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AGDG - Amateur vulGen Dev General

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Thread replies: 756
Thread images: 139

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New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-7
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
memes in games are good
prove me wrong
>>
How did Umaru chan become the face of Vulkan on /agdg/?
>>
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>>128775847
REMOVE ANIME
>>
>>128775904
You could check for membership in an array. The compiler should be able to unroll the loop into something similar to what you already have.

>>128775503
>>128775957
And to change states, the state closure just returns the new state (which may just be a mutation of itself).
>>
>>128776024
Because she always throws tantrums to get her onii-chan to buy her geimu and jumpu and poteito and cola. It's like how people are begging Khronos to release Vulkan already.
>>
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>>128775705
Senpai...
>>
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vulkan will set us free
>>
>>128776383
Thanks kouhai.
>>
>>128776465
I-it's not like I like you or anything, baka.
>>
I give up
I'll just make an H action-platformer game and become rich, regular games require too much to be successful

Give me ideas for a protag
>>
>>128776619
A slime girl. She absorbs semen to change her appearance.
>>
>>128776619
you are a guy about to reach wizardom and the government is sending whores at you because they fear you will use magic to overthrow them
>>
>>128776619
>my definition of success is to make a lot of money LOL
>>>/biz/pgdg
>>
>>128776619
you're a tentacle monster and have to capture traveling girls to breed offspring
>>
>>128776619
>platformer
That's the one very thing that you should not do if you try to become rich. Seriously. Not even with H.
>>
>Finally fixed a bug
>Feel like a god-wizard
>Also feel like an idiot for not figuring it out sooner
>>
>>>/a/
>>
>>128775125
I think I just died a little. I've never cared about opinions badmouthing C++ for having templates, exceptions, rtti and shit like that. I've also ignored a lot of ugly stuff, but this one for some reason touched my heart in a bad way. I don't know why.

I'm sincerely considering using C++ as "C with containers and overloading" from now on.
>>
>>128777985
Do they have vulkan there?
>>
>>128777519
What kind of game do you suggest then? I chose that cause it's simple to do alone
>>
>>128778007
What's so bad about that? It's in line with the syntax for methods that can only be called on const values.
>>
>>128776619
>I'll just make an H action-platformer game and become rich
>action-platformer game
>become rich

lol

you wont get rich but youll make money
>>
>>128777985
But I don't watch anime
>>
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>>128777985
>>
I'm going to make a game in java
>>
>>128778409
delet this
>>
>>128778378
>agdg
>three stars
>>
what's a good movement pattern for enemies to 'dodge' bullets?
>>
>>128778571
calculating where the player is aiming and moving out of the way really quickly

fuck you battlefront
>>
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>>128776619
im making an H action platformer featuring gore and tentacles. if youre late youll get in on an oversaturated market and youll never become rich .you should dev faster
>>
>>128778409
>oracle
>shitty VM
>verbose as fuck
>less features than its MS clone
Java is a mistake
>>
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How about this? I personally think this is a good balance in terms of parallex and speed.
>>
>>128778571
create a repelling field around bullets and shit
move based on a "force" vector
>>
>>128778768
yea thats great
>>
>>128778768
Very nice.
>>
>>128778768
I will add space debris, eventually. But I don't want to be depended on it to show the player it's moving forward.
>>
>>128778065
depends on the audience. what would work most likely are h-sims that directly get to business, some kind of unique dating-sim, or some type of rpg/harvest moon like game where you somehow are able to gather new grills and level/battle with them. Doing some halfhearted game like a platformer will be a waste of time if you truly want money.
>>
>>128752879
I might be stupid but can someone explain to me what are the waviness and skewed details?
I don't see exactly what's wrong with the examples in the first post, or more like how they -should- look.
>>
>>128778658
Your game is an H-Game?
>>
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>>128779149
yea if you like cute girls and blood
>>
>>128778409

Slipstream is made in java, using libgdx specifically

In 2015, I always encouraged devs in this thread to try libgdx, because I think it's a pretty good lib. I think I convinced a few to really use it.

When my kickstarter reached the last 72 hours, still $1500 away from the goal, I tweeted it to libgdx's creator. I thought 'well, maybe I can get an extra $50 or something'.

he tweeted about it, asked the libgdx community to contribute, said he would pledge more money if we got close to the goal. He helped so much that, after he got involved, I reached the goal in (maybe less than) 24 hours. the guy basically saved my project, single handedly.

so, yeah, positive karma and all. I have to thank java/libgdx for that.
>>
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>>128779331
I used to think you were cool man
>>
>>128779425
That's neat I'm gonna ask Bjarne to fund my game
>>
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>>128775847
>love anime
>hate meme hamster

Is this what they call "inner conflict"?
>>
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too much juice?
>>
>>128779798
I'm gonna ask Linus! :D
>>
>>128779798
>>128779981
>tfw my game/engine will be made in my own language so I have nobody to ask for funding
>>
>>128780034
Ask Johnny
>>
>>128779331
Delete this
>>
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>>128779425

great idea, congrats on funding

-a jealous pugdev
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>>128779885
It's not, meme hamster is a shit anime character. If you hated a cool dude like Mechazawa, that'd be inner conflict.
>>
>>128780072
>>128779794
im not that guy
>>
>>128780071
Who?
>>
>>128780121
I hope so
>>
>>128780176
Johnny Blow
>>
>>128779798
>>128780080

it helped that gdx is a relatively small, mobile-centric lib, so having a "big" PC game on steam is good for their portfolio. I hope I help the community as much as they helped me
>>
>>128779794
It's not fun knowing the fetishes of the gamedevs you like. There's at least 2 cool dudes I follow who are into furry, it's disheartening. But at least they don't bring it up all the time.
>>
>>128780102
That guy looks like a robot, anyone ever notice that?
>>
>>128780227

my first game that i made to learn2code was made in libgdx,on aggydags recommendation

https://play.google.com/store/apps/details?id=com.SeventeenUncles.ZebraGems.android
>>
>>128780034
send a request to the Haskell council
>>
>using GM
>need to make levels that are longer than they are wide
>even when I set the view port to something like 800x600 everything gets squished or stretched the fuck out

what do I do?
>>
>>128780323
Don't be an asshole, he just has a dry skin condition. No need to call him a robot for that.
>>
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When's this coming back?
>>
>>128780213
Nah.

>>128780405
What does Haskell have to do with my language itself? I'm building the compiler in it but that's a different story.
>>
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>>128779425
WHO ARE THE LÖVE DEVS?
>>
>>128780390

it was probably me who recommended it haha

but I really, really never expected this. I recommend it because I genuinely like it
>>
>>128780186
that guy is lying, i am the guy who posted that and the guy who said "im not that guy" is not me
>>
>>128780318
>used to follow slow back when he made progress
>slowly made less and less progress
>realized he was a furry later on
>>
>>128780532
They're gay for types, just like you!
>>
What are your favorite /agdg/ dead games?
Mine is probably the 2D game about a knight that vaguely resembles Solaire, I don't remember the name.
>>
>>128780323
That's harsh dude. Sure, he looks a bit cold but he's actually a really caring guy once you get to know him.
>>
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>>128780471
>longer than they are wide
>>
>>128780686
skateboardvania
>>
>>128780661
Haskell's type system isn't even that good.
>>
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>>128780654
This reminds me of a puzzle.
>>
>>128780581
Gatedev (RIP).
>>
>>128780757
that's because it's a type system
>>
>>128780072
I think its pretty sad but more than anything censorship is wrong. Maybe it does break the rules of blueboard though so that's a fair complaint.
>>
>>128780532
>Nah.

You talking shit about the savior of indie games bruv?
>>
>>128780802
Gatedev didn't create LÖVE you retard
>>
>>128780747
It makes sense when you're talking about a penis.
>>
>>128780838
The adults are talking.
>>
>>128780747
whoops, I meant wider than they are tall. for example I want a stage with a height of 768 but a length of 2000 and it stretches teh shit out of everything
>>
>>128780471
>>128781028
Views.
>>
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diagram general
>>
>>128781021
No they aren't
>>
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What are some good game ideas I can steal that I might be able to implement in a 4k ram CHIP-8 emulator? This is more a /g/ project, but I'm sure you guys are creative too
>>
>>128780658
I didn't even know he was a furry. I mean, I could've guessed, but I like to give people the benefit of the doubt.
>>
Nokia Snake
>>
>>128779425
Can you talk a bit about how to properly structure a game in libgdx? Do you use entity systems and all that?

I've been meaning to get into libgdx. Fired it up today and currently at the "have a sprite on screen that moves with input" stage. Not sure how to start building from here.
>>
>>128781258
The Atari ET game
>>
>>128781491
Sounds like a good idea, I'll start drawing up how the mechanics, especially new nodes, will work

>>128781553
h-how does that game even work?
>>
>>128781491
meant for >>128781258
>>
>>128778768
You should minimally add some stars in the foreground to give a better sense of speed
>>
>tfw no one will ever care what your fetishes are
>>
>>128781749
Oh, you posted it again
How nice :)
>>
name a language that doesnt have a type system
>>
>>128781893
brainfuck

get fucked kid
>>
>>128781543

I'm a really old school OOP guy. I rarely use inheritance or anything fancy, I don't even know exactly what is an entity system.

gdx has an ApplicationListener class which receives the callbacks from the backend. [whatever platform you're running on] calls render() on the ApplicationListener to do a game loop, and that's where you put everything.

I have a Game class that extends ApplicationListener, and Game handles the (fixed-step) game loop, calling update() and render() on the current GameState.
>>
>>128781893
Russain
>>
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>>128778768
>that ending
>>
>>128781893
The untyped lambda calculus

Everything is a function
>>
>>128781893
Javascript
>>
>>128776619
slime girl who absorbs horny school boys
you use them to power up your stats like tit size
>>
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It took almost three hours to draw these four frames. Art is hard.
>>
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>>128781950
post brainfuck codes
>>
>>128782173
Idiot
>>
>>128776619
Whatever you do, please let it contain copious amounts of inanimate tf bad ends
>>
>>128782301
You could probably find a skating video, scale down the frames and trace over them.
>>
>>128782301
no telegraphing in his motion
he just kind of jumps
>>
>>128781258
You made a chip 8 emulator?
>>
>>128782682
yeah senpaitachi
>>
>>128777135
If it allows you to spend the rest of your life without worrying about money I don't see how it's bad goal
>>
>>128782727
>>128782682
To be specific, I wrote a virtual machine capable of running CHIP-8 games, and an assembler to translate easier-to-read assembly language into my own CHIP-8 games. It's not a full emulation, down to hardware quirks, such as the memory stored between addresses 0x000 to 0x200, timings and the locations of various registers
>>
>>128782013
Right.

