[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ : Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 814
Thread images: 104

File: technology.jpg (6KB, 267x189px) Image search: [Google]
technology.jpg
6KB, 267x189px
Frustration edition

>DEMO DAY 6 SOON
>https://itch.io/jam/agdg-demo-day-6

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music
>>
Enginedev 4lyf
>>
>>126952843
do you how do?

how much of a wizard at math do you have to be?
>>
File: RAGE BOOK.jpg (137KB, 480x480px) Image search: [Google]
RAGE BOOK.jpg
137KB, 480x480px
>Have to do each pixel individually
>For every different sprite and frame

Holy fuck, I thought spriting was supposed to be easier than drawing. This is awful.
>>
File: wiitching083_tinyandquiet.webm (3MB, 1056x594px) Image search: [Google]
wiitching083_tinyandquiet.webm
3MB, 1056x594px
https://a.uguu.se/gfpcsl_wiitching083.webm

hats
>>
>>126952980
Started java at 11, learned c++ later on.
Also, math is not hard.
>>
i want to make mobile apps
>>
>>126952980
Just do it senpaitachi
>>
Do you ever find yourself trying to perfect something of no practical consequence?
How do you prevent this?
>>
File: WP5A8Hx.jpg (63KB, 800x702px) Image search: [Google]
WP5A8Hx.jpg
63KB, 800x702px
>>126948792
>>126951063
Hoopo plz notice me.
>>
>>126946197
The logic in a SSS-style battle is fundamentally 3D. The logic should be the same whether it's a fixed perspective 2D camera like that, or a fully 3D camera that can orbit around and whatnot.
>>
>>126953107
Anon a game where you play as a witch and you just go around having fun was on my to do list this looks like it has a lot of potential, would you consider making a 3rd person view as well?
>>
File: mw4510.jpg (68KB, 530x350px) Image search: [Google]
mw4510.jpg
68KB, 530x350px
Okay, /agdg/.

I want to make a platformer where the main character swings a sword. But I don't know the exact range the sword will take up without art, and am trying to get enough of a game done that I can show my artist friend and see if she's interested (and if not, hire someone).

If it was just shooting a gun, I would be able to just make a shitty bullet and have it shoot out the side of the sprite, since that's a matter of where I put it. But the sword swing and the actual hitblock have to match up, of course. How much will it affect game play if I just eyeball it and the hitbox changes slightly once I have real art?

I'm making a kind of homage/hopeful successor to pic related.
>>
>>126953283
Get out
>>
>>126953072
Some guys spend days on a single animation.

https://www.youtube.com/watch?v=is3DeKxPYDA

6 hours for an attack animation from a guy who can draw and has experience.

Keep working at it, anon.
>>
>>126953316
Move onto a relevant mechanic? I know it's frustrating, you want to be good at it, you don't want to give up on it as just something you suck at, but know that it won't advance your game.
>>
>>126953072

It's only easier because it's easier to make a good looking sprite animation than a good looking traditional animation
>>
>>126953316
Write it down so you feel like you'll remember to do it once the game is finished. If you do, awesome. Then your game is even more awesome. If you don't, oh well, it wasn't really significant anyway.
>>
>>126953107
You should try to make the broom stop/levitate horizontally a little above the ground.
I'm amazed it doesn't break with how i'ts just divebombing into it.
>>
Where is my engine
>>
>>126953409
Draw a line/stick.
That is now your temp sword
>>
>>126953463
Where do people find the time for this shit? It's staggering. Even the most basic facets of game creation are monumental undertakings. How could one ever hope to do this without a team behind them?
>>
>>126953878
Because it's fun. Embrace gamedev.
>>
File: 001903.png (33KB, 389x324px) Image search: [Google]
001903.png
33KB, 389x324px
>>126953391
I had a third person mode previously and will probably add it back, right now you're not very impressive looking though.

>>126953630
Probably. It's not very good at navigating yet. In normal summoning mode it'll actually try to hover right in front of your hand for you to grab, here it's gotten a bit too much momentum is all.
>>
>>126953878
That's an incredibly detailed sprite. Nobody would expect that from a one-man show, or a team without significant financial backing.
>>
>>126953107
I really like the sound effects. The only thing I think is missing is a sound effect for landing.
>>
>>126953969
I suppose it'd be 75 bucks down the drain if I didn't keep going. It's just hard to find where to start, you know? I don't even have a base to work off or a reference because I can't draw. How did YOU learn to sprite?
>>
>>126953316
I don't. I have learned so much from all the detours I've taken during the course of my project.
>>
>>126954078
Then why do devs get bullied on 4chan for using pixel shit?
>>
>>126953328
>hoopo
And I use GameMaker Studio
>>
>>126953072
pixel art is harder than regular vector style art at every aspect

i don't know if i should feel sorry for people that do pixel art and fail
>>
>>126954020
You could just have it slow down when it gets within a certain radius of your character while not attached.
>>
Where can I get a slave to draw sprites for me
>>
>>126954530
Because pixel art can also be incredibly shitty and lazy.
>>
>>126954354
I wouldn't say i know how to sprite, but everything i learned was with practice.

When i started, instead of drawing at the pixel level and upscaling, i would draw with a 2x2 brush and try to pixel with that. Sometimes i would figure out something was wrong and had to find which pixel was off the grid.
>>
>>126953072
Aren't there other methods, like pixelizing drawings? You can then get the bare bones and add details and fix mistakes I think.
>>
>>126954712
is what you posted supposed to be shitty and lazy? I'm really doomed, aren't I
>>
>mfw they mention an agdg game in a podcast I listen to Rooster teeth Patch

ew it's like seeing a friend in a movie or TV show or something.
>>
>>126954712
Any art can be incredibly shitty and lazy. It doesn't apply only to pixelart.
>>
>>126955432
You can do that, but you then have to do the reverse work, which is drawing all the animation down first, THEN pixelizing it, which is way more work, and also incredibely hard if you can't draw in the first place.

Nobody ever said that pixel art was easy. But it is definitely easier than drawing everything by hand, trust me.
>>
>>126955597
The thing about pixel art is that the lazy artists throw around the word "retro" to justify the overly simplified colour scheme, tiny size, or choppy animation.
>>
Let's say my map is made of blocks, and on each block there may or may not be something (a tree, etc).
After my map is randomly generated, how do I save it and load it so that the next time I'll find the dame things on the dame blocks?
>>
>>126953878
hmm well let's see, hopoo did it you lazy faggot
>>
>>126955821
Some of us have lives.
>>
>>126955806
make your randomization deterministic, usually by seeding your RNG
>>
>>126955759
I agree with you on this, but disliking pixel art just because some pieces are shit (just like any other art) doesn't make sense.
>>
File: 1390161177387.jpg (90KB, 500x496px) Image search: [Google]
1390161177387.jpg
90KB, 500x496px
>pixel art
Tbh I want to see some games using shaders to generate dynamic "pixel art" on top of 3d models with low-res high-contrast textures. I'm utterly convinced it could be a revolution and become as much of a mainstay as cel shading.
>>
>>126955821
Who's hopoo? I know I'm gonna get told to lurk moar, but please do tell. I'd like to see what he did.
>>
>>126955691
>But it is definitely easier than drawing everything by hand, trust me.

not true at all.
ALL drawing and ALL art are supposed to give the illusion of reality, in pixel art its way harder because you have less space and freedom

yeah you could ur shit with strokes and conventional art but there are tools to solve that like smooth stroking and bezier tools.
also you don't have to setup special canvas like in pixel art
you can't use soft brushes for shading in pixel art, not to mention fake light sources
and ultimately its harder to animate
>>
Reminder that Dark Cloud was the best nudev work ever.
>>
>>126955935
yea you'll never make it

people with lives grow up to be normie wage slaves with no dreams

hopoo slaved away for a couple years and now he gets to enjoy a life but you'd rather enjoy a mediocre vapid existance

>>126956075
the guy who made risk of rain. posts here every so often
>>
>>126956029
That's just /v/ memers who do that.
>>
>>126956142
That one dude wasn't me. That's pretty cool though, it's inspiring to hear such a popular game came from here.
>>
Guys I applied for an internship for a company that makes game dev tools and such for playstation.

Can I still shit post here if I get it?
>>
>>126956531
As long as you don't make any progress. Godspeed, anon.
>>
>>126954530
because everyone thinks they're an expert
>>
>>126956531
>playstation
Nope. We make games here, not movies.
>>
>>126955576
What game?
>>
>>126956459
aviary attorney is from here too but the dev abandoned us after people kept bullying his ugly gf

i feel like this game will blow up soon, it's getting a ton of coverage on gaming news sites and youtube and shit.
>>
File: expressionism.jpg (1MB, 2500x1661px) Image search: [Google]
expressionism.jpg
1MB, 2500x1661px
>>126956102
>ALL drawing and ALL art are supposed to give the illusion of reality
>>
>>126956693
aviary attorney
>>
>>126956747
>i feel like this game will blow up soon

It definetly has mass appeal. The visual style works and PC has really no games like Ace Attorney. I guess it is up to how it actually plays, haven't tried it yet myself.
>>
What program to use for making textures once in a while? I need to make a selection circle for use in unity and mspaint won't do because it doesn't support alpha. Photoshop would be overkill.
>>
>>126956813
maybe not in high art like picaso, im not a fan of it it
>>
>>126956813
Looks like shit.
There aren't even any patterns.
It's like they just threw a bunch of paint on a canvas and called it art.
>>
https://www.youtube.com/watch?v=4y21uwFUgkE
>>
File: wiitching085_nosound.webm (3MB, 1056x582px) Image search: [Google]
wiitching085_nosound.webm
3MB, 1056x582px
>>126954602

It's doing something like that, I can make it more aggressive though.
>>
>>126953683
In your CAR!
HAHAHAHAHAHAHAHA OH I MADE A FUNNY HAHAHAHAHAHAHAHAHAHAHA!
>>
>>126957040
paint.net
>>
>>126957040
any program that supports layers,channels and exports in tiff tga and png
>>
>>126953683
unity3d.com
>>
>>126957040
GIMP
Paint.net
>>
>>126955759
the thing about realism is that the lazy artists throw around the word "cinematic" to justify the overly simplified colour scheme, excessive bloom, or choppy animation.

the thing about open world is that the lazy programmers throw around the word "non-linear" to justify the shitty writing, repetitive missions, or the fact that they're just cashing in on a trend.

the thing about video games is that the lazy devs throw around the word "fun" to justify the fact that they're not cut out for video games and should stick to writing books or shampoo bottle ingredient lists instead.
>>
>>126957459
Oh anonymous you sly fox you!
>>
>>126958268
>shampoo bottle ingredient lists instead.
holy shit thank you anon you just gave me a great idea for a game
>>
I hate videogames.
>>
File: 1436021710643.png (131KB, 378x330px) Image search: [Google]
1436021710643.png
131KB, 378x330px
How can you be in control of your life if you can't even be in control of your code?
>>
File: Sprite stile.jpg (22KB, 280x322px) Image search: [Google]
Sprite stile.jpg
22KB, 280x322px
I was wondering something. Is age discrimination in a game a good idea? Like, at one point one of my characters ask the player what age he is, and if he answers less than 15, then he triggers one of the hardest encounters in the game, and that at the beginning of the game. I want to make it because this age range cannot really understand the message my game ultimately wants to bring. There's another case scenario if the player is older than 25, but that's another story.

Has any game done that before?

And yes, feel free to insult me for trying to be clever in story making. I'm kinda anticipating this already.
>>
>>126958432
Real life makes more sense than my code
>>
>>126956142
>yea you'll never make it
>people with lives grow up to be normie wage slaves with no dreams
Someone from r9k telling other people they'll never make it that's funny. RoR was made by two normie college students.
>>
>>126958504
just do whatever you feel like you beta cuck
>>
>>126957136
http://www.arbing.co.uk/failing-expert-in-a-year/

>Spectacularly Failing to Become an Expert in a Year

Nice demotivational video.
>>
>>126958504
People will just reset and skip it.
>>
>>126958268
the thing about your posts and samefagging is it reeks of a person who is at the end of his rope desperately spewing bullshit to strangers on the internet in hopes of giving his life meaning
>>
>>126958778
That's like saying that you failed because your game didn't go as big as Minecraft.
>>
File: 1407363760802.jpg (9KB, 251x242px) Image search: [Google]
1407363760802.jpg
9KB, 251x242px
>>126958515
normie detected
>>
>>126958834
The game ignores resetting for some parts, because they interact with our world. Let's say that the player enters an age over 15, but then learns it's possible to have that hard battle. But the character will tell him he already knows his informations and doesn't need to change them.

>inb4 " copying Undertale "
>>
>>126958504
>the message my game ultimately wants to bring.
Shit game. I bet tumblr will love it, fag.
>>
>>126959119
sounds gay man just make your video game fun
>>
>>126958504
I'm curious what this message is that no 15 year could understand
There are people that age who have had more traumatic and happy experiences, more money, more sex, more problems, than adults.

>trying to be clever in story making
Sounds like you're being retarded and lazy to not push the story in different directions using better indicators than age.
>>
>>126959119
People will find some way to do it, just like they did with Undertale. If you don't have an external file to delete, people will delete the game. If you change a registry bit, they will change it back. The only way you could avoid it is with a server keeping track of people's choices, but that's expensive.
>>
>>126959076
dumb frogposter
>>
>>126959219
They can't understand because they haven't gone through some experiences you get during the age range I am trying to pin down. The message is " why are you here? " rather than " get the fuck out of my game, kiddo ".

I can't really explain everything, not because I don't want you to steal or anything. But if I explain I'll be less likely to do it so I prefer asking about the fairness of a concept.
>>
Why would someone who doesn't even have a game to work on post here so much?
>>
Just 30 hours to demoday, are you ready?
>>
File: 1383428061522.gif (2MB, 400x225px) Image search: [Google]
1383428061522.gif
2MB, 400x225px
>>126959610
Don't do that
>>
>>126959529
Work?
Most have.
Relationships?
Same.


