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/cbg/ - City Building General

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Thread replies: 681
Thread images: 243

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/cbg/ - City Building General
Don't 404 on me edition.

Previous Thread: >>122770553

Thread theme music: https://www.youtube.com/watch?v=Td9fFF68ml0

IRC: #SimCity on irc.rizon.net

--- News ---


--- Cities: Skylines ---
>Wiki:
http://www.skylineswiki.com/Cities:_Skylines_Wiki
>Modding guidelines:
http://www.skylineswiki.com/Modding
>Skyline's official site/Paradox (sign up for free Zen Garden and future free items!):
http://signup.citiesskylines.com/
>Heightmap generator
http://terrain.party/
>Custom building competition (Get your votes in now):
http://forum.paradoxplaza.com/forum/showthread.php?840333-Custom-Building-Competition&s=911beb05b91e9eaccfaac6c944ca44d8
>After Dark basic mods
http://pastebin.com/HEcKw21a

We may want to make a FAQ - suggestions wanted.

--- SimCity 4 ---
Contains everything you need for SC4 - getting started guide, modpacks, links to various SC4 communities (with more mods/guides):

http://pastebin.com/Fg9qNhcM

Remember to turn off U-Drive It icons and minimise the game UI when you take a screenshot.

--- Banished ---
>Modding:
http://banishedinfo.com/

--- Misc ---
OP template: http://pastebin.com/xBCp0DQB

Feel free to discuss city building games from series such as Cities: Skylines, SimCity, Cities XL, Banished, Anno, Tropico, Pharaoh or any others.

Limit discussions to the games themselves. Meta posts such as "Why don't we discuss X game instead of Y?" aren't relevant to anything and don't contribute to the thread.
>>
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>your city will never look this good
>>
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>>123275570
stop posting the low quality
>>
>>123275570
It could anon
>>
>>123275570
I can't even place harbors straight. How do you achive that, mods for terrain editing?
>>
GUYS, PLS HELP! I added some more buildings though the workshop and now I always get the "cities skylines.exe stopped working" error. It's not the mods, since it also appeared after I unsubscribed the new mods. I reinstalled the game, but it didn't help, it just keeps happening.
I have a lot of other mods installed but they didn't make any trouble before, I don't know what it could be.
>>
>>123285186
I also verified the cache btw
>>
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>>123287847

/cbg/ can't dead
>>
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>>123288061
>>
>>123285186
Uninstall EVERYTHING and then reinstall just the base game.
>>
pls no die
>>
ded games ded thread
>>
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r8?

It feels big but having zoomed out I haven't covered too much of the map, it's getting a bit chaotic though.
>>
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>>123297389

Traffic infrastructure probably can't handle much more desu
>>
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>>
>>123297389
>>123297884

spaghetti/10 tbqh

There must be a way to simplify life in this concrete hellhole
>>
>>123297389
not round roundabouts / 10
>>
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>>123299442

It's all perfectly straightforward and simple to navigate anon
>>
Why is this noble general always so ded?

It's because you faggots don't post OC.
>>
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>>123305946
People simply don't post what they're doing, that's why it's so dead.
>>
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rate me map lads
>>
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>>123275438
>Anno 1404: Venetiae
>Barren Lands scenario

Too bad many of the other scenarios are silly.
>>
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>>123307280
Here's a natural landmark that needs a peculiar, native sounding name for extra autism. Any ideas?
>>
>>123307651
Blazing Saddle.
>>
>>123307651
Bob's Asscheeks.
>>
>>123307280
What's with the odd low quality?
>>
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Anyway to fix this? Just getting back to the game and starting a new city and this is bothering the FUCK outta me.
>>
>>123314227
https://steamcommunity.com/sharedfiles/filedetails/?id=502750307&searchtext=terraform

Right here buddy.

Also there's a mod to keep achievements enabled while using other mods.

Assuming you aren't completely fucking cheating I suggest you get that.
>>
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>>123275438
Does the steam version of Simcity 4 works on windows 7?
>>
>>123315532
It should. I mean, I'm using the CD version and I can run it on Win7.
>>
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Are there any Pharaoh-esque games besides Children of the Nile?
>>
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>>123319814
In that they're citybuilders set in ancient egypt? Not as far as I know.

Have some nostalgia: https://www.youtube.com/watch?v=7tKVj98bpwo
>>
Saving it from destruction
>>
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What's the smartest and most efficient way to create an intersection like this?
>>
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>>123323291
I usually opt for this but it gets messy after a while
>>
>>123313658
That's not even OC. That's scribbles you made on my screenshot.
>>
>>123323291
Roundabout.
>>
are there any other games besides SC4 where you can terraform the world?
>>
This general has died when fo4 got released. Coincidence?
>>
>>123326298
Depends on what degree. Several building games have some kind of terraforming, but mostly not very extensive. You could look at God games to see if there are some that tickle your fancy.

>>123327220
This general dies all the time.
>>
>>123326298
nope. sc4 was the first and last world and city/region builder.
>>
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Space Engineers is down so I'm back to Skylines
>>
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Ahhhhhhh
>>
>only good looking turbo roundabout has retarded dependencies

why must people be so cruel?
>>
>>123319814
On a side note, do you have the Cleopatra expac for Pharaoh? Not that much content, but it does add some.
>>
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rate my residential expansion

it's gonna be real fancy
>>
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rate my disaster
>>
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>>123335469
one of these
>>
>>123333190
robotic/10
>>
>>123324663
Yes and you didn't even reply to it when I did it the first time you fuck
>>
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>>
My computer doesn't have the specs for Cities: Skylines, but only just. Are there any mods that increase performance so I can play?
>>
>>123342625
Try the Isometric mod if it's still available. Gives you a Sims 4 perspective and increased performance for me
>>
>>123342849
This one?
http://steamcommunity.com/sharedfiles/filedetails/?id=409359952
Some people in the comments say it no longer works.
>>
Moo lied Skylines died
>>
>>123335645

Can you walk from one side of the city to the other entirely underground?
>>
>>123275438
That picture makes me hard.
>>
>>123319814
Not to my knowledge.
>>
>>123275438
>play both c3 and pharaoh
>in caesar, unemployment rate never goes above 5-6%, even when I deliberately try to build ghettos
>in pharaoh I have to sweat balls to make it drop below 40%, fucking sandniggers

All in all, one of my fervrit series, great games, why don't we make more games with this artstyle, I want 700 MB games back instead of today's 14GBs.
>>
>>123355330
There's also the Chinese version, but it isn't on GoG yet.
>>
>>123355414

That one is a bit off, the camera is is more zoomed in compared to previous releases, or the buildings got bigger, I don't know, but that's the only complaint I have about it.

The differences from the previous installments make Emperor great, it handles gods differently and has this great random map generator type of thing. Loved it.
>>
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I'm new.
What do?
They are just stanger dudes, who want to help me to build my cozy little village, or Mohammed and Mahmoud, who will rape my sheeps?
>>
>>123357015
Avoid nomads. They're uneducated, and bring sicknesses.
>>
>>123330637
>sharp turns on subway lines
Why?
>>
>>123357015
Always accept nomads. Are you afraid of DIVERSITY, you shitlord?
>>
>>123357075
>>123358608
Well, shit.
>>
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These huge maps are amazing
>>
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ded
>>
>>123360353
what game ?
>>
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i just unfucked a traffic problem and the game decides to crash ;_;
>>
>>123369245
What's your population?
>>
>>123369776
around 80k
>>
>>123368661
That's Tropico
>>
>>123369776
>>123370496
disregard that, i just checked and its only 60k
>>
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How's my city looking?
>>
>>123375110
Like Mother Base, but shittier.

Speaking of that, any city builder where I can build a town on platforms?
>>
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I miss Stronghold.
>>
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>>123305946
Well alright then.
>>
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Here you go, OC.
>>
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>>123380994
Play it. Would love to see some comfy castles
>>
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>>
Can anyone recommend some dank Skylines maps to build on?

