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Emugen - emulation general

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Thread replies: 755
Thread images: 73

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>140854492
>He is a dev
He did write a single line of code.

>it's unfair to say that he's just editing text files
No, it's a fact.

>programming is just editing text files
Text files that can be compiled into a functional program that is. He couldn't even write a calculator.
>>
First for emugen is alive again.

Praise the resident shitposters and attention whores.
>>
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>>140855219
and the turtleposters
>>
>>140855458
I'm almost convinced that the guy defending vgturtle is vgturtle himself.
>>
Would this be a good place to ask for help with audio file extraction from a Vita game? The files in question have a similar header to atrac3+ but doesn't seem to be at3s
>>
>>140856706
>Would this be a good place
Considering your question has absolutely nothing to do with emulation I'll have to go with 'no', but it's not like you'll stand any better chance of getting answers over in >>>/hbg/ that aren't 'lol dead handheld'
>>
>>140858058
I already got my answer anyway. They are a new atrac format called AT9 or something
>>
>>140855805
I'm almost convinced you were dropped as a child
>>
>>140855805
I doubt it, he doesn't know he is a meme yet. lol
>>
>>140861067
I think he must have found out, if he really deleted all his shit.
>>
>>140855805
I can't find a reason to hate him, though.
>>
>>140855207
https://github.com/vgturtle127/8bitimager/blob/master/8bit.js

Here's some 100% original vgturtle code. It's literally some of the worst-looking code I've ever seen.
>>
>>140861365
You didn't hear? Somebody else has control of the Twitter and Reddit account now lol
>>
>>140861508
So why don't you do a PR to make it better?

Besides, he says that is years old.
>>
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Truly the pinnacle of software engineering
>>
>>140861838
"insert a person who sucks here"

turtle lol
>>
>>140861508
Nope, also stolen. Here's the original:
https://github.com/gmarty/image8bit/blob/master/jquery.image8bit.js

Turtle stole the minified version of the code and reformatted it.
>>
>>140862071

oh my god, where does the turtle ride end? Has he literally done nothing? Nothing?
>>
>>140862071
oh jesus. this fuckin guy
he's my only github follower. I just want to delete the whole account now.
>>
>>140862071
No, I think it is slightly different
>>
>>140862220
It's been stated that he has done work for various gitbrew projects
>>
>>140861508
>>140862071
Jesus christ, all he did was change a little bit of bad formatting to his own bad formatting, and NAME EVERYTHING ONE LETTER WHY WHY WHY
>>
>>140862293
That's, impossible moron. The one guy he is following isn't you.
>>
>>140862396
Can you find a difference that isn't a change of variable name or whitespace adjustment? Everything's even in the same order.
>>
>>140862619
There wasn't a license, so giving attribution, while it would have been a good idea, probably isn't required
>>
>>140862293
REally? He unfollowed me lol.
>>
>>140862970
He unfollowed everybody...
>>
>>140862741
you're right. he's not following anymore. I'm back to 0.
>>
>>140862825
He probably is pretty good at JavaScript, then.

> tfw JavaScript is for scrubs
>>
>>140862908
I'm not saying it's immoral, it's just 100% retarded, not his own work as an anon previously claimed, and he took actual time out of his day to very transparently try to make it look different for the sake of looking different for some reason. And his adjustment is a strict downgrade in code-readability.
>>
you know, the guy who created the JavaScript code works for Mozilla, and Turtle says he worked for Mozilla at one time.

Maybe they know each other?
>>
>>140862071
>>140861508
>adding copyright info to shit he clearly doesn't have any rights to
>didn't even do it right

This is why we have no sympathy for him.
>>
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What are the absolute most poorman settings for PCSX2?

If this fucker: https://www.youtube.com/watch?v=UD_5w8IG5bc

Can pull it off then I should be able to too!

I have windows 8 and these are my specs.

If anyone can tell me the most piss poor settings most appreciated. I don't care if it looks and sounds like ass I just want to play games.
>>
>>140863968
I have version 1.3.1 btw.

Hell i'll even downgrade or grab a newer version if I need to I just want performance damnit.
>>
>>140862908
That's not how copyright works, retard.

If there isn't a license it's assumed to be copyrighted by the author with all rights reserved, not public domain.
>>
>>140863885
At the time, there was no GitHub page for the original and it didn't have a license.

Honest mistake, if you ask me.

Somebody could just open an issue, and I am sure he would fix it if somebody would just talk to the man like a human being.

Or a turtle...heh
>>
>>140864319
>just talk to the man like a human being

Turtles are reptiles
>>
>>140864552
So is your mom
>>
>>140865476
Please fuck off
>>
>>140864319
Turtle are you really this lonely? No, taking someone's stuff uncredited is not honest no matter what you happen to mistake it as at the time, especially when you straight up copy a project wholesale, do nothing different with it, and put your name on it. And what do you think could be "fixed" about that? Removing the entire thing is the fix, it's someone else's and doesn't add anything of its own!
>>
>>140862071
>that indentation

What the fuck?
>>
>>140865962
Maybe tell him, then? It is a GitHub, after all...
>>
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Did he deliver in the end?
>>
>>140865962
As it was stated before, Turtle doesn't know yet about the whole "he's a fucking meme" thing.
>>
>>140866674
One had some SGI code in them, but the other was legit. He talked about in the #n64dev IRC channel for a bit.
>>
>>140866040
It really isn't that bad, I mean I have seen much worse in WordPress themes and shit
>>
>>140866887
so,
he CAN code: He's not completely delusional, just really, REALLY fucking silly. Why do all these punctuation edits and other mundane things if he can actually program?
This makes no sense to me.
>>
>There are people on /emugen/ right now who support closed source emulators
>There are people on /emugen/ right now who say the turtle did nothing wrong

Probably the people who killed RachelB too.
>>
>>140867254
He says developers have shunned him in the past (like the endrift incident), so maybe he is being cautious, but failing miserably?
>>
>>140867397
>the endrift incident

wat

Didn't expect turtle to hate on trannies
>>
>>140867397

He's the opposite of that though. He kept boasting and asking for attention but failed to deliver constantly.

I wish /emugen/ would have been less heavy handed with the banter though, I'll miss him if he's gone for good. How will we bump the thread now? We'll have to increase Picross posting to the max.
>>
>>140867365
Nobody said he didn't do anything wrong, I think people are just saying it isn't worth all the trolling, harassment, taking over his accounts, embarrassment, etc etc etc

This is 4chan, so everybody hates on people who do anything wrong, no matter how big or small.
>>
>>140867536
No, no. It was in a big report on GitHub. Endrift told Turtle off, at least I think that is how he felt about it. he talked about it in a Project64 issue.

He just thought he was reporting bugs, and Endrift wasn't having a good day.
>>
>>140867789
*bug

Sorry.
>>
>>140867789
Was that about that joke about reproducing someone made? That was turtle's doing?
>>
Reminder:

RetroArch should introduce a simple scripting language that allows control over the menu driver (and possibly simulated inputs) and the ability to do shit with dialogs and the like to allow various user-created tutorials to introduce users to certain concepts.

>>140714146
>>
>>140867965
Basically, Endrift just labeled the bug as a "not likely", and then closed the issue. Turtle didn't understand why, and when he asked Endrift got pissed at him.

Endrift also kind of got pissy when Turtle asked about another issue was having in the same issue, I think.

I only remember it because it seemed like Endrift was overly angry for some reason.
>>
>>140867639

I don't remember anybody doing that over here though. It was mostly silly image montages and hardcore memeing. Hate is really too strong a word, most of us were just making fun of him.

There are like 100 people posting in this general, it's not exactly massive enough to be public shaming. We're easy to ignore.

>>140867965

No I don't think that was related at all. I don't remember Endrift saying who made the joke, it was only a tweet IIRC.

>>140867789

Turtle was posting in the issue as if he was one of the devs though. Maybe he meant well but that shit is annoying when you're a maintainer, it blurs the line and makes it more difficult to get to the point.

>>140868145

That really sounds like a bad idea to me, it's a huge feature bloat for little gain. RA's UI should be streamlined somehow but adding clippy in it won't do a lot of good IMO.
>>
For reference

https://github.com/mgba-emu/mgba/issues?q=is%3Aissue+author%3A%22vgturtle127+%22+is%3Aclosed
>>
>>140866674

His dumb dopey smile accompanying all his posts always gets me.
>>
>>140868713
Boy, 4chan hates happiness to a TEEEEEEE
>>
>>140868290
Just make it an optional Clippy core and it'll be fine.
>>
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>>140868814
>>140868547
>>
>>140868547
He does seem like he has enough knowledge to be useful when reporting bugs, but then Endrift kind of shuts him down. I understand if something is wrong or whatever, but if you wanna lose somebody who was willing to help, that is a good way to do it. People can only do so much before they give up, and I think that's why Turtle contributed for a few months then stopped.

Somebody should contact him and see what he says about it.
>>
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>>140868713

He isn't very photogenic, I assume that's the best one he has
>>
>>140869580
I don't think making fun of him is necessary.

He may have done a lot of things, but making fun of his face is probably a bit much.

What's that picture from, anyway? It looks ancient.
>>
>>140869330
damn. now i feel bad for shitting on him.
his kickstarter pissed me off tho. He was asking for a lot of money and only spent a few seconds on the art.
>>
>>140869841
Sorry, mom.
>>
>>140869330

Only one of his bug reports is actually valid (the last one).

The other ones were either game bugs that were correctly emulated or stuff that didn't turn out to be bugs.

If he wanted to be truly helpful he should have compared mgba's output with other emulators or even the real hardware if he had the right equipment. Otherwise you're just giving the devs more work as they have to sort out your flow of bug reports that are complicated to verify.
>>
>>140869841
>>140869580

He's a goofy looking nerd (like all devs really) who posts his face all over online.

Do not post your face on github. I don't want to be looking at your ugly mug when doing shit there. This isn't facebook.
>>
>>140869991
you sound like a bitch.
he's reporting bugs, for FREE.
he might generate a few goose-chases, but ffs.
i'd kill to have any testers.
>>
>>140869889
I actually heard about that through his Facebook, and he seemed really excited about it. Afterwards, he said he (after the fact) realized it was a "terrible effort and not at all what I had envisioned for the end result". I think he has visions of what he wants, and just executes them poorly.
>>
>>140870234

You'd kill to have a tester that barely investigates anything and just reports 80% of false positives? You must really be desperate.

What with all the turtle apologists all of a sudden?
>>
>>140869929
I'll admit, you made me laugh when I read that.
>>
>>140870396
They're all turtle. :^)
>>
>>140870396
>What with all the turtle apologists all of a sudden?

Could be Turtle getting defensive.
>>
>>140870396
I think it's because one person said it, now people who were in that mindset are coming forth.

Or they are all a bunch of trolling faggots
>>
>>140870396
>you must be desperate
kinda. (._. )
>>
>>140870487
I really don't think he knows, he probably would have posted on Reddit about it.
>>
>>140870780
No, he doesn't have control over the vgturtle127 Reddit account anymore.
>>
>>140870780

Can you imagine? Discovering that you've become a meme on an obscure thread of an obscure board on 4chan? My life would be complete.
>>
>>140870910
Expect another blog post soon.
>>
>>140870989
He hasn't posted anything on Facebook about 4chan, at least. He seems down lately though, mostly about the Reddit/Twitter thing.
>>
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>>140868713
>>
>>140871207
lol
>>
>>140871271
How long did that take you?

Too long, I bet. lulz
>>
>>140871231
What do you mean?
>>
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>>140871502
>Too long, I bet. lulz
>>
>>140871640
He just hasn't posted that much positive stuff like he usually does. He is usually way optimistic. Especially about Project64.

Lately it has all been about pessimism and not being able to make deadlines that he set for himself.

I don't know, just feel like he's down.
>>
>>140871674
Gold. We should get a whole collection going for these threadz. lol
>>
>>140871674
Make that bad ass mobile spin.
>>
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>>140871804
Reality hit him, he's finally starting to grow up.

I'm sure we'll see a smile on his face again soon

worth every second
>>
>>140872014
Amazing
>>
>>140871804
>Lately it has all been about pessimism and not being able to make deadlines that he set for himself.

Deadlines for what, editing readmes? The guy is a joke.

>>140871271

Make a Turtle Club vesion of him winking.
>>
>>140872014
I think it has, to be honest.
>>
>>140872216
Turtle club version is a must!
>>
>>140863968
>>140864137
PCSX2 works horrendously with the newer windows unless you have a monster PC.

No fucking clue why, it works best on windows XP for some reason.

My advice is just to get a decent PC with windows XP or Windows 7 or something. Anything below windows 8 is pretty okay.

It just doesn't play nice with the newer operating systems.
>>
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>>140872216
>>140872427
Just for you
>>
>>140872216
Have you written anything interesting?
>>
>>140872930
>get a decent PC with windows XP

>windows XP

Jesus christ that is horrid advice.
>>
>>140872990
You're the best! This is so great! Somebody should post them all over. lol
>>
>>140873117
I'm not joking it really does work best on windows XP for some ungodly reason and nobody believes me.

