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/dfg/ - Dwarf Fortress General

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Hype edition

Previous thread >>123446170

>Download the basic game here. Current version is Dwarf Fortress 0.40.24:
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist:
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack:
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack:
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!
>>
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I hate not having this shit.
>>
SOON
>>
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>>
So I got some webs and turned them into thread, but my loom keeps trying to make cloth out of them. How do I avoid my loom from making cloth out of the thread? I want the thread for my hospital.
>>
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>Build a fine fort

>Walls and floors made of wood as far as the fort reach

Everhing is made in wood

>also after much strife managed to tame a Dragon

>Dragon sits in the opening of the fort guarding it

>Suddenlu Dinkhi the thief appears

Dragon goes full dragon force and unleash a firey breath of death and destruction

>trade depot on fire for the 36th time and entire farmlands are pit to the torch

Somehow my sturdy dam made of stone cracks and tthe entire river comes crashing down upon the central staircase

>Suddenly Hoarde of Demons invade from the depths they slaughter my guardpos and proceed up to the fort area

>water is floooding the entire industri flor and the dragon is taken by the current into the fort

Demon invasion get washed away with 80% of my population

somehow mangae to kick a dwarf to the lever room wich is under water closing off the residental area wich is partially under water

> Dwarf hero drowns in the lever room

>atleast all the children got washed away into the abyss

>Mayor declare ban on stonecraft export

>Dragon suddenly goes into a frenzy and start flaming

>fire rise and the entire fort is a sea of fire and screaming dwarfs

>Dragon luckly dies in a cave inn together with my entire food supply

>Fort is nothing more than a Graveyard with some PTSD induced limbing dwarfs

>Somehow the thief managed to survive the canrage and flees with my gem encrusted scepter


Sometimes i feel like the game is mocking me
>>
>>123898561
o, W
>>
>>123898685
Based, thanks for the help.
>>
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>>123898584
>my sturdy dam made of stone cracks

Sloppy mistake.
>>
>>123898584
thingsthatneverhappened.slab
>>
>>123898901
Not as sloppy as "Dinkhi the thief" or "Suddenly demons".

However, since many of these seem to follow the same patterns, does that mean that they are, in fact, made by the same person?
>>
>>123898960

Ive been working on that fortress for one year and it all crashed today
>>
do you think toady uses a tileset?
>>
>>123899493
Toady doesn't even play the game

He literally doesn't know what is dfhack
>>
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Armok, no more childs plz
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>>123899493
Undoubtedly.
>>
>>123899548
surely he has to 'play' it to test features
>>
>>123899748

Naw he just wings it
>>
>scamps will not be alive to see a completed Dwarf Fortress
feels bad man
>>
When will the Virtual Reality pacth come out?

cant wait to see all the shenningans the dorfs are doing
>>
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>>123900396
>VR patch is out
>it just turns your vision into ascii characters
>>
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>DF goes VR
>everything looks the same
>>
>>123900614
I'd use it
>>
>>123898584
Is this post supposed to epitomize all the DF stories that are filled with bullshit?
>>
New version when?
>>
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>>123901251
Sooooooon
>>
Curious, how'd your first Fortress get fucked, y'all?
>Doing fairly well, nice fortress set up.
>Not far in but good supplies, kick ass protected fortress.
>Shit, Water source got fucked, but is good, shit ton of beer.
>Shit ton of food.
>Winter is coming
>Prepared as shit.
>Water outside just freezes.
>Look to supplies.
>Where the fuck is all my beer.
>Just gone, maybe new kids went on a bing or something? fuck.
>All dwarves slowly die of dehydration, no supplies to make more drank.
>No one leaves the lowest level room.
>People will run out of the room only to die at the stairs.
>Stairwell of dead dwarves.
>Kids, mom and miner left.
>Miner loses it and kills kid's mom.
>Miner dies of dehydration the second after.
>Only one left is the kid.
>ohshitspring
>Runs outside as the water thaws out.
>close to death.
>Goes to take a drink from pond.
>Kid suddenly punted into the water by a fucking pissed capybara or something.
>Sinks like a stone, dead.
>>
not shitposting but, has Toady said something about having sex in DF?
>>
>>123900614
>>123900396
>>123900698
I would love to walk around my fort in VR ala Doom. Billboarded ASCII characters, fug that sounds amazing.
>>
>>123901563
I didn't know how to brew and everyone died of thirst when the river froze.
>>
>>123901563
I embarked with 2 cat
>>
>>123901725
like, I know he wants to implement a lot of different stuff on the course of years to make the game the most fun and realistic posible, isnt he gonna put sex there somewhere?
>>
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>>123902057
>>
>>123902163
Sex itself will likely not be in the game. The implications of it and allowing adventurers to do it to produce offspring will though.
>>
>>123901563
this
>>123901893
did it like 3 more times until I ended up running out of food
>>
>>123902057
Not my first fortress, but my slowest.

We'd also taken 2cat and had no idea how to deal with them, so we'd just end up taking potshots at the mob of cats as they'd swarm in and out of the fortress hunting butterflies.

Happy times.
>>
Is there any way to make my dorfs do some sparring more often?
>>
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>Child has started a party at Well.
HOW MANY LIVES UNTIL YOU ARE SATISFIED, YOU MONSTER.
>>
>>123901563
One weirdly named corpse fucked up my fort. I'd made it to around forty dwarves and it just destroyed them all. Tried building a wall across the entry passage, but it got past before the dwarves managed build it.
>>
>>123901563
Werebeast. I remember it being something really unassuming so I set a meeting area on it so dwarves would come close and hopefully attack it. They did kill it in the end and I had no idea it could infect people. A short while later my whole fort had werebeasts popping out of the woodwork.
>>
>>123903294
You're the one claiming lives by letting the well be a place for partying.
>>
>>123903543
>Clean out dozens of useless migrants with this one weird, old corpse
>>
>>123903950
Eh, until I get the place fixed up, it seems to be the only place where i can keep them with only a slight chance of death.

Then again, there is literally a party every few minutes, so maybe it really isn't that much safer.
>>
>>123904568
You know you can just zone a meeting area?
>>
>>123903294
>well parties
>wow this water is the bomb
>what a fine well
>hey there's kids here, anyone have some booze for them
>BUCKET STAND! DO A BUCKET STAND!
>>
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http://www.bay12forums.com/smf/index.php?topic=109582.465

The two Likot translators accideantally doubleposted different translations.

I love how they both have a unique set of spelling and grammar errors.
>>
>>123904760
I will give a friendly shake of the head and be on my way to fix this, mein friend.
>>
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GUYS IT'S MY FIRST TIME REACHING 80 DORVES.

I'M SO HAPPY BECAUSE I DIDN'T FUCK UP SO FAR.
>>
>>123903778
>werebeast

I guess werebeasts/zombies may be the only dangerous thing in this version for newbies right now, aside of course from complete ineptitude and failing to make enough food before the first immigration wave.

>>123901563
flooding. back in 40d, farming was broken and you had to figure out how to deal with floodgates and mechanisms from very early on. Also, died a whole lot from goblin attaks. It was actually much harder to learn the game before 0.30+, when farming was more complicated and there were no eggs
>>
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>>123905386
>>123905121
>>
>>123905386
>83 dorfs
>31 chrillen

suffering
>>
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http://www.bay12forums.com/smf/index.php?topic=154169.0

Looks like some bay12'er just had the spooky fort turning into ground glitch that I and at least one other anon had.

That's one more DF player who will always be on his guard from on.
>>
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>>123905386
>>
>>123905589
Yes, It's pure suffering, but I'm concentrating on the 80+ dwarves.
>>
>>123905386
Bring up your [n]obles screen, and assign a bookeeper, then change his [s]ettings so that he keeps accurate count.

Then you'll get accurate figures for all your items there, as well as getting an exhaustively complete inventory when you check stocks, which can be incredibly useful.
>>
>>123905443
How was it broken exactly? I started with 0.28 but I honestly don't remember much about the era. Well, other than losing a fort to coins.
>>
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Last thread someone asked about making toggled engravings less of an eyekiller: >>123886908

That is why I always put the dark background around the + and the wall tiles.

You can do this yourself, the tiles with the black backgrounds at 50% opacity and the bottom right column tile. You use black because it doesn't show up on unengraved and it just makes engraved show up as a grey rather than eyekiller white.
>>
>>123906515
There was a brief period when you'd need to get all ground muddy to farm it, it was unintentional and patched out.
>>
Is the update coming in 30 mins according to his twitter post, or is my math awful?
>>
>>123905679
Thanks a lot
>>
>>123907618
give or take, assuming the 62 hour thing is definite.
>>
So when the update drops will fucking ambushes and sieges work? I'd really fucking like to have some use for these traps.
>>
>>123907618
It's 2 days and 14 hours, should be tomorrow afternoon.
>>
>>123907956
They already mostly work, but yes, he's trying to fix them more.
If you can't get them working at all though, it's likely a problem on your end, so maybe you should figure it out before the update hits
>>
>>123901563
Civil waterworks.
>>
>>123908672
Bullshit. According to the wiki and this fucking general, goblin ambushes do not happen at all in DF2014.
>>
>>123908850
You mean just a full on flowing waterworks? Even now im afraid to even build cisterns because of the shenanigens I got up to early on trying to build a well
>>
>>123908917
Completely true, but sieges do happen even if they lack mounts and weaponmasters, and if you aren't seeing those it might be a problem with where you're embarking
>>
>>123909178
I tried to carve an aqueduct.
Everyone drowned.

I have come far since then.
>>
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>>123909178
Make sure you've got drainage and you don't have to worry about accidents, by making narrow corridors on the floor below you can make use of pressure to shift as much water as you want.
>>
>>123909187
You shouldn't have to embark right next to a goblin metropolis to see goblins.
>>
>>123909571
You shouldn't, but ya do.

