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/evn/ - dead at 438 posts edition

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Discussion about the making or playing of English Language Visual Novels.

Do you have a question about a Japanese visual novel or a translation of it?
/vn/ is ready to answer it.
Want to talk about Katawa Shoujo or similar evns? /ksg/ is the place for you.

>Getting Started:
http://pastebin.com/7LsCvtq3

>Recommended Reading:
https://vndb.org/v/all?q=;fil=olang-en.tagspoil-0;o=d;s=rating

For Developers. Huge collection of guides on everything:
http://meganelover.com/post/122965940223/visual-novel-creation-masterlist

Ren'Py Download:
http://www.renpy.org/

Previous Thread >>135240342
>>
I guess I'm all alone right now. I hope you're all having a productive day!
>>
No shitposting pls
>>
I am having an awesome day. Working on my eroVN and learning Ren'Py along the way.
>>
>>135892272
That's good to hear, learning new things always gets me in a good mood as well. What made you decide to make a VN?
>>
>>135892272
My day isn't too good, but I'm glad you're having a good one and being productive.
>>
>>135892272
I wish I wasn't so lazy. I could learn how to draw porn and improve my art while doing my game.
>>
>>135893262
It's kind of a long story. I started getting into game development a while back, and I was having trouble choosing what kind of game I wanted to make. I learned all kinds of things like 3D modeling in blender, C# for Unity, a little bit of GML for Game Maker Studio, messed around with UE4, Godot, Fusion, and Love. It was all very frustrating as a beginner just how much you need to learn to get into game dev as a single person, and I thought about giving up multiple times. What I wanted to make was a story based game, and I only had experience with art. My experience with programming was limited at best. One day I was reading a thread on /v/ about a game made in Ren'Py, and I was blown away by just how much could be achieved in what I thought to be a simple Visual Novel engine. It turns out that it's actually very capable of making games that are much more than just clicking through text. I messed around with it a bit, and it feels very intuitive and powerful. Considering that I like making art, and I want a game based around storytelling and interesting characters, this seems like a great way to do it. The downsides are that I'm new to python, and my writing skills are very unpolished. Also, somewhere along the way I decided to turn it into a H-game since I'm a complete pervert.

>>135893416
That's unfortunate, and thanks. Hope it gets better for you.
>>
>>135895279
I'm also very lazy. I'm not sure about you, but some things really helped me out like living a healthy lifestyle, reducing clutter, keeping a schedule, and reducing distractions so that I can stay focused on the task at hand.

Art is like a battle for many people. Even highly skilled artists (which I am not) often have trouble getting into it sometimes. The advice I've gotten is to just do it. Make time in the schedule and just do a bit every day. If you have trouble getting started, just dive into it. I find that after about 5 minutes of drawing, I get absorbed by the act and I'm able to keep doing it as long as I want. Take breaks if you need, or listen to music/silence/white noise. You can do it, but no one can influence you to do it more than yourself. If you really want to get into art, I highly recommend it. It greatly improves my mood when I have a finished piece that I can get feedback on, whether good or bad. Start small, and build up. Don't punish yourself too much for mistakes. Don't spend too much time on a single picture when you're starting out. Learn the fundamentals. I could go on for hours, sorry.
>>
> companies hesitant to pick up otome titles because recent KS have failed

jfc, stupid Beastmaster and their awful campaign ruining things.
>>
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What is the Undertale of evns?
>>
>>135897140
Katawa Shoujo
>>
Welp, got banned over the weekend so I wasn't able to post about my battle framework being released. https://project-rothera.itch.io/sheepstorm-battle-framework .
>>
>>135897738
Nice touch with the 420.
>>
>>135896783
OZMAFIA is the top seller on Mangagamer atm. Anyone basing their decisions solely on Beastmaster is more of an idiot than those devs were.
>>
>>135896783
Their ChuSingura Kickstarter was so shit supporters were telling them to cancel it.
Nobody who knows what they're doing and actually wants to pick up an otome title would use them as reference.
>>
>>135897738
I saw that battle system yesterday when doing my search for a system that would work for my game. It looks pretty good, but unfortunately it won't work for my game.
>>
>>135900326
Ah, is there a bug? Or it just doesn't fit your project's requirements?
>>
>>135900996
Not sure, but it looks pretty cool. The reason I can't use it is because I'm looking to make a pokemon style battle system for my game. Unfortunately, I wasn't able to find much for that kind of a system. So I'll probably end up making my own.
>>
Soooo looks like the devs who made panzermadel are going to make a new VN parody about North Korea?

http://forums.fuwanovel.net/topic/13544-go-go-democratic-peoples-republic-of-korea/
>>
>>135902413
>panzermadel

Wow, I just realized that game was made with TyranoBuilder. It sold decently too.
>>
>>135901914
http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=14713

Well, this has a pokemon-esque system. Maybe you can ask for the source and do it from there.
>>
>>135903186
Awesome, haven't seen that before. Thank you.

I'll look into it.
>>
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>>135905895
Cute. Is this art from your VN?
>>
>>135906946
I just grab random shit off LSF. I think that may actually be a stock character, I'm not sure
>>
>>135909003
I thought that may be the case. Thanks for always bumping the threads!

So how is everyone doing this Sunday night or early Monday? Did you achieve anything noteworthy this weekend?

I'm personally plugging away doing a lot of dialogue writing, it isn't my specialty so it's a bit painful honestly.
>>
>>135911745
Trying to recover from GDC.
>>
>>135911884
How was your experience? I've never been to something like that, I really hope I can go one day.
>>
>>135912130
Well, there's a lot of free beer on offer.
And discounts on strip club visits.
>>
>>135912407
Oh, I guess I'd have to pass on that. I had a stint as an alcoholic from 2011-2013, just about lost everything, now it's just coffee and green tea for me.

It sounds like it would of been a good time though, welcome back to the grind.
>>
>>135895817
>>135896782
You seem like a long winded version of me. What's your ero VN about?
>>
>>135913249
>What's your ero VN about?

I'm not entirely sure yet. All I know is that it's going to have animated scenes, crazy fetish stuff and exploration. Also lots and lots of characters and a story that only a silly h-game deserves. I'll iron out the details as I start building the framework.
>>
>>135915390
Any art you'd care to show? Doesn't have to be for the game, just curious.
>>
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>>
>steal other people's memes for your vn

https://www.kickstarter.com/projects/971964998/build-wall-an-interactive-visual-novel

which one of you was this
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This thing is kind of buggy. I don't think it's Unity's fault though.
>>
>>135916315
Well, I have no game art yet unfortunately. The art I do have on my computer really isn't worth showing. It's mostly my practice art, which I don't want to show at all. I haven't been doing much art lately, so I'd want to get back into the swing of things before I showed anything to anyone. When I have a chance to make some art, I'll show it off for sure if anyone is still interested by then. For now I'm going to focus mainly on the overall structure of the game, leaving art to be placeholders.
>>
>>135918428
Lol.
>>
>>135918428

>Kenneth Sweet

>Atlanta, GA

>I'm just a young memeologist looking to get my first project off the ground. I'm currently studying psychology as an undergraduate while working to stay afloat.

Good luck, Kenneth
>>
>>135918428
>one person back this for $5
>another person backed it for $6

Nice.
>>
>>135918552
Are you using an asset for that, or did you code it yourself?
>>
>>135918615
God speed bro. The world needs more lewd.
>>
>>135919658
Thanks. I'll try my best. Can't wait to show it off, but I won't really be able to do it here since this is a blue board.
>>
>>135919024
I'm playing it, not writing it.

Entertainingly, the 'exit' button on the main menu does nothing.
>>
>>135920458
Like most VNs that try to roll their own (or TyranoBuilder, which is broken), I get frustrated with the game pretty quickly because of the lack of basic features.

It does at least have a Skip option, but there doesn't seem to be any way to adjust the text speed, or to save during a session.
>>
>>135920598
Did you notice that Panzermadels is made with TyranoBuilder, and being sold on Steam?

I was curious if anyone here had played it and whether or not the game was buggy. The developer of TyranoBuilder is constantly making improvements and bug fixes, so perhaps most of the old bugs have been ironed out. The game seems to have very positive ratings, and if it was buggy it would have bad reviews, I'd imagine. I haven't played it personally, so I have no idea how simple the game actually is, but it's something to keep in mind if TyranoBuilder interests you.

Also, I'm not a shill. Just to throw that out there. I use Ren'Py, but was thinking about using TB before because it supports Live2D, and you can easily put your games into a browser, which seems very cool.
>>
>>135896783
What companies?
>>
>>135921404
The problem is the longer the game the more extra work Tyrano makes for you over using Ren'py.
>>
Ren'Py question time. Yes, I tried to find the answer, but I couldn't figure out how to word it in the search and I have 40 tabs open in chrome.

I know how to do transitions on single characters already, but let's say I wanted to have multiple character sprites transition onto the screen at once and into their normal positions at left, center, and right with no delay in between.

Here's what I tried,
>show char01 and char02 at right with moveinright
However 'and' cannot be used in this case
>show char01 at right with moveinright
>show char02 at left with moveinleft
This almost works, but there is a delay between each character showing up on the screen.

Any help appreciated.
>>
>>135922054
That would make sense I guess. I've never made a long game, but Ren'Py does seem to have the perfect solution for that. I don't have a clue how TyranoBuilder handles it.
>>
>>135922518
>show char01 and char02 at right with moveinright
can be:
>show char01
>show char02
>with moveinright
>>
>>135921404
It's possible TyranoBuilder has gotten better, although in a short meme game played primarily by people not used to VNs the lack of bug reports does not necessarily mean that all the features are working properly.

I have no interest in that title, though, so I'm not going to buy it to find out at this point.
>>
>>135922518
Replace at right and at left with at moveinright and at moveinleft. Transforms can be used that way.
>>
One day I'll draw well enough to make all my lewd dreams come to life!
>>
>>135923164
Thanks! That does work for the most part. I had to keep the at left and at right, though, so they wouldn't overlap each other. Would it be possible to have a different transition for each character happening at the same moment instead of just the moveinright? So one is moveinleft, and one moveinright?
>>
I feel bad for Chief since Hope seems to be selling so poorly. I was planning on waiting until all the parts were out before getting it, but I guess I'll go ahead and take the plunge.
>>
>>135923949
It's nice that you believe that, but just saying it won't help you achieve your dreams. You have to go for it, anon!
>>
>>135924330
That's how the market goes. Doesn't matter if you are brand new or a 10-year veteran. If nobody wants your game, nobody is going to buy it.
>>
>>135924726
I don't even know about that VN, but it'd be nice if the market didn't have such garbage taste in everything.
>>
>>135924726
>If nobody wants your game, nobody is going to buy it.
see also planet stronghold colonial defense
>>
>>135924726
It's episodic, which turns some people away. And the rest of the game is being released in a few weeks anyway, so most people will just likely wait. Many of the people who own Reborn may have just downloaded it because it was free, and wouldn't actually buy a vn. And let's not forget that many /u/ fans are paranoid about how the game will end and are waiting for reviews to see if it has het.
>>
>>135925008
>Many of the people who own Reborn may have just downloaded it because it was free, and wouldn't actually buy a vn.
Also, they likely have no idea a new game came out.
>>
>>135925008
>It's episodic, which turns some people away.
Doesn't stop people from buying AJ Tilley's crap (i wish it would)
>>
What's a hotwash, anyway?
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>>135927830
Did they mean hogwash? And it means nonsense.
>>
>>135897140
Frozen Essence
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>>135927830
Hotwash is a military term for an immediate post-whatever meeting to talk about strengths and weaknesses. You basically talk about something you just did while it is fresh.
>>
>>135929304
Oh, okay, so it doesn't mean Chief has to wash the blood out of the sheets.
>>
>>135929391
You never know.
>>
i am drastically underselling myself and i will not be rewarded in the end for it
>>
>>135930587
welcome to the creative world.
>>
>>135930587
Shameless shilling, unfounded confidence and insulting your fanbase will get you mass retard audience, but in return /evn/ will hate you. Totally worth it.
Being humble and modest about what you're doing/selling might be the upstanding thing to do, but people want to see that you believe in what you're doing, even if you don't.
>>
What would females like to see in an erotic game, or should I not even attempt to please everyone? Is there some secret to engaging them that I should be aware of? They are a mystery to me.
>>
>>135931343
stomach mussels
>>
>>135931435
It shall be done.
>>
>>135924117
Hmmm I believe there isn't such a thing as the same time since everything is read line by line. But maybe you can make a transform that takes two images and position them almost real time? e.g.

transform movetwo(char01, char02)

oh wait, I'm not sure if it's going to take the same properties twice under the same transform declaration....
>>
>>135931343
If you try too hard to please the fujos you will inevitably displease straight dudes.
>>
>>135931513
Well, It's going to be very non-linear. If I do get any female players, I'd like them to at least offer them something enjoyable.
>>
>>135931343
are you being lol ironic or do you actually think talking about 'females' as an imcomprehensible group entity is a good plan?

anyway. Try the easy approach of naked men. It's sad how many erotic games for straight women are still filled with pictures of naked girls and maybe a tiny hint of manchest.

COCKS

BUTTS

BACKS

MAN PARTS

HOPEFULLY ATTACHED TO MEN AND NOT SEVERED
>>
>>135931504
Maybe you could use parallel.
>>
>>135924117
Easily; use ATL
>>
>>135932484
Wow... Thanks anon. I remember this being used in the imagebuttons demo.
>>
>>135932613
Thanks, I'll have to look into ATL more a bit later. It seems like a pretty in depth topic.

>>135931504
Interesting, I'll look into it. Thanks.

>>135932312
No, I'm just a guy and have no idea what females enjoy in erotic games since I don't play any designed for females. Naked guys, noted.
>>
>>135932905
Just warning you, the feminists freak out if you call women 'females', they think it makes them sound like mindless animals which we all are
>>
>>135932905
Anon, I wasn't kidding when I said use

>show char01 at moveinleft
>show char02 at moveinright


Renpy runs at's differently than with's, so these will go off at the same time. I'm feeling generous tonight, so I'll even give you an example of a decent fade in with positions. Change the numbers to fit what you need.