The newer the operating system the shittier PCX2 runs for some reason, the fucking thing just doesn't like the newer operating systems.
>>
>>140873117
No kidding, XP is insecure and also doesn't support a lot of modern hardware.

>>140873157
It is pretty funny, but I feel kind of bad as I laugh. lololololololololololololol

Just kidd
>>
>>140873157
pls donut steal
>>
Why does everyone sound fake as shit in here? How many of you are turtles?
>>
>>140873330
mmmmmmmmmmmmmmmm

donuts
>>
>>140873406
I think you are overthinking how many people are in the thread
>>
one of the last posts in the last general said that he chose bgb over gambatte..is one worth it over the other? they have similar results in the accuracy tests.

don't use retroarch so gambatte being there and bgb not isn't an issue

also emulating 999. damn they should just port this and ZTD as proper pc ports
>>
>>140873607
Just download both and see which one you like best. Or keep both around, that's what I do.

>>140873607
999 is that puzzle game for the DS, right?
>>
>>140873754
yeeah i guess that's an option. while i don't use retroarch (prefer to use them as individul application because reasons) i do have it installed.


i can just download it there and be done with it.

as for the other question yeah 999 is the Ds puzzle game

it's a VN with escape the room puzzle for gameplay, really fun an interesting story, highly recommended and i haven't run into any issue with desmune (using the most recent svn)
>>
>>140874229
Yeah, I have played the flash demo and the DS version. I really liked the flash demo since it could use a keyboard and mouse.

A proper PC port would be really great.
>>
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>G-Sync still borked in every emulator but MAME
>PuNES still stutters under G-Sync
>>
>>140876257
What issues are you having? I have no issues on TV's, monitors with higher and lower refresh rates, G-Sync monitors, FreeSync monitors, etc.
>>
>>140876257

>muh placebo
>>
>>140876668
G-Sync only seems to, at best, half work with emulators. In the case of RetroArch & PuNES, the tearing is gone, but there's horrible microstutter when the screen scrolls. Only emulator that works with G-Sync so far is Mame. I'm still testing out some others...
>>140876858
Confirmed for never using one. It works perfectly fine for regular-ass games, but has trouble with most emulators though.
>>
>>140876257
MAME's attosecond timer stuff probably has something to do with that
>>
>>140877036
>Confirmed for never using one
So what makes it so game-changing? Assuming that's your only argument, it can't be much.
>>
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>>
>>140872930
Are you trying to start a meme? How the fuck would the OS matter?
>>
Fucking dead
>>
>>140886048
The OS could matter for a variety of reasons?
>>
>>140891453
What are these reasons? Get someone from the PCSX2 team to confirm it runs better on old OSes or I ain't habeebin it
>>
>>140891963
I just mean the OS factors a lot into the performance of anything, let alone emulators.
>>
>>140892429
I figured that was mostly due to the drivers available or the like though not just the OS code itself
>>
>>140893145
Well, the OS also has things like generic drivers, controls what interfaces and I/O is available, technologies that are supported, etc
>>
Does anybody know a good way to capture what buttons presses do in an N64 game? Like in my specific case, I am trying to figure out what the z button does in Hey You, Pikachu! so I can put some debug code in to test a controller adapter.
>>
U BETTER PUT SOME RESPEKT ON MY NAME

http://www.libretro.com/index.php/retroarch-1-3-4-released/
>>
How can I set Kega Fusion or other emulators so that 640x480 fullscreen is at 60 Hz instead of 85 Hz ? Im on a CRT on lubuntu 15.10
>>
>>140895568
>http://www.libretro.com/index.php/retroarch-1-3-4-released/
My name is wha? Squa
My name is what? ya
My name is wuwuwut? Push
My name is what? aAAAAH
>>
>>140895568
>(Vulkan / Windows) Should be usable on Windows now.

Sadly not the case, at least with the release build. You can build it with Vulkan support, but Vsync is broken.
>>
How many processors do I need to emulate? Because my computer has 2 processors but some newer computers go up to like 15?
>>
>>140897213
The vast majority of emulators do not use more than one processor core. Even the most advanced emulators only use three at most. The only exception to this is PCSX2 in software mode, which can take advantage of many cores to speed up emulation.

A modern Core i5 is more than enough.
>>
>>140897213
A quadcore is enough.

If you don't want 6th gen emulation at all a dualcore is probably more than enough too.

If for some extreme reason you really don't want to buy a PS2 at all and would prefer emulation regardless of having to play in native res or not then you might want to consider more cores than 4 but honestly it's a bad idea.

7th gen emulation might take advantage of more than 4 cores but it's so early that I wouldn't advise you to buy one right now just for that.
>>
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>>140897213
>15 CPU computer
>>
>>140898603
ahh why is he doing that noo
>>
>>140897213
At least 27 processors. After that point you start getting diminishing returns.
>>
>>140898603
THIS HOLE

IT WAS MADE FOR ME
>>
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>>140899060
That's just because your power supply can't support that many CPUs. What you need to do is bypass the PSU using a couple of these and you can easily handle a couple hundred processors.
>>
>>140898603
Thanks for the anxiety asshole.
>>
>>140900391
I think I will stick to the USB version.
>>
>>140896693
wow, you people must have tons of time on ya hands...
or maybe shitposting is a full-time job to keep this place alive.
>>
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>31 posters
>>
>>140902508
is /v/ still obsessed with her for no reason?
>>
>>140903381
>her
>>
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>>140903381

There's only 20 people who post her over and over again. I'm one of them.

She looks like my mother with glasses. I want to have sex with and for her to bare my children with her wide hips.
>>
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>>140898603
I don't know how people still get freaked out by this gif. There's a comfy little room down there.

I spent 9000 hours in mspaint drawing the basic layout of it (of course this is just a tiny part of a whole cave system, but still the main entrance is like 10 seconds from that hole)
>>
>>140904470
Tight spaces are just one of those common fears, like heights or spiders, that isn't always justified. That said, people can and do get stuck in places that tight and the viewer wasn't shown any of his preparations made beforehand. For all the non-spelunkers knew when watching the animation, it could have been just a gif of a dude getting into a spot he can barely breath in and realizing too late that his shoulders don't fit.
>>
>>140905436
>not being into planetary vore

Nothing gets me harder than the idea of being swallowed by the earth.
>>
I hate emulation. No matter what if you don't have a GPU it's miserable
>>
>>140907981
That's all PC gaming
>>
>>140907981
You can get a low end GPU for like 20 dollars that'll handle everything up to N64...
>>
>>140908869
Anon, integrated will handle everything up to N64. It's PS2 and GCN it won't handle
>>
>>140908983
My integrated *laptop* GPU handles GCN, you're probably just trying to push it too hard with enhancements.
>>
>>140909149
You don't play PS2 or GCN at native res. That's for cucks*
>>
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You will never play Dragon Shadow Spell
>>
Is the buildbot broken for Desmume? It only gives the extra junk rather than the exe on recent builds
>>
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Welp, I can't even get full speed when I upres DS games. Guess it's time to kill myself.
>>
>>140912454
iktfb

It's more demanding than Dolphin.
>>
Aah, this healthy shitposting makes me happy.
>>
>>140913740

I jinxed it, didn't I?
>>
>>140863968
Downgrading PCSX2 is a meme. The emulator has gotten dramatically more accurate with only minor performance hits. There's basically no reason to not be using the latest version. Preferably the one released within the last five minutes. Massive improvements are being made right now.

PS2 emulation isn't really something you can cheat. You're dealing with a primarily low level emulator emulating extremely esoteric hardware reliant on tight timings of multiple processors. Tampering with EE and VU timings can help some games, but it mostly just breaks shit.

DirectX has been deprecated, and the OpenGL backend has become the only one worth talking about, but it requires reasonably modern GPU hardware. Without it, you're stuck with DX video emulation that has only marginally improved in years.

However, you CPU is too slow. That pretty much answers that question.
>>
>>140916608
>but it requires an Nvidia GPU newer than Fermi
FTFY
>>
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>>
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>>140916945
>バー
>>
>>140866724
How do you know? You have magical powa that let you see who is posting as anonymous?

Off course he is, that guy is obsessed by emulation, just like most of people here, he definitively knows about emugen, just like he knew about r/emulation/ and weirdly seems to know about every emulator related issue posting on github.

Turtle is everywhere because he is bored and lonely and his only "friends" are people like him talking about emulators on the internet.
>>
>>140864319
>>140866537
>>140866887
>>140867397
>>140867639
>>140867639
>>140867789
>>140868213
>>140868814

So how much (You) did you get today, TurtleBoy?

Or is supporting Turtle the new meme? Please tell me..
>>
>>140921814

What tiresome bullshit. Unfortunately there's no way to shut this whining little faggot up.....

Fuckin' turtleposters...
>>
>>140921814

Oh god this is retaliation for teasing mooch last thread, isn't it?
>>
>>140921814
I doubt it's Turtle, he's actually pretty dumb so I doubt he would last very long with 4chan bantz.

It's probably just some moralfag from irc or something.
>>
>>140919309
What does it say I can't read it
>>
getting SSF to work makes me hate closed source emulators a little bit since it's starting point inconveniences (the lack of good options when choosing the virtual drive, seriously who uses daemon in current year?) really annoy the fuck out of me

why does yabause suck? why does it seems like they put more effort into the android port?
>>
>>140923572
Bar

バ = ba
ー = hold the previous vowel

so it's like baaa because a long A kind of simulates an R
>>
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>>140923723

If rumor is to be trusted, Saint Rhycaptcha will save Saturn emulation as well. That's why he/she has not been working on mednafen in a while.
>>
>>140925292
Ps1 core is in a good place atm. I'd love to see some Saturn improvement.
>>
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>>140925520

Undoubtedly, the PSX core is a wonder of the emulation world. But it is not yet completely finished. Still, for the gains in Saturn emulation, I do not mind so that work on it has been postponed.

Too long has the Saturn not had its due.
>>
>>140925292
i don't want to put my faith on a rumor but i hope this is true. saturn really is long overdue for a great emulator. psx emu is in a good spot imo is great and n64 is improving, as for saturn we have well...
>>
>>140926045

N64 has shown scant improvements. Still, purely from a preservation perspective, the Saturn deserves it. There are untold numbers of games that never left that platform, for a variety of reasons.
>>
>>140925292
Is she borrowing from MAME again?
>>
>>140926746

No clue. Would that be a bad thing?
>>
>>140926268
>N64 has shown scant improvements.
I think N64 emulation has come a long way. I love being able to play with pixel accurate graphics.
>>
>>140929418

I don't. The only advance I can really commend is angrylion's plugin, which is still just that- a plugin.

Things just aren't solidifying. Cen64 is trying, but they keep running face-first into performance roadblocks.
>>
Does Rachel still visit /emugen/ in the afterlife?
>>
>>140930367
Mooch got haunted by zir ghost
>>
What are some good emulators that were made without excessive amounts of drama?
>>
>>140930623

None. Drama is inherent to humanity. We will never know peace nor rest until death.
>>
>>140930623

Mednafen PSX?
>>
>>140930851

Nope. Drama over the gender of the primary author, of all stupid fucking things.
>>
>>140930623
Retroarch of course

https://www.reddit.com/r/emulation/comments/4hn7mt/best_frontend_with_one_single_setup_for/
>>
>>140931184

That didn't really have anything to do with the making of the emulator though, that's just shitposting surrounding it.
>>
>>140931294

Clearly defined criteria are a must for this sort of shit.
>>
>>140868145
you can send commands via STDIN or UDP
>>
>>140931457

I mean that drama didn't influence the emulator in any way as far as we know. Ryphecha is clever enough not to acknowledge trolls, unlike some of our favourite emudevs around here.
>>
How do I get retroarch on android to recognize my xperia play's gamepad inputs?
>>
>>140932774

Oh I couldn't say. Only a primary dev or one of their confidants could, excepting clearly documented instances where the drama got so out of hand it flared into the public eye.

Most devs sure as hell aren't going to write in one of their commit logs "Changed the way x and y do z because of draaaaaama!". If anything the majority would be clever enough to think of a plausible alternate reason.
>>
>>140932774

She could have obsoleted epsxe 3/4 years ago by just catering to the stuff people wanted out of it.

Instead we have a resurgent epsxe that still steals open source emulators' best ideas and then packages it up into their payware Android port and has all the consumerist idiots falling over themselves to shell out for it again.
>>
>>140935480

It's not her/his job to save idiots from themselves, m8.
>>
>>140930623
ppsspp.
>>
Does RetroArch Wii support resolution saving now?
>>
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>>140931272
> For example on x86 platforms there's only Mednafen for PSX, and now Rustle will come, but what about PCSX?
>Rustle
kek
>>
>>140930623
bgb doesnt have much drama surrounding it. it works and a good alternative if you for some reason don't want to use gambatte
>>
>>140930623
Who cares? Stop being a baby over worthless internet arguments.
>>
>>140931272
i really like retroarch's convenience but wow dude seems to have a stick up his ass.

the post in itself is kinda funny though
>>
>>140940392
>ePSXe, well, closed-source stuff and our intent is to obsolete that thing this year with a double-pincer attack in Rustation and a Mednafen/Beetle PSX fork that reuses Rustations' GL renderer.

