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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 760
Thread images: 250

Shit hull edition

prev : >>125517537

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed]
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI [Embed]
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo [Embed]

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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first for qtcopters
>>
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Keepin' it short this time.

To join us, follow these instructions:

>Add/msg this guy: http://steamcommunity.com/id/ced23ric to get invited to the access group.
Only people in that group will be able to join the server, that way I can control who has access and we don't get unwashed pubbies.
>Hit "Subscribe to All" on this collection: http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
>In SE, Workshop, Preload World. Start it once to preload all mods. 1.5GB OF DATA. COURIER PIDGEON INTERNET BEWARE.
You can also use that world for offline building and blueprinting it on the serbian later.

Quick rule overview:
- PvP is opt-in between two (or more) consenting parties. Period.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill.
- Keep Welders/Grinders to a minimum. Not talking about your average small welder with 8 Compacts, but avoid grind/weld platforms.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me.
>>
>Anti laser shields
Well, rip smoke. Especially since it now uses both fuel and power.
>>
>>125782236
I thought new smoke uses fuel and ammo.
>>
>>125782336
Oh, right. That was the previous version. Well, its a cheap alternative then.
>>
>>125782001
>PvP is opt-in between two (or more) consenting parties. Period.
>Unless you are on Arrakis. Period.
>>
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How long until bankruptcy?
>>
How much does the new engines and local resources affect FtD? Do I have to cart stuff around to repair things now?
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At least post a more recent shot.

The new update is a success
>>
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How are you builing your engines so you dont have to carry shittons of fuel?

Im experimenting with this, but its too bulky for now
>>
>>125783945
I think localized resources should be optional. Like survival in SE.
But otherwise, fuel, metal and scrap are needed on every ship now.
>>125784793
Making my engines run at 10%
>>
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>>125784793
Fuel isn't that big of an issue really, just cram little 1x1 various places. pic related has 6000 fuel which means it has a whopping 36min of uninterrupted boating and it's using 2 super chargers (and one carburettor) and a fuel injector setup. I just plan to have a fuel carrier with a group of them at all times.

36min of in combat fuel I should say, it's several hours when not.

ALSO THAT BOAT HAS 33 HOURS OF FUEL WHAT ARE YOU SAYING. You need to chill on the fuel dawg.
>>
>>125784793
Wait I didn't see you had more engines, how much power do you actually need?

Also if you're building something that sails actually level then you could put a fuel refinery on it since oil containers are significantly better than fuel containers and can be converted at 2fuel:1oil conversion rate for ~7fuel/s. Space consuming to do that, 1:1 isn't as much but it's still a 3x3 area that's pretty not safe.
>>
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So I just bought FTD, and jesus fuck I have no idea what I'm doing. I think I could use this boat as a starter ship in the campaign, but weapons confuse the shit out of me. It's not in this pic, but I have three broadside large cannons that I want to fire in a group, but it seems I can only ever control one cannon out of all the cannons present on the ship.
>>
>>125787320
Fire control block block in Control block. Also, simple weapons are useless, go select something from prefabs
>>
>>125787320
>jesus fuck I have no idea what I'm doing
Get used to it, you spend a lot of time learning how to build stuff, how everything works, how to make things that actually function well, then beating the first campaign enemy. I have 80 hours in the game but I've only just started going past the DWG in the campaign Although I may just be shit at the game. Now I have to redo everything for the nuengines and supply ships.
>>
>>125787320
depending on size of boat you might need a weapon controller, which lets you control every weapon on the boat regardless of distance. It's in the control section.

>Select all boats.
>>
>>125787320
Most ships are AI controlled, that changes your designs because the AI is weird in both driving and firing.
>>
>>125786010
>>125786631

So basically, an engine with lots of superchargers running at low RPM?

>>125787059
Yes I have a huge engine in the front guzzling around 3.5 fuel per cylinder

Its just a plane in wich im trying diferent things because I havent tried the new engines yet and would like to see whats the best equilibrium between power and efficiency.

Ill test on a boat I have the refinnery idea, havent tried it yet
>>
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MAKE IT STOP
>>
>>125788587
Back up in a moment.
>>
Ay senpai what time you guys want the factorio serb? I figured i'll ask this time instead of forcing you guys to play at 8 PM my time.

Give time in UTC.

I can host now if you want
>>
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Second car built for this update. The usual design again.

Servers work again btw, yay.
>>
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holy shit what. 6 hours in the CRF and already this many sales and rentals
>>
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>>125792715
>>125792937
>>
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Localised resources in non-devtest branch when?
>>
>>125794082
http://www.fromthedepthsgame.com/forum/showthread.php?tid=13673

sometime today if it isn't on stable already
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>>125794628
>>125795248

Oh shit

Thanks anons, time to go and rebuild every ship I ever made but slightly differently
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>>125795509
>>125794082
I know that's you, Joe.
Once my gravgun is fixed you'll wish your boats didn't float.
>>
>>125795786
so... submarines then?
>>
>>125787949
Sorry it took me so long anon, got caught up with my father.

This engine is compact and should fit in the area that you had in the picture earlier. Runs cool and is easy to exhaust as pictured. Honestly if you want much better fuel efficiency than this you need to move to much larger stuff which I don't think you want to do.
>>
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>>125792937
>glass and speedometer are cash items
>have to remove them to sell as non-cash robots
I don't think even the Chinese are this stingy.
>>
How long (in meters) is one barrel piece in ftd for advanced cannons?
>>
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>>125796959
pic related.
>>
>>125797138
a barrel piece is a meter long
>>
>>125796969
They do constant giveaways, though. The altimeter and speedometer were free if you logged in last christmas.
If you bought tonnes of glass a few days ago you'd now have the same amount of glass without having to pay GC.

Oh god, these new shapes are giving me an idea. I could make a bot with mostly corner slopes which weigh almost nothing and still have almost the same armour. It'd be a tiny bot with a lot of health.

Actually, that's kind of sad, isn't it?
Freejam has limited Freedom to the extent my only bright idea is to make a bot out of weird shaped cubes.
>>
>>125796969
speedometer I can understand, but glass is really ogre the top.


>>125798510
blehblehbleh.
If you actually gave the game another shot, you'd enjoy the shit out of it.
>>
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Still working on my battleship. Put in some engines earlier and piped the exhaust through the stacks, but it's all probably way insufficient considering what I'm trying to do. Pls pray for my safety
>>
>>125800720
How much power do you plan to use? Roughly?
>>
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It's nice to have no idea what you're doing again not that I happened to know anything anyway
Also, do exhausts have to have a connection with open air to work properly?
>>
>>125801301
Not sure yet. Gonna have to see how much the props will take, then I'll work from there.
>>
>>125801440
Well, for now they work even if they are enclosed, but later they might need air behind them, like propellers/jets.
>>
>>125800676
Right now I'm redesigning an old track-based mech using newer cubes.

Doing artsy stuff rather than designing to win is okay too but the game crashes every 15 minutes or so
>>
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>mfw I don't know what to put there
If ACBs could control tractor beam length, I'd make a hangar.
>>
>>125802038
the game hasn't crashed a single time for me, and didn't crash on the guy I played with earlier.


your setup is faulty, go fix it.


You can be artsy AND tough, but it takes time and patience to figure that one out.
>>
>>125802230
Missiles obvs, would only poke like, 2 out of the deck, perfect. 2 packs of 56 missiles is a big punch to anything, I don't care who you are.
>>
Bote scrub here, how exactly do air pumps work? Do I just put them into an enclosed space that I want to be buoyant like the bilge or what? Do they require a power source?
>>
>>125802386
With the new updates, missiles are not that good, I think.
They cost a lot of ammo, and therefore metal, they fire slower, metal is resistant to explosions and ER armor just negates them.
>>
>>125802561
just try it out fuckface
>>
>>125802561
You just put them in a closed room and they provide lift underwater, with center of volume as center of lift. They stop working when the room is breached.
>>
>>125802763
I see, thanks anon.
>>
>>125802617
Missiles were kinda OP.

The space needed to put in two decent advanced cannons gives you space for dozens upon dozens of missiles, they're also easier to protect, don't really need turrets nor are they as heavy. You can literally stick them on a piece of floating wood and rek half the shit out there without much problems.

It's also weird, if you think about it, canons are complex and missiles are simple-completely the opposite to real life.

>>125802763
>>125802984
They don't even have to be enclosed spaces. You can put them at the bottom of an open deck and they keep the water out as long as the top of your deck is above the water line.
>>
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>>125789908
SERB SOON, PLS

I've been running the previous world in single player, trying to figure out a few things.
Trains seem nice, but there's no explanation for how signals work, making things a lot more difficult than they should be.
>>
>>125803274
They are path signals from openttd
Why do you have 3 trains on one track
>>
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>functional and aesthetic

Might build a whole fleet of them to do the campaign with desu.
>>
I'm not sure what to think about this new update so far.
>Armour actually works and shit doesn't explode the instant something hits it
>everything suddenly became a lot more resource intensive and you have to actually worry about fuel and storage rather than slapping some oil processors on a craft
>>
>>125802316
>artsy and tough

If you want the absolute optimal build then either it's art in itself or it can't be arty.

When trying to join megashields together with minimal numbers of chassis blocks and taking up as little space as possible while still allowing six shield-mounted SMGs to have good firing arcs it gets a bit hard to do art.

But, in general, art is possible.

Oh, also, Robocraft is running incredibly loud even on normal settings.
I'm not an expert on knowing what's wrong with Robocraft.
>>
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18mm master race.
>>
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>Scarlet Dawn are still using the cheaty engines
for shame!
>>
>>125806080
And uh, what are you trying to hit, anon? Everything?
>>
Oh wow explosive missiles literally don't do damage anymore.
>>
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This is turning out pretty well, I think.
>>
>>125808710

Neither do frags.
>>
>>125806080
That must be a glitch, I recreated it and I'm getting 1/4 of that speed and using 4times more parts.
>>
>>125809952
Consider posting a screenshot, so we can compare the two.
>>
>>125808976
Wow thats really well made
i jelly

is this a kongo 1914 with an extra turret or one of the succeeding British BCs made after kongo
>>
>>125808976
It is, however if I was you I'd

-beef up the bridge
-beef up the smoke stack
-switch the top rear facing gun turret with lighter AA guns.

I'm not really a fan of the "side deck" upfront either but I guess to each his own and it's not really an Issue. Nice ship all in all.

On a side note does anyone know of any youtube let's player that makes ships like this? You know, "realistic" battle ships, cruisers, distroyers, frigates or whatever, and not just some monstrosity sub, attack helicopter, space cruiser and jet all in one that looks like it was made by an LSD tripping faggot?
>>
Are FtD railguns good yet? They always take so long to recharge.
>>
>>125813257
They are going to buff them soon. I think chargers and batteries will be replaced by % battery drain and electric power. And superconductive shell module.
>>
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>tfw you built your boat to big
>>
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>>125813960
And here is why
>>
>>125813960
how would you ever get enough resources to build this in the campaign
>>
>>125814303
Shhhhhhhh
>>
>>125795248

>[Improvement] ACB inputs added for responding to roll, pitch and forwards requests from AI
>[Balance] APS shells no longer begin loading timer afresh on failed load attempt- they try again one second later. APS no longer costs shell parts (they use ammo instead). Ammo cost is effectively x4.
>[Balance] Lasers use 20% less power to charge up
>[Change] Air pump now provides buoyancy at the center of the underwater unbreached volume- not the center of mass.
>[Fix] 8m autoloaders now actually hold 8m shells.

holy shit

this is some update

not to mention adding fuel engines and localised resources, but those above are some fucking big changes.

my ships are gonna need some serious changes now though since shellparts no longer exist, but it's a damn good thing they dont.
>>
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>>125813960

That's a really big boat.
>>
>>125814163
You could go tall instead of wide, you could also build the weapon systems first and then a hull around it thus making it as compact as possible.
>>
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>>125812995
>>125813093
Thank you, anons. I'll get started on painting her soon, but is there a way to get more billowy smoke to come out of the stacks? The stuff I'm getting at full throttle is really faint and I get the feeling it can be done better.
>is this a kongo 1914 with an extra turret or one of the succeeding British BCs made after kongo
Good eye! She's definitely got some Kongo in her, though I wasn't really aiming to make a replica with this build. Maybe I could drop the extra turret and submit it to that WW2 campaign that some of the forums guys are working on?
>-beef up the bridge
Superstructure and detailing have always been my weak spots. Any tips on how to improve what I've got?
>-beef up the smoke stack
I made them a little thicker just now. Any better?
>-switch the top rear facing gun turret with lighter AA guns.
Yeah, that might be for the best. I was also thinking of sticking some light AA mounts somewhere amidships, which would probably be a good idea regardless.
>>
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>>125814809
>implying she isn't tall AND wide

Can't bodyshame me
>>
>>125815030
take a screenshot of the V menu
>>
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>>125815103
>>
>>125815254
50K is above the number of blocks that the game is intended to support.

