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/agdg/ Amateur Game Dev General

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Thread replies: 771
Thread images: 163

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Kill yourself edition

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Upcoming jam
https://itch.io/jam/wj2016

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Previous Jams
http://pastebin.com/QwcSPdnx

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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progress :)
>>
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posting this again since new thread

rate my dustclouds
>>
Reminder not to respond to shitposters, including me

Do your part to make /agdg/ great again
>>
>>140911590
you're as much a problem as the shitposters

STOP
>>
Let's build a wall to keep Googem out.

Let's make GOOGEM build the wall -- just kidding, Googem can't finish anything because he's a pathetic hack that can't into coding OR art.
>>
>>140911664
>>140911667
where's your game?
>>
>>140911664
you're as much a problem as the shitposters too

STOP
>>
>>140911572
looks great but that resolution bothers me, will it be changed?
>>
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>>140911753
RIght here buddy
>>
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I am enjoying this but it's time to sleep
>>
>>140912089
call me when you've published multiple games
>>
>>140912249
where's the first game?
>>
how do I endless runner?
like a 2D platformer but you only get to jump and collect coins and shit
>>
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>>140912249
Call me when you've published a successful game.

Or a good game.

Or a tolerable game.

Or a playable game.
>>
My trailer: https://www.youtube.com/watch?v=5dbG4wqN0rQ
>>
>>140912447
#destroyt

>>140912459
cute/10
>>
>>140912572
>cute/10
Thanks for the support googum.
>>
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What are you working on today, devs?
>>
>>140912695
>working
>dev
heh
>>
>>140911818
the resolution is actually twice the size, but i couldn't record a video that big at 60fps since my pc is garbo
>>
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P O S T M O T I V A T I O N
>>
>>140913041
ayo so hold up

You have a game that's 1280 x 1024 with 20x20something sprites?
>>
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>>140913090
>>
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>>140913090
>>
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>>140913205
>>
>>140913106
maybe, ive been trying out a few different resolutions. my monitor is 4:3 so ive been sticking with that ratio, and 640x512 is a bit awkward for a speedy platformer (don't want it to be disorienting like some Genesis games). i'm probably going to go the nuclear throne route with a fixed ratio and side-art.
>>
>>140913106
>>140913317
oh and -- the sprites scale 2:1, so they're around ~40x50
>>
>>140913090
>>
>>140913445
i see
well, good job, good luck and don't fuck yourself in the ass
>>
>>140913787
considering this is the first project i've ever attempted it's guaranteed that i will fuck myself in the ass
>>
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>>140912695
Going to be fixing a few nav bugs, adding the ability for the player controller to interact with objects, and creating a sanctuary cave scene for the player to heal around a fire or some shit. Still not sure about the last part so open to ideas.
>>
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>>140913090
>>
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Too tired to dev

Too motivated to sleep

Time to shitpost
>>
Too high to dev

Not high enough to do art

Time to eat pizza
>>
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>>140914734
>tfw drug test soon
>>
"Save this script and return to unity."
>>
>>140913205
so you're saying it's okay to be an idea guy?
>>
Too shit to create anything

Not shit enough to want to kill myself

Time to drink
>>
How are your cute girls coming along?
>>
>>140915562
>3dcgpd
>>
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>keep just bumbling in Unreal whenever you get motivation from time off
>learning stuff, but just realize it's too much
>want to just give in and at least just like make game in Game Maker.

How awful is it. I just want to make some shitty RPG.

It's just daunting with Unreal in that if you ever did get something done to be released it'd be a nightmare to manage/update/patch/etc alone
>>
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>>140915629
You were saying?
>>
>>140915695
how do I into design? I wanna make a serious game with serious looking characters but I don't think that would work with low-poly and chibi. and try to do it otherwise is just too much work
>>
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Working on attaching multiple directional machine guns to planes, so that I can use them for bombers. Still need to give each gun its own AI rather than relying on the plane's like the fighters' guns do. Bombers should be fun once they're fully implemented
>>
>>140915886
Proper design requires a lot of planning and research. You don't just go and draw shit until it's good, you need to actually approach it properly.
>>
>>140915952
I like the Advanced Wars aesthetic. Though I'm guessing its a side-scroller wave-shooter thing?

The planes are a bit small if you want to have a lot of gameplay\attention to small details like individual guns on planes. If its going to be a focus maybe blow it all up a bit.
>>
>>140915792
>Working on attaching multiple directional machine guns to one plane
For a second I thought you were danny working on new plans to eradicate rotate
>>
>>140916117
>I like the Advanced Wars aesthetic.
It's just advanced wars sprites though.
>>
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>spending more time writing stuff that can come later instead of coding real progress like gameplay mechanics and shit

I don't like this a bit but I just can't help it
>>
>>140916179
So they are. I'll have to work harder at memorising all the assets of every game I've ever played.
>>
>>140916269
Pro tip: if you're writing something other than code, you're doing something wrong.
>>
>>140916117
The background tiles are straight from Advance Wars, just darkened a bit so they aren't as harsh. I'm just using them as placeholders but I'd like to go for a similar aesthetic once I make my own

The size of the planes has been a big issue. It plays pretty fast and is mostly about using missiles, so most of the bigger sprites I've made don't move as smoothly. But it obviously gets hard to tell what's going on when they're so small. Just one of many visual design issues I need to work on
>>
>>140913314
this is fucking hilarious jesus christ
>>
>>140915952
T H I E F
H
I
E
F
>>
>>140916704
>that's the kind of shit people find funny
I'll never be successful because I'll never understand people
>>
>>140917084
it's pretty simple.
youngness is equal to edgeness, edgeness finds sociopathic behavior funny. simple.
>>
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I WANT
TO FUCK
A YESDEV
>>
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>>140913314
>I took her to the animal shelter. Mmm.
>Mmm
>>
>>140917274
then you're the whore at a soup kitchen
>>
>>140917274
sorry I'm not a zoophile
>>
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>>140917274
become a yesdev and you can go fuck yourself
>>
>>140917258
>youngness is equal to edgeness
But you're the edgiest guy on AGDG at the fresh, youthful age of 36.
>>
>>140917360
Fuck off nodev

>>140917324
It's okay I'll even leave the fursuit off just for you

>>140917317
Yes I am, and I love being treated as such!
>>
I have a proposition agdg: space facts for echidna pics
http://www.clickhole.com/quiz/you-tell-me-space-facts-ill-show-you-echidnas-deal-4243
>>
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>>140917750
Now watch googum come along and argue how fun isn't fun.
>>
>>140917750
Gameplay should come before fun.
>>
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>>140917821
>>140917904
>>
>>140917904
>>140917750
he's right, it clearly says "gameplay comes first"
>>
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Which DnD class fits kobolds best?
>>
>>140918061
that pic nails it rite there
bard
>>
>>140918061
stupid
>>
>>140917750
>abstract or automate parts of the simulation that are not fun

Man I know I'm a turboautist but I really want people to plot their own orbital insertions. At least until they research a navigation computer.
>>
>>140918061
Ninja Wizard multiclass
>>
>>140918061
Dead.
>>
>>140918101
Bard is a good choice, but something tells me it's not the best. Thief maybe?

>>140918375
Kobolds can't be wizards! They don't have beards!!

>>140918442
>>140918138
Rude AS FUCK!
>>
>>140918061
An actual game
>>
Will my visual novel get bullied here?
>>
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>>140918618
>Kobolds can't be wizards! They don't have beards!!
>>
>>140918719
Mine does but it's not really visual and I like getting bullied so it's okay!
>>
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>>140918832
That is not a real kobold! That is a BLIZZBOLD! ACTUAL kobolds, just like ACTUAL Khajiit DO NOT HAVE BEARDS!!!
>>
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>>140915562
I'm slowly getting there
>>
>>140918851
Don't worry koboldev, I believe in you. Other devs will be mean and call you a shitposter because they want you to conform to their extremely rigid standards of """board culture""".
Keep up the good work, my dude B)
>>
>>140918997
Looks great anon. Good job.
What kind of game will it be?
>>
>>140918987
>i decide what creatures from germanic mythology looks like
https://en.wikipedia.org/wiki/Kobold

Your game is shit and you are full of shit.
>>
>>140918987
>kazerad will fucking die before he updates again
>>
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>>140919083
oh is this the kobold? i've seen webms of them before.
>>
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>>140919018
Thanks! Dog sex scene this extended weekend

>>140919083
GERMANS started WORLD WAR 2!!! Why are you believing them?!

>>140919086
I'll kill him if he does!
>>
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>>140919210
kobolds are brutal
>>
>>140918987
>precuck
Fuck off /co/
>>
>>140919080
Third person action game about cute soldier lost somewhere in deep forest (probably procedurally generated) who fights with creatures from european mythologies.
>>
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>>140919579
I love it already. Can't wait to see more.
>>
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what do you guys think of my orc?
>>
>been a nodev for more than 3 months because i havent come up with any ideas
why live
>>
>>140919624
Needs a bit more shading around the shoulders and neck, gut bretty pud
>>
>>140919634
it's ok just engine dev so you'll be in position to take advantage of the ideas when they come
>>
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>>140919634
>>
How playable does a demo day demo have to be?

Could it just be one half finished level?
>>
>>140920012
It depends what you want to show and get freedback from. It could be just half finished if you just want more feedback on gameplay than on level design.
>>
>>140919363
Who is this guy?
>>
>>140920594
It's Hotwheels' uncle, laying judgement on endchan peasants
>>
>>140920012
>>140920576
Obviously the more completed and polished it is the more likely it is someone will actually bother to play it and give you feedback.
>>
IDEA GUYS
IDEA AT ME
BECAUSE I SURE AS FUCK CANT THINK OF IDEAS FOR MYSELF
AND I WANNA BE A YESDEV
>>
>>140920594
Koksal Baba
>>
>>140920783
RPG where you break liberal art student's creations that became alive
>>
>>140920783
Top down stealth shooter

Medium mode: Patrol routes and cones of vision, inventory system
Hard mode: Procedurally generated levels
Dev mode: Progression system with EXP and upgrades
>>
>>140920783
A game that takes the premise of a TV show while neglecting all the elements that make it enjoyable. Have no gameplay and make the entire experience just navigating menus. Don't put it on steam, only itch.io but then complain when you have no exposure and nobody buys it.

If you successfully finish this game you can shitpost AGDG every single day without feeling bad because you're a YESDEV!
>>
>>140921089
Fuck you, that was the most refreshing game of this decade.
Just because your tiny conservative brain can process new ideas, doesn't mean it's a bad game.
>>
>>140921198
Gawker called, they told you to stop shitposting in misogynistic forums and come back to writing blog posts
>>
>>140921324
Yeah, well the jerk store called, and they're running out of you!
>>
>>140921742
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO SICCCCKKK BURRRN!!!!
>>
>>140920946
sounds fun
i'm gonna go dev mode, wish me luck
>>
Does an object child have shorter transform leaps? I have this parent at (0,0,0), and the children at (0,-0.2,0), when I unparent the children it goes to (0,-2,0) WTF? the coordinate origin it's the same why would the position increase?
>>
>>140922320
>using unity
>>
>>140911664
>he replied
>>
>>140922320
Probably to do with the scale.

