[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 753
Thread images: 137

File: progss.png (86KB, 248x236px) Image search: [Google]
progss.png
86KB, 248x236px
>New /agdg/ Website (STILL IN BETA! REPORT BUGS, COMPLAINTS, SUGGESTIONS)
http://tools.aggydaggy.com/#

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/QwcSPdnx

> Engines
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
LÖVE: https://love2d.org/
Unity: https://unity2d.com/
Source: https://developer.valvesoftware.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
I believe in you
>>
Subdomain of the website where I put up my programming related shit:
boreal.aggydaggy.com
>>
File: notvomitinducing.webm (1MB, 976x654px) Image search: [Google]
notvomitinducing.webm
1MB, 976x654px
This shouldn't cause any sickness in VR right?
>>
>>143498290
That's retarded. First, what's the fear of them holding a grudge? Second, is your honest feedback "its shit"? Otherwise why would they have a grudge? People leave trips and names on and it's no big deal.

>>143498302
We already have that. And it's ignorable, a tiny minority. Most people who come here (who aren't scared off by torrential shitposting) are just here to talk gamedev without identity bullshit.

Per-thread post IDs on /vg/ is a good idea.
>>
>>143498670
Looks fine to me.
>>
>>143498670
>pillars aren't moving with the floor
>>
File: recap2016may4.png (1MB, 1372x2432px) Image search: [Google]
recap2016may4.png
1MB, 1372x2432px
====WEEKLY RECAP====
Reposting the recap with the selected theme from last night. Going to look into adding stats like first post date and number of recaps entered.
>>
>>143498465
>Source: https://developer.valvesoftware.com/
Why is this in the OP? Why do you insist on fucking up the OP every time you post it?
>>
Some insights on why it sometimes takes time for shitters to get banned :

http://forum.logicalgamers.com/junkyard/32078-ask-former-4chan-janitor-anything.html
>>
>>143498302
>____dev is such a bro, bla bla bla
>____dev is a dick, I can't believe he was so mean bla bla bla
>>143498290
>Yeah, so after you post progress in a thread you're no longer allowed to give honest feedback for fear that they'll hold a grudge

this already happens literally every day

see: constant BLAKE REEEE SOURCEFAM NODEV GET OUT GOOGEM WHERE IS UR GAME AAAAAAA shitposting
>>
>>143498843
But when someone posts some boob it gets deleted instantly.
>>
>>143499123
did you even read the link? things that are obvious violations of the rules do get deleted more easily, yes.
>>
>>143499064
>>143499003
>>
File: floorForYou.webm (1MB, 1240x694px) Image search: [Google]
floorForYou.webm
1MB, 1240x694px
>>143498748
>for you
>>
>>143499064
>It already happens
>So it should be made easier
Great argument.
>>
>>143499271
Lewd
>>
>>143499271
cute, but try it without moving the top part
>>
>>143498670
no because you will be the only one playing it
>>
>>143498670
this doesn't get me dizzy

>>143499271
this gets me dizzy
>>
>>143499306
it's not about easier or harder, it'll happen the same amount as currently. Because the people who are retarded like that will stay retarded like that, and the people who aren't, don't care about such things and are actually here for gamedev.
>>
how would i go about starting an action-game in unity, if im a beginner?

or, is there something else that can help me ease my way into it?
>>
>>143499271
It's already making me sick even without the VR.
>>
>>143499394
Hmm. Give me a minute.
>>143499431
Don't care, i dev for fun
>>143499449
Wait until i fix the top part of the pillars
>>
>>143499551
Pong
>>
>>143499306
No one who does that shit will care about having ideas. They clearly get off on the concept of being some kind of boogeyman.
>>
>>143499742
>having ideas.
Did you mean "having IDs", shitfam? Are you fully drunk right now? lol.
>>
File: dienworlds.png (50KB, 1025x661px) Image search: [Google]
dienworlds.png
50KB, 1025x661px
Just put up a separate no-music version of my game ĐiệnWorlds, for those who might not like a 100MB download:

https://thetagames.itch.io/dienworlds

For those who didn't see it earlier: it's a freeware power grid management/tycoon-style game (written in C) that involves cellular automata. I'm really proud of it, and just want others to see the ideas I had (I do think the game is pretty unique).
>>
>>143499680
really?
>>
>>143500120
Who?
>>
>>143499458
>>143499742
The entire reason he shitposts every day is because he thinks he can get IDs installed by doing that. You'd only be validating his behaviour.
I'm giving you the benefit of the doubt here in assuming this is two people who are both not him, which I'm seriously doubting, but this message applies to everyone with similar ideas anyway.
The idea that a single thread on a board should have IDs because one person posts spam is fucking stupid. How would you even apply that, or are you saying the whole board should have IDs because of agdg shitposting?
Besides how stupid that already is, as you stated yourself, all the shitposting is based around assumed ids, so having real ids is only going to make the shitposting stronger and apply to more targets.
>>
File: 0009_textbox.webm (366KB, 644x482px) Image search: [Google]
0009_textbox.webm
366KB, 644x482px
>>
>>143500120

That's pretty cool anon. I have a soft spot for ncurses stuff, looks like you pulled it off well.

May I ask how you create the water/terrain maps?
>>
File: interactive recap.webm (2MB, 1826x1002px) Image search: [Google]
interactive recap.webm
2MB, 1826x1002px
>>143498792
Do you mind if I start putting your weekly recap scrapes on the tools site? I'm sure some people would find it convenient to be able to check it out without hoping someone will repost it.

Also,
There's still time to submit your game for the monthly recap I'm putting up if anyone like. Just reply to this post with a WebM/image (or multiple) and fill this out:

Game Name:
Dev Name(s):
Website(s):
Tools Used:
Synopsis of game:
Progress:

I'll be taking submissions until Friday, and then finalizing a layout and design and putting up the recap online. A small, unfinished demo of what to expect can be found at recap.aggydaggy.com.

If anyone wants, they can talk to me about getting their own aggydaggy.com subdomain for their games, projects, tutorials, etc. I already gave one to an anon to host their gamedev programming tutorials at boreal.aggydaggy.com and I don't mind handing more out.
>>
>>143500378
>The entire reason he shitposts every day is because he thinks he can get IDs installed by doing that.
Where did you get this from? Is this some new piece of lore I didn't know about?
>>
File: floortopstill.webm (2MB, 1240x694px) Image search: [Google]
floortopstill.webm
2MB, 1240x694px
>>143499449
>>143499394
What can I say I'm a pleaser
>>
File: original.jpg (149KB, 800x745px) Image search: [Google]
original.jpg
149KB, 800x745px
>>143500613
>>
>>143500378
The IDs last for one fucking thread.

If you couldn't contain your shitposting needs until the end of the thread at the risk of being "exposed" you shouldn't be posting to begin with.

Thread IDs are fine, its the retarded victimized mentality that needs to end with it though or else it won't work. Hence it won't ever work.

In a perfect world though, etc
>>
>>143500543
That's not new, are you new? Do you not remember the /biz/ spamming? The more recent 420chan spamming?
He's been trying to move the community to a site he can more easily identify targets on since he first put the trip on.
>>
>>143500543
I think that should be read as
>p-please guys don't, no, it would be a really bad idea, you love my samefagging
>>
>>143500534
Go for it.
Github is here:
https://github.com/HowDoGameDev/AgdgRecap
>>
>>143500534
Did you see my new game objects writeup? That's what I was talking about.
>>
how afraid of ids the shitposter is should say how much we need them
>>
>>143499271
my stommach feels weird when i look at this
not even sick just weird
i'm afraid to look at this for long
>>
>>143500786
I have a bunch of great screenshots of shitposters being banned day1 of the attempted move to 420chan, so I seriously doubt they're interested in people migrating.
>>
Oh good the old OP full of garbage is back
>>
>>143500827
Thanks anon, but I literally meant the image(s) you've already been posting if that wasn't clear, not scraping my own stuff.
I already forked it a few days ago because I want to rework it to produce JSON data for my online recap page.
>>
>>143500526
I wrote my own procedural generation script. Mountains are generated with essentially this algorithm:

http://www.roguebasin.com/index.php?title=Cellular_Automata_Method_for_Generating_Random_Cave-Like_Levels

Then, it assigns a heightmap to the mountains/non-mountains by iteratively counting up neighbors (so it ends up that mountains that deeply surrounded by lots of other mountains have a high height value, and similarly for plains, but in the negative direction).

It then picks a few random points to seed "rivers," then generates rivers by following the gradient downhill. The final step is then to fatten the rivers a bit.
>>
>>143500896
I haven't! I'll check it out. I've been too busy to do much today.
>>
File: Candle.png (971KB, 977x662px) Image search: [Google]
Candle.png
971KB, 977x662px
Also guys plz rate my candle
>>143500927
Yeah I'll report back tomorow after i've tried it in VR.
>>
>>143500786
>Do you not remember the /biz/ spamming?
I do, and I remember how hilariously it crashed and burned and how fast everyone turned on him when that thread was made. But I thought it was because he was scared of being samefagged on, not that he wanted some identifier for people.

Though it explains the very pointed namefag-based bullying, I guess. d* really did ruin everything.
>>
>>143500971
But they kept coming. And while "why is source allowed wah wah" is just a meme here, 420chan seems to have ACTUALLY banned source users. I asked a question about how to do something in source once, and got banned on the spot.
>>
File: Hera.png (962KB, 3828x896px) Image search: [Google]
Hera.png
962KB, 3828x896px
Here's the new girl in the game

>>143494694
>>143494694
yes exactly like that, but then add another array modifier linked to another empty, this will add X cubes for each cube in your first array. You can do this as many times as you want but it gets pretty chaotic sometimes even with 2.

I've been using blender since I was something like 12. I made a game back in the days that I might post. It was pretty atmospheric. You were just a sphere but I was borrowing a lot of stuff from majora mask and OOT. My levels were pretty cool for a 12 year old I think. There was one that was in this huge open cavern and you explored for a bit but then you'd find an artifact that made everything crumble and reveal lava everywhere. I wish I could find it.

Anyway, my topology was still shit just a few months ago. This model is the best I've ever done and it's still in need of improvements but hey, baby steps. I've probably tried to make this a few dozen times, all shit topology.
>>
>>143500206
I've posted here before.
>>
>>143500534
Game Name: Adventures Of Ribbert
Dev Names: diest, flobster
Website: diestware.tumblr.com
Tools Used: Aseprite, GameMaker
Synopsis of game: ur a frog
Progress:
-3D progress again
-Proc gen progress
>>
>>143501126
>>143500526
Also, I'm glad you think it's cool. I had fun using pdcurses, and I like how the overall aesthetic turned out.
>>
it's not worth it /agdg/
>>
>>143501383
> I asked a question about how to do something in source once, and got banned on the spot.
This is the single complaint I've seen about the 420/agdg/ moderation, and I suspect it came from you every time it's come up.

Moderation is very reasonable on 420chan and kirtaner is personally on /vg/ there a lot. I'm sure if it really happened (and you weren't just "WHY IS SOURCE ALLOWED HURR") you could get unbanned, though it was probably a short ban anyhow and you're just worried people will go somewhere that actually moderates.
>>
>Just woke up
>remember that before I passed out earlier I finally got my melee attacks to work

fuck yeah!

what's up aggydaggs? What are you working on today?
>>
http://www.strawpoll.me/10292259
>>
>>143502094
Restarting my game for the 17th time.
>>
>>143501189
And I'm not saying IDs are bad. They really help the more 'wild west' boards. It definitely works for large communities, but in a small creative community like agdg where there's 100 regulars tops and everyone's putting their ego on the line, where critique can easily cause hurt feelings, having IDs completely destroys the point of anonymity.
>>
File: trippytime.webm (1MB, 1249x700px) Image search: [Google]
trippytime.webm
1MB, 1249x700px
I was just doing this to train but i'm so using this.
>>
File: verge_uirevamp_8.png (1005KB, 1049x685px) Image search: [Google]
verge_uirevamp_8.png
1005KB, 1049x685px
>>143502094
Building my game's UI again - this time without having to rush through and half-ass everything.
>>
>>143502084
IIRC I asked something along the lines of "how can I direct NPCs very finely", and got banned immediately. I don't remember what the exact question was, but it was something like that.

>you're just worried people will go somewhere that actually moderates.
>i-if u complain UR LE BOOGEYMAN + SUBTLE SABOTEUR
wow fampai nice paranoia homie.

>>143502094
>What are you working on today?
Beating ZoE2 on Extreme because fuck game dev. Use the wrong engine, and suddenly you're an international terrorist to everyone.
>>
>>143502094
I started experimenting with graphics. I'm not very good at it at all so I'm just trying to draw over a screenshot of my game (with placeholder graphics) to see if I am capable of making graphics that don't remind people of gonorrhea or if I should just pay someone.

Going alright so far I guess.
>>
File: progress.2016.06.26.webm (3MB, 1136x652px) Image search: [Google]
progress.2016.06.26.webm
3MB, 1136x652px
>>143500534
>Game Name:
Hacking game
>Dev Name(s):
vestigial
>Website(s):
vestigialdevelopment.com
>Tools Used:
Unity
>Synopsis of game:
hacking-themed open world puzzle game
>Progress:
+Cookies/sessions/saved form fields
+Mission hub based around Uplink
+Starting procedural generation
-lack of artists, designers, writers, producer, marketers starting to be a problem
>>
>>143502187

Better luck this time, friend.

>>143502597

Nice! Looks good. Reminds me of the soul blade edge master mode book (this isn't a joke, incase you're unfamiliar with the game)

>>143502639

You shouldn't worry about what people say about your engine. I use Unity and it gets insulted here all the time, but I'm making my game all the same.

>>143502715

I'm in a similar position, just using mixamo models right now whilst I learn. I'll probably end up with programmer art but nevermind.
>>
>>143502573
move the candle
>>
>>143503110
>I use Unity and it gets insulted here all the time
every other post in these threads is "Unity is the only way to make a game", fuck outta hear fake nigga
>>
>>143503205

All of those posts are from sourceposter...
>>
File: output.webm (498KB, 961x541px) Image search: [Google]
output.webm
498KB, 961x541px
>>143502094
Getting this text box to work properly and then getting my HUD sorted out so I can get rid of that text in the corner.
>>
File: intro web.webm (2MB, 1248x702px) Image search: [Google]
intro web.webm
2MB, 1248x702px
>>143500534

Game Name: VirtuaWave
Dev Name(s): jetnetdev
Website(s): gamedev-neoncity.tumblr.com , twitter.com/VirtuaWave
Tools Used: Unity, SubstancePainter, Blender
Synopsis of game: FAST jetski racing game
Progress:
+added a intro scene & intro theme
+skip intro button
-I have been thinking about making a hubworld with interactive NPC and whats the best way to implement, not totaly sure about it
-still havent made a proper opponent AI
>>
>>143503764
Damn, son. Looks nice. I might be showing my age, but I loved Wave Race 64 when I was a kid.
>>
Wondering what the best avatar solution for VR is. Basing the head position on a node within the shape seems to cause warping problems when dealing with rotating the player object since the head position is typically off-center within the player models coordinate system.

e.g. if you rotate the player model to point it in whatever direction the player is looking, the head will be displaced by the rotation (depending how far it is from the center), and thats not even taking into account the positional tracking info from the vr system.

