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/emugen/ - Emulation General

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Thread replies: 788
Thread images: 101

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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
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>added Recapcha on snapchat
>sends me cute pics like this
>>
I wonder if I should add turtleman on Skype

I probably won't ever be able to get rid of him after that though
>>
>>140422842
>>140376579
Peops is here https://sourceforge.net/projects/peops/
https://github.com/iCatButler/pcsxr/tree/master/plugins

You can test newest version
https://drive.google.com/file/d/0Bz8IYcLfu84zNVVBeVQ5VHk1R0E/view?pref=2&pli=1
>>
>>140423560
Source?
>>
>>140424263
Proof?
>>
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>>140423560
You made the thread weird 1 post in.
>>
>>140423560
>>140424940
>>140424616
>>140423835
It's not. It's some chick that gets posted on /v/ all the time.
>>
>>140425490
except it's actually a man.
>>
>>140423972
>I wonder if I should add turtleman on Skype
why...?
>>
>>140423972

Pretend to be an up and coming emudev who wants to go under his tutililge.
>>
>>140426042
I genuinely want to know what he sounds like and what kind of stuff he talks about when it's not about emulation or his balls

I might also be able to acquire some nudes
>>
>>140426429
gross mooch.
>>
>>140426429
>I genuinely want to know what he sounds like

I got you senpai:
https://www.kickstarter.com/projects/turtleroe/turtles-life?lang=en
>>
>>140426429
When did he talk about his balls any link?
>>
>>140426850
I know this might sound like a conspiracy here, but I do not think this is what he actually sounds like.

>>140427331
https://web.archive.org/web/20160412180707/https://www.reddit.com/r/emulation/comments/4dyy1b/hello_everybody_turtle_here/

I just noticed he deleted the original post. kek
>>
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>>140427670
Wow he actually deleted himself it seems
>>
turtle is my only github follower.
Is there a name for simulataniously feeling fear and shame?
>>
>>140428424
Sad when turtle is your only friend.
>>
>>140428742
i'd rather have no friends
>>
>>140428859
you have no friends.
nobody likes you.
>>
byuu struggles with math pretty badly

http://board.byuu.org/phpbb3/viewtopic.php?f=7&t=1063&start=10#p24935
>>
>>140426224
You mean his turtleage.
>>
>>140430580
With all those weird ass symbols who wouldnt?
>>
>>140431838
trained/professional programmers
>>
>>140430580
It seems byuu never learned a lick of calculus or what integrals are lol
>>
>>140432226
Not really necessary for most programs.
>>
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>>140433504
>>
>>140433504
>>140433749
is calculus required to program an emulator?
>>
>>140434581
No, but it's still good to know.
>>
>>140434643
Says the guy who can't even optimize code in emulators.
>>
>>140430580
If you understand even half of that shit you're a despicable fucking nerd tbqh
>>
>>140435496
*inhales* FUCK YOU *exhales*
>>
>>140435496
it's college-level math. if you studied any science seriously, you'd recognize and understand half of it if you remember anything.
nerds study science tho
>>
>>140434581
Nope. I know a emudev who acts like they good at math, yet can't even write accurate algorithms :) . Basic math is good enough, for the most part.
>>
>>140435897
Are you 13?
>>
>>140428225
>>140427670
Kek Turtles professional work
https://web.archive.org/web/20160428235329/https://github.com/project64/project64/pull/949
>>
>>140427670
>>I would add two-factor authentication as well, but unfortunately I have no way of doing that. I don't own a phone, and I don't have any other devices besides my computer. I will add it if I ever get another device, though.

>>Luckily, no banking, credit, or other information like that was able to be accessed since I don't have a bank account at the moment, and I don't own any credit cards, and I don't have any other accounts associated with my Steam account since it is a developer account.

He is obviously living with parents and unemployed, he doesn't even have any money.
>>
>>140437624

Jesus, how poor is he?
>>
>>140437624
Turtle is a self-employed 'developer' that doesn't develop anything and needs half a year to save up money for a $10 Bluetooth dongle, of course he's a useless NEET
>>
>>140437886
>that doesn't develop anything

bzzt wrong. you've obviously never read his resume. He's worked with google and firefox projects in the past.
>>
>>140437807
>>140437886
>>140438060

>I don't have a lot of friends or family that live close by, unfortunately.
>I have been trying to get a job nearby to try and fix that problem, but I haven't heard back from any of them. :(
>Unfortunately, that would mean I have even less time to work on projects, which would make me sad. I have been thinking maybe I could do a Patreon and also do YouTube videos and see if the combined money was enough to fund the projects and also help pay bills and stuff. Just an idea I had, I'm not sure people would donate/contribute to that.
>>
>>140438394

So what, he lives on a disability then?
>>
>>140438060


https://github.com/chrisaljoudi/uBlock/issues/552

Yeah he's been 'planning' working on uBlock support for Thunderbird for one year, three months and counting. Still waiting for the construction of his legendary 'development machine' to finish up.......... Any day now.........

Thunderbird is made by Mozilla so that means he's worked on a Firefox project and uBlock works on Chrome too so that'd mean he's worked with Google, y'know? The math checks out
>>
>>140435897
Is this Mooch's only outlet to act out? I imagine she is raised by a strict Quaker family.
>>
>>140427670
Spicy detail:

>don't think it is a cist, but I am not a doctor. My doctor acted like there would be physical evidence of something like that.

Cancer would probably have a bump or something on the testicle, and there are no physical indications of anything like that. No lumps, swelling, redness, etc. Can't necessarily rule it out, but I highly doubt it (thank God).

I have not had any symptoms except pain, so I am going to wait for the test results of my urine analysis and MRI/ultrasound and see what happens.

I suppose it is possible I injured myself, but I feel like I would have noticed it if I had. I don't necessarily do that much physically, I mean, I exercise and stuff, I just am not a very physical person.

I'm sure most of us have had experiences similar to yours, so I wouldn't feel bad about knowing stuff like that. :)
>>
>>140438694
No. I'm raised by a rather liberal family, actually. They're not all that strict.
>>
>>140438694
He is she?
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>>140438694
>I imagine she is raised by a strict Quaker family.
That would explain her irrational hatred of religion.
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>>140438907
>rather liberal family
Found the problem
>>
>>140438907
Didn't you whine about the abuse you received?
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>>140427670
Admit who from here hacked him.
>>
>>140438960
It's not irrational. Religion is a delusion!

>>140439084
>Republican
Found the problem

>>140439176
That mostly comes down to them not accommodating for my mental illnesses.
>>
>>140439189
my steam acct is *CONSTANTLY* getting hacked.
I don't have shit tied to it, but if I did, i might be fucked.
>>
>>140439320
>accommodating for my mental illnesses.
So you confess to being a freak and a little bitch?
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>>140439454
Shut up.
>>
>>140439320
>>Republican
Nope

Both left and right wing are fucking retarded but at the moment libtard degeneracy's causing the most trouble

You've seen enough of its detrimental effects even here in the emulation community with Rachel, Fiona, byuu, your shitposting, etc

Recaptcha's alright in my book, dick or not
>>
>>140439189
Some guy from Brooklyn apparently
>>
>>140438930
He believes he is a she. Yet another delusional whack job attracted to the emulation scene.
>>
>>140439696
>but at the moment libtard degeneracy's causing the most trouble

Side show of loud but ultimately mostly powerless idiots.

The big money behind the parties, Democrat and Republican are what are causing the real problems. There WILL be another major financial meltdown in the next 30 years if nothing is done.
>>
>>140440458
Did vgturtle release perpetrator's IP number publicly?
>>
>>140440593
Another tranny?
>>
>>140441016
I honestly think Mooch is just fucking with us about it to try to get attention
>>
>>140438576
Better question is how SP can survive. He propably relies on Dutch welfare, but Turtle is american and from what I heard welfare in USA is hard to get and not high enough to really survive.
>>
>>140441313
>but Turtle is american and from what I heard welfare in USA is hard to get and not high enough to really survive.
Off the top of my head, this has not stopped an overwhelming percentage of the black community or Chris-chan
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>>140441158
If he starts getting female hormones at young age he may not be that bad looking if he isn't very masculine now. He can get some sugar daddy then.
>>
>>140441441
I don't know about Chris-chan but the majority of blacks on welfare in USA are selling drugs on the side and are often members of gangs.
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>>140441016
That is what he claims.
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>>140441759
This sounds like an incredibly believable statistic anon
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>>140442383
Can she post her dick and boobs here?
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>>140442383
Does Mooch like it in the ass
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>>140439320
>Religion is a delusion!
>my mental illnesses
Ok now I understand why..
>>
>>140424114
>only 1 post not about emudevs
>and it's wrong

You people suck.
>>
>>140443092
>and it's wrong
What's wrong
>>
>>140443934
Original guy was asking for peops 1.10b sound plugin. Nothing linked in that post is 1.10b.
And iCatButler's PCSXR build is broken for a lot of games and shouldn't be recommended yet.
>>
>>140442476
ikr
>>
>>140427670
>I know this might sound like a conspiracy here, but I do not think this is what he actually sounds like.
You're not alone. I have a hard time believing this is his voice.
>>
>>140441759
How much do they get? Poverty level $?
>>
>>140444275
Could you list which games are brokrn?
>>
>>140452054
I'm actually schizo and i can't get anything. you have to be a danger to yourself and/or others to get anything i think. it's not much, all on a card and it's monitored
>>
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Will Mednafen-libretro get texture correction?
>>
>>140455751
in about a year
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>>140455751
Fuck, that's so amazing but I'm afraid to ask, what games does it horribly break?
>>
>>140455751
Ever since emugen pointed this out, I haven't looked at 3D PS1 games the same way.

Fuck you, I just want to play games.
>>
>>140456972
I know how you feel. Exploring all the industrial environments of Armored Core has become a surreal experience. Only Silent Hill has improved by me noticing this shit.
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>>140455358
>danger to yourself and/or others to get anything i think

No you just have to have some disability. What state are in? It probably depends on a state.
>>
>>140455751
No unless Simias does it himself.
>>
>>140455751
I wouldn't mind if Mednafen continues to get optional "enhanced accuracy" features like this.

I doubt any dev really wanted retarded lines, the IR is up for debate.
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>>140459706
I intend to...use these ehnanced features
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>>140443092

Woah there, Captain Obvious.
>>
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I've noticed this in a few games. Why does the cursor flicker like it's in three different spots? (this is pretty old, but I'm just curious, I don't know if it's even a problem still.)
>>
>>140462013
Pretty sure that is literally accurate and FF8 did that to note to you that those cursors were not the active one
>>
>>140462013
They look a bit fast on there but I think that's normal. That or they're supposed to grey out.
>>
>>140462013
Working as intended.
>>
>>140454576
>>140456665
Most games only break w/ OpenGL 1.78, there's mostly only some graphical issues w/ GL2 Tweak (issues that are present in 1.78 too) AFAIK.
Out of my small collection of games I tried, those broken on 1.78:
Ape Escape (black screen/hang)
Chrono Cross (hangs after menu)
Fear Effect 2 (hangs during intro)
Formula One (black screen/hang)
Gran Turismo (black screen/hang)
Legend of Dragoon (black screen/hang)
Medievil (hangs during intro)
Silent Hill (hangs after intro warning)
Tomba 2 (black screen/hang)
WipeOut (hangs loading track)

Broken on both:
Crash Team Racing (intro image doesn't go away)

Broken on GL2 Tweak:
Dragon Quest VII (Menu is broken)

Graphics issues w/ 1.78:
Crash 1, 2, 3 (texture transparency issues)
Dino Crisis 2 (texture issues)
King's Field 0, 1, 2 (polys stretching over the screen)
LSD (polys stretching over the screen)
Metal Gear Solid (lots of stuff)
NuPa (texture transparency issues)
Pepsi man (polys stretching over the screen)
Quake 2 (polys stretching over the screen)
Silent Hill (polys stretching over the screen)
Skullmonkeys (texture transparency issues)
Twisted Metal 2 (polys stretching over the screen)

Graphics issues w/ GL2 Tweak and 1.78:
Gex Enter the Gecko (poly seams)
Gran Turismo (texture garbage)
Spyro 1, 2, 3 (poly seams)
WipeOut (poly seams)
>>
Emulation Station or Launch Box?
>>
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>>140455751
nice
>>
>>140455751
This webm would be even better if it went back to normal when he crashed, if there was a way to record that. It would be kind of beautiful and EMULATION GENERAL all at once.
>>
>>140465603
What's the problem?
>>
Why was Pepsi Man even trying to hoard everyone's Pepsi?
>>
>>140467675
So you wouldn't have to drink that shit.
>>
>>140455751

Is this with the new improved GTE hack or with the old one?

I don't really know if adding perspective correction is a good idea with the software renderer, however if frankenbeetle becomes a thing it would be relatively trivial to implement in OpenGL.

>>140462013

I seem to recall that it's how it worked on the real console.
>>
>>140470108
>Is this with the new improved GTE hack
Yes.
>>
>>140430416
But simias is a beloved /emugen/ hero.
Even emugen doesn't hate him and that's something for a dev.
>>
>>140435496
That makes me a nerd. Especially with the maths involved with GLSL based raytracing. All that vector math, dot/cross products, calculating refraction indices....
>>
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They just need to fix colour channels for flashback scenes and the codec. Other than that, looking good.
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>>140473905
>tfw I could barely even handle eulers and basic calculus when making shitty Unity games
>>
>>140476750
Is this software mode? I thought PCSX2 just rendered Snake normally in the codec.
>>
>>140476880
No, it's GL hardware mode. All CRC hacks disabled. New WIP hack to handle games with that particular style of post-processing. https://github.com/PCSX2/pcsx2/issues/1318

This is what Prince of Persia does behind the scenes, which is a nightmare for PCSX2 to try and deal with:

>copy the framebuffer 0x0 to 0x2300
>channel shuffle: move the red channel (0x0) to others channel (0x2300)
>change brighyness of 0x2300 to 0x0.
>texture shuffle: move RGBA_RGBA_... (0x0) to RRGB_ARGB_A...(0x2300) (I think, dunno if it wrap at the end)
>use alpha channel of 0x2300 to render into 0x0
>channel shuffle: move the blue channel (0x0) to others channel (0x2300)
>>
>>140476750
>>140476880
Basically, ingame graphics now have accurate colour filtering, but the codec is green instead of brown-ish. So it's obviously mixing up a colour channel somewhere. Hopefully it proves easy to fix.

Performance doesn't seem exactly great, though, which is probably to be expected. Up until now, all the post-processing effects were hacked out. On the plus side, PCSX2 no longer eats shitloads of VRAM in games like MGS3 and GT4.
>>
>>140430580

I kinda empathize with him, it's true that formal mathematics are a bit daunting. They use ambiguous notation everywhere, obscure symbols that can have different meaning in different fields etc...

I find that it's generally simpler to find some code that does what you want and figure out what it does. Basically substituting programing language notation for mathematical notation.

Still, it's just like learning a new programing language, with some effort you manage to make sense of the notation and then the snippets he pasted become pretty trivial really.

