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agdg - amateur game development general

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Thread replies: 757
Thread images: 126

Enginedev wet dream on the horizon

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>128821813
Pixel art is its own talent, anon. Once you understand it, you won't have to be the greatest artist in the world to make some great shit. If you have so much time, it's a good skill to pick up.
>>
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Remember to always keep running forward even if you can't see what's ahead of you
>>
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>>
Good OP image
>>
From previous thread;
>>12882194
halp.
>>
>>128822230
my question.

>have an animu
>>
>>128822551
I expressed myself wrong, I don't have time, on the contrary, my time is up.

I gotta find a "real job" or something now.
>>
>>128822682
pretty much all of it, unity doesn't just use some arbitrary subset.


>vlc
>>
>>128822720
pick up something safe like application programming.
you might work for shit money but atleast you won't breaking your back working
>>
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I'm pretty drunk right now but we're still looking to replace some Unity devs over at BCG.

Just send us a casual mail and some examples of your work if you're interested in joining us. Enjoy your weekend and never stop trying, guys.

>http://bigcakegames.com/vacancies/4588704008
>>
>>128822795
It uses the subset known as a 10 year old version of C#
>>
>>128822795
thanks. i use mpc-hc now.
>>
>>128822875
But will it break my soul?
>>
Is anyone making a simple endless wave game? I.e. super crate box?
>>
>>128822941
glad i'm taking the time to learn it then, thanks!
>>
>>128822946
The only thing I've been missing is null propagation.
>>
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>Have C# book
>Downloading ReSharper
>Actually beginning to dev
Holy shit this feels good
>>
>>128822968
well depends how much you like programming
or how good are you in the first place to land a job
>>
>>128822968
Do web dev anon
it's fun
>>
>>128822293
> No, I don't have anything to live for. My life is a trainwreck and it's too late for me to fix it I'm afraid.

Oh, let me guess, you're like 20 years old, and you'd get treated for your depression except /pol/ and /r/conspiracy convinced you not to.
>>
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I asked last thread how to slide the camera back to focus whenever the player moved in a grid (independently from its animations).

I was told my pseudocode was correct but the camera just goes on forever in a direction every time i press that direction.

This is my code, avert your eyes, I can't organize for shit. I hope the comments are enough.
>>
If anyone needs game references, I've been researching the "dig down" genre of games and here's the chronology I came up with.
1980 Pac-Man(not part of the genre, but was definitely an inspiration for the first ones)
1982 Dig Dug
1982 The Pit
1983 Digger
1984 Boulder Dash
1990 Tunneler
2004 Motherload
2011 Ding-N-Rig
2013 Super Motherload
>>
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I'm working on a dialog system, but it's pretty annoying to make.
>>
>>128823367
I take it Spelunky doesn't count?
>>
>>128823367
>lemmings
>>
Post dev music

https://www.youtube.com/watch?v=-3wFxuuG-y0
>>
>>128823434
i really like the concept of that for some reason.
>>
>>128822934
what games have you made?
>>
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>>128823367
Miner VGA is also an important entry into the genre, as is possibly Spelunky.
>>
>>128823434
this looks super fun.
>>
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>>128822934
god damn it kojima
>>
Is it posible to make cell shading in unity ?
>>
>>128823434
I like everything but the undertale tier dialogue
>>
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Announcer voice man here again to record some lines for free for you guys.
just reply to this post with what you want me to say and I'll respond to you with a clyp.it.
>>
>>128823631
yes
>>
>>128822934
gud pic
>>
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Quick survey, at /vp/ no one cared;

>pokemon related

In the battle scenes, would it interest you if the battles were more like Final Fantasy style? Where the bar charges up according to your speed, and you select a move, AND if the opponent has charged up first and has selected a move it gets to attack you before you react.

The stats would be adjustable.

Or would it interest you if it was mixed with mini games, somewhat like Undertale.

What battle styles would interest you the most.

Just wondering, for research porpoises.

>oh noez another le pokemon gaem
>as if we didn't have enough

Yeah, nah... I promise it will be different.
>>
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>>128823631
"cel" shading, meaning it looks like an animation cel

you can make whatever shader you want in unity
>>
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>>128823193
I have a love/hate relationship with it. I like it when I'm working on fun projects, I hate it otherwise. Maybe I should just sharpen my burger flipping skills.
>>128823259
The web stack frightens me, it's just too much shit. Also I have no idea what to make, unlike games.
>>
>>128823590
Criminally underrated game.

Can be played at;
https://archive.org/details/msdos_VGA_Miner_1989
>>
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I started making progress again AGDG
Currently making new player animations and enemies
>>
>>128823367
dont forget The Dig
>>
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So is this amount of shimmering in the alpha grass normal? Is there a way to reduce it? Anti Aliasing seems to have no effect.
>>
>>128823846
fucking savage.
>>
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>>128823658
Don't worry, that's just filler text.
I mean I will put humor in my game but I'm not sure if you count it as Undertale-tier.
>>
>>128823775
>>
>>128823846
>getting hit like that
s-s-s-stahp
still nice work
>>
>>128823660
1..
2..
3..
SCUFFLE
>>
>>128823818
well you can try get a few apps in google play/ios then build up a portfolio

also, why do you hate life or want to kill yourself?
>>
>rixels
>>
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>>128823885
alpha to coverage or FXAA
>>
>>128823904
that fucking frog made me lol

Nice job.
>>
>>128823875
But that's a point and click adventure.
>>
>>128823331
halp.
>>
>>128824001
I spent 25 years of my life playing video games and now I have no skills. I only got into making games last year, and even then I don't think most people consider game dev a skill, not that I'm skilled at it either.
>>
If there was an MMO Pokemon game,
what features would you add in order to entertain people outside of collecting, training, battling?
>>
>>128823996
https://clyp.it/0jtmwcja
>>
>>128823904
You're a big mouth
>>
>>128823331
>>128824108
Hm, have you tried giving values to the camera as same as your player?
>>
>>128824159
fishing minigame
>>
>>128824159
Either playing as a wild pokemon, or actually fun pokemon contests.
>>
>>128822934
>BIG CAKE GAMES are looking for ambitious, experienced gaming talent
>experienced
>talent
No thanks I'll pass. I smell the elitism.
>>
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>>128824171
Perfect my man, godly voice
>>
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>>128824159
To fug em.
Also, I wonder if there are as many furfags as pokephiliacs.
If so... uff... the money.
>>
>>128824323
I can't. The player moves in a grid and just teleports to the next destination when the button is pressed. This is necessary for the design (i want chips adventure feels)
>>
>>128823660
Can you do a newscaster?
>>
>>128824572
Yeah, give me a line.
Specify modern or old timey
>>
>>128824159
MMO Pokémon is pointless. People don't actually want their world covered in other players (unless the world is significantly larger than the current games). The multiplayer features already present in the handheld games pretty much cover everything people want in terms of an online experience.

I think it could be interesting to do a Need For Speed-style game where you can see some other players but you're not in a full blown MMO, and you can invite other players to walk around in your world and such.

The problem is that there are few things you might actually want to do cooperatively and the competitive stuff needs a matchmaking system anyway, which you don't need other players in your world for. There just isn't any reason to have other players in your world because there is no meaningful interaction with them. It's not like you can gank them or take on raid bosses together.
>>
>>128824154
try between art,programming,music etc
when you do either art or programming,choose something specific to focus on and don't practice 9 different disciplines of art of programming
would be ideal if you flipped burgers in the day and groomed your skills at night.
>>
>>128822934
Is this on-site or can I telecommute?
>>
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Man I want to use an invented language for my game... but I'm roughly 100% sure no one would be assed.

The idea being that you're stuck on a foreign planet and have to slowly figure out the language to communicate.
>>
>>128824159
Who cares, if it's any good it's gonna become popular and if it becomes popular it's gonna be taken down by Nintendo.
>>
>>128824548
I think I know the issue, the camera has off values of the grid. Like the sprite is let's say 100 x 100 but the window is 1040 x 576. Something like that.

Either try the camera to have the same multiplier as your sprite/grid or you can add every time the camera move as much as the sprite.

if pressing D
viewx += 100

Just giving ideas.
>>
>>128824836
have't you played the sims?
>>
>>128824696
>MMO Pokémon is pointless. People don't actually want their world covered in other players

yeah we do. imagine a pokemon world where the other trainers around the world are actual players and not npcs, and you could challenge them and fight actual tournaments against them. would be badass.
>>
>>128824854
Nah mate, Pokemon Crater is huge and has been around for more than a decade
>>
>>128824854
technically there's been a pokemon mmo fan made up for like 3-4 years or something called pokemmo
>>
>>128824697
Yeah, I guess that's my life now.

Thanks.
>>
>>128823660
I seem to be under quite some fire gentlemen!
>>
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>>128824854
I'm afraid to make a poekman game now.
So much effort for it to go to waste.
>>
>>128824836
>Would you like a handjob?
>I would like a handjob
>Stroke it like this
>>
>>128824696
>MMO Pokémon is pointless.
i disagree, pokemon MMO would be fun as fuck
there is also a romhack that allows multiplayer (forgot how it called).
you could battle NPC's and not only humans, you could arrange it somehow to be balanced with time, also don't allow power leveling by getting good pokemons/items through pokepc's
>>
>>128824836
Had this idea before, came to the conclusion that everybody would go to the internet for the translations and ruin the experiences for themselves.
>>
>>128824890
I haven't played any outside the original, but that's entirely flavor, no? There's no actual gameplay benefit to learning what they're saying.
>>
>>128824854
There's showdown.
play.pokemonshowdown.com
>>
>>128824945
Tournaments can already be done in matchmaking. And if it was an actual MMO (i.e. you saw every player on the server) without the world being several times larger than it is now it would be completely filled. There would literally be a player on every single tile if the game was as popular as an MMO like FFXIV or bigger.

Pokémon MMO is something everyone says they want but when you think about it it doesn't really make sense.
>>
>>128824973
>>128824996
Shit games.
Nintendo would not let a GOOD one survive.
>>
>>128825168
Oh fuck. Right.
>>
>>128825067
https://clyp.it/duaqdv42
>>
>>128825320
Thanks, what a legend.
>>
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>>128825168
Procedurally generated languages
>>
>>128825316
I'm sorry man. I tried coming up with some randomly generate shit that would try to mitigate that but it was too much work and I wasn't entirely sure how to pull it off.
>>
>>128825176
well i love the sims animations and expressions, also they are quite funny
>>
>>128825396
Procedurally Generated Procedurally Generated Terrain Indie Games
>>
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Loading and saving dungeons works!
And it's exception-safe.
And as a bonus, when you load a dungeon, you get an extra friend!

It's a feature.
>>
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:^)
>>
>>128825396
The language doesn't matter if it still translates to the same thing, it's the things being said that have to be procedurally generated.
>>
you guys know you'll never compete with big name studios that pump out f2p games by working by yourself, right?
>>
>>128825584
This is true.
>>
>>128825532
gamedevs are so lazy, next step would be a game engine that makes games with a click of a button
>>
>>128825642
I'm not trying to compete with big name f2p games, my game is fun.
>>
>>128825726
I'm not so lazy, I'm afraid my game will be a flop, or legally claimed as a copy of some shit else.
>>
>>128825232
dunno, i've played plenty of mmos that weren't overly crowded. that's up to the devs to make it work out correctly. i think it would be amazing. you could have pokemon themed quests and dungeons you could enter with your friends. it would be kickass.
>>
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Repostan progress from last night

Enemies navigate and attack now. And play all the correct sound effects.
>>
>>128825562
Looking good, I look forward to seeing the customization options.
>>
>>128825726
That comic is exploitable af
Why do the GIS results all suck?
>>
>>128825562
I feel like the wall messages would work better only if you pressed against a wall twice or something, if they keep swarming the log like that it might obscure actually important info.
>>
I asked the question about ECS collisions.

>>128819845
The physics solution is something that I had thought of, and I was planning to eventually do most things that way anyway. For now, however, im just wondering how to do it without.
thank you!

>>128820668
You basically boiled down my problem but explained it better. Of course various entities and different situations will lead to collisions being handled differently, this is actually my main source of confusion. I guess im just not exactly sure what parts of the process to delegate to various components (componenets that may not even exist on some of the concerned entities) and how much coupling will be present and stuff like that... I may have asked this question prematurely, Ill just go do more research I think, thank you though.