>transform moveinleft:
> alpha 0.0
> xalign 0.00 yalign 1.0
> linear 0.25 xalign 0.05 alpha 0.5
> linear 0.25 xalign 0.1 alpha 1.0
>>
>>135933649
Weird. I wouldn't even notice at all if anyone called me a male or referred to my sex as males. Seems impossible to not make at least a few people angry these days. Thanks for the warning, though.
>>
>>135933982
>Anon, I wasn't kidding when I said use
I tried every suggestion people have told me, since I'm not interested in results, I'm just messing around and learning a bit.

>show char01 at moveinleft

Only returns an error, and I'm not sure if there's a simple fix to make your suggestion work since I just started, i just know at is a position and moveinright is a transition, so it makes sense that it wouldn't work to me. If I'm missing something please let me know.

Also, thanks for the transform, but I'm not quite there yet.
>>
>>135934713
A transformation is basically a more powerful transition. It can change positions, transition affects, and some other nifty stuff. I'd recommend learning it and other ATL stuff.

As for the error, did you include the transformation I gave you? I'd recommend changing the name and then the "at [insert new name]" so it doesn't conflict.
>>
>>135935285
Ahh, now it makes sense. Since it had the same name as the transition, I thought that was the end of it. No, I haven't tried it with the transform, but it seems like it'll be very helpful so thank you. I'll copy it down for later.
>>
>>135935624
No problem. It takes some experimenting, but ATL is where you get the fun toys out of Renpy.
>>
>>135918428
Someone should probably build a wall for the sprite's decapitated legs to stand on.
>>
>>135937921
Vote Trump
>>
Don't know if that KS supports Trump or what.
>>
pity hump
>>
>>135940332
ahn~
>>
How do you guys motivate yourselves to keep going when you're working alone and nobody knows about you or what you're doing?
I'm thinking of joining someone else's project for the experience and to hopefully make myself more efficient moving forward. That way I'd be relied upon and wouldn't want to let anyone down.
>>
>>135942602
I'm fine with it. Maybe some day someone will play my VN and get a kick out of it. If at least one person enjoys it, I'll be happy with the time I spent on it.

That, and I'm also a loner banana.
>>
>>135942602
>That, and I'm also a loner banana.
So am I. I've almost never posted my art online and tend to keep to myself. But I'm just not finding the drive I need to move forward with my VN at a reasonable pace despite how much I want to see it realized. It's brutal and I'm constantly beating myself up over it.
>>
>>135942986
If you're having trouble staying motivated, you might do better finding a small group, or even one other person to work with you. That way you can all motivate each other. That, or make a schedule and force yourself to do something during a certain time. Set an alarm if you need. If you really don't want to do it, you shouldn't force yourself. Only you really know what you want.
>>
>>135942602
>That way I'd be relied upon and wouldn't want to let anyone down.
it never works that way. my only advice is everyone feels this way, making these VN is hard work.
>>
>>135942602
>I'm thinking of joining someone else's project for the experience
Yeah I did that once.
When I wanted to talk with writer about text formatting - he said he doesn't have time to "play wet nurse" with me.
>>
>>135943831
Sounds like a pretentious twat
>>
>>135943291
I'd want to work on someone else's project without taking the lead. I became an unwitting leader on a previous project and had very poor luck with retaining those who joined as they had little reason to actually stick around and work. I don't really have the money to pay for them either.
I've wanted to make my game for ages. I think most of it is that I'm extraordinarily self conscious about the outcome and fearful that it won't live up to my expectations so I find it difficult to complete things. I'm looking for that extra push and the experience so I can be more confident when I come back to it.

>>135943523
In the last project I worked on that helped me immensely. Having other people care about what you're doing and knowing that they're relying on you to get things done really helped push me forward. That and it was someone else's vision, so I had to live up to their expectations and wasn't hampered nearly as much by the fear of it not turning out exactly the way I'd hoped.
>>
>mfw finally found a comrade to assist with me work
>I'll finally get something done
>real life happens
>lost contact
>he isn't returning mail
I hate myself.
>>
>>135944852
Did you at least let them know what was going on and not just vanish?
>>
>>135945147
Yeah.
>>
Senpais, it's me, evn-chan. I feel myself getting weaker by the second. The end is approaching, I can feel it at my heels! Please don't let me die. You wouldn't let me die, right?
>>
Anyone need a proof reader? I don't have a complete mastery of the English language, but basic typos and awkward sentence structure I can catch pretty easily.
>>
>>135946536
When you die, I will get stronger, and do more work.
I will not preserve your life, but I will not end it either. You deserve no pity.
>>
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>>135946536
No worries!
>>
Do you guys name each individual scene for future reference?
>>
>>135947068
Yeah, it makes it easier for me to remember, say, "scene bakingcookies_sunset" than "scene 2_1_22"
>>
>>135947118
That sounds like a wonderful scene that I want to be a part of.
>>
>>135947068
Same than >>135947118. I name my scenes instead of giving them numbers. That way, I know that "scene kill_all_niggers" is different than "scene throw_molotov_at_kkk_rally".
>>
>>135947248
That sounds like a not so wonderful scene. I'd hate to be a part of either of those honestly.
>>
Woke up to a guy tried to low-ball me on music rates, got my daily freelance-related rant quote out of the way because of it.

Good morning, /evn/.
>>
>>135947462
There's nothing as romantic as a party around a bonfire while the sun set.
Even if the bonfire of made out of KKK members corpses and the party is actually you torturing slaves.
>>
>>135947248
>>135947523
Equal opportunity hatred,I like you.
>>
>>135947187
Really? Even if it's a non-incest scene with your mom?
>>
>>135947723
>non-incest scene with your mom
Step moms are a boring copout. Go biological or go home.
>>
>>135947661
The basic plot is that you own a cannery where you have slaves working for you.
And you have to choose between giving in to their demands, siding with the KKK and oppress them, or oppress them your way while shooting any white-capped freak trying to sneak your slaves out to hang them. Basically a tower defense, except it's all by text.

It will never come out because I suck at coding and just started a new job which reduced my spare time drastically.
>>
>>135947723
is she a kitchen tyrant and keeps telling you you do everything wrong?
>>
>>135947817
but she's not a step mom, she's biological but there's no incest.

>>135947880
no she is an older lady now and just want you to visit her once in awhile.
>>
>>135947932
Totally. I'd be all over her cookies in an absolute non-incest way.
>>
>>135947932
>she's biological but there's no incest
Even worse!
>>
>>135947932
2realistic4me
>>
Up all night and only wrote 2k words. Why isn't my head working aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
>>
>>135950282
HIT IT AGAINST A WALL
>>
>>135950282
Lack of sleep is a likely suspect.
>>
Has Rising Angels: Hope's sales improved?

Sekai tweeted about it and I saw a thread on reddit about it.
>>
>>135951569
I will give in.
>>
>It’s time we as a community backed an OELVN that is truly a western unique experience.


He has a point, but literally every single time the Black Sands guy opens his mouth I cringe.

also

> several mythologies started by aliens
> realistic
>>
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>>135955340

>I'm the only OELVN dev who has western art/setting!
>>
>>135955535
The whole interview reads like

> I'm the only evn dev worth your money!
>>
>>135955340
>black people in positions of power in Ancient Egypt
>realistic
>>
>>135956863

We already were over this, there were black Pharaohs, but Egypt wasn't black.
>>
>>135956863
>black people
Obviously Nyarlathotep.
>>
>>135957083
WE
>>
>>135957543
WUZ
>>
>>135957696
KINGZ
>>
>>135958021
N SHIET
>>
>>135953915
No, but at least they got a Steam review now and they didn't even have to bet for it on Twitter.
>>
When's JP going to review Beach Bounce Remastered? It's complete now and was completely rewritten.
>>
>>135961738
>JP
How low has /evn/ fallen to read that shit?
>>
>>135961936
I read his reviews for entertainment value. I also read negative Steam reviews for fun.
>>
>>135962375
I see. You're one of those who like "funny" lolrandom steam reviews.
>>
>>135962554
Not really, I'm just really into Schadenfreude.
>>
>>135961936
>How low has /evn/ fallen to read that shit?
He's brought up in every single edition. The 'no one reads that bastard in /evn/!' shtick is getting old. Like him or not, he's as much a part of /evn/ as the crazy devs.
>>
>>135962673
Edgy.
>>
>>135962947
>>
>>135961936
literally every other reviewer is dead (except for a couple of normies writing 2 lines about an evn they were paid to shill or a one in a hundred post about a non-jap VN by VN reviewers). I mostly skim it anyway, he's pretty boring.
>>
When you get paid to do sprites do you just get a short summary of how the character is like and then have to design them based on that? Or are you given some sort of sketch and have to draw sprite based on that or...?
>>
>>135965139
>I don't want to read him! I just don't have a choice! I-It's not like I actually like him or a-anything!
>>
>>135965365
you request references, descriptions, range of emotions, dress style etc., style references, BG sample so you can eyeball the colors/style of lines/shading etc
then you draw a bunch of versions and ask customer which one he likes best
>>
>>135965365
I gave my artist a terrible sketch by me, the character description and point out any important the details.
>>
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>>135966463
But I don't actually like him. And I read his site like 3 times a year. Also he comes off as slightly autustic or something in his videos and has nerd lisp so I pity him a bit.
>>
>>135967315
>S-Seriously guys! I really hate him! Really!
>>
I hope JP reviews my game someday. Not because I want him to. I just want to laugh at his opinion. I'd love to hear his voice say my name, but only to make fun of that stupid voice of his.
>>
>>135968501
B-baka!
>>
>>135969641

Fill the title of your game with S's, JP is fucked.
>>
>>135969641
>Wants JP to say his name
Hi Taosym
>>
>>135969641
>I'd love to hear his voice say my name
Lewd.
>>
>>135965365
Depends on how important the character is and how picky the dev is.

When I set an artist to something, some characters I've drawn my own sketch of, some I have a pile of references from other things (THIS hairstyle, THIS outfit, THIS pose), and some I just describe the character's personality and list off a few options of things they MIGHT look like and let the artist design it from there.

Some artists charge more depending on how much of the design they have to come up with themselves.
>>
>>135969641
When I started writing VNs I really hoped anonl would review one of my things - it was one of my dreams...
But he hasn't reviewed anything since, like, forever, so I guess that isn't going to happen.
>>
>>135971798
Meh. I got over anonl when he gave Detective Butler a pass. http://www.weeaboo.nl/2013/09/review-detective-butler-ep-1
>>
>>135972742
anonl was not the messiah and was often wrong about things but at least he wrote in detail about stuff and provided some possible avenues for a developer to consider improvement.

too many reiews are only either "it sucks" or "it rocks"
>>
Any of you come up with a company name you're satisfied with?
Are there any evn companies that don't have cringe names?
>>
>>135972948
>For a mystery story there are quite a lot of obvious plot holes. For example, at one point Gilligan finds some extremely incriminating documents just lying in a room somewhere. Another notable oversight is related to solving the ‘closed room’ in which the victim is found. Gilligan happily declares it a closed room, but forgets to check for other ways to enter (there are) and blindly assumes there’s only one key. This misunderstanding is not resolved through deduction, but rather by someone suddenly volunteering critical information.
>Although the character designs are distinctive enough, the executives from Galvano’s company look a lot younger than they’re implied to be. Galvano himself keeps talking about retiring, yet he doesn’t look a day over 40. Blythe has different-colored sleeves that make it look like she has robot arms, although that’s more of a fashion critique than a real problem with the VN. Howard kinda looks like a leprechaun.

Anonl providing 'details' about 'stuff'
>>
>>135972948
I liked him cause even though he was pretty harsh (maybe unfairly in some cases, when he was reviewing somebody's first silly ren'py vn obviously done in 2 days for fun), he wrote in detail and I think he was better at critique than JP...
I feel like JP clearly has 'favorite devs' he loves to gush over, and whenever he tries to do serious analysis it always feels really weird and ranty and not even that related to the VN or its contents. I think he has good points sometimes, but he's not very good at expressing them clearly, and he gets sidetracked too much in his own reviews.
>>
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>>135973893
>and whenever he tries to do serious analysis it always feels really weird and ranty
Half the time he's docking points for a VN not being whatever terrible idea he thought it should be. Like, Sakura Swim Club. It's shit, yeah, but not because it has a self insert protag and doesn't focus on bizarre plot lines he made up in his head.

A good percentage of his reviews read like English isn't his first language, which could be excused if he didn't also complain that certain VNs don't have a great grasp on English.

And then there's his "I don't like porn, but I'm going to review this nukige and complain when it's porn" thing which never stops being hilarious.
>>
>>135973642
The design section is details, the first section is "not understanding what a plot hole is"
>>
>>135973893
>Shrine maiden Biyu finds out the cause of the ever-present memory-erasing fog that has been plaguing her village and perhaps gets to romance some local deities in the process. Days of the Divine tries to cram a relatively complex fantasy plot into a two-hour, three-route VN. It has mystery, it has romance, it even has lots of action — frankly, it has too much going on for its length. The romance parts feel very much tacked on, only turning from friendship to romantic feelings during the epilogue, and much of the setting ends up feeling underdeveloped or rushed. It’s still a pleasant read and the characters are lots of fun; particularly crazy drunk grandpa, and a literal god living in Biyu’s basement (yep, he’s romanceable).