Is there ready-made collision detection in LibGDX? Or do you have to roll your own AABB collisions?
>>
>>128782937
How do I get to your level of autism? It's my dream to be an autistic coder, but I have a hard enough time writing very basic shit as it is.
>>
>>128783026
>roll your own AABB collisions?
It's a single function
How casual can you get
>>
>>128783026

it has a rectangle class with collision detection functions.

gdx has a lot of funcionality I never used (scene graph, animation class, sprite class), because I only use it as a thin layer over openGL, Slipstream needs "low level" (for java/opengl standards) optimization to run well.
>>
>>128783049
>How do I get to your level of autism?
>autism
By enjoying programming, you just end up learning how to do these things because it's fun.
>>
>>128783161
>It's a single function
You clearly have no idea what you're talking about.
>>
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>rigging
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>AABB collisions are hard
>>
>>128782727
>>128782937
Did you learn anything? I started working on mine a couple days so I could get a better understanding of emulation and assembly. I've all the operational codes up to 0x6XXX, but I'm having trouble standing the how these opcodes translate into game logic.
>>
>>128783292
How long have you been programming?
>>
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I messed with the trigger block objects and made different kinds that are dependent on which switches are hit or not, in this instance the player needs to find out how to press both switches and still be able to get to the bed, though it's probably a no brainer but it's a start to learning basic problem solving for this game.

The new dark grey switches are shadow switches that can only be activated with shadow objects or light, the red switches can only be activated with shadow objects or real objects, the grey switch doesn't care about real objects.
>>
>>128783049
tbf I was only slightly advanced when I was back here

Compared to what /g/ is making, I'm still only slightly advanced. CHIP-8 is babby's first emulator. Next step is Z80 assembly, which is used for the GameBoy, but even that still falls short of autism
>>
>>128783312
weight painting
>>
>>128783372
>I'm having trouble standing the how these opcodes translate into game logic
How does any code "translate into" game logic?
>>
>>128783298
>a function to detect aabb collision
>not a single function
ok
>>
>>128783372
Well it's my first project in C, so I learnt a lot about C. It was also my first finished project in SDL, so I learnt a lot about that, and how difficult it is dealing with it since it's low level (I used just that anyway because any other libraries would be overkill).

As for 0x6XXX, it just sounds tricky, but break it into clear nested for loops, 1 for each line of the sprite, and 1 for each bit of each line
>>
>>128783394
I'm not the chip-8 guy, just another programmer that does things like that
>>
>>128783394
Original CHIP-8 guy here. I've been programming for about 10 years now, but only started taking it seriously the first few years and the last few months
>>
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>ocd about coding style
>settle for something nice
>implement some shit
>notice a slight change in style would make things nicer
>ocd about coding style again
>settle for something nice
>need to implement feature that requires a third party library
>lib doesn't comform to your style
>ocd about coding style again so that code doesn't look so shit when using library X
i just want to make a game
>>
>>128783312
>>128783516
Rigging and weight painting are time consuming but easy as fuck. Try modeling or texturing.
>>
What's better for state management:

A stack of game states that the game engine pops through, with each state returning the next state of the game.

An enum-based switch statement that the game engine uses to determine which state it's in, and only acts on that state.
>>
>>128782402
I should have just done this from the start.
>>128782494
You're right, I think he needs to crouch more before jumping.
>>
>>128783903
http://www.gamedev.net/page/resources/_/technical/game-programming/brain-dead-simple-game-states-r4262
>>
>>128783980
That only lets me go back and forth between states. I want this to be possible:

TitleState -> PlayingState -> PauseState

Then I want PauseState to go back to TitleState instead of PlayingState if the player chooses "Quit to Title."
>>
>>128784193
Then return a new title state instead of the stored playing state?
>>
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Repostan because fuck you.
I realized that the weapons still work even before you've obtained them, I'll fix that tomorrow

Now help me think of puzzles to put here.
>>
>>128784240
Which then allowed a new PlayingState to be made from that TitleState if the player chooses new game? If that happens enough I could theoretically have dozens of duplicate states in memory then, right?
>>
>>128783814
Imagine if you were using more than one library, luckily for you nobody ever does that :^)
>>
>>128783372
>I'm having trouble standing the how these opcodes translate into game logic.
To add, for my game loop, it starts with the typical init everything first, close everything last, but for the middle, it's an infinite loop that does the following:

- fetch opcode
- decode opcode
- execute opcode
- check if 1000.0/60 (for 60fps) has passed
- if it has, decrease delay and sound if above 0, and if sound is not 0, make sure sound is playing
- get the status of keys being pressed
I also add a key press event for Escape, as CHIP-8 doesn't seem to come with a way to close your program in its spec (maybe in the actual hardware it's when you encounter 0x0000)

And that's pretty much it, nothing complicated
>>
need a new anime
>>
>>128784458
If the GC didn't run for some reason (or you didn't delete it manually in an unmanaged language), yes.
>>
>>128784445
good progress
>>
>>128784445
You need big mech bosses, like HUGE
>>
>>128783903
I just use enum based.
>>
>>128784645
Watch Bottle Fairies. It's concentrated cute girls doing cute things. I love it!
>>
I've been programming for 6 months and for me its basically

>I have no idea what the fuck im doing but it works

is this bad
>>
>>128784458
>>128784648
That being said, an explicit stack wouldn't make a difference (except to turn the state changing logic into spaghetti).
>>
>>128784648
Hmmm...I'll try it out if the enum-based style doesn't work out. I want to iron out the kinks in my state management before I start moving forward with more complicated stuff.
>>
>>128784896
lmao that's pretty much everyone's first 6 months
>>
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Vision blocking trees and walls and stuff. I also got some stuff in place to hopefully speed up progress now. Maybe.
>>
>>128784939
The enum-based approach is very limited. If it works for you, that's fine, but you may run into a wall.
>>
>>128784896
Yes, try understanding why it works, don't just copy-paste.
At the very least you should have mastered the basics (loops,arrays,variables,functions etc) no excuse for that.
>>
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give me ur enemy ideas. You have a tongue and jumping on them as tools
>>
>>128784994
Congrats anon! I'm really enjoying your progress posts.

>>128785052
in what way is it limited? I only have a few game states: Title, Paused, Menu, Playing, Exiting. Is this a naive approach?
>>
>>128785107
archenemy is a toad
>>
>>128785107
A boiling pot.
A bee that you can't lick because of the stinger
>>
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>ideaguying for a few hours a dictator thing game
>realize now it's literally tropico
why must the good settings already exist

>>128784896
6 months is nothing
>>
>>128785174
It's limited because it's difficult to have states with different data, and any state relationships have to be expressed with an explicit, external data structure (like a stack). Plus, putting all the logic for different states in the same switch statement is just messy.
>>
>>128785107
Looking at the natural predators of frogs, snakes could be a good choice, birds for an aerial enemy
>>
does anyone here want to make something but don't know what?
>>
>>128785406
I need a zelda jam idea
>>
>>128785107
fruits with farmers tools as weapons
>>
>>128785174
Thanks anon :)
>>
>>128785406
Literally me

All I do is make the most general shit that could be used in any game
>>
>>128785107
Just thing of how you can use those mechanics in relation to enemies, for jumping Mario has already perfected the formula a long time ago: flying enemies, enemies with spikes on their backs, etc. With the tongue you can get a lot more creative, perhaps some tall enemy carrying a shield or something that requires you to use the tongue on those hooking points to get behind them.
>>
>>128785347
Alright, I'll give this approach a shot. Thanks buddy.
>>
>>128785472
Sailing game with treasure hunting.
>>
>>128785651

I fucking love hunting treasure SO MUCH
>>
>>128785472
Modern times zelda. If you don't do it, might.
>>
>>128785237
Then your goal must be to surpass Tropico! :)
>>
>>128778653
>>128778774

thanks guys, is using raytrace a bad idea to use for this kind of thing?
>>
>wake up
>garbage animu op again
why do we allow this?
after all the talk about how /v/ was becoming the new home of /agdg/ we still do stupid things like this
>>
>>128783635
>>128784616
It's not implementing the opcodes that I'm having trouble with. Its understanding how all of the opcodes come together and make a game.
>>
>>128778571
Broken hitboxes and blame it on shockwaves
Trust me
>>
>>128785472
Link's driveby training
>>
>>128785880
Smug anime reactions was one thing, but avatarfagging the OP is going too far
>>
>>128785880
good morning danny
>>
>>128785880
>>>/reddit/
>>
>>128785880
do NOT talk shit about vulkan, faggot
>>
>>128785226
I like the bee idea

>>128785618
yea thats what I'm looking for, neat ideas that incorporate the tongue mechanic to kill enemies in interesting ways. shield idea is neat thanks
>>
One last question to the anon helping me with state management:

When I inevitably have to create a new titlestate (the player has exited the playingstate through a menu, etc) is it better to give that new titlestate a null previous state or to supply it with whatever the actual previous state was?
>>
>>128785904
It's quite simple once you've just given a glance at assembly language, know it's general flow, or worked in BASIC before, but look at pic related, you have all the functions you need for a game. You execute them as fast as you want (even drawing, but you only draw after clearing the screen or drawing a sprite), but delay and sound timers go down at 60Hz

If you're still confused, let me know what ideas or assumptions you can make about how the game loop will work, and I will try to piece together the rest
>>
if i want to use denuvo, is it worth it? and how much does it cost?
>>
>>128786262
I wouldn't think that the title state would need a previous state at all.
>>
>>128786361
That's what I figured. Thanks a lot friend
>>
>It has been eras since op's image was agdg related for the last time

>>128786309
Denuvo is a service to delay piracy, it probably costs a lot and not worth it.

I recommend the "make a good game" anti-piracy system, it's the best you will ever find.
>>
>>128785107
ice enemy, if you lick attack it the tongue gets stuck for some time where you can't go further a certain distance from it (you are leashed to it)
>>
>>128785904
How does any code written in any other language come together to make a game? It's all the same.
>>
>>128785107
enemy that can be tongued or jumped

enemy that can be tongued but not jumped

enemy that can be jumped but not tongued

enemy that guards but when it lets its guard down it can be tongued, then quickly jumped on

enemy that shoots projectiles that need to be tongued and shot back at it

a recolor of the previous enemy that sometimes shoots things that hurt if tongued

enemy that has to be tongue pulled into environmental hazards to be defeated
>>
Is it easier to learn to draw and animate your own shit?

Trying to make sprite art look good makes me want to kill myself
>>
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does anyone want to make a video game?
>>
>>128785107
nice yoshi's island clone
>>
>>128785226
>>128786120
you can lick the bee but then tongue hurts and can't use for a bit
>>
>>128786815
u pullin me leg ther m8?
>>
>>128785880
>/v/
>new home
This is how we know you're new.
>>
>>128786921
no i'm actually looking for another dev to team up with
>>
>>128786101
more like one person in this thread likes garbage like umaru and hails from /a/, then comes here and almost has a heart attack trying to make the new thread so he can put the character he loves as the op image, and uses bad excuses for doing so.
>>
>>128778007
I just use it as Java with destructors
>>
>>128786812
>Is it easier to learn to draw and animate your own shit?
No, art is not easy but this is better in the long run.
>no need to pay someone
>no need to find a free artist that will flake on you after a week
>>
>>128787019
>teaming up with a dumb frogposter
Yeah nah
>>
>>128786657
I love it.

>>128786726
great ideas.

>>128786838
you know i've actually never played it. I prob should for ideas
>>
>>128787019
What kind of stuff can you do?
>>
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>>128787019
>implying a finished project comes out of relationships like these
>>
>>128787130
I'm kidding, the main mechanic of YI is throwing eggs. The tongue is just a holdover from SMW.
>>
>>128786962
who cares? if you only had old people this thread would literally be dead. no new games, no questions, nothing. my point stands, thread op should be related to thread in some way. 1 person liking an animu character does not make it related.
>>
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When I poll for input in SDL, the timestamps on the events are just the time that I polled them. This makes them kind of useless.

