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/egg/ - Engineering Games General - Formerly /svgg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 769
Thread images: 205

File: Clangman.png (12KB, 274x141px) Image search: [Google]
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CLANG edition

prev : >>125781764

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q [Embed]
Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI [Embed]
StarMade Steam Trailer
>https://www.youtube.com/watch?v=7YyxsW_2xmo [Embed]

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/
>http://steamcommunity.com/groups/eggtorio

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
first to cuck my shit up
>>
File: Autism.webm (2MB, 1136x640px) Image search: [Google]
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Factorio serb

Same map as last night

68.97.165.226:34197
>>
>>126002136
third for not
>cuck my ship up
>>
But we had this thread last week
and the week before that
and the week before that
and the clang before that
Please save me from this clang
>>
recommend me some good SMG plane I can buy in Robocuck or you guys upload your stuff
>>
wHAT THE FUCK? I am trying to make a three firing piece turret and made sure that they were all separated so it wouldn't only load one barrel. It was working but was fucked up in a test fight to I reloaded it, and now the six way connectors all say they are connected only to the middle barrel. Has anyone else experienced this?
>>
>A-HAS Type-19 Jinrou
You guys have seen this, right? It looks ripe for programming. And that connector belt for the gun on the brown version looks clangtastic.

Looks cool as tits either way.
>>
>>126002956
I'd rather have a quick guide on planes

I always fuck up with aerofoils
>>
So does a laser only work for the firing piece it is connected to or can it work for the entire turret? Do you need to set a penetration depth fuse manually if your planning on the AI to use it?
>>
>>126002287
Due to lack of interest i'm closing the server until my normal hosting time.

To all the euros that asked me to host earlier, fuck you.
>>
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>>126002012
Keepin' it short this time.

To join us, follow these instructions:

>Add/msg this guy: http://steamcommunity.com/id/ced23ric to get invited to the access group.
Only people in that group will be able to join the server, that way I can control who has access and we don't get unwashed pubbies.
>Hit "Subscribe to All" on this collection: http://steamcommunity.com/sharedfiles/filedetails/?id=375603526
>In SE, Workshop, Preload World. Start it once to preload all mods. 1.5GB OF DATA. COURIER PIDGEON INTERNET BEWARE.
You can also use that world for offline building and blueprinting it on the serbian later.

Quick rule overview:
- PvP is opt-in between two (or more) consenting parties. Period. Only exception: the gravwell of Arrakis.
- Only one drill per player. Take the Large Ship Earthbreaker, it's a good drill.
- Keep Welders/Grinders to a minimum. Not talking about your average small welder with 8 Compacts, but avoid grind/weld platforms.
- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me.

Planned features:
- New server really soon. Ignore 10th of January. Happenign stauts: IT's.
- New & final Arrakis: Drawing the map now. Want to partake? Look here:
>>125981921
>>125983207
>>
>>126002956
>>126004030

Look up "Danzigs with Angles" on the roboshop. Its the plane we were using last night to style all over everyone in the air.

Dont have to buy it if you dont want to. Just look at it and see how the areofoils are placed and how thrusters are used around it to get it to move right.
>>
>use my old shitty glass cannon which is just 6 rails on legs
>still kicks ass and on top of team
>balance
>>
>>126006164

Also adding that generally if you want to fly a plane in high tiers a real life looking plane will get shit on by meta gaming tryhards in thruster sticks.

Youll need to make a literal fucking brick covered in 12 wings if you want to play in that tier.
>>
>>126006421
Can't wake up.

And anyway, haven't they made it so tiers 7-10 are now all the same as tier 10 except now all the things that didn't use to be tier 10 are now gonna get shat on?
>>
Are we still doing Dune terrain?

Take a look at these

http://zero-k.info/Maps/Detail/49835
http://zero-k.info/Maps/Detail/7770
http://zero-k.info/Maps/Detail/7397
http://zero-k.info/Maps/Detail/8162
http://zero-k.info/Maps/Detail/19651
http://zero-k.info/Maps/Detail/7559
http://zero-k.info/Maps/Detail/7404
>>
If anyone is interested I set up a gmod server with wiremod and spacebuild.
IP is 185.38.148.76:27125
Only a 10 man server atm, might upgrade depending on interest.
>>
>>126007292

Oh my god yes, Seton Engineers when.
>>
>Simple Automation
Holy crap, this is simpler than Lua. Why do we not talk about this? It lets you script in spengies without using C#. I might actually do shit now.
>>
>>126006714

>And anyway, haven't they made it so tiers 7-10 are now all the same as tier 10 except now all the things that didn't use to be tier 10 are now gonna get shat on?

Its not so much that 7-10 are the same now, as much as they adjusted the robot ranking amount on all the parts, so now a bot that might have been T7 before is now max ranked.

So if they want to go back down to the T7 area they'll have to use some lower level parts like smaller guns/wheels/radars/etc.

And they dont call it tiers anymore. Now its just "Robot Ranking". 24,000RR is the max tier, or basically the old T10.

We've found a really nice sweet spot at 6000RR that allows for nice builds and is relatively tryhard free. Go much higher than that and you open yourself up to people being able to use guns that instantly shred everything that moves from across the map, helicopters with 10+ rotors that absolutely will not die, and literal swarms of thruster stick drones swirling around in the skies that outclass every other build in the game.
>>
I really like the new Besiege levels. Finally something you can't necessarily win with a flying machine. By the way, convoy level is shit, SHIT!
>>
>>126004202
>insulting people for living somewhere else on the planet than self
I think we alI know why your server lacks of interest dude.
>>
>>126008240
>Be several europeans
>"Hey can you start hosting a few hours earlier? It's hard for us to join so late"
>Oblige them
>Literally no one shows up
>Tried on several different occasions

People play the server, just not this early apparently.
>>
>>126008402
Just so I can join later, what version are you using?
>>
>>126007656
I'll try to remember that number.

So anyway, the robutt seems like the wings are above the centre of mass, a bit to the back and they're all rudders.
Is this ideal? Are rudders there just because they're harder to hit and easier to conceal?
>>
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>>126006143
something like this should be cool
>>
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anyone else prefer to swastika a bunch of small reactors together over large reactors?
>>
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>tfw waste management
>>
>>126006143
What resolution for the Arrakis map images is preferable?
>>
>>126009127
0.12.20
>>
>>126009263

I used rudders because the actual wing parts are fucking gigantic. Yeah they can carry more than rudders, but they are so huge they are very hard to protect.

If you dont care about looks, and want to have multiple redundant wings, or found a cool way to arrange multiple wings, go with wings.

If you are going for minimal wings, or want something easy to conceal, use rudders.
>>
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>>126009969
D A M E
A
M
E
>>
fucking RoboLAG, playing rails is shit
>>
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rate muh airship? handles about as well as a fat airship should
>>
>>126010254

Rails a shit 90% of the time. Very rarely do I ever have good matches with them.

They are terrible at everything they are designed to do.

>bright red laser lets everyone know where you are when you zoom in
>have to sit perfectly still to not have a fucking retarded cone of fire
>now that you are sitting still in the open with your laser shinning everyone shoots at you
>instantly become plasma bombers target and you cant output enough damage to kill them while they just fly in circles above you and rape you
>hardly ever get kills with rails, which means targets will just auto-heal and come back again to fuck you in 20sec

Railing is suffering. But tell that to Freejam on their forums and youll get 100 responses telling you "Yeah well I personally have no problems with trials and in fact I get all the kills every round! Maybe you just need to git gud! :^)"
>>
>>126007656
>thruster stick drones
But aren't those easy targets with the 200 sanic cap?
>>
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>>126009969
>throwing all that stuff into the hole
dude some people could need shit like that
>>
>>126011082
>have to sit perfectly still to not have a fucking retarded cone of fire
Have you tried ebin noscoping? Almost no accuracy loss unless your robutt is turning faster than the gun, in which case git gud
>>
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here's a few heightmaps >>126006143
>>
>>126007585
Link?
>>
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>>
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>>
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I just want to see what >>126012324 would actually look like
>>
>>126009972
Height maps are 6 images of 1048x1048.
1px is 180m length.
1% brightness is about 50m height.

>>126012324
>>126012509
>>126012678
>>126012842
The general coverage will be rolling dunes and flat desert.

What I am looking for are specific things. Such as, a caldera, and ice lake at the bottom of a ravine, etc.
>>
>>126012028

Its not their speed, its their maneuverability that dominates everything else. They can quickly flip around all over the fucking place, and drop, climb and take off in any direction they want. Can turn on a dime.

So while you are desperately trying to hit this fucking brick thats moving all over the fucking place, you are stuck on the ground making you an easy target. And if you do happen to majorly cripple one and it falls behind a hill, it will auto-heal and be back up flying again in no time at all.

They also shit on other flyers too because of that same maneuverability. Helicopters and Planes at least fly a certain way, and open themselves up to certain disadvantages. Thruster sticks bypass those and basically have no downsides unless you made one that was very badly designed.

Best way to kill them is if you entire fucking team is trying to shoot one down. But they usually come in pairs of two, or sometimes even 3-4 on teams.

The matchmaker also doesnt detect if something is a thrusterstick. So while if gives you team 3 legit planes/copeter, the enemy team might get 3 sticks instead and will dominate your team.
>>
>>126012294

Ive tried that too. Rails are still shit. Better off taking SMGs. Can snipe people even better with them by tap firing, and they shred people up close. Rails are fucked if anything gets close because LOL ONLY 6 SHOTS.
>>
>>126012445
it's in the workshop.
>>
Ladies and gentleengineers.

It has happened. The new server is here. Preapre your steam server browser with a favourite on:

176.57.142.32:27016

The old server will shut down in 12 minutes. See you on the other side.
>>
>>126013223
noice
>>
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>>126013223
H A B B E N I N G
>>
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>>126012978
How about something for racing and shooting?
>>
>>126014098
I swear, if one of you designs a race track, I'll put it in. Battle arenas can come, too.
>>
>>126013190
Search results turn out no mod or script named Simple Automation for me.
>>
can't hit shit with SMGs now
>>
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>>126012978
Black parts are the lowest right? How's this?

I wish I still had Bryce, it had a great terrain tool that would give you bump maps. Anyone know of something similar?
>>
>>126009969
That stuff doesn't get deleted, it clangs loudly inside the black hole at very high speeds.
>>
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Help
I tried to make an interceptor but instead this happened somehow

How do I fix it
It's too late to abort the child now and the techpriests will have my neck either for killing it or for conceiving it.
>>
Post nuengines
>>
File: Arrakis valleys.png (190KB, 1048x1048px) Image search: [Google]
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I made a valley and crater map, and ended up discovering a drawfag trick in the process.
>>
Okay, so.

The new server is up and running, thanks to the magnificient Keo, former lord of Neetfleet and Knight Protector of the New Serbian Order. Our host company decided to deliver faster than the 10th of January and here we are, with the new serb. It's costing me 108bucks a month to run this. I am not gonna put a paywall in front of it, or make the life of the server dependant on your assistance, as I am well aware that many of you play autismal games because of the neet life. Nevertheless, if you feel generous, you can add some dosh here: https://www.patreon.com/ced23ric and check out my sick rewards. They're shit, holy fuck. There is no need to give anything to play, and while I'm happy for every buck, I won't ever force you guys to cough up dough or threaten to take the server down unless we meet X goal. I am not Wikipedia.

I am happy we got the new box. It opens up so many possibilities.

>>126014785
That'd be violently of kilter, because it's black (-1500m) and almost white (4000m), so ... massive differences. But I can work with it!
>>
File: 800px-Polychaeta_anatomy_en.svg.png (133KB, 800x475px) Image search: [Google]
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>we will never have a game about engineering synthetic biology
>>
please don't put too many craters and weird shit in the way of riding eternally
>>
>tfw my shatter just clanged out of existence
fug
>>
>>126015845
That'll be the main objective. I want every region to be seamlessly connected, for the Rally D'Arrakis (with guns).
>>
>>126014915

See all those aereorods you have you have going sideways in the wings? Flip them the other way so they go front to back.

As it is not you could get hit at the tip of the wing and damage could transfer through the rods right into the main body of your plane. Put them so they are lined up front to back instead and damage that hits a rod will stay in the wing by just spreading to another rod or block in the wing.