I downloaded Tokyo-3 from Evangelion because weeb, but it's shit for actually making a city because of all the mountainous terrain.
>>
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>>123381968
>>123382651
These are all pretty great.
I'm jealous
>>
>>123381968
Can't take screenshots of the old game, and the 3D games aren't fun to play.
>>
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>>123383123
Thanks friendo. I have a video series detailing the construction of this city, if you wanna see.
https://www.youtube.com/playlist?list=PLfbpLOXIs36ggn3msrPIo9shY0dugxnUN
>>
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>>123381968
Hang on, I can. Just one by one.
>>
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I love this fucking building.
>>
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>>123383513
giving me a hankerin
>>
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>>123381968
>>123383158
:^)
>>
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Well, that's it for this city.
>>
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ONTO THE NEXT ONE
>>
>>123385412
Urgh Legends
>interesting idea
>most war machines are incredibly shitty and impossible to use
>castle economy is so reduced it's basically nothing
>some of the new units have no counter
Still my favourite 3D game, but damn it's not easy to like it.
>>
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Good news is, I figured out what that traffic issue was, that stopped cars from moving every now and then. Turns out it was some beta test option in a mod, I had forgot to turn off.
>>
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>>
>>123385412
Is that Banished?
>>
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>>123387195
>>
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>>123387317
>stop militarization of the police force pls
>>
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>>123387724
NO
>>
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I'm bored with my city and my life. Suggest some funny/cool assets from the workshop to tinker with.

pic not related.
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=549389735&searchtext=wall
>>123388160
>>
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Well, back to playing videogames.
>>
>>123388528
>beautiful grids on one part of the town
>spaghetti on the other
Why?
>>
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>>123388819
Just wanted a taste of what it was like.
>>
>>123355330
>>123355414

No love for Zeus?
>>
>>123384032

Is it true that the wall pieces to do this sunken stuff are incredibly fiddly to use?
>>
>>123389875
Kinda, but not too bad. You gotta flatten the land, then build a road, and the walls off of it. then you can lower the land in front of the walls, but don't delete that road or the walls will shift height.
>>
>>123388160

http://steamcommunity.com/sharedfiles/filedetails/?id=406649206
>>
Oh man, this game is the shit. I've spent the last 45 hours in my room playing it. Why didn't anyone tell me it was so good?
>>
>>123391910
which game?
>>
>>123391910
which game?
>>
>>123391910
which game?
>>
>>123392472
>>123392984
>>123393072
you wouldn't get it, you had to be there.
>>
>>123275438
Man building those Syphinxses was so fucking annoying. They needed like everything.
>>
Do you think the price of Cities Skylines will go down even further during the Winter Sale? 50% looks mighty tempting.
>>
>>123394518
Maybe.
>>
>>123349557
yes, that is the idea
>>
>>123380994
Stronghold HD is on sale over at steam for like two bucks right now.
>>
ded
>>
tfw don't know how to fill an island with high density commercial and office while including a ton of public transport
>>
Why did no one tell me that Tropico 4 is amazing? It just crashed on me and I last saved about an hour or so ago though. The pain.
>>
tfw cities skylines runs like shit cause all the mods

is there any way they'd optimize the whole workshop stuff. I have "only" 40 pages of mods but as soon as I get a big city (40k~) my fps drops to 25-30
>>
>>123385412
oh man I remember this, doesn't it have werewolves

idc what people said I had fun
>>
Stronghold 2 is best Stronghold.
>>
why do all the monument buildings have to be such weird sizes?

They completely ruin efficient grid designs
>>
>>123406438
>having a shitty opinion
>shamelessly sharing it with other anons
You're the worst.
>>
>>123406769

Put them in the middle of 4 grid squares and surround them with trees and pedestrian paths, try to trick yourself into believing it matters making things look nice and make a park around it.
>>
pls no die
>>
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>>123406438
>>
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>>123406438
>>123407023
>>123411226
I spent 150 hours in Stronghold 2
50 in Legends
300+ between Crusader 1 and HD
But i dropped Crusader 2 after 2 hours and never refunded the piece of shit.
>>
Cities Skylines worth getting for $15?
>>
>>123412895
I think it is.
>>
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>>123383231
These anon what are these
>>
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What kind of city do you live in? What kind of city do you want to live in?

I currently live near Seattle so it's city everywhere. I want to live in another part of the state that is smaller and more rural. I don't do much so the appeal of a huge amount of entertainment doesn't do it for me
>>
>>123319814

Lethis Path of Progress. I don't know why everyone hates it So much it plays just like the impression games.
>>
>>123419189
That's not set in ancient egypt, which I presume is what he was looking for given that he mentioned Children of the Nile, which isn't Sierra-styled at all.
>>
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>>123307280
>>123307651

So I've started a city here. Gonna try to fit as much people there as possible, while also keeping it kinda favela-like in flavor, so it's gonna be spaghetti roads and paths leading everywhere
>>
Tried starting up Cities Skylines but I'm so confused. The tutorial told me to make a road so I made a big road but I don't know what to do next
>>
>>123421597
Maek road.
Maek residential zone.
Maek power and water infrastructure.
???
DETROIT!
>>
>>123418640
I currently live in a large city. I used to live in a small town (~10k) right next to a ~70k city. That was perfect because you had the nice cozy feeling of the small town, but all the amenities of the big city since it's just a couple minutes away.
>>
Is Minecraft considered a City Building Game?
>>
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>>123436276
>>
>>123436276
Did you build a city?

Then no.
>>
>>123439159
You can if you want to.
>>
Which is better, Cities Skylines or SimCity5?
>>
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>>123444158
Skyliens
>>
>>123444158
That's like asking which is better, a pizza or the festering corpse of an ebola victim.
>>
>>123444158
I second this >>123444840

It's bigger and better. SimCity is not really a SimCity, it's SimVillage. Sure you get highrise buildings, but the space for a city is too small.
SimCity 5 was a let down and Cities Skylines is what SimCity 5 was supposed to be.
>>
>>123445216
I don't know, anon. Ebola tenderizes your meat quite a lot.
>>
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This thread, full with people building cities on perfect, map editor-made maps reminds me of my 12years old self, who used to do that in Emperor.
>>
>>123436276
its considered an autism simulator or an autism enabler.

It triggered mine :)
>>
Can the unloackable buildings be unlocked with mods enabled?

I'm really tired of building vanilla cities to try and get all the shit
>>
>>123457126
Isn't there an option to let you just click enable all buildings?
>>
>>123457609
That's no fun
>>
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My current city. An industrial boomtown.
>>
>>123460687
comfy map.
>>
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Just coming back to this after not playing since June.

How do I get rid of this "mist" or whatever the fuck is causing the screenshot to look shitty the more I zoom out? I can't find a setting for clouds or anything.
>>
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>>123461907
Attempt at a suburb that isn't a boring grid. It is instead a sort of inverse star.
>>
>>123275438
RIP impressions style games
City building never evolved
>>
How do you guys zone?
do you have seperate residential and commericial or try and mix it up?
>>
Installing AoE3, never played before.

Anything I should know before I start?
>>
>>123275438
>pharaoh
Reminds me that I should get this game back.
>>
>>123457126
yes and just get the mod achievement enabler too
>>
ded

anyone here still play banished?
>>
>>123475050
Yeah.
>>
>>123470752
....Ohhhh
>>
>>123477149
>vlcsnap-2014
>>
>>123463817
It's bad. You level one civilization at a time.
I hope you like YuGiOh by the way.
>>
>>123450323
>THERE'S ONLY ONE WAY TO PLAY THIS GAME: MY WAY!!!!!!1 T_T
>>
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>>123450323
Post your city
>>
>>123484827
Works with everything.
>RTS
>"playing with AI"
>FPS
>"using a weapon I don't like"
>>
>>123460687

Which map?
>>
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http://steamcommunity.com/sharedfiles/filedetails/?id=552992503
>>
>>123487165
have you ever thought about checking the file name?
>>
>>123463052

Divide city into blocks, fill each block with half industrial and half residential, nobody has to commute.

Centralise all commercial near the map edge for good inter-regional connections.
>>
Any slow city builders? Like Banished but more modern.

I like the hick town slowly growing portion of city building.
>>
>>123444840
Look ma, I posted it again!
>>
>>123488283
Tropico?
>>
>>123488505
yes, you did
>>
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>>123488505
Oh fuck me I posted a webm about the game on accident instead of shitposting about how ded the thread is holy fuck my bad

you fucking faggot
>>
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>tfw bored of city

I would buy disaster DLC if they released it just so I could rain meteors on "finished" cities.
>>
>>123490416
Why are your pedestrian paths so hideous?
>>
>>123490981
Because they're a reflection of their creator.
>>
cumfy
>>
>>123490981

Don't blame me, blame the terrain gradient
>>
how do you guys use buses effectively? whenever I try to use them the system gets overloaded with 100+ people per stop.
>>
>>123491952
I don't.
>>
I wish there was a citybuilder like pharaoh or emperor rotmk but set in India or Mesoamerica.
>>
>>123493752
>India
urgh
>Mesoamerica
Sounds good.
Check American Conquest. It's like Cossacks, but with Apaches, Incas, Mayas...
>>
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my cities main public transport hub.
>>
>>123497594
I like it. Post more pictures of your city, it looks nice.
>>
Is there any game with a Chinese/Japanese town? I have a soft spot for asian architecture.

And by soft spot I mean a raging boner.
>>
>>123460889
Thanks.