The price you pay for playing alpha games, I'm sure there will be plenty of bugs in the new version to annoy.
>>
>>123909571
And you won't in the next version.

I've never really understood why the reduced amount of sieges in this version pissed so many people off. It's annoying, but there are incredibly simple ways to counter it.
>>
>dwarves flashing
>find out it means they are dehydrated
>can't access river because goblins
>didn't know alcohol production
>notice damp clay
>dig a channel beside the damp wall to be a trough
>dig into wall
>>
>>123901563
Undead bull + necromancer, also I couldn't find any ores so all I had were archers with wooden bolts. I thought I could build a wall but I was at like 50 dwarves and dug deep but couldn't find shit, decided the mod I was playing sucks and just let the massacre happen
>>
>>123901563
winter came and all my above ground water froze so i built a well with the source down in the caverns, fucking giant bats
>>
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New here.
The white stuff I thought was snow, is actually skin melting muck.
>>
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>>123910051
I miss the cave creatures you'd see around natural fissures.

I once made a fortress across one of those chasms you'd get, it was adorable when my dwarves broke through one of the cavern walls, they started naming the bugbats flying around in there.

At least until one of them flew into someone's bedroom and started savaging him in his sleep, I guess it was pissed that it didn't get a name.
>>
>>123910447
Meant to ask, is here any way to get rid of it?
>>
>>123910592
No. That's your biome's weather. You could set up a system to wash it off your dwarves though.
>>
So I've been out of the loop. What's this new update supposed to add?
>>
>>123911020
>Taverns, where your dwarves and outside wanderers can stop by
>Temples, that your tantruming dwarves can desecrate and get themselves cursed as a result (into wereanimals or vampires)
>Libraries, where scholars can write books, poetry, discover new concepts, and pass on knowledge
>>Examples of poetic forms: http://www.bay12games.com/dwarves/early_poetic_forms.html
>Performances such as dancing, singing, and playing music
>>Examples of dance forms: http://www.bay12games.com/dwarves/early_dance_forms.html
>>Examples of musical forms: http://www.bay12games.com/dwarves/early_musical_forms.html
>Wandering bards, dancers, singers, adventurers, mercenaries, and bandits can hang out in your tavern/inn. If they stay long enough, they can petition for full citizenship (with your approval). This can lead to multiracial forts.
>Your dwarves (and other critters) will get drunk if they drink enough booze.
>You dwarves (and adventurers) will have personal needs that will make them work faster if fulfilled (and slower if not fullfilled)
>Leisure time overhaul, kids will play with toys, make believe, parties will be found in taverns, where people can eat, drink, dance, sing, etc.
>Many bug fixes
>Many bugs
>Visitors can also request to do some other activities in your fort (eg. an adventurer might ask to be let into the caverns).
>Also previously trade good only trinkets like crafts, toys, instruments or mugs will now be used and worn by dorfs.
>>
>>123909571
You don't have to embark right next to one, just near one, with no mountains/oceans in between. If you want two sizeable invasions per year until the end of time then yes, you do need to embark right next to one, but that makes sense
>>
Is dragon occurance affected by proximity to a lair? Does it matter if im accross the map to one, or is there a radius in which it will vist? Also, it it more likely to come the closer i am or is it the same chance no matter how close/far I am?
>>
>>123911586
they'll travel a long, long way to get to your fort if your wealth is high enough. I don't know how it's determined, but I guess it's likely that embarking right next to a dragon lair might draw it out sooner
>>
I would be nice if key usage was consistent. Having different keys for columns while still having to shift between columns manually is absurd.
>>
>>123911168
That all sounds pretty awesome. Thanks.
>>
Is this enough to attract any unwelcome visitors? I want to give my sworddorfs a baptism of fire.
>>
>>123911168
> Leisure time overhaul, kids will play with toys, make believe, parties will be found in taverns, where people can eat, drink, dance, sing, etc.

I'm concerned that dorf kids being adorable will make me hate them less and thus make it harder for me to kill them.
>>
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>>123912601
Fuck, I'm dumb. Ignore the lack of an image in my original post.
>>
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>>123911809
You could always embark on top of a dragon lair in the middle of horrifying woodlands because of a double-triple river intersection with a double waterfall.

I wouldn't suggest it though.
>>
This game needs a better world gen system...
>>
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>>123901563
I hate idlers, had my idlers constantly smoothing things, it was winter so I had them smoothing the ocean, then summer came.
>>
>>123913782
I think the world gen is ok at the moment, I just wish that more of it carried on through gameplay
>>
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>>123913903
This, despite the efforts which I and others have made, there is no real way to make the game progress larger chunks of time than a couple weeks.

I know Rumrusher was hacking at the adventurer sleep interface but I never figured out how or if it was actually possible to make them sleep for months, though you can definitely have the UI display "Sleep for 12859098345345 hours?" if you poke at it a little.
>>
How do I make animals fall in my cage traps? I want some exotic giant animals.
>>
>>123914852
Put them in choke points where animals will frequently try to path. eg. around a bridge, around the entrance to your fort, between two cliffs, whatever
check the wiki, too, if the specific animal you want to catch has "steals item/steals booze/steals food" then it's pretty much going to run straight at your fort
>>
just realized crafting one boot/glove makes a pair. whoops
>>
>>123915084
.. unless it's an artifact. good luck making a pair of those
>>
>>123914852
I think larger creatures have to be stunned/attacked while on the trap. Ive never tried it but ive read if you can have web ontop of the cage trap it will capture mostly anything including megabeasts
>>
>>123909776
I love stories like this. The first few playthroughs are so precious ^___^
>>
what does it mean if the outpost liaison has been inside my fort for half a year? When the caravan came, he never met with my mayor, he is just sitting in my meeting area doing god knows what.
>>
>>123915225
cages will catch anything that's not [TRAP_AVOID]. Size is irrelevant. They will catch dragons or macaques equally well.

>>123915584
It means he hasn't met with your mayor yet. Either because your mayor is too busy or because he can't physically reach him.
>>
>>123913849
>smoothing
>the ocean
SMOOTHING THE OCEAN
>>
>>123915695
hmm, I guess my mayor has been burning logs into coal for almost 2 years straight. Thought liaisons interrupted jobs.
>>
>>123915872
It's not always in your control. Liaisons won't wake your mayor up or talk to him when he's "on break". He has to actually be idle.
>>
>>123915702
Oh god that is amazing and I didn't notice it.
>>
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That was fast
>>
>>123917490
Honestly made me laugh.
>>
>>123917490
>.99
>>
>>123917490
Go smoothe an ocean.
>>
>>123919880
I didn't mean literally.
>>
I have over 1 million worth of wealth and 100+ dwarves yet I'm not getting attacked by any megabeast, semimegabeast or forgotten beast. Do I have to breach the caverns to get them or something?
>>
Is there a way in-game or dfhack command to unforbid goblin christmas presents? Tired of doing it manually.
>>
>>123923664
Forgotten beasts spawn in caverns, so I guess you would need them
>>
Seventeen (17) hours left
>>
>>123923816
I think it's under orders > forbid death items?
>>
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>>123925309
>>
Any bets on what version number we'll be on?

I'm guessing v44.
>>
>>123917490
>That was fast
Guts, please, get back on the boat.

Though, is the update dropping at midnight, or noon? What was the math on his proclamation?
>>
>>123926782
we jumped 6 last time so probably around 44-47
>>
>>123929179
Roughly 7am tomorrow morning Australian Daylight Savings time
>>
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>>123930115
fuckign
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why can't wrestlers sprawl?
>>
>>123930686
What do you mean exactly?
>>
>>123930816
Not him, https://en.wikipedia.org/wiki/Sprawl_%28grappling%29

Pretty cool actually. Basically a defense against takedowns.
>>
when will DF become casualized enough so that I don't have to slog through xbawks hueg tutorials to learn it
>>
>>123931698
in like 3010
>>
>>123931698
you already don't. unless you mean having the wiki open in the background to refer to occasionally, in which case never
>>
>>123931813
>>123931942
I haven't tried to get into it for at least a year, I'll probably learn it on some lonely night desu

Godspeed anons
>>
>>123932165
it's really not that tough with the wiki. The hardest part is the UI, once you get the hang of that everything comes together pretty quick. It's also really fortunate that dfg is one of the only worthwhile generals on the site so you can come here and ask questions about stuff the wiki can't help with.
>>
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The question is should I get a continuation. That's pretty good of a story
>>
So, my dwarf has apparently made a masterpiece plum wooden training spear on his own.
He took a training spear.
And sharpened it to a fine fucking edge, fit for killing.

I fucking love him.
>>
>>123933770
you mean not as an artifact? he just went to a workshop and and made a training spear without your imput?
>>
>>123933770
Of course it takes a dwarf to hone what elves can not.
>>
>>123931698
This is a great, short, concise tutorial, I learnt off it myself when I started. It comes with a pre-ready save and he guides you through it.

http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/
>>
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>>123934189
I swear to god he just did, don't get why.
All Iv been telling my dwarves to do is dig at the moment, suddenly, hey, training spear fit for killing a man. I aint going to argue.


Funny enough, my other dwarf, dyer then went insane and started beating up a child at a party.
Shits getting violent up in here.
>>
>>123935537
He didn't take an existing spear. He just made an entirely new one.
>>
>>123935791
Ah, thats what I meant.
Like, he went out of his way, look some wood and went, hey, Im gonna make the greatest goddamn training spear I will.
>>
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Hmmm.

So I've been having fun with my new stupid Kisat Dur trick.

I did a version without the tree by having an unconscious foe and launching myself skyward then just landing on them... exploded once, gotta be careful with that. If they bleed out before you land it really hurts.

Then I was having fun powerbombing this group of goblins and a human that were skirmishing and ended up punching the human into a shallow pond.

A pond with a tree right beside it.

...so I climbed up and while he floundered in the water, I reached the top and let go.