I guess what I'm saying is that maths have a poor coding style.
>>
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>>140477090
>>140477186
>>
>>140441158
I'm not. Nobody wants to be trans, you fucking transphobe.
>>
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>>140481680
>>
>>140428225

His tweets are gone too

I think he found out about emugen
>>
>>140470954

I rather think he's muddying the waters. Give me a fucking 100% accurate native-res PSX emu; mednafen is currently somewhere in the high 90s. Even then, based on shit I occasionally read from Recapcha certain subsystems are held together with ducktape and bailingtwine and need to be refactored.

I do not give a single nickel-plated fuck about upscaling hacks.
>>
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I don't know if this is the accurate thread for this but I don't see a PS3 general up so my question is:

Can you play ntsc/j ps2 classics on a PAL ps3 with the ps2 classics manager?
Because I can regularly play PAL games on it but I tried booting Super Dimensional Fortress Macross(2001) on it and it just gave me a black screen while the ps3 was still on.
I tried googling but the official PS2 classics compatibility list doesn't list it at all and I can't find info on other NTSC/J PS2 classics for the love of mine.
>>
>>140486303
PS3 is region free for PS3 games, but region locked for PSX, PS2, and Blu-Rays. You either need to put CFW on the PS3 (this is not the place to ask for help with that and you probably won't even want to do it because it's a fucking task and a half), or mod a PS2 or PSX to take out of region games.

or emulate it~~~
>>
>>140486576
My PS3 already has CFW which is why I've been able to use ReactPSN and launch downloaded PS2 ISOs encrypted into PS2 Classics, but there must be a step I'm forgetting here.
I googled ps3hax and other forums for the last 3 hours but I haven't found a solution to my problems and it's kinda weird, it feels like google and the forums give me answers for completely different questions.
>>
>>140486806
Is your PS3 a backwards compatible launch model? Because if not, just assume that game isn't compatible with the software emulator like 90% of the library.
>>
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>>140486806
Okay I found the answer to my question, for it to work it must have actually been released as a PS2 classic so old as shit games like >>140486303 clearly don't fit the bill.
HOWEVER I can play the .ISO with the internal ps2 emulator, but the wireless controller doesn't work and I have to play with the tiny as fuck wire.
>>
Ayyy
>>
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>>
https://github.com/project64/project64/commit/25056aa2e8a376f37a0316790740507d37a52c46

So this is the path Project64 is gonna take for Android, it seems. I'm supposing this is due to both the lack of a decent open source audio plugin and no ARM RSP dynarec.
>>
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>>140491097
>Android
>>
>>140491256

I'm not sure what this image macro is supposed to convey.
>>
>>140491794
Nothing good ever comes from porting to Android.
>>
>>140492006
But something good might come from it, anon. Namely forcing zilmar to de-Win32ize the codebase as much as possible, which opens the door to Linux.
>>
>>140492182
Then why not just start porting to Linux?
>>
>>140492324
Zilmar probably doesn't give a rat's ass about Linux. Linux compatibility will just be a nice side effect of wanting to get those Android moneys.
>>
>>140490854
How's he doing? Is he ok?
>>
>>140492692
Well he deleted his reddit account the other day
>>
Contorted and twisted, honorable and valiant, heroism has many faces. In a time where hopes and dreams rest upon the mighty and the powerful, the energistic magic of the Priesthood continues to sap and destroy, leaving decay in its wake.
>>
What's your favorite games to emulate when high af?
>>
>>140496904
LSD: Meme Emulator :^)
>>
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>there are people who support unskippable GBA cracktros despite the fact that no cracking is ever done
there's nothing more evil in this world
>>
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So apparently this game is absolutely godly, hard as fuck to find, etc. And every other post on emugen is about it.

Well I tried it in Dolphin. Given the reputation /v/ has for this game, and how apparently the sequel takes everything this game did and ruined it, I was pretty fucking hype to start playing.

What the fuck is wrong with /v/? Has it been 3 years since anyone here has actually played it? Is the rose tintedness THAT fucking strong with this game?

I've played this piece of crap for ten hours and holy FUCK I'm done.

>Movement speed is slow as fuck, even getting from A to B is a boring endeavour
>Cutscenes everywhere
>Forced in to what is essentially an affinity quest to recruit Sharla, then the same thing happens when I have to recruit Riki (who is an annoying little fuck so far, but thankfully not as annoying as that prick from the sequel)
>Soundtrack is dull as fuck outside of that track when Metal Face wrecks Shulks gf and the Gaur Field theme
>Battle themes are so fucking terrible I can't even have it playing
>Sound mixing is disgusting, even if I were to enjoy the OST I couldn't hear it over the fucking voices
>Combat is horrible, especially the monado foresight thing which punishes you for doing anything other than keeping the meter full at all times
>Side quests basically expect you to look up a fucking wiki to know what to do
>Voice acting is okay to laughable
>Shulks dialogue and monologues about "muhnado", which I thought were a meme, are absolutely fucking true and is his answer to everything
>That section in the mines contains, easily, the WORST piece of vertical platforming I've seen in a game ever, compounded by the fact that the game clearly wasn't designed for that shit
>I'm only 10 hours in (start of the forest area) and the game is already feeling padded as all fuck

Was I memed? What the fuck is going on?
>>
>>140501959
while i don't agree with some of your points i do agree that it's disgustingly overrated
a friend of mine kept telling me to give it a try, and so i did, and i never really got too far because it feels so sluggish all around
disaster was a better game on the same engine
>>
>>140501959

I don't want to start a console war but I'm pretty sure the fact that it was released on the Wii is the reason it's overrated. The same game released on an other console or even on PC would have been considered an average JRPG I think. Wii player were starved for "big" games so Xenoblade managed to become a must-have.

Unfortunately it's been that way with Nintendo consoles since the N64 basically. Nintendo fans are in the last stages of denial these days, we'll see if the NX manages to do better.
>>
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Ayyyy
>>
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Ay+
>>
i get some sound issues with Zupapa on FBA (the build bundled with fightcade ) such as some sound effects sounding much louder than others
does anybody know how to get this fixed?
>>
>>140513383
Don't use outdated forks of emulators

You can grab the latest release here
http://www.fbalpha.com/
>>
>>140513802
why doesnt fightcade use a newer version? street fighter 3 also gets some graphical issues at random times and its super annoying.
>>
>>140511645
Wha game?
>>
>>140492692
>>140492742
Who deleted his reddit VGTurtle?
>>
>>140514807

Tobal.
>>
wheres the place to get updated mame roms?
>>
>>140516586
oh I think it was planetemu
>>
Ded
>>
>>140501959
Wow your taste is like Nega/v/'s. I mean it's overrated but some of the shit you're saying like "Battle themes are so fucking terrible" are the exact opposite of the general human consensus.

Also you aren't high level enough to experience the real horrific fault and that is once there's a difference of 7+ levels or so between you and an enemy the lower level party can't even hit the higher leveled one without insane amounts of accuracy gems
>>
So lets say I wanted to play pokemon between my tablet and phone. What would be the best way to use one save file?

Save the emulator and save file on google drive or what?
>>
>>140523898
Just the save file, use the same emulator on both machines and set the save path to the google drive.
>>
>>140524734
kinda useless though if its not available offline eck
>>
>>140525593

What do you mean?
>>
>>140525747
He thinks there won't also be a copy stored on the local machine if doing that
>>
>>140525747
Like if i were to get on a plane, i couldnt access the save file unless i was online
>>
>>140527165
Any time you connect to the internet it updates the file. Local storage updates the cloud storage.
>>
>>140527165

It's only a problem if you want to switch from one to the other while offline. Otherwise just use the one you want and sync them the next time you get internet access.
>>
>>140491097
>So this is the path Project64 is gonna take for Android
less work + better performance. What's wrong with that?
>>
>>140528758
Well, given it's Android, it definitely needs all of that. I was just curious if zilmar was gonna wait until an ARM RSP dynarec or if he was just gonna HLE everything.

He's still gonna be boned without an ARM CPU dynarec, though.
>>
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Reminder that Retroarch still can't do this
>>
>>140528758
It shouldn't take any path on Android. Android is not usable for emulating video games.
>>
>>140529079
Why would you want 1/8th the screen to be obscured?
>>
>>140529079
Emulate 3DS with features no 3DS emulator even has?
Yeah, no shit.
>>
>>140529079
Whats mind boggling is why no one has set up the wii u gamepad to play DS games. Delroth went through all that work to figure it out and yet no one has done shit with it.
>>
>>140529353

Not enough people have a Wii U to care probably. Maybe if the controllers become cheaper and more mainstream later on. Do we know if the NX is going to have a similar controller yet?
>>
>>140529124
>It shouldn't take any path on Android. Android is not usable for emulating video games.
I agree, and so do many others. Which is why I think he isn't getting much help with porting to Android.

>>140528986
>I was just curious if zilmar was gonna wait until an ARM RSP dynarec or if he was just gonna HLE everything.
I highly doubt he will work on a ARM RSP dynarec. LLE is not ideal on android and zilmar never really did much for the x86 RSP dynarec, so I don't see why he'd do it.

>He's still gonna be boned without an ARM CPU dynarec, though.
This is true, especially since there are 32bit ARM devices and 64bit devices. So he may have to support both or pick one and not support the other.
>>
>>140529504
No official news on the NX specs yet.

>>140529353
Yeah, I've been thinking about this recently. I hate emulating DS games on PC because it doesn't feel the same without touch screen and also because the touchscreen takes up a big part of the PC screen. It'd be nice to be able to use the tablet.
>>
https://www.youtube.com/watch?v=4FRusuU4f6Y

PCEM seems to be coming along.
>>
>>140529079

Do what?
>>
>>140531474
https://www.youtube.com/watch?v=B15ZtqbKduI
>>
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So I guess this isn't particularly relevant today, but could someone tell me why GBA games used to get leaked before they were released?
>>
Please don't take anything you read in that 4chan emugen thread as gospel.

We have lost many devs who would have liked to work with us simply because of comments made there by third parties which really don't reflect my attitude or stance towards these devs.

I only hang out on IRC freenode at #retroarch and anything else you read about regarding me or what I say about other projects/authors/etc/stuff is simply hearsay and should be dismissed out of hand. I'd encourage devs at least not to read that board and think anything being said on there is necessarily true, there are too many people at this point who simply like to instigate or try to create rifts. For what reasons I don't know, but it happens regardless.

Unfortunately while I think the emugen thread on 4chan can be a good thing, more often than not it does more harm than good when it comes to developer relations. But then devs should stop reading this page and think it is a fair reflection of what I am actually saying. I don't post on there. I am a strong believer in the value of anonymity on the Internet but even I have to admit it is sad that certain people sabotage anonymity and make it seem like a destructive thing so that only non-anonymous stuff like Facebook/Reddit/etc remains. There should be more moderation and better self-governance to ensure things don't turn toxic.

Sure thing SP. We know very well, how much you like to disparage devs on 4chan.
>>
>>140536535
>waaah, the big bad 4chan hurt my feefees
>>
>>140536535

Here's your (you)
>>
>>140534750
I guess it's possible there were some unscrupulous distributors who allowed the rom dumping groups to get a hold of the carts early and dump them. Somehow Nintendo must have begun weeding out sellers like that.
>>
>>140536535
Some of what goes on here is true though. You just have to know enough to separate the truth from the falsehood.
>>
>>140536535
This place only serves as something to shit post on. 4chan has no value beyond that. Serious discussions are to be had elsewhere.
>>
>>140536535
SP has hurt my feelings on numerous occasions. I've reached out to him and tried to make him see reason, but he says that there is a conspiracy against him and I'm a part of it.

I never trolled him not even once.
>>
https://github.com/Yabause/yabause/issues/203#issuecomment-203405365
>>
>>140540121
SP has a somewhat paranoid-delusional streak so that's probably why. If he would just normie-fy RA people would embrace him but he refuses
>>
Don't mind me.
>>
>>140543042
Too late.
>>
>>140501959
You left out the one truly bad thing about this game - the writing.
>Was I memed? What the fuck is going on?
People are absolutely starved for good JRPGs these days, and as terrible as the writing is, this was the best one to come out in years.
>>
>>140543042
From the thumbnail I thought that said "FOR YOU" in the center
>>
>>140544318
You'll never get a JRPG with good writing again because translations are of one of two stripes now, with decent amount being a mix:

1. Boringly literal jaunts that pick up all the stupid anime tropes of the original game's script.
2. Memetown garbage where 20something hipsters try to write the latest "le funnay reddit meme" phrase and insert it in the game.

No one is trying to put out a solid, well written script that replaces the garbage tropes in the original script like "he's fast," "we're coming with you...because we're your nakama!!" with relatively unique, non-memelicious writing.
>>
>>140530916

I follow it occasional as well, anon. Wake me up when it can at least replace DOSBox.
>>
>>140539939

This anon knows what's what.
>>
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Code of Princess: Preserved forever on PC. No emulation needed.

Porting is the ideal solution to the preservation problem. Get the code out of the hands of greedy rights holders and onto Steem Steem and Gogog
>>
>>140551537
Write an interpreter in C and it'll run on anything that can compile C code. Port a game to to a system and it'll only run on that system.
Ports are great, but for real preservation, emulation is the best way to go.
>>
>>140551875
PC will never end. It just goes on and on my friend. No way Microsoft would ever drop support for DirectX9..............Right? ;)

No way GPU manufacturers will drop support for OGL after awhile due to Vulkan and thus all emulators using the OGL API will be rendered useless..........Right? ;)
>>
>>140540858

Sounds like a buncha' dysfunctional horseshit to me. :/
>>
>>140552124
And these are the people trying to save us from broken Japanese malware provider who forces people to use daemontools to run his Saturn emu
>>
>>140552064
>;););)

Stop
>>
>>140543042
Whoa whoa. Hardware mode?

I hope the thermal goggles actually work this time.
>>
>>140554274
In MGS2 they do, at least.
>>
>>140552460
The point is all attempts at preservation are ephemeral and must be maintained in the future. Meaning doom for any such efforts.
>>
>>140552064
...And that is the reason people should push for more Linux ports of the mainstream games.
>>
>>140550463
It already can, doofus. It's far more accurate than DOSBox.
>>
>>140555062
Linux games are dependent on OGL though
>>
>>140555573
Is SDL OGL?
>>
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How is it possible that two different games made by two different companies on PS2 both play similarly and have Crimson in their title?
>>
>>140556382
Does it provide hardware accelerated feature-sets?
>>
Does dolphin load custom textures for Gamecube games? Or is it just a Wii feature? 'Cause I'm getting no luck on Gale of Darkness.
>>
>>140557446
>Does dolphin load custom textures for Gamecube games?
Yes.
>>
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>>140557601
Then any idea what's going wrong? I also tried prefixing the filenames with the game ID to no avail. Running a portable build, if that makes any difference.