Thanks for all the meme replies, but i wont both addressing them all individually
(also a couple replies genuinely asking if i should be using ECS, which I do appreciate but will just respond to with a simple "yes" and ask you to suspend your disbelief)
I am just doing this for fun, my game isnt even using ECS right now im just trying to learn, although I knew going in that was discouraged here
>>
>>128825642
we aren't trying to compete with big name studios, and most games from big name studios have sucked recently anyway.
>>
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>>128824006
Thanks anon. It doesn't seem possible in Unity unfortunately, still tried the Fade option but it seems like there are sorting issues. Not sure if I really need it that bad though, it seems ok at higher resolutions but still creates a lot of unnecessary visual noise in motion.
>>
>>128825730
don't fucking lie. every game developer wants to work on a big-time game. fuck off
>>
>>128825956
One of the options in the game settings I'm going to put in is an option to turn off "ambient" game messages -- like harmless collision messages, flavor text, descriptions of sounds, etc.
>>
>>128825967
>I guess im just not exactly sure what parts of the process to delegate to various components
None of it. Components are just data, they shouldn't have any behaviour associated directly with them.
>>
>>128825642
I'm making games to learn programming, I don't give a shit.
>>
>>128825916
need some webms
need some webems
need sum weboms
giv webomns
wbemonsm,m
>>
>>128826004
it doesn't matter if you think you're not trying to compete because as long as you release a game to the public, you're implicitly competing with other studios

>>128826103
yeah so you could get a job. that's your prerogative
>>
>>128826131
alright I'll learn how to do it
>>
>>128826084
Er ya that was worded very badly on my part, either way Ill just go do more research though, answers are still welcome however.
>>
>/agdg/ dev has interesting concept
>dev has a lot of experience, can create a responsive and polished program
>dev is confident, too confident
>wants to create the story, create the world, write the game
>ruins their own creation by extending his responsibilities outside of his capabilities

please remember that programming is not an art form, if you have an interesting concept seek a trained/experienced writer or team of writers. it does not make your efforts less meaningful. collaboration is the key to success.
>>
>>128825832
well if your game is fun and have good presentation it could work
>>
>>128826171
you say that like you think big game studios overshadow every other game because they spend millions on marketing and development and have huge teams. i'm not sure what you're trying to prove here. are you frustrated about your game or something?
>>
>>128826254
>programming is not an art form

spoken like a true blueprint memester
>>
>>128826301
>could
seriously scares me, then again I could either make the game and probably get some recognition OR... be a useless piece of shit and play random games on my toaster
>>
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>>128826171
>yeah so you could get a job
No at all, it's actually to give my life meaning
>>
>>128826345
i'm just keeping all you other devs in check. you need to realize your limitations, like this guy just said >>128826254
>>
>>128822417
Oh boy another pedo OP.
>>
>>128826254
stop pushing your agenda. are you the one from that site trying to get people to work on your team? cut it out, this is a thread for indie developers and learners. i don't give a fuck if you're drunk, get your dumb ass outta here.
>>
>>128826251
Believe me, if you understand that part, figuring out how to handle collisions (tip: interactions between the collision component and other components) should be simple.
>>
>>128823902
>>128823964
Thanks
>>
>>128826254
Writing is very easy, anon.
>>
>>128825967
If you've never used ECS, the best thing you can do to learn how to use it would be to convert an existing game into ECS. You just need something simple with an existing codebase, so that you can concentrate on figuring out ECS without being occupied with coding the actual game at the same time.
>>
>>128826254
As years here and around the internet have proven, working in teams is a great way to ensure your game dies.

Thanks for bringing your shit-tier advice to AGDG.
>>
>>128826451
what do you mean in check? do you think people actually care about your opinion? you're pretty invalid. you act like we can't enjoy learning and making our own games because you say so or something.
>>
>>128826254
>>128826451
Fuck off, nobody wants to hire you to "write" for their game. Spouting shit about nonexistent competition with AAA games won't help.
>>
>>128826506
It knew it but may have not fully internalized it yet, thinking about it now Im already thinking of better ideas that I've had that are pretty simple. Like i said ive never done it before, thanks alot!

>>128826543
Thanks Ill try that
>>
>>128826254
sounds like a dumb kid who thinks he can make the next RoR if he just put enough effort into it (not saying you shouldn't try but you most likely get burned)
>>
>>128825726
>game engine that makes games with a click of a button
Wasn't their an AI prototype that made shitty games with some basic inputs?
>>
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I'm trying to make it so my guy faces to the left when moving to the left. As you can see, I have animations made up already so it's more detailed than a simple flip, but if I have to use that basic flipping animation, so be it. I just want him to face the left when the player presses A.

How do I do this? Preferably with the GUI, because I'm a programming retard
>>
>>128826254
>programming is not an art form
what does this have to do with anything else in your post?
>>
>>128826701
By the way, which part of collision handling are you stuck on? Detecting penetration and moving things apart (for example) wouldn't be done with the ECS, that would just be an inherent part of the collision subsystem (because you want it to happen with more than just entities).
>>
>>128823660
Thanks...roger that.
>>
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Me
[x] Nodev || [] Yesdev

The only one to blame is myself.
>>
>>128826789
i think there is such a thing and its web-based
in the future someone is probably gonna make something a bit fancier with more control over the game you are making
>>
>>128826882
https://clyp.it/k3cao2vj
>>
>>128826629
heh. doubt it

>>128826647
who said i want to "write" for anyone's game. you quoted 2 different people btw

also you guys just don't get it do you
>>
>>128826991
I always shitpost on AGDG when I'm having a bad day

I'm so sorry
>>
>TFW CS/English Lit dual major
I guess there's always technical writing..
>>
>>128826792
why do you have left and right object?

Why not use ONE object with left and right sprites?
>>
>>128826839
>>128826713
>>128826647
>>128826620
>>128826526
>>128826480
>>128826349

thank you for responding i would like you to know i love video games and think you all have great potential but you need to understand that you guys (generally) don't have the chops to create a meaningful story.

you may attempt to cover all the bases yourself but are ultimately limiting the potential of your concept. please understand i don't wish to demoralize you but simply explain how the process works.

camera men do not dictate how to shoot a scene in a movie, they simply provide a platform for a trained and experienced professional to shoot a scene according to their vision. that said, an equally trained and experienced camera man can drastically increase the potential quality of a shot by collaborating effectively with his director. it does not diminish either contribution to the finished product by any means

i will also reiterate that programming is not an art form and i implore you all understand this as it will improve the quality of your work
>>
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>>128827181
Thank you
>>
>>128827258
We're not so different you and I.
>>
>>128827258
Try to make it funny, please...

Funposting is much nicer than shitposting.
>>
>>128827356
all me
>>
>>128827181
you are god among man please marry me
>>
>>128826858
Oh, ya no i have absolutely no trouble with the literal "collision detection" and handling, thats trivial. I've programmed for a while but am just inexperienced with the "design" side of things.

Im just trying to figure how architecturally the "collision subsystem" fits into my code.and is designed. Like is it just a monolithic class that takes and compares all the entities with collideable components? But of course some of those entities wouldn't have movement components and some would (just as an example), which has the potential to get a little messy, even though that might just be the reality.

Like i said i might just be completely lost and have to do more reading, thats fine with me.
>>
>>128827190
>also you guys just don't get it do you
that seems to be your job.
>>
>>128827340
I'm actually changing that as I type this. I realized that was a mistake.

Still, I'm unsure how to activate the turning frames.
>>
>>128826254
It's impossible to find someone as talented and hard working as me. I'll be a 1ma forever.
>>
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did i make him too strong?
>>
>>128827416
It's hard to be funny when you're miserable, but I'll try my best.
>>
>>128826254
>wants to create the story
easy
> create the world
easy
>write the game
easy
>>
>>128827451
I would tend to think of the collision-related components as simply being the bridge between the ECS and whatever is doing the collisions (typically a middleware physics library). The latter shouldn't have any knowledge of the former.

Other systems can then poll the collision component for data that they can react to (such as collision contacts or impact forces) to add extra behaviour (like blowing up something volatile).
>>
>>128827356
>>128827314
Yeah, I do have the chops. In fact, most people do. With a little bit of practice anyone can choose the right words, hit the right plot points, subtly hide symbology, and generally do whatever. It's probably the easiest of any creative medium. Art? Music? Programming? Writing is easier than all of it.

All you have to do is be fucking literate.
>>
>>128827463
Are they animated?

my code

//sprites
if hspeed < 0
{
sprite_index = spt_left
}

basically what it says

if the horizontal speed is less than 0
then
the sprite will change to sprite left

end

I think it works for jumping grid objects too not sure. In your case you would have ss_left and ss_right sprites.

//sprites
if hspeed < 0
{
sprite_index = ss_left
}

Try it and see what happens for left side.
>>
>>128827578
christian board etc
>>
>New retard on the block here using Game Maker

Hey guys, I'm attempting to draw a shadow on another object after it collides with a hitbox.

other.phy_position_y -= 5
other.draw_sprite(spr_effect_shadow,sprite_index,other.x,other.y);

other.phy_position_y works fine, but the other.draw_sprite line tells me to go fuck myself and crashes the compiler.

How do I get this to do what I want? Causing something to draw a sprite on collision shouldn't be that hard.
>>
>>128827578
is there another texture assigned to your sprite? it seems like a weird glitch when its moving
i like the thrust animation, its cute but you should juice it up a little more (its a bitch i know)
>>
>>128827356
>you guys (generally) don't have the chops to create a meaningful story.

um. i started learning to program because i've always been good at writing stories, and have a very active imagination. i just wanted a different medium to tell my stories through. whether or not programming is an art form is irrelevant to me, as it is necessary. i'm still not sure what your angle is exactly, but you seem to only want to bring people down. i don't know if you noticed or not, but games don't actually need an amazing story to be well received or fun, as games are not a purely story driven medium, like say, literature. i don't think i need to give you examples, as you can probably figure out quite a few for yourself. again, what is your actual point?
>>
>>128827670
So I assume those other systems could get info about whats being collided with then? In other words: Would they just know that they are "colliding" and from which direction or would the middleware (or whatever) also provide them with like, a reference to an interface with which they could get deeper info from (like "this hurts you" or "this is water" or whatever). I hope that was somewhat understandable
>>
>>128825562
Why does that look like the super mario maker font
>>
>>128828012
I guess it kind of does. It's called Telegrama.
>>
>>128827903
Did you try the draw event?

Event -> draw -> Execute a piece of code
>>
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>>128825562
Sorry I got really invested in doing this >>128823331 and I ended up almost forgetting to draw pic related.

I tried to keep to the current theme, tell me what you think.
>>
>>128827453
look kid. as a developer you want to make a game that reaches out to as many people as possible. and in this current market, you're gonna need a team. i don't care how good of a programmer you are, if you want to make something that competes with today's games that can draw enough attention and has high replayability value, you're gonna need to work with other devs. that's why it's almost pointless to make a game by yourself unless you just want to learn, but i'm sure none of you elitists are trying to learn at this point. so tell me, what do you want to do
>>
I don't like writing tests >:(
>>
okay, what the fuck.

So in GML Im trying give my player a gradual speed increase based on the direction they are already going. If they are moving left (a key) and you press right(d key), they decelerate and then accelerate in the opposite direction. HOWEVER if you do the same but go right to left, they slow down to a speed of zero then continue moving right. I have to be missing something stupid and simple, someone help me out plz

Keyboard Event for A-key Key:

if speed is greater than 0
start moving in directions 000001000 with speed set relative to -.9
if speed is less than or equal to 0
execute code:

speed -= -.5

if speed is less than or equal to -4
set variable speed to -4
Keyboard Event for D-key Key:

if speed is less than 0
start moving in directions 000100000 with speed set relative to .9
if speed is greater than or equal to 0
start moving in directions 000001000 with speed set relative to .5
if speed is greater than or equal to 6
set variable speed to 6
Keyboard Event for S-key Key:

if y + (sprite_height / 2) is less than room_height
jump relative to position (0,7)
>>
>>128827956
How exactly you define the bridge is up to your needs. I would opt for something decoupled from your middleware (or whatever) just for the sake of modularity.
>>
>>128827578
Does that cloaked figure have arms or is that just the cloak flapping?
>>
>>128828085
what was said,
>look kid.
what i read,
>i'm a troll, please stop reading here.
>>
>>128828079
I'll stick em in the game and make a webm. Thanks so much for your effort, anon. :)
>>
>>128828085
I make my game because I had an idea that I liked. I get to enjoy developing my game and adding whatever I want to it. I don't care about it being critically acclaimed or making money at all. I just care about it getting finished because I love to make games. I don't care if it takes five months or five years.
>>
>>128827763
Where should I put this? Create Event -> Execute Code in the ss_obj properties?
>>
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this is how they made sprites in the 90's
>>
>>128828065
Can I really not call draw_sprite in collision? It has to be in the draw event itself?
>>
>>128828085
>in this current market
>something that competes with today's games
I fucking knew you were the same guy banging on about the futility of "competing" with AAA games. Stop trying to sell your nearly-useless (especially for indie) skills so hard.
>>
>>128828085
Hey, kiddo.
I can code, do art and write better than pros. I'm better than you at everything. Now go cry in a corner, son. We are all talented as FUCK here, go to reddit maybe they'll hire you hire you for their mobile shovelwere, boy.
>>
>>128828289
It HAS to go in the ss_obj, if you place it in the create event, it only reads once I think, try placing it in the D pressed key event and same part where there is an execute.