>It’s very pretty, especially for a NaNoRenO release. The high screen resolution (1920×1080) is used to the fullest with a coloring style featuring lots of texture paint and visible brush strokes. All the main characters have multiple poses and pose changes combined with small bits of movement which really help bring the characters to life. Backgrounds aren’t quite as good, but any problematic bits are masked with every trick in the book including an ever-present (and plot demanded) animated fog. An unfortunate side-effect of writing in perma-fog is how washed out it makes everything look. Small cut-in graphics take the place of event CG. They’re surprisingly detailed and work quite well as a cheap replacement. Some scenes that could’ve really used a cut-in or CG don’t have one, like for example the ending of each route. The soundtrack is my favorite of any NaNoRenO release so far.

>Disclaimer: Days of the Divine uses my engine and I’m on friendly terms with the dev team.

Anonl not showing favoritism.
>>
>>135974565
>Half the time he's docking points for a VN not being whatever terrible idea he thought it should be. Like, Sakura Swim Club. It's shit, yeah, but not because it has a self insert protag and doesn't focus on bizarre plot lines he made up in his head.
Then why is Sakura Swim Club shit?
>>
>>135974839
well at least he put a disclaimer, I don't think there's anything too disingenuous about that.
>>
>>135975659
There is nothing disingenuous about lavishing praise onto a game so long as you admit you're friendly with the developers? Sure, why not? Works for Kotaku.
>>
>>135975485
Because the characters are paper-thin (personality-wise obviously) and are built around stock tropes rather than being fleshed out characters, the drama is pretty forced, and there's no build-up to the fanservice - it's just FWOOM BOOBS AND BUTT, which isn't very... subtle?
Not that Sakura VNs are meant to be subtle, but I think you could still handle the fanservice better, to make it more appealing.

For a fanservice story, it's just doing what it exists to do, so I can't fault it for that, but... Since the story itself is so weak, I don't think it has much worth beyond the CGs. So if you want cute fanservice girls, it's fine, but if you want a plot, there isn't any, look elsewhere.
>>
>>135975919
Would you rather he just said 'lol it's all shit' even if he didn't actually think that?
It is possible to legitimately like/enjoy things that were made by people you know... But of course, people are going to be skeptical about that and instantly assume favoritism/bias because that's what people do.

But I still think his reviews were, on the whole, pretty decent.
>>
>>135975485
Personally? Because the girls have non existent personalities, which is a terrible thing in a waifu game and the porn is meh.

Complaining that a Sakura game doesn't spent a large amount of time on someone's cancer parent or a subplot with the self insert MC's parents is retarded.

The plot exists for the porn, he knew that going in, so it doesn't make any sense to devote half of the review focusing on that.
>>
>>135976507
His reviews of sakura games are still ridiculous. Despite the shitty writing, the art and music are usually decent, but he proceeds to give them 0/10, because he's so entitled.
>>
>>135976835
I don't even know why he bothers reviewing them - he'll inevitably give them 0/10, even though they don't deserve it (I'm not a fan of the Sakura series, but the art is nice). It's a waste of his time.
Why doesn't he try to review some other EVNs, instead of rehashing the same arguments five or six times...

Well, I think he said he'd stop reviewing the Sakura VNs, but even so... I just don't think his reviews are very good.
>>
>>135976835
He pulled the same shit with Nekopara. Complaining that a nukige had the gall to be a nukige.

He knows he has no interest in the porn, so he reviews games made solely for porn as if they're all trying to be anything but.
>>
>>135977870
Hardly unusual for reviews though. Lots of game reviewers give things shitty scores based on it not being something it was never trying to be in the first place.
>>
>>135978061
Well, that is true. I had one reviewer saying my writing wasn't 'metaphorical' enough, like... What does that even mean? I'm not trying to write searing political allegories, I just want to write cute girls.
>>
>>135978294
Did they bother to give examples? I'm guessing they were just snobby with their expectations of galge.
>>
>>135978863
Nope, no examples at all. Just 'it's not metaphorical enough', which... Doesn't even make sense.
>>
>>135979616
I guess they didn't find your writing sophisticated enough for their tastes. (Though to be honest, I've always been turned off by overly "metaphorical" or otherwise purple prose-ish narrations in VNs with a lighter tone.)
>>
>>135979616
A lot of people have their own agendas and want to push them into the VNs. JP is one of them, he hates nukige and will shit all over anything that doesn't agree to his narrow mindset. You can't expect a lot from someone who claims "America is morally superior."
His reviews are biased and he's a shit reviewer with no real standards. Basically a contemptible blogger who is read because there's no one else around.
And his image essentially is a mirror of any other EVN reviewer. Foul people who are incapable of understanding there's more to VNs than pushing their own, loathsome agenda.
Some VNs are eroge, some are just short slices of life, others are merely a fuel for fantasies. The problem with reviewers is that, they don't understand "VN" isn't a genre. It's a medium. And most often they hate a specific genre and due to lack of any journalist experience, or absence of any professionalism, for that matter, they just use their reviews as cesspools for their own insecurities.
>>
>>135980578
>The problem with reviewers is that, they don't understand "VN" isn't a genre. It's a medium.
Again, it's not really a special problem with VNs, reviews in general are a minefield.

If you assign a reviewer who isn't a detailed and knowledgeable fan of a game's genre, they're likely to dismiss it for reasons that make no sense whatsoever.

If you assign a reviewer who is a fan, you may get a review that only makes sense to other grognards.

It's easier to get a general sense of the biggest AAA titles because both the reviewers and the mainstream gamers have more shared experience and understanding, so the reviews are more likely to be on a shared wavelength with the customers.

And that's what you really need, if you want to find useful reviews. You need a reviewer who is on your wavelength and whose opinion you can trust to make sense. Even supposedly "objective" reviews focusing on technical details that sound very solid and believable can be utter nonsense if the reviewer has misinterpreted the game enough.
>>
How do I get Kickstarters to stop putting Japanese translation as a stretch goal
>>
>>135975919
Except Kotaku writers had to be pulled by the hair before they updated their reviews and articles to say that they were friends with the developers.

Look, I don't disagree with his review, he can't very well shit on a VN just because he's on friendly terms with the developers. For all we know that just means they used his engine and had a few email exchanges, which is nowhere near living with them, having sex with them or sharing hotel rooms with them. It's a silly comparison.
>>
>>135981681
do japanese people even care about english VNs? Outside of the obvious ones like Katawa Shoujo and the like. They must drown in so many of their own VNs monthly that our ones probably don't even register on their radar.
>>
>>135981681
Back them for a buck and whine in the comments?
>>
>>135982225
No. Not only do they have lots of games released by professional companies, they've also got tons of higher quality doujin games. Sakura Spirit did make a bit of a buzz though but that was due to wanaca.
>>
TyranoBuilder has been up on Steam for a year as of March 27th, think they have any special events planned for the anniversary?
>>
>>135982818
Yeah, I can see the Sakura games gaining a bit of attention because of the high quality art.

Sakura Angels had an actual Japanese translation, and I'm assuming Swim Club did too because of the Japanese language track on it. I wonder how those were received.
>>
>>135982225
Being honest with ourselves, Japan didn't really care about Katawa Shoujo either.
>>
>>135984208
Being honest with ourselves, America didn't really care about Katawa Shoujo.

I mean, the percentage of the population that's played it isn't that high.
>>
>>135984472
I think you're trying to make an argument here, but I'm not seeing it.
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>>135984472
You could just as easily say "America doesn't care about Call of Duty" or any other really popular title, because I doubt more than 50% of the people who live in America have played it...
If you take a whole country, the % of people overall who have played the certain thing is not going to be high, because the sample size is too large and too disparate.
>>
I'm new to the EVN scene.

Would renpy be okay if I want to make a small game like 999? Basically, being able to examine objects, solve puzzles, having panning backgrounds/changing images and stuff.

https://www.youtube.com/watch?v=ap9viVLDKac
>>
What I'm asserting is that, even for the most successful and recognised EVN to date, Japan largely didn't care.

Case in point, Katawa Shoujo has been out for over four years now, and it only has 13 pages of content on Pixiv (including those from western artists):
http://www.pixiv.net/search.php?word=%E3%81%8B%E3%81%9F%E3%82%8F%E5%B0%91%E5%A5%B3&order=date_d&p=13

I'm not saying "EVNs should never be translated" or something, but rather agreeing with >>135981681 in that it's definitely not worth it as a stretch goal. The majority of Japanese VN readers won't even notice.
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>>135985509
Obviously.

>>135984656
Point being that "Japanese people don't care about EVNs" is not a meaningful thing to say in itself. It doesn't deliver any useful information, and it may be varying degrees of true or untrue depending on how you interpret it.

To the best of my knowledge, no EVN has been a "big hit" in Japan. But even that requires defining what a hit is, since supposedly most JVNs don't sell very many copies either!

I know there are many EVNs that have at least a few Japanese players, but one or two weirdoes who like the West aren't particularly relevant in most people's opinions.

There are some EVNs with official Japanese translations, there are some EVNs with Japanese fan-translations made by the Japanese, but how do you quantify the level of attention?
>>
>>135986083
Now, see, in terms of a business decision of "is it worthwhile as a financial investment to pay for a Japanese translation", then I'd agree that it's probably not worth it.

Unless you already have someone lined up who wants to do it for free / for profit-share, in which case it makes a nice thing to show off as a goal.
>>
>>135986491
Yeah, I apologise for not clarifying earlier. That is what I was referring to. It's just not a wise pursuit as a financial investment during the KS phase, comparing the expected gains to the costs.
>>
>>135986069
Puzzle-solving is going to require you to know more code than the average RenPy user. It absolutely can be done, but it's going to take much more work and the majority of people won't be able to help you with it.

If you want a large number of complicated puzzles and minigames and you don't have a strong coding background you may want to go for a system with more minigame sample code available. Either Unity or Game Maker would probably be decent options.

If you are a decent programmer and just unsure of RenPy's capabilities, then yes, you can do it.
>>
>>135986069
I wouldn't call 999 a small game, but yes, you could use renpy fairly easily to make that style of game.
>>
EVN wont be big is japan because japanese sales tend to go with being voiced. players will actually buy games just based off VA which is why VA tend to be named in the credits with voice clips.
>>
>>135987492
Yes.
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>>135987492
this
>>
Starlight Vega going to be delayed, even though it was supposed to come out tomorrow. Wonder what happened.
>>
>>135953915
From what I've gathered, they are catastrophically low. Time will tell, but I think he might have set the bar for the worst EVN release on steam.
>>
>>135989405
Even lower than that Planet Stronghold card game?
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>>135989664
Without access to actual numbers and having to use what I can gather, I'd say yes.
>>
>>135989405
i am a bit confused by the order i'm supposed to read, like if this is a new story, why it's split into episodes mere weeks apart in release. if you confuse consumers it's not good.

>>135989664
there's no way to really tell on WW releases. he does direct releases well before steam to his established fanbase, and for all his comments he could have made 30k or something. we'll never know.
>>
>>135989405

I'd disagree, I think he just doesn't have a wide enough knowledge of all EVNs released on Steam.

It looked pretty impressively awful, but I don't know that it could be the actual worst.

Quite possibly lower than Planet Stronghold, though. And it doesn't help that the /u/ fans are all holding off waiting for someone else to do it.

Changing to a commercial release with fake episodes at the last possible minute doesn't exactly help you hype, and you NEED to build some excitement for your launch.
>>
>>135986284
Who even cares if Japanese people like EVNs or not, I doubt most EVN devs write VNs with the hopes of them being fawned over by glorious nihonjins. Since they're being written in English, shouldn't English-speakers be the primary audience?
>>
>>135990690
>there's no way to really tell on WW releases.
You can usually get some idea of how a steam launch is performing (though not the total sales) by camping the new releases / top seller lists on the VN tag. They're recalculated every hour or two, it's not best-of-all-time, but if a new game comes out it SHOULD feature prominently on the most recent bestsellers for a while.

WW's last game had a weird bug where it never showed up in the VN tag, making it hard to track.
>>
>>135990946
>Who even cares if Japanese people like EVNs or not
People trying to decide whether they should translate into Japanese, and people trying to convince Kickstarter backers to spend their money on something more relevant.
>>
>>135990830
My knowledge is pretty good. Trends analysis is my day job and things carry over to home. I like watching and plotting things out in the EVN industry.

The interesting thing is that even when it was free, there was zero hype. Nobody knew and/or cared about it. I don't even think Sekai realized it despite several announcements leading up to it.
>>
>>135992381
I think I downloaded it once on Android because the art wasn't total dogshit and I wanted a VN to play on my tablet, played it for a couple minutes then uninstalled.
>>
>>135989120
Beta bugs maybe? And I don't think backerkit ever closed yet, and the backers would likely be annoyed if people who didn't back got the game days sooner than they did.
>>
>>135989120
Could be a bug, could be a failure to get the release candidate approved by Valve in time
>>
>>135990690
It's a prequel to Reborn, so if you want to understand the character dynamics in that game more, then it's probably better to read Hope first.

He only split it up to test episodic release sales, since he was planning on making Fates episodic as well if it went well, since that game is still in production.
>>
>>135994554
I doubt we will be seeing another episodic release, assuming we see him releasing something again.
>>
walkerman, starlight vega, and i guess rising angels have all suffered delays this week

at this rate the back half of 2016 is going to see all the evn releases in pretty short order
>>
>>135994964
he's never been the type imo to release for money, so why wouldnt he? i think the issue is these are all sequels prequels and the timeline is confusing now.
>>
>>135995085
Aren't those all Sekai games as well? Suspicious

It's probably just a coincidence, I know
>>
>>135995731
Because he lost his job and needed Hope to keep going.
>>
>>135997236
there's always boobs.
>>
>>135997554
maybe he should add h-scenes
>>
>>135982225
Did the japs really even care about KS? I don't see how they could've outside of the novelty factor of it being a popular VN made in the west.
>>
>>135995786
Root Double is supposed to release at the end of the month, but I doubt they'd delay just to avoid overlapping launches with that game.
>>
>>136001032
>I don't see how they could've outside of the novelty factor of it being a popular VN made in the west
Well also the factor that it was "inspired" by one of Raita's sketches
>>
>>136001032
See >>135986083
>>
>>135986284
>there are some EVNs with Japanese fan-translations made by the Japanese
I wonder if the reigning champion of EVNs, UAB, has received such a translation from the Japanese.
>>
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does /evn/ still like mummies?
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>>135986284
I know I'm late to this, but I think a lot of it has to do with exposure. There are tons of western weebooboos who love anything Japanese. They go out of their way to follow trends from Japan, websites are dedicated to them, hell even 4chan was built on otaku culture. So any JVN that gets released has massive exposure in the west VN and weebtaku groups. I highly doubt there are many in Japan who are interested in VNs from a foreign country when they already have a utopia of their own. So there would be no reason for them to create exposure within their own online cultures. With Steam gaining popularity in Japan, and Japan stepping outside the limited space of 2ch and the couple of Japanese websites, we might see some changes though. Many of them use Twitter now for instance, you see many Japanese members on Steam. They just get more exposure since they had something the West really wanted (anime, manga, games), but the west doesn't really have anything worth building a massive online subculture around.
>>
>>136002335
It's hard to say since a fan translation made by the japanese without the dev's involvement is less likely to be known about by the people who update VNDB.