If a single ship has that many blocks don't expect it to be usable.
>>
>>125809216
Holy shit I didn't notice how bad this was until I tried to kill something with a torpedo.

A 9 block long torpedo directly hitting an unshielded ship literally didn't destroy a single block. What the fuck.
>>
>>125815254
Well I'm having fun building it at least.
>>
>>125803274

those splitters are bad. when you split to get 1 line into 2 on the belt, place the splitter on the belt just like you did, then just curve the end that comes out back into the belt immediately. you can get rid of three belts in those configurations and waste less space for the same result.

also use underground belts to go under walls, load/unload the train outside the walls and then have the containers unload themselves via inserters to belts that go under walls. having a gap basically means the walls do nothing, aliens will just go around them.
>>
Is Nick ever going to get rid of custom cannons? Advanced custom cannons are fuckhueg in comparison.
>>
>>125817720
They're eventually going to get reworked into something different.
>>
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Factorio serb up

68.97.165.226:34197

http://steamcommunity.com/groups/eggtorio

v0.12.20
>>
>>125818274

>just about to go to bed
>literally about to shut the computer down
>"serb up"

Fugggg

It's days like these I wish I hadn't thrown away all my amphetamine, what a fucking stupid move that was.

Have fun factorio anons.
>>
>>125818378
It's the weekend, live a little
>>
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so the wireless item transfer mod works pretty well. But you know what is better?

R E M O T E
C O N N E C T O R
>>
>>125818938
>that webum
Truly a work of art
>>
>>125818938
Damn man, you should go into animations
>>
>>125818938
I had no idea you could mod in paint

truely

it's not hard
>>
>>125818938
10/10
>>
>>125818938
It's beautiful.
>>
>>125818938
I think you've got the wrong thread
Auditions for the lead design position in NASA is that-a-way.
>>
>fit the earthbreaker to the sparky
>nigger-rig it to the conveyor system
>tap a deposit
>press k
>shit brick
God damn, you weren't kidding about resources not being a problem.

But fuck if it didn't take a minute to get all the fucking iron for it, whoever said it only takes ten minutes in multi is an ass.
>>
>finally confident enough in not being complete shit that i try to join warbros
>you have been kicked from this group
JUST
>>
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>>125806913
Yes.
>>
>>125823415
I'm literally re-learning the game while playing warbros, I've never built a complete ship.

I'm headin' for arrakis soon as I got the hardware.
>>
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>>125824182
>I'm headin' for arrakis soon
>>
>>125824182
>I'm headin' for arrakis soon as I got the hardware.
You'll be up against the autists that min max in spengies
>>
How is Medieval Engineers?
>>
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>>125818274
Fun times
>>
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>>125824762
>>
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>>125824762
>>
Best anti-air shell using 8 ammo customization trays or whatever?
>>
Does anyone else get annoyed that the guage increases for Advanced Cannons make the caiber 0.01257 or whatever? I wish it would just increase it by .05 or something..
>>
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>>125824762
>>
>>125825402
You can set the gauge cap on an ACC in its menu, just press Q on it
>>
>client crashes while trying to figure out why invalid's 500 owners partially built somethong or another niggerrig does not teleport
>realise it's 3am

I am going to bed, nignogs.

>>125823415
>>finally confident enough in not being complete shit that i try to join warbros
>>you have been kicked from this group
Considering I haven't kicked people in weeks, you are either memeing or haven't been around in weeks. Message me.
>>
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>>125809952
>>125812358

Actually found out new update that Railgun is now viable instead of giving a literally nothing velocity boost.

1/2
>>
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>>125827917
2/2
>>
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>>125828107
jesus christ
>>
I know that robocraft is scrubshit but I play it to blow off steam.

The math on SMGs now is absurd, the lowest end SMGs take just 3 seconds to completely destroy the largest MEGA-EP. That's 240 robot rank worth of gun destroying 7813 robot ranking of shields before plasma can fire twice. In the barchart of "How fucking ridiculous is this shit" railguns don't appear.

What this effectively means is that the only viable forms of robot now are SMG gunbeds, a staple of robocraft design anyway, and plasma bombers because the SMG gunbeds have a hard time hitting them.

You can not build defensively, the game now purely revolves around out-dps'ing your opponent and it doesn't matter how big or small you are, the only thing that matters is how many SMGs you can lose before your DPS begins to drop.
>>
does anyone even play space engineers anymore
>>
So gauge coolers reduce cooldown but what do recoil dampeners do? I know they are supposed to reduce recoil, obviously, but what does recoil actually do?
>>
>>125828558

Nigga did you even read the thread
>>
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>>125828270
It's not over yet.

1/2
>>
>>125829175
yeah
theres like two
maybe three posts
>>
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>>125829407
Somehow I think 6216 m/s is the limit for the game.

2/2
>>
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>>125829935

Oh yeah, a problem though. No ammo feeder, and I had to find shell boxes in the processed resources section.
>>
>>125830498
They reworked it, you don't need shell parts boxes anymore, it just draws straight from your ammo supply.
>>
>>125829870
Because we're too busy playing. There's a dozen or so people on the server right now, and we've seen it hit player cap lately.
>>
>>125831980
What were they thinking with the other system?
>>
>>125797204
Thanks man, ill keep experimenting
>>
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Are we looking a little more Kongo-esque? I made a few changes to try and bring my ship in line with the references I found.
>>
>>125823272

Depends if you cheese the desolver.
>>
Serb is kill?
>>
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I reduplicated some blueprints a hundred times without thinking about it, anyway to get rid of them fast? They slow down saving and loading.
>>
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>>125836946
>Spend 2 extra hours in court this morning because different slow as fuck judges
>get to work 2 hours late
>get third wheeled by boss and new 18 year old who are now 'dating'
>hate shit all day
>go home
>open Spengies
>Serb is online
>Join serb
>wait for serb to load
>here the loading finish
>see this post
>crash to desktop

I'm killing myself. I can't do it anymore

>even when I get on the serb everything I do is shit
>>
>>125837850
Serb is back up anon
What were you in court for? barrister? jury? solicitor? defendant?
>>
>>125837073
i'm pretty sure you're going to have to delete them all individually
>>
>tfw finally finished my mini ship
>want to go to planed but scared it will just crash as I try to enter atmos
pls
>>
>>125842535
>not using modular thrusters
>>
>>125828590
Recoil is a force in the opposite direction. If your boat isn't stable enough, a high recoil on a fast shooting gun will cause your boat to tip, and potentially capsize.


Now for my question; I just loaded up FTD after months away and fooling around with the custom cannons. I can't seem to get a grasp on the reload portion of them. I have autoloaders with inputs on them, and clips attached to the autoloaders. My clips seem to fill much faster than my autoloaders can actually load the gun to fire. So when they say it's a "2.0 second delay due to complexity" is that 2 seconds the delay for the autoloader to put the shell into the barrel to fire? Or the delay to put a shell into the clip?

Basically, am I waiting on the shell to move from clip -> autoloader -> breech ? So to have continual firing I would need Barrel cooldown to equal combined autoloader cooldown(s)?
>>
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>No square-bottomed corner blocks in Spengineers
FtD has spoiled me when it comes to block shapes
>>
>>125844281
>square bottomed corner blocks
GIB GIB GIB GIB GIB GIB GIB GIB GIB GIB
>>
>>125844246
To clarify, the inputs are on the clips, not the autoloaders. I'm not direct loading the autoloaders, I see the shells collecting in the clips.
>>
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Kids are mad as fuck that I'm styling all over them
>>
>>125845851
>robocuck
>>
>>125845851
>Literally kids

How old do you think the people you play against are?
>>
>>125844393
You can direct load the autoloader as well, it just pushes them into the clips.

The complexity thing isn't two seconds, it's two TIMES, multiplication. Go to your ammo customizer and in the middle column along the bottom you see time to move ammo to clip and time to load gun from clip. The time to load gun from clip is what it says, multiplied by the complexity. Each autoloader has it's own timer that's based on this.
>>
>>125846559
That was it - I realized it as I was taking a shower that it wasn't the autoloader time, but a multiplier. I was baffled how people were doing small AA guns without fuckhuge autoloading. Derp moment, thank you for the clarification. Also noticed that the amount of clips with shells in it attached to the autoloader lowers the modifier too.
>>
Is spengies playable yet?

Is my computer going to explode if I make something too big? Will I fall through the planet if I try to drive on it?
>>
>>125844281
There's one in a mod
>>
>>125847316
yes, yes and yes
>>
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What should I call the munitions depot at a seedy spaceport on the edge of outlaw territory, /egg/?
>>
>>125848667
>seedy spaceport on the edge of outlaw territory
>not a black hole bar just above newell's maw
>>
>>125848920

I'm making the last semblance of order and civilization before Arrakis, where the greenhorns can stock up on supplies before descending into the warzone and the victors can revel in their spoils.

Also gonna sell prefabs.
>>
>>125849134
what will be the currency?
>>
>>125849605
Spice
>>
>>125845851
https://twitter.com/sebify/status/677895687548350465

kids aren't the only ones that are mad
>>
>>125849605

Gonna have a barter system with the value of goods determined by a flat value (based on rarity), modified by current stock and recent purchases. All done programmatically; select what you want to buy, toss the value in goods into a free-use storage container and the system will swap out the inserted materials with what you ordered.

If I gotta use a Standard, it'll probably be either Uranium or Magnesium.
>>
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So /egg/, why aren't you doing your part to remove the ayylmao menace?
>>
>>125849906
>>125849732

Also Spice, for people who don't want to have to deal with converting it at the 'official' depot.
>>
>>125849942
Huh. Factorio looks surprisingly like Starcraft with Warcraft II graphics.
>>
>>125850086
Did Warcraft 2 use sprites or models-to-sprites for the units?
Because if it's the latter, it's the exact same art style.
>>
>>125850086
Depending on how you play it can be similar
>>
>>125850203

Yeah, WC2 sprites were rendered from 3D models.
>>
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Fleet of blue things is now joined by a derpy little airship.
>>
>>125850310

The style/designs mesh well and each ship looks like it falls into a particular role to support the others.

Resembles the ragtag defense force for a tiny nation, or a teeny mercenary company. I like.
>>
>GLORIOUS COMMUNIST /egg/station 13 is still up
Holy shit, and it isn't even lagging at all.
Why are you niggers still dealing with 0.1 simspeed?
>>
>Starmad thruster update
>have to rebuild/retrofit everything
Just fuck my shit up senpai.
>>
>>125851245
>Max speed is now thrust dependent.
YES

based schema
>>
>>125850310
They are meant to be for a custom campaign faction. The idea is that the country was founded by colonists who didn't bring any advanced technology with them, because the idea that eschewing he trappings of modern interstellar civilization would result in a more wholesome society in their new colony happened to be in vogue at the time.

As a result they've only just reached an industrial era technological level. Presumably half of the original colonists died of starvation and/or dysentery in their first year.
>>
>>125851639
>didn't bring any advanced technology
>modern interstellar civilization
>just reached an industrial era technological level

The fuck, were they Luddites? Going from FTL to pre-industrial is a huuuuge jump.
>>
>>125851806
>The fuck, were they Luddites?
Yes. Literally.
>Decide technology is the source of degeneracy in society.
>Pay a company to drop off you and your equally misguided buddies on an uninhabited planet to set up pre-modern utopia.
>End up having to develop technology so you don't die of preventable illnesses, exposure and starvation.
>Several hundred years later a sensible group of colonists show up with proper equipment.
>>
Could spengies game engine truly ever be good?
>>
>>125852168
Not with incompetent devs that take all your money and waste it on AI development.
>>
How would one set the rpm on engines in FtD? Is it a setting or automatic based off lower usage?
>>
>>125852168

Well, with wizard anon's mod the server has gone from barely tolerable to downright enjoyable, even with periodic crashes.
>>
>>125853492
Mod?
>>
Extensive research on FTD railguns has created the following result:
They are still completely useless.
The only use for them is still just powder-less cannons for bombers and fighters. That's it. 18mm isn't even a good enough size for a squirrel killer, and even then it needs high RPM to do any damage, which a railgun just cannot manage. At larger calibers they barely have an effect at all. They are useless.
>>
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>babby buttplug time
>>
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We have room for more.
Currently styling on kids at ~6k.
>>
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DEATH TO THE FALSE EMPEROR

MAY HIS DEAD EYES NEVER GRACE THESE SICK RIDES
>>
>>125857331
MEHTUL BAWKSES
>>
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Any suggestions how I can get this to work better?

I can't see any way Its not balanced.
>>
>>125857745
Put ALL hovers above your center of mass, not some below and some above.
>>
Can't figure out a good bipedal mech design in robocock.

Any inspirations?
>>
>>125857745
Just stop shitposting.
>>
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>>125857804
Okay, now I have them all above.

It goes up perfectly straight but the second I go forward it goes ape shit.
>>
>>125858090
What are you trying to do? Fly with that thing?
Hovers go potato if you forcibly exceed their height limit.
Hoverplanes require advanced engineering, not something we can answer here.
>>
How does Robocraft work now? like robot rank and stuff
Looking at your own builds after a while makes you wonder what were you thinking when you made it
>>
>>125858164
Yeah, so basically I should give up on this creation?
>>
>>125858283
You need to learn much more about mechanics before you can pull that build of, so you'll have to toss it for now, yes.