Should also add some thrusters pointing up/down in the nose area that will allow it to maneuver much faster.
>>
>>126015739

I always thought that would be cool but on a cellular level, you'd write DNA sequences and they'd code for proteins that fold up and do things in the game world.

But it would be so complicated to do that it would be more worthwhile to just learn biochemistry.
>>
Please include some kind of race track, even if its just a big oval, I'd love somewhere to chill and make cars.
>>
>>126015982
What even does so much damage it could go all the way through all that aerorod? I think a cross-hatch pattern would work the best actually. Maybe. We need cross connector rods.
Put a single up thruster in the nose of the plane since it wasn't going up so well. It's hidden behind the glass.

But that aside
The question is
Is it beauty, the beast or that fucking teacup?
>>
>>126016054

https://www.youtube.com/watch?v=N4-sqFvvXu0
>>
>>126016054
i'd kill to see someone try to model dna-rna-protein synthesis in a video game let alone someone making a full-fledged Protein Engineers game
>>
>>126016448
>darwinbots
FUCK
REVERSE
POLISH
NOTATION
>>
>>126014315
Sorry, Easy Automation.
>>
>>126016536
>Protein Engineers
The ultimate autism game.
On the plus side, if it was an accurate simulation you might actually discover something new by messing around with it.
>>
>>126016536
>insert DNA string
>DNA encodes to RNA
>RNA is split into codons
>codons result in chain of amino acids (and START/STOP commands)
Going from DNA to protein is relatively simple, but figuring out the protein 3D structure is gonna take more computing power than SE during ship collisions.
>>
>>126015660

Depending on how Arrakis looks, I might be moving the Lali mercantile spaceport there. The lack of water on the moon, and therefore shorelines, is really bothering me.

That said, it might be a lot safer to just stick a few Wormhole portal facilities on Arrakis that link to the trading ost.
>>
>>126015739
>implying KEEN isn't planning on making Creature Engineers
>implying it won't be advertised exactly what we were promised to get with Spore
>implying it won't end up literally being Spore
>>
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>>126014237
Okay. Fucked up transparency outside the oval, no idea how to fix this shit. Size is fuckhueg, so scale as necessary. Besides that, okay, it's a thing.
>>
>>126016958
Realistically a game like that would have to work like a hyper detailed version of the spore creature editor with simulated biology.

I don't know what you'd call the clang though. Squelch l?
>>
>>126016538
>FUCK
>REVERSE
>POLISH
>NOTATION

>polan will never into of notation
>>
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>>126017532
>Spore
>>
>>126017590

Rip and tear?
>>
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>sawn-off shotguns for mud muxxing when?
>>
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Keen bugfixing.jpg
>>
>>126016818
>Accidentally solve autism with it
>...
>No-one must ever know this
>Burn hard drive
>>
Are rails still limited to 6?
>>
>>126016958
>but figuring out the protein 3D structure is gonna take more computing power than SE during ship collisions.

The game doesn't have to have proteins fold in such a complex way as IRL. Each amino acid could just attract/repel others on the basis of some repulsion/attraction rather than trying to worry about Van der Waals forces, solvent exclusion, pi-stacking and so on.

Then you could have cool things like killing enemy cells by having an enzyme that fucks with their proteins and makes them refold into something harmful, stuff like that.
>>
>>126018175

Can put as many rails on as you want, but only 6 will ever be charged at a time and ready to fire. That goes for all guns. 6 is the max, and anything extra is just for redundancy.
>>
>>126017590
Maybe we could get something that allows to do the following:
>define organism
>define it's body parts
>define organs
>place them in the body parts
>set up biochemistry, input/output
>set up neural system reaction with I/O
>add more organs
Kind of reminds me of Dorf Fort.
>add the brain with simulated neural network
>teach it to no eat it's own shit
>or don't

Only thing that comes to mind is Creatures series with gene engineering toolkit.

>BIOCLANG
I just want to see what's gonna happen.
>>
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I decided to try building another ship, just a quick CL. Anyone recognize it?
>>
>>126017597
>polska cannot into:
>space
>coding
>economy
>>
>>126018796
Charles the Second of Spain is what happens when BIOCLANG occurs.
>>
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>>126018796
>BIOCLANG
>>
>>126014785
>I wish I still had Bryce

Yes m8., that takes me back
>>
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>>126018796

>>BIOCLANG
>I just want to see what's gonna happen.

Do you really?
>>
>>126016536
>>126016958
>>126017590
>>126018796
There is a open source project about making a virtual worm down to individual neuron, it's called openworm
>>
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>>126019034
>>126019084
>>126019214
>make something completely insensible
>it lives
>let it live, reproduce and evolve
>through altered natural selection only the most clangy creatures survive
>let the simulation run for a few dozen generations
I mean, what could possibly go wrong?
>>
>>126019238
>you would never download a worm
>>
>>126020267
>what is darwinpool
That app is clang-o-motion: the Simulation
>>
>Spend hours designing a ship in FtD
>it either blows up when you so much as look at it, doesn't do what it's supposed to, has ineffectual guns, or just doesn't move speedily whatsoever
[autistic shrieking intensifies]
>>
>>126020267
>insensible
Nonsensical?
>>
>>126020267
>organisms evolve clang exploiting organs
>>
>>126020801
What is wrong with you that you can't make effective guns? With advanced cannons you can make superguns that blow gigantic holes in everything or snipe AI cores from miles away. Or you can use CCs and shoot a continuous stream of zero recoil HE rounds out of a gun that takes virtual no space.

Git gud.
>>
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>>126020267
>It lives to a decent evolutionary stage
>Step in to begin the genocide of the universe
>>
>15/164
>>
>>126020267
That's how you get pugs
>>
>>126022069
Post some guides or something
>>
>>126020801

make a fortress. they're the only viable construct other than subs anyway, and way easier.
>>
>>126022571
God I need that thread or the name of the creature.
>>
>>126024595
Filename, fuccboi
>>
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That feel when installing a virtual box just so you can host and play factorio on the same system.
>>
>>126004202
God damnit, you told me you weren't hosting on sundays, so I did other shit
>>
https://www.youtube.com/watch?v=O5bTbVbe4e4
Get in here

Spess time
>>
>>126025791
Oh fug, a launch?
What are they launching m8
>>
>>126026205
A bunch of satellites, don't remember their purpose

I am more interested in the landing, its on solid ground this time.
>>
>>126026307
How long is this going to take, because it's 01:33 in bongland
>>
>>126026396
It will reach orbit 20 minutes after launch, dunno when they will show landing footage.

It is usually launched within 20 minutes of the stream starting, unless there are weather problems but the announcer will tell you if thats a possibility in the beginning.
>>
Never mind, it seems it has been delayed to 24 hours

>spacex in charge of launching rockets on time
>>
>>126026778
>40 minutes
>Already tired
No god damn it, I told my housemates I'd actually get up tomorrow
I'll just watch the recording, it won't change much
>>
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The teenyfleet grows
>>
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>>126027212
Needs to be teenier
>>
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Whats a good setup for a LAM vessel during the early campaign? Haven't learned lasers yet.
>>
>>126002287
People are now getting home, it would be a good idea to host around now.
>>
>>126027429
noice
I still need muh storage space
>>
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Factorio serb, up. Come bring freedom to the ayys.

24.156.111.226

And I won't try to make you live without pollution, either.
>>
>>126027532
Why would you need LAMS early campaign? Build a like, 1500 block submarine and be immune to everything.
>>
>>126028809
I don't want to do cheap autowin builds.
>>
>>126028946
to have any chance of escalating faster than the newly buffed enemies you absolutely need cheap autowin builds in the campaign.
>>
>>126028510
"Failed to establish connection with peer 24.228.201.245:34197"
>>
>>126028946
Have you considered using interceptor missiles with flares instead of LAMS?
>>
>>126028510
Is it desyncing for everybody else?
>>
>>126029795
no you don't, you're just shit at the game

if "copy paste an exploit design" is the only way you can progress in the game, then maybe you ought to ask for a refund
>>
>>126030092

urist is restarting.

>>126029971

yeah i think you keep getting dropped, not sure what's causing that one.
>>
>>126030092
>>126029971
Just restarted and unchecked "use peer-to-peer"

Try it now.
>>
>>126030186
Is this bugged for everybody else?
>>
>>126030462
Just this "colorful" guy is having issues with desync
>>
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JEW. flagship coming along well :^)
>>
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>>126018864
No takers?
>>
>>126028510
This is 12.20 by the way.

If you're trying to connect with something else, you're a dip.
>>
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>>126030750
It was a neato thing to find.
>>
>>126030763
no idea, but your flag's on backwards and it's really buggin' me
>>
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>>126030763
minekaze
>>
>>126030172
are you playing the same game as me because pulling all the sliders up after this update sure requires some autism autowin ships to be successful
>>
>>126030975
Good catch, thanks
>>126031082
Not quite, though I've made one before. I'll probably give destroyers another shot once I've finished this ship.
Think light cruisers, anon
>>
>>126028946
Submarines are only effective against the campaign enemies because most of them have exactly zero means of attacking a submarine. A few of them have torpedoes and some of the airships have cannons that can hit them (Coffin nails kill subs ded). Obviously the NPC submarines that exist are entirely capable of fighting submarines.

Funnily most of the NPC submarines are ridiculous cheese boats with shields and are so fast that most torpedoes can't catch them. The fact that most of the default content of the game is horrible cheese, particularly at the high end doesn't really help the game much.
>>
>>126031202
oh, well if you're playing it on the highest difficulty then i'm not surprised you need some autowin shit

i'm talking about the default settings
>>
>>126031383
np

also the only CLs i might recognize would be breslau and emden. i know fuck-all about japanese ships, except that they had some impressive superstructures
>>
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>>126031383
kuma
>>
>>126031645
Even the DWG in devtest have some absurd shit. Fortunately they're glass cannons for the most part, being made largely of wood.

The Steel Striders and Scarlet Dawn don't appear to have been fully updated yet, but I expect them to be pretty horrendous by the end of it.
>>
SERB CRASHED

I was docked to my station moving resources
>>
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>>126015660

How about a canyon with hoodoos?
>>
serb crashed, i was downloading map
>>
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>>126015660
>>126034320

Here's the water-erroded version. I'm not sure if the voxel geometry in Spengies will look good with the finer detail, though.
>>
>>126034320
can we have part of it ending at some sort of sheer cliff?
>>
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Serb crashed, I was exploring Kargoth and found an island for mastermind schemes
>>
>>126033173
You're very close, it's something of a predecessor to the Kuma. I'm not a dick though, so I'll give it to you. Well done!
>>
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>>126033352
>Even the DWG in devtest have some absurd shit.
mfw i found out the paddlegun had been updated to use nucannons
>>
Just looking through random little scripts in the workshop I'm finding a lot of ways to do a ton of damage on planets.
>>
>>126034583

You mean like the window pour of Big Bend National Park?

The heightmap isn't mine, by the way. Could probably get what you want by just applying gradient to the entire map, though.
>>
>>126034926
no, I mean like level with the desert floor.
>>
>>126034998
Oh. So you want the canyon to cut through a mesa.
>>
>>126034672
what was the actual ship?
>>
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>>126035402
Tenryu
>>
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>>126018119
I am now of present superior version
>>
Seriously, who was it that posted the camera output to LCD screen mod and what is the status of it? I want my armored cockpits.
>>
>>126036020
Now replace burning man with burning server.
>>
>>126036020
>>126036309
Please, it's not hard
>>
https://www.youtube.com/watch?v=4sdvBYpIYgQ

>tfw you will never ride a comfy elevator to spess irl
>>
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>>126020267
>it begins to gain intelligence
>written language
>see a cry out to their creator
>they know they're a simulation
>they're coming
>>
Can you put my hometown somewhere on Arrakis?

http://terrain.party/

For heightmaps taken from Google
>>
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Re-finished my auto-stabilizing planetary transport. has Arma-esque auto-hover, and also cruise control.

How bad does it look? What should I call it?
>>
>>126022571
Fuck I remember that thread. best time I ever had on /v/.
>>
>>126038673
I like it
how does the auto-stabilizing work?
got webum?
>>
>>126022571
I'm not in the know, please explain.
>>
>>126038936
I would, but I cant get the wemb for retards to install on my new pc

Maybe I'm not retarded enough
>>
>>126039101
>install

You have to install it?

