meet chinese submarine captain
>install the nuke first and try to run
>feet are magically rooted
>death

Why can't I blow up this commie scum?
Also his mandarin is fucking stupid., literally google translate level.
>>
Who /lowFoV/ here?

Shit's more realistic. You can't look to your left and right without turning your head.
>>
File: 1446647604796.png (27KB, 736x168px) Image search: [Google]
1446647604796.png
27KB, 736x168px
>>143645767
>>
>>143645791
Realistic if you're wearing a fucking ski mask maybe
>>
>>143645803

It's like Bethesda never read Foucault.
>>
>>143645865
What fov do you play with?
>>
File: george lucas2.png (114KB, 225x207px) Image search: [Google]
george lucas2.png
114KB, 225x207px
>>143639752
>>143639448
>actually praising artificial difficulty incarnate: the mod
>>
>>143645791
Sometimes Ill play at 50 for a while if walking through downtown but it gets taxing on my eyes so its never for very long. Still pretty cool to have the city loom and sprawl out before you.
>>
>>143645910

140
>>
>>143645874
I'm 100% convinced they've never played 1 or 2
>Using the Wiki as reference for lore
>>
>>143645927
DUST was a neat premise but executed poorly, a version for 4 that takes criticism for the original into account could be a lot of fun.
>>
>>143645910
I'm the guy you responded to, and 110.
>>
>>143645546
>>143645546
Wow, no one is going to respond to me?
>>
>>143646089
There aren't any mods that really fix Fallout 4 yet, it's a lot more fucked than any Bethesda game has ever been. There's just a few of the usual ones to ease the pain, such as UI improvements.
>>
reinstalled the game and applied the 3dm crack for the last patch

script extender works now

SUCK IT JEWS
>>
>>143646942

though now I have the "new downloadable content has been downloaded" message popping up every time I start
>>
>>143644932
>Fo4.5 by obsidian and bethesda
>Fo4's dioaloge and story
>NV's gameplay
JUST
>>
>>143647303
Are you actually implying NV had bad gameplay? Or are you one of those retarded mouthbreathers who say "gameplay" but actually mean "gunplay"
>>
>Why BethSoft's games will be shit from now on: Target audience + casual video game players
>>
>>143647595
who are you quoting?
>>
>>143647595
Hello 2005, how are things back there.

FYI you're going to get a black President of the United States. No, that is not a joke, put fifty bucks on it with a bookie and make major scratch.
>>
I have a Brotherhood character wielding a flaming sword in heavy metal armor. Two questions: Can I save Synth Shaun without being a complete hypocrite and at what level does heavy metal armor start showing up?
>>
File: OK. (2).jpg (110KB, 508x886px) Image search: [Google]
OK. (2).jpg
110KB, 508x886px
>mfw I realize that the console ingame practically gives you Omnipotence, Omnipresence and Omniscience
>>
http://www.nexusmods.com/fallout4/mods/1720/?
>1,058 people liked this enough to endorse it
>>
>>143647509
I meant gameplay, because if it was gunplay then it'd be suicide-tier
>>
>>143648000
NV had good gameplay though. best of all the 3D Fallouts by far. It was actually an RPG, unlike 3 and 4.
>>
>>143647990
It looks cool.
>>
>>143647935
The console is CHIM.
>>
>>143638917
what ENB/sweetfx?
>>
Are there any unique Shishkebabs?
>>
>>143648339
Yeah, the quest at Finch Farm has it as a reward.
>>
>>143648175
The Role playing is dead as soon as bethesda makes the dialog and story.
The Roll playing is still solid. So overall worse NV.
>>
File: Fallout4 2016-05-12 12-43-17.jpg (2MB, 1920x1080px) Image search: [Google]
Fallout4 2016-05-12 12-43-17.jpg
2MB, 1920x1080px
>>143648284
Reshade. Technicolor Process 4
>>
>>143645478
Not that guy, but I don't see it. I don't see much difference between the shooting other than aim down sight actually mattering. The only other difference is the animations, which is still superficial. Hell, I'd say the gun play is worse. While crafting-as-progression is a good idea, they implemented it as straight upgrades instead of changing how guns feel and perform. combine this with an abysmally low number of base models, zero unique legionaries (they're just enchantments, come the fuck on), and you get fuck all in the way of variety. The real difference comes in in how AI works. Instead of walking sideways or be-lining straight for you, they can take cover and react dynamically. That is where fallout 4 beats New Vegas, but everything else is objectively worse.
>>
>>143648770
>I don't see much difference between the shooting other than aim down sight actually mattering.
ADS matters in NV too, it's just that it's still a crapshoot as to whether your perfectly lined up shot veers off course due to the RNG element. It's the same problem you got from Morrowind's melee combat, in that you can 100% be aiming at somebody and attack but it'll whiff and you'll do nothing.

>Hell, I'd say the gun play is worse.
This is the one place where Fallout 4 cannot be ranked below NV. Variety? Sure, NV gets it. Uniques? No doubt NV again.

As for blowing off the more dynamic AI, it makes a big difference. When I went back to NV the first time after playing 4 I was considering my angle of attack a lot to deny enemies cover until I remembered they wouldn't use it.

REMINDER: Admitting the combat in 4 is better will not make NV any less fantastic, nor will it mean 4 is the better game.
>>
>>143645289
4 is better in most things NV is better in roleplay.
>>
File: 1461549036495.jpg (197KB, 1013x1218px) Image search: [Google]
1461549036495.jpg
197KB, 1013x1218px
>>143649365
>4 is better in most
lel okay Todd
>>
At what level can I find Heavy Metal armor?
>>
Do constructed containers in settlements reset after a while or can I savely store items in it?
>>
>>143648175
How was Fallout 3 not an RPG?
>>
>>143649732
They never reset. Scrap all preexisting containers in a new settlement first.
>>
>>143649796
Bethesda made it, and hating them is a meme that /v/ unironically embraces so hard that they spill over into /vg/ to shitpost.
>>
>>143649796
Okay I exaggerated a bit, Fallout 3 was an RPG, but not a particularly good one.
>>
File: smug space nono.png (240KB, 500x500px) Image search: [Google]
smug space nono.png
240KB, 500x500px
>>143649858
>>
>>143649949
How is Fallout 3 not a good RPG?
>>
>>143649858
Stop being a butthurt fanboy.
>>
>>143650027
It was really streamlined and dumbed-down compared to 1, 2, and NV. They removed a lot of mechanics and features that existed in the other games.
To it's credit though, I will admit it was a far better RPG than 4. Just not as good as NV.
>>
>>143650048
Ironic post of the decade.
>>
>>143650129
>To it's credit though, I will admit it was a far better RPG than 4
Lol no
>>
>>143650129
>Just not as good as NV.
Literally everyone here who wants to discuss 4 acknowledges that NV is the better game, some of us are just fucking over it after 1200+ hours played.

>>143650208
/v/ please return to your containment board.
>>
>>143650208
He's right

Fallout 3 had side quest with choices
And skill checks
>>
>>143650271
>Fallout 3 had side quest with choices
So does fallout 4

>And skill checks
So does Fallout 4
>>
>>143650208
Really? Fallout 3 wasn't great but at least it had a few decent side-quests and actually had fucking dialog and skill checks for skills and SPECIAL.

>>143650256
>Literally everyone here who wants to discuss 4 acknowledges that NV is the better game, some of us are just fucking over it after 1200+ hours played.
Hey, he asked me a question, so I answered.
>>
>>143650297

Fallout 4 has charisma skill checks and one intelligence skill check. At no point does your medical experience, for example, come in handy. Nor do any other stats have a skill check.
>>
>>143650297
This. Fallout 4 is RPG lite, but it's still an RPG.

Your role is restricted to that of a parent searching for a stolen child, but that's a problem for another shitpost.

>>143650317
Fair enough senpai, it just seems like the reactionaries here like to take "I enjoyed this part of Fallout 4" to mean "NV SUCKS I MEAN LIKE FUCK WHY WOULD YOU TALK TO NPCS ALSO AVELLONE IS A FAG AND SAWYER KILLED MY COUSIN IN A DRUNK DRIVING ACCIDENT."
>>
File: flirt.jpg (578KB, 1704x958px) Image search: [Google]
flirt.jpg
578KB, 1704x958px
>>143650297
Nearly every single quest in all of Fallout 4 is literally just sending the player to clear out dungeons.
And there's a pathetically small number of skill checks. Firstly, only Charisma has speech checks in dialog. Secondly, the only skill check for a quest in the game is the flying ship with robots.

And even if you DO get a speech check in dialog for a quest, it doesn't fucking matter because whether you pass or fail, it still leads to the same ending and response regardless. How can you defend this?
>>
File: 1451368245257.png (52KB, 534x550px) Image search: [Google]
1451368245257.png
52KB, 534x550px
>>143648274
Careful, Anon. Don't let any of the lorefags hear you
>>
>>143650378
Fah Habbah has a medical skill check.
>>
>>143650434
> it just seems like the reactionaries here like to take "I enjoyed this part of Fallout 4" to mean "NV SUCKS I MEAN LIKE FUCK WHY WOULD YOU TALK TO NPCS ALSO AVELLONE IS A FAG AND SAWYER KILLED MY COUSIN IN A DRUNK DRIVING ACCIDENT."
That's not even what happened. Someone outright implied New Vegas had bad gameplay.
>>
You can raise one stat permanently above 10, which one do you choose and why?
>>
>>143650531
All of them, but I put my CHA to 12 because more settlers means mo' caps.
>>
>>143650474

And it only took three DLC.
>>
>>143650660
Basedthesda spoil us.
>>
>>143650317
>Fallout 3 wasn't great but at least it had a few decent side-quests
No it didn't.

The ONLY good side quest in Fallout 3 was Tenpenny Tower.

Even Diamond City Blues in Fallout 4 blows 90% of Fallout 3's side quests out of the water.

>and actually had fucking dialog and skill checks for skills and SPECIAL.
And Fallout 4 objectively has more speech checks then Fo3 did, since, you know, every speech check in Fallout 4 is a SPECIAL + perk check.

Also
>modern 3d non isometric RPG
>Still using skill checks
>Skill checks, which are an archaic and antiquated means of determining success in games that were otherwise too primitive to just show it.
Most skill checks have no reason to exist anymore because technology has greatly improved to the point you can just DO things.

You don't need skill checks to determine if you can spot a trap, because now they can just model the trap.

You dont need skill checks to find hidden messages in notes, because now you can just read the note and find it yourself.

You don't need skill checks to steal shit because now you can just steal it yourself.

Newer RPGs SHOULDN'T HAVE as many skill checks as older ones, because most skill checks in older RPGs were just them trying to make up ways to determine success in their very limited graphical/gameplay constraints.

The only games that should have as many skill checks are one designed to purposefully be like the older ones, such as Pillars
>>
>>143650531

Endurance. Never gonna keep me down.
>>
>>143650692
>The only good side quest in Fallout 3 was Tenpeny Tower
That's wrong tho
>>
>>143650660
>element missing from base game returns in DLC
>FUCK THIS SHIT GAME SHIT WORLD 2/10 DRINKING STUFF FROM UNDER THE SINK
>>
>>143650434
>Your role is restricted to that of a parent searching for a stolen child, but that's a problem for another shitpost.
Just like your role in
-Fallout 1 was restricted to a Vault Dweller trying to save all his friends/family in the Vault from dying of dehydration

-Fallout 2 was restricted to a tribal trying to save his friends/family from dying due to thier failing village

-Fallout:Tactics was that of a new recruit to the BoS spearheading their expansion operations

-Fallout 3 was that of a son looking for his father

-New Vegas was that of an established Courier looking for the man who shot him.

Welcome to literally every Fallout game
>>
>>143650784

Truthfully, the skill checks aren't my worst problem. I'd have liked more factions. Children of Atom, Forged, and Gunners should all have been paths you could take to complete the main quest, for example.
>>
>>143650503
>Someone outright implied New Vegas had bad gameplay.
Its not like combat in new vegas was good.

Adding ammo types was fun, but it still was just an upgrade of fallout 3.
>>
>>143651004
>Children of Atom, Forged, and Gunners should all have been paths you could take to complete the main quest, for example.
Not him, but none of that makes any sense.

That's like saying you should have been ale to beat New Vegas by siding with the Kings, or the Khans, when neither are in any sort of position to topple the other factions.
>>
File: 1417052727848.png (28KB, 380x250px) Image search: [Google]
1417052727848.png
28KB, 380x250px
>>143651004
>>143650784

I hated the really, really boring dialogue and characters to be honest.

All the quests just felt samey, with zero black humor.
>>
What is everyone using as far as mod managers go?
>>
>>143651004
You can feel the cut stuff for the factions, can't you?

Gunners having so many named characters just screams that they were intended to be more than army themed raiders, and everything people say about them is that they're cutthroat mercs but not straight-up raiders.

>>143651089
>humor
Please leave this NMA approved thread, there are no jokes in the post-apocalypse.
>>
>>143651057

None of them are in any position to topple the other factions because they don't have the Sole Survivor helping them. You're perfectly capable of crushing all the other factions by yourself.
>>
>>143651134
>Gunners having so many named characters just screams that they were intended to be more than army themed raiders,
That's like saying Talon Company having named characters and background with contracts and stuff in Fallout 3 meant they had cut content.

It doesn't.

>and everything people say about them is that they're cutthroat mercs but not straight-up raiders.
Actually, everyone says they are no better then radiers.

When Gunners attack your settlements, settlers will say Gunners are nothing more then better armed raiders who attack anyone they feel isnt strong enough to defend themselves.

Piper, Preston, the BoS, and several others express this same opinion as well.
>>
>>143651245
Really, the only differences between gunners and raiders in general is that they use less chems, are better equipped, and have a military-themed hierarchy instead of the raider one.
>>
>>143651219
You could say the same thing about the courier.
>>
>>143651470
That and they do take jobs when payed enough, raiders don't take jobs at all.
>>
>>143651514

I do say the same thing. The player character is consistently able to kill every living thing he or she encounters. No reason that I couldn't raise the Forged, for example, to heights of power unimagined by any Raider group.
>>
>>143651019
At least NV figured out how to put actual sights on weapons?
>>
>>143650692
>And Fallout 4 objectively has more speech checks then Fo3 did, since, you know, every speech check in Fallout 4 is a SPECIAL + perk check.

only because there's three checks in every

> gib moni
> okay 200 caps
> I report u
> fine, 300 caps but you're pushing it
> huehuehue
> okay, 400 caps and that's final

conversation
>>
>>143651642
Not him, but then you are retarded.

The Forged are nowhere near the level to become that powerful, even with the PC's help.

The PC's are special snowflakes, but they aren't that level of Gary Stu
>>
File: 1461723270450.jpg (61KB, 652x441px) Image search: [Google]
1461723270450.jpg
61KB, 652x441px
Why wont Cait stand up? Did I give her too much equipment?
>>
>>143651739
>pls help my addict friend won't get up
Gotta inject adrenaline directly into the heart.
>>
>>143651714

The Forged could be, with the right guidance.
>>
>>143651713
>And Fallout 4 objectively has more speech checks then Fo3 did, since, you know, every speech check in Fallout 4 is a SPECIAL + perk check.