Hover planes are borderline impossible, try something more newbie friendly.
>>
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>>
>>125858230
matchmaking is fluid, based on RR.

what exactly do you wanna know?
>>
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Wtf? I have only seen one or two qt copters
>>
>>125858602
oh, I thought it was weird that all the tier stuff goes away, so if I just keep getting gud robot rank will go up?
>>
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MORE SKULLS FOR THE SKULL THRONE
>>
Add bigger weapons/bigger movement parts/bigger whatever to your thing and the rank will go up.

Just mouse over a thing in the inventory, it'll show exactly how much RR it gives.
>>
>>125857365
SINDRIIII!!!!
>>125857331
please, you need to build a baneblade next
>>
>>125858618
still mining materials for blanetfall, qtcopters soon though
>>
>>125824974
Underwhelming
>>
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>>
>>125859558
>read: build plenty of gigantic space penises
>>
[TORPEDOES INTENSIFY]
>>
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Inspiration hit me like a bag of shit.

I know what I'm gonna base my robocraft walker on.
>>
>>125859727
Looks goofy.
What is it?
>>
God dammit why the fuck did space engineers add planets and not just space out the asteroids and add a fucking coordinate system

It made the game so fucking amazing but now its fucking unplayable because its trying to load a bunch of shit in

and players would go grief the player made coordinate points in the asteroid maps so it was fucked

god dammit this had the potential to be minecraft/dayz/star citizen combined but apparently now its stuck forever in autismal minecraft in space engineering purgatory

Fuck
>>
>>125859828
An old toy I remember from my childhood, a Climbtron. They were wind up robots with suction cup feet.

The design speaks to me right now.
>>
>>125859828
Holy fuck

I remember these being sold at the gift shop at the terminator ride as a kid and wanting one so bad

It just walks on walls with suction cups and would maybe sense what's in front of it and turn or something
>>
>>125860001
Yeah that sounds about right.
>>
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>>125859727

>Inspiration
>>
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>>
>>125849134
>>125849906
You looking for some staff? Maybe a dropship pilot to take atmos-only prefabs into range?
>>
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>>
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>>125860541
>>
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laggy server gives lots of time to make screenshots
>>
To the dwarfy admin of the /eggtorio/, I'm the creepy jew who sent you a friend request. I just want to play with you guise
>>
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>>125861046
That's a nice Matilda albeit with an oversized gun.
>>
>>125860873

It's architecture for ARCHITECTS you just don't get it pleb :^)
>>
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need one more guy for a full platoon to steamroll kids all ady.
>>
>>125860001
It is a wind up toy you fool. This was like in the 90s, it wouldn't sense shit, it would wobble along with suction cup feet, sticking to windows.
>>
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RICE

RICE

BABY
>>
>colours in roboshit
>could remake the nyancat without its face weighing more than the sun
>but it's still roboshit
hnnnggggg
>>
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enemy guy with nice baoot
>>
>>125844281
There's one in the extended ramps mod. I think it's called "split corner".

>>125853492
The wizard's work is not active on the server, as it killed conveyor'd systems.
>>
>>125862279
Robocuck get out
>>
>>125862087
Driftmaster a best
>>
>>125859892
>and add a fucking coordinate system

Well we have the GPS system
>>
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>bot is at 4 RP sales
>go do stuff for an hour
>come back
>bot is at 29 sold

why do people throw their money at me all of a sudden?
>>
>decide to make a fast sea-skimming hydrofoil using helicopter blocks rather than propellers
>this happens

Sometimes I wonder why I still play this fucking game
>>
>>125866840
>why is my shit making circles /eggs/? i only made the propellers uncentered
>>
>>125866840
have you checked if your center of mass is aligned to your propulsion?
>>
>>125867008

I didn't check but it almost certainly isn't.

Either way I have already ragequitted because it was too difficult to reposition the propeller after everything else was in place.
>>
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So, i finially got to fiddle a little with nucannons, and i made this thingy

1/3
>>
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>>125867483
This is the turret i designed to house it, it's pretty cramped

2/3
>>
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>>125867573
And this is the things it fires, i wanted to have a nice speed, i'm not sure on how to build a good projectile so i went for a classic APHE round
>>
>>125867672
Sabot lowers HE, use a standard AP or Composite cap.

Also, your barrel looks way too short to burn all that gunpowder properly.
>>
>>125867821
The barrel is 1 elevation piece, 5 barrels and 1 muzzle break, is 1 block=1m in FtD?
>>
version 4 is done, now i need to improve the cockpit
>>
>>125868079
>elevation piece?
You mean mantlet? What about a bore extractor?

>is 1 block=1m in FtD?
Yes, I believe so.
>>
>>125868157
That vehicle looks absolutely reliable considering CLANG
>>
>>125868379
I think the combination of landing gear, rotors, thrusters and timers cannot go wrong.
>>
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>>125868379
at first tried gyros on override but with no force to make it static untill i reached limit speed, but still was too clangy, so i put landing gears to fix it, with timers, it will switch between the landing gears, the rotors and the gyros in the ship to avoid spinning.
now the biggest problem are the guns, they are not even close to the originals, they are pretty hard to replicate, and they are the souce of all my clangs i had.
>>
>>125868517
>backwards thrusters
>>
Ced, you really need to make a little tutorial video or something for your translocation mods, it's confusing as fuck.
>>
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>>125868595
its a weird thing.
the decepticons version, uses the big one to go forward, and the othe one just as a brake, but the autobots uses a one who is backwards compared to this, using the small thruster to go forward.

they can stop in mid air very easy if you look the movies.
>>
>want to engineer
>stuck taking calls from customers about their fucking washing machines
[can't wash up]
>>
>>125868657
>place antenna or NFC pad on either grid
>connect
>place container on grid A, named "Jordan"
>place translocator on grid B, named "Translocator <T:Jordan>"
>put things in translocator
>receiv bacon in Jordan

Make sure you own all blocks involved in this magic.

Alternatively, you can name the translocator "Translocator <F:Jordan>" and it will move things from Jordan to the Translocator.
>>
So I observed the grid growth on the server. We are approaching 90 grids. I can delete it down to about 70, but this number will only go up in the future, there's no way around it.

I can run the game world on my laptop at 1.00 simulation speed with those 70 grids, and at 0.95 with 90 grids. Just like the current server does. Sometimes I drop lower, but these dips I get locally are related to my client load, such as when I approach a planet and it renders the surface.

That being said, we are kinda fucked it seems. I cannot bar you guys from making more grids, as that's what Spengies is about. You build a base, you build a fleet. You have a weldship, a miner, a combat ship, some in-progress projects, and so on. This multiplies for every player.

For example, I have about 3 or 4 grids to my name. We currently have 37 registered players on the server, out of 94 people on the access list. Extrapolated with 2.5 grids per player, to take shared grids into account, we are already looking at ~90 grids for those who play now, and ~230 grids if everyone would play with that measure. It is not unrealistic to expect a group of 50 players to reach about 150 grids.

For comparision, the old world had 95 registered players and about 280 grids. The server ran at 0.2 to 04. simulation speed with dips into lower regions.

It seems like, as long as client and servers have linked simulation speed, we will experience performance losses that make playing less enjoyable. What we need here is a dedicated server suite that a) runs multicore, b) has improved physics calculations (as wizard anon showed, it is possible, no matter how quick and dirty his approach was) and some way to manage grid growth.

For the time being, I can only ask you fine people to keep the grids down. If you build something you don't use and just want to try out, BP it and store it for later use. I have no way of policing it, because as soon as I become the fun police, you are - rightfully - gonna leave. Thanks.
>>
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Ran into my gf in matchmaking, she made a police cruiser based on my Driftmaster series
>>
>>125870253
How rough are the merge blocks being on the ships?
>>
>>125870253
So, if it all possible, eliminate redundancies.

Are you in faction with someone? Build one mining ship, share it.
Are you at a communal base? Make ships that everyone can use.
Do you want to build a carrier? Make one fighter, as a proof of concept, rather than building five.
Avoid multiple ships to speed up a process. Rather than five small EB mining drones, build one large thing and call it a day.
Have a concept for a drop pod? Don't fire them off into space unattended.
See that blockhole? Don't throw ships or yourself into it.
Don't put deactivated ships in gravity onto a surface, tie them down with landing gear, maglocks or merge blocks.
Parking a ship around your base? Don't leave it connected, making a moving object fight a stationary one.
If at all possible, use merge blocks for your large ships.

XX
[-]

X = merge block
[ = connector

Set the connectors to "disabled" on the Strength setting, and you can turn that on and off, for a non-permanent conveyor when you unmerge your large ship for use.

Essentially, help me and your fellow speesmen to reduce the physics calculations.
>>
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>>125870495
here it is from the side
>>
>>125870596
This. Can we merge shit not currently in use? Does that affect grid count?
>>
>>125870596
>>125870634
See >>125870601

Merging reduces grid count. Merging a ship to a station is double good, because it reduces grid count AND turns a physics rendered grid into a stationary one.
>>
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>check backend without any reason
>suddenly see this
>moderate hype rises

I shot a mail to support, asking what's habdening

>tfw maybe new server sooner than 10th of January
>>
>>125870975
what processor is the old one sporting?
>>
>>125871079
Similar processor, but shared with other instances of Spengies. That's the issue. We're going root server now so we have the core(s) to ourselves, with multicore potential should Keen ever unfuck their shit. Also activity logging, web server status for all involved, automated backups, crash log saving, and other nice shit.
>>
>>125870695
But what about the process of merging? Is it safe?

Argiehulk died in a catastrophe of that kind.
>>
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>>125870601
For example, this is the Drill Pullman, merged to my HQ. It's a stationary part of the HQ now, reducing grid count by 1 and disabling physics for that grid. If I want to go mining, I just disable the merge block and fly off. If I want to dump ore or refuel my reactors, I lock the connector.

For quick drop offs between runs, I use a second connector, without the merging business. Just connect, dump, disconnect, fly off.
>>
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>>125871760
Ironically, it's very safe at high simulation speed.
>>
>>125870495
>ran into my girlfriend
>magicmoustache
>girlfriend

anon.
>>
>>125872487
that comment was inevitable, hu?
>>
>>125868517

>tacticool rails on a spaceship
>>
>>125871865
>it doesn't even have a sword

C'mon, it's not hard.
>>
>>125871191
How about setting a limit of max 5 mobile grids?
>>
>>125874056
That's ~185 grids at 37 players, anon.
>>
>>125874910
Leave it with no hard limit then, leave it until some dick has 50 ships then tell him.
>>
>build big ass honking cheese gun
>game crashes
T-t-thanks nick
>>
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>getting raped by White Flayers all day every day I try to play FtD

What the fuck, all my shells just bounce off their shields and then I get rammed to pieces. Some of them seem to have nucannons now as well. Literally can't into this game, every kind of ammo I try, sabot or HEAP or solid warhead or HESH, just ends up doing nothing.
>>
>>125876326
Submarines. The only thing that worked to me against them were big honking rapid fire guns, subs and loadsaf cheap airplanes.
>>
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Took the liberty of redesigning using new things

I then decided almost all grey was too boring even if it was accurate and painted a load of black over it, not sure if it looks better like this or not.

There were 15 colours in the game before the update. Now there are 16 except there's less colour diversity and the colours are too bright.
>>
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ced pls
>>
>>125876864
fuck me I'm dumb there was at least SIXTEEN colours before the update
Light chassis, heavy chassis, all ten tiers, hallow, dwarf, overwolf, quarterback
And possibly some I forgot
>>
>>125876865
Restart your client you lazy fuck.
>>
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>>
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>>125873029
its CkekC compatible
>>
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>>125879865
this version is crashing more often than the others in single player, just gonna do a fresh install just to be sure, because made a cpu swap and didnt reinstall.
>>
>>125873029
That might make sense if it transforms into a regular gun in mecha mode, assuming it transforms at all.


However, I'm pretty sure robots don't need it either.
>>
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>spengies crashed for the 3rd time while welding my miner
Is it because of the server or do i just have bad luck?
>>
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Fucking plasmabombers I fucking HATE THEM
I HATE HATE HATE THEM

Engineers, gibe good examples of anti-air. Ground based or air interceptor, I just want to SHOOT THOSE PLASMASPEWING MOTHERFUCKERS DOWN TO THE GROUND
>>
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>>125883296
Until Freejam adds variations in SMGs like long-range SMGs or they make railguns not a pile of shit I don't think dedicated anti-air is going to be much different to normal bots.
>>
All you need is an agile SMG craft.