Sounds like a plot of a Hollywood movie
>>
>>140931272
>You can talk disdainfully about 'programmers' and how 'special' they are all you want, the fact is, your presence here pays them directly and so does your participation, whether you are conscious of it or not. So who is the real 'special' one here? You are the one being 'leveraged' here.
>>
>>140940653

More power to them. epsxe devs sound like huge assholes.
>>
As long as RetroArch improves I don't give a fuck.
>>
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IT IS TIME.
>>
Original content, do not steal https://sourceforge.net/projects/psxplay/
>>
>>140916608
>OpenGL backend has become the only one worth talking about, but it requires reasonably modern GPU hardware.
Is an iGPU ever modern GPU hardware?

If these devs are so interested in preservation why do they rely on GPUs and hardware modes which are inherently temporary? Only software mode will last.
>>
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>>140944371
>OpenGL 4.3+/Vulkan
>>
>>140944441
Fucking BRs, man.
>>
>>140944371
>Needing OGL4.3 or Vulkan just to emulate N64 games

Fuck off
>>
>>140944371
Will N64 emulation finally be good?
>>
>>140944953
Is there any other way to get Angrylion's accuracy and compatibility with acceptable performance on non-NASA hardware?
>>
>>140943451
not the quoted user but don't get me wrong, behind his melodrama he is definitely saying the truth regarding close sourced and the troubles it brings.
>>
>>140945093
By using a Vulkan renderer like the Maister is doing
>>
>>140945093

From my glances at Cen64 development, no. I'm pretty sure it's this or waiting quite a while for the computing landscape to change. I'm guessing that's exactly why they're going the hardware accelerated route.

This is not what N64 emulation development ultimately needs, but it will be a noticeable improvement. From an admittedly layperson's perspective, I do not see what else they could do.
>>
>>140945093
By just making it work. You see a bug in the way it draws something, fix it somehow. With OGL2.
>>
>>140948739

Not even close.
>>
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Why is nobody hyping the real PS2 emulation savior brought to you by thegangster256?

His PS1 emu looks pretty decent actually
>>
>>140944812

I miss turtle. The last few days without him feel like months.
>>
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Sup /emugen/, Lincuck here. Is Retroarch my best bet for emulating everything that isn't Dolphin? I want to play some of the older Fire Emblems. I'm building it with all the cores right now, but I'm worried this shit will take me the entire day. If anything I should be using RA for Android since emulating on the phone with a PS3 controller is pretty comfy.
>>
>>140951056
Only the MAME cores take for fucking ever to build. Omit those unless you really want them. Run RetroArch outside X from a tty terminal or using Wayland if you've got it for best results, unless you wanna use CG shaders.
>>
>>140951424
I just canceled it and it appears it already build a MAME core. Might as well leave it running I guess. I'm using their script to build it, but they don't really say anything on how to build it while omitting cores.
>>
>>140952298
You'd probably have to edit the Makefile for that. You can specify which cores to build individually from the shell, though:

http://emulation.gametechwiki.com/index.php/Building_RetroArch#Building_libretro_cores
>>
>>140954195
Edit the script, I meant.
>>
>>140939186
SP should demolish that guy for being a lolicon
>>
>>140949123
i kek'd at the filename.
>>
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>>140954195
>>140954484
Was actually in the middle of reading it, but thanks. It seems most of the cores were build, except a few.
>>
https://www.youtube.com/watch?v=lfycleWIIvU
>>
>>140900391
graphics card suicide rope
>>
>>140905436
>4gifs
>dithered low color gif with greys and reds
Naturally horrifying.
>>
>>140923732
Better than バル
>>
>>140943442
>inline
Fuck off back to 4chan.
>>
>>140867365
>there are people who think open sores solves all problems in this thread RIGHT NOW
be the sores open or closed, there will be cancer. you all should know this by now.
>>
>>140939186
Please tell me he's alright, last I heard he had a health scare.
>>
>>140873312
>insecure
>meanwhile win10 spies on you on it's own
lack of hardware support, that one's on the mark, though.
>>
>>140965181
Your copy of Windows 10 spies on you, mine doesn't.
>>
It's time to bid farewell to our turtleoid friend, who has disappeared off the public stage. He never got a chance to achieve his dream of becoming an emudev. Perhaps with time he would've saved PCSX2 from Greg N. Vidya, who knows? But now he never will, thanks to this general.
>>
>>140966229
Stop lying to yourself. Win10 is on the verge of being banned from organizations dealing with HIPPA laws. And they'd use Enterprise.
>>
>>140967012
I simply do not understand, I see no dodgy encrypted outgoing data.
>>
>>140945093
coding in optimized assembly should get most games full speed, even on "toasters".
>>
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>>140967146
>He thinks they'd encrypt your private data
>>
>>140967401
They 100% do though.
>>
>>140967310
Emudevs refuse to do that due to muh portability and because they're nowhere near as hardcore as the guys who made even that joke of an emu, zsnes.
>>
>>140967146
What are you using to monitor this?
>>
>>140967310

Did you pull that out of your ass or do you actually have evidence to back that claim?

Beating a compiler by a significant amount these days is getting pretty difficult. Maybe if you could optimize everything to use a whole lot of SIMD or something like that.
>>
Will the Mednafen/Beetle PSX fork that reuses Rustations' GL renderer, support OGL2?
>>
>>140968682
see>>140967656

if you're coding in assembly a single architecture and a single OS, you can eliminate a lot of compiler bloat
>>
>>140969481

For a single CPU family of a single architecture maybe. If you really want to micro optimize you have to target one specific CPU family these days. And you need to know that CPU really well to figure out what's the fastest way to code for it. I'm not sure it's worth the hassle.

Compilers are pretty good nowadays, you really need to know your shit to beat them most of the time (except for things like SIMD sometimes, and other optimizations the compiler is not always allowed to do).

>>140968952

Rustation's renderer is written in OpenGL 3.3. I think SP talked about lowering the requirement to 2.x (which shouldn't be too difficult currently) but I don't know if it's still scheduled.
>>
>>140968682
>Beating a compiler by a significant amount these days is getting pretty difficult.
Compilers do a terrible job at some tasks.

>Maybe if you could optimize everything to use a whole lot of SIMD or something like that.
more efficient SIMD, better register allocation, less function call overhead, optimized loops, etc.

>>140967656
Yeah, it's a real shame desu senpai.
>>
>>140948739
I\d prefer OGL 3.3 core since then you can expect some things like integer support in shaders and glBlitFramebuffer support. Then again, I did some stuff with GL2 using ints before, but that was kinda a hack and worked purely on extensions.
>>
Let's say you made an OGL4.3 graphics core. What would happen if someone runs it in SW mode without a GPU that supports OGL4.3? Wouldn't it still work because it's all done by the CPU?
>>
>>140964967
Not to pick a side, but do you vet for closed source? Why?

The three big contributing factors to open source is community/collaboration, transparency, and the ability to potentially do what you want yourself.

Hard to say the same for closed source.
>>
>>140970075
>I think SP talked about lowering the requirement to 2.x (which shouldn't be too difficult currently) but I don't know if it's still scheduled.
He'll be my new hero if he ends up doing that.
>>
Is there any reason why as people mentioned earlier that DS uprezzing is far more system resources heavy than PSP uprezzing? Is it just coded poorly?
>>
>>140974032
Which system do you think is more similar to the normal way a PC operates, doofus?
>>
>>140975338
Neither.
>>
>>140975338
You are not correct in your understanding.
>>
>>140972573

Why do you need OpenGL2 so badly?
>>
>>140976626
Because he has an old PC or a crap GPU, duh. He's a human too. SP loves people who use old hardware. That's like his one charm point--trying to cut down on spec creep as much as possible
>>
>>140974032
Doesn't the DS have that "two heterogeneous processors of different ARM iterations" thing going on? I seem to recall that it was totally fucked up trying to romhack for it at first because instructions for both cores are just jumbled together in the ROM. They're not even the same clockrate.
>>
I'm trying to convert sharp-bilinear.cgp to sharp-bilinear.glslp using the cg2glsl.py script but it's not working. I do "./cg2glsl.py sharp-bilinear.cgp sharp-bilinear.glslp" but I'm not able to select the result in retroarch. It can see it if I name it to ".glsl" but then it doesn't work.
>>
Alright so awhile back I played Persona 3 no issues really, and I forgot I had it, so I went to play it now and my save states just load black, and so does my memory card save in game, what do I do? It worked before.
>>
wow retroarch has some serious input lag on my chromebook
>>
>>140978807
what are you doing wrong this time
>>
>>140978917
nothing
>>
>>140978807
>chromebook

Isn't that Android?
>>
>>140979247
archlinux
>>
>>140978807
Does everything have serious input lag or are you registering a complaint specifically against RA?
>>
>>140979521
I don't have anything games to test it on besides ra
>>
>>140976626
my laptop only supports OGL2.
>>
>>140979778
Must be a pretty garbage laptop then.
>>
>>140977557
Can't those just be assigned to two different CPU cores? I mean that's just the CPU, shouldn't even have anything to do with the DS GPU...........If it has a GPU? Maybe it has an APU?
>>
>>140981575
I don't honestly know. Regardless, you can see it's possible for weaker systems to be more complex to emulate than stronger ones sometimes (actually the Saturn is an even better example). And PSP just had a normal CPU-GPU arrangement.
>>
>>140982510
Yeah but DS without uprezzing is easier to emulate than PSP without uprezzing. It is in the uprezzing act that the problems come.
>>
I downloaded some 35gb no intro archive and when I tried to open the zip it was all like unexpected end of archive or whatever
where can I get a no intro collection that actually works other than a torrent site because I don't want to blow up my ratio for something that I'll never seed anything back on
>>
>>140983647
It works for everyone else.
>>
>>140971628
yes, because all OGL functions are loaded dynamically and so you can easily ignore one part of the core for another.
>>
>>140948059
>From my glances at Cen64 development, no.
That's because the guy doesn't want to do any serious work himself. Instead he'd rather wait for others to optimize the code, while he goofs off with multithreading... He actually wants to replace angrylion's code with moogly's. That's when he lost me desu senpai. I still wish him luck, but seriously doubt CEN64 will be successful at this rate.
>>
>>140979060
You've made sure to calibrate it to your screen's refresh rate too?
>>
>>140990137
ya
>>
>>140990361
And what rate is that?

Tried in KMS mode too BTW?
>>
>>140974032
>Is it just coded poorly?
I don't think it stops at just the resolution increase.

Desmeme has been a project on life support for years and only considered the best now since it's the only one still worked on.
>>
>>140990508
60.006. haven't tried kms
>>
>>140990830
Okay might be worth a test then. Google themselves ditched X11 in Chrome OS, maybe the mobile tier hardware doesn't go too well with that mess of a display server.
>>
>>140983647

Unexpected end of archive means a corrupt download 99% of the time.
>>
>>140991086

X11 is a bag of hurt the second you involve it with anything. Why do you think Wayland gets so much attention?
>>
>>140996506
I know, but the fact of the matter is there's still not a single good window manager for Wayland. That seems about to be rectified so I'm pretty optimistic for the future.
>>
>>140996258
kinda fucked then since the ZIP format's file system struct are at the BACK instead of the front of the file like other file formats.
>>
>>140997636
Doesn't both 7zip and matroska do the same? Anyway the archive offers a torrent too, can't you fetch the missing blocks with that?
>>
>>140990538
Desmume was the victim of getting too good too fast. It leads to problems going for high accuracy later and lethargy. Same things happened to N64 emulation and PCSX2 emulation partially.
>>
>>140991086
ummm the keyboard no longer works in kms but the controller does
>>
>>141000414
On Arch at least I remember there's some permissions problem with direct keyboard access from RA under KMS yeah, it's an easy fix
>>
>>140961081
Worthless comparison, since the dude does not state the builds or plugins he's using.
>>
>>141000992
Gotta have permission to type on your own keyboard. What a world.
>>
>>140998726
>Same things happened to N64 emulation
I think the real issue is that the old devs quit and no one has truly replaced them. Just look at m64p. Classic example. These so-called devs for m64p are really just maintainers.
>>
>>141001890
PCSX2 became too much of a One man emu and no one else wants to pick up the torch
>>
You jackals have fun with this.

https://www.reddit.com/r/emulation/comments/4hn7mt/best_frontend_with_one_single_setup_for/d2rqxiw
>>
>like ZSNES, PCSX, ePSXe, VBAM, etc.

wow
>>
>>141007962
Why are you browsing reddit?
>>
>>141007962
Upboated
>>
>>141005718
>PCSX2 became too much of a One man emu and no one else wants to pick up the torch
Except games are being fixed left, right, and center for PCSX2, so what are you talking about?
>>
>>141011629
Namco and Snowblind. That's it.
>>
Guess AMDfags/Intelfags won't be completely fucked with PCSX2
http://forums.pcsx2.net/Thread-Gsdx-future-discussion
>>
>Spent the last 4 days torrenting the PS1 library
>Can't even config it right to be the BGM working
Fuck this shit
>>
>>141014403
Did you check the game files first?
>>
>>141014696
the games run fine and i get SE, but no music
>>
>>141015570
Is that a no then?