LLTQ had a lot more translations than were listed, before the site decided to delist it.
>>
>>136003075
I hope she washes those bandages.
>>
>>136003941
delicious mummy sweat
>>
Name the main setting of your game and anons try and work out the plot.
>>
http://gamasutra.com/blogs/KimberlyCrawley/20160317/268310/The_Risk_of_Trying_Something_Different.php

How do you people feel about Misunderstood Artists™?
>>
>>136008178
>none of the positive comments are about the art
>>
>>136007058
Your house.
>>
>>136008178
I feel that if you're terrible at art you should hire an artist, or work your ass off to find someone who is interested in making art for you. If you release a game with elementary school level art, you should expect negative comments about it. Just like if you make a game with terrible fart music you should expect comments about it.
>>
Can someone with ren'py experience help me out? I've got crazy OCD when it comes to structuring my code correctly. What is the perfect structure for init, start label, declaring variables, etc? I've noticed that you can place some stuff almost anywhere and it will still work. What confuses me is init. Can I have two inits? Can I put that code into the start label?
>>
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>>136008178
>"I've played so many visual novels based on romance with anime-style graphics. I love how your visual novel is completely different in every way."
>"Your game's dialogue made me smile."
>>
>>136011717
Also what is the best location to put my variable declarations, and should I put them into init?
>>
XKCD's art might be more minimalistic, but that doesn't make it more amateurish-looking. For what it's for, it works quite well, while the art in that game just looks very amateurish and unpolished.

Take Clove's earlier VNs: the drawings were crappy, but she made them work for what they were intended for (Cellphone Love Letter or whatever it was called was made to look like the drawings of a kid, like the main character - that worked).

It's true that a lot of successful creators also get negative feedback and I certainly don't think you should quit just because people tell you your stuff sucks, but you should read feedback carefully and take what's useful to change if change is needed.

>>136011837
Yeah.
>>
>>136011717
two init blocks is perfectly fine, even multiple ones. Problem is with init blocks is they won't reset unless the game itself is restarted, so there are some variables that are best declared under the start label (or any callable label).
>>
>>136011837
I definitely don't doubt the second statement. It feels very much like a "oh man I don't want to tell them it's shit" comment.
>>
>>136012040
So they smiled awkwardly, thinking "Man, this is shit. LOL."
>>
>>136012040
so basically comments from friends who are trying to be nice

It's clear they've put a lot of time and effort into writing it, and creating the assets--as bad as they are--but getting this defensive when people criticise their game isn't the right way to go. They just have to accept that maybe their art isn't appealing to people, rather than go on a multiple paragraph rant about sushi and XKDC.

But that's not going to happen is it? We'll just be made out to be cisgendered bigots that hate anything remotely different and they'll continue to live in their own world, in their own little safe space.
>>
>>136011987
Awesome, thanks.
>>
>>136008178
>discrepency

don't make VNs when you can't spell
>>
>>136008178
This sounds exactly like the sort of thing Sakura River used to say.

"Lots of people say my game is shit, but the people who played it all the way to the end say it's awesome! Therefore if everyone would just play it all the way to the end, they would love it!"

I mean, yes, if your game does something really cool later on, it can be the case that if they just gave it enough of a chance they'd be more inclined to like it, but otherwise, the reason that people who played it all the way through to the end like the game is usually that only people who like the game play it all the way through.
>>
>>136013006
Some sort of rule of thumb: character stats, flags, and other conditions are best declared under the start label.

Transforms, images, and sounds are to be declared under an init block.
>>
>>136014151
Super helpful, thank you.
>>
>>135897140
Something by Christine Love
>>
>>136014151
>>136011987
Holy shit, people actually providing helpful advice on /evn/? Is this really who you want to be?
>>
>>136019353
Your game sucks, kill yourself, EVNs can never hope to reach the level of JVNs so you may as well give up right now.
>>
>>136019603
Sometimes a dose of reality is needed just to keep the plebs in their place.
>>
>>136019353
I'm the same guy. ;_; I don't know mang, answering to queries is a good way to bump.
>>
>>136019353
Yes, because threads full of assholes and tryhards like /agdg/ are garbage, and you people do not want this thread to turn into the kind of culture that that thread has. Trust me on that. It's demotivating, demoralizing, and does nothing but spread failure and depression like a disease. There's no need to be unhelpful assholes just because this is 4chan, and I don't understand why people feel like that is the case.
>>
>>136021563

> the joke
> your head
>>
>>136021935
Oh I got the joke, but the sentiment is real.
>>
Watching Zootopia has inspired me to write an evn about an interspecies relationship.
>>
>>136024139
Great, thanks for pandering to my fetishes.
>>
>>136024297
more like thanks for panda-ering hehe
>>
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>>136024710
>>
>>136024139
Some of the best work in EVNs is coming out of the furry fandom. Join the dark side.

Funny how much the whiners overlook them when complaining that EVN devs should explore a "truly Western" style.
>>
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>>136024710
>>
>>136025269
>Some of the best work in EVNs is coming out of the furry fandom
heh
>>
>>136025269
List some of those amazing furry VNs please. I'd like to see them for research purposes.
>>
>>136025269
>Some of the best work in EVNs is coming out of the furry fandom
LOL
>>
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>>136025269
>>
>>136025598

Blackgate is pretty damn good so far.
>>
>>136025535
is that the awful major/minor thing? the art style would be nice if the author weren't completely insane
>>
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>>136025598
>>
>>136026408
I feel a little ill look at this
>>
>>136026408
So basically that image is saying normal people tread animals like shit, but we should be treating them exactly like little kids? Oh shit, my dogs live outside, what have I done.
>>
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>>136026408
Am I looking at some weird Woman to dog to ball tf scene?
>>
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>>136008178
And of course she has pink hair. And tweets about the evils of capitalism while writing blog posts celebrating her ability to participate in it. ok.
>>
>>136026408
I'm guessing it's the mom, the dad and the kids?
>>
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>>136028626
>>
>>136028968
Wait, there's a dad there?
>>
>>136029210
Maybe the dad's the dog and the two dog hybrids the children?
>>
>>136028968
I believe it is two separate universes or something, it appears to be a mirror image, just with anthropomorphized dogs.
>>
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>>136025895
Real animals and furries together creeps me out.
>>
>>136028927
WARNING WARNING WARNING
>>
>>136028927
>
I keep having trouble believing this is real.

Plenty of pink haired people are more credible than that
>>
>>136029637

Why? You could argue that they are one evolutionary line, like non-human apes -> humans.
>>
>>136029678
Give her game a bad review, I dare you.
>>
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>>136029678
>>
>>136029446
That's my fetish.
>>
>>136029796
If she's a troll, this is shockingly elaborate.

I just don't understand how someone her age can find her product to be acceptable, looking the way it does.
>>
>realize no one here really likes you or wants to reply to you
>they only reply to keep the thread bumped
>since there's no one else to reply to
This feel. What is this.
>>
>>136032684
I like you anon!
>>
>>136032684
Don't worry, Anon. I love you.
>>
>>136032684
I like you anon. bump
>>
>>136032684
Anon...
>>
>>136032684
As-salamu alaykum
>>
>>136032684
That feeling when anon didn't respond despite you confessing your feelings for them and now you are replying to bump the thread
>>
>>136035373
Sorry, I was waiting for the bump, but I love you back anon. Out of all the anons that I know, you smell the sweetest.
>>
People should read my VN because ____________
>>
>>136036326
lesbians
>>
>>136036326
cute lesbians
>>
>>136036582
>>136036669


There's never enough of those. Bonus points if the VN's actually a good read on top of that.
>>
>>136036326
Character development and calculated despair
>>
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>wake up
>starlight vega not coming out today
EVN, should I go back to bed?
>>
some of the negative cupid reviews have spoiled the vn a bit for me, but it really goes to show how good prose can make up for what would otherwise be poor ideas
>>
>>136037916
prepare to wait another year
>>
>>136037929
Anyone here tried Cupid? How is it?
>>
>>136040827
i loved it. very gothic vs explicit horror. i never felt bored during it.
>>
Onii-chan.
>>
>>136044396
remember, onii-chan is not the same as oni-chan!
>>
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>>136044852
>>
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>>136047329
Sexy naked men.
>>
>>136028927
Will there be a huge class action against this one company that produces the hair dye that's making all these people so retarded?
>>
>>135989664
The numbers on Steamspy are pretty similar.
>>
>>136047329

>liking hetshit

Aura pls leave
>>
>>136048528
Even overlooking the fact that steamspy results are completely meaningless with either new games or low-selling games, 100 sales and 1000 sales would both be within the margin of error they're reporting and are very different results.

There's no point in trying to use Steamspy to compare something like that. The sum total of what steamspy is saying at this point is "Probably not very many copies"
>>
>>136048528
The telling numbers here are "Peak concurrent players yesterday: 5" and "YouTube stats: 1 views and 0 comments for videos uploaded last week, 0 new videos uploaded yesterday."

That's a new game. Those number might as well say virtually nobody bought it.
>>
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>>136047329
>people get repeatedly told /u/nitards will swallow anything as long as there are two girls in it
>/u/ is actually pretty picky
>>
>>136048748
How does steamspy even get their results?
>>
>>136049290
To the best of my knowledge? Polling a sample of publicly visible steam accounts and extrapolating from there using statistics.

So it's always a guess based on how many people in the daily sample appear to own and play the game. With games that have low ownership, the chance of them not showing up in the sample set at all is higher, even if their sales are not actually at 0.
>>
>>136008178
I find it hilarious she linked her article on reddit. Is she a masochist?
>>
Page 10, low quality bump.
>>
>>136055076
Are you even trying?!
>>
>Rising Angels: Hope
Is this any better than the previous Rising Angels VNs? They managed to make me quit within an hour despite being a /u/fag out of boredom and lack of choices.
>>
Any good ideas on how to find someone to do character art? I feel like it would help my motivation to have a face to these ideas I have, but I can't draw anything more complex than simple shapes. I don't mind paying; I'd rather commission some stuff than rely on the good graces of a drawfriend in a drawthread.
>>
>>136057416
lemmasoft forums, artstation, deviantart. Look up names of people who have already worked on VNs.
Check your budget. Choose someone you can afford.
>>
>>136057853
>lemmasoft forums
Yeah, this. I just looked through the NaNoRenO games on the forum, and for game jam games, some of them have really awesome artwork. It seems likely that there's quite a bit of talent around those forums. On the plus side, most of them have experience with VNs already.
>>
>>136056201
Haven't tried it yet. The screenshots show some choices, so I guess it's not a KN anymore.
>>
>>136057416
Are you working on something lewd?
>>
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Anybody tried ren'py port for PSP?
>>
>>136059439
For what purpose
>>
>>136059391
>lewd
I'm not opposed to the idea, but it's not really something I set out with in mind. It's a possibility, though.I'm also the writer and am not sure if I could write H material well since I've never tried it.
>>
>>136060064
What's it about?
>>
>>136059831
For running VNs on the PSP.
>>
>>136061115
For what purpose
>>
>>136062243
For running VNs on the PSP.
>>
>>136062243
so you can play VNs on PSP
>>
>>136062243
fyi: vn stands for visual novel
>>
>>136040827
It skips around the timeline at points, but it's easy after a bit to figure out when you're at. It goes to the most important events in the characters history together, so there's always something going on. It's free, so nothing wasted if you try it.
>>
>>136060298
It's kind of an alt-history scifi thing. The fine details are still a bit in the air, but I've got a good idea on the characters I want to use.
>>
>>136067512
Oh yeah, and it's a mecha VN. Ironically I think an H artist would be the easiest to find, but I'll check limmasoft out.
>>
It's time to wake up, /evn/. Anything positive occurring with your project?
>>
>>136070296
Death doesn't seem so bad.
>>
>>136070296
> positive

After a million setbacks, I've settled for Indiegogo and the campaign is 90% ready to go. It will be launching this Friday.

> negative

Every time someone calls Sebastian a mummy I question my design choices. I will keep it in mind for the next time, I guess.
>>
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>>136072415
Well, that's because of the outfit you gave him.
Here, I improved it a bit.
>>
>>136073018
As expected of anon, a complete degenerate.
>>
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>>136073018

Well...

>>136073512

You'd be surprised with how many messages I've got about the game not being 18+.
>>
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>>136073769
Sebastian sex scenes would be totally fantastic.
Some ideas:
cum inside invisible ass
invisible penis inside MC's ass, stretching it
invisible penis blowjob
MC yelling GHOST BLOWJOB WOOO WOOOOO
>>
>>136074154
Obviously, I have thought about it.