When you unparent something, it multiplies it's location by whatever the parent's scale was to keep it in the same place.
>>
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>>140917309
>>
>>140920783
alright im prepared to give you the gogem special idea platter.... here's how it works, you answer the following question and i come up with a game concept for you.
what do you consider your strongest skill in game development?
>>
>>140922576
this explains everything, thank you anon
>>
>>140919634
why post?
>>
>>140922679
Designing UIs and taking the premise of my favourite television show and turning it into a game while stripping it of all substance in the process.
>>
>>140922868
>Designing UIs
bullshit, no one is good at that.
>>
>>140922910
> hates his own games
> "every designer hates their own game"
> bad at designing UIs
> "bullshit, no one is good at that"
>>
>>140923198
> encouraging googum to trip
>>
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Added enemy. The animations are pretty much same as in previous version, but I try to get time to improve them. It's not possible to kill the enemies yet. Should I make enemies leave corpses behind when they die like in old version or just make them have death animation and add some shader or something to make them have some cool disappearing animation?

I might give armored enemies back that spark effect when hit instead of blood. Not sure yet.

How's the speed? I know the knight's slash needs smaller hitbox.

I had better webm but 4chains doesn't let me post webm for some reason even though it's 1.7MB...
>>
>>140923350
Well I was going to point out how self-centered namefags typically shit up threads but opted for that instead. Now I've done both!
>>
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>need to sleep soon
> don't want to stop devving
> don't want to have to face my responsibilities in the morning
>>
>>140923198
how about you get a trip instead?
>>
>>140923492
nvm sorry about that post anon, I'm a raging faggot that doesn't post progress
>>
>>140923393
What the hell are you throwing at the enemy? Except for that it looks pretty good, I really like fast paced combat.
>>
>>140922679
i'm probably just gonna do the topdown stealth
but sure, i have experience programming procedurally generated levels and AI
i'm actually already a yesdev, but i'm not gonna shill my game
>>
>>140923587
Glowsticks
>>
>>140923492
That font rendering is awful

>>140923393
>webm won't post
It usually says why. Encoded it wrong?

Why'd you restart this? It looks much worse than it did last time I saw you post.

>corpses vs disappearing
>blood vs sparks
Depends how human\gritty you want your enemies to come across as. People don't tend to bleed that much unless they're dying, but from your oversized swords I guess realism isn't a factor

Speed is good. Looks engaging.
>>
>>140923670
What do they do?
>>
>>140915682
Every framework, engine, or language is going to be the same. You have to put in work, you're gonna fail a lot, and nothing is gonna work for a while.

>I just want to make some shitty RPG
Then use Gamemaker or RPGMaker. The hell you doing making an RPG in unreal.
>>
>>140915682

Why did you listen the shitheads in agdg? Just use something simple which makes the job done. Like GMS or RPG Maker.
>>
>>140923856
I agree with this. The cool thing with UE4 is it's going to be well documented and well supported. Plus if you are a complete scrub you can simply depend on blueprints until you feel ready to script.
>>
>>140923587
>What the hell are you throwing at the enemy?
mageek knives. Gif skips some frames so it looks weird.

>>140923695
>It usually says why. Encoded it wrong?
I get "Error: Your image contains an embedded file.". I convert my files to webm with ffmpeg like I've always done. No idea why it refuses to work now.

>Why'd you restart this? It looks much worse than it did last time I saw you post.
Obliviously those tiles are placeholders. I still have all the graphical stuff from old version. I had to rewrite it, because the old code was so spaghetti and it would've took more time to fix it than start over. The gameplay feels lots better now and there should be lots less bugs.

>corpses vs disappearing
coprses were previously part of gameplay mechanics so there was reason for them to exist. I think with slopes they look kinda weird, so I'd honestly prefer if enemies just had dying animation and then disappeared.

>blood vs sparks
non-armored enemies would bleed, but armored would just have spark effect. They would bleed too, of course, when dying. Except if they are skeletons or something, obliviously.
>>
>computer randomly turns off
Haha, time for backups
>>
>>140923393
Let it go no slower than that, fast is always good.
>>
>>140923615
> i have experience programming procedurally generated levels and AI
i take it you mean to say that your strongest skills is in programming.
i have a game idea for that skill i gave before that i dont think was ever used...
a simulator game about tracking weapons starting from manufacturers, distributing out into government and civilian resellers and further distributing out into civilians where they're no longer trackable (by the player) until they're used in a crime. the job of the player is to stop criminal purchasers by detective style analyzing the purchase data to figure out the best places in the branches of resellers to use their limited actions/funds to prod into the non-trackable areas of the simulation so that they can ultimately find major black market suppliers and arrest them.
or do you want something fresh?
>>
>>140924270
>fast is always good
I understand what you are getting at but hyperbole like that doesn't apply to design.
>>
Why is the Tony hawk pro skater genre so dead?

Seems not even indies are bothering
>>
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>https://itch.io/jam/agdg-demo-day-8
>4 days 17 hours

Are you gonna make it, anon?
>>
>>140924681
The past few days, the only thing I was doing is practising math for the exam, and I still got a long road ahead of me.
So no, I'm not gonna make it.
>>
>>140924548
What's the point trying? Nothing can really top THPS. What was that goofy 7th gen game that prided itself on "realism"?
>>
>>140917750
>fun in the title
>not actually using the nebulous-to-the-point-of-uselessness word "fun" in the body
Actually good.
>>
>>140924816
>fifth bulletpoint
>>
>>140924927
Fuck.
>>
>>140915682
pretty much no one has ever finished an RPG in game maker. making games is hard so pick RPG maker.
>>
>>140924985
although to be fair the fifth bulletpoint is pointless
>abstract everything that isnt "fun"
>nothing is "fun"
>abstract everything
like who doesnt abstract everything anyways?
>>
>>140924986
undertale was made with GM..
>>
>>140925156
>programming and mathematics are nothing but abstractions
that's a deep rabbit hole
>>
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>>140925195
He said an RPG.
>>
>>140925195
lots of people pop open GM thinking they will be able to handle a RPG as their first game. When you are following tutorials to make your character walk and fight, it's safe to say that you cannot take on an full RPG as a first game. I don't know why everyone forgets this but you need to build your way up from small, single screen, games until you master the basics.
>>
>>140925418
Making RPG on GM is possible, but it requires actual skill and knowledge instead of RPG Maker. It's possible to make one using GM, but it requires more skill than people think it does.
>>
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DESCRIBE YOUR GAME IN ONE OTHER COMPUTER GAME

>DotA 2
>>
>>140924548
bmx streets looks like it could be fun but I've seen a lot of failed and struggling games in the genre.
I think they are just hard to make
>>
>>140925594
liero
>>
>>140925594
>>
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Progress.

I've made it so fatal damage that you take when you have >1 HP instead sets you to 1 HP. You still die if you take fatal damage at 1 HP though.

This lets me be a bit more risky with the damage values for monsters (as nothing will randomly one-shot you). Combined with limited healing sources it also makes the microgame combat more risky - every mistake can potentially cost you in the long run (as you can't just fully heal up after combat like in a lot of RPGs). It also adds some tense moments where your whole team is at 1 HP and you have to get perfect timing / completion on actions/microgames just to survive each turn.

Also working on updating the UI/menu system.

Hopefully I'll have something ready for demo day.
>>
>>140925594
Dominions 4
>>
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Time to see if I have what it takes to get 500 thumbs.
https://steamcommunity.com/sharedfiles/filedetails/?id=674834406
>>
>>140925594
Wizardry series
>>
>>140926037
Pro tip, look into the steam browser protocol and always give a link that goes direct to steam.

Barely anyone is logged in on their browser.

steam://url/CommunityFilePage/674834406
>>
>>140926037
>Dubstep in the trailer

Yeah that's a no from me dog.
>>
>>140923393

How are you doing your melee combat? I've been looking for tutorials on how to do it in GameMaker but I've been coming up empty.

Giving armored enemies any sort of a different hit response to indicate the fact that they're armored would be a good idea.
>>
>>140926234
Oh nice, thanks. I didn't even think of that. I'll update my links.

>>140926298
>Dubstep
ok
>>
>>140925721

Are the barrels just for looks or are they going to be breakable?
>>
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>>140923393
Your game looks almost as good as mine, good job.
>>
>>140926597
Huge dog or little Knight
>>
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>>140926441
They already are breakable. You can see it near the end of this video.
>>
>>140926749
What if it's both.
>>
>>140926597
love it
>>
>>140926815
I didn't consider that.
>>
>>140926776
As a rhythm game fan I highly recommend that during heart action blast if you hit the arrows correctly they should disappear instead of continuing past the hit zone. Even with it glowing green I can't help but instinctively feel like I fucked up and it just looks weird to me.
>>
>>140926316
I have collision box set for player and enemies. These are used for collision checks with ground and attack hitboxes.

Player has sword object tied to him and when PC attacks, sword objects gets hitbox sprite that matches the animation. When enemies attacks, they spawn this hitbox object which has enemy's ID tied to them. the enemy hitbox object gets sprite and image index that matches the current attack and will be destroyed after attack is done or cancelled by attack or something.

Then player does collision check to that enemy hitbox object, which checks damage amount, type and effect. Same applies to enemies too. It's not too hard with IDs.

>>140926597
You are gonna make it, man.
>>
Can someone tell me were to start. (In General)
>>
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Morning progréss
I just noticed it loops perfectly
>>
>>140927354
Make pong
>>
>>140927354
Give up
>>
>>140927125
Noted, will fix that.
>>
>>140927398
>perfectly
I wouldn't say perfect, it's very noticeable not that it matters.

What's the bar for? So you can't spam powerful chips back to back?

>>140927354
Fuck pong, make brickbreak
>>
I'm not sure how should I create my world map. It's a top-down grid map with square tiles. It's not gonna be a randomly generated map, think more of the 2d pokemon games.

Basically should I just store the tile information in a file and then spawn those tiles based on the file contents when the game launches?
Like I would write it down in a 2D array like this:
"tree" "tree "tree"
"grass" "grass" "tree"
"house" grass" "grass"
and then just spawn these tree, grass and house tiles after reading them.
>>
>wake up
>draw, everything looks like shit
>one hour later, stuff looks decent
>2 hours later, stuff looks better than i thought i could draw

what is with this ramp up time it's such a waste, why can't i draw good from the start?
>>
>>140927672
Yeah but you'd make it simpler like this
1, 1, 1,
0, 0, 0,
2, 0, 0,
>>
>>140927354
Tell me what do you want to do? Do you have any skills on 2d or 3d graphics? Do you want to make 2d or 3d game? Do you have any experience with programming (java, c, c++, python, something)?

If you want to make 2d game, GM:S is pretty easy. Unity is one option too. You should start checking out documentations and tutorials. Once you get basics down (how to make movement etc), you can start with small project (try to make copy of pong, pacman etc). Once you have basics down, you can try to do more advanced stuff. If you want to do X and you have no idea how, you can google for tutorials. There are thousands of tutorials for Unity and GM:S.

I cant help with 3d stuff. I can do some animations and modeling but no experience making 3d games.
>>
>>140927415
>>140927546
In a engine like unity or from coding only.
>>
>>140927546
Lol I'm retarded it doesn't loop at all

Yeah I didn't want to blatantly rip off the folder system, I'll probably give each chip a limited amount of uses too
>>
>>140926776
for the love of god make a walking animation for the characters
>>
>>140927672
Essentially yes, but you're not going to store it as an array of strings because that uses a lot of memory and it adds up real quick. Use a char or int.
Use a tile editor like Tiled to make your maps, it's free.
>>
>>140927845
I want to do a hack and slash
I am lerning blender right now
3d
No programming experience
>>
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Would you fuck a sea creature if she asked you to, anon?
>>
>>140927886
I would, but I'm pretty bad at animating things. I was hoping I could just leave it until I can hire an actual artist (if that ever happens). At the moment I just want to get it playable and add some levels.
>>
>>140928335
>mother
no
gross
>>
>>140928335
Not if she looked like that
>>
>>140927264

Makes sense, I just need to figure out how to code everything relating to the sword.