I kinda feel bad for what happened next.
>>
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>>123935537
Oh fuck ahahaha
Kid punches his fist into his goddamn intestines, then everyone just..punches him in the head until its nothing but paste.
Then the soap maker just bends every limb until it breaks. Like, every limb.
The dyer has been uncontious since page one, it goes on for 18 pages of head punching and limb breaking.
==Then the animals get in on the action, tearing him apart==
All he got to do was punch one dwarf in the ear.
>>
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>>123936610
Hah, funny glitch.

If you stick an item into someone's leg and they lose hold of their shield as they go to pull it out and pass out, it just shows as "reorganizes their possessions" apparently.
>>
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Well, the kid is definitely fucked.
>No need to feel vengeful.
>No need to feel vengeful.
>Beats dyer's head to paste with his fists.
>I will have my revenge.
>I will have my revenge.
>I will have my revenge.
Continued, apparently.
>>
>>123938230
I guess all went well in the end.
>>
>>123938418
He has the personality of warlord.
Someone who would press their way to the top, if at first just so they could be comfortable to their self, but then to set the world alight with beautiful havoc.
>>
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Do we keep the current thread going when the new version is released or do we make a new thread with an updated OP?
>>
>>123940419
If this were a just world, we'd sticky for every release version release. But it isn't, and I find no reason to make a new thread.
>>
>>123940419
Keep it. /dfg/ is /dfg/, regardless of the version. It's poor board etiquette to start a new general before the old one hits the bump limit. Besides, the update babbies will come flooding in pretty soon, we'll hit bump limit on this thread quick.
>>
>>123940913
>>123940419
Yeah. When the update hits people are going to scroll down anyway
better to wait till the shits out. When it hits download it to yourself, wait like, two hours then someone make a thread on /v/
if we drum up intrest the thread will pick up speed and we can update it then.
regardless inviting /v/ or not the new update will draw in newfags so its probably best if we prepare for that instead
>>
>>123899643
fix your precision, dear god
>>
Are there actually any real strategies for digging Adamantine? I usually take only the top layer or two, but it isn't nearly enough.
>>
>>123912816
>>123912601
>swordsdwarves
>not swordmasters
http://dwarffortresswiki.org/index.php/DF2014:Danger_room
>>
>>123941914
>suggesting people use a danger room in this version

There is no reason for it.
>>
Alright, I jerked off four times, send the pets to grandmas, and put the shock collars on the kids
Update when?
>>
>>123943029
>read that as "jerked off four kids, and put the pet collars on grandma"
...I'm going to bed.
>>
Is there some sort of DFhack command that speeds up the passage of time?
>>
>>123941762
sometimes you just get unlucky, but if you're on a decent sized map you'll at least have a few veins to mine. exploring the caverns/magma sea can help you find them all
>>
>>123942171
There is though: it is fast as shit.
>>
>>123935207
...
Are you seriously suggesting a new player try to learn DF with a tutorial for 23a?
>>
>>123943748
As is the regular training speed. I can only see it being useful if you are in dire need of a military immediately.
>>
>>123944098
All of that guide applies to the current version.
>>
>>123941762
If you don't mind exploits, there's a really easy way to know exactly where the hellmaw is in the tube. Dwarven sonar:
From the build menu designate a 10x10 farm plot over the top of the tube. Don't actually place it (you shouldn't be able to anyway if you're doing it right).
Scrolling down through unrevealed z levels over the tube, every place where there are no floors will just say "Blocked".
When you reach a z-level that has a floor in any of the tiles that the farm plot is designated over, it will say "Blocked" AND "Need soil or mud."
That z-level is the top of the hollow portion of the tube. It, and every z-level below it, is unsafe to mine.
>>
>>123941914
>using obsolete memes
Just spar, Anon, it's the new danger room.
>>
12 hours left

go to sleep, americans
>>
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>>123945287
>sleeping when df is going to update soon
>>
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Someone on the forums made a counter for the remaining time until the update:

http://www.tickcounter.com/countdown/20151202120000am/w5260a/1/Time_until_Dwarf_Fortress_update
>>
>>123944098
What's the problem? Have the basic mechanics of the game like digging and farming been radically altered since then?

No? Then fuck off
>>
>>123941762
There is a really good method, but it assumes that you don't breach the eerie caverns on the first or second layer.

It's simple: you dig out the first layer, make a downward staircase onto the next layer, but before you start digging the next layer out, you cover the staircase with a hatch cover.

If you breach the eerie caverns, you can just wait for your miner to safely withdraw up the staircase, before locking the hatch covers. Building destroyers can't destroy locked hatch covers from below, meaning that the demons won't get through.
>>
>>123946203
Isn't it only 12 hours?
>>
>>123946657
I always just used a bridge to wall off the lone miner I send down there as an ambassador to the demons
Usually you can safely mine the first ~10 layers of adamantite as they tend to be plugged so it works out
>>
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digging in adventure mode when toady when?!

all these gems just taunting you!
>>
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>>123946851
Counter says no.
>>
>>123946990
Isn't one of the development goals to remove the wall between adventure and fort mode?
Do you think df will actually ever reach the end of its development cycle?
>>
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>>123947323
>implying the Toad has ever given shit about dev goals
>>
Soon, I will be able to play a Plump Helmet Man adventurer.
The dorfs will rue the day they brewed my lesser kin.

Though, I wonder if the Iron Men or Blizzard Men (etc.) will be playable as well.
>>
Does it matter whether I dye cloth or thread?
>>
>>123947323
Both modes have ever been so far just slapshod vehicles for the player to interact with the simulation. It is the eventual intent for the boundary between to be able to be crossed seamlessly (or as close to as possible) during active play, with the whole world open to direct interaction as an organic process.
>>
>>123947696
I think it adds value.

I don't do it, however: I don't want the increased diversity.

If I just make tha same four articles of clothing out of silk(usually shirt, trousers, socks and shoes) it will look like my civvies are wearing uniforms, and I like that.
>>
>>123946851
https://www.youtube.com/watch?v=Oci1CuCht7E

>>123947696
more value, and dwarves who like that color should get a boost to happiness for seeing/wearing it.

>>123947882
you could in theory dye cloth specifically so that your high quality clothiers will produce for the military, while the trainees can produce for the general population. this is done by specifying the color of the clothing in the military uniforms screen.
if you specify robes, the military will grab any robes. if you specify blue robes, only dimple-cup midnight blue dyed robes will be used.
>>
>>123906995
That's when I started playing.

I kind of suck at DF, but I sure feel old crew now. The new versions are still boring me to death.

My biggest threat is not having the right material for a strange mood dwarf and a murder leading to a tantrum spiral.

Needs more fun.
>>
>>123949474
Nah I mean, whether it's the cloth I dye or the thread. Not whether it'd dyed at all.
>>
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>>123911168
>Many bugs

Sounds bloody awesome though. Hope it goes back to the old way of having lots of attacks.
>>
>>123949615
it doesn't matter which one is dyed first

the only time you might want to dye thread first is if you want to improve the trade quality for a caravan that's requested threads instead of cloth.
>>
>>123947072
Top kek little britain.
>>
My hard drive just crashed. Diagnostics report that it has taken a serious shit. My computer is now unusable, pending repair and replacement.

On the eve of the update, travesty. Such cruel fate!

Assuage me, /dfg/. Tell me of how you will manage your immigration policy.
>>
>>123950970

Build above ground mansions for the new Elven overlords.
>>
>>123947323

Knowing toady he's going to put that off until most of the game's features are implemented. Trying to figure out how the fuck to merge the difference of how time passes in Dwarf Mode versus Adventure Mode is going to be a hell of a lot of work.
>>
>>123949474
Dwarves don't actually get any thoughts (happy or otherwise) from clothing. Or any equipped items, for that matter. Lack of clothing, on the other hand...
Their material/color preferences will have an effect on the quality of items they produce that fit those preferences, though.
>>
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>>123950970
Hungarian style
>>
>>123946276
Just from glancing over the first page, I see that the tutorial still uses d p for plant gathering, which is a basic mechanic that has changed. It has single tile trees as well. It also still has the carp meme.
I'm not gonna read the whole thing to document all of its obsolesence for you, or to point out the newer mechanics that aren't covered. I really shouldn't even have to make the argument in the first place, that an almost 7 year old tutorial is a poor introduction to the game for a new player. And on the eve of (yet another) major update, no less.
>>
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>>123952278
>>
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>>123952278
Not that anon, but "d-p" is still in the game, and it has its pros compared to the new "gathering zones". For example, if you live in a biome with dangerous weather, you might just want to ask your gatherers to pick a few plants and then get the fuck back inside, rather than spend all their time outside.

Single tile trees, while they yieald less wood, basically work the same as multi tile dittos. You didn't have to re-learn everything you knew about wood-cutting just because they were added.

You're right about the carp, though.
>>
>>123952664
>Single tile trees, while they yieald less wood

Which doesn't even matter because in that version they grow ultra fast.

The guy bitching about that guide seems to be doing so just to bitch.
>>
>>123952390
Why are you calling him a redditor for pointing out how outdated that guide is?

It's dwarf fortress, if we're going to be of any assistance to people you're going to need to buck up your autism and get anal about little details. New players already have enough trouble getting to grips with the game without having to wonder why the guide isn't warning them about trees falling on woodcutters or whatever myriad of issues they could run into.

You can herpaderp all you want about reddit and fedoras, we're going to keep being autistic about this shit so that we can actually help new players.
>>
>>123911168
This will all be in Fortress Mode as well coming patch?
>>
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>>123952664
You shouldn't use d-p for plant gathering?