Like the MC waking up from what he thinks it's a wet dream, but it's actually Sebastian.
>>
>>136051763
And of course she's getting destroyed in there. I love the comment saying that seeing the dev is a woman makes her ashamed to be one as well, even though that doesn't make any real sense
>>
>>136068350
>H artist easy to find
I hope you have cash on hand friend.
>>
How much info can devs see about Steam refund requests? Can they tell I played the game until about 10 minutes shy of the 2 hour limit? I was just trying to give the game a chance, but I ended up not really enjoying it. I got a 2 cards drops and several achievements from it, including reaching one of the endings, so I'm kind of worried they'll think I just did it to keep what I got from it without paying for the game.
>>
Final low quality bump before bed
>>
>>136076908
Oh, sure, I know it wouldn't be cheap, but it wouldn't be hard to find one.
But I'm not even really considering that right now. It might not ever even be a thing. All I want at this stage is some simple character art.
>>
>>136056201
Report on the /u/ so far was:

>I finished what is currently out for Rising Angels: Hope. There is exactly one line about the main character, who is a girl, possibly having a crush on another girl. There's also a bit of subtext about another girl liking the MC. Beyond that, no yuri.

There will probably be more when the later episodes drop but at the moment...
>>
>>136077514
All the game developers see is the reason you wrote in, if you wrote one in. They won't know it's you, and they won't know how long you played unless you actually write that in the box.

Valve staff will see all the details before processing the request, though. And they will get pissed at you if you repeatedly run right up to the limit and look like you're scamming cards. If it only happens once they'll give you the benefit of the doubt.
>>
>>136081189
I read that the game really starts to diverge from the original version sometime during the part that releases April 1st. He combines parts 3-4 for that release, so I'm guessing somewhere in the middle is where it becomes original.
>>
It's oddly frustrating when the steam topseller list is visibly displaying nonsense data. If I can't trust what you're saying about my games, how am I supposed to figure out how everyone else is doing?
>>
>>136081460
Thank you, that's good to know. Unfortunately, when I was refunding, it showed like I had already played for 2 hours, when my playtime was less, so I included a comment about what my actual playtime was. It showed my actual playtimes when they told me my requests were approved though. Oh well, at least the devs don't know it was me. I'm going to try avoid refunding things in the future.
>>
I noticed that a couple of the (DLSite) backgrounds I'm hoping to use for an early demo appeared in a different EVN, albeit not one that was well-received. Will people care?
>>
>>136083410
A small number of people will recognise them and potentially grumble but not enough for it to be important, especially if it's an early demo.

If you raise a huge sum of money on kickstarter promising to spend thousands on backgrounds and then use DLsite stock, THEN people will be pretty scathing about what a ripoff you are.

In general, though, people care much more about "does the background look okay" than "is it 100% original".

There's a chance someone who recognises it and doesn't know it's stock will accuse you of stealing it from Game X but if you explain that it's stock most people will understand that and tell them to STFU.
>>
>>136083758
Thanks for the detailed reply! We've got the music, sprite art and writing ready for a preliminary demo to showcase what we have so far, but no BG artist yet. I kinda froze up for a couple seconds when I saw a screenshot of another EVN featuring the same dorm room that we're using.
>>
>>136076085
She's also (allegedly) a human being.

We're all domed. Except the furries.
>>
>>136084609
UNDER THE DOME - THE VN
>>
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>>136081189
Considering the artist posted this, I have a feeling that there is indeed yuri in this game.
>>
>>136084809
sure, but with /u/ already wary as fuck, breaking it up and hiding it all until later's no help
>>
>>136079180
Bruh, you have no idea
>have to find and pay a character artist willing to listen to and draw your dumb ideas for a reasonable price
>have to find a mecha desginer/artist (because almost no one can do both people and robots) willing to listen to and draw your dumb ideas for a reasonable price
>have to find a pervert artist willing to draw the heinous shit you'll ask for (depending on just how jaypee you want to go) without paying outrageous prices
If you can't draw yourself, the art is going to be the most expensive thing you pay for making your VN, as it should be.
>>
>>136085298
It all can be done with one artist. However, I don't see why any of them has to listen to your dumb ideas. Is it a part of the contract?
>>
>>136085060
One of the beta testers should "leak" how much yuri the later parts of the game has.
>>
>>136085632
bro, most artists can barely draw men and women well. You are asking for too much.
>>
>>136085632
If I can draw while I listen to your dumb ideas I don't mind. I usually prefer to have some droning while I'm designing stuff.
>>
>>
>>136089996
Cute.
>>
Tao's art seems to be changing lately. The new version of Ossetia he posted on Twitter has a weirdly proportioned mouth, and there's something off about the character's nose, maybe a bit too darkly colored. It just seems inconsistent with Toko's established artstyle.
>>
>>136092515
It's even shittier?
>>
>>136092638
>It's even shittier?
Sounds like it
>>
>>136092515
That's because "Taosym" is actually a collection of ghostartists following a style guideline. One of them messed up.
>>
>>136095724
>ghostartists
What does it mean?
>>
>>136095837
They're like ghostwriters, but for art.
>>
>siblings spend 5 hours talking about how they shouldn't do anything together because it's wrong
>sex scene finally happens
>b-but it's ok we aren't blood related oniichan
Fuck JVNs
>>
>>136101049
You'd love the new Fire Emblem!
>>
>>136101162
Please don't tell me it's that shit again, I was going to get it in a month.

/evn/ do incest justice for fuck's sake.
>>
>>136101162
>You'd love 90% of "incest" material out of Japan!
Fixed that for you.

A sibling that's not blood related isn't a sibling. It's just a childhood friend you've lived in the same house with. "Non-blood related incest?" That's not incest, you assholes. That is literally the opposite of incest.
>>
>>136101494
Tsecni sex.
>>
>>136101494
But you can procreate with your blood-related siblings in that game too.

Also, you don't have step-siblings of your own, do you? It's pretty apparent by your tone.
>>
>>136101494
I'm sorry that your boner wilts when you find out your mother slept around so that you're only screwing your half-sister instead of your full-sister.

No, seriously, there's multiple levels to incest as a fetish. Many people will not be satisfied with characters who are complete strangers to each other and then revealed to be surprisingly blood-related, because while that is a disaster for their reproductive strategy, it's not really taboo for the fucking part. Society is much more forgiving of you fucking a relative accidentally.

Cousins are a case where JVNs don't count them as incest at all, where many English readers who aren't into incest are squicked out by it. Different standards.

A kink I have yet to see in VNs but know for certain exists in real life is adopted children who seek out their birth family, KNOW they're related, but since they weren't raised together the "don't date that" instinct isn't in play and you end up with parents and children sleeping together.

For my standards, if you were raised together since young childhood (before even the first inkling of puberty, so before age 8 i guess) then it's still an incest taboo for you to fuck as teenagers even if you're not BLOOD related. Although, unless you're planning to get married and have babies, I don't know why "not blood related" would even matter, so it would also be a stupid thing to bring up.

If you first start living together post-puberty, that's Flirty Stepsiblings and not incestuous at all. Awkward for the parents though.
>>
>>136101494
Do they just throw it in there like a legal disclaimer that you're expected to ignore? I swear she's over 18 and not blood related, now let's get back to fucking your ten-year-old sister?
>>
>>136102296
Actual spoilers. They're not actually blood related. Sorry. I thought you knew and that's why you brought it up.
>>
>>136102328
>half-sister
That's still actually blood related. Japan won't even do half-sisters.

The definition of incest is between two people who are related. There is no such thing as non-blood related incest, because it's not actually incest.
>>
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>>136102802
>>
Also many things in the English version of FE were not properly translated or outright made up, so make sure you use Japanese sources.
>>
>>136103552
You can't run from the truth, my friend. That's one thing you can be absolutely sure came from the Japanese version.
>>
>>136103035
But they will do cousins all the time and don't consider it incest. People's definitions differ.
>>
>>136102802
Hmm. Is that a localisation thing...? I played it in Japanese and don't remember any such indicator, but that was a year ago and I didn't bother completing it because I was so disappointed with the game to begin with (for other reasons, not the issue at hand).

I just figured that with the "family of birth versus family that raised you" theme that the writers kept pushing that they were legitimately related.
>>
>>136104362
fug

The same way they keep pushing the characters are legitimately related in other things featuring incest with the "nvm it's all good" cop-out, not realizing it shits all over the theme.

Don't tell me to ctrl+S. That's for lazy bastards.
>>
Lewd game.
>Male protagonist
>Female protagonist
You may only choose one.
>>
>>136106081
Female, with female pairings.
>>
>>136106081
Do you want to appeal to self inserters or voyeurs?
>>
>>136106081
Female if she is a slut.
>>
>>136106081
Futa protagonist
>>
>>136106081
honestly it depends on the style of the lewd
like if I'm supposed to be a crazy rapist MC i'd rather be female
>>
>>136106487
>implying the female MC wouldn't be the one being raped by crazy rapists
>>
>>136106327
>>136106357
>>136106401
>>136106426
>>136106487

Let's say your going on an adventure. There will be lots of sex with all kinds of things. You're a massive sexaholic.
>>
>>136106762
Male.
>>
>>136106762
Rance.
>>
>>136106762
I mean, let's say you're going on an adventure. Sorry, I am sleep deprived.
>>
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>>136106762
>>
>>136106762
>>136106927
No, wait, I got it. You start off as male but then you encounter a sexy sorceress halfway through who makes you drink a potion that turns you into a female.
>>
>>136107160
Now you speak my language.
>>
This isn't a very big sample size, but I value all of your opinions. So thanks for the replies.

In the case that you're able to have "followers" of sorts, and you can make them do naughty things with you, or with whatever. Would you rather play as a male, or a female?

Would being able to choose whether you play as male or female instead of being given a set sex at the start influence your decision to play a game of this nature that you found interesting?
>>
>>136106702
... and if the MC is getting raped all the time I'd rather he was a pretty, pretty boy.
>>
>>136107457
Female, still. There's already a ton of depraved male-centric harem games out there and honestly I wouldn't be that interested in another one. But one with a female lead and female "love interests" is something that I'd be into.
>>
>>136107457
>In the case that you're able to have "followers" of sorts, and you can make them do naughty things with you, or with whatever. Would you rather play as a male, or a female?

This speaks to me of a bored evil bondage queen on her throne, ordering her hapless minions to do all sorts of unspeakable things for her amusement
>>
>>136107534
>being able to choose whether you play as male or female instead
This is nice and caters to more people but it's also double the work and money. I will say to go for female or the X-Change route.
>>
>>136107361
Here's a great EVN you might like:
>http://store.steampowered.com/agecheck/app/321060/?l=japanese
>>
>>136107457
I'd still pick male.

Being able to be male or female wouldn't matter much to me, but you might draw in the yuri crowd if you have the option to play as female, assuming the followers are also female. But then again, it might backfire and lead to them whining about how you think gender doesn't matter and how dare you just change the pronouns in a script that's clearly meant for a man.
>>
>>136107890
I don't understand.
>>
>>136107759
>but it's also double the work and money
Yeah, this is indeed very true.
>>
>>136107897
>but you might draw in the yuri crowd if you have the option to play as female,

but then they'd be dirty, dirty bisexuals.

>>136107712

Ordering them to do stuff with each other would be hot.
>>
>>136107759
Sorry, I wasn't asking for a choice, I was explaining how my preferences in protagonist depend on the plot and nature of what the MC would be getting up to.

>>136107897
> a script that's clearly meant for a man
Well, try not writing a script designed solely for a man and changing the pronouns?

Read more evil rape queen fic as inspiration.
>>
>>136108051
A joke link to a terrible sex-change game.
At least they took all the money they made from that and are plugging it into something that looks a lot better.
>>
>>136108182
>Well, try not writing a script designed solely for a man and changing the pronouns?
They complain about scripts that are basically gender neutral and used for both.
>>
If you make the protagonist female, wouldn't it be odd having male characters approach the MC for sex. Might seem awkward to quite a few male players.
>>
>>136108835
No, there's plenty of nukige and h-games featuring female protagonists getting dicked to high heaven. It's a voyeurism vs self-insertion thing. Or self-insertion too if you're one of "those" guys.
>>
>>136109349
I see. I'm a dog, so I don't understand normal human interactions on a romantic or sexual level. So, on the flip-side would you say females would be able to enjoy a game where the main character was a male, but he had plenty of exposure?
>>
>>136108647
Seriously, a lot of people's supposedly gender-neutral scripts really are obviously meant for a man to the point of the occasional 'he' slipping through.
>>
>>136108835
>approach
generally they are raped into loving it.
>>
>>136110037
Or just maybe it's just a pronoun they missed and the script is basically gender neutral.
>>
>>136108835
>If you make the protagonist female, wouldn't it be odd having male characters approach the MC for sex.
you don't think men ever approach women asking them for sex? I am confused.
>>
>>136110219
No, I'm saying VNs are generally played in first person. With that in mind, you're seeing through the eyes of the main character, so self insertion is a natural and fluid act in such a situation, is it not?
>>
>>136110202
It's pointless to argue about completely hypothetical cases, since there are no specifics to discuss.

And yes, SOME people complain even if the script really is gender neutral, because they feel their innate maleness/femaleness is not being properly respected if they aren't strongly differentiated. Other people like having them as neutral as possible because they don't think gender is a big deal. People vary.
>>
>>136108345
Wait, are you serious? I hadn't heard of this.
>>
>>136110436
I'm stringing you along here trying to get you to examine your own unstated assumptions.

Yes, some male players will be weirded out by having to be a female MC, or by being approached by men while playing that female MC.

However, some female players will feel just as uncomfortable in the reverse situation, and yet this is rarely held up as a problem, either because people don't expect female players or because they figure women will just shut up and deal more than men will.

It is totally fine to prefer to write a first-person male protagonist for your sex game. It is totally fine to be aiming your sex game at male players. But if you don't state that assumption up front, it sounds weird to go 'oh, male players won't like this' and not think about the reverse situation.

And it's not like all male players will object anyway, especially if the game is very upfront about what the protagonist's role will be. There are men (men, not proto-MTFs) who still occasionally fantasize about being a huge bimbo slut who gets all the sex, or who have a slight interest in sex with men that they feel more comfortable exploring in the guise of a female protagonist.