Is it every game? Just the multi track ones?
>>
>>141015851
I've only tried 3 games so far
>Rayman
>Tetris Plus
>Mortal Kombat Trilogy
I got the BGM to play for MKT, but then its went away
>>
>>141016051
You're so bad at answering questions.

So these all appear to be multitrack games. What emulator are you using?

You should really check to make sure none of the files are damaged. Especially the cue file.
>>
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>>
>>141012378
>Namco and Snowblind. That's it.
Wot?
>>
>>141016336
I feel stupid
when you said multi track i thought you meant multi discs games. Yeah the games comes with a bunch of track.bin files and I'm using epsxe
>>
>>141018150
So your cue files match up with the ones on redump?

You really shouldn't have to fiddle with anything. I don't know what you've been doing, but it's really weird that it would work and not work suddenly.

If you've changed any plugins, especially the audio ones, might want to just reinstall epsxe and try again.

Could also try mednafen in Retroarch. Or PCSXR.
>>
http://vocaroo.com/i/s1EyCF6RxQwD

three

two

one

panic
>>
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Small question here, but can GBA games have any sort of online netplay? I only see mention of local multiplayer in the connectivity section for GBA games.
>>
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Is the combat in Final Fantasy XII as confusing as it seems?

That checkerboard stuff looks hard too.
>>
>>141026650

The checkerboard is a worst sphere grid basically.

The combat is rather simple, you gain gambits very progressively so you have time to figure out what they do and how they work. So no, not really complicated, a bit tedious at most.
>>
>>141026650
Play the International Zodiac Job System version instead. It's translated and the turbo button makes combat a lot less tedious.
>>
>>141028318

See, shit like not releasing this is what makes people wish Squeenix would just take a dirt nap.
>>
>>141016361
Why wouldn't go go only a holy crusade to destroy closed source? It can only help.
>>
>>141028318
>playing the iteration that forces you into Jobs while adding no new skills
>trivialize obtaining the zodiac spear
Nah
>>
demon souls emulatio when?
>>
>>141024590
Pretty much no. The GBA normally expects zero latency, so you can commonly have disconnects even over LAN; there's nothing afaik that really works over the internet.

It should be theoretically possible using real time rewind like RA, but I don't think anyone has ever done it.
>>
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>>141034153
Alright, that's a huge shame. I really wanted to try Kirby & the Amazing Mirror with others, I never really got to try the multiplayer on the original cart after all.
>>
>>140979778
>>140977420

I assumed that a PC decent enough to run mednafen correctly in the first place would support OpenGL3.
>>
ePSXe fanboys are so touchy about anyone speaking ill of closed source.
>>
>>140916945
Pioneer in coonskin cap riding tandem unicycle visits roadside bomb store
>>
>>140944953
I have a GPU from 2009 and it supports OpenGL 4.3. And will never support Vulkan, also.

And anyway, if you still have to be STUCK on old APIs to get some actual legit N64 GFX emulation, you'll still be waiting for good N64 emulation forever.

If you still have a PC with components older than 7 years at this point, you really need to change. That's how PCs works, unfortunately.

Also I saw maister's work and damn, it is promising. It's faster than angrylion, and I mean, NOTICEABLY faster. Can't wait.
>>
>>141039657
Nope. I ran it with a PC with OGL1.1 or some shit at one time. Then RA started boosting its own OGL requirement and that fucked me
>>
>>141041856
I'm pretty sure RA has always been OGL 2.0 since the devs don't like fixed function code. SDL and D3D9 drivers would not be affected by that requirement.
>>
>>141041856

RA has not boosted OpenGL requirements. It is still possible for it to fall back to total deprecated fixed function matrix/vertex code.
>>
How does Kingdom Hearts 1 and 2 work on PCSX2?
>>
>>141041551
I have a GPU from 2014 and because it isn't NVIDIA(TM) or AMD(TM) it only supports OGL3.X. THANKS GREGORY!
>>
>>141043748
So you're just angry because you own a INTEL(TM) card?
>>
>>141043118
>>141042157
0.9.9.6 or so used to work for my old PC but 1.1 or whatever did not. I recall someone confirming that around there they jumped to a 2.0 requirement
>>
>>141043934
You shouldn't need more than an INTEL(TM) card to emulate fucking N64
>>
>>141043694
Pretty good. I know KH2 Final Mix+ has an english translation and a 60 fps patch, not sure if KH1 ever got it because of the HD remake.
>>
>>141044093
And here we have someone who has no idea how the N64 works
>>
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some cold hard truth bombs being dropped right there
>>
>>141043987

We'd be fine with adding backwards compatibility support again but it's a combination of having the hardware to test it against and making it work again.

Contributing devs could help here.
>>
>>141041551
Are you ever going to implement 64DD emulation into mupen-libretro?
>>
>>141046990
That's underway. I actually promised I'll do it to the RA developers so I'm actually doing it.
>>
>>141043748
>not a single word about intel forcing you to buy a new CPU to support a new API level with no justification whatsoever
>>
>>141047597
Will we ever see an Ura Zelda disc?

Was it ever found out if Wiggler's Cave in the 64DD version of SM64 crashes because of disk rot, or because it was improperly ported?

Will we ever be able to do MSU-1 like hacks for the 64DD if emulation for it takes off?
>>
>>141044560
And here we have someone else who has no idea how the N64 works. In fact we have a whole thread of them.
>>
>>141046005
This guy knows whats up. Dont bother with games with a PC port
>>
>>141047885
>Will we ever see an Ura Zelda disc?
If we're lucky you would probably see it on a certain site.

>Was it ever found out if Wiggler's Cave in the 64DD version of SM64 crashes because of disk rot, or because it was improperly ported?
Technically, it's not ported properly.
However SM64 Disk Version doesn't crash on Project64 when it should have been, funnily enough.

>Will we ever be able to do MSU-1 like hacks for the 64DD if emulation for it takes off?
It might be possible but honestly you're better off making 64MB+ N64 ROMs instead.
>>
>>141047885
>Was it ever found out if Wiggler's Cave in the 64DD version of SM64 crashes because of disk rot, or because it was improperly ported?
Eternal mysteries. I too would like to know the truth, despite knowing nothing about this until now. The secrets. The hidden secrets.
>>
>>141047607
How else are you going to get a new integrated GPU except by buying a new CPU?
>>
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>>141049458
>If we're lucky you would probably see it on a certain site.

I've been waiting on the arrival of that disk for over 15 years. You have no idea how pissed I was when I heard the disk version of Super Mario 64 was found and dumped. Not because I dislike Mario or anything, but because out of all the disks that could have left Nintendo's vaults, ended up in a Mom & Pop store, and sold to someone who wasn't against dumping it, it wasn't the Ura Zelda disk.

It was an inferior version of a game we already had 20 years ago.
>>
>>141049619
Thing is there is no real reason any intel IGP that currently supports DX11 couldn't at the very least support OGL3.3/4 properly (maybe even 4.5), so basically intel is making pay for a new CPU when a software update would do just fine.
>>
>>141049827
We are digging as much as possible.
But finding blue disks with ANYTHING on it is already hard enough. The blue disk with the development drive on eBay right now, we've decided to not bid it, we think it's empty mostly because of the serial number on it.
We have 5 disks (perhaps more) with 197-09-2401 on it. All of them were empty. At some point you just don't want to waste money.

That said that doesn't mean anyone should miss such an oppotunity, and perhaps if you want a dev drive to dump blue disks and stuff, you should probably contact me and we'll totally talk about that.

At least there ARE blue disks with something on it (remember the Mother 3 blue disk saga?). I have full dumps of Dezaemon DD that I cannot release (and it pains me, but I feel I should be transparent about it). I'm trying my best to get something.
>>
>>141050204
>At least there ARE blue disks with something on it (remember the Mother 3 blue disk saga?). I have full dumps of Dezaemon DD that I cannot release (and it pains me, but I feel I should be transparent about it). I'm trying my best to get something.

Let me guess, some asshole collector wants to keep the value high?
>>
>>141050331
>Let me guess, some asshole collector wants to keep the value high?
Welcome to the alpha/beta/prototype collecting scene
>>
>>141050331
For the Mother 3 blue disk saga, which ended up being blue disks of:
- Mario Artist Paint Studio
- Sim City 64
- Doshin The Giant (Two disks of it)
I did contact the owner of those and perhaps it'll get somewhere once he has some time to spend on dumping those.

About Dezaemon DD, for some reason I lost contact with the owner, he didn't answer my emails lately. But unfortunately that doesn't mean I can do things behind his back, but at least it can make development drive emulation possible (which for now isn't done properly, even on MAME).
>>
>>141050645
Was it ever even confirmed that the playable version of Earthbound 64 at Spaceworld ran on a disk?
>>
>>141050906
I did look into it and those were definitely cartridges.
>>
>>141050204
>I have full dumps of Dezaemon DD that I cannot release
Does that even matter though?

https://www.youtube.com/watch?v=VeEC115PXxU
>>
>>141051032
It kinda does. Contains data the devs made.
But then I'm the guy who cares a lot about preservation probably more than I should have.
>>
>>141051178
It's okay, I understand. The 64DD needs to be preserved because some of the best N64/GCN titles started development on it.

The problem is finding the dev disks of said games. If Mother 3, Ura Zelda, Zelda Gaiden, Super Mario 64 2, etc. gets released, I'll shit my pants in joy, then promptly spend years data-mining the disks
>>
>>141047597
>libretro
LuigiBlood I love you
>>
>>141046005

What matters for preservation is having an accurate emu. An accurate emu will play all the games properly by definition.

What this poster is saying is that there are only like 5 games worth pirating and he'd like to play them at full speed ASAP. It has nothing to do with preservation.
>>
>>141054153
Honestly though it's much harder to do on mupen64plus. I felt it was simple on CEN64 (though I failed there) and Project64.

I really don't like mupen64plus' code.
>>
>>141049853
>Thing is there is no real reason any intel IGP that currently supports DX11 couldn't at the very least support OGL3.3/4 properly
Exactly. Yet people are retarded enough to tell these intel IGP users to upgrade, when someone could have just wrote software that works better for IGP users.

>>141047597
Good luck dealing with that terrible codebase (mp64 that is). Libretro is better off waiting for PJ64 to become more portable.

>>141043748
I'm pretty sure even intel cards from 2012 support vulkan.
>>
>>141054575
It's okay, you probably only failed at CEN64 because CEN64 is a colossal failure itself
>>
>>141055515
>It's okay, you probably only failed at CEN64 because CEN64 is a colossal failure itself
M64p is terrible.

>>141054575
>I really don't like mupen64plus' code.
me neither

>>141041551
>And anyway, if you still have to be STUCK on old APIs to get some actual legit N64 GFX emulation, you'll still be waiting for good N64 emulation forever.
Not if you write your own code. Otherwise I would have to agree, due to the incompetency and laziness of most devs in the emulation scene (not just N64).
>>
>>141055768
>M64p is terrible.
M64p has nothing to do with CEN64, oh mighty autistic N64 poster who must reply to every N64 post no matter what
>>
>>141055515
To be honest I said failed, but actually my implementation was probably fully working. There was just one thing CEN64 didn't emulate and that was DMA delay that's absolutely needed for 64DD emulation.

>>141055768
Well I'm pretty much lazy too, really.

The funny thing is, about Project64: It's the only N64 emulator to have all 64DD games running in some form.
M64P and CEN64 fails on a few games for some reason.
>>
Forgot to mention about m64p-libretro: Cartridge ports of 64DD games are totally working and it's part of the official build. That's how I know it fails.
>>
>>141055768

> Not if you write your own code. Otherwise I would have to agree, due to the incompetency and laziness of most devs in the emulation scene (not just N64).

Are you the same guy who calls dev lazy because they don't optimize their code by rewriting it in ASM? I can't tell if it's trolling or just cluelessness.
>>
>>141055873
I'm implying that he likely won't have an easier time with M64p..

>>141056045
>Well I'm pretty much lazy too, really.
It's not that simple to just jump in and start coding N64 emulation, so I don't blame you.
I just wanted to point out that the biggest problem is not hardware limitations. An intel IGP that only supports OGL2, may support D3D11. D3D11 should be good enough for some HLE video plugin. Even D3D9 works well. Better written code can also reduce the performance requirement by a lot.

>The funny thing is, about Project64: It's the only N64 emulator to have all 64DD games running in some form.
>M64P and CEN64 fails on a few games for some reason.
Overall, PJ64 has the best code.
>>
I meant that Cartridge Port Hacks are supported, but some of them like Mario Artist Paint Studio (which is very HLE friendly by the way) are just not working.