I've been using this thing since release and it still works fine. No installing.

https://github.com/MasterOfWebM/WebM-Converter
>>
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>>126038936
>>126039101
There we go, this one doesn't demonstrate it too well. I have to step away for a sec, but I'll make a better one after.

It uses a script that overrides gyros in order to keep your thrusters pointing against your direction of motion. Perfect for making tiny atmos craft that only need one thruster/heliblade.
>>
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I have literally spent the last twelve hours playing this game.

All I have done in those 12 hours is create three ships, and have four ships succumb to clang. Those ships are the three I made and our mobile base containing everything we own.
>>
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>tfw start new game with high density rich ayys
>get this island spawn
>only one entrance
>will be terraforming the water in the middle and expanding the island with landfill

so fucking comfy. how do i share map seeds? or rather, where do i find the seed for a map? i wanna start more games on this baby.
>>
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serb down?
>>
rain on blanets when?
water when?
>>
To remind everybody that the server is up:
24.156.111.226
>>
>>126046387
>24.156.111.226

Wow, in game browser is a shit

I've lost so much time to thinking the server was down because it randomly decides when to show up on my History
>>
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the SHOAH is complete :^)
>>
>>126046687
i thought space engineers had only smaller guns
whats that on the bottom right
>>
>>126047472
shit that has to be modded in because the devs are lazy hypesters who almost never actually add any new content to the game
>>
>>126046387
Is there a specific port or is the serb down? It says not responding
>>
rip serb?
>>
>>126048752
game crashed for me
>>
>>126015163
pls respond to my wonderful terrain
>>
This was on the comments for the M thrusters mod

Seems like a cool idea

SUGGESTION:

Give these things a complete overhaul.

Make them useable in planets. Spicificly, make them VERY powerful, but only function at 100% below 20 meters, and tapers off to 10% at 40 merters. Slightly lower for the small block variants. Get in, set the lifters override to 100% and your ship will hover between 20 and 40 meters. Take the key off the same code that gives your ship its altitude in the HUD.

The result? A MATRIX type hover engine for large ships.

ANOTHER result: Landspeeders made real for small ships. A uber fast replacement for wheels. Eat dust Luke Skywalker.

To make work they would be VERY powerful at 20 meters or below, but use vastly LESS power than a vanilla atmospheric engine.

Cliffs and mountians would still be obsticles to vehicles equiped with the new hover engine.

Interested?
>>
>>126051975
That's a mechanical line. Nobody can fly mechanical.
>>
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>>
>>126046687
>turn on shields
>ramming speed
>aim for middle
I think I could cut that in half before taking too much damage.
I definitely wouldn't be in half.
>>
>>126051975
>sword mod plz

>it's not hard
>>
>enter server
>spawn gone
THANKS CED
>>
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Holy shit I'm actually doing something
>>
>>126057296
>>
>>126057998
>not using rotor chains to drag an inert carriage.
pls
>>
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We're at it again.
>>
>>126059123
You overestimate me
>>
>>
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wing protection guide
>>
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Ladies and gentlemen, that's it. Space exploration is over. A goatse asteroid exists.
>>
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Need one more guy on the ground.
>>
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>>
I now have an emotional investment in this Atmospheric Mining Dong, or AMD.
>>
gameplay in Robocuck is now completely fucked up, every weapon sucks
>SMG can't hit shit unless you are standing next to someone, even then it's hard to hit smaller bots
>SMG is useless against flyers
>flyers are better armored and harder to kill than anything on ground
>plasma seems to be OP against SMG
>rails are a bit OK but way too weak and way too low view distance
>with the autorepair flyers are now completely OP
>it takes 10 seconds to recharge rails, 10 sec for a flyer to heal
plasma flyers seem to be the OP combination
>>
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>>126064318
I dunno man, you're doing something wrong.
SMG is REALLY strong right now. You just gotta fire in bursts at longer range to let your bloom go down.

Flyers are way easier to kill than a proper tank.
Adding loads of blocks barely increases your RR now but your health goes up by a lot.
Go for 2 tracks, 7 or 8 weapons and LOADS of armor for maximum tonk mode.

Auto repair doesn't really make flyers super OP, you just gotta build a fast enough robit to hunt them down after you down them.
>>
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Lesson: More grounding blocks
>>
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>>
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https://www.youtube.com/watch?v=hW5Qr2Si5Rs
>>
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Here's to those who were asking for a better skybox. This one came out today, and this is what Keen does to it.
>>
>>126065792
why is there so much color banding?
I thought we left the 16 bit era more than a decade ago?
>>
>>126065824
DX9 renders them fine, DX11 rapes them for some reason. It won't get better than our current skybox unless keen fixes it.
>>
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>>126065824
You tell me. Here's the original texture.
>>
map is fucked on serb, ground is full of holes you fall through
>>
>>126066006
Cool.

What planet?
How did that happen?
Did you relog or did another player see that, too?

Please give fully qualified error reports, anon.
>>
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>be building VTOL lander to land on blanids and go to spess
>almost done with the main body
>add rotors
>build a shell to house engines on rotors
>turns out it's not quite the shape i wanted
>start deleting it carefully
>delete a blast door block
>game frezees
>no crash only frezee
>can't even ctrl+alt+delete out of the game
>the entire computer is fucking frozen
>not even the accension button works
>have to unplug the whole PC
>at this time i realize i didn't even bluprinted the ship
>4 hours of hard building gone
KEEEEEEEEEEEEEEEEEEEEEEEEEN
>>
>>126066271
>blaming keen for your own mistakes
>>
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>>126065792
>>126065919
keen...
>>
>>126066271

> not using autosave
>>
Mk 1
>>
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>>126039041
I found one of the later threads, I'm not even sure I've seen shots of the first ones.

Basically, some guy created an eldritch horror and began wiping out all life on his planet.
>>
>>126066195

When can we /egg/spect Arrakis?
>>
>>126066195
moon and earth so far, random locations, happens to everyone that steps in said spots, spots do not move even through restarts
>>
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>>126066786
Here's a fan drawing for reference.
Anyone know how far he got in those threads? I have a feeling he got off-world.
>>
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We're coming to free the shit out of you.
>>
>>126066371
I turned it off a long time ago because it was causing a lot of problems when saving, i have to turn it on again and see if the game shit itself or not, it may be the solution to my problems.
>>
>>126066786
Spore could have been so much better
I know it's redundant to say that constantly but considering how much I enjoyed spending several billion years in constant worldwide warfare before finally making it to space I can only imagine how much fun it would have been to do the same in a better game
>>
Exception occured: System.ArgumentException: An item with the same key has already been added.
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at Sandbox.Game.World.MyWorldGenerator.AddVoxelMap(String storageName, MyStorageBase storage, MatrixD worldMatrix, Int64 entityId, Boolean lazyPhysics)
at Sandbox.Game.Entities.MyPlanetEnvironmentSector.AddVoxelMap(String prefabName, Vector3D position, MatrixD rotation, String name, Int32 id, Int64 entityId, Byte[] modifierFrom, Byte[] modifierTo)
at Sandbox.Game.Entities.MyPlanetEnvironmentSector.EndDetailPlacement()
at Sandbox.Game.Entities.MyPlanetEnvironmentSector.DoSerialWork(Boolean queuedWork)
at Sandbox.Game.Entities.MyPlanet.SerialWorkCallback()

Anyone been doing anything with voxels? I was inna orbit, autisming over a 'chopper.
>>
>>126067183
Same. For a start, I'd like a game where everything doesn't look and sound like a mutated Pixar creation.
>>
>>126067225
its them damn planet holes i tell's ya
>>
>>126067225
I was mining an asteroid, standard business, had been at it for a while before the crash.
>>
>>126066858
Are you falling through the planet or just falling into an open-air hole (ie. can you fly back out?). Sounds like the game may not be rendering the correct voxel geometry.
>>
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>>126041145

>mfw I am literally building a mother-dropship called the Sycamore.

Great minds
>>
>>126067532
falling through solid ground, sometimes you can fly back out the invisible hole other times no and you have to right click drill
>>
>>126067225
Now my sparky is partially inside an asteroid and clanging like crazy. Somehow it's not breaking, but spawning in the medbay is instadeath.
>>
>>126068050
Update: It broke after I managed to enter the cockpit immediately after spawning. Now it's clanging like hell even though it's not even touching the asteroid.
>>
>>126056662
>shieds are disabled while thrusters are active
>have to step off the gas before you get into weapons range and hope they don't dodge
>>
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the ACB upgrades make new engineering possible.

quick test rig, I think this kind of design would work better on a large vessel with lots of inertia.
>>
>>126056662

> wanting to cut the Jewish tube

I think they beat you to it.
>>
Turns out, Crunk is a master engineer.
Youtubed this one because the entire thing is the highlight.

https://youtu.be/_3lYQfgZS8U
>>
>>126068768
>crunk is master engineer
>roboshit
>engineer

fuckoff
>>
fuck off with this engineering bullshit.
none of these games are engineering.
they are space voxel games + that one ocean voxel game.
>>
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>>126068958

Join us and help spread freedom to all.
>>
>>126069125
It's not that I have much against roboshit, it's that I don't agree with calling it engineering. There's no rotating parts, no settings, its literally a drivable minecraft block.
>>
>>126069375
>balancing center of mass vs lift vs thrust is not engineering
>hand-crafting armor for damage redirection is not engineering


>spinning things with sliders are engineering
could you be ANY more for a spengie shill?
>>
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>>126069375

But you are wrong.
>>
>>126069505
I don't play spengees. It's frustratingly unreliable and not really that much fun at all.

Machinecraft, FTD and Infinifactory now that I can shill
>>
>>126069375
>>126069613
You gotta figure out how to strap as many guns as possible on something that can move
>>
>>126070148
on that point

how have guns been rebalanced now anyway?

since there are no longer armor tiers, how are low and high level guns being delt with?
>>
>>126070148
Isn't the maximum amount still six?
>>
>>126070201
The power curve has been severely flattened.

Bigger movement parts and guns still have a bit more HP, though.

I guess they mostly rely on higher tier bots having more blocks (bigger weapons need more room, more CPU available). So that means they have more health to deal with the slight increase in weapon damage.


>>126070216
A maximum of 6 guns are usable at a time, any more is for redundancy. But going past 9 is really silly, IMO. Better go for more armor or speed.
>>
>>126068245
That only happens with modular thrusters, they are broken, you can move fine if you have enough power
>>
>>126068768
Oh, they kept the damage model in? That's nice.
>>
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bit of time spent on trying to make the most efficient single cylinder engine, and I'm sure this is it. Power output isn't all that great, and though technically not a 3x3x4, it will tile as one.

gets 496 power per fuel at max power, runs at almost no temperature (2%!) and therefore makes almost 99.99 power out of the cylinder.

far better than low RPM supercharger attempts, although they can get slightly more efficient, it's at the expense of being large and very underpowered.
>>
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So explain me why did ladders stop working in spicneggineers?

They worked over a year ago, albeit clunkily, but they worked. Now they aren't even in the game anymore.

Why?
>>
>>126073518
it made the game unstable, something like that
>>
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>>126073490
Yeah, i got to this conclusion too
cylinder+carb+5 turbos is the way to go, i have to try mixing it with an electric engine yet
>>
>>126073670

I'm surprised even Keen could mess up with non-physics-based movement along only one axis.
>>
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>>126073704
Outtrumphed, motherfucker.
I managed to squeeze in another 100 power, but the efficiency stays the same.
>>
>>126067036
Damn that looks good
>>
>>126073704
>power per fuel 498

>>126075227
>power per fuel 161
>I managed to squeeze in another 100 power, but the efficiency stays the same.

uhhh huh
>>
>>126077059
wait nevermind, I just saw the graph. Next time ideally put a power drain on it so the numbers are usable.

I did wonder if turbos stacked, interesting to see they do.
>>
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>tfw this is possible
HNNNNG
>>
>>126069375
Unfortunately there aren't any other games like it right now.

Machinecraft is close but it doesn't have proper PvP. There aren't proper limitations or matchmakings or anything.

Personally I think designing a bot that is superior to all other bots is engineering. Unfortunately most of the time if you have a good idea someone will just copy it.
>>
>>126068631
>Thrust Vectoring

this shit is about to get real
>>
>>126075227
Put a power drain to see if that 496 at 100% is true aanon
>>
>>126028946
Now I just got rekt by the plunderer and hate the game again. Subs here I come.
>>
It's odd how Besiege isn't discussed anymore. I know it's not as technical and complex as most engineering games, but the level design is clever and really pretty, it should be worth talking about the new levels when they come out imo.
>>
>>126078772
The problem with Besiege is that once you've beaten the levels, there really isn't much reason to go back.