What?
>>
>>143651816
No they really couldn't.
>>
>>143651739
Probably you hit a bug where she was down due to low HP, then you changed cells, and it gltiched her into a down state even when her HP is back to normal.

open the console, click on her, then disable/enable her, should reset it
>>
I don't know if I should continue my New Vegas Let's Play. Is there any demand for such a thing? I don't really bring much new to the table outside of my mod selection.
>>
Can a Children of Atom character be done? Or are there not enough noticeable changes to siding with them in Far Harbor to make building a character around it viable?
>>
>>143652225
Well you do get a hammer that is pretty rad.
>>
>>143651714
I wanted to agree the Forged is too small as a faction to be part of the main quest but then there is the Minutemen ending.
>>
>>143652225
changes in the base game, or just far harbor?
>>
>>143652301
The Minutemen however are a faction with a long history of helping people, and thus, would logically be able to rally people around a revival, whereas the Forged would not.

Total false comparison
>>
>>143652321

Both.

>>143652292

I know. And I see what you did there.
>>
>>143651245
>>143651470
I like the idea of the Gunners being an at least conceptually good group at first, a paramilitary organization out to make money but also help people while doing it. Used to be a more strict organization, but have been victims of a systematic fucking over at the hands of the Institute, who don't want any faction they don't aprove of to gain too much power, so they've been infiltrated by synths, who in addition to the lack of qualified leadership in general have lead to a leadership breakdown and failure among the Gunners, with low morale, poor leadership and bad influences allowing the once organized mercenary unit to become little more than well armed Raiders who occasionally take jobs.
>>
>>143652301
In their prime minutemen beat back super mutants.

In their decline they were able to fight the gunners until they fell apart.
>>
>>143652019
changed cells? what does that mean?
>>
>>143652432
>I like the idea of the Gunners being an at least conceptually good group at first, a paramilitary organization out to make money but also help people while doing it.
That would be rather pointless.

Its far more logical that whoever founded the Gunners found a large stash of pre-war military gear, and, the wasteland being the "dog eat dog", "whoever has the biggest guns wins", type world that it is, decided to exploit that gain for their own advantage.
>>
>>143650692
>every speech check in Fallout 4 is a SPECIAL + perk check.
Every speech check in Fallout 4 just uses Charisma to determine chance of success. It's by far the worst dialog system in any Fallout game, even BoS. And I'm not just saying that to be a jerk, I've looked up gameplay on Youtube.
>>
File: 1458334986177.jpg (58KB, 582x582px) Image search: [Google]
1458334986177.jpg
58KB, 582x582px
>>143652019
>open the console
last time I did that it stopped working
>>
>>143652615
>Every speech check in Fallout 4 just uses Charisma to determine chance of success.
There are several perks that help influence success chance actually.
>>
>>143652615
> It's by far the worst dialog system in any Fallout game, even BoS.
Lol no.
>>
>>143652636
You mean everything pausing when you open console? Because that is supposed to happen with everything resuming when it is closed.

If you mean opening console crashing your game then verify cache or something.
>>
>>143652650
Wait, you're counting perks like Lady Killer aren't you?
That's fucking golden. Every Fallout game has had speech checks for Lady Killer, except in other Fallout games, that speech check is a unique extra option that leads to an alternate path. Wheres in Fallout 4, Lady Killer only boosts success chance of the already existing Charisma checks when talking to female NPC's. Yet again, showing how Fallout 4's rendition of the dialog system is worse and more dumbed-down.
>>
>>143652551
I mean help people in a "the strong, and those with enough caps to hire the strong to help them, survive" kind of way. Not being a whole feel good and do it for free organization like the Minutemen are, but also not just pure Raiders.

Usually would keep to themselves defending their strongholds and attacking anyone who tried to fuck with them, unless they thought there was something to gain, such as being able to capture a settlement with minimal casualties like the battle of Quincy against a weak opponent, or they were payed to do it.
>>
>>143652848
no i play on xbox lol
>>
>>143652849
> except in other Fallout games, that speech check is a unique extra option that leads to an alternate path
Lol no.

In every Fallout game, the Lady Killer speech checks leads to the same path, with just a different line of dialogue getting you there.
>>
>>143652884
What you just described is how the Gunners work in game.
>>
one thing that happens with every fallout game is it takes fucking retards who normally hate things like country music and then suddenly this one sampled song is socially acceptable but all the rest of country sucks

tl;dr ur a bunch of hipster faggots
>>
>>143653078
Actually, the people who go around complaining that Fallout is now 3D and it used to be cool before it went mainstream are hipsters.

You're describing assholes.
>>
>>143652976
>the Lady Killer speech checks leads to the same path, with just a different line of dialogue getting you there.
Wrong. Lady Killer and Confirmed Bachelor gave you new options for unique rewards or alternate paths in quests.
Examples from the Wiki:
>One can talk the AntAgonizer into stopping her attacks on the town and ending her feud with The Mechanist. The Lone Wanderer also gets her costume.
>One can make Janet immediately fall in love with Jack during Young Hearts.
>One can flirt with Lady Jane to have her pay her debt to the Atomic Wrangler.
All of these give you alternate routes to take in quests.

Compare that to Fallout 4, where Lady Killer only increases chance to pass Charisma checks (Which 95% of the time are just asking for more reward money)
>>
>>143653214
>All of these give you alternate routes to take in quests.
HAve you played any of those quests?

regardless of it you use that or not you can get the Antagonizer to stop her attacks and give up her costume, get Janet to fall in love with Jack, and get Lady Jane to pay her debts.

Its the same fucking ending
>>
I remember a time when you could get new perks by finishing quests certain ways, not just by leveling up.
>>
File: 1458957611088.gif (770KB, 127x189px) Image search: [Google]
1458957611088.gif
770KB, 127x189px
http://www.nexusmods.com/fallout4/mods/14259/?

>when skyrim's best enb is made for fo4
>>
>>143653214
Pretty sure there is also a speech check for those.

I think the Dazzle one doesn't have a speech check.
>>
>>143653417
Last week when Far Harbor came out?
>>
>>143653417
>I remember a time when you could get new perks by finishing quests certain ways, not just by leveling up.
You mean like in Fallout 4 and Far Harbor?
>>
>>143653051
They way they work in game now is "Raiders who wear green"
>>
>>143653361
They're alternate routes. They actually let you solve quests through a variety of ways by letting the player use their skills, SPECIAL, and perks. It's called role-playing you faggot. Giving your character strengths and weaknesses gives you different ways to overcome a problem. That way you can role-play a Scientist by using Intelligence or Science checks, instead of being forced to shoot monsters.
That's one of Fallout 4's biggest weakness, the fact that nearly every single quest is linear and forces you to just clear out mobs from dungeons. You don't get to solve the quests in a variety of ways according to your character build.
Do you get what I'm saying?
>>
who locked grun in the thing? he seems nice. is he a supermutant follower?
>>
>>143638019
Volkssturmgewehr
>>
>>143653550
You mean like how charisma focused characters in Fallout 4 can get out of otherwise unavoidable fights by using their charisma stat to get people to stand down?

Or how hacking/lockpicking focused characters can open up shortcuts in a number of dungeons, allowing them to bypass a lot of enemy fighting.

Or how you can simply play a sneak based character, avoiding almost all fighting by simply sneaking past mobs until you reach the objective?

I can find many ways to use many skill to complete quest differently. Seems more like you have the problem of only taking the obvious SHOOT EVERYTHING! solution unless the game spoon feeds you options in dialogue.
>>
>>143653550
Not to a large extent they are both using charisma.

>You don't get to solve the quests in a variety of ways according to your character build.

There are quests that you do.
>>
Is Pickman's Blade a viable late-game assassin weapon?
>>
>>143653783
The game also needs to tell you the success rates of the dialogue.

The game is also responsible for stopping the player from save scumming.
>>
>>143653970
>The game also needs to tell you the success rates of the dialogue.
No it doesn't. Do you know how successful an attempt to persuade people IRL will be before you take it? no

>The game is also responsible for stopping the player from save scumming.
No it isn't. That's like saying ANYONE other then yourself is responsible for your actions.

They are not.

Its not the devs job to sit there and hold your hand so you dont willing and knowingly break the game by your own decision.

Jesus Christ man, what sort of nanny state do you live in to think that argument has any ground to stand on?
>>
>>143653783
>>143653876
>You mean like how charisma focused characters in Fallout 4 can get out of otherwise unavoidable fights by using their charisma stat to get people to stand down?
There's a few problems with this.
1. You ONLY get to use Charisma in dialog, when other Fallout games used a massive variety of perks, skills, and SPECIAL. That's already a massive disappointment and really slims down our options for character builds.
2. The vast, vast, vast majority of Charisma checks only let you ask for more caps. True there's a few occasions where you can use Charisma in quests, but they're incredibly rare. Worse yet, they don't even actually give you an alternate route, because people have found out that whether you pass or fail a speech check, it doesn't matter because the conversation still proceeds the same regardless. I posted an example:
>>143650436

>Or how hacking/lockpicking focused characters can open up shortcuts in a number of dungeons, allowing them to bypass a lot of enemy fighting.
I've found that typically, locked doors just give you loot and locked terminals just let you turn off turrets. Either way you're still forced to push through generic dungeons every quest.
These aren't even anything worse bragging about anyway, 3 and NV gave you these options too, and generally better.

>Or how you can simply play a sneak based character, avoiding almost all fighting by simply sneaking past mobs until you reach the objective?
Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.
>>
>>143654104
It was sarcasm.
>>
>>143654225
>Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.
A lot of those quests actually designate a "leader" that is the only one you actually need to kill, FYI.
>>
>>143654225
>1. You ONLY get to use Charisma in dialog, when other Fallout games used a massive variety of perks, skills, and SPECIAL
That's because most of those other perk/SPECIAL options in dialogue were either
A. Totally arbitrary
B. Could otherwise be solved via speech anyways

Which in turn devalued both the speech option, and the other option, by changing it from "something only one person with a playstyle can get" into "something anyone using basically any play style can get because theres so many ways to get it"

>Worse yet, they don't even actually give you an alternate route
Sure they do
-In The Big Dig the dialogue option lets you totally bypass the end fight by getting Bobbi to stand down. Where otherwise you would have to fight either her or Fahrenheit for Hancock's stash.

-Similarly, in Kid in the Fridge, you can use a speech check to convince Bullet and his gunners that either
A. You are protecting the Peabody family
B. The family has left entirely
Thus avoiding and otherwise unavoidable fight.

Just two I can name off the top of my head.

>Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.
Except they don't, only the radiant quests, which make up the minority of quests in the game, revolve around that.
>>
>>143637868
Finally someone else agrees with me. I didnt like the radio announcer in NV and everyone else did and started spewing shit whenever I said I didnt like him.
>>
>>143654225
Most dialogue checks were for free shit.

Examples aren't quite good when the games have a large amount of dialogue.

Also discussion was about mechanics rather than the writing.

>These aren't even anything worse bragging about anyway, 3 and NV gave you these options too, and generally better.

not really.

>Not when nearly every fucking quest in the game just involves you clearing out raiders, ghouls, or mutants.

Maybe you should do more than the radiant quests?
>>
File: 1426563506235.jpg (214KB, 746x718px) Image search: [Google]
1426563506235.jpg
214KB, 746x718px
I feel like the modding community is much smaller for Fallout 4 than any of the other Bethesda games. There are a few very, very impressive mods, like Niero's mods and Trainwiz's mods, but a lot of the popular mods are stuff you can make without the CE, and there isn't much in the way of plans from modders. Did the CE coming out take too long, and now people have lost interest? Or is it just too soon? Still, no WIPs or anything is concerning.
>>
>>143654589
A. Fallout has always had a far smaller modding community then TES

B. The mod tools just fucking came out, so OFC there aren't any impressive mods yet. Most of the good mods for TES/Fallout took a year + to make.
>>
>>143654514
>>143654568
The standard side-quests are just as bad as the radiant quests. I'm 158 hours in and there's only been one quest this entire time that wasn't "Go clear out raiders/ghouls/mutants"
I can't believe you people are actually defending the dialog system being dumbed-down and streamlined so fucking hard.
>>
>>143654742

I remember Moira Brown's sidequest the best of Fallout 3. I hated her and crushed her dreams for a perk most times, but you could use so many abilities to complete that chain.
>>
>>143654514
>less options are a good thing
This HAS to be bait, there's no way you're being serious.
>>
>>143654742
>I'm 158 hours in and there's only been one quest this entire time that wasn't "Go clear out raiders/ghouls/mutants"
Then you are seriously bad at looking DESU.

-Confidence Man
-Dependency
-Diamond City Blues
-Emogene Takes a Lover
-Human Error
-In Sheep's Clothing
-Kid in a Fridge
-Last Voyage of the U.S.S. Constitution
-The Devil's Due
-The Disappearing Act
-Trouble Brewin'
>>
>>143655037

Not him, but Devil's Due should have offered more than just a Deathclaw Gauntlet for returning the egg, in my opinion.
>>
>>143654943
>This HAS to be bait
If I had said that sure, that would have been bait, but that isn't what I was saying at all.
>>
File: 1462137145777.jpg (1MB, 653x900px) Image search: [Google]
1462137145777.jpg
1MB, 653x900px
HELP ME!

I got the super realism mod installed, making the game super hardcore.

So I like to roleplay, and climbed up on a tower and killed a bunch of survivalist, I only wasted about 5 bullets, because I took my time scouting the area, like a true sniper.

>HOWEVER

Whenever I touch one of the houses, it seems to trigger something that causes 4 more survivalists to spawn, which breaks my immersion. I scouted the entire area, reloaded saves, check everything, and they are not there until i touch this "trigger".

Is this normal? I dont like enemies popping up outta nowhere, whats the point of playing slow pace and carefull, if they can just spawn nearby you for some reason.

Is this a common problem?
>>
All Brotherhood of Steel operatives, report in.
>>
>>143655037
>-Confidence Man
Clear out the raiders and save Travis.

-Dependency
This quest is like two minutes long and just involves you talking to two NPC's.

>-Diamond City Blues
This was that one decent quest I was referring to.

>-Emogene Takes a Lover
Haven't done this yet.

>-Human Error
Clear out the Covenant dungeon.

>-In Sheep's Clothing
Haven't done yet.

>-Kid in a Fridge
Don't even get me fucking started.

>-Last Voyage of the U.S.S. Constitution
Haven't done yet but I've heard it's the only quest in the game that actually uses a skill check outside of dialog, so I look forward to it.

>-The Devil's Due
Haven't done.

>-The Disappearing Act
Haven't done.

>-Trouble Brewin'
Clear out the raiders and escort NPC.

So on the plus side, apparently the only quests in the game that don't suck, I haven't done yet. This is still a pathetically small number when you compare it to other Fallout games.
I mean, the best you can give me is a list of quests that aren't COMPLETELY shit, and it's a small list. This should be enough to demonstrate how much Fallout 4 pales in comparison to it's predecessors.
>>
>>143639241
Admittedly I only have about 85 hours in the game and havent discovered everything but I still enjoyed exploring around. The verticality of a lot of stuff was nice and there was a good amount of variety in what you could find around. Though if you boil them down to their cores you could call a large majority of them dungeons filled with x, but realistically the same could be said of 3, NV, and TES games.

There was Dunwich Borers and the Museum of Witchcraft, the lobster research facility, the super mutant tower, etc, that had interesting stories with them or background lore.