Living alone and paying your own rent?
That's really the only thing it could be.
Rent paying simulator 2016.
>>
>>126959529
Don't do it, then. If the game's good, the audience you intend will end up experiencing it. That's all that matters.
>>
>>126959338
I'm perfectly fine with players modifying their save files to skip that boss. That's even what I want them to do, basically, because in some way, it goes well with the overall message of my game.
>>
>>126950951
I'd like to see a webm of you drawing a character one day. I think it would be really cool and I'd love to see your process. :)!
>>
File: 001904.png (4KB, 341x88px) Image search: [Google]
001904.png
4KB, 341x88px
>>126959712
The truth isn't much better.
>>
>work all day on one sprite for my game
>it looks like shit
is this the worst feeling possible?
>>
>>126959980
>8 days
>still didn't start the game
how fucked am i
>>
File: movementcode.png (23KB, 760x582px) Image search: [Google]
movementcode.png
23KB, 760x582px
Hey guys hows this for enemy movement? :^)
>>
>>126954354
>How did YOU learn to sprite?
Making edits of Pokemon sprites and then making Fakemon sprites when I was in middle school
>>
>>126960196
That's about as long as I spent making my demo for DD5 and it was pretty well received.
>>
>>126959814
Well to be honest, that idea was there so this age range could also understand the concept, even before the " intended age range " could do so. And again, it goes well with the message of my game, that kids view some things differently than more aged people.
>>
>>126953283
It's pretty easy nowadays

At this point, you can pretty much just read the tutorials in the Android documentation.
>>
>>126960232
Just werks
>>
>>126959823
then you seem set on doing it, so just do it. just tell, me, what is the message of your game, generally?
>>
>>126960284
I'm actually interested in what you're planning. What kind of game is it?
>>
>>126960160
>works 3 days on a model
>normal map comes out choppy because of bad decision i made
>>
Anyone have that Unity inforgraphic re: lighting for Mirror's Edge look?
>>
>>126960284
Well it sounds like you're actually completely set with this idea and were just looking for validation, to be honest. Just do the idea if you think it's good, it sounds funky to me but I can't see the full picture given that you're not telling us the whole concept.
>>
>>126960284
Could you be any more of an ideaguy?
>>
>>126961062

Yes, but I'm not going to share it with you because it's outdated advice for an old rendering engine that was bad when it was first given.

Mark stuff as static and use precalc GI.
>>
>>126960754
>>126960785
It's a RPG with a "rythm-game" system for attacks. Every attack and dodge has their own little specific patterns. And there will be " duel " boss fights.

The message of my game is that a lot of people create for themselves an escape mechanism in their lives, and that's often done when your life " accelerates ", sort to speak. The game is a representation of the player's escape: a game where he is a hero and do synchronised beating on bad guys, because that's really cool.

That's why I am fine with people altering the game with their save file, because ultimately, it's " their " world.

Kids receive a special message because they are not supposed to build this early, and parents/close friends will try to make them not come again from this world they created. And I know a lot of people are gonna fall in this category, because I can look at my family alone and a lot of the younger ones have an ipad/pc/console they spend their days on, and that's really depressing to me because they are following the same path as I crossed.

It's kind of a warning, in a way. Not only for my game, but in life in general.
>>
>>126953107
Really nice work anon. What engine is this in?
>>
File: smearornosmear.gif (4KB, 200x200px) Image search: [Google]
smearornosmear.gif
4KB, 200x200px
>>126960160
I know that feeling.

I wish there was some tutorial on how to do smears in animation, I just can't figure it out.
>>
>>126961348

Anon please

it's super unity
>>
>>126960232
int offsetX = 0
int offsetY = 0

if(move == 1 && position.x < 5)
offsetX = 1;
else if(move == 2 && position.x > 3)
offsetX = -1;
else if(move == 3 && position.y < 2)
offsetY = 1;
else if(move == 4 && position.y > 0)
offsetY = -1;

if(offsetX != 0 || offsetY != 0)
{
if(grid[(int)position.x + offsetX, (int)position.y + offsetY].occupied == false)
{
grid[(int)position.x, (int)position.y)].occupied = false;

position = grid[(int)position.x + offsetX, (int)position.y + offsetY].transform.position;
}

a little cleaner
>>
>>126957173
This looks like it *feels* really good to play. I've spent a lot of time trying to get swoopiness feel good in previous games.

You could try
- Some small objects that just serve to emphasise movements, e.g. creating dust when you're near the ground.
- Increasing the FOV slightly at high speeds.

I think there's some neat stuff you could do with the broom summoning, like throwing it at targets and re-catching it, or entering rooms on foot that you can't fly through.
>>
File: pepe.png (108KB, 400x381px) Image search: [Google]
pepe.png
108KB, 400x381px
>>126961306
So you're making a Undertale clone.
>>
File: 200px-Ogre-logo.png (19KB, 200x80px) Image search: [Google]
200px-Ogre-logo.png
19KB, 200x80px
>free software
rad
>expects you to use it with proprietary software
reee...
>>
>>126961651

Thanks. I think I want to leave FOV alone, but I'll eventually have particles in the air for speedlines and stuff. I've just been concentrating on mechanics and stuff that's necessary to make them obvious at first.
>>
File: path.png (2KB, 200x200px) Image search: [Google]
path.png
2KB, 200x200px
>>126961368
It looks good, but the smear is a bit off.

Remember, the smear goes the path of the sword. A sword swing usually makes a curved path so the smear must be curved too.

There's a good way of doing this. You first finish the initial and final frames, then you place a pixel where the sword tip was initially and draw a path to where the sword is on the final frame. pic related.
>>
>>126961306
i see...
tell me if i understand: you're blocking the younger players out as a sort of way to tell them not to indulge in escapism?
>>
>>126961306
literally undertale
>>
>>126961782
Is this ever a bad thing?

With your logic in mind, people that liked Undertale would at least check out my game too. Now, I don't say they will like it, or that there won't be people that will actually spit on my face for doing so, like you're doing right now. I just say that I like RPG with good stories.

It's not because I take the " deep story in a RPG with a twist " that I'm copying Undertale. It's like saying you're copying Counter Strike for making a " realistic " FPS.
>>
>>126961306
My sincere advice is to stop talking about the game and start making it otherwise you're liable to end up as another "game designer" who has never made anything and will have to pay someone to do it for you. Or you could end up as a spinster in agdg just idly chatting about game design concepts all day while never having a game.
>>
Is Unity good for 2D? How's the interface compared to gamemaker? I'm switching to Unity just because my windows PC is slow as fuck and all I have left is a Mac.
>>
>>126962092
>smear is a bit off
I didn't even notice, I'm getting a little too tired I think.

Fixed that, but the smear still doesn't really work, I'll need to go look at how other people do smears or abandon that and just add more frames.
>>
How do copyrights work in video games development?

If I made a bullet hell battle system RPG called Overstory, how badly would I get fucked?
>>
>>126962380
Why not choose a lightweight free software that targets 2d like
>godot
>>
>>126962380
Unity a shit
>>
>>126962380

It works well. The interface is different from GM. Download it and do some tutorials.
>>
>>126962179
>Is copying the latest most popular flavor of the month ever a bad thing?

Yeah, it shows you're just some bored idea guy who will never actually make anything.
>>
>>126962108
There's no blocking. I mean, the fight is one of the hardest in the game, but it doesn't mean some will actually beat it, or cheat their way out of it. The fight is not really a way to tell these players to stop playing, it's more representative of exterior intervention in the world.

Like, parents won't let their kids always inside, because they want them to be social, to have friends and exterior activities. Here, I don't really focus on the exterior, rather on the fact if the person would carry on with this way of thinking.
>>
>>126960232
>>126960232
how about finite state machines?
>>
>>126962380
It's werks for 2D, if you want to do pixel art you just need to do some set up in the default camera so the pixels are scaled correctly.

It's much better than dealing with the terrible Game Maker UI.
>>
>>126962513
I want to eventually get into 3D anyway and I also want to learn an actual language while also making games. The only language I know is Javascript, but I'm currently learning Java and I heard C# is similar.
>>
>>126962623
Just saying: I was just asking if the concept of being harsh to younger people was ever fair or fun. I didn't intend to share my idea here in the first place, it's because some people asked more details about it.

That said, you're probably among the guys that will form the " lol xD copying another game what a loser " group that I am expecting anyway.

>>126962315
See the other response. People asked me to explain. I just asked if a certain concept was good.
>>
>>126962853
>want to learn an actual language
>C#
epic joke.
>>
>>126962380
If it's your first game I'd stick with ANYTHING other than Unity for 2D. Especially if you haven't used Unity at all.

You will have to jump through hoops to get it to work, but the payoff is C#, the ability to port to anything and a toaster, and perks like native controller support which my previous engines didn't have.

Example of hoops - no native tileset/map maker, no native 2d camera with look-ahead, telling the z-axis to fuck off, knowing how to move rigidbodies around...off the top of my head
>>
>>126962936
No group will be formed because you'll never do anything ideaguy.
>>
>>126962710
I don't think children being assraped by a boss for the sake of social commentary makes for good game design
>>
>>126961849
>singletons: the graphics engine

>>126962737
That really wouldn't help. A loop would do wonders, though.
>>
>>126962737
... as opposed to infinite state machines?
>>
>>126963251

Yes, kinda.

https://en.wikipedia.org/wiki/Finite-state_machine

They're super useful for gamedev.
>>
>>126963103
That's what I was a bit afraid of.

I don't think I'm obliged to make the boss that hard though. Just an optional boss. That sounds less like " anti-fun ".
>>
>>126963316
I know what they are, I was making fun of the fact that saying "finite" is superfluous because that's the only kind of state machine you can program.
>>
>>126963012
I've made many (incomplete) games in Gamemaker and some really small projects with javascript.
>>
>>126962710
i see, yeah, makes sense to me. i might suggest looking into different ways to do it though. i think the link between age and what you want to demonstrate seems too arbitrary. it'll probably just come across as a joke against younger people playing your game. what you say about parents and such is true but i think there's probably a better way to show that. especially since it's a game, you have not only binary choices for the player to make (basically saying they're over or under 15 years old), but throughout the game fields of interaction from which to more meaningfully pull from and have game systems react to in a way that demonstrates what you want.
>>
Code babby, not a virgin but I don't know anything useful.

Wanting to develop a simulation game as a first real project, what language should I use? Was thinking about C
>>
Quick /agdg/, give me some good dev music

I'm stuck indoors devving all day long so I need some tunes
>>
>>126963693
c++

Don't fall for the "use a commercial engine" meme.
>>
>>126963723
https://www.youtube.com/watch?v=XIre8NWtoAs
>>
>>126963723
plini
>>
>>126963484
they're finite because the amount of states is known at compile time, not because there's a quantity less than infinity
>>
>>126963693
C is utterly pointless to use over C++ for gamedev.

But if you are a code babby who hasn't made a game, I'd suggest against doing things "from scratch" until you are both good at programming in your language of choice and have a good idea of everything that goes into a game.
>>
>>126963747
I was hoping to do everything from the ground up, though I did entertain the idea of UE4. Thanks, anon.

>>126963870
C++ it is.
>>
>every story-based RPG will be called an Undertale ripoff now
>>
>>126962380
If you've done a bit with Javascript already, try Phaser. Well made and documented. I've made a few games in it now for work.
>>
File: 1444353860927.jpg (3MB, 3648x2736px)
1444353860927.jpg
3MB, 3648x2736px
>>126963484
>>126963863
>>
>>126963863
can you think of a plausible scenario when states could be added at runtime?
>>
>>126963993
>I-I had an idea for bullet hell rpg b-before Undertale came out IT'S MY ORIGINAL IDEA s-stop bullying me
>>
Why am I reading the Get Backers manga of all things, when I could be coding?
WHY AGGYDAGGY WHYYYYYY
>>
>>126963993
>So every platform action game is a ripoff of megaman
>>
>>126963993
Can we use our 2 minutes hate for Undertale?
I fucking hate Undertale.
>>
>>126964125
a self replicating state machine?
>>
File: 1451483547298.jpg (21KB, 300x316px) Image search: [Google]
1451483547298.jpg
21KB, 300x316px
>>126964225
>proceeds to blogpost like a bitch instead of coding
Get it together
>>
>>126963820
goddamn that's amazing

I really need to play God Hand. Too bad my rig is shit and every PS2 game I emulate has 420 dank slowdown
>>
File: 2015-12-30 18h55_16.webm (1MB, 640x480px) Image search: [Google]
2015-12-30 18h55_16.webm
1MB, 640x480px
I've just been messing with some super simple concepts that i've never used before.
>>
>>126964258
oh yeah
>>
>>126963970
>I did entertain the idea of UE4
Run as fast as you can into the arms of UE4 Unity or GameMaker. Enginedev is the real meme here.
Not one single enginedev has ever made it onto this list
http://www.homph.com/steam/
>>
>>126963993
i guarantee you that undertale fans are people that played skyrim and gta so far and don't know how exploration and rpg games play

it was a highly elaborate commercial spin that made it into the masses
>>
>>126962505
1. The name would be an issue of trademark, not copyright. Trademark infringement is normally defined by whether an average person is likely to confuse two names. It's unlikely that a person would confuse "Overstory" and "Undertale", but they could plausibly confuse "Undertail" and "Undertale".

2. Unless a game's mechanics are patented (and this is exceptionally rare), ripping them off is legally a-okay. You can't steal assets and code - those automatically fall under the creator's copyright - but design ideas don't legally belong to anyone.

Fun fact: Final Fantasy's ATB system was patented, which is why no developers other than Square ever used it, but the patent recently expired.

3. Ripping off characters is dangerous territory. A lot of factors come into play (is your use of the character derivative? Could it fall under fair use?), but taking a character wholesale and dumping it in your game would almost certainly classify as copyright infringement, even if you don't use the original sprites themselves.
>>
>>126964386
what the fuck man.
>>
>>126952464
Frustration? Ha! I'm on my way to get pathfinding handled by GPU, and it only took me two days!
Seriously, though: Fuck. This.
>>
>>126964417
>not using free software
>getting cucked paying royalties or licensing fees

that's the real meme
>>
>>126964315
It's a cry for help. Damn, I'm truly a little bitch, ain't I?
>>
>>126964386
The Binding of Issac meets Macross?
>>
>>126964472
>muh patrician tastes
>>
>>126964417
Fuck off.
>>
>>126964257
So do I. The game relied on making you like the characters but I didn't like them and I thought it was hypocritical that I was a bad person when I did something violent but it's fine that monsters killed six human children and want to kill another one because humans are the evil oppressors.
>>
>>126964603
i know this because some of the top comments on undertale page reeks of casual

BETTER THAN SKYRIM AIMRITE
literally who gives a shit about skyrim, it was the most desaturated tes game in the series
>>
>>126964534
Why even pretend to be worried about royalties or licensing when you're never going to have a game?
>>
>>126964842
I'm just trying to make a point. No need to bully :^(
>>
>>126964759
>filthy casuals
>>
>>126964498
Neat, thanks for the info
>>
>M* is making fun of enginedevs again
>>
>>126964417
>RoR is /agdg/
>Favorite game I've recently played
Th-thanks guys.