Wouldn't it make more sense for the events to have a timestamp that reflects when they actually occurred rather than when they are polled? I would think that the OS or windowing system would provide the former over the latter.

The only solution I can think of is taking each event and linearly assigning it a new timestamp based on the difference in time between the current event polling loop and the previous one.

So:

time1 input_event0
time1 input_event1
time1 input_event2
time1 input_event3

time1 seems to represent the *end* of the interval that events0-3 occured in. Then I can use the previous loop time (say time0), and linearly assign each event over the interval (time1-time0)

I really don't like this but dunno what else to do. Does this look weird to anyone else?
>>
>>128787129
>>128787142

>>128787132
code, art design, music, etc.
>>
>>128787115
except you forgot
>agdg calling your art shit
>>
>>128787019
post examples of your work/skills then. nobody wants to team up with a talantless fag
>>
>>128784445
Is this for the Zelda Jam?
Fucking god damn it man. I wanted to make a mecha Zelda game. And there's no way I'll be able to make it look as good as this does.

Good work btw
>>
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>>128787317
>forgot pic
>>
>>128786812
because sprite art is difficult
>>
>>128783312
>>128783516

a well made skeleton will be 90% correct with auto-weights and only need minor touch ups you noobs
>>
>>128787393
AGDG will call everything you make or use shit
>>
>>128787019
Let's make a game about burning frogposters at the stake
>>
Does anyone give a shit about video game writing or are most indie games written by the same person who does all the coding?
>>
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>>128787465
>talantless
also you realize that's a 2-way street right. perhaps you should post some examples of your work
>>
>>128787745
no one gives a shit about story, just give us gameplay and genres we know and love.
>>
>>128787703
This
/agdg/ even has some autistic guys who still shit on devs that aren't even here anymore.
>>
>>128787317
>art design
Like visual design?
>>
>>128787769
im not looking to work with some1, you are. but you must be shit if you are desperate enough to ask random strangers
>>
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>>128787279
pls anyone?
>>
>>128787769
this is a scary pepe
>>
>>128787853
rotate still posts here family
>>
the definition of insanity
is doing the same thing over and over
let it go
>>
>>128787715
you're only making me want to post more pepes

>>128787892
i'm good at drawing and can make sprite art and i understand art concepts

>>128787941
if you're not looking for anyone to work with then why are you even replying. also, i'm not desperate but if it makes it easier to accomplish a task by working with someone else then i'm fine with that

>>128788007
>>
What would you do if you got involved in a project then found out one of the team members spend their time frogposting instead of being a yesdev?
>>
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r8myfood
>>
dumb frogposter
>>
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>>128788239
frogpost with him
>>
>>128788239
Tell agdg about it
>>
>>128788387
looks good except the broccoli looks more like green rocks
>>
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>>128788239
discuss with him new trending pepes
>>
>>128788387
broccoli looks like shit otherwise its good
>>
>>128788238
>if you're not looking for anyone to work with then why are you even replying. also, i'm not desperate but if it makes it easier to accomplish a task by working with someone else then i'm fine with that

because its fucking annoying and pointless to expect people to work with you when you provide no proof or examples of your work. people do it all the time and 99% they are shit when they finally post their portfolios
>>
>>128788479
The market is dead
https://www.youtube.com/watch?v=rdhNkv4ryuM
>>
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>>128787684
>tfw i just tried automatic weights and it actually worked pretty good
>>
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>>128788387
gud, reminds of skyrim

>>128788479
I fucking love new pepes
>>
are there any rules for this zelda jam?
>>
>>128788451
Yeah they're not exactly high poly
>broccoli
https://youtu.be/QPCDoANDkl4?t=2m54s
>>
>>128788387
What is it for?
>>
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>>128788007
>>
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>>128788618
why do you care if you're not the guy who's going to work with them since you're not looking to work with anyone
>>
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>>128788007
>>
>>128788618
>people do it all the time and 99% they are shit when they finally post their portfolios
problem is that the people who call things shit have nothing to show for
>>
Is shitting up a thread with frogposting considered shitposting? Can I report it without getting banned?

Fuck man this place is worse every time I come here
>>
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Anyone got entertaining bugs that happen to them lately? This just happened when I was testing carrying blocks above your head and I felt like sharing. Don't forget to like and subscribe
>>
>>128786272
>>128786675
I think I get it now, the opcodes can be treated are functions that can be used in games.
>>
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>>128789084
>>
>>128789080
you don't need to be a game dev to criticize games
>>
>>128788956
im giving you advice on how to actually find people to work with. isnt that what you want?

you are not going to find anyone posting gay frog images instead of your work. clearly you are too dense to even figure that out
>>
>>128789148
exactly m8. Registers/memory are your variables, opcodes are your functions
>>
>>128788823
It's in unity already.

I want to prototype a hands-on inventory system for my FPS game.

I have 2 ideas so far, and all of them seem to have some drawbacks:

Idea1: tarp
Usage: The quick use items in the game are all readily available, but you can store items on your bag for.. well, longer-term storage
I was thinking i could drop a tarp, ie the unfolded canvas bag on the ground, and you'd have to place the items you want to store on it, then it'd get warped back onto your back as a bag with the items "hidden" inside it until you decided to use it again.
Idea2: open bag
Usage: The camera rotates to look down in a fixed position. The bag is opened wide in your hand. The contained items are spawned within it scaled down to cheat the world-space size of the bag a bit. You just select an item by looking at it in order to take it out. Moving around with WASD and jumpnig will shake things around in the bag, allowing you to wiggle around the items until you can see the one you like.
>>
>>128789084
Well the anon looking for partners is using it to avatarfag, but I'm not so sure about the other cases
>>
>>128789084
Don't bother. The guys doing it are ban evading.
>>
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>>128789318
you're giving advice about finding other game devs to work with by complaining about finding other game devs to work with in a thread about game dev?
>>
who wants to help me make an anime game?
>>
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>>128788994
have a pepe i drew, it's extremely rare because it's mine
>>
HE'S HERE
>>
>>128789584
her face screams "i'm fucking stupid"
>>
>>128781682
The problem is that it doesn't really make any sense..
>>
Ok I'll talk about gamedev now
>>
>>128789656
you didn't sign it
>>
>>128789195
you do actually, that way you know how much effort every thing takes before taking a good ol' dump on it
>>
>>128789839
Simply adding elbow grease doesn't make a bad thing good.
>>
>pictures of women get deleted
>pictures of frogs stay
nice
>>
any other ideas for CHIP-8 games? If I give the user the option to download more RAMs, you could pretty much emulate older Pokemon games, but the screen would still be 64x32 monochrome
>>
>>128789783
Pouring water into piss doesn't make it proper to drink.
>>
>>128789967
too late, already saved
>>
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>>128789551
>offer to partner with someone out of good will
>EY YO HOL UP, FIRST YOU HAVE TO GO THROUGH ME
>>
>>128789969
How about Zelda, for the upcoming jam.
>>
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Why does it take me so long to make progress?
Other games seem to go 5x-10x faster
>>
>>128790186
because youre a dumb frogposter family
>>
>>128790005
serious question time
does someone posting a couple stupid images from /b/ for around 10 minutes of an entire day really sway your opinion of /agdg/ so much as a whole?

>auughhh frogposter posts 20 pepes
>fuck this thread, i hate 4chan
>goes on next /v/ game dev thread
>spams about how terrible /agdg/ is
>ignores all the homer spam and redundant questions
>>
>>128790005
you need to pour more water m8

>>128790156
Sounds tough, but I'll try. I reckon a few GB dungeons would do, thanks anon
>>
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>>128789967
hey frogs are cool man
>>
>>128790435
Make an unlockable pepe skin for those memebux
>>
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>>128790435
>leg direction matches swing momentum
proud of u
>>
>>128790307
>stupid images from /b/ for around 10 minutes
Not him but fuck you. We have the same stupid images being posted every fucking thread.
>>
>>128782301
just rip the sprites from ollie ollie the indie game.
If i remember rightly they are just silhouettes so at least you wouldn't be completely without merit.
>>
>>128790435
I prefer chickens to frogs.
>>
>>128790307
>salty nodevs been around forever
>WHY THERE ARE /B/ MEMES IN MY AGDG
>>
>>128790776
sorry that it bothers you so much. maybe you should try,

growing some thicker skin. i know, i know, a reaction image or two can totally be traumatic. you probably have some kind of ptsd, but it's going to be ok. all you have to do is breath.
>>
>>128790307
Homer doesn't usually show up more than twice per thread. And /agdg/ is only mentioned every 4 or 5 threads, but when it is mentioned it takes over the thread completely.
>>
>>128791157
go make your thread then, it's usually decent around this time. i'll be sure to partake.
>>
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What anime are you watching?
I'm watching Mao-chan. Cute shit after a day spent devving.
>>
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Thanks to the anon that suggested that state management article. Everything is so much simpler now and I'm not constantly worried about spaghetti-like state relationships based on the game's state stack and worrying where the game is going to go next.

This makes things SO much easier.
>>
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sterted my own text editor with strictly ME in mind - my needs, my habits, me, me, me, me

I can already feel the power and yesdev that's to come
>>
>>128788801
>nearly half the texture space wasted
>not even blacked out to compress better
>>
>>128791316
you're welcome
>>
>>128791410
>prototyping, not optimizing
>>
>>128791251
Is it? The nighttime ones seem better to me. Either way, I think we all want to avoid making the threads too often right now.
>>
>>128791251
rotate was right, if there is 1 thread i agree on is that you need a place that is more monitored but retains the same style of agdg threads
too bad agdg2 was another circlejerk and not a true effort to clean up the mess
>>
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Cont from >>128765897
After a little break, also added buttons for Help, Settings, Redo and Undo.

Mocked up quickly where I'm going to put the buttons that bring up tile, object and misc stuff pickers. Going to implement that functionality next so that I can start making prettier maps already.
>>
Is Vulkan really going to have a big impact in indie game development? I mean a lot of people here are acting like it's the second coming of jesus
>>
>>128791316
when you add enemies, are they going to be S-snakes and B-bats?
>>
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>>128791056
I like agdg just the way is it
except the rotate/dannyposting

unitydevs, do use the editor for content creation?
>>
>>128791527
It will have a big impact on enginedev.
>>
>>128791569
No, I'm going to switch to a placeholder tileset instead of using the same square texture drawn with different colors for everything.
>>
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finally got AI to not take bullets to the face

now just need to figure out why they're having seizures
>>
>>128791652
i agree but if there is 1 thing i hate is when someone posts progress and everyone ramping up on him because its not pixels/girls
if you don't think its a serious problem you are clearly not aware of what i mean
>>
>>128791316
No problem. Don't hesitate to ask anything, after all I did write the article.
>>
>>128791652
>unitydevs, do use the editor for content creation?

you can use it for terrain. wouldn't use it for anything else. if that's what you mean. technically all of unity3d is an editor.
>>
>>128791062
>growing some thicker skin.
And fuck you again. Having a thick skin or not is fucking irrelevant when you're just shitting up the thread with your epic reaction images and hilarious meme comments.