I do agree with the quests though. They really should have put more effort into quest variety. It seems like 95% of the non main quests are just 'go here and find/kill this cause I said so.' Theres never an interesting reason for it either. Its always just 'cause theyre threatening us' or 'cause they stole/kidnapped x' or 'we dont feel safe with them there.' The quests really wore thin very quickly and I agree with you there.
>>
>>143655037
To be fair I think part of the problem with 4 is it shoves radiant quests in your face and you have to find a lot of the better quests while in NV most of the better quests were tied into the main quest.
>>
>>143655484

Devil's Due is a very nice one. You hang around in Diamond City long enough, you'll hear a rumor about the Museum of Witchcraft.
This begins the quest.
>>
>>143655492
>Though if you boil them down to their cores you could call a large majority of them dungeons filled with x, but realistically the same could be said of 3, NV, and TES games.

Some people will never admit this.
>>
>>143639357
You have to mod in ammo types, ya. Kinda sucks.
>>
Is anyone else sick of deathclaws?
Doesn't help that the fo4 ones aren't very hard to kill and only seem to show up one at a time
>>
>>143655492
Don't forget the three steps charisma check for more reward.
>>
>>143655484
>Clear out the Covenant dungeon.
You forgot the step where you conveniently ignore the investigation that leads to the dungeon.
>>
>>143655492
>Admittedly I only have about 85 hours in the game and havent discovered everything but I still enjoyed exploring around
There's a lot to dig through and explore, but trust me, this will become painfully repetitive. Having to clear out dungeon after dungeon of raiders, ghouls, and mutants is giving me a headache, and most quests will basically be this.
>Though if you boil them down to their cores you could call a large majority of them dungeons filled with x, but realistically the same could be said of 3, NV, and TES games.
Pretty much, but New Vegas was different in the way that it didn't really focus much on exploration. Most of the dungeons were tied to quest chains, but they were good quests, not "clear out X"

>>143655567
I've already got it, just haven't been there yet. Been too busy taking care of mutant base #2147124, but I'll do it next.
>>
>>143651134
> no jokes in the post-apocalypse
Have you even played Fallout 1/2?
>>
>>143655774
That was extremely short and the game spoonfeeds you with quests prompts every step of the way. That quest was like 15% investigation, 85% clearing the dungeon.
>>
>>143655806
>Most of the dungeons were tied to quest chains, but they were good quests, not "clear out X"
Keep on telling yourself this.
>>
Funny how everyone is saying witcher 3 is a rpg and fallout 4 is not a rpg. But the truth is fallout 4 is more of a rpg than witcher 3
>>
>>143655901
Are you seriously implying New Vegas' quests were just "Go to dungeon and clear out X"?
There's like one quest in the entire game I can think of that even comes close to this, which is clearing out the Ants at Nellis Air Force Base, but even that gives you an alternate option to complete it with a speech or science check.
>>
Anyone have that lever action reloading glitch that Bethesda was to lazy to even overlook
>>
>>143656124
>Anyone have that lever action reloading glitch that Bethesda was to lazy to even overlook
What in the actual fuck have you been huffing?
>>
File: fuck.jpg (283KB, 1920x1080px) Image search: [Google]
fuck.jpg
283KB, 1920x1080px
guys I don't have any of the dlc's should I download it? how will it affect my mods?
>>
File: scrapknightheavy.jpg (113KB, 938x855px) Image search: [Google]
scrapknightheavy.jpg
113KB, 938x855px
do you guys rike this helmet?
>>
>>143656173
>>143656163
>>143656124
anyone in this thread know why the hell that piano theme plays constantly in certain locations?
i know it far harbors fault (the reverb overhaul was broke but i updated it but its still there.) is there some way to shut it up while not affecting the actual music
>>
>>143655484
>Clear out the raiders and save Travis.
Except you dont save Travis, nor is clearing out the raiders itself a step.

>This quest is like two minutes long and just involves you talking to two NPC's.
And?

>Clear out the Covenant dungeon.
Except you dont have to fight ANYONE at all in that quest.

>Don't even get me fucking started.
So "it doesn't count because reasons!

>Haven't done yet but I've heard it's the only quest in the game that actually uses a skill check outside of dialog, so I look forward to it.
>Haven't done.
>Haven't done.
How are you 150+ hours into the game yet seemingly havent done even half of it?

>Clear out the raiders and escort NPC.
Except, again, clearing out the raider isn't even an objective, fuck, you and sneak right past them all and complete the quest regardless.


By your logic, the Helios One quest in New Vegas was just "clear out robots and turn on power station" despite the fact you dont have to fight any of the robots at all.

This is what I always find funny about people like you, the clear bullshit arguments made that anyone who has played the game can refute in seconds
>>
>finished 4 full FNV playtroughs
>dropped F4 around institute
>enjoin game with new survival mode
Honestly if you treat F4 like Stalker or similar game and not like Fallout it's not that bad
>>
>>143655484
>>-Last Voyage of the U.S.S. Constitution

This one is just a multipart clear. I guess you can decide if you want to clear a bunch of scavvers or robots though. It's a big pile of shit joke quest.
>>
>>143655504
>While in NV most of the better quests were tied into the main quest.
Which was itself one of the biggest problems of New Vegas since 90% of those quests had nothing to do with the war plot that was the focus of the second act.

It honestly felt like Obsidian was afraid people would miss out on part of the game, so they shoved anything they considered remotely halfway interesting into the MQ as a fail safe, totally ignoring all the quests dealing with the actual war preparations, despite the entire second act being focused on the war.
>>
>>143656348
Congratulations, the peak of Fallout 4's choices in quests concludes with "shoot bad guys" and "walk past bad guys"
RPG of the century.
>>
>>143656093
No, it was that most dungeons weren't that different.
>>
>>143656571
>straw manning this hard
topkek
>>
>>143656348
Are you serious?
In Helios One quest there are like 3 robots to fight and the quest itself has more dialog options, choices than all F4 quests put together
>>
>>
File: 1464145084770.png (1MB, 1435x944px) Image search: [Google]
1464145084770.png
1MB, 1435x944px
>Tenpines Bluff
holy shit this ''''''settlement''''' is fucking poverty
do these niggas really expect me to make something remotely good with this dump?
>>
>>143656676
>n Helios One quest there are like 3 robots to fight
considerably more.

>and the quest itself has more dialog options, choices than all F4 quests put together
Nowhere close actually.
>>
>>143655278
>image glorifying the slaughter of native americans
aaaand there went any interest in helping you, unless you post qt native girls
I got a thing going with a qt whitewashed native girl

by touching one of the houses, what location are you referring to anyways?
>>
>>143656645
Fair call. But like I said, New Vegas didn't focus on exploration like 3 and 4 do. Obsidian focused more on the main story and quests.
This is probably why people who value exploration didn't like New Vegas, and I understand that, but when I play an RPG like Fallout, exploration comes second. What I care about is the questing and role-playing.
>>
>>143656691

Concrete walls can help secure almost any place. You can make a small farmstead out of it. Mutfruit for some food and some water pumps. It's not meant for dedicated builders, though.
>>
>>143656486
>>It honestly felt like Obsidian was afraid people would miss out on part of the game, so they shoved anything they considered remotely halfway interesting into the MQ as a fail safe, totally ignoring all the quests dealing with the actual war preparations, despite the entire second act being focused on the war.

Judging by this thread they were right.
>>
>>143656680
(you)
>>
File: absolutely hilarious.jpg (213KB, 1094x637px) Image search: [Google]
absolutely hilarious.jpg
213KB, 1094x637px
why bethesda?
>>
>>143656824
because their staff is all degenerate memers from reddit.
>>
>>143656242
The mouth piece of that mask doesn't fit, it's like decorating a bouquet of flowers, but the finishing touch is a mushroom.
>>
>>143656680
This is misleading, that New Vegas summary only says "Deal with Keene" but there's a massive variety of options and skill checks for that part.
>>
Is there a more easily defended settlement than Starlight Drive In? I built concrete walls all the way around two blocks high and nobody can get in.
>>
>>143656953
> but there's a massive variety of options and skill checks for that part.
Not him, but theres like 2-3, which is far from massive by any means
>>
>>143656972
>Is there a more easily defended settlement than X? I built concrete walls all the way around two blocks high and nobody can get in.
>>
>>143657058
Are you guys all installing the mod that makes the enemy waves spawn farther out?
>>
>>143657058

And I sided with the Brotherhood, so air assaults on my home won't happen.
>>
>>143657053
Three ways to deal with Keene, and three options for talking to Doctor Henry. That's massive compared to what Fallout 4 has at least.
>>
>>143655629
Best mod for it?
>>
>>143657197
> That's massive compared to what Fallout 4 has at least.
Not really, most every quest gives you the option to talk down, or otherwise disable, the enemy when appropriate.

>and three options for talking to Doctor Henry
All of which go to the same place.. such massive C&C there.
>>
>>143656948

but how is a man that wears pieces of scrap supposed to protect himself from radiation
>>
why does this shit game have so much replay

at the end of the day I'm going to have put more hours into this than 3 and NV combined
>>
What's the best melee weapon in the game for assassination/stealth-based gameplay?
>>
>>143657342
>Not really, most every quest gives you the option to talk down, or otherwise disable, the enemy when appropriate.
Bull fucking shit. For fuck sake you don't even get skill checks for anything like science, guns, or intelligence any more and you faggots keep pretending like Fallout 4's choices haven't been watered-down.
>>
>>143657408
the settlement building is a huge time sink for autists.
>>
>>143656787
I think they were trying to switch from a more traditional role playing game to more modern one.

Fallout 4 didn't really have as much of the quests that just revolved around talking. You could also go through the game without doing those quests, because they are hard to find.
>>
> Automatron DLC
> Can't build a MR GUSTY
> Can't build Police/Firefighter/medic, only the construction protectron head
>cant build protectron pods for robots to hibernate, all robots ever do is wander around settlement bugging you requesting to follow you

> no new collectibles
> breaks to game only spawn rust devils and robots at random events and automatron load screens

Worst DLC ever
>>
>>143657635
>I think they were trying to switch from a more traditional role playing game to more modern one.
i.e., dumbed-down.
There's already heaps of shitty RPG's on the market, can't they leave us just this one?
>>
>>143657458
>For fuck sake you don't even get skill checks for anything like science, guns, or intelligence any more
A. There are skill checks for INT
B. Your point being? 99% of those guns and science skill checks in past games were arbitrary barriers that realistically one could easily get around trough a number of ways but couldn't in-game only to artificially inflate the value of your skill/perk choice.

If the only way to make your skills matter is through such obviously magic based barriers, then you have done something wrong.

The most blatant example of this in New Vegas where you could unlock a rather large number of alternate ammo types simply be leveling skills, but there was just this one ammo type you could ONLY unlock by passing a guns check with an NPC in North Vegas, because apparently no one, not even your 10 INT character who is a master of guns, could EVER think about making it themselves beforehand because reasons!
>>
File: canal town.png (1MB, 1296x759px) Image search: [Google]
canal town.png
1MB, 1296x759px
Comfy?
>>
What personal rules do you have for healing during combat or in general?
>>
>>143657714
the only dlc worth playing is far harbor and even that giant land mass is half empty.
>>
>>143657407
Oh right yeah.

Add possibility to wear other gas masks?
>>
File: Fallout4 2016-05-19 15-41-49.jpg (2MB, 1920x1080px) Image search: [Google]
Fallout4 2016-05-19 15-41-49.jpg
2MB, 1920x1080px
>>143657714
My favorite part was when they used the calendar from the player's home, inside of the robotics facility.
>>
>>143657714
> Can't build a MR GUSTY
a Mr Gusty is just a Mr Handy with more armor and better weapons... which you can make.

> breaks to game only spawn rust devils and robots at random events and automatron load screens
I have never had eaither of these problems DESU.

After completing Automotron, I rarely see Rust devils anywhere anymore.
>>
>>143657407
>>143657906
Or one would not wear one if one were an Atomite

Atomite = Combo of Child of Atom and Acolyte
>>
>>143657834
>If the only way to make your skills matter is through such obviously magic based barriers, then you have done something wrong.
As apposed to Fallout 4, where they don't even exist, and perks are only used in combat? And this is somehow better than them being used in quests and role-playing?
>>
>>143657785
Wouldn't call it dumbed down.
>>
File: 20160522185425_1.jpg (543KB, 1920x1080px) Image search: [Google]
20160522185425_1.jpg
543KB, 1920x1080px
I want my waifu to sit on my face for a long time!
>>
>>143658172
Fine, "streamlined for a wider audience"
>>
>>143658178
>this guy again
>>
>>143658258
>again

Your tolerance and patience stats are low.

How are you supposed to become a superior life form if you can't tolerate and wait?
>>
File: 1455695522616.jpg (44KB, 282x341px) Image search: [Google]
1455695522616.jpg
44KB, 282x341px
>>143658172
>Mechanics removed
>Features watered-down
>Game holds your hand like you're a baby
>less depth
>Not dumbed-down
>>
File: 20160525214608_1.jpg (258KB, 1920x1080px) Image search: [Google]
20160525214608_1.jpg
258KB, 1920x1080px
>>143658258
My waifu is big and huge!
>>
>>143658178
microcephaly Daisy Ridley?
>>
>>143658030
Role playing is using your skills to complete shit in different ways, not by passing speech checks, which can facilitate that, but aren't needed to.


As previously expressed, most skill checks in older RPGs were the result of older games poor graphics and limited gameplay options.

Nowadays, games simply don't need as many skill checks because graphics and technology have improved.

-There's no need to pass a perception check to spot traps/hidden passageways/small detail in notes and the environment because we can actually model those things fully now, whereas in older games like Fallout 1 you couldn't.

-You dont need skill checks for guns, or sneaking, to determine if you are successful at those things, because now you can just do them in real time and have the game determine it that way.

Most skill checks in older RPGs were just abstractions of gameplay mechanics hat couldn't be process in real time back then, but now can.

That's why most games in general have moved past checks of various sort into just letting you DO those things.


Similarly, many old RPG skill checks were like that of the ammo type one from New Vegas mentioned previously, entirely arbitrary magic barriers that prevent you from learning or doing something otherwise easy to learn/do simply to make your skill choices seem far more important then they actually were/would be, and most game developers have grown up past that, and stopped doing it. because of how obviously artificial it was.


Older RPGs also had the terrible tendency to give the players so many ways to pass a check that it stopped making what you did actually mean something, and stopped making your skills actually matter since anyone with any skill set could pass it one way or another.

This is why many RPG devs have limited speech checks simply to charisma/speech/speech + Charisma perks, to make the play styles actually different.
>>
>>143657421
Supersledge.
>>
File: Raider_Armor_set.png (663KB, 941x681px) Image search: [Google]
Raider_Armor_set.png
663KB, 941x681px
Does anyone else miss the old raider armor?
>>
>>143658238
I wouldn't call the system used in earlier Fallout titles to be complex.

Just focusing on the system being more modern.

>>143658368
>Mechanics removed
Because [pick this] was a deep mechanic.

It also added as many mechanics as it removed.

>Game holds your hand like you're a baby
That has been happening since 3.