Also I would like to try on 1964 but I never got it to compile just right, always had a buggy pile of shit executable when I tried.
>>
>>141056725
>Are you the same guy who calls dev lazy because they don't optimize their code by rewriting it in ASM?
Devs don't even bother to optimize their C/C++ code.
>>
>>141041551
>Also I saw maister's work and damn, it is promising. It's faster than angrylion, and I mean, NOTICEABLY faster. Can't wait.
Where did you see it?
>>
>>140862619
he probably just de-minified it or some shit, so it's not exactly the same while somewhat readable
>>
>>141058448
IRC. YouTube links that I don't know if I can link here, but basically, performance wise, without any frame limiter, it would reach 200 VI/s on Mario 64.
>>
>>141058641
Should mention that it's not fully done and that some levels in Mario 64 doesn't render properly, but the castle and outside the castle: Cannot find any differences.

Also it's unoptmized. Yet it reaches 200 VI/s. Just saying.
>>
>>141058641
And how many VI/s would you get with vanilla angrylion on a decently good CPU in the same game?

Also is that performance level final or close to final?
>>
>>141059069

That's LLE using a compute shader right? Is it Vulkan or OpenGL4.x?
>>
>>141059139
On a decent CPU? I cannot say but honestly I've never heard of anyone going fullspeed or better on angrylion.

>>141059156
Yes, and works on both.
>>
when was turtle discovered?
>>
>>141059335
this thread isn't about zoology
>>
>>141059139
>Also is that performance level final or close to final?
Forgot to answer this one: No idea, I've heard that the plugin as it is, is unoptimized as hell, so perhaps with a lot of optimization you could have even better performance.
But don't take my word for it, I'm not an expert on this.
>>
>>141019143
>PCSXR
um no
>>
>>141026650
it's like programming
>>
>>141058641
>YouTube links that I don't know if I can link here, but basically, performance wise, without any frame limiter, it would reach 200 VI/s on Mario 64.
That honestly sounds too good to be true. What emulator and RSP was he using? One thing for certain, is that if it's a legit video, then he must have a beast rig.
>>
>>141059872

It was an 1x though. But yeah it does look quite promising.

Since it runs fully on the GPU and maister is pretty experienced in that domain I'm not that surprised at the performance. The big question mark is regarding the accuracy.
>>
>>141059872
Probably mupen64plus-libretro. But technically since it's compute shaders, it all works on the GPU. So such a speed may not be too surprising, since angrylion was CPU based. (I don't know how compute shaders works, bear with me. I just understand it works on GPUs)
>>
>>141060401
>>141060446
The reason I'm surprised is because cxd4's RSP is the main bottleneck when using a fast enough HW renderer for SM64.

>Probably mupen64plus-libretro.
Then he must either have a very good machine, or the scene he displayed happened to be at a part that's less intensive than the parts I test.
>>
>>140968682
> Beating a compiler by a significant amount these days is getting pretty difficult.

It still isn't, and it shows you don't know what you're talking about to say that.
>>
>>141061292

Show me your code then, Carmack.
>>
Is Timesplitters 3 impossible to play?

Software mode and Hardware mode slowdown at different times over and over and sometimes stop working as a whole. AMD8320/970.
>>
>>141062783
Try the GC version on Dolphin.
>>
>>141062887

Forgot there was a Gamecube version, thanks bro.
>>
>>141061717
If you think a general-purpose compiler can beat a special-purpose code generator or hand-written assembly you are completely clueless.

Compilers are generally good enough, but it's easy to find small inefficiencies littered throughout the code they generate.
>>
>>141060981
> The reason I'm surprised is because cxd4's RSP is the main bottleneck when using a fast enough HW renderer for SM64.

You can run cxd4 with glide64 or any other HLE RDP plugin and honestly ,it isn't as intensive as you're making it out to be.
>>
Hopefully this is emulation related but I want to play Xenogears again on my PSP, does the Deus glitch still happen with POPSLoader or do new versions of it fix the glitch? Do PS1 emulators on PC still encounter the Deus glitch?
>>
>>141065541

More generalities. Show me the code anon, surely you've written a significant amount of assembly to have such a hard set opinion and you can probably easily show me examples? Teach me anon, share your deep knowledge of compiler optimizations with me.

Surely you've spent nights unrolling your ASM loops, inlining your function calls and crafting ever more complicated and unmaintainable macros to try and factor your ASM code? Surely you've spent weeks changing your register allocation method again and again to save that one stack push? Surely you've spent hours trying to debug your code without being able to use any proper debugger because you wanted to be clever with your own custom calling convention?

I'm now completely in trolling territory now but I can't believe that anybody who's written a decent amount of assembly would ever call anybody "lazy" for not wanting to rewrite a significant portion of code in ASM and end up with something that *might* be a little bit faster but completely unportable and unmaintainable.
>>
>>141065646
>You can run cxd4 with glide64 or any other HLE RDP plugin
LLE graphics is a lot more resource intensive than LLE audio. When using HLE graphics, it's not going to slow you down as much.

>and honestly ,it isn't as intensive as you're making it out to be.
For some games, it is very resource intensive. Try playing Kirby64 or even AI Shogi 3.
>>
>>141067434
Not him, but it's easy to provide examples of how compilers are still easy to beat. The fact that different projects excel with different compilers should tell you something. For example, cxd4's RSP does well with mingw and terrible with msvc, yet angrylion's is the opposite. Since libretro compiles it all with the same compiler, that means there's a significant performance hit just because of compiler flaws..
>>
Bump with the question: Just how hard is it to make an emulator?
>>
>>141067434
I have a good example but it needs clean up. I'll post it in a bit. By the way, I never claimed that everything should be written in asm or that anybody is 'lazy' for not doing that, but that it's easy to beat a compiler if you know what their weak points are.
>>
>>141071759

If mudlord can write one, everyone can
>>
>>141072103
shutup mudlord.
>>
>>141049228

Talk is cheap. Perhaps you will be so good as to share some of your obviously vast knowledge on the subject with the rest of us?
>>
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>>141072103
>If mudlord can write one, everyone can
>>
>>141049490

You. I like you. You get it.
>>
>>141067434
http://article.gmane.org/gmane.comp.lang.lua.general/75426
>>
> Give it a year and I think the Pi 4 might be able to play PSP, Dreamcast and PS2 era games.
>>
>>141051178
>>141051468

Keep on truckin', guys. Some of us totally understand what drives you and support you 100%.
>>
>>141054432

So true.
>>
>>141072389
D3D11 should be fine for N64 emulation.
>>
>>141065541

I'm gonna go with him: show the fucking code, Romero.
>>
>>141071907

No no no- you don't get to walk back your smack talk.

Code. Post. Now.

Broussard.
>>
>>141074160
I never said any of those things though. Did anybody say to write all code in asm? I don't see that anywhere in thread.

I'm working on it now. Stop responding if you want me to finish faggot.
>>
>>141073284

More worthless generalities.
>>
>>141074334
we'll probably have to wait for dx13 for proper n64 emulation. The n64 was ahead of its time. that's why sgi executed oman when he spilled the bean
>>
So, if I use PCSX-R to overclock the CPU, but I set a frame limit, and have it auto-detect that framelimit, I can play PSX games that had slowdown issues at their intended speeds?

I'd love to play King's Field with out the framerate dropping to single digits.
>>
Is it possible to patch the PSP version of final fantasy tactics for emulation? Apparently it has slowdown issue otherwise. I'd prefer to play it over PSX due to the extra content.
>>
https://.youtube.com/watch?v=zelxSUZ6jR4
>>
>>141074334
>More worthless generalities.
Better than saying you can't emulate N64 with intel IGP.
>>
>>141075473
Use mednafen libretro instead, its overclocking works better.
>>141075523
Yes.
>>
>>141075523
Yes. It's easy. There are also patches for porting one translation to the other, in both directions.
>>
>>141075791

Nope. The PSX>PSP one was never finished. Stop perpetuating this myth.
>>
>>141075720
I really like the increased internal resolution though. Is there problems with the overclocking with PCSX-R? I'm testing it out right now, and the game is capping at 60 fps. It seems like it's running really quickly, but you g get small bursts of that speed in King's Field without overclocking anyway, so it seems that's how the game is supposed to run.
>>
>>141075525
Oh wow I knew that guy was retarded just not that much
>>
>>141075608

TROLL TROLL TROLL
>>
>>141076207
Oh okay. I just saw threads for it when looking for the actually desirable one (PSP->PSX), which is complete.
>>
>>141074334
>>141076354
Even Dolphin has a D3D11 backend.
>>
>>141076226
>I really like the increased internal resolution though.
RA Mednafen got that too...
>>
>>141076207

PSP to PSX, rather. My bad.

In any case, it was never finished. The script of WotL isn't even directly compatible with FFT (PSX) due to utilizing a 'dash' character not in the original's fontset. The second it shows up on the screen (assuming one were to naively do a straight dump one to the other) the entire dialog system will freak the fuck out.
>>
>>141059540
Well then fuck off retard.
>>
>>141076505

See

>>141076708
>>
>>141076306
refute one thing he said.
you're the retard.
>>
>>141076852
I've played it to completion, get your shit straight.
>>
>>141076540

Dolphin is a HLE. We were talking about _proper_ N64 emulation, not gross hacks.
>>
>>141076913

Link?
>>
>>141076703
Oh. It's been a while since I emulated anything on the PSX. I'll check it out, thanks.
>>
>>141077138
http://ffhacktics.com/smf/index.php?board=26.0
>>
>>141076985
Fair enough, but if you care that much about not using hacks, then stick to software rendering.
>>
>>141075525
>false sense of moral superiority
this is what allowed the germans to stand up to the jews.
>>
>>141077845

OK, are you saying that has no problems whatsoever? Because I was under the impression that it contained half-finished sound novels and buggy lines of dialog all over the place. It even has a topic asking if the patch is "dead" at 0.50, which is not something you normally ask if the patch is in any way complete.
>>
>>141073804
>>141074160
>>141072389
>>141067434


>>141071907 here

http://pastebin.com/8eeC5Dzp

if anybody whines about lisp or 68k fuck off, i wrote this years ago while learning 68k
>>
>>141078410
Well the whole game's dialogue and menu text is patched. I've played tons of finished patches that glitch their asses off, this one only has a typographical error here and there on occasion. Not a show stopper by any means.
>>
>>141078867

OK, so there are no buggy sound novels included? Because typographical errors I can live with, if they're not too omnipresent.
>>
>>141072573

That's interpreter threading and it's not directly related to ASM (although it's true that certain languages make it easier than others, it's perfectly doable in portable C however). I actually wrote a patch to thread mednafen's interpreter in C but it didn't end up improving performance significantly because the overall instruction overhead in an emulator is massive compared to lua and other scripting languages.

>>141068767

They're easy to beat in small code snippets where you can take the time to micro optimize everything to get the theoretical best throughput for a piece of code. Especially if you allow yourself to do things the compiler doesn't have the right to do (like violating the calling convention and register allocation rules).

It's also possible for compilers to guess wrongly which are the hot and cold paths and what needs optimizing given that they might not have enough information to statistically figure out that. Now we have profile guided optimization (and JIT in certain languages) to improve that.

Compilers have also been historically bad at making use of SIMD instructions but they're improving and most compilers now provide instrinsics to explicitely write "pseudo asm" in C or the language of your choice. It still hurts portability but at least it's somewhat maintainable.

I've had to do my share of optimizations over the years and I'll admit I've sometimes had to write weird looking C code in order for the compiler to do what I wanted but in general I was always able to generate as good an assembly listing as I could ever write by hand myself.

I wonder if the big videogame releases have a single line of assembly in them nowadays. I wouldn't be surprised if they didn't.

Interestingly the BIOS of the PlayStation has completely garbage ASM that was probably compiler generated, I guess it 95 it really made sense to write your own assembly.
>>
>>141079268
last I looked (years ago), C compilers liked to fuck up any attempt at writing a direct-threaded interpreter (with indirect goto) by re-arranging the control flow and negating any advantages it had
>>
>>141079182
I didn't even think sound novels are in the North American FFT. If it's some new thing buried in a map menu I probably missed it, sorry.
>>
>>141078802
quick correction here.
this is more of a direct threaded interpreter that generates it's own code at runtime, not self-modifying code. I originally tried directly generating 68k instructions at runtime but it was slower as the 68k code was much larger than a single 16-bit address. Compilers would still get trounced though, as they don't generate that kind of code.
>>
>>141079753

The sound novels are a new WotL thing they were trying to port. I don't mind that they couldn't- just don't include that half-broken shit in an otherwise fine translation, ya know?

Still, I'll give it a try.
>>
>>141078802

I'm actually impressed, that's pretty cool.

However it doesn't really change my mind, self-modifying code is probably very hard for a compiler to generate and I'm sure your implementation would beat any compiler very easily but nobody writes self modifying code nowadays, for a bunch of reason that you probably know at least as well as I do.

Besides you're not really comparing the efficiency of the compiler vs. your code, you're comparing the efficiency of your regex compiler to a regexp interpreter. It's like when I wrote custom code to format "hexdump" output with a fixed format and it would beat printf by like an order of magnitude, it just means that I beat the printf format string interpreter, not gcc.

But kudos for writing a regex compiler in lisp for 68k, it doesn't really get any geekier than that.