307 posts and we've got only 6 progress posts, ignoring the one posting multiple times, with 2 of them who barely got one or two replies.
>>
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How would I go about creating textures like these?

This a texture from a game called LSD Dream Emulator. I want to be able to create textures similar to this. I'm guessing they used some software or compressed images to get this effect. Or maybe someone just handpainted 50 of these.
>>
>>128778658
>h platformer
>gore
>tentacles
I like you.
>>
>>128791867
Ayyyy
Does that mean you're the same guy that was helping me with ECS too?
Wouldn't be making any of this progress without you then. I really appreciate it man.

Do you think I should be using ECS for menus, too? Currently I'm just making an array in my pause and title state's "state space' (formerly: level) and acting based on the index selected in the update method.
>>
>>128791839
Perhaps somewhere in your code there's an if-else statement, that goes about like:

>if obj.y < 1 then
>obj.y = obj.y + 1
>else
>obj.y - 1
>end

This would cause it to spazz out every frame, since in this example it'd keep jumping between 1 and 0.
>>
>>128791839
nice work

>>128791839
>now just need to figure out why they're having seizures

it looks like they're trying to go back to their original point but the 'im being shot at' code kicks in so they move up slightly then back down to evade
>>
>>128791841
think of it this way. you were either going to get useful responses, shit responses, no response, or any mix of those. if you got a shit response, well that sucks, but the alternative would have been no response. not everyone browses these threads all day, so you can't expect good responses at all times. it's either hit or miss, since the thread continues on. unlike a forum, where your post might get sufficient views. if you don't get any responses, or get shit responses, just post it again. i for one don't mind the shit responses in place of getting no responses, because i can laugh it off. i have thick skin. i recommend working on that, if it's an issue. thick skin helps in all walks of life.
>>
>>128778658
vore vore vore vore vore. add in vore.
please. vore.

(with digestion and tentacle rape)
>>
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>>128784445
I really like how you did the movement good job
>>
>>128792021
Are you talking about the fact it's a texture atlas or the artistic style?
>>
>>128792138
Yes, I am. No problem, I like helping because it's guilt-free procrastination.

I see no reason to use ECS for menus. GUIs are one of the places where naive OOP actually shines.
>>
>>128791958
again, if you hate it so much you're perfectly free to leave and not come back, aren't you? close the window, it's a single click and whoosh, your sorrows are over. or like i said, grow some thicker skin.

also, i wasn't the one shitposting, stop raging.
>>
>>128790345
You can do it in the style of Adventure (ATARI 2600) to make things easier for you.
>>
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Well, i guess i messed up the scale in Maya.
>>
>>128792274
that's not the problem, if everything we post here is just pixels/girls and platformers it automatically cancels out 99% of everyone who can potentially post here and that's including progress
denying that fact will make this general even shitter and less diverse since there is no new cycle of devs coming here to participate
>>
>>128792492
Is that pikmin
>>
>>128792492

Is this a game about a nearsighted hamster who lost his glasses?
>>
>>128792297
i would laugh at this, but vore is surprisingly popular for a fetish, so seconded. you can basically cater for voraphiles without looking like a fetish game at all. it's win win.
>>
>>128792449
>Adventure (ATARI 2600)
Oh man, that brings back memories, sounds fun enough, but also being worthy for zelda-style exploration. Looks like I've got a ton of time too. Thanks m8!
>>
>>128792676
oh and add in oviposition
>>
>>128792587
people post non-pixel platformers all the time, and i barely see any posts with girls or sexual stuff, so i'm not sure what the problem here is exactly. i've commented and seen many comments on multiple games that aren't girls or platformers.
>>
>>128792492
why blur
>>
>>128792938
>>128792661

Gonna be trying to implement >>128789443 one of these, so i'll just set the focus on the currently held item and/or the bag.
>>
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>spend days getting zlib compression to work
>eventually works
>holy shit it fucking works oh my god i am so happy
>go to bed
>wake up
>turn computer on
>doesn't work anymore
>>
>>128792854
that might be pushing it a bit, not too sure. monsters eating characters is one thing, but sexual insertion is another.
>>
>>128792441
>grow a thick skin
>stop raging
You should stop projecting. I replied to your stupid post and you just keep on avoiding the initial point.
And I find it extremely ironic that you, out of all people, are trying to damage control the whole situation when you're the one who started heating up things to begin with.

You're only right about one thing, I should stop replying to stupid posts like yours but this time it was just too rich for me to ignore.
>>
>>128793202
>You should stop projecting. I replied to your stupid post
i don't think you know what projecting means. you're basically the textbook definition.

>are trying to damage control the whole situation when you're the one who started heating up things to begin with.

like i said, stop raging and use your brain to think about what you type before you type it. you're making big assumptions here saying i started everything. why are you so mad exactly?

>but this time it was just too rich for me to ignore.

so you're basically a troll, good to know.
>>
>>128792887
most of the progress posted here qualifies to that criteria,you don't look like the type of person who notice things like that
>>
>>128792328
Thanks anon.
>>
okay boys I have a problem with pathfinding. I'm trying to implement breadth first search via our boi Amit, but the problem is that i dont get zig zag paths like his. Instead I get "L-shapes". The problem seems to be that the movement frontier is built in a way that makes the path always be constructed by looking at north first, whereas amit's looks east AFTER the first move. Attaching a picture for feedback. The numbers indicate when the tile was visiting by the algorithm.
>>
>>128793549

>>128792492
>>128791839
>>128791316
>>128789140
>broomstick game
>snowy game
>vampire game
>doom sprite stealing game
>>128784994
>>128784445
>>128782301
>>128778768

and you look like a person with no more than a single brain cell, or someone who is blind. like i said, you people should use your brain before you post. it would really help your cases.
>>
>>128793156
thats not an H game then without sexual insertions.
>>
>>128787485
Do it, dude. I'm sure yours will be miles better than mine.
>>
announcing 1 hour of thread silence to let everyone(me) catch up with the thread.
>>
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From a pure business perspective.

Do furry games sell more or less?


Furry games (Dust, 5NAF, undertale) Seem to sell a shit load.

Even utter garbage like Major\Minor sell decently.

Is it worth including some furshit as fan service for sales or does that actually drive people away instead?
>>
>>128793437
You really want to do this?

You >>128790307 started talking about how some guy posting /b/ reaction image was irrelevant, I pointed out the fact that those images are being posted each fucking thread.

Then you proceed to damage control it >>128791062 by telling people to grow a thick skin, which means you admit that there's this shitpost and just tell people to deal with it.

And then when I pointed out your bullshit you >>128792441 proceed to directly attack me by stating that I have some anger issues.

And now, you >>128793437 are grasping at definitions and try to discard my most recent post, shadowing your whole initial bullshit.

So, again, fuck you. And I'm done here since your kind will never learn.
>>
>>128794158

the anubis guy got like 10000 dls for his demo became yesdev and stopped posting here so yea
>>
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Problemfag here, so I got this sprite walking, grid movement is working fine, the only problem is that when I turn let's say RIGHT and press LEFT my sprite moves and moonwalk.

I'm thinking hard on how to fix this, but no avail. What do you guys suggest?

>Pic unrelated.
>>
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>tfw spending two hours learning how to properly draw hips

Slowly but surely, I'm getting there until my personal brick wall which is coding.

>>128794158
>Do furry games sell more or less?

Go look at Breeding Season's patreon
>>
>>128794158
No, because secretly most of us are furries anyways.
>>
>>128794158
Yes
>>
>>128794008
9/10 of these qualify to my criteria, you are obviously not a bright person or just trolling, either way this discussion is over
>>
>>128794158

It's not that furry games sell better, it's that furries have a lower standard.
>>
>>128794221
exhibit a: autismus maximus
>>
>>128794158
undertale wasn't really a furry game. more like a monster game with a human protag and a couple furry type characters. 5NAF i wouldn't count as a furry game either, since they're freaky robot skeletons. furries kind of made it their own by changing how the characters look completely. dust was very well made for an indie title, good luck making a game like that. if your game sucks, even if it's furry related, it won't sell.
>>
>>128794289
Make the faced direction change based on whether their horizontal speed is positive or negative instead.
>>
>>128794491
>a couple
m8, every character besides the main character and the few ghosts/skeletons were furry.
>>
>>128792274
If I can interject as a dev that posts here fairly regularly, I'd rather get no responses than angry/shit responses because the way I see it if no one is shitting on me then I'm not doing good enough or posting impressive enough progress to warrant positive responses. I take (You)'s as a sign of achievement of a job well done.
Nothing is more depressing than a pitty (You) because that means that your progress was just not bad enough to avoid shit response but not so bad to ignore it.
>>
>>128794221
imagine if you put this kind of effort into MAKING A GAME
>>
>>128794221
you have a serious problem that i can't help you with. i'm sorry, but if you take any of my advice seek outside help. not my job to babysit you.
>>
>>128794242
the anubis guy and his team mate have over 17,000 viewers on furry sites. 17 thousand. also advertised on many places. just something to keep in mind.

basically they can post
>hey, i made this game
and 17 thousand people see a notice about their game.
>>
>>128791316
link to state management article please
>>
>>128794158
>>128794158
>Do furry games sell more or less?

breeding season make 360k a year if they still have 30k per month coming in. this is the most popular one I can think of, next is CoC at 16k.

To compare the most popular non-sfw game from here, assuming it was selling at its cheapest at 2.49 for its entire lifetime, has grossed over 3m

in short you are guaranteed to make money with furry shit, but your potential audience and payout is far higher with a sfw game. It's kind of a risk/reward thing

The
>>
>>128794420
>either way this discussion is over
i thought programmers would be smarter than this, but there's a bunch of idiots here.
>>
>>128794559
but it's in the x y axis, would it work if I say;

if sprite's x>= 0 sprite moves right way
if sprite's y <=0 sprite moves left way

?
>>
Here was a bug

A function was being called twice. At first it was being called because it was an event handler for a button click event, as expected. However, the NAME of the handler was OnClick, which I forgot is the signal that gets sent out when a button is clicked, so it was also being invoked due the feature of all functions named OnClick on an object being called when a button is clicked
>>
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https://www.youtube.com/watch?v=-iRNtNsMYq8
>>
>>128794574
>were furry.

monsters are furry, yeah, you might be onto something with that revelation.
>>
>>128794813
http://www.gamedev.net/page/resources/_/technical/game-programming/brain-dead-simple-game-states-r4262
>>
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>>128794314

$55,588.31 per month

Mother of god....
>>
>>128795104
shit i mean >>128794559

if sprite's x<=0 sprite moves left way

Still though I just thought it well and it will move whenever the sprite is in higher than 0 or lower.
>>
>>128794585
this is 4chan, just expect it. if you can't handle it then 4chan is not a healthy place for you, so move to reddit or somewhere you can get your positive/no comment ratio up.
>>
>>128795170
Stop the shake after she raises the hammer it looks silly. The vibrating is almost a reaction to having swung it in the first place and continuing the shake after lift makes the initial shake less impactful.
>>
>>128779940
It's not that there's too much juice, it's that it takes too long. Consider having the time between each little explosion be much shorter. It will be much more satisfying to see them all in rapid succession and you won't waste the player's time or risk them getting bored if this is a thing that happens often in your game.
>>
>>128794994
https://www.patreon.com/sakimichan?ty=h
It's not just furshit that's earning a lot of money.