Regardless, thanks for confirming. This at least tells me that I wasn't wasting time for nothing.
>>
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I take it there's no way to make some PS2 games not look like blurry shit.
>>
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>>140557795
I hate the man who invented interlacing.
>>
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>New computer
>Want to install Project64 again
>MFW Malware everywhere no matter what


Well fuck...anyone know any good MALWARE free N64 emulators?
>>
>>140557776
If you're editing textures while it's running turn off prefetch. Otherwise, IDK.
>>
>>140559879
mupen64p is your only other option. But don't worry because no N64 emulator is "good." Wallow in sorrow with us.
>>
>>140559497
That's not interlacing (though interlacing can cause blur on PCSX2), that's a stupid bloom post processing effect.

You can try messing with the skipdraw setting to get rid of it, but I wouldn't get your hopes up.
>>
>>140560139
Not talking about the bloom afterimage, that is expected. I'm talking about the fact that when I select Interlacing: None all my screenshots for this game get twice as WIDE but the game is much sharper. Also the screen bobs. So basically it's either sharp image+screen bob and superwide screens or blurry as fuck accurate image with no bob and normal screens
>>
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>>140559879
I remember using Project 64 waaaaaaaaay back in the day, so much fucking fun

I reinstalled it the other day, got bombarded with malware, removed the malware and installed a "clean" version, still got malware...fun times, just use another emulator, there's no hope left for Project64

R.I.P my old friend...
>>
>>140560423
Did you try all the deinterlacing options? I bet one of them works without bob.
>>
>>140560534
I can't afford "blend bff 1/2 fps" since it's well, half fps
>>
>>140560069
no, loading it with prefetch. i've also turned it off to do live editing as i do with all my wii games, but nothing. Ah well, thanks anon. I'll come back in a few days and poke around again.
>>
>>140560092
>But don't worry because no N64 emulator is "good."
Maybe if you didn't use a garbage emulator, your experience would be better.

>>140559879
>>140560474
>not downloading the latest binary from emucr
well played. Why run an installer for an outdated version of PJ64???
>>
>>140560474
>I reinstalled it the other day, got bombarded with malware, removed the malware and installed a "clean" version, still got malware...
This is literally impossible.
>>
>>140563024
I've used all the N64 emulators currently touted as the best. They're all garabge.
>>
>>140565486
The only real problem are obscure games. Anyone who whines about popular games like OOT are just retarded (like that one emudev).
>>
>>140565928
Mostly it's the lesser known titles. But aren't there some problems in even widely known titles like Perfect Dark?
>>
>>140565928
>implying long path textures and fog in OoT don't get fucked up on most emus still
>>
>>140565928
The best way to play OoT is still Dolphin though.
>>
>>140550205

If you absolutely _must_ have your game Woolsey'd before it becomes palatable, then why the fuck are you playing JRPGs in the first place?
>>
Anyone here build their own arcade cab?

https://www.youtube.com/watch?v=JjN0kbcG9j0
>>
>>140568650
>>140569124
You're both wrong. The best way to play OoT is in Citra. :^)
>>
>>140570120
One day. Not today though.
>>
>>140570057
Why the fucking fuck would you use an rpi for that?

You could easily fit two full atx PCs in that case.

>acer logo
This guy is just trolling, isn't he?
>>
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>>140570345
>tfw OoT will be playable on Citra before it's playable on an N64 emu
>>
>>140568389
>But aren't there some problems in even widely known titles like Perfect Dark?
Probably. I think the main reason though, is because hardly anyone plays perfect dark on emulator. Not sure why that seems to be the case since overclocking would probably improve the game imo. I hated how the game lagged on console.

>>140569124
>The best way to play OoT is still Dolphin though.
I'd rather use angrylion's and call it a day.

>>140570120
Do they even have a dynarec yet?
>>
>>140572110
>Do they even have a dynarec yet?
Still WIP.
>>
>>140571430
Pis are low power draw, dont require a lot of umph for pacman, lower temps, etc etc etc.
>>
Why do people say dynarecs are the easy parts of emu-building, anyway? Not implying you guys said it just now but I do see that sometimes and it's confusing to me. Dynamic recompiling just seems crazy complicated to me.
>>
>>140557795
Wildarms hack fixes it in some games. Worked in SC3 for me.
>>
>>140460986
is that some xbox monster hunter clone
>>
>>140573070
>Why do people say dynarecs are the easy parts of emu-building, anyway?
I'd argue that it depends. If you have a good amount of docs, then dynarecs are the hard part. But REing is harder than making a dynarec.

There are some emudevs that haven't even managed to write interpreters that are even as accurate as the docs... I really wonder who those people are who say dynarecs are the easy part. Chances are, those individuals probably don't code dynarecs.
>>
>>140572668
Weaksauce. An emulator without a dynarec is no good. I wouldn't even use an interpreter for a SNES emu... No point in wasting cpu cycles, especially if you're going for accuracy.
>>
>>140551537

PC is not forever though. Things eventually break, even though it takes generally much longer than on consoles.

>Get the code out of the hands of greedy rights holders and onto Steem Steem and Gogog

I don't think you understand what source code is.
>>
>>140573070

Because those people are clueless probably. There's also the fact that some devs look down on dynarecs, not because they're easy to do but because they're less accurate and not portable. They're also pretty tricky to maintain and debug. Nobody uses a dynarec if they can avoid it.
>>
>>140575632
Is there an SNES emulator that uses a dynarec?
>>
>>140556463
WHAT GAME IS THIS FROM
>>
>>140559497
>>140557795
Game?
>>
>>140578157
Probably either crimson sea or crimson tears given that he said it was called something with crimson in the title.
>>
>>140578235
>>140578157
>>140578248
https://www.youtube.com/watch?v=3xLcoFSNN-U
>>
>>140551537

have fun rebuying all your old shit again from a hack ,games industry on a drm app store and holding that up as the future.

idiot faggot.
>>
>>140540121

fuck your feelings
>>
>>140580308
That really hurt my feelings
>>
>update to the "updated" Scp driver
>reboot 3 fucking times
>find out that I can't swap buttons

fucking pony fuckers
>>
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>its a gamecube iso warez site
>they dont scrub the empty data so 16mb animal crossing is 1.3 gigs
REEEEEE
>>
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>>140587406
>wanting lossy compression and unverifiable rips
>>
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So. I just got a cool fightstick and I'm trying to set up Mame with it.
How the fuck does Mame even work? It's so intense compared to other emulators.

I just wanna play some Arcade games in a sort of authentic sense.
>>
Can I use PCSX2 dev builds or are they actually unstable?
>>
>>140588334
Never used anything else over the last 8+ years, pretty much never experienced major problems. Just check the comment on the Buildbot just in case.
>>
>>140569636
Are you suggesting generic anime tropes script should be palatable to anyone?
>>
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>>140570120
No. Never.
>>
>>140572110
>I think the main reason though, is because hardly anyone plays perfect dark on emulator.
wut

Don't tell me people are still playing it on console due to the fact that the emulation of it is so bad?
>>
>>140594753
Wasn't the one on the right just taken during a lightning strike?
>>
>>140576546
Source code: The code that when compiled creates the game. When you have the source code you can alter it in order to port to other platforms, such as PC.

>>140580209
>Buying
Implying I'm not just pirating it
>>
>>140595304
The one on the left never looked that bright even during lightning strikes. But I'm not so sure it was because people have repeatedly sighted that 3DS ports are brighter due to handhelds prioritizing visibility over atmosphere and the 3D effect needing some level of brightness to work properly. Also the model just looks awful in comparison anyway due to the hand looking like a club rather than being close enough to the screen to pass for a large hand paudron and the eyes not being tiny slits.
>>
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>>140578235
>>140578157
Crimson Tears.

The FMV looks so uncompressed compared to normal PS2 FMV I thought they were somehow doing high end wizardry to do it in-engine, but no way could the PS2 push this many polys AFAIK.

The game itself I found somewhat boring after awhile though sadly.
>>
>>140460986
I've seen this webm so many times, and nobody knows where it's from.
>>
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>>140596705
I do. It's from Gdgd Fairies, a zany parody animu with ironically bad 3D
>>
https://github.com/gonetz/GLideN64/issues/875

It's sad to think that despite the fact that he was presented a likely working solution, Gonetz would rather just use a workaround...
>>
>>140599803
>currently
read nigga
>>
>>140600345
>currently
>read nigga
your point? he shouldn't suggest a lousy workaround to begin with.
>>
>>140602020
He does a workaround so until he gets to fixing that shit users can still play the game tolerably
>>
Best emulator for the Sega Master system? I've been using kega fusion but people tell me Genesis plus gx is better in that regard.

Is the difference noticed able or will a pleb like me never see the difference. I didn't own a master system so I don't really have a base on what's its suppose to look like
>>
>>140605427
You probably won't notice a visual difference but since one is in Retroarch, you can take steps to reduce input lag and make it *feel* better for twitchy games I guess. It also has assloads of shaders if you're a bells and whistles guy.

In terms of accuracy Kega's sound is apparently not 100% accurate, which would be impossible to notice if you've never played the game in question on hardware or Genesis Plus GX, I suppose. Getting Genesis sound right has been a relatively recent development and Kega's kind of old.
>>
>>140594620

Only if you like JRPGs. If not, play something else.
>>
>this is actually happening
>one day this will work perfectly and will out class all n64 emulators
>will never have to play on a console again

https://www.youtube.com/watch?v=nJsxOm3bz6Y
>>
>>140609014
>dithering
neat
>>
I want to download OoT v 1.0. On emuparadise there are three options: OoT, OoT Rev A and OoT Rev B. Does anyone know which one is which?
>>
>>140609507
ur mum
>>
>>140551537
the only good thing about that game is the art style
>>
>>140609014

Don't get your hopes up; they're having a lot of trouble doing things properly and still getting any kind of playable speed on the mightiest of rigs.
>>
>>140555393

Not on OS X it isn't.
>>
>>140595386

And the game is not open source, is it? I don't get what you're trying to say. Porting a closed source game to a new platform is not preservation.
>>
>>140610083
dude, just use the linux port. it should work on osx. besides, none of the people working on pcem have a mac.
>>
Play! is getting a vulkan renderer
https://github.com/jpd002/Play--Framework/commit/647c91782f97246f2da0bfcd5aea96165c99aaa8

It's over. PCSX2 is finished.
>>
>>140570057
where am i supposed to buy all that stuff
>>
>>140613421
wow raspberry pi has no configuration necessary. He spent all that time cutting out wood and shit and he's worried about configuring a raspberry pi?
>>
>>140612184

No, the Linux port does not work on OS X. And I don't "do" compiling; it's not the fucking 1980's anymore.
>>
>>140613421
lowes, home depot, and arcade shops online.
>>
>>140570057

>Woodworking in imperial units

Bail out bail out.

Pretty cool project though.
>>
>>140612580
When is it getting the compatibility tho
>>
>>140612580

I wouldn't put my faith in play! the emu author doesn't seem serious about it.
>>
FUCK PCSX2
>>
>>140617818
It's the best we have...
>>
>>140617668
ditto

>>140604145
>He does a workaround so until he gets to fixing that shit
Why make a workaround when the problem and solution is already known? I'm starting to wonder if SP was right all along, about Gonetz being a hack.
>>
>>140617668
>the emu author doesn't seem serious about it.
Yeah he's only been working on it for 10 years.
>>
>>140571925
never happening
>>
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So apparently Dolphin is removing dual core entirely because people don't know to disable it for the couple games it breaks and because fuck anyone not using a Skylake i7.
>>
>>140625689
>removing dual core
>i7
You're not the brightest, huh?
>>
>>140625689
It's just a May Fool's joke don't worry
>>
>>140557795
THis is annoying me too.
Some games can be fixed with skip draw, but in a lot of games no dice.
The games were simply not meant to be played at higher resolutions and some shaders going all blurry is a direct result of that.
>>
>>140551537
You forgetting about the problem that Microsoft doesn't like backward compatibility because it means that business/customer won't upgrade their PCs.see
https://en.wikipedia.org/wiki/Planned_obsolescence#In_software
And that Video Games companies actually hates preservation of games. They have zero reasons to release their source code, and publisher remove their shit from digital stores sometimes. Which is why people pirate and reverse engineer games
http://www.dualshockers.com/2015/04/12/publishers-fighting-to-keep-abandoned-games-from-being-resurrected/
>>
>>140607448
What if I like JRPGs without generic anime tropes?
>>
>>140611646
Then creating an emulator for a closed source game isn't either.

>>140618930
Because he has to take some time to code the solution I guess?
>>
>>140629575
>You forgetting about the problem that Microsoft doesn't like backward compatibility because it means that business/customer won't upgrade their PCs
Funny because BC generally means I will upgrade my PC. No BC assures I don't, i.e. if Windows 10 did not support DX9.
>>
>>140630351

Of course it is, as long as the emulator is open source you can port it to whichever newer platform comes out and it can still emulate the old closed source game.

If Windows dies or a new version of Windows comes out and is not backward compatible with this PC game build, what happens then?
>>
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less shitposting more shaderposting
>>
>>140630702
Windows can't die. You will always be able to install Windows 7 on a PC :^)
>>
>>140630702
Problem is the emulator has dependencies which may no longer be supported, which means it doesn't matter if the emu is open source. It doesn't even matter if the dependencies are open source. If GPU manufacturers stop supporting OGL, then any OGL emu will eventually need to be rewritten in Vulkan or some other API which is also subject to phase out as well.
>>
>>140631329
That's why there's interpreters and software renderers.
>>
>>140631329

Still easier to rewrite an open source GL renderer than reverse engineering the console in the first place.

And as the other poster mentioned that's why accurate software renderers are more important for preservation than fancy hardware accelerated ones. But let's face it, few of us really care about that, it's always been about convenience and pirating games.
>>
Ayyy
>>
emulation is illegal
>>
>>140614287
cd src && make -f Makefile.linux64

Not that hard m8. Also, nobody cares about satisfying your stupid plebeian tastes. Stop being so entitled.
>>
>>140609507
Revs A and B are 1.1 and 1.2 respectively. You'll want the one that doesn't say Rev.
>>
neobrain got BTFO'd by yuriks in the citra IRC. what a day to be alive.
>>
>>140632340
>>140631573
Problem is, SW renderers are slow as balls. Especially Dolphin's.
>>
>>140595280
>people are still playing it on console due to the fact that the emulation of it is so bad
You got it, buddy.

