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/agdg/ - Amateur Game Development General

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Thread replies: 831
Thread images: 156

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>>!!!UPCOMING JAM!!!<<
>http://itch.io/jam/agdg-winter-jam-2015
>14th December to 21st December
>Theme is Winter

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-6
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
http://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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Last time, on AGDG

https://www.youtube.com/watch?v=bmpLf3QPdB4
>>
just like make game
>>
>>124273702
How easy would it be to learn UE if I start off with Unity and decide I need that superior rendering? I assume it's as easy as switching programming languages but asking just in case.
>>
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>that feel when
>>
I have been trying to figure out how to get lighting to work in my 2D Unity game, but it seems it won't really work. I tried copying what dungeon of the endless was doing, but the colors were too far off and most things were not receiving enough light.

Should I just trash the idea of psuedo 2D with 3D lighting and just make my game legit 2D? I'm at a point where I need to make a decision on how I'm gonna build the environments in the game.

I thought lighting could be an easy way to spice up the environments, but it doesn't seem to be working out

If anyone has any tips on lighting, I've been trying to copy Dungeon of the Endless from their Unite presentation video. My issues so far have been that directional lights will light up the ground nicely, but the vertical meshes are pretty dark and act completely differently
>>
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>>124275667
third for visibility modifiers
>>
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>>124275763
>>
>>124275746
Ask yourself if you really need the superior rendering and look up what unity can actually do. Tweaking settings you get some really nice looking lighting and shadows if you're not a retard. Sure it's not as good as UE4 but it still can look pretty damn good.
>>
>>124275667
>just make some good something yourself, using language ONE
>>
>>124275667
>just make some good yourself using language
aaaalrighty then
>>
>>124275767
It's been a while since I watched that but didn't they use like an ambient light to set the basic unlit color and brightness and then use point lights to do the rest? IIRC they didn't use directionals at all.
>>
>>124275767
you can use really low res light maps

if it fails just go with regular lightning
>>
I'm like completely fucking new to developping, trying to understand Game Maker, it's a bit weird.

I watched some basic platformer tutorial that explained a bit how to manage basic collision with walls & ground - using place_meeting() to determine whether objects are colliding or not - and now I'm trying to have several different objects cause collision without needing to add all of their names into the function (say, two walls with different sprites)

How the fuck does that even work? Is there a way to not have to tell the game "player stops moving if he encounters that object, that object, this object, this one..." for every single object that might cause collision?

I imagined that having invisible "collision" objects would be a good idea, but for some reason, changing my object's sprite to not sprite causes all the physics to vanish (which I imagine is due to the object not having a size anymore), and an invisible sprite just shows as the previous sprite used.
>>
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>>124275667
What is this, automatic meme generator?
>>
>>124275767
is this what you are looking for?

http://frankforce.com/?p=2614
>>
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>>124276132
>>
>>124276132
fuxels

pixels you can fuck
>>
>>124276249
this is the game im making now
>>
>>124275763
is this /agdg/ attempting enginedev?
>>
>>124276062
You could use place_free instead.

Place_free checks if certain X/Y spot next to your object is "free" of any "solid" objects (as in, objects which have the "solid" checkbox ticked)
>>
>>124276593
>implying most of /agdg/ aren't engine devs
>>
>>124276593
I managed to leak a gigabyte a second in unity
>>
>>124276635
most of /agdg/ are unity / unrealdevs these days
next would be shitty enginedevs who never post
anyone who's actually good at engine dev is already in vegas snorting coke out of a stripper's anus at this point
>>
>>124276718
>>124276635
Good enginedevs don't actually make games but engines for actual gamedevs to make games with.
>>
>>124276840
no m8

good enginedevs make bank, is what they fucking make
>>
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>tfw reinstalling windows brings back gamemaker code completion

the progress is coming.
>>
>>124276062
I'm pretty sure GameMaker has a way to distinguish rigid objects, and would then prevent two rigid objects from intersecting.
>>
>>124277005
fuck off
>>
>>124275946
I thought that might have been the case
I think I might be able to get around it by using really bright normal maps
>>
>>124277093
pls tell me how to fix it I miss it way too much
>>
Making hipster low poly is stupidly easy... I feel dirty.
>>
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>>124277848
there's a button on the editor that you can try turning off and on again
>>
>>124277934
writing on a piece of paper is easy, making an epic novel is not.

stop jerking off about how easy low poly is for you and actually make a game, nobody gives a fuck.
>>
Man pixel art is so easy! making a game like cave story takes no effort at all, it's almost like cheating.
>>
did AAA devs came up with solutions for realistic vegetation without burning gpu's
>>
>>124278186
Thanks, it works now.
>>
>>124276669
Doesn't the mono gc take care of that for you? Do you know how/why it happened?
>>
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>>124278473
>make pixel art with ease

heh, it's almost like I got an unfair advantage on you kucks. get ready for the next big indie game
>>
>>124277934
Post model
>>
>>124278680
garbage collection only happens to objects that are no longer used

it was a fuckup in a recursive algorithm
>>
What's a good place to study algorithms?
I need them to generate my world map.
>>
Hey guys, first time posting in one of these threads

I finally got off my butt and decided to try making something. I'm worried because I lack pretty much every skill used to make a game, but I figure I'm not going to get any of them sitting around so. But I do have some questions/would like some tips!

I have a concept for shmup that I'd like to make, but before I get into the nitty gritty I just want to make a simple prototype that nails the feeling of movement. I have very, -very- basic programming knowledge (statements, variables, simple loops), and past RPG Maker experience from years and years and years ago, so I thought I'd start with something super basic like GameMaker to get a feel for things

Anyway, some of my questions; How would I go about deciding a resolution for my game? And what's the thought process behind determining the sprite size of my player ship? I figure it would ideally be some ratio/fraction of the game's resolution as a whole, but I'm not sure how to go about it

Is there a preferred way I should go about setting up movement? There seems to be multiple ways to handle it in gamemaker, but I'm worried about running into weird collision bugs down the line

A bit far away, but how would I go about commissioning someone for sprite work? And any idea as to how much that might cost?

Thanks for any help! I'll definitely keep up with these threads and post progress. And I could go into detail about the overall concept of my game if anyone really cares
>>
>>124279116
your mind.
but really just work it out on paper or in your head.
>>
>>124279151
>how would I go about commissioning someone for sprite work? And any idea as to how much that might cost?
$700 plus tip
>>
>>124279029

Oh I see.
>>
>>124279217
How old is that joke at this point?
2½ years?
How is it still going?
>>
Is there like a place where people dump extracted game animations or something?

Animation's gotta be the hardest thing to improve simply because there's so little good stuff available on the internet for you to reverse-engineer, meanwhile there's free models everywhere for you to look at.
>>
>>124279358
This place is a meme graveyard
>>
>>124279116

Just google for terrain generation, you'll find loads of examples of common and easy to implement algorithms,
>>
>>124279151
for spritework, look to your local college art department. offer lunches and a Hamilton now and then. there are a shit ton of people looking for artists, myself included. but college students work cheap. the only downside is that since they are "artists in training" it on't be superb work.
>>
>>124277934
Props are really fucking easy with it. Try doing a character and make it look good. That's the hard part.
>>
>>124279163
Yeah but I'm kind of a beginner when it comes to coding.
I was wondering if there was somewhere where I could see how the code is structured to have an idea as to how to structure my own.

>>124279437
Yeah, I'll give that a try.
>>
>>124279415
You're supposed to learn animation and apply the information to pixel art. It's not hard anon.
>>
>>124279545
But I'm making a 3D game.
>>
>>124279513
just think logically. write it out in word salad of what you want.

if you can't fathom how 1 + 1 = 2, then take some courses on youtube. there are some good Berkeley ones/
>>
>>124279609
world generation is a little more difficult than addition you know
>>
>>124279151
right here

http://wayofthepixel.net/index.php?board=8.0
>>
hahahahahahahahaha
>>
https://strawpoll.me/5945409
>>
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Fuck man I forgot how hard it is to make good and well optimist AI.
>>
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>tile based game
>squares feel weird for diagonals, no matter what I do
>try hexagons
>feels much more natural, but now it's weird for interiors

baka desu senpai
>>
It sure is quiet this morning. What is everyone working on right now?
>>
>>124282253
strategy game?
>>
>>124282253
use hextiles outside and quads inside :)
>>
>>124282253
i actually agree with the other dude, switch it up. indoors is squares, outdoor hexagons. give your gameplay some kind of small duality like that
>>
>>124282678
heidi thank you, It's because of you I can make these hard decisions. You're a super star in the making and I can't wait to play your game.

Alright i'll do it, Indoor squares, out door hexes. No more divergences
>>
>>124282532
>>124282678
this is a terrible idea
>more work
>have to code and teach the player entirely different movement schemes and attack patterns
>strategies for moving on a hexagonal grid are completely different on a rectangular grid
it's an incredibly naive answer, "why not do both"
just stick to one
>>
>>124283047
Isnt it just normal movement

whats to learn?

why is that naive?
>>
>>124283047
>>124283103
>restricting movement to grid
dumb
>>
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>>124283492
angry dumb criminal scum

Is that Uriel Septim under there? You also read that in my voice
>>
What's a good unit of money that isn't just coins? jewels? fug
>>
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how did they make the art for the stages in megaman x4?
there's no way somebody drew that pixel by pixel
>>
>>124284775
CREDITS
>>
>>124284775
gold
>>
>>124284823
>>124284823
pixel by pixel
>>
>>124284846
>>124284869
should have been clearer, I meant like money that drops on the ground, something I can make a sprite from. gold/coins/jewels is all I can think of.
>>
>>124284775
cREDI8T CARDS
>>
>>124284823
Oil painting then downsizing via nearest neighbor

>>124284947
Paper money
>>
>>124284775
bitcoins
>>
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>>124285102
>currency value fluctuates wildly throughout the game
>you can go from being rich to poor at a moment's notice
mite b cool
>>
>>124284823
a lot of it looks like 3d models. the forest background was probably just pixeled like normal.
>>
>>124284823
regular 2d art with collisions

pre-rendered sprites sometimes look cutout and have specular baked on them
>>
>>124284775
Just use a meme currency.

>upvotes
>shekels
>(You)s
>bitcoins
>food stamps
>>
>>124285558
trump dollars
>>
I want my game to span through time and several places, so I'm using credits.
>>
friendly reminder to add https://discord.gg/0g6DnnHCw7N2lwSn to the OP
>>
>>124284775

>not having a game based around a trade based economy and exchanging animal parts for various forms of currency

Never gonna make it.
>>
>>124285641
We want the
C R E D I T S
audience
>>
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>>124282253
the only answer is irregular tiles
>>
>>124285998

That's actually kind of hot.
>>
>>124282253
HEY
READ THIS
http://www.gamasutra.com/blogs/HermanTulleken/20140912/225495/20_Fun_Grid_Facts_Hex_Grids.php
>>
>>124284775
shiny gems that you can hoard that make ting ting noises
>>
>>124286309
additional hexagon content http://www.redblobgames.com/grids/hexagons
>>
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Sometimes the right path requires you to throw a lot of things out of the window.
>>
>>124286713
and sometimes backwards compatibility that goes back more than 6 months is important too you fuck
>>
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>>124286713
>>
>>124286513
good stuff, thanks anon
>>
>>124286713
Sometimes the right path is throwing yourself out the window.
With a noose around your neck.
>>
>>124284775
something that fits your game's world, for example if you are making an underwater game use sea shells for currency
>>
html5 engine with Skeletal animation support?
>>
>>124287705
that sounds cool, how much progress have you made on it?
>>
c++ engine with anime support?
>>
>>124284775
the more work you do, the higher your right. you can then get things if you have the right to own them but only in reasonable amounts. unless of course, you have the right to own excessive amounts of something.
>>
>>124286430
enjoy paying 5000 trillions in large precious gems to learn how to climb a ladder
>>
>>124287754
hey now climbing ladders gotta be pretty hard without hands
>>
why is Hotline Miami so god damn popular? It looks and plays like a mostly generic steam greenlight game

chaps my jimmies
>>
>>124287932
this is the power... of marketing
>>
>>124287932
incredible soundtrack
compelling plot
challenging and fun gameplay which isn't too complicated
>>
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>>124282324
adding hit-and-miss combat system in the vein of morrowind
might have overdone it
>>
>>124288203
Nice! Python is a fun language, I started learning with that tutorial too.
>>
>>124287730
No, anon, I am searching one. Want some advice, since I have really bad expierence in html5 frameworks in general.

I think I will stick with Pixi.
>>
>>124287932
amazing, i repeat.. amazing soundtrack
good stealth/detection system - its actually designed in a way to make your skills shine the more you play it and not just dumb go here=win stage
>>
>>124288424
it's a great tutorial, really makes it easy to add stuff as you go
>>
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>>124276718
>shitty enginedevs who never post
Then how do we know these "enginedevs" are real and not just a figment of our imagination? What is reality anyway?


shitty eye here, what looks better blinn or blinng-phong?
http://strawpoll.me/6175542
>>
how do you come up with ideas for something with a set theme like the winterjam?
>>
>>124288607
blinn and blinn-phong is literally the same thing
>>
>>124282163
>44 underageB&
>>
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wew, nvidia
>>
>>124288679
do winter olympics
>>
>>124288679
Make Dark Souls.

It's working for me.
>>
>>124288607
>more votes for Blinn-Phong instead of Phong
Blinn-Phong is an approximation of Phong, it is objectively worse (less correct).