She earns ~600$k a year and the bitch still goes around DMCA-ing websites to take down her art and heavily watermarking everything.
>>
>>128794994
build an audience of 10-30k people with a nsfw H/porn game.
Then with this group eager for more content, release another nsfw game, gain more audience and cash and go the rest of your life like that
OR
release a sfw game, use this audience of 10-30k to help push and talk about it. Not all will because they are interested in a nsfw title, but you are left with a better chance with your sfw game than if you tried to market/release it without this audience of perverts.
>>
>>128794994
as a furry, i'd like to inform everyone that breeding season is not exactly a furry game. it's basically a monster girl game. monster girls have been popular for many years in japan, but recently there has been an explosion in popularity of monster girls in the west. people seeking games with monster girl sex don't have many options, so they turn to games like breeding season. it isn't a furry following that's getting them money, it's some of the furries and the monster girl fans. just something to keep in mind.
>>
>>128795367

>25k every 2 weeks

im guessing all her good shit is behind a
paywall?

also

>DMCAing art of copywritten characters
how?
>>
>>128795367
Isn't she just basically tracing?
>>
>>128795283
The way I'd do it: If hs<0 face left. If hs>0 face right. If ys<0 face down. If ys>0 face up. hs and vs standing for horizontal and vertical speed.
>>
>>128794314
Post hips
>>
>>128795265

and they almost never update
>>
>>128795320
>this is 4chan, just expect it.
Maybe I should elaborate. If people are shitting on me then it's a surefire signal that something is wrong and I need to fix it immediately. I wasn't trying to come off as a sensitive snowflake just trying to set the record straight for shit/no comments. As far as I can tell if the shitting isn't excessive then it's a good thing the dev needs to know that they're doing something wrong. Getting no replies is the quality equivalent of Indiana Jones grabbing his hat before the door closes. Just barely good enough.
>>
>>128795543
It's all on gelbooru. It's 60% gay stuff. She got all her stuff taken off of danbooru.
>>
>>128795003
you are right, someone that makes pixel platformers isn't too bright

>>128795732
>arguing with literal shitposters
you are talking to a brick wall
>>
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>>128795602
oh the speed, not the position, I see now what you mean, I got it.

Thanks a billion. Here's a card in return.
>>
>>128795732
>it's a surefire signal that something is wrong and I need to fix it immediately
Or it could mean that the guy shitting on you is just an asshole and you should ignore him, which happens 99% of the time.
>>
>>128795732
i understand where you're coming from, but you need to keep in mind that this is 4chan. random people will post shit comments because they
>are jealous
>aren't interested in your game genre
>are having a bad day
>are trolling
etc. like i said, not everyone can see your progress posts at all times of the day. most people don't spend their entire days here. you seem to have a black and white view of how replies here work.
>if i get good replies, that's good
>no replies, i broke even
>shit replies, my game is terrible
you can't think like that. maybe the people who would give good replies simply weren't around to see your post. maybe they were going to post about it and got distracted. just wait and post it again if you need to.
>>
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>>128795327
i thought the hammer would leave a longer lasting shake effect. here it is with reduced shake time.

i do think it looks better.

also, keep in mind my gifs animate slightly slower than game speed.
>>
>>128796224
https://en.wikipedia.org/wiki/Collective_consciousness
>>
>>128796012
argument is over already, right? so stop the asshurt posting already. i swear, some of you need a break from the computer. go sit in the corner or something. in case you didn't notice, i stopped replying to you because my post went so far over your head it wasn't even worth explaining how you missed the point.
>>
>>128794158
consider this

the guy that created dust never had to make another game or work again.
>>
>>128796224
Yeah you're right anon, well said.
>>128796270
Yeah that does look good.
>>
>>128796396
you seem over-protective
>>
>>128796545
i made one shitposter leave already, maybe i can make this one leave.
>>
>>128796383
best mgr track
>>
>>128795543
>DMCAing art of copywritten characters
>how?
She still owns the copyright to the actual works of art she makes. You might argue the company the owns the characters supercedes her rights to her art, and I'd agree, but this would be at the level of "i made that pic, you're not allowed to copy it"
>>
any advice when trying to form a team?
>>
>>128797469
don't
>>
>>128797469
Unless you're paying be mentally prepared for it to fail.
>>
>>128797498
>>128797557
when I only want to do artwork so I was thinking more from the other side.
>>
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>tfw plebs still try to compete by making videogames
>tfw trying to compete in a medium where people expect to play entire medieval replicas of Paris by free
>tfw agdg is so pleb they haven't invented a new interactive medium
>tfw I have one idea to mix stuff from other artistic mediums into something new
>tfw this new medium won't take years to make
>tfw no competition from nobody
>>
>>128793924
I don't know how to help with the pathfinding. But that looks pretty darn cool. I like how the mech looks.
>>
>>128797904
Okay cristian
>>
>>128798156
is that stupid kid really still here
>>
Do you hue-shift blue colors towards dark green/cyan or dark purple?

How do you branch colors off another when making a palette?
>>
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I need opinions, I'm adding in auras to my game for towers, the way they work is they are their own object and they apply a buff object to the towers in their range.

What I'm trying to decide on is whether to keep auras as a self-contained system so I don't have to worry about them or keep track of all auras currently in play.

Right now if the auras are self-contained I have to have them constantly do radius checks to see if any new towers have been placed in their radius.

If I don't do it self contained I have to iterate over every aura every time I spawn a tower to have them all check if the newly placed tower is within their range.

Which is the smarter decision? Or is there a better method entirely?
>>
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>Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call.

Msvc-kun please...
>>
>>128798439
stop doing stupid shit
>>
opinions on love2d?
any shortcomings
>>
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>>128798289
Take note of what happens as the blue gets closer to shadow
>>
>>128794289
You can't move right and left at the same time, so why isn't this a simple if-elseif statement setup?

I take it you may be using buffered keypresses or want neither left or right to have priority so simply make the first if case be if both are being held down and then have the left/right elseif statements.
>>
>>128798439
Remember to use Microsoft's special snowflake calling conventions when dynamically linking.
>>
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What do you think AGDG? Not really sure what direction to take a rhythm beat game. Runs smooth in game.
>>
>>128791867
write an article about how to make great shaders
>>
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>>128796419

Tbh if you can do all that solo I think I don't begrudge him doing well.


From what people are saying here it sounds like including furs (even if its minor roles) are a given as they seem to drive sales, and a fan base.

I wouldn't be surprised if more low effort stuff keeps showing up on steam greenlight if that is the case though, as the amount of asset flip show some devs just don't give a fuck if it earns a buck.


Still its useful to know ty for the replys.
>>
>>128799052
>Not really sure what direction to take a rhythm beat game.

Lootfest pls.
>>
>>128799126
There's enough of those out there already.
>>
>>128799157

What do you mean?
>>
programming is surprisingly fun. why didn't anyone ever tell me about this? i always wanted to skip learning to program because i thought it was over complicated bullshit, but now i'm getting addicted to it.
>>
>>128799052
Keep it just using 4 keys for control and figure out a control scheme for the other hand.

Go full Henry Hatsworth, people have to play the rhythm game while also platforming, their performance in each one effects the other.
>>
>>128799140
don't forget to add vore to your game. places like ekas portal are almost as popular as deviantart.
>>
>>128798693

turns out I forgot __stdcall

thanks again microsoft :^)
>>
>Trying to serialize my dungeon levels as json
>xna texture2Ds aren't serializable, nor are Spritefonts
>Struggling to understand how to save my components to be able to reload them then


Ffffffuck.
>>
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>>128798439
>Run-Time Check
>>
>>128799232
really, can you share some of your resources i'm having a lot of trouble finding good stuff.
>>
>>128799398
Or do it Project Diva style, where you will need 2 sets of directional keys to hit combos and fast sequences effectively
>>
>>128799556
There's nothing comprehensive, but then again there doesn't need to be. Shader programming is just programming. It's descriptions of particular effects that you are looking for, right? You should be able to find stuff that will help you pretty easily just with Google.
>>
>>128799491
Why would you need to save textures or fonts?
>>
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What do you guys do on those days you literally can't bring yourself to work on anything?
Take a day off?
Force yourself to dev?
When I force myself I just get annoyed about gamedev
>>
>>128799491
>wanting to save textures
what the fuck? you save the references to them like "your/stupid/texture.png" and not the texture itself
and yes, XNA can do that
>>
>>128800079
a Texture2D was part of my displaycomponent and a spritefont was a part of my messagecomponent. Which seems like it's obviously the wrong way to do it now.
>>
>>128799398
>>128799621

I was thinking about making it just a chill rhythm beat game with a good soundtrack or pander to the anime weebs and load it with dancing anime girls?
>>
>>128799052
These look so retarded without sound
>>
>>128800168
when im close to completion i force myself more to get through the annoying parts and save the easy parts to chill
>>
>>128799321
I feel ya bro
>>
>>128800168
Get some hobbies that can keep you active on your lazy days. For me it's programming and music.
>>
>tfw you make a horrifying run animation
>>
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>>128800168
Play games, watch tv, kill time until I feel like dev again
>>
>>128800587
We've all been there
>>
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>Essential combat system finally shaping up after a lot of trial and error
>Finally fixed the big annoying bug
>Basic abilities are working as intended
>Placeholder art is barf-inducing
>Can't put of making sprites any longer

Goddamnit.

I didn't even plan out my general aesthetic for the battling robots.
>>
>>128800368
What exactly is mutually exclusive about those two?
>>
>>128800168
Watch anime.
>>
>>128800613
>my code is too commented
?
>>
>>128800954
That's the joke you melt.
>>
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>he's not using Java
Why?
>>
Im not a MEEEEEELT
>>
>>128800954
Code can be overly documented, thats a real thing
(its a joke in this context though)
>>
>>128800954
its a joke about agdg/programmer elitism
"your code should be self-documenting! if you have to write many comments it means youre a scrub!"
>>
>>128800613
I'll never understand what the bottom left pic is meant to be.
>>
>>128801094
Because I'm a BR, how would people distinguish me from Slipstream dev if I wasn't using another language?
>>
>>128800232
Well for Texture2D I can just save a Rectangle source and then use that source from a loaded spritesheet to draw the entity, but I'm not sure what to do about fonts.
>>
If I resign myself to buy arts from an artist I don't have to credit him in my game right?
>>
>>128801181
What do you mean?
It's a bunch of fucktards waving their e-dicks around trying to one-up eachother.
>>
>>128801141
It's a ha-ha only serious joke. If you have to write paragraphs of documentation to understand your code, that's a big problem.
>>
>>128801141
Not agdg specific, this is a well backed position amongst programmers.
>>
>>128801398
usually alright as long as you don't claim to be artist yourself in credits.
>>
>>128801140
You mean shit like:
>a + b //adds a to b
?
>>
>>128801398
Literally depends what you agree on.
You also may or may not own the rights to the art they made for you (like commissions).
>>
>>128801479
No I meant that I can't make out what this is supposed to be.
>>
>>128800613
/v/ can't program for shit, whenever I get into a more technical vidya discussion on /v/ I get upset at how little they know about the media they consume. It's like if a /mu/tant didn't know basic music theory.
>>
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brb seppuku
>>
>>128801597
that is indeed an example
And memes aside, things like the inner workings of a method should be self documenting
>>
>>128801743
a big guy falling on his stomach
>>
>>128801597
That's one case. Even worse is doing something like this:
>int f; // frequency of the thing
instead of just:
>int frequency;

>>128801743
It's the guy sticking out his arse from the top part.
>>
>>128801743
It's the guy shaking his butt like in the top panel, only seen from above.