Also
>XBL release
>>
>>140636585
Tell us of the greatness, anon. Only you have the record engraved upon your brain.
>>
>>140636896
<pcmaker> CEMU 1.4.2 out for patreons :)
* ChanServ gives channel operator status to neobrain
* neobrain has kicked pcmaker from #citra (no one cares)
<neobrain> woops, thought this was #dolphin-emu
<neobrain> oh well, #noregrets
<Cruel`> appropriate either way
<Cruel`> fuck cemu
<neobrain> hehe
<Koopa> nice
* yuriks has kicked neobrain from #citra (op abuse)
* pcmaker ([email protected]) has joined
* ChanServ gives voice to pcmaker
* neobrain ([email protected]) has joined
* ChanServ gives channel operator status to neobrain
<neobrain> ...
* ChanServ removes channel operator status from yuriks
<neobrain> *that* was mod abuse, sorry.
<neobrain> s/mod/op/g
<yuriks> right, and randomly kicking people because they talked about something that's not against the rules in a general discussion channel wasn't
<neobrain> don't you have more important stuff to worry about than dumb stuff? :p
<yuriks> I was waiting for something
<neobrain> I suggest resuming doing so then
<yuriks> *sigh*, I'm sick of you being ass
* yuriks (~quassel@opentyrian/developer/yuriks) has left ("http://quassel-irc.org - Chat comfortably. Anywhere.")
<neobrain> so much for that
<JayFoxRox> I'm with yuriks on this one though
<neobrain> like I said before, I didn't realize this was #citra when I executed the kick
<neobrain> I expect anyone willing to kick people over "op abuse" to put that much effort into researching what was going on
<mooch> i still think yuriks was right
<JayFoxRox> could've said sorry instead of poking yuriks some more imho
<mooch> even there, that should be considered mod abuse
<neobrain> yeah, I'm not perfect and don't care enough for that, though
<mooch> strive to be perfect, neobrain
<mooch> or at least strive to be not shit. :^)
<neobrain> (esp since this is not the first time
>>
>>140637045

Based neobrain.
>>
>>140637227
nah m8. based mooch :^)
>>
>>140630161

Then play some that don't actually have those, not Woolseyisms.
>>
>>140636205

>entitlement
>the rallying cry of mediocre Linux developers everywhere

Get some new material you autistic pizzaface.
>>
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>>140637045
>>
I want to setup emulators on the TV. Can I add them to steam and use a steamlink or do I need to build a HTPC?
>>
>>140637045

Seems like the 'open sores' projects are all falling apart (or at least the Dolphin-related ones anyway).

Delroth driving Fiora away, neobrain driving yuriks away.

Delroth and neobrain are reaping what they have sown.
>>
>>140638004
Delroth came in later and suggested kickbanning mooch.
>>
>>140638004

Dolphin was just another HLE. It was bound to fail some time.
>>
>>140638141

Delroth and neobrain are going to drive the Dolphin and Citra projects into the ground, and right at the time where they need new fresh blood in order for the projects to survive. JMC47 ain't going to be coding anytime soon, that is for sure, and sonicadvance already moved on. They can't afford to lose even more devs or get into infighting.
>>
>>140637323
fuck off mooch
>>
>>140638443
but mooch is our lord and savior! HE WILL SAVE PC EMULATION.
>>
>>140637045
Mooch really is everywhere
>>
>>140637821
If it's just streaming to the TV maybe you can use that but I'd just be safe and use kodi
>>
>>140638815
Mooch is pretty much a slightly more talented version of turtle. Both are fucking obnoxious and worthless.
>>
>>140638205
>It was bound to fail some time.
I agree with this, but not because of HLE.

>>140638251
>They can't afford to lose even more devs or get into infighting.
Indeed. I find this to be amusing though.
>>
>>140640650
only because the prerequisite is having balls.
>>
>>140640328
>you will never see mooch vs. turtle MMA fights
>>
>>140640910
my mistake. Are they feminine balls? Hairless smooth eggs?
>>
>>140636263
Is there a database online somewhere that lists what all the different console revisions actually are? I know with one of the Shinobi games they changed a bunch of bosses completely in the revisions.
>>
>>140641562
>underaged manhood
>>
>>140609014
>one day this will work perfectly and will out class all n64 emulators
Maister started his Vulkan N64 emulator years after Cen64, and it'll still be released and usable before Cen64 can reach 60 fps

>will never have to play on a console again
bsnes has never stopped me from using my SNES, mednafen has never stopped me from using my PS2, and those multitude of CRT shaders in Retroarch have never stopped me from using my CRT TV.

Don't get your hopes up for Cen64. It's been "happening" for years now.
>>
>>140641636
The Cutting Room Floor often states revision differences for most of the games it covers.
>>
>>140641562
that's me!
>>
>>140641636
For Zelda? Absolutely:

http://www.zeldaspeedruns.com/oot/generalknowledge/version-differences

https://tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time/Program_Revision_Differences

tl;dr - v1.0 and v1.1 are the only versions worth playing, and the only real differences between those two versions are bug fixes in 1.1 that make it harder (not impossible) for you to do shit like losing the Master Sword and stealing the fishing rod
>>
>that's me!
>>
>all of Mooch's posts just got deleted
DID IT HAPPEN?

ARE WE FREE?

MODS DID YOU REALLY?
>>
>>140638251

Sounds about right. Most young people can't do a goddamn thing without enough drama to fill a small RPG these days.
>>
>>140642624
Maybe.
>>
>gonna be like you one day!
>>
>>140642873

Oh look, a pretentious stoner bullshit cartoon. If only I could actually understand what any of the main characters were saying.
>>
>>140643146
i swear that i don't have a gun.
>>
>>140640650
>>140640910
>>140641562

Why did you delete your posts mooch?
>>
>>140643657
I didn't. That's the weird thing.
>>
>>140609014
If you want to play OOT with accuracy, then just use PJ64 + Angrylion's..
>>
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>>140643976
No, if you want to play OoT accurately, you play it on the fucking N64
>>
>>140644049
That's a comparison of the N64 and GC/VC version, stop posting it.
>>
>>140644234
While that is a comparison of the N64/GC versions, playing it on real hardware is the only way to accurately display Morpha. You can even put a Master Quest ROM on a flash cart, and Morpha will still be rendered properly.
>>
>>140644393
Have you tried it on modern PJ64 + Angrylion's?
>>
>>140645094
Last time it was tested, AL didn't render Morpha correctly either. If it ever got fixed, we'd probably know about it because it's the only real inaccuracy left in OoT, and OoT's kind of a big deal.
>>
>>140644887

No true lesbian would've responded to that weak-ass bait.

Just another washed-up tranny after all.
>>
>>140644049
Or the 3DS, which by design doesn't use that particular combiner effect, since the 3DS's TEV doesn't do noise IIRC.
>>
>>140647509
How come this still hasn't been fixed in emulation yet? You used to maintain Rice, so you must have some sort of insight to this.
>>
>>140647802
I thought angrylion's would have fixed it, with its 19bit colour precision and all for combiners.

Then again, GlideN64 still doesnt do blending in ints, which is why it runs into the same problems as Dolphin before it replaced everything with ints in its shaders.
>>
>>140644049
Do neither CEN64 or Angrylion get this right? I kind of thought they would.
>>
>>140640650
Being an attention whore with your retarded tranny shit is worse.

At the very least I don't have turtle shitposting on a forum I go to.
>>
Is DK64 racist?
>>
>>140645285
I'm pretty sure it works properly with Angrylion's. I don't see why no one has noticed / reported it. It would be kinda silly to not report bugs to Angrylion, when the guy is dedicated to accuracy, hence why he hasn't put his best efforts into optimizing (although he still did do a good job with optimizations).
>>
>>140649829

Yes, they basically turned the Kong family into a black ghetto family
>>
https://github.com/dolphin-emu/dolphin/pull/3804
>delroth actually arguing for user usability
I thought I'd never see the day.
>>
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>>140651043
>Mark Dual Core Hack as Deprecated

These guys really want Ishiiruka to overtake them as the real Dolphin emu don't they?
>>
>>140652115
>These guys really want Ishiiruka to overtake them as the real Dolphin emu don't they?
Too late imo
>>
The DOSBox devs must be autistic. There is no other explanation for the way they act about making a fucking release after over half a goddamn decade of svn commits.
>>
If you _really_ want to give them 'roids though, you can drop the most oblique references to your game being pirated in your fake help post and watch them grapple with the decision of whether to be condescending and sanctimonious, or just condescending.
>>
>>140654774
Try PCem-mooch v11. :^)
>>
>>140658405
>The DOSBox devs must be autistic
>Try PCem-mooch v11. :^)

That doesn't solve the core problem
>>
>>140658657
Well, it's more accurate than DOSBox will ever be.
>>
help! does anyone have any experience with x360ce? not sure if this is the right thread i'm supposed to be posting/asking in but my Dragon Quest Heroes keeps crashing on start up whenever i have the x360ce file in it, after i set it up and stuff. i already tried selecting 'COM, x64bit v1.1, x64bit v1.3'
pls direct me to another thread if im not supposed to post this here and ill delete my post
>>
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>>
>>140641996
>>140642482
Thank you gentle anons.
>>
https://www.reddit.com/r/emulation/comments/4h78rg/is_retroarch_worth_it/
>>
>>140662601
ok?
>>
>>140651043
He made Dolphin DSPHLE work when all the other devs said DSPLLE was the only solution going forward. Not sure why you think he is anti user like Neobrain.
>>
>>140430580
>>140480284
https://simple.wikipedia.org/wiki/Fourier_transform

simple english wikipedia is p good for us uneducated losers
>>
>>140441441
chris-chan gets disability, not welfare. his mom probably gets welfare though.
>>
>>140659460
Xoutput works on more programs in general but has that stupid problem where your controller is detected as both an xinput and dinput one at the same time, so games who can use both react strangely sometimes.
>>
whens project 64 coming to linux?
>>
>>140664731
Wasn't he against both async audio and async shader compilation?
>>
>>140540858
> tfw /emugen/ obsesses over turtle and not jazzmaster
https://southernhedgehogs.org/
>>
>>140644049
Honestly I think Morpha's N64 appearance must have been a programming mistake with the renderer to begin with since they don't include its proper N64 emulation anywhere afterward and OoT 3D uses that later appearance for its own design.

The fact that on N64 you barely see much of the texture that is still present in the original ROM, putting it to waste in the real game AS IF by accident, reinforces that.

So emulated OoT is more canon than original hardware OoT and clearly we are now in the golden age of N64 emulation being more accurate than the hardware itself :^)
>>
>>140667825

Oh.... they don't care about some tiny detail few would notice.
>>
Is there a way to play super mario sunshine 16:9 without making it look squished?
>>
>>140667941
https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine#Enhancements
>>
>>140559497
interlacing is a good thing though, you just don't understand it.
>>
>>140668085
>https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine#Enhancements
How Do I put the code in there ?
>>
>>140668414
Right click on the game in the game list > properties > gecko codes
>>
>>140573070
a simple jit/dynarec is not hard.

you just compile some language to another at runtime

compiling to your platform's native code and executing it is a bit more involved, and doing it quickly, with enough of a performance benefit to justify the overhead is even harder.

Even if it works, chances are it will be much less accurate, and timing can be very tricky to get right. With an interpreter, these issues are not exactly trivial, but much much simpler.

99% of the people in these threads have little idea what they're talking about and say stupid shit like >>140575632
>>
>>140668578
I see it thanks, but how do I install the code into it ? Notepad? I don't really see a difference when pasted into notepad.

Does this also work with all games as well like Zelda TP?
>>
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>mfw I discovered RetroArch and Ice
>Adding games to my steam list to play from my couch in BPM

God damnit this is so fucking comfy.
>>
>>140662601
is it?
>>
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>>140669768
Config seems a bit buggy, do this:
Edit Config > open in notpad/notepad++ > close dolphin > add the hack(s) > save file > open dolphin and go back to gecko codes and enable
Should look like this.
>Does this also work with all games as well like Zelda TP?
No, this is a game specific hack. There's a general widescreen hack in the graphics options under Enhancements, but it has issues with pretty much all games in some way.
>>
So, how does it feel knowing PCSX2 is improving at a dramatic rate?
>>
>>140670603
I don't know if It's because I'm using a europe iso but It still doesnt make a difference.

oh well
>>
>>140668883
>Even if it works, chances are it will be much less accurate, and timing can be very tricky to get right
dynarecs can be just as accurate.

>>140668883
>with enough of a performance benefit to justify the overhead is even harder
dynarecs are way faster.
>>
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>>140670773
>>
>>140671836
Then use the PAL code.
>>
>>140670773
I would love that if it were shown to be true.
>>
>>140671975
>>
>>140672031
actually none of the gecko codes even work, infinite water or moon jump even.

something's not right
>>
I would like to emulate PS1 games. At the current moment, the only PC in the house is a shitty all-in-one with a cracked screen my wife got a few years ago. It can play games, but no output and the cracked screen really suck.

I have a PSP Go, which I have component cables for. It sometimes works, but certain games like Bugs Bunny Lost in Time and Sheep Raider don't work.

My other available systems include a Vita TV running 3.52(has TN-V installed already), a Wii and a Wii U, and a Samsung Galaxy S6. Is the PSP Go my best bet for PS1 games despite a few of my childhood favorites not working?
>>
>>140672103
MGS2 and MGS3 running properly in HW mode is kind of a big deal. Also, Ico's fog works properly now. And Battlefront II is dramatically improved. Also, SH4's shadows render correctly now.

The improvements are significant.
>>
>>140672909
people actually use pcsx2 in hardware mode?
>>
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Will the PCSX2 team be able to fix Silent Hill: Shattered Memories? The game is very, very strange. Basically, the game makes heavy use of streaming. Unlike SH1-4, where there is a load break every time you walk around a corner, Shattered Memories streams constantly, with the occasional hitch when you pull open a door.

Something goes very wrong with PCSX2 when using the hardware renderer. Textures fail to load at the right times, sound effects don't stream properly. In addition, the flashlight is bugged. On top of that, on both HW and SW, the game's cutscenes shit themselves and run too fast and characters freeze mid-animation.
>>
is okami better on dolphin or better played on pcx2?
>>
>>140651043
Am I the only one that wants to punch JMC47 in the face?
>>
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>>140672771
Maybe download a different ISO then.
>>
>>140673098
>people actually use pcsx2 in hardware mode?
People actually use PCSX2 in software mode? In 2016?
>>
>>140673470
Wii has native widescreen, but also wagglan' and shitty blur filters.

PS2 has it's own unique shitty blur filters and PCSX2 sucks.

It's actually kind of hard to decide.
>>
>>140674083
ya
>>
>>140673470
>is okami better on dolphin or better played on pcx2?
They're in the middle of fixing Okami's fog in PCSX2.
>>
>>140671836
Don't use PAL versions of home console games made before 7th gen for fuck's sake. You will get nothing but worse framerate or even slowdown out of doing so, and yes, most people who make cheats will also be making them for the proper NTSC versions of their games instead of for butchered versions that no one who knows anything about consoles would even be playing to begin with.
>>
>>140673470
>>140674197
>>140674437
Choice is simple Ishiiruka.
>>
>>140674705
>Choice is simple Ishiiruka.
Why would you use an emulator that doesn't wait until it has generated shaders before rendering them?
>>
>>140674783
Timing accuracy is way more important than image accuracy for playing games with actual fun gameplay. I never played Okami, is it fun? Does it have gameplay?
>>
>>140675003
>Does it have gameplay?
This is a stupid question.
>>
Holy shit. This looks better than the N64 versions.

https://www.flickr.com/photos/133846393@N03/sets/72157667551215111
>>
>>140675380
wow, that looks fantastic

I need some comparisons though

unfortunately, this wont be added and usable with RA for like 3 years
>>
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>>140675380
Doesn't work to well with NVidia hardware at the moment.
>>
>>140675380
You have my fully erect attention
>>
>>140675380
It's not hard to look better than the botched port job that was Mega Man 64.
>>
>>140673317
>>140674437
>They're in the middle of fixing Okami's fog in PCSX2.
Source?
>>
>>140662601
A /r/emulation mod actually praised RA
>>
>>140675380
I'm trying to find a good comparison but, I dont see any affine textures stuff in this screenshot
>>
>>140675640
i'll fucking touch you again.
>>
>>140675838
https://github.com/PCSX2/pcsx2/pull/1322#issuecomment-215974031
>>
>>140675924
See the yellow squares on the right hand wall? Notice the difference?