>>141079536

Yeah I'll grant you that, when you do that kind of optimizations you have to monitor the assembly output closely to make sure the compiler does what you want it to do. It's not ideal but it steal beats writing direct assembly IMO, at least you get some level of portability at the cost of potentially getting bad performance is some compiler decides to do things differently.

The core loop of an interpreter is actually something I could imagine implementing in ASM, it's well bounded and could benefit from some micro optimization. It's easy to test too. That being said I doubt you'd gain much by rewriting mednafen's interpreter loop in ASM for instance, although I could be wrong about that.
>>
>>141079981
Oh. It's probably 0.5 mostly because there wasn't any feature-porting completed (or wasn't at the last version I played, whenever that was), only updates to stuff that exists in original FFT. Extra scenes, movies, characters and classes were not present; I just prefer the WotL ability description style (that gives more information) and the changed script.
>>
>>141080328
> Besides you're not really comparing the efficiency of the compiler vs. your code, you're comparing the efficiency of your regex compiler to a regexp interpreter. It's like when I wrote custom code to format "hexdump" output with a fixed format and it would beat printf by like an order of magnitude, it just means that I beat the printf format string interpreter, not gcc.

I didn't mean that I beat gcc in the general case, just that if you focus on a single task, you can beat what pretty much any other compiler will generate for you. Optimizing small bits of code is basically the only reason you might touch asm nowadays, so I think it's a valid argument.

Also, it's more of a compiler that generates a very low-level 68k interpreter.

more explanation here >>141079929

As for the mednafen interpreter, don't bother. You probably could get more performance out of it, but it's likely not worth the maintenance effort or loss in portability. Especially nowadays, modern CPUs make most of the classic "interpreter-loop overhead" disappear.

I just like optimizing things like this for the fun of it, not because it's practical.
>>
>>141081325
another thing, you could just generate the C functions instead of asm code, and string together lists of C function addresses at runtime.

Maybe I should try that and compare, but most compilers would probably not understand how to properly optimize it.
>>
>>141079268
>Especially if you allow yourself to do things the compiler doesn't have the right to do (like violating the calling convention and register allocation rules).
That's one of the reasons why I like and use assembly for.

>Now we have profile guided optimization (and JIT in certain languages) to improve that.
Wow I kinda forgot about PGO. I'll have to experiment with that, to see if that can take care of certain problems I've encountered.

>I've had to do my share of optimizations over the years and I'll admit I've sometimes had to write weird looking C code in order for the compiler to do what I wanted
I can relate to that, although I have to do it often for any botleneck code. I still have to be very conscious of register allocation and instruction ordering when writing x86 SIMD instrinsics in order to match the efficiency of hand written SIMD code.
>>
>>141081615
You mean something like a cached interpreter?
>>
Does byuu really not optimize any of his code?
>>
>>141081985
it's self-optimizing
>>
>>141081985
Everything can be optimized more. Honestly I doubt he knows how or cares to do more optimization of his code. Its not his stated goal. Anyone is free to fork it and do whatever.
>>
>>141081985
>Does byuu really not optimize any of his code?
nop
>>
>>141081803
nah, something like this

http://pastebin.com/64VjPq3R

would probably be reasonably quick on modern machines, not so much on 68k
>>
>>141081615

Yeah that would be a better benchmark, comparing your special purpose regex assembler against the compiler's output. That being said I don't know how good 68k compilers are these days...

>>141081786

>That's one of the reasons why I like and use assembly for.

Well, to each its own. For me the problem when you go down this rabbit hole is that you're on your own for maintaining and debugging. You can't even dump a proper stacktrace if you don't maintain the stack pointers to save a few instructions. And good luck maintaining your code years down the road. I'd rather fight the compiler for a while. And we can always hope that the compiler will become more clever in the future. Me, not so much.
>>
>>141060981
https://www.youtube.com/watch?v=YIlL0T2yTss
>>
>>141081985

Bsnes is slow mainly because of the architecture he used rather than code micro-optimization. Even if you rewrote it directly in pure hand-optimized assembly it would still end up being significantly slower than, say, snes9x.

He chose to write the emulator the straightforward way instead of the fast way, sacrificing performance for convenience and maintainability. If your goal is accuracy and preservation it makes complete sense. Unfortunately if you want full speed emulation with current hardware this approach is not practical for anything past the SNES.
>>
>>141084332
I dont get it..
>>
>>141060981
>Then he must either have a very good machine
Do I need to post that video again?
>>
>>141085338
Still not seeing why you find that funny. Not just any computer that supports vulkan could get that kind of performance.
>>
Why are N64 emulators so shit if there's a native N64 emulator in the gamecube?
>>
Any day, Citra.
>>
>>141083517
>Well, to each its own. For me the problem when you go down this rabbit hole is that you're on your own for maintaining and debugging. You can't even dump a proper stacktrace if you don't maintain the stack pointers to save a few instructions. And good luck maintaining your code years down the road. I'd rather fight the compiler for a while. And we can always hope that the compiler will become more clever in the future. Me, not so much.
I honestly don't mind debugging at the assembly level, in some cases. For me, the biggest problem with using assembly is that it generally requires more time. 2nd reason not to use assembly for me would be maintainability. I generally start with C and when I feel there's no hope for getting optimal efficiency with C, then I'll start using assembly. I'm not too concerned about portability, since I usually start with C and I keep the original code around as a reference. I don't mind having 2 sets of code for when portability is important to me.
>>
>>141086501
>Not just any computer that supports vulkan could get that kind of performance.

And how do you know? Do you know how to code?
>>
>>141088169
who the fuck are you? What are you writing which has optimized asm?
>>
>>141088442
>And how do you know?
Because the RSP is cpu bound.
>>
so a question. how can i convert fdd to a readable format for neko project 2 (nec pc98)

hell is neko project 2 even the best option out there?
>>
>>141087679
Because that "native N64 emulator in the gamecube" is complete garbage

Amy pls
>>
>>141084654
I thought the video was extremely apt. :) I just find it very amusing people think that when something is ported 100% to the GPU, that it must take a monster rig. GPUs can be very powerful when harnessed properly and effectively.

Example: https://www.shadertoy.com/view/MdSXzG

Ex-LucasArts graphics engine dev did a shader for FM audio synthesis + procedural graphics using a codec based on MPEG-4.
>>
>>141087931
They really need a JIT, and to fix up their save/filesystem.
>>
>>141089809
Even with how it is currently it's pretty good and can be smooth over purely by specs but until they start catering to toasters it won't gain traction.
>>
>>141072493
we miss you turtle ;_;
>>
>>141090482
Anything that prevents the 5 million pokemon posts is fine with me.
>>
>>141090482
Nah, even with a OCed 6600k the poster game OoT averages 45VPS, with some areas running at 30. A JIT is pretty needed.
>>
>>141055462
>I'm pretty sure even intel cards from 2012 support vulkan.
Really doubt that as Intel stops supporting their hardware after 2 years or so and Vulkan only just came out.

Also, Intel says they support OGL4.3 but gregory disagrees and says it's only 3.1 or so
>>
>>141089683
Because if it's still using cxd4's RSP, it's going to require a really good cpu to get that kind of performance. Anyway, it could very well be that he just recorded a different part of the game. I'd have to see the video to truly know.
>>
>>141072389
I'm also in the thread, anon. No one here has any idea how an N64 works
>>
>>141076985
Dolphin is far more accurate at GCN than any N64 emu is at N64
>>
>>141091652
Well, I saw on https://en.wikipedia.org/wiki/Vulkan_(API) that IvyBridge has vulkan support. But idk if that's true since I don't have that.
>>
When configuring controls, button press act as both P1 & P2's inputs on the same pad. Can anyone explain why this is happening? I'm using a DS4 via DS4Windows.
>>
>>141091652
Actually, I just realized that wikipedia says it only supports Vulkan for Linux :( .
>>
>>141091921
>Dolphin is far more accurate at GCN than any N64 emu is at N64
So Dolphin has a pixel accurate software renderer?
>>
>>141091064
hello, zeromus
>>
>>141092743
Not counting nonsense SW renderers since they don't do muh HD
>>
>>141092983
HD is not accurate lol
>>
>>141075525
Has he considered that MAME just sucks on Linux and not the other way around?
>>
>>141093414
We have different definitions of accurate. Accurate is 'nothing looks errory," not how it looked on the original console, which was 480p or 240p hot garbage
>>
>>141094229
>different definitions of accurate
>not how it looked on the original console
Must be just you then.
>>
>>141093876
They should, I guess. I compile some emulators almost every day and have had almost no problems. I do wish Dolphin had a Vulkan implementation, that would be swell.
>>
>>141076896
He's basing his entire argument around how MAME on Linux gets more lag than on WIndows, so Linux is bad. That's fallacious because it ignores the fact that MAME uses SDL for everything on Linux, which has known limitations due to the abstracted nature of that API. Meanwhile, MAME on Windows uses DirectX APIs directly with no middleman like SDL, so they have more control over rendering. If MAME on Linux were to do more like RetroArch and leverage stuff like OpenGL/Vulkan DRM/KMS context directly, it would likely see as good or better performance compared to the Windows version.
>>
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>>141089181
managed to figure it out (you need vifc)

too bad getting games is kinda annoying . tosec has plenty but a fuckton are missing.
>>
>>141088679
>What are you writing which has optimized asm?
Video and CPU emulation.
>>
>>141041551
>Also I saw maister's work and damn, it is promising. It's faster than angrylion, and I mean, NOTICEABLY faster. Can't wait.
So why hasn't he open sourced it yet? Closed source only hurts progress. Do you know when he is going to release the code?
>>
>>141096813
Give it time. We're talking about one of the guys behind RetroArch, just saying. Source code will be available in due time.
>>
>>141095218
cant you just use the mame core with retroarch then?
>>
>>141094229
> accurate emulation is not how it looks on the console
uh
>>
>>141094948
>>141097975

People complain about accuracy all the time on PCSX2 and Dolphin while playing in HD. You know what they mean.
>>
>>141094229

What you're talking about is correctness, not accuracy. Enhancements are not accurate by their very nature, but the game can still look correct even with higher resolutions.
>>
>>141098236
Alright, it's just people never say "correctness." Although I don't know why HD would be "correct" moreso than accurate. Correct actually seems like a higher standard. Accuracy can mean somewhere within a range, like if you hit somewhere in the center of a bulls eye, but correctness would be exactly correct to how it looked on console...maybe? It's all semantics anyway I guess
>>
How safe is emuparadise?
>>
>>141099945
"Safe" as in you'll get content and if you click the correct download links it'll be what is said it was.

"Unsafe" as in the thing they hosted was just a bad dump BIN that crashes ingame after playing halfway through, assuming you used it in an emulator that lets the game work at all with a .CUE file pointing to "C:\users\David Davidson\documents and settings\game\gamename.bin".
>>
>>141043748
Windows is a second-class citizen for Intel GPUs. Use Linux desu senpai. :^)

>>141059506
Have you not been here before?

>>141076985
You obviously don't know the meaning of that term, because for GCN, Dolphin is completely LLE with the right settings. For Wii, the only thing Dolphin still HLEs is the Starlet processor.
>>
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>>141102050
>>
>>141102050
>Windows is a second-class citizen for Intel GPUs. Use Linux desu senpai. :^)
Not him, but this is only true for OGL. I'd rather use D3D + windows, than switch to Loonix just for better OGL support.
>>
>>141102509
>no DX12 on ivy bridge
Yeah, keep dreaming.
>>
>>141100434
Bins are usually good dumps. Isos and mdfs are ones that can be bad
>>
>>141102050
>Windows is a second-class citizen for Intel GPUs. Use Linux desu senpai. :^)
I'd probably just buy a GPU instead. The hundreds of man hours learning Linux would be less than the tens of man hours learning to build a PC
>>
>>141104334
>implying linux is hard to use
Okay dipshit.
>>
>>141104956
loonix has no games and no good N64 emulator. Windows for life sonn.
>>
>>141104956
>>implying linux is hard to use
That's generally the impression everyone is given yeah
>>
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>>141106020
>>
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>>141106204
>>
>>141106020
>>141106204
>>141106386
Ahh, I remember just yesterday how trying to boot Yaoi Simulator 2012 would fuck Citra so hard, you had to reboot your PC to kill the process

How time flies...
>>
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>>141106513
Fakenavel
>>
>>141105962
Linux is hard if you are an illiterate mouth breathing retard.
>>
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Would I be able to run most PS2 games well? Also, where would I go to learn how to make my games run at a higher resolution?
>>
>>141112472
Hell no.
>>
>>141106386
Is that some weird bloom or is that caked onto the textures that should be "emitting" light?
>>
>>141113597
What's the main issue? GPU?
>>
>>141115907
You're being memed, that setup should do fine, and any struggles you have will not be GPU related in PCSX2.
>>
>>141116346
>and any struggles you have will not be GPU related in PCSX2.
It's a 720 m8, it's gonna shit itself on several games.
>>
>>141116702
Bullshit, mine doesn't and it's a 660Ti
>>
>>141116702
but can it run God Hand?
>>
>>141059682
Explain
>>
>>141117075
>660Ti
And that's several times more powerful than a 720.
>>
>>141117208
oh
>>
>>141117091
Probably, don't expect more than 2x res to run well though, maybe you'll even have to stick to native res.
>>
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These controls are weird man.
>>
>had to actually google around for a Harmony of Dissonance rom because none of my usual places had it
Is it awful or buggy or something? Weird that so many sites don't have it.
>>
>>141118201

What emu? I'm curious how overclocking affects that game. Texture correction and anti-jitter would be nice in such a FPS game.
>>
>>141118921
It's on emuparadise. Where did you even look?
>>
>>141120149
I know it's there, that's where I got it. But I checked a handful of other sites like Romulation, CoolROM, and rom-freak first and it just weirded me out they didn't have it at all. Maybe it got DMCA'd.
>>
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>>141119740
Retroarch. Pretty sure I had overclocking on. I could still only manage 2x up-res though.
>>
what is PBP and why is it a big deal that RA+mednafen supports it
>>
>>141121363
A format the PSN PS1 games use, and it's not.
>>
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New version of BlastEm is out

http://rhope.retrodev.com/files/blastem_changes.html#v0.4.0
>>
>>141120502

is that with anti-jitter on or off?
>>
>>141106204
how fucking long until we can play MH, XY, and 3D Land at fullspeed?

im spending my precious time waiting for them to finish so they had better hurry.
>>
>>141121840
>MH
Still doesn't boot.
>XY
Needs CRO.
>3D Land
Has save issues.
>fullspeed
Only 1 guy working on the dynarec, and it hasn't been updated for 3 weeks.