He's also making a >o< face
>>
>>128801569
>>128801602
I was mostly thinking of just buying assets to finish my game.
But it'd piss me off if I still have to credit the artist and give him free advertisement even though I already gave him free money.
>>
>>128801094
i'm using c#, does that work?
>>
>>128801743

He's waving his ass around.
>>
>>128801762
Just set the z-axis location of each element properly?

It appears your second window doesn't update its z to be over the other window.
>>
>>128801961
>>128801924
>>128801883
Oh alright, now I see it.
>>
>>128801746
/mu/ doesnt know anything about theory except for (sometimes some of) /classical/
/mu/ is a bunch of retarded stoners who dont know a whole tone from the whole load of shit (which is what they are usually listening to)
>>
>>128801925
If those are the artist's terms, then suck it up.
>>
>>128802061
this is true, even prod is mostly "bruv turn up that kick thts all u need"
>>
>>128802061
That's a bit recent, /mu/ used to be better. But I'll concede, that was a poor comparison/analogy.
>>
>>128801925
>even though I already gave him free money.
if he didn't do anything for your money, shouldn't you be able to do nothing and get the same result? seems like you just don't respect the amount of effort that goes into making good art. if you're talking only assets off a store or something, read the terms that come with it.
>>
>>128801925
"free advertising",
You will never release a successful game.. so that point is null.
>>
>>128801938
sure
>>
>>128801925
>But it'd piss me off if I still have to credit the artist and give him free advertisement even though I already gave him free money.
Then make it yourself asshat.
>>
>>128801925
I dont understand what the issue is, just put his name at the end and move on

>>128802185
Ya i was considering giving prod a break but no, theyre just as retarded
>>
>>128802217
many boards used to be better.
I think its the young'uns... so uncultured and badly educated.
>>
>>128801925
>jew general
oy vey
>>
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Hey, could someone direct me to a font that is
A) in bitmap format
B) fairly bold and condensed/narrow
C) made for ~8-12 pt size
D) monospace

I've looked all over Dafont and I haven't found one that works yet.
>>
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Is it more appealing now? Do you want to know play it?

Thinking of adding a mechanic, so every time you get a streak i.e x2 x4 x6 x8 etc. They lose some clothing.
>>
>>128802449
There's a couple of smart guys in there, but they are mostly tied to their own individual concepts of theory, but it's not like anyone has any seriously valid questions or concerns about theory there anyway. In any of the basic cases, you could read it in a book, watch a tutorial, etc. it's mostly technical
>>
>>128802485
Even /vg/ was good when it was new, now the generals have become stale and there's more people leaving than people coming in.
>>
>>128802226
>seems like you just don't respect the amount of effort that goes into making good art.
I disagree.
He's making good art and I'm buying the product at his full price. Sounds like a legal trade to me.
What I don't understand is why I still should credit him in a game I made this time just because he happened to be the artist I stumbled upon.

>>128802449
>just put his name at the end
That's the point I disagree with.
>>
>>128802663
You should have protagonist who travels the world and battles cute girls.
>>
>>128802663

Text needs to be way bigger
>>
>>128802990

Visual Novel style?
>>
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>>128802689
Ya, oh well i ain't worried

>>128802848
I mean whatever its your game, but he did contribute, its not like you wouldnt make money off it too. You're just saying "art-this guy" you're not giving him credit for anything you did
Unless you literally want to pretend you did the art, in which case you kinda needed to tell him that at the start
>>
>>128802848
in general, you credit those who helped you make the game. regardless of whether you paid him up front, or gave him money you made when the game launched, he helped you make your game. his work is what people see when they play your game. not giving them credit makes you look very selfish and stingy to me. do you want people to think you made the art yourself or what?
>>
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>>128799321
Totally. I'm progressing way slower than I did in my previous love2D attempt but I'm having way more fun.
>>
>>128802848
>What I don't understand is why I still should credit him in a game I made this time just because he happened to be the artist I stumbled upon.
Because you're neither the owner or the creator of the art. If you don't want to credit hire someone to work for you in which case the art will belong to the company and not the artist.

tl;dr stop being a little bitch
>>
>>128803202
>do you want people to think you made the art yourself or what?
that's how 1ma legends are formed
>>
>>128803158

That's just test stuff.
>>
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>>128778658
> h game with gore and tentacles
FUCKING LAME
F U C K I N G
LAME
FUCKING DROPPED
>>
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post weeb dev music

http://www.nicovideo.jp/watch/sm23625016
>>
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>tfw you summon Shoggoth while trying to set up a picnic blanket

audio version: http://justletit.be/~brum/nextgenclothsimmonster.webm
>>
>>128803220
>Solarized Dark
My familiar

What's a .hs by the way?
>>
>>128803179
Aye
>>
>>128803724
Haskell
>>
>>128803220
>first project I actually finish
Why do you lie to yourself?
>>
>>128803826
_ A B S O L U T E
M
A
D
M
A
N
>>
>>128803185
>Unless you literally want to pretend you did the art
No of course not. I just didn't want to put the name of some random guy since I bought a product from him here. I'd understand if it was a collab but that's far from being the case.

But nevermind. In the end you're probably just getting fucked over by artists whatever you do so it's probably better to do your own pixel art even if it's shit.
>>
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REZFDSFDS.png
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>>128803868
It was only a lie the first time, now it's a running joke
>>
>>128803651
you have just summoned Lord Clang. Praise be His sparks
>>
>>128804039
How are you getting fucked over? He did work for you and you are in return compensating him and acknowledging that he did so

How much of a jew are you?
>>
>>128803489
the h game part of the gore + tentacles part, or both?
>>
>>128804164
News flash: people want to have their cake and eat it too.
>>
>>128804164
>you are in return compensating him and acknowledging that he did so
By buying his product. That should be enough in my opinion.
>>
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How would you make things bounce off each other in game maker?
I've got it so the little asteroids pick a new direction if they hit each other
>>
>>128804005
Try it, it's fun
>>
>>128804343
This is copyright law. It doesn't fucking matter what your opinion is. You don't like their terms, you negotiate or go to someone else.
>>
>>128804343
>should
anon...
>>
>>128804449
I have been meaning to get into functional programming for a long time now, I actually might. :)
>>
>>128804343
Your opinion isn't going to get you many sellers.
>>
>>128804424
I like that effect
>>
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>>128804343
>in my opinion
>>
>>128804424
Keep working on it, might be a happy accident.
>>
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>>128803651
>>128804121
kek.
praise be!
>>
>>128804343

Credits are expected.
>>
>>128804167
all of it. It's a cheap gimmick for pervs to play. I wanted a cute bat girl game with fun platforming and a decent story, goddamnit. Anyone can do porn, it's the lowest demoniator to shoot for.

Atleast have some respect for your craft, asshole.

YES I MAD
>>
>>128804424
it looks like the asteroid is reacting to the shot before exploding !
>>
>>128804424
>kill rock
>two alien fetuses come out
>>
>>128803826
So does love2d work with haskell? Wada ya mean
>>
>>128804424
You could make it so they don't collide with each other for a few seconds at the start and just send them in random directions
>>
>128804720
>128804598
Really? i think it just looks plain crap, i was thinking that because the object assigns a random direction when it's created i'd just make it so when the asteroids colide i'd just make it direction = -direction but that didn't work.
>>
>>128804798
you seem to have misunderstood something. that isn't going to be a full game, it's just a short side project for fun. you're expecting it to be a full game?
>>
>>128804998
No, not at all. read again.
>>
>>128804998
.hs is a haskell file
nothing to do with love2d
>>
http://strawpoll.me/6559891
>>
>>128805087
>Totally. I'm progressing way slower than I did in my previous love2D attempt but I'm having way more fun.

By "previous love2d attempt" i thought you were implying this was your "next love2d attempt"

What are you using now?
>>
>>128804914
luck o' the draw mate, it's set to pick a random sprite out of 3 possible ones, you can see one of them at the top
>>
File: eletest01.gif (83KB, 400x300px)
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I'm the guy who did the little Tin Man platformer thing to get the basics of Game Maker.

Attempting a real project now, 2 months of work will be enough, it will basically be an improved version of Chip's Challenge.

I hate the art style myself, I like pixel art but this is currently lazy pixel art, will improve with later builds or remake from scratch altogether.
Unless you guys like it, i feel it's too bland
>>
>>128805264
>Tin Man platformer
Pic?
>>
>>128804798
ive spent a lot of time crafting the world this game takes place in because i CARE ABOUT MY CRAFT!!! for instance, the civilization the main character comes from (a girl who kicks ass and is super cool) is a matriarchal one where women rule, this is because i want to appeal to SJWs and journalists. dont accuse people of not caring about their craft when you dont know anything about their game
>>
>>128805214
>can't pick multiple choices
>but my rpg puzzle platformer porn game
>>
>>128805381
look, as long as she gets fucked and eaten multiple times, i'm happy.
>>
>>128805381
oh fuck you. It's not about a female protag being raped. It could be a male or a transgender character or a dog for all I care.

It's still shit because it's an h-game featuring gore and tentacles.

and eat shit, fucklord. you're not important and you never will be.
>>
>>128805214
>361 votes
o rly?
>>
>>128805214
>fps
>350 votes
I think someone is hacking your poll.
>>
>>128805247
Haskell/gloss (which is horrible for making games btw). Sorry if I wasn't clear.
>>
>>128805214
>hacked
Ebin
>>
>>128805264
wtf those graphics are beautiful
>>
>>128805604
your opinion is shit. just a bystander giving my opinion. you want some generic shit game like every other game, and you want japan to keep a firm grasp of the ryona/vore genre because you're a self-absorbed shitfuck. fuck you.
>>
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>>128805353
It was a little thing I did a few threads ago to understand how GM does things. Didn't develop it to anything interesting since I started this new thing.
>>
>>128805604
He so mad lol
>>
>>128805018
How would i go about doing that? I'm new to gamemaker.
>>
>>128805604
He's still posting progress
Something I bet you're not doing
>>
>>128804568
Good luck then. Tty not to fall into the gloss trap and just go for a FRP engine right away.
>>
>>128806127
What do those words even mean?
>>
>make game
>your fanbase ends up being entirely composed of autistic mouthbreathers, like homestuck or memetale
How would you react?
>>
>>128806267
by buying whatever ive always wanted with all my newfound autism dollars
>>
>>128806267
Pour a drink and celebrate, I can produce actual garbage and make money
>>
>>128804753
Where is this from?
>>
>>128806267
>yeah bitch i'm rich
probably
>>
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Must I force sub pixel movement?
>>
>>128806267
id think its that those people really care about something that i made
>>
>>128806259
http://andrew.gibiansky.com/blog/haskell/haskell-gloss/
https://en.wikipedia.org/wiki/Functional_reactive_programming
>>
>>128806267
Ignore them and buy cool things for myself with their money.
>>
>>128806385
Engineering Games General /egg/

>>128716263

main game Space Engineers is so prominent with Lord Clang's manifestations it's become a cult among many players.
>>
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>>128806428
????????????