Any recommendation for tutorials or guides? Where did you learn to do it?
>>
>>140923393
It bumbs me out to see what the combat has become, honestly. With the old slow style, you had to choose your approach wisely but now with the mc being faster AND having more range than even the big enemies, it looks like the game is going to just be mindless combos :(
>>
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>>140913507
>Gogem always posting this
>He thinks it proves that his games are good, despite him not playing video games
>However, they are all complete and utter shit, and no one likes them
Can you even be more delusional than this aussie autist?
>>
>>140928041
Start with Unity or UE. Both has lots of tutorials as far as I know. I think you are better off testing both and then use whichever feels better to you. GM:S is trash for 3D.
>>
>>140923393
Your game had potential.
Now it looks like shit.
Combos are never ever fun, guy.
>>
>>140926037
Updoot for fellow yesdev (and I actually quite enjoyed the demos, so yeah).
>>
>>140913507
No googum, you're games are still shit, and you're a nobody outside of agdg.
>>
>>140926037
Would vote down if downvotes were actually counted.
Your "game" looks like trash.
>>
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>>140926037
>salty AGDGer can't just be respectful and no-vote, he has to leave a bitter comment to try and pull you down
"What is this, Newgrounds circa 2007?"
>>
>tfw you forgot to put a disclamer in your h-game
>tfw you are likely going to jail now
>>
>>140929131
thanks
>>
>>140929464
Why would he care about the opinion of someone who doesn't even know the dictionary definition of game?
>>
>>140929306
Thanks anon

>>140929464
Thanks for giving it a look, senpai

>>140929491
I prefer to think of it as a compliment, I really liked some of those 2007 era newground games.
>>
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>>140911519
>tfw it's been 1 minute since new /adgd/ and nobody's posted this
>>
>>140926037
the idea of a whole platformer based on force pulses disgusts me beyond what my words can express.

other than that it looks pretty neat, upboated
>>
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>>140929069
>>140929449
>he's always mad when i post Nishikado
>he can't help but lash out, knowing he wasted his time playing games instead of making them
>he knows for a fact many people pay 12 or more american dollars for my "complete and utter shit" that "no one likes"
who needs facts when you have impotent rage
>>
>>140928921
>Any recommendation for tutorials or guides?
Just google how IDs in gamemaker work. It will save you from LOTS of work, seriously.

Basically you have two objects.
>oEnemy
>oEnemyHitbox

Then you make enemy create oEnemyHitbox this way:
var hitbox = instance_create(x, y, oEnemyHitbox);
hitbox.owner = id;

Then have in oEnemyHitbox's creation event:
owner = ""; or -1 or whatever you prefer

then have it go along with it's owner with something like
y = owner.y
x = owner.x

And destroy it when "owner" (the enemy) stops existing or when his attack is 0 (i use state machine so it doesnt work this way in my game).

>>140929043
I will make that knight bigger when I have more time. I could slow down player's attacks with more delay between the attacks (attack animation speed would stay same, there would be just more delay so it would he harder to chain attacks) so there would be higher punishes. It's still not just mindless combos. More than 1 enemy is pretty hard to deal with, since PC has low HP.

>>140929289
Do you think that if I made it more execution heavy and less like hack'n'slash it would be more fun? Please tell me more about how you feel. Nothing is set at this stage yet. These same moves were available in previous versions too (except downwards slash), but they were indeed slower, so the combat hasn't changed that much. It's just faster.

Nothing is set at this stage. I'm open to all feedback and requests. Help me fellow devs and nodevs.
>>
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Good luck with demo day AGDG
There's only 4 days left to show us how big of a dev you are
>>
>>140929864
>he
Look, googum got his own mothdan.
>>
>>140929864
> he
Yes googum, this one man is bullying you. The rest of AGDG has your back.
tell us more about "him"... does he have high powered rifles?
>>
>>140930006
>>140929995
So... Googum having another meltdown and going tranny confirmed?
>>
nani o kangiete
>>
>>140929864
Nishikado, who hasn't been relevant since the 70's having worked only on sequels and ports since then? Really? Is that someone who has grown as a developer? Seems more like a stuck up nobody to me.
>>
>googum only replies to posts that personally attack him
wow
who would've known
>>
Am I breaking the copyright law if I record someone playing his original music without their permission? Even if I don't use the recording.
>>
>>140929864
don't worry googum I have just the thing to stop him
(see attached file)
>>
why is that guy so stuck up though? didnt he just make asteroids or something?

I mean, its just a triangle flying around shooting asteroids
>>
>>140930413
>Even if I don't use the recording.
Then you have nothing to worry about
>>
>>140930006
>>140929995
>he mind
seriously AGDG? it's an indefinite pronoun, are we on ESL hours right now?
>>
>>140929916
>Do you think that if I made it more execution heavy and less like hack'n'slash it would be more fun? Please tell me more about how you feel.
Looked cool when it was slow and deliberate, like classicvania.
Nothing wrong with speed, if that's what you want, but with combos it just becomes repetitive and shit, in my personal opinion.
Basic mechanics are always better than combo systems, because it let's the player assume more direct control of the character and its surroundings.
>>
> googum cannot stand up to criticism
gee whiz
>>
>>140930331
>Seems more like a stuck up nobody to me.
https://en.wikipedia.org/wiki/Psychological_projection
>>
Is googum the Donald Trump of gamedev?

>made many games
>none of them are actually good
>thinks he's better than most people here
>gives his thoughts on things he knows nothing about
>>
>>140930331
Does konami make anything except sequels and ports and rehashes of their old classics?
>>
>>140930696
> https://en.wikipedia.org/wiki/Psychological_projection
https://en.wikipedia.org/wiki/Psychological_projection
>>
>>140930696

Exibit 1:
>Nishikado's later credited games for Taito included the racing video game Chase HQ II: Special Criminal Investigation in 1989, the scrolling shooters Darius II (Sagaia) in 1989 and Darius Twin in 1991, the platform game Parasol Stars: The Story of Bubble Bobble III in 1991, the SNES role-playing video game Lufia & the Fortress of Doom in 1993, the beat 'em up Sonic Blast Man II in 1994, and the puzzle game Bust-A-Move 2 (Puzzle Bobble 2) in 1995. Under Dreams previously owned by Nishikado, his credited games include Bust-A-Move Millennium, published by Acclaim Entertainment in 2000.[54]

Dreams is also credited for Chase HQ: Secret Police published by Metrod3D for the Game Boy Color in 1999, the 3D eroge visual novel Dancing Cats published by Illusion for the PC in 2000, Super Bust-A-Move (Super Puzzle Bobble) published by Taito for the PlayStation 2 in 2000, Rainbow Islands (Bubble Bobble 2) and Shaun Palmer's Pro Snowboarder for the Game Boy Color in 2001, and the 2008 Nintendo DS version of Ys I & II.[55] He personally oversaw the development of Space Invaders Revolution, released by Taito in 2005,[56] and was involved in the development of Space Invaders Infinity Gene, released by Taito's current owner Square Enix in 2008.[54] Dreams was involved in the development of the fighting game Battle Fantasia, released by Arc System Works in 2008.[55]

Sequels and ports .


Exbit 2 >>140913507 's image.


Looks like a stuck-up nobody to me.
>>
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>>140929864
>many people
If that was even remotely true, you'd be scummy a con artist.
But we all know art is a skill which completely eludes you.
>>
Progress?
>>
>>140930994
no
>>
>>140930657
I could make it "slower", as in have longer delays. It would still feel like one attack is more important than combo. That would also give higher punishes for fucking combo up and make player approach enemies carefully.

There's still lots of ways to approach enemy. Duck attack is very safe and has long range, but it's rather slow and cant be cancelled to anything. You can dash and continue with upwards slash, but this is very risky as enemy can stab you in the face while doing so. One safe way is to attack with spell (like dagger) and then dash and attack.

I could post gif with slower attacks if anyone is interested how it would affect the gameplay.
>>
>>140930994
No, we're bashing the autist again.
>>
>>140930994
https://www.youtube.com/watch?v=JaVw5_eQqvg
https://www.youtube.com/watch?v=JuIkqpdZMUY
https://www.youtube.com/watch?v=-TCFyPnkQ2Y
https://www.youtube.com/watch?v=B4UReizXf1E
https://www.youtube.com/watch?v=VpFS8UKWUMA
>>
>>140931069
Hey, it's your game, m8.
You do as you like.
But combos are just shit.
>>
>>140930749
Donald trump is extremely successful though.
>>
>>140930696
Do you actually have something to say, or you're just straw out the fallacies on everyone?
>>
>>140930895
that's his games, now wheres your games?
>>
>>140931209
I prefer both. I just want to know general opinion and still make it faithful to the old version. I really need these feedbacks because I'm really fucking bad idea guy.
>>
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>>140931223
if you believe Donald Trump than you'll love to spend your money dollars on Whip the Vote, available on itch.io
>>
will be back after strayan faggots go to sleep.
>>
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>>140931234
Don't have to be a vine connoisseur etc etc
>>
>>140931234
I'm not claiming to have grown as a creator while everyone working with me stayed a shit for their whole careers. The amount of games I've made has no weight in the argument.
>>
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Testing out long range missiles. Did it by changing a few values in the original missile so everything can be data driven as much as possible.

Now I just have to make all the variations of missile/bomb/rockets and everything else.
>>
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> three posts in five minutes
meltdown detected
>>
Huge faggot here. Sorry I keep shitting up the thread. I can't stop myself.
>>
if its not mothdan, its googum

can one of them move to the other's country so the thread isn't always shit
>>
>>140931761
It's okay, we all know you are mentally challenged.
We just enjoy riling your failure of an ass up.
Please kill yourself soon that way you might just be able to actually entertain someone for the first time in your life.
>>
>>140931541
Nishikado made many many games and supervised many many games development (per Konami's pushing of him into a managerial position after making THE smash hit of gaming)
i think he is definitely in a position to express what things are important for a game creator.
>>
>>140931894
But I just want to be acknowledged, not dead.
>>
>>140931926
well you may be right, but are you single, unemployed, 36 years old and living with your parents?
>>
>>140931926
However, you are not.
You have never made anything which comes close to being a quality product.
>>
>>140931574
I'm always impressed by the fact that you game is not actually being made by a triple A studio. Looks top quality.
>>
>>140932039
is this projection?
>>
>>140931978
We'll celebrate the day for years to come.
We might even begin using your nickname as a general insult.
Don't worry.
>>
>>140929916

Thanks, will look into it after work.
>>
The problem with games today is fun is not fun when it's fun. We need to liberate our children from such oppressive standards and create intelligent, thought provoking things.
>>
>>140932384
stop fake gogemming
>>
>nodevs have taken over with their agdg celebrity drama

attention nodevs:

if you did something with your lives you wouldn't feel the need to sit here talking about what other people are doing. start working on a game or go back to /v/ because you DO NOT BELONG HERE
>>
>>140925594
Princess Tomato and the Salad Kingdom
>>
>>140932479
>trying to discredit my points
back to /pol/ child
>>
>>140932480
4chan's AGDG thread is fucking over my dude
if you haven't started posting elsewhere, you're already too far gone
>>
>>140932616
Well if you posted actual progress, it wouldn't be over.
>>
>>140932349
No problem. Hopefully you get it to work. I'll be here entire day so if you get problems I can help you with it.
>>
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hey agdg: if your thread doesn't look like pic related start filtering.

you can be the change this thread needs. ignore drama, ignore memes.
>>
>>140932747
yea I do
elsewhere
>>
>>140929069
All the people I've known who didn't play games, but tried to make them have made terrible games because they didn't have a good grasp on what good gameplay was and how people actually play games.
Virtually all of them tried to make games about an experience or a feeling that they wanted players to have, but weren't able to understand how the gameplay was actually supposed to create that experience or how it was supposed to be interesting or entertaining. Several in particular also lacked the ability to successfully put themselves in the shoes of players and understand how people actually play and experience games.