Always save before editing, and see if it works. If not I think it works with the gui with

Event -> A key pressed -> Main 1 -> Sprite -> Change to ss_left
>>
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>>128827359
What the fuck cat noses aren't supposed to be open at the bottom what the hell did they do to that poor cat
>>
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>>128827906
yeah i noticed that too, not sure what caused it. i'll definitely add more frames to his animations at some point.
>>128828159
its her arms
>>
>>128827746
i understand that you must use hyperbole in your response for effect and that i must be frustrating you

though i do not want to be accusatory i am very sure none of you could convince me you are talented writers simply by claiming it is easy. i am equally sure you will not provide access to your writing to be judged objectively

there is a divide in this particular industry, and most of the people in this general are hateful and distrusting of genuinely artistic people. i understand as i often feel very protective of video games in general.

>>128826620 implies that collaboration is the death of an idea, but the history of this industry proves the opposite.

programmers and the like are often very anti-social and anti-team, you may claim otherwise but the stereotype is true. i want you all to eventually come to the realization that forming a good team of coders, writers, actors, illustrators, 3d modelers, etc. is key to giving your initial idea what it needs to thrive

thank you
>>
>>128828358
I thought I read somewhere that the only way to draw things is with the draw event and that's it.

You can use draw event with a collision code, or you could do a sprite and make the shadow appear when you collide with the wall.
>>
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This will have to do.
>>
>>128828151
Ooooooh the collision components ARE the bridge, I see
Ok well I think I have enough info to try to kludge something together
Thanks alot for your help!
>>
>>128828202
whatever kid

>>128828286
yeah stop lying to yourself. unless you're planning not to release whatever project you're working on in the future then you're making it to reach as many people as possible. that's the main reason game developers even become game developers. they want to create something and show it to people

>>128828407
again, i'm not trying to "sell" anything. what's your point

>>128828441
nice /trash/post you numbnut. trust me when i tell you this but you'll never make it in the industry with that kind of sorry-ass attitude
>>
>>128828085
i used to believe in this until people at collabs would flake after a week without saying a word.

i appreciate someone who want to make a collab but it seems like most people who get into gamedev are mentally capable of working within a structure/team
also not all people are looking to make something substantial or improve, for many gamedev is about dicking around and having fun
>>
>>128828649
You're too verbose to be considered a good writer. Are you drunk? You're writing a fucking 4chan post not ballroom dancing. Get to the fucking point.
>>
>>128828585
dont worry anon, im sure they just cut out a cat-nose-shaped hole from the paper
>>
>>128828649
>but the history of this industry proves the opposite.
I'm talking indies, not people with money to force shit to happen.
>>
>>128828771
>nice /trash/post you numbnut. trust me when i tell you this but you'll never make it in the industry with that kind of sorry-ass attitude

I'm Hopoo though.
Where are your millions?
>>
>>128828693
That's some Prince of Persia tier animation senpai, I'm legitimately impressed.
>>
Oops I responded to him. Sorry guys.
>>
>>128828693
looks good but the bg makes it hard to watch
>>
>>128828693
that's really good
>>
People tend not to stay together in collabs unless they are currently being paid or already friends.
This isnt a rule, but its the truth most of the time.
>>
>>128828649
>programmers and the like are often very anti-social and anti-team
from experience programmers can be weird but making a commericial game also takes BALLS,not gonna happen if ur a beta
>>
>>128828150

Are you still holding down the D key when you start moving right again after stopping?
>>
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Is there some way that could color a simple square shape into X strips of colors without needing to make a separate texture for it?
>>
>>128828801
>verbose

i do not write i am a career producer yes i am drunk and i love video games very much i think you can all create amazing things
>>
>>128829084
shaders
>>
>>128829084
What's with AGDG dudes not knowing how to draw primitive shapes with their tool?

This is basic shit.
>>
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>>
>>128829137
is there somewhere i can steal one from i dont know how to write shaders
>>
>>128829175
too juiced
>>
>>128828857
>millions
millions of what? upvotes? neckbeard fanatics? dollars? pesos? chromosomes? no but seriously, unless you've made atleast a billion like notch did you're not impressing people
>>
>>128829205
>>128829097
Which library/engine are you using?
>>
>>128829175
>missed a note

Oh no... AAAAAAAAAAARGH THE SPINNING!
>>
>>128829097
Anon....work on being a nicer drunk.
>>
>>128829205
sorry idk
me neither
>>
>>128829289
unity
>>
>>128828693
good shit
>>
>>128829084
>without needing to make a separate texture
why is that a limitation?
>>
>>128829175
DOUBLE HIT AAAAAAAAHHHHHHHHHHH
>>
>>128829436
because there could be hundreds of them and i dont want to make a texture for each one
>>
>>128829293
i was trying very hard to be considerate but you all are very aggressive so i felt i had to defend myself. i can tell you guys are very headstrong and that's how i know places like this are breeding grounds for future visionaries so dont think i was attacking anyone
>>
>>128829084
Draw X colored rectangles to make each strip?
>>
>>128829084
http://answers.unity3d.com/questions/37752/how-to-render-a-colored-2d-rectangle.html
>>
>>128829070

nope..i have no idea why it isnt working
>>
>>128829538
You could do it programatically, technically you'd be making a new texture for each one, but you wouldn't be doing it by hand
>>
>>128829205
shader programming is another field just buy it from someone or steal
>>
>>128828558
Fucking finally, THANK YOU it works perfectly. You're a genius bro, thanks!
>>
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>>128828079
Hey! It looks pretty cool! I'm converting a webM right now but here's a fullscreen screenshot in the meantime. Thanks a ton anon.
>>
>>128829556
>and that's how i know places like this are breeding grounds for future visionaries
nice save.
>>
>>128829752
No, it's not. Stop propagating the myth that shader programming is something arcane, it's just programming.
>>
SELLING STRIPED SHADERS
>>
>>128829823
Any time :) Someone here helped me, I hope we all stay helpful.
>>
H-Hi...
Could anyone list some 2d frameworks other than XNA (or mono) and Love2D? Id really appreciate it, im just researching which one to use atm.
>>
Selling strip shader, good deal, contact
>>
>>128829841
>cave
>brick walls
0/10 shit dev + shit art + shit game
>>
>>128828150

The way you move the player is different for each direction

>speed -= -.5
>start moving in directions 000001000 with speed set relative to .5

Is this intentional?
>>
>>128829972
thanks ,sir you help my game unity game very good :)
>>
>>128828785
>for many gamedev is about dicking around and having fun
that's what sucks. and game devs that aren't actively looking to team up with other developers aren't serious about making something that really stands out because for anyone, anytime you reach a point where creativity meets technical skills it's bound to hit a road block
>>
>>128829842
it is not a save if you look at my original post it is complimentary and helpful i think. i don't doubt that once you guys have more experience and open yourselves to criticism you will be very successful
>>
>>128829961

libGDX
>>
>>128829986
>not building his evil lair in the brickstone mountains

get a load of this pleb
>>
>He's still at it
>>
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I spent a few hours redoing Gilbert's sprites, as well as Leto's running cycle. Slow, but man I'm happy when I see it in game!

Gilbert really needs some push and pull when Leto moves, I realize....
>>
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>>128829986
I love you too anon.

>>128829841
shitty low bitrate webm doesn't show floor details too well, but they're there live.

Placeholder art, saving / loading game, state management. This shit's almost ready for actual content
>>
>>128829986
>getting butt exploded by placeholder art
>>
>>128830168
combat system
>>
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>>128830167
the run cycle, 12 frames. Crits welcome!
>>
>>128830154
who
>>
>>128830168
keep it up man, its coming along.
>>
>>128830335
I realize that due to him holding his gun, he's not going to be moving his upper body much in an attempt to remain a stable stance, but he should have a little bit of left right (from his perspective) swaying, to counterbalance his hip movement.
>>
>>128830285
Soon. Soon. I need a game settings menu, and then I need an animation system so that the enemies and combat effects can animate. THEN a combat system.

Then endless balancing of combat.
Then creation of ranged combat.
Then creation of spells.
Then creation of unlockables.

Then demo day.
>>
>>128830167
>that tree art style
I haven't felt this tingling in my butt since Yoshi's island
>>
>>128830467
>him
>his
>>
>>128830335
I'm envious of your animating skills. Good job.
>>
goodbye agdg see you 2moro with some progress.
>>
>>128822934
nice sound and art and competent marketing, but how do you have 8 people on your team but not a single programmer
>>
>mfw i realize 2d sprites can have normal maps
How did i not realize this before
>>
>>128830696
I'm off too, see ya.
>>
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>>128830696
night
>>
>>128830008

the DD stuff was confusing the shit out of me so I just rewrote the code to this:

if(speed > 0)
{
direction = 180
speed -= .5
}

if speed <= 0
{
direction = 0
speed += -.5
}

if speed <= -6
{
speed = -6
}

This works but then I reverse from going right it isn't smooth, the object sort of lurches backwards then smoothly accelerates. Any idea why?
>>
I dunno what 2 work on :/
>>
>>128830347
writer-kun
>>
You are visited by the gamedev genie, who offers to raise one of your gamedev skills to godlike levels. What do you choose? I'd probably go with texturing, I can model low poly but texturing is important no matter what.
>>
>>128830870
your grammar maybe?
>>
>>128830150
lol
>>
>>128830976
i told you that writer guy isn't me
>>
>>128830984
Art
I already know the other two
>>
>>128830984
UI art/design
>>
>>128831004
thats useless desu
>>
>>128830984
Music. I can handle learning everything else myself, but I am god damned tone deaf.
>>
>>128830870
pick a soundtrack for your trailer
>>
>>128830984
Programming. I don't mind asking for sprites/giving credit, same for music sound effects and in the story I'm ok.

But programming... it's always 3 hours of testing, reprogramming, testing, reprogramming, testing.
>>
>>128831004
What grammatical mistakes were there?
>I don't know what to work on.
>>
>>128831028
ZUN?
>>
>he's a storytoddler
>he thinks writing is valuable for game development
>>
>>128830984
game design or marketing
>>
>>128830984
>You are visited by the gamedev genie, who offers to raise one of your gamedev skills to godlike levels. What do you choose?
Mechanics is the only acceptable answer
>>
>>128830984
Tricking people with talent to work for me for very little
>>
>>128830984
the responses to this post is proof that many of you feel lacking in certain areas that others can help with. why the hell don't you guys work together
>>
>>128831357
You don't need a genie for that, you just have to be a girl
>>
>>128831501
savage
>>
>>128831501
jej
tru
>>
>>128830467
I'll make a note, but that's going to be really difficult with my skills.
>>
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lasser bems
>>
>>128831414
This. Even when there's a ludum dare or a bigger game jam there's never an agdg team. Are we all just egomaniacs convinced we're the next notch or is it just fear of collabing through 4chan?