Also sub pixel movement is fine, looks cute!
>>
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Would you play a game about cute fairies doing cute things?
>>
>>128806267
Cash in on a cruddy series of hastily made sequels like five nights at freddys
>>
>>128807405
Only if they're cute fairies (male)
>>
>>128806428
Personally I don't mind subpixel movement as long as the actual resolutions are the same for all the sprites and textures. Mixels and stretched textures look bad, but subpixel movement isn't as bad.
>>
>>128807487
Some of them, yes.
>>
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>>128807405
1000000 times yes
>>
Anybody know how to fix this? i created 3 of the same object in game maker, and i made it so whenever a large asteroid is destroyed two smaller ones are created at Asteroid.x,Asteroid.y,obj_Smallerasteroid
I think it's going for the first Asteroid created.
>>
>>128807405
This is my fetish, so yes.
>>
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>>128803645
I got you.
https://www.youtube.com/watch?v=xV1ByMGoeBM
https://www.youtube.com/watch?v=AtbFh8ovWxo
https://www.youtube.com/watch?v=-IeGpcsTszM
>>
How do I make an animation play once in GM?
>>
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>>128807405

Will there be an American fairy?
>>
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>>128807661
fuck forgot webm
>>
>>128807405
>doing cute things?
Like what? I had some fairy 3D model flying around but didn't know what to do exactly with it.
>>
>>128807762
Maybe in the animation end event set image speed to 0?
>>
>>128806267
Make a kickstarter with some shitty merchandise for the sweet sperg dollars
>>
>>128807348
>>128807497

actually, the character was never jumpy using the default physics, wonder why the water is so bad
>>
>>128807925
Suck dicks
>>
>>128807925
Fuck with adventurers.
>>
>>128805953
Depends how you're doing collisions I guess.
Make a variable that starts as false and if it's true then use like move_bounce_all and use a timer to set it to true after like 2 seconds

There's probably an easier way to do what you're wanting though
>>
>>128804798
>anyone can do porn
Anyone can do notporn. Few people can do great porn
>>
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/agdg/ still has a hard time believing sex sells
>"m-my game just has to be good"
>>
>>128808539
"sex sells" and "my game just has to be good" aren't opposing concepts.
>>
>>128809017
but very few of the popular H games are remembered for their gameplay... more the story/art.
>>
What's a ryona game?
>>
>>128809173
>ryona
a game/hentai/video which focused on subject being tortured/maimed (sometime sexually) above all else
>>
>>128809173
A punching women game usually.
>>
>>128809173
http://tvtropes.org/pmwiki/pmwiki.php/Main/Ryona
>>
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lewd progress gets the most comments right?
>>
>>128809173
someone found a new fetish, everyone congratulate them. vore is also considered ryona, and the best type imo.
>>
>>128807716
rumba > bure == ringo
>>
>>128809347
>>128809427
>>128809437
>>128809651
So games that pander to gurofags?
Sounds worse than furfags desu
>>
>>128809595
i think you need to tweak the frames/frame speed at the point where the torso is brought up and the blood floods to the floor. Something just doesnt seem right about it.
>>
>>128809595
It didn't have to end like this Pugdev.
>>
>>128809595
That's sick
I love it
>>
>>128809830
no. there was only one way it could have ended
>>
>>128809750
when you mentally grow up, you stop caring about what other people fap to. i hope you reach that point someday friend.
>>
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Switched from a hardcoded texture to using sprites so that my components don't have Texture2Ds in them, but rather source rectangles which I can actually serialize.

I still can't find a placeholder spritesheet that I'm happy with.

>>128809750
Hey, demonophobia was one of the most enjoyable FOTM fads on /v/. >>128809595
is nicely filling that void. ..but it'd be better without the lewd IMO.
>>
File: Project_Incubus.png (274KB, 904x4866px)
Project_Incubus.png
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Progress
>>
>>128810114
Where's the game
>>
>>128810351
Its on my hard drive
>>
>>128804424
they're starting off inside of each other so they're freaking out at the start. You could have it spawn without collision then every step check to see if it would collide with anything and if not, set it to collide with stuff
>>
>>128810114
why
>>
>>128810114
>mouth
c-can that include the lewd classes?
>>
What are some mistakes an amateur coder often makes?

I'll start

>doesn't write exception-safe code
>>
>>128810576
Bards are very adept with tongues
>>
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How do I go about making my sprite in my platformer have a turning animation? I already created the animation frames, I just need to find a way to implement them so that when the player presses left/right, he'll activate the animation and turn around.

Believe it or not, I couldn't find this anywhere.
>>
>>128809595
Nice, its good to be able to see their faces/bodies as they get sacrificed
>>
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neat
>>
>>128810650
>doesn't use checkers so he can save time and avoid errors
Example: checker framework
>>
>>128811010
if (changing direction)
set turn around animation
block input until done turning (optional)

if (turn around animation finished)
change direction
play idle animation
>>
>>128810038
are you going to outline the text or add a semi-transparent black background to it to make reading the text easier?
>>
>>128809595
You're very good at animating, Pugdev. How'd you learn?
>>
>>128808539
I've seen plenty of sex games that go unheard of, sex doesn't necessarily mean that your game will do well.
>>
>>128810038
RIP red square, we hardly knew ye.
>>
>>128810650
>compiles without -fno-exceptions
>>
>>128811282
This'll work in Game Maker? With drag and drop?
>>
>>128811651
dont forget -fno-rtti
no reason to waste all that memory since you wont be using dynamic_cast in your code anyway
>>
>>128811725
I don't know how gm works but I can't see why not, it's simple code
>>
>>128810114
>no actual implementation design
>literally nothing but idea guy shit
>progress
>>
>>128811881
>no actual game
>literally nothing but a worthless shitpost
>""""""""""""""""progress"""""""""""""""
>>
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>>128809772

looks ok to me, not sure whats making it look wrong to you.

>>128809830

this is the path i have chosen.

>>128809872

YOU'RE sick, i love YOU.

>>128810038

lewd improves everything

>>128811108

I agree but i also think its appropriate to mix it up a bit, makes it a bit more interesting i think.

>>128811413

just practice i guess. I still have plenty of room to improve.
>>
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>>128802639
Well I fucking found one myself now. Had to google for "linux fonts" rather than sensible or descriptive keywords.

This thing is fucking beautiful.
>>
>>128809730
I can acknowledge that rumba is better than bure, but bure will always be my favourite. Marionette is best ED, fight me.
>>
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Implementing hazards, will have drown, burn, electrocute, and such. Mostly the same mechanically but variety in animations might be a nice thing.

Should something happen when time runs out? or should it just say "TIME'S UP" and restart the level?
>>
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>>128811392
The UI is really placeholder-y right now. Eventually I am going to add feed on the right side of the screen that will be separate from the gameworld entirely like DCSS. Unless you have any suggestions.

>>128811604
Here you go anon I made him red again.
Holy shit I really hate these I wish I could draw.
>>
>>128809750
No, there's a difference between guro and ryona. Guro always has to deal with blood and flesh, often times amputation and death, while ryona is beating them, but not usually murder. A common one is punching a woman until she vomits.
>>
>>128812506
Roguedev please, I was the guy who first asked if I could do some art for your game.

For the sake of everybody's eyes, can I give it a shot? just tell me the sprite size and a vague idea of what you'd like. It doesn't matter if you use them in your final product or not.
>>
>>128812594
Okay thank you for the clarification, this changes things.
I take back my furfag comment but I don't find ryona appealing.

Have a nice day ryonanonymous.
>>
>>128812506
I liked the "Thanks Doc" color scheme better.
>>
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>>128812687
Sure thing friend. My placeholders before were 40x40, but that's a weird size because resolution/scaling. The sprite size I'm looking for is either 32x32 or 64x64. I have two different generation algorithms, one that makes a "cave-like" level and one that makes a "ruins-like" level so anything that would fit those two themes would be amazing. I don't need any animations or anything like that right now.

Thanks in advance everyone in these threads has been very helpful and the feedback's been great.
>>
>>128809750
Whats the matter? Weak stomach desuka?
>>
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Here's a little updated version, I need some feed back.

Do you think the notes are moving to fast or to slow?

Should I add a 5th line of notes, or is 4 okay.
>>
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POST PROGRESS
>>
>>128813476
The scrolling background is really throwing me off anon. It's making the notes look like they're moving faster. Not sure I like it.
>>
>>128813545
I'll show you mine if you show me you yours
>>
>>128813590

I don't know either. : (
>>
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>>128813545
currently remembering how to use Graphics Gale, since the lack of scarf on Leto is starting to bug the fuck out of me. The preview window and onion skin are my husbandos, guys.
>>
>>128813545
I didn't make any yet :(
>>
hopoo how many hours a day do you spend working on your games
>>
>>128814357
2.5 max
>>
>>128814357

Been stuck for days.
>>
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>>128813545
Finally figured out how to get animations to play once with a single button press. Spent most of the day on it, but I'm happy.
>>
>>128814357
1
The rest of the day is spent searching for furry foot inflation pics and hard vore.
>>
>>128810650
Not declaring objects that don't mutate as const inside a function

In C++, I declare all my objects "auto const" by default, then adapt when necessary
Really wish all objects were const by default, and require a "mutable" keyword instead, it would be less error prone
>>
>>128814357
Not hopoo but I heard he spends like 2.5-3 hours a day max
>>
>>128814357
>only hoppo's workflow is relevant
>>
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babbys first run animation

i should try this with a model that has a half decent mesh
>>
>>128814625
I just wanted to know because he makes such consistent progress
>>
>>128814357
8, he just does it while he sleeps.
>>
>>128814682
Reminds me of Bomberman Hero
>>
>>128814267
Why not Aseprite? Shit's free.
>>
>>128814682
Why is her head deforming? Otherwise seems fine.
>>
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>>
>>128814880

Not him but because I'm too stupid to figure out that git version and I couldn't find any torrents
>>
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>tfw made my first sprite walk and open a menu that nullifies the walk and sprite movement thanks to this threads

My first time dev-ing, and I didn't know it felt this good. Time to obsess in this.
>>
>>128814880
nah, I do like Graphics Gale, it's just been a while since I've gotten into it.
>>
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>>128794242
I'm still here. Mostly just resting up a bit, wrist got a bit sore after doing that demo for demo day.

Got spirit bombs in though. haha
>>
>>128814791
i actually like that game
>>128814901
not sure, i still need to figure this rigging thing out but i think the arm bones are messing with it. gonna try again
>>
>>128814267
Why did you crop out the taskbar? What do you not want us to see?
>>
>>128815342
Look good
>>
>>128813476
# of notes should be adjustable by the player, scroll speed should depend on song. some songs should be faster, some should be slow.
>>
>Momodora 4 isn't called Momodora 4 anymore
Did we shitpost too hard?
>>
>>128815342

You should add a lategame projectile that turns slain enemies into coins

moneyshot
>>
File: dILYDOSE.webm (3MB, 1024x576px) Image search: [Google]
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>>128815386
I like it too anon. I guess I should've pointed out that I liked the animation you made. Oops.