What do you do instead?
>>
>>123955142
i, p is the long term method for doing it.
>>
When can we expect the first tilesets to update? I tried playing ascii when .40 dropped and I just cant get used to tiles not being unbroken squares. Call me a casual but I really need them to get immersed in my fort
>>
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>>123955406
Whenever you like, here's a version of Myne for the next version.
>>
>>123943623
I think 'fastdwarf [0/1/2] speeds up units, but not the calender. 0 is off, 1 is just dwarves and 2 is all units.
>>
Anyone remember the hospital container bug? Is that still in?
>>
>>123954323
Im almost certain this is all for fortress mode. I know that in adventure mode you can get a job in the tavern as a performer, but it has no real benefits at the moment other than a place to sleep.
>>
>>123955534
Will something like phoebus work? in .40 it would be ok for a while but it caused crashes and things like the new trees were just white blocks.
>>123955796
If you mean the one where dwarves would steal cloth and thread from caravans for the hospital im almost certain that has been patached out.
>>
>>123956002
Ha, shame.
>>
>>123956002
No, graphics packs you'll have to wait to be updated.

I don't think it takes too long, but it's hours of work so it'll be down to the schedule and attention of whoever is maintaining it.

Is CLAnon lurking?
>>
>>123956095
>CLAnon
Isn't that just MaxTM?
>>
>dwarves won't just mine down
>can't sacrifice a dwarf so I can build an well to an underground lake

This is fucking annoying desu
>>
>>123957756
Just channel down - d-h
>>
>>123957868
That's what I'm trying to do m8. The dwarf will dig down until he realises he won't be able to get out and stops.

Don't remember them doing that before.
>>
how maek cpu efficient fort?
>>
>>123958226
small world/less history
less doors and open spaces
Designate high traffic areas and low traffic properly
Dont breech caverns unless you absolutely need/want to
Turn off temperature if it gets really bad
use cleanall in dfhack
autodump destroy useless gobbo drops
>>
Does twitter use your local timezone? Its just occured to me while reading this thread that it may not be 20 mins away. Lots of people seem to be saying different times also.
>>
What are the ideal computer specs for dorf fort? I have a decent laptop but it doesnt run very fast. I used to play until a couple years ago on a 2007 netbook and it tan about the same as now.
Also, I think the job mánager that comes with dfhack + macros beats the shit out of the rapist.
>>
>>123958597
I guess it really wasnt coming out at noon ;_;
Hopefully 6PM is the actual release time, my heart cant take this
>>
>>123959610
He probably got sidetracked estimating the contents of a dwarven puke. Enjoy the February release.
>>
>>123958597
http://www.webcountdown.net/?c=1448982240
>>
>>123956095
>CLAnon
Standing by.
I don't think it will take long.
The only cases where it takes longer for a tileset to release is a) when you have a tileset that is used with changed raws and the raws changed. You'd have to manually update the raws to be compatible with your tileset.
With any diff tool, this doesn't take much time though.
And b) when new items are added you want to draw.
You still could release something that works fine with the new version in the meantime though.

For this release, I can't think of any items that will be added (instruments and books already exist), but the raws will probably contain changes.
Anyway, most tilesets and graphic packs will be released within a few days. And if the trend of recent releases is to be believed, dfhack, and the various lazy newb packs won't take as long as they used to either.

Personally, I'll download the release, Look at the changelog, diff the raws and init files, make necessary adjustments, upload it packed with CLA and wait for the first guy to tell what retarded mistake I made this time.
>>
Playing an Elf fort currently. Everything goes harmoniously except God damn giant keas keep stealing my stuff and my elves refuse to do anything about it. I tried to play it off as some sort of natural communism, but where does a bird need stepladders?
>>
>>123960561
Giant kea were a mistake.
>>
>>123959051
DF is CPU and RAM speed limited. The wiki discusses it at length. You would want high single threaded performance CPU and high speed low latency ram. Or to make it simple, the newest processor possible.
>>
So, I'm having an issue keeping my workshops going over a third of the time. Should I have singular dwarves dedicated to jobs, that are single trade artisans, and just have a dwarves hauling class, which live in the Commie blocks, and wheel around boulders?
>>
>>123962759
Assuming you're talking about a general non-specialized, mature fortress:
In most cases you want at least one if not more dedicated dwarves for workshops. Usually several of the most used workshops - possibly with different skill levels allowed. So your legendary mason can make the good stuff you need, while some asshole makes all the blocks for constructions on a separate workshop.

As you want to maximize the time your legendary metalsmith is actually making god-tier weapons, you don't want him to waste time with useless shit like hauling those very weapons.

So yes absolutely, separate haulers.

Also, nobody wheels around boulders - you build temporary mason workshops close to the boulders instead.
If you need a lot of boulders all the time (for a big construction), start a dedicated quarry somewhere.
>>
>>123962759

Enable all labours on all dwarves and let them do what ever they want. Free job market will fix it.
>>
>>123963272
And in case it wasn't clear, here's an example:

2-3 legendary masons, doing nothing but masonry.
1-2 mason's workshops allowing only legendary masons
Those are for your important stuff.

1-4 shit masons depending on your needs, doing nothing but masonry
1-3 mason's workshops allowing only shit masons
That's for the stuff where quality doesn't matter.

Another mason's workshop right where your quarry, active excavation site or current mineshaft is. Make blocks on repeat.
>>
>>123947519
u retarded?
he is the dev, he has goals. all he cares about is dev goals. what the fuck do you think he's doing, our goals?
>>
Dwarf fort 1944.
>>
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>>123957095
I try to avoid being confused for the artists wherever possible, but no, I am absolutely not CLA. I love the shit out of what they do, and I made a big nonsquare version, but I wasn't the one who came up with it.

The only reason a tileset wouldn't work, is as: >>123960229 says, you use edited raws and they are changed. It is possible that this might be the case for some sets that have the instruments using a different tile, but the more ascii like the set is the faster it will be compatible. I'll be swapping in my Curses+1 and editing the init.txt right after the download finishes because they should just work immediately.

Probably we will be able to specify which graphics a bard uses as a profession, same with inn-keeper/tavern worker I guess.

Then I'll diff my own mod and make sure it all works right, if I don't just rebuild it step by step into the new version, which I was thinking of doing anyways.

My counters are saying 7 hours btw.

Naturally once I get it downloaded I'll be checking to see what retarded mistakes CLA made, if any.
>>
>>123964956
Dorfs are soviet you dumbass, humans are amerifats and britbongs, elves are frogs, gobbos are pasta and necromancers are literally hitler
>>
>>123964956
Nice.
>>123965169
>>123960229
There should also be "new" tiles for bookshelves and stationary instruments.
>>
>>123966571
Those should be a matter of raw changes pointing to the relevant tiles though.
>>
>>123965227
If it was 1944 it'd just be burgers
>>
>>123897892
Mod it in then.
I doubt adding new minerals is hard.
>>
Unless I'm mistaken, it's less than 5 hours now, huh?
Time flies so fast.
>>
>>123968219
http://www.webcountdown.net/?c=1448982240

Less than 6 I think.
>>
>>123968740
>http://www.webcountdown.net/?c=1448982240
It's already over for me.
guess it doesn't adjust for timezones
>>
>62 hours until you too can enjoy
>22:04 - 28 nov 2015

Release Date:
12.04 - 01 dec 2015

They're late!
>>
>>123969926
is he on west coast or east coast
>>
>>123970203
west. and it's 7:42 here
>>
I'm in CST and the tweet went up at 12:04 am Nov 29, I'm thinking 2 PM today, or a bit over 4 hours?
>>
>>123970203
I mean, he gave a set of hours, not a specific time, so I'm not sure that really matters?
>>
>>123970203
The date on twitter is synchronized to your time zone. Add 62h to the date you see in the post.

twitter.com/bay12games
>>
>>123970420
Was thinking the same. Damn.
>>
>>123947519
what the fuck are you even talking about?
>>
Where is the update you goddamn frog
You promised me an update
What am I supposed to do with my life now?
>>
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UPDATE
UPDATE
UPDATE
UPDATE
COME AND GET IT
>>
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>>123973076
>>
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So, manual DDoS of Bay12 games?
>>
Turns out, update was a lie, and we were just being tested on how much we wanted it.
We failed, because one person was in the bathroom at the time.
>>
>>123973773
We failed, because one person likes elves.
>>
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>>123973773
I wanted it double while he was away!
>>
never had an active fort during a big update before, are forts typically transferable to new patches?
>>
>>123975338
Usually No, especially in jumps like this. I'n smaller updates, sometimes yes.
>>
>>123975338
Nope.
>>
U P D A T E H Y P E
P
D
A
T
E

H
Y
P
E
>>
>>123975419
>>123975491
What about worlds?
>>
>>123975852
Same result.
>>
>>123975852
That's the thing that's incompatible, your fortress is just part of that problem.
>>
>>123975954
What about my hatred for anything not dwarven?
Is that transferable?
>>
>>123976057
Always.
>>
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>>123976057
>>123976172
Actually, that's probably going to need some tweaking at the very least, it's no good hating everything that's not dwarven when you've got dwarves in your fort who aren't worshiping Reg.
>>
>>123976057
Not to this update. Embrace the multicultural future!
>>
>>123976351
Dwarfquisition and forced conversions when?
>>
>>123974067

That's me.