Have there been any agdg group games, even a demo?
>>
>>128831414
Today I helped someone, and got helped.
Today was a good day.
>>
>>128831753
katawa shoujooooo
>>
>>128830856

Could you pull your full input code in a pastebin?
>>
>>128831595
fucking laughing my ass off man
>>
>>128831935
Fuck you, progress is progress. Where's your game?
>>
Looking for an artdev who wants to help with making 2d isometric sprites that are hand drawn
>>
>>128832050
In a good way, jerk....
>>
>>128831595
Is that a sleeping anime in that bed?
The lasers don't really seem like lasers, a laser is a beam of light, it shouldn't just float like that.
>>
learning to program all day. brain finally says stop it. start veering off to other things like youtube videos and annoying my cat. i don't know if i should be happy that i filled my brain up, or distraught by the small capacity it holds each day.
>>
>>128832054
Are you the one making that mecha isometric game I saw last thread?
Cause if you are, I wish you the most luck, mecha are badass. I'm no artist though so I can't help.
>>
>>128831753
most of the time any team takes their conversation to a place to share builds like github or at least skype. And why come back to agdg to post progress if you already have a team to have a consensus with about the game and how it's turning out?
>>
>>128832050
anon my post was as a joke no need to get defensive, he laughed that was my intent.
>>128832128
I gave the kid some pajamas, the dog you play as is what he imagines himself to be when he dreams, he's 10 so he can think stupid stuff like that. And you're right the laser needs an indication that you're holding it for the lasers to come out, and after that the objective is for each laser beam to be congruent with the previous and update the y axis if the source beam moves.
>>
>>128832196
yet here you are posting in agdg
>>
You'll all make it if you don't give up guys (except the furfags). Keep it up!
>>
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>>128822934
>team is massive
>game is still a concept and not even a prototype
>not a single programmer on the team
>>
im going to re ask my question from the other thread. What exactly doees SDL_init() do? I can create windows and everything without. I have no problem calling I just don't know why im doing it
>>
>>128832734
Initializes the library as the name implies.
Probably doing internal allocations and function calls needed for it to work.
It's open source, you can go see what it does exactly.
>>
>>128832734

The SDL_Init function initializes the Simple Directmedia Library and the subsystems specified by flags. It should be called before all other SDL functions.

Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup signal handlers for some commonly ignored fatal signals (like SIGSEGV).

You can get extended error message by calling SDL_GetError. Typical cause of this error is using a particular display without having according subsystem support, such as missing mouse driver when using with framebuffer device. In this case you can either compile SDL without mouse device, or set "SDL_NOMOUSE=1" environment variable before running your application.
>>
>>128832612
>You've heard the hype...
>>
>>128831225
it is depending on the type of game your making
>>
>>128823660
How about a movie trailer sorta voice?

"In a world....that time forgot...." etc
>>
>tfw you looked at the word scheme too long and now it doesnt look like a word anymore
>>
>>128832734
The graphics component of SDL and the parts that it controls are initialized. This is done by setting flags like others said. Sometimes these flags persist and you *happen* to be fine not resetting them with init(), but sometimes they will not already be the values you want them to be and in those cases your program will not work as intended.

basically not calling init() doesn't mean that your program wont work, however calling it is the only way to ensure it does.
>>
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Starting on the AI
Forgot to prevent off-screen attacks.
>>
What language do I learn?
I was fucking around with python before but I read online that it is a bad language for games because it's interpreted rather than compiled (or something)
>>
>>128832582
yeah, that's what i'm saying. my brain is full. why wouldn't i be doing other things?
>>
>>128833260
C
>>
>>128833260
Lua, it's easy like python but way faster and has Love2D which performs better than the current python libs last I checked.

C# is also a good start.
>>
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Any music bros around to give advise?

I'm buying a digital piano soon, and besides interpretation I also want to use it to compose. I'm probably going to use baby's first DAW like FL Studio or Logic Pro X.

What do I look for in the digital piano to know it will work just fine with a DAW? I have a Macbook (pls no bully) and a custom built PC with Windows 8, but no special ports, hardware, or anything, if any are required for audio.

I know some things to look for already like poliphony, weighted keys, etc, but any extra details I should watch out for is what I'm looking advise for. Also, will the weighted keys transfer the velocity to the DAW?
>>
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>>128833260
C# and monogame.
>>
>>128833257
Looks sweet. Have you done the animations for when the girl gets raped after getting knocked down yet?
>>
>>128833260
C++/C
>>
what most inspired or influenced your game
>>
>>128832998
https://clyp.it/e2w0oikn
>>
>>128833260
Python is a good language to learn for programming knowledge if you're completely new to programming.

You might want to check out Godot, it's nearing a 2.0 release right now. It uses a scripting language very similar to Python. I wouldn't use Python by itself to make a full game. But with Godot it's a scripting language, all the engine is made in C and C++, so it's very much better than just Python.
>>
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>>128833257
how long has this been in development
>>
>>128833454
Play keyboard? Full weighted 88 key if you have money, semi weighted 61 if you dont
Dont play keyboard? 25 key synth action for <100 dollars or dont bother in the first place

They all have midi outputs in the form of usb pretty much, just make sure it has a usb port

Weighted keys transfer velocity data jsut like any other keys

>>128833517
is monogame any notshit or is it just shit?
>>
>>128833260
C++/C#/C

all very similar
>>
>>128833260
I don't think it matters much, really. If you already know what engine you will use, learn its language.

If you don't or don't want to use an engine, pick whatever. After you learn one, picking up another one takes 1-2 weeks.

If you want to play it safe, learn C#, C, or C++ (kinda hard for a beginner). Python and Ruby are good to learn with, you just probably won't use them on gamedev.
>>
>>128833257
I really like this. Keep going
>>
Why can't they just release the preliminary Vulkan API already?
I'm fucking tired of having nothing to go off of
>>
>>128834049
you dont even have anything to render
>>
>>128833859
Yes, I already play, up to some intermediate level pieces.

I've been looking at Yamaha's Clavinovas and ARIUS series, but didn't mention it for fear of "buy a $100 keyboard" shitposting.

Thanks for the advise, the top end of what I'm willing to buy is a CVP 705 or 701.

So as long as they have the USB outputs I'm safe? Cool, I think all of the Yamaha models I'm looking at have them, except one.
>>
>>128833859
I picked it up last month. I've never made a game before or even done any game programming at all. A month later and I'm on my way to making a fully-functional roguelike.

>>128830168

I've never used an engine like GMS or Unity before, but if you're working on a "first game" I'd highly suggest you work with a framework instead, and I feel like monogame has been a perfect starting-out point. Haven't run into a single complaint and since it's based on XNA there's tons of tutorials and articles everywhere.
>>
How does one get Tumblr followers?
>>
>>128833578
Thanks, but it's not an H game

>>128833746
Since 2013, back when AGDG bootcamps were a thing

>>128833924
Thanks
>>
>>128834049
Memes aside, what will Vulkan accomplish? Is it just a joke that people here are excited for it? Wont it still take a good year or so for drivers to fully support Vulkan?
>>
>>128834224
>I picked it up last month. I've never made a game before or even done any game programming at all. A month later and I'm on my way to making a fully-functional roguelike.
Nice, anon. Which one is yours?
>>
>>128834261
Cry about the patriarchy and draw steven universe fanart

>Does anyone know how to turn collision off on physics objects? Do I just flip a var from 1 to 0?
>>
>>128834318
>Thanks, but it's not an H game

Such wasted potential.
>>
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>>128834338
These guys
>>128830168
>>128829841
>>128825562

Pic related is what I started with in mid-december

Even if you don't know shit about game programming you can pick up monogame and start working on stuff almost immediately.
>>
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Can somebody help me out here?
I'm coding in Gamemaker, but for some reason my character starts to jitter when it gets in the center of the screen as I walk. It's subtle, but enough to annoy the shit out of me. Can anybody lend a hand?
>>
>>128834261
Make pixel art gifs
Tumblr loves pixel art gifs
>>
>>128834261
blog about freebleeding
>>
>>128834194
Oh in that I'd recommend you a yamaha p-115 or p-255. I have a 115 and it feels more or less like a real grand and has midi output.
There isnt much of a reason to spend more than one of those if you're sounds will be made on the computer anyway in your daw by VSTs
Or if you're really ready to blow alot of money look into the "Nord Stage" series.
>>
>>128834547
Nice progress, keep it up.
>>
>>128834261
Get reblogged by someone popular.
But it has to be good shit, pity reblogs don't help.
>>
>>128834575
Got some and also simple 3D animations which I thought they'd eat up, but so far I got nothing. The first piece I uploaded got like 100 notes and then absolutely nothing.
>>
>>128834562
It looks like it only happens when the character reaches their max speed. My guess is that it's because the code is trying to give him more speed, while bringing his speed down to the maximum whenever it goes over. If I'm right, then just add a clause to the part of the code that increases movement that prevents it from adding any more speed once you reach max speed.
>>
>>128834543
Maybe someday, so I can get in on that patreon money.
>>
>>128834708
It's random luck most of the time. Make sure you give your posts plenty of relevant tags to make sure it gets seen. And then just keep posting stuff, as often as you can. Eventually people will see something they like a lot, then they'll see you post a lot, so they'll follow. Then it builds more and more from there.
>>
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>>128834625
I'll make the music on my computer, but I love to play pieces too, which is why I want good quality sound from the piano itself.

Not looking to blow all of my dough though, but I'll research that series you mentioned just out of curiosity.

Thanks a lot, I can't wait to beg on /agdg/ for someone to use my music :^)
>>
>>128834708
If you really want followers pander to one of the fandoms.
>>
>>128834972
But I don't post a lot, I only post when I have something good to show.
>>
>>128834323
It'll take a while for it to be supported within the majority of the market, but my machine should support it day 1
It'll give graphics programmers more exposure to the hardware, which will make fancier rendering techniques and linking rendering with compute more viable
I'm excited for it because I will no longer need to rely on a device supporting OpenGL 4.3+ or cl_khr_gl_sharing, which is still a bitch since you have to manage two separate contexts and mix APIs to get it working

OpenGL is also a project that was heavily influenced by NVIDIA, so it's gross and unhealthy for my wife to be using
>>
>>128835065
The p-115 has OK sound, just get pirate a vst (I recommend Addictive Keys) and it will sound better than almost any keyboards built in anyway though.
>>
>>128834708
where's your tumblr
>>
>>128835103
Then you need to keep making more good things until you get good enough to make a lot of good things.
>>
>>128834958
You better hurry because people will soon start realizing that western developers are incapable of making good porn and the bubble will burst.
>>
>>128835250
you would think the people supporting breeding season would have realized that by now, but we are like 2 million+ in by now.
>>
Which one /agdg/?
BCS with Specialization in Game Development
or
BCS with Specialization in Software Development?
Is taking courses for Game Development really that bad or is it just a meme?
>>
>>128835383
>BCS
your getting a bcs, thats all that matters
>>
>>128835201
I had no idea about VSTs. Are they basically the samples?

I'll look them up and try them on Logic Pro. Any others you'd recommend for any variety of purposes?

Either way I'll add them to my list of shit to research and pirate.
>>
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>>128835378
Do they at least make updates now?
>>
>>128835383
depends on what classes their game development covers, who teaches them, who else takes them..
>>
>>128835383
Game Development is a subset of sofware development.
The only actually complicated part of games that isn't covered by a general software degree and isn't just "google this algorithm" is realtime 3D graphics.
>>
>>128835383
BCS in Computer Science
Software Development is a fucking joke and would only teach you how to be a codemonkey
Game Development is even more worthless as you wouldn't even be able to get a codemonkey job with it
>>
>>128835479
Well I still need to choose one of them.
http://cs.acadiau.ca/7148.html
http://cs.acadiau.ca/BSCgameDev.html

>>128835578
Well I can't know that.
>>
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Anyone 3d got any tips on how to make really cheap flowers look good from the sides?
>>
>>128823434
quick question, can you give me a name of the program you used?
>>
>>128835378
>>128835535
I honestly can't explain breeding season. I have tried to come up with something, but I can't.

Did they shill on pornhub or something? Where did those 9k willing to throw money at them every month for nothing in exchange came from?