>>124288862
No, they're literally not.
>>
>>124290442
You're a terrible person.
>>
>>124288607
Fuck you. Use Cook-Torrence like a real nigga.
>>
>>124291702
pong is a shit game anyway
>>
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this is FINE
>>
>>124291795
>>124290442
wat
>>
>>124291702
blinn is short for blinn phong

blinn is more physically correct than phong (without the blinn part)

get educated scrub, I bet you couldn't even normalize a specular
>>
>>124292653
>goyworks

@124292785
Here's your pseudo-reply
>>
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minimal progress

pls no bully
>>
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>>124275603
>all these devs fighting to fix bugs and glitches with their code
>no one making a game with intentional glitches as a feature

When are you fucks going to make a soccer game where the physics are intentionally crazy, and make a story around it. Not Goat Simulator bad, but soccer where the players date between games and fuck midfield while clothed, and if someone is macking on your date you kick their fucking heads off DBZ style and they transform into fucked-up mesh monsters and settle your grievances in simple isometric dungeons with your smartphones. Also kart racing and balloon stages.

IT'S NOT ROCKET SURGERY, GEEZ
https://youtu.be/dr6tWfBAurA
>>
>>124292838
I needed nsight for >>124292648
visual studio's thing works only with d3d surprisingly
>>
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Great, now that we finally have a C++ modules implementation, I can finally start my game without having to recode it entirely down the line

Ah, but first I should make the first open source C++ engine that uses modules
See ya in 10 years, AGDG
>>
>>124290365
that's all the lewd shitposters
>>
>>124292930
brilliant
>>
>>124293072
godspeed, anon
>>
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>>124292936
great animation, you might have something by the time the sequel is released
>>
>>124292930
put them in the trash chief
>>
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Made progress on my character creation menu, its nearly done, but I just realized I need to add an option for male/female. I then need to make more stat sets for male/female and I should probably have separate fluff for male/female too.
>>
>>124288607
cook torrance all the way

it looks even better with a good diffuse model (like oren nayar or burley).
>>
>>124293418
You talkin' shit about my imouto m8?

I was imagining a Huniepop clone with a prize claw instead of match-3, but a "taking out the anime trash" game seems good too.
>>
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goofing around with AI, trying to do telegraphed attacks and combat vaguely like MH
>>
>>124294152
Taking out trash would be ironically more successful, enjoy your free youtube views my friend.
>>
>>124293923
>empire's
>army's
Is that a fictional universe grammar thing?

Other than that, nice lore man. Managed to read it to the end without getting bored
>>
>>124294381
that doesnt look like monster hunter at all
XDXDXDXD
>>
>>124294381
did you steal those effects from vine?
>>
>>124294473
Nah, its just a normal grammar error. I wrote it up mainly just to get an idea of what the races should be. This is a winter jam game and it actually won't be that "world lore" heavy, just an adventure on a mountain. Here's the pre-race lore if your interested though.

In the beginning the world was created by the gods. Rabagog ripped out his still beating heart which bled molten rock forming crusts, volcanos, hills, valleys, mountains. Ijaya took out her eye and crushed it, spilling the juices into the valleys and hills, and covering the world with seas and rain. Bao gave her breath to create the winds and seasons, the changing of time. Lou’Shun gave his life and immortality to create the sun which shown light and power upon the world.Gulo gave his mouth, intestines, and stomach to feast upon the other gods to create life and death.

Life began to spring forth from the combinations of the gods. Forests, plants, and beasts spread to every inch of the world joining its cycle but none of the gods were pleased. These things did not give themselves like to gods did to create something of their own, they simply became part of the world itself, the gods began to devise another plan. Together the gods joined to create the Demigods; children which took material form on the mortal plane. The Demigods were gifted with free will, immortality through reincarnation and long life, and the power to create.

continued->
>>
>>124294791
continued.

The Demigods took the form of greater beasts and beings of immense power in mortal form. They began to claim realms of their own and as they did they began to fight over their domains. This pleased the gods and they watched as the Demigods created more beings in their image to worship them and serve as servants. The Demigods began to plot with and against one another until finally Gabora, the child of Bao and Rabagog and the first Dragon, succeeded in doing the impossible by killing one of the other Demigods, his half sister Shaunta, daughter of Bao and Lou-Shun, the first of the Fae. The gods were furious and the precedent had been set that one day the game of Demigods could end. Demigods fell one after the other but at least many of the servants and children of the fallen Demigods remained. The gods devised a new plan that would change the face of the world forever.
>>
>>124294774
what kind of person would steal from themselves
>>
>>124293947
>>124292264
>>124291702
>>124288862
any recommendations for learning shading/shader programming?
>>
>>124275603
How do you copyright your game?
>>
>>124294934
Shader programming is just programming. The "novel" part is being able to translate formulas with integrals into code, and the optimization thereof.
>>
>>124295008
What happens if I dont?
>>
>>124294884
>>124294791
https://youtu.be/TbckMNgkicQ
>>
>>124295008

Here
http://lmgtfy.com/?q=how+to+copyright+a+game
>>
>>124293947
cook torrance does not replace diffuse lighting
>>
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>>124295197
rip.
>>
>>124295008
In civilized countries, everything you create is automatically copyrighted and you give permissions.

>>124295328
Isn't that what he said?
>>
>>124295267
well aren't you a little smartass?
>>
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>>124295389
sorry I misread "with" as "than"
>>
>>124295328
yes that's why i recommended some diffuse model that look better than phong (even if oren nayar might be too expensive to use even nowadays)
>>
>>124295613
Are you the anon who wrote these posts? Thanks btw
>>
>>124294884
>>124294791
Quickly lost interest there. I'm a pretty simple minded person, so if you care about writing for simple people like me you should keep the number of unknown elements to a minimum (no more than 3 usually).

Basically, when explaining a new fictional element, try to explain it only with elements that the reader should already know about (can be in real life terms, common fantasy trope terms, or elements that were already explained previously).

The human description was fine, because it only mentioned one unknown name.

I know you probably only posted this as an example, so it's not really representative of your game, but that's something you should pay attention to anyway
>>
Can you take your light faggotry to /g/ where it belongs, please. Some of us are trying to make games here.
>>
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>>124295665
yes, sorry for being so useless I didn't accomplish much in the meantime ;_;
>>
sub surface scattering
>>
I want to get started, with little knowledge of programming, how long will it take for me to create a game engine?
>>
>>124295943
Go ask /g/.
>>
>>124295943
If you don't know anything about programming then you should start with Game Maker or Unity or something like that. Making your own engine is a waste of time if you don't already have a very good idea of what you're doing.
>>
>>124295943
30 minutes to an hour maybe.
>>
>try to download UE4 installer
>0.1 out of 27,9 mb
>1 hour remaining
Are you fucking serious? Are their servers fucked right now? I usually get 2 mb/sec which is not much but still much better than this bullshit.
>>
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Added some texture to the floor like previously advised, how is it now ?
>>
>>124294791
>>124294884
really cant say i give a shit about any of these words
>>
>>124296238
bit too prominent, draws attention away from the characters
>>
>>124296238
too much going on on the floor t b h
>>
>>124296238
game looks like it'll never come out
>>
>>124296282
Maybe darkening it a bit would fix that ?
>>
>>124296238
Fade the floor highlights a bit and it should be okay.
>>
>>124296404
just lower the contrast and have less boards sticking out
>>
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My Dark Souls game continues.

Not sure how he should hold the sword.
>>
>>124279415
>>124279415
>Is there like a place where people dump extracted game animations or something?

http://www.spriters-resource.com/
>>
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>>124296534
B
>>
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made a simple shield effect, finally
>>
>>124295717
I wouldn't worry about that for the winter jam game. This is the guiding premise I'm using to stay in scope.

White Howl Mountain is a text based role playing game where you create a character and try to find and stop the source of the terrifying howls that plague the residents on the base of White Howl Mountain. Be careful adventurer as the source of the howls are not your only enemy. Be wary of wolves and bears that stalk the night and the savage frost that creeps upon your bones. The nights get colder, darker and longer each day, and you fear that failing to stop the howls now may mean no more attempts for at least another season. So listen well adventurer, try and pick out the howl in the wind, follow it to the source and stop the chilling curse that lays upon the pointed peaks of White Howl Mountain.

I want to make text feedback in the game about you interacting with the world not the world telling you a story. I'll only find out if I'm successful when the game is finished and being played though.

>>124296258
That's definitely reasonable.
>>
>>124296686
nice man fucking love it keep up the good work you hot asshole i want to fuck your game in the ass thats how good it looks
>>
Why is Unity so based?
I feel sorry for those poor souls using UE4 or GM.
>>
>>124296686
>getting shot from offscreen
I don't like this
>>
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Here you go friend. Good luck on your game.
>>
>>124296686
that looks pretty awesome man.
>>
>>124296686
Those impact splashes are beautiful.
>>
>>124296840
What makes Unity better than UE4?
>>
>>124296686
>not transparent until it gets struck at which point it appears only in a 45-degree arc in the location in which it was struck
ya blew it

nice tho
>>
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deferred rendering and HDR was a good idea I think
>>
>>124296956
You can actually finish a game with it.
>>
>>124296686
>Shield bubble raidus is 4x larger than needed to cover the ship.
Is it supposed to shield ally ships too as a projector ship? If not then it makes no sense to have to so huge as it's essentially degraded from fire that wouldn't be a threat to the ship either way.
>>
>>124297097
Really? Show me that finished game of yours.
>>
Don't reply to shitposters please
>>
>>124297124
it means if you want you can still get real close and wreck their shit with close range cannons
>>
>>124297173
http://store.steampowered.com/app/248550/
>>
>>124297260
Does the shield not work against ships passing through it?
>>
>>124297173
http://www.newgrounds.com/portal/view/653691
>>
>>124297298
Now prove it. I highly doubt the devs of Megabyte Punch are shitposters.
>>
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>>124297056
THAT IS NOT HOW CREPUSCULAR RAYS WORK
>>
>>124294381
Looks juicy, what engine are you using?
>>
>>124297440
unity
>>
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>>124296380
Yeah we had a few hickups, catching back up now, hopefully will be done soon.
>>124296501
>>124296508
This better ?
>>
>>124297485
Nice, I liked the charged attack
>>
>>124297556
>This better ?
yes
>>
>>124297556
closer but the tips of the boards still look like they're being lit by a light that doesn't exist
>>
>>124297405
>calling an engine based is shitposting
>>
>>124297405
>I highly doubt the devs of Megabyte Punch are shitposters.

Pot calling kettle black :^)
>>
>>124297669
That was my mistake on the fact that the screen only goes dark like that when you are selecting the characters, to give focus on them, normally the room has regular lighting.
>>
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>>124297314
Shields only block projectiles

>>124297298
idk if I believe you but that game looks cool

>>124297423
>tfw only have Unity default postprocess assets
>>
>>124297696
AGDG's definition of shitposting is "any opinion I don't agree with" or "any discussion that I feel excluded from".
>>
>>124297405
You asked him to show you a finished Unity game, not anything else...
>>
>>124297556
10x better
also this: >>124297669
>>
>>124297696
That's neither shitposting nor what he did. It's fine if you call one engine based, but you shouldn't call others or those who use them shit.
>>124297886
>it's not a shitpost, it's just an opinion!
Totally agreed man, dunno why people criticise nazis. They're just people with an opinion. Love this liberal meme.
>>
>>124297298
Looks nice. Don't take this as an insult, but that trailer is why I'm not a big fan of "juice". All the screen shaking for every hit makes me feel nauseous after a while. I'm sure I'm in the minority on this, however.
>>
>>124297745
>trying to prove a point while using :^)
;-)
>>
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>>124297871
just turn them off then, every fucking game with this cheap ass pseudo-lens flare rays shit, it's like the bloom fad from early 2000's where every game had to have super shitty bloom for no reason
>>
>>124297871
>>tfw only have Unity default postprocess assets

https://github.com/robertcupisz/LightShafts

It only works with spotlights and directional though.
>>
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Anyone familiar with UE4 know why some of my objects, including the landscape, are partially unlit when they should be all dark? There's no emmisive on the materials (and it seems to be independent of materials anyway, the box on the left has the same material as the smaller ones)...

Lighting has been rebuilt... Just not sure what's going down here.
>>
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Finally started my second WJam game.
Still no actual gameplay, but I have to model the skiers first.
>>
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>>124298354
dont worry m8 its in the options menu

>>124298485
Already tried those, the problem is the distance from the sun is dynamic and the light volume would not be constant. Makes it harder to work with.
>>
>>124298589
Are those cubes all the same mesh and set to static?

Do they have proper UVs and lightmap resolutions?
>>
>>124299025
The cubes are default UE4 shapes, same mesh.
But you might've solved my issue. The things that are darkening properly are all set to moveable... So it's probably baked lighting that I don't actually want at all.
>>
>>124297556
Lose the face if the character's head is going to be that small.
>>
>>124294381
> 2D gameplay
> 2D art
> CK has loads of rookie mistakes
you're really fucking up by moving to 3D imo. very few are ready for that
>>
>>124296686
fucking nice
>>
>>124301654
>3D boogeyman
Nah, it's not a fucking problem to do 3D in Unity. Everyone should start out making a 3D game so they're not such fucking pussies and limited to 2D.
>>
>>124301654
you say this like you're not just some random doofus with no game
>>
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is this silly or not? i kinda like it
>>
>>124302028
>is this silly
Yes.
Look up real examples, ammo feed guides don't need to look that ridiculous.
>>
>>124301654
she's a girl, not her fault
>>
>>124297556
two loose boards would be plenty away from the characters, in the foreground. The amount now is unrealistic and nonsensical in context with the other details, and steals focus from your characters still.
>>
>>124302240
misogny is NOT cool man
>>
>>124302028
Pretty retarded. Drum barrels are basically the same thing they just spiral in to save space.
>>
>>124297556
I like the face personally and I like the art reminds me of super time force but cuter, what is the gameplay?
>>
>>124302449
We're only doing promotional mockup screenshots right now, we'll start making gameplay after the kickstarter campaign.
>>
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>>124302565
you can't be serious right now, what's the game genre?
>>
>>124302028
either make the magazine a drum magazine, or close the loop so it's much smaller
>>
>>124302378
Vines pretty alright, I don't remember her ever trying to whore the fact that she's a girl for attention, which is really all that matters.