I guess it's like wanting to write a book when you don't read them. You can have a great story or feeling you want to share, but if you haven't experienced and studied good prose, then you're not going to be able to tell your story very well.
>>
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>>140932051
Thanks anon
>>
>>140932841
I'll tell you what, I never noticed how much gogem(s) posted until I started filtering him. Must be at least 30% of posts that are just gogem shitposts about nothing or idiots responding to him.
>>
>>140931574
>>140932973
looks sweet bruh
>>
>>140933104
I have a lot of important things to say you trog.

>>140932902
This post might as well have my name on it. I endorse it.
>>
why has agdg gotten so bad lately?
I don't mean over the course of the last few months.
I mean the last week or so
>>
>>140932973
Wow that looks sick. Really reminds me a lot of Ace Combat, one of my favorite games of all time. GJ anon!
>>
>>140933237
Demo day is approaching and the shitposters are always mad during progress times.
>>
>>140932616
There is nowhere else. 420 chan is dead, facepunch is dead, cripple chan is where you go if you want to be on a dozen watch lists.

This is it.
>>
Whos that guy that does video reviews of the games here?
Anyone got a youtube link?
>>
>>140933349
You mean Jupiter Hadley?

It's a girl
>>
>>140933456
No it doesnt seem to be her im talking about
>>
Is it fair to assume everyone has a scroll wheel?
>>
>>140933691
I don't even use a mouse.
>>
>>140929916
>I could slow down player's attacks with more delay between the attacks
I would like that allot.
I'm agree completely with >>140930657
I also dislike execution based combo systems because they make the game more about memorising button sequences instead of being like the old Castlevanias which where great because they were more about learning how to tackle the current situation.

I love games that punish you for rushing in without knowing what you're doing which is why Clarent was my favourite agdg game back when it was slow and punishing.
>>
>>140933691
yes
fuck those who don't
>>
>>140933691
yeah
>>
>>140932902
>i know alot of people who made their first games
>their first games sucked
>because they didnt play enough games obviously
>i play lots of games
>my first game is gonna be great
>starting it soon
experience of playing does not contribute to the experience of making something
>>
>>140933691
I dont even have hands
>>
>>140933691
You have no idea how many people that play indie games are on terrible laptops.
>>
>>140933691
My scroll wheel is broken
>>
>>140933804
I endorse this message. Stop pretending to be me though.
>>
>>140933831
why would I want those losers playing my game??
>>
>>140933917
i endorse your endorsement.
>>
>>140932902
so if i watch a lot of football does that mean i'll be good at it when i play?
>>
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>be part of another gamedev community
>one of the longtime members posts a game they were working on
>only gets one reply
>his thread is buried under other games
>>
>>140934250
I still have yet to find an open and enjoyable community. Most are full of self-centered pricks
>>
>>140933691
Laptops
>>
Reminder the get 4chan-x and filter any shitposting under the form of namefagging and avatarfagging in order to make /agdg/ great again.
>>
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>>140934250
I bet you anything the only reply was
>"nice game, but check out my thread and my kickstarter :)"
>>
>>140933745
by execution heavy I meant that every attack would have to be thought and precise and would do lots of damage and missing attack would punish player, instead of just needing to hack and whack enemies for minutes without any thought to it.

I tweaked the delays slightly. Combat feels more heavy now and it's very risky to do combos.
>>
>>140934332
well it's not one for any kind of game, it's for devs/fans of a very niche genre
>>
>>140933804
Hope my first game won't suck.

Made a gun for my new friends that i've made yesterday.
>>
>>140934640
I still think in a game dev support group, they'd all want to have their backs scratched if they've scratched others. Plus outside perspectives on a game can be extremely constructive.
>>
Progress on my revised (read: remade from scratch) witch model. Now I "just" have to add her accessories (belt, thingie on the hat etc.), rig and animate.

I should focus more on the gameplay though, I haven't touched that in days.
>>
>>140913314
>>140925721
Holy shit, that background for the Fog of War is amazing.
>>
>>140935083
She's cute.
>>
>>140934250
This happens in any dev community. The only devs who ALWAYS get lots of replies are girl devs and qt 3d model devs
>>
>>140934250
post it so we can give pity replies
>>
>>140934636
Ah okay well yeah I'd love that for sure!
>>
>>140934826
Honestly, that looks like a weak water gun. Was that the intent?
>>
If I import a mesh with 46203 faces in Unity and use it as mesh collider will I die?
>>
>>140925721
Are you going to make the heal minigame more complex at some point?
>>
>>140936256
It would be extremely painful
>>
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How much can I pay a pajeet or a vikram to write code for me
>>
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separated sword sprite from player sprite so that weapon can be switched. Only one sword currently available, I wonder if I manage to add second one in demo. Swords will have different speeds and some cause status effects but costs mp. I might add some special attacks to some swords, but haven't decided yet.

The animations are still pretty fast. Need to add more delay. The gif fucks up the speed, sorry.

I think I'm actually going to make it to demo day. Won't be taking off the previous demo, because it has more content and I'll probably leave it there for legacy purposes.
>>
>>140936801
What if I made that combo only work when previous hit was connected so you couldn't spam it. Same for upwards slash.

Do you think it would be good idea?
>>
>>140936801
you changed a lot in a vert short period. How much time are you spending devving per day?
>>
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This fucking system is so much work and everything relies on the data structures I made for it. I regret everything, is it time to trash my game.
>>
>>140936964
It could be a good idea, with the right execution. Give it a go and see what happens.

Thing is, side scollers turn into button mashers when there is no obstacle to hitting the enemy over and over. Dropping the combo won't matter if the player is never at risk of dropping the combo. You should make an enemy to test your gameplay changes on, tb.h f.am.
>>
>>140937389
What's wrong with it? All we get to see is how modular you made the ship customization. You could probably repurpose the data structures so long as you wrote them well enough.
>>
>>140937389
You could probably make money off of that if you have good gameplay. Your artwork alone will make people stop and look if you try to sell it.
>>
>>140937294
Depends. Sometimes I dev 24 hours straight with short smoking breaks, sometimes I dont dev at all because real life shit gets on my way and sometimes I just like to play video games. On average I'd say like 8 hours or so. I'm neet and all.

>>140937530
There are gaps where enemies gets attack in. Only options are getting spell in to cancel it or dodging away. The longer the delays, the more gaps there are. I'm experimenting with this now. I try to get rid of "infinites".
>>
>>140936964
That'd be pretty interesting. Definitely worth trying.
>>
>>140927481
;_;
>>
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>>
>>140937775
Any idea of how many enemies you'll be fighting at once, yet?
>>
>>140938104
>I have no game, but I must shipost.
>>
>>140934826
So it's a game about shooting Kaabas with a water gun?
>>
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I have no idea how to do level design or what random doodads to put in the background so it's not empty.

Does any dev know how to level design?
>>
>>140938105
Depends. Trying to keep it pretty much same as in previous version, so easier enemies, maybe two or 3 and harder ones are meant to be more 1v1.

I don't plan throwing swarm of enemies, but few very well placed enemies so that they have advantage. That's what made Classicvania games so hard.
>>
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>>140938104
>>
>>140936801
I like that your shit is getting DMC crazy the more you refactor and revise it. Looking good.

>>140938104
A year later and you're still a butthurt shitposter.
Think about that for a second.
>>
>>140938593
copyright infringement isn't cool nigga
>>
>>140938104
Pretty sure that's just a coincidence. It looks a little similar, but it's not exactly the same, pixel for pixel.
>>
>>140938661
>noncommercial early demo mabe by single person from image board
>implying anyone cares
>>
>>140938405
That really depends on the theme of your game and the zone, though buddy.

Is your guy in the european wilderness right now? Maybe put in some parallaxing clouds and mountains for a start. Some doodads could be little bushes and rocks, maybe a mushroom or two, some small birds flying in the background.
The easy way to do backgrounds is to have and idea of where the level is supposed to be set and then think about things that are iconic for those settings... and if you can't find pictures of games with that setting and steal their ideas.
>>
>>140938784
The source.jpg guy is shitposting about being sued for copywrite and patent infringement because the jaintor started deleting his other copypasta bullshit. Don't respond to him.
>>
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>>140936187
What do you mean weak? It's grape soda, so it's surely must be stronger than regular water.

It was designed first of all to challenge player on platforming levels, where everything interesting is on top, and it's important not to fall down, so player should consider feedback when using such gun.
>>
>>140938726
It's not coincidence. I stole it from Cave Story and used it as place holder for lightning effect because it looked cool. It didn't even get to demo that was released, because I replaced it before that. Still, somehow, some butthurt keeps spamming that. There are other devs like knightdev who also used LTTP sprites as placeholder, but he never got this shit on him.

It's not uncommon practice to use placeholders and everyone who is actually deving a game, knows this. All assets after that have been 100% done by me, because I'm afraid of autism. So enjoy green boxes.
>>
>>140938839
You're right, I'm off to steal some ideas.
>>
How much do I need to change in a sprite to a point when it's no longer breaks copyright law?
>>
>>140937628

Every part has its own set of stats and also can be destroyed so also it's own collisions and all other shit, just managing all of it is a headache. But I guess I can try working with it.
>>
>>140938426
1v1 is probably going to need a lot of difficulty tweaking with how complex your combo already is. All the more reason for a demo, eh?
>>
>>140939225
You cant. Dark Souls invented colors so no matter what you do, you break copyrights.
>>
Which witch is the cutest witch?
>>
>>140939140
Actually there's one particular guy that won't shut the fuck up about how knightdev's game is full LTTP clone etc. etc. every time he posts. Ignoring jelly nodevs is part of AGDG, unfortunately.
>>
>>140938405

think of something like super meat boy. every new level is meant to teach the player a new trick, that they must master to progress. this is also true for things like super mario.

that's one way to level design.
>>
>>140937716

Still trying to sort out the player character, haven't even started on AI or the power ups/abilities I was planning
>>
>>140939559
>tfw it isnt even lttp clone. It just has similar color scheme and skeletons.
>>
>>140939537
Both are moderately cute. I like the brown one more though, since the ginger looks a bit too generic.
>>
>>140939537
lighten black one's skin a bit and make hair color white.
>>
>>140938389
No. It's 'bout acid trip and how you should not take too much drugs, even though they increase health, agility and modify damage.
>>
>>140939225

Technically copyright isn't enforced by government, so if you can sneak it under the radar you can steal as long as copyright holder doesn't exist. If it exists for a few years while being commercially available you are home free but original guy loses his copyright because he failed to protect it. That is why Nintendo and other company's are so strict on fan projects and such
>>
In unity, the objects outside the camera are not being rendered, right? But they are still occupying the memory? Is that how computers work?
>>
>>140939654
From the looks of it, the customization system you've got going there is probably half the work or thereabouts.
Instead of ditching everything you should consider making a free-flight space game. Do a boss rush, with different types of bosses or waves that require different ship layouts to beat.
>>
>>140939537
they're both cute. let them be friends
>>
>>140939854

the pop-ins from the fog look a bit weird tho. are they dropping from the sky
>>
>>140939537
Right is better in almost every imaginable way even knowing the fact that left is not fully finished
>>
>>140940452

yes
>>
>>140939537
Left.