Currently enjoying my elf fort in thr old version.
>>
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>>123976537
Sweet drunken mother of Reg
>>
IT'S TIME TO ACTIVATE THE BOOZE NOW.
>>
>>123976965
Liquid booze when?
>>
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>>123976537
>>
>>123977081
Booze requiring water to make when?
>>
>>123966571
>bookshelves and stationary instruments.
Thanks, didn't think of that.
>>
>>123976537
delete this
>>
>>123977238
>Diluting the booze

That's just a tantrum spiral waiting to happen.
>>
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>>123977238
Are we going to have to have water available for our diverse and multicultural forts, or will they be able to subside on alcohol?
>>
>>123977238
>Winter comes
>Dwarves run out of booze
>Its fine Iv got wat-
>Used all the water making the booze.
Shiiiiiit
>>
>>123977426
Why can't we just build a water deposit underground?
>>
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>>123977203
I still hate this comic to a slightly irrational degree.
>>
>>123977576
I can't ever get underground water right, unless I pump it from caverns. I refuse to use corners to remove pressure since it feels cheesy, and using floodgates to manage pressure gets dicey since I usually have the levers by the well its supplying
>>
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>>
>>123977921
Can water level trigger pressure plates?
I have an idea.
>>
https://countingdownto.com/countdown/dwarf-fortress-0-42-01-release-countdown-clock
>>
>download the fortress defence mod
>embark somewhere were I can get accessed by as many enemies as possible
>get around 1,5 million in wealth
>breach the caverns
>still not attacked AT ALL
>>
>>123978926
reminder that you need 80 dwarves for sieges
>>
So does pulling hundreds and hundreds of fish out of a river lead to extinctions ever, or is that only for non-vermin?
>>
new player here.

i have small stockpiles by my workshops(in the workshop floor). one linked as input, the other as output of the workshop. in this case carpenter's workshop.
unfortunately i am going to have many general purpose giant stockpiles for wood in my stockpile floor, and certainly that workshop won't be the only one using wood.

how do i get my haulers to give priority to filling the "wood input" 's stockpile of workshops when hauling wood? if i had a priority hauling function it would be easier instead of having to chain different tockpiles together.
>>
>>123979031
I forgot to add that I have over 100 dwarves
>>
>>123979127
River fishing never ends
>>
>>123979127
is it possible to create an extension of a river, and have it run off the map? for example, if I want to extend a river closer to my fort entrance so my fisherdwarves don't have to walk halfwaya cross the map to fish, thus getting destroyed by invaders.
>>
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>>123978089
Yes, quite specifically too.
>>
>yfw toady doesn't actually release the new version until next year
>hehehe
>>
>>123979131
Make the woodworker's stockpiles not accept from [a]nywhere other than stockpile connections.
>>
he he he
>>
>>123979487
Then it shouldn't be that hard to make a deposit with a pressure plate that closes it once it has filled, no?
>>
HOLY SHIT
>>
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>start new fortress in fresh world
>look up civilizations
>king/Goblin Potter
>meh must be a bug with job titles or something
>get an artifact later
>relates to the ascension of the goblin asen defenselabors to the position of king of the vessel of submerging
>well fuck

How much FUN am I to expect if i ever get the king to move to my fortress?
>>
And here I was wondering why /dfg/ made it to the top of /vg/.
>>
>>123979657
It's quite common to create a reservoir that automatically opens to refill once it lowers beyond a certain point.

I'm pretty sure the wiki has information on it.
>>
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>>123979657
That sounds pretty trivial, what are you building?
>>
>>123979607
but do i need to link them to other stockpiles? can i have 3 workshops, each with its own small stockpile, drawing from 1 or 2 giant chaotic wood stockpiles?
>>
>>123979241
Super. Next question, do dorfs only produce a ghost over a certain age or should I worry about the baby which fell in the river, drowned, and was proclaimed lost?
>>
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he he he
>>
>>123979772
Your civ was taken over by goblins.
>>
>>123980027
You seem to be able to link stuff up however you like, try to avoid having long chains of stockpiles though, minimize the trips from the feeder stockpiles to destinations.

>>123979868
Hey, we bounce off it from time to time.
>>
Prepared meal price nerf when?
It's fucking ridiculous how roasted plump helmet takeaway can cost several golden statues.
>>
>>123978926
>>123979190

Anyone got any ideas why nothing is happening? I got so much dosh I think I might even become the mountainhomes soon if I keep giving the carvans gifts
>>
>>123980209
>implying the game will be updated this decade
>>
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>>123980092
>literally sitting in here and asking basic questions anyone with common sense or a few hours in the game should know

I hate updates.
>>
>>123980003
>>123979945
>>123979487
Screw you guys, I'm a new player and I tough I found something on my own.

Now I see complex stuff I don't even know if I can stand looking at my basic forts any more.
>>
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>>123980209
Gold is worthless, it should be cheap, there's nothing to fix.
>>
>>123980250
dumb frogposter
>>
Haven't played in like a year, what's new-ish?
>>
>>123980378
nothing
>>
>>123980378
Nothing, happenings are called off. Everybody go home, no update.
>>
>>123980378
the next update (which is supposed to come out in a couple hours) will include:


fort and adventure mode taverns where intelligent critters gather to drink, dance, and sing
procedurally generated song and dance art forms
new types of instruments (including ones that are built like furniture)
instruments are actually used to produce music
music and dance forms are communicated through observation and apprenticeship
in adventure mode you can form a troupe of performers
a framework was added for inebriation based on consumption of alcohol
books, scrolls, and quires can be created in fortress mode
scholars of various disciplines discover facts and record them in writing
scribes make copies of texts
you can create libraries in fortress mode
knowledge can be shared/transferred via texts
visitors will come to your fortress to study your texts
visitors will come to your fortress to fight monsters in the caverns
visitors can petition to join your fortress
visitors will hang out in your tavern
taverns will spontaneously break out into song and dance
taverns use mugs and goblets
children play with toys
citizens wear jewelry if they feel like it
you can create non-dwarf sized clothing and armor for the benefit of your non-dwarf residents
you can designate temple zones to honor various deities
idle dwarves no longer "party" but instead relax at the tavern, worship at the temple, study at the library, play with toys, or whatever, depending on their needs and desires
the new needs and desires system gives critters some kind of focus bonus when all their needs are met
toppling statues in a temple counts as defacing it and will result in a curse (werecreature or vampire) in both fort and adventure mode
you can play as an animal person in adventure mode
>>
>>123980486
>believing the update will be released
hehehehehehehehe
>>
>>123980108
Hm i am not sure if the other nobles are goblins too, but the dwarven caravans never have a liason with them.
>>
>>123980252
Some guy made a calculator, some guy made a fortress with 580 dwarves, some guy made a fortress in hell, some guy made a fortress worth more than all of our grandest fortresses combined, some guy murdered everything and raped an elf child.

It doesn't diminish your own achievements, you're going to miss those basic forts you 'can't stand looking at' when you progress your playstyles, take joy in the inception of creation and fucking make whatever the fuck you want from the game.
>>
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he he he
>>
>>123980486
>all this dancing and singing and writing crap
When will toady stop adding this useless shit? Is there even a half working economy system yet?
>>
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he he he

>>123980724

if you want a game instead of a fantasy world simulator, go play gnomoria
>>
>>123980724
No he added
>dancing
>singing
>poems
>books
>taverns
and it took him an entire year!
>>
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>dwarf fortress updates
>everyone and their mother comes to /dfg/ and starts shitposting for the next month

I prefer it when we're a half-dead club of people that actually talk about the game.
>>
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>>123980724
>complaining about useless shit in DF of all games
>>
Can bogeymen climb trees?
>>
>>123980957
Yes
>>
Can fish drown?
>>
>>123980969
so If i climb a tree and sleep I will die?
>>
>>123981007
Yes
>>
>>123980724
>not realizing useless shit is what makes DF special
>>
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>>123981079
>>
>>123981079
No
>>
I'm confused about adamantine.
Can I make adamantine clothes from both wafers and cloth? The wiki seems to think so.
>>
>>123981281
The wiki is pretty clear from what I'm reading. You can figure it out on your own, I'm sure.
>>
>>123981281
yes

maybe

no
>>
>>123981221
>>123981193
I tried to climb a tree. I fell. I died from bloodloss.
>>
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>>123981540
Another victory for dwarven science!
>>
>Upgrade from an earlier release by running the 'copy my data' script with both versions next to each other in a folder.

What did he mean by this?
>>
>>123981715
I blame the elves for making the tree so goddam deadly.
>>
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>>
>>123981969
>in a few days
>oh no I ran into problem
>okay I release it next year guys
>2020
>hey I finally am done this update!
>>
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>>123981969
>What drivel!
>>
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>>123980787
Toady confirmed to have drinken alcohol on at least one occation.

I remember that one bay12'er asked whether the Toad tried to explore real world pub culture in order to get the mood right in the Tavern release, but the Toad said no.
>>
>>123982342
the man did meth, that's close enough
>>
>>123982078
>dies before the update gets released
>>
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>>123982342
why would he benefit from going to the pub to find out how tavern culture works?

If you want your dwarves to queue at the bar and stare at slotmachines all night, that's awesome. That's not how DF is made and why it's not shit, DF makes it's own culture as it goes, like the savagely carnivorous elves. (We really need a better term for their eating habits, everyone calling them cannibals is stupid.)
>>
>>123982342
Is Toady genuinely autistic or what? It sounds like he was or is a mathematical genius.

Also I doubt you can get proper pubs in the US desu
>>
>>123982567
ceremonial cannibals?
>>
>>123982669
It's generally not elves they're eating though.
>>
>>123982567
Carnivorous?
>>
>>123981079
It'd be extremely painful.
>>
>>123982540
>wiped his hard drives and burned his house down before he died so no one could steal his source code
>>
>>123982901
They suckle wood or something don't they?
>>
>>123980209
When the economy is back in and civilizations can all produce their own goods.