The only time it ever seems to come up is when people bring it up.
>>
game idea

rock paper scissors without rocks
>>
>>124295943
fully featured? 10 years
maybe 5 if you dedicate 10 hours a day
>>
>>124302975
hes not even a girl
>>
nth for cumming inside vines girly boipussy because shes a girl
>>
>>124302028
It looks really cheesy, like something out of an anime.
>>
>>124302378
>misogny is NOT cool man
actually it IS cool. It has been for 60+ years in the west. Where have you been, polishing your armor in your whiteknight mangina dungeon?
>>
>>124302714
It's a isometric rpg-strategy-sandbox-roguelike, it's pretty much everything right now and we'll narrow down depending on how much money we get. If we fail with more than 20% we'll simply drop everything and create a new project, it's not worth trying to salvage something that doesn't get hype.
>>
>>124302565
Part of me feels shit like this should be illegal but I guess the entire point of kick starter is to shell out money for stuff that doesn't exist yet.
>>
>>124302975
Speaking of girldevs, do we even have successful ones on agdg?
Leto triggerquit, CubenMe is shit and I don't know what happened to Sugar.
>>
>>124298745
if you want to do light rays in space they should all be in the background desu, sunlight hitting interplanetary dust and gases
>>
>>124303249
>isometric rpg-strategy-sandbox-roguelike
jesus christ. Just what we need, another pixelart Buckley-tier Dungeons of Dredmor
>>
>>124303249
There is some roguelike/sandbox fatigue right now but good luck nonetheless brother.
>>
>>124303069
Maybe to you.
>>
>>124297871
what kinda game is this? is it playable?
>>
>>124303318
>Speaking of girldevs, do we even have successful ones on agdg?
If they're truly successful, you don't know their gender and you like their game on its own merits
>>
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>>124303318
>cubedev is a gril

for reals?
>>
>>124299236
>>124299025
Well. Solved for my static lights anyway. Landscape is still lit up.
>>
>>124303540
>>124303318
https://boards.fireden.net/vg/thread/100606315/#100614128
>>
>>124303667
Interesting shitpost
>>
>>124303667
i love you progressman
>>
>>124303708
Distracted? masturbate and get back to work

no time for mating season

dev always
>>
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>>124302028
That's completely retarded.
But I like it.
>>
>>124275603
Things that should be a bannable offense on agdg
>avatarfagging with anime pictures so you can talk about how sleepy you are or how stupid other programming languages are
>avatarfagging with reddit meme pictures so you can make random quips about the videogame industry that nobody wants to hear
>hahahahahahaha
>calling SFW boards a 'christian' board because you're too fucking stupid to understand how 4chan works and are butt blasted over your furry porn being removed
>being you
>>
Hi friends, whats the most basic game I can attempted to make in game maker between Pong or snake?
>>
>>124304132
AGDG is a subcommunity of 4chan.
>>
>>124304223
snake->pong->pixelated platformer->tetris->somewhat challenging game

That's the progression.
>>
>>124304019
Now THAT'S retarded. Where do his arm bits go so he can shoot? Also, the perspective on his knee is weird, like it's not actually mechanical, there's just a thing weirdly pasted over it in Paint.
>>
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>roguelite
>Memes in the writing
>'influenced by Earthbound/Zelda/Dark Souls'
>single pixel limbs
>Powered by Unity splashscreen
>The game is unironically about cubes
>Let's Play bait
>mobile
>programmer 'art'
>Kickstarter logo anywhere in the intro
>>
>>124302028
a lot of people are gonna tell you that it looks bad and you should change it because muh realism. the problem is that once you pander to other peoples aesthetical opinions instead of your own, your game won't be your game anymore and stylistically, it'll probably become incoherent.

if you like this, just go with it.
>>
>make whatever the fuck I want because its my game
>dont give a fuck about you and your shit opinions

: )
>>
>>124304132
But 4chan is a Christian website anon.

My flock is big and it keeps gettin bigga, that's cause Jesus Christ is my nigga.

Jesus Christ is a nigga, let his light shine through ya.
>>
@124304505
Thanks for the mention.
>>
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>>124295665
also I cocked up that post

shadow should be
shadow = (LV - NV*lambert);

a new term called highlight is
highlight = shadow >= 0 ? max(lambert, NV) : 1;

and the final composite is
orennayar = rough.x + rough.y * (shadow/highlight);

t. shaderfag
>>
>>124304505
you sound buttsavaged that you're getting reported so many times. maybe just stop?
>>
>>124304738
I know, I saved your second post as well.
>>
hit that report button friends
>>
>>124304632
This is how I live my life.
>>
>>124304132
>>124304505
>>124305003
>complaining about "gun grabbing" and source in the same post
danny pls stahp
>>
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>>124305003
i agree with this honestly, this thread was way better when from out of /v/ back when the thread was honest
>>
>>124304936
>someone is saving my posts

>>124305003
:^)
>>
>>124304505
>hovering around agdg whenever it's between 650-750 posts so you can start an anime image op
>using multiple ips to shitpost because your life is that pathetic
We all know who does this.
>>
>>124305276
me
>>
>>124297556
i'm not sure about the piece of cloth covering up the bar, it takes up a lot of screenspace and doesn't do too much with it. maybe try the scene without it?
>>
>>124305120
>trying to revive the mothdan/danny meme
Kill this person. I don't think banning is a suitable punishment for faggots like this.
>>
>>124305341
not him but I'm going to guess it's a way to avoid having to draw a million bottles and glasses
>>
>>124305416
How much are you willing to pay? He's already been fully doxed it shouldn't be too difficult.
>>
>>124305552
Hit me up in steamchat.
>>
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How are you holding up?

How is your game/engine project going overall?
>>
>>124305665
>wah muh anime shitposting privileges
This isn't an anime general you pathetic retard. Doesn't matter how much progress you make in cultivating your little hugbox.
>>
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next up, sky domes.
>>
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at least progressman was funny, this is just cringe
>>
>>124305808
Fuck off a/sp/pie.
>>
>>124305845
man I really love that kind of perfectly crisp and clear sun
>>
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Added player motion
>>
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pretty funny deletions.

POST SUCCESSFUL AGDG PATREONS, I wanna see who's making how many shekels for their efforts
>>
>>124305845
Purdy
>>
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Goals for today;
-Fix it so that character sprites will always be facing the correct way through room changes (Possibly kill the sprite and redraw it on room creation? I don't know, I'll have to fiddle with it.)

-State that opens the command prompt; as well as basic string display and character portraits.

-Adjust walk cycle sprites and speed to more natural-looking, as well as code the checks to see which foot to stop on

-Expand inventory system, maybe? Right now it's just a basic global variable that determines whether you have an item or not; it's yet to be seen if that will get the job done the way I want it to. Might have to learn to use array's to do something more complicated.

What are you going to accomplish today, /agdg/?
>>
>>124305983
Nice Dark Souls clone
>>
>>124305665
Seriously this.

It's funny to see how the anti-anime squad literally turns the thread into a shitpost fest while most anime posters are actually asking for progress, ironically or not.
>>
>>124305994
https://www.patreon.com/monstergirlisland?ty=h
https://www.patreon.com/vine?ty=h
https://www.patreon.com/foxhole?ty=h
>>
>>124306154
Stop crying like an SJW who has been bumped into on the street everytime it happens maybe?
>>
>>124306159
thanks for reminding me to catch up on that shitty comic

those locations would make some awesome levels ;_;
>>
>>124306065
revise existing code, more arrays, less hard-coding
add a race selection menu on new game
>>
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>>124306154
There is no anti-anime squad, being this autistic about someone posting pictures is weeb-tier behavior.
>>
>>124305045
>implying you have friends
>>
>>124306065
are you going to have animations for turning around?
>>
>>124306283
Why don't you stop shitting up the thread while complaining that anime is shitting up the thread when it doesn't?
>>
>>124306441
Ideally! It's something I'd like but haven't gotten around to drawing yet.
>>
>>124306308
>There is no anti-anime squad
Yes there is. They're everywhere watching us at all times. They're funded by the government. This is why we need to stick together or else we will lose our anime safety zone which agdg was always intended to be.
>>
>>124306159
>https://www.patreon.com/vine?ty=h
>honest girl(?)dev making MegaMan Legends-tier stuff
>$81 per month
>Zoe Quinn text adventure Depression Quest & static images of Jeff Goldblum
>$3800 per month

hey vine, you need a bully? We need to bully your money up some.
>>
Progress?
>>
>>124306548
>Watch me cry harder
Your call.
>>
>>124306548
not him but you're shitting up the thread atm, shut up and go work on your game
>>124306065
nice ambiance you got there, is this a webgame?
>>
>>124306065
i like that grimdark style, i think i saw it in a bunch of games
>>
>>124306548
Or you could just learn to deal with adversity without screaming or do your cartoons not teach you how to do that?
>>
I downloaded unity as I'm interested in tinkering with it and see if I can come up with anything interesting.

My problem right now is the way tutorials are set up for unity don't really help my learning, I can't really tell which ones are for beginner outside of all the videos about the UI, which are cool but that information will never stick with me like that.

But I'll stick with it until I find a method that works, really I wish there were tutorials that explained the UI as you were building something, so it gives you a good context for each feature, there still might be something like that, I don't know.
>>
>>124306724
>>124306895
I don't think I'm either crying or screaming. You must have me mixed up with somebody else.
>>
>shitposts a 4chan general 24 hours aday

mmm what kind of life ithat thou
>>
>>124306065
N E W G R O U N D S
E W G R O U N D S
W G R O U N D S
G R O U N D S
R O U N D S
O U N D S
U N D S
N D S
D S
S

wew lad
>>
>>124305665
>wage slave
Go back to r9k and stay in r9k blake.
>>
>>124306159
I thought that vine was gonna get rich since she was gonna start doing lewd, because
>gril drawing porn

But then she posted art.
>>
>>124306045
Thx m8
>>
>>124306619
No fuck this shit anti-anime posters wanted this. Let he who cast the first shitpost doom the thread.

Keep in mind that anime posters are angry and these faggots making the thread off topic shitstorms. These faggots are mad that sometimes on topic posts are accompanied by an anime reaction image, a convention that's used universally on 4chan.
>>
>>124307098
>gril drawing porn
A lot of grils draw porn, m8. Probably more than men.
>>
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>>124307098
>But then she posted art.
>>
>>124307242
>being this autistic
This is why it was a mistake for you to get wrapped up in social interaction. You should have known just to stay to yourself and your compiler mirite?
>>
>>124307296
It wouldn't even be that bad if it was like that but she posted a literal female johj, if you know what a johj is.
>>
>>124307504
>>124307347
I'm saying that literally nothing you do will stop anime posters from posting anime, its never worked for any board on 4chan, so by constantly bringing it up all your doing is actively shitting up the threads.

Why?
>>
>>124307817
Last warning blake. Go back to r9k and stay there.
>obligatory last breath
>>
Who the fuck is blake?
>>
>>124307931
Someone who doesn't know when to stop.
>>
>>124307931
it's my name you little fuccboi
fite me irl
>>
>>124307529
I hope vine didn't think that looked good
>>
>>124307886
>obligatory last breath
loled
>>
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Still a lot to do with it, but it's not utter shit, right?
>>
>>124308239
might be good if you didn't restrict yourself to a meme resolution.
>>
We're coming for you blake. The price is just too good.

t. Steamchat
>>
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Here is some latest progress.

The throwing feels nice, but it just needs a little more detail.

Of course the object leaves will need some dust particles when the object lands. I think a little throwing animation will do wonders.

Anyone have tips for coding animations?
>>
>>124308327
why are you feeding their mental illnesses? it's not nice.
>>
>>124308180
I don't like being mean, but she should stick to gamedev.
She's not even gonna get pity faps with that stuff.
>>
>Vine supposedly lives in an area right next to you.

I went to PHS though, I wonder if Vine went to GHS and was a fucking Tide, lamest mascot ever.
>>
>People talking about Vine's porn is the least cancerous discussion going on

Stay classy agdg.
>>
>>124305802
My project (language) is coming along, slowly but surely. Linearity is much harder than I first thought, but I'll overcome all the barriers.
>>
>>124308861
Metaposting is even worse you nodev
>>
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>>124308861
ZOE QUINN

ZOE QUINN
ZOE QUINN
>>
>>124308946
can you do anything with it yet?

it must be a small and simple language. the compiler source code I've seen in the past has hundreds of thousands if not millions of lines of code
>>
>>124308463
>but she should stick to gamedev.
>she
Nice mem

And no, he should just keep practicing
>>
>>124308314
Actually, I made it in 80x100, because when I started getting into pixel art, the first tutorial had a Street Fighter 3 sprite in that size and I just stuck with it.

Only upscaled it because I sent it to a normie friend who might be too retarded to figure out how to do it.
>>
>>124308463
>>124308861
what is this about?
>>
>go out for beer
>come back
>thread is full with mentally ill people creating elaborate strawmen and posting about their delusional fantasy constructs of how they think other anons live.

I think I'll pass on agdg tonight.
>>
>>124309286
Give it like, 10-11 hours.
>>
>>124309103
No, I'm still working on the core type theory.

I don't think it will have to be a large amount of code. I'm using Haskell so parser combinators vastly reduce the parser boilerplate, and I'm using LLVM as a backend. The only substantial parts I have to write entirely from scratch are the elaborator, type checker, and extractor.