No other porn developer comes even close to those numbers.
>>
>>128835535
rarely. there are a lot of stupid people in this world who have money to blow.
>>
>>128823434
Hey senpai that's a pretty shit game right there please stop working on it right now and kill yourself, thanks.
>>
>>128835643
>CS
>Better
My sides.
Protip: Employeers want you to code, design sofware and direct teams.
Not theorize about turing machines or research new algorithms.
>>
>>128835832
Protip: If you don't get a cs degree you'll always be at a point in your life where your biggest worry is what employers want.
>>
>>128835771
Shwig is an artist for it and he already had a following before BS.
It also panders to furries.
I think it was also one of the early patreon H games before everyone else jumped on the train.
>>
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elevator
>>
>>128825576
I like it, but it made me start thinking about Mega Man Battle Network immediately. Almost a bit too much. Might want to change up the color pallets a bit. Besides that it looks cool!
>>
>>128835960
Awesome! What engine are you using?
>>
>>128835960
anon I love the feel, but that lens flare kills it.
>>
>>128835960
Nice walking simulator
Also I remember way back when when people told you to fuck off with your chromatic abberation
>>
>>128835960
Is there any way you could make the lens flares big enough to completely cover the screen? I think it would really add to the atmosphere.
>>
>>128835490
VSTs can be split into VSTs and VSTis
VSTs are effects
VSTis are synths and samplers (more or less)
Not knowing what style you plan to make, and not knowing what comes with daws outside my own (ableton), Your daw will come with lots of stuff either way, just start with that (other than addictive keys, daws usually dont come with piano samples that arent shit, also addictive drums if you need realistic drums)

>>128835692
fuck these people, game dev sounds fun as hell, id do it if my uni had specilizations for our compsci program
>also canada, my negro
>>
>>128835832
I already have a job lined up, and I didn't even have to apply for it
They fucking emailed me because they knew I would be graduating this semester

>It is our understanding that you are nearing the completion of your degree and we wanted to inquiry as to whether or not you might be interested in starting your career with [REDACTED].
It's a cushy contractor job with health and dental too
>>
>>128830984
>gamedev genie

isn't this deal exclude your current skills for other?
i mean if you program you could do art instead etc
>>
>>128835960
>lens flare indoors
gross
>>
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https://www.youtube.com/watch?v=8QEdKDbX6zc

Reminder to grab a Casio keyboard for music deving. Homestarrunner did it
>>
>>128835960
Looks good, remove the lens flare though.
>>
>>128835902
You can start your own business or code whatever you want.
On the other hand if you study CS, you can do... what? Fail a fizzbuzz?
>>
>>128836465
CS is software development and game development combined if you're not an idiot. The latter two are literally a subset of the former.
>>
>>128836465
If you take computer science and don't even know how to write a functional shell then you went to a shitty school
>>
>>128836038
>>128836053
>>128836108
>>128836305
>>128836359
Thats just WIP textures with far too high of a reflection value in UE4. Soon as I make things look decent, there won't be any lens flare.

>>128836079
I dont remember ever adding chromatic aberration. Certainly never intended to.
>>
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>>128834562
>People who ask for coding help without posting their fucking code
>>
>>128835960
is dat sum classic trek
>>
>>128836630
It was waaay back when you just had an untextured modular hallway thing that you were making
>>
>>128836583
>>128836595
It's like you guys haven't even seen the CS graduate meme. Protip: It's real. People literally fail FizzBuzz.
>>
>>128836745
Yesssssssss
>>
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>still adjusting the base mesh
>wants to know all the next steps
>see how textures are done

fucking hell mate, that's some hard work you gotta do if your model isn't that simple
>>
>>128836801
Right. But when people talk about why CS is better, they're talking about it with the assumption that you aren't a retard.
>>
Today I made both homing and guided missiles and my roommate started on a giant centipede boss
It was a good day
>>
>>128836638
Was wondering if it was a common issue or easy to identify, sorry! I'm a bit new to the whole game scene but I'll try to post progress.
>>
>>128828693
SICK. Shit looks better than OlliOlli
>>
>>128836961
easier to texture if your mesh is complex
>>
>>128836801
Some schools are complete trash, sure
It's always a possibility when searching for potential employees that they're fucking retarded regardless of what the degree they hold says
>>
>>128835960
That floor tho, looks like sand
>>
become a software engineer, not a computer scientist

computer science is actually about research
software engineering is about building software
>>
>tfw became addicted to 3D modeling
>tfw can't take classes for it because all the art programs around me have art prerequisites
>tfw self teaching forever
>>
>>128833694
tomy movie kickstarter when
>>
>>128836801
honestly i dont know how anyone who actually did a cs degree and interacted with the other people could not realize that the cs grad meme isnt true
I get that any degree will have tons of people who arent actually into it but like, programming is learned by programming, not by reading
>>
>>128836973
>Let's discuss this topic
>Many graduates fail even the most basic task
>But they are just retards! They don't count!
>Also CS is still better than the others!
I have no clue what other fucking metric you want to use.
>>
>>128837242
*is true
I am saying the meme is true
it was a typo
>>
>>128837249
The metric is, all things being equal, you are better served doing CS than a subset of it. The fact that most CS graduates are failures is not relevant when looking at fields of study on a personal basis.

You idiot.
>>
>>128837242
>The cs grad meme is not true!
The fucking delusion.
http://imranontech.com/2007/01/24/using-fizzbuzz-to-find-developers-who-grok-coding/
>>
>>128837249
If you want to be a webdev or do QA for most of your life, go ahead and major in "Game Development"
>>
>>128837482
>2007
lmao
>>
>>128837453
It's not a fucking subset retard, it's focused on an entirely different part discarding all the parts that are pretty much useless for practice.
>>
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>>128835923
>previous following
>furries
It all makes sense now.
>>
>>128824003
Having fun, buddy?
>>
>>128837054
how so?
>>
Should i go for Computer Science or Software Engineering?
>>
>>128837645
You're better off getting a BS in CS and then specializing software development as a master's degree or pursuing software development personally in addition to your CS studies.
>>
>>128837137
Last semester of Software Engineering here
So far it's more like jack-of-all-trades-of-a-software-business
So it includes stuff like economy, ethics, project management, even sociology... But yeah, there's also a bit of everything related to programming, that's for sure.
Wish there was less Java and Matlab though
>>
>>128837492
We aren't talking about game development retard, read again, game development is a fucking joke of a major who only a retard would take.
>>
>>128837701
have more visual landmarks on where everything should go
>>
who the fuck is rixels i googled it and can't find shit
>>
>>128837760
Tell me a single reason why.
Tell me exactly which practical skills you're losing compared to the ones you're gaining.
>>
What the fuck do they even teach you in Game Development even.
>>
>>128837929
Because you can easily do software development if you study CS, but if you study software development that's all you'll be able to do. Studying CS opens more opportunities.
>>
>>128837832
alright then
>>
>>128838045
how to get 100k in debt
>>
>>128838093
>Tell me exactly which
>Mystery opportunities
Okay then.
>>
even i finally learn art
odd i go back to engine devving
>>
>>128838335
Don't let a bad roll ruin your life anon. Go learn art.
>>
>>128838045
Literally buzzwords
>>
>>128838528
i think...
i think im gonna learn art anyway...
will post update soon(ish)
>>
>>128838045
Unity or UE
>>
>>128837929
In CS the most useful stuff for me was discrete math, math involved with performance stuff, in depth stuff about data structures.

If I wasn't a retard at math I'm sure some of the higher level stuff would have been useful too.

Nothing you can't study on your own if you're disciplined... but also seems like stuff they'd gloss over / not teach in a gamedev school.
>>
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Took me 25 minutes, but I finally made my television work (kind of)
gotta change sprite sizes and put a method to the pattern.
Off -> random -> Off -> Random
>>
>>128837793
My experience with software engineering is as follows:
A fuckton of basic sciences (various physics, linear algebra, calculus, statistics, etc). Some ended up being useful but they were a fucking pain.
A fuckton of programming, group projects all around. Emphasis on good design.
Some other bunch of classes about concurrency, networking, etc.
Some basic stuff about electronics. Some basic stuff related to how cpus work (a simple cpu design, the parts, how a pipeline works, coding assembler, etc)
Management classes. Basically "how to be the boss and have your project not fail astronomically, requirements, etc".
Some very few generic classes (professional law / companies / etc).
>>
>>128838045
Oh right, and I took a game development elective course, but it was a fucking joke. There were some neat things here and there in the textbook but it mostly was just us making a game on our own.
>>
>>128838816
We aren't talking about gamedev school though.
>>
>>128838305
Are you suggesting that all of programming and computer science is software development? You're a fucking idiot. Here, I drew you a little picture since obviously you must be a visual learner.
>>
>>128838948
What's so bad about that?
Making a game on your own is fun.
>>
>>128838913
god that sounds terrible.
>>
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jelly unintentionally hurts himself when it shoots out bolts, but it looks pretty cool
>>
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ayy artificial gravity
>>
>>128839035
Nor was I. Highschool doesn't teach that shit.

>>128839056
I already had experience making my own games, and the course's requirement was like "just make whatever". A bit more interesting for my classmates who were coming at it never making any sort of engine on their own, I guess.
>>
>>128839086
Please tell me all these different frog sprites are unlockable costumes.
>>
>>128839042
>Things you can't do with software development
>Lists things that are software development stuff + electrical engineering (protip you can't actually do electrical engineering with CS, at best you know a bit of it)
Are you retarded?
>>
>>128838905
>pixel art
>tumblr nose
ive seen some shit

congrats on progress
>>
Is there any way to work with XNA/Monogame/FNA without installing shit? Cause i don´t have admin acess on some computers that i work and i would not have any way to install the tools needed
>>
>>128839269
It's open source. You can compile it yourself.
>>
>>128839069
Not that guy, but I realized SE was terrible idea when with my basic OOP knowledge at the beginning of my bachelor, the company where I interned said that I was basically good enough for a junior programmer job but I couldn't get the job yet because I didn't have a diploma
I could've saved at least 2 years if I'd gotten a simpler programming diploma just to get an internship, nail it then get a real job right away
>>
>>128839268
I have severe art limitations.
also the nose is red because i couldn't get it to stick out
>>
>>128839269
you need either vs or monodevelop I think so you're fucked
>>
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>>128839042
Why are you guys even arguing, in most cases you can start as a software engi and then move on to a doctorate in computer science after 3-4 years.
>>
>>128839042
Computer science is for math nerds that want to chase microsecond optimizations in sorting functions

Software development is for people that want to make things people with interact with
>>
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>tfw you spend all day making a shitty boomerang
>>
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C-can i see your game, anon?
>>
>>128839190
I was actually pretty famous back then in my class for being the only one who has actually made a game.
When I told them about it, they were shocked and interviewed me as if I'm some kind of celebrity then everyone went and downloaded it on the play store.
It was the best day of my life. The girls in my class literally wanted to suck my dick.
>>
>>128839086
I love how fuzzy the game looks!
>>
so I have a bunch of characters who I want to write a bunch of individual scripted lines they say during battle (like unique variations of 'I'm attacking' or 'I'm hurt' and such). My first instinct is to to dump everyone into a text file then write a parser so I can pull stuff from the text file and put it into the game. But I don't know why I think this since it seems just as valid of not more so to just write that stuff directly into special classes for each party member rather than have one generic 'party member' class that takes the text file and turns it into each individual party member.

What's the better way to go about doing this?
>>
Anyone else doing the current UE4 Game Jam?

https://forums.unrealengine.com/showthread.php?96362-January-UE4JAM-January-14-17th-THEME-Don-t-Push-the-Button!

It's been a gruelling 2.5 days.
>>
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>>128839602
GO AWAY 3DPD WHORE
>>
>>128839161
serene
>>
>>128839602
sorry it's currently broken as i'm getting ready for a rewrite but you can see my dick if you want
>>
>>128839623
Heh, only one girl in my class and she dropped out after the teacher announced we'd each be actually developing a game.
>>
>>128839553
As long as those things are trivial and require no math or use of algorithms.
>>
>>128839657
The better way is the way you're most comfortable with.
Or not, I might be completely lying to you this whole time.
>>
>>128839602
don't ever tell a girl you make games
>>
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>>128839642
>i love sixels and rixels
>>
>>128839567
looking videogamey
>>
>>128839602
only cute animes can see my game
>>
>>128839553
The math nerds can also make things people interact with, but they'll make things that work five times as fast.
>>
>>128839069
Yeah, but I've learned a lot. Before going to college I had attempted to learn C++ on my own and failed astronomically. Sure I could code a text adventures, but I was a total shit coder.
Even shit you think you'll never use like Complex Calculus appears occasionally in, say discrete transforms.
>>
File: spinnin.gif (23KB, 294x252px)
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WHY IN THE FUCK IS THIS FUCKING THING REVOLVING AROUND THE LOWER RIGHT CORNER OF MY SPRITE AND NOT THE FUCKING CENTER REEEEEEE ITS NOT BASED ON THE PHYSICS COLLISION SHAPE

Damnit, gamemaker, where am I going wrong?
>>
>>128839759
Should've offered help, anon. I helped a girl classmate once because she was having trouble with the assignment our programming prof gave us, and the payment was literally a blowjob.
She used me, yeah, but it was a fucking legit 3D blowjob.
>>
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>>128839602
s-sure
>>
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>>128839760

>software devs don't use algorithms
>you need a cs degree to use algorithms

LOVING
EVERY
LEL
>>
>>128839920
>Actually believing this
Amazing.
>>
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>He listens to lossy .mp3
Once you go .flac you never go back
>>
>>128839567
I'm in love with your parallax scrolling.
>>
>>128835713
billboarding
>>
>>128839998
Huh are you still working on that, or did you just repaste an ancient webm?
>>
>>128839567
I think you're overdoing it a bit with the screen shake
>>
>>128840053
You need a CS degree to be worth shit going into grad school unless you're doing ECE
I mean you are going to continue your education, right, Anonymous?
>>
>>128840182
yea, it shakes a bit more with the boomerang since it does multiple hits. I'll tone it down.
>>128840090
thanks :)
>>
>>128840169
I've added stuff, but got busy with life. Maybe I'll pick it up again some day.
>>
>>128839567
Sweet dev gains bruh.
>>
WHAT IS GAME DEV
>Implementing mechanics
>Gameplay
>Coding
>Level Design
>Enemy AI
>Etc

WHAT IS NOT GAME DEV
>Art
>Juice
>Dialog
>Music
>Sprites
>>
>>128840250

One day maybe I'll get my PHD but for the moment I'm happy with my masters :)
>>
>>128840609
A game isn't a good game without art, juice, dialog, music, or sprites.
>>
>>128840609
lol who cares nerd
>>
>>128840609
I can only do Dialog in that list :(
>>
>>128840609
Nice shitpost, have a (you) for your smelly dump on AGDG, friend!
>>
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>>128839998
Anon, t-this is exactly what i wanted.
>>
>>128840609
Sounds like we need a second general for all that other stuff then.
>>
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>>128840723
You can do dialog?
>>
>>128840090
ok ulililia
>>
>>128840609
Nice shitposting.