Only "foolproof" system I can think is just to make the player model or head node move to accomadate the players head being in a specific location, then use an ik solver to correct the legs and such. Either that or have no player model at all.

Anyone dealt with this shit?
>>
>>143504367
Have an articulate neck?
>>
>>143504367
>the head will be displaced by the rotation
so counter rotate the head when you rotate the body
>>
>>143504367
>have no player model at all.
Best option until we get limb tracking. It's too jarring looking down and seeing your body in a different position.
>>
>>143504367
>>143504482
>if you rotate the player model to point it in whatever direction the player is looking
Actually, yeah, this is dumb. Usually in VR you decouple the head orientation from the body orientation. Might as well make use of the extra 6DoF control.
>>
>>143504101

Thanks!

The terrain in the level currently is more like a placeholder. I plan to get some terrain generator to make heightmaps and texture the terrain because handsculpting terrain doesnt look as realistic than proper heightmaps.
>>
>>143499123
Deleting they can but apparently Janitors can't ban people without authorization from mods.
>>
>>143504948
>pay attention to me!!
I'll talk to you dude, how's it going? I'm reading about image formats, it's kind of interesting
>>
>>143500378
so people actually know who that person is and what they want and what they've done before, and this has been going on long for all this stuff to happen?
can't someone just dox him and send him a severed dog head or something already? either that or, you know, actual moderation
>>
>>143505371
>can't someone just dox him and send him a severed dog head or something already?
Someone sent him a bomb, once.
>>
>>143505371
since part of the shitposting seems to be blaming one name, I can't keep track of which, I feel like it's not just one person but a group, probably steamchat/irc faggotry.
>>
How do you guys feel about the concept of getting points giving you advantages in the game? HP restores, unlockable parts of the stage, damage/combo bonuses, etc.
>>
Does anyone have the latest version of Aseprite?

Currently running 1.1.4 and Aseprite not remembering the folder I want to save my work in is really annoying me more than it should. IIRC it's been fixed in the latest version (1.1.5+).
>>
>>143505590
Depends on the context and execution, like anything else. The idea itself is sound, though. Look at Mario Bros, pretty successful and fun game.
>>
>>143505590
One perspective is that it makes already-good play easier. There was a great post on the OpenMW forum somewhere about someone's idea for a skill system that rewarded failure, since that's how you learn. Like if you are a master lockpicker and pick an easy lock in one try, why should that teach you anything?
>>
File: 25.webm (1MB, 640x480px) Image search: [Google]
25.webm
1MB, 640x480px
Debug tools yay.
Spider guys now move towards and away from the player depending on distance I dunno.

So yesterday/two days ago/whatever we were discussing the spider fella's projectiles.

Would you guys rather like a slow orb projectile thats easy to dodge but its slow speed makes it trouble in chaotic situations, or a laser that has full point-a-point-b connection after a blink and does low damage?
>>
>>143505787

Good point, thanks!

>>143505787

My game is a hack n slash type deal, and I was thinking that if you score enough points through combos etc that the level would become larger/more difficult whilst giving you the rewards.

i.e. it's possible to complete level 1 without unlocking anything, but should you unlock certain areas the level is larger and more difficult/more enemies etc.
>>
>>143505787
>OpenMW
Open Modern Warfare?

>>143505590
I don't really like it. I say, open up everything from the start, and let player skill handle any barriers that aren't plot-related.
>>
post dev music

https://www.youtube.com/watch?v=Qw88zQTxq48

>>143506279
very job. u did it
>>
>>143504556
Yeah but I also have to move the head too, thus leading onto the "maybe I need some IK here" bit.

>>143504482
>>143504679
Yeah, looks like decoupling the head is a good start, at least for the cases where they dont do a 180.

Still need to factor in the player deliberately *moving* the head to a weird location though, such as inside the torso or something which is perfectly possible even if you are just doing seated tracking. In one case i've noticed a dev for a VR chat program just moved the player model down into the ground, though it just feels a little cheap.

>>143504615
In this case I need to take into account the possibility of there being a model unfortunately. :(
>>
File: CandleMoving.webm (2MB, 1251x700px) Image search: [Google]
CandleMoving.webm
2MB, 1251x700px
>>143503195
How does this look? Sickening enough?
>>
>>143503110
>Reminds me of the soul blade edge master mode book (this isn't a joke, incase you're unfamiliar with the game)

Funny, someone mentioned that last night to me as well. Must've been a popular game. I've never owned a Vita so I'm unfamiliar.
>>
>>143506564

It was on the original playstation. It's the precursor to the soul calibur games if you're familiar
>>
>>143506000
open implementation of Morrowind
>>
>>143506516
shader or mesh script?
>>
File: 1455660550401.jpg (31KB, 405x344px) Image search: [Google]
1455660550401.jpg
31KB, 405x344px
>>143506516
>tfw i have literally no idea how you achieved this
>>
>>143506906
Sadly i'm going to sleep, post your email within like 5 min and i'll email you it.
>>143506876
Ue4 material, so that would be a mesh script i think.
>>
>>143506516
the lack of game sickens me
>>
>>143505905
Hmm, both of those sound interesting and-- HAHAH those robots running into the wall seriously great. Totally forgot what I was going to say.

I don't know, what about both! A slow orb that moves through the air and they beam at the orb which discharges at you. Just idea-guying here. But more simply, I think from the looks here, a slow orb would be a little too easy to avoid.
>>
File: mosquito.png (16KB, 826x657px) Image search: [Google]
mosquito.png
16KB, 826x657px
I was bit by some mosquitoes the other day, and I realized that those things are from Hell.
>>
>>143506906

I would say its a shader or script with vertex displacement (I have toyed around with such shaders, but I dont think I could make one on my own)
>>
File: Progress2.webm (2MB, 624x695px) Image search: [Google]
Progress2.webm
2MB, 624x695px
>>143507026
Here's some gameplay to make you better anon
>>
So I have a sword with a trigger collider, can anyone suggest a decent way to disable the collider when not attacking but also during the first few frames of the attack? I was thinking about having the attack button wait for seconds, then activate for a set amount of time and deactivate again, but that seems unwieldy.

using Unity.
>>
>>143506516
Are you the dev who made the jiggle filter?
>>
>>143507328
The what? This is my first jiggle-related set of posts
>>
>>143507389
Ok nevermind then. He was applying it to pictures to make pictures jiggly. including a butt
>>
>>143507214
that's not unreasonable. for each attack animation you define a start and end time for damage

think of it in a similar way to invulnerability frames during a dodge
>>
>>143499271
I've never been sick in VR, whether Im using a brand new thousand Canadian dollar Rift or the ghetto machine I cobbled together with seventy bucks of parts from a hobby store and amazon. If you were to make a whole game like this I would play it as a test of personal fortitude.
>>
File: lKaH2i5.gif (1MB, 460x328px) Image search: [Google]
lKaH2i5.gif
1MB, 460x328px
>>143507838
This is actually interesting. My game is about, for one thing, old forgotten horrors. Might make those bosses either optional or hidden and have literally sickening elements like that shader to make people unable to stay "sane" and defeating them...

(I only get sick when stuff glitch out for like half a second and windlands)
>>
Post webms of your debugger
>>
>>143507181
but how is he moving just the bottom of the pillars
>>
>>143508123
I've only ever played one game that caused me physical discomfort, not like seeing or hearing something that my mind found disturbing. It was the Da Vinci Code for PS2. When you died, the controller vibrated in a pattern that was for some reason absolutely awful. Might just be me, but that was the one part of the game that wasn't boring as hell. Actually put down the controller in confusion the first time it happened.
>>
>>143508459
I'm using a simple "if" that only moves the vertex if its below a specified coordinate. Its stupid but it works
>>
File: eventanimations.png (211KB, 1600x870px) Image search: [Google]
eventanimations.png
211KB, 1600x870px
>>143507214
Use event animations, it lets you call a function when certain frames are reached with parameters. (Oddly enough, no booleans, but you can use an int)

So make the function like this:

ToggleSword(int val){
swordEnabled = (val == 1) ? true : false;
}

Sorry if I misunderstood the problem!
>>
any good tutorials other then the essential roll-a-ball for unity?
>>
>>143508613
Hmm. Have guns that pulsate and twist ingame while the controllers vibrate in odd organic patterns. Gotcha. You're a goldmine sir.
>>
Guys. How do I stop being paralyzed by trying to conjure the best method of writing a Entity Component System engine in C++ with scripting in Lua and just make a goddamn platformer? I want to make a Metroidvania, but every time I end up trying to make an engine to do it.
Like. I still want C++ and Lua to make iterating quicker.
But where do I start?
Should I just do bullshit classes for each type of object/enemy and call it good?
It's honestly so frustrating to have not made any progress towards an actual game!

Any advice? Any kicks in the pants?
>>
>>143508946
http://boreal.aggydaggy.com/programming/2016/05/26/entity-safari.html
Luck is with you today, anon.
>>
>>143508857
I should really try and dig that game out of my parents crawlspace to see exactly what it was doing. Just from memory it seemed like a square wave going from like 20% to 80% added with a slow sine wave.
>>
>>143508628
oh
oh wow haha
>>
>>143508693

Thank you!
>>
Is there a way to make a node, like in a data structure, in Unreal blueprints? I need something that can hold some data and a reference to something of the same type, so structs are out. Not that I dont mind C++, but I really dont want to retype all the crap I already have layed out thats integral to this little function.
>>
>>143501519
thank you neetdev, saved your post for later.

>I've been using blender since I was something like 12
fascinating, building your first game when 12... got to respect that

since you are in the professional level of 3d
can i ask you a couple more questions? hearing from a professional would help me a lot
>is blender your primary 3d software? why blender? if not, what do you recommend?
>are you using blender game engine? or other? and why?
>what advice would you give us new comers? i mean about the gamedev stuff
>>
>>143501715
>3d
Be careful not to repeat the gwyn's fate.
>>
>>143508946
you're thinking too much

if you want to make a game, use an existing engine. if you want to make an engine, make an engine. but don't realistically expect you'll be doing both any time in the near future.

the best thing you can do is prototype your idea. you don't need to make the final game in your first attempt. make a tech demo, get some of the core mechanics in there, and test it out, gather interest/feedback, etc. THEN, knowing what you've learned, you can restart from the beginning and do it properly. by this point you'll understand how best to structure your classes because you've done it before and know what worked and what didn't work
>>
>>143509546
>I need something that can hold some data and a reference to something of the same type
So a linked list? I'd be very surprised if there wasn't already a list you could use from Blueprint.
>>
>>143509546
you could just make a class with a bunch of public variables?
>>
>>143509579
what happened to gwyn?
what do you mean?
>>
>>143509810
So far I haven't seen any.

>>143509840
Probably just going to go with that if I dont decide to just do it all in C++.
>>
>feeling like fucking it all and going C++/SFML
why do I get these urges
>>
Does anyone really believe that yesdevs arent shitposters?
>>
>>143509903
I can't imagine doing a serious project using Blueprints for anything other than AI, animations, and positioning actor components. Sounds like a nightmare.
>>
>>143510003
I'm too busy making stuff to shitpost.
>>
File: status showing.webm (3MB, 1440x900px) Image search: [Google]
status showing.webm
3MB, 1440x900px
>>143509907
Do it anon. I'm doing it too.

>>143509627
This anon is probably right too. I spent like 3 months prototyping and building a roguelike but now that I'm coming back to it there's so many small mistakes that compounded into massive design challenges for later feature expansion, so I'm starting over with the knowledge I have now to do it properly.
But you can make an engine and a game.

>>143509102
Finally getting around to reading this tonight. Thanks for writing these.
>>
>>143498792
>tfw you come back after a few months and don't recognize any of these games
>>
>>143510046
I keep telling myself that Ill switch to actual code when it becomes easier then fucking around with wires, but until now its all been trivial crap. Probably because its all 2D and screwing around with widgets is a lot easier using blueprints.
>>
>>143510003
anyone can be a shitposter, even without knowing it, your post is an example to that
>>
no idea what im really doing, just downloaded some free stuff from the asset store.

i know these guys have animations, how to i set them?

and how do i control the skeleton
>>
>>143502767
oh its lit
>>
>>143510121
>namefag
>thinks he isnt shitposting
>>
>>143509890
His eldest son was a scalie.
His daughter was a massive slut.
His younger son was a batty boy moon princess.
He was then tricked by the primordial serpents to link the fire and was murdered by the Chosen Undead after sitting Hollow in the Kiln for 1000 years.
>>
File: Screenshot_3.png (387KB, 1422x862px) Image search: [Google]
Screenshot_3.png
387KB, 1422x862px
>>143510234
forgot pic my b
>>
>>143502767
>proxim
youre gonna get sued
proxim.com
>>
>>143510121
it was fun to watch you do arts on stream

>>143510168
aw man and you're my agdg-hero too, now I almost have to.

>GCC/binutils toolchain, make and gdb
These are what I need to read about tonight. I think it's time for coffee!

Also thanks whoever linked https://xiph.org/video/vid2.shtml (it's really good for anyone looking for something to watch, interested in analog/digital stuff) and whoever was giving me revelations on bitdepth/samplerate/dithering/dB/Nyquist. Shit's awesome.
>>
File: 1454896614881.jpg (220KB, 1020x681px) Image search: [Google]
1454896614881.jpg
220KB, 1020x681px
>>143510335
>>
>>143510639
That's a really nice thing to say anon. Thanks.
>>
http://www.strawpoll.me/7285290
>>
>>143510920
>http://www.strawpoll.me/7285290
advanced level of shitposting
people even fell for that, you are learning fast my son
>>
File: Hera1.png (510KB, 1204x896px) Image search: [Google]
Hera1.png
510KB, 1204x896px
>>143509551
>professional 3d
that'd be a first

I initially used blender because it was free and had tutorials. I used its game engine for a while but unless you want to make terrible, terrible games, don't bother. You can kind of prototype in it but it's really not worth it. Just get unity for games.

If you want to git gud at blender I'd recommend first understand all the useful shortcuts. I don't know why everybody says the UI is terrible cause I've tried to work with maya and some other software and it seemed like a lot of bullshit coming from blender. I don't know any other 3d softwares.

Don't let my starting age fool you, I've only somewhat git gud recently.
Just follow a bunch of tutorials, use edge split and try to understand edgeflow and how to get nice loops. Also, Slide Edge, Remove Double, how to move/rotate/scale while locking in one or 2 axis...It's all pretty useful.

