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/AGDG/ - Amateur Game Dev General Real Nigga Hours Edition (smash

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 831
Thread images: 161

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>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

New Jam Next Month
>https://itch.io/jam/agdg-zelda-30th-jam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Source: https://developer.valvesoftware.com/w/index.php?
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
>>127419575
I cast anti-shitpost barrier on the next 500 posts in this thread
>>
keep that report button warmed up
>>
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>>127419669
I cast "best devellopers are crossdresser" for the 5 next thread.
>>
Dude, Source, Lmao.
>>
Videogames are cool, let's make videogames.
>>
Why aren't you lifting?
>>
Was there a name for the deep web in the 80s? Did such a thing exist lexiconically?
>>
>>127419871
I prefer just doing level design, since it's an outlet for my interest in architecture, traffic management, user interfaces, and usability in general.
>>
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>shitty simple unity mobile game takes 13 seconds to load
>>
>>127419921
Wanna design some levels for me then?
>>
>>127419921

That's fine too, good level design is the foundation of a lot of games.

Doom wouldn't be half as good without its level design and pacing.
>>
>>127419905
The deep web WAS the internet. Now deep web refers to sites that aren't easily accessible to normies.
>>
>>127419905
the "deep web" refers to a particular set of technologies that didn't exist until fairly recently.
>>
>>127419905
its called onion routing, read about it
>>
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Should I keep my placeholder skellington as is for the final product or should I spend more time on it?
>>
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5rd for Unity
>>
>>127420017
>>127419995
I figured as much. I'm trying to think of a name to call the dangerous areas of cyberspace in my game.
>>
Anyone here a dev? I'm looking for someone to code me a 2d shooter
>>
>>127420069
What is the game actually about? It looks like you're flying now.
>>
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>>127419983
yeah sure lemme just crack open a beer and let's get started
>>
hahahahahahahahahahahaha
>>
>>127420076
"deep web" might create some Unfortunate Implications. Maybe make the "safe" areas various intranets, WANs, and home networks, and then the dangerous area is the wider internet?
>>
>>127420319
This, but unironically.
>>
>>127420234
I made this 3D Balloon Fight clone ages ago: http://gamejolt.com/games/balloonatic/23777

The netcode had some serious problems and I've since discovered a better way to do the world wrapping, so I'm remaking it. This time I'm gonna make it differently, though. To differentiate it from the game it was copying and spice up the gameplay a bit I'm gonna make the players birds and add gliding.
>>
>>127420337
I could structure the levels off of the OSI model. The dangerous layer could be the Transport Layer. It wouldnt really make sense to let the player exist on a layer lower than that.
>>
>>127420474
That sounds pretty cool.
>>
Hammer is pretty easy and fun to use, I don't know how people have so many problems with it
>>
>>127421051
I've adapted my brain to the technology of 2016, that's why.
>>
>>127420065
That does look pretty good, except how the skelleton "disapear"
>>
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Keep up the good work, Anonymous
We'll be Vulkan ready soon enough!
>>
IM FEELING IT

IM GONNA ONE MAN ARMY MY DARK SOULS WOW CLONE

DONT TRY TO STOP ME
>>
>>127421185
Vulkan when?
>>
>>127421125
I miss Firefox 2
>>
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Enginedev code group:

https://gitlab.com/groups/deprecated-by-blueprints
Add the user "agdg" to any repo and you'll be added to the group.

If you want to direct it, please respond.

>>127231683
>>127231683
>>127231683
ping
>>
>>127421285
I'll do it in the morning, litlle anime
>>
>>127421285
what if im just mildly interested in using JS+HTML5 to make a shitty VN at some point
>>
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rolling my own canvas game engine for my little mud-type thing.

Just stress testing shit. This is 600 entities and 300 windows.
Considering I'm simply traversing arrays for mouse->bounding-box collision checking every time the mouse moves, with little optimization, I think it performs very well.
>>
>>127421285
Did you have fun in the snow?
>>
>>127421401
Ya it was steep :3c
>>
Daily reminder to filter, update filters, hide, and ignore shitposters.
>>
Shitposters are your friend, be kind to them
>>
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Is it happening again? Awwwwwww yeah
>>
ckun stop youre triggering him
>>
>>127419575
>RPG Maker XP
>XP
What.
>>
>>127421986
>Quake III
>>
>>127421361
Thanks. I'll give you the agdg account that manages the group.

>>127364013
>>127421401
Please leave the repo open.
>>
Why is this the worst general on the board?
>>
>>127422035
I don't know shit about Quake.

I just know RPGMXP is dated as fuck.
>>
>>127422125
Because you're here.
>>
>>127422125
Its the only one that continuously produces new content
>>
>godot is actually pronounced godo

dead on arrival
>>
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Hey, guys. How do I make game?
>>
>>127422125
Hopes and dreams, crushed. Salty nodevs who still don't have much to show despite being at it for like three years now.

4chan's acidic personality doesn't particularly mesh well, either, when you're putting your little baby (your video game) out for everyone to opine on. Hint: they're going to kneejerk say it's shit.
>>
>>127421250
The only one who can stop you is yourself.

I've let myself stop me so many times.
>>
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>>127422284
First you have to stop being a retarded animeposter.
>>
>>127422284
The easiest way is to pick an engine, watch some youtube videos before downloading it, decide if you like the way it looks what it can do, download it and get completely floored by the UI and spend the next week familiarizing yourself with how everything works and over time you'll just know how to do things and then soon enough you too will be making game. Having some programming knowledge is recommended. good taste
>>
>>127422284
install unity, watch anime, install blender, watch more anime
>>
>>127422180
Woah dog dwarf fortress general produces new content and so does rogue-like general.

Really I feel like almost any general that involves a creative game produces new content, except maybe minecraft general, I been there a few times and it feels like no one actually posts stuff.
>>
>>127422284
First, right an idea somewhere and think about it for a long time.
Then you'll start making it.
>>
>>127422554
Wait they make games in the roguelike general? I'm in the wrong goddamn place.
>>
>>127422406
Where's that pic from?
>>
>>127422585
No, but they produce content by actually playing roguelikes and talking about them.
>>
>>127422284
isn't there some anime explaining how gamedev works? like bakuman but instead it's called gamedevman
>>
>>127422554
Their content is shit
Our content is potentially worth billions
That makes people jealous
>>
>>127422624
http://4chan.org/vg/agdg
>>
>>127422665
>our content is potentially worth billions

you really need to make the distinction between content as in "videogames that people here make" and content as in "neverending shitposting"
>>
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That's nice and all but shouldn't you all be making progress instead?
>>
>>127422635
Hmm well, maybe they'll provide some good insight anyhow. Thanks for reminding me that shit exists. These days I never really wander out of the cesspool that is AGDG.
>>
>>127422406
Jokes on you, I don't even watch anime
>>
ironic animeposting is still animeposting
>>
Why don't people make games with PS1/N64/Saturn era 3D models? I mean, I've seen a few, but most indie games use pixel graphics.
>>
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>>127422406
>Livelyhood Welfare
Every fucking time.
>>
leave cute enginedevs alone!
>>
>>127422835
because lowres textures are just as hard as high res ones

i mean you could make high res and scale them all down but it would be a waste of work
>>
>>127422835
Because that was the most embarrassing period of visuals in gamedev history.
>>
>>127422835
I've thought about it, but I don't want to take the time to model even crude nostalgic 3D shit.
>>
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>>127422406
>>
>>127422965
I live on welfare but I'm not a shitposter...
Is it normal?
>>
can somebody please explain to me the mothdan meme?
>>
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>>127422965
>>
>>127420065
Yeah agreeing with that other dude. The way he gets bonked off the screen is lame as hell. As to the actually quality of the skeleton... well... at least it's consistent with the rest of the graphics.

The skeleton doesn't look terribly menacing. But that may be what you want.
>>
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djfbdsfds
>>
>>127423145
I really like the carpet
>>
>>127423063
its a dev that came here some time ago, he used a trip.
so basically there was someone who was posting his source maps here and got into a wild argument with dan, that's what created the memes
>>
>>127423063
Just some /x/ tripfag who trolled shitposters who were already mentally illl and 1 year later we are still dealing with the consequences.
>>
Hey AGDG, what's a game that does gold pickups in a really cool/satisfying way?
>>
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Off topic, posting anyhow.
>>
>>127423202
mario
>>
>>127422665
...

Is this what Moot was trying to prevent when he spoke against general threads? I guess staying around any one group of people for too long turns you into a delusional faggot.
>>
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>>127423191
He's still here posting in the monday recaps. He showed up in steamchat for a day or two. Most of the shitposters who shitpost about him are from IRC and hate steamchat though in the same way they hate monday recaps
>reeee steamchat demodays and recaps and jams reeeeee
>>
>>127423192
>who trolled shitposters

so he's actually a good guy
>>
>>127423292
Why is she wearing a sweater and a jacket? I like her tits and smile.
>>
>>127423307
Someone said this and it seemed about right. Splitting /v/ into two places causes a bit of "brain drain".

Shitposters are going to be high in count no matter what, but splitting a place up will reduce the amount of quality posters among the two new boards.
>>
>>127423374
No. He's the devil.
>>
>>127423445
Uh oh see this is why they needed women-only cars to begin with.
>>
Some kind of calendar thingy thats completely not stolen.
>>
>>127421250
THIS GUY AND I KINDA WANT TO GIVE UP ALREADY
>>
>>127423374
In the same way that someone who dropkicks a hornets nest is a good guy sure. He's more like an antihero.
>>
>>127423446
surprisingly though when a community gets small enough (like some generals on vg) the shitposting is almost non existent. There's got to be some sort of metric for shitposting to population. I kind of don't want to say examples because I want to leave the generals in their state of peace.
>>
>>127423446
>>127423710
This is a /vg/ general for gamedev. Almost everyone in /vg/ cannot develop games. Some of the worst shitposters here are incapable of creating games. At most they can fake their way into making 10 second webms of something that creates a game. The rest of us are okay but those percentage of fakers and never-weres have psychological issues that dwarf that of any shitposter in any other /vg/.
>>
>>127423710
I think thats an uncorrelated phenomenom. Like, I browse /dng/ and the community got a l lot smaller but its literally just quote chains of shitposting the majority of the time.
>>
>>127423867
Do you really think more people in /v/ could make games, though? I mean, I have no clue.

Perhaps we really should move back there.
>>
>>127423937
Going back to /v/ would mean no general but instead at most weekly threads, just saying.
>>
>>127424003
That sounds fine, if not preferable. Interesting updates come slow, even if you're devving like fucking crazy.
>>
>>127424003
To be honest if you removed all shitposting from these threads, you'd get 500 posts a week at best.
>>
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>>127423867
agdg will always be bad because there's no reason for good developers to hang out here

agdg is mostly adolescents and a lot of them are in school or neets so they just shitpost especially around anyone who's making/trying to make money from games (aka non-amateurs)
>>
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>>
>>127423094
Is there an equivalent of this one but who work everyday?
I'm a shit but I do my best to stop being a shit.
>>
>>127423937
>Do you really think more people in /v/ could make games, though?
No I don't. Gamers are rarely gamedevs. By rarely I mean 1% of the people who play videogames have the mental capacity to actually develop one. 99% of the people posting in /v/ don't have what it takes. The occasional "so how's that game going" thread can survive here but anymore than that we start experiencing the Yanderedev phenomena where they will just hate the fuck out of any dev shilling their game (yes Yanderedev was faggot but /v/ tries to hate Notch too and he acted almost perfectly there). Here we have 90% (at best) nodevs. It's only 10% improvement but we should take it.
>>
>>127424257
Hmm. Indeed.
>>
>>127424052
Thing is, if we only focus on progress posting once a week it would most likely come of as shill posting.

I mean consider recap monday. Thats basically the same thing and yet we have people going around not wanting to be associated with it because they consider it shilling if you only post your update post.

The /v/ community would probably be even more hostile towards this.

Second point is, weekly threads cant provide what generals do. Like helping somebody who is stuck right now at some problem because he sucks at math/coding and that kind of stuff. Though you could argue that these should go to /g/.
>>
>>127423616
reminds me of the Persona 4/3 calendar system.
>>
>>127423145
hi
>>
>>127423710
I'm pretty sure it's a mix of that and how intelligent the general topic is. Look at the electronics general on /diy/. It's pretty active but there's very rarely any shitposting since the barrier to entry is so high.
>>
What if we moved to /diy/?
>>
You also have to take into account that different people have different definitions of shitposting. The worst type of shitposting to me is tripfag/identity drama.

>>127424257
Here we have 90% (at best) nodevs. It's only 10% improvement but we should take it.