>>123487165
This one:
http://steamcommunity.com/sharedfiles/filedetails/?id=541243309
>>
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>>123499524
Same angle, at night. I really like the gloomy light in the back ally part of the station.
>>
>>123501770
Did you make it yourself?
>>
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>>123502370
top view. The city is far from finished. I'm finished with the historic core, but now I have to do the outer part.
You can see the roundish shape around the core, which was the location of the medieval town wall (as you can see in most European cities today)
>>
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>>123502618
>>
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>>123502792
>>
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>>123502971
>>
>>123489421
You've been posting the same 3 god damn webms forever. Make some OC or fuck off.
>>
>>123497594
>>123502792
>>123502971
mirin'
>>
>>123383025
Winnipeg :^)
complete opposite of mountainous
>>
pls no die
>>
>>123503132
That looks good.
>>
>>123500978
simcity 4 with mods.
>>
>>123502618
What mod asset lets you square off the port like you did, or was it just you meticulously shaping it like that with the road tool
>>
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>>123500978
Emperor: Rise of the Middle Kingdom is set in ancient China, if that's what's your're looking for.

It's really pretty, too. It was the last Sierra citybuilder so it had more experienced artists and higher resolution art than any of the other ones.
>>
>>123514630
I was hoping for something in 3D. The problem with Sierra games is that once you play one of them, you played them all.
>>
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My spaghetti shithole is coming along nicely
>>
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>>123275438
>Buy tropico 4
>it comes with a fucking register screen asking for my email
REEEEEEEEEEEEEEE
>>
>>123497594
With the exception of that U-turn right out of the station, that is incredibly sexy.
>>
>only 3 achievements left are 50 transit lines, 95% happiness for 5 years, and 1001 nights

this fucking happiness one is impossible because commercial is never happy
>>
>>123460687
Thanks for letting me discover this amazing map.
>>
what is the best seawall mod?
>>
>>123530565
further on this, do you guys think all 1001 nights need to be played in one city or just in total?
>>
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>>123538235
At what hours is /cbg/ the most ded, I wonder?
>>
>>123355817
Imo emperor was at a point where the gameplay got too streamlined until it was easy.
Especially the placement of nobles as separate from worker houses. Also no yuan/ming expansion

Anyway cleopatra/pharoah was the zenith because of the building projects that were diverse and large. Its fun watching them take shape and they look great when completed.

Cotn played totally different to the impressions builders but i think it was where ancient cbers needed to go. Too bad no one like it
>>
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>>123546252
CotN had a lot of really great ideas. It just lacked content and better AI. After you get enough scribes to run all your services there's nothing higher up in the 'tech-tree', so to speak, you just build more of the same and maybe some underwhelmingly easy monuments. And having a dude cross the map just to pray at some podunk shrine was stupid - you couldn't build proper neighborhoods or separate work camps or anything like that, even though the freaking tutorial suggests you should.

But enough negativeness, I really liked how they based the entire economy on food. Simple, elegant and historical. And exploring your city close up was fun - a definite advantage of being 3D.
>>
>>123546629
Exactly. It was the direction cbers needed to go rather than the functionally communist impressions type builders.
They just needed.to fix the ai in a sequel.bt then we got.caesar.4.instead which was a regression
>>
>>123546790
You know, now I've got a bit of a hankering to play it for a while. Gonna do that, and maybe post pics if this thread doesn't die in the meantime.
>>
>>123445639
No, Tropico is SimVillage and it still has bigger maps
>>
>>123547207
Kek if you can get it to run.
It has a lot of problems on any machine past 2006
>>
>banished on -75%

sheeeit, is it good?
>>
MY CITIES ARE SHITE

I'LL NEVER MAKE SOMETHING DIFFERENT THAN RETARDED CITY OF SQUARES

E N D M E
N
D
M
E
>>
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>>123551113
how u want your cities senpai?
just fuck my shit up
>>
>>123550103
If you're at all interested in citybuilders then at that price it's a safe enough bet. Even if you don't like its particular style you should get plenty of bang for your buck.
>>
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>>
Just bought Anno 1404, doing the 2nd campaign mission.

Trying to deliver fish and cider to the slimy fucker but I have no idea how to trade. My ship full of the stuff is at his port; tried clicking and dragging, trade on his character profile, nuttin

Wut do?
>>
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The isometric mod with enhanced lod is pretty nice.
>>
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>>123557641
That's beautiful.
>>
>>123557641
Yooo that's crazy
>>
So, which traffic mod is recommended for Skylines?
>>
>>123493848
American Conquest doesn't like modern machines at all, sadly.
>>
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>>123503180
m8 did you completely ignore the text?

Even if I post the same webm every thread it's contributing more than your nothing-but-shitpost responses

How dumb are you? Post your fucking city or something for god sakes
>>
>>123564127
I don't like you criticizing my breand new grease lightning.
>>
>>123387564
what mods?
>>
Is it worth getting the deluxe edition of skylines, or should I just go for the regular?
>>
>>123567148
Go for the jugular. Like a dinosaur.
>>
>>123319814
Caesar III
>>
>>123567405
Is that a yes?
>>
>>123567935
No, it's a joke.
>>
>>123567967
Oh, sorry, I'm not good at getting jokes.
>>
>>123568098
Jokes don't travel well over the Internet anyway.
>>
>>123557641
i really don't like it desu
>>
>>123564240
Just let the thread die m8. Rather a ded thread than your useless webms
>>
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>>123573248
>>
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>>123360353
Tropico 5 was a huge dissapointing shitfest. I'd rather stick with all of my shelled out DLCs for Tropico 4.
>>
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Is the DLC actually worth it? It's really expensive. I mean, nights look great, but make it more difficult to see shit - and they don't even change all that much. I don't think the schedule of NPCs changes at all depending on the time of day, or am I wrong?
>>
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>>123525365
The U-turn is part of the tram system and one of my favorites.

>>123512960
terra form tool + seawalls
>>
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Bump
>>
>>123581173
Love this isometric mod.
>>
>>123575774
the only difference I've noticed is that revenue drops at night (I'm assuming this is supposed to be businesses closing for the night)

I want to use bicycles but haven't figured out how to incorporate them into downtown areas yet
>>
Cities XL best game cuz loliats
>>
>>123579647
Is the tram mod any different from regular trains? Is it only for looks?
>>
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>>123582961
>>
>>123574461
Except that Tropico 4 is a fundamentally broken game with DLC that actually makes it worse.
>>
>>123305946
I'm just too busy with university and actually playing this game would make me flunk out, since it takes me forever to get maps and layouts right.

;_;
>>
>>123584601
In what ways is it fundamentally broken?

Lift the veil from my eyes Anon
>>
>>123584601
How does the DLC make it worse? Just don't build the extra shit.
>>
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>>123560748
Improved AI or Traffic++
Both work good. Just try them and see what suits you best.
>>
n-no bully
>>
>>123587149
hows traffic flowing looks, like it would b slow?
>>
>>123588042
some congested spots, but overall flows pretty smoothly
>>
>>123557641
Enhanced lod you say.... where can I find this?
>>
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>>123585717
The logistics system demands that you keep building garages to keep your goods moving until you either end up demolishing your entire city center to build parking or watch your economy collapse.

Of course there is truth in this, but in real life people do things like, you know, build multi-storey car parks. In Tropico 4, you don't have a choice. You have to build the garages, or your city dies. This one aspect ends up totally distorting urban planning.