Shoot them in small bursts. Then use your speed to get to their crash site and rip them apart.
>>
>>125883296
Gunbeds
Pray you hit something vital
I use mech legs to jump and dodge their shit but I just got back yesterday so I can't actually say how well that works
>>
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>>125884041
To be honest, I kind of love the idea of taking battle to the air, so I can shoot them down and yell "get off my sky" in all chat.
Thing is, I suck at designing airplanes. But I keep trying.
>>
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pls rate
>>
>>125884838
orc engineering/10
>>
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>>125884724
>I suck at designing airplanes
Not your fault, developer said how he hates planes in a twitter post.

But as long as you can aim and move not straight you can beat every bomber out there. At least you could back when I played months ago. It used to be fun.
>>
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>>125885276
Will this work?
>>
>design with fully enclosed mech legs at front/sides
How stupid am I being
>>
>>125884838
>not an earthbreaker
>>
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why this sudden robocuck influx?
what happened?
>>
>>125885775
>earthbreaker
>20 minutes after spawning
>>
>>125886391
>he doesn't use the mining sparky
>>
>>125886015
Robocucks are engineers, too.
>>
>>125886609
not actually
>>
>>125886015
New update saving the game.
>>
So does warbros actually operate well yet? Can I try it again without dying on spawn?

How many people are on the serb right now?
>>
>>125871760
Merging is arguably the safest interaction you'll ever see between grids.
>>
>>125886015
Someone forgot to forget about it.

Also holidays
>>
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Got my old glass mega out the garage again. It appears that nerfing the health SEVERAL TIMES and then nerfing glass TWICE and then nerfing heal rate to be at 3-6x worse and then releasing movement types that are objectively better in all ways wasn't enough.
Now it goes at about ~70 generic speed instead of 130 or so generic speed.
It used to be the fastest mega I've seen outside of megas that you can even call megas.

I'm going to bastardize the poor child with rods to see if that makes it any faster.
>>
>>125886826
yes, actually.
>>
>>125887304
Glass now has the same armor and same weight as all other blocks.
Whenever you can use aero rods, you should.
They have the same health as the blocks you would use and weigh less than any other option.
>>
>>125886974
Warbros is as playable as ever. Its usually at 10-14/16 every night.
>>
>>125886391
>>125886563
this
>>
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Paint is more or less done, and I also tried fixing up the masts some. It's not perfect, but I think it's a pretty decent Kongo now.
>>
>>125887434
They have less connections, though.
It's perfect for this case, however, as all the glass serves almost always as just a connection between one point and another.
>>
>>125887803
Oh yes of course, less connections is a given.
In all cases where you don't need (or don't want) extra connections, aero rods are advisable though.
>>
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>Expect onyx watch to have pretty bad AA
>This thing shows up
>>
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The sales on my smaller model just completely exploded. It hasn't even been on the market for half a day.

I'm starting to meet them in combat now, too. It's a weird feeling.
>>
>>125888060
>using custom cannons and advanced cannons together
VERBOTEN
>>
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>>125888060

>OW with nucannons
>>
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>>125866840
If I can make a functional blimp using only unpowered propellers it's a you problem.
>>
>>125887401
robocucks has less engineering than the structural integrity of ME
>>
>>125866840
>thrust above center of mass
>hydrofoils not pushing the nose up to compensate

jesus christ just put the hydrofoils further forward, it's not hard
>>
>>125888952
Just because you can get away with low effort engineering doesn't mean the game doesn't have any.

My vehicles take a LONG time to build, even though I pretty much exactly know where to place what right from the start.
>>
>>125888952
it has some engineering to it. Not as much as space engineers or from depths, but it has some.
>>
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How do you other ftd people place your ammo processors?
>>
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>>125888952
Whoa there
>>
>>125889313
this. besides, while there's not as much engineering to do in robocraft as in spengies, the floor is higher.
>To create a flying thing in robocraft, you have to account for center of mass and center of thrust as well as make sure you have enough lift surfaces or helium.
>To create a flying thing in spengies, you put a reactor on a cockpit, and thrusters in every direction.
>>
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who /tinyassdrone/ here?
>>
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>tfw your magazines detonate
>>
>>125890191

That's not a drone!
>>
>>125890191
>not remote controlled
That's more of an exo-suit, anon.
>>
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Question: will this hurt the earthbreaker? the thruster is pointing towards it
>>
>>125890191
who /canonlybuildwithmods/ here?
>>
>>125890354
lmao dude, my ship gets cut in 2 pieces if the magazines explode, and the magazines aren't even inside the ship
>>
>>125890624
who /neverplayedwithmods/ here?
I am. Only played vanilla games as long as I remember myself, with minecraft being the only exeption
>>
>>125891405
Are you me?
>>
>>125891405

Retard.

>tfw modded trucks and tracks on Monster Truck Madness in the 90's
>>
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>>125815254
>60,000 mass
>>
>>125890191
You can go way smaller.
>>
>>125891995
>tfw born in 1995 and don't remember 90's
>>
>build car in robocucks
>becomes completely uncontrollable if I add thrusters and it hardly goes any faster
>slides into uncontrollable turns and spins out everywhere

GG Freejam. Shitting on wheel physics since day one, while every other movement type is superior.
>>
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>>125890354
This guy happens to have all its autoloaders in the turrets too.
>>
>>125892412
>I'm retarded
My Driftmaster series is perfectly controllable and fast as fuck, your thrusters are probably way too high up or something dumb like that.
>>
>>125872341
gib blueprint
>>
>>125892729
>not going hover
>>
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Time to build this fucker
>>
>>125892895
I'm perfectly aware that hover is superior.
I just use wheels for the style points and the sick-ass drifts.
>>
>>125886015
Small group of autists are rampantly shitposting about robokek. Give it a few weeks.
>>
>>125893031
what's the point of wheels, once again? I never see this shit anymore.
>>125893093
>le robokek is bad gaym XD
>>
>>125893197
As his post demonstrates, rampant shitposting.
>>
>>125893197
Wheels have the lowest CPU.
Wheels have tighter turns than hovers.
You can build things that look like actual cars with them.

That's probably it.
>>
>>125890354
>tfw I design my ships to get cut in half when mags detonate because it looks cool
>tfw it makes me lose a lot.
>>
Any gmod servers up?
>>
>>125893592
So, apparently shaped charge stream deals different % damage to different blocks. It does nothing to armor, but one shots shield projectors. And will one shot other, like ammo barrels, soon.

Put interior space in your ships now, as a cheap 20 armor counter to heat streams.
>>
>>125895193
Didn't mean to quote. Also, with roll/pitch ACBs, flying ships with naval AI are possible
>>
>>125895332
Why not use general PID, far better than acb and you only need one and it accounts for every situation and adapts on the fly.
>>
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>>125890458
seems to be alright
QT enough?
>>
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What should my next ship be?

6IY54-IJJNN-NYARX
>>
>>125895420
Eh, it always says Saturated for me. Even at lowest gain.
>>
Is it me, or are advanced custom cannons a bit borked in the damage department right now compared to custom cannons?
>>
>>125889423
i generally don't, since ammo boxes fill up by themselves
>>
>>125895570
Also, even if you get it right, you are just making your vehicles easier to hit.
>>
>>125895420
>Why not use general PID

What is this
>>
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Smells of engineering.

Hideous, painful and tediously working out the most efficient way to connect this mess.

The bot is asymmetrical to reduce the bot's width by at least 1 block and the shields are really irritating shapes to work with, along with those fucking wheels and those fucking guns.

In other news apparently Robocraft set the FPS limit to 245 or so which is why it's being an absolute fucking ass and trying to cook my computer.
>>
>>125895547
thanks Adolf, you da best.
no, i didn't take the code
>>
>>125888268
It's worse than you think.
>>
>>125893592
We had a server with ACF and wire for all of a day

I had hoped we'd get a throng of /egg/ tank designers out of that but nothing happened.
>>
>>125895193
So shaped charge isn't actual projectiles, but instead damages everything in a certain area?

>>125895953
Catapult has always been, and always will be, my shipfu.
>>
>>125896113
Pretty sure it's rays, rather than a volumetric effect.
>>
>>125896113
>So shaped charge isn't actual projectiles, but instead damages everything in a certain area?

I really wish someone would just do the experiments, fire every different type of projectile at some standard target and record the results and upload it as a video or series of images. It's so difficult to discern the different effects of the various ammo types, it feels like all the invisible shit going on in the background in Dwarf Fortress that you can only find out about by querying some obscure log.
>>
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>>125895953
>>
>>125895838
Design is not engineering. Engineering has design. Clothing has design. Design is not clothing.
>>
>>125892408
The 90's were full of bad haircuts and bad tv-shows.
They sucked.

Instead, you got to experience computer technologies skyrocket.
>>
>>125896365
Shaped charge shoots fragments like shrapnel, but in a straight line in front of it. (or a tight cone to be exact) The problem is that right now in FTD if your missile/shell is going too fast you'll notice shrapnel warps right through the enemy you hit and blows harmlessly out the other side.
>>
>>125896674
"the branch of science and technology concerned with the design, building, and use of engines, machines, and structures."
The design is trying to fit a number of structures into as small a place as possible with minimal weight with certain other factors such as allowing guns to be able to fire and making sure the shields actually cover things.
Then, trying to build such a thing.

What part is it lacking to become engineering? FtD style engines?
>>
POST YOUR ENGINEERING MUSIC https://www.youtube.com/watch?v=R044sleOW6I
>>
Decided on a battlecruiser. Probably in the 4-5k block range. I'm thinking she'll have two AA lasers, one utility turret near CIC, three main guns, and AMS on the sides of the superstructure. If there's room on the deck afterwards I might add short-range grenade launchers.
>>
>>125897309
https://www.youtube.com/watch?v=D7iRoTqUvcg&feature=youtu.be
>>
>>125897309
https://www.youtube.com/watch?v=-6FXeupOp04

"Urist Mcengineer withdraws from society."
>>
>>125888126
Stop shitposting roboshit
>>
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>>125895697
Only in designer, if you actually play campaign (Or have any real ammo requirements that the passive like 5 ammo you get doesn't satisfy) you need the ammo creation somewhere.

>>125895768
New part, might not be in live yet. Lets you set a target for something, roll, pitch, yaw and if it's for aerial or naval and then it will adjust thrust and such to try to make it as close to that as possible using maths.

>>125895570
Increase the middle one so it takes more time to smooth it rather than trying to jerkily fix it in 0.1 of a second.

Also I decided to make a rail gun. webm to follow.
>>
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>>125897784
>>
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>>125897309

https://www.youtube.com/watch?v=6exryIn6JeM
>>
>>125896780
>born early 90s
>have vague memories of all these old as fuck technologies
>all this crazy future shit now
My fucking watch is a computer, shit is getting cray.
>>
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>>125895547
Oh shit! Thanks Adolf!

I was looking to get FTD, but the phonebill killed my extra cash this month
>>
>>125897784
>Click this
>let it play for a minute
>Urge to play df intensifies
Fuck you anon I spent so many months on this game and now you're going to suck me back in
>>
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>>125895547
>>
>2m beams in FtD when
>3m beams in FtD when
>8m beams in FtD when
>12m beams in FtD when
I just want a way to reduce the obscene part count of my large ships. I don't even care if 8 and 12 got slopes, just blocks would be fine.
>>
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>>125884838
Forgot one axis/10
>>
>>125898196
I can't get into it because of the whole... fps death issue.
>>
>>125898425
>crt monitor
>space ships
No, that is not ok.
>>
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I've been trying to make an ACC that fits on a heli and will actually do shit to the bigger onyx watch ships, but I haven't found any combination that works as well as a custom cannon.
>>
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>>125897161
While it involves many base ideas as engineering, it's simply not.

The reasoning I find about why doesn't Robocraft fit with the other engineering games, is that, for being a block building game, it doesn't allow mechanisms as the rest do.
No moving parts, no logic, no long term objective. No autism basically.
>>
>>125898762

But anon he just wants to hook up his retro consoles properly.
>>
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Good old Casemate ironclad doing what it does best.