Then you can look into rigging and animating. I'm not expert but if you have questions feel free to ask.
>>
>>143508693

Just wanted to thank you again man, I have frame perfect attacks now and don't get collisions every time I run into something.
>>
>every time I say anything about anything, it's met with FUCKING FULL SAIL SHITFAM DROPOUT SHUT UP NO1CURR """""""""""""""""""
>everyone else can post basically the same information just fine and no one gets mad at them
what the fuck
>>
>>143511447
No worries man, let me know if you have any more questions.
>>
>>143511662
posting at the wrong time i guess
>>
>>143511118
at least there's some effort. I don't think anyone here minds a little shitposting, but spamming the typical retarded shit every day nonstop like it's old /b/ just gets boring.

>>143511662
like this as an example. It's low effort, we see it constantly. It doesn't trigger anyone, it's just boring as fuck and clogs the general with its hardened poopery.
>>
>>143510272
Thanks anon, I want to be the next Uplink

>>143510583
If only there were some way to limit my personal liability
>>
>>143511662
any detailed response does this
>>
>>143511662
meme (You)s still count
>>
>>143511174
was eagerly waiting for your reply, thank you very much for answering
>that'd be a first
your work is professional-level desu

>unless you want to make terrible, terrible games, don't bother.
fuck, i started with BGE, okay i will drop it... maybe use it to prototype like you said
>Just get unity for games.
unity it is then, but what about unreal engine? isn't it graphically/physics-simulation more realistic than unity? and i heard coding in unreal blueprints is easier than unity. what do you think?

>Just follow a bunch of tutorials, use edge split and try to understand edgeflow and how to get nice loops. Also, Slide Edge, Remove Double, how to move/rotate/scale while locking in one or 2 axis
thank you neetdev, i will start with those

>have questions feel free to ask
i dont want to be a bore, but one more questions

>do you have a twitter/blog/site i could follow?
>>
>>143510639
Thank you anon. It's always more fun for me to paint when folks are watching.
>>
>>143513150
>auto-correct corrects (desu) to (desu)
agdg turned my auto-correct lewd
>>
Anyone wanna devstream? Made some good progress today and would be nice to eat a fajita with some comfy.
>>
>>143513346
WTF why cant i write t.b.h without my autocorrect turning it to desu?
who hacked me?

test desu
>>
>>143503764
oh shit this is giving me the v a p o r s
>>
>>143513513
>test desu
WTF!!!!!!!!!!!!!!!!
>>
>>143513658
>being this new
t.b.h and f.a.m
have been filtered by 4chan noone can write it
it's been this way for like 6 months to a year.
>>
File: nodevs.png (23KB, 1280x720px) Image search: [Google]
nodevs.png
23KB, 1280x720px
I hope VA-11 HALL-A devs are doing alright with the whole Venezuelan shitshow raging on
>>
File: computa3.jpg (199KB, 1092x884px) Image search: [Google]
computa3.jpg
199KB, 1092x884px
>>143513150
sure you can follow me here:

neetdev.tumblr.com
https://www.youtube.com/channel/UC8CXqYAIrZP2nnQY5smzw7Q
https://twitter.com/Tonytalent

I can't say a thing about unreal other than it looks good. I know the guy doing the Devil may cry-like game here uses blueprints and you might like that coming from blender's game engine but I personally felt a lot more freedom when I started programming properly. It's really easy to learn how to program and following along Unity's big project tutorials really gives you a good starting point imo. You can still look online to see if UE suits your needs more than unity.

All I can say is don't use BGE. It's not worth it.

Getting into all of this you might eventually hit a wall, big or small, but you're at a point where there's so much to learn that you can just move on to something else if it doesn't work. Start a bunch of little projects (after following tutorials for the basics and you feel confident that you can start exploring) that focus on one feature or uses a new feature you've learned in a cool way. If you look at my tumblr and scroll all the way down, you'll see quite a few projects, each with somewhat different playstyles and functions (although it's usually first/third person 3d environments, that's just my style I guess). Never throw anything away. I reuse assets all the time, be it scripts that you can modify or enhance or even models that you can tweak to fit into another setting. Don't lose hope and don't hesitate to ask me questions on tumblr, it's always a pleasure.
>>
File: Twitter_-_2016-05-27_13.04.21.png (79KB, 588x238px) Image search: [Google]
Twitter_-_2016-05-27_13.04.21.png
79KB, 588x238px
>>143514281
seems alright enough from what i can gather in the tweets between blackouts
>>
>>143513150
>>143513346
>>143513513
>>143513658
You have to be 18 to use this website kiddo. Come back if we're still here in 8 years.
>>
As an artfag, how do I find devs to work with?
>>
Are toon graphics easy to make?
>>
>>143514281
>>143514597
I miss having a BBC RSS feed bookmarklet so I could actually tell what's going on in the world
>>
>>143514983
devstream your art-making
>>
>>143514441
i think BGE got great potential, the problem is there is almost no learning resources. most of them are geared towards using nodes.
there is a complete book but it costs money
>>
i think my fingers are falling off
>>
>>143514983
programmers are always desperate for artists, so just post on TIGSource or r/gamedevclassifieds and you'll get an inbox full of offers
>>
File: Calcium.png (392KB, 1740x896px) Image search: [Google]
Calcium.png
392KB, 1740x896px
>>143515131
I quit after I tried to make the simplest idling game you can think of and it would lag tremendously. That was a year and a half ago but unless they did major changes, I don't see it becoming much better than unity. You have to basically make everything yourself. Unity has particle systems, a better lightning system, the whole component thing. I didn't really use python with it but I'm fairly confident that unity is just better atm.
>>
>>143515348
with free artists you get your money's worth.
there are rare occasions that they are good, i think unity programmers in general are in higher demand
>>
>>143515489
was not the case for me, i made an interactive game a year ago but dropped it, if i knew how to python i would solve issues that nodes couldn't handle but i chose a different path to devving since then
>>
File: webm165.webm (869KB, 792x448px) Image search: [Google]
webm165.webm
869KB, 792x448px
working on the bathtub preparation minigame, placeholders abound. just pretend the book is a bar of soap and the rectangles are a bath
>>
>>143515293
>https://soundcloud.com/effoharkay/sets/jet-ski
damn, you absolutely nailed the aesthetic

these songs are excellent
>>
File: poly.png (4KB, 225x225px) Image search: [Google]
poly.png
4KB, 225x225px
What happened to Polycode?
>>
>>143515687

sorry, I wasnt sure if I was allowed to post someones other work without permission
>>
is it possible to make a fighting game in unity?
>>
>>143515884
it was a meme all along
>>
>>143515957
no
>>
>>143514441
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
this is you?! your the one making the skulls game with the giant spider right?
BIG RESPECT TO YOU NEETDEV, i knew there was something familiar with your name
i have been to your twitter before, i followed your game progress, your snow skating game is comfy to watch, your skeletons game is fantastic

i will follow your advice word by word

>>143514803
i have been here long before that indian women murderer showed up in /b/ anon
>>
>>143515957
nah
>>
>>143516008
why not
>>
>>143514281
What's been happening in Venezuela?
>>
File: daggerfall unity.png (1MB, 1920x1080px) Image search: [Google]
daggerfall unity.png
1MB, 1920x1080px
is it possible to make Daggerfall in Unity?

https://www.youtube.com/watch?v=6qggpB8IGic
>>
File: Cheating prevention.webm (3MB, 600x389px) Image search: [Google]
Cheating prevention.webm
3MB, 600x389px
>>143515687
jesus that first song is dope

I don't think he could've made a song more fitting for a jetski game honestly.


>>143516063
yes I have a bunch of shit I should really finish.
You can play a few of them here: https://itch.io/dashboard
>>
>>143516236
http://www.vox.com/2016/5/26/11774482/venezuela-socialist-collapse
>>
>>143516236

gommunism :DDD
>>
>>143515489
>>143515649
neetdev is right about the lag, blender games lag horribly, and python and bullet physics are to blame for that...
another problem is the shadows rendering in blender is horrible, and opengl in blender is really old... and you cant make a realistic FPS vision-movement in blender game engine, blur dont cut it... and some other stuff i dont remember
>>
what are some easy to make games in unity?
>>
is venezuela the new somalia?
>>
>>143516742
marlboro reds
>>
>>143516371
If it was possible to make Daggerfall way back then, then probably.
>>
>>143516742
Ace Combat Assault Horizon Cross Rumble 3d
>>
>>143516742
Roll a Ball
>>
>>143516487
that's actually accurate... memetic highschool version of communism wrecked their country.
never price fix, literally retarded.
>>
>>143516742
Roll-a-ball
>>
>>143516851
There's literally no version of communism that's better than a high school meme.

I almost want to make a game to prove it.
>>
>>143516851
what if it's fixed at a reasonable price that gets the producers rich

like here in quebec, all milk is BASICALLY the same price to within about 30 cents, but that price is pretty fukken expensive considering it comes from literally down the street

>>143516961
tropico already proved that communism works if you have actual exports and surplus money based on a safe industry and have a good mix of resource collection and manufacturing in your country

also chinese communism "works" and the reason china is a shithole to live in as a peasant is because chinese culture is kinda garbage and they poop in the street and refuse to adopt modern medicine and shit
>>
>>143516961
well theyre not even communist, theyre socialist (with price fixing) not even communism is meant to have price fixing.
>>
File: Portal.webm (2MB, 1280x720px) Image search: [Google]
Portal.webm
2MB, 1280x720px
https://twitter.com/inbetweengames

how do these guys get so many little guys on screen? Is there a special trick? My necromancer game was lagging when every villager/skeleton had its own navmesh agent component that calculates a path every few seconds so I had to make villagers less intelligent, giving them basic flocking behaviors instead. That helped, but I'm wondering how I could push more units on screen while keeping the performance cost decent.
>>
File: multiplayer Go.jpg (893KB, 2272x1704px) Image search: [Google]
multiplayer Go.jpg
893KB, 2272x1704px
>>143516961
make a 4x, shouldn't be too hard
>>
>>143517161

lol china is also where they cut off dicks/vaginas, how do they have so many people
>>
>>143517161
>chinese communism
that's called capitalism.
>>
i was born a woman
>>
>>143517215
Isn't "true" communism just supposed to put capital production in the hands of workers?

wouldn't "true" communism be pretty much anarcho-capitalism, but with state oversight to keep corporations organized like co-ops instead of having an owner or owning board?
>>
File: hornet.png (20KB, 540x540px) Image search: [Google]
hornet.png
20KB, 540x540px
Haven't made pixel art in a long-ass time, so I made something to practice. I'm thinking I'll actually try to animate this.
>>
>>143517161
Just want to drop by and say FUCK QUEBEC. FUCK MONTREAL.
I lived there for a few months last year and I've never met a more bitter and unkind people than those in that city.
>>
>googum shitting up the thread as usual

literally sourceposter level of contribution to the general
>>
>>143517545
Let's discuss waifujam submissions
>HEH HEH HEH HE SAID SUBMISSIONS
But for real how many waifus are in your entry
>>
>>143517336
hurry up and make that detective game
>>
Hmmm, it seems like Unreal's normally hair-trigger-like infinite loop catcher has missed one this time. Just had the whole machine lock up.
>>
>>143517470
no, communism completely limits the amount of capital that you may have.
its basically a society where everywhere is assigned a job based on the needs of the state, just like an army
>>
>>143517839
what if
detective waifu
>>
>>143517883
From each according to his ability, to each according to his needs
>>
>>143517470
>Isn't "true" communism just supposed to put capital production in the hands of workers?
right, that doesnt involve any price fixing... there are even companies in america that have done this, giving every employee partial ownership, fair splits and fair says in production, that's all communism really is at it's core plus some dumb shit about government distribution/oversight which clearly doesnt work since even China couldn't maintain it.
>>
>>143517536
Looks great anon, I especially like the flames.
>>
>>143517924
would buy
>>
>>143517536
Reminds me of that one pokemon who was the bad guy in one of the mystery dungeon games.
>>
File: cockslut.png (180KB, 299x297px) Image search: [Google]
cockslut.png
180KB, 299x297px
>>143517537
Sorry you couldn't handle the bantz, shithead. What, did you get turned down outside of Super-Sexe for being a fat american memester? Or did you stand in front of a protest march and get what was coming to you?

J/K we love you bby. What happened? I've heard from people who live here but travel that they also find that Montreal is a particularly mean city, but I've traveled around too and don't find Montreal to be much meaner than Victoria or Halifax or Toronto.

>>143517883
literally no part of that is communism
sounds more like some kind of weird fascist-socialist hybrid.

>>143518109
>there are even companies in america that have done this, giving every employee partial ownership,
ya theyre called "co-ops" in the US and Canada.
>>
>>143515671

God damn dude.
I hope I can manage to obtain even a 10th of the talent you have some day.
And in GM no less.
>>
>>143518109
Communism at it's core is the complete dissolution of the state; the prominence of the "dictatorship of the proletariat" and the idea of a Communist vanguard party were Leninist creations
>>
>>143517924

Like a tsundere lady cop who monologues about gutless criminals lurking in the gloom of night, until you distract her by being attractive and she gets all pissed off?
>>
>>143518109
all economic models are useless since the people with the capital end up owning the state.

want to pass a law? get through those lobbyists
want to sue general motors? fight with those lawyers
want to increase competition? outsource your work.
etc etc. we are being managed like puppets
>>
File: faded.png (1MB, 1000x1000px) Image search: [Google]
faded.png
1MB, 1000x1000px
>>143518425
>>
File: 1463940044453.jpg (38KB, 312x298px) Image search: [Google]
1463940044453.jpg
38KB, 312x298px
>>143518425
stop it anon you're killing me
>>
where's the pixelart/animation devstream at

I have my own music, and physics homework. I just want to have that on my screen.
>>
>>143518581

Pretty much only jasozz ever does it.

I'm going to fuck around with sound effects and will stream that if anyone wants.
>>
File: heat.jpg (64KB, 719x1080px) Image search: [Google]
heat.jpg
64KB, 719x1080px
1-3: crack open a beer and do level design
4-6: crack open a beer and draw some fetishey fursmut for a fetishey furbait interface game
7-9: crack open a beer and work on my tacticool tabletop RPG game
0 or dubs: sh*tpost while watching action movies
>>
>>143518820
OH NO
>>
>>143518442
This is why we need a king with our best interests at heart. And to make sure, before the coronation we graft a device to his brain stem that, when any of those metrics of a country's prosperity and quality of life go down, it makes him feel like he's been holding in a piss for like four days or eels are inside his liver or something equally horrible.
>>
>>143518820
where is fap?
>>
>>143518786
I'm into that for a bit, thinking of doing some amateur foley for fun
>>
>>143518820

Great prediction fag.
>>
>>143518980

Cool, give me five minutes to set up my mic and stuff and I'll start.

twitch tv/acoolrobot
>>
>>143518925
>that, when any of those metrics of a country's prosperity and quality of life go down, it makes him feel like he's been holding in a piss for like four days or eels are inside his liver or something equally horrible.
most countries do that with the threat of revolution, armed or otherwise

the impending threat of death as the rioters storm your palace with FALs and G3s tends to do the trick
>>
>>143518820
fuck me up
>>
>>143518284
well that's not gonna work, nothing about communism prevents the pull of the power vacuum getting filled on the state level where violence is the resource.