Also, from an aesthetic standpoint, the apartments in Tropico 5 give incentive to actually build cities that look like cities. I would have preferred that road access be a requirement and not an option, but the housing quality bonus is still enough to make it compelling. Tropico 3 and 4 actually punished you for doing this, since building roads took up valuable real estate that could be better spent on PARKING GARAGES
>>
>>123587149
Why do you have so many districts?
>>
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>>123588882
LOD Toggler is the mod called.
>>
What's even the point of the tax reduction/tax raise policies in Skylines? Like, what does a tax break in one district ahcieve besides lower income?
>>
>>123590117
Small neighborhoods are objectively comfier, family
>>
>>123590842
it increases their happiness
>>
>>123524308
Just pirate the GOG versionn.
>>
>>123588993
Get modern times and build metro stations everywhere, then watch as your roads empty of most non-builder/teamster traffic.
>>
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R8 my Tropico 4 shitty.
It bothers me that all the fancy buildings aren't in near the palace, but I don't really want to build huge rows of housing elsewhere to move people out.
>>
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Ignore my inability to remove ui, I never take screenshots and it didn't occur to me to do this.
>>
>>123593081
>FPS: 6
Jesus.
>>
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>>123593081
In the right conner there is a small camera icon. Press it and the UI will disappear.
>>123593198
At 300% resolution I would say its pretty normal
>>
planned parenthood clinic and active shooter mod when?
>>
>>123594164
>ruining the river with those trains

waht de fugg comrade show your entire map
>>
>>123583337
It's just trains with tram models and smaller train stations.
>>
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>>123594337
Here you go
>>
>>123557345
Click the trade goods on your ship when it's in range, I think.
>>
>>123595321
What's the base map of this?
>>
Let's settle this once and for all.

http://strawpoll.me/6117580
>>
>>123597254
Why exactly did you pick those?
>>
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>>123596867
Islands
>>
>>123597254
>what is best city builder
>6 choices
>only own one of them, haven't played it yet
>>
>>123597254
>no Sim City4
>>
>>123597254
>no Banished
>>
>>123597254
>no Riftworld
>>
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NAM 33 full release is out as of today, lads. Now with more draggables and loads of railway improvements.
>>
>>123600978
NAM is still updating? That's nuts
>>
Is there any city builder in the middle ages?
I kinda like Stronghold, but it's a castle simulator, not a town simulator. And it's communism.
>>
>>123602503
Banished
>>
>>123602503
This Stonehearth game that's in Early Access on steam right now seems fairly medieval (fantasy though), you could try that. Although it's not very large-scale.
>>
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>2015
>dumping raw sewage into the river/sea
>not having a small lake dedicated to shit on the outskirts of your city
>>
>>123602414
Yup, and it doesn't seem like they'll be stopping anytime soon. 34 is already stated to be in the works.
>>
>tfw beautiful articulated high-capacity buses
>they don't recolor to the route's color

suffering
>>
>>123604189
>high-capacity buses

You have my attention
>>
>>123604520
Here's the one I'm using
http://steamcommunity.com/sharedfiles/filedetails/?id=549021554
it seems a little overpowered (115 capacity)
>>
>>123604867
That's a perfectly realistic capacity for a bus. It's C:S that has stupidly tiny buses, in fact.
>>
>>123604982
I see.
Most buses near me seem like they could only hold 30-40 people
>>
>>123604982
>115 people in a bus
>realistic
Are you joking? Here buses can drive with 61 people. 80 for big buses.
>>
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>>123604982
>That's a perfectly realistic capacity for a bus
Hahahaha what?
>>
>>123605226
>>123605265
>>123605447
The old Ikarus commie buses around here- at least, the ones that are articulated like the one anon linked- can carry 147 people. Of course, modern buses with lowered floors have less leg space due to having to fit the wheels and engine somewhere.
>>
>>123605660
But even the non-articulated low-floor new buses can carry 80-something people. 30-40 is just absurdly low and only sounds right for long-distance buses where everyone sits.
>>
found some stats on my local buses

http://octa.net/%2Fpdf%2FSERVICESTANDARDGUIDELINESOCTA.pdf

basically standard bus is 40-50 people
articulated bus is 70-80 people
>>
>>123606048
So I wasn't crazy or anything. 60 is a normal amount of people. Thank you, anon.
>>
Post transit systems
>>
>>123606459
Here you go.
>>
>>123418053
Basically a wireless power line extender and a combination water pump/sewage treater that can be placed anywhere.
>>
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>>123609902
>wireless power line extender
how does this even work

science doesnt even make sense

what the fuck
>>
>>123610024
Nikolai Tesla, bitch!
>>
Would you guys consider games like Dwarf Fortress to be city builders?
>>
>>123610024
Microwaves or something?
>>
>>123612210
Probably not.
I mean, a huge part of city building is admiringthe city you've build.
Dwarf Fortress doesn't allow that.
>>
>>123612210
Yes, unless they have a general exclusively for them, like dwarf fortress has. RimWorld is accepted here, and it's basically df without tiles and less complexity.

>>123612680
Dwarf fortress does indeed allow that.
>>
>>123612210
I feel like the skill is a bit too small. You're building a fortress, not a full blown city. I mean in any real city builder you're not building individual rooms/staircases/etc you're putting up entire buildings and stuff and managing the larger scale decisions. I'd say games like DF where you build individual rooms and furnishings are one level of scale below a true city builder.
>>
>>123614715
>I feel like the skill is a bit too small
Meant to say scale, not skill.
>>
>>123588429
cool, looks comfy and your district names are top r8 m8
>>
>>123615313
thanks senpai :3
>>
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cumfy
>>
Any good building games on sale this weekend?
>>
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Never played a city building game

Thinking of getting cities skylines in steam sale as my first one.

Hows the learning curve?
>>
>>123620692
Stronghold HD
Cities:Skylines
SimCity 4
Maybe a couple others that I don't know, there are over 8000 games on sale right now.
>>
>>123623202
Basics are easy, as is handling the budget, and the game taches you things in handy dandy pop-ups

But then suddenly your city will become one entire traffic jam and shit will break down and you'll cry a lot until you figure out how2traffic
>>
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>>123623202
Something like that.
>>
ded thread
ded genre
>>
>>123628625
ur face dead
>>
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>>123629338
>>
Combat in Banished when?
>>
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What's the best of the Settlers games?
>>
>>123636737
Settler what?
>>
>>123636737
Settler 3
>>
How the fuck are you niggers getting your screenshots to look so good?
>>
>>123641319
Settlers, it's a series
>>
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>>123641691
Photoshop.
>>
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>>123641691
Magic
>>
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Morning everyone
>>
>>123648717
roller coaster train track
how can you live with this ?
>>
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Sunset over Moonrise Hill.
>>
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>>123606459

What I really want is to be able to connect multiple subway tunnels to the same station, it would save everyone having to walk up and across the street to a different station.
>>
>>123606405
>>123606048

Either american buses are small, or companies are unwilling to cram as much people into them, cause what I said stands. The old articulated commiebus is certified for 147 passengers.
>>
>>123604982
>>123605226
>>123605265
>>123605660
>>123605793
>>123606048
>>123606405
>>123654115
Argentinian here. The average bus capacity is ~80 people (sitting plus standing) and for articulated buses is 100+.
>>
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>>123651679
You mean the up and down? It just works.
>>
>>123636737
How did you place those trees there?
>>
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What kinda sorry ass buses you guys have? Capacity of 115 is perfectly realistic. Pic related is a 1999 bus that can carry 105 passengers and it's not even articulated
>>
>>123655883
>that
>105 people
Sure, yeah, and Japan's trains can carry fucking thousands of people if you cram them all inside without space to breathe or move.
>>
>>123656040
Nobody said they had to be alive.
>>
>>123655883
Maybe americans really are fatter and their transport capacity numbers reflect this

>>123656040
A hundred people honestly aren't a lot
>>
>>123656224
Fair point.
>>
>>123656040
https://en.m.wikipedia.org/wiki/Solaris_Urbino_12

It's right there. And articulated buses from the same manufacturer can carry up to 176 passengers, and they're low-floor too
>>
As a frequent bus-taker, I can tell you that the theoretical maximum capacity of a bus and what people are willing to tolerate on a daily basis are not the same. Like, I've been in buses that were crammed full and while I didn't count how many people there were, there could very well have been a hundred. But that was on a holiday where taking the bus was free, not a regular day.
>>
>>123657381
>implying manufacturers don't inflate their stats
You're gullible, you know that?
>>
>>123658007

man i pity you
6 years ago i got my driving licence and my first car from that point on i never took the bus ever again and i hope i never will
whenever i feel like my car is too expensive i just look at all theses poor guys stuck in buses looking miserable and i just smile again

that's probably why i never put any bus lines in any of my cities in C.S.
>>
>>123658569
Cool blogging. I'll tell my horse about it.
>>
>>123658719
I found >>123658569's post interesting, so fuck you.
>>
>>123658895
Of course you found your own post interesting.
>>
>>123659074
>implying
>>
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>mfw industrial train jams
>>
So is there an archive of the Simpeg PLEX anywhere yet?

I'm getting back into SC4 and some of the dependencies I need only seem to have been available there. I've only found a few bits and pieces on the STEX so far.
>>
>>123661697
Similar question, but for Banished : what are the mandatory mods?
>>
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>>123659074
people can have different opinion and evne agree with each other
how crazy is that ????
>>
>>123662402
Nice MS Paint bro.
>>
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>>123659074
>>123664713

Are you that fucker that's just sitting in this thread doing nothing but shitposting?
>>
>>123665009
Not everyone is like you, newfriend.
>>
Do I want to download this chimera "Traffic manager + Improved AI" mod or just pick one or the other? What are other anons using?
>>
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>>123665298
>neverending shitposting
>>
>>123665626
Yeah, that's you.
>>
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>>123665818
So what city builders do you play
>>
>>123666058
Who died and made you boss, shitposter?
>>
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>mfw transforming my mining town into a logging town
>>
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>>123666294
I don't really care about you personally, but you're a small portion of the overall problem with this site. The funny part is you probably don't realize it but you're legit helping to make this site a worse place.