The problem with MML vs MM64, though, is "muh point sampled" vs "muh superior bilinear" is huuuugely subjective.
>>
>>140676109
ah I see, thanks

with the perspective rendering and what not, it is to assume the affine textures will go away?
>>
>>140673671
>Am I the only one that wants to punch JMC47 in the face?
No.
>>
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>>140675640
>>
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>>140676185
nevermind this post, the answer was in the album, the answer is yes
>>
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Is it me or does this shot still have warping on the wall on the left? it's very slight by I may just be seeing things
>>
>>140637045
><pcmaker> CEMU 1.4.2 out for patreons :)
That faggot is peddling his shit even on IRC. Good thing neobrain kicked out his ass.
>>
>>140676576
>kicked out the guy making the most advanced nintendo emulator.
good work. don't want him contributing.
>>
>>140676552
I think that might the polygon being slightly off. Really hard to tell.
>>
>>140676552
Yes, it does, but to a far, far lesser degree.
>>
>>140676109
PS1 soesn't have bilinear or any other texture filtering for that matter.

>>140675924
Could make with Gliden64 vs perspective corrected subpixel Megaman comparison.
>>
>>140675924
>>140676109
I see it, but it's pretty subtle with a still shot(especially that one) at that resolution.

Also the right shot is definitely an emulator, it's 480 and it doesn't even have 3point filtering.

what's not subjective is the terrible audio quality of the N64 version.
>>
>>140676576
You do realize that Exzap is the guy making CEMU and not pcmaker, right?
>>
>>140671861
> dynarecs can be just as accurate.

They can be accurate, it's just that making them more accurate tends to dull their performance advantage.

> dynarecs are way faster.
But they have overhead compared to an interpreter. More memory, time spent optimizing and compiling, etc. Your optimizations need to save more time than these steps spend.

A badly written dynarec can be slower than a well-written interpreter. And I don't know if any games cause pathological behavior, but lots of self-modifying code could hurt dynarec performance as well.
>>
Why does my pcsx2 crash so randomly ?

I was playing Tenchu wrath of heaven and I was in the middle of pulling out this dudes heart with my sword and then boom crash, thought it was just the game so I tried

Mega man command x and it crashed after an hour or so as well.

What's causing this ?
>>
>>140674083
>>not using SW mode permanently and outputting to a CRT at native res
wow
>>
>>140684713
Just buy a PS2 at that point.
>>
>>140676552
the wall on the right curves a bit as well
>>
Are there any 3DS flash carts that play cia files yet?
>>
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>>140673470
Ammy looks weird emulated on the Wii so I'd go with pcsx2. Pcsx2 looks bad in screenshots but in motion it's fine.
>>
Does anybody Have a pack for MAME of either All the best Fighting Games or just the top 100 games for mame or something?
>>
Hey guys, I need some help with epsxe.

For some reason, the button mapping of my Logitech F310 gamepad's right analog stick doesn't seem to stick.

It just simply doesn't detect it at all even though the computer clearly did in the gamepad's properties.

Any idea how I can fix this?
>>
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Does anyone speak moon and/or has experience with PC-98 gaming? I'm pretty sure this is an error message.
>>
>>140641863
>Maister
>>140641863
>Maister started his Vulkan N64 emulator

Wait, what?
>>
>>140689352
super rusty (so i can only read the katakana really), but you probably need to switch something from 5MHz to 2.5MHz or vice versa.
>>
>>140689531
Oh, thanks anon. That was it.
>>
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>>140675924

PSX devs tried very hard to compensate for affine texture mapping by using some kind of adaptative tesselation based on distance.
>>
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>>140690128

However if you stand very close to the wall to force a very strong perspective it always ends up breaking down at some point
>>
Ayyy
>>
>>140690236
Nostalgia goggles cover that up nicely.
>>
>>140690128
Looks like it's more trouble than it's worth.
>>
>>140689467
>>140641863
As far as I know the only thing he started is this http://forum.pj64-emu.com/showthread.php?t=5627 and probably nothing will come out of it.
>>140609014
Gliden64 is making steady progress and slow software as native resolution is nothing to brag about in 2016. We have angrylion for that anyway.
>>
Is Star Ocean: Second Evolution playable on PPSSPP?

I really really want to play it but im scared to start it then after 60h i find there is a crash that makes the game unplayable..

I checked the PPSSPP forums but cant find a answer because people are mostly talking about the mobile emulator and im on Win 7.
>>
>>140697107
Stop being a little bitch.
>>
>>140697920

Fuck you, PPSSPP has terrible compatibility lists, he's absolutely right.
>>
>>140698394
For being a little bitch?

It will not render his save unusable or anything, so in the event it does happen he's not absolutely fucked.
>>
>>140698440

Not gonna argue with you guy. I don't think it's too unreasonable to want to know if the game you're gonna play is even possible to complete, and the PPSSPP site is fuck terrible at that.

Not to mention you didn't even answer his goddamn question. I'd say you're the one being the little bitch here.
>>
>>140699772
Then why wouldn't he forego emulation and just get a PSP? He "really really" wants to play but is scared of outdated and "terrible" lists and has hopes somebody here will have an answer.

Be right back, going to play an entire RPG for you and tell you if it works on my machine.
>>
>>140699883
>Then why wouldn't he forego emulation and just get a PSP?

Because thies thread is called /emugen/ - Emulation General
>>
Ayyy
>>
Emulators has no games.
>>
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>>
>>140707753

Of course, nobody can be _told_ what the Matrix is. They have to see it, for themselves.
>>
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>Have a toaster.
>Hear PS2 emulation isn't that system taxing.

>Download PCSX2 1.4.0
>Runs like ass even with the lowest settings.

>Get frustrated and think people were fucking lying.

>Look for answers, hear somebody mention somewhere 1.2.1 was faster than 1.4.0
>Give it a shot and download it since i want to play some God Hand goddamnit.

>Runs smooth as fuck with only minor tweaks.

So what the hell? Is 1.4.0 just more system heavy than 1.2.1 for some fucking reason or what?
>>
>>140708907
Gregory38
>>
>>140710438
What?
>>
>>140710617
PCSX2 dev that took it by the balls and ushered in the new era.
>>
>>140710669
Oh.

Well fuck him then.
>>
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>>140662601
>Watch for a big update tomorrow.
>The PPSSPP core will be updated and I also want to push it upstream this time to hrydgard.
>>
>>140711652
I don't think anybody would mind that.
>>
>>140697107
I only played the first one and that worked fine, so the second one probably does too.
>>
>>140712001
Is the first one any good, thinking of giving it a try.
>>
What if RetroArch had a tutorial to shut up casual users?

Imagine:
>First launch
>Basic controls (select, back, movement)
>Let's add a "core":
>Online Updater, Core Updater, Game & Watch core
>Return to main menu
>Let's get a game to use with it:
>Add Content, Download Content, ...?
>Now let's boot the game
>Load content, select downloaded file and detect core, ...?
>Now press F1 to access the Quick Menu (persistent text overlay in-game)
>Close content
>Enjoy RetroArch

Or incorporate a simple scripting language that allows those inclined to control the menu driver and show dialogs at each step.
>>
>>140681195
>A badly written dynarec can be slower than a well-written interpreter.
The only time I've ever seen this happen was due to bugs, rather than poor optimizations.
>>
>>140671861

>dynarecs can be just as accurate.

Give me one actual exemple of a console emulator whose dynarec doesn't play fast and loose with the emulation timings while still remaining significantly faster than an interpreter.

In order for a dynarec to run fast it must run uninterrupted for as long as possible, that's not really compatible with cycle-accuracy. If your dynarec runs one instruction at a time (like an interpreter would) you wouldn't get much benefit from it, besides maybe a better branch prediction.
>>
>>140696434
>probably nothing will come out of it
Why are you overly optimistic about GLideN64, yet pessimistic about a more promising project? Not only does that Maister have a much better understanding of graphics programming than Gonetz, he also has the backing of a RSP expert, if he ever goes open source. Maister seems to also understand Angrylion's code a lot better than Gonetz does.

>Gliden64 is making steady progress
More like it's making slow progress. Instead of properly fixing an easy to fix issue, he recommends using a workaround. shaking my head desu senpai.
https://github.com/gonetz/GLideN64/issues/875
>>
>>140714976
>Give me one actual exemple of a console emulator whose dynarec doesn't play fast and loose with the emulation timings while still remaining significantly faster than an interpreter.
Can't because most emudevs who work on accurate emulators don't even bother with a dynarec. Most devs focus on either accuracy or performance and usually never both.

>If your dynarec runs one instruction at a time (like an interpreter would) you wouldn't get much benefit from it, besides maybe a better branch prediction.
Sure that would hinder optimizations like register caching, but it should still be faster than an interpreter. Recompilers have the advantage of opcode optimizations.
>>
>>140716141

What do you mean by opcode optimization? You're limited in the type of optimizations you can do if you aim for cycle accuracy. You can't merge opcodes, you can't reorder opcodes and you still have the massive bookkeeping overhead of checking for asynchronous event after each instruction.

That might still end up being slightly faster than an interpreter but it's probably not worth doing because of the massive added complexity and non-portability of a dynarec.
>>
>>140714146

That's actually a really good idea. No joke.
>>
>>140714419
If I remember correctly, at one point in time bochs was only a little bit slower than qemu in some benchmarks.

This was because qemu was generating too much code to properly handle flags, meaning that it was running at nearly the speed of an optimized interpreter. This is an example of what I said about accuracy dulling their performance advantage.
>>
>>140717023
>What do you mean by opcode optimization?
It makes more of a difference for complex instructions (like SIMD ones), but it's still useful for simple instructions. For example in MIPS, NOP really just means sll $r0, $r0, 0. With a recompiler, you can just skip that entirely and you also have the luxury of not having to write 0 to $r0 after every instruction. You can also simplify instructions like addu $t0, $v0, $r0.

>That might still end up being slightly faster than an interpreter but it's probably not worth doing because of the massive added complexity and non-portability of a dynarec.
If you're currently in the pursuit of improving accuracy, it would make sense to not write a dynarec. However, once the work has been done (like BSNES), then dynarecs would be worth attempting at least. Dynarecs aren't portable, but it's well worth the effort to dedicate some time to optimizing for the most common architecture(s). I'll gladly spend a few weeks of my time to optimize an emulator to run better on my machine.
>>
>>140719640

I agree that it's probably worth trying, I just don't want people to think that it's "free candy" and devs are just lazy if they don't implement one. That's not what you said but I've seen people say basically that in this general already.
>>
>>140719884

Dude, people say all kinds of ignorant shit. You can't worry about it.
>>
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What's the general state of GBA emulation? I'm currently trying to play Metroid Fusion with mGBA through RA and it seems to completely ignore my resolution in full screen and isn't compatible with .cg shaders, which makes gba-color.cg unusable. I've poked around the wiki trying to figure out a way around this without any luck. The audio always has a slight crackle to it every so often despite my PC being more than powerful enough to handle emulating this.

Anyone know what's going on?
>>
>>140720524
>What's the general state of GBA emulation?

Perfect aside from e-reader stuff

>mGBA through RA

Good choice

>completely ignore my resolution in full screen

How so? Try disabling integer scale under the video settings if the picture is not fully maximized.

>isn't compatible with .cg shaders

You must be doing something wrong here, shaders are working fine. Make sure to hit the apply button.

>The audio always has a slight crackle to it every so often despite my PC being more than powerful enough to handle emulating this.

Try disabling Vsync, maybe your display can't do 60hz.
>>
>>140720524
if you can't do .cg shaders, there's a chance .glsl will work? The only way for cg not to work is if you have an ancient CPU w/o dedicated graphics.
>>
>>140721501
>How so? Try disabling integer scale under the video settings if the picture is not fully maximized.

Did disable the integer scaling. The resolution still bloats up to make larger than what I've input.

>>140721501
>You must be doing something wrong here, shaders are working fine. Make sure to hit the apply button.

Problem is when I go to seek for shaders it doesn't even recognize the cg shaders at all, can't even select them since they don't show up while seeking.

>>140721501
>Try disabling Vsync, maybe your display can't do 60hz.

Just tried this, no difference. Monitor's 60hz so I wasn't expecting a change though.

>>140721634
>if you can't do .cg shaders, there's a chance .glsl will work? The only way for cg not to work is if you have an ancient CPU w/o dedicated graphics.

glsl works, but I don't know of any accurate glsl shaders for GBA. Either cg shaders are supposed to work with mGBA, so I'd like to find out why they're not showing up.
>>
>>140722245
>than what I've input.
You mean custom viewpoint or w/e? Set your aspect ratio to custom.
>can't even select them since they don't show up while seeking.
You're selecting the Load Custom Shader Preset option, that's for presets - .cgp. Set the shader passes to 1 and then select the shader as shader pass 0.
>>
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>>140722474
>You mean custom viewpoint or w/e? Set your aspect ratio to custom.

Did this and it made some progress, but now the image is glued to the upper left corner in fullscreen rather than being centered. The resolution itself is correct now though.

>>140722474
>You're selecting the Load Custom Shader Preset option, that's for presets - .cgp. Set the shader passes to 1 and then select the shader as shader pass 0.

Awesome, got this part working 100% now. Thanks

Just need to fix the centering now.
>>
>>140723181

Actually I just realized the audio cackle is still there for some reason and the picture decided to center itself somehow it looks like. Guess I'll play around with audio.
>>
>>140723181
>but now the image is glued to the upper left corner in fullscreen rather than being centered.
Set the viewport X Y. The coordinates are the top left point of the viewport.
>>
>>140723407

Any chance the audio cackle could be because of the framerate by any chance? Anyone know what Metroid Fusion's framerate is?
>>
>>140723724
GBA games run at 59.73 Hz. Let the Estimated Monitor Framerate option run for a while and then select it. If that doesn't work, increase the audio timing skew or audio latency.
>>
>>140722474
He should be loading .cgp anyway though unless he's trying to customize a shader chain, most of the default shaders should have a cgp now thanks to Hyllian so you can just load it without messing with the shader passes.
>>
>>140724373

I was seeking through shader preset instead of doing it under the shader option since that's what I've been used to with other cores up until now. It works fine.
>>
>>140724373
not even refactoring now, SP, the database curator

https://github.com/libretro/libretro-thumbnails/compare/ba1e85a6f663...3fcb6e98c349

This should make progress a lot faster on the core side
>>
>>140724003

Been messing around with these and there's been some definite improvement. Think if I set the latency to 80 I'll be alright. Thanks.
>>
>>140722245
Set your aspect ratio index back to "Core Provided", GBA should not need a custom viewport since it's a fixed res anyway.