>>143518442
that's corruption mate, corruption isnt impossible to kill (and pretty simple to prevent once youve first got it bay) America just has the issue that because of non-compulsive voting everyone stops paying attention when things are going good and the corruption seeps back in and wrecks things for decades.
>>
>>143519031
I don't want to talk or anything so don't feel weird that I'm just STARING at you working actually I'll probably half pay attention
>>
>>143519157

yeah don't worry about it, I do the same when other people stream.
>>
File: left 4 arrest.webm (3MB, 1024x427px) Image search: [Google]
left 4 arrest.webm
3MB, 1024x427px
>>143518820
nailed it,
>>
>>143519096
that's not corruption, its a natural state of affairs when a certain person/company have enough capital that he can basically play the world like domino blocks.
my solution would be this: want to be the minister of health? have a masters degree in medicine first. get through bunch of interviews.
want to be a mayor? phd in science of state is required
>>
File: lolianimooted.gif (4KB, 228x198px) Image search: [Google]
lolianimooted.gif
4KB, 228x198px
Something silly I made while working on the music. Not exactly progress but why not share it here?
>>
Made a temporary transition between two boss fights. It's crumby and cheesy but I'll probably keep it because of those two facts.
>>
>>143516371
tres cool
>>
>>143519096
After reading about the history of the CIA, it seems more like America is plagued by having too many competing organizations forming the government.

Like, here in Canada, we have Parliament and they in-fight a lot, but it's across clear party lines and over actual issues. In the states, it's more like the CIA, FBI, ATF, NSA, Congress, and a million little think tanks and lobbyist groups are all fighting for funding more than control.

Even in the military, which you'd think would act as one unified group, there's tons of fighting between the Army, Navy, Air Force and Marines. And the Marines only exist because of Army and Navy squabbling over ownership of forces and materiel.
>>
>>143519483
you don't want your mayor to be a movie actor (ehm ehm) and have all the people in your country smoke medicinal weed
>>
>>143519483
that's a technocracy, china does that.
>>
why is this wrong? i did it like how the guy did in the roll a ball tut
>>
>>143519594
Also note that the Army, Navy, Air Force and Marines all have their own infantry, tanks, ships, boats, and planes. Each branch is a whole military unto itself, and they constantly fight with eachother over operations, prestige, visiblity, and most of all, cash money for new toys.

>>143519483
This assumes that the stuff you learn in school isn't already out of date by the time you're out, and that the people conducting interviews aren't corrupt as heck. Also, googs is right. China does it, and it's just another way to keep the Party's shakers and movers limited to who the people in charge already like.
>>
File: Screenshot_5.png (16KB, 711x443px) Image search: [Google]
Screenshot_5.png
16KB, 711x443px
>>143519736
forgot pic
>>
>>143519594
that's by design though, the US government runs it military and information services as competitive sub-contractors to get the best out of them.
what isnt by design is when the oversight gets lax and the NSA ends up able to develop a huge cache of blackmail against officials and solidifies power in itself like some sorta living organism.
>>
>>143519885
You forgot your semicolons on lines 14 & 15, anon.
>>
>>143519885
You know if there's an error the engine will print it to the console for you, right?
>>
>>143519607
>reagan and trudeau dual strike

I don't want this
I never wanted this
>>
>>143519987
oh, thank you.

>>143520032
the what now
>>
File: pewpewzap.webm (3MB, 1280x720px) Image search: [Google]
pewpewzap.webm
3MB, 1280x720px
>>143500534
>Game Name: Dungeon Break [Working Title]
>Dev Name(s): Jasozz
>Website(s): will post after its updated
>Tools Used: Aseprite, Game Maker: Studio
>Synopsis of game: Fight your way through mutliple procedurally generated floors
>Progress: + Added spellcasting
+ Added explosion damage
+ Pseudolighting
>>
Ok I'm streaming. Just going to be fucking around with sound effects nothing interesting really.

twitch tv/acoolrobot if interested
>>
>>143520095
>the what now
stop what your doing immediately because it's obvious your just copying and pasting and don't actually understand what your doing
use you're brian
>>
>>143520248
sorry
>>
>>143519949
>to get the best out of them.
But it doesn't work. As far as I know, the only such US organization to not have a legacy of ashes (gr8 book to namedrop) is the FBI, and even then, they have incidents like Waco.

But the ATF, CIA, NSA, they're all wracked with scandals and incompetence. NSA dragnets don't work and violate the constitution, the ATF has never written a sensible or reasonable law (in the sense of it being clear and concise, not "LE MOTHER DEMAND ACTION :^)" stuff), the CIA has been responsible for the US literally never winning a single war since WWII (or maybe arguably Korea) and it's not like all the think tanks or lobbyist groups actually help anything ever. Even the supreme court is kinda shit and doesn't help the people -- did you know that according to the supreme court of the USA, police don't have a duty to protect civilians? The US is absolutely insane, and it's because power is at once too decentralized but still manages to be out of the reach of average people. Even the 13th amendment, the one about all people having equal protection by law, has been invoked about 10 times as often for corporations than it has for blacks and jews and women and other minorities/disprivileged groups that would have faced enough discrimination to necessitate the 13th amendment in the first place.
>>
>>143519828
last week i did some cleaning and was throwing out books that i had when i was in school

i literally had like 100+ books that i couldn't get returns for. threw them all away.
what a giant waste of resources and money for things i could learn online (and are useless information in the first place)
>>
>all this talk of corrupt governments and political ideologies
Make a game set in the ICAC, the Irrelevant Central African Country, a land fraught with corruption and poverty, but also blessed with bountiful natural resources and arable land. You are a leader with a band of exiles, idealists and soldiers of fortune who are out to spark the rebellion that brings the nation out of squalor and despair. First half is overthrowing the government and establishing your new democracy/dictatorship/feudal system/communist regime, and the second is building up your new nation while defending it from the inside and outside forces that threaten to pull it all down.

Plays like good old Jagged Alliance with a bunch of politics and intrigue tacked on.
>>
>>143520307
Ignore that guy, just learn some basic programming concepts before you start with gamedev(it'll help loads)
>>
>>143520480
so basically farcry 2?
>>
>>143520415
>things i could learn online
this is why i never bought books in college. I just studied the stuff online when I had to, and copied out of a friend's book when there were exercises or specific lab directions to do

i think the only books i ever bought were French exercise books, an Aikido handbook (I figured it'd be useful to study after) and lab manuals for Chemistry.
>>
>>143520484
oh ok. where from though? i got this book but im not sure it'll help me since im a super beginner, so i wanted to do some tuts on my own before i jumped into it
>>
>>143520535
FC2 didn't have factional warfare and didn't even support enemy grouping into opposing forces (i.e. you could kite groups of enemies from one area to another, and they wouldn't infight even if they were supposed to be opposed to eachother)

also the whole second act was literally the opposite, the generic afrikan nation you were in decided to unify, and all the white mercenaries flown in banded together to re-destablize it for no reason other than that they still needed a paycheck. there was no third act because FC2 has a very strange narrative structure

but FC2 was pretty cool that it was ballsy enough to have a plot that basically revolves around you being a western imperialist meddling in a country you don't understand, for reasons you never really had any faith in

all the jackal tapes were fantastic
>>
>>143520307
i'm not trying to insult you it's just easy to fall into the trap of being a stack overflow copy/paste machine
don't rush, slow down and read manuals
>>
Friendly reminder: do not reply - report and hide.
>>
>>143520614
If the book doesn't expect you to already know C# then use that first.
Copy pasting tutorials won't get you anywhere, unless your dream game is the game they're making in the tutorial.
>>
>>143520748
oh alright. thanks anon
>>
>>143520868
hmmm. ok

i suppose ill get another c# book, but ill make sure that one is programmer-beginner friendly.

thanks for the assistance anon.
>>
>>143520535
You kinda only make things worse in Far Drive 2. Its been a while, but I think that most of the jobs you did were pretty much terrorism for not-Mugabe and not-Nkembe.

>>143520714
For all the shit people give the game, some of it deservedly, it was actually pretty damn great. Very unique setting and storyline, great use of physical objects instead of a HUD elements or menus, all those neat little features, and that feeling of being in a hostile place thats trying its hardest to kill you. In my mind, its an honorary Stalker game.
>>
>>143520807
This. Full Sail Shitposting has to go.
>>
>>143520157
Aww man I would watch but its midnight here so I'm heading to bed. Good luck! Make some progress!
>>
wow aggydaggysm, your threads sure move fast considering you are "at work" with your gamedeving.
>>
>>143520157
There's no sound
>>
>>143521000
If you just need a introduction to programming in C# you can just download the C# yellow book.
Should get you in a position where you're comfortable starting Unity dev.
>>
>>143521038
It also had a lot of TECCNOLOGY -- gas cans would spew flames from the point of impact instead of just immediately exploding, it was possible to score glancing hits with grenades and rockets (and arrows, with that dlc), and the setting and atmosphere were GOAT. ANd of course, the fire mechanics were a lot of fun and, while not THAT realistic because it spreads a bit too fast, it was still fun to see that basically the whole world is flammable in the dry season. I still replay it from time to time.

The one complaint I never got was the degrading weapons, though. Yeah, they rot out a little quick, but it's a gameplay thing to keep you switching and it was genuinely a lot of fun to have a tense firefight get even more tense because of a sudden jam.

The IMFDB page for the guns and jamming is fucking hilarious though
>reloading a rotary grenade launcher by replacing the entire cylinder instead of just the rounds
I don't know why this never bothered me or why it still doesn't
>>
>>143521198

Oh shit, I'll fix it. One sec
>>
File: LionBoyTest.png (12KB, 512x424px) Image search: [Google]
LionBoyTest.png
12KB, 512x424px
Did up the lion boy.
>>
File: africanized water.webm (2MB, 640x480px) Image search: [Google]
africanized water.webm
2MB, 640x480px
>>143521038
>>143521248
The heath system was amazing.
>>
>>143521463
>up the lion boy.
;^)
>>
guys help how do i map for gmod
>>
>>143521293
Still nothing
>>
>>143521853

Yeah I figured. Give me a couple minutes, I think I just need to reroute the audio out to the audio in.
>>
>>143521248
The AI was deceptively good too. The lines they said would change depending both on how the battle is going and your reputation. At the start of the game, when they were down to a few guys they'd be like "Jesus christ who is this guy?", but at the end when you're a well known mercenary they'll scream "Oh shit its him!" as soon as they see you.

If you shoot a guy and just wound him out in the open, one of his buddies will run out and try to drag him to cover. Dont think I've seen that anywhere else.
>>
File: output.webm (1MB, 963x542px) Image search: [Google]
output.webm
1MB, 963x542px
Progress!

At least partially, got the textbox and it's text working good and got an interact button going.

Problem now is the character gets stuck looping their walking animation while in dialogue and I can't think right now how to stop that.

Still though I'm happy, been bashing my head against parts of this for days now.
>>
>>143521956
>If you shoot a guy and just wound him out in the open, one of his buddies will run out and try to drag him to cover.
I don't think I've ever seen that. I tend to go for alpha-striking in these sorts of games, so I only go for kill shots and explosives once my cover's blown. That's fucking amazing.
>>
>>143521463
here come dat lion boi
>>
I don't really know how to make a decent looking laser projectile trail in GM.

It moves at a speed of 6 every step. So my thought would be to create the trail particle that was 6 pixels wide so theres no gap during movement, that also fades.

But when when it hits walls and is destroyed theres a gap in the trail.

And the trail looks awkward in general

How on earth does this shit work
>>
>>143521910
That freaked me the fuck out because I forgot I had your stream on another desktop
>>
>>143522103
I've only seen it happen a few times when I was using one of the crappy sniper rifles. I think that behavior only triggers when they dont know where you are, and because of the thermal vision they all seem to be equipped with they rarely dont.
>>
>>143522056
Hey dude! Games lookin nice.

Whatever script you have that checks if the player ISNT pressing movement keys, just add an "or" in there for checking if there's dialogue up.

So just "if no movement keys are pressed, OR theres a chat goign on, stop moving"
>>
>>143522056
>>143522373
What you should REALLY do is completely pause the rest of the game during dialogue.
>>
>>143522459
Ah right, there is always this as well. If dialogue is controlled by a HUD object, you can always save the application surface to a "pause surface" and deactivate all other instances in the room, and just draw that surface behind the text box and such.
>>
>>143522459
> completely pause the rest of the game during dialogue.
STALKER doesn't do that! It doesn't, why should anyone else's game?
>>
File: 1464097585619.jpg (83KB, 960x790px) Image search: [Google]
1464097585619.jpg
83KB, 960x790px
>>143521727
perhaps try a moding thread
>>
File: 3d game demo.webm (1MB, 800x480px) Image search: [Google]
3d game demo.webm
1MB, 800x480px
Do you guys like my game? It's called Shooter 2016 Game of the Year edition.
>>
>>143522573
there isnt one

why isnt mapping game dev

its dev for a game
>>
This close to having implemented A* pathfinding for a grid of widgets using blueprints. Even closer to ordering a helium tank.
>>
>>143522373
>>143522459
Thanks dudes, appreciate the help.

I am trying to avoid global pausing because it'd mess with an idea or two I have for the game later, might have to resort to it if I can't fix this though.

The player is already unable to move or do actions while dialogue is up, which is why it's weird that he starts doing a walking animation once dialogue starts. I've just noticed I've got my switch statement for this in my 'animation end' event and that is probably causing it.

Going to see how to move this around so it works as is.
>>
Sorry for the stream fail you guys, will be back with a vengeance shortly.
>>
>>143522696
10/10 - Could use some work.
>>
>want to say fuck it all and start working in C/ASM
why do I have these urges
>>
File: 1396075074878.jpg (20KB, 422x347px) Image search: [Google]
1396075074878.jpg
20KB, 422x347px
How do you build a color palette?
>>
>>143500407
What the fuck is going on with that avatar thou.
>>
>>143523302
https://developer.valvesoftware.com/wiki/Color_Theory_in_Level_Design
>>
>>143523161
Perfect review.

I made it to the top boys. I never thought I'd see the day.
>>
Hey anyone remember that Hotline Miami clone 2Deep4U shit?