Ramming into the side of a wooden ship and shooting 3 HE cannons at point blank range.
>>
>>125899150
Long-term objective is to make something that's better than the other things. Or prettier. Prettier isn't a very objective goal, though.
No logic? Eh, there are things. I guess a lot of it never really made sense, some of the numbers they come out with are only there to balance things. Like, for example, tank treads. The weight on them makes no fucking sense at all but it gives tank treads a use, I guess.
No moving parts? bleeds tears internally fuck you anon

Robocraft as a game lacks as much engineering as everything else here but in all games you can abuse mechanics and overcomplicate things and min-max enough that it becomes engineering.
I can only hope they start helping the engineers out after they're done pandering to the artbot audience.
>>
>>
>>125899654
Logic as in logic sequences. IF, AND, OR, formal logic and programmation (not necessarily coding)
>>
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>>125897309
http://www.youtube.com/watch?v=6MfKrXz0U88
http://www.youtube.com/watch?v=RPqZ-hI2OzY
Your daily lethal dose of cheeki breeki:
http://www.youtube.com/watch?v=zSEPn8H6O1s
http://www.youtube.com/watch?v=TwQ-JmL_Loc
http://www.youtube.com/watch?v=VwF7DM20wwI
http://www.youtube.com/watch?v=bcAYydMSQvQ
http://www.youtube.com/watch?v=NwrMlv8IEvE
http://www.youtube.com/watch?v=8bCAJ6bg9Xw
http://www.youtube.com/watch?v=Yivb4sa5zcc
http://www.youtube.com/watch?v=vFJJfpKTlDw
http://www.youtube.com/watch?v=RA4iHkQ6Vig
http://www.youtube.com/watch?v=lJWX85s659U
Remove Peleng scum.
>>
>>125900229
I'd really like to see some 'If upper robot health <50% discard heavy wheelbase become irritating bomber' sort of stuff.
I bet Freejam thinks having systems like that would make kids quit because they can't understand it, though.
Logic is still a pretty broad term.
>>
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>>125892971
ill rek u m80
>>
>>125897309

Why aren't you listening to the musical manifestation of CLANG?

https://www.youtube.com/watch?v=PhQD1sMGIvA
>>
>>125902171
I call this one "Landing gear"
>>
>>125901948
is dat borg cube?
>>
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This took me entirely too long to make.
https://www.youtube.com/watch?v=uJzIM8qjAc4
https://www.youtube.com/watch?v=Ckt_AIKGQ14
Pic unrelated, It shows that AI will team up on player at times.
>>
>>
Space engineers question:

Haven't played the game in ages and see that it now has planets, with the option to Spawn on a planet. If you spawn on one of the old scenarios in space, do planets appear at all?
>>
>>125903146
How do you even design turrets with more than 1 gun that are not shit ? Yes I'm dumb
>>
>>125903035
second video got blocked m8
>>
>>125903292
no. planets are not randomly generated, they are currently manually placed.
>>
>>125903624
Aha okay thanks.
>>
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>>125903292
No
You can place them with shift+F10 as you see fit.

Don't go underboard with the planet size
>>
>>125902452
maybe
>>
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SSA Year 2077 team photo.

In front of our greatest engineering achievement.
>>
>>125906271
Whos that sexy fucker on the right?
>>
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Hooboy. FTD is gonna be a whole new level of autism.

First of all, keyboard build or mouse build?
>>
>>125906692
Keyboard
>>
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>>125903476
music on the second one was playing so faintly i didn't notice it but auto copyright did.
>>
Also nu besiege levls
>>
>>125903361
I won't pretend I'm the best at designing guns, but here's what I did. Each barrel has its own gauge, which runs into the hull, and has its own set of autoloaders. If I wanted, I could set this cannon to have each barrel fire different types of ammunition, or even have each individual assembly have multiple barrels for faster firing. Right now I'm using 180mm HEAT shells.
>>
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>spengieneer
>just doing some nickel mining for some parts that i desperately need
>crash
>start up
>everything's actually.. good. Alright.
>get the nickel
>go put it in the refinery
>get to the refinery
>giant hole in the ship, exactly where the refinery used to be
>new refinery needs 1200 steel plates among other things
>i've got 22
>>
>>125906692
mouse is comfy
>>
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>>125906692
>>125906741
>>
>>125906692
Keyboard will be quicker after a while, especially when you need to build a lot of stuff in a row.
Use mouse for painting.
>>
>>125907076
I see a lot of wasted space
>>
What should I put up?
>>
>>125907480
ayyyy
>>
>>125907812
I will be up-armouring it, I just have the outside layer right now. I'm getting the internal systems out of the way and then moving onto protection.
>>
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>>125907682
How can you use both at the same time
>>
>>125906741
I am fast learning that mouse build is terrible.
>>
>>125908051
Still i think you can be more compact with those internals
>>
>>125872341
>safe
My sphincter still clenches anytime I merge because of what happened to my TBM in the old Warbros server.
>>
R I P S E R B
I
P
S
E
R
B

i was hopping asteroid to asteroid looking for gold
>>
inb4 ded serb

I was doing fuck all, with the rest of you.
>>
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>>125908650
I was about to do a flyby bombardment of moonbase :^(

>mfw my dampeners were off
>mfw I was going at 150km/s
>>
>>125908334
Show me a design and I'll use it.
>>
>>125908531
I haven't used landing gear in like a year or something.
>>125908716
I too was doing fuck all
>>
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>>125908771
>150km/s
>>
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>a 500mm Cannon that instantly fires 60 8mm shells
>>
Eh, I'll do a mini-maintenance. Will post when back up.
>>
>>125897784
That song is so perfect for DF its incredible
>>
>>125908845
Landing gear just explodes
When my TBM unmerged, everyone in serb crashed to desktop, and when we got back in the thing was on the literal opposite side of the hugeass map(not unlimited) and hit the deletion wall going at top speed.
>>
>>125908880
sorry 8 Meter shells
>>
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>>125909153
kek
>>
>tfw missed factorio serb last night
>>
>>125909153
lmao
>>
>>125909260
What is this one punch man I keep seeing referenced everywhere? Is it good?
>>
>spacex is launching a rocket tomorrow
Maybe they will land this time
>>
>>125909914
>SpaceX first stage rocket booster
>land safely
>ever

hue
>>
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>>125909774
Basically a comedy taking the piss out of all other shounen anime/manga
It's pretty fucking good desu
>>
>>125909774
Just read the manga, the anime isn't that good
>>
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>>125910127
>the anime isn't that good
>>
>>125909274
Chances are that it'll be back up in two hours or so.
That's when Muchi usually hosts on fridays and saturdays.
>>
>>125910441
>taking the bait
>>
>>125910512
>2 hours
I-I guess I will just play some by myself then ;_;
>>
>>125910441
Sea King arc had some pretty QUALITY animations going on so yes manga is the better choice
>>
>>125910441
Its pretty mediocre, jokes are executed awfully and timing isn't that great.

It has some neat animation but the saving grace is the story.
>>
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Finally finished rennovating my old bot. Took it for a go in the pit mode and almost won.

Despite all the nerfs I'm surprised this thing even has a chance without healers supporting it or overclocking since shields overclock and armour doesn't.

Speed is now up to about 110 mph. That's quite an improvement but still not as good as it used to be. Seems to be just about as fast as most of those hoverblade users.

The inside of the bot reminds me I have severe issues.
>>
>>125910827
If you're going to watch an anime series from this season you could do worse than watching one punch man.
>>
Server is back up.

Preload world is up to date.
Mod collection is up to date.
>>
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This gotta be the coolest besiege level yet.
>>
>>125911679
what did you do in the mini-maintinence?
>>
>>125913252
Just some clean up of drifting shit and I added the frames/grates mod I made this morning.
>>
Is there a guide for nuengines yet? I have no idea what the fuck I'm doing.
>>
So with the new cannon update, what's considered a decent range of cooldown/damage with a turret? I made a simple turret with 2 barrels, 5s cooldown on each. Shoots 250mm shells with expected explosive radius of 9m with 733 explosive damage at 181m/s 583 kinetic and .6 armor pierce.

Seems to be completely useless against shields, which I'm guessing is a result of the low armor pen. Does very high armor pen go right through shields? Or is the solution to shields still overwhelming bullets. Trying to find a good balance between speed of shots, space usage and damage.
>>
>>125900004
What's the benefit of three separate barrels with their own autoloaders/clips as opposed to making one and setting it to a tri-barrel? To get around autoloader complexity stacking?
>>
>>125915424
Because more redundancy never hurts as long as you have the resources in FTD.
>>
>>125897309
https://youtu.be/OjINuMEuSKA
>>
>>125915151
0s cooldown
500mm shells
8m shells with a couple casings, and only flak modules
Enough ammo inputs to fire continuously with no downtime

when you have this cannon, your eyes will open to the world of cheese.
>>
>>125916096
When you have this cannon, you'll sink right to the fucking bottom of the ocean under its weight.
>>
>>125916175
>not having a behemoth ship with a spinal cannon that literally erases enemies in front of it
>not having a flying behemoth ship with a spinal cannon that literally erases enemies in front of it
>not having a flying behemoth ship with three spinal cannons that literally erase enemies in front of it
>>
>>125897309
https://www.youtube.com/watch?v=lhjk5x54bsE
https://www.youtube.com/watch?v=qeMFqkcPYcg
>>
>>125897309
https://www.youtube.com/watch?v=lDQ7hXMLxGc

Praise the CLANG

https://www.youtube.com/watch?v=XcNXq5DUZnk
>>
>>125916651
>the inferior in every way RA3 hell march
>instead of glorious CLANG itself https://www.youtube.com/watch?v=Y-2pR72utbw
>>
>>125916884
I was always a fan of NOD's music.
https://www.youtube.com/watch?v=FdCN1T8Fmj8
>>
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>>125916884
Well fuck you too

https://www.youtube.com/watch?v=9-K6wBMBl1g
>>
>>125916884
>>125917064

https://www.youtube.com/watch?v=9RJQPlPE2yQ
Superior
>>
>>125916884
They're completely different pieces of music. I like both.
>>
>>125916884
>implying that isnt gloriously campy
>>
>>125916476

>having a ship with a spinal cannon
>watching the AI flounder around trying to point itself at enemies and maybe managing to fire off two shots in the entire battle during the brief instances where it happened to be pointing in the correct direction purely by chance

Turrets or go home, the whole game is a constant battle against the AI algorithms.
>>
>>125915424
Partly. It was mostly just easier to do it that way. The rest of it is underneath 2-3 layers of armour. On top of that, the shells spread a bit in flight causing a wider spalling area in one salvo rather than over time. You could probably get away with multibarrels but I like big guns.
>>
>>125919208
son, if you have a 0s cooldown max gauge max shelllength cannon that fires every tick, you only need a second to erase whatever is infront of you.

>not aligning the ship from the map before battle, and putting it at safe distances
>>
>>125883296
Is plasma bomber fun again?
>>
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I finished lengthening the bow and stern to get to that 215m mark, so now it should be roughly to scale. Everything look okay from above?
Should I kick this over to the Dangerous Waters guys to see if they can use it, or should I keep it to myself?
>>
>>125920483
the faction that ship would fit into aesthetically, steel striders, is a higher tier faction. unless you've painstakingly added anti-missile systems, shields, optimal engines, AA guns, missiles and torpedoes, and main guns that fire every second, don't bother.
>>
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Factorio serb up

68.97.165.226:34197

v0.12.20

http://steamcommunity.com/groups/eggtorio
>>
>>125920467
If being invulnerable to everything but interceptors and plasma tanks means fun then no.

To me I find plasma most fun when you have a single overtiered weapon. Naturally, that doesn't work so well anymore, I think.
>>
>>125920912
aww yess
>>
>>125921076
>If being invulnerable to everything but interceptors and plasma tanks means fun then no.
well thats what it was like when the plasma update hit
I didnt actually fly my own plasma bomber until I built an inverted sunwalker the day after the update, but when i did oh my god it was great. That was a good day to be an interceptor pilot.
>>
>>125920912
>tfw can't pull all nighters to play with americans now that i have a job
>tfw eternally cursed to play with braindead russians, mentally retarded russians, and russians
>>
>>125920824
I'm talking about these guys
>http://fromthedepthsgame.com/forum/forumdisplay.php?fid=137
where half of those qualifiers aren't even relevant. Hell, my Kongo gets its shit pushed in by OW ships, I know it wouldn't stand much of a chance on Neter.
>>
>>125922471
>Normies
>>
>>125922446
Oh, I remember someone going on about sunwalkers before.

I won't truly have fun with Robocraft until they introduce a reason to not have 4+ weapons on a single robot or I can find some amusing way to use tesla blades.
>>
>>125922661
oh damn, i forgot what nick actually calls his company and thought you meant that when you said "unknown waters guys".
>>
>>125922820
Twin tier 4 jets stuffed into the ass end of a plasma sunwalker made for a lot of easy wins
>>
>>125922471
Such is life if you're working days.
Or if you try to have a social life outside of vidya.
You fucking normie.
>>
>>125923790
>You fucking normie.
I WOULDNT HAVE A JOB IF I COULD LIVE WITHOUT IT
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>shipyard stops working in the middle of construction
>well fuck it, maybe if I attach some storage space...
>it fucking works with a speed of a nigger on coffee with meth and cocaine instead of milk and sugar
Holy jumping fucking Jesus, I'm a goddamn moron.
>>
>>125911679

oi, Ced, can i get an add?
>>
>sensors are back

Will they still kill the world?
>>
>>125925775
... seems like that mod got kill or I forgot to add it back in. Please don't sensor.
>>
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>>125897309

>engineering music

https://www.youtube.com/watch?v=RrKuU4ybsXQ

ITS TIME FOR SPACE AND TIME TO GO

THE BLACK HOLE SUCKS CAUSE REALITY BLOWS

NO DISTINCTION, YOU AND ME

THIS IS THE END OF INFINITY
>>
>>125897309
https://www.youtube.com/watch?t=44&v=ubR6r2ZQCV4
>>
https://www.youtube.com/watch?v=SR010PQkJVc

>we will never have Raptor on the server
>>
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>>125920467
>>125921076
>>125922446
>not just going plasma broadside
Before the new update, I had some fun going around the other side of the map and flanking the whole enemy team. Good distraction, good kills.
>>
>>125915424
You can't get each individual barrel up to 50cm gauge if it's a tri-barrel.
>>
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>>125930447
This is the sort of thing I prefer to make.
>>
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>>125883296
I can give you something that used to work.