>less depth
?
>>
>>143658703
Fallout 4 doesn't give you any options though. The best you can come up with is to either shoot bad guys who sneak past. That's not exactly impressive for an RPG, and isn't even possible for most quests. No matter how desperately you fanboys try to spin it to defend your precious flawless Bethesda, Fallout 4 has less options than other Fallout games, and is a shittier RPG for it.
The game is so railroaded that it has zero replayability.
>>
>>143659078
Yes, I wish they would add more variety in armors for raiders, make em a real wild bunch.
>>
File: 2015-05-03_00018.jpg (270KB, 1920x1080px) Image search: [Google]
2015-05-03_00018.jpg
270KB, 1920x1080px
>>143659078

port it to fo4
>>
File: smudgedDust.jpg (225KB, 1920x1080px) Image search: [Google]
smudgedDust.jpg
225KB, 1920x1080px
Is there a way to make companions:
- not start attacking until [DANGER] instead of [CAUTION]
- not stay passive when to told to "Stay" and are in [DANGER]
>>
>>143658703
>this nigga actually thinks we're talking about D&D style skill checks/dicreolls.
>>
>Muh Immersion...

http://www.nexusmods.com/fallout4/mods/14108/?
>>
>>143659284
>No matter how desperately you fanboys try to spin it to defend your precious flawless Bethesda
No one was saying Bethesda is flawless, stop getting so ass ravaged that not everyone thinks everything is as ruined as you think it is.
>>
>>143659284
Thats why there are multiple factions with their own ending.
Multiple decisions in quests.

Bethesda is hardly flawless. The game has its inherent flaws, but the changes in mechanics weren't just bad.

New Vegas is the game held on a pedestal, and it is a great game, however that doesn't mean that the next game has to be like it or have the same focus.

Are some of the old checks missed? Yes.
Does it stop Fallout 4 from being an rpg? No.
>>
File: scrapknight weird helm.jpg (117KB, 979x886px) Image search: [Google]
scrapknight weird helm.jpg
117KB, 979x886px
>>143657906

i haven't played far harbot yet but went through the files anyway
this helm looks really neato
>>
>>143659771
>Thats why there are multiple factions with their own ending.
Only two endings, and no slideshow like other Fallout games. Yet another example of Fallout 4 cutting out previous features.

>Multiple decisions in quests.
Only VERY rarely, a tiny amount with few options compared to other games.
>>
>>143659994
>Only two endings
Not him but I count 4.

>and no slideshow like other Fallout games.
Good, the slideshows only existed because the games lacked the ability to show the post-MQ world, Fallout 4 does not, and thus, didn't need one.

finally the games are starting to grow up and actually be complete rather then half finished.
>>
>still no femboys
>>
File: tumblr_mkpd1voQMF1qi325ao1_250.gif (855KB, 244x200px) Image search: [Google]
tumblr_mkpd1voQMF1qi325ao1_250.gif
855KB, 244x200px
>>143659771
Finally, someone who uses logic on /fog/
>>
>>143654501
To be fair to him, they dont specify leader in the quest unless its been patched. In my experience, it usually says 'clear out x in y' and then once you kill a certain guy it completes whether or not the place is actually cleared.
>>
>>143660094
>Not him but I count 4.
No there's actually only two endings. Doesn't who you side with, there's one for if you side with the Institute, and one for when you go against them.

>finally the games are starting to grow up and actually be complete rather then half finished.
By going backwards having less features, less content, and fewer mechanics that the previous games?
>>
File: 1459566345022.jpg (87KB, 2182x564px) Image search: [Google]
1459566345022.jpg
87KB, 2182x564px
>>143660094
>finally the games are starting to grow up and actually be complete rather then half finished.
What the fuck.
>>
>>143640850
>>the mechanist is a mexican female

The Nakano family live with in isolation, no neighbors and they're both Japanese-American ethnics after 200 years.

Why do I suspect that mom & dad were sister & brother?

Diversity incest is PC in Fallout 4.
>>
>Resolute - Time slows down for a moment when the final round is chambered.

I want this so bad how do I get it.
Ive been playing on normal this whole time and now finally at like 52 I can tell the exp is not good. If I fight a legend on very hard will I get good stuff more? do more legendary creatures show up?
>>
>>143660272
> and one for when you go against them.
Because the various states of the BoS, and Railraod dont matter?

Straw man harder. the cutscene =/= the ending you twit.

>By going backwards having less features, and fewer mechanics that the previous games?
Given that many of those features and mechanics were used as abstractions of things that no longer need to be abstracted since technology is improved, the game SHOULD have less of both, since we can now just do things instead of needing archaic work arounds like in older games.

> less content
You could dump the entire playable area of Fallout 1 into Fallout 4 and still not take up 1/5 of the map.

By no means did the older Fallout games have more content
>>
>>143660094
I would prefer a slideshow than a few extra dialogues after the mainquest to be honest.
There is also the synth mayor quest I guess.
>>
>>143660094
>show the post-MQ world
Where I must have missed it
>>
>>143660409
>Older Fallout games used Microsoft help desk style lists of one shot questions that dont properly reflect how a real conversation would work as their means of dialogue portrayal.

>Newer Fallout games put dialogue options into 4 various tones of stringed responses that do more properly reflect how a conversation would develop.

You are aware even Sawyer has said the 4 option dialouge menu does nothing to limit how many options you get, it only forces devs to make conversations play out like conversations rather then the list based menus of older games?
>>
>>143660553
>Because the various states of the BoS, and Railraod dont matter?
No dude, there's literally only two endings. There are two pre-made cinematics that play. It's like how the other games had the slide show with all the different endings for each town and character, except there's only two.

>By no means did the older Fallout games have more content
New Vegas had more of literally everything. map size isn't content, content is stuff like quests, towns, weapons, clothing, NPC's, mini-games, ect.
Fucking hell, Fallout 4 only has two towns.
>>
File: 1448386940864.jpg (519KB, 1920x1080px) Image search: [Google]
1448386940864.jpg
519KB, 1920x1080px
>>143660756
>Newer Fallout games put dialogue options into 4 various tones of stringed responses that do more properly reflect how a conversation would develop.
Correction, Fallout 4 has four options to say the same thing.
>>
>>143660743
>Big ass crater in the ground were CiT was and/or the Railroad and BoS bases are destroyed and most of their members killed.

>Your chosen faction appears at various checkpoints across the Commonwealth, having become the dominant power of the local wastes.

>Diamond City, the most important settlement in the region starts flying the flags of your chosen faction and reps of your chosen faction appear in Diamond City, with NPCs commenting on it.

>New news stories talking about how your chosen faction won the day, and are now the biggest shit in the commonwealth.

You apparently just didn't play the game after the MQ apparently.
>>
>>143660790
>Fallout 4 only has two towns.
There's bunker hill and vault 81 i guess
>>
>>143656348
Not the same guy, but you do realize that some people dont have many (if any) points invested in Agility or the Sneak perk right? That makes sneaking through a camp or area pretty fucking hard.

Also, just because its not a step listed on the quest log doesnt mean that clearing out enemies isnt part of a quest. When the objective is planted in the middle of an enemy hangout your only two options are almost always:
>kill them to get to it
>sneak past them to get to it
And when your character is incapable of sneaking that only leaves one other option.
>>
>>143660790
Would say settlement building is larger than casino games.

Not sure about npc count.

4 has as many towns as you want to build. Unfortunately they do lack unique npc. Its a trade-off.

Goodneighbor, Bunker hill, diamond city and vault 81 are more than two towns.
>>
>>143660949
>ignoring the fact each of those are spoken in a different tone.
>>
>>143660960
but no one says hey its the ss that fucking nuked those guys
>>
>>143661051
>implying autists understand tone
>>
>>143661051
Why the fuck do you need four ways to say the same exact thing? Your dialog choices literally don't matter because no matter which one you pick, the NPC responds exactly the same regardless.
>>
>>143661013
>ot the same guy, but you do realize that some people dont have many (if any) points invested in Agility or the Sneak perk right?
WOW SO NOT INVESTING IN SNEAK MAKES ME BAD AT SNEAKING!?

WHO KNEW THAT WHAT SPECIAL AND PERKS I PICKED WOULD EFFECT HOW THE GAME PLAYED!
>>
>>143660960
THAT is what you called an improvement from the slideshow?
You aren't even trying anymore.
>>
File: 9462-0-1454618282.png (556KB, 1108x529px) Image search: [Google]
9462-0-1454618282.png
556KB, 1108x529px
http://www.nexusmods.com/fallout4/mods/9462/?
http://www.nexusmods.com/fallout4/mods/13618/?
Post mods
>>
>>143657257
Only used one and I dont remember the name unfortunately cause it was a little janky.
>>
>>143661154
Its part of a radiant quest why do you care so much.
>>
>>143660981
>>143661031
Diamond City and Goodneighbor are the only two towns in the game.
Vault 81 basically only exists for that one quest and has nothing else in it, and Bunker Hill is just a generic settlement.
>>
>>143660790
>Fucking hell, Fallout 4 only has two towns.
What?

-Vault 81
-Diamond City
-Goodneighbor
-Bunker Hill
>2 towns

If Bunker hills and Vault 81 dont count as towns then neither do shit like Nellis, GoodSprings, Jacobstown, or anything outside of Vegas and the Strip in New Vegas count as towns either, since they have the same number of people.
>>
File: 1462263533777.png (458KB, 565x683px) Image search: [Google]
1462263533777.png
458KB, 565x683px
>>143660409
Just realised that vault tech man looks like Todd Howard

Also in this game there's the painting of Napoleon on the horse but with Todd's stupid face on it.
>>
>>143661178
>THAT is what you called an improvement from the slideshow?
How is it not?

How is the game actually properly reflecting the results of my actions in any way less then a slideshow that doesn't at all?

At this point you are seriously making Tea Party fags look liberal with how conservative/traditionalist you are being right now.
>>
File: 1448411132002.jpg (368KB, 1920x1080px) Image search: [Google]
1448411132002.jpg
368KB, 1920x1080px
>>143661254
The whole shitty game is like this, not just radiant quests. I can't believe /fog/ are actually defending this.
>>
>>143661332
you cant escape him
it just works
>>
File: 1462514569902.png (1MB, 754x1078px) Image search: [Google]
1462514569902.png
1MB, 754x1078px
>>143661285
>vegas
>that empty husk with 5 people stumbling around, 2 of which are NCR MPs
>>
>>143661263
>Vault 81 basically only exists for that one quest
Almost every town in fallout NV not involved in the main quest.

Its a flaw, but not one constrained to Fallout 4.

Bunker hill isn't really generic.
>>
>>143661396
>The whole shit game is like this

No it's not
>>
>>143661432
Still bigger than any town in Fallout 4, and has more NPC's and quests.
>>
Piper > Cait > Curie
>>
>>143661396
Because it wasn't there were a lot of bad dialogue sets, but the whole game wasn't like that.
>>
File: RE49dsN.gif (960KB, 364x319px) Image search: [Google]
RE49dsN.gif
960KB, 364x319px
so is fo4 fps tied to game speed fixed yet?
>>
>>143661396
>/fog/ is one person
You're retarded
>>
>>143661175
Thats not what was said dingus. The other anon was saying 'just sneak past' as if it was a thing that everyone was capable of in all circumstances.

Also, having only two real paths to a very large number of objectives is not good design. ESPECIALLY in non radiant quests where some real effort should be put into design and your build should effect things in a manner beyond 'sneak or dont sneak.'
>>
File: 1448095689690.jpg (351KB, 1440x900px) Image search: [Google]
1448095689690.jpg
351KB, 1440x900px
>>143661457
Yes it is.
>>
File: Danse_and_Amber.jpg (783KB, 1920x1080px) Image search: [Google]
Danse_and_Amber.jpg
783KB, 1920x1080px
>>143661396
Choice costs time and time costs money. Or perhaps it is a product of laziness.

It's why I spend most of my time slowly exploring the map instead of focusing on the quests.

I do wish that MacCready would fuck off, every time I approach him at Starlight he asks to talk to make sure he didn't come on too strong "last time we talked" and then of course there's the option to romance him. I don't want to romance him, stop trying to push it in my face.

At first I wanted him to be my bro companion but I'm having a good time with Buzz Lightyear instead.
>>
>>143661635
Having only two real paths in a quest where the enemy is a totally hostile and violent group with no logical desire to want to talk to you IS good game design in the context because thats exactly what your options would be in that situation.
>>
>>143661704
No it's not

Only some parts of the game is like that
>>
At least Fallout 4 isn't short on buildings with super mutants and raiders to clear out, right?
>>
>>143661704
Isn't being able to say something in a different way roleplaying in itself?
>>
File: Radiant conversation.jpg (649KB, 842x1892px) Image search: [Google]
Radiant conversation.jpg
649KB, 842x1892px
>>143661457
>>143661574
>>143661773
Have any of you ever actually bothered to reload during conversations to see how NPC's react to each dialog choice? If you do, you'll see no matter which option you pick, they literally respond the same way no matter what. Every conversation is completely linear.
This is by far the worst dialog system any Fallout game has had, it's ridiculous.
>>
>>
>>143661730
>Choice costs time and time costs money
Well New Vegas was made with a fraction of the time and budget of Fallout 4, and still had way more choice.
>>
>>143661926
You are aware that, in real life, no matter if your a dick or not, most people would respond the same, or similar way based on how the conversation was going previously.
>>
>>143661926
That isn't true of every conversation.

Good job being autistic though.
>>
>>143661241
http://www.nexusmods.com/fallout4/mods/647/?
>>
>>143662051
Are you funking serious right now?
>>
>>143661704
>There are no dialog options for "Kill this bitch immediately" or "Seduce and sell into slavery"
>People actually believe this is bad conversation design

If she's flirting on you, you're either going to say yes or no. The 3:1 ration of no:yes is terrible and all, but it does at least allow for some nuance in how you play your character.
>>
>>143662051
>>143662079
I'm starting to think Bethesda could remove perks and SPECIAL as well, and you Bethesdrones would still find pathetic ways to desperately defend it like they can do no wrong.
>>
File: lol1.png (16KB, 362x226px) Image search: [Google]
lol1.png
16KB, 362x226px
>>143661527
>and has more NPC's and quests.
Funny, I count 14 in The Strip, and 16 in Diamond City.

And thats counting minor shit like
>Bring Sarah vault suits for caps
and
-give some hobo a drink
in both
>>
>>143662180
>If she's flirting on you, you're either going to say yes or no
But you can't say yes, that's the point of the image. There are three ways to say no, and one way to ask a question which just leads back to saying no.
>>
>>143661382
No, I really don't need all the dick sucking additional dialogue after the mainquest.
.
Look at the slideshow of the New Vegas companions and tell me the 3-4 additional lines from Fallout 4 companions are better.
>>
I killed Erickson and kept trying too resurrect him but he wont talk at all. anyway to fix this
>>
>>143662221
If they found a good system to replace them I'd be fine with it.

Nobody said there wasn't any problems, however you are pushing that the problem is always occurring.
>>
>>143662348
>But you can't say yes,
Not him but, given your character's background, why would you say yes?

thats like saying
>WHY CAN'T I SAY IM NOT A COURIER IN NEW VEGAS!
Because you are

Now you are just complaining about not being able to do everything regardless of if it makes sense in the context or not.
>>
>>143662262
>Only counting the Strip and not Freeside
Crafty, but excluding Freeside from "Vegas" just seems like a desperate way to hide the fact that Vegas was bigger and more content heavy than Diamond City.
>>
>>143662450
>Look at the slideshow of the New Vegas companions and tell me the 3-4 additional lines from Fallout 4 companions are better.
They are, because any time a game shows shit in the game itself its automatically better then a game that just says "yeah this happened but we cant show it because we be lazy!"