2028
>>
>>123982908
You're a big elf
>>
>>123980003
what is that?
>>
>>123983185
For Toady.
>>
>>123983149
>implying toady won't die of an OD before 2020
>>
>>123983051
Omnivorous?
>>
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>>123983364
>toady dies
>his hidden code kicks in as his heart stops and deletes all copies of dwarf fortress anywhere in the world
>we're set back into the dark ages
>>
>>123983264
Part of the inner workings for this>>123979487

Which is a Turing complete dwarven calculator.
>>
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>>123983442
Doesn't really help differentiate them from everything else in the game though, does it?
>>
>>123983703
just call them cannibals for less headaches
>>
Sentivores.
>>
>>123980724
>doesn't like useless things
seriously, why are you even playing dwarf fortress? there are tons of other city builders you could be playing
>>
>>123983530
do you even know what turing complete means?
>>
>>123984008
The useless things make DF special but Toady needs to prioritise things better desu.
>>
>>123984167
I believe so, are calculators not turing machines?
>>
>>123984298
no
>>
>>123984384
Wikipedia appears to be trying to lead me astray, I should have listened.
>>
>>123984298
being turing complete means it can theoretically do anything a turing machine can. for example most programming languages are turing complete
a calculator is usually not turing complete
>>
>>123984384
>>123984718
I'm sorry for spreading misinformation, thank you for the corrections.
>>
>>123984384
For what it's worth, dorf fortress logic programming is actually turing complete, aside from the whole 'maps being finite in size and thus the tape having finite memory' thing.
>>
>>123984295
this update is the necessery foundation for the economy m8
>>
>>123985009
>drinking, dancing, singing, writing books and saying prayers
Not really. It's the foundation for building a proper society and science systems, but has little to do with things having sensible value and dorfs getting wages.
>>
>>123985270
>implying you can have an economy without society
>>
one hour left
>>
>>123982663
>It sounds like he was or is a mathematical genius.
He said he was smart enough to make a job out of math if he really worked at it. The way he said it though made it seem like he wouldn't enjoy the idea in practice, though.

Probably also why he tried (meth)amphetamines that one time.
>>
>>123985610
DUDE DORFS LMAO
>>
>>123985336
>implying you can't
We're talking video games here. You don't need dwarves dancing and praying to get them to pay for their room.
>>
>>123985610
Meth use is incredibly common for math students, as well as other amphetamines, it's not really that suprising that he has tried it.
>>
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>>123985468
11 hours, anon.
>>
>>123985790
Contrary to whatever lies twitter may feed you now, Toady posted his status 61 hours ago.
I still believe in the Toad.
>>
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What else do I need to trigger invasions? I'm even using the fort defense mod yet I'm not even being attacked by (semi)megabeasts, titans, invaders or forgotten beasts.
>>
>>123985468
>>123985790
>>123985929
I thought the game wasn't due out for another three decades?
>>
>>123985995
No one said anything about the game, you silly willy.
The update is due in 53 minutes, though.
>>
>>123985708
>We're talking video games here
This isn't a video game it's a simulation.
>>
>>123986060
>The update is due in 11 hours, though.
ftfy
>>
>>123986060
I was prepared to wait 3 decades, 3 decades and 53 minutes is simply unacceptable.
>>
>>123986208
https://countingdownto.com/countdown/dwarf-fortress-0-42-01-release-countdown-clock
highly unlikely toady would release the update during midnight though
>>
>>123984295
I think his priorities are fine. He's building a fantasy world simulator, and I have never seen a fantasy world without singing and dancing in taverns, grand temples and scholarly pursuits. Economics are typically a background concern if they're even addressed at all.
>>
>>123985270
>drinking, dancing, singing, writing books and saying prayers
he added taverns and temples, those are just things that come with them. did you want him to add taverns and temples but not add any activities that are done in them?
>>
>>123986295
Nothing is going to happen in one hour, believe me.
>>
>>123986435
>believe a random stranger on 4chan or believe Putnam
>>
>>123986153
And it already simulates everything you need for economy as far as society goes - people of different professions providing goods according to their specialty and in contact with each other. Toady just doesn't want to reintroduce the economy since he'd have to rebalance the shit out of the game to make it work.
>>
>>123986548
>And it already simulates everything you need for economy as far as society goes
Not really.
http://www.bay12games.com/dwarves/dev.html
He needs to do the Fortress Starting Scenarios update first.
>>
>>123986536
What did Putnam say?
>>
>>123985790
What kind of math are you doing, anon?
>>
>>123986652
>Not really.

How about instead of hand-waving, you provide some actual reasoning, like the post you responded to did?
>>
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>>123986548
>since he'd have to rebalance the shit out of the game

Why? It's not like he's fixed any of the other issues that affect your 'gameplay' negatively.

You need to get into the mindset that our opinions on what the game should be are irrelevant, Toady is making the game he wants most and we're just lucky enough that he's got an interest in keeping it playable as he does.

The dwarven economy was a mess when it was in initially, Toady didn't waste time trying to make it work because it was a placeholder, he just left it in there somewhat broken. And I think that was the sensible thing to do, it's pointless to waste time trying to make your placeholder mechanics work the way your players want them to, it's a waste of time when your autistic vision is so much grander.

Trust the Toad.
>>
>>123985270
yes because those are the only things he added....
fucking read the devlog you faggot
>Hostile civ leaders and the new hist figs being able to harass others by sending out groups
>Need to handle seeing them depart, seeing them raid, seeing them arrive back, and running into them during travel (with or without spoils)
>Changing populations, food use and other world gen stuff moved to actual play
>Rooms rentable to outsiders
>Markets need to replenish goods and manage ownership changes
>>
>>123986652
And why would he? You don't need to be designated as a temple site to have an internal economy running. Neither do you need diplomatic relations to pay your craftsdwarves.
Don't get me wrong, I don't blame Toady for not wanting to do the economy right now since there's a billion more exciting things to work on from a hobbyist dev's perspective, but he doesn't really need a giant framework to put basic shit in.
>>
Please
Will we ever get real ambushes/sieges back?
>>
>>123987213
"The long-term goal is to create a fantasy world simulator"
fuck off if you want to play a city building game with an economy there are plenty
>>
>>123987213
Isn't the economy significantly more than 'basic shit' though, given that it's going to have dynamic pricing for goods and services?

Makes sense to me to ensure you've got those services in place before you try to tie a dynamic economy to everything.
>>
>>123987213
>economy
>basic shit
>>
>>123987376
Define "real".
>>
>>123985981
Fuck this, I'm too much of an impatient fuck and my fortress is pretty much self sufficient, I think I can let it run for days and it'll keep on going. The lack of anyone giving a fuck about my fort makes everything boring and I'm already suffering from FPS death. I'll just retire my fort for the time being.
>>
>>123987430
>>123987517
>>123987409
He needs to add more game mechanics and stop being an autistic fuck, people want a game not a fucking simulator holy shit.
>>
>>123987702
How do you know what people what?
>>
>>123987702
>>>/v/
>>
>>123987674
by "anyone" I mean in-game characters, as I don't blame /dfg/ for not giving a fucka bout yet another shit-fortress.
>>123987702
>people want a game not a fucking simulator
I actually like the game, even when it's "just a simulator", stop trying to talk in the name of everyone and go back to playing gnomoria please.
>>
>>123987702
>how to detect a pleb.txt
>>
>>123987409
I'm not >>123984295 >>123980724. Calm your extreme rectal pain, I'm all for useless shit like poetry form generators.
>>123987430
He can just do the economy for services that are already there and won't be going anywhere, like goods production. If he comes up with anything new after the economy update, he'll have to tie it in as well anyway.
>>
>>123987376
No

Because developing shitty inns and useless temples is more important than fixing gamebreaking bugs
>>
>>123987702
>not a fucking simulator

That's exactly what we want.
>>
>>123987376
He fixed an army pathing issue and mountless sieges for DF2016, despite what shitposters want you to believe.
>>
>>123987957
"Abloo bloo, I don't like the game's current status so I'll just bitch on 4chan instead of posting suggestions on the forum and showing Toad my opinion"
>>
>>123987430
Applying some year to year dynamics for export prices would be a good first step, The world only needs so many Yak Roasts no matter what scenario you start with.

Perhaps if he broke up the economy changes/additions into chunks it would make the thought of developing it easier to digest, so he develops some of both for each release.
>>
>>123988098
>implying he cares about anyone's opinion
>>
>>123988029
>That's exactly what we want.

Irrelevant, that's what The Toad wants and has decided to make.

It's nice that we like it too though, naturally.
>>
>>123988228
True lel
>>
>>123984167
>>123984718
This one was turing complete iirc. There might be something about it in the thread.
http://www.bay12forums.com/smf/index.php?topic=49641.0
Page six has some design documents he based it on.
>>
>>123988196
Then why even bother bitching about it? Just suck it up and stop playing.
>>
We are getting so much awesome shit, yet people have nothing better to do than complain about the game not being one of those generic city-planning-games-with-tower-defence-elements that are so popular these days.
>>
>>123988357
I have never actually played I just am asking why toady is allowed to be such a bad game developer.
>>
>>123988772
ok
>>
>>123988772
>giving your opinion about a game you never played

>>>/out/
>>
>>123987957
>gamebreaking bugs
My game works fine.
>>
>>123988729
People are entitled to their own opinions and ideas in which direction they want the game to go in.
>>123988772
Although if you've never played you can fuck off.
>>
How easy is it starting on a small island?

You don't get invasions correct? Do you get traders? What about beasts?
>>
>>123988729
I am excited for the idea of being a wandering bard who can kick some ass, and eventually get my troupe back together since we are on a mission from Armok.

>>123988772
>implying toady is a game developer
>His job title is Autist

He is allowed to do what he does by donations and goodwill. There are groups of hundreds of people making worse games than Toady does by himself.
>>
>>123989369
You'll be sorry about that salt water. And resources may be scarce.