You also have to take into account that out of those 90% there's still a pretty significant portion that's actually trying to make a game but just failing at it. I've quit a couple of times and taken breaks to lower my scope even more. But it's not like game dev is easy especially if you aren't coming from a CS degree/job. I'm not trying to pity-party but I'm just pointing out that while I'm still trying to make a game probably the biggest motivator and blockade that I'm struggling with is a desire not to be a nodev shitter.
>>
>>127424554
Then we would just fuck up /diy/. the shitposters would still follow us and I doubt anyone would want to move there.
>>
>>127424554
Please don't move to my home board. It's the only board free from shitposting and I'd like to keep it that way.
>>
is there a good video game about the presidential race yet?
>>
>>127424818
Googum's game.
>>
>>127424818
b a i t
>>
>>127424554
Anyone proposing to move agdg out of agdg deserves to be shot. Going back to /v/ is not as outrageous as trying to drag us to a new board or even worse another website. That's why we still have the occasional and successful /v/ thread.
>>
>>127424669
>>127424475
I'm being completely serious in saying that having zero shitposting would be just as bad if not worse. Shitposting is pretty much the only source of humor as well as everything bad that comes with it. Shitposting is as much a lifeblood of 4chan as anything else. I feel like what most people actually want is a reduction in non-creative shitposting. Sometimes you just get an urge to shitpost but you should put some effort into it instead of spewing mouth diarrhea like I am right now.
>>
>>127424818
Whip the vo-
>good
Nope, sorry.
>>
>>127424360
>Thing is, if we only focus on progress posting once a week it would most likely come of as shill posting.
Well that's rough because that's the point I've been driven to.
>>
do you people even know what a whip does

hint: not important in the presidential race
>>
>>127425054
he beats congressmen up
>>
>>127425054
No but I know what a schlong is.
>>
>>127425054
The Whip essentially rallies party members into voting for the party line on bills in congress even if its against what the party members constituents want.

most people don't even know what the president does and they like to blame everything on him when the countries going shitty. Basically all the president does is fill his cabinet and conduct foreign affairs. Congress has most of the power in actually running the country but people pretend it doesn't exist. Most Americans want/think they have a king/dictator.
>>
>>127424914
I almost agree but when shitposting revolves around one person like it has lately there's just no excuse for it.
>>
>>127423710
problem is something people come from /b/ and /s4s/ and be here until they adjust
>>
>>127425271
yeah tripfag/identity drama is literally the worst. But the nature of AGDG doesn't allow it not to exist. You can't anonymously develop a game.
>>
>>127425236
>>127425271
These two posts have a lot in common regarding the subject matter if you think about it.
>>
>>127425376
>You can't anonymously develop a game.
So true. I like the Monday Recaps now because they allow me to (almost) safely state my name if just through one progress post. I think the most unstable individuals here wanted a name for themselves but thought they thought they were too good to push it onto 4chan until after they became shitposting monsters.
>>
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>listening to awesome music while working on game
>realize I'll never be able to make anything this awesome
I wish I was rich enough to pay for any royalties I wanted. Man it hurts knowing I'm putting this much effort into learning how to make games and will probably never git gud at music composition.
>>
>>127425825
you can commission it instead but music cost alot of money with license
>>
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>>127425825
I have similar problems, and because I don't want to drop my other, more important passions, I will never make a good game.
>>
Take the time, get good. Make an excellent game. There's no need to be prolific and keep shitting out games unless you're badly in need of make money, in which case you're setting yourself up for misery.
>>
>>127426158
>unless you're badly in need of make money
wow I did a shit editing job when I reworded stuff
>>
just like make money
>>
Can a good game be made with rpg/game maker?
>>
>>127426402
yes
>>
>>127426402
Yes. It's more up to the dev than to the tool.
>>
>>127426402
As long as you're not using RPG Maker MV, yeah.
>>
>>127426402
rpg maker, not really because of technical issues. rpg maker games tend to be hilariously buggy and slow for something so simple.
>>
>>127426158
There is a limit to this philosophy. I think if you take more than 2 years to develop a game nowadays you're blowing it. Maybe I'm wrong.
>>
>>127426697
Why does it matter how long the game takes as long as the creator doesn't reveal it years before it's done.

Take as long as you like, just don't try to hype it up until it's in the final stages of development.
>>
>>127426697
Well yeah. Depends on your skill level and the scope of the game, etc.

I'm quite happy with my model, not sure it would work for other types of games though:

Relatively quickly get a game finished and released, and then continually make it better into forever.

Helps that my game is round-based, so there won't be as strong of a "I beat this so I never need to play it again" feeling in players.
>>
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draws a line between 2 points, rod should be a basic cube

can someone make this better?
>>
>>127426772
Heh my post (>>127426808) is almost the opposite from yours, I still agree with you.
>>
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>>127424818
ive seen one or two meme games about Trump.
my game doesnt count since the elections in it are for congress not the presidency. the president in my game is clearly really great at staying in office.

speaking of which gonna try again right now to see if anyone who offered to do translations will actually email me about it.
pigpen(AT)googumproduce(DOT)com
>>
>>127424818
there's a company that makes shitty computer-board-games every time there's an american election, I've forgotten what it's called
>>
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why does anyone care about the opinion of someone who made a 2d platformer and no other relevant games?
>>
WOULD YOU PLAY A GAME
WHICH IS CLASS BASED TEAM DEATHMACH TYPE
BUT
BUT
LISTEN
YOU
CREATE
YOUR OWN CLASSES
>>
>>127427172
He's got glasses.
>>
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~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
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paper's please except it's set during the time of trump's presidency and the location is the newly built wall on the mexico-US border
>>
UNITY or GAME MAKER?
>>
>>127427421
Mostly a preference thing, I have used Unity more so to me the UI and scripting language in Game Maker is just ???, but I imagine the opposite would be true if you've used GM before.
>>
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>>127427172
dunno man, maybe because braid is one of the best 2d platformers of all time? also, the witness looks cool as fuck.
>>
>>127427538
i could find the best looking shit but it's still going to be shit
>>
>>127427172
He has worked in video games for 20 years

I mean even if you'd been a complete failure for all that time you'd probably still have more knowledge than most people about the subject.

And Braid was a pretty exceptional game for being indieshit.
>>
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>>127427538
>braid is one of the best 2d platformers
>>
>>127427612
20 years and a single game to show for it
>>
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>>127427538
>braid is one of the best 2d platformers

>mfw he's serious

Look, Braid was pretty, and had some neat concepts with the time fuckery, but the actual platforming was pretty garbage given the sluggish movespeed and low jump height, it was a puzzle game at heart
>>
>>127427361
thing is it would just be too easy with how perfect Trump will make his border security
>checks for authentic TRUMP skin brand given to every American citizen
>scan for microchip under the brand
>the AMERICA GREAT AGAIN authenticity audio clip plays
then you just let the Trump brand Americans through and hand them their complimentary gun (both ways).
>>
>>127427538
is that a new game? so he got a studio now?
>>
can someone explain how undertale generals get filled up in a few hours?

how do you make a game to attract such an autistic fanbase like that?
>>
>>127427954
Yep, it's releasing at the end of the month.
>>
>>127428043
[Homestuck]
>>
>http://gamasutra.com/view/news/262900/QA_Jonathan_Blow_on_The_Witness_and_the_state_of_indie_games.php
>When Jonathan Blow released, Braid, its critical and commercial success helped to spark the burgeoning indie gaming scene. Since then, Blow has sunk seven years of his life—and millions of dollars—into designing his next release. “I have spent all the Braid money,” he says. “That’s all gone.”
I really hope the game bombs.
>>
>>127428043
Better question

"Katawa Shoujo general #2881"?
>>
>>127428131
waifus
>>
>>127428114
this is probably the biggest reason why "there's no money in gamedev" if you love it youre gonna shit any profit you earn on noscope.
>>
>>127428043
DETERMINATION. or something like that according to the fans.
>>
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>>127428114
>I can't stand other people being successful in gamedev because I am a complete failure
>>
>>127428231
there's no money in gamedev because your games are too expensive
>>
>>127428114
>7 years
>all budget for a game

wow what a bad decision
>>
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>>127427350

Debating whether to post or not since its such a mess

But what the hell, its monday :)

game: mygame
dev: jofer
tools: xna
website: https://www.tumblr.com/blog/jofersgames (I dont update it)
progress: Havent had much time to chuck at it this week, but im trying to procedurally generate houses for the ai thats already living on the planet when you get there. I got the shell in 2d worked out i think, im just laying the decking down so i dont have to keep it on the land (for worlds that dont generate much land but have a decent population).
>>
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>>127427350

game: Apotheosis
dev: Meneer Guus
tools: GameMaker
website: https://twitter.com/apotheosisgame
progress: - Created a twitter account
- Added unlocking system
- Several new enemies for the last stage
- 7 new items
>>
>>127428114

Boy I really hope that guy actually saved some of that money in a savings account or something, otherwise he is the biggest nimrod.
>>
>>127428404
tfw i have no culling for the decking so you can see it rendering in the distance

the shame
>>
>>127428114
>puzzle game

I fucking hate puzzle games.
>>
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>>127428417

>hydra runestone
>spreadgun
>>
>>127428318
just finish your game and sell 13 copies so you can afford my game.
>>
>>127428336
>>127428425
Yup, really bad decision. Even if his game is wildly successful it's an unnecessary risk.
>>
>>127428907
hes good at programming

worst case scenario he goes back to being a wage slave or one man army (depending on finances)
>>
>>127428940
Isn't the point of making games because it's the job you enjoy the most? Why risk throwing all that away after you've made it? You can be sure hopoo is saving all his money away and continues making games with little cost instead of spending all his money.
>>
>>127429065
if i made some money id "blow" it all on trying to do better ;)
>>
>>127427326
Hell yeah I would.
>>
>>127429065
Maybe he wants to make the best game he can and not the safest game he can
>>
>>127429065

That's because Hopoo isn't a dumbass who wants to make "an artistic statement" or something retarded like that.

He just like, made game, secured his future, and continues to do what he wants, Blow scored a lucky break and has decided to squander it because he's one of those skidmarks that lets his artistic vision numb his common sense.

I'm all for passion and giving it your all, but shooting yourself in the foot for the sake of art sounds dumb.
>>
>>127429127
That's because he's an idealist "artist" who wants to use his games to express himself or whatever the fuck, and doesn't look at this like a business at all. So it's basically a guy who got lucky and who's going to fail eventually. He can only take these kinds of risks for so long before one of them costs him everything.

To be honest none of this matters, I don't know his motivations. But it just goes against everything that I would do that I can't help but call it an extremely stupid decision.
>>
why do you care about what other people do with their money, don't you have video games to make
>>
i'm just gonna have to ask all of you:

where is your game?
>>
I'm watching Lupin III instead of devving.
>>
>>127429245
I think blowing all your money on one thing is a retarded decision almost all the time.But I also think going into an art field with an only business perspective is dumb too. I'm not saying you wont be successful with it but you'll never have a game people actually care about.

I think it takes a studio/person with the desire to create something to make a good game and then people can shill the series to death afterwards if the maker wants them to. But the business shills always need something to reference which is why they stick to publishing games and which is also why they inevitably ruin everything they touch.

Video games are an art field and business ruins art.
>>
>>127429757
On Steam.
>>
>>127429757
In my head.
>>
>>127429984
>But I also think going into an art field with an only business perspective is dumb too.

I didn't say this. I'm a very artistic guy and I care about the art part of games in general a lot. But going to the extreme in either way is retarded, and he's doing it to one way.

It even is a good decision to NOT go all out on a single project because a lot of good stuff can come out of limitations, we all know this.

>Video games are an art field and business ruins art.

This is only true when there's communication overhead. When you take care of both the business and art part alone it can work wonderfully. For instance, you can design your game to be marketable from the start by having a really solid hook that gets people to pay attention to it. This is a mixture of art, programming and business that can only be done by 1 person prototyping something fun, but also thinking about how sellable it is. In this instance it doesn't ruin anything at all, it just enhances it.
>>
>>127430257
and you would know this with all your experience?
>>
>>127430465
Someday you'll grow up and stop being a cheeky cunt.
>>
>>127429984
>business ruins art.
Idealistic 20-something at uni detected

Don't worry, you'll grow out of it.
>>
>>127430770
It's true, though.
>>
>>127430919
No, it isn't. Art without business is meaningless. Some business ruin art (there's no art in Call of Duty DLC) but a blanket statement like "business ruins art" is patently false.
>>
>>127430770
while you may not in most cases keep a business afloat with that mentality, a game/art is much nicer when created for it's own sake
>>
>>127430770
>>127431025

>implying I can afford to go to uni or my parents can or my state would pay for it.
>the evidence isn't present in games, movies, books, anime, TV, Radio, Music ect.

The business side of art literally exists to tell the creator not to do something because a piece will sell less, or the creator will fail. Creators need to fail at stuff to get better, they should make stuff that they think is important or that they want to make, they shouldn't make shit to please and audience. The later pretty much always produces a "good work" at best. Masterpieces and innovations pretty much only happen when an artist is cornered, or unnoticed.

Pretty much the only time when business mixes well with art is when artists are kept afloat by patrons where the patrons just want them to make "SOMETHING" because they want to see more of their art.
>>
>>127431068
You have absolutely no way to assess this since you don't have access to the state of minds of the creators of most games. You don't know which ones were created by a dominantly business mindset or which ones were created by a dominantly artsy mindset. Would you say Rogue Legacy is a good game?
>>
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>>127431025
just nitpicking here but
>Art without business is meaningless.

le wild jew appears
>>
>>127431193
>Creators need to fail at stuff to get better
A successful game can have many failures that a creator can learn from.

>they should make stuff that they think is important or that they want to make
What if what they consider important is making a popular game? Why is the art of making something popular frowned down upon by you? Are the masses somehow less important than some other artistic pursuit?
>>
>>127427350
How much time do I have to post my progress and make it in the recap?