Gonna be a good few months before things are actually playable.
>>
>>141119740
I can't wait until we get to see good framerate + proper coordinate precision (or coordinate interpolation if that's impossible) + texture perspective correction all at once.
>>
>>141121736
Off. Is this feature new? I just updated the core but I'm not seeing anything about anti-jitter in the options.
>>
>>141124041
GTE subpixel precision or w/e. Doesn't completely eliminate jitter, but helps a bit.
>>
>>141124041

GTE Pixel accuracy.

May need to upgrade RetroArch itself as well to see the options.
>>
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>>141124204
I don't notice a difference.

It also seems to make little blank cracks in some floors and walls.
>>
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>all of the ratchet and clank games are broken on hardware mode and run like shit on pcsx2

kill me
>>
So I just heard someone say that SSF would work fine with some oipen source disc image mounting programs on linux, can anybody here confirm that shit?
>>
It'd be good if turtle could make it in this world of digital demons and iPioneers.
>>
>>141120253
HoD is an obscure masterpiece made only for patrician tastes. It's like some great 1930s silent film.
>>
>>141084565
Bsnes is slow because byuu is a mediocre coder who thinks his code will be readable as hardware documentation if he does everything unoptimized as much as possible and overcomplicated as fuck.. For some reason, he likes to add useless overhead to do very basic stuff (like bits manipulations, logical operations, etc) and do chip synchronization using the most naive implementation, although it would have zero impact on accuracy to do these more efficiently.

He probably thinks it makes his code more usable as documentation but 1/ nobody does that unless he is already very familiar with the code base (that's a common presomptuous mistake that devs make when thinking their code is muh perfect clean, it only seems it is because you are the one writing it) and 2/ nocash documentation is hundred times better and more convenient to read.
>>
>>141130753
>It'd be good if turtle could make it in this world of digital demons and iPioneers.

Turtle wanted to become one of those iPioneers. He's just so lazy, stupid and incompetent he couldn't pull it off. He saw those guys getting kickstarters and patreons and said "I want me some of that".
>>
>>141126560
I think the wobble here is mostly due to no aspect correction. Notice how it mostly goes away when you're looking at the face of the bridge head on.
>>
>>141134338

I agree with you regarding the ridiculously overengineered bit manipulation API he came up with but his naive chip synchronization architecture really is much simpler than a more optimized one. No need to have complicated predictors to figure out when the next sync is due, no need to have complex invalidation heuristics to figure out when timings are changed etc...

That does make the emulator much easier to code. If I could do it like this for the PlayStation I would, unfortunately it's not realistic with current hardware and probably won't be for quite a while.

However for the SNES and if the purpose is preservation first and foremost it makes complete sense. In 10 years everybody and their mum will be able to run SNES on their cellphones anyway (maybe).
>>
>>141137428
>In 10 years everybody and their mum will be able to run SNES on their cellphones anyway (maybe).

You mean Bsnes?
>>
>>141134338
Well honestly, when I wanted to make a fork of higan/bsnes, his code was so damn easy to understand I knew what part did what.
>>
>>141140330

Right yes, thanks.
>>
Is RetroArch really that much better than standalone emulators? I've been thinking of migrating to RA for anything that isn't PCSX2/Dolphin.
Convince me to do it, /vg/
>>
>>141145259
Try it and see if you like it. It's convenient, there are some enhancements here and there, there's shaders, and it all mostly isn't broken.
>>
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>>>/v/336562434
>tfw even crazy nazi sympathizers on /v/ can run stuff at full speed on OGL when you can't
>>
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>>141146713
What a fucking retard.
>>
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>>141147121
>>
is there a nice emulator front end so i can have everything in one nifty place for gaming on parties?
>>
>>141121516
Why use it over Genesis Plus GX?
>>
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GLideN64 can render Pilotwings 64 properly now. How does this make you feel?

https://github.com/gonetz/GLideN64/tree/depth_render
>>
>>141134338

...Well, how bitter are you?
>>
>>141151807
Call me when Morpha gets rendered correctly

No, seriously, it should not have taken 16 years to fix a shadow rendering issue in one game
>>
>>141137428

Simias?
>>
>>141152502
>Call me when Morpha gets rendered correctly
Is there any easy and fast way to check Morpha?
>>
>>141152946
Download the debug ROM, and just spawn yourself in the Water Temple
>>
>>141126786
It can't be helped. I know a bit about CS, but I don't know where to start to actually code up an emulator. If it was easy, then we would have near perfect emulators for everything, but that's not the case.
>>
>>141151452
For normal use the only advantages are that the direct color DMA technique works (used in a couple of demos and one simple homebrew game) and support for 68000 overclocking (can reduce slowdown at the expense of accuracy).

If you're into writing homebrew or ROM hacking the debugger might be useful and the ways in which it is more accurate than Genesis Plus GX might matter.
>>
>>141152393
he's right though
byuu doesn't even know math
>>
>>141152502
No one cares bro, it's only the highest rated game on metacritic
>>
>>141151807

Finally he does something useful for that $10K he was given. Took about a few years, long enough.
>>
Is rpcs3 still shit
Is citra still shit
Is cemu still shit
?
>>
>>141162358

None of these emulators are ready for casual users, no. Only CEMU is shit though.
>>
>>141122718

http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/page-47#post-2477465
>>
>>141145259
It's just convenient to have hotkeys in the same place on every emulator. Core remaps and game specific remaps are good and easy too. It's also got all the most accurate stuff available to you, including an easy way to use mednafen.
>>
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>>140931272
>this thread
>>
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>>141165916

>Pete's plugins are so shit they need to write complicated tweaker work arounds
>closed source fags in a nut shell
>>
Curious if it's possible to play Dreamcast or GameCube emulated on a handheld device. Specifically interested in Phantasy Star Online but obviously without online. Just a thought.
>>
>>141168341
Closed source is best source. IP is law! IP is justice!
>>
>>141168871
>GameCube emulated on a handheld device
Not anytime soon. Pray for Vulkan and ARM to get its shit together for smooth gameplay. It can sort of be done on tablets, but it's still nowhere near as good as desktops.
>>
>>141168871
There's some devices that are designed to be handheld emulator PCs. Not sure how powerful they are though.
There's a couple of PSP titles and PSO2 is on Vita.
>>
>>141168971
Open source or free software is the best. It'll be the same shit when 3D printing takes off and can build shit fast and accurately.
>y-you can't p-print m-muh design
I will download your car and then print it.
>>
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>>
>>141169381
"I fucked your husbando."
>>
>>141169381
Long haired executioner removes mask so he can better adjust the guillotine for a newlywed's execution.
>>
>>141169216
Open source is not best at anything because people work the hardest and the bestest when they're being promised money.
>>
>>141170269
Then why is ePSXe so shit? :^)
>>
>>141170584
You got me there ;^)
>>
>>141170584
It is? ;^)
>>
>>141170802
>more bugs in gaems than mednafen
I rest my case.
>>
>>141170874
What games are buggy in ePSXe?
>>
>>141171642
All of them :^{O
>>
>>141170584
i like epsxe. it's easy to use and doesn't afraid of anything, unlike mednafen which trembles before even the lowliest iso.
>>
>>141172729
ISOs are bad rips, you stupid shit.
>>
Mednafen aka the worst user interface ever.
>>
>>141172868
Use Retroarch. :^)
>>
>>141172953
Retroarch aka the worst user interface ever.
>>
>>141173020
RetroArch has bad interfaces for PCs IMO, but it's still much easier to use than Mednafen where everything is just not clear at all. It's objectively the worst.
>>
>>141170269
You can make money and still be open source. There's no need for unecessary restrictions on your software.
>>
>>141172823
You are spreading false information, moochie. The reason we want bin cue is for burning back to discs, not "muh multitrack" which if you didn't fucking notice works fine for every other system with multitrack.
>>
>>141173287

ISOs don't work for multitrack by definition though.
>>
>>141173143
With mednafen I can just drag'n drop the ROM onto the exe and everything "just works".

RA can't do that
>>
>>141173212
You can hunt deer with a bow and arrows too, but why wouldn't you use superior technology if your goal is to maximize the amount of meat?
>b-but IP isn't technology!
>>
>>141173212
What company makes money selling open source? Before you go "REDHAT!" They make money selling support.
>>
>>141173425
I'm talking about configuration. That part of Mednafen is objectively shit.
>>
>>141173212
>you can make money and still...there's no need...
unless, you know, you don't want others to take your work and make money with it. I take it personally when some inept fuckhead chops up, muffin-tops and throws their label on my baby.
>>
Which emudevs would you like to post ITT?
>>
>>141173425
You can do that with a bat file
>>
>>141180976
byuu
>>
>>141180976
LuigiBlood, Gontez, murdlord, AngryLion, and Maister because I crave more N64 emulation discussion from people who know what they're talking about
>>
>>141169192
Yeah. I play PSP2 and PS0 every now and then but I would love to play ep1 and 2
>>
>>141173507
I bet you argue in favor of DRM too.

>>141174145
Broglia

>>141174245
That's why you just simply do it better so they can't make money.
>>
For profit emulation is cancerous. You don't want piracy tools to be commercialized.
>>
>>141181797
i don't think you understand what opensource is.
if i have a carrot and you have the same carrot, i can't sell my carrot to someone if you ask for less or outright give them yours.
>>
>>141181596
Honestly I barely know how the N64 works. I'm really just scratching the surface for 64DD emulation. There's not much I can say.

I'm not trying to sound like someone who knows a lot for a reason. My thing is actually SNES. I didn't even expect to do this much on the N64 emulation scene lol

But at least it made me learn a lot of things in general. I recently disassembled the N64 VC Wii U emulator with IDA Pro was able to see 64DD emulation code in ASM. (Also doesn't support disk writing.)
>>
>>141181797
>I bet you argue in favor of DRM too.
Not an argument.
>>
>>141134338
he never claimed to be a good dev though, it's just that he's worked long enough at it that hardware has caught up.
>>
>>141121516
nice
>>141151452
because it uses a dynarec, that's all /emugen/ cares about
>>
>>141181596
Or you know, go on IRC where they hang out.
>>
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>>
>>141145259
Not for N64, on windows.
>>
>>141164484
>Only CEMU is shit though.
Why? because it's not open source yet? It's more impressive than citra desu senpai.
>>
>>141185482

Precisely.

>yet

>>141184862

I miss him. Why does it hurt so much?
>>
>>141181596
>Gontez
>murdlord
>because I crave more N64 emulation discussion from people who know what they're talking about
top kek
>>
>>140965110
anon...i'm sorry...
>>
>>141170874
>more bugs in gaems than mednafen
>I rest my case.
At least it has a dynarec and a gui.. I'd like to see you make a better ps1 emulator, since you love to talk bad about projects that are way better than anything you could come up with on your own.
>>
>>141186149
My stuff's already better, because it's open source. :^)
>>
>finally decided to try setting up boxart in RA

I tried.
>>
is there a list of recommended titles for emulation?
>>
Which GBA emu is best for an android tablet?
Fiddly controls aren't too much of a concern, I've used a tiny-ass smartphone before now.
>>
>>141189887
they're all pretty much the same. some verify more easily than others.
I prefer to verify and catalog [b] ROMs.
>>
>>141190614
I mean like a list of DS games that are good and people probably missed. Like Infinite Space
>>
>>141190087
Probably mGBA. Should be available on RetroArch at least.
>>
>>141190815
I'd recommend the /v/ wiki, but Reddit took that over years ago
>>
>>141190815
Use /v/ recommended games wiki. It's alright.
>>
>>141184862
Slow and Steady Turtle!
>>
>>141186149
> dynarec
> we can emulate this not-quite-a-PSX system fast
>>
>>141191243
>>141190815
http://varg.wikia.com/wiki/The_actual_/v/%27s_recommended_games_Wiki
Maybe
>>
>>141195473
Oh, there's nothing there.
>>
>>141190815
Infinite Space SUCKS
>>
http://marcrobledo.neocities.org/retroarch-playlist-builder/
>>
>>141196360
what does a playlist do?
>>
>>140997564
about to be rectified by what? Is someone porting openbox?
>>
So, the fuse box in my house just went out.