;_;
>>
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Why work with people when you can use your fleet of qt drones?
>>
So how is the tier-less Robocraft working out for ya? Is it more or less enjoyable?

Being locked to a mere quarter of the colours if you don't have premium sounds dumb.
>>
>>125932293
It sounds pretty dumb but premium is easy to get and not very expensive for just a day anyway.

As I've said a billion times recently tier-less would be brilliant if they introduced more variants.

Rods are like a variant to cubes.
I want variants like blast resistant plating and the like.
>>
>>125932449
They seem to be working on more cube variety so let's hope something like that works. It'd be nice to be able to build yourself for resistance to certain weapon types.
>>
>>125883587
Railgun recharge is like 66% of what it used to be now isn't it? That's a fairly decent improvement.
>>
>>125932810
Look, anon.
If the statistics haven't changed that much then even if rails had 0 seconds recharge they'd still be inferior to SMGs, not counting the fact you can get MSMGs but not mega rails
.. and that it seems that in the MOBA-style gamemode railguns do even less damage to crystals.

When it comes to lower tiers though people tend to have less CPU and get healed less so rails are more effective.
>>
>>125933131
>less damage to crystals
That means nothing. Rails PENETRATE. If you know how the crystals fucking work, then you can take out the whole thing even if there's no visible surface damage. You can do it in six shots even though teammates have been trying for six minutes because NOBODY FUCKING KNOWS HOW CONNECTION POINTS WORK.
>>
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>>125933294
I really like the connection point mechanic. Partly because being the only one who seems to know about them gives you superpowers.

From what I remember railguns do penetrate but once they've used up all their damage pool they stop penetrating. So it's kind of the same as SMGs?
The damage mechanics for things other than SMGs were never really very clear.
>>
>>125933294
the people who play robocraft are not adults. you're literally playing with children. freejam are obviously pandering to kids.

stop complaining that your teammates are shit. they are shit. they are 9 years old, this is why they are shit. play a game that isn't an insult.
>>
>>125933959
Do NOT quote me on this, but...

>SMGs just spread out damage equally if the block it hits dies
>Plasmas hit a shit tonne of blocks at once
>rail guns force excess damage to move in a straight line-ish

At least that was my understanding of it.

>>125934094
I never complained that my teammates were shit. I merely stated a fact that they do not know how connection points work.
>>
>>125934229
thall happen when you play kids games with other kids, you dont go play the lego online game and expect guilds and raids
>>
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Ayy lmao
>>
>>125934229
Unless they've changed it it was:
SMGs create a sort of lightning strike. The excess damage chooses a random neighbouring block to go to, providing that block isn't about to be disconnected.
Plasma explosions emit a bunch of smaller SMG-style hits.
Railguns might emit small SMG-style hits off of it as well, I'm not entirely sure about them. I can't remember. Best assume it goes roughly in a straight line.

In the end unless the railgun damage is multiplied against crystals it seems like a bad idea. Mediguns used to have 200% or so damage against crystals and pinpoint accuracy so they were perfect for destroying crystals.
They nerfed it though to 175% I think. Might be even less now.
I got that 107 second win time with mediguns before they nerfed it. I could probably have done it much faster with some teammates but the only teammate who showed up had tank tracks and it took them that 100 seconds just to get to the enemy base.
>>
>>125934769
thats a nice jewish swastika
>>
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>>125934934
Thanks
>>
>people bitching about retards in robocuck
>>
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>>125897309
Thank you, Machines!
https://www.youtube.com/playlist?list=PL5uHvkNCFNcK-8WDWmBGUXBXLnKs9haql

This one just really makes it. https://www.youtube.com/watch?v=SmqnEgICPgo
>>
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>oh boy new patch in robocucks
>new changes to blocks and can paint things now
>try it out last night
>everything going fine
>seems fun

>play it tonight
>every match overflowing with thruster stick drones and unstoppable helicopters covered in 20 rotorblades
>>
>>125858732

Robot ranking depends on what parts you have on your robo. More advanced parts increase your robot ranking. Your RR won't go higher than 25k unless you have a megabot.

If you want matchmaking based on skill, you need to get to 25k RR and play league arena
>>
SSSEEEEEERRRRBB IIIISSSSSS KKKKKKIIIIILLLLLLLL
>>
what did you dumbshits just do
>>
>>125936947

how does your skybox not look like shit on the server?
>>
>>125937065

Think he's using that graphics enhancer thingy.
>>
>>125936947
>>125936870
We were using a merge block, I don't know what the fuck happened
>>
>>125937129

also check a ship called Sparky-meatloaf

my ship stopped responding to any menu inputs, i went to reboot the game but it crashed when i was gone
>>
>>125936947

>bloodborn lenses
>>
man the new FtD patch completely killed all of my desire to play, i don't want to fuck around with my ships replacing and testing engine components i don't understand just to get the fucking thing to move. i don't care about the loss of shields because apparently ships take eons to destroy now, my old frigate that killed a marauder in about 30 seconds average now takes almost 3 minutes, i don't really understand the purpose of these changes.

i'm all for more interesting combat, the ERA thing is cool but i don't see myself ever having a use for it outside of protecting an internal ammo dump from HEAT projectiles, as apparently those can pass right through armor without destroying it, which is kind of retarded but whatever. it's more that i just don't really like the end result anymore, i spent a few hours retooling my destroyer and still can't get a fucking engine to just work, it's always overheating or consuming 120 fuel a second, and i'm not even operating at half the max power rating of the thing. i took one look at the exhaust pipes and noped the fuck out of there, literally never dealing with that level of autism.

i guess FtD just isn't for me anymore. it was already a large investment to spend 5+ hours building a vessel without knowing if it'd be effective in combat or not then finding out and scrapping it and re-doing the entire painful process, that process seems to have just gotten even longer and more painful.

i guess i'll just play factorio, that's the only /egg/ game left that hasn't turned into actual work for me. what an odd result, i was actually really excited for this patch, this didn't work out at all like i'd hoped.
>>
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>>125938815

pff
>>
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A majestic pod of zeppelins.
>>
Saved the error lag from this crash. Doesn't seem to contain anything relevant, though.
>>
>>125939194
We Hindenburg now
>>
>>125938507
your old engines still work, but anything new will have to use the new fuel engines. Just add fuel storage and misc storage to your ships and they'll be the same as before.

if you want examples of effective fuel engines, see this:

http://steamcommunity.com/sharedfiles/filedetails/?id=572443439

That thing has a bunch of engines that you can save as prefabs, and two that you can save and use just like old engines where you just plop down pre-made slices to make really long engines with lots of power and good efficiency.

On top of that, you can now have energy storage to give your ships more staying power in combat above and beyond what your engine is capable of actually generating. Fix up an electric engine and attach a bunch of batteries to it.

I will admit, though. FtD is becoming akin to Dwarf Fortress in terms of raw autism and time investment required to even have basic effectiveness if you want to play anything other than babby mode.
>>
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>>125939503
I think this guy looks absolutely fantastic when it's damaged.
>>
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The great wall of /egg/torio is nearing is completion. Soon we will be seperate from the northern ayy menace and will be free to remove what's left in our boundary.
>>
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SE server is back up.
It's time for unfeasibly large bases, depressurising everything, and going fast.
>>
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Looking for people to platoon with, 6k or 2.2k (25k is cookie cutter cancer this update).

Bonus points for also having a neat car.
>>
Considering how my comfy mothership is proving to be quite larger than the server's current suggested, I suppose I will cut out all of the comfy in an effort to reduce size.
Nothing wrong with space submarines.
>>
>>125941769
See, you build something like this, and you think "Wow that's a pretty big zeppelin." Then after doing some recreational research you find out that some military zeppelins were like 600 feet long.

I am thinking too small.
>>
>>125946043
Though, come to think of it, it will no longer be much of a 'mothership' afterward, as there will be no place to dock.

So I'll have to think of something else to use as a hub. I'm thinking of using the Hull series as inspiration, something easily expandable to fit whatever I need to dock. I only wish I could use things like pistons and rotors to make it actually retractable instead of having to just build and grind frames as needed.
>>
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>>125946750
And I forgot picture like a dummy.
>>
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What's the best way to stop my AA guns shooting my smoke stack and the 2nd row of guns?
>>
>>125947906
A combination of putting a failsafe on the controller and setting constraints on the spin block.

The only problem with constraints is that they can prevent your turret turning in directions that are actually safe.
>>
Does anyone here still play Machinecraft?

It seems players over at 2ch have been making full maps using Unity assets rather than the in-game blocks.
>>
Do we have a robocraft team or something?
>>
>>125948617
I fly around Sunaba sometimes.

Does that count?
>>
>>125803274
MangledPork made a pretty good video on how signals work.

https://www.youtube.com/watch?v=k6wxl4FdSuQ
>>
>>125948210
Yea that seems to do it.
>>
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>tfw weapons testing
Nothing more comfy.
>>
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>>125948678
Maybe soonâ„¢
>>
>>125951169
I just get frustrated. Only time I'm happy with weapons is when I build a boat and do the essentials and then cram a weapon in it. But what I need now is something with specifically good guns and they never feel good enough for me.
>>
>>125951704
Maybe your approach is wrong. Try building a weapon first, then something to move it around and THEN build a ship around it.
>>
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tfw recking people in BA
>>
so this is a thing

http://steamcommunity.com/sharedfiles/filedetails/?id=576051328&searchtext=
>>
>>125953321
>On all levels except physical, I am an engineer
>[CLANG]
>>
>we're from the Coalition of Leave All Welders On All Times
>>
>>125953321
>any mod removed
>entire thing collapses in a a pile of bits
No thanks
>>
>>125951795
The guns just feel weak to me no matter what is more the issue. Only gun I've been remotely happy with was a 180mm 1m fixed cannon I put on a boat and even that is pretty lack luster, but I can't complain because it's pretty good, y'know? Now I just need something with a bit better range and damage but it feels like I just need 10 guns to do anything really powerful.
>>
I just want Uranium not this Dr Suess shit
>>
>>125953543
How can you make welder effect area visible like that?
>>
>>125953947
Just stick multiple guns in the one turret.
>>
Goodnight factorio anons. I'll see you guys tomorrow
>>
>>125954331
Try a projector.
>>
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Need expert engineers to design durable, yet stylish craft for aerial combat at 6k.

This is my makeshift slab to hold out until that day comes.
>>
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>>125953947
You have to design a vehicle with the weapons you intend for it to carry in mind. If you don't have any effective weapons designed you need to go and figure that out.

Once you've got a decent weapon designed save the subobject or prefab of the weapon then paste it all over everything you build.

Pic related. These gun turrets are just edited versions of a dual 150mm turret I made for surface ships.
>>
GPS:Arrakis (Planet):-568927.5:116072.5:-4868927.5:
GPS:Lali (Moon):-533615.5:36384.5:-5063615.5:

GPS:Justicia Impera (Planet):4331072.5:96072.5:-5068927.5:
GPS:Europa Nova (Moon):3966384.5:-13615.5:-5233615.5:
GPS:Titan (Moon):4166384.5:-3615.5:-4883615.5:

GPS:Kargoth Primaris (Planet):4265536.5:110536.5:-494463.5:
GPS:Roscius (Moon):4316384.5:41384.5:-283615.5:
GPS:Vexida (Moon):4066384.5:31384.5:-433615.5:

GPS:Terra Nova (Planet):131072.5:131072.5:381072.5:
GPS:Luna Lupis (Moon):-73615.5:56384.5:121384.5:

GPS:Newell's Maw:1908192.5:8192.5:-2491807.5:
>>
>>125954315

>no niggliite
>>
>>125956728
HAS THE BAR BEEN BUILT YET
IF SO I'LL SHOUT AT CED TO GET INTO THE SERB, THEN DRAG MY ASS RIGHT TO THAT SHITTY BAR
>>
what version of ftd should i use
>>
Can I pirate Factorio and play on da serb with peopl, even though it's not a legit copy? ;-;
>>
>>125959282
Devtest obviously.
>>
>>125959458
fuck does that mean Senpai
>>
>>125951169

>press caps lock to follow a shell
>SPLOOSH
>camera goes underwater and gives some nonsense information about non-existent shell
>can never follow shells from that cannon ever again, even after quitting out and reloading

That part never feels comfy to me but I've never heard of it happening to anyone else somehow, it's bullshit.
>>
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>no /egg/ airforce in robocucks

Get in here fagets. We are dancing with angels and shit.
>>
>>125959853
lol sure if you give me a plane design tutorial i can't make planes for SHIT
>>
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https://www.youtube.com/watch?v=YhdNjzX4waA
>>
>>125959978
you can just buy the plane from the CRF, we can put the latest design in there for you.
>>
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DANGER ZONE
>>
>>125960464
r u gonna jew me cause i'm not rich
>>
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>cave run
>>
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>>125960917
If we remove the cosmetics it's RP only, 1M.