>>126964370
All you really need is a controller. The real reason it's called God Hand is because you need one to be able to pull off the combat.
I don't know your specs but PS2 emulation isn't too expensive.

>>126964959
Original asker here.
My game idea is very closely skirting the edges of infringement, so it's mostly just a "Can I?" project.
>>
>>126964759
At least Bethesda finally figured out how to make combat fun. Skyrim's combat mechanics plus Morrowind's writing plus the return of spellmaking and paid enchanters would be GOTYAY.
>>
>>126965139
>At least Bethesda finally figured out how to make combat fun.

Are you falseflagging Undertale haters?
>>
>>126965139
Skyrim combat fucking sucked ass, what are you smoking?

You must be thinking of Modded skyrim, which actually did have good combat.
>>
File: poleget.webm (3MB, 700x438px) Image search: [Google]
poleget.webm
3MB, 700x438px
We cinematic now

The webm quality greatly exaggerates the bloom
>>
>>126965526
noice.
>>
>>126965139
i liked oblivion the most
it had the perfect combination of content vs mechanics and had reasonable level of graphics at the time
>>
>>126965526
hopping simulator?
>>
>>126965290
Mods improve everything, but I still had fun in vanilla before there were any good combat mods. Then again I played Skyrim as a stealth game most of the time.
>>
>>126965250
Wasn't it the undertale hater who said Skyrim was bad? Hold it together.
>>126965290
>_____ fucking sucked ass
Great mind at work here. Sharp critique.
>>
>>126964498
very good summary. When I did a rip off of Catan I had to look into this. I found that if you don't copy art or stories then you can rip off as much gameplay as you want.

Catan owner is an awful person as they copyrighted the instruction booklet as a fictional story, which helps him protect the idea that you are people arriving at an island.

Honestly, the biggest issue with infringement is if you can pay to defend yourself. A wealthy jerk can C.A.D. you and if you're night ready to pay for a lawyer, he might win an incoming case.
>>
>>126957136
that's it i'm gonna finish one game every day in 2016
>>
>>126966041
why put that off till next year?
>>
>>126965650
Oblivion had good quests and lore that everyone ignores because they can't get over Cyrodiil not being a jungle
>>
File: it5kAaR.png (94KB, 288x277px) Image search: [Google]
it5kAaR.png
94KB, 288x277px
>>126966041
dis nigga aint gonna do shit
>>
>>126964386
Is this Drakengard?
>>
If I want to make a tactical RPG should I go 2d or use a 3d engine for a "2.5" feel?
>>
>>126966514
2d
2.5d is double the work
>>
what the fuck is a partial derivative?
>>
>>126966669
I think it's the derivative with respect to only one variable in a multi-variable function
>>
>>126966669
A derivative with respect to one variable that treats other variables in the equation like they're just regular numbers.
>>
File: poletutorial.webm (3MB, 800x486px) Image search: [Google]
poletutorial.webm
3MB, 800x486px
>>126965657
Partly
>>126965647
Thanks
>>
>>126966969
Ooh i like the wallrun.
>>
>>126966669
Really agdg?
>>
>>126967346
math is for fucking nerds bruv
>>
>>126966969
MIrrors edge?
Also I like your drill lighting; however, your balls are a bit lame after they've fallen.
Try making them form a sin wave or something.
>>
File: 1439425356444.png (652KB, 600x600px) Image search: [Google]
1439425356444.png
652KB, 600x600px
>>126953409
>MWIV
Bruh...
>>
>>126964534

UE4's royalties are less than steam's LMAO
>>
I find myself completely ripping off a certain classic game more and more as I continue devving, especially with the art style.

It's fine because it's a homage, r-right?
>>
File: 1348291994931.gif (360KB, 500x420px) Image search: [Google]
1348291994931.gif
360KB, 500x420px
>>126964386
æ
>>
>>126968001
Progress anatakisama.
>>
>>126968001
And since when is f a m s censored?
Fucking Jackie 4chan.
>>
What is the best way to do collisions in GM?

I tried using solids. Nope. Tried making the character go back everytime he was inside a wall, but it was to buggy, had a lot of problems with it. I tried using a technique I saw in a video, worked perfectly, but I can't use that kind of physics in my game because the instances work in a different way

Pls help
>>
>>126968001

gay is the way of the future comrade

tell people you're gay and drop a vidya gaem and watch the sales skyrocket

and if they don't skyrocket complain that valve is conspirng against you because you're gay
>>
>>126965657
That's not your mum on me dick
>>
>>126968083
Undertale isn't a classic.
>>
>>126968141
It was causing an epidemic of retardation. Especially among underage drinkers.
>>
>>126968308
Since Undertale is an Earthbound ripoff, Undertale ripoffs are automatically Earthbound ripoffs too.
>>
>>126968308

Is undertale an Earthbound fangame?
>>
>>126968460
It started as an EarthBound ROM hack and then the creator switched to Game Maker.
>>
>>126967346
i don't know anything about calculus.
i made a 2d renderer thing that supports transforms and uses matrices but it's slow as fuck. some days ago somebody suggested me a way to speed the rendering up by using partial derivatives (right now i multiply the transformation matrix and the position vector for every single pixel):
>ah ... there's a faster way when you realize that stepping one pixel in either X or Y directions will give a constant change in tex coord.
>Which is the partial derivative of the texcoord
>>
>>126968904
>i don't know anything about calculus
>writing a rasterizer
What the fuck, anon.
>>
I know I'm not the greatest dev, but I learn. I've been reworking my code and things are starting to make more sense. Thanks for the motivation :)
>>
>>126966969
i don't think his legs would reach the wall for that run.
>>
File: 137565_1406439795.jpg (6KB, 184x184px) Image search: [Google]
137565_1406439795.jpg
6KB, 184x184px
>>126969054
FUCK YOU
>>
>>126968156
Get the speed of your object and then check that many pixels ahead of you. If something exists that many pixels ahead of you, then move that many pixels and stop.
>>
>>126969409
Someone get this /b/tard out of here.
>>
File: 1411319766344.jpg (18KB, 349x281px) Image search: [Google]
1411319766344.jpg
18KB, 349x281px
>download the free version of Gamemaker
>decide to try a tutorial
>tutorials have to be downloaded
>insists on downloading to the C drive which is my smaller SSD with my windows OS
>attempt to download tutorial on D drive instead
>gamemaker always crashes

Fuck's sake
>>
File: 1449250184714.jpg (34KB, 382x382px) Image search: [Google]
1449250184714.jpg
34KB, 382x382px
>>126969409
>>
>>126969742

Oh thank christ it doesn't crash, it just locks up and goes to not responding.

Well time to play with this again, haven't fucked around with this in a few years
>>
does the room start event run every time you enter a persistent room or only the first?
>>
>>126969498
Well, that's basically the move_contact_solid, and it's buggy. And if I did that same thing without using the move_contat_solid function, it will be even more buggy. Trust me, I already tried it
>>
File: 74854.jpg (160KB, 930x696px) Image search: [Google]
74854.jpg
160KB, 930x696px
>>
>>126969982
check some tutorials mate, gamemaker's collision is godlike
>>
>>126969742
>tutorials have to be downloaded
?
>>
I have no motivation. How do I get motivated without pens?

Motavio pls I need you
>>
File: balls.webm (3MB, 800x486px) Image search: [Google]
balls.webm
3MB, 800x486px
>>126967589
Pretty much, thanks for the feedback.
I'll see if I can do something more interesting with them, you can play with them if it helps.
>>
>>126970125
The collision isn't bad, but the sprite of the main character is angled in the direction of the mouse point, and if I collide with something and then rotate the character, it gets trapped in the wall. And I have no idea of how to fix it
>>
>>126970136

Yeah, not sure, might be because I'm using the free version found on steam, the tutorials aren't present
>>
File: SHR01032.jpg (34KB, 288x216px) Image search: [Google]
SHR01032.jpg
34KB, 288x216px
Does caffeine/adderall help you dev?
>>
>>126970310
correct me if im wrong but gamemaker pro is such a different program you need seperate tutorials for it?
>>
>>126970343
MOOOOOOT
>>
>>126970343
shit is like a miracle
>>
I shud dev but I duno what 2 dev so imma just play games ok?
>>
>>126970343
Kids who were put on it by their parents and can't get off like to tell us it does but they're the worst nodevs of them all.
>>
>>126970343
I drink sugar free energy drinks like a madman. I'm starting to worry it's gonna kill me someday.
>>
>>126970441

fucked if I know, all I know is I'm trying to run the same tutorial I did years ago and it's being a bitch about it.
>>
>>126970343
Caffeine is good for dev. Adderall is methamphetamine and causes people to lose their minds and stay up 24 hours straight shitposting. There is a big difference between the two.
>>
>>126970343
nah just a cup of juice and a cigarette get me in the mix
>>
File: 1447258259420.jpg (31KB, 500x500px) Image search: [Google]
1447258259420.jpg
31KB, 500x500px
Drawing is the most deceptive thing, unlike code or music it actually LOOKS easy, but as soon as your pencil touches the paper the order of the universe is disrupted.

I'm done trying to draw, seriously, I'll never get rich with games anyway so you'll niggers will just have to swallow my shit art.

I wouldn't even get pissed if it weren't for all the faggots saying "drawing is easy lol", fuck you the hardest, I hate every single one of you.
>>
>>126970343
I abuse prescription painkillers and then sleep all day. It doesn't help me dev.
>>
>>126953072
You can make a 3d model and render it as pixel art. Sorry I don't have the tutorial, there was slightly more to it than simply rendering at low res.
>>
>tfw devving with a skirt on
P R O D U C T I V I T Y

>>126970343
i find caffeine stresses me out but i drink shitoads of coffee anyway
i just make my coffee very weak to compensate
>>
Would it look tacky if I made the player character a floating weapon instead of animating the arms?
I'm doing a dungeon crawler FPS and I want to include a large variety of weapons but I feel like animating the arms for every weapon is way too much work for one person. I need to either lower the weapon variety or not have animated arms.
>>
>>126971030
L O O M I S
O
O
M
I
S
>>
>>126971078
skirts are gay
true progress is made naked
>>
>>126971030
Code is deceptive in the opposite direction. It looks like impenetrable nonsense at first and then it turns out to be easy.
>>
>>126971229
my office chair is made out of a rough material and makes my butt itchy. Also, my apartment is cold.

>>126971030
hold up im gonna search the archives for a gift for you

just hold on

stay

right

there
>>
>>126971442
>using a chair
TRUE devs dev on the floor
>>
>>126971159
I drew a bunch of old men and none of them looked like the ones in his books no matter how "to the t" I follow his instructions

Pic very much related.

I don't believe in talent, but art is not something I feel invested in enough to do it enough everyday to get good.
>>126971252
Yeah, pretty much. Except functional programming, I'm still trying to wrap my head around that.
>>126971442
Unless it's a magic lamp I don't see it helping me much, don't bother fåm

I appreciate the intention however
>>
>>126971593
ok fine fuck you too asshole

>>126971540
true devs dont post on 4chan
>>
>>126970343
You will recieve a boost at first and feel like a mastermind, but after some time adderall will lose its effect more and more, even if you still take it, and later just like with other drugs you will then only take them to not feel like shit and keep your state somewhat. And one day when you stop taking them you will feel like your IQ is down by 20 points, and it takes a long time to get back to a normal state. But well, its your life.
>>
File: 1444923982459.jpg (267KB, 1062x1532px)
1444923982459.jpg
267KB, 1062x1532px
>>126971593
Forgot my dick.
>>126971650
No hard feelings, I'm a lost cause pretty much.
>>
>>126971736
thats why you use it periodically
>>
>>126971650
Not him but can I see what you were going to post?
>>
>>126971864
no
>>
>>126970343
>>126970343
Vyvanse has done amazing things for me. Makes me feel ridiculously motivated, development for hours without any bad side effects. Puts me in an overall good mood and also curbs snacking habits. 10/10 would reccomend.
>>
>>126971947
Damn now I'll never know, thanks a lot other anon
>>
>>126972075
no prob man
>>
>>126972043
>Vyvanse
Isn't that a furry porn artist
>>
>>126972043
>Can cause rapid or irregular heartbeat, delirium, panic, psychosis, and heart failure.
i-is it worth it? I need some way to stay motivated despite being borderline depressed and just wanting to sleep most of the time
>>
>>126971593
To understand functional programming you just have to make another leap.
>>
>>126972043
>Took it today, usually don't do it unless I have to for a big test or something
>Decide I'm gonna learn how to draw
>Spend entire day uselessly floundering with increased speed fervor, vyvanse wears off and I get grouchy and feel hopless in that way it makes you feel

Damn. That didn't go as planned. I don't get how you do it, anon.
>>
>>126972435
I'm getting there, I'm just too busy right now. Hopefully I'll have more free time next year.
>>
>>126970283
changing image_angle doesnt change the collision i think
>>
>>126972293
It's good for being motivated if you know how to do things. I was the dude who just posted, it lets you go on and on with things you already know, but learning something hard and dealing with the frustration that comes with it is impssible on it.
>>
>>126972656
so... in two days?
>>
>>126972831
Why is it that in the last week of the year everyone seems to forget that a year comprises an entire 365 days rather than a single one?
>>
is it possible to do a topdown racing game with construct or its exclusively for platformers?
>>
File: cave_15.webmsd.webm (2MB, 636x478px) Image search: [Google]
cave_15.webmsd.webm
2MB, 636x478px
Added screen shake.
>>
>>126973425
>sticking in screen shake before you even have any sort of gameplay
>>
>>126973425
you sure did
>>
>>126973090
for you
>>
File: seriously.png (22KB, 660x434px)
seriously.png
22KB, 660x434px
You know I know you guys said game maker's interface was bad but jesus christ, this window is too small for the contents and cannot be resized.