Figure out who you're targeting.
>>
>>136110786
I at least thought they were the same people behind http://store.steampowered.com/app/416360/ but maybe I was wrong?
>>
>>136111153
>There are men (men, not proto-MTFs) who still occasionally fantasize about being a huge bimbo slut who gets all the sex, or who have a slight interest in sex with men that they feel more comfortable exploring in the guise of a female protagonist.
There are also men who just enjoy seeing a woman become a depraved slut. It's not really about being her, it's about having a front row seat in watching her succumb. Games with female protagonists usually have a corruption element.
>>
>>136107457
Since you're making porn you should do whichever you personally find more arousing, since you'll be able to write it better.
>>
>>136111320
Holy shit, you're right.

How on Earth did their new KS raise $25,120 AUD?
>>
>>136111153
True.

>>136112378
Good point. I personally find both viewpoints to be interesting. Playing a game from a male perspective, and from the a female perspective. Then again, I'm probably not the norm. I was just curious how others here felt.
>>
>>136101429
>/evn/ do incest justice for fuck's sake
I'm trying.
>>
>>136092515
I saw that. Her freckles feel like a bit much, since they draw attention away from her eye patch.

It feels like someone took the old sprite and slapped a tumblr face on it.
>>
>>136113725
I wrote bad incest porn and then had to give it up because there was no way I could market it
>>
>>136113725
Tell me how hard you are trying anon
>>
>>136114810
I'm including a good deal more than just incest so marketing it in any normal avenues would be a complete disaster. It's going to be free, but I'd still like the right people to know it exists. Though it might be nice to patreon it once I'm far enough along so I can at least afford some help.

>>136115710
Not hard enough. I must go harder.
>>
Hardcoregamer did a new article on Sakura Dungeon. They expect a Q2 release.
>>
>>136117025
i can't wait for JP to tear them a new one with his review. at least i hope he reviews it since it's apparently not a vn.
>>
Going to start working on some of the art for my VN later tonight. I'm scared.
>>
>>136117937
Don't forget to post it.
>>
>>136118046
I never see anyone else post their art though. Are you tricking me?
>>
>>136118581
If I've posted mine, you should post yours.
>>
>>136118581

People do on occasion, but the've been pretty quiet lately.
>>
>>136119896
Oh, sorry, I'm new here.

>>136119853
Have you?
>>
>>136120264
Of course I have.
>>
>>136116913
Go even harder, onii-chan.
>>
>>136117597
"Not a VN. 1/10". I can see that.
>>
Art will have to wait until later. Too tired today. Hope you're all fairing better than me.
>>
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>>136122106
>>
>>136123740
>wait until later
The first sign of weakness.
>>
>>136124160
Yeah, but unfortunately I can barely keep my eyes open. If only I could be a machine.
>>
So, I've been out of the loop for a while. Any recent evns you folks can recommend? (Hopefully not shit)
>>
>>136124787
Define recent.
>>
>>136125524
Past 6 months.
>>
>>136125907

SC2VN was surprisingly good and the demo for Starlight Vega was pretty damn cute.
>>
>>136124787
Cupid is free and has received very good reviews. Nanoreno will be over in a week and that will bring some new games.
>>
>>136117025
i actually wish to play this.
>>
>>136123910
why is this so lewd
>>
>>136129358
Because you are turned on at the thought of a big black man violating a tiny white girl. Your cuck instincts have awoken.
>>
>>136130284
>girl
anon.......
>>
>>136130416
gaaay
>>
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>>136137132
There are many games where I can play as a girl and be a victim of or help the victim of the bitch bully clique, but are there games where I can be the bitch bully and emotionally destroy cute girls?
>>
>>136137865
That's why you become a writer, so you can write all the scenes with the scathing emotional destruction you get off on.
>>
>>136137865
well there was boyfriend stealer, but...
>>
Notice me senpaiiiii

https://youtu.be/674StLM3FIU?t=2m3s
>>
ded fucking gaem
>>
>>
>>136123910
This is vile
>>
>>136123910
Why not tie them to the bed?
>>
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Before 1
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>>136150835
Before 2
>>
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>>136150835
>>136151038
Current
>>
> http://lemmasoft.renai.us/forums/viewtopic.php?f=61&t=37762

i guess im interested in seeing if anyone will do this job, since i hate it.
>>
>>135918428
Needs the slogan and a toupee for maximum keks.
>>
>>136151267

You're pretty salty about her having lips.
>>
>>136151267
I like the current the best. 1st one the 2nd best. 2nd I don't like as much.
>>
>>136151267
I think that's the first time I've seen a character from Tao's stuff that I like
>>
>>136151959
None of the other characters do, which just makes the art seem inconsistent. Plus, they seem a bit too large for her face. And Toko's audience is people who like anime art, which this is a step away from. He might be getting into Winter Wolves territory with this.
>>
>>136151959
It looks like her face is melting
>>
>>136151959
They make her look unattractive. She's got a loli body with a slutty whore face.
>>
>>136152187
Thread is infested with tumblr art lovers, why am I not surprised?

The fact that you like something for the first time that I who like his previous work dislikes, might not be the best thing for Chapters 1-3 of Toko, since it was people who like anime that mostly bought it.
>>
>>136151267
>Original had a weird bobble head
>This one has a box for a body, a weird neck and an ugly face
He'll make a good looking character eventually.
>>
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>>136152668
He already has.
>>
>>136152428
Seems like that's the artist's style.

Personally, I like the lips. It still looks anime style, just a little unique.
>>
>>136152429
>slutty whore face
So, I wasn't the only one who thought "slut lips".
>>
>>136152384
ive never seen tao as the guy to adapt solely to please others. not in the art sense.
>>
>>136152668
>This one has a box for a body, a weird neck and an ugly face

Looks like a kid's body, so that's fairly normal. Not everyone has amazing curves. Also, you can't even see the neck through the scarf. I think you're stretching things a bit here. It looks really good. I'd love to see some examples of art from non-studio quality VNs that you think are better just so I can see where you stand.
>>
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>>136152937
No, it isn't.

To me it looks like it clashes with the other characters.

Here's her mentor.
>>
>>136152618
Ah, you've got me a bit wrong. I don't follow what Tao is doing, so this is the first time I've seen this character. Otherwise, I've only seen the main character from Toko, and the really chubby ones that people posted here.

This is the first time I've seen any art of this character, her more regular girl style is what I find attractive. I'm otherwise rather indifferent to Tao's style, since I'm not interested in games with sexual content in them.
>>
>>136153260
>I'm not interested in games with sexual content in them
So you completely disregard any game that has a sex scene in it?
>>
>>136153260
Toko's on Steam, there isn't any sexual content in it. It's fairly ecchi though.
>>
>>136153260
>I won't buy anything he makes, but I like it.
Hi JP.
>>
>>136153240
Well, at the least it is consistent between the pictures that were linked in the thread. Except for the middle one which looks like an entirely different artist. If you notice, the skin of the first character is quite a bit darker than the skin of the mentor. In that case, normally people with darker skin have naturally lighter colored lips. Also, the mentor you linked does have lips. It's just that the artist chose not to color in the top lip on her. Then again, I'm not sure when these pictures were completed, so it could just be that the artist is improving or revising their style. Either way, it looks good to me.
>>
>>136153240
holy shit what a lovely design.
>>
>>136153451
Nothing wrong with that. Everyone has preferences.
>>
>>136153835
They're days apart. And the sprites will appear along side each other in the same game. And you admitted they don't match.
>>
>>136153226
>Also, you can't even see the neck through the scarf.
Isn't that the top of her neck at the upper right? If you follow it down, it makes it seem a bit long,
>>
>>136154235
It also cuts off the bottom of her chin. Honestly, the placement of the scarf in the first image was better as well, since her entire neck was covered, while her chin wasn't.
>>
>>136154012
>And you admitted they don't match.
No artist is perfect. Maybe the character wears lipstick? I don't know. I mean, I'm more concerned about the pointy killer chins personally, but it doesn't detract from how good the designs look overall.
>>
>>136153451

I don't disregard any game that has a sex scene in it, but it lowers my interest in a game if that is the main selling point. I assumed I wouldn't be interested in any of Tao's games because of our differences in taste. I don't play many games in the first place, so it's rather easy for me to just write off a game.

>>136153689
I never said I wouldn't buy anything he makes, he just doesn't make anything that I think I would enjoy, and I don't feel like taking the time to find out if I'm right or wrong.

Also that's the first time I got a "Hi JP", I feel like I'm finally apart of /evn/.
>>
>>136154435
>I don't feel like taking the time to find out if I'm right or wrong.

I don't feel like buying anything he makes, but I like it.
>>
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>>136154235
Looks alright to me, minus a few anatomy issues in other areas.
>>
>>136154942
I think the problem is that she has too mature of a face for her body.

And there's nothing keeping her eyepatch on.
>>
>>136154942
The anatomy of the neck is fine, but the scarf placement creates the illusion that her neck is too long/thin. The aesthetic could use some tweaking.
>>
Anons here are a tough sell when it comes to art I see.
>>
>>136151267
Colored people typically don't have freckles.
>>
>>136156550
Just whore lips. Some people mistakenly believe they look good, but the majority know they don't.
>>
>>136156706
There are dark girls with freckles, it's just not common, and worrying too much about realism is silly when you have pink haired people and demons.
>>
Well, since Tao's listening, it's not the lips themselves, so much as Ossetia's redesign doesn't seem to mesh well with the other character designs. Art was a major reason why people bought Chapter 0, and to change the artstyle at this point could really tick off the people who bought it. It;s always good to experiment with your art, but it's trickier if it's something people have already paid money for.
>>
>The realization that you don't know how to draw males, even though you've been drawing for years.
You should see my attempts. The bumps from all the people laughing at me would keep these threads alive for a millennium.
>>
>>136157540
Don't worry anon, almost no one in the /evn/ scene knows how to draw appealing male bodies.
Personally, I draw them horrible and it's because of my acquired taste of skeletons.
>>
>>136157540
Don't tease us, anon. Please post something.
>>
>>136157928
I don't think you realize the evils you're asking to unleash upon this board, anon.
>>
So, the campaign "titles" are going to have chibis of the characters next to them. The "rewards" one is Vincent with a dakimakura - any ideas of what the dakimakura should be of?

I thought it should either be one of the other characters or a reference to something, but I'm drawing a blank.
>>
>>136158105
I'm sure a kind anon could assist you in fixing your weak spots :)
>>
>>136157540
>when your artist only knows how to draw cute girls

The solution is to make all the males in your VN sissy fuccbois.
>>
>>136158216
I appreciate it, but maybe I'll post something tomorrow. I'm too frustrated and tired right now.
>>
>>136158154
The MC?
>>
>>136158309
:O
>>
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>>136124787
Roommates. It's a little pricey, but it's actually an all-around great visual novel, with really entertaining writing. Don't expect an epic plot, but it's still a fun time. 7/10

Support them, and buy a legit copy on Steam. These devs are really promising, and I wanna see them produce more things.

Also, play Max's route. The writing is funny as hell.
>>
>>136158952

... I can't tell if you are joking or not.
>>
>>136158952
>Also, play Max's route.

what did you like about it?
>>
>>136159086
What you got against it?
>>
>>136159818
Well, calling one of the longest-established EVN devs "really promising" as if they were noobs is a little strange.
>>
>>136159798
The dude is fucking smooth with his one-liners. You can't help but cringe in a good way.

Also, /vg/ probably wishes they were half as good at flirting.
>>
>>136158952
Sorry, I still can't do it. The male MC just looks way too much like a stupid tool. I can't accept playing as him.
>>
Someone give me some names for the artists or VNs with the sexiest guys. I need a point of reference.
>>
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>>136158497

The artist said it was a cute idea, so that's probably what it's going to be.

>>136160815
ymmv but I like Coming Out on Top's sprites.
>>
>>136160815
VN? kamigami no asobi is pretty sexy.

for evn i'd say 7KPP but not for designs, for personality.
>>
>>136160967
>>136161185
Thanks. Time to do some intense research.
>>
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I've come to the realization that very few people will play an EVN for its plot, especially since I am not yet established.

There for, I drastically reduced the scope of my project, and turned it into a femdom fetish VN instead, with drugs, weed, mind control, and bdsm

How far can I go with fetish fuel before it legally becomes hentai?

Shoutout to /d/ for being awesome folks.
>>
>>136162542
>I've come to the realization that very few people will play an EVN for its plot, especially since I am not yet established.

What are you basing this on?
>>
>>136162542
>femdom fetish VN instead
name? male protag only? pls respond.

>drugs, weed, mind control, and bdsm

why weed? just do hentai sex slave drugs. everyone loves those.
>>
>>136162542
> weed is not a drug
>>
>>136162542
>How far can I go with fetish fuel before it legally becomes hentai?
I don't understand the question. Are you trying to say you're making a fetish VN that doesn't have actual sex in it? Because that's literally retarded.
>>
>>136162659
English VNs are a very niche audience, or so I am told. For anything to survive outside our little corner of the world, it needs sexual content, otherwise it requires extensive marketing in order to compensate. That is a harsh reality about the industry.
>>
>>136163086
Weed is not a drug.
>>
>>136163110
Sakura X shit?
>>
>>136164045
https://en.wikipedia.org/wiki/Cannabis_(drug)
>>
>>136164143
"Boobs" is not a fetish. Besides, people complain about the blue balling in those too.
>>
>>136163940
They don't need sex to succeed. It's just easier to make a game people will buy with their dick than it is to make one that's genuinely good.
>>
>>136163940
Making shit up to justify your decisions doesn't make it a harsh reality.

What you need is a good hook that gets people interested. Sex is a possibility, but some games have sex and still don't get to be big hits.
>>
>>136163940
>For anything to survive outside our little corner of the world, it needs sexual content, otherwise it requires extensive marketing in order to compensate.