The thought of new levels really doesn't excite me at all, desu, even though I thoroughly enjoyed the first set of levels.
>>
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>>126078243
I call that good.
>>
>>126078772
>>126078852
As anon said. Sandboxes don't appeal to me. Though, actually, I still need to go back to besiege since there's still a ton of levels I need to try out.
I guess the other problem is there isn't really any progression. You don't unlock new parts or anything, do you? Just new levels. Sounds sort of silly to lock away parts and things, but...

Oh, I guess multiplayer sort of levels are interesting too if they ever happened without clang killing everything.

Still, I don't regret buying Besiege at all.
>>
>>126069613
Imma make a britbong tank now.
>>
>>126075227
>>126078951

although power is doubled, haven't you more than doubled the footprint of the engine?

two of >>126073490 end on end are surely more space efficient at producing that level of power in that space at that level of efficiency.
>>
>>126079160
Nah, me neither, it was a good buy and I like checking the new content, as slow as it comes.

Check the new stuff for christmas, they are super cozy, perfect for expending a snowy night.

>>126078852
Yeah, I agree on the first thing.
>>
>>126079972
me english good speak
>>
>>126078951
FUCK THATS GREAT, is a tenth of the size i currently use for 500 power

brb buildan n testan
>>
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>>126077235
noice
>>
Medical HEMTT done!
>>
What is are you playing right now?
I remember playing StarMade with /svgg/ but my PC was too shitty to do anything
>>
>>126081118
>>
>>
>>126081118
>radar
>>
>>126067036
>>126069125
>>126069613
Damn I wanna drive that. Upload a non gc version of it and I'll join the FREEDOM.
>>
>>126082087
non-gc version is only available for /egg/ineers, can't let this powerful weapon fall into the hands of our enemies.

Just ask Crunk and he'll put it up for a second.
>>
>>126081893
Wha
>>
>>126082230
Please tell me it's only there for aesthetic purposes
>>
>>126082359
im not even that guy but whats wron with radars
>>
>>126079275
Well, it's more symmetrical. It's, in the rough, 5x7x3 vs two normal ones at 4x6x4, so it has a better basic footprint.
>>
>>126082229
In that case, Crunk I need you to add Stratum.
>>
>>126082401
They seem kind of useless when you can just manually spot people
>>
>>126082692
You can't spot someone through a wall. :^)
Or if they're behind you.

Radars are more useful than you realize, apparently.
>>
>>126082568
Crunk is asleep right now, try again when you see him posting screenshots.

>>126082692
this desu >>126082771
>>
>>126082842
>Crunk is asleep right now
Unfortunate. I'll keep an eye out for him then.
>>
Press f 12, go to ai.
Top name spawn barbarians near the player?
Bottom spiders and animals?
WHAT!?
>>
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So I did make a tonk. Feels like it needs a lot more detail but I'm not sure whether to blame my creativity or the game for that limitation.

Shields are questionable. I wanted to actually use shields for something for once and it's a good place to put shields.
>>
>>126083738
Hmm, those shields are a good idea, needs refinement though, but I like it.
>>
>inb4 world of robotonks
>>
>>126083697
wait what
barbarians in spess now?
>>
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>playing robocrap
>battle arena game (the one with the base and tower crystals)
>my team seems alright, but it quickly becomes apparent that the other team has too many smgs for any of our bombers to handle
>eventually one of them figures out they can get at our base while we're stuck in a firefight with the lodse smgs
>this is obviously a losing battle, base is at half already and they haven't even made a real push
>people start quitting, I decide we should just cut our losses and start a surrender vote
>immediate resounding no across the board
EVERY. GODDAMN. TIME. Every time, they immediately hit no even though we clearly have no chance of winning. Why? Do they enjoy getting their asses beat for the extra 5 minutes or so? Or do they actually think we have a chance at winning even though we're down three guys and our base is almost dead while the enemy team and base is full strength?
>>
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>>126015660
Dude go to terrain.party and find some deserts
Its made for Cities:Skylines in mind but exports regular .png heightmaps. You'll get best quality from areas in and around North America where USGS maps are available. Its the best quality and doesn't have annoying cutoffs at shorelines. Pic related
>>
ced pls
>>
>>126084978
DONT
PLAY
BATTLE ARENA
>>
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>>126082692
Based it on the Churchill tank. Would be good if there were half-blocks or something that could be used.
>>
hello anons captain of the SHOAH here i have to go away for a week pls keep my ship safe <3
>>
>>126085214
Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Cython.EnergyShields.LargeShipSmallGenerator.OnRemovedFromScene()
at VRage.Components.MyComponentContainer.OnRemovedFromScene()
at Sandbox.Game.Entities.MyEntity.OnRemovedFromScene(Object source)

I think someone placed a shield wrong again.
>>
>>126085601
How exactly do you place a shield incorrectly?
>>
I put the medi hemmet up on the shop, if anyone wants it, search "Stab"
>>
>>126085706

If I recall, someone thought problems happened when you placed a shield module (capacitor/flux coil) with the part that's supposed to connect to a shield generator on something other than a shield generator.
>>
FtD is getting land vehicles eventually, right?
>>
>>126086707
Yes

I thought I had a webm of a tonk but I can't find it.
>>
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Not the best ship, because 125mm pen depth aphe are stopped even by a single metal beam layer and machine guns are only good for random hits on barrels and such, but I like it.
>>
>>126087486
Also, I need to take some metal off the sides, 90k metal is a bit too much.
>>
>>126081118
>>126069613
>>126085912
So you're all in some squad thing?
Where do I sign up?
>>
>>126087486
Also exposed gun internals on the rear gun but I dunno if that's for theme or not, I won't judge.
>>
What are factorio beacons for and how do I use them?

It feels like they are for wireless energy transmission but I can't get them to werk
>>
>>126089165
Nevermind, I figured it out

Feels pretty useless desu
>>
>>126089146
Eh, I could armor those coolers, but honestly, if enemy can hit the rear of my turrets, he's lucky, or airborne.
>>
>>126043930
save your game, then in the load game screen there's a button that says "map exchange string" that will give you the seed
>>
Weow, now I know what it's like. I just found others ripping off my design and uploading it to the CRF.

I thought you had to build from scratch. There must be some kinda glitch to circumvent it I guess.
>>
>>126066876
He died in the civ age. It caused an uproar to say the least.
>>
>>126091191
CRF?
>>
>>126091281
Oh.
Well, I suppose it's probably hard to create a civilisation based entirely on horrifying creatures that exist only to kill.
>>
>>126091191
The CRF is cancer in and of itself.

Without it, though, people will still upload bots to other websites.
>>
>>126091457
It's more because the dude was awful at the game. I'm suprised he finished tribal.

I'd pay to see another fagatron thread
>>
>>126091302
Community Robot Factory.

>>126091497
But muh Driftmaster sales.
>>
>>126091497
Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Cython.EnergyShields.LargeShipSmallGenerator.OnRemovedFromScene()

One more crash like this and I'll turn shields off. If you did anything with shields, please say what you did, so we can prevent it.
>>
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RIP Serb

I was starting my descent into a gravity well too
>>
>>126091668
did u have damps on :^)
>>
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LOOK AT THIS SHIT

MY POOR CARS.
>>
>>126091643

It crashed seconds after I connected. Might be a coincidence, though - I haven't built or messed with a shield generator in days.
>>
>>126091753
With hydrogen engines? fuck no. Looks like I'm shit outta luck
>>
>>126091191
>I thought you had to build from scratch
I personally don't have much trouble rebuilding something from just a few still angles. Since the CRF gives you a complete 360 degree preview of whatever is uploaded, it's definitely not hard for someone to completely rip off you or anyone else's bot if they have the required parts for it.
>>
>>126092305
They'll still miss the critical placement of lightweight armor and connection points.

Why go through all the trouble, anyways?
>>
>>126091791
>fast
>>
>>126006143
ced can you please accept my friend request
>>
I was welding a new ship
>>
sorry, that was me, I merged a ship that had active shields with a station, that was probably it
>>
>>126091643
Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
at Cython.EnergyShields.LargeShipSmallGenerator.OnRemovedFromScene()

Okay, who fiddled with a 3x3x3 generator on a small ship?
>>
>>126092483
Well, now that armor is all the same tier, they don't have near as much to worry about. At most they'd have to consider half blocks or whatever, which I very seriously doubt they thought about, or if they did I doubt they care.

>Why go through all the trouble, anyways?
Because, someone else did all of the design work and they can potentially profit from it with absolutely no chance of retribution. You know how people are.
>>
>>126093427
I was welding a large ship so not me
>>
>>126093427
just fucking disable it desu
>>
Leave it to Freejam
>fix something
>fuck up balance
>fuck up gameplay
>fuck up MM
the new update seemed great first but the gameplay is pure shit
>>
>>126087486
derpboat is derp.
>>
>>126093549
Kill yourself
>>
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>>126093595
>pure shit
>>
>>126093427
it was me
>>
Is there a way to build on a planet that doesn't fucking suck?

I put down an upside down gravity generator but I don't get zero grav.

Also: Can I get faster thrust? 100m/s is fucking slooooooow if you want to escape a planet.
>>
>>126093975
>They're still shitposting
>>
>>126094196
Should specify: In space engineers.
>>
>>126094196
By playing on Warbros
>>
>>126093975
What are you trying to prove? You are doing nearly no damage and most of it comes from plasma faggots.
>>
>>126094447
I like to play creative single player. Less buggy and fuck collecting. I like my space legos.
>>
File: MEEEEEETA GAME.png (2MB, 1920x1080px) Image search: [Google]
MEEEEEETA GAME.png
2MB, 1920x1080px
HA HA
META GAME
>>
>>126094609
Nothing, he's just rampantly shitposting about robokek with a few others.
>>
>>126094609
It's FUN.
And even if you don't see mee doing too much damage in that webbumm, the high mobility of this build still makes a big difference in gaems.
>>
>>126095052
>>126094609
Example: >>126095024
>>
>>126087486
>125mm pen depth aphe are stopped even by a single metal beam layer

This seems to hold true up to like 250mm.

Nucannons a shit, all the ammo types are useless in their own unique ways.
>>
>>126095097
>It's FUN.
flying around doing nothing gets boring after a few minutes
>>
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>>126095354
do I need to post screenshot of top score with jets?

here, have a pretty boat
>>
>>126095535
>top score with jets
>look the MM is so fucked up I got placed against underpowered bots
>look now even my weak SMG bot that normally does zero damage can be on top
>>
>>126095832
[shitposting intensifies]
>>
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It's not shitposting okay maybe it is, META GAME is the battlecry of the warrior who has broken the game yet again.

That aside, how did someone with 15 or 16 points suddenly get up to 19? How do you get 19 points with only 9 kills?
I think there's something wrong with the pit gamemode.

I'm going to see if I can solve the problem of the bot snapping in half though. that's the main concern right now.
>>
>>126096139
yeah
>reinstall RC because it seems it got better
>first games are great
>test out all the weapons, realize the balance is completely fucked
>then the gameplay makes a nosedive
>getting placed against OP bots I can't damage
>the whole enemy team just walking to our base and shooting the crystal while our team can't damage them
fuck Freejews they deliberately made it so that first you get good games then you only get shit
>>
I see the old server still seems to be up.
How about having it creative mode in a small area?
>>
>>126096441
>I don't know how the pit works
For every kill you make without dying, your bounty goes up by 1 point.
Someone who killed 3 people without being killed by someone else is worth 4 points. Killing that person gives the killer 4 points.


>>126096684
>Implying Freejews are competent enough to manipulate the matchmaker so intricately.

Dude.
>>
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imagine spengies vr
>>
>>126096967
Oh, really?
I thought it was something more retarded.

I thought you got bonus points for killing leaders and such.
>>
>>126096967
>Implying Freejews are competent enough to manipulate the matchmaker so intricately.
Well they removed tiers so you can't see that you are put against OP bots. And WOT does the same, when you didn't play a tank for a long time then you get like 10 good games and after that it's shit.
>>
>>126095286
>Flak is literally useless unless its a 500mm shell
>Solid and Sabot only do damage to a single block
>HESH does nothing
>Shaped charge does nothing
>Fragmentation does nothing

Literally the only shell type that does anything at all is HE, the noses are worthless.
>>
>>126097227
You can still see "Battle Class" at the start of a TDM match. So you'll know if the matchmaker fucked you. Protip: rarely happens.