I was considering buying this but now I'm really not sure if I should, is there any other retard friendly 2D game making engines available? I hear clickteam fusion is awful.
>>
How can I make a cube in Unity that I can put different textures on each face?
>>
>>126973994
try godot
>>
>>126973994
try mario maker
>>
>>126974110
you can do face selection masking blender
>>
>>126974243

Isn't that a dead engine with no support
>>
>>126974110
You'll need to make a cube in a 3D program with a different material on each face and import it
>>
>>126974318
No it is alive and pure do not bully godot
>>
>>126974318
It's open source, you can literally check how often it is updated by looking at the commits: https://github.com/godotengine/godot

It was last updated today
>>
>>126973669
Juice is LITERALLY the only important part of a game.
>>
>>126974578

Okay, but who the fuck here uses godot?
>>
>>126974761
Very few people, but mostly because everyone would rather perpetuate the memes rather than just download it for an hour or so and see if the engine is worth shit themselves.
>>
>>126974879
what does it have over unity/ue4
>>
>>126974761
>/agdg/ memes out about it in a negative light
>that means it's completely dead and unsupported
>>
>>126974879
its not worth shit, there you go
>>
>>126974963
literally nothing
>>
>>126974971
One could be lead to believe that simply through the negative meming.
>>
>>126974963
what do those have over Source? :^)
>>
>>126974963
A GNU GPL compatible software license.
>>
https://www.kickstarter.com/projects/noctet/slipstream
>>
>>126973994
I'm using Clickteam Fusion. Seems fine so far. This game was made in it:

https://www.youtube.com/watch?v=fjU8RFso8jI

Melodramatic voice acting aside, it's pretty impressive.
>>
>>126975254
>>
>>126975290

Well the guy who made Environmental Station Alpha was constantly talking about how awful it was. The guy behind I wanna be the guy talked about how bad it was too.
>>
File: Kingusu_Firudo.webm (2MB, 640x360px) Image search: [Google]
Kingusu_Firudo.webm
2MB, 640x360px
What are your favorite medieval weapons?

Currently modularizing this thing/creating a proper workflow to include different kinds of weapons.
>>
>>126975254
If he can't make it, how can I hope to?
>>
>>126970343
No but eating garlic bread from Dominos(tm) does.
Strangely eating pizza makes me a lazy fuck though.
>>
>>126975490
throwing star
>>
>>126975407

>50 backers
>All gone!

WTF
>>
>>126975490
morning star
>>
>>126975579
That's the biggest mistake he made with this.
>>
>>126975490

Warhammers.
>>
>>126972780
I wonder if I should look into it. I used to be able to sit down and make myself produce art, but lately I can't get myself to draw more than a couple days a week.
>>
>>126975490
A star
>>
>>126975490

half-sworded longsword
>>
File: 1450555827096.jpg (47KB, 500x375px)
1450555827096.jpg
47KB, 500x375px
>>126975407
>>
>>126974963
the most important thing: absolute freedom
>>
>>126975705
Whatever you do, don't ask for it by name or even mention ADHD. Just mention trouble focusing. Or are you gonna buy it from someone?
>>
>>126975254
>>126975407
Everyday for 2 weeks. And it will be everyday for another 2 weeks. Then you faggots will be gossiping about it everyday after that. Just....
>>
>>126975407
That's why I got the 10$ reward.
>>
>tfw could easily fake mental illness and get government bucks in Bongland

Why aren't you doing this right now nodev?
>>
>>126976045
It's not worth $10
>>
hahahahahahahahaha
>>
Alright aggy daggers, clue me in to the UE4 legal stuff. You can't use any language other than sepples and you owe them a 5% cut if you end up making money, is that it?
I know Unity ships with some spyware clause that made me feel uncomfortable, does UE4 have something similar? I'd like to graduate from handmade raycasters to professional engines.
>>
>>126976165
I live in burgerland where even the people who actually need autismbux have trouble getting them
>>
>>126975490
Kukri
>>
I'm making a game about an intergalactic bounty hunter: name him.
>>
>>126976006
Can't wait for it to become mothdan's new PROOF of googumtate being worse than hitler
>>
>>126976165
doing this but in canada
it's alright.
>>
File: 1431132103745.gif (834KB, 640x419px)
1431132103745.gif
834KB, 640x419px
>>126975653
He should have picked this way of advertising.
>>
>>126976165
Because the thought of all the human contact required before you can get a benefit is terrifying.
>>
>>126976339
dog
>>
Oh no. You spoke his name. He's coming.
>>
>>126976339
Gary Fett
>>
>>126958504
I like to imagine some poor 14 year old who spends all his pocket money on your shitty game only to be insulted by it and told that the game 'isnt for him' in the first 5 minutes.

A perfect game is accessible to literally anyone and you are deliberately undermining yourself by discriminating against the player.
>>
>>126963723
I've been told it sounds pretty game-like.
https://soundcloud.com/dr-doomsday
>>
>>126971128
Asking again since I'm not sure how to approach this.
I have weapon models made and I plan to make more but making arm animations for them looks like it'll take me at least a month or two.

Agdg, what would you do in my situation?
Should I have less weapons or forgo the arm animations and make the player character basically floating weapons?
The setting is cyberspace so it wouldn't be too far fetched..
>>
>>126976378
Still waiting for this game to release tbqhwyf
>>
File: 1419146747271.jpg (42KB, 640x480px) Image search: [Google]
1419146747271.jpg
42KB, 640x480px
>>126971593

How to learn Haskell:

>Learn about types(which you should know anyway if you know any language other than python)

>Learn guards(literally if statements)

>Learn recursion(How to do loops. Just calls a function again with whatever new input you have. e.g addpos x y, if(x= 0){print y}, if(x!=0){addpos x-1 y+1})

>Learn cases(e.g for a list of elements. iselem: List x = Case Listname of:
> [](empty list) -> FALSE
> [e] -> | e==x -> TRUE
> | e!=x -> FALSE
> (e:es)) -> | e==x -> TRUE
> | e!=x -> addelem es x

>Learn trees(e.g case l e r instead where l is the left branch, r is the right, and e is the element you're at.)

You now know how to functional programming.
Many congratulate!
>>
>>126971030
but the thing is drawing is not magic, in fact artists train for hours a day on making art

making characters for games? takes a few weeks depending on the game

no one said its magical or easy
>>
>>126971128
>>126976629
The arms could be done automatically with inverse kinematics.
>>
>>126976789
>no one said its magical or easy
everyone in agdg says everything is magic and easy because agdg is a cesspit of trolling

go literally anywhere else and you will receive more realistic solutions to your problems
>>
>>126976789
Exactly, I don't care about it enough to waste 1/3 of my already short as fuck day on it.
>>
>>126976339
Boba Tea
>>
TYPES ARE GAAAAAAAAAAAAAAAAY
>>
Is GG Maker any good?
>>
>>126976789
>drawing is not magic, in fact artists train for hours a day on making art
Are you implying wizards don't set aside 30 years of their life just to learn beginner magic? Magic doesn't just happen.
>>
How do I learn Unity. Please help me I'm retarded.
>>
File: shejudges.net.png (41KB, 149x157px)
shejudges.net.png
41KB, 149x157px
>>126976987
you are a gay
>>
>>126976734
That's the most superficial explanation of functional programming and Haskell I've ever seen. No currying, no higher order functions, no functors/monads, etc.
>>
>>126976341
What?
>>
>>126977108
Who's this fluid druid?
>>
>>126974963
approval of the prophet R.M.S.
>>
>>126977184
C#
>>
>>126971252
I must be a fucking retard then because I tried to learn javascript for a month and gave up during a project on lists and objects after it told me the code couldnt run because of an error after the thousandth time. I may be bad at drawing but at least its somewhat enjoyable
>>
>>126976987
Types are good. Though, dynamic typing is gay. It's literally Hitler. I wish I could kill every dynamically typed language.
>>
File: 1401396370360.png (1MB, 1200x1800px) Image search: [Google]
1401396370360.png
1MB, 1200x1800px
>>126977184
>>
>>126976992

It's made some great games but christ the interface is awful. I'm currently toying around with Clickteam Fusion and it feels WAY better for me.
>>
>>126977416
That pure C slut always gets me.
>>
>>126977109
The basics are all you need in most situations.
If you ever need to know anything else you can just google it and learn it in a minute.
It's like how if you know c you can go straight into java without knowing about garbage collection.
Or it's like how you can make your own sorting algorithm without needing to know about quicksort of mergesort.
>>
>>126977093
watch the official tutorials
>>
File: giphy[1].gif (506KB, 500x283px) Image search: [Google]
giphy[1].gif
506KB, 500x283px
>>126977505
>C
>slut

y-you leave her alone. bully!
>>
>>126977416
C++ looks like a slut.
>>
>>126977416
are there any boy languages?
>>
>>126977139
Gogem and rotatedev are bully cunts and think mothdan is the only one who doesn't like them. It was a freudian slip.
>>
>>126977641
Markup languages are boys
>>
He's here again, hope you guys enjoyed the progress because it's officially over while todderdan has his fun in his agdg preschool.
>>
>>126975254
>aviary attorney made like 27 thousand bucks
>walkerman made 9 thousand
>pugs life failed
>cube and me failed twice
>this will fail

are visual novels the only games aggydaggy can kickstart?
>>
>>126976341
>>126976468
Why do you do this? Was agdg having too much fun today?
>>
File: communist-tan.png (140KB, 300x440px) Image search: [Google]
communist-tan.png
140KB, 300x440px
>>126977624
c++ is a communist

>>126977641
yours
>>
>>126977784
Noe! I will make a gaem. It'll be fun! Whatch me AGGGY!
>>
>>126976304
This is easily the gayest knife that exists. And lately that fucking thing has been popping up everywhere.
>>
>>126977784
How long have you been here? Seems like you know every agdg kickstarter that's happened.
>>
>>126977416
>tfw no Lua
G-guh
>>
File: The Magician did not return.png (1MB, 1600x900px) Image search: [Google]
The Magician did not return.png
1MB, 1600x900px
>>126977784
The problem is that it's way too simple and it looks like it's basically done already.
Why would you fund something that's already been made?
>>
File: Lua-tan.jpg (94KB, 573x892px) Image search: [Google]
Lua-tan.jpg
94KB, 573x892px
>>126977985
AGDG had you covered a while ago.
>>
>>126977416
can someone edit this to make java really fat and with memory issues
>>
>>126976339
plux
>>
>>126977985
Lua is a best

>>126978057
>too fast 4 me ;_;
>>
>>126977646
Oh. Fuck those guys. Neither of them would have the balls to even try a kickstarter. Gogem can't even get his games greenlit after scamming people with RRPS and rotate doesn't even make games.
>>
>>126978057
Thanks mr. skeltal
>>
>>126976734
>learn a bunch of stuff
>congratulations you now know a useless language
>>
>>126978286
>useless
Every fucking time.
>>
>>126977416
can we get a gmm waifu please
>>
Am I crazy or is paint.net fucking infuriating to use
>>
>>126977984
>>126977984
ive been here forever and cant leave

i wont post my game because i refuse to be bullied but when it makes a million dollars i will suddenly reveal myself and taunt all of you
>>
>>126978365
You're crazy.

It's the best program ever.
>>
>>126978365

You seem crazy. What is the issue?
>>
>>126978049
Why did aviary attorney do so well?
>>
>>126977348
Code can be frustrating as hell but I still think it's easier to pick up than art or music. Plus if you get stuck you can just google what you're trying to do and copy/paste from a tutorial and nobody would consider it plagiarism.
>>
>>126976954
henry ford said: nothing is particularly hard if you divide it in small jobs

do what you do, let the others do the rest
>>
File: ss+(2015-12-30+at+09.13.33).png (91KB, 1447x532px) Image search: [Google]
ss+(2015-12-30+at+09.13.33).png
91KB, 1447x532px
Which grass tile looks better, left or right? Right is the old one, left is the new one.

I have a fetish for grass tiles and I'm trying to get better at making good grass. Personally I think the more muted green of the left one is better but it might need a little more saturation.
>>
>>126978428
Meme game.
>>
>>126978428
bird memes
good art most people probably didnt realize was public domain
>>
>>126978428
kotaku shilling, phoenix wright fangirls and furries
>>
>>126978552
G R E E N E R
R
E
E
N
E
R
>>
ironic that he made a game about attorneys because what he did was criminal
>>
>>126978583
>kotaku
That sounds like the right answer.
>>126978561
>>126978562
>memes
>muh public domain art i just cannot let go i will not let go
Stay faggots.
>>
How do I gain social justice shills without excessive gay shipping or "nonbinary" bullshit?
>>
>>126978552
it loops too quickly
more textures, bigger textures
>>
aviary attorney theme song

https://www.youtube.com/watch?v=Rhqovo1Nit8
>>
>>126978552
Depends on whether other stuff in your world uses bright colors or more muted colors.
>>
>tfw anime is shit and ur waifu is shit
>>
>>126978761
tumblr memes

the hot ones right now are skeleton memes and "daddy" memes
>>
>>126978387
How will we know it was 'you' if you never posted your game here?
>>
>>126978365
>have windows 7
>paint.net requires windows 7 sp1
>already have gimp anyway so i don't give le fuck
>>
>>126978761
dont
>>
>>126979090
i will know and that's enough for me
>>
>>126979014
>knowing this

kill yourself
>>
File: 1410991642819.webm (3MB, 640x360px) Image search: [Google]
1410991642819.webm
3MB, 640x360px
>>126978387
good plan.
>>
>>126978703
Underrated post.
>>
>>126977815
Man, you know as well as me that he can't be stopped, nor summoned. It's just a thing that happens.

>>126978387
t h i s t b h f a m
>>
>>126978428
Because visual novels generally need money for art/music/VA.
Reading the Slipstream kickstarter it doesn't even say why he's doing the kickstarter until the very end of the page where he gives a super brief explanation of how the game needs more stuff, but doesn't say how much of each thing he's planning to add.

It doesn't seem like it's for music since he says it includes 8 songs and then gives a sample of 3 of them, which implies that the music is done.
Honestly I don't know how many stages he'd need to do, but I'd think he'd only need 2-4 more at most.
And I remember him having enough cars when I played one of his earlier builds so I doubt he really needs and more of those.
>>
>>126978387
If you think your game will make a million dollars then it already won't.