Much of the language's complexity gets offloaded to its standard library.
>>
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>>124309071
>>
>>124309286
>come back to agdg after 7 years on an expedition in the himalayas
>this person i dont like is probably posting
>omg so gay everyone mirite?
Fucking give it a rest already ya doofus.
>>
>>124309397
Can you recommend any reading material for learning about language design?
>>
BUCKLE UP BOYS WE'RE ONLY HALF WAY THROUGH THE THREAD!
>>
>>124309071
who's that cute girl behind the painting?
>>
What is the trick to making low-fidelity graphics look good? This was posted recently and although it's not necessarily my favorite art style it does look pretty good considering that the sprites appear to be 8x8 or something. It's cutesy.

Is there a guide to the theory behind this kind of art? And are some of the harder shadows just baked into the tiles?

>shadow of wall directly beneath torch
Isn't this lighting screwed up?
>>
>>124308738
>He can rest easy on his anime bedsheets tonight, we're just joking.
You realize he's on meth salt medication right? That's why he's always advocating everyone in agdg join him with his adhd med addiction.
>it's GREAT for deving you guys
>months go by and he hasn't accomplished anything
>woo so much energy to shitpost look at me go
Yeah. Kids like that don't rest easy they stay up for 30 hours at a time and then crash like zombies on the floor.
>>
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>>124309793
What if Progressman makes a new thread now
>>124309837
I'm not sure that game would perform well on steam in 2015
>>
>>124306065
Making some more animations and adding in the character switching thing for my new game
>>
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>>124310009
>I'm not sure that game would perform well on steam in 2015
don't B rude
>>
>>124309682
There's tons of material out there about writing compilers, like the Dragon Book or more contemporary examples like the LLVM Kaleidoscope tutorials, but for language design itself it totally depends on what you're trying to do. Most of the stuff I've read is high-level maths and computer science papers about type theory, category theory, etc. that's not necessarily geared towards people designing languages.
>>
>>124309454
Calm your nipples autistman, the other guy only stated the truth.
>>
>>124310115
Are you the dev? Sorry, uh my advice would be to have day1 multiplayer and to avoid using words like "retro" and "rogue" in your steampage.
>>
>>124310325
My advice is no bully
>>
>>124309837
The only parts which look good at the aspects which aren't low fidelity
>>
>>124310240
>why blaming
I mean while blaming. Making typos now I better take some more gamedev supplements also known as meth. My favorite brand is potate co. instant meth salts.
>wake me up inside
>>
>>124310523
?
>>
>>124310429
How is that bullying? I'm sorry if I offended you I genuinely believe it's good advice.
>>
>>124308239
Something's not right about the leg on our left.
I know it's foreshortened but it reads a little gimpy
>>
>>124309423
I love how this has never even once been proved wrong.
>>
Is Sim Loli finally dead? How long did it last, 3 years?
>>
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>>124310714
day 1 multiplayer is obviously a given.
>>
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>>124309837
Just try and try until things have FEELING to the.
Check out the tension on the knight's swing and the poise on the lizardman.
really though I think it takes a real artist that understand the fundamentals of actual gesture in regular art first. Then you can downscale. bad artists = bad pixel artists
image courtesy of opengameart
>>
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>>124302565
I dont know how that is but he has no idea what he is talking about.
>>124302714
>>124303296
You guys shouldnt be so gullible.
We have gameplay but the sprites are really downsized, we will be reworking the art with patches later on, which will also add extra content that we want to do.
>>
>he dindu nuffin
>okay he did but only becuz becuz
>>
>>124311004
muh gf takes pictures of shit all the time without her being present in the image. She does take a while setting it all up in the proper light and what-not though.
>>
>>124311383
It doesn't count if that's her work.
>>
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>>124311250
Who*
>>124305464
It was more to give it that "abandoned" feeling from old houses and crap.
>>124303391
Dont believe what shitposters say.
>>
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>hold off on playing Monument Valley because I'm cheap
>totally free this week
>play it
>it's so fucking cozy and soothing
>>
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a zombie game in a medieval setting
>>
>>124311720
Vermintide basically
>>
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>>124311628

sexy water
>>
>>124311545
Your father
>>
>>124311628
it looks great but its so fucking short i beat the whole thing in like 30 minutes
>>
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hows this style

is it indie enough
>>
>>124311628
>free this week
where
>>
>tfw your code passes 1000 lines
ok
back to work
>>
>>124312347
on the iphone
>>
>>124311465
It's often not. We got the steam controller recently and she took a pic to show it off (it's actually a lot of fun to use imo)
>>
>>124312473
fuck
>>
>>124311545
An abandoned bar would probably be in much worse shape
broken windows, ruptured bottles, that sort of thing, maybe shit left over from people breaking in
also you didn't draw in a back room
>>
>>124312050
>those water faces reflecting the wall color
hhhnnnnngggg
>>
What do you think of SFML?
>>
>>124312794
I guess, i will work on improving it, thanks for the tips!
>>
>>124313068
GORILLA
>>
>>124311628
Man, I wish I was this good at picking color palettes
>>
>>124311137
The fun part is that he's dead because some jealous anon reported him hard to the authorities. Otherwise he'd still be making progress.
>>
>>124313139
?
>>
>>124313247
but that color palette is awful
>>
>>124313068
Can't spell it without FML
>>
>>124313359
he couldnt even make 2D walking sim in 4 fucking years
he wasnt making any progress
>>
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please be honest
does this look like shit
I've posted a couple of times and the first time I got mixed replies and the others nobody said a single thing
:/
>>
>>124311137
Doesn't he still post on 4+4chan occasionally? Last I saw anything of him he was complaining about frequently being banned.
>>
>>124314080
yeah it looks good
is that game maker lighting?
it doesnt work good on toasters
at least in cavern kings my FPS drops to like 10 in those dark levels
>>
>>124314016
This. Pedodevs are a joke for more reasons than just the fact that they're legitimately lolicons. They're also pathetic devs.
>>
>>124314080
It's better than many early access titles.

just make sure that
>1: game mechanics make it playable
>2: add some juice, it's "clean" artwise but it lacks things like hit particles and death particles and so on. Don't go overboard and litter the screen with particles and so on, just a bit more noise on the screen and it'll be fine.
>>
>>124314080
It doesn't look bad, it's just generic
>>
>>124314080
It looks fine, but the webm makes it look a bit weird. Could you post a gif? Also how are you doing your lighting?
>>
>>124314080
Why the fuck is the view centred so far below the player?
>>
>>124314080
I personally don't like pixel art that tiny. However overall it doesn't look terrible. It definitely looks better than other games with a similar style (like RotMG for example).
>>
>>124314080
It just looks a little busy to me. Not the art itself but the environment. Everything is bobbing around and shit... Looks nice though
>>
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added a bunch of passives to game. here's one where overkill damage is distributed to all nearby enemies. i think its a bit too op for melee attacks
>>
>>124315332
why isnt he wearing his girl uniform?
>>
>>124315332
>Chromatic abominations everywhere

Nigger step up the large scale game mechanics. I saw the same fighting a year ago and they stopped being interesting at the same time.

Or will the game be the same boring fights and nothing else? Just release it on newgrounds and start a new project then.
>>
>>124314080
I think it looks bad because there are too many colors being blended together especially with the lighting, there's no real consistent color palette it's just a rainbow puke mess. The designs for the characters look fine, the actual execution of the pixel art looks terrible. If you fixed up the colors and hired someone to redo your pixel art with stronger contrast it could look much better. Just my opinion.
>>
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>>124302172
>>124302396
>>124302808
guess you guys wont like this either
>>124303208
>>124304019
>>124304407
thanks you for believing in me
btw its just a concept since i cant draw i do it in 3D
>>
>>124311142
have you heard of dungeon soulz?
cause that's what you're making
>>
>>124315316
Here. I also agree with >>124315623. You need to focus on a simple color palette a bit.

Kinda looks busy all over.
>>
>>124315560
>everything about this post
Shut the fuck up you salt packet. Never post again.
>>
>>124315420
homosexuals and other types of degenerates will not be given a voice in my game

>>124315560
ive taken similar feedback into consideration since you or someone else said something similar the other day and ive decided to leave chromatic aberrations in the game forever. i will also be adding bloom, motion blur and other effects as time goes on
>>
>>124316085
>ive decided to leave chromatic aberrations in the game forever
Good. Fucking nodevs with their "design advice" are hilarious. Ignore them with extreme prejudice.
>>
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>>124315884
it's a radical gun
it might be completely dumb and make no sense, but it looks cool and is fun
doyathing dude
>>
>>124315623
agree
>>
>>124315560
>Nigger
How to spot shitty feedback 101. Begins his post with nigger. This demonstrates two things
1) A shitty attitude resulting from a life of jealousy and disappointment in themself
2) A low IQ
Why faggots like this even continue to post here is beyond me.
>>
a game where the only way to win is not playing
>>
>>124316658
and you need to go back to reddit if that's what bothers you
>>
>>124316796
>go back to reddit
Take your own advice faggot. People who start their posts with "nigger" clearly think they're still posting in 2009 4chan on /b/. GTFO
>>
>>124316914
nigger pls
>>
>>124316695
oversaturated market

>>124316914
>>124316658
wat
>>
>>124317164
Just stop posting kuk. And stop changing your writing style it's fucking disgusting to watch you continue to crawl around on your belly thinking we don't know how you are "f a m".
>inb4 another meltdown about his favorite poster
Hahahaha
>>
>>124315884
I initially stated it's foolish with the giant loop magazine, but if you intend to incorporate it into something else as shown in the webm, I change my mind, it is fine if it holds more than one function.
>>
Woah.. Sure the guy didn't have to say nigger but I don't understand the hard whiteknighting for that game >>124315332.

Is it being made by a girl or something?
>>
>>124314080
I think it's really cute, but the polish falls a bit flat and would prevent me from actually purchasing it.
>>
>>124317361
i wasnt either of those people, i dont even say nigger or f a m i just think people who get honestly mad at that shit on the internet need something better to do
>>
>>124315560
Bloom and motion blurs are better effects. Slight chromatic aberration can also be useful but in the manner you use it it's just eye jarring.

Chromatic aberration in photography only really applies to the edges/corners of wide-angle low-medium quality optic lenses where prismatic scattering of light occurs. By using it as an effect on specific targets anywhere on the screen it's not even chromatic aberration anymore, it's just a nauseating hit effect.
>>
>>124317910
Shitty feedback is shitty and deserves to be laughed at.
>>
anyone has this comic but in agdg version
>>
>>124318495
http://agdgmemes.tumblr.com/
should be there somewhere
>>
>>124318495
feel like watching Garfield now to get /comfy/
>>
>>124311204
this is not an example of good

also I remember your game because you keep posting this godawfulfuckugly thing

please

relegate your rotten thoughts to that cavity of a mind you have
>>
>>124318346
People think all sorts of effects are nauseating or confusing, from screen shakes to freeze frames. As long as an option is given to disable or decrease effects it isn't a problem.
>>
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3D pros: if I sculpt stuff in zbrush it'll be too high poly right? Sculpting is so good but it's not usable for games unless I'm mistaken.
>>
>>124318985
google "poly decimate"
>>
>>124318602
>>124318495
not there but thanks for memes
>>
>>124318985
You sculpt and then bake the details into a texture for a lower poly mesh
>>
>>124318985
you sculpt high polygon but there are processes which decreases it to usable amount with keeping just the details you need
>>
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>>124314913
will be fixed
>>124315921
>single player
dropped.
>>124314265
>>124314573
>>124314636
>>124314679
>>124314913
>>124314935
>>124315316
>>124315623

here's a new webm with improvements
>>
>>124318985
make a voxel engine.
>>
>>124319194
your archer's arms are huge as fuck
>>
>>124319194
it looks fine, combat needs to be better and more engaging though
>>
>>124319194
Artwise looks better. The fire effect is out of place though.
>>
>>124319280
he lifts
>>
>>124319280
Constantly firing arrows from a bow that has 90 pounds or more draw weight will make for huge arms.
>>
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>>124320429
>>
>>124319194
Yeah, you really have to put some work on those torches. Are you going to add a co-op mode?
>>
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Progress:

+ Purple Arena Tier Shifts finished, started White Arena. White is the FINAL arena I need to do the Tier Shifts for (and it's more than half-done)! Well, except Cyan arena, but given that white is directly above it, they'll share some Tier Shift elements and finishing one will finish the other.

This means a demo is much closer now; all that's left after the Tier Shifts are set up is laying out the enemy waves and wrapping up some objective logic (and maybe visual settings), and the game will have a fully-playable round.

+ Animation clean-ups. Aim offsets now work better when aiming hard against the natural position of the hips walking. Knee slides and crouching are now supported for reloads. Crouching now has proper IK. Grenade mag tossing can now be performed while knee sliding (still to do is dodging, dashing and launched states, though that's fairly easy). Some tweaks to IK that help maintain torso stability when rapidly changing direction.

+ Redid my conveyor belt asset so that it uses a panning rubber texture rather than instanced conveyor panels; this saves something like 15FPS while the belts are running. Also saved like 5-10 FPS by simplifying the collision primitives of small laser trap emitters, since they move around constantly and that racks up the sweep cost for complex shapes.

+ Some bug-fixy stuff related to 2D, wallrunning off of the edge of surfaces, and dodging into a lava pit

+ Began support for "crushed" detection; the player can now successfully determine when he exists in an impossible space (his capsule cannot be nudged to fit). Mostly useful for when a moving platform smashes a player against a static ceiling. The trick is what to DO with this information (the level won't reset... so do I play a "smashed" animation? Just do a teleport? IDK)
>>
>>124321538
of course!
>>
>>124322037
very nice progress, game looks fun
>>
>>124322037
just wanted to say that devs like you that persist and stay here for a long time and actually post progress are the reason why I stick around
>>
>>124297871
>>124296686
Please don't let this be a pretty-but-shallow-as-fuck game
>>
>>124322037
how do you detect crushes?

inb4 "I dunno, do you have a crush on me lmao"
>>
>>124322557
Every tick, the game does a trace from the character's center outward in both directions (up and down) to a position just INSIDE the current capsule radius, looking only for objects that should block the capsule.