I'm working on my game right now.
>>
>>127431193
>>127431068
I bet you can't name one thing not restrained in some way or another by money, and I also bet that you really enjoy movies, books, tv, podcasts, news and games made by or paid for by corporations

Fargo (the movie or the TV show) would not exist if it were conceived by some autistic basement dweller who hates "the man". Even if it did, it wouldn't reach a wide audience.

How often do you go to your local art house or cinema? Didn't think so
>>
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>add collision checks
>frames go from over 1000 to 90
>>
>>127431594
Until tomorrow 11:00 UTC.
>>
>>127431193
>Creators need to fail at stuff to get better, they should make stuff that they think is important or that they want to make
Are you so delusional that you think the people working at Blizzard or Naugty Dog aren't like this? You need to get a grip
>>
so I heard from other anon that developing 2D sucks dicks on Unity. is it a maymay or a fact?
>>
>>127431371
>Are the masses somehow less important than some other artistic pursuit?

Yeah, by definition the masses outnumber the people that actually have a taste for and knowledge of whatever your making, therefore they're insight is inherently less important than the insight of the few in regards to art as a craft.

The masses are the most important opinion when selling stuff.
The dedicated few that are knowledgeable about a craft have the most important opinion when making something good.

If you're building a spaceship do you want the masses opinion or the opinion of a spaceship engineer?
If you're making a chair from wood do you want the masses advice or the advice of a master chair-maker?
If your making a movie do you want the masses opinion or a master cinematographer?

Sure if your goal is to sell something to the masses then you don't give a shit about making something good because it doesn't matter. But if you want to make something good your best source of making it is personal experience and the personal experience of people you view as idols in the craft.

>>127431949
I haven't played any of naughtydog's games but I can tell you that Skyrim < Oblivion < Morrowind, Diablo 2 > Diablo 3, WoW BC > LK > Pandaland > Draenor, Hearthstone, heroes of the storm are both shit, overwatch is pretty fun but it had some major issues last time I played in the alpha. Pretty much all the changes they made to make the games worse in my opinion had the design goal of grabbing a wider audience.
>>
>>127432218
Yes but to say that Heroes of the Storm is not artistic is a bold faced lie. That game looks amazing, and real artistic talent went into making it. What you seem confused by is the difference between production/direction-of-the-company decision making people, and the artists who work on the games themselves.
>>
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>>127432195
no sorry
>>
>>127429245
what you described is basically autism
>>
>>127432218
>by definition the masses outnumber the people that actually have a taste for and knowledge of whatever your making
When was this a requirement? The requirement for something I make is to make people entertained. The masses have a pretty good idea of how much they're entertained or not. You don't need a lot of skill to be able to say "hey I'm having fun with this".

>The dedicated few that are knowledgeable about a craft have the most important opinion when making something good.
Again, you're using your own definition of what good means instead of being open to the definition that other people might have. My definition of good is: "a lot of people had fun with this game". Why is your definition inherently more correct or better than mine?

>If you're building a spaceship do you want the masses opinion or the opinion of a spaceship engineer?
The target audience for the action of building a spaceship are spaceship engineers, so I would want the opinion of a spaceship engineer.

>If you're making a chair from wood do you want the masses advice or the advice of a master chair-maker?
If I'm building a chair from wood I'd want the opinion of the people who can sit on chairs to see if the chair is comfortable.

>If your making a movie do you want the masses opinion or a master cinematographer?
If I'm making a movie I'd want the opinion of people who watch movies to see if they think the movie is good.

>Sure if your goal is to sell something to the masses then you don't give a shit about making something good
Your definition of good is strict and not the only definition that exists.
>>
>>127421285
Done!
>>
>>127431193
>money ruins art
fuck off, you are just defend some autistic fuck that fail to manage himself financially and put it all on the most dangerous field of business which is art/media.

people at his age should look into the future, and im assuming he is a smart person
>>
>>127432873

not him, but money CAN ruin art if it becomes all about it.

It's all about that balance, and most of these fucking yahoos nowadays don't understand that, it's either one extreme or the other
>>
>>127432195
thats not how you do that meme, it's meant to be a believable fail post.
who would bother to try to get others to shill their game to themself? that doesnt even slightly make sense.
>>
>>127424818
I hope there won't be another nigger in charge.. or even worse .. a woman
>>
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Gentlemen.

In regards to an UFO/XCOM clone, all the aerial combat up to and including the newest XCOM is just abysmally dull, with one exception of Xenonauts. How to make it better?

I was thinking i could use something along the lines of a short, quick card game, where you choose cards to use every turn and ships get bonuses or penalties based on what you played, until one of them is destroyed/downed.

Are there any approaches to this? I've been brainstorming for the longer part of the day today and i just can't figure out this one part.
>>
>>127432958
money ruins art if you start bringing in publishers,saleman,marketers and managers involved, everyone wants their cut and maximize profits. when the artist is in control there is no such thing
>>
>mfw i exported my animation in the wrong size and now have to remake it again
killlllllllllllll meeeeeeeeeee
>>
>>127431313
I'm not gonna touch on school or DMV (whatever that is), but
>space shuttle the same as 30 years ago
Nigger you need to get fucking educated on the SLS, Curiosity, New Horizons and Falcon 9 at the VERY LEAST, and this is just about the latest, most viral developments.
>>
>>127433263
Why the fuck are you not keeping a master copy
>>
>>127432782
Thanks, you should be in by now.
>>
>>127433276
>flaunting that you're probably a bad dev that doesn't reflexively google things he doesn't know, so he can learn
>>
>>127433263
stupid animeposter got what he deserved
>>
>>127433487
i copy paste between aseprite and photoshop and it's always newdocument in photoshop, i learned my lesson ...
>>
http://www.theydontwantyouto.win/
>>
>>127433079

I've seen a lot of artists fall prey to getting a successful Patreon and then getting complacent because they're earning money regardless of how much they half-ass their work.

Money CAN ruin art even there's none of those shithead middlemen involved.
>>
>>127433838
>Money CAN ruin art
Money buys art
Money ruins artist's integrity

In fact money ruins anyone's integrity.
>>
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>>127433079
When the artist is in control you get Duke Nukem Forever

>salesmen
>marketers
They don't change a line of code
>>
>>127434207
>we have to release this for the press, comeone work harder! *splish*
>>
>>127434193
>time extended
lol
>>
>>127433582
Not him but learning new things is the worst part of deving so I can understand wanting to avoid it at all costs. I've been watching "Kemono no Souja Erin" and the main character is a little girl who is naturally curious and loves to learn. I'm starting to think I'm a shitty waste of life because I'm pretty much not curious at all and I just like observing things like a sponge. There's a big difference between that and learning, I don't really ask questions or try and break things because its a giant hassle and I don't really care, but I'll watch shit and form an opinion on the result, the more shit I watch the more my opinion changes.

I've found that whenever I give an opinion I think is right I look back after observing more stuff and I think my opinion before was misguided or wrong and I'm pretty confident at this point that this is a truth that will always exist so I should probably just stop talking too because all I'll do at any stage is give shit advice.
>>
Does this make sense?
>generate a square grid of cubes
>on each cube there's a random % that a random tree is spawned
>each tree has randomly determined rotation, height, branch position and model
>every branch has randomly determined leaf mass modes land rotation
>after the map is generated the first time, it's saved for the next time you play
Is this too convoluted?
>>
>>127432195
god damn googum you do this every fucking time
>>
>>127434282
Do you not have any idea of how business works, or are you merely pretending to be retarded?
>>
>>127434193
This game has always been a shitty concept, it only has style going for it.
RIP
>>
>>127434207
>take out this big titted character, it won't sell!
>>
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3 DAYS 18 HOURS
>>
>>127434642
who's going to deflower your bussy
>>
is pixel art really as frustrating and agonizingly slow as it sounds? sitting there and doing dot by dot sounds like it would kill me but i also really want to get into pixel art because i like it and regular drawing is pretty fun
>>
>>127434207
>Alright we're going for a simulationist rpg system for this survivor horror rpg
>this won't be easily understood by the people we plan on buying the game(the widest possible market)
>change it and make it dumbed down/more accessible
>game doesn't achieve its design goal any more
>make this character gay
>make this character black
>make this character a girl
>take out this so we can get a teen rating
>its just a shallow incomplete husk
>>
>>127434406
Huh I wonder why that is.

I know teachers/parents can really rub curiosity out of children by making it all about pleasing them. Children are naturally curious and like to learn, but man the system can really be soul crushing.

Not saying that's what happened to you, nor is that even useful to know for someone who already doesn't feel curious.

Just thinking aloud here, but I wonder if you couldn't still rekindle curiosity by choosing things that at least sort of interest you, and spending some time every day looking up stuff related to it.

Anyhow reflecting on your opinions that turned out to be shit seems like a good way to improve yourself...
>>
>>127434406
Dont feel bad about being wrong or misguided. Most things people tell you are intentionally deceitful.
>>
>>127434826
>>127434527
Are not decisions made by marketing, but by publishers or executive producers.

Jesus christ, have any of you worked anywhere near a real job, ever?
>>
>>127434642
until what, anime?
>>
>>127434642
It seems like her tits were drawn on afterwards and totally unnecessary

working on my demo right now, anime!
>>
>>127434961
>publishers or executive producers don't want the game to sell
ok
>>
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>>127434980
>>
>>127435050
Read my post again

Did you even finish high school? How do you hope to game dev when Eritrean children have better reading comprehension?
>>
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rl friends keep ruining my gamedev sessions, ugh if only all my friends were on steam so i could progress all the time

if i was a loser neet at least i'd have tons of finished games
>>
>>127434406
dude lol
try marijuana
>>
>>127434961
Then your original post of
>salesmen
>marketers
is completely off topic because we're obviouslt talking about people that change the design direction of a project to make more money. No one said anything about hating the people that book interviews or create billboards and commercials.
>>
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>>127419575
how do ratings work on steam? if i have violence and i put it on greenlight do i have to pay a ratings board to rate it? and if you do roughly how much does it cost?
>>
>>127435149
Just what he needs is to be even more chill and uncaring.
>>
>>127435116
>Did you even finish high school? How do you hope to game dev when Eritrean children have better reading comprehension?
Youre trying way too hard, normie
>>
>that one video/tutorial that really helped you with understanding and creating sprites
post it? =)
>>
>>127435182
There are ratings on steam? I didn't have to fuck with that at all.

I've only heard of ratings being mandated for brick and mortar places because they feel they need to be family friendly.
>>
>>127435328
where is your game?
>>
>>127419921
>>127419986

daily reminder that half life was delayed to improve the level design to a standard they only had in internal demo levels before then

daily reminder that this doesn't mean deadlines are bad >:O
>>
Not convoluted from a programming perspective. What are you using? How will you be presenting these trees? Are they 3D models, 2D sprites or roguelike style-text?
>>
>>127435127
>if i was a loser neet at least i'd have tons of finished games
Its no guarantee

>>127435260
Thats just a stereotype. Weed can also make your mind blown by the most trivial things, so youu get all enthusiastic and wide-eyed about it
>>
>>127435373
i just asked in steam chat and no one seems to either

thats a weight off my mind thanks :)
>>
This has probably been asked before, but is Unity good for 2d pixel walking simulators if i dont know how to code? I don't really want to use Rpg Maker
>>
So how does the law work on 3D models and such? If I pay someone to design me models do I have to cough up some dough for every sale with them? Completely new to this and wondering on the legality of things.
>>
>>127435584
Depends entirely on the contract. Contract can be anything.
>>
>>127435581
Game Maker might be more appropriate.
>>
>>127422284
just like
>>
>>127435581
It doesn't really have any kind of visual scripting so you will need to know how to do some coding.
>>
>>127435127
Literally me whenever I try to hook up with guys on grindr.
>>
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An XP system that rewards doing damage and non-combat activities, but doing the same thing over and over gains diminishing returns until 0.

>>127435584
the law is that whatever you can get them to agree to is binding, a written agreement helps to prove it later

there's probably some more to it than that but basically just work it out with them, what they want to be payed and in how many payouts
>>
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>>127435127
>friends:"let's hang out"
>me "I can't, I don't feel well/I'm busy"
>go back to fapping/browsing 4chan/watching anime
>tfw
>>
>>127435581
GM is the step above rpg maker. it was used for undertale therefore it is good for 2d pixel walking simulators.

It's important to use a popular program like GM rather than other obscure programs because there just isn't as much support. with GM you can search the yoyo forums for any question you have and the documentation is huge (i haven't read all of it and I've used GM for 5 years), with a lot of youtube tutorials too.

the more difficult the program the exponentially harder it is to finish a game.
>>
>>127435678
>>127435701
Rpg Maker 2003 seems to be the best fit but tailoring sprites to fit it gives me a headache
Is it easy once I get used to it? Walking simulators don't have too much going on and are mostly visual and music so i need something simple
>>
there's been 6 demodays and i still don't have a game
>>
>Starting work at a real job today

Good bye progress
hello money :^)
>>
>>127435871
fuck you
>>
>>127436203
use money to buy progress
>>
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Someone said they didn't like how the base colors were, so I did some work on them.
>>
>>127436273
Great subtitle.
>>
>>127435972
I tried Game Maker back in like 2008 or some shit and it just confused me, but I was a lot younger and didn't really understand anything so that could be why, people keep saying it's simple
I find Rpg Maker very simple but also frustrating to work with because getting my assets into it is a hassle
>>
>>127436273
Make the title of the porn version different
Specifically
>ANUBIS
>and the buried boner
>>
>>127436232
Did you just reply to yourself? But, why?
>>
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>>127427350
game: Liches
dev: SageOne
tools: Game Maker: Studio
website: https://twitter.com/idSageOne
progress: - main menu
- token library with tooltips
- the majority of the battle interface
- player selection
- turn-based mechanics
- deck generation from unlocked library cards
>>
>>127436341
I've never used RPG maker but if you have trouble with it then I'm guessing you are very low level.