STOLEN!
>>
>>128840609
*dialogue
>>
>>128840881
lol
>>
>>128840949
What's the difference?
>>
>>128840949
Dialog is also a correct spelling, Anon.
>>
>>128840881
Its scary that a full blown autist, living the gamedev dream on NEETbux, can't even finish a 2d platformer after this many years

What hope do the rest of us have?
>>
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Heya AGDG, it's been a while. Was bad sick for a while, but I'm a bit better now and can now attempt dev again. >implying anyone remembers me

Would anyone happen to have references on implementing slopes? I've been trying to get them to play nice with my current collision code and it's proving to be an exercise in futility.
>>
>>128841245
Why is the player female?
Your game's unrealistic.
>>
>>128841159
>being this much of a disgusting american
>>
>>128841245
I have a handy tutorial on 45 degree slopes on my tumblr.

http://leddev.tumblr.com/post/130384295160/coding-the-perfect-slope

Also, I remember you anon.
>>
>>128840609
have some dopamine my friend
>>
Is photoshop 100% fine for pixel art? Or am i fucking myself
>>
>>128841245
>Was bad sick for a while
>a while
Good to see you're alive
Now we just need charlottedev to come back
>>
>>128841219
He finished a book.
He finished the previous version of the platform masters game.

But yeah, his mental condition prevents him from progressing at sane rates. If I remember correctly he has OCD (among other things?). We don't have that excuse.
>>
>>128841532
It'll work but it's overkill.
>>
>>128830168
Regarding your run into wall messages. Here's a simple little trick you can do to prevent immediate repeats when you pick randomly from an array;
Get a random element from 1 to Array Length - 1, store it in a variable, swap it in arrays with the first element then return the stored one.
>>
>>128840609
but i like music
>>
where is pinesdev?
>>
>>128841532
It's fine. You can also do this with it.
https://www.youtube.com/watch?v=7Q36EyvaYG8
>>
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>tfw can't get in the right mindset to code

everything makes no sense and it all comes out as a jumbled mess. work is my muse, monday can't come soon enough.
>>
>>128841532
The pixel-specific tools have some nifty features / workflow enhancements Photoshop doesn't provide.

You can definitely get by on Photoshop, though.
>>
>>128841791
>>128841683
ok thank you ill get started
>>
>>128841771
Who?
>>
>>128841791
>super awesome
>metroidvania
>platformer
Dropped!
>>
>>128841719
>swap it in arrays with the first element then return the stored one.
Maybe I'm just incredibly sleep deprived but you lost me here.
>>
>>128841924
there was a dentist (literally) who made a game about a detective in stick like pixel art
>>
>>128841390
>m-muh we speak the one and only true English
Fuck off you fuckin red coat. American English is far superior to British English.
>>
>>128840250
Joke's on you, where I live soft eng is equivalent to bach+masters.
>>
>>128842119
I don't recall that, and I'm here all the time. Maybe if you post a picture.
Was it posted in AGDG or the /v/ threads?
>>
>>128841924
Twin Pines I think it was called, about a pixel FBI agent
It had good art but didn't understand what the gameplay was supposed to be
>>
>>128841407
Looks pretty good, I'll see if I can't adapt it for arbitrary slopes as well. Thank you!

>>128841541
Thanks, anon.
>>
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>need to animate a model
>can't get it to look good
>find one made by another artist that has a similar animation
>look at the key frames and copy them
>make slight adjustments
>>
http://strawpoll.me/6562347
>>
>>128842021
With Unity's API (You only need to change the random line if you're using different API);
http://pastebin.com/K0scMPAk
>>
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Making pong in my CHIP-8 emulator lads, please refrain from throwing money at me yet
>>
i give up

i can't prove n=np

my entire education has been a waste
>>
>>128842463
Opps, fucking typo on line 6 (element should be items). Oh well
>>
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Got lasers working properly, there's still that little bit of funnyness whenever you turn around but other than that I'm considering this a success. The utility of these is a much thinner replacement of the flashlight in puzzles so it's less likely to get "stuck" from the problems like before with the light casting too far and wide. These also stop at the ranges of the room so no more terrible things happen if there's nothing to stop them. The only thing it's missing is pixel perfect collision, currently it just doesn't make the next in line if there's anything in the way, but that's going to be adjusted to just be any typed of "solid" object.
>>
I want to make a Moonman game
kind of like hotline miami but you invade nigger and kikes' houses
>>
>>128842507
>not designing your own architecture
thats cute
>>
>>128842463
>http://pastebin.com/K0scMPAk
Shoot, I'm not sure I can do it like that exactly. How I'm getting messages is I have a static class of game messages which contains a lot of static readonly string arrays for different game events -- hitting a wall, dealing damage, getting hit, entering a new level. I'll have to reconsider how I'm doing things if I want to do it this way.
>>
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>following a dev on twitter
>dev has some interesting games and art
>starts tweeting about how trans they are
FUCKING WHY?
>>
>>128842572
Proof:
n is 0
n = np

Where's my phd
>>
>>128842675
w-well it is amateuar game dev r-right?

but for real, I'm not creative enough. If I were, what features would I need to add? imo CHIP-8 provides enough for very basic game dev, but it is very small
>>
>>128839946
code?
>>
>>128842572
I was texting my bae and she thanked me for helping her move but when I sent "np" I hit send before hitting the p so it just sent "n" but I told her np* so n=np y'know'm'sayin'
>>
>>128842320
>hands kept flat
>no thumb movement
triggered
>>
>>128842753
>FUCKING WHY?
Publicity.
>regular dev making a game
>wow cool
>transfluid gender xhir making a game
>30 articles and +4239 followers
>>
>>128842753
Were there 3 tweets, with the first one being about 7 mins ago?

If it's this guy, i haven't followed him/her just because of the trans bullshit.
>>
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What can I do in GM to make it so these sprites stay in position regardless of movement speed? The lower legs is the actual player object and the upper torso is created at game start and spawned to the legs x + y coordinates. I have it set to move to its coordinates in a step event but it still legs behind or tweaks out like pic related
>>
>>128843018
Yes. But how did you know if you aren't following him?
>>
>>128842864
I was just fooling around, anon! Keep up the good work.
I sometimes make up architectures for fun, I usually base them off: https://en.wikipedia.org/wiki/Register_machine
RASP is pretty familiar to a modern cpu

>>128842753
>follow some music composition students, i like to talk about stuff
>they all really enjoy talking about how gay they are
fuck that website anyway
>>
>>128842714
That's not really a good approach.
Consider reading things in from text files (or XML or whatever formatting your comfortable with) and storing them in a database. It also allows people to create translations mods if game ever gets popular.
The database would have method that takes an enum (eg Event.HitWall) or string (eg "hit wall") and returns random element from the array stored in dictionary with matching key.
>>
>>128843063
I checked his twitter because of the nice games some time ago, then i scroll down and see some trans bullshit and decide not to follow him.

When you mentioned a trans game dev on twitter, i immediately knew who might have been, and checked his twitter

>20 followers you know
I follow people because of their work, not because i want to know how trans you are.
>>
>>128842753
I'm pretty close to unfollowing Sink
>>
>>128843067
Thanks anon, I know. That's a cool link though, I'm quite new to this stuff, so it's still interesting to try new stuff in it out
>>
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>>128843129
Hey, that's a good idea friend.
Should I encrypt the text files or anything? What if I want to hide spoilers?
const strings are still good for storing configuration information like directory info for save files, etc, r-right?
>>
>>128842638
>turning around
I mean jumping. I'm not entirely sure yet why their positions don't update to go to the right spots. I'll try adjusting the creation code to pay attention the vertical speed of the player as well.
>>
Someday it'll be offensive to use the term "whitespace"
>>
>>128843226
Clever Anon. And yeah. I think I'm in too "deep" to unfollow him. I feel so awkward about that shit if I've been mutually following someone for a while. If I'd known about his tumblr which is purely dev I wouldn't have followed his twitter in the first place.
>>128843296
Same here.
>>
>>128843371
>Should I encrypt the text files or anything? What if I want to hide spoilers?
If you're going to do that put 0 effort into it, a xor will be enough to deter the average joes. Anyone that really wants your data will be able to find a way so don't waste your time.
>const strings are still good for storing configuration information like directory info for save files, etc, r-right?
Yes
>>
>>128840609
This anon needs to go for a walk outside. Let's all cheer him on!
Go anon, go! You can do it!
>>
>>128843484
Idk, i have like 3 different blogs for the stuff i do, people are always like "this blog has my personal stuff too so if you don't like it unfollow" but like, sometimes I just want to see your art or whatever without some "IF YOU DONT REBLOG THIS PRO-LGBT POST UNFOLLOW ME IMMEDIATELY"

They just dont sympathize with anyone not interested in pushing a fucking agenda 24/7
>>
>>128843668
that's what I figure about encryption. I just want the average person to look at a .sav file, see a bunch of nonsense, and nope the fuck out of there assuming it's computer magic.
>>
Probably the millionth anon to ask this but, coming from no programming experience ever, where do you start? Tetris clone on preferred language?
>>
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https://youtu.be/IH7zUpvmA7A?t=2m33s
Why aren't you making a game to shit on a genre?
>>
i was told these unity tutorial games are a good way to learn to use unity. so far it seems like i'm not actually making games, but dragging in already made assets, lights, etc which doesn't help me one tiny bit. does it get better, or should i look for different tutorials? doing the survival shooter one from the official site.
>>
>>128843762
some people would say pong but I say go even simpler -- mouse avoider game.
>>
>>128843483
This sounds like something an edgy white high school kid would say. You must be 18 or older to use this site.
>>
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>I want to make a 3d game that runs in the browser
>That Godot engine has an html5 export option, right?
>grab the latest build, demos, and export templates
>load up the 3d platformer demo and export to html5
>>
>>128843753
>and nope the fuck out of there assuming it's computer magic
lol

You could put 100 lines of garbage before the real data starts
>>
>>128843484
>I think I'm in too "deep" to unfollow him
Have you communicated with them at all? if not Then just stop liking/retweeting their work and then unfollow after a while. They have over 1000 followers so you won't matter.
>>
>>128843762
>no programming experience ever
I would suggest a game called "What is your name"

Basically the player types his name and presses enter and the computer the prints "Hello, (name)!"

Good luck!
>>
>>128843753
Make your saves binary files, that stops the average users from touching it (At least until someone writes a little program to edit it, but that only happen if your game gets popular enough).
>>
>>128843059

nevermind!
>>
>>128842753
why does gamedev draw in so many trans people anyway?
>>
>>128843946
I have. But good point.
>>
>>128843998
>that only happen if your game gets popular enough
And since this is the first game I've ever tried to make let's face it it's not exactly going to get greenlit or anything :^)
>>
>>128843753
>that's what I figure about encryption.
Then a xor will suffice.
Or base64 encoding/decoding.
>>
>>128843931
Why not use Unity?
>>
>>128844032
Autistic hobby.
>>
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>>128843931
what
>>
>>128843762
Usually people say do pong first, but it helps to do something simple that you like.