It will scale and center automatically that way, and will stretch to your display resolution vertically if Integer Scale is disabled.
>>
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>>140725169

Just tried this and the resolution bloated up significantly. Integer scaling's on.
>>
>>140724556

What shader are you trying to load?
>>
>>140725632

gba-color.cg, I got it to load and it's working fine now.
>>
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>>
>>140726156
Just how I remember it.
>>
>>140721634

It also won't work if the core uses OpenGL 3 or higher.
>>
>>140725761
That one didn't have a preset for some reason, but will be fixed shortly.
>>
>>140736613

Have they said that somewhere?
>>
>>140736735
It's in a pull request

https://github.com/libretro/common-shaders/pull/69
>>
>>140736893
I used to use a VGA monitor for Retroarch but replaced it because it was too dark. I noticed that a lot of tvout+interlacing shaders didn't work, like the ones for the Gameboy Player, ones that did GBA color correction, and some that emulated the VI-filter for N64 games.

Are they ever going to be fixed?
>>
>>140738015
Some of them probably don't work on ATI or Intel because they use features that aren't in the lowest Cg profile, arbfp1. The bilateral shader used by the VI shader presets may not work because it has dynamic loops which aren't supported in the arbfp1 profile, same with GTU and GTU-famicom shaders. Some of these may have alternative versions that work on arbfp1, so you could edit the preset files to point to those versions instead.
>>
>>140741362
I have an AMD card, so that probably explains it.
>>
>>140672909
Call me when it happens in DX and not OGL
>>
>>140673470
PS3
>>
>>140741509

AMD cards explain a lot of things.
>>
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>>
>>140750024

Would love to see Mednafen get texture correction.
>>
>>140750390
That's the whole point of rustation...
>>
>>140750390
never ever
>>
>>140750514

I don't like rust station. I like mednafen.

>>140750520

why not?
>>
>>140750821
>I don't like rust station. I like mednafen.
Rustation is being developed so that Simias can port the OpenGL renderer and all the enhancements to mednafen, such as higher resolution scaling that uses the GPU, texture correction, GTE accuracy, etc.

Is this your first day in the general or something?
>>
>>140750821
I prefer regular
>>
>>140750520
>>140750514

Agreed. I do not like this focus on extraneous features the real Playstation never fucking had when mednafen still has not won the 100% compatibility war. Then there's cleanup and optimization to worry about. :/

I wonder what the hell Recapcha's been doing these last months?
>>
>>140751573
>I wonder what the hell Recapcha's been doing these last months?
I'm pretty sure she's just been helping Simias along with rustation
>>
>>140751497

>>140751497

There is a certain charm in the original PSX graphics that caught me completely off-guard, I must admit. I found the same to be true of my darling N64 I lost in ages past.

Early 3D man....Weirdest fetish.
>>
>>140751875
>>140751573

>muh nostalgia

I have no problem with low resolution early 3D. My issues are that it has a HUGE amount of problems and are glaring and impossible to ignore. The jittering, the texture misalignment. If they were fixed I would go full HD for PS1.
>>
I for one am excited to eventually have a PSX emulator that has

>IR upres
>ability to use analog sticks in every game
>widescreen hacks
>texture correcting
>accurate
>>
>>140751697

I hope so.... I get concerned when he/she is silent overlong. mednafen's PSX core is history in the making. :)
>>
>>140714976
I don't have a console emulator that does that, but PCem does. :^)

>>140718040
They should take a hint from Dolphin and use a far code cache. :^)
>>
>>140752004

>I have no problem with low resolution early 3D.

OK.

>My issues are that it has a HUGE amount of problems and are glaring and impossible to ignore. The jittering, the texture misalignment.

So, in other words, you have a problem with early 3D.

>muh nostalgia

Oh do shut up. If you're here, you've already put on your rose-tinted glasses, and gleefully at that.

>>140752243

So, you like looking forward to shit that hasn't existed and never will? Good to know.
>>
>>140752921

I have nothing wrong with the 3D models. People keep putting them down saying they look like shit. They're just very low res. The problems is the parkinsons characters.
>>
>>140752993

OK, now I think you're exaggerating. Yeah, there's wibble and wobble, but hardly that level of delirium tremens.
>>
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>>140753298
>Yeah, there's wibble and wobble, but hardly that level of delirium tremens.
>>
>>140672909
>MGS2 and MGS3 running properly in HW mode is kind of a big deal. Also, Ico
Those games have been obsolete since the PS3 versions came out.
>>140673470
PS3
>>140675380
Is that just the correction applied? It looks like some dodgy eagle or 2xSAI filter or something aswell, especially on the FF7 screens.
>>
>>140754424
>Those games have been obsolete since the PS3 versions came out.
Can your precious HD ports do this?

https://www.youtube.com/watch?v=Gvgo1jNLyLY
>>
>>140754424
>Is that just the correction applied?
And PGXP GTE accuracy, and xBRZ texture filtering.
>>
>>140752871
>They should take a hint from Dolphin and use a far code cache. :^)
Dolphin's overrated..
>>
>>140751112
>Rustation is being developed so that Simias can port the OpenGL renderer and all the enhancements to mednafen, such as higher resolution scaling that uses the GPU, texture correction, GTE accuracy, etc.

How long until this because a reality?
>>
>>140756670
It's chugging along at a decent enough pace, so hopefully not too long.
>>
>>140753606
is there a version of this gif without the affine stuff?
>>
>>140741773
>Call me when it happens in DX and not OGL
The DX backends are officially depreciated. It has been that way for a long time now.
>>
>>140758572
The term is deprecated, not depreciated. You'll never become a programmer at this rate.
>>
>>140715247
>Instead of properly fixing an easy to fix issue, he recommends using a workaround.

purplemarshmallow was the one who suggested pausing the game in the first place.

"Would it be better to just pause the game instead of having this dummy mode?"

He hasn't confirmed his alternate fix will work in both HLE and LLE, and that is a problem.

>>140696434
Maister's plugin IS Angrylion's. He's trying to offload processing to the GPU. He has admitted the plugin likely won't handle resolutions above 320x240 very well. And for the record Cen64 is also Angrylion's. There is no functional distinction between the two. The only real difference is Cen64 can run 64doom, but Angrylions+a normal emu can't.
>>
>>140759026
>The term is deprecated, not depreciated. You'll never become a programmer at this rate.
Deprecation is a legacy word. It should have been shelved ages ago, because depreciation means more or less the same thing.
>>
>>140759701
You're an idiot :^)
>>
>>140759362

It's completely unoptimized and it already runs at over 300 V/Is.

I'm not posting the videos yet since he didn't want that to be spread yet. In due time.
>>
>>140759362
>He hasn't confirmed his alternate fix will work in both HLE and LLE, and that is a problem.
Gonetz is supposed to be a "HLE expert". The cause to the issue has already been presented, so Gonetz should have already been able to come up with his own solution without any additional help.

>>140760537
ambient is smarter than you at least.
>>
Is there a no intro set or redump for N64?
>>
>>140759362

Also, with compute LLE RDP, there will be no big bottlenecks with framebuffer readback like there is with any HLE N64 RDP plugin, no more crappy aux framebuffer hacks, no more crappy codepaths, no more crappy per-game hacks.

And unlike z64 gl, it is not broken right out of the gate (where the main RDP triangle function is still broken ever since 2007).
>>
>>140761428
>Also, with compute LLE RDP, there will be no big bottlenecks with framebuffer readback like there is with any HLE N64 RDP plugin
HLE has nothing to do with the framebuffer bottleneck. Jabo's HLE software renderer has no such problem. Secondly, framebuffer emulation is fast enough on 320 x 240..

>And unlike z64 gl, it is not broken right out of the gate (where the main RDP triangle function is still broken ever since 2007).
It's not even complete, so I don't see how you can even compare it to z64gl and say it's not broken.
>>
>>140752243
>accurate
>enhancements
pick one

It frustrates me that things like GLideN64 have implemented so many enhancement features before they can even properly do things the right way. In no way does shitty hi-res textures and bloom effects make up for a lack of proper color combiner, or any of countless other issues.
>>
>>140763592
>HLE has nothing to do with the framebuffer bottleneck. Jabo's HLE software renderer has no such problem. Secondly, framebuffer emulation is fast enough on 320 x 240..

Try running Perfect Dark Night Vision mode or the intro scene and you'll soon eat your words.
>>
>>140763592
>It's not even complete, so I don't see how you can even compare it to z64gl and say it's not broken.

z64gl has never been complete, it has always been broken garbage.
>>
>N Shitty Four
>>
>>140764593
>z64gl has never been complete, it has always been broken garbage.
So where's the source or binary for maister's plugin, so I can enjoy a non-broken RDP?
>>
>>140765483
>dat filename
also, i never thought i'd see the day when that's used as a reaction image.
>>
>>140767663
>>
>>140767784
i fucking kek'd.
>>
>>140764420
What an insane false equivalency, they aren't equal tasks at all and the easier one also involves no figuring out or investigation. If you do it while you make your renderer, the difference of supporting different internal resolutions can often be just whether or not you expose a couple variables to user selection during runtime.
>>
>>140637045
>this entire shitshow
Just when you think emulation can't get any more autistic
>>
>>140764420
>It frustrates me that things like GLideN64 have implemented so many enhancement features before they can even properly do things the right way.
That's a fair enough criticism. I share it.
>In no way does shitty hi-res textures and bloom effects make up for a lack of proper color combiner, or any of countless other issues.

https://github.com/gonetz/GLideN64/issues/970

https://github.com/gonetz/GLideN64/tree/experimental_blend
>>
so i've been using Datomatic to check for good/bad dumps for ds and damn emuparadise has a lot of bad dumps. is there not a good place to get away from this?

googling the name you see on datomatic usually gives you the "good" roms but sometimes it just leads you to a possibly bad rom in emuparadise...
>>
>>140764430
>Try running Perfect Dark Night Vision mode or the intro scene and you'll soon eat your words.
What VI/s do you get with fb emulation on and what is your VI/s with it off? While using 320 x 240 res.

I got good performance in Mario Kart with fb emulation, while using 320 x 240.
>>
>>140757294

The output's definitely been fucked with, that's not a vanilla PSX render.
>>
>>140773578

You're not likely to be free of emuparadise any time soon. Some faggot on here even jumps to its defense every time someone says anything like what you posted.

On the plus side, their forum is usually much better about sharing quality files.
>>
Does reicast libretro port have a working widescreen hack yet?
>>
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it's the really little insignificant things but i really like how the mapping screen looks on BGB

recently decided to use it over gambatte since it's has more recent development compared to gambatte (which is still great even if it's no longer being developed , your best option if you want to use GB emus on retorarch)
>>
>>140767784
>>140765483
I'm still waiting for a torrent of your uncompressed DB DVD collection.
>>
sup emugen what's the hot new emulation console?
my xbox softmod is beginning to shit itself i need a replacement
>>
>>140782443
if you can afford it, get a loopy.
totally boss. it prints stickers and shit.
>>
>>140782443
PS3 or Wii. PS3 is more powerful, but Wii is a lot easier to hack, and probably easier to hook up to a CRT.

Best handheld is easily the New 3DS.
>>
>>140752871
I don't see how caching code makes the problem of generating too much code to handle flags go away. It's not the code generation that is the problem (necessarily), it's executing too much code.
>>
>>140768832
enhancements != flexible design

There's a difference between making a scaleable emulator, and making an emulator with a bunch of empty eye-candy features.

You do get 20 big word points for that though.
>>
>>140752243
>ability to use analog sticks in every game

What does that even mean? Can't you just map the stick to the dpad?
>>
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>tfw no good PC98 emulator
>tfw the only one on Linux has bugged full screne support so I have to literally use OBS's window capture for full screen
>>
>>140787390
no, something like epsxe you can not

for example a game like strider, you can not play with analog stick

also games that do use analog stick and you have the press the analog button is fucking retarded
>>
>>140790560
just download a hentai simulator.
>>
>>140790854
It works fin in PCSXR and RetroArch
>>
>>140790854
>>140791471
Also, even if it doesn't work in ePSXe, you could still just bind the arrow keys to the dpad and then use anti-micro or whatever.
>>
>>140791471
PCSXR had issues with something, I cant remember but there was a reason why I didnt use it

and yeah, the experience I am looking for is closest with RA because of the IR upscaling but it runs slow at this moment in time

>>140791559
I dont want to have to do that, with the set up I'm trying to make, it wouldnt work correctly
>>
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>>140791330
not playing a hentai game though
>>
>>140792146
Are you sure?
>>
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>>140792174
pssssh yeah
>>
>>140767374
Its not ready yet.
>>
>>140792146
Whoa sexual
>>
>>140687829
Nah, I use a 64GB microSD with my N3DSXL with CFW personally, never seen the need for flashcarts.
>>
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>>140753606

That's upscaled though, it would be much less noticeable at 1x. The problem is that the vertex precision is always at 1x without hacks, so at 8x for instance the vertices cannot move by less than 8pixels at a time, which makes everything appear completely distorted and jittery.

>>140751697

I haven't talked with her in months so I doubt rustation has been her top priority lately. I know she had been working on a Saturn emu though.

>>140756670

There's already a very early port of rustation's renderer in beetle ("frankenbeetle"). It's not ready for primetime but it works decently well with some games (Vagrant Story is pretty glitchy though). R5 and SP are trying to port it to pure C++ to integrate it better with mednafen.
>>
Should I be using Gambatte's color correction for accurate colors or not?
>>
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Alright, how do I get this Gameboy filter on my Retroarch? Can't find it anywhere. Or worse, my emulator crashes when I'm trying to run games.
>>
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>>140801991
I'll settle for this one too.
>>
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>>140801991

common-shaders/handheld/gameboy/gb-shader.cgp

I prefer gb-pocket-shader.cgp as well. Also look at common-shaders/handheld/console-borders for the version with the borders, pic related is dmg-5x.cgp
>>
>>140781242
Looks like shit and doesn't tell you what anything is currently mapped to.
>>
>>140783467
>probably easier to hook up to a CRT.
PS3 uses analog connections to Anon, can't be that hard.

Specifically composite and S-Video natively.
>>
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>>140802092

That's gb pocket.
>>
Does anyone know if there's a way to change the drivers of a generic HID game controller to the Xbox360 drivers?
I tried messing around in device manager and didn't have any luck.
>>
>>140773976

Those two are not even comparable, you officially dont know what you are talking about.
>>
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>>140802157

This one looks washed out for some reason, I must have taken the screenshot at the wrong moment.
>>
>>140802229
No component/SCART?

Also, can RA change display modes?
>>
>>140802484
>No component/SCART?
Both.
>>
>>140802346
I bet you just accidentally left colorization on
>>
>>140802338

If I remember correctly, Perfect Dark is one of the most demanding games for the system (if not _the_ most demanding), so no he really doesn't have a clue.