Game Maker is easier than Unity, that's why I suggested it.

GML is very easy to work with once you learn it. Trying to make a game without coding seems retarded to me. Maybe try Construct 2.
>>
>>127436403
That just goes from double entendre to straight up porn store video title
>>
>spending hours researching menus, inventories, stats and a bit of game design
>this is the first time that I've been so far into a project without starting a new one
I actually can't wait to play my own game.
>>
>>127436640
Well it IS a gay furry porn game
>>
>>127435519
I'd rather not crutch on a substance when the problems obviously a part of my personal character and habits that I think is wrong and needs to be improved. I think a solution like that is just running from the problem.

>>127434837
Thanks, I'm probably just going through a bit of a downturn after failing my last project during winter jam when I came to face with how wrong I was building my program and how out of scope I was. There's so much I need to learn to be able to even understand how to make barebones prototypes to try out games let alone properly construct them or learn an engine. From what I've seen the learning never stops, its just an endless process of finding and mastering different tools to make better games and widen your scope. I guess that's exciting in its own way, but its hard to truly feel passionate about every part of the design process when your a 1MA. The mathy/programmy part of game making is fucking awful and the visual editors only make the problem worse for me.

>>127434902
Don't worry about that, I view other peoples opinions with the same lens as I view my own, each person can only provide useful information for what they know and they only no a single perspective of anything. Even math professors only know the right answers to the parts of math they know exists and even those could be wrong and they would never know until they knew that they were wrong.

I guess I'm trying to say that the only thing you can do is try to show people your perspective as best as you can and you're going to think you did a shit job of it after you do.

Anyways I'm going to go to bed. I don't know if I'll actually be posting anything regarding my next game until I have a prototype working because I always seem to give up when I see other peoples progress or share ideas. I'd rather complete something wrong than realize its wrong and restart again right now.
>>
>>127436509
I've made a bunch of shit with Rpg Maker, it's super straight forward and easy to use, but all the assets need to be formatted properly and a bunch of stuff. The only issues I have is that the workflow is kinda bad. If I was just using the preset stuff in there, I wouldn't have a problem with anything.
I've done music and drawing for several years, but I've never touched programming or anything, but rpg maker works without any programming knowledge which is why it's what I've been using. I don't want to spread my skillset by learning like 5 things at once, I'll learn really slow then. Music is my focus, but I want to make something myself either way.
If you don't know how walking simulators like Yume Nikki work, then I don't think you understand quite what I'm asking.
>>
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non textured i know its a bit high in poly count but these wont be used. the cabinet is also missing some features

i think it looks cool though especially the toilet roll holder
>>
>>127434406
>Kemono no Souja Erin
What a good series. Good taste anon.

But yeah, if you're not curious and don't want to learn new stuff, you're fucked I think.
>>
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>>127436273
overly shiny titles are GOAT
>>
>>127436749
ok buddy use Unity and never finish a game then LOL
>>
>>127436203
enjoy your miserable existence, slave
>>
>>127436757
smoooothhinnnng groupsssss
>>
>>127437008
don't exist in blender, you need to use the edge split modifier
>>
>>127420337
gtfo tvtropes fag
>>
>>127437051
>reason #84 why blender is made by remtards, for remtards
>>
>>127437090
>implying it's a bad thing

it's how hard and soft edges actually work in the hardware, smoothing groups are just confusing as fuck for no reason
>>
OK, i've got a terrain I like and it is a million individual .obj files.

How do I put that in unity.
>>
>>127437215
>making assets without knowing the workflow

RIP
>>
>>127437189
>for no reason
Not looking retarded is a pretty good reason actually
>>
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smoothed that out
>>
>>127436852
Yeah I like it a lot. I'm wondering why I didn't notice it at all until like a week ago. I'm almost done though I generally watch shows every other day or so and watch like 14-16 episodes at a time.
>>
I'm just starting out using GameMaker. It's... different than what I'm used to.
How can I store game objects into an array/list?
And is there anywhere out there that gives a good walkthrough of how to use their god-awful debugger?
>>
>>127437189
original replier here

smoothing groups are confusing at first but make so much sense once you settle in a bit

meanwhile when I tried to learn blender as well it was fucking cancer.

I mean each to his own tools but don't u dare dis smoothing groups
>>
>>127437284
Cool, thanks
>>
>>127437438
much better
>>
>>127437650
blenders method will let you keep an accurate count of how many vertices are created by hard edges
>>
>>127437553
I can help you with the debugger, only thing I don't know are the networking features.

You can see how much processing a certain script uses with the tree, and you can manually progress through your game line-by-line using those play/pause/skip buttons. You can track both local and global variables using the variables box.
The debugger doesn't do much else.

You can store objects into an array or list, but it's not neccesary since you can iterate through all instances of a certain object using with()
>>
>>127437894
Is there a way for me to track variables without "pausing" the script during execution?

And I should have been more clear, I'm experimenting with a basic inventory system. Whenever I add an object into it, the debugger says the value is 0. Shouldn't I be able to see the object stored?
>>
If I knew drawing lolis was so easy all my games would have been about lolis.
>>
>>127438267
become the next zun
>>
>>127438101
Honestly, the debugger is trash and shouldn't be used unless you're trying to optimize your game or are more comfortable using a debugger. I'd suggest just writing variables to console or drawing them on the screen.

>>127438267
please share lolis
>>
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>>127438267
But loli devs never manage to finish anything.
>>
>>127435584
depends, most people won't accept a royalty based deal however. usually, you're gonna ask for a portfolio and then straight up order what you want and pay for full ownership.
>>
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>>127438624
I really like those lolis
>>
>>127436273
Still hate it, almost every banding step is super in my face.

great subtitle though lol
>>
am i allowed to ask dumb questions here
>>
>>127434490
I'm honestly dissapointed that a game with a working demo, showing that the dev is capable of completing the thing at least to the standard of the demo cannot reach 6k, while a game that is only at the concept stage such as Doko Roko, that only has lots of concept art and music (some of which is not even made by the author) surpasses 30k no problem.
>>
>>127439069
No
>>
>>127439147
Unfortunately the kickstarter crowd is immensely stupid. All you gotta do is make nice graphics for your pitch video and overpromise a ton.
>>
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so who do you send you first prototypes to? i made my gf and bff try it but i feel like they're being too nice since it's a literal shitty prototype, i want objective criticism without going public or showing my ideas
>>
>>127439069
Yes
>>
>>127439323
You make AGDG play it.
If your game is serious and making good enough progress to be considered a demo, then /v/
>>
>>127439068
Could do some dithering or just straight up put a gradient on there eventually, but probably leave it at that for now. Trying to get set for demo day and all that.
>>
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>>127439323
AGDG

Protip: Ignore everyone who doesn't substantiate when they tell you stuff is shit (they're going to tell you stuff is shit).

Protip: There are psychopaths/untermensch here who look down on constructive criticism for a variety of basic bitch reasons. Just ignore them.
>>
>>127439323
make a webgl version and post it here, i'll provide feedback to the best of my ability
>>
does this look good? i'm trying to make it chibi-like
>>
>>127439647
You got the proportions way too small
>>
>>127439647
There is a board for art criticism with a thread for cartoons, you'd have better advices/redlines there than with the nodevs here >>>/ic/
>>
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>>127439647
sorry meant to post this
>>
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does this look good? i'm trying to make it chibi-like

fuggggg
>>
>>127439647
very minimalistic
>>
>>127439793
literal alien imagery
>>
>>127439793
there's not much there to talk about but it looks ok as a placeholder i guess?
>>
who here fucking /speedrunning/ ???
>>
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https://clyp.it/c4wcg1j0
Does this sound like garage but in the future?
>>
>>127439960
wrong thread
>>
>>127439960
get out
>>
>>127439323
literally agdg
>>
>>127439960
we here at Awesome Games Done Gick make games instead of watching the stream
>>
ill never be as successful as hopoo
>>
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>>127440048
2 steps tutorial how to become a hoopo
>>
>>127440048
Maybe its because I'm a pleb at action games but I didn't find RoR that amazing
>>
>>127440036
>>127440014
>>127439985
name a single good game aside from /v/irgin quest and risk of rain to ever come out from here
>>
>>127439969
doesn't stick the landing
>>
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>>127440152
Get out of here, meanie!
>>
>>127440152
why are you asking us to defend this place
>>
>>127440152
what does that have to do with posting off-topic shit
>>
>>127439515
>Protip: Ignore everyone who doesn't substantiate when they tell you stuff is shit (they're going to tell you stuff is shit).

The great thing about anonymous image boards is that people can tell you something is shit. Helps to get a feel for, you know, how the general public will feel about your shit.

It's not like everyone in the fucking world is going to know how to substantiate on why they thing your shit looks like shit, but no words you can say will keep them from feeling that way.

tl;dr: shit advice
>>
>>127440152
cavern kings
uncanny valley
painters guild
>>
>>127439969
it sounds like a retro future detective bar but with someone singing in the bath
>>
>>127427350
game: That game that was here month ago and still have no name
dev: MarionLAsticot
tools: GM mostly
website: none
progress: A menu! A guy following you during the fights! Two musics! The story is written!
>>
>>127440313
>cavern kings
more like badror
>>
>>127440309
Anon, you're defending retards who just post "it's shit" and leave it at that. Why?
>>
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>>127440337
Forgot to put a pic... So here: The menu!
>>
>>127440152
didn't that titan quest or whatever game come from here
that 2d pixel rpg that got ported to like vita and shit
>>
>>127440337
wesh cousin je vois pas le progrès
>>
I read somewhere that you can use pathfinding algorithms for decision-making too, but I can't find the source.
>>
>>127440542
What do you think the hordes of people who come across your game randomly on the internet are gonna think? If you can't make you game appealing at a glance to people, they'll just think "it's shit" and you'll never hear it. At least here you have folks who will vocalize it.

If you want to fail and encourage others to fail, by all means continue with your CONSTRUCTIVE CRITICISM ONLY bullshit.
>>
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i'm using a for loop to create an array for an inventory.

essentially I'm trying to change button[2]'s colour to white.

currently, i can either have every button[i] in the array change white, or none of them. i know its doing something to the button i'm referencing because it acts different than the rest.

is my syntax wrong? should i be using a new object or a script to handle this?

i just want one button to change, everything else i need to do can come after.
>>
>>127440638
you are traversing a graph according to some constraints in either case
>>
>>127440626
C'est parce que j'ai rien foutu pendant des mois, j'ai repris la semaine dernière... Du coup j'ai fait quatres trucs. Par exemple, le menu est fonctionnel, maintenant.
>>
>>127440638
Probably not what you are looking for but interesting either way http://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf
>>
>>127440692
does the button have an id? if so

button = array[id]
button.colour = white
array[id] = button
>>
>>127440626
Genre y'a des fr sur agdg?
>>
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>>127440721
Yep, exactly what I expected french people to say.
>>
>>127440692
You're drawing white boxes.

Right before you draw a box, you're setting the draw colour to white. I don't get what line of code is supposed to change the draw colour.
>>
My enemy doesn't quite mesh with the terrain. Any pointers?