I'm sorry, but that's just how it is. Only big companies get the privilege of forcefully shoving their games down everyone's throats.
>>
>>126978387
>Risking getting called 'literally who'
You're mad.
>>
>>126978387
Literally my plan.
I might post little things I've done, but I'll change all the assets/meshes and make up a fake plot so that they don't know what my game is actually about.
>>
>>126979014
Skeleton memes would be too much like Undertale, I need different memes
>>
>>126977784
lmao Kat Attack (another visual novel from here) got successfully Kickstarted too. That cunt went and disappeared, though.

Edit: Holy shit he actually released.

Also apparently he only raised $1,240
>>
>>126979307
That wasn't my point. You're a danny poster and you can't help yourself from shitposting about mothdan. In this case you're shitposting about slipstream and then just had to bring up danny too. Why? What did he do to you that hurt you so badly? Tell us.
>>
>>126979014
want a skeleton daddy
>>
File: joss.jpg (346KB, 1280x771px) Image search: [Google]
joss.jpg
346KB, 1280x771px
>>126978761
Don't bother, you can't know what will offend them
>>
File: 1363583657282.png (228KB, 304x304px) Image search: [Google]
1363583657282.png
228KB, 304x304px
>>126979670
>Edit:
>>
>>126979307
>t h i s t b h f a m
nigger you are the least likely to make a million dollars and rub it in our face
>>
What do you guys use for music?
>>
>>126979154
what's this ffrom?
>>
>>126979309
>Because visual novels generally need money for art/music/VA.
Then AA is a genius because he already had all his art and music and totally bypassed voice acting. Raked in a nice fat kickstarter and now is raking in nice fat rolls of Steam cash.
>>
>>126979767
SHIT. DANNY IS ALREADY HERE
>>
Does anyone have some basic opengl particle system code that I can work off of (2D)?

Like, something that emitts blue balls of varying shades?

Or something that simulates a basic fire?

Or something like along those lines?
>>
File: 1416857204283.webm (3MB, 854x480px) Image search: [Google]
1416857204283.webm
3MB, 854x480px
>>126980084
Blue Blazes
>>
hi /agdg/, i'm working on a card-based strategy game, similar to Final Fantasy Tactics or Fire Emblem with a deckbuilding component. i just finished doing the graphical work on card-drawing, now I'm going to work on casting creatures and building constructs to the board.

i'm working in Java, because it's where i'm most comfortable. if i finish and decide i want to publish or take it further, i'll probably port it to C++ or something more common.

when you guys are developing, how do you manage graphical work vs game design vs back-end work? do you do graphics + back-end at the same time, and make up design as you go along? do you have your game designed before you start? i've been doing the first, and it feels a little slow. might start doing bigger chunks of back-end before working on graphics.
>>
Please stay close to your report buttons at this difficult time
>>
>>126980342
nice minecraft knock off
>>
>>126979669
>the meme i use has to be original
That's not what a meme is you dip
>>
>>126980342
I focus on design first, to detail.
Then start placing down major game systems.
Maybe add some decent looks instead of placeholders.
And start to expand features and assets.
>>
>>126980342
>card based strategy game

just keep it in java. what are you worried about, that the card graphics need the power of C++ to display the static images?
>>
>>126980480
because i'm using cubes as a base for the map??
later on you probably won't even see the edges, it'll extend past the edge of the screen. i didn't want the world to look too flat, yknow?
>>
File: card-hunter-screen-2.png (2MB, 1440x810px) Image search: [Google]
card-hunter-screen-2.png
2MB, 1440x810px
>>126980342
So, basically Card Hunter then?
>>
>>126980189
>Raked in a nice fat kickstarter and now is raking in nice fat rolls of Steam cash.
Actually he didn't because he was an idiot who spent over a year of his life unemployed and survived off the kikestarter money and is probably now in a bad place
>>
>>126980237
With you? Did he finally ask your mom to marry him?
>>
>>126980776
C++ and Java are so similar syntactically that he probably wouldn't have much trouble. I doubt a card game has all that many dependencies either.
>>
>>126980936
aviary attorney is that you?
>>
>>126980237
It was fun while it lasted, thread was pretty good, but D_ won't stand by while people are successful (like googum for example) and he isn't.
>>
>>126980936
K thx gogem. Sorry things didn't work out for you and never will.
>>
>>126981145
>thinking it was googs
thanks danny
>>
File: b.jpg (172KB, 500x447px)
b.jpg
172KB, 500x447px
Who is the current most tragic dev on /agdg/?

I'll take pity on him and play a pirated version of his game.
I'll even bother to shill it on /v/ if it's not trash.
>>
>>126981128
You should make another private invitation only website for us maybe it will last over 72 hours this time.
>>
>>126981276
cube and me

both his kickstarters failed, i think he killed himself because he hasnt posted in like a year
>>
>>126981276
You make me mad, Anon.
>>
>>126980342
do you know how much design and art go into those kind of games? assuming you are making this for fun
>>
>>126981276
pugdev
when his kickstarter failed he murdered his dog and raped his kids
>>
>>126979669
Go on other boards until you stumble upon a meme you like.

If you can't do this simple task then you can't make a video game.
>>
>>126981276
Gogem.
Most people give up and get a real job after they fail multiple times, that guy is 30 and still trying from his parents basement.
>>
>>126981276
With a game, you mean. There are plenty of "tragic" devs with no games. Hard to even pick which is the worst among that absolute shit show.

http://www.homph.com/steam/

RRPS is currently the saddest game we have out.
>>
TIME TO MAKE A TON OF MENUS I LOVE MENUS WOHOO
>>
>>126981679
You may be joking but I love me some menus and am about to do the same. Mmh.
>>
>>126981587
Why the fuck is AA there (and painters guild for the matter) They left agdg in bad terms, no point on them being there.
>>
>>126979669
just go with pepe. tumblr uses it so much most of them probably think it was invented on there 2bh.
>>
>>126981798
painters guild goes in the steam chat occasionally
>>
>>126981276
>juiciest game from here ever
>zero marketing
>zero sales
>probably has killed himself now
>>
>>126981583
This. He blames steam for his lack of success now, is charging $12 for flash tier GUI games and says anyone who won't pay that is a poorfag from a third world country. Half of his "marketing" strategy consists of picking fights with devs through his twitter account and trying to be a namefag on AGDG. And the most tragic thing is how long he's been here. His biggest accomplishment was fostering rabid shitposting stepchildren devs like potato in his IRC.
>>
>>126981859
he was in the steam chat earlier
>>
>>126981798
There was a poll. "AA belongs on the list" won by a large margin.
>>
>>126981618
Whoops let me just sweep that under the rug again. Sweep sweep.
>>
you have to respect googums determination though right
>>
>>126981856
>steam chat
>agdg

Pick one and only one.

Since most people here also post on tumblr we may as well add all tumblr games to the list!
>>
>>126981913
just some advice danny, if you want to make it look like you aren't replying to yourself over and over again like a spastic maniac, stop using terms like "potato" because you're the only one who does

and wait more than 2 minutes because that also makes it obvious

dont know why you're so obsessed though
>>
>>126980776
i've just heard that it's a more common dev language, but if the reason people go to it is for efficiency, then i guess i'm fine to stay in java.

>>126980906
oh shit, i didn't know about this, thanks.
what i have in mind seems different. i come from a MtG background, so my ideal is that it's a two-player game, where the players have access to a similar card pool. i'd like to have some kind of interactive element, like in munchkin or mtg, where you can make plays on opponent's turns. this looks like it uses some kind of hero system, i'm not as interested in that. so it's similar, but possibly only in medium.

>>126981441
yeah, i'm making it for fun. you're right, it's a big project, but it combines aspects of my favourite kinds of games, so i'm good to pick at it over a long stretch of time. i can just use placeholder art until it gets to a more complete state. i've started thinking lately that i should try something more manageable, maybe i'll switch projects if i get burnt out on this one. i figure it's good practice in managing a large system, either way.
>>
File: 252092352352.png (913KB, 680x680px)
252092352352.png
913KB, 680x680px
>tfw I can design a non-cute character
>>
>>126980270
I'm still searching for this. If anyone has a good link let me know.
>>
File: keepgoing.jpg (133KB, 780x700px)
keepgoing.jpg
133KB, 780x700px
>>126982208
Yes let the insanity consume you. Everyone who doesn't like rotate and googem is mothdan. We are all danny samefag.
>>
>>126982208
Only one of those posts is Mothdan's, you are bad at this senpai. Leave to me unmasking his samefagging.
>>
File: gogemdx.png (56KB, 463x351px) Image search: [Google]
gogemdx.png
56KB, 463x351px
just shut the fuck up about googum, rotate and mathfan

shut up shut up shut up
>>
tfw no inspiration
gimme some ideas for games that could take place on plains and/or in comfy lil towns
>>
>>126982365
Developers use C++ because it gives you the low level tools to exploit every last bit of power from your computer, assuming you have the knowledge to manage memory pools and so on. In your case you don't need power, what you want is maximum reach and lowest possible barrier to entry. Java will give you that. This is coming from a C++ dev, btw. I would rather hang myself than use java.
>>
>>126982591
a comfy farming game
>>
>>126982519
>Leave to me unmasking his samefagging.
Are you drunk?
>>
File: banner.png (290KB, 1024x500px)
banner.png
290KB, 1024x500px
Just "finished" this mobile runner. It actually needs quite a few more things (such as music, more monsters and price adjustments), but I've spent too much time on it already and wanted to release it. Here's the web version:
http://www.pseudocoding.com/projects/angry_mob/

Not gonna link the Google Play store one so I don't get accused of shillin'.
>>
File: 221639408.jpg (43KB, 231x265px)
221639408.jpg
43KB, 231x265px
>>126982591
Orc rape and conquest (plains)
Orc slave trader (lil town)
>>
>>126982591
Sid Meier'sâ„¢ Railroads!
>>
>>126982637
Just use C# instead.
>>
>>126982742
why do that when you can give people instant access to your game in their browser like minecraft did
>>
>>126982854
>2015+0.99
>having JVM installed
>>
>>126982587
kthx birdmath
>>
Finished that patch yet? The one that adds the rest of the game?
>>
fuck windows narrator it pops up every goddamn time I try to fullscreen my game and takes like 20 seconds to shut down and has the audacity to say "EXITING NARRATOR" smugly like a fucking faggot
>>
I was just thinking and I don't know anything about the successful agdg devs besides their games.

Meanwhile I know way too much about people like Rotate, Dan and Gogem.

I that the key to success?
>>
>>126983236
success at being known in /agdg/ does not translate to success as a dev
>>
>>126983236
I exist outside of agdg so I'm okay. You're onto something though. However when certain devs are targeted things will be found out about them, like AA and his girlfriend. Some people just become psychotic about devs and need to make it personal like that.
>>
>>126982591
lil town on a plane

you build a little town in the wild west. nothing big, just a bank, a doctor, a sheriff, a saloon, a church and some homes. there's no farming, because you're in the wild west, so you send out traders to bring back stuff. the goal is to survive the winter.

or

you're a bounty hunter resting up in a cottage together with 8 strangers in the middle of winter. but those 8 strangers, some of them might not be who they say they are.
>>
>>126983236
agdg is like a hillybilly town that don't take strangers kindly

being here is only good to consult and share
>>
>>126982729
Who would want an orc slave, they're ugly
>>
>>126983670
>agdg is like a hillybilly town that don't take strangers kindly
That's exactly what bully faggots like to pretend here but they're so easily toppled.
>>
Are we JUST: the general?
>>
File: 125156_330_2.gif (2MB, 379x313px) Image search: [Google]
125156_330_2.gif
2MB, 379x313px
post progress?
>>
>>126982019
>gets relentlessly trolled
>leaves on bad terms
>gets successful
>"p-pls come back guy, ur game is an aggy daggy game ;_;"

this thread is kinda pathetic and useful only for memes
>>
>>126984410
looks cool but your camera seems really shitty
>>
>>126983108
You don't really think he's posting here do you? He is rolling in money now and probably very busy.
>>
>>126984470
Well that was a gross misrepresentation but ok you sure knocked that straw man down with your ad hominem!
>>
>>126984410
>Use arrow keys to move.
For fucks sake.
Games do not need tutorials that are this in depth.
If a person can no figure out how to move in your game then they are literally retarded and shouldn't be playing your game anyway.
>>
>>126984470
How did he get trolled? I need to know so I don't make the same mistakes when I release my game, which is guaranteed to be a success since it appeals to tumblrinas and normies
>>
>>126984128
in what sense?
>>
>>126983108
How to make a game:
1) dev a circle
2) dev rest of game
>>
>>126984604
any game might be someones first, what if it's yours?
>>
>>126984604

>There are people in this thread, RIGHT NOW, who need a tutorial to play Victoria 2
>>
File: hoss.png (14KB, 252x281px) Image search: [Google]
hoss.png
14KB, 252x281px
>>126984410
Drawing assets (slowly) and realizing I'm not grasping the perspective in my game properly, shit's so fucked. I may need to redraw a buncha' stuff.
>>
>>126984553
Busy making the rest of the game :^)
>>
I lost my job today. I didn't work on any games in months. This is all that is there for me.
>>
>>126984496
okay, too much to the front. Noted, will fix. Maybe if she's still the camera is centered, otherwise look ahead?

>>126984604
I know it's serious hand-holding, but I've played a ton of games that don't do this and it's awful. I'm on a keyboard, not a controller. Please reread that last sentence. I could need to use WASD for example, and the player is stuck for a second instead of just moving forward in the game. Again, it's awful. Again, I'm doing it.
>>
File: Screenshot 2015-12-31 03.18.57.png (37KB, 1286x749px) Image search: [Google]
Screenshot 2015-12-31 03.18.57.png
37KB, 1286x749px
thinking about a new years project. A heist game might be fun, break in, steal stuff, get out.

and I worked out how to draw a 2d background behind 3d stuff in gamemaker, which is nice.
>>
>>126983236
the difference there is that one group explicitly identifies themselves outside the development of their game and the other only identifies themselves with their game. it shouldn't really make a difference in success, you will simply know whose opinions you see. hopoo has probably revealed a great deal of himself to agdg, but only under the veil of anonymity. you know him like a brother but only in fragments, attributed to and eventually lost in the anonymous pool.
>>
>>126984645
when he launched his kickstarter he put up pictures of himself and his girlfriend who was also working on the game
and she just sort of looks like a molerat and aggy wouldn't let it go
>>
>>126984829
I can only play eu4
ck2 is a little intimidating still
>>
File: angrymob.jpg (94KB, 535x943px)
angrymob.jpg
94KB, 535x943px
>>126982725
Not bad. I'm the best.
>>
>>126984910
thats a sad thing to hear danny
I hope things pick up for you
>>
>>126984410
>leto

is it really you?
>>
>>126984947
>she just sort of looks like a molerat and aggy wouldn't let it go
this is the first I'm hearing of any such meme. Are you sure this isn't a thing that was posted one time that you're blowing out of proportion, danny?
>>
>>126984912
honestly for fast-falling platformers, I always prefer the character to be in the center at all times when the view is changing, like in Megaman. Just have the camera lag behind her a little and see how that works
>>
>>126984829
Did V2 even come with a tutorial? The only Paradox tutorial I actually played through was HoI3's (narrated by a suicidal German gentleman, no less).