If we remove the guns as well, it'll prolly go down to half a million.
>>
So, here is this thing.
http://store.steampowered.com/app/397340/
>>
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>>
>>125959853
How do we group up anyway
>>
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>>
>>125961557
the game has a platoon system.
up to four players can join a platoon.

you then go into matches together.
>>
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>>125961271
rate
>>
>>125956414
>engineering
>roboshit
>after they have just massively simplified everything
Fucking off
>>
>>125956728
People should live on vexida, it has oxygen, no spiders and a magenta atmosphere. Maximum comfy.
>>
It's bake a planet time. What geographic features would you like to see on Arrakis?
>>
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We need 4 jets.
>>
>>125962534
A fat tank would be nice, too.
Someone to take on those pesky ground forces for us.
>>
>>125962440

Intermittent mountain ranges, split up by vast expanses of flat desert.

Basically, Arrakis.

Also there should be a place somewhere with no sand, just rock, surrounded on all sides but one by mountain, for some kind of neutral city /trade post.
>>
>>125962647
>neutral city
you mean deathfort right
>>
>>125962440
A weird geometrical shaped ravine. kinda like the tron planets on the workshop.
>>
File: Robocuck Jew.png (361KB, 1366x768px)
Robocuck Jew.png
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>>
>>125963580
too bad those designs are ultra outdated with their full blocks everywhere.
>>
>>125962440
Massive cave systems.
http://dune.wikia.com/wiki/Sietch

Look at it this way: Players will want to build underground, anyway. Already having room there would hopefully cut down voxel data from digging.
>>
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>>125963580

Look up "Danzigs with Angles"
>>
>>125963806
... you cannot make caves with the current planet generation tools, anon.
>>
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USA DOES IT AGAIN
>>
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I dont know what the fuck that is, but it aint american.
>>
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Red team status: LIBERATED AS FUCK
>>
>>125965168
Jesus christ man stop blogging
>>
>>125964859
bought a jet frame off the market. I've got most the components, but I'll be able to complete it after a few games.
>>
>>125966092
neat, make sure to hit within 100RR of 6k RR so you can run with us.
>>
besiege update, it's like 4 new maps though, no new items
>>
>>125965168
Does robocuck still has EAC spyware packed with the launcher?
>>
>>125966848
Yes it does, stop running unsigned drivers.
>>
>SMG gunbed
>Claiming skill

Nah m8, nah.

That's easy mode pure and simple.
You can have fun and wreck people with it sure but don't lie to yourself that it is skilful.

Not saying you're not skilled of course but gunbeds, especially SMG gunbeds after the update, are playing on easy mode.
>>
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>americansbombingsyrianrobocraftrefugees.png
>>
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what a nice jet, too bad he parked it in the corner of the map like the retard he is.
>>
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aight, we're done for now.

need someone to drive a tonk next time we platoon.

if anyone has some time, maybe buy this one and see if it's any good and then upgrade it to 6k RR.

Or build one from scratch, whatever.

We just really need a tanky ground vehicle to hold some aggro while we do our strafing runs.
>>
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Filthy foreigners.
>>
>>125944097
Most of my robots don't do shit anymore so I need to expand the garage.

What I find simply outrageous is I've made a bot with a single tier 10 plasma, four tier 9-ish shields (the weaker ones? Seems there's two strengths of shields now) and eight single teslas.

It uses only maybe 2/3 of the max CPU.

Now, I could put several tier 10 plasmas, stronger teslas, use all the CPU, et cetera et cetera...
And it would have the exact same robot ranking. What the fuck?
This used to be a tier 7 build.
>>
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>>125797204
Well, this is as high as it can go it seems, 500 power per unit of fuel, cilynder + carburatator+ 5 turbochargers seems the way to go in terms of efficiency
>>
File: BR Class02.png (796KB, 1039x575px) Image search: [Google]
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This is my BR Class02, unfortunately ruined with weapons.

It is 2.7K, moderately fast, has an awful turning circle but hits like a train.
3.2GW jamming, 2GW radar, 2KM radar link.

As you can see it is pulling two 6-plank BR standard wagons, not the normal sort of train you'd make with an old Class02 but then you don't normally find them with railguns attached either.
>>
>>125969635
Is RPM management in yet?
>>
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>>125970215
You can set the maximum RPM you want to have.

You can do most things with the sliders on the right.

Also, pic is the engine,
>>
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So far, my greatest achievement in planet creation is a potential reaction image.
>>
rip serb
>>
bad warning desu admin
>>
>>125972495
>u2
>not 4u
>>
Is it viable to use only nucannons and torpedoes in a FtD campaign? Because i'm having too much fun designing cannon turrets and i don't want to ruin my future ships with easymode missiles.
>>
RIP SERB
>>
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>>
NOT AGAIN
>>
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>>125973563
ded serb. I was just standing in the desert.

Two minutes before the crash I was trying to land on the surface, but I got that glitch where you can't turn any blocks of/on an hit the ground at 600m/s. Glitched trough the surface and the ship disappeared.Ship was 'Spruce'

We also landed a ship safely on the surface two minutes before the crash. It has inexplicably disapeared, or at least, the medbay isn't working anymore. This ship was 'The Autismo'

Would appreciate a restore if possible
>>
Server will be back up shortly...
>>
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>>125974223
>>
>>125962161
>tfw If my atmos lander didnt clang into the void after I relogged i'd be on vexida by now
>>
I'm in need of a guide on how advanced cannons' stats change by changing designs:

Is it better to have more autoloaders with a single clip on each of them or few autoloaders with more clips stacked on each other?

Is a Sabot AP shot any useful? I built them with 3x gunpowder,1x base bleeder,1x frag warhead, 2x sabot warhead and 1x sabot head.

What is the best damaging shot around? APHE? HEAT? HESH? Sabot?
>>
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>-1072 seconds since shell received

So what is making autoloaders break in this new and exciting way?
>>
Lads, space engineers has been lagging for me since yesterday.

It's a single player game and it didnt used to lag a few days ago in the very same save.

Started another save to experiment, doesn't lag as much.

I'm sure this is a common issue related to something inside a world, do any of you lads have any idea what it is so I don't have to get support and wait and shit?
>>
>>125974572
don't worry, the autoloader will start working again once the timer counts up to zero
>>
>>125974892

Nigger you best be joking
>>
>>125974892
>>125975012
No, its a common issue :^)
>>
>>125975012
it does, i waited out the timer to see

>Optimisation of APS code to make it less laggy for input loaders. This is a significant improvement for larger APS designs.
i'm not sure it's an improvement over the old behavior, really
>>
>>125970056
>no joints to make the carriages trail along behind you
feels bad
>>
>>125974296
... and booting up.
>>
>>125975805
... and because some people forget to turn their dampeners on when they are in gravity wells, rebooting again, this time with their dampeners on.

Please don't be lazy. Leave your damps on when you are in gravity.
>>
>>125911509
I would watch it, but they focused too much on the punchline :^) for the scene where Sonic is jumping all over the place then gets fistfondled by Saitama. Makes me think they probably did the same for other scenes.
That gif/webm where someone just put all the manga panels in order was actually better.
>>
>>125976675
Are you talking about when a ship is on the ground? You might want to clarify that, I never realised that was what you meant until recently.

>why would anyone leave damps off in gravity? you will fall out of the sky
>>
>>125976675
>>125976786
My Spruce was falling through the sky at the time. I was unable to turn my hydrogen and dampeners on due to that particular glitch.
>>
These fucking plasma bomber shits

I want to be able to sneak around the map. But, there are way too many fliers. You can't do fucking shit. There are twice as many in the pit mode, too.

What's the point in having jammers and ridiculously over CPU-intensive objects when everybody can see your ass anyway?

If you can't sneak about tesla is almost useless.
>>
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>still no earthbreaker
>>
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>>125977319
You hate plasma bombers? Then an interceptor might just be the thing for you!
>>
>>125978779
>Too many fliers?
>Play a flier!

No thanks.
>>
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>>125978614
FUCKING NIGGERFAGGOT MORE THAN ONE DRILL REEEEEEEEEEEEEEEE
>>
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>>125979367
but shooting them down is so fun!
>>
>>125979367
>svgg hating on fliers
like i'm literally browsing reddit right now
>>
>>125974640
dude, I can't even start a world with a planet anymore, think its due to the ORE IN ROCKS things in the last update... memory usage runs rampant until SE terminates itself.
>>
I was of the understanding that it's possible to use antenna names to transmit data between grids, but what method am I supposed to use to get the names of antennas in range?
>>
>>125980098
Ahhhhh

Fix incoming soon? Anything I can do?
>>
How do I into autoloaders

My guns are always so slow

reee
>>
>>125981389
If 1m shells, belt feds. More gauge to split into several barrels helps too.
>>
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>>125962647
Okay, so I tried the spot for a spaceport. As it turns out, it's not hard :^).

And thus, I call to you /egg/ to make Arrakis. All you need is MSPaint. Draw the shape of a surface, starting from black to white. Black is lowest, white is highest. Draw your shapes and post them up. I'll give those a polish and put it in.

Even if you don't play on Warbros.
>>
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>>125981921
trust me im a graphics artist
>>
>>125974536
They all serve different purposes.
HEAT are better against ships with no interior space, since the stream's damage will be increased vs non armor blocks. Theoretically can pierce both shields and ER armor if the stream is powerful enough.

HESH are better vs ships that have interiors, but don't armor things inside.

Sabots are for making holes to important things, preferably with Aim Point selection, but repair all but negates any lasting effects. I think they are good for small belt feds.

APHE are an all around thing. Useful with penetration fuse.
>>
>>125982296
Frags are okay, I guess, but each one counts as a projectile and those are limited to 500 on the battlefield .

Flak is for time/altitude fuses, strips unarmored parts.
>>
>>125939602

i really just wanted engines that made sense, where all the parts contributed X power and super/turbo chargers boosted it by a set amount while reducing fuel efficiency. i mean, a fucking refinery just to turn oil into fuel? the old fuel processor was fine, that's the only thing i really want when it comes to 'get the ship to move' in terms of complexity.

local resources is cool but bringing the ideal amount to repair battle damage is too hard for me to calculate so i just bring too much and hope i don't lose the fight. which means all of my ships are heavily over-engineered and can take out 10x their cost in combat, and then i realized fortresses are way better so now all my shit is just gonna be fortresses. i guess i'll have a mobile constructor ship that moves around building and scrapping them on-site as they move too goddamn slow, but otherwise i have really no interest in ever building a vehicle again. no more center of mass, bouyancy, center of thrust nightmares to futz with when you just want a thing that shoots bad guys.

i'm hoping a simpler version of the fuel engines will be implemented, like how we're keeping the old CC's, for people like me who just can't be bothered to deal with this shit.
>>
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>HOLY FUCK THE REMOTE CONNECTOR GLITCH IS HAPPENING

>I CAN WELD FOREVER

>oh
>o-ok
>>
>>125982789
>how we're keeping the old CC's,
They are going to be changed into charge cannons,
The more ammo/HE/AP boxes it has, the bigger the maximum charge, and therefore shell, are going to be.
>>
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>>125982226
I hate you.
>>
>>125983139

yeah, i saw that, sounds cool but they should still be pretty easy to set up. it's just a choice between fast firing low power and slow firing high power, other than that you just dump all the components you want in and it just works.

i know i'm whining about complexity, but missiles need to be a lot more complex. they need their own loader/magazine setup. shit right now is exactly backwards with missiles being super easy and cannons being an intricate dance of positioning and headaches. real life does not work like that.
>>
>>125983406
I think I read something about missiles being made and customized in their own makers, like nucannons.

Maybe then we'll get mini-missiles and at least 2x2 missiles.
>>
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>>125981921
Can't draw worth shit, but narrow canyons would be cool.
>>
>>125983406

You are worried about real life in a game where shit like this happens?

>>125866840
>>
>>125983207
why is arrakis so small?
>>
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>>125983652
As would areas of tall, thin rock formations for dogfights.
>>
>>125983707

that should be fixed, but he's just fucking with his CoM/CoT.

i'm more interested in having FtD be a voxel building representation of real combat, on a smaller scale and with new tech. Missiles should require more infrastructure than pad>launcher and ammo barrels, at least as much as their advanced cannon counterparts require. just a magazine attached to the launchpad with loaded shells and a missile-building factory like setup with a customizer to build them would be sufficiently complex.
>>
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>>125983207
>>
>>125983652
>>125983816
>Black is lowest, white is highest.
You're doing it wrong, bruh.
>>
>>125984076
Yeah, just noticed. Just invert the colors.
>>
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>>125983652
Yeh, I hear you. I tried out canyons. Here's a 6km deep one. :^)

>>125983731
Because I'm a spectator and really far away. See pic related. It's rather sizable. That chasm is deep.