And even if the enemy is a class higher, their armor is THE SAME as yours. Just shoot them to shit.
>>
From what I'm seeing mech legs are teffectively he same as tank tracks except larger, can jump and have shields.
>>
The update that buffed block health handed the game over to gunbed SMGs. Absolutely nothing stands up to them.

You cannot make a tanky robot anymore, stacking layered EPs and using corner-space will buy you an extra second of pain-filled life against one, the only way to defeat one is to also be in an SMG gunbed and have more redundant guns than him, that way he will explode a moment before you would and you can heal up.

Nothing else has had their firepower buffed enough or their defence buffed enough.

Plasma bombers aren't even a problem anymore.
>>
FUCKING

DAMNIT

REEEEEEEEEEEEEEEEEEEEE
>>
>>126098039
Mech legs are the new hotness, why would you want any other ground-based locomotion than them?

Good speed, great mobility, great climbing, jumping/crouching, you only need ONE for it to still work perfectly as insane as that sounds and the obvious regenerating health.

Compare that to insect legs which are LARGER, have less health, anything less than three is uncontrollable, no shields built-in and their climbing/clinging ability has been nerfed to shit before we even mention that there's essentially nowhere to use it anyway.

Against anything else there is no comparison at all. You either use mech legs or you fly.
>>
>>126098039
You obviously didn't spend more than 2 seconds looking, because tank tracks are OP as fuck right now. They are faster than some wheeled bots, ffs.

>>126098375
nice meme, mech legs are shit in the regenerator meta because you can't hunt down the guys you damaged. They'll just come back with full health over and over again.


>>126098043
Plasma has actually become pretty strong, but w/e.
>>
crash? I was making some normal thrusters
>>
>>126098535
The 'regenerator meta' isn't anything new.

Remember these pieces of shit?

They don't even use glass. Fuck these non-believers.
>>
>these robocucks
Anyone who actually plays and enjoys robokek is also the target audience for games like minecraft.
>>
>>126098982
those megas were barely even a problem.
They just happened to be like 15% more durable than other designs and people started going crazy about it. Whoooo hooo.
>>
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>>126099121
It's not about durability.
It's about the fact they can retreat around the corner and come back quarter of a minute later at full health and fuck your team over.

The idea is that both megabots will lose quite a bit. The non-shield mega will lose guns and health while the shield mega will lose guns, shields and a lot less health because of shields.

This means the shield mega will get back to 100% with all their guns faster than the landwhale of the other ship.

This .webm isn't a great example since you can see whole chunks of the robot falling off at once. The bot itself is a bit chunkier than my later designs, too.
>>
>>126099483
Meh. I tore through those designs no problem because I mainly play plasma in T10.
>>
>>126099684
In that .webm the plasma seems to do a range of almost no damage to critical damage.
DPS-wise you'd think SMGs would always win there but it's hard to say.

The most important part of the fight though was between the two megas. If one side's mega loses its firepower and can't get it back then chances are their team is stuffed.
>>
>>126099909
I just tend to shoot slightly behind the mega, recking the medics that clump up there and dealing damage to a few people at the same time.
As soon as the enemy loses a medic, it's gg.
>>
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Carrier reporting in
>>
>>126100502
Can't wait for proper collisions.
>>
>>126097095
>CLANG'd in VR
You'd get people having heart failures if they tried MP
>>
>>126097095
>tfw I'm one of the few persons in the universe who don't give a shit about virtual reality
Feels odd.
>>
>>126100075
It depends.

One medic can mean the difference between your team slowly dying or your team being practically unstoppable.

One medic can also be the difference between taking tonnes of damage and taking tonnes of damage -1.

Same goes for other bots like SMG bots.
If you lose DPS and you now can't outdamage their healing, you're screwed.

The only bots that did literally fucking nothing were railguns.

Railgunners were a fucking joke.
>>
Robocucks get out
>>
Apparently you lose premium colours if you lose your premium.

[Jewing intensifies]
>>
>>126101090
railgunners still are desu.

no idea why they kept nerfing rails.
I guess the idea of a long-range high-damage weapon is inherently anti-fun.

>>126101239
Only from your selection, not applied colors.
>>
>>126101239
>>126101354
Oh
That's fine then

It'd be retarded having all your carefully painted bots unpainted.

Railgunners only work when you have people who aren't healing constantly and are at longer ranges. The nerf to medigun heal rate was pretty neat, though. Priority targets.
>>
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SERB DED

was it shields again?
>>
File: mediakäbbel.png (1MB, 900x506px) Image search: [Google]
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>spengies
>finally found platinum
>manage to make my first ship, ever
>no silicon
>go hunt for silicon on 'foot' since ship needs more thrusters
>find silicon
>begin to return to base
>4km away
>beacon vanishes
>look around a bit
>accidentally turned on inertia dampeners so my course was essentially stopped and rewritten
>lost in space
>eventually die from lack of oxygen and not finding my base
>can't respawn at base due to lack of power
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>126102252
How are you guys even dealing with this, I woulda killed myself by now.
>>
>>126102252
I CtD'd the moment the spawn screen was about to appear when I was joining.
>>
>>126102414

>not using GPS coords for your base
>>
>>126102252
I was welding a wheel and a medium cargo.
>>
>>126102505
Negro, I don't know this shit.
The tutorial fucking broke and I could only finish two parts.
>>
>>126102627
>Not instinctively knowing everything about the game
lmao never gonna make it
>>
>>126102627
It's not mentioned in the tutorial but you'd better start getting used to them.

If you try to start from scratch then it'll take you a number of attempts before you start getting comfy and can mess about.

Don't leave stuff unanchored unless you want to watch it float off into space.
>>
>>126102627

For basic purposes:

-Beacons for mobile grids you need to find.
-Antennas for grids you need to remotely control.
-GPS for stationary grids.

Having at least a beacon on everything is useful for preventing other people from plowing into your stuff. Antennas will also extend the range of other antennas and beacons in range via relay.
>>
Welp. That settles it. I'm not going to be able to come back to my base.
Three hours, son.
I was just about to start getting gud.
>>
>>126103802

You could maybe ask Ced nicely for the coords.
>>
He's dead Jim.
Doesn't seem to be coming back.
>>
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ree
>>
>>126103802
I would like to point this out:
>>126006143
>- Talk to me if you have issues. Don't just shitpost on /egg/, talk to me.

You have me on steam. Talk to me.
>>
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>>126104494
>ree
REEEEEEEEEEEEEEEEEEEEEEEE
>>
apology for poor english

when were you when serbian dies?

i was sat in cock pit mining uranius with earthshaker

'serbian is kill'

'no'
>>
>>126105460
sorry for bad englando
>>
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Factorio server is still up.
24.156.111.226
We got a huge trench and are finished with tier 2 research.
>>
>>126107065

What are the pipes for?
>>
>>126107171
Piping
>>
>>126105460
Oh boy. The process was running but it did not show up in the browser. Seems like a disconnect from Steam. Rebootan.
>>
>>126107171
Aesthetics.
>>
>tfw you can put pinups in your ships
>>
>>126107517
>showing no skin
>anime
>pin-up
>>
>>126107517
>tits arnt out
F
>>
>>126107781
nevermind my steam is fucking up
>>
>>126107517
>red-eyed nazi
>>
>>126107517
>not blue eyed
>not blonde
>no childbearing hips
>arms too weak, armband slipping
>field jacket not buttoned up
>at least a proud bussom

2/10, would not give Voucher of Aryan Descent.
>>
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I'd added a large shield gen to my base. If that's causing any issues, I'll grind it down.
>>
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>>126107517
>not putting ships in your pinups
>>
>>126108294
>Not having an empty waterline for true stealth
>>
>>126104341
>>126104975
Yeah... I'm not playing on any server... mind you.
>>
>>126108294
Holy shit, it's a Bulwark! Hit the deck!
>>
>>126082495
>4x6x4

I don't think you understood what I meant by it tiles in >>126073490 Check the position of all those pipes on the top. There is no section through it that is longer than 3 in the same line. The asymmetrical parts can align, meaning a twin layout of these can actually be 3x7x4.

or, for any length engine, 3x(3n+1)x4.
>>
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Anybody got a design to exploit the fact you can put inverse slopes inside rods yet?

It's a theoretical 33% reduction in the volume of your armour at the expense of 2.6% of your total health with major weight reductions and potentially a 'triforced' effect to your armour.
>>
>>126111064
nobody gives a fuck
>>
Why is robocraft even allowed here? it's offensive to people who actually want to enjoy engineering games.
>>
>>126111598
Get a load of this guy.
>>
>>126111598
>>126111972
lol
>>
>>126043930
What game is this ?
>>
>>126111972
>stop liking what I don't like

>>126112345
Factorio. It should be in the OP. It's not free or on steam yet but it's not hard to obtain a download anyway.
You make mining machines mine stuff and make factories that process that mined stuff into items while angry natives try to fuck your shit up.
>>
I have a key for From The Depths does anyone have one for counter strike go?
>>
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This still bothers me
>>
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I don't even need to play this game online. I just open up an offroad map and drive around for a while. Comfy as hell.
>>
>>126112789
>Laughing_FTD_female_players.exe
>>
VANTAL
YOU FOOL
>>
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How do I make a small comfy largeship area without mods?
>>
>>126114862
>jumping now
>server kills itself
>>
>Jumping now :^)
>>
>>126114961
Good lighting.
>>
>>126114961

perimeter walls, good moody lighting, maybe some blast doors and raised platforms
>>
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>>126114961
>without mods
Huh?
>>
Bomp
>>
>>126108230
Oh, if you're still taking ideas for Arrakis, consider a single large oasis. Players trying to claim or trap it should be fun.
>>
>>126118341
>geographic chokepoints with signiffigant spice deposits
>>
>>126118341
>someone drills a hole underneath and uses it as a pitfall trap for rovers

>or multiple grav gens to drag players to their doom
nevr habbenin tho
>>
>>126018864
A boat that needs more work.
>>
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I swear to God. If one rogue asteroid comes and magically fucks my shit up this time. Or if I get magically lost in space, or whateverthefuck.
I am going to build a space station and spend my remaining days blowing up asteroids for being what they are.
>>
>>126047898
>no new content
>spent months working on blanets in an engine that is nearly impossible to code voxelized worlds for

Okay m8
>>
>>126120246
I said almost never. Aside from planets, what have they released recently?

And they wrote the VRage engine themselves, so they only have themselves to blame if it's hard to work in.
>>
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/egg/ give me a theme for the ships of a generic terrorist faction.
>>
>>126120845
Take literally any ship from Israel
>>
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>>126121183
>>
>>126120845
Really oversized guns on teeny tiny ships.
>>
>>126120845
>Taller than it's high
:^)
>>
>>126121359

Teeny tiny guns on really oversized ships.
>>
>>126120845
>right-click s
>not photoshopped
>docked all of 2 hours from where I live
I really should check out the shit on the Chesapeake more often.
>>
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>>126067671
Well shit, technically so am I.

The first Sycamore was a large ship, exactly as you described. It was the first atmos ship I designed, in preperation for actual planets. It had a big glass underslung cockpit to easily see the ground beneath it.

The Sycamore in the wemb is based on the Sycamore in this pic, hence the rover cockpit.
>>
In the new from the depths advanced cannons, is there an easy way to see how many autoloaders you have attached to a cannon to calculate your shells loaded per second, other than manually counting them?
>>
>>126122953
One way would be to wait until fully loaded, then see how many shells are loaded. Then divide that number by how many shells are in each magazine.
>>
How does one go about ejecting stuff from the ejector port??
>>
>>126123438
Unfortunately the frankenstein I made doesn't have an even distribution of clips per autoloader. Most have 2, but I know a few only have one to fit the shape of the turret. So I can't divide the number of racked shells either.
>>
https://www.youtube.com/watch?v=O5bTbVbe4e4
Time for spess
>>
>>126124780
Hang on, wasn't the stream supposed to start like 2 minutes ago? They already launched?
>>
>>126124946
GO FOR LAUNCH
>>
>>126124358
Then maybe autoloader complexity? I'm not sure how multiple magazines play into that, but I'm certain that with 1:1 mag:autoloader that number is the fourth root of the number of autoloaders.
>>
Holy fuck it actually landed
>>
>>126124227
Ah, Got it.
https://www.youtube.com/watch?v=DMzJ2IaScns
>>
>>126124780
wait what
what haben
>>
>build giant wooden zeppelin-lookin thing
>done with hull, make shitty prototype propulsion system
>70m/s

Well fuck, it's actually too fast. I don't want my ginormous gasbag to be faster than most of my planes.
>>
>>126125636
USA
USA
USA
EVERYTHING WAS A SUCCESS
>>
>>126125636
Well that's good.