What are you basing this on?

You don't need to use sexual content as a crutch, a game with good art direction and good writing will sell. It isn't the fault of anyone but yourself if you believe you need to use sexual content to survive.
>>
>>136164159

By your logic Beer, Tobacco, Coffee and vitamin B are drugs too.
>>
>>136165380
>What are you basing this on?

Fate/Stay Night.
>>
>>136165408
but they are?
>>
>>136166094
You know the definitive version doesn't have h-scenes, right?
>>
>>136162975
>name? male protag only? pls respond.

Male protag, getting dominated and mind-fucked.

Name, I'll wait until later in development before revealing. I want to actually work on it instead of talking about it.
>>
>>136166452
Uh huh. I also know most VNs do not need Hentai scenes. But they include them anyway because it helps get attention. In my case, it not only helps with marketing (look, at least I'm being up front about it), but it's subject matter I personally want to write about.
>>
>>136166114

Yes, then also by that logic than all the drugs your brain uses in it's normal operation are the same as weed. So there is nothing that makes weed more special than caffeine to classify it federally as a 'drug', therefor your argument falls apart.
>>
>>136166928
That's fine if that is what you are wanting to write, but I personally don't like to see people acting like we all need to have sexual content in our games to be successful.
>>
>>136166996
I jumped in on this "argument" when you denied the fact that weed is a drug. I never said anything about it being special, for better or for worse. But it is a drug, just by definition.
>>
>>136167591

Wasn't even me, also weed isn't a drug, it's an herb. By drug we're talking about substances like meth or heroin. Weed is as much a drug, and unless you want to declare that anyone who uses weed is as much a drug user as coffee drinkers and they too belong in jail then you have absolutely no argument to stand on.

Honestly your perspective of weed is a bit like an old scared granddad complaining about 'needles filled with marijuana' destroying his grandchildren.
>>
>>136167280
If people fap to my characters, that means I will have succeeded what I want to do! :)
>>
>>136167950
Again, you're assuming way too much from what little I said, which was "Weed is a drug," not "Weed is a destructive, harmful drug."

You need to review the definition of the word. Dictionaries might help with that.
>>
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>>136167591
Who cares whether or not it is a drug? What about hot babes smoking weed!?
>>
>>136167950
drug
noun: drug; plural noun: drugs

1.
a medicine or other substance which has a physiological effect when ingested or otherwise introduced into the body.

I don't think anyone here is talking about legality, nor should they, as we are all most likely in different countries. Weed is a drug, coffee is a drug. Legality has no bearing in this argument.
>>
>>136168276
>>136168387

Again, as I said there are multiple meanings of the word drug, the literal meaning shows that any sort of chemicals including vitamins and chemicals used by your brain are drugs, in which case the scariness of 'drug' goes away and labeling weed as a drug loses it's power.

In colloquialism, drug refers to chemicals that have severe, harmful, addictive, adverse reactions on the human brain which is not true for weed. But you want to use the former argument (all things are drugs) while trying to convince us that weed has a magical scary property.

The truth is that in either case, weed does not have the negative, destructive connotations associated with a colloquial understand of drugs, nor the medical understanding of drugs. To argue your position further you have to somehow prove to me that caffeine and weed are both drugs, but weed is much worse for some reason. Or drop your argument and realize that scientific and colloquial terms for drugs have different connotations to them in a conversation.
>>
>>136167950
You sure are salty about your drug of choice being called a drug. Isn't weed supposed to make you chill out?
>>
>>136169028
>while trying to convince us that weed has a magical scary property.

Who said this?
>>
>>136152852
Where?
>>
>>136169283
Not me.
>>
>>136169283

When you say "weed is a drug" it is not the same thing as "weed is a drug just like alcohol, dopamine, addrenaline, etc, all things are actually drugs", when people make the point "weed is a drug" they want to invite the comparison between weed and heroin.

The original poster associated the term 'drugs' with things like mind control, meaning he was using the colloquial form of drugs (heroin, ecstacy, whatever). I know you're not a writer but if a person wanted to make the second point than they would have said to the effect of "everything is a drug, including weed". By using the original posters terminology for what a 'drug' is, you compared weed to those drugs, which it isn't. Now you're either back peddaling because you realized this mistake, or you don't understand how English works.
>>
>>136169660
Weed's a drug family, in the colloquial sense. You don't need to get so upset about it. Nobody's attacking you.
>>
>>136169660
>when people make the point "weed is a drug" they want to invite the comparison between weed and heroin.

I did no such thing. I'm Canadian, weed has been basically legal for years where I live. Hell, most of the people I know grow it. My argument was that legality has no bearing, as the word "drug" is not demonized in every culture.
>>
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>>136170017

>drug family

The fuck are you talking about.
>>
>>136170619
familia
famiglia
ohana
kazoku
f a m
>>
>>136169660
When I say aspirin is a drug, I'm not trying to compare it to heroin, except in the very broad sense that it has noticeable effects on the human body and is dangerous if consumed in large quantities.

Kids - don't take too much aspirin.
>>
>>136169660
>The original poster associated the term 'drugs' with things like mind control
No he didn't, he listed them off as completely separate things that might occur in the game: drugs, weed, and mind control. That's the WHOLE REASON someone queried it in the first place, to complain about 'drugs' and 'weed' being listed as two different things.

Which was stupid hair-splitting because the original poster almost certainly meant hard drugs and was implying that weed is a lesser drug, just as many people would say "drugs and alcohol" even though alcohol is a drug, it's one with a different social standing and plays out differently within a story context.
>>
>>136084809
http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=37764&p=408941#p408941

>- 10 CGs (soon to be patched with 2 additional ones to add more romantic moments!)
>Each day is an adventure as the young researcher tries to find her new place in the galaxy and maybe friendship and maybe even love.

They're putting more emphasis on that in the Lemmasoft thread so I guess that coupled with the image means there's indeed at least some light yuri content?
>>
>>136173809
>Lemmasoft thread
Kool publisher they have.
>>
hourly bump
>>
Of fucking course weed is a drug, you stupid son of a bitch. Anyone who doesn't think so is smoking too much weed to understand it.
>>
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>>136164419
Boobs isn't. Great tits is.
>>
>>136180591
DUDE WEED AYY LMAO
>>
inadequate
>>
>>136172605
This dude gets it.

People need to spend more time on /d/.
>>
>>136176434
Might as well post it everywhere. The forums have a lot of traffic at least.
>>
>>136151267
This design looks familiar. I swear I've seen this exact same design minus eyepatch in a vn on lemma. Anyone think they can remember the title of it?
>>
>>136185572
Probably not what you're thinking of but spats + yellow/orange hoodie instantly makes me think of Linne from uniel.
>>
>>136187240
That too, but I was thinking skin tone, body type, facial features, and hair color.
>>
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>>136187240
>google it
>she actually does
>>
>>136187443
It's a classic look [spoiler[in anime[/spoiler].

Tao seems to borrow from tropes as well as emulate other artists' designs when he creates his characters. Vii from Stargazers looks a bit like Nia from Gurren Lagann and Ginxhou resembles Reiko from the Murcielago manga.
>>
>>136187892

Based on what Tao said on twitter when this was brought up, it was Nia and Misa that inspired Vii, but the designs are also very different as well.
>>
>>136187240
Under Night in Birth is coming to Steam this summer. I can't wait to see this character in action.
>>
>>136176434
It's a disaster. So far I don't really see a difference between the old writing and the new writing. Time will tell.
>>
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>>136187892

This really isn't that uncommon among artists.
>>
>>136188507
At least they are all from the same series.

The new sprite Tao posted looked like he copy/pasted another artist's work on the face of his character. I like it more, but it's just weird seeing that kind of work coming from Tao.
>>
>>136187443

Looks like she's wearing a unitard and stockings not spats.
>>
>>136189125
It's just a skin tight anime shirt and shorts.
>>
>>136189461

It really looks like a unitard body suit because it goes up to her neck. I'd hardly say that the two designs are all that similar except for the hoodie affair.
>>
>>136189617
Just slap a chunni scarf and eyepatch on her and you basically have the same character design.
>>
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>>136190025

>Change the hair, eyes, eye color, skin color, add freckles, take away ahoge, add a scarf, change unitard to spats, change the hoodie and it's the same character design bro.
>>
>>136190392
I was talking about the outfit. And how do we know Tao's character isn't wearing a unitard under her hoodie?
>>
>>136190392
I'm still searching lemma for the character that I swear has identical facial features. Maybe I saw it on tumblr instead. I'll find it eventually. they look like twins.
>>
>>136190604

I don't know but shorts/hoodie isn't the most innovative character design ever, orange isn't even an uncommon color. In her first picture she was shown with a Pumpkin, this seems really reaching. Nia and Vii's hair is a lot easier to swallow but Tao said it was an homage on Twitter.
>>
dark skin, freckles, and big lips
Was Tao trying to create a character that looked like Ymir from Shingeki no Kyojin?
>>
>>136191721
If he was, he went overboard and created a character that looks like she's had one too many collagen injections.

I'm not bothered by big full lips, but just how big they are is out of proportion with the rest of her face.
>>
Holy shit, I am never posting art here. Nope.
>>
>>136193414
This isn't that common. It's a clash of artistic tastes. In that artist's case, his style has changed in the past year or so.

Feel free to post art, I'm sure you won't get that kind of reaction.
>>
>>136193414
Same. Anons sure are supremely nitpicky.
>>
I don't get why people are so critical of Tao's art - I do think there are some issues (mainly with really, really spindly legs), but it looks nice on the whole. I certainly wouldn't call it bad.
>>
>>136193628
It's what everyone's really thinking, but almost no one will say out loud if people will know who they are. Even one of Tao's fans pointed out the new design looked somewhat off on twitter.
>>
>>136193585

Tao added full lips to one character and none to any other sprites. Conclusion: Tao jumped the shark, changed his style and everything is ruined. I think this is all by one Toko fan who is really salty about this design.
>>
>>136193414
One reality you need to accept early on is that people are going to criticise your work, no matter what. People on 4chan (as a general rule of thumb) are generally more negative than the likes of Lemmasoft or other places with usernames tied to their words, sure, but that doesn't you can't take their feedback with a grain of salt and extract the useful bits of criticism from them.

But yeah, this particular instance is mostly because of /evn/ knowing the artist in question so well and questioning his style change.
>>
>>136193770
I don't think it's bad, I usually like his art, but he has some issues with proportions that he tends to refuse to correct even when pointed out (even politely).
>>
>>136193868
The way he does noses has also changed, but it's not a bad change, it makes his art more unique from the usual anime style.
>>
You can now pay what you want for the Catch Canvas demo.

https://unwontedstudios.itch.io/catch-canvas

What's it worth to you? $5, $10, or $100?
>>
>>136193876
I mean, a fair bit of criticism is fine. We've been on the topic of this guy's picture and the 100 reasons it's bad for almost an entire day though.
>>
>>136194892
How long was Winter Wolves last game discussed? That was a much greater example.
>>
>>136194849
*gulp*
>>
>>136195167
I can sense your excitement.

I don't think I like the idea of paid demos.
>>
>>136194849
>paid demo
FUCKING MADMAN
>>
>>136195167
>*gulp*
*sigh*
>>
Hey /evn/, quick poll. Do you write your VN scripts out in advance before starting on the programming/art or do it all as you go? What's your process?
>>
>>136195167
>>136195517
>*gulp*
>*sigh*
*unzips dick*
>>
>>136194990
That was a bit less about the art and more about the lead dev's immaturity, though.
>>
>>136195843

This. Was the art ugly? Yes. But many games have ugly art and we just make a comment or two and go on. WW's inability to comprehend all the factors that came together to make his game bad while whining about it was a completely different thing.
>>
>>136195706
The latter, although I think in the future I'd prefer to write the script first. Our project just had a very amateurish start, since it was our first.
>>
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>>136196036
Anime art has the best chance of selling.
>>
>>136195706
I write the script out first.
>>
>>135990690
This is a prequel to Reborn. Doesn't look different from the original version The Red Rose though
>>
who here /actuallymakingone/?
>>
>>136197636
Chief said it wouldn't start to diverge until the end of part 3, which should be middle way of the next part released.
>>
>>136197885
me
>>
>>136193952
Yeah I think his proportions can be pretty off - the stick-thin legs in particular (especially when they branch off a girl with thick thighs) - but I like the art on the whole.
I think most people have a tendency to improve over time if they keep working at something, whether they take criticism on board or not, so it'll probably keep getting better.
>>
>>136194892
>We've been on the topic of this guy's picture and the 100 reasons it's bad for almost an entire day though.
No we haven't. We stopped talking about it for hours until >>136185572 which wasn't even talking about the art style change, just the character design that he thought looked familiar.
>>
Hey Tao, how about a poll? Post it for your fans and let them vote on if they liked the old or new version of the sprite better. You don't have to do anything with the feedback, but it's a way to gauge how many people might like the old one better.
>>
>>136196837
I always write the script first, but sometimes I'll tweak it and add/remove scenes while the programming/art is being done.
>>
>>136197885
who
>>
>>136198175

His followers are going to be biased in favor of him, and /evn/ will be biased against. So I don't think you can get a true estimate of who thinks it looks bad vs. who thinks it looks good.
>>
>>136198087
To talk about whether or not weed is a drug. Yeah, I noticed.
>>
>>136198462
They've got to do something to keep the thread bumped at night, it gets pretty dead.
>>
>>136198574
Yeah, I noticed that too. I actually like that about these threads. Keeps me from getting too distracted from working on other things. If a thread moves too fast, I usually end up wasting tons of time in it.
>>
>>136198418
Is it possible to poll people who bought the game on Steam? That way it's people who've invested in the series, and it ends up being more of a marketing survey. You'd too many random repliers who don't buy games on twitter or tumblr.
>>
>>136197975
tell me about it!
>>
i think tao should stick with his style. its very distinct and will probably only need a couple more years before it emerges as the 'true' style he finds will work.
>>
>>136200330
Is it a good idea to change artstyles in the middle of an episodic game series though? Didn't even Dischan catch flack over that when Doomfest was replaced by a new artist for Dysfunctional Systems?
>>
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>>136193414
every time I post art here I get nothing but actually useful advice
I have a non-offensive animu style though, so maybe it's too plain to make anyone angry
>>
>>136200906

>slightly different noses
>The whole style is changed!