>>140800610

>That's upscaled though, it would be much less noticeable at 1x. The problem is that the vertex precision is always at 1x without hacks, so at 8x for instance the vertices cannot move by less than 8pixels at a time, which makes everything appear completely distorted and jittery.

I figured he'd fucked with output. What an ass.

>I haven't talked with her in months so I doubt rustation has been her top priority lately. I know she had been working on a Saturn emu though.

Oh dear. :( While a mednafen treatment of Saturn emulation would be a treat, I really hope this doesn't mean the end of mainline mednafen. It's...premature.

>>140764420

This perfectly sums up my attitude, at any rate. Give me accurate. That is the meat and potatoes of the emulation I crave. Anything else is just gravy, and we all know how terrible that shit tastes without something to put it on.

>>140761301

Redump doesn't do cartridge-based media, my friend. And No-Intro doesn't do optical. The two are a complement. There is a No-Intro set though ;)

https://archive.org/download/No-Intro-Collection_2016-01-03_Fixed

Keep in mind it's currently in dispute though. it'll work fine for now.
>>
>>140803936
Thanks, I managed to find the no intro set late yesterday and am direct downloading a zip for the N64 games. For whatever reason they aren't in the torrent.
>>
>>140802238
>>140802157
>>140802346
Okay now I just feel retarded, they're right there on the Retroarch folder and everything but I can't access them for some reason. What do?
>>
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>>140805131
nvm, figured it out. Forgot you had to use the F1 menu to get shit done. Thanks!
>>
>>140783467
>>140802229
PS3 and Wii can both be hooked up to a CRT via composite

However, only one of these outputs a 240p signal
>>
>>140754424
>Those games have been obsolete since the PS3 versions came out.
MGS2 and 3 are missing content and aren't even 1080p. They also don't hold 60fps.
>>
>>140811440
No version of MGS2/MGS3 can hold 60fps, even the PC port of MGS2 inevitably has problems if you decide to detonate too much explosives.
>>
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>first time trying to emulate aside from snex
>Can't get a PS1 emulator that works
>I just want to play that hard as hell yugi game
When I managed to get something that at least starts I get this.
What should I do?
>>
>>140812320
>pSX v1.1.3
Why not check the Wiki
>>
>>140812440
Fair
>>
>>140811563
Both games can be emulated at 60fps and so can the PC version.
>a drop dictates the entire game's frame rate
No that isn't how it works.
>>
>>140812592
>>a drop dictates the entire game's frame rate
>No that isn't how it works.
There at least several place with gameplay that slow down even on PC (although that might have just been my crappy hardware at the time) because of too many explosions, namely the harrier fight, a bunch of VR missions and the MGRay fight.

>Both games can be emulated at 60fps
60fps with dips |= 60fps consolefriend.
>>
>>140812889
Solid 60fps at 1080p or higher which doesn't exist on the PS3.

Stop being a console pleb defending a weak port.
>>
>>140812320
Retroarch+mednafen.
>>
>>140813051
>Stop being a console pleb defending a weak port.
Runs better than on the PS2 and that's all it needs to do.

The PS3 port will stay a viable option for as long as PCSX2 will suck shit and MGS3 will require high end hardware.
>>
>>140812320

That means that the emulator doesn't emulate the CD anti-copy protection correctly. This is the message that's displayed when the game detects a modchip. And it's not even displayed correctly.

The solution is to use a better emulator.
>>
>>140813942

Pretty much. Anti-mod protection is no match for mednafen. Libcrypt may be a problem, though; I don't recall if mednafen ever got around to using Redump's SBI format for kicking in libcrypt's shit in or not.

My solution was just to eschew PAL and NTSC-J dumps completely.
>>
>>140814435

It's super trivial to implement though, even in mednafen it's simply hardcoded and it works well for the entire library I believe: https://github.com/libretro/beetle-psx-libretro/blob/master/mednafen/psx/cdc.cpp#L2189-L2193

I assume pSX returns non-0 counters here since that's what happens with games that don't use modchip detection. I know that's what I did in rustation initially and I got this screen in Tomba 2.

I think mednafen supports SBI files for libcrypt data, yes. But as you said it's not a really big deal anyway, unless you really want to play PAL games.
>>
>>140802338
>Those two are not even comparable, you officially dont know what you are talking about.
>>140803936
>If I remember correctly, Perfect Dark is one of the most demanding games for the system (if not _the_ most demanding), so no he really doesn't have a clue.
You both entirely missed the point. If I didn't realize that Perfect Dark was more demanding than Mario Kart, then I wouldn't have asked what performance he got w/o fb emulation enabled...
>>
>>140813942
I'm trying but I'm pretty much running in circles, while ePSXe worked the first time, it now displays only a black screen, and I still don't get how mednafen works (mostly because I've yet to actually read into it)
If it's worth anything I was using VG Emulation guide for newbies
>>
>>140814895

>I think mednafen supports SBI files for libcrypt data, yes.

0-0

...Holy shit, you're right! As of 0.9.36.5 of mainline mednafen SBI files are use-able. That's wonderful! :D

>But as you said it's not a really big deal anyway, unless you really want to play PAL games.

Nah, from what I hear libcrypt has been found in NTSC-J games too. I'm into fan translations of gems only those lucky island-dwelling bastards got to enjoy, so you can see how it was very much more than just a Yuro issue. Not that it matters with mainline supporting the required files.
>>
>>140818024
Does libcrypt not complicate hacking?
>>
>>140812320
>>I just want to play that hard as hell yugi game
Forbidden Memories? Great game, but not "hard as hell".

Just spam THTD early game, grind for an MBD then dupe with save file trading shenanigans. Other than that it's artificial difficulty with RNG fucking you over as the enemy summons a BEUD or Gate Guardian turn 1.
>>
>>140821380
Yeah I kinda managed to start the emulator now, turns out it was only hard for my younger self, if you get one fusion right then shit is press x to win still it's pretty fun
>>
>>140822857
https://www.youtube.com/watch?v=cp4fxe75810
Can't emulate it yet, but Legacy of the Duelest is probably the hardest Yugioh game
>>
>>140822951
>Ps4
If it's good I may buy it
I'm not that much of a fan but I think it's fun overall
Still at the moment I like Force of Will better as a card game
>>
>you have been banned from Emulator Forum
>Reason: Filthy Pirate
>>
>>140818969

Yes, it does. That was exactly the point I was trying to make. Not sure if you're aware, but translations often require more actual "hacking" than simple "rom hacks".

That's kind of difficult to do when you have a program on-disc breathing down your neck about data that isn't even part of the Rainbow Book Standard. And keep in mind; simply disabling it usually activated all kinds of little DRM traps and pitfalls later in the code.
>>
>>140823425

You would not believe how self-righteous people get over something that started out a continent away as a censorship regime by the English Crown.

So much ignorance regarding copyright today.
>>
>>140821380
THTD/MBD strats are for minmaxing, Female strats/3800-4300 ATK mystical elves are where it's at The AI is dumb as shit and forgets that you have tons of equip on it so the AI just commit suicide on your 5000+ DEF
>>
>>140815523

The mednafen core in RA should be pretty much plug and play, you just need to put the correct BIOS at the correct location.

>>140818969

librcrypt relies on corrupted subchannel Q sectors to store a decryption key. Most ripping tools wouldn't/couldn't correctly dump that bogus subchannel data which made copying and emulating those games more complicated. You either need to "crack" the game by stripping the libcrypt protection or you'd have to figure out a way to rip the subchannel data. Unfortunately the popular bin/cue format doesn't store subchannel data so you need to support an external format like .sbi for those games.
>>
>>140823425
Welcome to GBAtemp, the premier site for the discussion of 3DS hacking, homebrew, and Custom Firmware! Speaking of Custom Firmware, did you know that Reisukyaku and Aurora Wright use this website as their home base for communicating with fans for feedback and suggestions? Of course they do! And their firmwares have recently been updated to play out-of-region DLC which you can only get through piracy or buying an out of region 3DS, the game, the DLC, and moving the DLC onto another SD card for your other 3DS which completely defeats the purpose

Also, if you speak one word about piracy on here, you will be permanently banned, and your kids will be permanently banned, and your kid's kids will be permanently banned.

So don't go talking about "that ISO site"!

Please, come join in our Retroarch thread that has over 200 pages of posts! No piracy in here, no sir. Lets keep talking about those SNES emulators even though Nintendo's doing VC SNES releases.
>>
>>140423560
Are you the same dude who post her in all the fucking overwatch threads? Your such a fucking autist.
>>
>>140823425
>post bug report on Emulator Forum with error log
>error log indicates that a ROM with a scene filename was used
>"omg anon ur pirating fuking banned"
>>
>>140823853

I've never heard a decent word about GBATemp. prolly not missing much anywho.
>>
>>140823853

That's what I like about 4chan, nobody gives a shit about that posturing. On 4chan nobody knows you're a pirate dog.
>>
The gba-color.cg shader appears to perform gamma correction in an odd way.
>>
A lot of the N64 roms I just downloaded had revisions, some had RevA and even RevB versions. I assume it's always better to go for the revisions.
Any way to easily find out what was changed though? I'm intrigued.
>>
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Can anyone tell me if these colors are correct?
>>
>>140829726
My TV monitor is awful but that looks roughly correct to me.
>>
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>>140829726
>>140829979

This is the alternative
>>
>>140830317
2nd looks better to me but I wouldn't rely on that with my screen.
>>
>>140829481

If you're looking for some kind of definitive database, then there is none that I'm aware of. The proprietary nature of the console games industry has made obfuscation of every little fucking thing to outsiders the rule, not exception. People can spend years of their lives studying such things. Without running a diff on a disassembly they probably still aren't catching changes that produce no visible/obvious difference user-side.

As a rule, indeed, it is better to go with the later revisions for the bugfixes alone. Exceptions do exist, mind. They'll release a revision to fuck with gameplay or game content just as easily.

>>140829726

This one looks better. The LCD lines are slightly too prominent on the second one.
>>
>>140832226

Same shader's being used in both screens, only difference is Gambatte's color correction being turned on and off; first screen is without it on.
>>
>>14083031 It seems that the colors are altered the same way that gambatte and higan alter them. It's more accurate, but it could be better.
>>
>>140832802
Oops, I responded to the wrong post. I meant to respond to >>140830317.
>>
>>140832969

Is there a generally accepted go to setup for optimal GBC accuracy?
>>
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>>
Is Final Fantasy 7 better on the Steam port or emulated on the PS1?
>>
PBP support is now in frankenbeetle.
>>
>>140835478
Emulated is free and has speedhacks so I went with that.
Steam has stuff like cheats to level up your party but the grind game is minimal in ff7 anyway.

>>140835701
pbp?
>>
>>140835701
Will PS3 PBPs work?
>>140835783
>pbp?
What PSP uses for PS1 games.
>>
>>140836093
What advantages does that give?
>>
>>140834309

I hope his balls are alright
>>
>>140836093

https://github.com/libretro/beetle-psx-libretro/issues/36#issuecomment-216315497

"1) official PBP files probably won't load since their TOC section is most likely encrypted (which btw don't load in PCSX-R and ePSXe either, don't know about PCSX_Rearmed) and decrypting those would require adding quite a bit of code, not sure if that's worth the trouble if most people will be using converted raw images anyway (but if someone is interested how its done -> https://github.com/xdotnano/PSXtract)"
>>
>>140834309
He also unfollowed most ppl on github
>>
>>140836332
Everything is contained in a single file, so you don't need a .cue along side the disc image. There might also be some changes in the PSP/PS3 version of a PS1 game (Vib Ribbon was only released in the US on PSN).
>>
>>140836647
Looks like SP is fixing that now.
>>
>>140834618
Gyaru Highschool Girl slut checking in a Love Hotel to met her 40y+ Salesman Client.
>>
>>140834309
Pretty sure he found out he's a meme and a target for ridicule.
>>
>>140837686

It's your fault emugen. I've told you you'd drive him away.
>>
>>140823853
I remember the Pokemon B2/W2 leak thread a few years ago where they banned anyone who asked for the leaked ROMs through Private Messages. What is with this forum where they list pirated scene releases of games but you're not allowed to talk about pirating them?
>>
>>140823853

I just went to their website and noticed their tagline is "underground gamin community".

Are we an underground gaymin community /emugen/?
>>
>>140832356

Perception is just as important as objective settings where two separate pairs of eyeballs are involved, mang. To my old(er) eyes, the LCD grid pattern does not look the same between those two images, even though it likely is.

>>140833114

Gambatte, I thought.
>>
>>140838596
I straight up told him what's up.
He should find something else to put effort into, because it's not right that he should try to help and receive only discouragement.
>>
>>140839213

Meh. He was pretentious and tried to steal the credit for other people's work. I would never mock somebody who earnestly tried to help even if they were lacking technically. Turtle is all talk and no work. He deserves the banter.
>>
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>>140631023

How is this done? DF running in the DOSBox core in RA?
>>
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>>140839213
>I straight up told him what's up.
>>
>>140839572
This. If he was just a bumbling README-editing noob, he wouldn't ever register on anyone's radar. He'd be barely above useless, but overall harmless. It's the pretentions of him being a dev and taking credit for others' work that made him a joke worth ridiculing.
>>
>>140839572
indeed
>>
>>140840081
>taking credit for others' work
didn't know that
>>140839973
I did it publicly, but I tried to be nice. He might not have even understood.
>>
>>140839572
Oh, so you won't mock me then? :^)
>>
>>140840516
>Oh, so you won't mock me then? :^)
you're a joke
>>
>>140840434
He edited several READMEs which took out the original authors' names and put in his own IIRC. It was in his own useless forks, of course, but still. Not to mention him going around Reddit calling himself a Project64 dev when the only commit he ever made was a .gitignore commit.
>>
>>140840516

I haven't mocked you yet, no. You're quite an attention whore though, that's a bit grating.
>>
>>140840652
What, is it just because I bait poor suckers like you on emugen?
>>
>>140840778
What do you expect when someone spent her entire childhood up to the age of 10 alone?
>>
>>140840948

Were you raised by wolves? That would be so cool if you were.
>>
>>140841043
Nah m8. I was just really autistic, so I had no fucking clue how to talk to people, and I also twitched a lot.
>>
>>140841184

So you managed to cure the twitching at least?
>>
>>140840812
you admitted to being mentally ill and cried about how your parents "abused" you...
>>
>>140841378
LOLNOPE. I twitch way more now, due to hormones and stress. However, I did at least become not completely socially inept. I typically get a few phone numbers from girls I talk to at conventions, for instance. Plus, I also learned how to empathize with people, which I just did not know at all before. I literally had to learn emotions and shit. Not fun.

>>140841518
It's not like I can control that. I think I'm doing pretty well given the circumstances. :^)
>>
>>140839139
Is the lcd-cgwg shader being used? If so, then I suppose that the reason you notice a difference between the grid patterns is that the color correction changes the rgb values that represent the three primary colors, but the shader looks at the output colors.
>>
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>>140800610
>I know she had been working on a Saturn emu though.