Let's see em do it twice.
>>
>rebuildan cargo ship with no comfy to minimize blocks
>it's practically spacebrick
FUCK
>>
>>126124227
Ah wait. Nevermind. Doesn't work again.

My ejector only takes stuff from it's own inventory. Which is one piece of ore. It doesn't take any stuff from the cargo that I've connected it to.
>>
>>126127259
pull all

I haven't played that piece of shit in 6 months and I remember this stuff, plz step up gaem
>>
>>126127429
well... i started yesterday ;_;
>>
Here you guys go, for those that missed shit.
https://youtu.be/O5bTbVbe4e4?t=41m
>>
There is supposed to be a planed here
>>
>turning off the server
Urist pls or whoever was hosting
>>
>use jet pack to move
>game crashes

Fucking tired of this fucking shit.
>>
Now that engines have been overhauled in Ftd when do we get nuclear engines and steam engines since its the exact same thing.
>>
>>126128587
>trying to have fun

getaloadathisguycam.wav
>>
>>126129959
Soonâ„¢

Seeing that there are quite a lot of campaign ships that need them to function properly probably in the next big update
>>
>>126129959
I know too much about pressurized water reactors for FTD to not make me tear my hair out when they put them in.
>>
>>126130427
Same, although I remember going through the thread and seeing some good and accurate ideas in there.
>>
>>126127249
Mathematically speaking, a square has the best area to volume ratio of any rectangular object.

tfw spheres are too hard to make
>>
>>126131609
>implying surface area is something you want to minimize
Less surface area means less room for guns, which means less DAKKA.
>>
>>126132360
>He doesn't have guns inside of his ship
>he doesn't have guns inside of his guns
>>
>>126131609
Yeah but it just looks so. god damned ugly. Seriously, building the guts first always looks great for smallgrid ships, but you always get spacebrick for large grids.
>>
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What's up with the server today? Seems to be going down more often than usual.
>>
>>126132621
>he doesn't have a gun which happens to work as a ship
>>
Is the ideal cabin setup still 4 loaders with 4 clips attached to each.
>>
>>126133832
When has that ever been ideal?
>>
>>126134693
Since NuCannons were introduced
>>
>>126135012
>confirmed for never having glanced at nucannon math
7 autoloaders with 2 clips and 2 feeders each (7:14:14) will achieve a 7.5% higher reload rate than a 4:16:16 setup and use one block less, giving about 10.6% higher reload rate per block.

Slapping on a fuckton of clips has never been ideal.
>>
>>126133221
>not shooting guns with guns
>>
>>126128437
you got reshade dof working? i cant get the depths to work whats your settings?
>>
bomp
>>
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Only you can prevent clang because Keen doesn't do shit
>>
>>126138020
you would have to feel like a massive retard after seeing that impression
like how could you even be mad at that
its just "wow look what a dumbass i am, theres some hard evidence"
>>
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>can't figure out how to build supports for this thing that don't look like ass
>tfw initial concept was supposed to be "less comfy autism more efficiency autism"
fug
>>
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>>126138324
>FUCKING DEBUG MENU
AAAA
>>
>>126138485
nothing wrong with comfy designs anon
especially if you wrap that comfy around a functional core
>>
Am I the only one not getting any resources back when I scrap my ships in FTD? Or is it a bug in 1.882?
>>
>>126139359
>probably way more power than i'll need
>reason for use over comfy was to use less blocks for serb use
I am bad at this
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=565427330 fug

ced pls
>>
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Im going to put up an RP version of my tank for a while because some of you fags were asking for it.
>>
>>126140253
May have just been me asking for it. But I appreciate it. I would have bought the gc version from you since I do want those spikes, the vapor trails, and the murrica flags (plus it's a pretty sweet tank), but I'm a poorfag neet and nobody buys my robots so I have no way of getting gc.
>>
This is a pretty cool way to put slopes inside rods but I'd rather have it so the rods aren't all aligned together and are staggered instead, Unforunately the only way of doing that viably takes me forever to make.
Still working on it.
>>
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>>126139591
>not expecting a shit ton of bugs in From the Depths
That retarded resource system was doomed to fail from the start.
>>
Does the SE Server keep crashing? Has anyone been able to log in?

I keep seeing shit in the log files about a duplicate key.
>>
>>126143929
I restored the Space Engineers map from a backup, ~15 minutes were lost. The server's back up and running now.

This isn't the first time KEEN's created this bug, too. They're a special kind of retarded.
>>
>>126146453
seen anything regarding the collision mesh issues on blaneds?
>>
>>126139591
You have to actually pick them up, I think. Try going next to where you scrapped your ship, and if that doesn't work, sail a different ship by that spot.
>>
>>126146583
Gotta be something client-side, I was able to see it just fine.

I'd check mods for anything that might conflict. I was working on some service management stuff in the background and saw that spengies fucked off to China while testing.
>>
>>126146583
>>126147073
I'm tired/retarded, disregard.

No idea why the collision mesh isn't working, that's a Ced question. It was working for me though, so I don't know where that leaves you.
>>
>>126146897
Isn't there supposed to be a green X mark where my ship was scrapped? When I scrap it, the mark appears there for a split second, then disappears, but my accessible resources don't go up at all.
>>
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Kongo and Tenryu side by side. I added in some railing and the lifeboats on the Tenryu, as well as fixed up that rear bit that was looking a bit stubby. It should be okay now, though I'm missing a few small caliber guns and I could do with a bit more detail.
I've decided that I'm gonna make a post for the Tenryu on the Dangerous Waters subforums, hopefully I didn't screw up so much that it's unusable.
>>
>>126149350
functioning lifeboats or GFTO.
>>
>>126150140
Is such a thing even possible?
>>
http://www.fountaincore.com/server-information/

Come join me on this for downtimes
>>
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>>126006143
Welcome to space, fellow engineer.
Add us to your fav servers:
Steam > View > Servers > Favourites > Add A Server > 176.57.142.32:27016
Or place a shortcut on your desktop to steam://connect/176.57.142.32:27016

See you in space.
>>
>>126150651
you didn't even try?
>>
>>126152805
I wasn't even aware it was a possibility. Please explain?
>>
>>126146583
How shitty is your internet? It might not be able to load fast enough.
>>
>>126153641
this is a new issue, happened to everyone else that set foot in the spots too
>>
>>126153530
Sub-spawns, docking modules. I'm sure you can figure out something.
>>
>>126143345
>I should be able to scrap a ship in the middle of the fucking ocean and get all the materials for it
>I have to scrap shit at a base now? SHIT DEV UNINSTALL
>>
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>>
>>126157895
YEAH COOL I'M JUST GONNA WRITE DOWN THESE GPS COORDS INTO MY SPESS ENGINEERS FROM THIS IMAGE
>>
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>>126158492
GPS:Arrakis (Planet):-568927.5:116072.5:-4868927.5:
GPS:Lali (Moon):-533615.5:36384.5:-5063615.5:

GPS:Justicia Impera (Planet):4331072.5:96072.5:-5068927.5:
GPS:Europa Nova (Moon):3966384.5:-13615.5:-5233615.5:
GPS:Titan (Moon):4166384.5:-3615.5:-4883615.5:

GPS:Kargoth Primaris (Planet):4265536.5:110536.5:-494463.5:
GPS:Roscius (Moon):4316384.5:41384.5:-283615.5:
GPS:Vexida (Moon):4066384.5:31384.5:-433615.5:

GPS:Terra Nova (Planet):131072.5:131072.5:381072.5:
GPS:Luna Lupis (Moon):-73615.5:56384.5:121384.5:

GPS:Newell's Maw:1908192.5:8192.5:-2491807.5:

>not having pen and paper on hand
>>
>>126159125
Oh but I do nigga, doesn't mean I want to type in 3 double precision floating point numbers manually 11 times.
>>
>>126159203
How do you even paste that so it enters all correctly?
>>
>>126159252
There is literally a button for it.
>>
>>126159283
Oh there it is
>>
>>126156227
>I should be able to scrap a ship in the middle of the fucking ocean and get all the materials for it
you do get all the materials, you just need something with storage space to pick them up
>>
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>>126138020
>1 bolt
>my motorcycle was so mad at me it clanged a valve off and murdered itself
>>
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Started work on something new, the Caddy ElDorifto.
This is just the first prototype, would appreciate some feedback and help.
I'm quite happy with the rear....
(1/3)
>>
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>>126166838
The side is passable, but could use some detail I guess.
(2/3)
>>
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>>126166914
I'm not quite happy with the front, though.
I'd love some help with that.
(3/3)
>>
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>>126166838
>>126166914
>>126167001

Otis P Jivefunk approves
>>
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... the shit I have to deal with, gnhbmrlahghmemcwe.

>be onna werkshap
>TumblrTV releases his chopper blades
>calls it "Skyblade Propellers", because it has rotors, propellers etc.
>a wild autist appears
>"Those are not propellers, those are rotors. Pretty good evidence the author has little knowledge about his creation"
>call him out on it
>he has written a guide
>a guide on "solar systems"
>write underneath "The Solar System describes our eight planets and the star Sol. Pretty good evidence the author has little knowledge about his creation."
>he baleets my post
>he starts a flamewar on the propeller mod discusison
>adds me as a friend
>posts "10/10" on one of my mods
>ignore his request
>call him out on baleeting my post on his shit
>wake up to pic related

Reddit. Not even once. All of these 32 invites are him.
>>
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>>126167153
>the comments where him aswell
>on mods
>on screenshots
>on everything

What have I done..? Save me, Gaben.
>>
>>126166914
>>126166838
Robocucks get out
>>
>>126167153
wew lad
>>
>>126167641
Now make the sword mod
It's not hard :-)

I even fixed the link for you
http://s1027.photobucket
.com/user/Vitas_Vaivaras/media/
Mobile%20Uploads/WP_20151122_14_20_10_Pro_zpss564
v035.jpg.html

around link filters never relax
>>
>>126167641

MAYBE YOU SHOULD ACCEPT HIS FRIEND REQUEST SO YOU CAN TALK ABOUT THIS LIKE NORMAL PEOPLE :^)))))))))))))))))))))


You should do it and also live stream it to the thread
>>
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>>126167994
>search the user name
>only find his cumbucket and thousands of minecraft posts
>>
>>126168074
>live streaming chat
Wow much action, very intense, so excite.
I'd rather watch Animal Planet on TV and see flies fuck. At least this activity has some goddamn educational value in it.
>>
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>>126167001
pulled the bottom bumper part one block further in, looks better now.
>>
>>126168640
I'm with this anon. I just blocked the cunt and moved on.

Remember.

Hide Australian threads.
Ignore Australian posts.
Don't reply to Australian posters.
>>
>>126168767
>i'm a grill btw
>>
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>almost done with a ship I starter months ago

Well time to start a new one and never finish it
>>
>>126169703
>all these dead armour blocks
>>
Ced this is so comfy
>>
>>126167153
Justmodderthings.bmp
>>
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>Join TDM in my comfy new Caddy
>Is Megabot battle
>I'm at 6k RR
>???
>mfw people complain about "not being able to damage" bots
>>
>>126170015
That reminds me, is there some UI mod or game setting to make chat text more readable on certain backgrounds?
>>
>>126170015

Whoa, what planet is that?
>>
>>126170591
>tfw no "chat window" button
>tfw can't scroll chat history
Ree.
>>
>>126170748
Roscius, little red dot in the sky
>>
>>126170873

Holy shit I want to build a base there. That's comfy as hell.

Also, seasonally topical!


>>126170749
There is actually a mod for chat history
>>
>>126166838
Thats nice anón...
Otis aproves
>>
>>126171376
>chat history mod
Every time I've used it it's been broken as fuck
>>
>>126170749
If you ever played on the old NEETFleet server, I'm going to do the same thing I did there and set up a page you can load in the steam browser for chat history.