If there's a hit, the game attempts a sweep teleport away from the surface normal of the impact (so if he crouch slides into a sloping corner and then stands up, the game will first attempt to bump him away from the slope to make him fit).

If, next tick, the game STILL detects this collision, it reports a crush.

Since the way UE4's collision attempts to handle impossible physics positions is depenetration (i.e. it allows the object to enter the other object and then attempts to move it outward) this method will always detect when the capsule has been forced inside something that should be blocking it; i.e., when the space where the capsule exists has shrunk to such a size that it cannot fit.

I also use some gameplay tags to mark certain objects as incapable of triggering a crush; namely, one-way surfaces (since the player passes through these and makes them solid on the way so he can't pass back, these all technically "crush" the player, and it needs to be manually disregarded).
>>
>build object
>place texture on object
>import both into ue4
>assign texture ot object
>nope
I can't figure this out, to give more detail, it's a keyboard texture onto a pc mesh, but when applying the texture, nothing changes, I have yet to bother with normal maps and such so it's nothing going wrong with improper connections in the material editor
>>
>>124324235
Show your material graph
>>
>>124324235
>ue4
Found the problem
>>
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Do you have a personal limit for lines of code per class file and/or method?
>>
>>124325119
no i make my entire game in 1 file

no joke

hasnt failed me yet
>>
>>124325119
1 file 1 class 1 responsibility

if your class is getting too large then it has too many responsibilities and should be split into smaller classes
>>
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>>124325119
I have 207 files in my project due to going by the "each file's gotta be clean/one responsibility/etc." mentality and right now I wanna punch me in the dick constantly

or rewrite the whole project
>>
>>124324235
>so it's nothing going wrong with improper connections in the material editor
It's probably improper connection in the material editor.
>>
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>>124324339
>>
>>124325704
What's your mesh look like in game??
>>
>>124325704
Looks right. How are you assigning the material to the mesh?
>>
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Progress. I have the gameplay planned out but I *still* haven't thought of a theme (pirates vs ninjas, vikings vs natives, red vs blue, aliens vs cowboys) or the name.
>>
USE

ANIMATION

CURVES
>>
>>124326091
As opposed to
>>
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>>124325842
the worst part is, I'm sure it's just something small and silly like a checkbox I've missed in some sub-menu, I use default import settings
>>
>>124326168
NOT

USING

ANIMATION

CURVES
>>
>>124325926
I have tried all the common, advertised ways, like mesh editor and "click and drag" onto the scene
>>
>>124326267
Is that the mesh in-game?

When you open it up in the static mesh editor and view UV channel 0, what do you see?
>>
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Any 3D modellers here?

Animation is WIP, need to get particles based off normals obvs
>>
>>124326406
Click on the mesh actor in the editor window and verify that the correct material is assigned in the details panel.

You can override mesh defaults for specific instances in-editor; more than once I've spent hours pulling my hair out over a problem only to realize the changes I was making to the class weren't having any effect since the class defaults were overridden in-editor-viewport for the instance in question.
>>
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Welp, it's Friday night and my friends are all busy. Looks like it's time to drink and dev
>>
>>124325119
Avoid 1) >>124325317
Avoid 2) >>124325519
Just use a mixture of both unless you're working for some AAA girlfriend, then use 2 to impress her.
>>
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>>124326407
>>124326665
>>
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>>124318602
pfffff
is this true?
>>
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>>124326409
I like it, anon. Very stylish.
>>
>>124326887
fyi, element 0 is the correct part, used highlighting to identify
>>
>>124326887
At the risk of asking a dumb question... Have you tried using the Element Highlight function to make sure you're applying the material to the correct mesh element?

Also you gotta click the UV button on the top bar to see the UVs. Make sure the UV map you're looking at is the one you recognize; if you don't have a proper UV map on import the texture will be wrong.
>>
>>124326720
>avoid good coding practices
>>
>>124326898
Devs going to jail is an old as fuck AGDG meme. Newshit.
>>
>>124327235
t-thanks
>>
>>124327185
Which one is the good practice? 1 file for whole game or one file for every class?
>>
>>124327185
Whatever you say you /random/ reaction image and gif shitposter. Try >>>/b/.
>>
>>124326898
I miss simloli dev ;_;
it's SIMLOLI not loli sim you uncultured brutes
>>
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>>124326720
>avoid the single responsibility principle
>>
>>124327160
well I answered your first question above your question haha
as for the uv thing, when I click on it, a black box opens in the bottom left and above it is text reading "showing UV channel 0 for LOD 0" there is no text written inside the box
>>
>>124325317
The only reason I got into this habit was from Corona SDK. Fuckin' Lua.
>>
>>124327347
the only good coding practices are the ones I use
>>
>>124326887
What is Material_Keyboard blah blah blah?
Is that what's actually applies to your keyboard?
>>
>>124327446
You should see a UV map visible inside the box... Try changing the UV channel to 1.

It sounds like your UV channel 0 is empty.
>>
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>>124318602
>http://agdgmemes.tumblr.com

What the fuck did I just read?
>>
>>124327538
the keyboard comes in two parts
base and keys
the one with an actual material applied to it is the keys, the "Materail_keyboard blah blah" one is the base, not related to the keys which the text will be applied to
>>
>>124327587
I changed it to 1, nothing changed, that's not good, guess something happened in importing it that allowed uv channel to be empty?
>>
File: MeshExample.jpg (177KB, 1362x987px) Image search: [Google]
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>>124327804
Yeah, it sounds like you imported the mesh without UVs on that element.

When you view the UVs of the mesh you should see something like this
>>
File: tgtz.jpg (10KB, 480x360px) Image search: [Google]
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since when are unity cubes ok in anime?
>>
File: Fishing.png (852KB, 1280x797px) Image search: [Google]
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does your game have comfy fishing mechanics?
>>
>>124328378
Actually, that's an octahedron.
>>
s-so uhhh
why would anyone ever use more than one file for a project
not joking
i've never understood this
>>
>>124328286
well that's weird, considering it has the option to generate uv's on import seleted.
>>
>>124328698
Faster compilation.
>>
>>124328707
IDK anon. I'd just generate the UVs in your 3D modeling program and re-export it, then re-import it.
>>
>>124328698
Easier to manage and read.
>>
>>124328378
>cube
>that
NODEV DETECTED!!!
>>
>>124328893
>>124328471
so if i use unity octahedrons it's ok?
>>
>>124328378
>since when are unity cubes ok in anime?
so i herd u liek cubes
>>
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>>124328698
you're having fun in Scrollville, I see
>>
How much more popularity would my game get if I added a furry character? Does this number increase twofold every time I add another furry or does it follow up with diminishing returns? Or more importantly, does more furries directly correlate to more sales?

I'm not even into furries but I'm definitely into money. What other tropes/fetishes directly contribute to profit when added to your projects? Any of you have expeirence with this? Any feedback is appreciatedfam.
>>
>>124329334
not him, but why would you ever need to scroll?

even if you kept the game in different files, you would surely use a search function

right?
>>
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Post your github pages and I'll * u :^)
>>
>>124328698
I've tried using only one file to control everything. Life is easier now that I've split everything up into byte-sized pieces I can keep track of. Scrolling through 2-3 thousand lines of text and numbers gets old after a while.
>>
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>>124329334
My other files just have configuration settings and paths to asset files. No ragrets!

I have an overview on the right, a search tool, and I can look at an outline of all the different functions I can skip to.
>>
>>124329623
search function? No, I can't remember a time where I didn't know where something was. But maybe that's just me, I have an almost complete sense of where everything is in my code. I guess it's organized enough for me to know.

But if you have everything in one single file, you'll have to spend time scrolling, without a doubt. Specially when there's high usage of the thing you're looking for.

>>124329804
if that works for you, I won't judge. I just pointed out that you must be having fun. Just like make game,
>>
>>124328698
Fuck that, I'm not taking the b8 today.
>>
>>124329916
>I have an almost complete sense of where everything is in my code
>but you'll have to spend time scrolling, without a doubt
is it not possible for someone to have a more complete sense of where everything is than thou?
>>
>>124328419
fishing is the worst. i hate having to watch people fish when they could be fighting a stalfos or dinalfos. please dont fish in your games while people are watching. it may be fun for you, but its boring as fug to watch if you've grown up with brothers and sisters. Miles of environment to explore and all of you spend half an hour fishing each. fuuuuug, when is it my turn to play, hurry up.
>>
>>124330086
not in my code. I'm the only programmer on the team.
>>
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>>124328893
It's totally a cube bro
>>
>>124330202
so then, assuming we're as perfect as you are, why would we need to scroll?
>>
>>124330406
>implying I'm perfect

>why would we need to scroll?
because you're keeping everything in one single file which will screw you over down the road when stuff gets big
>>
>>124322037
Isn't that the game made entirely in Blueprints?
>>
>>124330506
but I have a complete sense of where everything is in my code
>>
>>124330672
which still requires you to scroll to get there
>>
>>124330741
so you keep your entire code in files so small they each entirely fit onscreen?
>>
>>124330824
of course I don't. But I prevent having to scroll into the depths of eternity to go to the piece of code I wanna go to.
>>
>>124330908
so you're required to scroll anyways
>>
>>124331031
a hundred times less than you, correct
>>
>>124329542
No one ever answers my on-topic questions. :(

The only time I get answers is when I post memes/anime/namefriend drama, and most of the time I don't even know who it is I'm posting about. I just regurgitate what people already spam here. Go figure. I'll go somewhere else for gamdev advice then.
>>
>>124331123
>What other tropes/fetishes directly contribute to profit when added to your projects?
>on-topic question
>>
Don't fall for it
>>
Why does game dev attracts so many whiny losers? 99% of all fucking articles about game dev are faggots whining and crying about how hard it is to be a game dev.

Like, holy shit, if you dislike it feel free to stop, nobody is forcing you to do anything.
>>
>>124331123
yes, go to a respectable community to ask about pandering to furries
that'll work
>>
>>124330506
Personally I'm now over 54,000 lines of code written for my game.
And with libraries I didn't write, total goes over 132,000 lines of code. But I don't need to read code I didn't write, I'm just using their doc.

I don't imagine how you could work on a long term project with only long files. When I reach 500 or 600 lines (counting blank lines), I'm splitting the code into several parts. Such as putting the get_data and the send_data into two different parts, with common data structure into a structure_data file.
>>
>>124331353
so you're agreeing with me?
>>
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Why would you willingly dev on a Winshit
Those are wangblows is for consumers, not creators
>>
>>124331093
I only click the scroll bar once to get where I'm going, then maybe one or two wheel spins to center it
it's literally impossible for you to scroll one hundred times less than I do
do you do anything as an argument besides make assumptions about other people?
>>
>>124331518
why would i ever use linux if it offers zero perceivable advantages but a range of disadvantages?
>>
>>124331619
your overview doesn't show the entire code, so it's literally impossible for you to go directly to where you want. Can't even get your own facts right?
>>
>>124331661
Valgrind alone is reason enough
The simple toolchain makes it easy to develop applications that dont use a GUI
>>
>>124331518
I code on muh linux
debug on muh windows
nonstop porn downloading on muh mac
>>
File: walksidepng.png (3KB, 28x25px) Image search: [Google]
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This is literally hindering my progress.
I can't get a 2 frame walk animation to look right.
It looks like she's moving backwards when Animated. Can someone please help me figure out what the fuck I can do, or convince me it's fine. It's crippling me Anons.

Sorry it's so small.
>>
>>124331804
except it does?
is the shitposter confused?
>>
>>124331468
>so you're agreeing with me?
Can't tell exactly which one of you guys is saying what, but I can't say for sure that what >>124329804 posted isn't viable on the long term. That's ok for 1,000-2,000 lines of code projects, but once you have to make something bigger it explodes.

Pic related is how I'm managing my code.
Yeah, it's overkilling (not asking everyone to do the same), but it allows a nice flow of informations.
>>
>>124332135
your own webm shows that you need to scroll for it to show more code than what is currently available. And I'm the shitposter?
>>
>>124332252
>implying it's my webm
once again nothing but false assumptions
>>
>>124332438
>false assumptions
>implying I'm the same guy
nice false assumptions
>>
>>124332556
>>124332438
Rational guy here. I'm leaving the thread.
>>
>>124332025
Move the first frame to the right one pixel.
Right now the second frame is moving down and forward one pixel, it should only move down.
>>
>>124332729
if it convinces you to stay, I'll just shut up and end it here and now
>>
>>124332732
Thanks I'll try that
Should the arms change?
>>
We're allowed to start the winter jam early?! Doesn't that remove the whole deal behind time constraints in the development of the entries to create a more level playing field? I could have started last month.
>>
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>taking anyone's coding advice on agdg
>>
>>124333334
Requiring a level playing field implies it's a competition, which it isn't.
>>
>>124333334
There's no awards, there's no winners, there's no prizes, there's no competition. There doesn't need to be a "level playing field". The main reason to enter these jams is to participate in the community and to challenge or practice your own skills by making a game in a short amount of time, whether it be a week or a month.
>>
>>124330635
Yes
>>
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>>124333414
>>124333571
Got it. However I'm not looking forward to being ranked by shitposters and having them tear my project apart cause it's not as big as someone's who has spent more than a month on it, pic related.
>>
>>124333738
If you know that they're shitposters, why do you care?
>>
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>>124333848
Because it is incredibly degrading to have nothing other than negative comments slung at your project.
>>
>>124333956
Maybe Reddit or TIG would be more your speed.
>>
>>124333956
you only need to care about constructive criticism. If people like in that pic give actual reasons as to why the game sucks, THEN you take it seriously.
>>
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>>124333738
>>124333956
>hates it so much that he saved every image
>>
>>124334056
>>124334107
I can see this conversation isn't going anywhere considering your opinions are "get over it". In that demo day there was no creative criticism to be seen and was essentially a shit fest. I haven't participated in any since then so maybe it's better now.