Also, caravans have a bad time I believe.
>>
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>built a wall around dorf with strange mood
>went berserk
>forgot there was a bloke who built the wall inside with him
>and a baby
>>
>>123988060
Any proof that this isn't just make-believe?
>>
>>123989583
Are there any unique enemies like fishmen?
>>
>>123989619
>built a wall around dorf with strange mood
for what reason
>>
>>123989693
How could there be proof if no one has played it yet?
>>
PULL THE HYPE LEVER
TEN MINUTES LEFT
>>
>>123989693
> A few promises managed: I've got goblins back on beak dogs (there were multiple problems there -- one was that they were very rare, and one was that the goblins kept butchering them)

The other issue was mentioned in a FotF that I can't be fucked to look for
>>
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>>123989693
Several mentions on his Twitter stream and in the FotF replies. I'm not gonna bother digging anything up, but I'll post this screen I took for showing someone once before.
>>
>>123989838
Oh come on, I'm talking devlogs or some shit. Such a change would deserve a mention.
>>
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>>123989857
>>
>>123989780
So if he goes berserk I can just leave him there.
>>
>>123989892
>>123989897
Well that's something
>>
>>123989857
ONLY TEN MINUTES TILL ANOTHER DISAPPOINTMENT
GET HYPE
>>
>>123989970
why not just give him what he needs?

holy shit
>>
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The december report is up, yet not announced on the main page yet, so we might get the release in just a few minutes.
>>
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>>123990024
>>
>>123990050
cba desu sempai
>>
I'm actually somewhat excited of creating a holiday resort of a sort, and meeting strange travelers. Kinda like Homely House.
>>
http://www.bay12forums.com/smf/index.php?topic=154194.0

DECEMBER REPORT IS UP
>>
>>123988348
holy autism, now that's impressive
>>
>>123990115
>>123990185
>After almost a year we are ready to introduce a new version of Dwarf Fortress
>Thanks for helping out last month and during this long wait for the new version! We hope you have fun with it as we continue to iron out its issues.
COULD IT BE?
>>
5 MINUTES YOU TRIPLE DIGGERS
5 MINUTES
>>
F O U R M I N U T E S
>>
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
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>Dwarf Fortress new release in a few minutes
>Don't Starve Shipwrecked just became available on Steam

what a time to be alive guys
>>
I WAS HERE
>>
http://bay12games.com/dwarves/
http://bay12games.com/dwarves/
http://bay12games.com/dwarves/
http://bay12games.com/dwarves/
http://bay12games.com/dwarves/

GUUUUUUUUUUUUUYS
>>
THE TIME IS NOW
http://bay12games.com/dwarves/
>>
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ITS OUT
>>
HOLY SHIT, I NEVER WAS SO HYPED OVER ANYTHING. I FEEL BOTH ASHAMED AND HAPPY.

I'll probably want to kill myself when my Victorianmod gets outdated, tho
>>
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>>
HYPEEEE CHOOOO CHOOOOO CHOOOO WOOOOOO
>>
>tfw it probably won't live up to the hype
>>
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>>123990563
Are you implying there won't be any bugs?
>>
It's here!!
>>
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https://www.youtube.com/watch?v=TkBMAHUkibY
>>
OH COME ON
I GOT UNI TOMORROW
FUCK
YOU
FUCK YOU TOAD
WHYYYYYYY
>>
>>123990563

>tfw it's nothing but insane bugs
>>
>>123990502
feels good to play the game vanilla.

I can handle my fortress up to 60+ pop without even requiring Dwarf Therapist.

Downloading right now. Wish I could quote every single post in this thread who said that it wouldn't be released at the end of the countdown but I just don't care anymore. Let's play.
>>
HAPPENINGS ARE NOW

PREPARE FOR CRASHES, GAME BREAKING BUGS AND DISAPPOINTMENT
>>
IM FUCKING OPENING IT GUYS
>>
OH MAN, I'LL PROBABLY BE SO DISAPPOINTED, BUT YESSSSS
>>
>find bigass water pool under my fort
>build a 2x2 channel down to z level-35 where i've found a pool of magma
>water jet it down

am i dorfing right?
also why the fuck this is so slow, i made a 3 wide channel to the hole, is there any way to speed up the wonky fluid mechanics?
>>
THERE SHE IS BOYS
GRAB HER BEFORE SHE GETS AWAY
>>
>>123990761
remove your df folder
download update
>>
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im so happy right now holy shit
>>
>>123990761
Who cares nigga, a new age is upon us, go update your game
>>
>Instruments are now all generated, instruments can be used in both modes
Wait what
What does he mean by that? Is there a random musical instrument generator now?
>>
>>123990732
>inb4 it points a black screen and says, fuck you, you stupid hooman
>>
>>123990761
DELETE EVERYTHING

UPDATE
>tfw you've waited a fucking YEAR for this
>tfw you've checked for status updates on development daily
>>
>>123990914
Yes
>>
>all these options for animal people

God damn Toady.
>>
IT'S OUT
>>
getting a really long hang when placing civs

is it because of the infinite music and poetry thing?
>>
> this version of DF is only compatible with saves from 0.40.03+
Is that leftover from 40.24 or are saves really compatible?
Too lazy to check for myself.

> [VISITOR_CAP:100]
> [INVASION_SOLDIER_CAP:120]
> [INVASION_MONSTER_CAP:40]
Who /settingallto0/ here?
>>
I'd like to thank Joel from Vinesauce for tweeting about it this morning. If not for that I'd have missed this first release. I was here last year for the first versions of DF2014 and I loved reporting all those bugs and OH GOD IT'S DONE DOWNLOADING I'M GOING IN DRY GUYS
>>
>monster slayers will go insane and slaughter the fort if they can't reach the caverns

Calling it now.
>>
So, time to establish my artistic hegemony over an entire continent.
>>
>>123991172
sounds too good to be true, like my suggestion of tavern brawls spilling over into riots and tantrum spirals.
>>
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>0.42.01
>0.42.01
>0.42.01

I TOLD YOU FAGGOTS
I TOLD YOU IT WOULD BE .42
BUT YOU WOULDN'T BELIEVE ME
>>
>>123991116
You're 5-10 minutes late mate.
>>
>Values can be passed in writing (both modes)
Does this mean that with some luck I can start mermen bone farms?
>>
>>123991435
might take some fucking around in adventure mode

I'm going to try bringing elf books to my fort
>>
so will human civs start at war with dorfs a lot now due to their random values?
>>
OP has been updated. Make sure to copy/paste it when we reach a new thread (Which will be soon seeing as this place is busy as fuck atm)
>>
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>>123991116
>>
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>>123991342
>in one whole year he managed to only finish 2% of the game
>>
>the calendar goes FAST AS FUCK now
thank you, toad man
>>
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>>123991647
Good work Anon.
>>
>>123991753
I think everything goes fast as fuck now. World generation was really fucking fast.
>>
ARGH, WHERE IS THE WORKING LIBPNG.SO FUCK SHITDAMN NIGGERCOCKS FUCK FUCK FUCK
>>
>>123980724
>half working economy system
That'll remain impossible as long as DF is based on the LTV and other communist claptrap.
>>
>>123991963
you fucking what?
>>
>>123991886
If the Toad has really remedied performance problems, I'm booking a flight to the States right now to suck his filthy amphibian neckbeard cock.
>>
I'M GOING TO DO SOMETHING RETARDED AND SEE IF DFHACK WORKS WITH THIS VERSION.
>>
>>123991753
>>123991886

I'm scared it will melt my CPU.
>>
>version 42_01
>it is the 42nd version of Dwarf Fortress I am archiving on my computer for some unknown reason
>>
>>123991963
>linuxfriend
Post the output of $ ldd ./dwarffortress
>>
>>123991680
>ignores that this framework adds potential technology discovery potential and eventual fascist Elves along with the dwarves military state of Outer Hearth.
>>
>ability to choose race from a separate menu
>ability to read the translations of each civ name when you start an adventurer
>ability to see locations on a map when you start an adventure
>sliders for personality
>rerollable appearance
fuk yeah
>>
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>Intelligent Wilderness Creature

toady pls stop this propaganda
>>
>>123992067
world gen seems to take the same length for me
>>
>>123992342
$ ldd ./df
not a dynamic executable
>>
The conversation options when you "state your opinion" on different subject reminds me of the mechanic in Liberal Crime Squad.
>>
>Looking at reaction screen for redded-out reactions in workshop will indicate missing reagents now
Oh fuck yes. It's always the small things.
>>
>>123987702
>people want a game not a fucking simulator holy shit.

And thankfully, devs like Toady don't care about what "the people" want, because "the people" don't actually know what they want.

Every creator/dev that has listened to "the people" (read: the shitty vocal part of it that might not even be all that large) turned their works into turds.
>>
https://www.youtube.com/watch?v=-GHX8dvuFUQ
>>
Holy fuk the debates are amazing.
>>
>>123992791
Misread that as diabetes.

Dwarven illnesses and plagues when?
>>
>>123992098
Can confirm DFHack doesn't work with current version.
>>
>>123992702
So true, but such a hard thing to learn and accept.
>>
>>123986687
Nothing, he died from a heroin overdose hearth attack.
>>
>>123992342
Not found: any_fucking_tileset.png

lkjal;kjsd;flkj;lkajsdf;sadf

Using Arch so fuck my hipster ways?
>>
WHY DID MY LAPTOP HAVE TO EXPLODE YESTERDAY
OF ALL DAYS

UPDATE IS LIVE

I expect status reports, gents. I want to *see* the action.
>>
>>123992441
>SJWs pester toady to add SJW shit
>toady makes fun of them
genius
>>
>genned a world so full of dorfs it's hard to find a properly secluded spot to colonize
God damn it.
>>
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>>123992931
>>
I managed to get my dorfs to "worship" around their wagon in middle of wilderness and then it crashed.
>>
>>123992791
Debates?
>>
>hangs on placing civilizations

help
>>
>>123992991
Newest update includes arguing
>>
Why can you pretend to be a god now? Can that actually work?
>>
>>123992982
Well that was quick
>>
>>123992976
>Gorlak
>Helm Plump Man
>Tick Man
>Mantis Man
>Brown Recluse Spider Man
>King Cobra Man
hnnng
>>
>tfw don't know what dwarves to embark with
Two miners, a cook, a brewer and a generic craftsguy.
What more do I need?