But I forgive you
>>
>>123666694
>implying a shitposter's opinion is relevant
>ever
>>
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>>123602503
Patrician 3
>>
>want to play cities skyline
>start it
>main menu
>alt + f4
>dont play it

why
>>
>>123666768
>>123666694
>>123666294
>>123666058
>>123665818
>>123665626
>>123665298
>>123665009
>>123664713
>>123662402
>>123659074
>>123658895
>>123658719
>>123658569
>>123658007
Ded thread. Just let it go anons...It'll be in a better place, with all its ded thread friends
>>
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>>123669930
Have you gone through the workshop recently for some new maps? Try makign your own map
>>
>>123669912
Is that a game à la Caesar 3 where you have to micromanage everything to improve your houses?
>>
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>>123665432
I use Improved AI from jfarias
>>
>>123670285
It's a trading game where you can also build things in cities.
>>
>>123625832
what's thermodynamic in cities skylines?
>>
>>123661697
What are you looking for specifically? I have some files I can upload to sendspace.
>>
>>123672629
Thermodynamics is a branch of physics concerned with heat and temperature and their relation to energy and work. It defines macroscopic variables, such as internal energy, entropy, and pressure, that partly describe a body of matter or radiation. It states that the behavior of those variables is subject to general constraints, that are common to all materials, not the peculiar properties of particular materials. These general constraints are expressed in the four laws of thermodynamics. Thermodynamics describes the bulk behavior of the body, not the microscopic behaviors of the very large numbers of its microscopic constituents, such as molecules. The basic results of thermodynamics rely on the existence of idealized states of thermodynamic equilibrium. Its laws are explained by statistical mechanics, in terms of the microscopic constituents.

Thermodynamics applies to a wide variety of topics in science and engineering, especially physical chemistry, chemical engineering and mechanical engineering.

Historically, the distinction between heat and temperature was studied in the 1750s by Joseph Black. Characteristically thermodynamic thinking began in the work of Carnot (1824) who believed that the efficiency of heat engines was the key that could help France win the Napoleonic Wars. The Irish-born British physicist Lord Kelvin was the first to formulate a concise definition of thermodynamics in 1854:

"Thermo-dynamics is the subject of the relation of heat to forces acting between contiguous parts of bodies, and the relation of heat to electrical agency."
>>
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On my way towards making the most boring city in the world.
>>
>>123670461
shouldn't the exit marking be on the road ?
>>
>>123676920
What a good idea ! That way, people will crash into it !
>>
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pls r8
>>
>>123678259
No.

Because I have no clue what you just did.
>>
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>>123677818
...
>>
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Fuck, I thought these threads were gone.

How long have they been back for?
>>
>>123680331
I wish /rtsg/ would come back. There are so many things I want to ask about SupCom.
>>
>>123680331
my dick just go hard
what is this

also those have been back up for about 2 month now
>>
>>123680331
its really too bad shitties:xxl still didn't actually fix performace issues after what, 4 "sequel" games?
>>
>>123680685
cities xl. you need not bother with it for more than a few hours assuming your game hasn't crashed after 30 minutes.
>>
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>>123680685
Memory leaks the game.
>>
>>123680775
Let's see..
2011
2012
Platinum
XXL

Maybe more?
>>
>>123680775
>>123680923
>>123680934
Just get a better computer you flooding retard.
>>
>>123600978
How should I interpret this?
Does DRI include FAR?
>>
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>>123676920
Oh crap. I fixed it, thanks.
>>
>>123597254
>CiM2
It's not a city builder, it's a logistics simulator.

>Tropico 5
It's not a city builder, it's a society manager.

>no SC4
>no Caesar
>>
>>123683037
>no stronghold
>no deadlock 2
>no seven kingdoms 2
>>
>>123680331
It lives, it dies, it lives again.
Also Cities XL 2015 XXL a game that gets a release every year but nothing changes.
>>
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>>123683117
Spoken like someone who never played the game.

The UI actually got improved in Platinum.

But yeah, kind of hard to improve when you fired all the developers.
>>
>>123683452
>The UI actually got improved in Platinum.
Didnt they just change the color of the UI in the last release.
Its just a cash cow for how many years?
>>
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Euro districts are damn comfy. Previously I didn't really even bother with them because some screenshots I saw were so ugly.
>>
>>123681381
Not sure. Maybe it's explained in the Installer, check that.
>>
>>123684273
>cash cow
Nah, it's a dog.
L2 markets.
>>
>>123681080
>memory leaks can be out-computed
>>
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Any good city builders on this current steam sale?
>>
>>123688475
Banished.
>>
Halp, I'm stupid. I subscribed to trams and tram stations in workshop. How do I change the trains to trams in game?
>>
I was always shit at building cities.
From Caesar III to simcity 3,4
>>
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>>123691789
>>
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>>123691783
gotta uninstall windows bro
>>
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>>123691783
You need a traffic manager. There you can edit a line and chose whats their main depot is. Also what kinda vehicle should be use on this line.
>>
>>123693459
Thank you, anon.
>>
>>123694369
I use IPT - Improved Public Transport, just try it.
>>
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>I'm done my new build system (CMake) which means I can now generate project and build files for all three platforms

Finally, it's only been 5 years.
>>
>>123696019
Who are you quoting?
>>
>>123696793
The dev. Who else?
>>
>>123696019
I remember that game. Good to see the dev is still working on it.
>>
don't you die on me
>>
>mfw SimCity is the only game with disasters
>>
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Goodnight /cbg/
>>
>>123702058
Almost looks like a XCOM map.
>>
>>123701346
Societies and 2013 were themselves disasters.

The biggest disaster though is that fucker in Sim Town who pollutes your air and steal your water and harvest.
Fuck him!
>>
>>123702920
>the point
.
.
.
>your head
>>
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How do I educate citizens faster in Cities: Skylines?

I have a elementary school and high school, but commercial buildings keep getting abandoned from lack of educated workers. Do I need to spam residents until I get university or something?
>>
>>123704081
Meanwhile, farms become unsustainable after a while because only uneducated hicks can work at 'em and even with Schools Out in effect in certain districts, people become way overeducated
>>
>>123704239
Thats why you can use the dropout mod. Keeps certain people dumb.
>>
>rich people starts bitching
>tax them for max 20%
>remove education
>remove healthcare
>construct a toxic waste dump
>fast forward 30 years
>their old neighbourhood is now a ghetto
That'll make other rich people think twice before arguing about long commute ties to their work.
>>
>>123704239
>only uneducated hicks can work at 'em
This is extremely stupid and a little offensive.
>>
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Why hasn't anyone made a Space Station builder?
>>
>>123705931
I know, but if Cities Skylines says farms need uneducated workers, there ain't nothing I can do to fix it.
>>
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>>123694835
I could watch my cozy trams go all day.
>>
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>>123702058
Goodnight
>>
Are there ANY city builders on Android that aren't AFK games
>>
>>123707750
>mobile games
>not pay-to-not-wait garbage
>>
>>123706438
>I know, let's block the parking lots with a flagpole and some streetlights
- clueless dev

And what's up with the solar panelson every rooftop, ugh. So bad.
>>
>>123708141
I'm nowhere near my desktop until Thursday
>>
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>>
>>123706203
space engineer
>>
Greetings lads,

I've recently purchased Cities:Skylines in the Autumn Sale and I've recently reached the last milestone in-game.

I was wondering, however how to plan out decent road network which has minimal congestion.

Can anyone help me out?

Thanks in advance.
>>
>>123718184
Severe abuse of roundabouts
>>
>>123406438
>>123407023
>>123412318
w-which is actually worth playing?

I'm rather bored of the current cbg games I'm playing.
>>
>>123722196
Try all of them and decide for yourself which one is the best.
>>
>Banished

Is it worth a try?
>>
>>123724138
is it cold outside?

if the answer is yes, it's yes
>>
>>123724138
I think it is, although it seriously needs more building types and a tad more complexity to it.
>>
If I disable the European theme in the Content Manager's Style menu, will I get regular buildings on European maps? I ask because I found a 10/10 European map, but I hate the European building theme
>>
>>123706203
I'm working on a realistic one right now

Might post something in /agdg/
>>
Is it worth it to learn Japanese solely to play City Building Games?
>>
Is SimCity5 good
>>
>>123735918
>>123729716
No
>>
>>123736862
Oh I thought the sim city games were good city builders
>>
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>>123737583
SimCity 4 is the best for indepth city building and region managing. SimCity 5 was a big flop
>>
>>123666656
10/10 would relocate my family to
>>
>>123729716
Not unless you really love citybuilders. Like, 'willing to give up all other vidya genres forever' love.