Tutorials should be instantly skippable or menu options, they insult the intelligence of the player without actually teaching anything new in like 95% of cases
>>
>set up a terrarium, clean my house a bit, watch some LPs, generally have a good time at home
>be in a good enough mood to do some game dev and either prototype some new stuff or finish up some mod content

>take one look at this thread

>instantly don't wanna dev anymore

this thread is poisonous and it's unsurprising everyone who goes on to make a successful game left /agdg/ before making it big
>>
>everyone posting except me is danny

This is what is occurring inside his head RIGHT. NOW.
>>
File: 125156_329.gif (2MB, 398x313px) Image search: [Google]
125156_329.gif
2MB, 398x313px
>>126985112
See people were telling me yesterday to not have the camera centered because of this moveset right here, the dashing

>>126985020
maybe
>>
>>126984470
Here's an even better one
>relentlessly try to troll others
>doesn't work
>simultaneously trying to gain notoriety with a small group of people
>starts to become a hated figure
>run away to other websites while blaming every dev possible
>blacklisted
>c-can i p-pls come back you guys :( it was all _____'s fault
>>
>>126985245
Sup Danny.
>>
>>126985321
post your bhand to prove it
>>
i fucking hate you people but /agdg/ is probably the best place out of the three or four places I post progress to for actual criticism and general advice about coding, art, and music
>>
>>126984697
Are you still in doubt?
>>
>>126985321
Have the camera look ahead of the character, not lag behind or you won't be able to see shit when moving fast.
>>
>>126985343
>blacklisted
Damn danny. Damn. You still think there's a "blacklist" involved in a two-bit 4chan thread, or is this your personal hit list that you're saving your High Powered Rifles for?
>>
>>126985391
dont you mean forehead
>>
>>126984947
>aggy wouldn't let it go
You mean like how "aggy" wouldn't stop trying to bully Arikado off the board for using a placeholder asset? Agdg is more than one person.
>>
File: close enough.webm (49KB, 463x486px) Image search: [Google]
close enough.webm
49KB, 463x486px
>>126984410
I've succeeded up to this point on making blocks bounce to each other but making them collide and not get stuck is something else entirely. Other than that though today is technically a success. Next up is making the kid able to stand on the blocks and not phase through them which is partially done.
>>
>>126985058
wasn't really a meme, people just hopped on to the fact that he had a gf and posted several ugly photoshops of her soon after the ks launched. It's no surprise he left.
>>
>>126984645
everyone kept saying his gf looked like a molerat when there was a picture of her on his kikesharter.. it was probably pretty uncomfortable and frustrating to see that all the time.
>>
>>126985453
I'm not answering that, I actually just don't know what you mean by "JUST: the thread"

>>126985513
"aggy" is agdg. it's supposed to be (part of) what "agdg" would sound like if you spoke it aloud as a word instead of an acronym.
>>
>>126985058
>stop trying to shame me for being a rancid cunt mothdan :(
That wasn't mothdan. Bullying devs about pictures of their gf and things like that is pathetic and you know it.
>>
>>126982725
Do collected those things increase your health or does that just go up with time?

The mob should back off when you're using the speed powerup.

Your speed powerup ending should be more graphically obvious than just slowing down.

Objects in the world look like they're floating because they don't have shadows.

When walls fall apart, the parts left behind having a completely flat edge is kind of ugly.

Some text like "Select a character" would make the character selection screen a lot less awkward.
>>
He won't stop unless you ignore him, even when you're compelled. He responds to himself like a maniac, so don't be fooled, just ignore him.
>>
Unity3Dâ„¢ by the Unityâ„¢ Team is the "#1 game engine for winnahs"â„¢! "Unityâ„¢ Winnahs"â„¢ like you can use Unity3Dâ„¢ to make awesome games, but that's not all! You get exclusive access to the Unityâ„¢ Asset Storeâ„¢ for all your asset flipping needs! With Unityâ„¢ Asset Storeâ„¢ assets, your games will all have that trademark Unity3Dâ„¢ look which is sure to drive the customers wild! Plus, get a free "Winnah's Guide to the Internet"â„¢ which will teach you to defend Unity3Dâ„¢ online and tell those scheming nodev enginedevs to get lost, especially that faggot Rotate/Potate/Shitfam/Snaggletooth which everybody on AGDG hates, no second chances for that guy, just stop posting man like nobody likes you! This manual will also provide you with the skills to get away with samefagging so that it looks like more people share your exact opinion! Remember that Unity3Dâ„¢ by the one and only Unityâ„¢ Team is the #1 game engine because it only costs $10 for a Unityâ„¢ Asset Storeâ„¢ asset to prevent your 2D games from having seams!
>>
>>126985513
>You mean like how "aggy" wouldn't stop trying to bully Arikado off the board for using a placeholder asset?

nah pretty sure that was one nodev
these nodevs have a lot of pent up anger
>>
>>126985513
Are we gonna pretend we don't know it's Gogem the one bullying all the promising devs out of agdg?
>>
File: keeeepgoing.jpg (132KB, 1265x595px) Image search: [Google]
keeeepgoing.jpg
132KB, 1265x595px
>>126985245
It must be like living in a fever dream.
>>126985380
Sup psycho.
>>
Just try to bully me, nodevs. You'll be leaving AGDG in a wheelchair.
>>
I promise i'll never leave you guys when I get big
>>
>>126985946
you edited the wrong (You), nutbar
>>
File: Enma_Ai_by_Renji200.jpg (207KB, 900x554px) Image search: [Google]
Enma_Ai_by_Renji200.jpg
207KB, 900x554px
You ...
Will Not
Stop .......
MEEEEEEEE
>>
>>126985831
>nah pretty sure that was one nodev
That's my point. AGDG at no time came together and decided "it's time for Arikado to leave". One or two psychopaths here get agendas going where they think they can kill other devs off agdg. Sometimes they succeed. It's tough but that's 4chan.
>>
>>126986112
you got that right, you arent doing anything
>>
>>126985995
Where's your game? I'll buy it and bully you in steam forums
>>
>>126986112
save us C-kun

you're our only hope
>>
>>126986112
Type theory.
>>
>>126984496
She never fixed that damn camera for like years. Just forget about it.
>>
>>126986056
>you're editing these screenshots i just know it
Whoops my bad you're not a psycho after all. Carry on.
>>
>>126985715
>That wasn't mothdan.
You're really bad at this, danny
>>
>>126986240
Ew gay
>>
Danny why do you do this?
You post actual progress every 2 weeks, the rest is spent shitposting.

Is it delirium?
>>
>>126986421
Programs as proofs.
>>
what's the correct name for a "standing candle trident"?
>>
File: Aribeth de Tylmarande.jpg (10KB, 128x200px) Image search: [Google]
Aribeth de Tylmarande.jpg
10KB, 128x200px
on A*, where do you call it?
do you refresh the path every time the target moves? if not, when do you refresh it?
>>
>>126986436
>You post actual progress every 2 weeks
haha nigga are you serious there's been zero progress from that shitcunt for months

it's just all been him LPing his own unity tutorial game and shitposting on/about /x/ memes
>>
>>126986558
you should get the path before the thing needs to move somewhere, and also when the situation changes

preferably when a change is detected you go through a full decision tree again
>>
>>126986558
If the target is moving a lot, you should look into solutions that only require you to recompute part of the path.
>>
>>126986486
Programs as flailing tentacles where such as is defined by their continued flailing
>>
Uh oh we're really upset now aren't we?
>>
>>126986152
Yeah that's what I fukken thot, kiddo
>>
Okay, /agdg/. I've used the Video Game Name Generator to create the following game titles:

>Apathetic Bobsled Kids
>Sleazy Monkey Commando
>Amateur Dating Saga
>Blocky Spork Hop-A-Bout
>Unstoppable Trailer Park Slam
>Emo Software Extravaganza
>Small-Time Wheelchair Co-Op
>Satan's Platypus Prophecy
>Revenge of Golf 3D
>Radioactive Beautician Kids
>Jewish Theme Park Scandal
>Pro Frog Armageddon
>Wandering Bomberman Factory
>Maximum Spelling Gone Wild
>Hyper Axe Hoedown
>Bonk's Booty Interactive
>Irritating Zombie Bastards
>Shameful Tetris - The Movie
>Create Your Own College Invaders
>WWII Android Summoner

Anybody still looking for a game idea, pick one of these and think of what that game might be like. Use that as your starting point.
>>
File: broken-glasss-mirror.jpg (408KB, 1918x1040px) Image search: [Google]
broken-glasss-mirror.jpg
408KB, 1918x1040px
>>126986576
>:( !!! :(!!!!
Months you say? I posted last night. And this is a vid update from just a few days ago.
https://www.youtube.com/watch?v=mGWThppo2-Q
Don't worry I'm sure throwing tantrums about another person will bring you back to the top someday (wherever you imagined that was). Arikado is gone now so that means you're free to breathe. It must work like that for everyone else too.
>>
>>126986968
>Jewish Theme Park Scandal

So, Rollercoaster Tycoon?
>>
>>126986845
>such as is
Thanks phone
>Success is
>>
>>126987082
>I

cat's out of the bag d*nny.. it was you this while time..

Now put a tripcode on so everyone can filter your insane ramblings.
>>
>>126987180
Now this is a mental breakdown. Primo. Keep trying to bully your way through life faggot. It's done wonders for you so far.
>>
>>126985872
me bullying you doesnt make you a promising dev, mate.
>>
>>126986556
A candelabra?

>>126987082
>getting talked into revealing your cards that quickly
goddamn danny you are shit at everything
cry more about reek or mailbombs or whatever
>>
>>126986576
Where is YOUR progress or is this all that you do here??
>>
>>126987404
>candelabra
that's it but it sounds mad gay. i'll just stick with candle trident thanks
>>
What if everyone on /agdg/ but you was secretly the same person?
>>
>>126987082
>>>/qa/
>>>/biz/

that looks like dogshit, by the way. For someone who posts screenshots of others' work just to complain about how it looks, your shit somehow manages to look WORSE than the average unity title.
>>
> thread has the word "development" in the title
> no progress is ever posted

some development
>>
>>126987381
I think that was sarcasm. But on your point, you bullying other devs makes you a bad person and is a good sign that you know you're a bad dev yourself. You and potato keep acting confused as to why everyone thinks you're pricks yet look how you're behaving right now.
>>
>>126987671
the only thing thats developing is dan ashleys schizophrenia
>>
>>126987671
Stop judging me
>>
>>126987668
You're winning hearts and minds.
>>
>>126987754
i was also being sarcastic.
>>
>>126987892
Says the person wildly accusing everyone here of being "Danny" and insisting screenshots proving otherwise are all doctored.
Just pack up your shit and take a breather you this is embarrassing.
>>
danny danny danny danny danny danny danny danny danny danny danny danny danny danny danny danny
>>
>>126987892

who
>>
Some sad life for shitposting and triggering drama in /agdg/ even the 31th. I mean, holy shit.
>>
>>126987601
Impossible. I am AT LEAST four people on /agdg/.
>>
>tfw thread's going to need to sit through another 150 posts of danny arguing with himself because no one posts progress during his meltdowns
>>
File: 1447293175467.gif (530KB, 540x545px) Image search: [Google]
1447293175467.gif
530KB, 540x545px
>>126988381
>31th
>>
Oh boy he's all wound up now just look at him go.
>>
>>126988110
>>126988249
>danny having a meltdown this hard
>AGAIN
fug man, would you like us to call your family or something? do you need help, brah?

>>126988381
>being from the future
you're not allowed to post here, it hurts causality
>>
File: novel-zork2.jpg (477KB, 1177x1800px) Image search: [Google]
novel-zork2.jpg
477KB, 1177x1800px
What would be the best language to write a text-based adventure in?

The game I'm working on began as a choose your own adventure, but I found I would really rather include things like a defined map and an inventory in it.

For reference, I have found Ren'Py is very easy to use and the visual novel system works well with the game idea as well. However, I have found that games written in flash (.swf) tend to travel much faster and garner a much larger audience. All of the tutorials I have found for flash/action script (still don't know what the difference is) make it seem like writing the game that way would be an ordeal, as I have no background in coding save for some Python.

Has anyone had any experience in making a game along these lines? Would it be better to just write it in Ren'Py and distribute it as a .zip, or would it be a better idea to write it in flash/action script and distribute it as a .swf file?
>>
FUCK OFF ROTATE
>>
>>126988423
yeah well wait hol up you know what you can do

I say HOL UP

REPORT HIS POSTS
>>
File: output_file.webm (297KB, 581x480px) Image search: [Google]
output_file.webm
297KB, 581x480px
shoved the test code on the server so the server can now simulate where the client is at all times which makes path finding a lot easier
>>
>>126988423
Well, at least it's funny. I can see we're already into the "replying to no one with vague threats/insults" phase.

I wonder if it'll be like that one time he insisted he was calling the cops and that "reek" was gonna be killed by SWAT over aggy daggy drama. That was a good one.
>>
>>126988630
Been doing that for a while, janny only very occasionally cleans this place up.
>>
>>126988627
He doesn't even post here anymore ;)
>>
>>126988610
ren'py is enough
>>
>>126988610
HTML, honestly.