Show don't tell.
>>
>>143660470
Anyone?
>>143661241
I could use some quality mods actually
I only got the really good grenade launcher, the cross weapon and jet pack, and the NV armour.
>>
>>143662509
>Not him but, given your character's background, why would you say yes?
What the fuck, what about your background should prevent you from saying yes?

>thats like saying "WHY CAN'T I SAY IM NOT A COURIER IN NEW VEGAS!"
Poor comparison. New Vegas has a ghoul who flirts with you, and you can fuck her.
>>
>>143662509
>not wanting sex
>not lying
? you are allowed to fuck a robot in fah habah but not a ghoul?
>>
>>143662526
>Crafty, but excluding Freeside from "Vegas" just seems like a desperate way to hide the fact that Vegas was bigger and more content heavy than Diamond City.
Except Freeside is its own town compared to the Strip, everyone even comments as such.

If you are going to compare all of Vegas to anything, it would be all of downtown Boston, which would still mean Fo4 has more quests
>>
>>143660470
>>143662673
yes also this http://www.nexusmods.com/fallout4/mods/218/?
>>
>>143662724
You can fuck Hancock. You can romance a few companions, so there's no excuse.
I think what he's getting at is that you were married and your wife died so your character shouldn't want to sleep around, but that's obviously bullshit because you can fuck companions.
>>
>>143662697
>Poor comparison. New Vegas has a ghoul who flirts with you, and you can fuck her.
Your not married in New Vegas either.

Ignoring context only makes your arguments obviously flawed
>>
>>143661756
Which in radiant quests I can understand to the extent of 'these quests are repeatable and infinite and here as filler.'But in actual side quests its usually the same as if it was a named radiant one with a bit more dialogue.

Not all of the problem has to actually do with the way the quests are set up either. Some of it has to do with where they take place and a lack of true variety in approaching or getting through these places. Most branching paths meet back up and side paths rarely go anywhere but a closet with a couple goodies. Outside of subways hacking rarely gets you much more than a deactivated turret or opened door and lockpicking typically just leads to booty.

Im aware the same can be said about other Fallouts as well, but after so long of it it eventually wears thin and it seems like 4 has it more often than 3 and especially NV. Things need to evolve and change to stay interesting, not just rehash themselves in a new look.
>>
>>143662778
>it would be all of downtown Boston
Like what else would there even be?

>>143662882
lel, see:
>>143662830

The Fallout 4 protagonist literally has lines specifically to say you're past the death of your wife, while flirting with companions.
>>
>>143662817
Oh cool, does going on very hard vanilla not really add more creatures?
>>
>>143661926
While that is kind of annoying, especially in non radiant quests, my real problem with it is that sometimes what they respond with doesnt fit what you actually said.
>>
What this mod organizer? Should I be using it instead of NMM?
>>
>>143662221
they aren't dumb enough to do this

Also, Traits in Fo3 and even in NV were useless, simply pick gifted and Wild wasteland, then proceed to be OP
>>
>>143662724
>fucking a radioactive zombie
>>
>>143663183
Traits weren't in Fallout 3
Also
>Useless
>makes you OP
Pick one because they both contradict each other. Also how does Wild Wasteland make you OP?
>>
>>143662898
>Most branching paths meet back up and side paths rarely go anywhere but a closet with a couple goodies. Outside of subways hacking rarely gets you much more than a deactivated turret or opened door and lockpicking typically just leads to booty.
So like they logically would?

Most buildings don't typically have hallways that dont connect to other hallways that either directly connect back up to the entrance/main hall, or another hallway that does.

You know, in case shit collapses or something, theres always an alternate path back out.

>Im aware the same can be said about other Fallouts as well
OFC it is, because, you know, thats how shit is actually designed IRL.

They aren't going to change that, and make the game world fundamentally less believable, because some people have been playing games for so long they have started seeing the same things over and over and are now bored of it.
>>
>>143662882
You're not married in FO4, you're widowed.
>>
>>143663191
its always a option
we have neander and cait a ghoul is better than those
>>
>>143663013
very rare but yeah
>>
Why is Bethesda incapable of making a game where the player isn't the centerpiece of the entire fucking universe? It's like the world was at a standstill for 200 years until you came along and started leading people by the hand like some fucking jerk. I just want to be some fucking guy, not the fucking wasteland messiah.
>>
>>143663302
You're married for like 10 minutes.
widowed for eternity ;_;
>>
File: EeFo1hd.gif (2MB, 480x360px) Image search: [Google]
EeFo1hd.gif
2MB, 480x360px
>>143662947
>The Fallout 4 protagonist literally has lines specifically to say you're past the death of your wife, while flirting with companions.

Til Nate is al bundy and he's happy without Shawn and Nora
>>
File: 1463140078151.png (73KB, 385x250px) Image search: [Google]
1463140078151.png
73KB, 385x250px
After a billion years I'll finally be able to play mods on my xbox
>>
>>143663386
Because they're shit at writing and know the best way to pander to casuals is by making them feel like special snowflakes.
>>
>>143663386
That's not exactly a trait of Bethesda, its a trait of every RPG dev ever, from Bioware, to Obsidian.

New Vegas had you become the holy messiah of the largest post war nations who near single highhandedly leads them to victory against their enemy.

If you weren't the center of the game, you would have little to nothing to do.
>>
>>143663434
.so hardcore, imma play ASCII RPG
>>
>>143663370
Ah yeah, is x2.0 and 7% good numbers?
I just want it decent not crazy.
should I still try to play on very hard for better items? is that how it works?
do you get better exp? because I need to level but im slow as fuck in the 50s.
>>
>>143663414
>mods disable achievements
Welp.. not getting any mods until I get 100% but by they time I probably won't want to look at the game
>>
>>143663389
Not to mention it's entirely possible that the SS was shamelessly adulterous pre-war. I mean, that was a thing in the 50's for men who did well, and women basically let anyone who come onto them fuck them, and only cried rape if there were already going to be negative consequences.
>>
>>143663525
I don't know maybe they want something pure sandbox like mount and blade?
>>
>>143663525
Fable did a pretty good job of making it feel like there are other players rivaling your skills/influence on the gameworld. You're not the only hero in Albion, for instance, and not the only one going around doing something; anything.

STALKER isn't an RPG game either but you don't feel like fucking wasteland jesus in that game either. There are ways to go about it that aren't shit. There has to be.
>>
>>143663664
Well, that wouldn't be much of an RPG really, just a simulator.
>>
>>143663746
>STALKER isn't an RPG game either but you don't feel like fucking wasteland jesus in that game either. There
What STALKER did you play? Because everyone and their grandmother throws quests at you like your the only person who can get anything done.

Even major Zone factions like Freedom and Duty constantly ask for your help like everyone else in their organizations doesn't know their ass from a rocket launcher
>>
http://www.nexusmods.com/fallout4/mods/1978/?
finally a good metal armor retex
>>
>>143663370
Is there a mod that actually makes people attack your settlements? because holy fuck I only saw it like 2 times in my 5 day gameplay time.
>>
>>143663546
>do you get better exp?
no
>>
>>143663914
Wait fucking really? going on harder settings doesn't do that? what the fuck. i'm not talking about the mod just the game itself.

How can you earn good exp? I need the demolitions perks for the grenade launcher mod.
>>
>>143663746
If they found out a way to do this well and put it into fallout it would probably cause larger arguments.
>>
>>143664029
>How can you earn good exp?
perks and this http://www.nexusmods.com/fallout4/mods/1959/?
>>
I was doing the big dig quest and bobbi no nose just says let me check it out first and started looking through some files. When do I get paid?
>>
>>143664029
playing on harder only increases the legendary loot drop modifier chances
imo you level up too fast in vanilla as it is
>>
File: ptsr_vodka_assaultron.webm (1MB, 852x480px) Image search: [Google]
ptsr_vodka_assaultron.webm
1MB, 852x480px
Trying to lead shots drunk is a pain in the ass
>>
>>143663861
I can't dispute that. Maybe it's just the presentation isn't as fucking cartoonish and ridiculous as with Fallout (which admittedly is part of the charm of the Fallout series). I don't fucking know.
>>
>>143664029
High int, craft & build.

Pipers companion perk.
>>
>>143664148
What's the flickering there?
>>
File: 1.webm (1MB, 1280x800px) Image search: [Google]
1.webm
1MB, 1280x800px
>>143654589

Well, rigging (imo) is a lot easier than in Skyrim in Fallout 4.

Otherwise Godzilla wouldn't exist.
>>
>>143664140
You get paid when you get paid, y'know?
>>
>>143664154
STALKER does atmosphere right, that's why it stands out. One of the few games that can have me always on edge, even end-game with exo and a gauss
>>
>>143664351
can you breath fire yet?
can you add some sound effects like his roar?
>>
>>143664292
the drunk effect seems to a have a conflict with the texture on danse's weapon
>>
>>143664372
Is that code for "you're fucked kiddo" because I've been waiting for half an hour now.
>>
>>143664351
Godzilla vs liberty prime when?
>>
>>143664379
>One of the few games that can have me always on edge, even end-game with exo and a gauss
Thats because basically everything can kill you in one hit regardless of what you're wearing.
>>
/fog/ here's a trailer for my new mod
https://m.youtube.com/watch?v=glBzW8WAhwA
>>
File: New Gunner Farm.webm (2MB, 1280x800px) Image search: [Google]
New Gunner Farm.webm
2MB, 1280x800px
>>143663546
>I need to level but im slow as fuck in the 50s.

Build a Gunner farm using Wasteland Workshop.
>>
best non-settlement to turn into one?

can anything get as cozy as Covenant?
>>
File: 20160528184341_1.jpg (263KB, 1920x1080px) Image search: [Google]
20160528184341_1.jpg
263KB, 1920x1080px
Why's Cait walking around like this?

What is she hiding?
>>
>>143664639
>what you all been waiting for
>>
File: 1464124888880.gif (3MB, 640x266px) Image search: [Google]
1464124888880.gif
3MB, 640x266px
>>143664639
>and not ps4
>>
File: 2.webm (2MB, 1280x800px) Image search: [Google]
2.webm
2MB, 1280x800px
>>143664550

Trainwiz is gonna do that iirc.

>>143664467

I dunno if that will be in the mod, all I did was rig it for Kos and Trainwiz.
>>
File: 1455816234855.jpg (90KB, 500x667px) Image search: [Google]
1455816234855.jpg
90KB, 500x667px
>>143664769
Her ugly ass body!
>>
>>143664639
Looks like shit, so fairly typical of everything else you made
>>
>>143664639
Buff's Godzilla webms are 100x more entertaining than that shitty trailer.
>>
>>143664990
Your a gay!
>>
>>143664848
>>143664351
Can you release this for console please?
>>
>>143665321
kek
>>
>>143664848
That's a big monster
>>
>>143665401
for you?
>>
>>143665213
How could you be homophobic when you're into bestiality?
>>
File: 3.webm (3MB, 1280x800px) Image search: [Google]
3.webm
3MB, 1280x800px
>>143665321

Its technically not my model to release.

You'll have to ask Kos I guess since he modeled it.
>>
>>143665495
Why can't I be a homophobic zoophile?
>>
>>143660790
>Fucking hell, Fallout 4 only has two towns

It has 6 and 3 dlc towns and some inhabited settlements
Goodneighbour(town)
Diamond city(town)
Bunker hill(town)
Covenant(town)
The institue(town)
Vault 81(town)
Far harbor(dlc town)
Acadia(dlc town)
Children of atom compound(dlc town/compound)
The slog(village/farm)
Abernathy farm(farm)
Greygarden(farm)
Nordhagen beach(farm)
and plenty more towns can be built using the settlement mode if you have enough resources
In conclusion Fallout 4 is not empty.
Fallout new vegas towns
Goodsprings(town)
Novac(town)
New vegas(strip,westside and freeside)(town/city)
Jacobstown(village)
Power gangers vault(town/compound)
Honest heart tribes(tribes)
Trading outpost(camp mccarren not sure if it's the right name)

Fallout new vegas has less towns/villages/farms than fallout 4. But new vegas has a city, which fallout 4 has not.
>>
File: 1456204716394.png (83KB, 510x438px) Image search: [Google]
1456204716394.png
83KB, 510x438px
Memes aside, is Falout 4 good?

What would you say to convince someone of buying it?
>>
File: 1460862595873.png (66KB, 290x255px) Image search: [Google]
1460862595873.png
66KB, 290x255px
>>143664639
>Next people to correct my grammar get banned from my channel for life
top heh
>>
>>143665956
>buying it?
k e k
>>
>>143665956
I'd be like ayooooo
>>
https://www.youtube.com/watch?v=DO8vSFHf0j8

post more western music
>>
File: Laughing American.png (322KB, 500x434px) Image search: [Google]
Laughing American.png
322KB, 500x434px
>>143665738
>Counting empty farms and settlements as towns
>>
>>143665738
>But new vegas has a city, which fallout 4 has not.

But you put Diamond city in your list, that counts as a city, right?
>>
>>143665572
I want this so baaaaaaaaaad please be a bro and upload it for consoles.
>>
File: 1464227574123.gif (465KB, 320x180px) Image search: [Google]
1464227574123.gif
465KB, 320x180px
>>143666113
>image name isn't "Laughing Mongolian"
>>
>>143666113
Not him but, he clearly didn't, hence why he labeled them as "farms" and not "towns
>>
When did you realize that Mr. House is Howard Hughes?
>>
>>143666218
Settlements aren't towns.
>>
You know, I kinda wish they did more with the Triggermen.

Example:
Institute couldn't into Holodeck technology, but they realized they could make and program synths to populate a simulation and play out their fantasies that way. The Triggermen were chosen because they were an appropriate foe for Nick Valentine. So they wanted to watch/take part in a real detective case, so they created a bunch of synth Triggermen and a Noir detective and set up cases for him to solve.

Like Data and his Sherlock Holmes holodeck programs.
>>
>>143666348
Which is, again, why they are labeled farms, and not towns.

Are you dyslexic or something?
>>
>>143665956
Yes it's good sucessor to fallout 3

Fallout 4 offers
>More quality and quantity of quests than other fallout 3 and New vegas(imo)
>Great dlc(except wasteland workshop)
>Settlement building
>Great crafting system
>Survival mode
>Intresting world
>Intresting characters
>Great gunplay
>Good customisation
>intresting factions
>>
>>143666116
It's called Diamond city but it's the size of a large town compared to new vegas
>>
>>143666474
>More quality and quantity of quests than other fallout 3 and New vegas(imo)
Why are you lying? Fallout 4 less quests than NV, and they're all fucking awful.
>>143649479
>>
File: poseidon_turret.jpg (47KB, 1056x809px) Image search: [Google]
poseidon_turret.jpg
47KB, 1056x809px
Energy damage doesn't seem as effective against machines as it was in previous games.
>>
>>143666621
Nice cherry picking
>>
>>143665956
Fallout 4 has been dumbed-down more than you can possibly imagine.
For examples see:
>>143661926
>>143661704
>>143661396
>>143660949
>>143660409
>>143650436
>>
STOP FUCKING ARGUING ABOUT FO4 AND NV

NOBODY CARES, NO OPINIONS ARE BEING CHANGED
>>
>>143666724
You can't find a single quest in F4 that would even come close to that complexity
>>
File: 1449518902079.png (3MB, 1920x1080px) Image search: [Google]
1449518902079.png
3MB, 1920x1080px
>>
File: Fallout4 2015-11-17 07-50-42-98.jpg (611KB, 2560x1600px) Image search: [Google]
Fallout4 2015-11-17 07-50-42-98.jpg
611KB, 2560x1600px
>>143666474

I actually agree with this, crafting was awful in Fallout 3. You could only make like a handful of weapons, most of what you could make where like radaway and stimpaks. I wish FO4 had vanilla ammo crafting though like NV, though.