It's perfectly fine to learn japanese just because you want to, though. Just don't suffer through it for something minor.
>>
How is Tropico 5 compared to 4?
>>
>>123741813
More of a step sideways than forward. You might like it better, you might think it's worse.
>>
>>123741967
Rightio thanks.
>>
I've been really constipated lately, any good City Builders to play while I sit on the toilet for the next 6 hours to take a marathon shit?
>>
>>123744474
Simcity 5. It's so shitty it'll cure you.
>>
So I got Cities Skylines in the steam sale, never really played any city builder besides a bit of Anno (if that counts) and some Sim City 2000 as a kid, though I just used a bunch of cheats and never really knew what I was doing. How should I get started in this one? Tried starting a new game but felt super confused what to do first.
>>
>>123682951
how do you get your game to look sexy
>>
>>123746506
Build a grid city so you understand how the basics work. If/when you get tired of grids you make a nice looking city and post it here.
>>
It seems like my city has a bullying problem. How can I remove the bullies?
>>
need help guys.

after coming back from a trip around the Caribbean, I need to play some Tropico.

I got all of them but cant tell which one is the best, as much as i love #2, i don't want to play the pirate theme.

So which one has the best core gameplay?
>>
>>123753636
Probably 4, but 5 is pretty similar.
>>
>>123753636
Probably 5, but 4 is pretty similar.
>>
>>123753636
Probably 9 3/4, but 42 is pretty similar.
>>
>>123750324
You have to build torture camps.
>>
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fuck
>>
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Rate my town, /cbg/.
Enough torture tools around yet?
>>
>>123755886
This is Stronghold. You forgot the 'hold' part. Get some walls up in that bitch. Otherwise, comfy/10, would inhabit.
>>
>>123756103
I completely fucked up the design, making it impossible to build walls. See all these farms? Next to them is a spawning point for enemies. And since I placed all my buildings together, I can't add walls without destroying them.
>>
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Good morning /cbg/ happy to see that its still alive
>>123747631
Different LUT, isometric camera mod and dynamic resolution.
>>
>>123754662
Yeah. That is really annoying. Tunnels when?
>>
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Too big? Not big enough?
>>
I recently got my hands on Sim City 4 Deluxe and Cities XL Platinum.

How are those games? Which one is better for building nice cities?
>>
>>123759359
Not big enough.
>>
>>123759359
Nice city tile, now back out to province and make a neighbouring region.
>>
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>>123759552
Cities CL looks really great but is somewhat lacking in depth. And it have a huge problem with memory leaks, and no, it will not be fixed since the ones working on the game for axed from the company.

SC4 is really good and the modding community makes it the most in depth city builder with almost 10 years worth of modding content (before BAT got released doesn't count).
The sprites in SC4 are also really good looking and can really bring your city to life.
For all it's flaws the only big limitation is that a vast majority of lots are made for 4 direction roads, the roads themselves are limited to 8 directions, more if you download NAM, but I can't really think of any terrain/lots that fits those kind of roads.
But if you just want to grid, you'll be just fine and the many types of ploppable and growable buildings will look great (once again, the sprites are absolutely beautiful).

SC4 also have an issue called prop-pox which is (most likely, no one still knows certainly what casuses it) when a part of your save file gets too big (becasue the amount of props you put in one tile in your region) and it starts compressing. This is an irreversible thing, and every time you save the game it will get more and more compressed, causing your city to lose textures at random (see the "wall" towards the water line in my attatched picture for an example).


You can also try Cities: Skylines if you want. It lacks content, but it's the only "major" city builder that isn't abandoned by the devs.
Personally I don't like the style of art in the game and it really puts me off.
It's kind of like a slightly worse Cities XL but without the issue of memory leaks.
>>
>>123761453
>You can also try Cities: Skylines if you want. It lacks content, but it's the only "major" city builder that isn't abandoned by the devs.
When I saw this game in the sale but realized I dont have the money for it I actually remembered I still had SC4 and Cities XL. But Im just gonna jump into SC4 then, sounds fun.

Are there any essential mods, or should I just get used to the vanilla game first?
>>
>>123761620
Network Addon Most is kind of a must
>>
>>123761453
I've never player SC4 but I was a huge fan of SC3000. Is it better? Should I give it a try?

By the way, best soundtrack ever: https://www.youtube.com/watch?v=qkXOxLpdMds
>>
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>>123761620
Mods will make it better, way better. But the way the game handles mods will make it a clusterfuck if you add too many and unless you know what you're doing they will probably not work.

The essential ones are probably just NAM (just got new release) and a mod that fixes crime (police can't patrol X amount of tiles from a road so large buildings like airports/uni/malls would always have high crime rates). Other than that Maybe a terrain mod and a water mod you like.

It's probably best if you play vanilla and discover bit by bit what you think needs to be added and then download it.

Or you can download a modpack. It'll be very easy if it was working in the first place, but when you want to add more you might run into trouble if you don't know what mods are included. Mods conflicting with each other and not unheard of.

>>123755886
This is Crusader, right? I only played the very first, does its sequels add anything new to the game?

>>123740075
I'm happy people legitimately forget societies all the time.

>>123761998
A try will not hurt, but let's put it this way. Even if I think SC4 is a really good game, there's no denying it was the start of the demise of city building games.
The devs fucked up. Expansion/mods fixed most of it's flaws but you may find it lacking if compared to 3000.
>>
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https://www.youtube.com/watch?v=p-I8GDklsN4
Every thread.

This is what happens without public transortations. Think twice before you complain about congestion. It's probably YOU who are at fault.
>>
>>123762224

Doesn't SC4 end up running super slow on the largest maps even with modern CPUs?
>>
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>>123762926
I've never had that problem. Ok, I had it once when I filled a max size square with only growables. Huge population to simulate.

But like with many games you can have as many cores as you want, but what will count is the burst of a single core since the game can't really utilize the other cores.
>>
>>123763014
Where is that from?
>>
>>123759552
>>123761998
If any of you decide to play SC4, make sure to play on Hard. Easy and normal difficulty will fuck your RCI demand up. And all they do is giving you a bit more cash at the start.
>>
Finally got Tropico 4.
>>
>>123726628
Answer pls
>>
>>123771041
What game are you even talking about?
>>
>>123771576
Cities Skylines
>>
>>123771659
grab these
http://steamcommunity.com/sharedfiles/filedetails/?id=466158459
http://steamcommunity.com/workshop/filedetails/?id=456408505
also what map are you talking about?
>>
>>123771041
Yes, if you disable the euro theme you will get normal buildings only.
>>
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I didn't know this could happen.
>>
>>123772660
Thanks family

>>123772610
http://steamcommunity.com/sharedfiles/filedetails/?id=557174459
>>
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Anyone know a water mod for SC4 that makes the water a bit transparent.
I currently use Brigantine 2 and like they way it looks, but when I place stones and stuff on the edges/floor of my rivers you can't really see tham too well, and that bothers me.
>>
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Entire commercial zone abandoned because of "no goods to sell", what the heck
>>
>>123775493
So you're no good?
>>
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>>123781076

Apparently not
>>
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>>123782498
You're just misunderstanding things.
Take a look at that graph, you'll figure it out in no time.
>>
>>123782582
Wrong picture.

Turns out I accidentally got rid of the picture i wanted to upload. Sorry mate.
>>
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Nice.
>>
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It's a shame this game is such garbage. It is very pretty.
>>
>>123788485

How does the gameplay compare to a regular city builder? Do you just manage the transport network or something? I've never got what that series was about.
>>
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>>123788485
>garbage
Just restart it once every hour and you're fine.
Pretty much every other aspect of the game is at worst OK.
>>
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Rate my town.
Next I'll reinstall Evil Genius and upload my base.
>>
>>123789250
Its below average, expect they fucked it up by building it around a extremly bad multiplayer mode.
That multiplayer sucked more than the one of Simcity 2015 and died pretty quickly.
You have to trade people, offices and holidays etc. with a shitty company called onmicorps otherwise your city goes down the drain.
Plays a lot like Simcity Societies where you dont build a city only place buildings that are needed at a time.
Need more people? Place a commieblock.
>>
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Will I need a mod to upgrade this road? Game won't let me.
>>
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>>
>>123792705
Why so blue?
>>
>>123792248
I think the angle is too shallow for a 6 lane road
>>
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to sum up 4 hours of gameplay
i should really improve my traffic game
also leaving only one major crossing for the 3 town districts seems to not work well. also some streets seem to randomly clog up
also i didnt know even the lakes have a current and didnt realise the pollution was lined up to my water drains and suddenly i had like 6k sick people and built way too many hospitals

how do you manage larger cities? seems like one-way 3-lane roads are the only way to somewhat manage the gigantic amounts of traffic between residential areas, industrial zones and the highway
>>
>>123795798
you have way too many intersections on those arterials, for one thing
>>
>>123796029
any advice on how to build major residential areas then? that was my first idea, to just create a grid with long lines. only problem is it still needs lots of crossings on the outline sof the grid.
>>
>>123791725
>>123790282
Any reason to pirate xxl over xl 2012 if i already have the latter
>>
>>123796242
Fused grids are handy
>>
>>123796738
>Any reason to pirate
Being poor.
>>
>>123796738
No idea, I have Platinum, but I don't think XXL removed anything so I'd probably go with thte last one. I mean why not?