No? Well in any case I'm glad he fucked off. What a cunt.
>>
>>143523235
2 possible reasons

1. you don't really think you can make a game and are just looking for an excuse to procrastinate it
2. you want to be a programmer and not a gamedev
>>
>>143522898
Arent widget grids just 1D arrays? How in the fuck?
>>
>>143523773
Why do you think we don't see this as a shitpost? It doesn't trigger us, it's just boring, my friend.
>>
>>143523773
Who the fuck is sourcefam?
>>
>>143523546
Its fucked. So many crashes from all my memory being eaten up by my own stupidity. The F scores aren't adding up right.
>>
>>143523773
most people have mentally filtered him by now, the moment i read one or two words from his posts my eyes just move down. i'm only reminded of him by posts like yours
>>
>>143523520
Yes we remember you, Lynch-Stan-kun.
>>
>>143524107
At least you've started to internalize that your behavior stems from loneliness. That's a kind of progress!
>>
>>143519580
I love it. Dat frown
>>
>>143524315
>implying he could get his head out of his own ass enough to be self deprecating
>>
I would dev but im too high on adderall
>>
Progress time!
Made two different Game Over screens.
Wich one you see will depend on how you die on your last live.

Now going back to music again.
>>
>>143523318
>calling him thou as an insult
no fucking mercy, holy shit
>>
>>143524767
i could have taken less, but i got carried away
>>
>>143524715

Adderall will make you better at devving, not worse.
>>
>>143524889
Short term, until it fucks your brain to the point you can't get shit done anymore.
>>
>>143524889
oh but im literally flying!
>>
>>143524889
Honestly, I find I do better dev when drinking. I'm too anxious the rest of the time; a few dozen beers helps me relax. I couldn't imagine how angsty and anxious I'd be on coke or meth.
>>
k ima try and aim this rocket at something productive
>>
>started devving about 6 weeks ago
>since then I've had focus and restraint unlike any other time in my life
>depression is all but completely gone

I've been living my life wrong until now.
>>
>>143525098
amazing what a hobby can do huh?
>>
>>143525063
>few dozen beers
We found the non-drinker
>>
>>143525193
Or he's extremely obese and drinks worse than shit-tier beer.
>>
>>143525098
Grats man, Thats great.
>>
>>143525289
I don't even know of a beer so shit tier that you can drink "a few dozen" and not be shitted/in the hospital

How watered down would this imaginary beer need to be? .5% alcohol?
>>
>>143519523
Colors are nice.
>>
>>143525383
Could be light beer drinking all day to maintain that buzz. You'd give your bladder a thorough rinsing too...
>>
>>143525492
Thanks! Believe it or not, I'm only using NES palette colors there.
>>
>>143525383
Apparently extremely low ABV beer is popular.
weird.
>>
>>143525098
>loved level design and urban planning and architecture and stuff all my life
>started devving for actual audiences about a year ago

>everything has gone to shit and I get shitposted on all the time now

Game dev is shit. Whether you try to make standalone stuff or mods or content for other games or collab with others, it all ends in shit, every time.
>>
>>143525746
Post your stuff m8.
>>
>>143525846
>implying some insane asshole hasn't been posting my stuff literally every thread
>>
>>143526054
But look, now you're anonymous, so make a game to discuss, because this is a gamedev discussion general. Looking forward to it!
>>
>143526054
>
>>
File: You are what you eat.jpg (23KB, 382x322px) Image search: [Google]
You are what you eat.jpg
23KB, 382x322px
Is there a booru for concept art?
>>
>>143526339
Come up with your own ideas, nerd.
>>
>>143526414
I j-just want some inspiration?
>>
>>143526448
google motherfucker
>>
File: 00136328.0002.gif (66KB, 150x150px) Image search: [Google]
00136328.0002.gif
66KB, 150x150px
>>143526223
>so make a game to discuss,
Not falling for that shit again. I learned my lesson with "he's wheelchair bound but it controls like devil may cry!"

And then I got it beat into me completely with every Source standalone I've proposed to anybody. Even basic modding and not-that-new features are seemingly just too fucking offensive to bother with.
>>
File: touch of evil.jpg (59KB, 1520x945px) Image search: [Google]
touch of evil.jpg
59KB, 1520x945px
http://agi-conference.org/2012/wp-content/uploads/2012/12/paper_40.pdf

>Syntax-Semantic Mapping for General Intelligence: Language Comprehension as Hypergraph Homomorphism, Language Generation as Constraint Satisfaction

Brb, replacing my archaic tree-based dialog system
>>
>>143526519
>I have no game but I must post in /agdg/
So instead what, this is a place for you to hang out and talk about yourself?

I don't think anyone's interested, good luck with things.
>>
>>143524030
its not about your ability to tolerate shitposts, its about shitposts and anonymity
>>
>>143526735
Sorry I grew up with and enjoy Source. I know that's triggering to literally everyone for some reason, but whatever. Guess I chose wrong.
>>
>>143527228

On the off chance you're not just shitposting, nobody gives a fuck what engine you use. The source shitposting is all by one guy.
>>
File: Transitions.gif (1MB, 536x480px) Image search: [Google]
Transitions.gif
1MB, 536x480px
>>143500534
Game Name: SuperStock
Dev Name: Coxyworthy
Website: coxyworthygames.tumblr.com
Tools Used: Gamemaker:Studio
Synopsis: Little Fella who only jumps and dashes
Progress: Started working on sprite transitions between states
>>
>>143527338
He's shitposting. Where was the source engine mentioned?

>pay attention to me!!
>>
>>143527338
You new here, boy? It's always been a problem. Ever since last August or so in here, but in my life, it's always been in issue. And I say that as someone who's surrounded by GMod nerds!
>>
>>143526519
So are you actually making games because you like it or because you want to get praised on fucking 4chan, the place where everyone will say you your game is shit and that you should kill yourself, just for fun?

Just g make a game, upload it to the internet, some people will like it, and some people won't. Law of life. You'll never accomplish anything on your life if you keep waiting to get asspats from everyone.

I have been barely sleeping to get my shitty game for waifu jam done in time. And I know some people will like it, and I know most people here will hate it and tear it to pieces.
Do I care? No. Because what I enjoy is actually making the thing work, fighting against time and eventually looking at it finished, then take some rest and analize what I would dot to make it better.
If people like it its pretty subjective anyway.
>>
>>143526642
I like the idea of indie games utilising cutting-edge compsci since AAA games play it very safe.
>>
File: 1457218379746.png (46KB, 557x605px) Image search: [Google]
1457218379746.png
46KB, 557x605px
>[Deleted]
>>
File: rubiks.gif (2MB, 240x200px) Image search: [Google]
rubiks.gif
2MB, 240x200px
>>143527803
Absolutely. God, I dream of implementing some real quality AI in NPC behavior, and then having some NPCs that act like alzheimer automatons that are obvious references to AAA NPCs (TES Imperial guards maybe), just walking back and forth and repeating things and forgetting previous conversation and stuff. Gets me rock hard, keeps me going.
>>
File: 27.webm (710KB, 640x480px) Image search: [Google]
27.webm
710KB, 640x480px
Laser changes, some particles, functioning boxes, etc.
2tired4dev. Time to relax and get snuggly for bed.
Tomorrow will either be a bomb enemy or finally change spider eye guys projectile to an actual laser beam.
>>
>>143528394
jesus christ you're insufferable
>>
>>143528170
>>143526642
I am glad you are attempting this. I honestly don't think we can get further in creating "human" experiences in video games if we keep sticking to dialogue trees.
>>
>>143528193
can you push the blocks?
>>
File: 1459629170809.jpg (70KB, 818x709px) Image search: [Google]
1459629170809.jpg
70KB, 818x709px
>>
File: 1409504099307.jpg (19KB, 300x300px) Image search: [Google]
1409504099307.jpg
19KB, 300x300px
>>143528597
>"human" experiences
>>
>>143528653
No, but I was planning on adding such functions for simple puzzles and such if I ever get around to it.

Also for blocking projectiles and moving in certain areas with like an enemy gunner puzzle and stuff.
>>
>>143528597
It's an inevitability. Graphics have plateau'd so much that the automaton behavior only becomes more and more pronounced, at least in games where you interact conversationally or observe daily living type activity.

jesus goddamn christ it feels good to have moderation, based jannies/mods
>>
>>143528690
Put the SJW nonsense aside for one second. We all know what I meant. Imagine a game like KotOR 2 (which is all based on conversation), but with with something beyond dialogue trees.
>>
File: dd.jpg (108KB, 505x470px) Image search: [Google]
dd.jpg
108KB, 505x470px
>it's a samefag incessantly shitposts about source episode
>>
>>143521463
You wrote the kanji wrong. Stop wanking to furshit and go back to studying.
>>
>>143520103
damn dude this looks pretty sick, i love games like this, like vagante and towerclimb. two of my favorites. i'd be willing to playtest for you since i know what feels good.
>>
>>143529087
This is why we need ghost bans.
>>
>>143526339
Pinterest
>>
File: BroccoliMomiji.png (94KB, 400x400px) Image search: [Google]
BroccoliMomiji.png
94KB, 400x400px
>"I'm a full stack programmer"
>>
>>143528923
It wasn't an SJW vibe, I was getting more of a pretentious vibe.

Anyway, how would the player interface without dialog trees? How would proper story structure exist when whoeverthefuck can say practically anything?
>>
>>143529270
Music done! Now on to sound effects!
>>
>>143528943
>>143529062
>>143529087
>>143529217
>>143529308
Reminder that this is also shitposting
>>
>>143528394
[DESTROYED]
>>
>>143529352
And you know what to do about it.
>>
File: 1454354953575.jpg (355KB, 1416x1550px) Image search: [Google]
1454354953575.jpg
355KB, 1416x1550px
>>143529270
>I'm not a 1MA
>>
>>143529307
>Anyway, how would the player interface without dialog trees?
NLP.

>How would proper story structure exist when whoeverthefuck can say practically anything?
Emergent plot.
>>
wow remember how Dark Souls had its dialogue choices simplified to YES and NO and it is still the best game ever made
>>
>>143529307
I honestly don't know. But that's what's exciting about it. I haven't read the entire paper, so I don't know what's specifically possible with those methods - but, I'd imagine that (somewhere down the road) you could in fact allow the player to type anything, and that such a cutting edge AI would be able to parse something out of it (unless it is utter nonsense).
>>
File: 1463879676505.png (11KB, 411x387px) Image search: [Google]
1463879676505.png
11KB, 411x387px
>>143529445
>>
>>143528394
This is why sourcefam and rotatefam are not allowed.
>>
File: 1460600419550.jpg (225KB, 1344x1400px) Image search: [Google]
1460600419550.jpg
225KB, 1344x1400px
>>143529445
Sure, but what exactly did you mean to imply by that?
>>
>>143529445
?
>>
File: 183493912.gif (58KB, 128x160px) Image search: [Google]
183493912.gif
58KB, 128x160px
Remember: practice
>>
>>143529307
That's an interesting problem, for sure. How to allow openness while retaining a control of the narrative. Just because it's hard and we don't know the answer doesn't mean it's impossible.

One tactic might be to begin fudging the likelihoods of responses. Say it's necessary for the story that a guard arrests you, but he has some kind of laziness or there's a chance he's preoccupied with some other matter, well, that's when you assert narrative control and make certain that he does arrest you.

I'm sure people thought similar things about open worlds in place of linear storylines.
>>
What's a polite way to tell one of the modelers that their rounded models look too obvious that they were made from a relaxed cube?
>>
File: 1323028764592.jpg (65KB, 680x709px) Image search: [Google]
1323028764592.jpg
65KB, 680x709px
>I'm a porgrammer :D
>Highschool was not computer sciences
>No bachelor's degree
>No master's degree
>No PHD
>I copy paste from tutorials and use visual coding features :D
>I make apps for my facebook smartphone :D
>>
>>143529659
dont use my waifu to shitpost
>>
>>143529518
That level of natural language processing is a long way off. It's one of the harder problems in CompSci. Neural Networks and other learning AI do pretty well, but that's beyond most indies. Not necessarily because of the difficulty of implementing them, but because you need to 'train' those sorts of AIs a la captcha. That requires large datasets, and THAT'S what most individuals will not have access to.
>>
>>143529625
"please stop mashing 'Subdivide'."
>>
>>143529625
SMASH DAT MF SUBDIVIDE
>>
Why are even the smallest Unity games at least 80 MB or so?
>>
>>143529724
>>143529802
Thank you shitfam for yet more of your Full Sail nonsense. Are you done? Was getting one of your "posts" deleted not enough?
>>
>>143529850
its a big engine
>>
File: 1462497875721.jpg (99KB, 974x433px) Image search: [Google]
1462497875721.jpg
99KB, 974x433px
>>143529802
>>143529724
>>
>>143529518
It's not really a new concept. There was an irc bot that had 3 different lists of words: one for nouns, one for adjectives and one for adverbs, and would log the way people talking to it would combine then. So if the bot had "agdg" stored as a noun and "shit" as an adjective and you said "agdg is shit" to it, next time someone mentioned agdg in a convo, he could reply with "agdg is shit"
Of course sometimes it would look forced or out of place, but a lot of times it looked really natural, and it could easilly .fool people that didn't know it was a bot.
>>
File: tublogic.png (50KB, 1382x1000px) Image search: [Google]
tublogic.png
50KB, 1382x1000px
the power of blueprints(tm)
>>
>>143528394
lmao drunkfam fucking destroyed again
>>
File: 1464328083503.jpg (6KB, 229x113px) Image search: [Google]
1464328083503.jpg
6KB, 229x113px
>>
>>143530092
Nice.
>>
>>143529950
if anyone wants to know how to bake highpoly models in blenders ill might make an infographic
>>
>>143528394
I hope someone does shoot you, really. It'd free is from your constant source shitposting!
>>
>>143530180
Do it

I already know how but we need positive OC and I'm sure plenty of other aggydaggers would like to know. 90% of blender tutorials are outdated anyway
>>
>>143528394
CAN YOU FUCK OFF ALREADY
>>
I want to know how to make cute anime girls in 3ds max
>>
>>143529697
I agree. But I think we could be collecting a lot more than we do. I think an interesting thought is using players to train the NPCs. Think of sometihng like WoW, and think of them doing massive amounts of telemetry on player activity to feed datasets which are then used to train NPCs. I think one problem is for a long time we've thought about (gaming) AI in terms of scoring it based on how well it beats the game, rather than how human they are appearing. At least that's my impression, I'm kind of talking out my ass here.