SLEEVES AND KNEESOCKS ARE JUSTICE
>>
>>140935083
>blond hair
>tanned skin

Is she a black elf by any chance?
>>
>>140941241
DELETE THIS
>>
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How do I achieve this in GM:S? I'd normally spawn these at random positions, but the object X's collision mask keeps changing, so I'd have to update the coordinates for every image index.
>>
>>140941241
>chocolate elf
ftfy
>>
>>140938661
>amateur game dev
wewlad
>>
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Quick! How many hours a day do you spend devving (on average)
>>
>>140942264
0
>>
>>140942264
0
>>
>>140942264
0.33
>>
>>140936801
You know, it just now hit me. You are making a game almost exactly like I WANTED to make. Now I don't see the point. But I do have a backup plan.
>>
>>140942264
About 4.
>>
>>140942264
4 hours in the last 2 weeks.

So 0.0119047619 hours per day.
>>
>>140942449
assuming your allowed to post in this website you have devved for 26,280 hours. you must be really good
>>
>>140942437
You wanted to make a metroidvania?

That is such a unique idea no one has ever had before.
>>
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I am make effect
>>
>>140942715
*at least 26,280 hours
>>
>>140942765
2D sidescroller with a complex comboing system like DMC3. Closest thing I've seen a 2D game get is Guacamelee but it was still to basic to be enjoyable.

metroidvania would only be a side effect of the development most likely.
>>
>>140942996
>Closest thing I've seen a 2D game get is Guacamelee

So closest thing you saw was another metroidvania?
>>
>>140943051
Most metroidvanias doesn't have DMC combat.
>>
>>140942765
>metroidvania
>>140943051
>metroidvania
arikado's is nothing like metroid
>>
Now 60% cuter.
>>
>>140943197
Thanks for your input mr. autism.
>>
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Any leveldesign fags here? When it comes to a completely static level, is it better create the entire level in a 3d application, or place all the single models in the engine? Which runs faster? Is there a difference?
>>
>>140943260
i don't have autism
>>
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>>140943381
>creating an entire level as one model
>>
>>140942264
3+
>>
>>140943702
I hope you are aware that you can place several objects/models in a 3d application an export them as a single file. For example have a ground model, wall model, building models, and some other stuff that you place in the 3d application, and then you export them together as one file, instead of exporting them all seperate and place them in the engine. I just want to know if there is a difference in speed, because maybe drawing the level as a "single" object may be faster than calling hundreds of objects that were placed in the engine level builder which have all their own properties.
>>
>>140942264

6 hours
>>
>>140942264
From 0 to 6, depends if I'm into it or not.
>>
Let's say my character has 4 states, each one with different abilities and events (different reactions to collisions, different sprites, etc.) You use WASD to change between states.

How would I go about implementing this? I'm using construct 2 but I'd rather ask for a logic/pseudocode approach.

Should I create 4 different player objects and somehow switch between them or should I create a single player object and only change the visuals? I'm kinda lost here.
>>
>>140943260
https://en.wikipedia.org/wiki/Metroidvania
>>
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My patreon $$$ amount just DOUBLED!!!
>>
>>140946083
Will you use that money to cure your mental illness?
>>
>>140946083
oh my god who cares please leave nobody cares about you here you arent even a dev please stop you pervert oh my reekris whaddup
>>
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>>140946189
I'll use it to purchase your mom's services for an entire night!

>>140946259
Where is your game???
>>
>>140946419
jesus you don't even know what a switch case is why are you even here stop for the love of god
>>
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>>140946419
>>140946083
>mentally ill person who has never posted a game

I guess this place keeps you from killing yourself. Maybe thats a good thing, since there is a small chance you might get better when you grow up.
>>
>>140943051
Take your jaded fucking tone and shove it. I wasn't even talking to you to begin with and I am no longer entertaining your existence.
>>
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>>140942804
Nice HL2:EP1 core clone, faget.
>>
>>140942804
Looks GPU intensive, is it?
>>
>>140946884
>I have a "game" so I can shitpost all I want
No. Now fuck off and kill yourself.
>>
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>>140946884
>if I post my shitty fanfiction online with clickable buttons its a gaem!!!

Hope you get better some day.
>>
>>140942264
two
>>
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Where da waifu games at?
>>
>>140947354
See >>140947130
>>
>>140911446
This looks gorgeous. What engine
>>
>>140943201
noice
>>
>>140943381
>>140944536
If some simple blocks for level design can't render fast enough in your engine you can't expect the finished level will. With textures, shaders and all that. The concern about speed is pointless.
Also are you gonna export and import your scene every time you want to test the level instead of just clicking "Play" button?
>>
What's a good and simple ass game with addicting mechanics to copy into a mobile game?

I'm serious. Does anyone have any ideas? Which game (or at least console or company) I should look into?
>>
>>140945141
4 objects
>>
>>140947354
>he thinks we'd post game images while shit-talking
You're even more delusional than I thought
>>
>>140946884
>http://garrusvakarian.github.io/
>Nauseating personality ... Check.
>Tedious shitposting ... Check.
>Incessnely posting stale tg images ... Check.

....

>"Game" is a laughably ugly, non-functional clone of generic flash text-adventures, with terrible fucking writing.

I'd tell you to kill yourself, but I'm guessing your life is probably a better punishment.
>>
>>140947739
Flappy Bird
>>
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>>140947946
Bullying isn't shit talking, silly.
>>
>>140947354
Hope you make a full recovery some day and find a community that actually accepts you, instead of one that rightfully wishes death upon you for being such a delusional, pathetic "human being" who only shitposters.
>>
>>140948075
Hahahahahahahaha How The Fuck Is Cyber Bullying Real Hahahaha Nigga Just Walk Away From The Screen Like Nigga Close Your Eyes Haha
>>
>>140925594
Awesomenauts
>>
>>140925594
I can't. It hasnt been done before.
>>
>>140911446
Where can I play this?
>>
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>>140948237
I've been posting my game the entire time! Where is yours?
>>
>>140925594
Pokémon Mystery Dungeon: Red Rescue Team
>>
>>140947739
Popcap
>>
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I have been messing around the post screen effects.

pls dont kill me
>>
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>>140948652
>highlighting text is now a game
Pfffbbthahahahaha. Oh fuck, my sides.
>>
>>140948652
Is this your game?
>>140947354
>>140946884
>>140946083
It doesn't look like a game to me. Just avatarfagging.
>>
>>140948779
No pls.
>>
I want the furries to leave
>>
>>140948057
I mean actual real games from handhelds or consoles of any age/time. Plus the flappy mechanic meme is dead

>>140948761
Thanks. Anything worthwhile I should dig with Nintendo's catalogue?
>>
>>140949078
Why not just copy some popular mobile game but make it better?
>>
Is there a free unity project with a full interface which I could just edit? Really don't want to do that shit from scratch
>>
>>140948779
To be honest, I can't actually tell what you have done. Did you add motion blur?
>>
>>140949220
Stop avatarfagging
>>
>>140949220
Can you answer my question please.
>>140948834
>>
>>140949220
just post pepes or something, you're so annoying
>>
>>140949401
http://garrusvakarian.github.io/ is my game! I'll push version 0.3 in a few minutes.
>>
>>140949257

Sharpen mask, color correction, gradient overlay.
>>
>>140926037
One of the few games I really enjoyed during demo day. Voted.
>>
>>140949304
I'd actually prefer it if he kept avatar fagging because once I filter all of the images he uses, it will work the same way as a trip filter and I'll never see any of his inane bullshit ever again.
I think I have just about all of them at this point.
>>
>>140940963
It's the problem with big objects and altitude change. The color of the fog matches the down side of sky gradient - light green. So when the object is tall, at top it is covered in light green fog while background is dark green. In prototype columns were planned to be infinite, but I could not solve fog color mismatch problem and had to cut them : (
>>
>>140949471
Honestly without a side by side I don't think I can tell the difference
>>
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Spent a day on this so far, gonna try and treat this like a week-long jam so I have something for Demo day.
>>
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>People shitting on mobile games
Do you retards not realize that that's where the money is? Especially for lower-effort-highest-returns.
This isn't even bait, I'm a mobile dev
>>
>>140948779
How do you do that font with the gradient?
>>
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>>140950194
>this isn't even bait
>>
>>140950194
>money
AMATEUR game dev general

>>>/biz/
>>
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>>140926037
>500 thumbs

>>140929464
>downvotes don't count

Wait is this true? You only need 500 positive votes AND "no" votes don't count??
>>
>>140950102
What sort of game is it going to be?
>>
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>>140950194
>>140950194
>>
>>140950420
Just a silly little space sim
>>
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>>140950194
>mobile games
>>
https://www.shadertoy.com/view/Ms2SD1
how the FUCK do you even begin to understand how to make this?
>>
>>140924681
Nope.
I'm just about getting back into being yesdev.
>>
>>140950585
Don't you kind of already have a demo at this point then?
>>
>>140950741
Nope
>>
>>140924681
>tfw my game has barely changed since the last DD
I mean it's pretty much done, there isn't really much to add.
It's a really small mobile game though. My real game will never be playable ;_;
>>
>>140950661
like mendeleev
>>
>>140950661
>>140950661
Start small and work your way up
>>
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>>140949543
>>140929821
Thanks guys.

>>140950409
From what I've seen, you need 500 positive votes to be greenlit, with the negative votes just there for statistics.
>>
>>140926234
brilliant
>>
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>>140926037
voted
good trailer music
>>
>>140942264
Yesterday I spent 12
Demo day will break my mind
>>
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>kobold fanfiction dev has gone from ever-cheerful and enthusiastic about games in general to being an angry shit-talker like everyone else here

I don't know why anyone thinks that posting their work here is a good idea. You're only ever going to get shit on, and it's going to make you into a worse person over time.
>>
>>140947538
The dev made it
>>
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>>140950230

http://pastebin.com/yirs1Nu1
>>
>>140951945
no
>>
>>140950194
what you're doing is the equivalent of someone going into a "share your music" thread (if they have those on /mu/, i dont go there) and telling everyone "WHAT IS THIS SHIT U GOTTA MAKE TOP 40 POP THATS THE ONLY WAY"
>>
>>140952252
you are not allowed to have fun making video games

it's literally only for the money
>>
>>140926037
Good luck, fampai. Looks great.
>>
the only reason to make video games is to avoid the life of a wagie

this is why we hate pajeet

pajeet takes the subway out of my NEET mouth
>>
>>140951913
>You're only ever going to get shit on,
People who're making real games with some level of quality and originality don't get shit on. Koboldfag does because he singlehandledly lowers the quality of the thread by being an avatarfag who constantly shits up the thread with offtopic furfaggotry. The fact that his "game has been revealed to be a generic furfag porn text adventure that sucks shit even more than regular generic furfag porn text adventures is just one more thing to add to the enormous pile of reasons why he's an annoying fag that pisses everyone off with his faggotry.

If he wasn't such a cunt, then people would probably just ignore his excuse for a game, but he earned what he's getting now and then some.
>>
>>140942804
sexy
>>
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Day2.2 Angle2D dev:
Found my issue with player controls and learned some things.
Made the camera follow the player and adjust for player velocity.