I disagree about the quality of quests compared to NV, however. If FO4 was like NV, you could directly ask Father why there's an FEV lab in the institute. But because of the voiced protagonist or laziness, all Father does is tell you who to kill next....the most dialogue he offers you is right when you first meet him, and talk to him about Kellogg and his deceased parent.
>>
File: lol1.png (2MB, 1920x2160px) Image search: [Google]
lol1.png
2MB, 1920x2160px
>>143666582
Not him but, Diamond City managed to feel more like an actual town to me
>>
>>143666992
See:
>>143662526
>>
>>143666958
>If FO4 was like NV, you could directly ask Father why there's an FEV lab in the institute.
But the game already tell you why.

him explaining it would just be pointlessly redundant
>>
>>143666790
Fallout 2 has a bad case Saturday morning cartoon villain plot and quests, which was bashed like a motherfucker when it came out and in the following years later

nowdays everyone praises it, and look that i played fallout 1 when i was a kid in the 90's, and i saw everyone bitching about Fo2 for a Long time
>>
>>143666776
Automatron vs the pitt vs Old world blues

Main quest dlc comparison as you see automatron and owb main quest are equally as deep
>>
>>143666992
If NV was done on current gen Strip and Freeside would have been so much better.
But yeah Diamond City feels pretty good because it's packed
>>
>>143667069
See
>>143662778
>>
File: 1452465035482.jpg (58KB, 533x400px) Image search: [Google]
1452465035482.jpg
58KB, 533x400px
>>143667136
>Has to compare DLC because of how garbage the base game is
>>
>>143667116
but 2 > 1 anyway
>>
>>143667069
See
>>143667226
>>
>>143666992
I am him and i agree with you the reason why i listed diamond city as town and new vegas as city/town is because diamond city is smaller in area than new vegas as a whole.
>>
>>143667226
>all Boston
Lets compare the entire map while we're at it
>>
File: Fallout4 2016-01-29 21-11-04-14.jpg (645KB, 2560x1600px) Image search: [Google]
Fallout4 2016-01-29 21-11-04-14.jpg
645KB, 2560x1600px
>>143667107

I meant more along the lines of saying things like "You kidnapped people from the surface and performed experiments on them, Shaun? You're doing the same thing that happened to me and your mother, and causing pain and suffering. What would your mother think?" to Father.

There's basically zero interaction with Father other than him telling you who to go after next.

I enjoy Fallout 4 for the gameplay and improved upon mechanics over FO3, and crafting, etc. Also having pet Deathclaws is neat, etc. But the story and quests are kinda shitty.
>>
What's the name of that one harness thing with the rape handle? I can't find it anywhere on the nexus
>>
>>143667226
Counting them as two separate towns is a desperate attempt to make Vegas seem smaller. With Fallout 4 you've only got two towns, Diamond City and Goodneighbor.
Vegas it self has the Strip, Freeside, and Westside. And that's just Vegas itself, not the rest of the towns throughout the Mojave.
>>
>>143667304
1 had plot, 2 was Chris Avelonne on weed with the modern gun bullshit
>>
>>143667490
>I meant more along the lines of saying things like "You kidnapped people from the surface and performed experiments on them, Shaun? You're doing the same thing that happened to me and your mother, and causing pain and suffering. What would your mother think?" to Father.

But we already have that though, you an already tell Shaun his disregard for the people on the surface and all the shit The ttue has done to them is terrible, and he just tells you he doesn't really care since they are all dead anyways and the Institute is really the only future mankind has.

Again, its a totally pointless conversation that just re-treads what is already covered.
>>
>>143667626
See
>>143665738
>>
>>143667823
Settlements still aren't towns.
>>
File: to_shreds_you_say.webm (2MB, 852x480px) Image search: [Google]
to_shreds_you_say.webm
2MB, 852x480px
>>143666721
That was one thing I appreciated about NV, AP rounds were really useful against certain enemies. Damage type doesn't seem to matter as much in 4.

>>143666957
Unlike the earlier complaints, this shows a different problem: that, no matter what, with maybe 1 exception (Railroad nickname choosing), you must have exactly 4 dialogue options. I don't know why Bethesda was afraid of having fewer than that when appropriate.
>>
>>143667917
Streamlined for console. /fog/ will still defend it though, like the Bethesdrones that they are.
Fallout 4 is flawless, Basedthesda can do no wrong.
>>
>>143667664

That's only during one part of one quest though. What about people that side with him and get tired of him treating you like errand boy, or you find something out that makes him look worse, and you've already sided with him? You can't talk to him about it, ever.

All he does is repeat himself ad naseum when you try to talk to him during quests.

>You gotta kill those guys dad
>You gotta kill those guys dad
>You gotta kill those guys dad
>>
>>143667662
the modern gun bullshit was literally the only negative
>>
File: 1457605158636.jpg (98KB, 668x500px) Image search: [Google]
1457605158636.jpg
98KB, 668x500px
>>143667662
>modern gun bullshit
>>
>>143667917
is this half life ?
>>
>My game is better
>My cherrypicked image proves it
>>
>>143639774
In 4 you get to see a fully functioning vault, with sane people in it which is rare. I think that's important.
>>
>>143667917
>AP rounds were really useful against certain enemies.
Sure, if you sucked at the game.

Alternate ammo types in NV were worthless outside artificial difficulty mode, aka very hard mode, because the game threw so much/many +damage skills/perks/effects that you became godlike in damage before even reaching Vegas itself.

You basically had to nerf your ass off to make alternate ammo types even remotely needed/useful.

This isn't even getting into how the DT armor system was so broken you could go from 18, to 36, DT and not get any noticeable damage reduction from, 2/3rds of the weapons in the game.

The problem was so bad sawyer had to give all medium and heavy armors DR in his mod just to make them do anything.

Which only further makes AP rounds useless since armor didn't DO anything in NV to begin with.
>>
>>143668092
>Modern guns
>a negative
I don't see why it matters at all, one way or the other.
>>
>>143668108
go play CoD with your TactiCool bullshit...
>>
It's ridiculous how dumbed down F4 is.
For example Rifleman Perk affects rifles, energy weapons and shotguns. While in NV there was separate builds for everything
>>
>>143668092
Not him but
>Talking deathclaws
>Talking spore plants
>Chess playing radscorpions
>Literal canon ghosts
>Forced pop culture references even greater then any of the new games
>All the shitty "adult" humor of New Reno even Avellone, the guy who made most of New Reno, later admitted was god-awful.

There is a reason why the Fallout Bibles made most of everything in Fallout 2 sans the general plot non-canon.
>>
>>143668432
see>>143668448
>>
>>143668470
It's their way of justifying that FO4 isn't entirely combat-centric.
>>
>>143668380
Wouldn't "sucking at the game" entail that you not make maximum use of the ammo type meant to defeat a certain enemy so as to better conserve ammunition or deal with them more efficiently?

Like 5.56 AP was way better at taking down deathclaws than just 5.56, and if you did a shotgun-only type build it was smart to carry slugs just for dealing with distant or well-armored threats. In what way does carrying more than one type of ammo suggest you're "bad at the game", when the alternative is carrying a whole other weapon with a whole other different type of ammo that like weighs more combined anyway (at least, if you actually play on Hardcore and ammo has weight)?
>>
>>143663891
SHINY AND CHROME!
>>
>>143668470
>For example Rifleman Perk affects rifles, energy weapons and shotguns. While in NV there was separate builds for everything
Nice false comparison

New Vegas had
-Energy Weapons
-Explosives
-Guns
-Melee weapons
-Unarmed
Total = 5 weapon skills

Fallout 4 has
-Unarmed
-Melee weapons
-Explosives
-Non automatic rifles
-Automatic rifles
-Pistols
Total = 6 weapon skills
>>
>>143668592
>throws more enemies at you than NV
>isn't entirely combat-centric
>>
>>143668470
They removed and watered down so much. Earlier I was explaining how Lady Killer used to give you extra unique dialog options, but in Fallout 4 it only increases chance to pass the standard Charisma checks.
>>
>>143668448
>>143668562
Sorry, but I don't get it. Other games than CoD make use of modern firearm designs and there's nothing inherently wrong with having a type of gun that's present in another game series if it's also a weapon that, you know, exists in real life.

What's the issue, again?
>>
>>143668691
>New Vegas had
>-Energy Weapons
>-Explosives
>-Guns
>-Melee weapons
>-Unarmed
>Total = 5 weapon skills
Those are just skills you spastic. Which F4 is missing as well
Check all the perks and try again
>>
>>143668734
That's what I'm saying. It's a very combat-oriented game with the incessant dungeon clearing, but because they didn't put a lot of character building around combat, they could fool themselves into saying it's not a combat oriented game.
>>
File: 20160524183542_1.jpg (1MB, 1920x1080px) Image search: [Google]
20160524183542_1.jpg
1MB, 1920x1080px
My waifu is really enormous!
>>
>>143668956
I see it the other way around. Every fucking perk is combat oriented, even the CHA and INT ones.
>>
>>143668921
>Check all the perks and try again
the perks in NV did nothing but add +damage to the weapons covered in those skills.

Unless you are talking about the very rare perk like the shotgun one which added more knockback, which Fallout 4 has in its perks as well.
>>
File: bleepbloop.png (201KB, 237x429px) Image search: [Google]
bleepbloop.png
201KB, 237x429px
So I'm a fuckwit who has always been bad at browsing mods. Are there any "must-have" mods yet for Fallout 4?

I also heard that apparently Mod Organizer is available for FO4 now? Anyone used it and know if it's stable enough for use yet?

institute power armor mod when
>>
>>143669078
>the perks in NV did nothing but add +damage to the weapons covered in those skills.
So does Fallout 4
>>
>>143668691
Wrong
NV had a host of perks for perks for Shotguns, Fire weapons, SMGs and some others along with those "skills"

There are 0 skills in FO4
>>
>>143668818
looked really out of place compared to literally every other fallout game except for those 2 rifles in NV, the 5mm one and the marksman carbine, both of which were modern shit
>>
>>143669056
Unless it's settlement oriented.
>>
>>143669056
Solar Powered is more exploration.
Scrapper is about building settlements.
Local Leader is all about settlements.
Strong Back is carry weight.
Cap Collector is about trading.

There are others, but i'm not going through the list exhaustively.
>>
>>143669216
>So does Fallout 4
A. way to remove the other part of my post

B. Yeah, totally ignore the other effects they add like
-Staggering
-Crippling
-Disarming
-Additional Accuracy
-Being able to hit multiple enemies
-Paralyzing your opponent
-Armor ignoring
-Gaining a throwing arc
-Unlocking new crafting recopies

which relate to what I said in my full post.
>Unless you are talking about the very rare perk like the shotgun one which added more knockback, which Fallout 4 has in its perks as well.
>>
>>143669267
>both of which were modern shit
They really weren't.

But I'm not surprised considering this is the same general that shits on the M1911 for looking modern.
>>
>>143669394
healing hp and radiation damage, fuck off
minecraft and weapon mods
minecraft
carrying more minecraft
buying more guns and minecraft
>>
>>143664663
>tfw I don't have the system req's to play in that specific area, so I'm forced to look down, tgm, and fatman everything

PCs get cheaper when?
>>
>>143669561
Wat, 3 and NV had all of those.
>>
What is the ideal Settlement to set up a slave plantation?

Somewhere with a decent amount of space to fence them up to scavenge and make food or whatever forever.
>>
File: maxresdefault.jpg (133KB, 1920x1080px) Image search: [Google]
maxresdefault.jpg
133KB, 1920x1080px
>>143637826
Edit the ini like so:

[Fonts]
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
sFontFile_9=Textures\Fonts\NVFont_Test.fnt


Just replace the entire fonts section with this. The lines starting with a semi-colon are commented-out default entries.

If using the launcher, edit Fallout_default.ini in the game dir to get these settings to stick. The launcher resets the ini to the values from this file. Backup the original first.
If you're bypassing the launcher, you can edit Fallout.ini directly: "My Documents\My Games\FalloutNV\Fallout.ini". Backup the original first.
If neither method works, try editing FalloutPrefs.ini instead. This seems to work for some people.
>>
>>143669704
Are you dyslexic? Honest question.

That's exactly the point I was making, that Fo4 can't be more dumbed down then fo3 or NV when it does all the same shit, just in a different way.
>>
File: Fallout4 2015-11-28 09-28-29-48.jpg (2MB, 2560x1600px) Image search: [Google]
Fallout4 2015-11-28 09-28-29-48.jpg
2MB, 2560x1600px
>>143668538

Fallout 2 and Tactics had talking Deathclaws.

Would it really be that bad if they were in a recent game? Would they shit on your suspension of disbelief that much?
>>
>>143669645
PCs are already quite cheap. You not being able to get a 1080 for pizza money doesn't mean they aren't.
>>
>>143669078
>Meltdown
>Plasma Spaz
>Vigilant Recycler
>Laser Commander
>Set Lasers for Fun
All these perks are just for energy weapons, I maybe even missed few and half of them do different things than just increase damage or increase under special circumstances.
And in F4? you just invest in Rifle Man and you're good. Also knock back perk in F4? You put a scope on any one shot rifle and it has a chance for knock back. How is it not streamlining?
>>
>>143669584
what part of 'Looks out of place' don't you understand
>>
>>143669915
The fact that the weapon was used during that time and your feels mean shit over reals.
>>
>>143669810
>it does all the same shit, just in a different way
Except it removed many mechanics.
>>
>>143669818
The difference is that the Fallout 2 deathcalws were FEV mutants that broke lore by being able to reproduce despite lore saying FEV makes everything besides shit that reproduces asexually sterile.

On top of that, several of them had near genius level IQs.

The ones in Tactics had the IQ of an idiot, and could barely talk at all, even less so then east coast super mutants.

>Would it really be that bad if they were in a recent game?
Yes, talking naimals were removed from allout 1 for being retarded and not Fallouty.

The talking animals in Fallout 2 were killed off and basically made non-canon for being retarded and not Fallouty.

Not even AYYLAMO Bethesda has made the idiocy of talking animals canon.
>>
>>143669818
You just want a talking deathclaw waifu.
>>
>>143669601
>combat oriented game is bad
>construction oriented game is bad

If all you want to do is a continuous stream of speech checks that may or may not result in sex just play some fucking h-games.
>>
They couldn't even make Animal Friend work like before because they realized the game was so overwhelmingly combat oriented
>>
>>143670051
Again, not really.

The only thing it removed are traits, which they converted into perks since that all traits were perks that you were forced to take/not take at the beginning of the game.
>>
>>143669810
It does all that in one perk for either pistols, auto or single shot with diffrent perk for each.
You telling me that's not dumbed down?
>>
>>143670185
More like it was because AF was so hilariously overpowered that it made the game easy mode if you took it since most everything simply stopped attacking you.