Depression Quest was made in it. It was done using some WYSIWYG or another, but at the end of the day, it's just hyperlinks on a normal HTML page with an embedded song.
>>
>>126988630
>>126988764
Announcing your reports or begging for other people to report posts is against the rules yet you continue to do it whenever you embarrass yourself like this. Half the posts you're accusing of being the same person are off target anyway. Take a break.
>>
>>126988994
thats enough danny
>>
>>126988994
seriously is no one fucking monitoring these threads?

where is he does it for free man when you need him
>>
>>126989159
ok hold on let me fetch 'er.....
>they do it for free
>>
File: broom.png (193KB, 1915x1049px) Image search: [Google]
broom.png
193KB, 1915x1049px
>>126953107
want my broom?
>>
>>126989369
>googem is a goon and gesturing that he has mods for friends
Now this is interesting.
>>
Is.. he gone? Is it safe to post progress again?
>>
my mom just spent 45 minutes chewing me out for not having a job and i had to promise things will be better in 2016. now im too fucking depressed to dev
>>
>>126985591
I have a want
A want to draw lewds of your character
>>
>>126989662
Can you stop? This isn't the 3rd grade fuck off you cliquey faggots.
>>
>>126989856
Anon please once is enough.
>>
>>126989850
why dont you dev for cash
>>
>>126989850
You don't have it in you then, time to search for a job.
>>
>>126988610
Source
>>
File: 480813345.jpg (6KB, 250x250px)
480813345.jpg
6KB, 250x250px
>>126989850
I'm scared I'll get that talk this new year as well.
>>
>>126989850
>gave himself 24 hours to find a job
living life like its a gamejam
>>
>>126987082
This looks like ass.

>>126990212
>>126989850
Why not get a job and do game dev on the side?
>>
>>126990241
>2016 is one day
not liking this meme to be frank
>>
>>126987082
why is your game so ugly? if you're spending money on assets why not buy the good shit
>>
>friend comes to me with his idea for an open world survival horror game where you have to work with other players to solve puzzles but the players look the same as the monsters and you can kill both monsters and other players so nobody knows who to trust
>he asks me to do the art and code it for him
>>
>>126990413
>spending money on assets

he's not, that's why
>>
>>126990321
you say this like getting a job is a walk in the park
>>
>>126990434
>ideaguys
>>
Really struck a nerve with that Arikado comment eh? Feeling guilty?
>>
>>126990413
He's literally using the free stuff off the Unity store and mashing tutorial content together. Even /x/ doesn't like it.

>>126990510
join the marines
>>
>>126990321
>>126990413
it looks good for a unity game, no?
>>
>>126990528
ideacucks would be actually useful if they brough concepts,mechanics,skill systems,story etc

ideas alone aren't enough
>>
>>126990640
it looks like shit for a unity game desu
>>
>>126990638
Stop mixing your real replies with your shitposts you weasel you've been told to stop before.
>>
>>126990640
Not at all. Most unity games look bad, but at least the textures are scaled properly, things have a respectible number of polys, there aren't multiple art styles being mixed and not-at-all-matched...
>>
>>126988689
>tfw nobody comments on your ogre
>>
>>126988610
Probably English.
>>
>>126990802
Hey danny, post the screenshot. You know the one. THAT one.
>>
>>126990887
Why can you go through him?
>>
whats stopping programmers and artists to make games?
you could make games faster and improve your own personal skills.
>>
Any devs working with goldsrc or source? Post webms/pics, I'm doing some random shit in hammer and it's looking good.
>>
>>126991205
please not this again
>>
>>126988423
You say this but then you continue to fill the thread with garbage of your own making it obvious who is the real problem here. You.
>>
>>126990738
Even if ideaguys thought about the story and game mechanics, they wouldn't be that useful since plenty of programmers have their stories and game mechanics planned out and already know how to implement them.
>>
>>126991051
havnt programmed it yet. i personally don't like the ogre
>>
I had a comic relief skeleton in the workshop for a while in the form of the Grim Reaper who acts as your buddy.

Should I keep it in or will I get endlessly shitposted at about how I'm copying Undertale?
>>
>>126991419
Undertale didn't invent funny skeletons. As long as it doesn't have the same style of humor, it should be fine.
>>
>>126991419

I'd keep it in. People are going to claim you're copying something from one thing or another regardless.

Plus, by the time you finally release your game, the Undertale hype should have died down too.
>>
File: 1434243262738.jpg (14KB, 267x181px) Image search: [Google]
1434243262738.jpg
14KB, 267x181px
>>
>>126990968
>english
>not japanese
I N A U T H E N T I C A E S T H E T I C
>>
>>126991157
Artists are unclean homosexuals with dumb faces
>>
It's time for the danny fan club to leave.
>>
File: result.png (488KB, 1047x493px) Image search: [Google]
result.png
488KB, 1047x493px
>>126991765
>danny fanclub
>>
File: tinyfam.jpg (412KB, 1024x768px) Image search: [Google]
tinyfam.jpg
412KB, 1024x768px
>>126991205
>>
File: 1445920145501.jpg (122KB, 1055x501px) Image search: [Google]
1445920145501.jpg
122KB, 1055x501px
>>126991765
Do a ctrl+f
>>126991992
Yeah we know faggot. You had your meltdown about pic related last night and now we're dealing with this. You care about one thing which is bullying other devs and trying to win popularity contests. But you never once cared about making a game.
>>
>>126991205
>hammer
>>
Can we make a thread early please, the janitor doesn't care otherwise danny would be banned by now.
>>
>>126992246
What are other alternatives? Are there even any?
>>
File: H8TheRot8.jpg (103KB, 966x481px) Image search: [Google]
H8TheRot8.jpg
103KB, 966x481px
>>126992206
Here's another piece of evidence for why this is happening. We literally had to throw mercy votes at your newest strawpoll
>Okay rotate you are better than danny you are better please just leave
and look what you're doing.
>>
>>126992246

Would someone be so kind to explain all the hate for Hammer? It's a bit of a trend I've noticed.

I played around with it several years ago and it didn't seem that bad, though that could be faulty memory.
>>
So getting back into dev, haven't touched it in I'd guess around 6 months:

Has the "ForEach can't iterate through structs" bug been fixed yet in UE10/11? I stopped at UE9.
>>
>>126991749
so you don't want to release a game ever?
>>
File: touched.jpg (138KB, 977x545px)
touched.jpg
138KB, 977x545px
>>126992393
This is our fault, agdg. We didn't give baby his bottle months and months back and now he will always be touched in the head.
Inb4 yet another strawpoll is posted. It never ends with these morons they just can't accept where they stand.
>>
hahaha keep posting the rigged polls pal. that will help!
>>
>>126992534
Games are for children
I create experiences
>>
>>126992616
why do you invest in shitty internet politics? has memes taken over your life to the point where your are no longer productive functioning human being?
>>
>>126991992
I knew you were going to post this tonight. Goddamnit rotate. I really regret trying to make you feel better I don't really think you'll ever be happy here and you're never going to leave or stop with the danny shitposting. You might as well just stay miserable if this is all we're going to get from you. Thanks for yet another year without making a game in agdg.
>>
>>126992246
>>126991269
>Hammer is Bad Meme

>>126991205
Hammer's pretty okay for doing level design. I wish more editors took some pages from their book, because it's a pain in the ass to design levels in other editors (I'm looking at you, UE: "Make all your levels out of models" is a shitty solution). I know there are some pretty fanatical mapmakers using Hammer; most of it's going to TF2 and GMod these days, but there is still a strong community for Sven Coop.
>>
>>126992862
lets be honest here, he was never productive or functional
>>
>>126992829
>rigged polls
It's never enough with you. I'm showing you where you came from and where you're returning. We do everything we can to try and rebuild you after you became so hated here but you just can't stop. You're too greedy and spoiled.
>>
>>126992843
>i give trollish replys tee hee :)
>oh no serious man asks serious tigs :0
>>
>>126991157
Programmers code for fun and free.
Artists only draw for profit.
>>
he's totally off the deep end now
>>
>>126992829
>pal
Who talks like this? You sound like your mom.
>>
>there are people unironically not making 3D games
>>
>>126993108
on avarage programmers earn more than artists, also have steadier income

who are you kidding shitter
>>
>>126993358
It's not as easy as 2D so it must be memes.
>>
>>126977026
>tfw you'd set aside 30 years of your life in a heartbeat to become a wizard but can't
maybe in my next life
>>
>>126992917
bsp solutions are incredibly outdated in shitty. they should have stayed in the late 90s. models are so much faster, easier, and detailed its not even funny
>>
>>126993070
:v
>>
>>126993358
>baking lighting into the texture
REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>126993358
did you make that?
>>
>>126986112
>brain damaged anime poster (nothing wrong with anime itself)
>implying you even have the discipline to get anything done
>>
>>126993562
Hell no, I fucking suck at 3D. But damn it, it's the only thing I want to make.
>>
>>126993585
don't bully our mascot
>>
my game will make waifus real
>>
File: 1432258646475.jpg (38KB, 393x290px) Image search: [Google]
1432258646475.jpg
38KB, 393x290px
>trying to learn gamedev
>finish first chapter on how to do the most basic things in sfml, like displaying a sprite and moving it around
>"with the knowledge you've gained so far, you could make something basic, like a Snake or Pac-Man clone"
>Oh hey, snake sounds pretty simple, this should be a cake walk
>6, 7, 8 hours later
>Code is an unreadable mess, never tested anything until I thought the entire thing was done
>Nothing works. Doesn't even display a sprite
>Have to scrap it and start over, this time doing actual incremental devving

Hey, at least I learned something.
>>
>>126992420
It's just really inflexible awkward to use. Making anything other than boxes is incredibly hard because of the grid, and it lacks almost all of the convenient tools a proper modelling package would give you. In addition to all that some of the tools are pretty much just broken, like the cutting and carving tools.

And because of the way the engine works it pretty much demands that you do most of the level geometry directly in hammer. And even if you do make good use of custom geometry, the source content pipeline is godawful.

Just stay away, everything about the engine is shit.
>>
>>126993427
models are more computationally expensive to the end user, and the key is to use bsp for the big level geometry and models for what actually needs that level of detail
>>
>>126993358
>make 2k texture
>do it in substance
>scale it down to 512
>now it looks like mobileshit
>>
>>126993957
What were you doing for 8 hours? Break the problem down into small parts and tackle each thing one at a time.
>>
>>126993542
it's fine for low poly
>>
>>126991992
>hey everyone it's me! xD hi! i'm the danny shitposter
Ugh.
>>
>>126994262
Whats your favorite anime?
>>
>tfw finally figure out how to make something work
>in less than half the lines of code you thought it was going to be
>>
File: l4Kdo[1].png (312KB, 635x348px)
l4Kdo[1].png
312KB, 635x348px
The polls really rile him up don't they.
>>
i find shitposters funny, but they exaggerate and turn this thread to shit
also you can't talk to them, they always reply with nonesense.
i think it would be better if they would all leave
>>
>>126993957
That's some great learning experience, anon. Now you can move on to a real engine and make games properly!
It'll only take a couple of hours for a beginner to make a snake clone and you wont even need to worry about rendering or other engine nonsense.
>>
who's making their own engine?
>>
>>126993957
Wow man, how do you go 8 hours without testing? I test after I change tiny shit
>>
>>126994131

>What were you doing for 8 hours?

Maybe 3 hours or so were spent making the thing, and the rest was spent trying to make the thing actually work.

I figured since I had the code from the "move a sprite around" tutorial I could just adjust it slightly and through in some extra classes and have a perfectly functioning game, which was dumb as hell. Too many ez CS homework projects have spoiled me on how to sit down and do a real project.
>>
>>126994623
just ask who is over 500 pounds
>>
>>126993427
>>126994007
This. If you have to use models, you have to go through the trouble of making it, unwrapping, texturing, exporting, importing, etc... God forbid you have to /scale/ it. BSP: Literally, make a block, slap a texture on it, tile the texture to fit, done.

>>126994006
I've never had problems with cutting and have never heard of them, could you elaborate? I will agree that carving is a broken piece of shit, though.
>>
>>126994623
I'm building my own package manager for somebody else's engine
>>
File: 1440455803591.png (160KB, 638x606px) Image search: [Google]
1440455803591.png
160KB, 638x606px
>>
>>126993427
Good BSP can still be helpful, look at UE4's blocking tools. That's how to do it right.
>>
>>126994703
thats like 200kg
you would be dead
>>
>>126994491
Rotate you need to stop little buddy this is getting really old. I think it's a little creepy that you hunt down devs real names and spam that to try and troll them. You aren't even supposed to be posting here anymore...
>>
>>126994006
hoenstly I've been using it for ages and have run into no problems with it being "inflexible" or "awkward"

>Making anything other than boxes is incredibly hard because of the grid,
use the cylinder, arch and sphere tools then, you git.

>and it lacks almost all of the convenient tools a proper modelling package would give you.
a "proper modelling package" is intended for way more than level geometry

>In addition to all that some of the tools are pretty much just broken, like the cutting and carving tools.
cutting is okay if you're not a fuccboi who can't understand planes, and carve has NEVER been good in ANY program and using it at any time in any suite is the mark of a colossal scrub

>And because of the way the engine works it pretty much demands that you do most of the level geometry directly in hammer.
as opposed to what? You're basically saying "the engine sucks because you have to build things for the engine to use".

>And even if you do make good use of custom geometry, the source content pipeline is godawful.
literally just put it in a folder. that's it. that's the content pipeline. you don't need anything other than a standard USB or PS/2 pointing device. holy shit

and even if you were the kind of colossal fuccboi who wants to make everything out of models, you can still do that in hammer and have all the off-grid FreeAssets.com models you want. like 90% of gmod maps are basically that as it is
>>
>>126994780
who IS this cute animetress?
>>
>>126994623
I am I am me me oh pick me!
>>
File: map editor 9.webm (3MB, 1280x720px) Image search: [Google]
map editor 9.webm
3MB, 1280x720px
Finally fixed all of the auto-tile bugs and finished the logic for every tile. Also new grass and water that still needs to be animated.

>tfw this is the culmination of 7 months of on and off work
>>
File: magic carpet ride.webm (77KB, 463x486px) Image search: [Google]
magic carpet ride.webm
77KB, 463x486px
It's a little rough around the edges but it's a good start for now, no?
>>
>>126994931
The angel of no buli
>>
>>126994920
>carve has never been good in any program

except for modelling/cad packages that support proper CSG, and engines like UE

in UE you literally just intersect any geometry you'd like and it justwerksâ„¢

having to fuck around with individual vertices to make shit work is exactly the kind of bullshit I'm talking about, it makes a 5 second task take 30 minutes
>>
>>126994931

It's cute fan art of Ryuko from Kill La Kill.
>>
>>126994492
Rotate said he was leaving about a dozen times. But he's a liar as you can see.
>>
>>126994652

It wasn't 8 hours until testing, but it was still way too long. It's been forever since i've branched out and tried to learn something like this, so I got too cocky and thought everything I wrote would be gold.
>>
>>126987082
Do you actually think this looks good or impresses anyone
>>
File: l2eg6[1].png (362KB, 690x531px)
l2eg6[1].png
362KB, 690x531px
Maybe it's time for YOU to leave danny, the people have spoken, several times.