>>123796819
Out of all the games you can pirate, I'd say XXL is justified.
>>
>>123796751
thanks, will look into it tomorrow
is there a picture of how that will look ingame? im not getting what the green zones are and what kind of roads i should build
>>
>>123797378
Here's an example I posted earlier

>>123602414
>>
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::::DDDDDDD
>>
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JUST
>>
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It's snowing outside and i want to get comfy with Cities Skylines. Is there a good mod collection to use? I don't really wanna spend hours looking through that stuff again.
>>
What is the point in the bus station?
>>
>>123799928
>that little benis sitting on the highway
>>
>>123800086
>uninstall.exe
>>
>>123800086
Play banished
>>
How do you get skyscrapers in Skylines: After Dark?

It doesn't seem possible. Max level commercial are those new department store things. The ones that are all almost identical, with the red roofs.
>>
pls no die
>>
>>123815429
it's dead jim
>>
>>123811337
Download assets.
>>
pls no die
>>
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What 5 things would need to be in your perfect city builder?
>>
>>123825638
Skylines' road tools
Natural disasters
Lots and lots of different looking buildings and assets/props
?
?
>>
>>123827190
>real tracking of every sim
>real timescale
>sims style relations and housing between all of them
>>
>>123825638
I dunno about 5 things, but I want a CB that tracks my sim's demographics, and not just age like in Skylines.

I want a city-builder set in 1930's Germany. Let me pick a demographic and put them in ghettos.
>>
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>>123829397
mm yes...I am looking for something simliar
>>
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>>123829845
>>
>>123830158
lost
>>
>>123830158
So what's that talk about a gas chamber? Is he talking about a bicycle?
>>
>>123837045
A rifle. SKS specifically. The expanding gases from one shot move a little series of pistons that load the next. Gunpowder doesn't burn cleanly though, so over time the mechanism gets gunked up with carbon.
>>
>>123837310
But should you lube it
>>
>>123837310
Oh, so it's not totally stupid.

Sorry, I just came back from fanfiction net/s/9723304/1/Why-is-my-dog-so-racist and everything seems stupid.
>>
>>123837418
I don't have an SKS, so I can't say 100% for sure.

But I've never heard of lubing gun parts causing problems. At worst I'd think it'd just be a waste of lube.
>>
>>123837627
As a homosexual friend once explained : better lube too much than not enough.
>>
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dead thread
dead genre
>>
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RIP in pieces thread.
>>
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Instead of saying ded thread just try to come up with some kind of question or something that can make more discussion

pls

What games that weren't city builders did you go /cbg/ autism in?
>>
>>123845331
Pretty much all RTS I played.
>>
>>123845384
Oh yes. It's why I can't play online. Ever since I started rts I always had the "make my shit look nice' mentality and not the drop it anywhere and do more stuff method.

Walls everywhere with nice guarded gates, fake raids/missions in my imagination
>>
>>123845463
Never went with the raids missions, but I certainly spend too much time thinking where I should build my stuff.
>>
>>123845835
I would play Company of Heroes 1 and run convoys of US trucks full of troops to random points behind enemy lines, then roleplay them as some movie squad that gets trapped
>>
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>>123845463
>play AoEII
>place a house
>no, not that house, it looks just like its neighbour
>no, not that one, it looks too boring
>ah, that's the one I wanted, let's place it here near the cozy woods, and over there's some water that will look nice (thinking back I'm sure I used to grid back then too)
>hmm, looks like I need more lumber, but this little forest looks too good, I guess I'll have to put my workers at risk to chop down this forest over there instead

Ofc not all the games looked like that, sometimes it was just "chop everything down! You can't stop industrialisation."

And in Age of Mythology it was often kind of similar, damn that game was pretty.
>>
>>123846275
Age of Mythology was okay, but it could have been a lot better.
>more buildings
>buildings have an area of control that change the landscape around them, like the undead in warcraft 3 or everyone in heroes of annihilated empire

One of the only RTS where you can play with Egyptians and have a lot of freaky stuff in your army.
>>
>>123847083
Yeah, but I think they nailed the visuals/art.
Also I didn't like the favour system too much, almost alway never played greece. Imagine giving up workers in an RTS, unthinkable.
>>
I've never played Rise of Nations, but is the building comfy in that?
>>
>>123848245
The caravans make ugly roads.
>>
>>123848067
To be honest, I only played Egyptians. I like the flavour, I like the system.

>>123848245
Kinda. You have towns, that are limited but have an area around them that you can build buildings in to upgrade them.

For example, you can build a lumber camp outside of a town radius, but you won't be able to build a sawmill to increase the lumber camp's output. So most of the time, everything is cramped.

The downsides of that game is that the AI is bad, that the ressource cap system is really annoying and slows down the early game a lot, and that the multiplayer is unplayable.
>>
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Do tell, Anon beloved, what's the fun in city builder? At best, it's only fun in the beginning, but it get boring after a while.
>>
>>123851219
autism
>>
how do I build a city
>>
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I need to try this function more often.
>>
Did they ever fix the mismatched grass colours in Simcity 2013?
>>
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>forgot Anno 2205 released
>check it on Steam
>mixed reviews
Oh god, it's shit???
Say it ain't so, /cbg/. It can't be shit.
>>
>>123854454
I'm sorry Anon, but most recent games are shit.
>>
>>123854580
Most devs take 0 risks and just copy concepts that have been used over and over.
So tired of most games. Even if it's genres I like it's basically an expansion for an existing game, everything is the same everywhere, nothing new.
>>
>>123856195
Maybe you're just not looking harder
>>
>>123856195
True. Caesar 3 was good, but most city builder I played were the same : start with shit houses, upgrade them with goods.

Banished being the exception.
Damn I love that game.
>>
>>123856321
>Most
I know there are exceptions.
>>
>>123856421
That's kind of always been the way of things though. Most games were derivative shit or outright shovelware, and a tiny fraction were the gems worth remembering. Been that way back to the dawn of gaming pretty much. It's true that the rising cost of game development might have caused more developers to prefer to cash in on existing IPs or copy something popular rather than try something new, but I'm still happy enough with the few good ones that manage to shine through even now.
>>
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>>
>>123859173
Eh. It's an ok text.
>>
can someone explain to me how buying new tiles works? it seems to randomly pop up in time intervals
>>
>>123859173
I want to have sex with San Francisco.
>>
>>123864107
http://www.skylineswiki.com/Milestones

It depends on your population.
>>
>>123864381
>It depends
I hate these words. No straight answers, nothing clear.
>>
>>123866296
Usually when someone answers with "it depends on <x>" and there's no further information, they're implicitly asking you for your situation with x. In this case he was actually pretty clear - you get to buy new tiles at certain population milestones, as such "it depends on your population."
>>
>>123866897
Usually when someone posts a stupid answer in a dead thread, it's a disguised and subtle bump.
>>
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>>
>>123868596
Then we will get overrun by idiots giving stupid answers.
>>
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can i get some advice on traffic? i built a minor high density residential area but now im getting massive traffic on the highway exit. i noticed most of it happens because all the cars have to stop at this marked crossway. is there a way to give priority to the road coming from the highway exit towards the bottom right so the cars dont have to stop at the crossways and get into the city faster?
or can i split up the traffic from the highway to send some of the vehicles to the next exit?
>>
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I'm feeling a bit fed up with working on my metropolis region and wanted to start something new just for a change of pace.

I thought of this image sicne it looks pretty nice for what I have in mind, but I'm not sure what the region's name is.
I looked up what I could and it seems it's from somethingawful, the author there calls it "Steigen" but that gave no results on any exchange I use.
Does anyone here happen to know what region this is or where i can get it?

Alternatively, does anyone know a region suited for a rural landscape, the largest stuff I will build are smaller cities.
>>
>>123871913
Not sure which map that is, but whenever I'm looking for a new region I always look here http://sc4devotion.com/forums/index.php?topic=15569.msg449328#msg449328
>>
>>123873318
Thanks for the link.