Making it to where you have to pacify them one at a time made the perk far more balanced.
>>
>>143670272
>Forced
>Can choose if you want them or not
>Forced
>>
File: throwing_dud.webm (1MB, 852x480px) Image search: [Google]
throwing_dud.webm
1MB, 852x480px
time to crack open fo4edit and buff the throwing knives I guess. I wonder if it doesn't get limb bonus because it's considered a grenade?
>>
>>143670418
>You telling me that's not dumbed down?
Lets see

New Vegas has 5 single ranked perks that each added one effect per weapon type

Fallout 4 has 1 five ranked perk that added those effects per rank.

Either way its 5 perks, and 5 isn't less then 5.
>>
>>143669267

>modern shit
>looked really out of place

Unlike the Laser and Plasma weapons? Or the Robots? Or the Power Armor?

If there's laser and plasma weapons why wouldn't there be modern weapons?
>>
>>143670449
Again, ARE YOU DYSLEXIC?

>>143670272
> that you were forced to take/not take
>to take/not take
>>
>>143670610
Laser and plasma are the modern weapons of Fallout.
>>
>>143670563
Except you forget Fallout 4 has only those perks, while New Vegas also has skills and traits.
>>
>>143670610
because he's a FO3 babby that thinks everything is 50's only.

inb4
>b-but I started with FO2 and even then the weapons felt wrong :C
>>
File: dead.png (228KB, 1628x1536px) Image search: [Google]
dead.png
228KB, 1628x1536px
>>143666957
>>
>>143670686
>Ad-hom
>Forced to take
>Not forced at all and can ignore them
>>
>>143670610
It's the style.

Imagine if they had cars from today instead of the ones in game. It would look out of place due to the game being centered around the 50's style.

Modern weapons are fine so long as the outward appearance is that of guns of the time.
>>
>>143670563
The only difference is that I can invest in Rifle Man and I'm King of all rifles, lasers, shotguns, besides pistols, because you can change fire type on anything
>>
>>143669838
>pizza money

Literally depends on the country.
>>
>>143670735
Except I don't.

Because the perks not only covers the skills effect of +damage, but also the perks effects of other effects.

It also did it much better then Fo3 or NV because, unlike Fallout 3/NV, who used the terrible 1-100 skill systems were increases to things like weapon damage so spread out over al arge range that each individual increase, and even increases of 20 to a skill, meant nothing but an increase in damage by one point for most weapons.

Fallout 4 on the other hand bundled the effect of the 1-100 skill system into 5 ranked perks that each cover 20 points of the 1-100 skill system, while also upping the amount of damage per 20 points/1perk, making taking those perks far more of an actual increase in stats, thus making them far more valuable and worthwhile.
>>
File: AR-15.jpg (254KB, 3233x1493px) Image search: [Google]
AR-15.jpg
254KB, 3233x1493px
>>143670919
This gun was made in 1958
Is it not 50's?
>>
How likely are mods going to lose files/data from being copy and pasted to another folder?

My game has long loading screens and sometimes I get stuttering, not sure if that was happening before or not.
>>
>>143670884
No he's right you drunk idiot.
Reread his post.
>>
>F4 perks
>damage damage damage armor penet(damage)
>oh and that one sniper only perk that knocks down
>perks based on firing mechanism instead of damage type meaning almost everyone has to take different ones, leading to a reduction in unique character builds
>no ammo efficiency or crafting
>no grunt or cowboy

Worse, all the good perks are low rank, you're barely rewarded for SPECIALizing at all
>>
>>143671172
No thanks, samefag.
>>
>>143662509
>Not him but, given your character's background, why would you say yes?
So fucking Piper, Cait, Synth-Curie, Preston, etc. is still in-character to you, but not this particular person?
>>
>>143671249
NOOOOOOOOO FALLOUT 4 IS FLAWLESS AND BASED BETHESDA ARE PERFECT
>>
File: NDS-32_SAR.jpg (34KB, 800x219px) Image search: [Google]
NDS-32_SAR.jpg
34KB, 800x219px
>>143671148
This is how it originally looked, notice how it looks more appropriate for the time period
>>
>>143671350
>implying anyone is saying that
>>
Fallout 4 is quite possibly the worst Fallout in the series.
>>
>>143671249
>no grunt or cowboy
And thats bad how?

Grunt and Cowboy were terrible perks because they forced the player to min/max and specialize in most weapon types in order to get the full effect of them.

Unless you played a 100 in all skills/uses every weapon type character, you were literally wasting a large part of either of those perks power when taking them by not using all the weapons they covered.

>perks based on firing mechanism instead of damage type meaning almost everyone has to take different ones, leading to a reduction in unique character builds
How does that even make sense when the game throws every weapon type available to you all the time.

You never have to leave your one chosen firing type unless you chose not to pick up, buy, or mod, any guns ever
>>
>>143671531
>You actually get encouraged to role-play in an RPG
How awful! But I can see why a Bethesdrone would think this is bad.
>>
>>143671463
No because there was also a plastic version.
>>
>>143671491
At least city streets aren't hidden in tiny sections behind loading screens
That's undeniably a huge plus.
>>
>>143671748
>You actually get encouraged to role-play in an RPG
Except min/maxing to get the maximum effect out of perks is the exact opposite of roleplaying, its power gaming.

Jesus Christ you are delusional.
>>
>>143653418
pretty
>>
>>143671531
Everything you said basically confirms that F4 was dumbed down
>>
>>143656242
make it like the Ranger armor mods where the mask is removable as a separate piece and sure
>>
File: Damn Jamie u fine.jpg (32KB, 656x369px) Image search: [Google]
Damn Jamie u fine.jpg
32KB, 656x369px
>>143671797
>The gameplay, story, writing, and lack of depth may be irremediably bad, but at least the map cells are bigger!
>>
>>143671950
>Not encouraging power gaming and making all builds viable is dumbing down.
By what logic?
>>
>>143671782
So? It has the same shaping as the pic I posted, the styling is much more akin to the fallout-verse. As opposed to the modern iteration of the gun that you posted.
>>
>>143671531
it's called role playing
most people aren't going to used full auto all game all the time
but dividing it by damage type lets people use some variety without taking 3 different skills
because all the damage perks require <=4 stat, it's even more encouraging to just take them unless you want stupid shit like settlement or 10 to a single damage resistance
>>
>>143672049
All builds were viable previously

Now if you want to melee you're forced to take chemist to rely on drugs

You're forced to take Blitz for ninja-ing around
>>
File: James Enclave.jpg (70KB, 986x553px) Image search: [Google]
James Enclave.jpg
70KB, 986x553px
Enclave join-able when?
>>
>>143672207
>Now if you want to melee you're forced to take chemist to rely on drugs
Except you don't unless you suck balls at the game.

>You're forced to take Blitz for ninja-ing around
A. when has ninjaing around been part of a melee build?
B. Melee builds in previous games didn't let you ninja around either.
>>
>>143671996
>improvements don't count if they're small
>>
>>143672049
>making all builds viable
There you said it yourself again.
Why have any build at all? Next Fallout should be call of dutyesc.

In F2 people weren't able to leave first temple if they didn't build right from the start
>>
File: JampackedFearlessCatfish.webm (594KB, 900x720px) Image search: [Google]
JampackedFearlessCatfish.webm
594KB, 900x720px
>kiloton rifle with demolitions expert
>>
>>143672407
>In F2 people weren't able to leave first temple if they didn't build right from the start
And everyone, even the devs, admitted that was a mistake.

If you cant play the game besides one way because no other builds work, why bother having builds at all, everyone is just going to end up exactly the same anyways since its the only way to play.
>>
>>143672379
They do count but it's a small consolation and by no means makes up for everything else that went wrong.
>>
>>143672239
BoS is better in all ways anyways
>>
>>143671531
What?
It was two perks you got one every two levels it wasn't hard to use almost any weapon in NV.

It was easier to max out skills in NV than finish off a perk tree in 4 and combat wasn't hard even without the perks.

It was just easy to make a character who could run around killing everything with surplus ammo and then jury rig things back together.
>>
File: ar-10.jpg (191KB, 1300x831px) Image search: [Google]
ar-10.jpg
191KB, 1300x831px
>>143672127
>modern
lol
It was sold and redesigned just a few years later.

Let me guess. The big black one here scares you.
>>
File: 1462072574242.png (2MB, 1280x1662px) Image search: [Google]
1462072574242.png
2MB, 1280x1662px
>>143672564
>tech inferior traitors are somehow better than Enclave

I guess you don't want to make post war America great again
>>
>>143672715
Louis pls go
>>
>>143672542
No, you invest in to weapon type you want and compromise for utility skills.
I would have to go melee, speech character or rifles, medic. I shouldn't be able to do medic and speech at the same time for example
>>
>>143672560
Nobody said it had to
>>
File: Fallout4 2016-05-21 09-43-25-86.jpg (744KB, 2560x1600px) Image search: [Google]
Fallout4 2016-05-21 09-43-25-86.jpg
744KB, 2560x1600px
>>143672472

That gun with demolitions expert, automatic weapons perk, and nuclear physicist perks maxed does like 200 damage at 136 firing rate when modded.

Its insane.
>>
>>143672825
> I shouldn't be able to do medic and speech at the same time for example
Why?

Basically you are saying each character can be good at one thing, and one thing only, which is never how RPGs, not even the old Fallout's worked because that boring.
>>
>>143671996
Gameplay improved in more than one area and you mentioned writing twice.

Stats were always simple.
>>
>>143672715
Compare the pic you just posted to the one that posted earlier, notice how different they are. Having a gun be all black doesn't make it modern, it makes it boring to look at.
>>
>>143673013
Yeah I love how all the role-playing mechanics were removed and dumbed-down, and how the dialog system was dumbed-down, and how quests are all linear dungeon clearing.
Fuck Fallout 4 is so flawlessly based.
>>
>>143672919
That's not boring. it's challenging. I have more playtroughs in F2 than all other ones combined. It adds replayability. What fun is it if you're jack of all trades, how is that rpg?
>>
>>143672757
Are you building the wall against the muties, syth's and ghouls ?
>>
>>143672902
what an ugly gun, jesus christus
>>
>>143673165
I think everyone can agree that the speech system is shit in FO4. That was an unfortunate consequence of having a voice actor for the main character. The game would have been much better if the SS wasn't voiced
>>
>>143673165
roleplaying mechanics were simple, quests aren't all linear.

The games have its flaws, but not all changes were bad.
>>
>>143673207
Who said anything about being a jack of all trades?

whats with you and this bizarre extremism in all your arguments where you can either be only good at one thing, or good at everything?
>>
>>143672049
Every build was already viable in NV
They dumbed it down anyway
>>
>>143671996
If you're attracted to Jamie Lee Curtis at this point, you basically want to bang Andy Warhol.
>>
>>143673365
They just ended up making a bad game
>>
What are the Children of Atom's views on synths?
>>
>>143673358
>The game would have been much better if the SS wasn't voiced
Not really, it would be exactly the same, just with no voice.
>>
File: 1319231578256.jpg (64KB, 640x480px) Image search: [Google]
1319231578256.jpg
64KB, 640x480px
grab your kiloton karabiner and go innawoods
>>
>>143673460
Synths cannot receive Atom's glory and are therefore abominations in His eyes.
>>
>>143672902
>Its insane.

Noted.
>>
>>143673207
>implying that there isn't anyone that is a jack of all trades.
>>
>>143673504
And that would be an improvement.
>>
File: 1452471565381.jpg (96KB, 629x900px) Image search: [Google]
1452471565381.jpg
96KB, 629x900px
I have uninstalled and deleted all of my mods
I am running this POS game completely vanilla

WHY THE FUCK CAN'T I OPEN TERMINALS.

EVERY FUCKING TIME I TRY TO USE THE DAMN TERMINAL IN THE MAIN QUEST THE RETARD CUNT CHARACTER JUST STARES AT IT FOR 5 SECONDS.

NOT TO MENTION THE FACT THAT THE DUMB SLUT IS FUCKING NAKED SINCE I HAD TO UNINSTALL ALL THE DAMN ARMOR MODS

FUCK
>>
>>143672312
>B. Melee builds in previous games didn't let you ninja around either.
Not him but, you could easily have a melee build and do that too.
>>
>>143637447
SOMEBODY PLEASE PUT THIS OUTFIT IN FO4.

https://www.youtube.com/watch?v=owflmvFfMlI
>>
File: TIeKZd2.png (1MB, 484x1920px) Image search: [Google]
TIeKZd2.png
1MB, 484x1920px
> ywn be captured by an all-female band of raiders who force you into slavery as a breeding and pleasure tool
>>
We can all agree that Fallout NV and Fallout 4 is better than witcher3
>>
>>143673683
You could, but it wasnt part of the melee build.

And you can do the same in Fallout 4 also
>>
>>143673732
NV = FO3 > Witcher 3 > FO4
>>
All this build arguing.
The most efficient build is still stealth archer, in any game on that retarded engine
>>
>>143673732
no shit
>>
>>143673504
They wouldn't have been limited by the shitty 4 answer system since they would probably have used a system like skyrim.
>>
>>143673446
Thats your opinion and you're entitled to it.
>>
>>143673732
Fallout NV>Witcher ≈ Fallout 4 > Fallout 3
>>
File: 1459071893635.jpg (14KB, 599x337px) Image search: [Google]
1459071893635.jpg
14KB, 599x337px
>>143673664

IT ALSO DOESNT LET ME USE WORKBENCHES
>>
>>143673801
>They wouldn't have been limited by the shitty 4 answer system
I love this idea that the voiced protag somehow limited them to simply 4 options when fo4 has more dialogue for the player alone then NV had.

the voied protag did nothing to change the game, nor would removing it change the game.

the 4 option system was diesnged for the reasons Sawyer said it was, because it forces devs to make dialogue in game like an actual conversation rather then the help desk style list system older game have
>>
>>143672902
So does demo expert increase legendary explosive weapons? What if I have an auto-10mm with explosive?
>>
>>143674097

It increases 25% per rank in explosive damage
>>
>>143673664
delete your INI files and do a fresh install
>>
>>143673995
>when fo4 has more dialogue for the player alone then NV had
I'm pretty sure it just more lines of VOICED dialog. And that's because the player is voiced and Codswoth has all those names.
>>
>>143673995
>because it forces devs to make dialogue in game like an actual conversation rather then the help desk style list system older game have
But the result was a shitty dialog system, the worst in the series.
>>
>>143674220
>I'm pretty sure it just more lines of VOICED dialog.
No, it was more lines of dialogue total.

> and Codswoth has all those names.
codsworth's name list isn't treated as separate lines, since it just fills in the blank of that line.
>>
Strawpoll best 3d fallout

>http://www.strawpoll.me/10334302
>>
>>143673701
that reminds me anyone else have a bug where if you pick lady killer as a dude all raiders and gunners suddenly become female only, I want to say it's a result of a mod, but it started happening before I did any kind of enemy overhauls.

>drowning in a sea of radiated pussy
>>
>>143674354
Its intrinsically better then Fo3's or NVs because its actually structured and flows like an actual conversation rather then the Morrowind esqe shit of the older games, which resembled nothing like people actually speak.

Also, I think is like the 5th times you have said that exact same line near word for word, do you just copy paste it or something?
>>
File: Toddocchio.jpg (571KB, 1062x1062px) Image search: [Google]
Toddocchio.jpg
571KB, 1062x1062px
>>143674365
Todd wouldn't possibly lie or deceive us, would he?
>>
>>143673995

The voice PC doesn't limit dialogue strictly by number of lines, no.