Or a text adventure or something.

If you're using an engine, see if they have beginner tutorials.
>>
>>128844053
Well at least I imagine all of AGDG could break out a hex editor and edit a save file if they really wanted to.

>>128843762
Clone your favourite simple flash game.
>>
>>128844129
Licensing. I'll probably just use Unity anyway.

>>128844169
I don't know, I'm not dealing with an engine that uses some janky-ass emscripten bullshit that doesn't even work properly to "support" html5 exporting.
>>
>>128844313
>all of AGDG
hahah
>>
>>128844032
Both computer users and trans have to be willing to be outcasts

or maybe trans are fairly common and gamedev is the only community so far that accepts them

I mean, literally what other community has such a space for trans people in it? You never hear about trans musicians or trans writers. Trans singers I guess, but that doesn't seem like a serious/actual trans personality rather than just a character/gimmick
>>
>>128844313
hex editing is easy, but if your game is sizable enough, having to tinker around with which bits mean which is a hell of a job, and if you really want to be secure, triple XOR it after base 64 conversion
>>
>>128844393
>You never hear about trans musicians
Musician here. Yes you do.

Who cares anyway? This is the kind of bitching I'd expect from /v/.
>>
>>128844032
i blame the wachowski guy who made Matrix and then turned into a faggot
>>
I would be sharing valuable knowledge if i said it, but a save file system i invented is impossible for a common user to edit. If they do, the save is wiped.


Hint: It involves the "last modified" data from the file
>>
>>128844393
>I mean, literally what other community has such a space for trans people in it?
....Mental health wards?
>>
>>128844393
>Trans devs
Fuck, I still have nightmares about that Brianna Wu game.

The only good trans dev is Vine.
>>
>>128844730
I suppose "common user" doesn't include people who know how to edit that metadata? Someone with the competency to make an editor would, though.
>>
>>128844809
>Hating on trans
Ugh its like you're not a real game dev
>>
>>128844903
It does include them. Someone would have to be VERY dedicated to burst open something like that.

It's not just the last modified. There are more levels to it, but i'm not revealing them.
>>
>>128844626
Im not bitching, I'm saying maybe there are "so many" trans people in gamedev because gamedev is one of the few industries where its overtly accepted

Then again maybe other industries are more mature than us, and simply don't care

>>128844756
bazinga!
>>
>>128845034
I'm hating on Brianna Wu game senpai, I fap to trannies all the time.
>>
>>128844730
I invented a better one, append the save file to your game's executable.
>>
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>>128845223
That's me making fun of pink haired devs
Reminder that the only acceptable form of tranny is a trap, anything more is bad
>He wears guy clothes while deving
>>
today was the last day of that my first game jam thing right
>>
>>128845147
If you've thought of it, you're probably not the first one.
>>
>>128845369
I don't know, those Brazilian trannies with gigantic bunda are pretty hot. Traps are fine too though.
>>
>>128845338
i cant just open your exe in a hex editor and scroll to the data chunk at the bottom?
>>
>>128845475
>Black trannies
>>
>>128845525
Would that be your first thought though?
And remember, we're talking about common users.
I could even make a dummy save file to trick you too.
>>
>>128845435
This is true.
>>
>>128845183
fuck off with the "maturity" bullshit. transfags are the last people to claim others being immature when it comes to objective fact-checking. let's be real here, the tech industry is cucked as a whole. apple pretty much owns the tech industry today and its ceo is gay. the tech industry recruits from college institutions which are vastly marxist and left-leaning. in the end, it's all just another result of politics
>>
>>128845625
i would be fooled
>>
>>128845034
I have a trans friend who recently moved into the area to pursue a game dev degree at a local college. We'd been internet friends for a long time, and I only met her in person recently. Since she has family living here and she hates their guts, she can't stay with them and thus has been living with me. She's probably one of the most annoying trans people I know, and I know like, three others. The rest are fine. It's the game dev trans you should watch out for because they announce, "Hey everyone I'm trans I'm special!" and then douse everything they do in it.

I'm just waiting to see if that part of her personality will seep into her game dev once she learns something.
>>
>>128845183
Yeah, the bitching thing wasn't directed at you, that was more of a general comment. On a serious note, indie games are a huge market and I live in one of the world's largest hubs for it. Not to mention a lot of trans people flock to STEM fields, not the least of which are in CS. There's even a joke going around that if you aren't majoring/working in STEM or some form of art you can't be trans. People like that have to set themselves up for a lot of income, and video games are some of the most expressive means of getting a good income. Makes sense.
>>
>>128845889
>her

I knew a couple trans gamedev that didn't make a big deal about it
i wanted to date them both
>>
>game didnt work for me and developer was not very helpful and kinda rude
Man this guy didn't even talk with me.

Fucking Steam reviews, man.
>>
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>Fucking around, slowed the tile reveal way down
I'm freaking out, man.
>>
this tutorial is stupid.
>drag and drop level and camera
>drag and drop character and bg music
>drag and drop animations
>make sure to name them right, the scripts we included will call them later
how is this a tutorial? it should be called the how to load assets into unity tutorial.

also, you people love trannies.
>>
>>128846027
Out of curiosity, during sex would you like to be on the receiving end or giving end. Both?
>>
>>128846095
can the tile reveal slowly only on non walls?
as in, if you see a wall at all, its revealed quickly? would give a better sense of space
>>
>>128846210
Not him, but any answer other than both is wrong and immoral.
>>
>>128846210
I'd let a trans do stuff with my butt if they didn't act like a guy about it
>>
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Rate my grass
>>
>>128846095
Fug, now I need to add that for my game. That shit is tight.
>>
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sup aygdug

I've been lurking on and off in these threads for over a year now, but I've finally gotten far enough in something to actually post progress. I know it looks like ass, visuals are lowest priority.

I would have a couple days ago, but I just got unb&.

Concept is basically an endless runner where you fly into space traffic and get as many collectibles as possible without hitting a ship. This is more of a "learn how to Unity" project than a "make a finished game" project, but who knows where it'll go.

I've implemented basic scoring and shield powerups, but not much else. shields took 3 hours, fully customizable spawning algorithm for the collectibles+powerup took ten minutes. I just don't know, man.

I can't figure out how to make the rotations non-jerky, though. I know lerp, but I don't know how to implement it over time where the smoothing effect is actually noticeable.

>>128846078
You should get in contact with him if you can afford to spend the time, it breeds goodwill to at least try and clear up issues like that.
>>
>>128846529
Nice! Were you the anon who asked for tutorials on grass vertex shaders and i linked you to one on nvidia GPU gems?
>>
>>128846529
looks like heat waves/on fire.
>>
File: bdsc8.png (205KB, 1137x649px)
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i thought tris were considered bad in modeling
>>
>>128846563
i rate it seizure/seizure
>>128846529
uglycarpet/uglycarpet
>>
>>128846636
Nope
>>128846678
Agree, its abit to soft now I think
>>
>>128846529
8/10 looking prodev
>>
>>128846529
amber waves of grain/10

the tree could be cool if it had more of a bias in its random motion in the direction of the wind
>>
My final boss in my metroidvania-ish game is going to be a mantis shrimp
Whats some crazy shit for him to do
>>
>>128846686
everything gets converted to tris anyway
>>
>>128846563
>You should get in contact with him
Indeed. Have had a little success with that in the past.
>>
>>128846387
She grab you strongly by the neck and thrust her big dick into butt while screaming in a autistic manner "REEEEE" and MANLY way you are now his bitch
>>
>>128846563
>space traffic
i like it, reminds me of Fifth Element and Phantom Menace
>>
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>>128846753
That bad huh?
>>128846770
>>128846771
Thanks guys, have another angle with ugly flowers.
>>
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>>128847050
Oh wow the compression is fucking killing it.
>>
This comment on slipstream's kickstarter had me laughing for a while.
>>
>>128847050
Can't see it too clearly, but those flowers don't look ugly to me. I like it.
>>
File: 1453012746037.png (506KB, 1280x1381px)
1453012746037.png
506KB, 1280x1381px
Never give up
>>
>>128847050
too much contrast between the grass and the bright green tree. take my advice i have a degree in picasso studies.
>>
>>128846753
gonna go ahead and take that as a compliment

>>128846789
first phase is just the head or something
he could grab player/other objects with feelers and toss/eat them
second phase he starts walking around the arena/on walls+ceiling
stand on hind legs and fire missiles from under carapace, stuff like that
maybe he tries to sweep you up with that peacock-ass tail he's got
I dunno it's a very specific creature

>>128846960
I admit I was a bit influenced by one of the only good things about Episode 2
>>
>>128847197
One can only dream of having people post comments like that on your work
>>
>>128847256
*Prove them right
>>
>>128847256
it took him a whole year to draw that?
>>
>>128846686
In animation yeah. Multi-poly face are more flexible. But they're gonna get converted into tris when imported into a game engine so that it runs better..
>>
>>128847304
don't take it as a compliment if you ever want to show your games to anyone else.
>>
>>128847297
Yeah the tree is only there for testing purposes don't worry.
>>
>>128847430
I have no intention of making the game appealing to third parties at this point, this is entirely a learning experience for me. Usually when people say seizure-inducing visuals, they mean it in a good way, but obviously, in my case, they can make it a lot harder to figure out what the fuck is happening

I think a large contributor to the seizure factor is the jerky rotation, which is my biggest hurdle right now. I can't seem to figure out how to get it down and would totally be open to suggestions on how to fix
>>
>>128846214
Yeah, easily. Let me try that.
>>
File: push.webm (71KB, 1600x900px) Image search: [Google]
push.webm
71KB, 1600x900px
>>128828860
>>128828992
>>128829013
>>128829385
>>128837043
Thanks, you guys motivated me to stay up late and add another animation.
>>
>>128847651
Unfortunately it'd be hard to figure out without you showing us or somebody else your code. Have you tried the Unity support forums?
>>
>>128847651
yeah, i didn't mean it in a good way. it looks like the ship is teleporting and flashing all over the place. looked cool other than that, though. if not seizures, i'm sure it would give people headaches at least.
>>
>>128846563
>I can't figure out how to make the rotations non-jerky, though. I know lerp, but I don't know how to implement it over time where the smoothing effect is actually noticeable.
Apply a rotation to it each frame scaled by the delta time of the frame. For example, if the player is holding the up direction you would rotate the aircraft by (vel * dt) around the x axis. I think the Quaternion AngleAxis or RotateAround functions would be useful.
>>
>>128847413
Well technically he got the colors and shading sort of right. Now that I've tried I know how hard is this shit.
>>
File: enemy4.gif (478KB, 674x388px) Image search: [Google]
enemy4.gif
478KB, 674x388px
https://www.youtube.com/watch?v=SPC1rtgJBow
>>
>>128847831
if you finish this game, you could make a lot of money if you have the same quality throughout. OlliOlli sold really well, and people would probably love another game like it, and after tony hawk disaster, people would probably love a new skating game.
>>
File: das it mane.png (374KB, 414x499px)
das it mane.png
374KB, 414x499px
>>128847831
>>
>>128847983
>if you finish this game
lmao
>>
>>128846563
I also want to add onto >>128847882 that in this case you should make the pivot point the nose.
>>
>>128847917
yeah, as shit as it looks, and as easy as it is to make fun of, lel sonic, that's really good progress for someone who obviously had no skills in art after a year of probably light learning. still looks a little flat, and the proportions are off, but it's like night and day.
>>
>>128846563
Maybe something like

void Update()
totalRotationProgrss += rotationSpeedPerUpdate
rotation = Vector3.Lerp(Vector3.Up, Vector3.Right, totalRotationProgress)
>>
>>128847967
That knight's left eye (his left) is legitimately frightening. Good work if that was intended.
>>
>>128848041
>lmao
stop, you're being destructive you asshole
>>
File: 1452226503763.png (109KB, 247x244px)
1452226503763.png
109KB, 247x244px
>>128848193
>rotation = Vector3.Lerp
>>
>>128848253
its a meme you dip
like how /v/ doesnt play videogames
>>
File: selectivefade.webm (3MB, 1328x812px) Image search: [Google]
selectivefade.webm
3MB, 1328x812px
>>128846214
>>
>>128848217
it wasn't lol. guess we can call it a feature.
>>
>>128848329
just because you call it a meme doesn't make it any more worth posting
>you fucking bitch
>it's a meme

>you're a fucking idiot
>it's a meme

relax guyz it's a memeeeeeee
>>
>>128848353
much better!
>>
>>128847856
>>128848105

Warning: probably spaghetti
http://pastebin.com/d6nM8ECB
I know the lerp functions as they are don't really do anything, dunno why those are still in there.