Now scram.
>>
>>126995134
>and engines like UE
it doesn't even work there, a while back that dude making the JSRF robot thingy bitched for like two days straight about how carving things in the BSP mode of UE made his framerate tank

ofc he wouldn't listen to the sage advice of "don't use carve" but whatever

>having to fuck around with individual vertices to make shit work
Cylinder, Arch and Sphere tools Just Werk if you're not planning on making anything too elaborate, and if you want to do terrain or other semi-complex geometry, youre supposed to use displacements which are about as justwerksâ„¢ as it gets, you even get a big brush that smoothly transforms shit for you

seriously, is this you
https://www.youtube.com/watch?v=xh9Kr2iO4XI
all the issues you raise can be solved with "git gud"
>>
rot8 is my waifu
>>
>>126995201
>>126995429
You guys realize this is psychotic behavior right?
>>
Everyone just needs to take a break for a while
We'll reconvene after the new year
Good luck out there
>>
lets do something fun
everyone have 5 minutes to model a toilet
GO
>>
File: Black Metal.jpg (135KB, 495x726px) Image search: [Google]
Black Metal.jpg
135KB, 495x726px
>>126975490
Fuckhueg maces, axes and oversized hammers.
>>
>>126995429
>scram
>pal
Oh my god he really is autistic.
>>
>>126995487
>cylinder arch and sphere just werk

if you want to make only solids, and even then THEY DON'T EVEN MAKE PROPERLY ALIGNED SOLIDS

UE does just werk, you take one shape you intersect it with another and it calculates everything for you, you don't even have to apply anything because it werks in realtime

I know you suffer from stockholm syndrome from using this horrible software for 15+ years, but at least try and use a proper CSG software sometime and see how horrible source really is
>>
>>126995571
>calling something ugly is "psychotic"
danny shouldn't you be crying about youtube comments or something, jeez
>>
>>126995732
*impractical
>>
File: Collapsable crossbow.jpg (32KB, 484x600px) Image search: [Google]
Collapsable crossbow.jpg
32KB, 484x600px
>>126975490
>>126995732
Crossbows are also pretty neat.
>>
>Visit /agdg/ for the first time in 3 months
>Two morons still throwing poop at each other after all this time

Jesus fucking christ
>>
>>126976629
Floating weapons sounds okay, try it out and see how it works before going to the effort of animating arms. I would recommend adding arms at some point, though, since finished games with no player model look kind of lackluster sometimes

Also,
>cyberspace
Pics? Not enough of these games around.
>>
>>126996081
did you honestly expect better
>>
>>126995878
I'm sorry me coming back and posting progress in agdg has lead you to this. Again. Just like Arikado made you so insecure you had to bully him out. You can't bully me out. But whatever will make you feel good about yourself outside of agdg I hope you find it because shitposting isn't going to do it for you. Good luck.
>>
>>126995774
>if you want to make only solids,
>only solids
as opposed to...???

>and even then THEY DON'T EVEN MAKE PROPERLY ALIGNED SOLIDS
literally what, I have not once seen any of the brush-making tools generate anything off-grid. what the fuck are you doing that the basic "make a solid" tool is generating invalid or wonky geometry

>UE does just werk, you take one shape you intersect it with another and it calculates everything for you,
Hammer will do this at compile-time

>you don't even have to apply anything because it werks in realtime
>in realtime
>in the editor
that seems like an utterly pointless feature and with how incompetent you are, it sounds more like it's just clipping normally and you're misconstruing what's going on

git gud nigga
>>
>>126975490
Bo staff. Or other staff type weapons
Any polearms too. Pike, halberd, etc.
>>
>>126996268
ok whatever you say danny
>>
>>126996081
Are they?
I filtered them so long ago I forgot about them.
>>
>>126995907
They asked for my favorite, not what was practical.

Bikini armor and plate armor isn't practical, but they pop up everywhere anyway, don't they?
>>
>>126996081
>2
Probably 4 or 5. I don't want to argue whether the whole e-celeb drama is factis or not, but I do know that there are nodevs in here fueling the fire thinking it's the perfect opportunity to shit up the thread.

Either way, they're all despicable and are sorry excuses of human beings.
>>
>>126996308
>git gud

or use a tool that doesn't suck, and don't waste your time learning how to make a level by moving around individual paperclips for 10 hours
>>
>>126996595
plate is pretty practical though, that's why it was used
>>
if you have a waifu let me know who she is
>>
why there is a degree to everything but 3D
>>
>>126996850
3D isn't actually a real thing. It was a meme created by early gamedevs.

How it continues to survive to this day is beyond me.
>>
>>126996821
*in art
>>
File: Plate.jpg (2MB, 1134x1799px) Image search: [Google]
Plate.jpg
2MB, 1134x1799px
>>126996821
Wasn't it really impractical on foot, though? I was under the impression that it was only really used on horseback, and that it would be a death wish to use it in foot combat because you could get your shit kicked in, literally, by foot or mace and disable arm/leg/breathing because of bent armor.

I could be entirely wrong, though. I don't really know.
>>
>>126996639
>Either way, they're all despicable and are sorry excuses of human beings.
No. All bullies are despicable. Everyone spamming "danny" and literally throwing tantrums to make one person leave (just like they did with Arikado) those are despicable people. Those who fall for their shit, me included are stupid people. But that can be corrected. Being an innately bad person can't be so easily helped. For them I feel no hope. Not now or in the year to come.
>>
>>126996691
You don't have to "move around individual paperclips for 10 hours" but whatever nigga you do you

just don't go trying to turn other people away from an actually decent tool because you're just shit at it
>>
new thread when
>>
>>126997301
Never, let it die.
>>
>>126997074
>danny trying to pretend he's not a bully

The main difference between you and googs is that you don't have anything to show and make utterly hypocritical complaints about things no one but you even has a problem with while googs has actually completed games and realtalks about shit he has done fine with in the past
>>
>>126996095
>Pics? Not enough of these games around.
I'll post pics once I'm comfortable sharing it with agdg. It's still pretty early in development. I have a really enthusiastic 3D artist helping me though, so that's a plus. I'm more of a programmer so I'm glad I have an artist friend.
>>
>>126997070

No, that's complete bullshit

https://www.youtube.com/watch?v=5hlIUrd7d1Q
>>
Does anyone else remember when rotate was posting videos of himself like he was a big deal here? In one video he was literally telling another dev to fuck off.
>fuck off nobody wants you here
Like he was the president of agdg. That person was c-kun and rotate still talks shit about and tries to bully him whenever he imagines he's around.
He has always been a bully and that's why so many polls prove that people hated him.
Now he's still up to the same shit with people who never liked him.
There are 1 o 2 other bullies and genuinely psychotic people who enjoy playing along with this. They bullied Aviary Attorney dev. They bullied Arikado until he left. And now they spam "danny" in these threads to bully another dev who they want gone.
They're just plain bad people and will amount to nothing in their life, let alone in game dev. Not this year or the next.
Rotate will always be remembered for being a bully and a spoiled little brat who tried splitting agdg up into his own private website. He will always hate the fact that people here remember that and don't like him and he will always try to climb the back of other devs like Arikado or anyone else to get back in the spotlight. But he will never be a success. He'll never have a game. And that's the truth.
>>
>>126997652
tl;dr
fuck off with your drama
>>
>>126997070
In general, it was effective because it would help stop a lot of things when used with leather or mail armor underneath. It's just that by the time it was cheap, it lost a lot of relevancy because arrows could go right through it, archers were cheaper and easier to field than any other unit, and guns were right around the corner.

But, like modern armor, it was meant to increase survivability and not outright stop everything that hit it, so if you got a mace to the head you were still getting a mace to the head. A mace to, say, the chest or arm or leg, though, wouldn't be as bad and you might actually live.
>>
>>126996081
>>
>>126997652
Fuck off. I'll take a 'bully' youtube video over constant whining about something that happened MONTHS AGO
>>
>>126997820
The person who needs to read it most will read it. Then he'll go back to spamming "danny" in every thread because his mind is literally broken.
>>
>>126997652
>danny continuing to have a meltdown over rotate, a person who does not even post here and probably does not even make games anymore

>danny trying to insist he's crusading against bullies when he is the biggest bully of them all, and has driven out several "yesdevs" with his constant psychotic rambling

>danny being danny as usual, with no signs of ever seeking help for his clear mental issues including paranoia, unhealthy fixations on boogeymen, and being a terrible fucking shitposter
>>
>>126998035
Sure sure. Enjoy your danny spam threads.
>>
hello

in my game, volume goes from 0 to 9
>>
>>126998231
why would you do that
0-255 is the only proper way
>>
>>126998231
Nice
>>
From the next thread forward, no one respond to ___. It's obvious who he is, so if you even have the slightest suspicion, don't respond.

It fuels him and causes him to shit up the thread. Please help the thread. He will go away when he realizes no one is giving him attention, he devs just to so he can say he devs.

Thank you, if the janitor won't clean up this mess, the yesdevs will have to.
>>
>>126998198
>has driven out several "yesdevs"
Name one, danny poster.
>>
>>126998069
Clearly that is not one person. The posts come in to rapidly.
>>
>>126998069
>>126998207
yo danny everyone spams "danny" at you because you are a known cross-boarding shitposter and people want you to get so agitated that you leave and never come back

remember your little stint in /qa/? that /biz/ thread you made? you are very bad at making friends. even when you go to other boards to try to recreate agdg, everyone there just ends up hating you right off the bat. even in /x/ your threads flounder and fail. stop posting
>>
>>126998231
by integers or can i have a volume of 4.76
>>
>>126998315
>omg everyone now is the time to make a difference
You're such a faggot lmao you've done this how many times now?
>>
>>126998387
only integer but i can make it float if you want
>>
only reason people hate mothdan is because he decided to go on nodev crusade, some shitposters and nodevs got triggered and decided to defend their fellow shitposters by doing a counter-strike on danny until he leaves
>>
>>126998231
This is fine, as long as you have a mute boolean additionally.
>>
Remember, ignoring and reporting is the best option to fix this thread.
Like shown, it will make him angry at first (because he's not getting the attention he CRAVES), but eventually he will leave.
>>
>>126998361
How many times were you beat up in gradeschool that this is what you have to do on the internet?
>>
>>126998441
I'm pretty sure he once literally described it as a "crusade" lmao

/x/ was a fucking mistake
>>
>>126998553
Posting anime is in fact the best defense against future attacks
>>
>>126998512
>only reason people hate mothdan is because he decided to go on nodev crusade, some shitposters and nodevs got triggered and decided to defend their fellow shitposters by doing a counter-strike on danny until he leaves
Thanks that's pretty much the truth. My crusade was basically "stop bullying, this person is a bully, this person is a nodev bully", and the one person I called out who has never gotten over it the worst is rotatedev. I hope he can get over the drama he caused here for himself and just fixate on something else besides his status on agdg.
>>
File: 1451453787895.gif (2MB, 390x520px)
1451453787895.gif
2MB, 390x520px
>>
That's it, when you don't reply to him he'll reply to himself. This is step 1 in his insanity, continue ignoring and reporting.

Together we can fix /agdg/.

Pretty soon he'll start lashing out at random posts in a desperate attempt to get someone to reply to him, continue ignoring.
>>
>>126998807
That's me you're replying to... calm down and think.
>>
>it's another drama thread
guess i'll take a nap.
>>
>danny melting down so hard and making the thread so terrible that a new one is not being created, and /agdg/ shall lie dead forevermore
well, that's one way to "cleanse" somewhere you don't like, just burn it the fuck down

>>126998951
>my crusade
thanks brevik
>>
>>126999186
or you could work on your game

lol jk
>>
>>126999092
>That's it everybody listen up
Please shutup and start a new thread already. This will not carry into it. You're acting like children.
>>
New thread, when?
>>
reminder that this: >>126987082 is the "yesdev" you're talking to

they literally only dev just to say they do and pretend to have authority of some kind over a thread on an anonymous imageboard so they can "crusade" for things lmao
>>
>>126999340
when danny leaves
>>
Are you going to answer this by the way?
>>126998330
>>
>>126999282
>or you could work on your game
Listen to this guy.

While everyone is busy going on with the shitty drama I just thought of a way to make both lazy and workable animations for my 3D game.
>>
>>126999437
Rotate considers himself to be worth several yesdevs and blames mothdan for driving him out.
>>
>>126999437
rotate, arikado, AAdev, gmod train fag, lolisimdev, probably a bunch of others
>>
>>126998951
best way to distinguish a yesdev from a shitposter is to ask him a question and watch what he says
>>
New Thread
>>126999690
>>126999690
>>126999690
>>
>>126999692
>>126999692
>>
you could have prevented this
>>126999735
>>126999749
>>
>>126999807
No I don't think we could have
Dogge thread was posted first I won't be offended if you use his
>>
>>126999735
>>126999749
>00:00:02 difference
But why
>>
>>126999709
>rotate
Is and always will be a faggot.
>arikado
Are you being serious right now? I'm the most vocal advocate against what was done to Arikado.
>AAdev
I wasn't even here when he was posting. I am pretty sure I know who drove him out (take a wild guess) but it couldn't have been me.
>gmod train fag
Who?
>lolisimdev
I'm not the only dev who disagreed with that game. It doesn't belong on a blue board.
>>
>>126999974
So basically rotate. Rotate was "driven out" by "danny" and that's why we have been dealing with psychotic danny spamming all year.
>>
>>126999974
>I DONT BULLY ANYONE
>what about these people who you bullied hard enough to make leave and post on similar boards/threads elsewhere
>T-THEY DONT COUNT

>>127000165
>[proceeds to samefag about it and shitpost further about his paranoid obsession with rotate]

Dan Ashley, you need some help.
>>
Rotate has not been driven out he fucking posted with a tripcode just recently lmao
>>
>>127000251
You've basically lost your mind, kid. That's what it comes down to. I'm sorry and I hope you can recover before another year passes you by.
>>
>>127000251
You didn't even pretend to read his reply. You are THE shitposter.
Thread posts: 814
Thread images: 104


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.