>>125983652
>>125983816
Lemme try. Thanks guys.
>>
>>125978614
if you break those down you will literally have enough
earthbreakers have literally identical material requirements minus 9,000 plates. It takes very, very short amount of time to mine that much iron once you have a drill on a container connected directly to a refinery.

>>125984390
I would love some just crazy canyons knifing through huge plataeus standing high along the desert skyline. We do this right and Arrakis is gonna be atmospheric as fuck.
>tfw no sandstorm mod
>tfw no wind mod
>>
>>125984390
Some mesas will obviously be necessary as well. Not gonna bother with a picture since it'd just be a light grey blot on a darker grey background.

And the most obvious things:
>even desert terrain
>duned desert terrain
>>
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>>125972495
Split blaned in sectors with deep cracks running between the sectors for the hell of it.
Or even better, dig up Perimeter old slav mindfucking rts maps and make something similar.
>>
ghetto engineering at its finest.
>>
>>125939194

I've been trying to make a zeppelin/airship combat viable but with how slow it goes and the big target ist is in the sky it just doesnt seem to work, would you have any tips on-

>>125939503

oh.
>>
>>125985323
>that gaem
Jesus fucking christ these russians
>>125985343
>/egg/
>not forgetting image
>mfw
>>
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>>125985343


>>125985426
I swear I clicked it
>>
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>>125984390
I'm not sure if it's appropriate, but a volcano would be a cool spot for a base
>>
>>125982226
>>125983207
Perfect
>>
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>>125985517
why didnt you made a caddy out of that???
>>
>>125986193
>lowest effort gunbed possible
>why not a caddy


I mean, I'd love for it to be a caddillac, but I just didn't put that much time into it plus I'm kinda shit at art.
>>
So is shield spamming not viable any more in FtD? Or does it require a massive engine. Cause I have a million capacity battery and it can't even turn all the shields on at once.
>>
>>125986746
You're gonna want dedicated generators.
>>
>>125978779
I ought to make one but I tend to make things myself and I'm bad at interceptors.
My speciality is generally unusual bots.
>>
>>125987124
How does one go about that in the new system?
>>
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Croissant with donger
>>
>>125987441
Secondary engines that output everything into battery charge.
>>
>>125987441
large engines designed to run highly efficiently at low RPMs to generate stable power to absorb spikes in power draw. WEP cooling optional for emergencies.
>>
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>>125986653
its block based, it wont look better than a lego version of anything.
still worth the try if you stick to it.
and keep that funky pink, its what made me want to see a caddy out of it more than the shape
>>
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>>125985517
>>
>>125987704
Shit damn son thats some old meming
>>
>>125987969
I await the death of brickbots.
>>
Has anyone tried the LCD camera mod in spengies yet? I want to make my armored screen cockpits at last.
>>
>>125962440
Europa Canyons

pic(s) too big:

http://www.mapaplanet.org/explorer-bin/explorer.cgi?map=Europa&layers=europa_galileo_bw&west=180&south=-90&east=-180&north=90&center_lat=&center=0&defaultcenter=on&grid=none&stretch=auto&projection=SIMP&r=1&g=1&b=1&advoption=YES&info=YES&resolution=2
>>
>>125988317
nigga, that's smart.
>>
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>>125981921

OH FUCK YES I AM GOING TO BUILD THE COMFIEST FUCKING CITY YOU HAVE EVER SEEN.

NEUTRAL TRADE CITY IS FUCKING GO M8
>>
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>NEW DEBUG MENU
NEW DEBUG MENU
>NEW DEBUG MENU
NEW DEBUG MENU
>NEW DEBUG MENU
NEW DEBUG MENU

step 1: load up singleplayer creative world
step 2: press f12
step 3: go to "render" tab
step 4: fuck around with the settings

>WE CAN TURN OFF SHADOWS
POTATO COMPUTERS REJOICE

>WENT FROM 29 TO 40 FPS ON EARTH PLANET WITH SHIT TONS OF TREES
>>
>>125988317

You're a genius
>>
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>>125985382
It's actually not that bad. It helps if you put heat decoys on non-sensitive extremities to fuck missiles. Also you must put your ammo as far away from everything else as possible and not bunched together.

Armoring your gondolas, the underside of them specifically makes them more survivable obviously, as does making the heliblade spinners descend downwards from the top of the craft, so the base block is harder to take out. Altitude is also your friend.

You'll die like a bitch to missile swarms though.
>>
pls r8 m8s
>>
>>125969635
>graphs without units, numbers or labels
What the fuck nick.
>>
>>125988962
i dont even know what thats supposed to be
>>
>>125972495
In fact, you might go as far as ripping the Vangers' maps and make a fucking Fostral/Glorx/Nekross.
Also, mandatory for listening while staying on Nekross:
http://www.youtube.com/watch?v=XB8CLy4i1vk
>>
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>>125988317
oh, it is the old site.
new one:

http://astrogeology.usgs.gov/search/details/Europa/Voyager-Galileo/Europa_Voyager_GalileoSSI_global_mosaic_500m/cub
>>
>>125988962
4/10

It's the best I can do-it only vaguely resembles male genitals. I suggest a more rounded shape and an addition of a couple of oval shaped areas at the base of it.
>>
>>125988748
>an entire city

It would literally launch itself off the planet under the intensity of its own clang.
>>
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>>125988962

You could try and make it more aesthetic.
>>
>>125989739

Anon, it's a station.
A station locked into a planet mass, no less.

No clang here.
>>
>>125988748
We'll see. I do appreciate the idea of being able to go somewhere actually ON Arrakis to do shit.

And a place to find work guarding shit.
>>
>>125989869
plz tell me the ammunition is white.
>>
>>125989871
If it's an entire city then there's no doubt it will find a way.
>>
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>>125989739
>Clang-powered city-rocket
>>
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>welders won't work
>can't move items in my inventory
>90k steel plates and 20k construction components vanished
>lost 2 sparkies to clang

is the server shitting itself again?
>>
>>125988748
Two words: Orbital bombardment
>>
>>125989886

Well I mean it makes sense for there to be somewhere people can trade for spice, somewhere with enforced nokill rules.
Might just make a separate faction for it, allied to everyone I guess?
Then build comfy fucking hangar bays with attached sleeping and living quarters.
Probably more Mos Eisley than Arrakeen

>>125990069
No rotors, no pistons.
We're building a city here, not a death trap.

>>125990109
The whole point of the place would be to be a neutral hub for everyone on Arrakis to go and trade.
>>
>>125990109
Suborbital. Oribt is out of the combat zone.
>>
>>125983652
>>125983816
Okay, so. This is but a first test to see what's possible, but here goes. Ignore the materials of the surface.

Pillars: https://www.youtube.com/watch?v=19HZoHOlpJc
Canyon: https://www.youtube.com/watch?v=AANc5OrT2u8

>>125985323
... not feelin' it for Arrakis, mango. But I will keep it in mind, maybe there's a moment where a rift emitting from a basin is just what I need.

>>125985762
Deffo a cool idea. Will put it on my list. Thanks!

>>125988317
>>125989429
While a great resource, it doesn't really help me all that much. Sorry. Less looking for general surfaces, more for explicit details.
>>
>>125990268
>The whole point of the place would be to be a neutral hub for everyone on Arrakis to go and trade.
Well it would be easy to rekt and we do have the moon to go to. Getting there is the issue though.
>>
>>125990268
>I'm totally neutral so please no bully

Yeah, that'll get you far.
>>
>>125988895
does this apply to multiplayer as well? or just that one world?
>>
>>125990665
applies to multiplayer aswell and across all worlds :^)
>>
>>125990434
Well yeah, the moon is a bitch to get to. The whole idea of building a neutral city was so people could build stuff that's JUST air power, and still get to somewhere to trade spice.

>>125990484
But I'm a gril anon, don't artillery strike me you silly boys.
>>
>>125990371
Deeper, steeper, and wider. Think 08th MS Team canyon scene or GBF Ep16.
>>
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>>125990371
>Less looking for general surfaces, more for explicit details.
So, which resolution do you have in mind?
1 px = 1 m, 1px = 0.5 m, ...
>>
>>125991013
yeah, if you give us some metrics to work by we'll be able to do better work. Pixels per meter, percentage of brightness per meter height, etc.
>>
>>125991013
>>125991175


Okay.

100px = 18km (yes, I know...)
1px = 180m

25% brightness = surface
0% brightness = -1200m
100% brightness = +4600m
>>
>>125991013
>>125991175
>height
oh, missed that. so for "regular" pic files:
0 = 0 m. 255 = 5 km?, 255 = 1 km?, ...
>>
>>125990665
it looks like it resets every time you start the game, though :(
>>
>>125934769
>making the swastika the wrong way
>>
Anywhere I can get a real rundown of progblock scripting in SE? For example, I notice TIM uses IMyInventory which is not mentioned anywhere in the programming guide.
>>
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>>125990857
>Watching GBF
>>
>>125959438
Yes. Make sure you've got the newest version.
There should be a doprbox link in one of the previous threads.
>>
>>125993265
https://cubrr.github.io/space-engineers-doc-collab/html/T_Sandbox_ModAPI_IMyInventory.htm
Probably outdated as fuck, tho.

Inventory thing is easy. Just gotta cast your containers/refineries to IMyInventoryOwner first.
IMyInventoryOwner containerOwner = containers[i] as IMyInventoryOwner;
IMyInventory containerInventory = containerOwner.GetInventory(inventoryNum);
>>
>>125993838
No reason not to. It's great if you like gunpla and build knuckle isn't as bad as it could have been. Try has no redeeming qualities at all. Even the soundtrack was reused from S1 so you can't credit it for that.
>>
>>125994252
What the fuck did you just do in those lines
>>
>>125994457
I never liked Gundam anything. The show is just killing me with how bad it is.
>>
>>125994252
>https://cubrr.github.io/space-engineers-doc-collab/html/T_Sandbox_ModAPI_IMyInventory.htm
Thank you. It may actually be possible for me to figure shit out now.

I'm trying to make a script so that when tethered constructor runs below a threshold on a component, that component gets put in the translocator on the source ship.
>>
>>125994975
I don't get people who think that. It's pretty quintessential, 0079 was the perfect late 70's series despite all the QUALITY. What, did you get your start by watching the Wing dub or something? Watch it properly.

And GBF was really, really fucking fun after I had gone back and watched most of UC before seeing it.
>>
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>>125994582
If I understood, he initialized an object of IMyInventoryOwner by casting an array of some other class into that type, then initialized an object of IMyInventory by calling a function of the previous object.

...yeah, I don't really know how this works either, but I think I can puzzle it out with some time.
>>
>>125996074
Whatever happened to functions returning longs or strings or something? What was so bad about string arrays we need this shit?
>>
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>>125994582
Yeah, this would probably look better.
IMyInventory containerInventory = (containers[i] as IMyInventoryOwner).GetInventory(inventoryNum);
But one extra variable doesn't matter much anyway.
>>
>>125996596
what the fuck is 'as'
>>
Anyone here played SimplePlanes yet?
>>
>>125983406
All of the complexity of missiles is in the weapon itself, shipboard missile and torpedo launching systems dont actually do much other than provide a path from which the weapon exits the ship and an inerf ace for the electronics.

Even in torpedo tubes, which are arguably the most complex type of launcher the tube is basically just an enormous air powered water gun. The weapons handling system in a torpedo room is sufficiently simple that in an emergency you can load weapons with a series of ropes and pulleys.
>>
>>125996596
Is that really necessary? Near as I can tell, IMyInventoryOwner is a glorified array of IMyInventory objects. As you're casting a single such object, could you maybe cast it straight as IMyInventory without going through IMyInventoryOwner?
>>
>>125998125
Oh, wait, I get it. It's because some blocks (refineries, assemblers) have more than one inventory.
>>
>>125989039
Yeahit can be better, it shows the max number, you can see up there 1Fuel per second is the top of the Y-axis, X-axis is a porcentage.

I haven felt the need of anymore tho
>>
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>that fresh smell
>>
>>125996821
Downcasting operator.
Container is stored in the list as IMyTerminalBlock object. To get access to it's inventory specific methods we have to convert to the right type: IMyInventoryOwner.
>>
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>>125999474
... it's an array column?
>>
>>125981685
Wait, I think I missed something here - How does splitting into barrels help it shoot faster? Or are you just saying that splitting the barrel to shoot smaller bullets because they shoot faster, but do less damage?
>>
>>125999909
Each barrel has a seperate cooldown.
>>
>>125983929
I feel like that philosophy would require a switch overall to slower, more powerful shells and missiles. Right now it seems to be spam > *, the faster the better. I'd love to see a move towards slower firing, more powerful weapons that require more infrastructure to shoot too.
>>
>>125999754
Okay, now you lost me.
Maybe angry wizard anon can explain something to you.
>>
>>126000718
>container stored in a list
>container contains things
>can be described as a list
>list of lists
>this is called an 'array'
>>
new bread?
>>
>>126001364

new bread
>>126002012
>>
>>126001302
By 'container' I meant Cargo container block.
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