(The background being a solid colour doesn't help, but it'll be changed soon)
>>
>>127441259
I think he wishes very well, nigga's straight up invisible.
>>
>>127440224
im asking you why you're wallowing in shit
>>
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>>127441259
>>
>>127441323
one day we finally climb out of the shit, never to return here. it happens to all devs if you put in the work.
>>
>>127441290
>wishes

I think I'm having a stroke
>>
>>127440309
What they say
>it's shit

What they're actually thinking
>I just don't like that genre
>I don't like male main characters
>I don't like your political affiliation as shown by the game
etc

So many times when I press cunts for more it's friviolous bullshit that can't even sanely be acted on by me/the dev.
>>
>>127441380
nigga that's tangela

except he's green. the problem is he's green so he looks like the grass, which is he doesn't mesh with the terrain
>>
>>127433076

Sounds dumb tbqh fammy
>>
>>127440691
also theres always gonna be people that think its shit ,these people are not your audience.
>>
>>127425825
learn music bro!, download Fl studio and get with it, the only thing needed is patience and effort.
>>
>>127441645
>unsubstantiated
TRASH'D
>>
>>127441645
wow maybe turn that into some CONSTRUCTIVE Criticism, will ya :)
>>
>>127433076
just like make game
a prototype will tell if it's a dumb idea, you god damn idea nodev
>>
http://vocaroo.com/i/s149rbYvHRQN
>>
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>>127440825
thank you, this gave me some ideas.
>>127441017
that was just the code i was working with, heres something i tried. i only want the box i'm currently using to be white.
>>
This is what I'm using right now to collect items in GameMaker
http://pastebin.com/WEhcYjkQ

How can I copy the items into memory, but remove them from the map? Instance_Destroy does half the trick, but it also destroys the instance that is in the ds_list.
>>
>>127442116
Not with all that background noise
>>
>>127442116
Can you make voices or are you just going to talk normally?
>>
>>127440843
Bah ouais
Mais je suis Canadien
>>
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>>127442135
I think I see what you've done wrong.

if(currentbutton) doesn't do what you think it does. It checks if the currentbutton value is true (i.e. not zero).
If you want to check if the calling instance is currentbutton, change line 3 to:
if (id == currentbutton)

Let me know if that works.
>>
>>127442116
>1944
>The world is in chaos
>>
>>127441979
>>127442081

Having a mandatory card game segment in the middle of an TBS game causes brutal legend syndrome. Either make some form of TBS gameplay for airborne combat or streamline it like xcom does.
>>
>>127440152
Berserker Quest was fun-ish
>>
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>>127442141
You cannot remove instances from the room in gamemaker without removing them from memory.
To deal with this, you can either change their instance type using instance_change, move them to coordinates off the map or simply change some internal variable so they are invisible and you cannot interact with them any more.
>>
>>127440152
www.homph.com/steam
all of the AGDG steam games are fun
>>
>>127440989
The translation isn't really great... It's more "this is because I did nothing for months, I started again last week".
>>
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>>127442461
using that gave me the same result, no white boxes being drawn.

the for loop is repeating this for each inventory slot created, but i still dont understand why its changing every box and not just slot 2.
>>
>>127443483
>inhibited lizard paper spock
>fun
>>
>>127443035
That's ridiculously stupid. If I'm collecting potions, I'd expect to have an internal collection of potion objects, not move them around the screen/world. wtf gamemaker
>>
>>127424818
>>127426948
Shittiest shilling yet.
>>
>>127443590
you need to show more of your code because that says nothing

there isn't anything that would discriminate between boxes in that
>>
>>
>>127443693
most games don't add the world item directly to the inventory, they hide or delete the world item and increment some variable in the inventory
>>
>>127443810
that's a really weird stance
>>
>>127421185
I still don't get what vulkan is or why I'm supposed to be excited for it.
>>
>>127443810
Please tell me there is a game with that. That is really cute
>>
>>127443810
Why can't I draw like that?...
>>
>>127424818
there is an NES game about elections but im unsure if its good
it was done as part of a campaign
>>
>>127443648
I guess you didn't play it then. It's pretty neat. Shame about the no players though lol.
>>
Been drawing my own font for my game.
What is the best way to actually make a font file from a PSD? Anyone have any experience with this?
>>
>>127443810
I like how that rancid shit gets posted here every few months.

>>127444006
Because it's not a drawing.
>>
>>127444124
Good point. How do I art like this?
>>
https://www.youtube.com/watch?v=mPG2T-jXIi0
>affection for child
>>
>>127443810
>>127443810
Now replace the gun with a dick.
>>
explain to me how perlin noise works for generating pretty terrain?
>>
>>127444160
It looks like it was a 3D model rendered to look like that using post process and some weird Mayan voodoo.
>>
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>>127428417
Alleen een nederland kan Meneer Guus heetten

Ik ben 80sdev

hoi
>>
>>127444067
you need specialized font drawing software, there's probably a photoshop plugin

also fonts are almost always vectors so I hope you drew it as shapes
>>
>>127443881
I can understand that for coins, but not if i wanted to hold a rocket launcher in inventory. I'd expect the launcher to know how many missiles it has, and not to have a world coordinates while it exists in my inventory. GameMaker seems to handle this in a ham-fisted way.
>>
>>127442221
In the process of getting a better mic and building a small soundbooth
>>127442245
never really tried to do any voices, maybe in a year
>>
>>127444067
Don't make your own font, jeez. There are so many royalty free fonts out there, there's bound to be ones that match your needs.

You'll also be needing several fonts. If you're stubbornly sticking to your one self made font because it was such a bother, your shit will look awkward.
>>
>>127444067
When I had to edit some fonts I used fontforge
>>
>>127444067
look up font making programs. no idea how font files work but i'm sure there's free software that will output those files.

for GM I would put the font into the layout of a sprite sheet and just import it.
>>
>>127444223
>Generic Lewd
>Edgy teenage kid
>Dubstep
>Anime as fuck transformations
>Everything that is wrong with video games in one video
>>
>>127434792
u can start by drawing with pixels without really paying attention to the ''pixel by pixel'' approach.
It wont look like some King of Fighters , but you need to create some ugly sprites before you can stary worrying about indiviual pixels.

Hell start by drawing 1 good looking frame
>>
>>127444302
then the item in the world and in your inventory has multiple properties that are read when you pick it up
>>
>>127444420
What?
>>
>>127440137
> I didn't find RoR that amazing
same. Still wondering how come it got this successful.
>>
>>127444302
you need an array that refers to the item type and how many of the item type you have
and then draw the inventory based on the array.
>>
>>127444465
>world rocket launcher item
>item id
>ammo count
>rocket launcher graphic
>player walks over it
>pickup effect
>add 1 [item id] to inventory
>it has ammo count
>delete world item
>>
>>127444472
There aren't that many multiplayer games you can just pick up in 5 minutes and fully start playing with your friends, especially on PC

Most of them requires long installation, long tutorials, then weeks of learning so you can play in the same rank
>>
>>127443810
that idle animation is terrible, that's why you get animators
>>
>>127434792
it's exactly the same as regular art, you spend time adding details little by little in regular art and you spend time adding details in pixel art pixel by pixel.

you can do pixel art with larger strokes.
>>
I've decided to make game because I dont want to be another code monkey making websites for companies. All I need now is to actually MAKE GAME. This is harder than assumed
>>
>>127444472
kotaku, sleeping with zoey for igf win
>>
>>127444760
I want goobergate to leave
>>
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>>127443590
Now your code is making less sense. I don't think you need to recap the difference between functions and expressions.

You got a variable called currentbutton.
Line 1: the value stored in the currentbutton variable is the item in the second inventory.
Line 6: you call the draw_set_colour function to make all future things drawn to the screen white, you also change the currenbutton value to true for some reason.
Line 7: you draw a rectangle at the following coordinates, for some reason you also change the value of currentbutton to this true again for some reason.

>>127444302
The only issue with gamemaker's instances is that they have a lot of unneeded baggage such as coordinates and velocity and direction (the latter two are kept at zero 99% of the time). Remember that you can just remove an object's collision mask and set the visibility variable to false and it will pretty much stop interacting with the game, from the user's point of view.
>>
>>127444675
Is gamedev literally the hardest hobby?
>have to master art
>have to master code
>have to master game feel
>have to master level design
>have to master sound
>have to master music
>have to master animation
>have to master UX and UI
>>
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man I'm feeling it today, I'm pumped chock full with oxytocin after banging a fat chick, I can get good progress out of this, oh yeah
>>
>>127444610
>need to play for hours before you can unlock characters in RoR
>>
>>127444947
>implying any indie is even close to mastering any single one of those
>>
>>127444947
Don't forget the Juice
>>
>>127444610
I think there is plenty of easy pick up and play multiplayer, but maybe not as simple as risk of rain.
>>127444760
If all I gotta do is fuck zoey or anyone to be successful then I don't mind doing it.
>>
>>127445000
>needing to unlock characters to play

I was talking more about stuff like unlocking competitive CS:GO, or finding your friends' base in a survival game
>>
>>127444610
lol
most multiplayer games are like that you shill
>>
>>127444608
>>127444608
So, instead of adding the instance to the list, I add the instance id?
How do I delete it from the world? Instance_Destroy invalidates that ID. I'm not finding any instance functions that can retrieve an instance from it's id.

>>127444923
Makes me want to go back to writing the game in C, but I actually want to _make_ game.
>>
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>>127427350
game: Spaceship Crew Self-Defense Simulator (working title)
dev: anonymous
tools: GameMaker
website:
progress: -added movement
-added a pistol and a shotgun (with random scatter)
-added lag compensation
-added basic enemies that can be killed and will update sprites when taking damage
>>
>>127445141
>Makes me want to go back to writing the game in C, but I actually want to _make_ game.
What would you do in this situation with C?
Usually typing out what you'd do helps in this sort of situation.
>>
>>127445046
It's the game feel to be quite honest sempai
>>
>>127445129
Maybe if you like getting wrecked
>>
>>127444760
bring me zoey butt on a plate
>>
>>127445325
I'd store a reference to the item and remove it from the game world.
Game Maker's way of removing it from the game world seems to be "turn it invisible", which doesn't sit well with me
>>
>>127444965
I don't anime but I'm still not successful...
>>
Was the file size limit always 3MB? I thought it was 4.
>>
>>127445719
It's 4mb for gifs I think
>>
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shh.webm
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>>127444382
It will be our little secret, anon. Don't tell the nodevs.
>>
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>>127443769
>>127444923
using this causes whichever box i'm mousing over to turn white.

i dont get it...
>>
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JustLikeMakeGame.webm
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progress
>>
>>127423145
Hello
https://www.youtube.com/user/RavingKunaiX
>>
>>127445912
That makes sense

remember that each box runs this code independently. Right now the code checks (for each box), if the mouse is over it, draw a white square.
>>
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>>127427350
game: Static Void
dev: Seamoss
tools: C++, UE4
website: Maybe some day
progress: -Fixed aliasing issue with emissive details
-Got a few gun models done, just need to implement them
-Added back triangle culling for transparent objects
-The Grid now slowly dissolves when the player steps on it
>>
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I'm happy with this.
>>
>>127446909
finally someone took my advice
>>
File: bloat-chan room (2016 01 04).png (894KB, 1307x646px) Image search: [Google]
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PROGRESS!
Room is somewhat almost done.
Gameplay is practically finished
>>
>spent 1 hour and 30min doing a placeholder animated crop in Blender
Wait, why am I doing this again?
>>
I need some advice.

For my first real game im torn between making a radomly generated thing that people can derive enjoyment from for a long time (if done right) or a one time adventure where everything made and placed by me specifically.
>>
>>127447619
I prefer the latter but that's just me. You could always throw in some elements that add a bit of replay value, though.
>>
>>127439147
I hate to see this too.
But the reality is that , the audience that is readdy to play an old school race game is much smaller then a roguelike.
Also when you see this trailer there isn't much left to the imagination.
Because a arcade racer is superficial like that.
You've allready seen the entire game from just looking at the trailer.
Whereas Doko Roko gives you the idea that theres whole universum to explore.

He never really stood a chance to begin with.
Perhaps if this game was released 20 years ago it would've been iconic.
But then he would not have had the tools to create it.

sad story

(English is not my first language)
>>
>>127447619
Completely dependent on the nature of your game. It must be balanced around either the variable situations or the single experience.
>>
>>127427350
game: Dungeon Crawler thing
tools: Java
progress: Lots of UI stuff
Added more functionality to mapping tool for placing doodad stuff
Tighter integration of scripting system
Worked on skill system
>>
GREETINGS FROM GERMANY
>>
>>127444965
Unfortunately for you, you'll never make it.
>>
>>127439320
>stupid
I remember the last thread discussing this. There are no stupid masses, they will only want the good and right things :^)
>>
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>>127427350
>game: Project Zelda
>dev: Snow
>tools: GM: S, PyxelEdit
>website: snowgames.itch.io
>progress:
+movement
+collisions
+mapped entire first dungeon collisions
+split map into multiple rooms
Everything is placeholder by the way.
>>
>>127443971
if you dont know what it is then you dont need it
this is serious enginedev business stand clear
>>
>>127447825
Why does it look fuzzy?
>>
>>127447825
KingsField Clone
>>
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Carcinogen up next
>>
>>127447979
Based.
>>
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Got a turn system in. Going for individual turns instead of party-by-party turns this time.
>>
>>127447718
Good points

>>127447928
Hitler Autobahn Bavaria
>>
Hey guys I'm here for the speedruns

:^)
>>
>>127448249
Mouse only or is keyboard/gamepad support also possible?
>>
>>127439147
Personally Ive seen quite a few "arcade racers" being released recently with that aesthetic. And the style isnt enough for me anymore.

Doko roko immediately had the style and gifs of the over the top sword designs being swung to grab me from that alone. It just looks nice.
>>
i just closed 10 calc.exe windows
>>
>>127448023
Because le bloom meme, I guess. I still need to figure out some proper configuration for my post processing stuff, at some point.

>>127448051
Didnt know people in this thread even played this.

>>127448249
demo when tits
>>
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Really quick question. I'm going through assets to remake and was wondering what this was actually supposed to be?
Is it a River Zora?
>>
>>127448546
literally kings field x strange journey

muh dick
>>
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everyone loves auto scrollers. this will hopefully less clunky to create by demoday
>>
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>>127427350
game: Bloat-chan (working title)
dev/website: renoki.itch.io
tools: Unity3D
progrss:
- littering the room with more assets
- gameplay is somewhat done but needs a few more tweaks
- still too easy to beat
>>
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>>127448548
REMINDER

GOOD DEVS DO WHAT ARIKADONT

don't plagiarize
>>
Nobody steal my idea but I'm going to recreate zelda 1:1 with procedurally generated map and difficulty
>>
>>127448051
>KingsField Clone
3 character party
on a grid
>>127448546
looks cool, not enough decent dungeon crawlers
>>
>>127448708
I'm remaking Zelda.