>>124334283
I actually save every image I come across
>>
>>124334283
>dat pic
from what point in the game awards is it?
>>
>>124334450
When Jade Raymond announced the winner of the Voice actor award was '(the woman from Her Story) for The Witcher 3'

Apparently her envelope was wrong.
>>
>>124333956
>believes he is entitled to positive feedback
>posts on 4chan

I mean, what did you think was gonna happen, tho?
>>
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>>124334373
>I actually save every image I come across
>>
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>>124334585
>entitled
Where are you pulling this from? I think it's better, naturally.

>>124334621
Hard drive space is very cheap
>>
>>124334542
>Jade Raymond announced the winner of the Voice actor award was '(the woman from Her Story) for The Witcher 3'
haha wat,, I'm watching the game awards right now. I'm gonna make sure I pause to catch that. Holy shit.
>>
Honest question, is there any point in continuing to dev your game if your art is shit and beyond repair? I'll need a couple of years to get average at art and I just want to make game. Lately I always feel like people care more about a game's art than anything else, understandably. Since Unity and UE4 gone free the industry have been making a quick transition from the programmer as the primary game designer, to the artist as the game designer. Therefore, there's been a noticeable change of focus regarding what's really important in a game's design. Obviously, the artist chooses the look and aesthetics.

If you can't get your game decent art it'll be left in the dust.
>>
>>124334725
Of course it would be better if everything everybody told you was strictly constructive and didn't hurt your widdle fee fees.

But that's impossible. Either you have 4chan, where anybody can say anything, or you have TIG, where people are too scared to give constructive feedback in case someone gets offended and attacks their reputation.
>>
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>>124334725
>Hard drive space is very cheap
>>
>>124334373
If "get over it" isn't the only way then what is an alternative?
I seriously can't understand people that are affected by shitposting, it's extremely easy to ignore it. And there has always been people who give good feedback, sometimes they aren't here and can't reply to every progress post, but that doesn't mean they suddenly hate your game.
>>
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>>
>>124334946
>I seriously can't understand people that are affected by shitposting, it's extremely easy to ignore it.
my man
>>
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>>124334876
Depends why you are devving. If it's for money / large sales figures you might as well give up now because the chances of that happening are very low. If it's for the joy of developing then just try to make something, in your next project the art will be better because you have improved.

>>124334889
>>124334946
You are both correct, there is no way to remove the shitposting so why bother, just look for the good stuff. I'm pretty tired to be honest family so my thinking is off
>>
in unity with curve.evaluate(x) i get y

but how can i do curve.evaluate(y) to get x? i need x
>>
>>124335347
You can't. Why the fuck would you need to do that?
>>
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>>124334876
Yes you should continue. You don't need good art to work on your game. However if you want to make a game that people will pay attention to and purchase then you will need to hire an artist or get gud at art before you release the game.

Just look at Braid's early programmer art. And now it looks good and has sold well.

There is also Minecraft of course, which still has programmer art. Mojang even hired an artist but never put him to work on making good textures. But Minecraft just got really lucky to have succeeded with such bad art.
>>
>>124335347
turn it sideways
>>
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>webms for pixel art
>>
>>124335605
minecraft's art is not bad you dick
>>
File: input commands.webm (1MB, 800x608px) Image search: [Google]
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I got my input command system working!

It's kind of arduous, though; I need to figure out a good way for objects to recognize a list of commands instead of just one.

Also, uh, the game sometimes crashes when closed. I don't know what the deal is or how to fix it.
>>
>>124335819
It's poorly made textures with a random noise filter put over them. They're pretty bad.
And I am not saying they should have made HD textures either, that shit is worse.
But Minecraft should have gotten a nice cohesive color scheme with nice clean textures, it would have fit the game a lot more.
>>
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>>124336082
got a mockup or an example?
>>
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>>124335487
i'm using a parabola to get the y for a mortar type thing. it's fine though, i solved the problem myself
>>
File: Untitled.png (460KB, 1290x746px) Image search: [Google]
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it's the faggot who couldn't into textures (technically couldn't into UV maps) posting my final image on the subject, still working the specifics but I just wanna say thanks to all those who helped, I can finally work on assets with the confidence that I can use them lmao
>>
>tfw I just realized that I installed my radiator upside down so the top of my case is an intake

>>124336542
Why the fuck are you using an animation curve for something as simple as a parabola
>>
File: better minecraft.png (512KB, 1024x550px) Image search: [Google]
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>>124336505
HD textures look bad on cubes like that.

16x16 pixels is still best, but it should be more cartoony looking. Minecraft is basically legos in video game form, so it should look more playful.
>>
>>124335964
very nice my man
>>
>>124336562
BUILD UR FUCKIN LITING YO
>>
>>124336864
32x32 is okay too imo. But definitely shouldn't be HD real graphics etc... I do like the reflective water and GI that some mods add though.
>>
Is it true agdg was mentioned in the game awards?
>>
>>124337531
Why the fuck would anything related to that shitshow ever matter
>>
Does a function template in C++ compile to a set of overloaded functions?

If so, what is everyone's preferred C++/Lua binding?
>>
>>124335964
I love you plague dev dont ever give up
>>
>>124337657
>using C++
>using templates
No stop
>>
>>124337657
Sort of. But it won't work with one of those automatic Lua binders.
>>
>>124337768
Uh oh, why's that? I just learned how to use templates the other day, and it made things awesome on the C++ side, but apparently trying to bind it to Lua (currently using LuaBridge) is proving to be a pain in the ass.

>>124337874
Fuck.
Any tips? My whole plan got sort of screwed.
>>
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and then there were skill ups and, after enough skill ups, attribute ups
>>
>>124338063
Either don't use templates or do the Lua binding manually. Or emulate templates using macros, that could work.
>>
>>124335964
I'd be concerned with all the things that look like they can be picked up, like the keys to the right of the book-shelf, maybe consider a way of differentiating what can and cant be picked up without trying to pick up every object just to see?
>>
>>124336505
lol they went overboard with that post-processing

wood boards look fucking laminated
>>
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A couple days of progress rolled into one.

You can now actually equip the weapons.
Made a second weapon model to swap with.
Added a little crosshair that only appears when you're focusing on something.
And I found a couple of better fonts to use.
>>
>>124338534
So this is a King's Field game, right?
>>
>>124338592
A small one themed around the origins of Christmas traditions and European folklore, yeah. I've never actually played King's Field myself though so we'll see how much it actually resembles it.
>>
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>>124318495
>>
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>>124339046
>>
>>124338179
Ugh. It does not sound fun to rewrite the code I have already, because it is very clean and easy to use. But binding Lua doesn't sound much fun either.
>>
>>124339210
Just write a wrapper for it
>>
>>124339210
Lua actually has a quite a decent core API, once you wrap your head around the stack. I wouldn't be scared of it if I were you; it will also let you see what is going on behind the scenes of the more automatic wrappers and potentially optimize.
>>
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how often is too often when making backups?
every change makes me scared I'll mess something up and won't be able to fix it
>>
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>>124339125
>>
>>124337657
Whenever you use a template for anything it is literally just duplicating the code with respect to whatever types you're instantiating the templates with. So if you have a template function for "int" and then "float," the function will be in your module once for each version. It's exactly as if you wrote the function twice but changed the type.
>>
>>124339356
there's nothing like too often. That's why clever devs use VCS.
>>
>>124339306
How do you mean?

>>124339319
I've begun looking through the C API section of Programming in Lua, but boy it doesn't seem like something I want to do right now. I don't really have problems with the stack (something I dealt with when coding in Assembly a few years back for uni), but I'd rather find another way around it I think. Thanks for the positive words though!
>>
>>124339356
Maybe use Git?
>>
>>124340232
The Lua stack is much simpler than the standard call stack. Like a table lookup goes like this:
>push table
>push key
>do lookup (table, key are replaced by value)
Function call looks like this:
>push function
>push arguments
>do call (function, arguments are replaced by results)
>>
>people start talking about serious gamedev issues
>thread dies
>>
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>he made progress today instead of studying for finals
You're gonna call at life just like you failed you're gonna fail your classes kiddo
>>
>>124341810
I just played dwarf fortress all day instead of studying for finals
>>
>>124340705
Huh, after seeing a few articles and tutorials on Lua binding, this actually doesn't seem like a bad idea! I think this'll be a good step in the future of my project. Thanks a bunch!
>>
In GML, is there anything wrong with using a single persistent object to store a large amount of global values that need to be called upon?

I don't know how much you can make persistent before a game becomes too memory-intensive.
>>
I'm having trouble coming up with luck-based skills for the player
The only one so far I've come up with is gambling
I really don't want to have a skill that effects random loot
>>
>>124342716
What's your game like? If an RPG, have a skill for spotting traps at a higher rate or spotting enemies before they come onscreen.
>>
>>124342682
The memory isn't an issue. It's the design, specifically the possibility that anything could modify those variables at any time. So you should try to minimize global mutable state as much as possible.
>>
>>124342716
random crits in combat
random little-to-know-damage-take in combat
really, we need to know the genre of the game before commenting
>>
>>124341748
Maybe you shouldn't have made this place so inhospitable for fun devs? Now we just lurk and shake our heads at the boring conversations. Now the only devs you have left are true diehards (the whole one or two of them) and faggots like rotatedev and googum. This is what you get when you try cultivating an anime shitposter hugbox you fucking loser faggots.
>>
>>124342838
>>124342970
Sorry, it's a roguelike
I like the trap detection idea
>>
>>124343050
give it a rest danny
>>
Guys, I am trying to start learning Unity, C#, and Visual Studio, as a beginner.

Unity keeps crashing though, and I don't know why. I am watching some tutorial vids I got from Udemy a year ago (which seem terrible so far) and it's just sitting open in a new untouched project. All it takes is time while it idles and it crashes every time.

I found the log file, I couldn't see what might be causing it - but I'm doing literally nothing, I am in a browser window while it sits in the background containing no code or objects at all...

Anybody got any suggestions?
>>
>>124334283
>>124334621
>>124335123
>>124335781
>>124341810
This right here. There's no excuse for it and it causes everyone worth a shit to leave agdg. You deserve this. You deserve to be stuck here with potatodev and sourcefam.
>>
>>124343214
See? It's like clockwork. This kid literally spends all day here and you expect threads to "not die"? This is a nursery for fetal alcohol syndrome babies like rotatedev and sourcefam. It's just too noisy.
Someone made some really good points about agdg a few days back and the shitposters as usual threw a massive crybaby fit over it because they knew he was right. Agdg simply has too many shitposting regulars who are contributing nothing but idle chatter.
>>
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>>124335964
It reminds me a lot of when mspa wasnt only homestuck. Good work, i really want to play it.
>>
The memes are just too stale here, the feedback is too sloppy or sparse or full of salt and the all the promising devs move on once they realize that the majority of posts are from shitposting regulars. There's not much that can be done about that. Move onto greener pastures and let weebs like this
>>124343707
have their safe space for shitposting to themselves.
>>
>>124343214
>>124343707
Funny how everytime you start crying about danny and demanding people report posts it's your posts that end up deleted. Go drink some bleach you miserable little faggot. Nobody wants you here.
>>
Man, I need to make a game so I can help make the shitposters leave.
>>
>>124344053
just for that im making the next thread an anime thread
>>
Welp. I'm already bored.
>>
Tip of advice

Don't dev in the hopes of making your first game,
Dev in the hopes of extending it to a second game.

If you plan your first game so that you can turn it into a second game with the addition of more content, you'll create a more realistic game that's better designed.

Or you'll get caught up in "what ifs"
>>
Say something I'm giving up on you
>>
>>124344334
You're also a shitposter I want to make leave, to be honest.
>>
>>124344334
jesus christ fuck off arikado holy shit
not my fault you stole everything in your game and thought you could make a better metroidvania than me
now you know who runs this place holy shit jesus christ
>>
>>124344602
You realize I'm not even here 99% of the time for reasons already stated right?
The permanent residents here are well known and they have nothing to offer agdg except monkey screeches. Go ahead and try and scare them away with your progress champ. Just telling you how things really are here.
>>
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>mfw "yukizini" isn't even on my filter list but he (or whoever is posting as him) always trips one of the shitposting filters I have
>>
>>124344856
I realize it's shitpost-heavy. Relax, go make that 99% 100% for your sake if you actually are somebody who used to appreciate /agdg/.
>>
>>124331518
>>>/g/
>>
>>124344909
That's because you're a legit faggot who filtered Arikado for daring to offend you by wearing a tripcode most likely.
Hang yourself with an extension cord filter autist.
>hey everyone just thought you should know my filter is in use and it's working!
>hey it's still working!
You are part of the problem. Just a permanent resident shitposter who needs to stop breathing.
>>
>>124345061
woah what
>>
>>124344909
I know right?

It's like..he's really shitting up the thread or something!
>>
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Resources randomly spawn around the map. Buildings and units take resources to build/train. I have yet to implement pathfinding, all the units just try to move in the direction of their target position, but don't try to move around things.

Does anybody have any cool ideas for a theme, for real? I'm probably just gonna go the Tribal Trouble route of Vikings vs. Natives but I kind of want something different.
>>
>>124344970
I enjoy rattling the monkey cages too much. It's more entertaining to upset shitposters than it is to sit around reading their reaction image pictures and bullshit greentexts.
>>
>>124345209
Just try and realize that you doing that only makes the problem worse and justifies your own statements.