If anyone has suggestions on how to make it so it doesn't look so jarring if your velocity changes suddenly. I'd like there to be some delayed reaction.

Currently I just take the velocity vector (normalized) and add it to the player position and lerp between the two (clamped) with the velocity vector length as my T value.

I considered having a physics object as my camera target but I see how even if it's a sensor it'd get kinda messy.

Should I just collect velocity values and average them instead? Seems kinda dumb.
>>
>>140953132
>agdg
>quality

now you are just finding reasons to be an asshole
>>
>>140952252
Making indie pop actually has a chance of being successful on some level, though.
>>
>>140953132
People who're making real games with some level of quality and originality don't get shit on. Rotate does because he singlehandledly lowers the quality of the thread by being an avatarfag who constantly shits up the thread with offtopic enginedev. The fact that his "game has been revealed to be a generic furfag porn text adventure that sucks shit even more than regular generic furfag porn text adventures is just one more thing to add to the enormous pile of reasons why he's an annoying fag that pisses everyone off with his faggotry.

If he wasn't such a cunt, then people would probably just ignore his excuse for a game, but he earned what he's getting now and then some.
>>
>>140952653
I thought pajeet only makes flappy bird clones though...
>>
>>140953132
People who're making real games with some level of quality and originality don't get shit on. Googem does because he singlehandledly lowers the quality of the thread by being an avatarfag who constantly shits up the thread with offtopic full sail advice. The fact that his "game has been revealed to be a generic politics text adventure that sucks shit even more than regular generic politics text adventures is just one more thing to add to the enormous pile of reasons why he's an annoying fag that pisses everyone off with his faggotry.

If he wasn't such a cunt, then people would probably just ignore his excuse for a game, but he earned what he's getting now and then some.
>>
People who're making real games with some level of quality and originality don't get shit on. Sourcefam does because he singlehandledly lowers the quality of the thread by being an avatarfag who constantly shits up the thread with offtopic dead engines. The fact that his """game""" has been revealed to be a generic hammerwalking simulator that sucks shit even more than regular generic walking simulators is just one more thing to add to the enormous pile of reasons why he's an annoying fag that pisses everyone off with his faggotry.

If he wasn't such a cunt, then people would probably just ignore his excuse for a game, but he earned what he's getting now and then some.
>>
>I'm working on a game about maids.It's written in C++ and uses DirectX 9.
>>140952169

hexun6.tumblr.com
>>
People who're making real games with some level of quality and originality don't get shit on. Arikado does because he singlehandledly lowers the quality of the thread by being an avatarfag who constantly shits up the thread with offtopic dead engines. The fact that his game has been revealed to be an asset flip that sucks shit even more than regular generic asset flips is just one more thing to add to the enormous pile of reasons why he's an annoying fag that pisses everyone off with his faggotry.

If he wasn't such a cunt, then people would probably just ignore his excuse for a game, but he earned what he's getting now and then some.
>>
>>140953787
I've literally only ever seen him post like three times whereas I've seen people complain about him at least 50+ times

So basically fuck off with bringing attention to people who aren't even here.
>>
>>140953271
>Currently I just take the velocity vector (normalized) and add it to the player position and lerp between the two (clamped) with the velocity vector length as my T value.

That's pretty much the way to do it.
Maybe consider multiplying the velocity vector by 0.5 (or x) to slow your rate of camera deceleration?
>>
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>>140946419
jesus fucking christ man, why do these man childs always fucking over comment the shit out of their garbage? do you really need a fucking paragraph to tell you what an if statement does?
>>
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>commenting is bad
>>
>>140933998
HAHAHAHA DISREGARD THAT I SUCK COCKS
>>
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>over commenting is good
>>
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>>140954446
Yes
>>
If you have comments in your code, you are a NODEV and you have to LEAVE!!
>>
>>140954821
Oh god... I feel dizzy just looking at this... I have to lie down. Thanks, asshole. You hurt a man in real life with this.
>>
I just realized making my game is basically bringing my waifu to life.

Determination status: Renewed
>>
>>140954673
Overzealous commenting is bad. If it takes longer to parse the code with your comments than without them, it's probably overzealous. E.g. "scene.registerListeners(); // Reregister listeners". "// Reregister listeners" doesn't add anything I couldn't derive myself.
>>
>>140955036
Where is your game, anon ?
>>
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>>140954218
Well the problem isn't that I can't control my camera position/bound it to the player well or anything.
It's that if you look at (the end of) the webm you see that as soon as I hit the ground the Y velocity goes to 0 and the camera snaps back on target immediately. I'd like it to slide back quickly rather than do that.
Since it's bound directly to the velocity of the player. That's not ideal.

If I average I'd get less choppy but I can probably interpolate out the values in some neat way that'd solve it. But it takes quite a bit of space and is a lot of overhead for something so simple.

Also I'd like to make this camera more complicated than this. I don't consider it a lasting solution.
>>
>>140955301
Back off from me.
>>
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>>140955003
Get COMMENTED on!
>>
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>>140955471
>>140954821
oh..oh god no.
>>
ADD IS KICKING IN OVERDRIVE
>>
>>140942264
On any game? 10-13.
On my personal game, 2-5.
Weekends different story though. Hitting those 8+ hours
>>
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DESCRIBE YOUR GAME IN ONE IF STATEMENT
>>
>>140955893
shit
>>
>>140942264
Day2
>>140953271
4 hours total now.
>>
>>140912695
My game engine written in OpenGL and C++
>inb4 nice meme

>>140918997
>>140919579
YES. A THOUSAND TIMES YES. Keep it up you brilliant fuck, and don't give up. I want to play this.
>>
if (nogf) {scream ();}
>>
In a Godot tilemap, can you spawn two tiles ontop of eachother?
>>
>>140956271
I don't know what is more bizarre about that question: why you would want to do that or why you didn't just try to do it and find out for yourself.
>>
Construct 2 is the yesdevs secret weapon.
>>
>>140955893
if(this.exists)
{
>>
>>140956774
One tilemap for terrain
One tilemap with alpha-layered images for houses
So I don't need to make a tile of a house on grass, and one of a house on dirt and one of a house on sand but I can just use the transparent house one
>>
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Its supposed to be a watchtower for beach lifesavers.

Its ~600 tris at the moment, I want to reduce it to half if possible.
I am gonna add a life rescue ring and those floaty things with handles as seperate meshes.
>>
>>140929864
If you don't play games then you don't know what makes them good. You can't learn anything from your experiences. That is the way you become a great designer, not by making mediocre product after mediocre product.
>>
>>140957238
is 600 tris too much?
>>
>>140957238
you can have good unwrap with 600 tris, the problem is where to mark the seams
>>
You know how people use stuff (currently Overwatch beta keys) to get ez followers on twitter, is there some law against game devs doing the same?

Can I just give away other games to give my game attention?
>>
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Rate my MIDI music
https://soundcloud.com/rezy-laser/dendronaut
>>
>>140957024
If you take a look at godot's isometic game example, the way you do this is to make two tile maps, one on top of the other.
>>
>>140957865
it really fits the theme of the game
>>
>>140957865
Will your game be snailvania?
>>
>>140958160
More like snailroid, with some castelvania inspiration
>>
Is GameMaker Studio Standard perfect for making NES tier 2 player, possibly split-screen games?
>>
>>140919620
>>140956041

Thanks, I will do my best!
>>
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Tutorial completion progress. Now to decide what to try to learn/do next.
>>
>>140957517

It depends how the model is used, what kind of game you are making, if it is even in the foreground etc. 600 is not that much, but in the end things add up and its allways good to reduce as mach as possible(without compromising on quality (too much))
>>
>>140957865
Nice track, but it kind of has a travelling-on-a-highway-montage feel to it. Your game looks more like it would have something ambient or futuristic sounding.
>>
>>140958390
No only your own engine written in assembly/bytecode can be perfect.
>>
>>140958390

Yes it can handle that easily.
>>
>>140957238
Is it for mobile? Not sure why you need to cut it down that much more.
>>
How daunting is netcode?

Have an idea for a small multiplayer game, but I've only ever done single player stuff. Is it possible for a 1MA?
>>
>>140958682
That's all I needed to heart. Time to make games!
>>
>>140958895
Good netcode is difficult even for large companies, if you keep your game simple enough it might be manageable
>>
>>140958895
It's fine as long as you use an engine and implement it from the start.

Adding multiplayer to a singleplayer game is hell.
>>
>>140958917

Good luck anon.
>>
>>140958895
It's not hard when you know how.
http://fabiensanglard.net/quake3/network.php
>>
>>140958520
You are right, it's too busy for ingame soundtrack, but I should still be able to use it as a base for more ambient track. Futuristic sound won't work for jungle maps, but I guess I could add some subtle tones.
>>
>>140959032
where is your game?
>>
>>140938405
Try and make a fun little area where the combat feels like it shines. The main key to level design is to make a space where your game mechanics work well and are fun.

Focus on making it look pretty afterwards, it can be a grey blob at first which allows for easier prototyping.
>>
>>140959510
why are you giving advice when you don't even have a game yourself
>>
>>140926049
MY FUCKING NIGGER
If you don't mean the shit Wizardry gamesthat Wiz8 is not one of
>>
>>140959391
>>140959593
Are we just gonna avatarfag with screenshots from our games now?
I'm OK with that.
>>
>>140959723
don't be that guy anon
>>
>>140959953
Id love to be that guy anon.
>>
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>>140953895
>DirectX
>>
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why is this thread suddenly flooded with nodevs?
>>
>>140957865
Could you give some explanation how your map system works? I'm kinda curious because I'm trying to implement one.
>>
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>tfw you're such a hack you need to find perfect reference before you draw anything
>>
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>>140959593
>Just because he didn't post a screencap, he doesn't have a game
Ok.
>>
>>140960207
>suddenly
>>
>>140960207
There's more progress posted than usually.
>>
>>140960164
Its a library not an engine
>>
>>140960473
where is your game?
>>
>>140960303
Wait, I remember being asked the exact same question before.
What do you mean exactly by map system? Rendering? Serialization?
>>
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You have 5 minutes to post progress or god of bad luck will mess your code.
>>
>>140960903
>using reddit capitalization
OUT
>>
>>140953895
this seems like the way to go.
>>
I want to backup my 5GB of project somewhere online

Where's a good place?
>>
>>140961119
agdg isn't a good fit for you
now leave
>>
>>140961076
nothing there any other graphics API like opengl can't do.
Or what are you thinking here?
>>
>>140961119
Drop box maybe?
>>
>>140961253
OUT!!!
>>
>>140926037
voted yes my fellow yesdev
>>
>>140961569
REEEEEEEEEEEEEE
>>
>>140955893
if(!game.started());game.beginFromScratch();
>>
>>140961253
I mean instead of a full engine.
that way you actually learn to program, and don't just learn an engine that could go away tomorrow.
>>
>>140961434
Never.
>>
>>140960407
Well yeah, how else are you supposed to draw from memory? You need that memory in the first place. Professional artists/designers take like 4-5 hours minimum just to google a bunch of reference photos and then they paste them together in a giant collage, which they then work from. You don't magically learn how to draw something if you don't know what it looks like. Art isn't some magic talent you get the moment you're born. You gotta work your ass off to get better. Don't believe the talent meme. Talent is pursued interest. 'Talent' is only as good as long as you're interested in it and making an effort to get better.