What it does limit is player freedom of choosing what the character sounds like and in what order he says things.

It's just a freedom and roleplaying thing. Being able to say in your head "My guy talks with a british accent and sounds like Jason Statham" goes a LONG way for being able to make your character how you want it.
>>
>>143674193
Ah, i thought it only applied to innately explosive weapons like missiles, 'nades, mines, and maybe fat man?. Didn't realize it was any player sourced explosion.
>>
>>143673995
I didn't know that, I had just assumed that having all the dialogue in the game doubled due to a voiced protagonist led to to them having to limit the number of dialogue options.

Also it would make it easier for modders to make quest mods because they don't have to insert a blank audio file or send the dialogue through a different mod.
>>
>>143674538
>What it does limit is player freedom of choosing what the character sounds like and in what order he says things.
And? RPGs are not totally about making whatever character you want, they about working within the rules set by the devs.

If you want your character to be whatever you want, go play a simulator game, that is what they exist for.
>>
>>143674493
>flows like an actual conversation
I don't think conversations in real life are as linear as in Fallout 4. There's no reason why they should be.
>Intentionally making the gameplay worse to be more "realistic"
>>
>>143674665
>they about working within the rules set by the devs
And in this instance, the rules are incredibly restricting and railroad the player completely.
>>
>>143673687
>Gianna

My nigger.
>>
File: what is this.png (445KB, 494x414px) Image search: [Google]
what is this.png
445KB, 494x414px
>>143674665
>RPGs are not totally about making whatever character you want
>>
>>143674674
>I don't think conversations in real life are as linear as in Fallout 4. There's no reason why they should be.
Not unless your character is schizophrenic

>Intentionally making the gameplay worse to be more "realistic"
>Making the things you say and do, and thus the consequences of those things, more believable is somehow making the game worse.
>>
File: Ghoul Schoolin.webm (3MB, 1280x800px) Image search: [Google]
Ghoul Schoolin.webm
3MB, 1280x800px
>>143674603

Yeah, explosive miniguns do obscene damage with that perk raised all the way.

I found an explosive sniper rifle once, the type that can also be made automatic, and I used that weapon fairly often for a while.
>>
>>143673995
>want to calmly say that that synthetic kid is not my son
>pick right option
>UR NOT MY SON YoURE A SYNTH
>>
>>143674898
>Fallout 4
>consequences
There has never been a Fallout game with as few consequences as Fallout 4. Nothing you say or do matters, no matter what you say the NPC responds with the same single line.
>>
>>143674857
>143674857
Hes right, every RPG has had some sort of pre-set background/history for your character to base the game's story off of, and your options are always drastically limited compared to what you could do IRL because the devs have some sort of pre-set narrative in mind.
>>
File: 1460488682645.jpg (41KB, 456x398px) Image search: [Google]
1460488682645.jpg
41KB, 456x398px
>>143675016
>every RPG
>>
>>143674910
Does commando help the explosive damage at all (in an auto gun of course) or does it just raise the bullet damage?
>>
>>143674983
>There has never been a Fallout game with as few consequences as Fallout 4
Fallout 3 has far fewer, as do Tactics, and BoS.

One could argue NV does as well since 90% of New Vegas's consequences only exist in a post game slideshow, whereas everything in Fallout 4 happens in the game itself.
>>
>>143675016
Literally the only background for your character in skyrim is that they are dohvakiin and that they were in a stormcloak raid and got arrested
>>
File: [Why go on...].jpg (77KB, 517x497px) Image search: [Google]
[Why go on...].jpg
77KB, 517x497px
>>143674910
>can't have feral ghouls as buddies
>can't have a feral reaver ghoul named Ted, a charred feral ghoul named Red, and a glowing one named Ned as your feral ghoul buddies to go adventuring with
>tfw
>>
>>143675162
>Fallout 4
>Fail speech check
>Still get the same response as if you'd pass anyway
>Nothing changes
GOOD JOB BETHESDA
>>
>>143675109

I think that only increases the damage of the bullet itself when it hits.
>>
>>143675162
>choose faith of goodsprings , changing population
>make powder gangers friendly or keep them hostile
>sheriff in Prim and re-open casino
>at least two different outcomes with those space ghouls happen in front of your eyes
and so on
>>
>>143675276
>Fallout 4
>fail speech check
>You are forced to side with either Bobbi or Fahrenheit and cant get the peaceful ending
>Bullet doesn't believe your bullshit and attacks the Peabody House, forcing you to fight them.
>Senjin wont attack you first, and will instead attack Kent first, making saving him far harder.
>doctor Li wont just come back to the boS with you, forcing you to go into the FEV lab to get proof

Just to name a few off the top of my head you cherry picking fgt.
>>
>>143673752
Not sure where this discussion is going.

Fallout NV had a wider variety of perk choices but chances are you didn't care about most of them.

Fallout 4 has a more limited variety of perk choices, but its harder to get away without choosing a select style of combat.

4 better pushes the choice between special and perk also forces more specialization in weapons early in game even if it is broader.

While NV has more specialized perks that are more about fun effects and are able to draw from multiple stats.

Skills were too easy to max out in 3 and NV. and there was little logic to how they were assigned.

>>143673794
yes
>>
>>143673794
the most "efficient" build in literally any game is going to be stealth + ranged, what the fuck are you even talking about
>>
>>143675750
^This

Its hilarious to see people act like only Bethesda games are guilty of this, when basically every RPG, or FPS, is the same.

Stealth + distance makes any game piss easy, because the enemy cant retaliate.
>>
>>143675750
Tell me, what other game?
>>
The most effective build will always be stealth archer

That's about the most realistic thing ever
>>
File: 6vXDTsz.png (40KB, 1152x833px) Image search: [Google]
6vXDTsz.png
40KB, 1152x833px
>>143675750
>>
>>143675974
>archers hitting you too much in Skyrim
what?
>using conjured bow when its a fucking terrible weapon and does low damage
double what?
>>
>>143676121
Pretty sure the conjured bow has damage comparable to ebony bow
>>
>>143676209
Which stops being effective halfway through the game unless you smith it up, which you cant do to the conjured weapons.
>>
>>143675974
> Skyrim being to hard for anyone that they have to come up with builds
Literally just run in the cave and hit them with what ever you feel like at the time
>>
>>143676302
vanilla Skyrim sure
>>
File: TESV 2015-07-27 05-06-45-74.webm (903KB, 1280x800px) Image search: [Google]
TESV 2015-07-27 05-06-45-74.webm
903KB, 1280x800px
>>143675974

Stealth archer is boring. I just would summon a bunch of monsters to fight for me.
>>
>>143675872

Far Cry and Deus Ex are the two I can think of right off the top of my head.

Literally any game that has the option of both stealth and ranged combat is going to be cheesy when using both effectively, especially open world games.
>>
>>143676302
If you play on hardest difficulty two handed enemies execute you at full health
>>
>>143676473
Yeah. Can't do Stealth Archer in Skyrim anymore after how fun it was in FarCry Primal.
>>
>>143676523
Not him, but this only happens if you put like no points into HP
>>
>>143676504
Far Cry doesn't have builds and Deus Ex is orientated around stealth
>>
>>143676628
Ok then they hit you once and then execute
>>
File: 1481251893960912557.jpg (43KB, 250x250px) Image search: [Google]
1481251893960912557.jpg
43KB, 250x250px
>>143676473
>Renamon: Help!
>>
>>143676780
still never had this problem, even on max difficulty.
>>
>>143676639

And any of that matters why? Literally any game means literally any game.
>>
File: 1463985062716.jpg (62KB, 428x410px) Image search: [Google]
1463985062716.jpg
62KB, 428x410px
>no player voice still hasn't updated
I wanna die
>>
>>143675750
Try that in any Souls game.
>>
>>143676302
If you want to spend half an hour fighting a high leveled opponent.
>>
>>143675872

How about we do the opposite. Name a game that has stealth and ranged combat where using both ISN'T the easiest/"best" way to play.
>>
File: that's a joke, right.gif (2MB, 200x293px) Image search: [Google]
that's a joke, right.gif
2MB, 200x293px
>>143677092

Souls doesn't have stealth you fucking idiot. And "you can walk up to someone slowly and not draw aggro" doesn't count as stealth.
>>
>>143677035
Nobody here can stop you
>>
>>143677138
Not him but, even with a non exploit smithed sword, I can kill even Draguer death overlords in just 4-5 hits, which means, in about 7-8 seconds
>>
>>143677350
>you can walk up to someone slowly and not draw aggro
>not stealth
OK
>>
>>143677432
Isn't that more of an indication of smithing being broken?
>>
File: 20160528211152_1.jpg (35KB, 733x281px) Image search: [Google]
20160528211152_1.jpg
35KB, 733x281px
Thanks bethesda.
>>
>>143677627
No?

smithing being broken would allow you to kill everything in 1-2 hits.

6-7 is just about the same as it takes to kill a low level bandit when you first start off, which means smithing just keeps the playing field even if you dont exploit it.
>>
>>143677610

Oh wait I get it. You're literally retarded. Carry on, then.
>>
>>143677774
Its kind of replacing all combat skills and thats not counting enchanting.

With some points in the actual weapon tree that would be 1 to 2 hits.
>>
File: 1352923213184.jpg (170KB, 800x799px) Image search: [Google]
1352923213184.jpg
170KB, 800x799px
>>143677350
>what is the Thief's Ring
>what is the Obscuring Ring
>what is the Ring of Fog
>what is Hush
>what is Chameleon
>what are Young White Branches
>what is Aural Decoy
>what is Hidden Body
>what is Spook
>what is Blue Elixir
>>
>>143657714
There's some automotron mods on the nexus that add some cool stuff, if you're on PC.
http://www.nexusmods.com/fallout4/mods/12932/?
http://www.nexusmods.com/fallout4/mods/11459/?
>>
>>143677350
It does have stealth. It's not a conventional build but you can scoot past a good many enemies with slumbering dragoncrest and hidden body
>>
>>143678050
>Its kind of replacing all combat skills and thats not counting enchanting.
No it isn't, because you need those weapon perks + smithing to get the damage that high

>With some points in the actual weapon tree that would be 1 to 2 hits.
Not by a long shot, even with maxed +damage perks, the weapon only does like 90 damage when the Drauger death overlrods have over 1000 HP.
>>
>>143677350

what is: fog ring, hidden weapon, chameleon
>>
>>143678092
>>143678136

see
>>143677876

being able to bypass enemies doesn't mean it has a stealth system

the ability to hit an enemy without them automatically knowing where you are, or kill enemies and have surrounding enemies not notice, silent weapons that don't draw enemy attention and allow you to take them out without them seeing you is a combat stealth system

being able to sneak up ON enemies isn't the same thing in any way at all
>>
>>143675872
Metal Gear
>>
>>143677610
>>143678092
>>143678136
>>143678484
>resorting to semantics to weasel out of an argument you can't win
>>
>>143678561
>>143678712
>being able to sneak up ON enemies and instantly kill them with a backstab, then running away and casting chameleon etc. to break aggro and rinse/repeat isn't stealth-based combat
Okay.
>>
>>143678838

hey remember how we were talking about games with ranged stealth and you're fucking retarded?
>>
Reminder A World of Pain is the best New Vegas mod.
>>
>>143657851
which settlement?
>>
File: 1373660197781.jpg (22KB, 350x346px) Image search: [Google]
1373660197781.jpg
22KB, 350x346px
>>143678712
>several items and spells literally meant for the purpose of stealth
>SOULS DOESN'T HAVE STEALTH
>SEMANTICS
>>
Kid In a Fridge
>>
>>143665738
I just wish it had a lot of big cities like Skyrim.
>>
does anyone know how to return the map marker vision range in Survival to the regular distance?

This shit is annoying as fuck
>>
>>143679341
see
>>143678991
>>
>>143653569
i kinda thought it was the dog super mutant in the airplane
>>
>>143679694
It was
>>
>>143679427
Would be nice to have 2 more cities like diamond city.

Although 3, NV, and 4 seem to only have one main city.
>>
>>143679694
Where is grun? I know he's in the vim factory but I couldn't find him
>>
>>143679370
>hurrr durr retard quest...
>forgets that the quest itself is a joke on Indiana jones IV, due to all bethesda devs hating on that movie like obsidian
>>
>>143678991
We wuz greatbows n shit
>>
>>143680059
>Would be nice to have 2 more cities like diamond city.
That would just create the dev admitted problem NV had were you triped over some town every 5 feet.

You have to remember, the areas Fallout 3, NV, and 4 cover are really only just as large as the area of LA.

LA only had one major "town" post war, and that was the boneyard, with several smaller communities living in isolated areas.
>>
Which melee weapon suits an assassin/stealth build the best?
>>
>>143680295
Makes sense.

>>143680456
super sledge.
>>
>>143680456
Swords and knives
>>
>>143680202
Damn you sure made a fool out of me
>>
>>143680456
baseball bat at Jamaica plains
>>
>>143680190
in the storage room with the water on the floor, theres a big loading bay door, red i think, open with a terminal
>>
File: giannafo4.png (769KB, 696x594px) Image search: [Google]
giannafo4.png
769KB, 696x594px
I want an outfit like this for my waifu.
>>
File: home run.webm (1MB, 720x404px) Image search: [Google]
home run.webm
1MB, 720x404px
>>143680692
>>
>>143681152
Nice.
>>
>>143681152
Good thing you don't want the loot off anything.
>>
>>143661013
>>kill them to get to it
>>sneak past them to get to it
>And when your character is incapable of sneaking that only leaves one other option.

To get the Silver AShroud costume from Hubris Comics you can run past the Ghould to the stairs and grab the costume, then you go to the roof and get down without killing a single Ghoul.

You're not doing it right if you're killing everything everywhere.
>>
File: Maurin Quina Cafe.jpg (774KB, 1920x1080px) Image search: [Google]
Maurin Quina Cafe.jpg
774KB, 1920x1080px
>>143681429
>>143681365
not even mine, someone else posted it a couple generals ago aka last night

I don't even need to loot anymore, I've completely looted half the map, and I can build whatever I want, but I still keep on looting

I can't go a night without robbin'
>>
>>143681060
CommonWealth Shorts with liberal use of zap sliders
>>
new

>>143682397
>>143682397
>>143682397
>>
>get settlement keywords expanded
>it puts shit in retarded categories
i love having half my walls in vanilla category and the other half in the SK categories. The best part about it is that the SK category isn't just modshit, it literally moves half the vanilla shit there too what the fuck i'd fucking uninstall it if i didn't need it for my marijuana mod
>>
>BoS character
>Curie talks about becoming a human
>consult Dr. Amari
>she informs me that she works for the Railroad
>eventhough the Railroad and Institute are destroyed a caretaker will show up with an escaped synth
>no option to turn them to BoS
>no option to even let Maxon know and he'll tell you they already knew but want no trouble with the rest of the Goodneighbour
>can't just kill Amari and the caretaker because I also want no trouble with the townspeople, they are probably marked essential anyway and there's always a possiblty that a future DLC will include Dr. Amari

GOTY THIS YEAR ALL YEARS
>>
>>143667116
fallout 2 you can actually have sex with a milf and her daughter, and its canon.
you can actually marry and divorce.
Its pretty fucking complex. plus you can have more than one follower you can also sell your wife (or one of them)
>>
>>143681880
What are zap sliders?
Thread posts: 775
Thread images: 130


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.