>>124345203
That looks cool dawg. Maybe do something related to primitive aliens to justify more abstract mechanics?
>>
>>124345203
Anime
vs.
Yesdevs
>>
holy shit thats it
im done with agdg forever and agdg2
im probably done with the internet too altogether sadly
this is everyone elses fault but mine
if i ever come back it will be to post with a tripcode and try to act like nothing happened and you better fucking play along jesus christ or ill just got back to lurking and shitposting as usual
>>
>>124345487
>altogether
i mean all together
because im a legit retarded fetal alcohol syndrome baby who has never read a book
my mom made sure i graduated hs by sucking the pe teachers dick
>>
>>124345462
interesting but no

>>124345379
Thanks. Can you explain what you mean by "primitive aliens" and "abstract mechanics"? I was leaning towards an outer-space type theme but never really thought of who should fight who. I have yet to program the AI enemy anyways so its not urgent right now.
>>
>mothdan wakes up
>>
>>124345648
Something kinda like zerg or other weird aliens allows for game mechanics that don't make sense for humans along with making it probably easy to do up art for.
Having two different alien species fighting for domination because that's what they do is pretty easy to justify, too.
>>
>>124336606
an animation curve is by far the easiest way, prove me wrong you can't
>>
>>124345748
i am literally obsessed with mothdan
you can see proof of it at my crybaby sjw blog at
yukizini . tumblr . com
my penis is small and thats why i know ill never amount to anything but obsessing over him and shitposting in agdg and pretending to be a gamedev
i sure hope "my" artists dont find out what a loser i am and that ill never actually make a game
im kind of scared that they already know
>>
>>124345839
y = x^2
>>
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Progress ? Progress !
>>
stop impersonating me arikado
you are being mean to me
my mom said nobody is allowed to be mean to me on the internet
holy shit just stop jesus christ
you guys are just mean
this is mothdans fault
>>
>>124345953
is this concept art?
>>
>>124345487
dude I'm way to high for this
who the fuck are you?
explain yourself in 6 memes or less
>>
>>124345953
Looks good desu
>>
>>124327628
this is one of my many super awesome me blogs
its where i catalog everyone making fun of me for being a meme spewing faggot retard
arent i cool for having it
please say im cool
someone please say im cool
please :(
>>
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>>124346094
Nah. Ingame screenshot. Very early stage though, gameplay is barebone and artstyle still has some issue.

Currently working on custom shaders.
>>
>>124346145
dude i am high too lol
getting high is proof that im a cool kid
nobody liked me in school and everyone hated me for being an obnoxious autistic cunt
but then i graduated and discovered weed now im a super cool guy
arent i cool?
please someone say im cool :(
please
i posted a pot smoking pepe as one of my first agdg2 images how much more proof do you need
i am cool whether you can admit it or not
by the way my mom said you better stop being mean to me or no more blowies for you normies
>>
>>124346286
>its where i catalog everyone making fun of me for being a meme spewing faggot retard
so it's exactly like your other sjw blog at yukizini . tumblr . com except with 'memes' literally scribbled across the title?
>>
Was rotate one of those kids who laughed with people when they were making fun of him?
>haha you guys hate me that means im a meme now right
>>
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>>124345932
yeah no

http://forum.unity3d.com/threads/throw-an-object-along-a-parabola.158855/

http://www.gamedev.net/topic/450051-help-for-grenade-trajectory/


two ways to throw things in a parabolic curve without using an animation curve. pic related is how i did it with an animation curve. there's certainly more ways but none of them is y = -x2 + 10
>>
>>124346587
exactly

>>124346787
holy shit fuck off danny you are so retarded its unbelievable jesus christ
any attention is better than no attention i dont care if some stupid shitters think theyre making of me
i am a famous and well liked meme dev
>>
>>124346787
rotate was one of those kids people liked at first but then became a total idiot once he got a bit of attention

then it turned into the situation you describe
>>
>>124327628
>he literally screenshots replies to himself and plasters them on a blog to prove what a hip memester he is
Rotate you might be the most pathetic motherfucker I've ever had the displeasure of getting to know on 4chan.
>>
>>124346970
wow holy shit fuck off
all i ever did was post things for my fans on my youtube that got posted here and everyone said i was cute and super well liked and that my memes were the best on the internet
stop being so jealous of my fame and epic memes i made up like being an autistic cunt and progressman you shitters jesus christ
>>
Ah yeah. Good times.
>>
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>>
>>124347619
I don't think he's pretending.
>>
>>124346970
>rotate was one of those kids people liked at first
It's understandable that people might get that impression when he made a dozen "wow you are so great rotate" samefag replies to all of his own posts. The truth is he was a known pedophile and shitposter long before most of agdg ever really knew who he was.
>>
>>124347684
look man, don't deceive yourself, rotate guy was one of the hottest memes on the progress circuit for a while
>>
>>124347619
>>124347669
Show the poll where 90% of agdg voted that rotatedev is an actual retard and not just faking it.
Or just be a little faggot and post more anime. You're a joke, but only because those of us who are smarter than you made you a funny joke. Before that you were just a tragic and uncomfortable figure here. And a pedophile.
>>
>>124347740
this
i was approached by tv executives to make my life as a shitposting pedophile fakedev into a reality tv show
but my mom said i couldnt because of my autistic tantrums and tendency to threaten peoples lives whenever i feel they are upsetting my e-cred
mothdan is just jealous
>>
Why does this happen every Friday night?
>>
>>124347781
fuck off danny i swear to god if you dont shutup my mom will withhold all blowies you normie shitter
>>
>>124348021
>i swear to god if you dont shutup my mom will withhold all blowies
Hold on now rotate calm down. We don't need to be making threats like that. Threatening to blow up peoples family members is one thing but threatening to keep your moms sweet mouth off my epic wanger is another.
Everyone leave potato head alone now. It's not worth it.
>>
>>124348086
Making a thread 50 posts early is just going to cause more shitposting.
>>
>>124348086
Idiot.
>>
>>124348161
>>124348178
What do you expect him to do? He literally panics everytime he's getting bad press. To such an extent that he'll break federal laws and make death threats on the internet while claiming to be the victim himself.
>>
>>124348157
Are you talking to yourself or are you actually this retarded?
>>
>>124348417
that is it
final straw
im calling my mom right now
>>
>>124275603
havent been here in months, any big news?
>>
>>124348572
Just shitposting, alas.
>>
>>124348484
>omg lol what a retard mirite guys
Stay owned.
>>124348528
That's fine. Her snaggletooth is dangerous and was reminding me too much of your little bitch bred face anyway. It was kind of creepy.
>>
>>124348612
>all the progress posts yesdevs who came and went and gamedev conversation means nothing because people are being mean to me right now
Classic potato. Why don't you tell him about how you shitposted Arikado off the board you little shit fetus? Not as proud of that as you are about your ebin progressman meme?
>>
>>124348572
You came at a bad time friend. The shitposters pile in here every Friday night.

The only thing I can think of that has happened is Slipstream getting Steam greenlit.
>>
>>124348762
arikado was daring to not only wear a tripcode he was trying to make a metroidvania
those are both things everyone knows only i prince snaggletooth am allowed to do
so fuck off you retards holy shit jesus christ snaggle snaggle
>>
Actual progress
I've decided for my 2D game that I'm going to ignore lighting and not due a psuedo 2D game since it'll take too much to do. Currently I was creating a shitton of unity editor scripts to modify every object in my scene so that I could work with them.

If I want to do that, I'll do it in a future iteration. Instead I'll focus the time and effort needed to get that fancy lighting to work into better gameplay and more content.

I might still be able to do some interesting lighting things for part of my game, but the overworld won't be one of them for now.
>>
>>124348907
What kind of game is it?
>>
holy shit how about that mothdan guy mirite jesus christ
who has the dank anime and meme images i need a puff of that chron 4chan internet culture nawmean
dont forget to check out my epic sjw tumblr blogs at yukizini . tumblr . com where i cry about mothdan and hopoo and ckun being mean to me and how everyone is mean to me even though my mom told them not to be
and agdgmemes . tumblr . com where i am literally trying to be famous for being a shitposter on a vg general by screenshotting my own shitposts
and dont forget i am a super well liked and famous dev here so you better be nice to me or my mom will cease and desist all blowies you normie shitters
>>
What's the purpose of this general.
>>
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>>124349245
>>
>>124349105
>my mom will cease and desist all blowies
You need to stop making threats of this magnitude, son. Even if it's just a 4chan post that is a serious threat. Pleading insanity due to the epic amount of meth salt medication you take and all the shitty stems and seeds you smoke isn't going to save you if you get charged for threatening to withhold blowies.
>>
>>124349245
At one point it was to make video games.
Now, it's shitposting and also some cool dudes who make video games.
>>
I'm gonna go to get early tonight :)
>>
>>124349245
>>124349291
>oh my goodness look how terrible things are everyone
Start another strawpoll about it faggot.
>>
>>124349382
>it used to be about games but now that im being made fun of it it's nothing
>this is hell
>agdg is dead
Classic potato. It will pass, son. Just take your beatings like a man for a change. And don't you fucking dare ever put your faggy tripcode back on here again. You were warned.
>>
>>124348858
wow nice, when i left the game already looked good so i expected it to do well
>>
Can i get paid to my Payoneer account vía steam , itch io And Others? Im from a very obscure country
>>
>>124349054
Just a shitty RPG
I was hoping I could use lighting to spice it up a bit, but obviously that won't work.

I have some other ideas though. The time I'll save not trying to retrofit psuedo 3D/2D will be more than I would spend on other things. Hell, at the rate things are going I might as well have just made the game legit 3D if I was going that route, but that's not the purpose of this. I wanna flesh out a lot of my currently existing code that I use over many of my projects.

If I can make a working game, then I can take the pieces that are built nicely and use them in another game later on
>>
>>124349594
Yeah he posted some progress about a week or so ago. Said he reworked the sliding mechanics to make it more enjoyable, and added new areas.
I'm pretty excited for that game as well, it was really comfy in the last demo I played.
>>
>>124349714
Ah, yeah if the lightning isn't something that is actually mechanically needed for the game (such as day/night cycle or visibility), then it's probably not something that needs to be worked on right away. You can always work on it later while polishing the game.
>>
>>124349734
I need to check that demo
Does he have any kind of soundtrack now?
I can imagine it going well with vaporwave tunes
https://youtu.be/NXfpwegjT78
>>
>guys seriously i never even post on agdg anymore
>guys seriously i never shitposted not even once
>guys seriously i am leaving agdg forever
>guys seriously it wasnt me
Why is he such a LIAR?
>>
>>124350059
He thinks the internet is like his special ed class. He's spoiled rotten and isn't even old enough to buy beer yet, it's not a mystery.
Oh look he's having another meltdown about MothDan
>>124350157
>>
>>124350157
jesus christ friend
stalking mothdan in /x/ is my job
get your own hobby you shitter holy shit
status of blowies: withheld indefinitely
>>
>>124350025
Yeah his soundtrack is all vaporwave.
>>
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>>124350157
So you really do follow him into /x/ and shit? Dude. You're fucking weird. I don't think you understand how this internet thing works. You don't get to make fun of people for accusing you of things that you're literally doing and then show evidence that you're doing it. You should just leave agdg for your own sake. Maybe 4chan too. I think reddit would be safer for someone like you.
>>
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>>
>>124350439
You are literally autistic m8. You've been doing this
>im seriously concerned for him hes mentally ill
Thing for a really long time now. Just accept that some people enjoy trolling you because you're a shitposter and you're autistic. Maybe you should have stopped coming back here after saying you were leaving so many times?
>>
>>124345953
>>124346374
UI looks fucking mobile tier. Please tell me it's not a mobile game.
>>
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progress
i modeled my penis, it's 1:1
>>
>>124350560
>I'm from /x/
>I just can't post there because nobody in /x/ cares about my bullshit drama with mothdan
This is just embarrassing now. We're going to call your mom blake. The fact of the matter is you have actual diagnoses mental disorders and it would be really easy to get you out of our hair. Ready?
>>
>>124350706
p. cool
>>
>>124350618
He is mentally ill, definite bipolar traits.
>>
>>124350157
>rotate dindu nufin
>look at my stalker screenshots from stalking mothdan guys haha I win
Classic potato. Gotta love it.
>>
Why the fuck are you roleplaying a conversation with rotatedev? Do you understand that is about the saddest fucking shit
>>
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>>124350470
Don't let the bullies get to you, little anime
I'm sure your engine is going to be great!
>>
ok senpaitachi, serious question.

I want to use unreal 4 but i need to upgrade my EVGA GeForce GTX 285 (1 GB). I want to get the best value since I'm a poordev.

At a glance, which gpu would you go for?

a) EVGA GeForce GTX 960 (2 GB) for $179.99
http://www.newegg.com/Product/Product.aspx?Item=N82E16814487092

b) GIGABYTE GeForce GTX 970 (3.5 GB + 0.5 bonus GB) for $279.99
http://www.newegg.com/Product/Product.aspx?Item=N82E16814125806
>>
>>124350929
960 is plenty good enough, fella.
>>
Rotatedev. Just leave the internet m8. You already said you were going to how many times now?

>>124350786
We know. But he seems to think he can keep fucking with other people like mothdan and get away with it without getting trolled for it. It's fun watching him get proved wrong over and over only to ramp up his stalking and creepy behavior. He literally sits and watches all of mothdans youtubes and then brings it up randomly in agdg like anyone cares. And he seems to think there is no consequence for behaving like that.
>>
>>124350019
>You can always work on it later while polishing the game.
Actually, it would be near impossible to adapt Unity2D to a psuedo 3D lighting later on. That's why I was researching and trying out a ton of options. It's possible to do 3D lighting in 2D, but the way I was hoping to do it (copying to a degree Dungeon of the Endless) would be way to costly to develop with.