Hopefully a less shit version this time.
>>
>>126167001
>>126166914
Jus play arround with the turret posición. The rest is bettet than i thought off the first time i told you about.
Put turrets in places the wings on the tail lights, or the ebgine bay like a blower
>>
>>126171552
Glad to know I'm not the only one who kills time before work on /egg/ unless of course you're just STILL awake, in that case what the fug

That shit was pretty nice.
>>
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>tfw can take down an entire Moray with this ugly fucking thing
Post superior anti-air solutions.
>>
>>126170591
Warbros GUI Overhaul comes with font packs that put strokes around letters and also i na bright, easily readable yellow.

>>126170749
On our serb. just type /ch and enjoy the chat history. :^)

>>126171485
Because Keen broke scrolling. last update fixed it.
>>
>>126171774
>i am on my job
>nothing to do
>computers are too shitty even to play 2d shit
>even if i manage to make it work, my boss is looking directly at my screen, even as i type this, he dosent know english, so it wont understand, im discussing and learning how to code for him.
>>
>>126165307
I remember laughing really hard at your original caption.
"This is what happens when valve-chan gets tired of Mr Cylinder Head's shit and lets piston-kun plow his tight aluminum boipussy"
>>
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Running after planes is fun.

>>126171621
My artfaggery usually ends with the block placement, I'm not gonna compromise on fire power for nicer looking gun placement, sorry
>>
>>126168767
nice, that also means better ground clearance.
>>
https://www.youtube.com/watch?v=462KBuAhncU

this in machinecraft when

bit long but was worth it
>>
>>126136306
That's just my brightness, lowers at night so its not too bright senpai
>>
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>>126172542
no, not at all, what i ment was integrate the turrets into the shape of the car.
looks like they are far too exposed, never played that game, so i dont know how weak they are if they get hit.
i ment something like pic
>after 9 lightyears in paint
can you hide the turret 1 block down and still make it work?
>>
>>126171774
Yeah, I'll check on it every now and then throughout the day.

I wish I could go all night
>>
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>>126173175
I wish all that was possible.
The gray rectangle here is the attachment point.
And the yellow circle is the area that has to stay clear, otherwise it can't be placed.

Maybe one day in the future less intrusive gun placement will be a thing.
>>
>>126173278
so, it needs a 9 block flat surface, can you set em in any other position? like sideways? you could add a few more where the doors are suposed to be, or even on the mirrors.
>>
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So tired

Got mine
>>
>>126169703
It is just a dick, it took you months to make a dick? At lease colour it properly.
>>
>>126170015
>Christmas hell planet
>>
>>126154621
But then you're limited to 30m/s.

And if your cruisers can't hit 30m/s then I just don't know what to say.
>>
Hnnnng
>>
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Oh man, this is a really neat concept.
We could totally have artillery for our murrica squadron with this.
>>
>>126174439
this game is starting to look very comfy.
>stop building shit
>blueprint a Vtol
>fly arround the planet to look for good spots.
>put some music
>enjoy the clang
>>
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>>126172348
>Keen broke scrolling
How do you even
>>
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>>126087486
Interiors are fun. And negate shaped charges better than ER armor.
>>
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Love seing more and more pretty bots around.
>>
>>126174965
Oh, forgot to uncover ammo. Its between torpedo missile blocks.

Probably need to make a metal top deck too. Otherwise aircraft have it too easy.
>>
One of my assemblers just spontaneously imploded.
Is this common? Did i do something wrong?
It would have been pretty bad, had I not made a backup.
>>
>>126175824
Anything else nearby that exploded? Or was it ust the assembler? If so, was anything near it and/or landing geared onto it? Post screenshot.
>>
>>126175950
It's all repaired and removed now. I was sitting in a ship a bit away from it. I just noticed when a piece of scrap hit my cockpit.

It didn't just disappear, it did damage the armour blocks around it. So it might've been a lone asteroid.
Inside a bigger asteroid.
>>
So, what do we do with the old server, guys? It's still running for over 50 days.
>>
>>126176813
mine dogecoin :^)
>>
>>126176813
Put it on Creative, no rules, maybe delete all grids every x days?
>>
>>126174639
But Anon.. In this game EVERYTHING is Vtol.
>>
>>126176865
It's an SE server, period. Nothing else. I can put a world on it and that's that.

>>126176892
Sure, but why?
>>
So is there a non- shitty was to build on a planet? Bases is fine but god damn ships.. You can't build anything without it flipping the fuck over because that one landing gear can take only so much. And you can't place more landing gears because the blocks collide with the ground, making them unplaceable.

I can't Engineer like that! How do I get Zero G on my Planet?
>>
>>126176895
not quite, i made some regular take off planes.
when the shit works, and not clang to death, its pretty good, best way to avoid it, is to set speed limit to the wheels.
>>
>>126177248
But isn't that annoying as fuck when you don't have upwards or downards thrust since the game doesn't has any fucking glide? You're essentially a Helicopter at that point more than a Plane.
>>
>>126176813

CREATIVE WORLD
ONE PLANET

WE MUST BUILD THE BIGGEST MOTHERSHIP EVER

IT WILL BE SO LARGE OUR FRAME RATES DROP TO THE DECIMAL PLACES
>>
>>126177402
I think there's a wing mod, provides upward thrust in an atmosphere proportional to forward velocity. Not sure because I don't play SE
>>
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>>126178161
>>
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Halp! My non-atmo ship has stranded and can't get up! Whatever will I do, all helpless and unable to defend myself?
>>
>>126178161
This, maybe not so crashy but I'd love to chill on a plant in creative with you guys
>>
>>126178967
Build 2 huge thruster pods, connect them to your main vehicle with cables or something and podracer back into orbit.
>>
>>126179107

THAT WORKS TOO

WE COULD JUST ALL BUILD ONE BIG CITY BASE TOGETHER AS A GANG, THAT'D BE FUN
>>
>>126174606
But it all looks like shit and the game is shit.
>>
>>126179203
I'm thinking more for showing off non survival friendly stuff, racing, that kind of shit.
>>
>>126179389

BUILD A CITY
AND A RACE TRACK FOR CARS AND A RACETRACK FOR AIRCRAFT


WE CAN BUILD A THRIVING CIVILIZATION

AND THEN ON THE LAST DAY WE DESTROY IT WITH MISSILES.

SO MANY MISSILES.
>>
>>126179441
If it's creative I doubt much stuff will stick around for long, but racetrack would definitely be cool

Just make it a racing serb
>>
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>>126179192
Thanks senpai. Not quite podracer style but I put some emergency atmo thrust on it. Not much, just enough to boost out.
>>
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>>126179107
Creative and chill?
>>
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Transport ship, class: "Kiwi"
>>
>>126177402
that is when rotors (clangers) take place.
thats how i make Vtols, not just a ship with thrusters facing every direction, only 2 big chunk of thrusters sitting on rotors and landing gears. but with the new script i found (automatation) i think i need to redo everything.
more like the F35 or harrier kind of Vtol, or like ive been testing, pic related.
today im going full on making this work better with that script.
>>
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>>126181167
>landing gear
>>
>>126181568
stealth technology has come far
>>
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>>126181916
But I needed two little feetsies..
>>
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>he's still commenting
>>
>>126181989
kek more than i should.
>>126181568
here is pic related.
>>
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>>126182296
>there's a chance he might be trolling you
>better delete everything just to be safe
>>
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>>126182424
What's this a picture for ants?
>>
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>>126182618
the page fucking cheated me, it showed a better version..
>>
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The beginning of my first successful go at survival.
Gonna make a phat base, son.
>>
Beat the DWG and am trying to learn advanced cannons now, what are some recommended specs for fighting the Onyx Watch? Can the Penetration Depth Fuse be used with HE effectively after the nerf?
>>
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What do?
>>
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So Robocruft is good again, huh?

If so, then why are release-day gunbeds the only good thing again?
>>
We should use the old serb for testing shit and trying to make gamemodes. Would you guys want to try buggy races, tank battles, TDM in a city or Alien Swarm or whatever? We should do that shit.

We can set up spawnpoints for grids, right?
>>
>>126184252
Everyone in /egg/ has always been massively pro-gunbed. This has confused me because it's the most creatively bankrupt design possible. In every other game people make wonderful contraptions that test the limits of what their imaginations and the games are capable of, in robocraft people make gunbeds and then call you a shitter if you don't use them.

At the moment the game is awful, if you're not an SMG gunbed you're as good as useless.
>>
>>126183669
Well, AP HE with pen fuse are still the best.
But you'll need a lot bigger cannons since OW can have multiple metal beam layers and small cannons just don't have enough armor pierce and kinetic damage for pen fuse to be useful.

You can go for many belt fed 18mm high speed sabots too, they'll strip barrels and such, and eventually will get through armor too..
>>
>>126184583
>the limits of...the game is capable of
That would be one of the reasons I assume
>>
>>126184583
its because people stick to what works, and dont experiment new shit.
>kids this days.
>>
>>126185145
Do you experiment new shit, friend?
>>
>>126182296
>>126182549
>He's a huge dickhead
>He becomes manipulative trying to discredit anon to make him look like he's the cunt.
I wish it was legal to kill these people. Nothing makes me angrier than cunts like that.
>>
>>126177225

For large ships, start as a station then convert when done.

For small ships, shouldn't be an issue.
>>
>>126182296
>>126185606
I mean.

He is from reddit.

Where they downvote/hide dissenting opinions.

His problem is that he thinks that a popular person, in this case, TumblrTV, shres his opinion, not knowing that Tumble and I had a funny chat about that faggot just last night, which makes his entire "lel dis nobody iz a trul" post completely retarded. But I am sure this works quite well on rebbit.
>>
>>126185647
Yeah I always start large ones as stations. But small ones might be a problem. Specially if it becomes longer, they just tip over because you can't place another landing gear.
>>
>>126185417
i dont play robocraft, but in spengineers i use to try methods (mostly from other sources) into the game and make a mix to see if the shit works, at least i try something, and kill some braincells figuring out how to implement it.
to be honest, most of them ended up pretty bad.
>vector thrusters
its limited, but now it works
>walkers
weight and contact surfaces on the legs is still an issue
>working landing gears with wheels
totally not worth the space and the clang possibilities
>set a power drive and a steering on wheels who are on rotors
need to work a little more in this one, im not into suspension geometries
>big rotating parts to make modular transformable ships
the fortress maximus project is on delay since day 1 (vid related)
its from the time they were no rotos, pistons or anything, and people just made giant space dicks.
https://www.youtube.com/watch?v=ILca2Al7Nq4
>>
>>126185834

Small ones should be fine if you balance the weight distribution. Alternately, build some stabilizing thrusters and a reactor first so it can support itself.
>>
>>126185647
>>126177225
one of the issues i had building on any land was.

>put 1st block (landing gear)
>put a straight line to go 10 blocks up because i need space for going under and shit
>every block i put, the whole ship shakes and sometimes it unlocks without changing color, it just undock,
best thing to do is place the landing gear on the floor or anywhere, then put a cockpit, enter unlock-lock the landing gear and then keep going.
>>
>>126185751
Yet another reason why Reddit is a cancerous shithole slightly worse than ours.
>>
>>126186069

If you build a reactor/battery/solar panel and let it run, removing all power supplies from the grid will depower the landing gear, even though the initial gear could run itself without a power supply when first placed.

Just stick thrusters in six directions, a gyro and a reactor on the craft when you start building to keep it stable.
>>
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>>126182296
is this nigga serious
>>
>>126173175
Unfortunately all guns are locked to rotate 360 because babies wouldn't know how firing arcs were.

I only hope in the future you can trade off 360 rotation for less space used and other stats.

>>126184583
I don't think we've been pro-gunbed at all, we just haven't complained about it too much.

A lot of people here seem to like making arty creations. I just look for ways to break the game.
>>
>>126183669
I wouldn't use pen fuses against the OW.

Their entire ship is metal, there's hardly a squishy inner to even get to.

I haven't played much campaign since they patch, so this is an untested battle plan, but I'd lean towards rapid firing HE with no AP and supplement with EMP missiles based on faffing about in designer.
>>
>>126187350
>Unbenannt.png
>>
>>126187350
You could probably get on the phone and tell Gaben he touched you inappropriately and is now sexually harrassing you and your friends and get him banned.