I haven't done enough with NNs to know the implications of training on a continually shifting but correlated dataset, but that's an interesting thought for the indie dev who doesn't have terrabytes sitting around. Damn, why aren't I doing my Machine Learning hw.
>>
>>143530180
Yes please.
>>
>>143530180
I am interested in this subject.
>>
>he has now replied fifteen (15) times to the same post
>>
>>143529352
I love you based mods but you missed some

>>143529405
>>143529536
>>143529630
>>143529840
>>143529931
>>143530063
>>143530148
>>143530241
>>143530319
>>143530398
>>143530484
>>
Do we have any low-poly blender experts around here?
>>
>>143500613
I really don't understand what you are trying to achieve here. But whatever it is you succeeded with this last one.
>>
>>143528394
Can you fuck o--
Oh wait. You have. By force. :)
>>
>>143530649
>>143530735
If you're that bored, I'll talk to you. What's up? What did you do with your day?
>>
>>143528394
It's good to see that CERTAIN PEOPLE won't be allowed to ruin the thread anymore.
>>
>>143531008
Yes, it'd be nice to get rid of the others, too. So how was your day? Do anything fun? Are you working on a game?
>>
File: 1461555236142.jpg (66KB, 474x378px) Image search: [Google]
1461555236142.jpg
66KB, 474x378px
Jesus christ this samefagging
>>
>came here interested in maybe trying to get advice on how to learn to make a game
>all this shitposting
>a deleted post constantly being replied to
Yeah, sorry I even came here. I don't want any part of this.
>>
>>143531130
Pretty sure >>143531225 is the same shitposter.
>>
>>143531225
Look on the bright side. You won't get distracted by this place today and you can invest more time on the game.
>>
File: more safe more smart mortein.jpg (33KB, 460x300px) Image search: [Google]
more safe more smart mortein.jpg
33KB, 460x300px
guys i just got here what was in the deleted post
>>
Why only some of them, janny?
>>
>>143528394
Holy shit. Mods are GODS!
>>
>>143531452
Janny didn't do it.
He deletes his own posts and starts replying to one big one when we ignore his number 1 gimmick.
>>
>>143531448
Nothing. Don't worry your pretty little head. It was just source shitposting getting destroyed as usual. :)
>>
>>143531448
>>>/b/
Do you have a gamedev related topic you wanted to discuss?
>>
>>143531267
I'm really not. And if the shitposting is really that bad that you're gonna accuse a random passerby, then I definitely don't want any part of it.

>>143531342
I... guess? Except I don't know anything at all about how to make a game, so I'm getting nowhere.
>>
>>143531867
just be yourself man
>>
>>143531867

Either leave if you are going to or just ask questions and everyone except the single shitposter will help you.

I'm happy to help you out if you have legitimate questions, as long as it's gamedev.
>>
>>143531867
Why even post? You're not contributing to the thread, you're just validating the shitposter's "hard work".

We don't need to be told how bad the shitposting is right now.
>>
>>143513513
>>143513658
how new are you?
>>
>>143530525
speak up
>>
File: test.webm (2MB, 875x666px) Image search: [Google]
test.webm
2MB, 875x666px
>>143532095
>how new are you?
too new

progress, how is the fire looking?
>>
>>143532917
You are talking to yourself. Nobody's triggered, we are just mildly annoyed at your boring posts.

Listen, I'm sorry if your life is uneventful, but is this really helping you?
>>
>>143532835
please lurk 2 years before posting
>>
>devving
>hear high pitched bird sounds from really close by
>go to my bathroom
>an entire family of baby magpies is in my vent

i've got like 4 of them to go outside but there's still a bunch in there wtf.
>>
>>143533026
no, please let me in to your super secret club! pretty please!
but seriously fuck off to /b/ with your old jokes
>>
>>143528394
Why doesn't this happen more often? Finally, this thread is free to be actually good
>>
>>143533195
Fuck off newfag.
>>
>>143530483
>>143530467
there you go

http://imgur.com/a/sAJbY
>>
>>143528394
AHAHAHAHAHAHAHAHA FAGGOT
>>
>>143533321
sorry kid, i am here to stay
how about you grow the fuck up, and go dev
we are waiting your progress
>>
>>>/qa/543231
They're talking about you
>>
>>143533419
Fuck off, newfag.
>>
>>143528394
Holy shit... I didn't know we had mods. This is great!
>>
woah guys
I bet if you posted as if you were different people, it would actually look like you're different people, because you're anonymous
>>
>>143533825
This. An armored knee to the back of the head is the only rightful punishment for such a """man""".
>>
>>143533903

And then if you replied to other posts you made, it would seem even more like it's different people
>>
>>143528394
Good thing this was deleted. We don't want these kinds of dangerous psychos in our general.
>>
File: 56559943_p0.jpg (195KB, 768x1024px) Image search: [Google]
56559943_p0.jpg
195KB, 768x1024px
Hey anon. Show me your engine API.
>>
>>143534598
Sorry, I'm not a nodev,
>>
>>143534598
http://www.sfml-dev.org/documentation/2.3.2/
>>
>>143528394
Fucking finally, this shitposter gets BTFO.
>>
Did he wear himself out?
>>
>>143528394
Thank god he's finally gone, and this general can be safe again...
>>
>>143533419
fuck off
>>
File: whatcha gon do bout it.jpg (3MB, 2560x2880px) Image search: [Google]
whatcha gon do bout it.jpg
3MB, 2560x2880px
>>143528394
[deleted]
>>
So the wordpress guy deleted his thing already.
>>
>>143528394
Where is your game?
>>
>>143528394
Holy fuck. Mods are GODS.
>>
File: quality nvidia simulations.webm (2MB, 962x542px) Image search: [Google]
quality nvidia simulations.webm
2MB, 962x542px
"Hmm, these joints I rolled on my own are a bit wonky, maybe it'd be better if I just used the built-in ones."

thanks physx
>>
>>143528394
THANK YOU FOR GETTING RID OF THIS.
>>
File: why this though.jpg (139KB, 824x691px) Image search: [Google]
why this though.jpg
139KB, 824x691px
Why do people hate "sourcefam" so much?

I can see why people think he's annoying but he's not 30-replies-annoying.
>>
>>143528394
oh holy fuck yes hes fucking btfo again

>>143536353
because hes a drunk full sail dropout shitposter. are you new? are you one of reeks lackeys? fuck off...
>>
>143536353
He's the same person, new-friend.
>>
>>143536353
he insults other devs and blame others for shitposting when they didn't
>>
>>143536284
It's kind of mesmerizing though.
>>
>>143528394
AHAHAHAHAHAHAHAHAHAHAHA FAGGOT.
>>
>>143528394
pffhahf lmao
fucking drunkard
go take your meth pills and have a nap sweetie
youre done here :)
>>
>>143528394
Never done complaining, are you, shitfam? Hahahahahahahaha. :)
>>
>>143528394
>deleted
What a fucking piece of shit. Good riddance.
>>
>>143536402
I only browse AGDG when I dev so I missed a couple of months this spring
>>
>>143528394
If only something could remove this asshole from the internet for good.

>>143536794
Don't worry. You only missed a terrorist finally being put away in prison where he belongs.
>>
>>143528394
Goodbye, Reek. :)
>>
>>143536794

Basically all of the posts in the thread at the moment are either the same guy, or a group of people purposefully shitposting together. Best to just ignore it until he/they get banned again.
>>
>>143522565
>why should anyone else's game?

Because some games have beefy quality dialogue exchanges that aren't "CHEEKI BREEKI" fluff bullshit?

People need time to read that
>>
File: giphy.gif (787KB, 320x180px) Image search: [Google]
giphy.gif
787KB, 320x180px
>>143534598
What exactly is an API? All the definitions and 'examples' I'm reading are so vague.

>Application program interface (API) is a set of routines, protocols, and tools for building software applications.
>An API (Application Programming Interface) is best thought of as a contract provided by one piece of computer software to another.
>In layman's terms, an API is an agreement between two people stating: "If you give me this instruction, I will perform this action, or return this information."
>An API is a list of commands as well as the format of those commands that one program can send to another. It is used so that individual programs can communicate with one another directly and use each other's functions.
>This API takes circles, triangles, and squares and lets them into the box. It forces the user or client program to organize the inputs going into the box to the designer's liking, presumably so they're easier to work with.
That's great, so how do I show you an api?

Is it this?
http://docs.yoyogames.com/

Is it this?
https://docs.yoyogames.com/source/dadiospice/002_reference/001_gml%20language%20overview/index.html

Is it this?
https://deepseaelkfish.files.wordpress.com/2014/03/gm-example1.png

Is it this?
https://marketplacecdn.yoyogames.com/images/assets/230/screenshots/549_original.png?1404846868

Is it the source code of the engine itself? The terms of service? All of the above?


Coding/programming is full of this. "Oh, don't worry, just keep learning and you'll know what it is when you see it."
"It's hard to explain, but eventually you'll understand it if you keep doing it over and over."
"Just follow the tutorial."
How do you follow a tutorial step-by-step, and then have no idea what it is you just did because it it didn't explain anything? You're not learning, you're just following directions.

So don't complain about not being able to art. Just keep practicing art until you can draw the owl. :^)
>>
>>143537029
graphics api dude
>>
File: gameprogress.png (1MB, 1914x904px) Image search: [Google]
gameprogress.png
1MB, 1914x904px
https://youtu.be/A2nvm6l8Fv8

More game progress
>>
>>143537168
I don't even know anymore. You might as well be speaking Hangul.
>>
File: 1374796030634.png (63KB, 220x218px) Image search: [Google]
1374796030634.png
63KB, 220x218px
>>143516376
>>
>>143537298
hangul is a script not a language
>>
File: STARTER KIT.png (104KB, 800x600px) Image search: [Google]
STARTER KIT.png
104KB, 800x600px
>>
>>143537569
Who ever did this is a pretty cool dude.
>>
>>143537559
if Javascript == Hangul
&& Java == x
}
x = Korean;
}
>>
File: image.jpg (61KB, 747x678px) Image search: [Google]
image.jpg
61KB, 747x678px
https://itch.io/jam/agdg-demo-day-9
>That new Demoday vid
Holy shit who made this
>>
>>143538045
>error, generated exception
line 4: {
>>
>>143523318
I did her without taking into a account the resolution I would use for the game so she ended up being too big and I had to downscale her. I will repaint her later maybe
>>
>>143537029
The keyword in all of this is "interface". It doesn't mean something like a user interface that you can click around and type into, it's an interface in sort of more abstract terms. That interface is a set of functions you can call that are designed to help you perform some task in your code. The point of the term is to describe the idea that you can call some of those functions regardless of how they work on the inside as long as it gives you correct output.
Think, for example, of OpenGL. OpenGL is described as a graphics API because it's a standard that says "if you call this function here, it MUST do that, and afterword, calling this other function MUST output this other thing". However, it's not up one large organization to write the code for every single one of the functions on every possible graphics card that comes out. It's up to the manufacturer of the graphics cards to write their own code to implements that interface OpenGL defines.

I hope that helps. Ask questions if you still don't understand.
>>
>>143538076
this guy is really fat
>>
>>143538315
Ah, ok now that actually makes sense. Thank you.
>>
>>143538076
Amazing.

Much love for whoever's shelling out for that brilliant crap.
>>
File: DSC0268.png (765KB, 868x631px) Image search: [Google]
DSC0268.png
765KB, 868x631px
Aw yiss. Time to vr dev.
>>
File: scene2.gif (2MB, 718x500px) Image search: [Google]
scene2.gif
2MB, 718x500px
>>143500534
Game Name: Zero Quest
Dev Name(s):
Website(s): http://zeroquest.tumblr.com
Tools Used: Game Maker: Studio
Synopsis of game: A turn-based RPG about video game characters that escape their games and live together on a ROM hosting server.
Progress:
+ Replaced Contra dude with Robot dude (as Contra dude was literally a sprite rip, and I think the Robot will be better in the long run)
+ Started work on RPG mechanics like leveling up, inventory/equipment, etc
+ Decided that microgames aren't that fun, but real time elements inside the world ARE fun (like the cannon ball shooting enemy I made), so I will be shifting my focus towards that (e.g. adding a lot more "real time" enemies, maybe even with a plot explanation about them being corrupted when the server is shutting down...).
>>
>>143538076
the demo day videos are literally the best thing about demo days
>>
File: rpgmaker mv.png (598KB, 844x713px) Image search: [Google]
rpgmaker mv.png
598KB, 844x713px
RPG Maker is having a free weekend on Steam, also 50% off.

Nodevs, this is your chance to join the Yesdevs.
>>
>>143539504
>nodevs trying to make an RPG
wew
>>
File: 1452697052628.jpg (242KB, 2048x872px) Image search: [Google]
1452697052628.jpg
242KB, 2048x872px
https://www.youtube.com/watch?v=Kxr20mUS2xs
>>
File: 722044230.gif (70KB, 150x150px) Image search: [Google]
722044230.gif
70KB, 150x150px
Remember: practice
>>
>>143540169
> like 5 redraws
too much hecking effort I'd rather go opengameart
>>
>>143538870
what engine are you going to use?

OMG im so god damn jelly !!!!!

will that work on a laptop ?
>>
>>143540415
>>will that work on a laptop ?
hahaha
HAHAHA
>>
>>143519523
She looks like she put a poo on her body and on her head
>>
>>143540940
We already know you're the source poster. Get out.
>>
First time trying texture paining in Blender. Pretty happy with the result.
>>
>>143541268
very cute
>>
>>143521463
Anubis game WHEN
>>
>>143541268

How do you make stuff like this please teach
>>
>>143541392
I wouldn't know really. I watched Sebastian Lague's tutorials on youtube and practiced.

>>143541284
Thanks <3 But how is my model?
>>
>>143541268
>change dress to green
>Charlotte
>>
I'm the exact opposite of a planner, but making this was fun:
https://markdownshare.com/view/db0f8efc-f147-4fca-90ad-c74f6c16f902
>>
>>143541268

looks pretty good to be honest.
>>
>>143540749
>>143540940
sweet dogposts my dude, but next time I would appreciate it if you don't repost mine but instead find your own dogpics to dogpost

cheers, dogposter
>>
We need new memes/shitposters, these ones are all boring.
>>
>>143542408
Program an AI that generates more desirable shitposting then.
>>
>>143542408
A meme where you make videogames
>>
>>143542649
You don't develop video games.
>>
>>143542713
Yes I do.
Otherwise why would I be in this thread?
>>
>>143542758
To post dogs? It's the only thing you do.
>>
>my post gets deleted
fuck you.
>>
File: QuarrelsomeRegalHusky.webm (483KB, 656x432px) Image search: [Google]
QuarrelsomeRegalHusky.webm
483KB, 656x432px
how the fuck do i scale this properly?
>>
where are the doggie games?
>>
File: LiveFatherlyBuffalo[1].webm (957KB, 960x540px) Image search: [Google]
LiveFatherlyBuffalo[1].webm
957KB, 960x540px
>>143543032
?
>>
>>143542920
Hi, did you have a gamedev-related topic you wanted to discuss?
>>
>>143543236
this is good
>>
>>143543236
ZA WARUDOG
>>
>>143543282
no, not really
>>
I ran out of excuses, now it's just "nah I'm not doing it"

I'm not depressed or anything, not these days. Why do I have such a hard time forming habits and commiting to stuff I know I like doing
>>
>>143537262

http://store.steampowered.com/app/449140/

...im so sorry annon.
>>
>>143543412
honestly, dude
You have no stress to push you forward. Your life is probably pretty easy and it turned you into a soft bitch with no drive
I know because that's what I was
>>
>>143543412
https://www.youtube.com/watch?v=dgxI3PT9IN8
>>
hey guys, it's getting pretty late so i'm going to go to bed pretty soon. see ya later
>>
>>143543827
night
>>
>>143543827
be careful
>>
>>143543827
Sweet dreams, anon.
>>
>>143543827
SKELETONS
>>
>>143544241
aaaaaaaaaaaaa
>>
>>143543574
That sound about right. What can I do?