If I ignore lighting and use shit like transparent screen covers to make shit dark (which I might be able to create masks to make psuedo lights for) I can continue using pure 2D sprites. This enables me to effortlessly use Tiled2Unity which means I can design levels faster and easier. I also can hand my editor to others and let them make levels if they wanted. Basically everything is easier if I'm not translating shit all over the place.

Another thing is I really wanted to use Box2D physics for the player character since it would allow them to move around edges and objects easier than 3D physics would, and Unity2D (box2d) physics is limited to XY and not XZ which means I would have to build some way to handle that.

There was just a lot of issues that can be avoided by saying "Fuck lighting!"
>>
>>124350929
even a 950 would be an upgrade

what's your cpu? you'll probably be bottlenecking it heftily with any of those if it's as old as your 285
>>
okay guys seriously
dont call my mom
she thinks im doing okay
if you dont call her i will reinstate the blowies
pls
>>
>>124350157
Damn dude mothdan cracked you hard. You're literally rolling over with your belly up and squealing right now. Take a breather. Not even all of the obvious shitposts are as shitposty as this shitpost.
>>
Please fucking permaban the 'yukizini' person posting already. No 3 day shit.
>>
All this shitposting really does make /agdg/ pretty unfun, rip.
Like, dev-related shitposting is entertaining. All this is just bothersome.
>>
>>124350910
>haha i am now stalking /x/ fulltime
>you think you're the first to switch boards?
>i will get you mothdan
Jesus Christ, Blake. You sure you're 18 or are you just lying to us?
>>
>>124351013
Thank you senpai. If I went with a 4 GB gtx 960 instead of 2 GB, would I be a shitter?

>>124351114
CPU is Intel Core i7 920 (2.67 GHz), but I can level up the CPU to 2.8 and 3.2 I think. Also, I have 6 GB of RAM if that helps.
>>
>>124351412
Realtalk do you really think rotate is posting in this thread currently?
>>
>>124351412
He's 18 but his brain has holes in it from all the meth salts meds for his ADHD he's been taking. Plus he was raised as a 100% spoiled rotten little bitch. So his behavior isn't that surprising even though yes he does seem more like a 14 year old who is permanently
>i am 14 what is this
on 4chan.
>>
>>124351474
It wouldn't hurt to have more VRAM, but I'd spend it on 16 gigs of DDR3 instead. After all, if you have a pretty bog standard build you can make sure your game is optimized for regular PCs.
>>
>>124351474
might want to consider a better cpu then because i7 920 is barely better than core2
>>
mods if you dont permaban everyone who is making fun of me i swear to god
rrrrrreeeeeeeeeeee
>>
Get some sleep babygirl, you got a lot of dev ahead of you in the morning
>>
>>124351481
Who cares? Rotate is literally a nobody it doesn't really matter what he does or where he posts.
>>
BTFO
You were warned, cunt. Let it sink in this time.
>>
>>124351773
The point is he is obviously not even here. I can't fathom what is going on. I've not seen this level of consistent cringey bullshit aside for CWC.
>>
>>124351954
Sure is damage control in here. Stop posting and make a new thread you weepy vagina.
>>
>>124350628
It's not a mobile game.
It's a placeholder just to see if everythings works.
>>
DESIGNATED MOTHDAN THREAD
>>
If someone makes a new thread, please don't mention it here. Give us a few minutes of peace.
>>
>>124351954
this
seriously you guys i dont even post on agdg anymore jesus christ
holy shit you think i have nothing better to do than shitpost about mothdan on a friday night
cmon guys you know me
time for an anime thread
>>
>>124352364
>>124352364
>>124352364
>>
>>124352198
And what do you imagine you're accomplishing by shitposting about things that happen in /x/?
You're just another imbecile ranting about mothdan when nobody here wants to hear it, obessing over whatever he's doing in /x/ or on his youtube. Stay kukked. I'm sure your obsession over him is really going to stop him from accomplishing whatever horrific thing you seem to think he's trying to do.
>>
>>124352410
hurry up guys
this is the only safe place for us
i made it especially for you :3
just remember i seriously dont even post on agdg anymore
>>
>>124351570
I'll do that then. Thank you senpai.

>>124351608
I've been holding off leveling up the cpu because I don't have great airflow thanks to all the giant cables coming out of my power supply plus I think I'm using the stock cooler. I want to try installing a cheap third party cooler first and then trying to level the cpu up and see how much better it works before I invest into something more expensive. But if I did need to get a new cpu, which speed (or model) would you recommend for the value?
>>
>>124351954
Talking about Chris-chan, I really want to take him/her up on that offer to make a game.
Just think how much money you'd make if you were selling a game with him(her?) as the creative director and he(is it she now?) actually split the money with you. People would buy it for meme purposes alone and it wouldn't even have to be good.
>>
>>124352439
He's lying m8
He thought he was rekking mothdan with that post but all he was doing was proving that he's stalking mothdan. He deleted the post because he knows he dun goofed.
>>
>he's seriously blaming steamchat for all of this
topkek
>>
The mods have forsaken us. Look at the progress at the start of the thread compared to now and weep.
>>
>>124352952
>I can't just ignore what happens on other boards
Now that's what I call autism.
>he
>him
You are obsessed. Seek help. If he is trying to gain notoriety and you're literally stalking him across multiple boards and watching his every move how is that doing anything to stop him?
>>
>>124352604
if you don't wanna upgrade the cpu consider a cheaper option like 950 or an amd
>>
>>124352989
ckun blamed steamchat for everything
hes usually right tho
>>
>>124353112
I don't want to stop him. I want to be him.
>>
>>124353112
Is that >him>who part because it's you I'm talking to? Because that would be really good.

I don't want him to fail at getting popular. I'm all for the radio show and definitely the game and I'd like to see him get better in those fields, but he's got some serious aggression issues I think he needs to sort out which is causing him to act in ways that are going to ruin his chances of having a large number of fans.
>>
>>124353382
Obviously.
>he's making a radio show
>he's trying to be king of /x/
Maybe you should do something with yourself instead of obsessing over others who are doing what they want? Beta as fuck.
>>
>>124353484
Do you really think you're the first person to obsess over a 4chan personality like this? Do yourself a favor and find something else to be concerned about m8 all you're doing right now is coming off as jealous. And even worse you're bringing this shit to agdg like it's some kind of soapbox for you to stand on.
>>
>>124353541
>>124353671
This is the aggressive behaviour I am talking about.
If he acts this way and all five of his dedicated fans act this way, he is never going to make it.
>>
>>124353924
Why do you care so much? That's my question. You're just a spectator from the sounds of it. Go out and get involved in something or do something for yourself. Nobody cares what mothdan is doing nor do they care what some guy thinks about what he's doing. You silly kuk.
>>
>>124279029
have you considered making this an iterative algorithm and keeping track of your own stack variables?

Anything that can be done recursively can be done in an iterative fashion.
>>
>>124354109
everyone is pretty sure it is mothdan and his friends primarily shitting up the threads. if you're not part of it, good for you. everyone else just wants him to fuck off
>>
>>124354227
I fixed it, it was just a dumb mistake
>>
excuse me
why arent we talking about me right now?
come to the anime thread pls
>>
>>124354109
It's just the nature of generals I guess.
>>
>>124354280
>everyone is pretty sure it is mothdan and his friends primarily shitting up the threads
You need to stop building mothdan up to be this mythical guerilla warfare commando and just stop talking about him altogether because all you're doing is making him sound like a big deal.
>>
>>124354315
You wait your turn bitch we're talking about real men right now. Moth men. Leaders and conquerors.
>>
>>124352267
Can we get some webms?
>>
>>124353146
I'll check these out. Thank you senpai.
>>
>>124354472
none of that shit matters. it is that he or someone else and their friends come in at this time to shitpost on post limit until they go to sleep. fuck that. mods need to permaban whoever the fuck
>>
>>124354868
Everything about the posts you deleted leads me to believe you're just another casualty of Mothdan's still rubbing your sore butt months after he put you in your place somehow. You're not special in that regard. You're probably always going to be obsessed with him just like rotate and sourcefam. Join the club. Just don't expect your obsession with him to do anything but further his cause. If you had any sense you wouldn't have made those posts.
>>
>>124355105
i seriously do not care who the fuck it is. they have never talked to me personally. i am not anyone
>>
>>124354868
>none of that shit matters
None of what youre saying matters either m8
Im one of mothdans subscribers and last i saw he has over 100 now so if you think your opinions are going to change anything you're way too late. Let it go. There's always some guy who thinks he knows how someone should have done things differently when they arent the ones climbing the hill
>>
>>124355334
what subscribers? for what? i am talking about shitposters in this thread
>>
>>124355105
You're actually now talking to two different people.

As I've said, I'm not worried about his cause or your cause, I want him to succeed and post his progress, I'm worried about him as a person and how it's affecting his work and the perception of his work.
>>
>>124355495
Your brain is too small to be having this conversation. Try to keep up.
>>124355498
Your opinion doesn't matter. Sorry that you can't accept that. You also seem to be taking 4chan way too seriously as if anonymous posts are on some kind of permanent record. You might have good intentions but you just sound like another kuk to me.
>>
>>124355334
>Im one of mothdans subscribers
Your posts make a lot of sense now. Your blind acceptance and/or ignorance of his negative behaviour and your own defensive behaviour are the reason he'll only ever have subscribers counted in the hundred range.
>>
>>124355740
>i am this jelly
lol
>>
>>124355740
>Your blind acceptance and/or ignorance of his negative behaviour and your own defensive behaviour
Can you even hear yourself right now? You sound crotchety as fuck.
>>
>>124355713
>Your brain is too small to be having this conversation. Try to keep up.
you replied to me. i dont care about this person in any way. i am talking about shitposters
>>
Honestly m8 if you're not going to listen to what we're saying there is no helping you. You are obsessed with him and there's no stopping you just like sourcefam poster and rotatedev have become obsessed with him there is nothing we can say to get that moth dick out of your mouth so have fun clenching your anus over everything he does and says in /x/ and on youtube if thats what you want to do with your life. You are a straight busta to bring that shit here though
>>
obsessing over mothdan is literally the best though
stop talking about things you dont know anything about
its like a nonstop orgasm of jealousy and curiosity
it always feels dirty but you just cant stop once you get a taste
i seriously dont post on agdg anymore by the way
>>
>>124355498
>post his progress
Yeah that's not going to happen. This place is shit and Mothdan outgrew it a while ago.
>>
>>124356941
You're wrong there. He's making a game for the upcoming jam.
>>
>>124356941
He outrgew agdg within 2 weeks of posting here. It's a wonder he ever came back.
>>
>>124357175
You didn't hear? You faggots were so busy crying about him and reporting his posts for no reason that he pulled out the same day he signed up. I repeat
>this place is shit and Mothdan outgrew it
sorry to break it to you but Felix is never going to review a Mothdan demo or gamejam game.
>>
>>124357360
I didn't see any tumblr post from him crying about it or making an official "im taking my ball and going home" announcement so you must be lying
>>
>>124357360
>You didn't hear?
He didn't post anything about it, so I seriously doubt he dropped out.
>>
>>124357636
He literally told us he unsubbed from the itch page the second his posts started getting deleted for no reason and we laughed and said "good job fuck that place".
>>124357523
Oh you.
>>
>>124357636
Do you see him posting anywhere here lately m8? Mothdan has abandoned agdg
>>
>>124357762
He told me he just didnt have time but I know its because the shitposters made him think twice. Cant blame him this place isnt safe for anyone but whodevs and even then its not worth posting your games here
>>
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>>
>>124357762
>He literally told us he unsubbed from the itch page the second his posts started getting deleted for no reason
That never happened.
>>
>>124358181
Yes it did. He was giving feedback posts to progress and they were getting deleted. That's a good sign for someone to just fuck off and leave agdg if you ask me. Seems like that's what happened too. He literally said he unsubbed from the gamejam but you can think what you want. We told you faggots you were making a mistake anyway.
>>
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>>124315332
I was the one who suggested all of the passives in the last threads or so.

I really like the idea of the one elite guy with the red cross in mobs; reminds of me of some classic diablo.

If you add any of the passives that are AOE based, they'll always look really powerful in that really clustered mob like that. But if the characters were separated a little bit, so only a couple of them were really tight when they are in the right spot, it'd still be good but not OP.

I think the mechanic is fine, it's just the tightness and quantity of enemies. You also might want to add some notification that the passive is occuring, like that previous bow missile attaching to their chest; something like that for the passive spreading.
>>
/x/ is full of mentally unstable people. if you post in there you are dumb and insane
>>
>>124358345
>He literally said he unsubbed from the gamejam
No he didn't. He commented on someone's game and then stopped posting. He said nothing about dropping out of the jam. This was only like last week all the posts are still archived.
>>
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Sure is quiet in here.
>>
>>124358345
>He was giving feedback posts to progress and they were getting deleted.
That's fucked up I thought he was just tired of the shitposting
>>
>>124358537
It's a different form of shitposting. They literally said
>youre not allowed to post as mothdan here
Everyone with raw anus over Mothdan just spams the report button on his posts until they get removed. It's their attempt at bullying him out and I guess it worked? He's not going to admit that though.
Anyway if you guys think he's making a gamejam game for agdg I look forward to your disappointment and anger at him when the big day comes.
>>
>>124358679
no-one cares. take your x shit elsewhere
>>
>>124358460
>>124358743
Go to sleep Blake. You're old news again.
>>
>>124358806
He's tripfagging in the new thread again lol
>>
>>124358806
stop that. he's posting in the other thread right now. go sperg at the real one
Thread posts: 831
Thread images: 156


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