>>128812935
Fucked it up trying to change it back. Ended up overdosing. Please call poison control.
>>
homosexuals can't make games
>>
>>128813476
looks fun
>>
>>128815462
foobar, amazon music
>>
>>128815852
lel
>>
>>128815797
He's just using the good old "Game: Subtitle" tactic to not scare newcomers.
>>
>>128816007

So that makes you a nodev then?
>>
>>128816007
How do you explain all the pink hair devs, huh?
>>
File: 1440398616978.png (6KB, 389x255px) Image search: [Google]
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>finish sprite
>zoom out to look at it
>proportions are horrendously off
>>
>>128815961
merci docteur
>>
>>128816007
>tfw homosexuals hit on you
>>
>>128816070

Thanks!
>>
>>128816456
Happens to me all the time
If the resolution is small it doesn't take much work to fix
>>
>>128816007
I love this place.

/agdg/ is truly one of the better generals on here.
>>
any cute games
>>
>>128816656

Right here >>128815342
>>
Dunno if anyone cares, but a gamejam for beginners is just about finished. If anyone would like to, i'm sure they'd appreciate feedback on their games.

http://itch.io/jam/my-first-game-jam
>>
Anyone wanna do some pixel art for a completely unoriginal zelda/hammerwatch kinda thing
I dont care about anything, i dont care about story, i dont care about making a good game, i just wanna make a game where you run fast and hit stuff with aoes and get gold for it
>>
>>128817051
Are you good with Unity and wouldn't mind if the character was a polar bear instead of a guy with a sword?
>>
File: MercLeto_0116_2.png (121KB, 1839x951px) Image search: [Google]
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>>128816456
I'd really recommend using another thing of pixel software, if it doesn't have a preview window you can constantly see the 'real' size at.

Not trying to shill GG, but the preview window I circled is adjustable, it's currently at 4 zoom or some shit, to mimic my in-game camera.

Just trying to offer some advice. GG is free for the basic shit, 20 bucks for some other exporting shit you may or may not need.
>>
>>128817474
i know love2d, not really unity
but the second caveat is ok
>>
How do we purge faggots from agdg?
It's not like faggots have the drive to finish a game anyways.
>>
>>128817683
I say we fuck them in the ass
>>
>>128817683
Post cute girls, obviously
>>
>implement something
>fall asleep for 2 hours

PROGRESS
>>
>>128817556
Nevermind then. Just looking for some people to replace our shitty Unity devs.

Hit me up if you need some Zelda-esque orchestral music though:
>https://soundcloud.com/muffswag/snowy-mountaintop
>>
So many good updates. I'm out of town so just lurking. Would a 2D endless wave game be fairly easy to make for a music bro ? Or would someone want to collaborate? Nothing serious, just a fun little thing.
>>
>>128818067
I might be able to fill the position, what's the game and what's the possibility of payment like?
>>
>>128818067
Oh ya, ok well i used to know unity well but forgot most of it and i dont really have time to get into anything serious

>Hit me up if you need some Zelda-esque orchestral music though
>>128803185 this is the pile of books on my desk, thanks though and good luck
>>
File: frog.gif (2MB, 540x350px)
frog.gif
2MB, 540x350px
What do you think of my shielded ant?

also I'm not sure what the ant should do once he loses the shield
>>
>>128818598
I'd make him panic, maybe run away or run towards the character in a frenzy. depends on the personality of the enemy
>>
>>128818598

Panic, make him move faster with a shocked expression and little sweatdrops flying out of him to show he's losing his shit
>>
>>128818598
If you're going to bounce off of him when he has a shield, he should rotate around you in a way that you always hit the shield when you jump on him.
>>
>>128818598
try to pick it back up
>>
>>128818238
It's a rather simple 2D sidescroller with environmental puzzle elements and Vania-like combat. You could get a big cut from the next crowd-funding campaign. Unfortunately most people out there have no idea how much work actually goes into coding. But we do and we care.

http://bigcakegames.com/vacancies/4588704008
>>
If I included an easter egg in my save file, would anyone find it?
>>
Did Hopoo post a new demo of his game on demo day 6?
>>
https://www.youtube.com/watch?v=lDlofPAOZy0
>>
>>128819206

What does agdg think of this track, I asked the guy if I could use it in my rhythm beat game.

https://soundcloud.com/myroneofficial/sets/new-york-pizza
>>
>>128818598
I really like where this is going
>>
I am having trouble doing the collisions for my ECS, everything is working fine and was easy to set up
I just havent done it before

The relevant entities have "motion" and "collidable" or "collision" components
Do I have a seperate collision handling class that just takes all the game entities with the collision component and then spits out a list of collided pairs?
And then I would have to have a "handle collision" method for each entity with the collision component but im not yet exactly sure how to do this

Am I on the right track though? Give it to me straight i can take it.
and yes i know im borderline engine deving, im just waiting on my artists to finish stuff anyway so...
>>
>>128819171
Do I have to actually make a legit resume or can I just link you to a bunch of projects instead?
>>
File: improv.webm (349KB, 416x320px) Image search: [Google]
improv.webm
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Sorta Fixed this.
Keyword being Sorta
>>
>>128819567
Nah, fuck the resume. Just send us a casual mail and we'll work something out.
>>
>>128819530

Maybe something like this?
http://pastebin.com/Du2PLZJk
>>
>>128819530
>Do I have a seperate collision handling class that just takes all the game entities with the collision component and then spits out a list of collided pairs?

That would usually be happening inside the physics engine. Within the physics engine there would be a list of physics objects represented by collision geometry. Each physics object would have a corresponding component in one of your entities that they alert to collision events.
>>
>>128819530
How I'm doing it in my game and there is a very real possibility I'm fucking it up take everything I say very skeptically is I have a "Movement" system that moves "Input_Controlled" and "AI" entities. After the Movement system moves any entities appropriately, it populates an array of Guids in each entities' "Collision" component -- which is a boolean for "solid" and an array of collided elements.

Then, later, my Collision system works through each entity with a populated Collisions component, and handles each collision based on the composition of the entity in the array.
>>
progress for the day,
still trying to learn how to program in C#
feels like no progress.
>>
>>128819530
congrats for falling for a silver bullet idelogical programming meme
>>
File: enemy1.gif (553KB, 674x393px) Image search: [Google]
enemy1.gif
553KB, 674x393px
added an enemy ( thanks anon )
>>
>>128819816
>>128819845
>>128819909
I will eat dinner then look at these posts
Im sorry it was poor planning, I appreciate it!
>>
>>128803651
Anon are you making a picnicking game?
>>
Holy shit I thought spriting was easier

l-lol
>>
Ok I should really do a thing
>>
>>128820358

It's very time consuming
>>
>>128820358
M-me too, anon.
>>
>>128803220
I see you've updated the character sprites. Looks better this way. Hope to see more updates :3c
>>
>>128819530
How do entities need to react to collisions? There wouldn't be a "handle collision" method or anything like that (entities are not objects) but rather stuff would happen based on component interactions.
>>
>>128819530
how about not using ecs because you dont really need it? im 100% serious here
>>
>>128820358
>want to be a gamedev
>end up being mostly an artdev
>>
>>128820318
It'll be a prototype for an inventory system where you unfold your bag, drop items you wanna store on it then it'll be put on your back. All of it very cheated of course. It wouldn't fold in reality, and the items would stick to it so that they wouldn't roll off (unless you manually grabbed them)
>>
>>128820668
And yes, as >>128820706 points out do you really need/want an ECS? ECS is designed for games that have too much variation in entities for N*N different specific interactions between types to be feasible.
>>
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Skidding.png
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>>128820358
Pixel art can be really time consuming when you want it to look good, that's why I went with HD sprites.
>>
>>128821157

Stolen
>>
holy fuck I just want anime art of super edgy characters that stand around with their hair blowing in the wind why is this too much
>>
>>128775847
Oh boy another pedo OP.
>>
New thread when?
>>
>>128820974
ECS is just as impractical to build games around as the inheritance model it was made in reaction to
If you have a brain you will use both inheritance and composition where necessary
If you actually built a game with strict adherance to ECS it becomes impossible to work with later down the line (has actually happened with AAA games)
>>
>>128821529
>If you actually built a game with strict adherance to ECS it becomes impossible to work with later down the line (has actually happened with AAA games)

Why?
>>
>>128821529
>has actually happened with AAA games
Source?
>>
>>128821157
This looks like it will get a lot of lewds.
>>
>>128800168

masturbate and then get to work
>>
>>128820465
>>128820603
>>128820726
>>128821157
So should I give up on game dev or what? I literally have nothing to do with my life.
>>
>>128821813
If you have good gameplay you can post on forums and try to get artists interested to work with you
>>
>>128821660
Probably. I don't mind it, artists that get parental bonds with their characters are goddamn weird.
>>
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Can someone help me? I want the camera to slide back to focus every time the character moves. The character itself has to teleport without animation. But then, gif related happens.
The Underlying logic is:
if player presses key and is able to move:
1.- save x and y coordinates as x1 and y1,
2.- move to new position
3.- save x and y coordinates as x2 and y2.

then, in every frame:
a = x2 - x1
b = y2 - y1
if (a != 0) then { camera_x_axis += "the sign of a (can be - or +)" }
if (b != 0) then { camera_y_axis += "the sign of b (can be - or +)" }

what am I doing wrong?
>>
>>128821813
Don't give up. Never give up.
>>
>>128821897
what forums are those
>>
>>128821813

Why would it being time consuming be a problem if you have nothing else to do
>>
>>128821813

make prototype with good gameplay, go to pixeljoint or whatever and shill for artists
>>
>>128821997
TIG would be a good start
>>
>>128821813
Do you know Unity? We've got some experienced artists. You can't do all that shit by yourself. You need a team, bro

http://bigcakegames.com/vacancies/4588704008
>>
how much of what i'm learning about c# am i going to actually use in unity scripting? i'm learning all about the different kinds of loops, all the different types of variables like short, long, etc, commands for the console, switches.
>>
>>128821897
>>128821897
>>128822042
Fuck, I guess beggars can't be choosers. Maybe I should just settle with programming for some artist or something. Anyone here looking for a programmer?
>>128822004
No, I don't have anything to live for. My life is a trainwreck and it's too late for me to fix it I'm afraid.
>>128822193
I don't know Unity, sorry.
>>
>>128821813
No. It may be hard, but once you learn you can make your own sprites, which is quite handy I think.

That or try to use free sprites/get artists to help you.
>>
>>128822417
>>128822417
>>128822417
>>
>>128822293
there are no artists in agdg, at least no sprite artists that i know of (obviously there are a few but they are self sustained)
>>
>>128821650
because ECS, while good at managing some object relationships, and theoretically better for your cache, is absolutely terrible at modelling other sort of relationships and you end up with a big spagetti of smaller components and systems that need to be constantly updated to work with each other

>>128821656
knowing the devs who worked on them
>>
>>128821948
Your pseudocode looks fine. You might just be programming something wrong. Perhaps show your actual code?
>>
I have a couple questions about sdl if you guys use that
1)what does sdl_init actually do? I can run my program without it and there are no problems.
2)how can I cap framerate without a busy loop or sdl_delay?
>>
>>128825789
1) i have no idea
2) you can vsync or use opengl.
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