That part about forming habits isn't even entirely true, I started working out at the beginning of this year and still going strong at it, I have never been this physically active in my life, I also picked up guitar a few weeks ago and practice regularly, only skipped a few days. I'm not crazy excited about either of these things, but they feel nice and they are indeed habits with a positive influence on my life. But that stuff has extremely straightforward progressions, while gamedev is so goddamn multifaceted. Where do I begin, and how do I keep at it?

I've done some tinkering here and there and I know I can get engrossed in doing art or solving programming problems for hours at a time, and have an absolute blast, but that obviously gets me nowhere in the long run.
>>
>>143541497
Legs seem a bit far apart and thick, maybe.
>>
>>143544518
Consider what you like about this hobby. Maybe it isn't something you should force all of your energy into it. Why force yourself to do something you don't like?
There's nothing wrong with just doing the parts you like. You'll figure it out
>>
File: wiitching312q.webm (3MB, 1080x600px) Image search: [Google]
wiitching312q.webm
3MB, 1080x600px
Made a version of the IK thing using physics instead of just setting positions. Getting it to aim is a bit wonky, but blocking things is fun. I might end up going with a mixed solution eventually for more stability.
>>
>>143544518
It's something I struggle with too. I've tried a bunch of strategies, seriously, and so far nothing's stuck. I have free time nowadays though, so next I'm going to try a "work hours" approach, where I have a set schedule of deving. Before and after that time, I don't dev, even if I want to. But during that time, that's all I do. And I'm going to refuse any temptation to skip out on it.

I did a similar thing where now I run for a half hour right when I wake up. No thinking about it or getting ready, just out of bed, quick dress and out the door. Since I refuse to question whether to or not, I don't even think about it anymore, it's just what I do when I wake up.

So even though there's no obvious progression or checkpoints in gamedev, I'll just do it for a set amount of time every day.
>>
>making game focused around actual fun instead of bullshit addiction techniques

is my game going to be shat on guys
>>
>>143545364
>implying all fun isn't a form of gambling
Maybe it will, maybe it won't, gotta be in it to win it friend. Take a chance, go for it, aim for the stars.
>>
Are there any FOSS programs for making music?
>>
>>143545364
fun is an addiction technique at a neurochemical level
>>
>>143545767
lmms
>>
>>143545769
fallout is fun and interesting at the same time
>>
>>143545767
ChucK, PureData
>>
>>143545767
I'm using rosegarden. I don't know whether it is good because I'm no music guy.
>>
>>143545497

you're right, thanks non

>>143545769

Yeah, I know that. I mean I want my game to have substance and not just abuse it like, for example, MMORPGs and games like that do.

I remember I used to play some MOBAs until one day I realised I was only playing because I didn't want to "miss out" on getting points to get other characters. I almost never enjoyed myself whilst playing. Same with WoW(haven't played since burning crusade). They're just jobs with (not even that pretty) graphics.

This is just my opinion or whatever, but to me there's a major difference between "addiction" gameplay and games that you play just because it's enjoyable.
>>
>>143544589
I made a couple of changes (and added shoes). Is it better now?
>>
File: 1452729318207.jpg (274KB, 2391x1867px) Image search: [Google]
1452729318207.jpg
274KB, 2391x1867px
https://open.spotify.com/track/3cPPPFVbk7e6RzmQ6TjWts
>>
>>143546274
CUTE
U
T
E
>>
>>143546274
Upper part of the legs still seems slightly far apart to me, might look better in motion though.
>>
>>143544858
Thats looking real good dude , forget that I mentioned quidditch, also great progress
>>
>>143546492
Thanks, anon.
>>
Since I read about VR and how it was going I've wanted to create a game that took advantage of it. I have very little programming experience and it's mostly Python, but I seriously want to make a game. If I use UDK and actually apply myself, will it be possible to make a decent game?
>>
File: iMlyE1.gif (98KB, 640x180px) Image search: [Google]
iMlyE1.gif
98KB, 640x180px
>>143546643
np

is anyone here on twitch? I could do with some company to keep me motivated
>>
>>143544858
>balls not touching
>>
File: wiitching313q.webm (2MB, 1078x606px) Image search: [Google]
wiitching313q.webm
2MB, 1078x606px
>>143546806
>>
File: a new day.jpg (118KB, 1024x768px) Image search: [Google]
a new day.jpg
118KB, 1024x768px
What are your goals for today?
>>
File: ManySkulls.png (745KB, 1274x707px) Image search: [Google]
ManySkulls.png
745KB, 1274x707px
>>143546987
Finish modeling a table and maybe a mirror-menu, still unsure how i will do the latter.
>>
File: 1333109516372.gif (350KB, 500x344px) Image search: [Google]
1333109516372.gif
350KB, 500x344px
>>143538076
Outstanding
>>
>>143498843

Shit nigger, I was a janitor during the Sarkeesian and then GG stuff for /v/. Ask me anything you want that I can answer and I'll either tell you or not.

My name was in the leaks and that's one of the reasons I stopped. They were also introducing the real name and info thing that I didn't agree with and didn't want to get fucked by some angry goober.
>>
File: 10.gif (4KB, 80x80px) Image search: [Google]
10.gif
4KB, 80x80px
Remember: practice
>>
>>143547410
do jannitors and mods ever throw birthday parties for eachother on irc
>>
File: The zoom is for debugging.png (8KB, 720x480px) Image search: [Google]
The zoom is for debugging.png
8KB, 720x480px
>>143546987
-Make rectangles for the next boss
-Mess around with making the boss move around
-See how bad making it segmented would be
>>
>>143547595
I like your game, is it just fighting? Or platformer? On-screen debugging is so nice
>>
File: tumblr_nxluybJIgT1qbpjd6o1_400.png (170KB, 400x299px) Image search: [Google]
tumblr_nxluybJIgT1qbpjd6o1_400.png
170KB, 400x299px
>>143546987
download a whole bunch of tutorials and then do nothing
>>
>>143546987
I have no idea at all.
I'd like to work on the level design of my game, but I still find it lifeless and no musics works on it so I'm too depressed for that.

And the hospital doesn't allow me to be on my computer more than 3 hours a day
>>
>use mixamo animations
>they never look quite right with my weapons no matter how i position them

gay
>>
>>143548004
Why don't you tweak them then
>>
>>143547801
Thanks. I'm planning on making it a Metroidvania but there is no leveling as I wanted this to have more of a focus on action. You will still be able to find health/mp upgrades and such though.
>>
>>143548084

desu I am new to all of this so I don't even know how. I'm just trying to get my game engine working first.
>>
>>143519580
make the frown not instant
just make an image the same color as the eye and move it down
>>
>tfw you thought you were here only for three years
>namechange on https://steamid.eu suggests it's been since 2010
aaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>143548882

I sure hope you have a game, anon.
>>
>>143547518

Not that I remember.
>>
>>143548987
That's the point. I have not finished a single game in that time. What the fuck is my life.
>>
>>143547814
ants
>>
>>143549042

I bet you're a chronic restarter.

Pick your favourite of your projects and fucking finish it, come hell or highwater. Or do you want to make this post again in 2022?
>>
File: 20140704025448_39349.jpg (157KB, 1599x666px) Image search: [Google]
20140704025448_39349.jpg
157KB, 1599x666px
how do I make something like this? Everything is so perfect.
>>
Should I use a fixed timestep for networking?
(2D c++ sfml udp if it matters)
>>
>>143549150
Be korean
>>
>>143522056
I hope those are just placeholder tiles. No offense but it's very obvious it's from those famous pixel art tutorials.
>>
File: consider the following.png (504KB, 919x720px) Image search: [Google]
consider the following.png
504KB, 919x720px
>download free models already rigged
>edit them
>>
>>143549337
won't this fuck up everything
>>
>>143539504
Mmm should i buy it?
>>
>>143549418
>Gamemaker is free.
>Unity is free.
>Godot is free.
>UE4 is free.

>Should I pay money for this inferior product /agdg/?
>>
>>143549418
1) crack it
2) make a game with it
3) buy it
4) release game

start by getting over step 2
>>
>>143548102
I want to play that game already.

>>143546987
Fix a few bugs on my game,
Put the music and sound effects together.
Make an actual decent looking animation for the main character killing NPCs.
If I manage to do all that I could upload it to the jam page already.
>>
>>143549906
Post game pls. It's for wj right?
>>
>>143549724

If you just wanna make a mechanically generic JRPG then RPG maker is probably still significantly easier than those for an amateur, or even an experienced developer if the scripting is good enough.
>>
>>143549418
I tried using it after having used gamemaker for a while.
I only used it since my 2 weaboo nodev friends wanted to make vidya, and I thought it could be fun to see what we would all make.
And holy shit it felt like being some kid in kindergarden, there are so many limitations, but it's easy.

If you want to get you feet wet, sure, try it out for a while.
But if you wanted to be serious I would recommend gamemaker over it any day (You can easily create your own JRPG and you will have so much more freedom).
>>
>>143546987
learn how to use unity
>>
>>143550240
Thank you anon.
Your explanation was useful for me
I will go for gamemaker
And learn how to use it
>>
>>143516371
You couldn't just do daggerfall, you could make it 100 times as big. get a shitload of 2d pixel art, develop some quest generator and you could basically make an rpg big as our earth.
>>
File: ss+(2016-05-27+at+11.29.30).png (64KB, 648x502px) Image search: [Google]
ss+(2016-05-27+at+11.29.30).png
64KB, 648x502px
Will you indulge in rants on twitter when you become successful, agdg?
>>
Guys, if I want to have different attacks for different weapons in Unity, is the best way to do this by setting a different layer for each weapon in the animator controller with the upper body masked?
>>
File: 1435733895237.jpg (95KB, 600x494px) Image search: [Google]
1435733895237.jpg
95KB, 600x494px
>tfw you discover someone is already making your dream game better than you ever could

Well at least I'll get to play it..

Also I got to ask the guy how he managed to get over a technical problem I never could and he answered in like 4 hours. Some devs are too good for this earth.
>>
>>143546979
>>143544858

I think you should give the balls a different color, because they look too much like... balls
>>
File: catsune miku.png (1MB, 1440x810px) Image search: [Google]
catsune miku.png
1MB, 1440x810px
So, uh...Any other waifu games for Waifu Jam besides Waifu Quest? There's even less participation than Boat Jam. Are we just burnt out from all the previous jams and demo days at this point?
>>
>>143550028
Yes.
First gameplay screenshot I have uploaded here. I still want to do something with the grass so it doesn't look so fucking plain.
>>
>>143551225
And I dropped the pic like the retarded person I am.
>>
>>143550893
I dont use twitter now and I cant ever see myself using it
>>
>>143551219
Trying to get one done, but it'll be uploaded at the last minute at this rate.
>>
>>143551219
Turns out weebs are nodevs, who knew?

>>143551334
Yeah just some basic texture that you rotate four different ways or offset slightly would break it up nicely.
>>
>>143551219
Not everyone wants to make games which have no reason to exist besides pandering.
>>
>>143551551
Yeah tried to do one yesterday but couldn't get it to look like I wanted, will try again today.
Also the Hud is looking really boring now that I pay attention to it, I maybe will end reworking it again.

>>143551219
I'm working on this one >>143551334
Pretty close to be complete but still far from perfect, though.
>>
>>143549150
>Learn human anatomy
>Have basic animu waifu understanding
>Learn sculpting
>Git gud over weeks/months and make semi-realistic female sculpt when you are ready
>Make feminine parts stand out more
>Make eyes big and animu + Face, nose and mouth a bit smaller
Something like that.
>>
>>143551219
Mine will be ready in time.
>>
>>143551219
There is me (>>143500407) I don't think I will have anything close to playable done in time though. What's the standard procedure in this case? Do I just submit whatever I have?
>>
>>143552072
I'm still working on my Zelda jam entry
>>
Much progress!
Such Dashing!
Even gameplay for the demo is fully finished!

Wow!
>>
>>143551219
I'm already working too much on my main game to be able to work for a jam... Sorry
>>
>>143552236
If I have to watch any more progress like that I'll be hospitalised too.

Get well soon anon
>>
>>143552390
Do you mean my progress is bad?
>>
>>143552461
Some stuff is dithered/textured, some isn't. The ball is shaded 3d, everything else is flat. I have no idea what the game is meant to be.

Mostly I was just jiving your jamboes
>>
>>143552072
There's the next Demo Day after Waifu Jam, you can submit there if you want. You could probably just submit what you got to Waifu Jam and just make a note of how far you got to so that players know what's up. I think you could still get some good feedback for what you have now. You're not going to fail the course by turning in an unfinished or late assignment, if that's what you're worried about.
>>
File: tablein.png (647KB, 1275x711px) Image search: [Google]
tablein.png
647KB, 1275x711px
I miss the room pulsating, but now i have a table at least.
>>
>>143552603
Make the light pulsate instead.

Sine waves are so cool
>>
>>143552560
I haven't dithered or textured anything (mostly because I don't know what's that is), and the tiles is something I try my best to make better... But I'm not at all a graphist, and believe me, it's way better than what I had a month ago.

The game is bassically supposed to be a sort of "exploration" game with that ball as a principal character. Pretty simple in fact.

Just that I have hard time making the graphism look acceptable... But the gameplay feeling is good, so as long as I find a way to make the game visually correct, that'll be enough.
>>
File: Reclining.png (217KB, 449x489px) Image search: [Google]
Reclining.png
217KB, 449x489px
>>143552461
Your progress is great mon amour. I really like seeing where you are taking your game.

But why were you hospitalized, are you alright?
>>
File: 1463890652452.png (451KB, 791x594px) Image search: [Google]
1463890652452.png
451KB, 791x594px
>>
>>143552140
>>143552581
I see. Thanks.
>>
>>143552694
Yeah the flame on the candle already flickers, but before i had the whole room tripping >>143506516
>>
>>143552236
So is this pretty much VVVVVV with auto-jump?
>>
>>143552920
I tried to suicide once again, two days ago. I don't know how that happen, it sortof just happened...