Recaptcha:

Savior of PlayStation emulation
Savior of Saturn emulation.

All Hail Recaptcha.
>>
>>140841845
Why do you keep posting pics of Inuitinua?
>>
>>140841645
let me teach you about shame:
it's that feeling you get when you lie to your community on the internet. It starts with the need to feel accepted and unique and spirals toward a gut-wrench which is the result of understanding that even though nobody really cares, you may have deceived someone willing to take an interest and has much to offer.
stop this shit mooch.
this board is anonymous. keep it that way unless you have technical insight you feel your trip should impart.
thanks.
>>
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>>140841845

She posted that on IRC in March:

<@Ryphecha> http://sarsie.fobby.net/junk/nights.png
<@Ryphecha> tehcloud: http://sarsie.fobby.net/junk/cop.png :p
< neko68k> Ryphecha, nice progress
<@Ryphecha> thanks, nights is murdering my CPU though ;)
>>
>>140842374
I'm not lying to anybody. I don't see why you think I am.
>>
>>140842469

Has she mentioned whether Mednafen Saturn is fully original code, or is it based on Yabause?

>>140842294

that's reacpathca
>>
>>140842469
I need to monitor #mednafen now I guess
>>
>>140842595

No idea. I haven't been following #mednafen very closely.
>>
>>140840948

>her

Nope. Try again, this time using gender-appropriate pronouns.
>>
When did the meme that Ryphecha = Recaptcha start?
>>
>>140842835
I'm a trans woman. Gender is relative. Shut the fuck up.
>>
>>140842850

Name is difficult to type, pronounce, or remember. Not surprising, really...
>>
>>140842850

I started it like 2 years ago because I have no idea how to pronounce "Ryphecha" and can never remember how to spell it. Recaptcha is just easier to use.
>>
>>140842595
>that's reacpathca

Who?

Also, bullshit, InuitInua posted those pics on twitter. https://twitter.com/InuitInua/status/725480860716175362/photo/1
>>
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>>140842595

Seems like she does a lot of reverse-engineering work on her own at least:

March 30:

< Ryphecha> fixed Croc, was relying on undefined VDP1 behavior I hadn't implemented remotely correctly
< DocMAX> is mednafen command line only?
< Ryphecha> What do you mean by that?
<@tehcloud> DocMAX, if you need a GUI you should try mednaffe
< DesuIX> or ixbar3000
<@tehcloud> lol... undefined behaviour
< DocMAX> tehcloud, so yes - mednafen is command line only
<@tehcloud> so you reverse engineered it or it was documented somewhere?
< Ryphecha> the former
<@tehcloud> so now he's got a face? :)
< Ryphecha> yes
< Ryphecha> with great big eyes
< Ryphecha> http://sarsie.fobby.net/junk/croc3.png
<@tehcloud> nice
< mooch> i wonder if yabause handles that correctly
< Ryphecha> If you don't try to emulate the aforementioned undefined behavior whatsoever, it'll probably look ok.

April 3:

< Ryphecha> mmmm fresh-brewed trouble
< Ryphecha> Doom is scarier when everything is red and blue and you can't see the life meter
< Ryphecha> http://sarsie.fobby.net/junk/doom1.png
< Ryphecha> I guess there's a little bit of green mixed in there too.
< DesuIX> get a medipak! you're critical!
< DesuIX> or somehow iddqd
< Ryphecha> Saturn keyboard does exist, but I doubt the game supports it
< Ryphecha> keyboard/PS/2 keyboard adapter
>>
>>140843030

Nah. Good luck re-assigning that Y-chromosome, snowflake. ;D
>>
I literally read her name as Recaptcha now. I completely forgot that's not what it really is.

>>140843335

Damn nigga, that's impressive. How does she do it?
>>
>>140843105
Yes "Rye Fetcha" is so hard to comprehend

>>140843113
See above.
>>
>>140843438
Good luck dealing with your transphobia when I take over the world and kill your ass. :^)
>>
>>140843438
Sex =! Gender
>>
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>>140841845

Amen.
>>
>>140843756

The fuck is Rye Fetcha?

I read it as "Reef-et-cha".
>>
>>140843857
Now your acting worse than he is. Death threats are far worse than intentional misgendering.
>>
>>140842469
><@Ryphecha> thanks, nights is murdering my CPU though ;)

Slower than Yabause confirmed
>>
>>140844184
*you're
Also, I don't think so. Bigotry of all forms is utter shit, and must be eliminated through extermination.
>>
>>140844114
>Ree

How the fuck do you get that from "Ry"
>>
>>140843857

The world is a social construct.

>>140844005

Which I could entirely respect if mooch didn't seriously believe he was a transexual lesbian, of all stupid fucking things.
>>
>>140844356
is there a dynarec?
maybe simias will write the gpu renderer.
>>
>>140844365
Nah, bigotry should just be shamed and discouraged, what you're suggesting is as extreme as what fascists say about "degeneracy".
>>
>>140800610
Looks like ePSXe handles uprezzing VS better than mednafen for now
>>
>>140844381
ryu=ree you
>>
>>140844457
*transgender
And I want tits, and a working female reproductive system. I also like girls. What's so stupid about that, you transphobic scum? :^)
>>
>>140844457
>if mooch didn't seriously believe he was a transexual lesbian
Yes that reeks of Chris Chan hilarity
>>
>>140843756

>Yes "Rye Fetcha" is so hard to comprehend

Woah there, Professor Wordsworth, not all of us jack off to a copy of the IPA. Some of us have better shit to do.
>>
>>140844381
>How the fuck do you get that from "Ry"

Why can be pronounced different ways in English.

>ty = "tee"
>Why = "whai"

English makes no sense.
>>
>>140844656

> And I want tits, and a working female reproductive system.

And I want to be rich and a billionaire, and I feel like being a President of the United States as well.

Unfortunately, I wasn't born into the 'right' life. Better luck next time.

Same goes for you. You were born a boy/man, at least act like one.
>>
Has there ever been an OFFICIAL confirmation regarding Ryhpepepachas gender or is it all just memery?
>>
>>140844619
Well, as I've learned from my years of being bullied, the only way to fight hate is with even more hate.

>>140844649
This isn't Japanese

>>140844791
>>140844884
Kill yourselves. :^)
>>
>>140844656
>I can have babies if i want. It's my right as a man.
https://youtu.be/sFBOQzSk14c?
>>
>>140844649
But it's not "Ryu", it's "Ryph". It might even be silent "Ruh fecha"
>>
>>140844656

You'll never have a cunt that doesn't look like a burn victim's. :D
>>
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>>140844953
>Ryhpepepacha
>>
>>140845075
If I can't have a fully functioning cunt, I don't want a cunt.
>>
>>140844953
The only thing /emugen/ knows about Ryphecha is based on memes.
>>
>>140844953

Supposedly, it's an extremely lonely dude who pretends to be a girl to get people to talk to him about shit that isn't emulation. Word is his own friends called him out on IRC years ago about it.

I got all that from /vr/, though. Who knows.
>>
>>140844997
Man I'm cringing hard at your behavior right now. One day, when you're older, you'll look back at this and cringe too.
>>
>>140813051
>Solid 60fps at 1080p or higher which doesn't exist on the PS3.
2D indie games
>>
>>140845557
But the world really would be better without them!
>>
>>140845353
/vr/ has also said that byuu has sexually harassed some girl at a convention.

Take anything you read on /vr/ with a grain of salt.
>>
>>140841645
>I typically get a few phone numbers from girls I talk to at conventions
But you are a girl...
>>
>>140844005
If trans people believed that they wouldn't be attempting to alter their bodies to match the opposite sex. Trans wouldn't even be on anyones radar. You would just have effiminate males and butch females. They are the ones who seem to think sex = gender.
>>
>>140845840

I know. I can't imagine that guy ever leaving his apartment.... <.<
>>
>>140841845
She looks like she just walked out of the 1950s

>>140842850
I want to say SP started it

>>140844381
People don't even remember the second letter is y. I shit you not. I was one of them ;3

Well and it didn't help that everyone on emugen was calling her recaptcha so I didn't get enough exposure to the real name
>>
>>140845848
I'm a girl that likes girls, silly!
>>
>>140845690
Most people who are bigoted are not necessarily bad people, just that they hold bigoted views about certain groups, conciously or unconciously. Only a very small minority are actually actively hateful with their bigotry.

So it's not a good idea to make sweeping statements like that, but especially making statements about "extermination" jokingly or not is very much unhealthy
>>
>>140846337

No, you're a guy pretending to be a girl that likes other girls. So skip the middleman and be a regular guy.

Or would that not make you "oppressed" enough?
>>
http://www.ps4news.com/ps4-hacks-jailbreak/driveclub-alpha-read-nfo-ps4-abstrakt-with-decrypted-rifkey-released/

PS4 HLE when?
>>
>>140846794

Literally why? Gaming isn't worth it after the sixth gen anyway.
>>
>>140846049
Transgender people aren't bad they just need psychological help. Being told they should alter their bodies to match some weird societal ideals is harmful. Wanting to cut off your dick should not be considered healthy.
>>
>>140846667
Kill yourself.

>>140847120
They can't really help being transgender tho.
>>
>>140846337
You are delusional. More so than the christians you rant about.
>>
>>140846049
They're just altering their bodies to match their self-image. Only reason people give them shit is because it goes against traditional ideas of gender.
>>
>>140846979
nice meme
>>140846794
are you kidding? The ps4 is a gaming beast= 8gb gddr5 ram.
pcs are just now getting gddr4
>>
>>140847367
ddr4 != gddr4

>>140847304
Kill yourself.
>>
>>140847345
>>140847120

Female hormones are associated with emotional instability. Giving them to already mental people is a recipe for disaster.
>>
Jesus christ you guys, first all this transposting in /hbg/ and now in /emugen/ too?

Go to /pol/ for all your "trans is a mental illness" or 8ch/leftypol/ if you don't like the word degenerate. This shit has no place here.
>>
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>>140711652
>Watch for a big update tomorrow.

>It's tomorrow now
>>
>>140847496
[Citation needed]

This is an example of sexism BTW, that men are inherently better than women.
>>
>>140847345
Well it's also a vain and sexist concept that unfortunately tries to piggyback onto actual gender equality movements.
>>
>>140847276
Correct they cant. Instead of society telling them sex = gender they should get the help they need to be happy with the body they have and learn to reconcile that how they feel on the inside shouldn't mean the outward parts need to change or vice versa.

Sex = your bits your born with
Gender = How you feel
Orientation = who you like

Yes that is a gross over simplification.


The concept that because gender is set to one setting you must alter the sex is damaging people. Suicide rates of transgender people is astronomical and getting reassignment surgery only lessens it slightly. There are huge problems that are being ignored both on the individual and society level.

Wear dresses/pants, be effeminate/masculine but altering a persons body is just not the answer.
>>
>>140847507

My work here is done. ^_^
>>
>>140847632
im ready
>>
>>140847345
>match their self-image

That self image is the product of society telling them that because they don't match a perceived binary they need to be altered to match the binary they closer associate with when in reality that binary does not exist.

Otherwise the transgender community must believe that gender and sex should be considered one in the same.
>>
>>140847949

Gender changing is just pure body mutilation.

I don't care if schools and teachers alike have been told by the government to endorse this crap now, it is pure and utter insanity and it will fuck up kids forever that will buy into it and undergo the sex change op, especially as you age and you will encounter various medical ailments because of this unnecessary 'sex change op'.

But hey, if you want to self-mutliate yourself, go for it, I guess. That it's utter insanity is something else. At least being gay is a state of mind and not a permanent medical surgical operation. Unfortunately, something like homosexuality (which seemed to be not so bad and a sorta 'well do what you feel like, I don't care') turned out to be the gateway into a whole lot of mental illness, like this transsex change insanity.
>>
>>140848384
>Unfortunately, something like homosexuality (which seemed to be not so bad and a sorta 'well do what you feel like, I don't care') turned out to be the gateway into a whole lot of mental illness

No it hasn't. This a fallacious slippery slope argument against same sex marriage. Transgender has always been a seperate topic from sexual orientation.
>>
>>140834618
Man in bomber goggles shows off boa constrictor to friend and robot, while outside the window a giant mushroom grows near a Girl Scouts sign
>>
>>140846337
Why not just stay a guy and be a guy who likes girls? Much easier to find them that way
>>
>>140847507
RachelB left her mark on /emugen/.
>>
So much activity on emugen tonight. I'm impressed. New thread when?
>>
>>140840768
No, what he did was remove some copyright comments on one project, which he put back into place when somebody told him he had done so.

The only other thing was that he did add some donation buttons to some forks he had, but he removed those too when he was told about how that was somewhat sketchy.

He also never took credit for anybodies work, he only stated that he had also worked on the project (Project64). Without any commits or proof, but that's what he said.

I'm surprised with all the stuff that has been "dug up" about him that you guys haven't found that he helped shibo with some 1964 stuff and had some commits for VBA on the PS3.

If you guys are going to berate somebody, at least get your story straight.
>>
>>140848384
>homosexuality is a gateway to trans
holy shit. I think we have a winner here.
YOU, sir, are the real degenerate here.
>>
Is desmume dead?
>>
>>140781242
The reason /emugen/ doesn't recommend bgb is because it's closed source. Aside from that, it really is a great emulator. It even supports custom GB palettes like Gambatte and (unlike Gambatte) SGB palettes.
>>
>>140849842
No. Zeromus is merging in a bunch of stuff from libretro-common for one.

https://sourceforge.net/p/desmume/code/commit_browser
>>
>>140844381
Scary! Very sorry.
>>
>>140850340
Is the buildbot dead then?
>>
>>140850336
>BGB is a GameBoy emulator/debugger which runs on Windows and Wine
>and Wine
>Wine
it's not even remotely interesting
>>
>>140825865
cgwg mentioned in the thread that he is doing it backwards.

http://libretro.com/forums/showthread.php?t=1509&page=14&p=36075&viewfull=1#post36075
>>
>>140849453
tl;dr he keeps doing stupid shit

All he does is send readme edits to other people's repos and then claims he's a developer of said projects.

He wants to claim other people's fame and keeps begging for money, he deserves all the shit that's thrown at him.
>>
>>140849453
Looks like vgturtle127 now posts on emugen. Hi :) .
>>
>>140849453

I remember him removing copyright for some joke project and replacing it with his own.

He's a low IQ autistic failure trying to scam people. But he's so bad he also fails at that. I have no pity for him.
>>
>>140849453
>He removed copyright notes until people started calling him out for it
>He added donation buttons everywhere until people started calling him out for it
>He still claims to be a developer despite the fact that people proved him wrong

Also, let's not forget he used reddit as his personal blog to tell us about his private parts.
>>
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Emulator Tests.png
6KB, 861x71px
>>140853647
>>
>>140854158
i think you're blowing this WAY out of proportion.
He is a dev, and it's unfair to say that he's just editing text files, because after all, programming is just editing text files.
Thread posts: 788
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