Jokes aside pretty sure spamming your pages and everything isn't allowed since you can't really block that.
>>
>>126187350
Time to report him to Steam.
>>
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>>126187350
Holy shit that faggot is mad
>>
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>>126187350
>shlomo shekelstein
>>
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>>126187350
>hating on Jews
>not recognizing that profile as a joke
This shit is richer than the Rothchilds.
>>
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>Take a look at the lightning hood ships out of curiosity
>find this engine room
I'm curious as to what the nuclear engines are going to look like if this is the alternative if you want lots of power. I guess that they're going to take a fuckton of space just like ACC's.
>>
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>>126187350
>tfw my mother has cancer
>>
>>126188675
>post yfw FtD can overload nuclear engines and create fission weaponry
>>
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>>126189123
>making project pluto and nuking OW
>>
>>126188675
I dont think ACCs take up that much room.But nuclear engines are probably going to be less space but far more volatile when hit most likely moreso than large ACC set ups.How long can the ship in your pic run for?
>>
>>126188984
>australian
What else did you expect but reddit-tier shitposting
>>
>>126188984

What manner of bubbling, petty vitriol must you have sloshing around in your heart to not only perform such small-minded 'vengeance' but actually think it's getting results?

I may be an unlikable autist, but at least I'm not this socially-retarded.
>>
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>>
>>126189541
Australia is the best argument for the death penalty.
>>
>>126189331
A fairly long time considering it has 211,000 fuel. But it is using about 100 fuel per second.
>>
>>126189663

Australia is worse than the death penalty, so you'd be doing them a kindness.
>>
>>126188984
>tfw lost grandfather to cancer

>tfw you will never be on a space station with this faggot
>tfw you will never accidently force him into the airlock at gunpoint
>tfw you will never see what the vacuum of space does to absolute cunts like that.
>>
Robocraft anons, I seen some screenshots with chaos landraider in previous threads, can you share this beauty via roboshop?
>>
>>126188675
I think there was a possible design info about them.

They'll be a core block surrounded by fuel blocks that are surrounded by water pipes and control blocks.

If the reaction goes out of control due to damage, it'll blow up. And there might be some kinda of block damaging radiation of some kind
>>
>>126190402
I'm not entirely sure if it's what you're talking about, but if you're looking for the orky tank thing, search "Crunk" on the CRF (the roboshop).
>>
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>>126190196
>this edge
>>
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>>126189123
>yfw a new sun rises over Neter
>>
>>126187350

Oh man I need to say something so he freaks at me.

And then we can get him banned for sexist harrasment
>>
>>126191124
You what
>>
>>126190723
>signiffigant butthurt about faggot joking about something that caused my grandfather to literally waste away and die
>edge
>>
>>126191250
Don't respond to memers.
>>
>>126191374
Don't respond to edgelords
>>
>>126191451
Don't respond.
>>
>>126191034
>pony

Stop.
>>
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>>126189123
Jesus fucking Christ.

Why would a nuclear engine create anything even remotely approaching a nuclear explosion? The closest you can get is a prompt critical, which is what happened to SL-1. The 3 guys standing on top of the reactor died, nothing else happened.

There's a reason making nuclear weapons is difficult. You have to hold the core together long enough for a substantial amount of energy to be produced, while it's trying to rip itself apart. I fucking hope this is b8, because ignorant shit like this pisses me off to no end.
>>
>>126191585
Where?
>>
>>126184252
I get top score every 2nd or 3rd game in my caddy, so it's whatever.
Maybe I'd do a tiny bit better with a gunbed, or maybe I wouldn't.
You gotta keep in mind the boost in morale and motivation as you shred through enemies in something that seems little more than an artbot.

After all, there is some skill involved in playing this game and not letting your wits grow dull is very important.
>>
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>>126191682
The same reason we weaponized nuclear power.
Because we wanted to.
>acquire pure weapons grade plutonium after shenanigans with purifying
>pack as much of it as possible into a reactor core with control rods way the fuck down
>strap to a jet and fire in the general direction of the enemy
>set ACB to retract control rods when enemy is anywhere near it
The glory of nuclear power.
>>
>>126191889
but the caddy IS a gunbed
>>
>>126172541
I rebuilt the engine a few months ago, but I still have the piston and cylinder head in the garage. As well as the mashed and destroyed valve. I'm not really sure what to do with them.
>>
>>126191964
explain picture please, got me intriged
>>
>>126191964
>Get plutonium
>Build close to indestructible shaft
>Apply half of what you need for critical mass to a piston, insert it on one side
>Do the same on the other side
>Push them together to detonate


Minecraft level engineering, it just worksâ„¢
>>
>>126192136
>a group of scientists gets together every few years and talks about world events
>events generally improving stability and well being on Earth decrease the score
>events which endanger life as we know it, especially through nuclear war, increment it towards midnight
For illustration, 1953+ was the Cuban nuke crisis.
>>
>>126184020

>gunpowder casing
>6 * solid warhead body
>squash head

Thank me later
>>
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>>126192003
This is a gunbed.

The caddy is an American classic, you dingus.
>>
>>126191964
>d-day clock
>2016
I bet they'll be at :58 again 'cuz dem yanks just can't keep their nose out of everyone's business.
Hype for nuclear engines as fuck.
>>
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>soon
>>
>>126192728
A soviet/USA intervention in Europe because of sandniggers would be fun. Can't wait for that delicious WW3
>>
>>126193093
>I can't wait to die
plsgo
>>
>>126193093
Suppose WW3 is a thing, would the Internet be affected? I can't imagine it won't in some way
>>
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>>126192470
>not cruising an a Gloster meteor and somehow still being useful
>>
>>126193367

There will be no internet. We'll have to meme at each other by printing out pictures of sad frogs, getting on a bicycle and riding round to other anons' houses to show them.
>>
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>>126193239
But anon, everybody dies
>>
>>126193239
We'll all day one day, Anon. It's just nice having that certainty that everyone else will also die with you.
>>
>>126193552
>We'll have to meme at each other by printing out pictures of sad frogs, getting on a bicycle and riding round to other anons' houses to show them
sides = gone
>>
>>126156227
By 'scrap shit at a base', do you mean I have to take the ship to the base, dock it, scrap it while it's in play, and then I'll get the resources added to my base's storage?
>>
>>126193552
But how will I convey the feelings of frog face when the toner runs out? Will I have to take up painting, freeform jazz or euphonic slam poetry?
>>
>>126194193
Just scrap it near something that can hold the resources you get from scrapping.
>>
>>126194203

Yes, all three at once.
>>
>>126194357
Doesn't work for me. The marker appears for one second and then just literally evaporates, resources and all, even if the ship I scrap is like a couple feet away from the base. And my storage isn't even close to filled.
>>
Serb crash?

I was just flying through space
>>
>>126194731
I was mining Uranium
>>
>>126194654
Hmm, weird. Try scrapping away from any storage and then just pick up the leftover resources.
>>
>>126193552
>>126194073
Nah, we'll just dig out the old TRS-80s and ZXs and shitpost on packet radio BBS on spark-gap repeaters.
>>
>pit gamemode
>get 12 or so kills without dying, end up with 12-19 points
>whoever kills you instantly gets... 13 points?
>whoever kills you instantly wins unless their score is really terrible

What fucking monkey thought this would be a good idea?
>>
>>126195507
Oh, I might have misunderstood. It might correspond to 'killstreak' level which isn't quite so exponential.
>>
>>126191964
For the record we didn't weaponize nuclear power. Fission power started out oy being viable as a weapons technogy, nuclear reactors for power generation as opposed to just cresting material for bombs came into existence much later.
>>
>>126171889
ok, just now i realized that are not chimneys...
>>
>just bought spengies for 50% off
>happy feeling of playing with other spengies
>crushing sadness when i realize i just wasted 5 hours on making my base in singleplayer, only to buy the game soon after
>>
>>126197346
you should be able to use the same save game
>>
Any bros play Subnautica? It worth the current 14 bucks?
http://store.steampowered.com/app/264710/?snr=1_239_860__fall2015-featured
>>
>>126189628
What the fuck is going on here?!
>>
We found an issue. Stay away from Lali. Wil remove it next maintenance.
>>
>>126193420
Gloster made terrible planes.
>>
>>126198614
gib details pls
>>
How much of the work in spengies is done by the server?

I'd sort of like to play with you guys but I'm afraid my hardware isn't up to snuff for planets, at least not when I try to run them solo.
>>
>>126200178
The server holds a good chunk of it. You should be fine. You can try for free :^).
>>
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>>126201228
What's some good ammo configurations for killing OW boats?
>>
>>126202130
500mm Mach 10 anythings.
>>
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I wonder if Hitler will bring me FtD for Christmas.
>>
>>126178967

mmm what's your location big boy
>>
>>126193042
>he's really building that ineffective piece of shit
>>
>>126202130
Either rapid firing high damage solid AP rounds or fuckhuge explosive shits, maybe with HESH.
>>
>>126202306
Single player :^)
>>
>>126202364
A-atleast that front scoopy part l-looks cool...?
>>
>>126199567

it's a mystery block i put on one of my rovers causing a crash, your stuff will be fine
>>
>>126202364
>>Playing a game for fun
I know, it's hard to believe.
>>
>>126204584
>he's actually playing a game for fun
>>
>>126204584
i thought we played video games to punish ourselves

does this mean i don't have to wear the hairshirt when i'm playing spengineers?
>>
>>126193420

That plane would evaporate it anybody so much as even sneezed in its direction.

>wings arent protected in any way
>thrusters and guns held on by tiny areo rods and nothing else

Its shit.
>>
What is going on with the old server?
Racing when?
>>
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>>126202297
2ETFM-AVFYQ-EA6K2
>>
>>126206953
what are those for?
its a serial for spengineers???
>>
>>126205281
>not making things look nice over being tanky

half the game's playerbase doesn't look up, you could make a massive bullseye out of explosives and 1/10th of the playerbase would bat an eye at you
>>
>>126206953
>invalid

Well played. Got my hopes up.
>>
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>headlights
>'great for lighting up dark areas!'
>produces no light whatsoever
>10 CPU
>25 robot ranking
>11900 armour

Wait a second

>11900 armour
10x that of a single block.
>defence of 10 cubes condensed into one single block

Good job, Freejew.
>>
>>126207130
That, anon. is based Hitleranon.
They're all copies of FtD if I'm correct.
>>
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It grows
>>
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>>126208202
META
GAME
>>
>>126208786
tambles pls
>>
What should I know before starting factorio

No, I have not read any tutorials, nor do I intend to
>>
>>126211114
Try to make sure everything can be expanded else you're going to waste a lot of time later expanding everything.
>>
>>126211114
There are tutorial missions. They're not the fastest things ever, though.
>>
>>126207130
>we hydogen now
>>
>>126211714
>all that clang whenever the rotors turn

eeew
>>
>>126212038
thrust power is too much, no gyros on override and reached limit speed before they finnish the turn.
they are very close to make the landing gear actually work.
i still dont like how much it shakes, need to find a way to avoid it.
>>
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>>126208202
You are a hero.
>>
>>126208202
>they're now gc only
They know exactly what they were doing.
>>
New thread when?
>>
We red planet now
>>
Steam Workshop has some gems.
>>
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>>126213449
Not worth buying all those headlights though.
It only really works on SMGs since other weapons will likely hit the blocks behind them and disconnect the headlights.

I might still try putting them on one of my oversized hull-shields.
>>
>>126214616

There's an actual, high-quality mod that gets you blocks to resemble equipment used by NASA, but instead they make this in vanilla.
>>
>>126214991

I fucking love that mod, I just wish the textures werent quite so shiny.
>>
>>126215038

Blame Keen's lighting choices and algorithm.

I'm still mad that increasing the radius on their lights increases the radius of the fucking lightsource rather than the length of the rays.
>>
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>>126214761
>decide to download robocraft after years without a single use.
>my email is not in database
was that long?
>>
>>126215345

Jesus christ yes that shit drives me up the wall
>>
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>>126215751
Looks like they've fucked you over.

>page 10

dead incoming
>>
>>126215345
Is there any way to tweak that ? I got a sudden interest in doing that cause it pisses me off either.
>>
>>126216562
you can mess with a bunch of render options if you go to a singleplayer creative world and press F12

it won't save after a game restart tho
>>
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new bread?
Thread posts: 769
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