>>143553154
More or less, yes.
>>
Is there an easier way to line up my weapons with my characters animations, or do I have to sit here rotating and transforming for hours for each one?

It's fine if that's the only way, I just dont want to waste the time if not.

Unity.
>>
>>143553393
Why did you do that Depressed Trap chan? Your life has value. And I'd love to play your game one day. If you an hero that day will never come. Please stay alive for a fellow anon dev like me.
>>
>>143553909
I don't know why, I just... Did it. I saw a post that felt awful, and it felt like my brain stopped, and when I woke up I was at the hospital and I jumped by my windows.
I guess I'm just pretty weak.

But I would prefer to stay alive and finish my game, then at least I would have done something with my life.
>>
>>143534598
If your engine has an API then you're probably not making a game.
>>
>>143553838
The weapons should be part of the animation, attached to a bone in the hands
>>
>>143554253
explain. presumably you have to make SOME kind of function calls to your engine
>>
>>143554079
Take, care of yourself senpai, don't let anything anyone writes get in the way between you and your goals.
A lot of us are going through hard time, but I want to believe if I stay alive, and make a game, that game could make someone else smile, and that is enought reason for me to keep going.
>>
>>143554331
The engine as a whole having an API means it's self-contained and separate from your game. I suppose you could develop this way, but it sounds like a trap for needless abstraction to me.
>>
>>143554334
Well the thing is I have hard time believing that my game could make anyone smile.
The graphism are ugly.
I can't make a single music for it.
The level design is not my cup of tea and so is basic.
The game will be short...

The thing is what I want my game to be is something that won't please anyone...
>>
>>143554079

Hey man, I know you might feel hopeless right now but I went through something similar and I'm just now coming out the other side. Hold on cos even though I know how much it feels like everything is pointless, you won't feel that way forever.
>>
>>143554617
I feel that way since more than 5 years.
But hey, in 20 minutes I won't have my computer back so I'm gonna watch some /d/. Or maybe lewder: Jojo's anime
>>
>>143554859

It was more like a 15 years for me.

Trust me man, life changes.
>>
File: 1464315312977.png (934KB, 1200x1600px) Image search: [Google]
1464315312977.png
934KB, 1200x1600px
>>143554859
>next week is Let's Eat Out An Italian
Lewd.
>>
>>143554556
Cristian is that you, you spic shit?
Either way fuck off with the whiny blogposting and work on your game.
>>
>>143554954
Part 4 is best part and Yukako Yamagishi is hot
>>
>>143554556
Who knows, someone might like it, and someone could smile at it, and if making it makes you smiles it's already a big progress.
I believe that the graphics could be better but I'm really interested on what you want it to be.
I like short games so count me in as a guy that wants to play it.
>>
>>143554556
Are you kidding me? you're way too hard on yourself. Your game looks really interesting, and the graphics aren't even that bad, you're still learning, just like all of us.

If you want to provide some contact info, I'd be more than happy to throw you some tips and chat. That way you don't have to rely on entirely 4chan for feedback.
>>
>>143555159
I'd like it to be a sort of learning game, a little like fez, while the game itself is pretty short, but there's a lot to learn about the world of the game and the story needs that you learn about it to understand.

Precedent versions even had their own languages and alphabet, and I'll hide a lot of backstory and secret room harder to access which principal interest is backstory

>>143555294
That really please me to read that, but right now I must give back my computer in ten minutes, so maybe tomorrow
>>
At this point I'm wondering if using mixamo animations is even any easier than me making basic ones myself. All sorts of issues with importing even directly on to mixamo models and nothing seems to work how I want it.
>>
>>143555395
>while the game itself is pretty short, but there's a lot to learn about the world of the game and the story needs that you learn about it to understand.
>Precedent versions even had their own languages and alphabet, and I'll hide a lot of backstory and secret room harder to access which principal interest is backstory
See? that's interesting as fuck. Now I want to play even more, and doubt I'm the only one.
>>
>>143554954
That right robot reminds me of Hisoka so badly is not funny.
>>
>>143555395
>That really please me to read that, but right now I must give back my computer in ten minutes, so maybe tomorrow

Sounds good, I'll be looking forward to it. Just be sure to stay in good health and have a well recovery.

A side note for you is that I found that starting a dev blog helped me realize that there are people who are looking forward to my work too. I use to be very depressed as well back in the day.
>>
>>143555835
>robot
>>
>>143555783
What issues are they giving you? What are you trying to import them to?
I downloaded a bunch of animations from mixamo and I'm planning rigging my models to them, because I suck at making anything decent.
>>
>>143556109

I'm importing them to unity, and there just seems to be all sorts of jaggedness to the movements really. Lots of phasing in and out of planes and things like that.

I'm probably just doing something wrong desu.
>>
>>143556172
Did you download the unity complatible fbx? there are two fbx files there. One optimized for unity. Did you create/rig the model through their service too?
I don't know shit about Unity so this is the only help I can give you sadly.
>>
>>143556172
>Lots of phasing in and out of planes
Eh
>>
File: serveimage.png (14KB, 464x212px) Image search: [Google]
serveimage.png
14KB, 464x212px
>>143554079
>I saw a post that felt awful
>>
>>143554859
if you feel like killing yourself remember all the anime you haven't watched yet
>>
>>143554079
>sourceposting drives people to suicide
>>
>>143507121
keep the good work man
>>
File: Nano-Hakase-Dance2.webm (1MB, 1920x1080px) Image search: [Google]
Nano-Hakase-Dance2.webm
1MB, 1920x1080px
>feel like Ive been studying music theory constantly these last few months
>actually go to compose
>constatly draw blanks on writing melodies and all of them sound boring and dull
Maybe I need to get out more
>>
>>143557468
Listen to more music.
>>
File: sebsheet.gif (12KB, 128x128px) Image search: [Google]
sebsheet.gif
12KB, 128x128px
Hey, I've been gone for a while dealing with another project, and I'm not fully back yet, but I've been working on a (very wip) walk cycle for a couple of hours on my guy so I figured I'd post it to let people know I'm not dead
>>
File: model.gif (2MB, 1037x795px) Image search: [Google]
model.gif
2MB, 1037x795px
my engine can load .obj files now
>>
>>143557815
>Get yo fat head today
>>
>>143557889
Vulkan?
>>
>>143557948
Yeah I've been tweaking him a lot and I guess I forgot to thin down his head along with his body, he used to look fuckin' ripped but now he doesn't. That's just another of the things I've gotta fix once I'm free.
>>
>>143558039
no opengl
>>
>>143558275
Still good.
gz m8
>>
File: spooked.png (319KB, 487x947px) Image search: [Google]
spooked.png
319KB, 487x947px
>>
>>143557468
>Have a lot of melodies in my head, even complete fully arranged songs
>I can sing the main melodies so I guess I could probably play it on the keyboard or draw the notes on a sequencer
>Can't get the notes that sound in my head no matter how hard I try.
>Lazy approach time: Try a lot of audio to midi software.
>All of them suck.
>Lurk through lots of premade midi loops to see if I found something that sounds similar and that I can edit into my melody.
>Nothing.
Guess unless I find a guy that can transcript my shit I'll never be a music guy.

>>143557889
Nice! what are you making it on?
>>
>>143558328
thanks. it took me 3 days to make, and one day i spent entirely on implementing lists (C)

>>143558461
thank you, it's C + opengl + glfw
>>
File: sor2_max_walk.gif (7KB, 81x86px) Image search: [Google]
sor2_max_walk.gif
7KB, 81x86px
>>143557815
the way he moves is a little weird

nice animation nonetheless
>>
>>143558127
Well I do like the walk cycle, pretty good, just fix his head.
>>
File: 4444.png (64KB, 308x366px) Image search: [Google]
4444.png
64KB, 308x366px
>>143558889
>on implementing lists (C)
>>
File: 1462912165739.gif (398KB, 500x460px) Image search: [Google]
1462912165739.gif
398KB, 500x460px
>>143558889
>one day i spent entirely on implementing lists (C)
>>
Hey guys, just started doing Unity 3D tutorials and messing with it for the past few days and would like to know if Unity 3D is the best platform to make first-person view games. I want to work on some FPS arena shooter along with dungeon crawling like the legend of grimlock.
>>
>>143558943
>>143558928
Thanks! I'm taking a bit of a vacation since I just got through with my end of the development cycle of another project, but I'm gonna kick this one into high gear in about two weeks. I'm excited to get back to making this game.
>>
>>143559210
>best
???????????????. it's just good enough
>>
>>143559278

My bad poor choice of word, good enough is all I was looking for, thank you.
>>
>2 threads both at ~200 posts
/dpt/ is awful.
>>
>>143557889
.obj files are nice, they are somewhat human readable, (relatively) easy to parse my .obj loader took 300 lines C code and Visual Studio can display them.
>>
File: 1438058695838.gif (260KB, 266x207px) Image search: [Google]
1438058695838.gif
260KB, 266x207px
>>143559495
But where else do you want to post the fizzbuzz you wrote in brainfuck?
>>
>>143559518
They're good for development but horribly inefficient for deployment. Always use a binary format on the end user's machine.
>>
>>143559495
Remember when /agdg/ would have three full threads at anytime for a few months?
That was fun.
>>
>>143559518
>>143559682
Also, they're just really limited.
>>
>>143558461
Sounds like you need to practice intervals. They are so god damned helpful when getting melody ideas from your head to instrument
>>
>>143559684
It was fun when we would ride the thread until it was pruned every time
>>
>>143559934
phew I thnk we managed 1500 one time.
>>
Give me a hug anon!

Still have to tweak the weight painting and add IK though.
>>
File: DSC01169sm.jpg (305KB, 800x600px) Image search: [Google]
DSC01169sm.jpg
305KB, 800x600px
>>143559210
every time somebody mentions Legend of Grimrock I get confused, excited and then dissapointed when I realize they didn't say Legend of Grimlock
>>
>>143560056
Ok I just realized I didn't save the UV map so I'll have to paint it all over agin. Kill me please.
>>
>>143533380
then i remembered blender's baker is awful
>>
>>143559809
I'll give that a look. Thanks for the advice.

>>143560056
CUTE
>>
make NEW you pieces of absolute filth
>>
>>143560586
Only the dead can know peace from this evil
I wonder why the blender devs allow this
>>
>>143561167
>713
>>
>>143561409
Anything over 700 is too much.
>>
>>143561454
Bump limit is 750, anon.
>>
File: RoomWithoutProgress.png (743KB, 1264x688px) Image search: [Google]
RoomWithoutProgress.png
743KB, 1264x688px
DreamKnights dev here. Posting this room without progress first, but will post in about an hour or two or so with its difference. The goal of this room is to travel into the sewer to get turn on the lever to activate the elevator to travel up into a new room.
>>
>>143543000
What exactly do you want? The squares each are increasing by one each time. Is it the overlap that you don't like?
>>
We mortal kombat now
>>
File: INTERNALS.png (562KB, 1545x1012px) Image search: [Google]
INTERNALS.png
562KB, 1545x1012px
>>143562360
>>
>>143560586
I know the feeling. Im so sorry ;_;
>>
>>143562495
its scary to think how little is protecting our guts
>>
>>143563251
It's been sufficient for centuries, don't worry about your precious insides.
>>
>>143563467
This sounds like the kind of thing a flesh-coveting skeleton would say.
>>
>be a retard
>be a shitter at drawing but need to draw 2D
>can make sketch with a WACOM
>need a software to make low tier 2D games
I spy Aseprite for a really low price on Steam and it seem to contain quite a lot of useful features. Is this a worthy the purchase? Anyone here uses it and can confirm that it is good?
>>
>>143563645
I use Aseprite daily. Its a fantastic spriting program with lots of great features, like layers, onion-skinning, loop point playback, frame labelling, palletes, etc.
>>
>>143563645

Everyone uses it but it's free if you compile it. Someone will probably provide it if you ask nicely.
>>
>>143563645
>buying Asesprite
>>
>>143563536
I'm not a skeleton, why would a skeleton want flesh anyways, we don't care about soft tissue! It's squishy and disturbing.
>>
>>143563251
Its scary to think there exist an animated skeleton, that follows every move you make and has the task of protecting your guts. Sounds like something out of Dungeons and Dragons
You know? we need an Spooky Skeleton Jam.
>>
>>143563737
>>143563774
Well, the price is low so if it's worth it I don't see a problem. Thanks for the info on it
>>
>>143563915
why not a lovecraft waifu jam instead?
>>
File: 15minutesintorattleandchill.png (8KB, 362x374px) Image search: [Google]
15minutesintorattleandchill.png
8KB, 362x374px
>>143563879
>>143563915
I've got bone-weapons in my game, and I've been considering that if the Skeletal Shopkeeper in the catacombs happens to randomly roll and sell bone weapons in his shop, if you buy one, and then talk to him, he comments on how fucked up it is he sold you a bone weapon ,and permanently dons a worried expression.
>>
>>143563645
Aseprite is good. I use PyxelEdit for BG tiles, but for animations it's the best.
>>
>>143563879
> Im not a skeleton
> We dont care about soft tissue

I'm onto you, bonesy.
>>
>>143564149
Take my money already
>>
>>143564261
>I use PyxelEdit for BG tile
I will check it out as I will have to do general art
>>
I abuse externs.
>>
Is it about time for a new thread? We're gettin' pretty close to 750 posts.
>>
Next OP include this:
boreal.aggydaggy.com
>>
>>143557889
is opengl hard?
>>
>>143564871
No, just let it hit the damn bump limit. Is having your 15 minutes of fame really that important?
>>
>>143565023
not if you have basic programming experience
>>
>>143564954
Why?
>>
>>143564686
https://clyp.it/sjwnoi25
>>
>>143565420
Game programming articles that keep "just like make game" in mind.

It's affiliated with tools.aggydaggy.com (hence the domain) which is already in the OP.
>>
>>143565023
It's following the C philosophy so it will be very different from what you might know from OOP languages.
Once you get the hang of it it will take a lot of creating and managing buffers and getting the right values to the shaders, creating the mvp matrices and then there are the shaders themselves.
It's mostly just a lot of work.
>>
>>143565495
Abusing externs because it's easy.
>>
>>143565538
But it's just one article whereas tools. is more, but alright I guess.
>>
>>143565691
There's two now. I just started it the other day but I plan to write a lot, and especially about topics that are covered poorly or only in the context of big, generic game engines.
>>
did a new
>>143565740
>>143565740
>>143565740
>>
File: 0010_portrait.png (6KB, 640x480px) Image search: [Google]
0010_portrait.png
6KB, 640x480px
This way I can use the big portrait
>>
File: 1460996222059.gif (2MB, 378x284px) Image search: [Google]
1460996222059.gif
2MB, 378x284px
>tfw you realize the plot/setting of your game is absolute garbage and you can't think of any new ideas to replace/fix them
Thread posts: 753
Thread images: 137


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.