>>127448712
Sounds awesome, anon
>>
>>127443971
Faster OpenGL
>>
>>127448530
>not letting windows do your dumb calculations right in the start box
inb4 '>using windows'
>>
>>127449005
Holy shit you can just type calculations into the start bar
>>
>>127419669
rip barrier
>>
>>127448663
noice
>>
>>127449070
It just says Searching..
>>
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>>127448708
It is ok if you are the first one to get your game famous and its dick sucked.
Reminder that ff7 was the first jrpg and every other game copied it.
>>
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>>127448448
Mouse only so far. But I have a keyboard/gamepad project I'm sometimes working on too, pic related.

>>127448546
As soon as there is enough gameplay. I'll probably do a second demo of the 2.5d game first, to see if it's even worth continuing with. I don't know if the action-rpg style targeting is just too weird for a SRPG. I'd like to make it into a little dungeon crawler and shift my grand ambitions to the 3D project.
>>
If anyone cares to help, I have a problem. This is supposed to move you to the right if you push D, but it doesn't work.

using UnityEngine;
using System.Collections;

public class PlayerMovement : MonoBehaviour {
public float speed = 1f;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if (Input.GetKey(KeyCode.D))
transform.position += new Vector3(speed * Time.deltaTime, 0.0f, 0.0f);

}
}
>>
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>>127427350
game: Brickskrieg (working title)
dev: Stonecliff Games
tools: Unity, photoshop, photon networking
website: https://twitter.com/stonecliffgames
progress:
- changed the minimap outline to wood panneling
- made it possible to move the minimap from the right side of the screen to the left with a button
- finished the second teams spritesheet
- fixed a bunch of bugs, discovered a few more
- updated the GUI buttons
>>
>>127449273
What does happen?
>>
>>127449005
>not just asking Cortana out loud and having the answer read to you without needing to lose focus
>>
>>127449273
http://catlikecoding.com/unity/tutorials/
>>
Good morning, animeposter
>>
>>127449228
those momodora games were so bad

what's the guy even doing now
>>
>>127448794
Zalda jam hasn't started yet, retard
>>
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>>127449406
>>
>>127449273
Looks right to me, is it actually on the object? And check that speed is 1 in the editor also.

Maybe your deltaTime is so small that it actually is moving but you can't see it, try cranking speed up or checking in the editor if your object is moving.
>>
>>127449494
I started this before the jam was made, anon. I'm going to be working on a separate jam game when the time comes.
>>
>>127449504
>And check that speed is 1 in the editor also
Hate this, but its true. Took forever to understand that public values get overwritten with whats in the editor.
>>
>>127449272
I might be wrong, but if you're using 2D sprites on 3D terrain with isometric camera make the sprite scale ratio 1:1.41 (for 45* camera angle). This way they won't feel short.
>>
>>127449671
Basically you just need to accept that the default values you give variables are just default values. If you want a variable to definitely start with a value, you need to assign in Start().

You can reset variables to defaults by resetting the component though.
>>
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>>127449367
/thread
>>
>>127449359
oh yea, can i get some feedback on my minimap? the old one on the right looked pretty shit but it showed you which team was on which side of the minimap, the new one on the left looks like actual wood but now it isnt clear whish team is on which side of the map, what you guys recon, have an icon on each side representing the teams? or i dunno maybe just have it written vertically down the side of each of those wood pannels
>>
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>>127449869
fucking forgot my image, see pic
>>
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>>127449365
literally nothing, the game runs and the script is fine but nothing happens

>>127449398
Can't find one about wasd controls :S

>>127449504
>is it actually on the object?
Uhh... I don't know? What do you mean "on the object"? I have no idea.
>And check that speed is 1 in the editor also.
...what specifically do you mean by editor

As in explain this shit to me like you would to a six year old who is so constipated that he has to concentrate on not bursting on flames.
>>
>>127450170
Drag your script from the folder onto the object you want to move in the Unity editor window.
>>
>>127450170

You really should go through the tutorials from the start to figure out the basics, you seem horribly lost right now. A tutorial for WASD controls isn't something you'll need.
>>
>>127450042
it's really small, is it even necessary?
>>
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>>127450218
>Drag your script from the folder onto the object you want to move in the Unity editor window.
So wait, that's all you had to-

oh.

OH.

anon, I... I fucking tried okay
I really tried
>>
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>>127449367
>cortana
>any non-english windows
>ever

if only~
>>
>>127449772
Yeah, the sprites look a little squished. I've tried doing it the other way. I personally kinda like them squished, but it seems like a lot of people don't. These particular sprites look too tall to me if I align them properly with the camera, maybe I'll try to redo them and see how that looks.

I've redone the art for this project like a dozen times. It's hard to get it right. Meme pixels are no joke.
>>
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I have made a toonish fire, but I'm only posting it as an excuse to show that guy back there again.
>>
>>127450170
The things in the Hierarchy tab are your GameObjects. When you select one, all its Components will be displayed in the Inspector tab. Just because you've made a script, doesn't meant it'll get run. It also has to be attached to a GameObject in the Hierarchy. So select the thing you're trying to move, and make sure in the Inspector tab it shows a PlayerMovement component.
>>
do people even play agdg demo day games if they aren't uploaded in the first few hours of it
>>
>>127450482
watch some tutorials on youtube friend, it's only gonna get worse
>>
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>>127450347
Kind of, both teams are racing to build a tower to a certain point and with this you can see where both teams are heading, when the game is finished there will be obsticles in the way, i figured people might not like it so theres an option to minimize it or move it to the other side of the screen

added some writing to each side, this look okay? might alter the size of the writing
>>
>>127450783
Upload early if you want to be in the memes, tier lists, pics, feedback, ect. People will still play it, though. Somebody downloaded my demo day 3 game yesterday.
>>
>>127450515
I'm not saying they look bad, it's just something I'm doing myself so I wanted to share. I have a script attached to each sprite which changes the y-axis scale to fit the camera. Another downside of having them compressed this way is that you loose some pixels due to the squishing. This might lead to some weird artifacts and glitches during movement.

If you're using unity, here's a couple of good ideas for this type of rendering:

https://www.youtube.com/watch?v=zPQOHX9hiL0

https://www.youtube.com/watch?v=rMCLWt1DuqI
>>
>>127450482
you can also add component and select scripts and it will give you a list, but seriously watch some of the official unity tutorials
>>
>>127451213
Thanks for the links, I'll play around with it and post comparisons as soon as I can dev.
>>
>>127450482
rtfm
http://docs.unity3d.com/Manual/index.html
>>
There's no way you're a real person
>>
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these legs make her look thick
>>
>>127449273
Using getkey is kind of horrible practice since there are multiple keyboards around. Look into GetButton
>>
>>127451745
Not him, but on the topic of Unity's input API - is there really no way to remap keys when the game has started?

Because it's trivial to implement such a thing on top of GetKey, I would assume they would do it.
>>
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>>127422406
>>127422965
>>127423094
those lack CS graduate poster who thinks drag and drop is not real devving because language obscurity and muh secret programming club
>>
>>127451834
https://web.archive.org/web/20150409015830/http://www.plyoung.com/blog/manipulating-input-manager-in-script.html
>>
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whos gunna be ready for demo day? i'm adding a bunch of stuff ive been putting off doing hopefully it'll all come together. i missed the last one.
>>
I want shitposters to leave.
>>
>>127422284
Get gcc, sdl, and glew, and start coding that engine of your dreams.
>>
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>>127427350
game: untitled
dev: alloyed
tools: love
website:
progress:
* enemies
* active abilities
* hud
* 3d asset loading
>>
I just realized that the way I've made my game is fine for what I've made so far, but as I start making it bigger, is going to just be a huge clusterfuck.

Tonight, I'm going to show my game to a good friend who is also a potential artist for the game. I want to impress her as much as possible to make her more likely to want to help out.

Should I keep adding to my fucked game until tonight, to make it as impressive as possible, or just show her what I have done on it, and start on my more extensible version?
>>
>>127452125
>ready
I'm dying here.
>>
>>127452442
Fake it until you make it.
Make it impressive, refactor later.
>>
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Trees!

Finally it's starting to look like an actual map generation.
And i mean, starting.
>>
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>>127448454
Damn, the creator is really bordering on idea guy territory. This could go horribly bad.
>>
>>127449439
momodora 4. I hope one day I'll meet Rdein in the Brazilian wastelands for our final BRHUE showdown.
>>
>>127452442
Refactoring can really break things, so dont start if you're about to show it to someone
>>
what should I name my loli phone support?
>>
>>127452861
loliPhone
>>
>>127452125
I'm not ready at all for demo day, and I probably won't be if I continue working at that speed.
>>
Can we move demo day back a few days
>>
All I want for Christmas is yesdev
>>
>>127452065
Wow, that's convoluted as fuck.
>>
>>127439147
>>127447718

A game that nobody wants isn't going to be salvaged by a playable demo, unless the gameplay is extraordinary, which in this case - it's clearly not.

Kickstarter isn't a charity organization meant to fund the lives of niche game developers.
>>
>>127452861
Chris Hansen Hotline
>>
I just realized that the way I've made my game is fine for what I've made so far, but as I start making it bigger, is going to just be a huge clusterfuck.

Tonight, I'm going to show my game to a good friend who is also a potential artist for the game. I want to impress her as much as possible to make her more likely to want to help out.

Should I keep adding to my fucked game until tonight, to make it as impressive as possible, or just show her what I have done on it, and start on my more extensible version?
>>
>>127452861
Why would anyone buy a phone shaped like a little girl, that's just asking for trouble. Probably wouldn't need so much support if it wasn't such a shit idea anyway.
>>
>>127449272
Just so you know tits but your game has a lot of great things going for it. The style is simple but unique (I can pick yours out of dozens of progress posts even if you switch between 2D, 2.5D or 3D) and there are many people out there who would suck dick for a decent Tactics RPG.

If you also have the proper writing skills, you could propably get as successfuly as aviary dev. Just so you know.
>>
>>127453291
>Kickstarter isn't a charity organization meant to fund the lives of niche game developers.
;_;
What about Patreon? Isn't that kind of what the word means?
>>
How do you guys make your HUDs in gamemaker? I made one but just having it follow the current view makes it move when the character jumps.
For reference its a sidescroller, the HUD is a bottom of the screen thing with health, ammo, map and stuff
>>
>>127453343
Just rape her dude
>>
>>127453465
You need big tits (not required if you got pink hair) or to cut off your dick for that one. You don't even need a game either.
>>
Googum is a literally who, 'newgrounds' dev
>>
>>127453552
I haven't used GM in a while so I can't really help with your problem, but I think for platformers it's more traditional to have the HUD at the top of the screen so people can see what's below them without distractions.
>>
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>>127452125
me
added blue tint to the darkness
>>
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>>127450793
>introduction
>70 minutes long
>probably hundreds of these
you warned me anon
it has only begun
too late to stop now
>>
Don't worry, Vulkan will fix your game
>>
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>>127453986
>New = Better
>>
>>127452634
What makes u think that ?
>>
>>127453986
Metal is a better API than Vulkan will be

Don't even try and debait me.
>>
>>127453898
much better than pitch black / playable
>>
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>>127453552
Are you drawing it using
>view_xview
>view_yview
?

Anyways, I did some very basic prototyping, just where it checks the direction + vertical speed and adjusts the sprite accordingly.

The limitation is that I can't have different sprites for the player's left and right views.
I have a variable that changes when the player presses left or right, and then I flip the sprite based off of that. I tried implementing individual sprites, but it broke really quickly.

How do this set up better?
>>
>>127454198
I don't think metal is real, anon
>>
>>127453401
I just wanted to hold a miniature cute girl in the palm of my hands fa m
>>
>Anonymous donations
Good work guys :)
>>
>>127453552
Disregard using view_xview to control it, that's the old method. Recently yoyo have added a draw GUI event that should be used when drawing GUIs. It draws it after and over all the views so it won't interact with any other drawing.
>>
>>127454285
https://developer.apple.com/metal/

;^)
>>
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>great looking game started by single grill enginedev
>sweating intensifies
http://dss.stephanierct.com/
>>
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>>127454698
>second guy was an artist
http://steamcommunity.com/workshop/filedetails/discussion/278379522/517141624282306344/
>>
>>127454698
>enginedev

based
>>
>>127454698
Filename's appropriate
>>
i just put a large chunk of ham in the microwave. if i'm not back in 10 minutes, call the fire department.
>>
>>127454698
>shes better than I am
>>
>>127452125
Hoping to be ready, finishing up the two test dungeons today then have a few days to tighten up some graphics and rework some music before Demo Day comes around.
>>
>>127455160
It'll heat from the inside out and cook unevenly, you should cut it up into smaller pieces and stir it up every so often
>>
You gotta stop mailing people bombs, dude
>>
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If any of you know about Blender... why would this spotlight with a texture not be included in the render?
>>
>>127452125
I haven't been ready for the last few because I always seem to take a break and return with 3 days until DDay.