So what you're saying is, for example, in
GetComponent<Rigidbody>().rotation=Quaternion.Euler(x,y,z), I make the x and z values (vel.x * time.deltaTime) and (vel.z * time.deltaTime), respectively? I'll screw around with that.

>>128848193
even I know you gotta lerp the individual values dude

>>128848353
yo that's rad
>>
>>128847983
Well that's exciting. I've never finished a game, but I think I can do it this time. I'll keep posting here.
>>
File: Pearlk.jpg (124KB, 1152x864px) Image search: [Google]
Pearlk.jpg
124KB, 1152x864px
should I consider learning a bunch of programming shit? or should I just use premade code and game engines do jlmg?

currently unemployed. not going back to retail mang.
>>
>>128848328
fine you homo
transform.localRotation = Quaternion.Lerp(Quaternion.identity, Quaternion.Euler(Vector3.left), totalPercentRotated);
>>
>>128848614
>>128848551
You guys think so? I used to have the fade in be slower like that, but a lot of people didn't care for it and liked it much quicker.
>>
>>128838905
feel free to ignore this but him moving between pixels is giving me a hernia pls make it move whatever amount of pixels you multiplied the base by per movement (4? 6?)
>>
>>128848827
>or should I just use premade code and game engines do jlmg?
If you're making anything more than pong you will eventually hit a wall and won't know how to get over it because you can't program.

Engines and drag n drop/blueprints still require logic.
>>
>>128847256
he used same forms while improved the shades
>>
>>128848852
If your roguelike isn't running in real-time, it doesn't make a whole lot of sense to make the player wait longer than is really needed to reveal what they should be able to see anyway. A bit of a fade in is a great effect, but a lot of it seems a bit annoying. Again, this is only if you're not running in real-time.
>>
File: read_it.png (107KB, 792x1023px) Image search: [Google]
read_it.png
107KB, 792x1023px
>>128848827
>>
File: Capture.jpg (46KB, 934x690px)
Capture.jpg
46KB, 934x690px
>>128848353
Looks bad when there are orphan tiles at the edge of your view, they 'pop' a lot during movement... hm
>>
>>128848959
yeah, but should I learn networking stuff, security, multiple languages, algorithms, linked lists, proofs? stuff like that?

just don't know if it's conducive to game dev.
>>
What font does /agdg/ use?

Thinking of using fixedsys but I'm feeling a little apprehensive about it because it's undertale's font choice and I don't want to seem like a copycat.

Post fonts.
>>
>>128846686
What matters is that they are roughly equally sized in area.
They'll be converted to tris either way.
>>
>>128849223
tone of your game?
pixel art or otherwise?
>>
>>128848353

>>128846095
this one is better
>>
>>128849223
undertale also uses comic sans and papyrus.
nobody cares if you use a similar font bb.
>>
>>128849041
Can we see it in motion because that seems like it could be alright?
>>
>>128848614
I would recommend working with the quaternion functions instead of this kind of hackery. In general if you are reading from individual quaternion components you are doing wizardry or are doing something completely wrong. Also cache your rigidbody at the start of the function. It makes it easier to read and is more performant.
>>
File: 1421199550727.jpg (12KB, 320x337px) Image search: [Google]
1421199550727.jpg
12KB, 320x337px
>>128849223
I've been using fixedsys for 10 years now on irc why does undertail have to ruin everything
REEEEEEEEEEEE
>>
>>128849223
It depends on so many things, Anon. Whatever (good) font you use, sans something retarded like making your own, you'll be using a font that has been used a lot.

That said, you should focus primarily on readability. Fancy fonts hurt you a lot more than they help. Even your title font should be pretty darn readable.
>>
>>128849109

Are you just spewing buzzwords that you picked up?

https://www.youtube.com/playlist?list=PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1

Go watch that. By trying to make a game, you'll precisely the skills that you need to make games, how about that?
>>
>>128849268
literally so early in dev i have no art assets

it's probably going to be a lovechild between earthbound and cryptworlds.

like a bit more coherent space funeral.
>>
>>128843059
its a feature
>>
>>128849402
Thanks for the advice. I was only fucking with Euler quaternions, not the 4-arg ones, but I wasn't getting results anyway.

BACK TO VISUALSTUDIO
>>
>>128849573
>GetComponent<Rigidbody>().rotation.x
this is accessing the x component of the raw quaternion and not the euler value
>>
File: 1338866371153.jpg (3KB, 106x125px) Image search: [Google]
1338866371153.jpg
3KB, 106x125px
>>128849663
*only trying to fuck with

whoops
ty
>>
im gonna release my asset pack soon, wish me lack
>>
File: fade take 2.webm (3MB, 1920x1016px) Image search: [Google]
fade take 2.webm
3MB, 1920x1016px
Alright, let's try this again.
>>
File: avenir next condensed.png (4KB, 397x61px) Image search: [Google]
avenir next condensed.png
4KB, 397x61px
>>128849457
Does this look good?

I really like this font.

Name's in the filename.
>>
File: Goty.webm (1MB, 1920x1080px) Image search: [Google]
Goty.webm
1MB, 1920x1080px
>>128849223
I use GenEi so I can have Japanese text.
>>
>>128849841
show me i'll tell you if it's shit
>>
>>128849964
just assume its shit right now
im gonna devalue it and sell for 3$
>>
>>128850050
How long did it take you to make.
>>
>>128850121
two weeks
>>
>>128849928
>Not using a hanko font for Japanese text.
>>
File: lawdyfuckingdaw.png (69KB, 337x246px)
lawdyfuckingdaw.png
69KB, 337x246px
>>128838625
Well im trying to art finally i guess
this is kind of...
well i dont know how to describe it
fun?
>>
>photoshop keeps crashing while I try to make these fucking title screen assets

COME ON YOU NIGGER IT'S LITERALLY JUST BLACK WORDS ON A WHITE SCREEN REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
File: corpse_party.jpg (55KB, 271x399px)
corpse_party.jpg
55KB, 271x399px
reminder to make cute anime models

let glorious nippon show you the way
>>
>>128850530
use gimp
>>
How to git gud at game design?
>>
>>128825576
Oh boy Megaman Battle Network gameplay.
Cue nostalgia trip.
>>
>>128850676
CUTE
>>
>>128850360

not bad at all!!
>>
>>128850737
play other games for inspiration

if you want a killer app original idea just start throwing shit at the wall until something sticks and then milk it to death

rinse repeat
>>
>>128850676
CUTE
>>
>it's an 8-bit sprite game
the retro 8bit game style is way oversaturated and obsolete. git gud u pleebs
>>
>level: beginner
https://www.youtube.com/watch?v=R8O8Y6xP79w

17 minutes in +, what the fuck is this shit. i thought i was learning to code, but holy fuck this all went over my head. i get the loops and the functions, but nothing they wrote in any of that made any sense to me.
>>
>>128850990
start with roll-a-ball and the space shooter if you haven't already, they're the previous tutorial games that start at much more comprehensible levels

the survival shooter tutorial covers a lot of bases and is kind of overwhelming if you're just learning how coding and shit works
>>
>>128850967
indie games are easily recognizable by 8bit pixel graphics
lets face it, without people like notch or hopoo there wasn't an indie market to play on, it at least affirmed the fact you can gain success by your own
>>
What companies do you guys wanna work for?

>KojiPro
>Obsidian
>>
>>128851163
stfu hopoo
>comparing yourself to notch
>>
>>128849901
What about quick fade on the walls, but slow fade on the ground?

DEV FOR US
>>
>>128851154
thanks, about 20 minutes into the coding talk when he started talking about raycasting and quaternion something i was lost as fuck.
>>
>>128851163
isn't minecraft 16 bit
>>
>>128851260
That's what happens in the one you quoted -- the walls fade in in 1/8th of a second, the floors fade in at 1/6th of a second. Think it's too fast on the walls?
>>
>>128851194
>tfw wanted to work for valve but they became a hardware developer before you got gud
>>
>>128851272
>>128851154
someone said the survival shooter one was the best for absolute beginners, and i'm not sure why.
>>
>>128851194
>apply for indie studio
>didn't even reply back
>>
>>128850819
Thanks! Lots of good pixel tutorials and picking a nice little palette makes it pretty easy. I might try to whip up a palette generator really quickly.
Gonna move up to 32x32 instead of 16x16 once im a bit better though.
>>
>>128850360
you should like

study up on the ol' art thing a bit

loomis a great
>>
>>128851163
also, both notch and that hopoo guy had atleast another dev to team up with. they didn't make it completely on their own. notch started alone but then let a bunch of volunteers do the rest of the work
>>
>>128851194
My own studio but published by Paradox
>>
>>128851638
ya... im aware heh
I plan to learn properly but I wanted to at least make a few useable assets just to test stuff in my game with
>>
>>128851492
Nothing personal, kid.
>>
File: noMomentum.webm (83KB, 800x600px) Image search: [Google]
noMomentum.webm
83KB, 800x600px
prebuilt physics weren't letting me sit on the water without jittering, so I threw junk together

I'm assuming having multiple small position updates on triggered timers to simulate physics is going to cause performance issues, but I don't really know
>>
>>128852178

with modern computing, for a game like that you could have 5000 going simultaneously; it's not a big deal.
>>
>>128852178
If you have built in physics you may want to consider having the water apply force to the character instead of just changing his position
>>
>>128852178
Is the fall speed supposed to be that slow? I'd recommend changing it to something faster.
>>
Is undertale really a furfag game? I haven't played it

https://twitter.com/fwugradiation/status/387020898055622656
>>
Is there any way to make a sprite change on collision using Gamemaker's GUI? I want to trigger my character's death animation
>>
>>128851194
The only non-small company worth working for is Valve, all others churn cynical shit
>>
>>128852517
No, but the fanbases are just as autistic
>>
File: myOpt[1].webm (552KB, 600x600px) Image search: [Google]
myOpt[1].webm
552KB, 600x600px
what's the best way to make tight, yet smooth controls? I've been trying just using extremely high accel/power values to "smooth the edges" because x = x + 1 looks like crap.
>>
>>128852623
accel / deceleration and slight rotation in the movement direction.
>>
>>128852517
It has furfag and non furfag characters. So yes, it is.
>>
>>128852527
when you say GUI, do you literally mean GUI?
>>
File: Hope-Icon-269381.jpg (26KB, 450x450px) Image search: [Google]
Hope-Icon-269381.jpg
26KB, 450x450px
>>128851194
Blizzard
on the music team
>>
>>128850676
not cute
>>
>>128852697
The mouse controls. AKA no coding.
>>
>>128852517
Woah, Toby is autistic as fuck. I don't know what I expected though.
>>
>>128852778
kill yourself
>>
>>128852885
>>128852885
>>128852885
>>
File: rocksteady.jpg (130KB, 806x816px)
rocksteady.jpg
130KB, 806x816px
>>128852713
>applying for triple A studio
no near anything soon

maybe enginedevs can try
>>
File: ok.png (36KB, 1085x769px) Image search: [Google]
ok.png
36KB, 1085x769px
>>128853048
some of the software ones (that id actually maybe get) aren't too bad, although "experience developing mmos" is kind of elusive

They dont even have any listings for anything to do with sound or music though, so, rip me i guess
>>
File: codingLOL.jpg (507KB, 1780x1022px)
codingLOL.jpg
507KB, 1780x1022px
>>128852282

Gdevelop has basic force, physics, and a platformer specific premade behavior. Seems like vertically moving platforms screw all of them up

>>128852226
>>128852308

I really just threw it together, you really shouldn't look
>>
File: 1451751832808.png (17KB, 418x359px)
1451751832808.png
17KB, 418x359px
>mfw it's 9:11am
>>
File: 1427965451160.png (448KB, 900x722px) Image search: [Google]
1427965451160.png
448KB, 900x722px
>>128853798
dumb frogposter
>>
>>128839567
oh you amazing bastard welcome back home!
>>
>>128850676
HNNNGH CUTE
I wish I could
Thread posts: 757
Thread images: 126


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