Unfortunately regions based on real locations tend to have a topography too varied for my taste.
I'm looking for something like a valley/plain.

Some of them looks really nice for other projects though.

Maybe I'll just take a day off with the terraformer.
>>
>>123868596
>>123870373
Well the link provided gives pretty straight answer at what population you get to buy new tiles.
>>
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Can I join?
>>
>>123875848
Of course you can, anon.
>>
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>meteorite hits the CBD of my city
>>
opinions? i want to fill it up with high density residential, office and commercial zones
will put metro and trains towards the industrial areas
the two circles are one-way "roundabouts"
>>
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>>123877872
forgot pic
>>
>>123871553

put a roundabout on it ffs

>mericans
>>
>>123877872

firstly get the bulldoze mod

secondly use the fucking curve tool on roads and count out an equal amount of units every time at right angles to actually get roundabouts rather than eggabouts

thirdly i think its horrible, like soviet russia, ask yourself when playing the game, would you like to live/work in the area you just created?
>>
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>>123879630
haha
fuck you, i like my eggabouts
its a game, mate, there's no feeling behind these bits and data blocks. im not a creative person, i want to make an efficient city, not a good looking one

thanks for the bulldoze mod tip
i wanted to see if anyone can give me advice on the traffic management. turns out all these houses create a shitload of traffic. not even some fuckery with 6-lane one way road can fix it completely.
then again i left some bad points of traffic in my previous districts too so im good
>>
>>123880981
>i want to make an efficient city, not a good looking one
>not even some fuckery with 6-lane one way road can fix it completely.
>that spaghetti
>6 lanes everywhere

You're straight up bad
>>
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>>123881582
what are you talking about, my roads are great
>>
>>123881875
>>123880981

you are triggering me
>>
>>123881748
Cities XL? How does that franchise compare to Skylines?
>>
>>123875848
Emperor was the only game where Impressions' WHEREVER I AM, I MUST ALSO GRID and PLACE BUILDING IN CIRCLE systems made contextual sense, so of course it had to be forgotten and never sold anywhere ever again.
>>
>>123854454

Wait until it's on sale next year for something approaching a reasonable price, then if you buy it and it's shit you won't feel so bad. Until then, play 2070.
>>
pls no die
>>
>>123882394
Depends on who you ask.
I'd argue it's better. Others think it's a piece of shit.
>>
>>123887680
Yeah, but why is it good or bad?
>>
>>123882394
XL is a pile of shit.
>>
>>123887998
Looks.
Personally I want to be able to look at my city when I'm done and think, "hey, this city I made actually doesn't look too bad". Now with Skylines I can't since the game itself looks like shit.
>>
>>123888818
What about XXL?
>>
>>123893787
It's pretty much the same game as Platinum, no new content, really.
Even if it's a good game it's not worthy to be released as a new game. Complete scam.
>>
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R8 this new city I'm making m80es.
Also, suggest good patterns for residential areas with which to expand north.
>>
>>123871553
with traffic manager you can turn off the traffic lights, that would probably help considering there seems to be not much traffic other than at that intersection, also as >>123878743 said roundabouts are efficient at low capacity but end up just bringing more gridlock when they get more full
>>
>>123897601

>legalized usage everywhere

And those businesses wonder why they can't find educated workers
>>
>>123898215

A roundabout either works or its in gridlock, if its in gridlock, youre doing something somewhere else very wrong (but yes you shouldnt just stick a roundabout as a highway on/off and think itll be okay forever)
>>
>>123877872
>>123878026
Here, just read this http://imgur.com/a/oF557
Also stop using the largest roads for everything, its unnecessary.
>>
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>>123898215
yeah i fixed it by putting an extra highway exit straight into the residential area and making the entrance into the residential area one-way
then i realised a third of it were trucks finding the shortest path straight through the living areas since they now clumped up at a different spot not far away

anyway, a couple hours more work and im getting this. the fucking highway is clogging up. removing the ore thing from one industrial area should help with that though but ill try that tomorrow
>>123898586
nah, i had shitloads of leftover money so i just slapped 6-lane roads everywhere and i still get congestions like fuck
>>
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>>123898431
There's a general lack of workforce in the city, sadly. I need to make some more residential zones up north, but can't really think of a nice pattern that's not blocks.
>>
>>123898890
>so i just slapped 6-lane roads everywhere and i still get congestions like fuck
Well yeah, like I said its unnecessary because with any road if you don't place it smartly then it'll end up getting jammed no matter if its a dirt road or a 6 lane avenue.
>>
>>123899152
fuck. gimme 10 lane roads, i dont want to think, i just want to build fuckhueg cities and monuments
thanks for the guide tho
>>
>>123898890

>all those pirates living in the city
>>
>>123899261
>he thinks more lanes is always the answer
Such a grand and intoxicating innocence.
>>
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>>123899307
im already spending 3x as much on hospitals as on any other thing and have like 5 times as much capacity in incinerators as i have dead people, i think the fucking ambulances simply arent getting through all the traffic jams
whatever, fuckem, they deserve it for only using one out of 3 lanes half the time
>>123899503
i realised the retardation of the AI, dont worry.
>>
>>123897601
top-right intersection will be a clusterfuck when that industry in the bottom right expands.
>>
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>>123898890
>all those dead people not getting picked up
>all those abandoned buildings
>12 simultaneous fires
>>
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>>123899664
Yea, I know. Here's how I plan to expand this.
>>
>>123899613
>5 times as much capacity in incinerators as i have dead people

That would actually be an improvement to the game, if you could just send corpses to the trash incinerator or landfill.

Someone ought to mod in a Soylent Green factory that takes in corpses and exports commercial goods in the hot dog vans.
>>
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>120h
>still can't into city layout
>>
>>123707750
I was going to ask the same thing.

I have Sim city mobile and basically is not doing anything until 3 hours from now
>>
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>>
>page 9

Anno 2205 is really comfy. But I can see why people hate it with a burning passion.

I'll buy it when it's like $15 or something.
>>
>>123909548
>>page 9
Is the bump limit not 750 anymore?
>>
>>123910057
It is.
>>
pls no die
>>
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>>123900825
Continuing. Had built the highway and shit, solved the traffic clutter in the north east intersection. Decided to build a dam for that sweet hydro energy. Little did I know that it would FUCKING FLOOD HALF OF MY FUCKING CITY.

RIP highway.
>>
>>123915080
I like following your journey of discovery.
>>
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How do I fix this highway gridlock?

The roundabout interchanges are the worst jams, I think, but there's some pretty fucked up exits too.
>>
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>>123917164
Build a second bridge to reduce traffic maybe?
>>
pls no die
>>
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>>123918657
That seems to have just moved the problem. Maybe it's a little better, but that still looks like a lot of red.
>>
>>123922348
What the fuck are you doing? How can you be so bad at this? Your districts need more highway connections and more inter-district connections.
>>
>>123923003
pls no bully

I have 9 highway connections as it is. Should I have non-highway connections across the river, or do I need to try to cram in more highways somehow?
>>
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>>123923654
You have 4 highway connections, marked in green, and 1 inter-district connection, marked in cyan.
Another problem I've just spotted is that your highways have roundabouts inside them. Make the roundabout in another level. Also, diamond interchanges a shit.
>>
Has any of you tried this?

http://steamcommunity.com//workshop/filedetails/?id=563229150
>>
>>123924825
You're missing a few highway connections, I've marked them in blue.

I think you're also missing an inter-district connection, which I've marked in red.

The roundabouts in the highways worked really well till around 45k population.

If diamond interchanges are so bad, how else am I supposed to connect to the highway? Nothing else fits as snugly as diamond interchanges.
>>
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>>123925786
fuuuck pic didn't upload
>>
>>123882395
yes, it got too easy and streamlined
and then there was no ming expansion, so meh
>>
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>>123915080
Cont.
Had to revert a previous save after the fuck-up with the dam flooding my city.

What I have done so far
>rebuilt the highway
>added 2 new districts
>expanded industry
>almost tripled the population
>fixed le weed xDDD being legal everywhere, not it's only legal in the central district.
>>
>>123882395
Pharaoh > Emperor

get dunked on kiddo
>>
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>>123935021
However new problems have appeared. in the form of the giant traffic clusterfuck in the south New Order district and the industrial area having problems with "Not enough services".
Does it mean there aren't enough shops to sell their produce?
>>
>>123935483
it means you aren't providing enough services. Like mass transit, cargo delivery, police, fire, shit like that. Cargo delivery's a big one.
>>
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>>123935634
Yea, in fact I don't even have a mass transit system yet at all. No busses, no trains, nothing.
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