This time around is not an exception.
>>
>>127453409
Thanks, anon. I'm going to try to get cracking and make more progress.
>>
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>>127447979
>>127448548
First attempt.
>>
>>127455891
should learn to draw first / 10
>>
>>127456084
rip ;_;
>>
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>Should I post if I'm not working on a game?
>>
>want to make java game
>need to use opengl
>get libgdx


apparently I can't code using a text editor? the fuck is netbeans and eclipse?
>>
Googum is a literally who, 'flash' dev
>>
>>127452125
I'm not ready at all, but I'm going to try and rush something out. I just hope I can upload early enough to get in on the memes.
>>
>>127456293
I'm no fan of googum but there's no need to be a dick.
>>
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Time to work on the inventory I guess.
>>
Googum is a literally who, 'd-tier youtube celeb' dev
>>
>>127455435
Both of those windows are in object view using materials, not render. I'd also suggest using cycles render.
>>
>>127456286

nevermind this lib is not what I am looking for
>>
>>127456484
Looks sick, anon. Is this a rune factory like?
>>
>>127456478
But anon Googum is a literally who, 'flash' dev who spent 3 years and 2,700 GPB to make Rock Papers Scissors.
>>
>>127456484
Looks really neato.
You can think about making the other icons smaller while something is selected so they don't obscure the current one. Or maybe add a background. Keep up the good work!
>>
are black people in the united kingdom afro americans? you should make a game about that
>>
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>>127456564
I know. One is for work space, one is for preview. It's to make first person animations for games, I'm not going to use cycles for animation preview renders.
I just want to know why the spotlight isn't working. It shows up here, but if I render an image or video it does not.
>>
>>127447928
Fuck off!

- Sincerely yours,
Austria
>>
>>127456904
That's his decision, anon. He's got a game out.
>>
>>127457201
WHIP THE VOTE
>>
Anyone have any experience with jMonkey/
>>
>>127456695
LWJGL?
>>
>>127454526
That did it, thanks m8
>>
>>127456749
Yes, with some elements from the mana series.
Now that both the combat and farming bases are done I should be good to go once I've got some inventory and items to try.

>>127456993
Yeah but that's easy to change at this point. I'll worry about making things looks good way later.
>>
>>127457032
why do you care
>>
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Reminder: Googum doesn't play video games. He just watches Anime/Netflix and uses a shit ton of if statements to get a semi-functional flash ad to look like a 'game'


STEAM GREENLIGHT HYPE
>>
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>>127454698
>Hurlburt

With a name like that you either make it or end up in a place like this
>>
https://www.youtube.com/watch?v=5-sfG8BV8wU

You can do it, senpai!
>>
>>127456904
>2,700 GPB
???
>>
>>127457546
Because I'm rendering animation previews and want it to show up. Why would I be okay with it not showing up?
>>
>>127448548
man thats the big fucking fish from super mario 3!
>>
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This was written by the guy who predicted the 2008 stock market crash and made 2 billion dollars out of it. /agdg/, there's no luck, only hard work.
>>
>>127457302
will look into that, thx anon
>>
>>127457869
This is an uninteresting post.
>>
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>>127457805
Pretty close
>>
>>127457698
He claimed he spent 2,700 in development on research (lol what?!), a tablet, art course, Adobe Flash CS5, a new monitor, and a new keyboard.
>>
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>>127427350
game: Shoulderon Gaiden
dev: Shoulderon Team
tools: AS3 + FlashPunk
website: shoulderon.tumblr.com
progress: - Took project off hiatus
- Started implementing per unit modular AI
>>
>>127457961
Yes, "hard work" is an uninteresting combination of words.
>>
>>127449439
I liked them all 3, short and sweet. Currently he has a patreon kinda thing going to help him develop the 4th game faster.
>>
>I wanna make a game
>start coding character generation, no problem
>Ok now I want to be able to select stuff with keystrokes or clicking by mouse
>Need OpenGL
>Need to choose which library I want to use for it
>Need to know all the other APIs involved in the library
>need to learn how to use the library itself
>after doing all of this it could turn out to not be the best suited choice for what I want to do

fuck
>>
>>127457698
Great Prudish Bounds
>>
>>127457792
just tested it.. your light is too far, either close it up or use more energy
>>
>>127452861
Party in Vain
>>
>>127458107
"Enginedev" is probably not the best path for you.
>>
>>127458051
Sounds like he's doing himself a favor then. Nothing wrong with taking courses and getting better dev gear
>>
>>127458107
>Download 2D library
>Check the tutorial on how to set up the render loop
>Keep the api docs on hand for whenever you need to do something, don't read anything else otherwise
>Give no shits and make game
Much hard
>>
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have you thanked based natalya today for teaching you mt rendering?

>>127458107
>select stuff with keystrokes or clicking by mouse
>opengl
what's opengl got to do with input?
just use winapi for input and windows(plenty of stuff on the internet about that) and glloadgen to put together the opengl config of your desires(plenty of stuff about sprite rendering with opengl on the internet about that)
inb4 what about crossplatform

as long as you're not trying to overengineer, it's not that hard to achieve "draw shit on screen, click shit, get feedback on click"
>>
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>>
>>127458074
honto?
>>
>>127458582
Looks like some good 'za
>>
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>>127427350
game: Simple RTS
dev: Hippie
tools: LibGDX
website:
progress: Started new project
Working unit selection
Working selection box
Right click movement orders on selected units
>>
>>127458098
what did you like about them

they all felt like proof of concepts to me, boring ass levels and random characters thrown in without ever really amounting to anything
>>
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>>127458182
Christ. I thought it was close enough. That was it, thanks.
>>
>>127458643
?
>>
>>127458364
When he boiled it down, he said he spent 900 GPB on Research. How the fuck you gonna spend 900 GPB on Rock Paper Scissors research???
>>
>>127458107
Just use a framework to handle these things for you. Stuff like SFML, LibGDX, pygame
>>
>>127458806
It's weeaboospeak for "really?"
>>
>>127448708
The bottom game looks cooler.
>>
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>>127458752
>Pistol mag
>Sideways casings
unfuck it
>>
>>127458961
It has something to do with the game; it's intentional.
>>
>>127420017
I've never heard of this, can you elaborate?
>>
>>127458735
I just like short adventures. 1 was really simplistic but 2 had very nice level design, all have tight gameplay and controls. There is also good chance for a nice lore developping over several games.
>>
>>127459006
>it's intentional
Uhhh what
>>
>>127459006
You'd best explain that, son
>>
>>127458910
Still not getting what they meant though.
>>
>>127459094
why does it trigger your autism?, there are pistols with side casings
>>
>>127459006
>It has something to do with the game
What, specifically?
>>
>>
>>127459287
In this game, why are there pistols with side casings on purpose?
>>
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>>127459287
>I've literally never seen, held, or fired a pistol before
Just put the rounds facing forward, otherwise the action of the fucking pistol is literally impossible
Also, if the rounds go in sideways, why is the mag not thicker than it is long?
>>
>>127459403
design choice?
looks like a criss cross of m&p shield and glock then accuracy don't matter
>>
>>127459601
>design choice
Ah yes the point you simply can't argue against. Why did you do this? It's my design choice. Why is it your design choice? It's my design choice.
>>
>>127459307
>>127459094
>>127459058
We're keeping it light on the details right now.

>>127459529
>>127459403
See above. It'll make sense once we put more information out.
>>
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>>127459529
>literally impossible
i shot an m16 before,you should get back to work
>>
I'm going to pirate googum's game!
>>
>>127459835
Please study
>>127458752
closely before you open your mouth
>>
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>>127459835
>he doesnt even know what we're talking about
agdg is gold today
>>
>>127458869
He obviously bought all the Kaiji blu-rays
>>
>>127460001
its a gun from a future,problem solved
don't forget your pills next time
>>
>>127459804
>its a marketing secret
anon stahp my sides cant take it
>>
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>>127459804
Okay, one of 2 things is possible here, neither make any fucking sense
>1: They aren't real firearm rounds, but some electronic bullshit
Still doesn't make sense, since the mag is regular sized and everything else is too
>2:You wanted it to look like a P-90
You don't understand how a P-90's mag works or how guns in general work. Please consult /k/ for your retardation.

>>127460248
Guns from the future still have to follow the laws of Physics, Geometry and Logic, noguns
>>
>>127460253
It has nothing to do with marketing though. We've agreed to not discuss certain details of the game.

I hope you don't think that >>127459835, >>127459287, or >>127459601 is me. I understand what you guys mean. The round wouldn't be facing forward, I get it.

>>127460432
Neither of those scenarios apply.
>>
>>127460432
guns from the future have different chambering mechanism
>>
>>127459804
>We're keeping it light on the details right now.
Just admit that the texture guy fucked up and he doesn't know the first thing about guns
>>
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>>127460248
>posts an image which is different from the game, to prove that the thing in the game can take place
>gets called out
>states someone else needs to be on pills

>>127460498
Yeah it seems there were multiple points of view from that side of the argument
>>
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>>127460584
If that was the case I'd admit it, I don't give a shit I don't make the textures. There is a reason it's like that.
>>
>>127460653
>have nothing better to do than post on /b/ and scavenge good porn
>trigger about the direction of bullets from a model of a gun from a game that might get released
>>
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How the fuck do I transform world coordinates to screen coordinates? I have a projection matrix & a view matrix. I've tried multiple solutions but nothing's working for me
>>
>>127460772
and that reason is retarded

The bullets leave the gun forward

There is no reason to have them load 90 degrees sideways

It doesn't make logical sense
>>
>>127460829
Literally just multiply by those matrices

Order is important
>>
>>127460829
projection * view * model where model is a matrix that transforms local coordinates of your object to world coordinates
>>
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>>127460498
Oh so you're just a noguns who has no idea how pistols work

>>127460559
Please go to /k/ and try to defend sideways rounds
>>
>>127460829
[ProjM] * [ViewM] * [ModelM] * [vertex]
Note that matrix multiplication is not commutative, the order matters.
Also note than in code the order may be inverse depending on on the function does left*right or right*left.
>>
>>127460829
Just use Camera.WorldToScreenPoint()
http://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html
:^)
>>
>>127460829
Camera.WorldToScreenPoint
>>
>>127461113
>>127461119
unitards OUT
>>
>>127461074
>im a certified /k/
its not actually the bullets but a sticker,im so sorry
>>
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>>127461074
I know how pistols and other firearms work, and I own an AR that I built myself.
Again, guns operate differently in our game.

>>127460930
If they operated like normal firearms do I would agree. But they do not.

>>127461219
This is also not true.
>>
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>>127460817
What is he talking about?
>>
>>127451840

Programming literally is game making and I barely know how. Drag n drop is 14 year old with rpg maker tier.
>>
>>127461282
ok, lets contact the guy who make the textures and see what he has to say
its a sticker unless he says its the bullets
>>
>>127434193

yeah, >>127453291 is right. I'm ded

I don't know what to do. I got a job offer, I think I'll have to accept it, but just leaving everything like this is so weird. this project has been my main concern for the entirety of 2015
>>
>>127461483
He is a person on my team, why would I be lying about my own game?
>>
Googum is a literally who, 'newgrounds' dev
>>
>>127461550
because direction of bullets matter and clearly no modeler didn't study guns at highschool
>>
>>127461585
Twice in the same thread? Can you at least try harder?
>>
>>127461537
Take the job and finish the game in your free time. I've been seeing it here all year and it looks good.
>>
>>127461282
It looks like a normal pistol
>>
>>127461537
Well now its 2016. Your boat is sunk and another captain is offering rooms on his. Jump on, maybe youll reconstruct your boat or make a better, bigger one.

Too late to complain about the tide being too low and the sail was to big. The water is rising.
>>
>>127461537
F
>>
>>127461693
Direction of bullets matter in normal firearms, yes.

>>127461739
It isn't.
>>
>>127460934
>>127460960
>>127461086
Is this not correct? I'm about to give up
http://pastebin.com/gvMC5EVM
>>
>>127461537
what did you guys actually do for marketing? did you even make 10 posts on reddit? there are like thousands and thousands of forums you could have posted your kickstarter in, you could have easily made 20 threads on 4chan a day. you seriously fucked up if you couldn't make 300 a day.
>>
>>127461838
Try swapping the order you're multiplying the matrices together
>>
>>127461537
Maybe you'll get a bump from demoday. The game looks pretty complete, so its a good sign you can take things to completion
>>
>>127461824
if the guns fires bullet straight and not from the chamber meaning its a normal firearm
>>
>>127461719
>>127461769

I won't have time. We all know "making a game in your free time" is unrealistic. I know how much I worked on this.

>>127461912
We are a two person team, none of us are particularly good shills. I don't know how to do this, seriously.