True artists use determination as their fuel, procrastinators wait until they become 'inspired', whatever that means.
>>
>>140960848
How is your minimap built? Do you have some kind of grid map with X and Y coordinates of "rooms" with values like 0 and 1 which indicates if the room has been visited and then save it to some file and minimap reads that and shows the rooms which has been visited? How do you choose what kind of room is the room that has been visited so it shows properly on minimap? Are you using pre-drawn sprite for the minimap and just "empty rooms" over non-visited locations or do you have value for each kind of room (like left corner of bigger room, save room)?

It's pretty broad question and I'm bad to write.
>>
>>140961720
GET OUT!!!!!!!!!!!!!!
REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>140960658
>implying I'm that stupid
>implying I can't cringe at a shitty non-cross-platform graphics API

>>140960718
Not finished. Not entirely comfortable screenshotting the engine this early, but whatever.
>>
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>>140960903
Okay.

I added item pickups, and a blatant shameless message box that informs you of what you're poking or picking up.
>>
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>>140961758
>this entire post
>>
>>140961675
Watch handmadehero if you're interested in that.
I agree that learning a game engine you don't have control over would be a very bad idea.
At least have it be open source. A freedom licence is the next best thing.
A set of free libraries that you can use is probably the best way to future proof yourself because you should be able to wrap things to fit your code base easily if you have to switch one day.
>>
>>140961952
>got those collisions work properly
nice man! Did you actually do something about them or does it just look less wonky with proper player animations?
>>
>>140911572
suh-weeeeet

What's that made with?
>>
>>140961952
>he posted last week's progress again
it's still shit
>>
>>140962123
Did he ever recover from Emacs induced carpal tunnel syndrome?
>>
>>140962041
neck yourself shitfam
>>
>>140962041
>Real artists never use references! Talent means I'll never be as good as furry porn peddlers! redditfam go home!
>>
>>140962158
The sword or the slopes?
The sword comes out faster and so does the hitbox that was kind of off by a split frame before.
Slopes haven't changed, so...
>>140962303
Last week I didn't have frost wizards, platforms, item pickups or an inventory.
>>
>>140962495
No.
I'm at Episode 213
>>
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/agdg/ can you please help me? I'm trying out shaders as a way to animate a spritesheet in Godot, but it's doing some weird things.

Can I just say "OFFSET THE TEXTURE X PIXELS" somehow?
>>
>>140961789
Minimap itself is just a grid (2d array) that resizes dynamically when you add a tile that is out of bounds.
Every map has it's global position that determines minimap position.
Every tile of minimap is set based on player position (divide player x by e.g. 32). While setting the tile, you check if there is a savepoint in the map section (if so, set proper value on the minimap tile).
Every minimap tile has data like map border, exit doors, and content (boss, savepoint) - this determines how the tile is displayed.
Unvisited tiles don't exist at all, because they are dynamically calculated when player enters the map section. You simply don't display empty minimap tiles.

Not sure if I explained it well. Ask more if something is not clear.
>>
>>140962834
Quick hack for that would be adding/subtracting 1/ResolutionX to your UV coordinates.

If I understand your issue correctly.
>>
>animated spritesheets
>literally every animation in every game has to be done with shaders
Why is this a new meme?
>>
>>140962834
>Can I just say "OFFSET THE TEXTURE X PIXELS" somehow?
You divide the position you want by the size of the texture to get the 0 to 1 coordinates
>>
>>140963107
>animated spritesheets
wat
>>
>>140962895
This explained just what I wanted. Thanks man for sharing your secrets!
>>
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im making a gmod map. is this game dev
>>
>>140963547
why wouldn't it be?
>>
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>>140963547
>>
>>140961859
Portabilty is overrated
>>
>>140963896
Actively deciding against portability is dumb.
>>
>>140963547
No. Why are you here, nodev?
>>
>>140963896
i always find it funny when people worry about their game running on multiple platforms when they've never even finished any game at all ever
>>
>>140964130
But it's pretty retarded when someone actively decides against portability when performance won't be an issue when they've never even finished any game at all ever
>>
>>140964095
I don't want plebs playing my game.
>>
>>140963547
Go back to Full Sail, shitfam.
>>
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Is this the correct way to do spritesheet animation in Godot?
>>
>>140964373
>implying performance is the only factor when deciding against portability
>>
>>140965264
Such as?
>>
>>140965526
plebs getting to play my game

i want to avoid plebs playing my game

what is so hard to understand
>>
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I drew 2 rocks and 10 flowers, what did you do today?
>>
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>half the thread was gogem shitposting

Where did it all go wrong?
>>
>>140965794
Adding sound effects to everything
>>
>>140965794
I commented on all my blueprints
>>
>>140965828
I don't mind gogem at all. It's the anons that are all completely unhelpful shit.
>>
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IS THIS THE TRUE POWER OF GODOT?
>>
>>140965794
Fapped to a cute doujinshi
Changed a couple of notes in a song, still sounds like shit
Drew another abortion I really have to resume my studies at some point else it will all be junk
>>
>>140961758
Talent exists, some people grasp certain things easier/faster than others. But in the end everyone has to move to reach a destination, talented or not, so the thing that matters most is the will the move in the first place.

People who blame talent, only blame themselves because they are not willing to move.
>>
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>>140965794
i made progress. pic related :)
>>
>>140966178
AAA developers aren't allowed here bub
>>
>>140965794
drew 2 lewd CGs for my eroge
>>
>>140966418
It's not funny anymore pls leave
>>
>patented 3 ideas I stole from /agdg/ today
Feels good to be a yesdev
>>
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Maid dev here, I explained it before but I'm using DX only because I happened to learn GL first.
If I learned D3D first my game would be in GL right now. Learning those APIs was something I was personally interested in for the sake of learning. I ended up restarting my game and just stuck to the code I had.

Portability is nice, I but I don't really care about it anymore. I'm more interested in finishing games now.

I don't disagree with people saying games should be portable, especially since libs like sdl/sfml make it easy. At the same time I don't think it's a big deal, if people really want to play my game they will. There are tons of games that are Windows only (either because of the dev or the engine was only windows only like GM8) and still did just fine.

But more importantly, I'm a hobbyist. I care more about having fun coding and learning things the way I like it than having my game run on anything.
>>
>>140965794
Added enemies, rebalanced combat, tweaked animations, added new menu screen and fixed bugs
>>
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I'm still not convinced they're gonna even stay in at all, but I worked some more on making the reflections less horrid. Not quite there yet, but I'm pretty sure there's an improvement on yesterday.

Thoughts? Also, the reflections occasionally all disappear, and also seem to be concentrated on a certain side of the pipe?!? Working on all those issues atm.

Also, the shitposting is real today lol.
>>
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I was relegated to here from /dpt/

Either way, have a shitty BFS.
>>
>>140962123
true, true.
>>
>>140936357
Yes, each skill will have tiers (e.g. I, II, III, IV). Higher tier = bigger/more-mana-efficient heal/damage but harder micro game.
>>
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>Run Godot scene
>50% CPU usage

What the fug aggydaggy

Is this normal?

Is Godot actually a meme engine?

Have I been tricked?

Have I been coaxed into a snafu?
>>
>>140966558
It's not stealing unless you make a game with them
>>
>>140966685
are you interested in collaborating or no
>>
>>140966571
BASED
A
S
E
D
>>
>>140967092
U wot? I Just posted a shitty webm of a yet shittier 'game'.
>>
>>140967246
do you want to make a horror game
>>
>>140966937
If you have a processor with two cores and you have a shitty mainloop this sounds normal.
Easiest fix would be to turn on vsync.

This is coming from someone who never looked at godot, but i had similar issues with SDL2.
>>
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>>140961952
>hello_world
STOOOOOOOOOOOOPPPPPPPPPPPPPPPP
>>
>>140966937
Limit your fps with vsync or manually
>>
>>140967246
It's a meme.
>>
>>140966418
no............. NO
>>
>>140966967
Why would I do that? I'd rather encourage devs who are working on MY idea, and hope that they succeed :)
>>
>>140966510
When was it ever funny?
>>
Slutty lambda functions
>>
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>>140966418
>>
>>140967997
They're actually lambada functions.
>>
>>140967650
>>140967534
When manually limited to 60FPS, it dropped down to 8% CPU usage. Where can I find the option for VSYNC, though?
>>
>>140966418
Literally what was ever wrong with this image? Surely, someone took offense to it at some point to start memeing on it.
>>
Post your game and whether you have an LLC
>>
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time to get comfy!
>>
>>140968387
Neat.
>>
>>140939690
The skeletons are legit edited sprites at least, not from LTTP though
>>
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how in the fuck do i properly make a HUD in GM? I got the health bar following the camera but theres a minor delay causing it to look wonky. should i not be moving it in the step event?
>>
>>140968051
That image looks cool, how did you make it?
>>
>>140961952
How are you doing inventory stuff?
>>
>>140942996
Valdis Story
>>
>>140968862
nevermind, figured it out. just had to put my code on the draw begin event.
>>
>>140969162
Combat wasn't that good
>>
>>140968891
I learned about the technique at Full Sail!
>>
>>140967868
>I'd rather encourage devs
>and hope that they succeed
Do you know where you are? You will be literally spending more money in the patents than you will make, unless you are really lucky but at this point you would have more chances and less paperwork to do if you bough a bunch of lottery tickets
>>
>>140969548
Also, what the fuck can you patent? You can patent a name and very vague concepts, but not someone's actual game.
>>
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>>140966418
>>
>>140969758
>rounded corners
>>
>>140969548
>implying /agdg/ ideas are unique
lol no, just some good free ones that other devs now or in the future may try and work on. I just hand them over to the people who do the cost/benefit analysis.

>idea guys: 1, self-important codemonkeys: 0
>>
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>game
>cant change controls

Why don't you let players change the controls, anon?
>>
>>140970447
they can do it in the ini file.
>>
>>140970447
Because I cannot be bothered to do so at this current time. Perhaps if my game was to be played by more than a dozen people i would consider it.
>>
>>140970447
But I do.
>>
>>140970447
UI is a bitch
>>
>>140970447
Dunno how to implement that in UE4.
>>
>>140970089
Again you will still lose money
Do you realize that even if you win in court you will be getting just a percentage of the LIQUID profit, that is after Steam, Unreal the publisher and god knows who else takes their share? Meanwhile you will be playing AT LEAST more than 100 bucks for each patent, which is just a POSSIBILITY of winning in court for the POSSIBILITY of winning a share on a virtually non existent sum.
>>
>>140970447
My game, my rules. Don't like it? Then I don't want you to play it.
>>
>>140970447
I do, but making the in-game ui for that was not fun at all
>>
>>140970447
Because I like clunky controls my games are meant to be played with clunky controls
>>
>>140969459
I'm not memeing you anon
I genuinely want to make a filter like that
>>
>>140970748
> even if you win in court you will be getting just a percentage of the LIQUID profit
Unless the dev doesn't have an LLC, then we will also take his laptop, car, home, ...

Of course, there is always the option to settle out of court :)
>>
>>140969012

Using GM's ds_grid for inventory and for item references, a couple for loops for visualization, and a switch statement with cases for the different item behaviors upon "use".
>>
>>140970743
look at this
>>140970575
>>
thank you to whoever suggested LOVE, I'm still going through the tutorial but it seems more well-put-together and more my speed than Godot and Construct
>>
>>140970743
You can't do it with Blueprints iirc, but it isn't that hard.
>>
>>140970939
That's not how it works and we aren't even taking into account international litigation
>>
>>140971284
Well I've been advised to end this conversation. Good luck with your game, be sure to post a lot of progress :)
>>
>>140966558
You mean you submitted the patent application for review. I hope none of those ideas are already patented. But fear not. If you get denied but still wish to infringe on our patents and copyrights, we can always settle out of court for a low price of say, $20,000. :)

But for a low monthly fee of $5,000 and a detailed contract which you will be held to, you may use our select patented systems for your own games. We (Our LLC) and our legal team look forward to working with you as business partners in your future endeavors. :)
>>
>>140970447
this. screwing over left-handed players is a total dick move.