Should there be any problems for PCSX2 if my PC suddenly shuts down while the emulator is open?
>>
>>141199321
lol
>>
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>>141199321
>>
Hey guys have you heard about the must have for emulation?!

https://www.reddit.com/r/emulation/comments/4i23gg/blissbox_4play_console_controller_cables_all_in/
>>
turns out someone made a nes emulator for the megadrive but it's slow as shit (a couple fps at most running super mario bros)

i wonder how fast it could be. I'd bet a jitter or threaded-interpreter could do better, but there's a ton of code-generation overhead to worry about.
>>
>>141199396
>>141199560
I'd just like an answer, guys.
>>
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>>141200263
>>
>>141200263
Ok.
If it didn't save your configuration settings, they might be gone when you start it up again. And it doesn't automatically save your game for you. That's it.
>>
>>141200184
https://www.youtube.com/watch?v=T_TZRBmTloY
Banished from earth
Classic gameroom broadcasts...

For some reason, Mark's voice is perfect for youtube auto-captions.
>>
>>141200606
I'm talking about a megadrive rom that emulates NES mapper 0 games. Not a piece of hardware.
>>
>>141200504
So, I just need to re-configure my settings and everything should be fine. Thanks.
>>
>>141200184
>i wonder how fast it could be
It would never reach playable speeds
>>
>>141201513
I did some calculations earlier, and if you don't have any JIT overhead, audio emulation, or video emulation, you can emulate most 6502 instructions at full speed.

Still would probably not be playable, but it's an interesting idea.
>>
>>141200907
Keep in mind that running PCSX2 is probably the fastest way to drain battery.
>>
>>141151807
meanwhile SD Hiryuu still broken
>>
>>141202585
Yeah, I'll bare that in mind.
>>
>>141152502
Needs fixed point math. Read up on Dolphin's rant on how float processing for combiners is bad. N64 is in a similar situation.
>>
>>141203547
>Needs fixed point math.
Can't you already do this with D3D10 and OGL3?
>>
How accurate is Sega Master System emulation these days?
>>
>>141204385
Cycle accurate
>>
>>141204079
Yeah, D3D10/OGL3 added full support for integers in shaders.
>>
There needs to be some way to use a controller in DS games that refuse to let you do so. Even if it's just using an analog stick to click on the screen instead of a mouse.My carpel tunnel is killing me to play these DS games
>>
>>141206123
k, solved it with joy2key
>>
>DeSmuME is a freeware emulator for the Nintendo DS originally created by YopYop156

Yop yop
>>
>>141151807
Another case of another developer abusing N64 hw. Nice.
>>
>>141205675
I thought floats could simulate integers using rounding? Like making something a float instead of an integer was no big deal except you'd be wasting ram and resources and the like.
>>
>>141207489

https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/

As explained in the blog, using rounding is exceptionally problematic. Doing fixed point ints on the GPU is the way to go.
>>
>>141205675
baka, then that's sad how Gontez is still using floats..
>>
>>141097160
>Source code will be available in due time.
Progress is being lost everyday it remains closed source... Just like CEMU. I'm sure there would be devs lining up to collab with this guy.
>>
>>141203547
Jesus, I just finished reading that.

I think rounding is one of the circles of hell
>>
>>141209365
>I'm sure there would be devs lining up to collab with this guy.
And looking at the current state of N64 emulation, it's not surprising that Maister doesn't want to collaborate with anyone
>>
>>141209365
I really don't think CEMU will ever have the source available, unlike that LLE plugin. Besides if the guy wants to write it alone first, that's his problem.

Else anybody with actual knowledge could still make a LLE compute shader based plugin, because it definitely works even a proof of concept.
>>
>>141209875
>I really don't think CEMU will ever have the source available
Uses leaked docs?
>>
>>141209365

Yeah, RetroArch is known to for it's wealth of outside contributors
>>
>>141209992
I would say that N64 is in same case lol

A lot of 64DD knowledge (especially register names) comes from oman's leaks. And who knows what else.
>>
>>141209875
>Besides if the guy wants to write it alone first, that's his problem.

He wants to sell it, that's all
>>
>>141209562
>justifying closed source
pls stop...

>>141209875
>I really don't think CEMU will ever have the source available, unlike that LLE plugin.
Why do you have no faith in the CEMU dev keeping his word? The CEMU guy said he will eventually open source, while I have not see any word from maister saying he will open source his plugin..

>Besides if the guy wants to write it alone first, that's his problem.
That's our problem because closed source holds back progress.

>>141210016
>Yeah, RetroArch is known to for it's wealth of outside contributors
That may soon change if he open sources his work soon.
>>
>>141209992
>>141210187

Why would any self-respecting programmer give a single nickel-plated fuck?
>>
>>141211184
No programmers give a fuck, but the law does
>>
>>141209365
He hasn't released anything yet though, not even a binary build.

It's more "unreleased" than "closed source"
>>
It's like you guys forgot that the one making the LLE plugin is the guy who made RetroArch.
>>
>>141210970
>pls stop...
If you honestly think I am supporting closed source emulators, you need to get your head checked
>>
>>141211572
Our shitposters purposefully omit any relevant information that doesn't fit with their agenda, it's just another daily dose of FUD spread thick as mayo on a fat kid's sandwich.
>>
>>141211972
Well thankfully I'm not the kind of guy who will get angry over 4chan's shit. :D
>>
>>141211286
How can they even prove someone coded an emu?
>>
>>141212279
Simply because documentation isn't code. You still have to understand it and code it right.
>>
>>141211572
No. People can change at any given time. Why is this guy being treated better than the cemu guy?
>>
>>141212279
>>141211286

Irrelevant. Soon they'll find a way to make even coding an emulator actionable. When are you guys going accept that this is all about power and control, not property rights or compensation?

In the face of such evil, the only moral thing to do is blatantly defy it.
>>
>>141212502
Then why is byuu treated like shit after this much time? Perhaps he could change at any given time, after all. :D
>>
>>141211754
you're justifying someone not collaborating, based on flawed reasoning.
>>
>>141212630
He will continuously be treated poorly until he changes his ways. Didn't he talk about selling licences for money? What a sellout...
>>
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Becoming more and more like dolphin by the day.
>>
>>141213671
Good, Dolphin actually has a good UI. Hopefully there'll be a wiki accessible through right-clicks too.
>>
>>141213671
Well neobrain contributes, and I guess he likes that UI. I do too.

Like him or not, he knows how to make software work and look good.
>>
>>141213235
I'm just trying to point out how flawed your logic is. And you did prove it to me just now.

Someone who has yet to do anything really wrong is somehow suspicious than someone who did "wrong" things by your logic.

Also sellout or not, I don't really care: it's his problem.
>>
>>141212614
Property rights are about control. Compensation is about power (money is power).
>>
>>141213824
>Someone who has yet to do anything really wrong is somehow suspicious than someone who did "wrong" things by your logic.
Neither of them have released source. Yet only one is receiving criticism by many folks.
>>
>>141209365
Go into the pj64 thread and ask him for the source code.
>>
http://forum.pj64-emu.com/showthread.php?t=5670
>>
>>141214413
First response was actually helpful. Everyone else proceeds to defend and install malware.
>>
Anyway, all I think is that something is being worked on for N64 video emulation and it is exciting. I would actually be fine replacing all my HLE plugins with this.

>>141214413
About this, yeah the use of adwares in the installer is very questionable, but after all, that can still be bypassed anyway, I even released a build on my 64DD site for this without the installer. Other PJ64 contributors do this as well.

But man, I so much prefer working on Project64 than mupen64plus' code where the devs cannot give a single shit about anything. Also the codebase is really shitty.
>>
>>141214804
>But man, I so much prefer working on Project64 than mupen64plus' code where the devs cannot give a single shit about anything. Also the codebase is really shitty.
I absolutely agree. I think kirby64 is stil broken in m64p standalone. Just shows how terrible they are.
>>
>>141215312
Project64 & MAME literally runs every single 64DD games. I do say Sim City 64 is not working very well, just not with HLE plugins, but it still technically works.
mupen64plus? Only a few. Including Paint Studio being the HLE friendly 64DD game that even works on Nemu64!
>>
Is it possible to use the GCN controller with official adapter as anything but a GCN controller in Dolphin?
It isn't showing as an option for the Wiimote/chuck dropdown yet it is for GCN.
>>
>>141215565
>Project64 & MAME literally runs every single 64DD games

Malware vs Slow as Shit, great!
>>
>>141213869

No one should be able to own an idea, no matter how rich or powerful they may be.
>>
>>141214804

The use of of adware in an installer should be called what it really is- criminal.

Not questionable.
>>
>>141213671
>DQMT
Best game on the system right there.

>>141213772
>Hopefully there'll be a wiki accessible through right-clicks too.
If the emulator was actually competently developed that wouldn't be needed in the first place.
>>
>>141218638
You mean fully working instantly? No, it fucking won't be and I would have to be clinically retarded to believe it would be, so I'd take a helpful wiki with quick in-emulator access.
>>
>>141219628
I'd rather have things either working or not instead of requiring users to fuck around with individual settings for every game like Dolphin. That's just stupid, and the wiki links having quick access just means you aren't planning on doing things right.

SP had the right idea with his mupen fork baking in every hack instead, if your emulator is such a mess that it needs that kind of handling. You and the rest of your "PC gamer master race" buddies who enjoy endlessly tweaking game settings more than actually playing them should be rounded up and gassed.
>>
>>141218047
I agree.
>>
>>141214804
>but after all, that can still be bypassed anyway
And? It's still there. It's a risk that you have to find out about and then bypass yourself. The fact that it can be bypassed doesn't make it acceptable.

>>141218448
Writing and distributing adware and malware is criminal. It's literally a crime.
>>
>>141221207

Plugin-based emulators are pure distilled cancer.
>>
>>141221567
>Writing and distributing adware ... is criminal. It's literally a crime.
Then why hasn't Microsoft been sued yet?
>>
>>141221207
>enjoy endlessly tweaking
Nice exaggeration.
>>
>>141224291

I've had the same experience myself. No exaggeration.
>>
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>>141213671
Can't wait for the day 3DS translation patches becomes a thing
>>
>>141227805
They already have?
>>
>>141214804
>I would actually be fine replacing all my HLE plugins with this.
Why replace HLE? This new plugin is going to be native res... It's going to struggle in performance with certain titles anyway.
>>
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LIVE
>>
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Why do people care about this ball so much?
>>
>>141233562
Because it PROVES that even N64 developers didn't quite know how to get their thing to work
>>
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>game hangs when trying to save
>restart emulator
>now have all items
Early emulation bugs are weird.
>>
>>>/vr/3193145
>>
[21:28] <@theboy181> please explain why you dont code anymore ?
[21:28] <@mudlord> because end users are insufferable
[21:28] <@mudlord> and the emulator scene is nothing but a bunch of sellouts
[21:28] <@mudlord> and byuu made me angry
[21:28] <@mudlord> Angry about emulators

top kek
>>
>>141238757
>being able access to any game we want

How is this different from any form of digital distribution.
>>
>>141170269
That's actually demonstrably false. People work the hardest when they have autonomy and are actually interested in what they are doing.
>>
>>141239351
byuu does make me angry sometimes. Because he's led people down unreasonable paths with his accuracy ideology, which works for SNES but not some other consoles. It's reasonable to want to relive a game exactly as you played it in the olden days, but that is only basically capable for consoles of a certain age like SNES. It does not work for PS2 or GCN or what some of these other kooks who try to apply accuracy ideology to. Things like GCN or Wii. It only leads to stuff like shader stuttering. If the hardware of the time just can't handle a high level of accuracy, you must relent and go for the best you can.
>>
>>141238757
>Fastforward spoils RPGs
I thoroughly disagree. I'm not sure how much of my 80 hours in each of Persona 3 and 4 was spent at max speed but I'm not sure that it would have been bearable otherwise.
>>
New thread?
>>
>>141213671
As long as this gets configurable columns. As it stands the type and size are not needed for casual users.

The type doesn't interest them and the size doesn't impact whether they play it or not, it's just fluff.
>>
>>141246059
That is no longer possible.
>>
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What are some good games I can emulate on a shitty phone? Keep in mind that I have no ext device so I'm bound to shitty touch controls. No pokemon or fire emblem.
>>
>>141246139
New thread: >>141246597
Thread posts: 755
Thread images: 73


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