>>127461951
I thought that would make a difference, but it didn't.
>>
>>127461956
>Telling me how firearms in our game work
lol
>>
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some monster concept for the game
>>
>>127439147
Video games are a business. For some reason 80% of indie devs think they aren't.
You make a product that nobody wants? You don't get shit.
You make a product that maybe someone wants but you fail to reach your target audience? You don't get shit.
Your product doesn't stand out? You don't get shit.
Success has nothing to do with the actual product quality past a minimum baseline.
>>
>>127461939
nope
>>
>>127461537
Did you have proper media coverage and ads? Don't expect to get funded without putting in the PR work.
That said, you might want to take the job and finish the game in a few years, get it on steam, arrange for proper media coverage and it might still go somewhere. If possible you could try porting it to various platforms with less competition, those ouya owners must be desperate to play something on their console.
>>
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>>127462075
>make a technically unrealistic firearm
>you don't tell me how firearms work!

im dying
>>
>>127462091
Are you making Megaman?
>>
>>127462091
bomberman-y kirby-y
>>
Hello /agdg/

i'm trying to composer trying to compose for a video game

i've got this little demo thing i was working on a little while ago, tell me what you think

https://clyp.it/3c0gjxkv
>>
What directory should hold all asset files
var?
>>
>>127462194
You are correct about real firearms, and I have said this. I know how they work. They do not work the same way in our game.
This is a video game, anon. Not real life.
>>
>>127462152
Hell if I know, then

What's the problem, exactly? Nothing showing up?
>>
>>127461319
In a perfect future you can dev just with imagining things so that a future houselady can do it while putting her cyber make up. Drag and drop is just one of many steps to make game development less cryptic
>>
>>127462354
The assets folder, duh
>>
>>127462368
finally someone has sense of humor
>>
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>be black
>local gamedev community talks big about diversity and SJW things
>shoehorn it into everything
>go to a few of their local events and gamejams
>literally the only black person there and ignored like people are afraid to speak to me
>>
>>127462368
You have to stop falling for their bait, Anon.
>>
>>127462497
black people cant make games dont be stupid
>>
>>127462130

I thought there were enough people who wanted it to raise $6,000. 600 people paying $10, you can't say that's an unrealistic expectation.

>>127462178
no I didn't, I don't know how to do PR, I'm a game developer. I got a destructoid article but that's all. The game will be on steam IF it gets released, but that seems unlikely.
>>
>>127462068
>We all know "making a game in your free time" is unrealistic.
Well, if it's a huge project, yeah, but your game seems small enough to finish in a few years if you put in a few hours every weekend. You just have to want it hard enough.
I managed to work on my game for over a year on a weekly basis before I got sick of my job and quit to focus on the game. Been living from my savings since then.
>>
>>127462368
FUCKING EXPLAIN HOW IT'S SUPPOSED TO WORK
>>
>>127462392
the output is a clusterfuck. I decided to take the easy way out and use Viewport.Project
>>
>>127462450
Thats a dumb name
>>
>>127462497
sjw are the biggest hypocrites ever, thats why everyone hates them
>>
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>>127462075
Dont get mad anon, thats how funposting turns to bullying
>>
>>127462497
Funny how these things work, huh?
>>
>>127462662
That's not the "easy way out", it's what you're meant to do, since the details of how Vector3.Transform works are already obscured from you, and the logic in Viewport.Project will be consistent with that.

Transformations are a touchy subject with regard to convention and consistency.
>>
90% of agdg are enginedevs
>>
>>127462236
>>127462312

The game is about fighting Anthropomorphic robot

It will be a beat em up style game with waves

The main character will unlock powers using cash (or similar) from the enemy waves

i'm still thinking about making the game with waves or use stages.
>>
>>127462339
what the hell is that progression supposed to be

the cut off of the piano samples is really jarring, combined with the other instrument tracks it sounds like you just randomly banged on shit until you thought it sounded "nice"
>>
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>>127462497
Make an engine, little anime, then no one will be able to ignore your blackness
>>
>>127462594
The thing is, an indie dev has to wear ALL the hats to succeed. That includes PR and marketing. No one knows stuff until they learn it. In the age of the internet you could have at least read up on how to make a successful KS campaign, they tell you these stuff.
>>
>>127462594
>600 people paying $10, you can't say that's an unrealistic expectation.
Did you actually do a survey amongst the people you can reach?
The game doesn't stand out, has no hook, and the genre is outdated to the point of almost nobody caring about it. Why would they pay $10 for it when a lot of older emulatable games do the same better? And they could even buy real 3D racing games for $10 on some steam sale or something?
Literally open your eyes and look at successful indie games, they have hooks, unusual things that people want. They manage to get people hype about them and to tell their friends and throw money at the screen.
A good trailer is worth more than 1000 high quality demos.
It may sound harsh, but that's how consumers work.
Just look at the porn industry, people want porn of their fetishes so much they'll pay for terrible quality shit.
>>
>>127462910
"Enginedev" is a term used only to degrade and bully. It doesn't actually mean anything, or at least it's not an alternative to "gamedev". We're all diamond devs.
>>
>>127462594
$10 for that game was probably one problem
>>
>>127462660
Not him, but
>EXPLAIN HOW SCI-FI BULLSHIT WORKS
Next you'll be demanding an explanation of how the Gravity Gun works, a detailed explanation of the intricacies of the Eridian weapons in Borderlands, or how the TF2 medigun works.

It's his game, let him do whatever the fuck he wants; I don't understand why this is such a big issue for most of the people in these threads.
>>
>>127462657
>a few years

no way I'm gonna work on this project unpaid for more than a month. I've been working on it almost full-time for 14 months, I can't do it anymore.
>>
>>127463068
enginedev spotted
>>
>>127463124
No, because those guns don't look like real guns

He has made a FN Five-SeveN looking pistol, and the texture artist is a retard who doesn't know how pistols work
>>
>>127463205
are all /k/ommandos this autistic
>>
>>127462996
alright well maybe "composer" was a bit too big of a title. i mainly do hip-hop music but video game really peaked my interest as of late... i think i'll stick to hip-hop until i'm confident enough to do a real composition
>>
>>127463196
What's your point?
>>
>>127463124
No one knows how a gravity gun would work. But we know how pistols work, and having the bullets go in sideways has much less unknown area to take cover under
>>
>>127463283
It's people like you who are the reason why AKs sound like sci-fi blasters in movies and TV shows
>>
>>127463301
making music that isn't based around beat is different

study up on, you know, music theory. learn your turnarounds and progression shit and learn how to listen for that in other music
>>
Reminder: Googum doesn't play video games. He just watches Anime/Netflix and uses a shit ton of if statements to get a semi-functional flash ad to look like a 'game'
STEAM GREENLIGHT HYPE
>>
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Any idea how I'd give a player character a tongue that acts like a third arm in UE4? Kinda like pic related but I'm planning on being a bit more complex with what it can do.
>>
>>127463283
>are all /k/ommandos this autistic
It would be one thing if it was a mistake, but the dev is saying its intentional, but won't explain it. Its the simplistic denial thats so triggering
>>
Who is this guy so obsessed with Googs?
>>
>>127463520
what if, WHAT IF (bear with me here!!!)

what if he just doesn't care?
>>
>>127463148
if you are 1ma you basically fucked up
you actually fell for the "he did by himself" meme,only a few people in this world have enough skill and time to fully finish a game on a timely fashion when i mean a few i literally mean 100 people out of billions
>>
>>127463527
It is, and has always been, Googem.
>>
>>127463527
hi googum
>>
>>127463605
>there's no reason, lolsorandumb xD
Well he can fuck off then
>>
>>127462497
>
>>127462497


you fucking faggot, your supposed to hire a white person that pretends they are you for social events
>>
>>127462778
i don't even know how to feel. if i get upset it says more about me than them, but then again it's like something feels off
>>
>>127462497
city?
>>
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>>127463205
>don't look like real guns
???

>>127463376
While I do agree that his reasoning is pretty retarded, and he could easily end this debate with handwaving it and saying "it's a sticker", there's not really much point in endlessly complaining about it if he's not willing to explain.

>>127458752
The "bullets go sideways" thing is retarded, though; unless you want to have a fat, uncomfortable grip or bullets that just fart out the end of the barrel, whatever your feed ramp looks like won't matter.

>>127463520
This
>>
>>127463068
>diamond devs
what

also anyone got any ideas for deprecated-by-blueprints?
>>
>>127463491
Just program it to do ehat you want, idiot
>>
>>127463718
Anybody else who isn't a /k/ommando would agree with that sentiment, directed at you.
>>
>>127463869
unless it's a railgun pistol shooting small cylinder like things
>>
>>127463869
That doesn't look like a real gun, it literally is the epitome of concept artist's idea of a cool looking gun
>>
>>127462497
the problem is not be black, the problem is anime shitpost
>>
>>127463846
Toronto
>>
>>127463875
We'll make diamonds from their engines.
>>
>>127463956
it has nothing to do with /k/ommando, its more having to do with bunch of people pointing an obvious flaw that won't be noticed by anyone else when the game is released because its literally for mobile phones
>>
>>127464012
It makes sense though
>Magazine has rounds facing forward
>barrel goes forward
>>
>>127464067
want to hang out
>>
File: 1379336263164.png (4KB, 222x211px) Image search: [Google]
1379336263164.png
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>>127464126
>>
>>127463875
Oh yeah, I'll hop on when I get home
>>
>>127463782
Just check the "kinda hypocritic" box for your mental file of them and resume your usual behaviour. Everyone has something shitty about them, I like to think that if possible, it's always best to ignore the shittyness and focus on the other parts. Unless it's such a degree of shityness that it is impossible to interact.
>>
>>127463491
The same as animating any other limb, just that you need to move the bones with code.
>>
>>127463782
Maybe they just already have their friend groups/cliques, and they don't know you.
But still, can confirm that black guys in general are scary, even if they're wearing an anime shirt. Blame 90s hollywood.
>>
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>>127464213
>My design choice is so stupid that I've regressed to just making fun of people who point out why it's stupid
GJ, I hope nobody buys your shitty game
>>
>>127462497
It's almost as if white liberals only pay lip service to that shit, and are secretly as racist as conservatards

almost.
>>
>>127464067
whats the name of the gamedev group you went to?
>>
>>127462068
>don't know how to be shills
it's literally just telling as many people as you can that you have a kickstarter going for a cool nostalgic racing game

there is zero magic to it.

-get attention with cool game footage
-communicate what you have to communicate when you have the attention

if you really want it, you can still raise the money, you just need to work your ass off by creating media and distributing it wherever you can.
>>
>>127464340
white people are overprotective and anxious about their safety so they are quick to assume things
>>
>>127464138
if you make games, sure. i'd like to meet more people who would playtest my stuff
>>
>>127462497

well what do you look like

im black and i live in a red state and the ppl here are a bit too chatty for my tastes
>>
File: 1433485284006.png (9KB, 512x424px) Image search: [Google]
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>>127436273
Tried something quickly in Photoshop for you
>>
File: LM.jpg (26KB, 396x297px) Image search: [Google]
LM.jpg
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are all the shitposters on 4chan black?
>>
>>127463491
Chameleon Twist was one of my favorite underated Gems.
>>
>>127465172
Not him but great work, huge improvement.
>>
>>127464480
i'd rather not name drop them
>>127464953
i look like erkel
>>
>lua has no switch statement
Are you freaking kidding me
>>
NUE BREAD
>>127465625
>>127465625
>>127465625
>>127465625
>>127465625
>>
>>127465172
>and the buried bone
lol
>>
The community has spoken, and this is what they had to say.

Reminder: Googum doesn't play video games. He just watches Anime/Netflix and uses a shit ton of if statements to get a semi-functional flash ad to look like a 'game'
STEAM GREENLIGHT HYPE

Googum is a literally who, 'newgrounds' dev

Googum is a literally who, 'flash' dev

I'm no fan of googum

Restricted RPS is the worst game I've ever played.

RESTRICTED NEEDS TO BE RESCRIPTED
AM I RIGHT? OR AM I RIGHT?
>>
>>127465172
Mediocre work, lost all semblance of gold texture on the front face (i.e. the part you changed).
>>
>>127465172
Neato! Nice diamond shaped dithering.
>>
File: Capture.png (69KB, 959x580px) Image search: [Google]
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>>127427350
game: Deadlink
dev: vestigialdev
tools:Unity
website: vestigialdev.tumblr.com
progress:
>Code repair from refactoring
>DEMO DAY SOON FELLOW AGGYDEVS
>>
>tfw so engrossed in devving and making assets I forgot to have dinner
Fuck yeah.
>>
>>127466160
True. I was even considering that it was gold. I just wanted to make it smoother. My mistake.
>>
>>127466573
wasn't*
>>
>>127465749
go home
>>
>>127466524
this happens to me all the time, I love it.
>>
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Would using ini files to save data seem sloppy and amateurish for a commercial game?
>>
>>127467653
If it works, it works, try it out and see how you like it.
>>
>>127467653
The people who would judge you for it will be the same ones that would appreciate having settings so easily accessible
>>
>>127467653
Just change the extension if you don't like it.
Also, should it be opened outside the game for any reason? Maybe people will be more likely to open an .ini than a .sav file.
>>
File: 1389488317788.jpg (16KB, 336x347px) Image search: [Google]
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How do I do blocking in Game Maker? I have a variable check in the step command that changes the player sprite if they're in the air, and it won't let the falling sprite complete its animation. It's constantly checking, thus constantly refreshing the animation.

So all I see is the first frame of the airborne sprite. Any tips?
>>
>>127461282
Okay, so basically they're going to be airshit guns on steroids.the round things on the mags are large-as-fuck bbs and they also contain a gas canister.

This is such a simple idea I'm surprised the other gun autists here didn't come up with that first.
>>
>>127469508
When you check if the player is in the air, also check if the sprite is the in air sprite. That way it will only change it if isn't, thus stopping the endless loop. I think that should work.
>>
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Already decided on the logo for my studio
>>
>>127470085
Thanks man I will use that logo, it's really nice
Thread posts: 831
Thread images: 161


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