DOOM is still more innovative than most indie games in that regard.
>>
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>>140951880
>>140952617
>>140961569
Thanks famalams, I seriously appreciate it.
>>
>>140971939
>USA 2020
>licensing the concept of Loading Screen, party-based RPG, bullet-hells, ...
>>
>>140972137
So you need 500 yes votes to be accepted? What's the deadline?
>>
>>140972137
Godspeed lad
>>
>patent trolling
>shitposting progress
>"[thing] is not game dev"
this thread is toxic as fuck. why can't you be more polite and maybe even helpful, aggy daggy?
>>
I wanna make a 3D game in a week. What's the "easiest" type to make? (I'm doing this 'cause i actually wanna make something but I only work well under time constraints.)
>>
>>140972347
Yeah, that's the goal I believe. And there isn't a hard deadline, but once your game falls off the front page of Greenlight, the traffic you get to your game drops off a cliff. At that point it gets a lot harder to get votes.

>>140972891
Thanks famjam
>>
>>140970924
I told you, I learned it at Full Sail. Are you saying there's something wrong with Full Sail? :)
>>
>>140972951
Where is your LLC?
>>
>>140971007
I see, thanks
I'm quite new to this and I've been trying something similar
>>
>>140973021
Make an /x/ meme horror game in Unity.
>>
I can't do this. Devving is too hard.

Mom was right all along.
>>
>>140955893

if(dog_poster){
ignore();
hide();
report();
}
>>
>>140973401
Foxes aren't dogs.
>>
>>140973138
kek

>>140973401
>dog_poster

>>140973113
dumb memeposter, all i want to do is steal your aesthetic, stop bamboozling me
>>
>>140973401
That doesn't sound like a game.
>>
>>140973526

/* no comment */
>>
>this thread is how all amateur/indie game devs actually act

Is there a worse hobby?
>>
>>140972951
>why can't you be more polite and maybe even helpful, aggy daggy?
Konnichiwa Anon-senpai. How was your day? Did you make any progress today? Are you learning anything related to gamedev?
>>
>>140973610

hang on. let me make it a game.

while(1){

if(dog_poster){
ignore();
hide();
report();
}

}
>>
>>140973851
>ctrl+f problematic
>0 results
You're a liar
>>
>>140972951
This general is training wheels for the real devworld, which is an unforgiving wasteland. /agdg/ is bootcamp for yesdevs. They're going to face much worse from crazier autists, SJW stalkers, cutthroat mega-corporations, and real patent trolls with the power/time/money to sue you into oblivion. And here, at the very least, you're still anonymous. /agdg/ is a cakewalk compared to real life with your name and privacy on the line. So enjoy it while it lasts, yesdev.
>>
>>140973851
>this thread is how all amateur/indie game devs actually act
no
>>
>>140973851
anyone worth a shit left this place a long time ago

only nodevs remain, including me
>>
Fixed a couple of things before going to bed.
'Night agdg, please try to shitpost a bit less tomorrow.
>>
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>>140972951
>>140973851
>>140974195
Reminder, 420 and facepunch for discussion, 4 for bantz and chatroom antics
>>
>>140973945
That's still not a game
>>
>>140974095
>ctrl+f problematic
>1 result
holy shit it's true
>>
>>140974237
Sleep tight, Witcchan.
>>
>>140973923
Yes, I had a productive day at Full Sail today.
>>
>>140946419
>===
>() {
This better be a browser game. If it's not you should go fuck yourself.
>not using switch case even though your only comparisons in that block are equality
You should go read a book on programming or something and then maybe go fuck yourself.
>>140954446
That's what they often teach in college programming classes... except they expect you to comment less when you leave and they do that so you'll still have *some* comments, and it's in complete sentences instead of abbreviated form which makes it less readable. So yeah it's awful.
>>140955471
holy shit senpai it's fuck yourself time
>>
>>140974246
bantzNantics
bantz & antics
thats fun to say, thank you my friend
>>
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>>140974246
>420
>"""""devs""""""

Of course you'd shill for 420chan, you fucking alcoholic. How's that liver treating you? Hahahahahahahahahaha. :)
>>
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REVEAL YOUR SECRETS.
I think I should actually try to start building test levels or something. I've almost kind of got enough for demo day I think? Although I think I'll add in at least one hazard and I'd like to get one more enemy in. No way in hell I'm getting a boss in on time.

Its still not very fun though... If you guys have some suggestions please share.
>>
have you played a AAA game that all the rocks were shiny as fuck?
do u think it looks good or not realistic at all
>>
>>140974810
>This better be a browser game.
Have you not been following the thread? It is.
>>
>>140913041
That's why you record the footage in raw frames then encode it later, this way you can record smooth footage even on a toaster and this will also allow you to reencode it later with various formats for various purposes should you need it.
>>
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>>140970447
>cant change controls
Absolutely false.

I have provided 4 different control schemes. 2 for gamepads, 2 for keyboards, which support both left-handed and right-handed players.
>>
>>140974810
HTML5 + CSS3 + JavaScript
>>
>>140973923
>doesn't reply
Rude.
>>
>>140975331
I don't owe you shit, step off my dick
>>
>>140975645
I'm talking to the other person. Impersonation is also rude.
>>
post progress, /agdg/!
>>
If you document your code, I'm sorry, you're a nodev and have to leave. Get out.
>>
lord help me get through this sprite drawing phase, I'm about to give up
>>
>>140975831
So you can patent my game mechanics? No thanks
>>
>>140975852
The lord helps those who help themselves. Keep pushing, yesdev, no matter how tempting it is to give up. Just think, W.W.G.D.?
>>
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>>140975831
:)
>>
>>140974097
>agdg
>bootcamp for real life

that's the dumbest thing i saw today
only thing agdg good for is taking a large shit on anything that comes their way
>>
>>140974097
>he actually fell for the patent troll meme
even AAA companies largely leave eachother alone over things that aren't discrete technologies. IIRC, the last such thing to actually make it to court was Sony or Nintendo suing someone over rumble controllers, and it was because the unit used to cause the shaking was the same, not that it rumbled at all.
>>
>>140976429
>only thing agdg good for is taking a large shit on anything that comes their way
But at least it's only a figurative shit. In real life, big corporations and actual patent trolls take literal shits on indie devs all the time, and everyone can see it because you aren't an anon anymore out there.
>>
>>140970447
my layout is the objectively best one suited for the game. why can't you adapt?
>>
>>140976813
Yes, yes, and I'm sure you also got mailed a bomb once.
>>
>>140976848
What if the player is missing a finger or something
>>
So is it standard to leave out the game engines in the OP now? I'm setting an op up for a new thread, but I just want to make sure I have all the right information. Should we add engines back in or leave them out?
>>
>>140975160
How do you know if your game is fun?
>>
>>140932841
Shit filters, add stub:no; to the filters so you don't actually see the post stubs at all.
>>
>>140976878
>misdirection techniques
Nice try, patent troll. You're not stealing anyone's idea.
>>
>>140976603
How many cases do you hear about that are settled out of court?

Keeps things simple for everyone, really :)
>>
>>140976813
no one takes a shit on indie devs, maybe the government that don't give a hand and ease on taxing
no one is out to get you, you are just being paranoid and think everyone are trying to screw with you.
blame yourself for being bitter 1ma that can't produce any quality work because he thinks everyone are trying to fuck with him
>>
>>140932841
Is this supposed to convince me that 4chan's /agdg/ is a worthwhile place to discuss gamedev?
>>
>>140976813
2bh dealing with rabid autists was better than /agdg/. At least those rabid autists could let the issue drop when I'd give up on something, but some weirdo has been spitefully reposting my stuff here for over a year now
>>
>>140977015
>excuses
>>
>>140977317
>implying /v/ and reddit doesn't shit on indie games all the time
>>
>>140975292
fuck you, that's not real customization
>>
>>140977117

Instinct.
I know a deva on game usually isn't fun for them though.
Symptom of knowing it inside and out.
>>
>>140932841
>doesn't have mothdan filtered
>has googs filtered as a poster but not as a phrase

are you dumb
>>
>>140977631
Okay then, I will add a few more control schemes. What is a satisfactory amount in your opinion?
>>
>>140930749
is our performing all of his competitors in an attempt to take down a globalist cabal?
>>
>>140977603
because indies got a bad reputation for poor visuals and content, but that's not true for the top indie games
>>
>>140930749
Does he have a hot wife and daughter though?
>>
>>140975230
what software would you recommend for this?
>>
File: octopus3.png (722B, 160x160px) Image search: [Google]
octopus3.png
722B, 160x160px
hows this for a space invaders-like enemy?

make a 16x16 enemy and i'll put it in my game
>>
File: Zombies.webm (3MB, 1280x720px) Image search: [Google]
Zombies.webm
3MB, 1280x720px
I am enjoying this
>>
>>140977603
there's having negative opinions and then there's "You have comments in your code; I'm calling the cops on you because clearly you are my boogeyman Max Williamson. Here is an autistic imgur link about why I hate you"
>>
>>140962274
GM:S
>>
>>140978264
Cute

Gameplay?
>>
>>140911572
What is your room running at? 60 or 120 FPS?
>>
>>140930749
how are any of those things Donald Trump-esque

>>140978264
wow ive never seen this type of game before, very original
>>
>>140978409
No idea what it's going to be, just dicking around for now
>>
>>140978264
might not be the most visually impressive but its still appealing, good eye for aesthetics
>>
File: Untitled.png (281B, 16x16px) Image search: [Google]
Untitled.png
281B, 16x16px
>>140978201
>>
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989KB, 576x356px
>>140966685
Fixed!
>>
>>140978720
is that a to-scale of your willy m8?
>>
>>140978264
I think your AI is gonna have an issue with clumping when you're running through them. You have to make them spread out a little more.
>>
>>140977581
are you the origin of the "source progress" pics?
hopefully they don't actually have anything against you and they're just into the meme, or maybe it's about all Source devs and not you... but I've run into a community before than ran memes based around one person into the ground and genuinely hated that person
>>
>>140978557
Hey thanks, that means a lot

>>140978830
I think so too, I think I'll just have them offset the direction a bit randomly until they're very close. I still have to make them turn around when they bump into objects in wander mode
>>
>>140978492
60, my display doesn't go past 75 so i don't feel comfortable working past that.
>>
NEW THREAD
>>140979170
>>140979170
>>140979170
>>
>>140966685
>>140978821
How are you enjoying the quality feedback you get when posting progress in 4chan's /agdg/? inb4 this calls attention to the fact and someone gives feedback
>>
>>140978821
Nice, what kind of game are you going for?
>>
>>140979319
I'm gonna shitpost it until it becomes interesting. Currently it's nothing at all.

>>140979365
Crypt of the necrodancer without the music / Sword of the stars the pit but for mobile. Mostly i wanna use it as a design playground.
>>
>>140979285
This thread is already ruined
>>
File: 16girl.png (230B, 16x16px) Image search: [Google]
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>>140978201
>>
File: 16girl2.png (229B, 16x16px) Image search: [Google]
16girl2.png
229B, 16x16px
>>140978201
>>140983674
Wait this is better
Thread posts: 771
Thread images: 163


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