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/cbg/ - City Building General

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Thread replies: 46
Thread images: 19

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/cbg/ - City Building General

Previous Thread: >>123275438

IRC: #SimCity on irc.rizon.net

--- News ---

--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/
>>
>>123959906
DED
E
D
>>
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Last thread almost reached the bump limit, let's not have this thread die with no replies.
>>
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Cont. from last thread.

How do I into mass transit?
Help me make a mass transit system for this thing plos.
>>
Pls no die
>>
>>123962209
>that fucking leaning
god damn I didn't know it was that intense
>>
Lads, in Banished, does the "Prioritise work in this area" tool work for building sites as well as for resource collection? Also, what's the base chance for plagues and shit to show up via the trading post?
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>>123977859
>>
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>>123978043
>>
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>>123978306
>>
>>123963480
Do not bother. You'll just have to redo it all when your city is bigger than your starting grid.

That mess in the top-left can be fixed by removing the middle intersection on the main road.

For future reference, don't cram intersections too close together, especially on big roads. The stop-lights get too frequent and everything backs up.
>>
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>>123978460
>>
>>123963480
13k population hmm. I would suggest a small bus network. Build a small network around your city. Rail and subways are too expensive for such a small town.
>>
This game (and mod) learning curve is so satisfying. Spent almost 20 hours to build one ugly 300+ people village without starvation or tool implosion.
>>
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>>123978652
But my industry is closing because "there's not enough services".
I initially made a buss network, but it became too much of a clusterfuck when I started converting 2-way roads into 1-way so I made a metro system instead. Also built a bridge with plans to expand on the western island to get those oil shekels.
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>>123981272
Also, are metro and bus lines one-way circles? I usually make a line running the same circle but in the opposite way just to be safe.
>>
>>123981514

the best way to think of skylines is 'How do I do things in real life?' usually whatever the answer to that will be the answer for the desin in game. Yes for buses most of the time you want them in a straight line (because you dont want to be picked up from work outside your house and have a 20 minute walk home from the closest on return (or do a full loop of the line)), but sometimes you might terminate around a roundabout or something where the loopy feature can be nice.
>>
>>123976454
Even if I know that pic is from 2ch I have to ask...

Does anyone know what trees that is? They look really good and sharp.
>>
>>123980389
And what mod is that?
>>
>>123984242
Colonial Charter.
>>
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>>123983318
I mean when i make a full circle of a metro/bus line does it go both ways or is it just 1 direction?
>>
>>123985924
If you make one line, it's one way. This is easiest to see with buses. Zoom in on one of the stops. You'll see it's only on one side of the road.
>>
>>123985924
yeah its just one way, if you wanted like a dual directional monorail then you just create the same circle but in the opposite direction of the other
>>
pls no die
>>
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Ayyyyyyyyy

Am I being culturally enriched or something?
>>
>>123996650
>>
>>123996650
>>123997419
What are the possible effects of this?
>>
>>123998667
maybe the lack of tree / parks
>>
>>124001456
Nah, it was because I accidentally had activated smart housing in my entire city, and had it on for about a year. Then I noticed it and deactivated it, so land value dropped. What I am asking is what are the effects of land value dropping? I sure hope all of those won't get abandoned.
>>
>>123983493
I think theyre from SimPeg

I had them on my old PC...
>>
>>124014628
>SimPeg
Would they be lost in the void or re-uploaded to STEX/LEX?
I imagine quite a few would have downloaded it.
>>
>>124004594
Land value is needed to upgrade houses. They'll either get abandoned or somehow downgrade.
>>
>>124017957
Is it even possible to get buildings to their max level?
>>
minecraft is a city builder
>>
>>124022115
Post minecraft cities, then.
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>>124029725
This is nice to look at. If only Skylines would look better...
>>
>>124029725
9/10 slightly repetitive warhouses but still, good use of combining ploppables and zones.
>>
>>124033204
does CDK3 have other warehouses? it's not my pic but i have the same problem with it looking repetitive
>>
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>>124040490
First day on the job?
>>
>>124044118
j-just trying to bump the thread...
>>
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>>124048598
I hope bus drivers are paid well in this city, dangerous work
Thread posts: 46
Thread images: 19


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