There you go again.
>>
>>136200906
Aren't you exaggerating? It's not like Tao is drawing comic now.
>>
>>136197925
Not very smart. If they're going to charge for the new game they should have made the first 3 episodes free and then have people already invested pay for the rest which promises to be different.

I don't understand why this was made episodic, the only good reasons to do so are to raise a bit of money at a time or to do something like Jisei where each episode can be enjoyed on its own. The way they went about it for Rising Angels Hope is possibly the worst I could think of. You have to pay it all upfront in any case, so what's the point not to wait until the last episode is out? And by the time the last episode is out everyone is going to forget it was even there. Games sell best when they're first released, it's been shown time and time again.

Before I heard from someone who backed their other game that there were differences I thought it just had new art. It was promoted really badly.
>>
>>136202209
>The whole style is changed!
Now you're exaggerating.

>>136202392
> It's not like Tao is drawing comic now.
He did say part one was going to be comic book like.
>>
>>136195706
Depends on the game. On a really long project it might be necessary to write a scene and implement it for testing rather than write the whole script before coding anything.

There are benefits to having the sprites done before doing any implementing. There are also disadvantages, because a long break in the art vastly increases the chances of your artist fucking off.
>>
>>136203148

I was quoting a guy who was comparing Tao changing a nose and adding fuller lips to one character, to Dischan firing Doom and replacing him with a completely different artist, who's exaggerating?
>>
>>136197885
I
>>
>>136203474
>Dischan firing Doom and replacing him with a completely different artist
I thought he quit?
>>
It's comforting to see a lot of shitposting and dumb shit still happens on /evn/ when I'm having good days and being generally happy. Makes me feel like I'm not the problem here, you're just as fucked up as I usually am.
>>
>>136203474
Clearly artists need to put a trigger warning when they experiment. Anime fans in particular don't like non-anime artwork.

His new designs seem to be veering away from anime and heading into a more realistic style. Not sure if this is going to have a positive or negative effect on sales numbers though. I remember more people complaining about Stargazers' art as well, even though I thought that game looked fine.
>>
>>136206724

It's still very clearly anime, but I do think Tao is settling into a distinct style.
>>
>>136206376
maybe you should be more positive anon. the good days will be less far in between.
>>
>>136207385
She sure makes me want to believe that.
>>
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I thought I'd cheer you up, you self-deprecating fuck, you
>>
>>136210249
What did you just call me
>>
>>136210249
You should write messages for Hallmark cards.
>>
>>136210249
you're very cute anon
>>
>>136210249
That's a cute message but you are still comparing in the end.
>>
Well this is embarrassing. I'm the anon who was going a bit nuts about Tao's new design, but after looking at it after awhile, I'm starting to like it. Does this make me a tsundere?
>>
>>136211473
yes.
>>
>>136211473
It just means you need to settle the fuck down. Do you see what you started? Just look at it. I hope you're ashamed with yourself, baka. Not that I care about you one way or another.
>>
>>136212051
I can't help that I get uncontrollable mood swings that I don't take medication for. People would think that I was crazy.
>>
8 days until nano ends
>>
>>136212308
How many games look like they'll be done on time?

And let's not forget that Tyranobuilder's one year Steam anniversary is March 27th.
>>
>>136212308
I haven't been following it at all this year, is there anything interesting looking?
>>
>>136211473
The word you're looking for is yandere.
>>
>>136212671
The projects that were obviously started way in advance are shaping up great.
>>
>>136212845
>The projects that were obviously started way in advance are shaping up great.
Like...?
>>
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Barring some last minute changes, the campaign is ready for Friday!

Also, these things actually turned out really cute. Now I feel kind of bad that they are only for the headers and not something else.
>>
>>136213659
Will you feel less bad if I say they're kind of ugly, good enough for throwaway headers but nothing else?
>>
>>136214210

A little ha ha. But I quite like the style for something small like stickers.
>>
far right or fuck you
>>
>>136215148
What am I looking at?
>>
>>136215148
slutty purple pleas.
>>
>>136216470
Looks like blue to me.
>>
>>136215148
is this a dark souls dating sim?
>>
>>136215385
>>136217269
Isn't that Walkerman?
>>
>when you don't like the track your musician sent you but you have no idea how the fuck to say what you don't like about it in musical terms
>>
>>136218473
Then don't use musical terms. And find references that you like better and use those as examples of what you are looking for.
>>
>>136218473
Musician here, do what >>136218734
says. I'm still mad over the guy who told me to lower the bass for over four revisions before we realized he meant the kick drum.
>>
>>136218734
>>136219031
Alright, I'll explain the effect I want and let the person free style it for this remake. If I still don't like it, I'll look for someone else.
>>
>>136219031

>Lower the bass

What an asshole. Name and shame people who don't like bass.
>>
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>>
>>136219814
Naming and shaming won't do much since it's not a VN guy, but when you're a musician, you just deal with that kind of shit on a daily basis.
>>
>>136220038
Why not both? It's not like they gotta pay for either
>>
>>136220150
That would split up the fanbase.
>>
>>136219031
>we realized he meant the kick drum.
as someone who has been on the other end of this; we dont know shit about instruments and even less about the ways you altered a harp into sounding like a violin. best bet is to pinpoint exactly where he says the sound appears.
>>
>>136219814
I hate bass.

Though not enough to bitch at a musician over it, I just use speakers that don't do bass well. Which may mean I'm interpreting your music slightly wrongly, oh well.
>>
Beach Bounced has been completed and the earlier chapters have been remastered and Toko is getting an update with HD graphics and voices. It's time for JP to play the definitive editions.
>>
>>136221458

>JP opens Beach Bounce before he sees a titty and starts hysterically crying.
>>
>>136222017
I want to make JP play my lewd game and watch him get uncomfortable about it.
>>
>>136223173
Just give him a free Steam key and I'm sure he'll be happy to say why it sucks.

His reviews are basically "What Would Jesus View".
>>
>>136223678

The funny thing is Jesus was actually chill and compassionate. He would see modern authoritarian Christians and throw them out of the church.
>>
>>136224129
Jesus was chill unless you were extorting people. He threw down at the temple, and I love that passage.
>>
>>136224129
You should make a visual novel about it. And give Mary Magdalene slut lips.
>>
>>136224325

Careful, we don't want the entire thread talking about lips again.
>>
>>136224557
I know, let's talk about why more characters don't have body piercings.
>>
Wow, just when I thought that Planet Stronghold had the shittiest release on Steam someone else manages to do even worse.
>>
>>136224814

You should make that game. burnout goth Jesus.
>>
>>136224938
Rising Angels: Hope or is there an ultimate despair that I'm not yet aware of?
>>
>>136224325

Everyone knows that Jesus is moe, so he would be a love interest.
>>
>>136225161
It will have stock assets, be built in Tyranobuilder, and have text possibly worse than Sakura Spirit's initial release.
>>
>>136225239

Nothing would piss off Christians more than a brown shota Jesus, make it happen.
>>
>>136224938
Unfortunately Steam's reporting seems to be a little out of whack at the moment, making it hard to judge things.

At least, the top seller tag list is not being anywhere near accurate.
>>
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Jesus Christ I just calculated how many days it'll take to complete my game based on how long it's taken me per asset so far (I'm working by myself). 6 months if I don't take any vacation days. 6 MONTHS for a one hour long game. I'm job quitting anon and thought I could do this in 3-4 months.
>>
Here's a shitty Steam game!
>>
>>136202829
The first three are different. Not completely different, but there are a bunch of scenes I don't remember the original having.

Because it was supposed to be a free science experiment for him to test the episodic idea. Then he lost his job and had to put all his hope on charging for his science experiment. Very last second dependency on something he wasn't prepared to depend on.
>>
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>>136226169
How many hours a day do you work on your game?
>>
>>136226410
Hopefully a less-shitty Steam game.
>>
>>136227856
it was a stupid experiment to begin with: was he going to use a free game to test the waters for future commercial releases?
If anything from what I remember of Red Rose he should have cut stuff out of it, not added scenes. And he gave Hope for free to his backers who are probably the only ones who would have bought it and now he has to split profits with Sekai Project.

Fates and Ataraxia are both late, it would have been better if he spent his time finishing the writing for those instead and left Hope behind in the mean time.
>>
>>136226169
yep sounds about right if you are working alone.
>>
>>136226169
>quitting job for ONE HOUR GAME
J
U
S
T
>>
>>136226169
it's okay anon. I also dug my own grave, my first project is massive and i am doing everything by myself so it's probably ready in 10 years or so. In best case scenario.
>>
>>136226169
How many words are 1 hour?
>>
>>136227943
I still have one week left of my job and was lucky to get in 5-8 hrs a week. But now I plan to work 8-9 hour days. I'd do more if I wasn't living with family and didn't get constantly interrupted. I thought about going to the library, but it's not feasible for the artwork.

>>136232507
Glad I'm not way off in speed, if that's the case. I was thinking I might have to make some compromises that would damage the quality.

>>136232770
I'll let you know how badly it goes.

>>136232798
I admire your motivation.

>>136232798
12,000 words for the average reader, although people will argue about that. It may only be 45 minutes with the branching.
>>
>>136226169
>quitting your job to follow dreams you hadn't even properly thought out
indie devs, everybody

But as you also live with your family I assume your job amounted to waiting tables or cashiering. I doubt you were doing something meaningful.
>>
>>136234230
I've made games before. It's not my first try. It would be my first commercial game. The job was something with possibility for advancement, but it wasn't very meaningful, and it wasn't my dream.
>>
>>136234638
>commercial game under an hour long
wew. Enjoy those refunds.
>>
Will I have to learn Japanese if I want to read Little Busters! EX? It's been 8 years since it's release, and I heard that the official translation will be just the base game. Also I thought that Key's Angel Beat series was supposed to be released every six months, what ended up happening to that? Will it get translated?
>>
>>136236957
Wrong thread, but the Fruitbat translation of Little Busters will be the 'Perfect Edition' I'm pretty sure, which according to a google search is everything the all ages version of EX had.
>>
>>136225831
Making him a strong independent black woman.
>>
>>136236438
I know : (
>>
>>136237381
Yes but no sex scenes
I cannot fug my waifu after 8 years of waiting
they have cucked me
>>
>>136212845
Isn't that like cheating?
>>
>>136242204
As long as your partner doesn't find out, you can cheat on them all you want.
>>
> https://twitter.com/Lost_Pause_

I just realised his avatar is by Wanaca.
>>
>>136243504
If you look at her Twitter, he commissioned a mascot from her.
>>
What other generals do you post on, /evn/?
>>
>>136246345
/u/
>>
>>136246345
None of your business, you fucking stalker.
>>
99% of indie games make no profit. That's all indie games. I'm not sure about VNs specifically, but as they have a smaller userbase than games in general, I'd say the outlook is not too great. Quitting your job to make a profitable one man VN is like quitting your job, taking your savings and going to a casino for the night hoping to make it big. Only you'll have to put in backbreaking work on it every time you want another pull at the penny slots.
>>
>>136250065
That is one depressing post.
>>
>>136243504
Who?
>>
>>136250065
Rising Angels dev? that u?
>>
>>136251090
Nah, I come from the land of dead games that never made it. Lost dreams, broken hopes, etc. I've seen the same posts over and over. My game is going to make it big, I quit my job for this, how much time does it take to make a game I can sell, I know how to do everything, I'm an amazing artist/coder/designer, I have an amazing idea for a game. I think that false hope is what keeps a lot of people going, but there's one truth that most people seem to miss. It isn't money that motivates the best of the best, it's passion. My stance is that it's better to temper your expectations. It's not a fact that you're going to fail if you're invested in a project for money. It's a high probability. Even passion projects fail all the time. At least in a profit sense. Unless that profit is the joy they get from creating something they were passionate about.
>>
remember darkspartan
>>
> https://www.kickstarter.com/projects/theyaoiarmy/fujoshi-trapped-in-a-semes-perfect-body-yaoi-bl-ma

I have no friends so; this is creepy y/n
>>
Well, there's bump limit. Depressing topic suggestion for next thread?
>>
>>136252882
Puppies eating so much candy that they get diabetes.
>>
>>135903058
Yes it was!
Go! Go! Democratic People's Republic of Korea ~My first (and only) Trip to Pyongyang~! Will be made in Ren'Py though. I learned my lesson.
>>
>>136252882
Anime art or bust edition
>>
>>136252882
Refugees are Potential Suicide Bombers Edition
>>
>>136252814
First, why are you posting this here? It's a manga.

Also

> written by a dude
> cover looks great, interior sucks

And what the fuck is wattpad? Is it like ff.net for young people?
>>
>>136252814
i may find this fetish acceptable
if written by someone that didn't suck
>>
>>136252882
What's the most depressing Dead Forever project?
>>
>>136254417
Cradle Song, in terms of value lost
>>
>>136250065
If your free games did well, does that have no relation whatsoever to how your commercial games will do?
>>
>>136257097

No. SOME of your audience will cary over, but people are more lenient with free stuff because it's free, and some of them won't/can't pay for commercial games.
>>
Someone make a new thread quick.
>>
Make a new thread oh my god
>>
We're right on the edge of the abyss.
>>
Shh. Let it go.
>>
I feel ill
>>
Only dreams now.
>>
>>136252814
>everyone is exactly 18
>fujoshi isn't a walking lump of lard wearing only a sweater while flies circle her head
Thread posts: 770
Thread images: 67


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