>>123993163
It's been here for a long time, and it shouldn't work unless your creature has the [POWER] tag in RAWs.
>>
I already found a bug. If you set the number of civilizations too high in world gen there is a high chance of the game freezing, so avoid doing that.
>>
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Here's the updated images. Reminder that it only lists the stuff that's important for the way you play.

Save and repost often please. In fact, I suggest next thread this will be the OP image.
>>
So will I be able to read at least a bio of books? Or will it just be the title like in Legends mode?
>>
>>123992976
Fucking keamen
>>
>>123993190

Well it crashed twice in world gen and once in the calendar before that.
>>
Holy fuk barding is great.

I began singing one of the popular songs of my civ in a pub, and other bards joined in with their drums.
>>
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>>123993303
Straight from the Legends mode - an angry rant about taxes. That's the sort of descriptions you can expect.
>>
>>123989369
Make sure you pick a location cold enough for the ocean to freeze, so you can smooth the ocean.
>>
>Start an argument in a bar
>Everybody inside gets involved
>Dance around and play the lute while everything around you erupts into fist fights
>>
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toady went really autistic with this one
>>
>>123993678
Can you channel ice?

Also is there any way of turning salt water into fresh?
>>
>>123993725
What color scheme?
>>
>>123993843
Looks like Tocky
>>
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>>123993725
>loyalty
>friendship
>harmony

>>>/mlp/
>>
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>>123993725
>Lustful
>>
Shit, every single thinkable thing has a moonspeak name. It's like I'm actually experiencing different cultures.
>>
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>>123993725
God bless the toad.
>>
>>123993957
You're looking at it the wrong way.
We can now create characters with those values explicitely set at zero.
Hopefully that means your adventurer will no longer cry as he slaughter cities.
>>
>>123990050
>pleasing every spoiled dwarf throwing a tantrum
>>
Alright just finished fixing up my init files and removing aquifers
Gonna see if theres anything new in generation
also you can set a cap on invaders and visitors to your fortress, defaults are

You can set the maximum number of visitors to your fort here. This does not include merchants, diplomats, animals or invaders, but only those either dropping by for a temporary visit to a tavern, library or temple, or those seeking permanent employment. Once you accept a petition from a visitor to stay at your fort, they no longer count against the cap, even if they never become a full citizen.

[VISITOR_CAP:100]

You can set the maximum number of soldiers allowed to invade in serious invasions with these numbers. This doesn't affect smaller raids or mounts, and ambushers and other special units will also ignore the cap. Set INVADERS to NO above if you don't want invaders -- a cap of zero will be ignored here.

[INVASION_SOLDIER_CAP:120]
[INVASION_MONSTER_CAP:40]
>>
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>spawn
>see this

some things never change
>>
>>123994073
My vampire mayor was horrified at seeing the person he drained of blood die lel
>>
Fucking elves flooded my artifact list in legends mode with a billion books on the goddamn moon.

I hate elves so goddamn much.
>>
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The dancing is actually interactive, and the game tells you to move to different tiles.

This is great.
>>
>>123994178
Just as I predicted, goblin bards won't be able to catch a break while the player is around.
>>
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Made a new world, go to play fortress mode, this, every time.
>>
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>>123901563
I had almost NO FUCKING IDEA on how things work in-game. For example, I knew miasma was bad and dwarven were supposed to clean rotten stuff but I didn't knew how to set garbage zones/stockpiles. There was a point in which neither me or the dwarven could see in front of themselves due to the rot fog in the air deprived cave.
I didn't know how-to-damp stone either, so when I wanted to autistically enlarge the already autistic 5x5 rooms there was a huge flood in the already miasmated rooms. I was checking how to set jobs in the Rapist so the entire fort population was in the rooms breathing death and doing absolutely nothing but see their pets starved to death while it flooded.

Second fort was easy game because almost cheating with no events to learn the basics so it was abandoned at certain point.

Third fort got rekt because a werefuck passed by and then gobbos cum after the furry shit.

Fourth fort was going to fail because I embarked just to learn how to pierce aquifers. I didn't suceed

Fifth forth is still there. I was doing a rich decorated maze arena (see pic) below the mess hall with a infected dwarf and gobbo from a delivered zoo visit plus the POWs who were unlucky enough to not die. I believe I stopped playing while trying to safely open the cages from a safe distance.
>>
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Pictured is an idea I've had for a fort for a really long time, but one I haven't successfully executed due to a combination of not finding the right embarks and not understanding the water mechanics well. Basically I want to dig into a seaside cliff and open the wall to a fishing pool beneath the ocean's surface. Is it doable and if so, how?

ps this took me 8 billion years in MS Paint
>>
>Death: My Only Mistake
Now that's a good title
>>
Oh wow, someone generating worlds here, appears toady fixed goblins being so HUEG NUMBSERS. Made a few worlds where they were similarly sized to other civs. Neat
>>
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Stupid elves.
>>
>>123994605
Unless your timing with the floodgates is perfect, the pond will overflow and flood your fort.
>>
>>123994605
very easy to do
>>
>>123994376
>windows 10
kill urself
>>
I just persuaded a lord consort into realising the true value of friendship.
>>
>>123994824
write an essay about it
>>
>>123994824
Did you suck him off?
>>
this shit about poetry, dance and all that crap is hilarious. I love it.
>>
>>123994824
>>123994951
Im just so fucking happy to be able to see these posts exist
>>
>>123994662
Nah, you're just lucky.
Most of my worlds look like this:
>269 Humans
>15 Elves
>30827 Goblins
>25 Kobolds
Without a single dwarf in sight.
>>
>>123990761
try this again in new version and youll understand why you only try this once.
>>
>>123994824
Can I convince a lord to realize the value of being lustful?
>>
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>hamster man
>>
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>Alcohol causes inebriation, erratic behavior, unconsciousness, death

this is going to be fun.
>>
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>>123995391
>not happy about getting to do the hampster dance
>>
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>>123995391
>>
>>123994725
Elves are cute.
>>
BEING A BROWN RECLUSE DRUNK WHO IS A MASTER AT STRINGED INSTRUMENTS IS THE SHIT
>>
every time I try to start an adventurer it crashes

here we go
>>
>keyboardist

Organs? Harpsichords?
>>
>>123995676
Windows 10 with changed settings from default?
>>
>>123990819
>>123990908
>>123990939
>>123995282

>decide to try dorf fortress
>start new fort
>spend hours
>make first post on /dfg/
>new version happen

FUCK THAT.
how stable is it?
>>
I think I'll wait for the new DFHack release before playing the new version seriously
>>
>>123995757
yes
>>
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excuse me toady
IS THIS A GOD DAMN DESCRIPTION OF AN ITEM
>>
Im too busy, ill wait until christmas and they update the graphics
>>
>>123995307
You can attempt to persuade them into anything, even things you don't believe in yourself.

You can also let yourself be persuaded by them, changing your values.
>>
>>123995783
I got taffers, some colours and my world gen file. I'm fucking good to go.
>>
>>123995773
It works better than the last one.
>>
will perfect world work with this?
>>
>>123995872
Looks ordinary to me
>>
The homosexual lord of my hometown just praised me for being a skilled storyteller and poet. He's married to the innkeep.
>>
>>123995982
does rapist work in the new one?
>>
>>123996006
It does for me

no world gen parameters were changed so there's no problem
>>
>>123995872
What, you've never seen a molcet before?
>>
>>123995836
I ahve the same shit. It is most likely a bug. Anyone not lazy want to report it to toady? If you keep it on the default settings in the world generation it'll work though by the way
>>
>>123996075
so progressive
>>
>>123996119
Toady would have fucked around with dwarf brains with singing and dancing so it shouldn't.
>>
>new dorf crashes every time it places civilizations during world gen
guys?
>>
fallout 4 literally into the trash

THANK YOU BASED TOAD
>>
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>You are a casual worshipper of Nökor Sweatpulps, the goid of diseases, death and suicide.
>>
multithreading never ;_;
>>
>>123996173
if it's a windows 10 specific bug we may not get a fix
>>
>world generation for a 129x129 map at 1050 years takes ten minutes on my shitbox
>last version it took 2 hours
what did he do
>>
>>123996417

a
g

o
d
>>
>>123994662
They're actually the second least populous race in my 180 year world.
The rarest being kobolds. A whole 35 of them in a 2k world.
>>
>>123996417
he got good.
>>
>>123996378
I also get it and I'm using the latest version of Xubuntu (Linux).
>>
>>123996417
simply swapping out just one algorithm or writing " inline" here and there can make miracles anon.
>>
>people complaining about not having dfhack
Nigga, I will suck your dick for a libpng fix at this point
>>
>very low creativity
>values artwork
>>
>>123996279
poo poo
pee pee
elves should stay away from me
>>
>>123996710
So he is a poser, I guess...
>>
>>123996710
Were he more creative, he would create his own artwork.
But he isn't, so he values the art of others.
>>
>>123996710
Obviously he admires works of art while being totally unable to create one himself
>>
Yup, I can confirm the game crashes if you set the settings to anything other than default (Except for ores), it seems to be related with civs.
>>
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>Random generated fortress is named Lovebasement
>By the group The secretive halls
>>
>>123996710
don't really see a contradiction if that's what you are implying. you can appreciate a piece of music without being a composer
>>
>>123996950
Same problem here.
Setting civ to low in generation solved it for me though
>>
>This storyteller doesn't belong here.
>>
Is that pepes shadow in the OP image?
>>
>>123996950
I generated a world w/ the advanced, put in my personal settings (minus my removal of massive haunted/serene areas, too lazy) and I am playing right now
>>
>>123996950
are you talking about perfect world?
>>
>>123996950
odd, my first I kept at default, but set ore to frequent, and crashed on calendar when trying to begin fortress mode. Made a second one with small world, short history, frequent ores, and it didnt crash at all. win10 btw
>>
>Get off work
>Update out
How unstable is it
>>
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>>123997178
It's time to stop being a frogposter Anon.
>>
>>123996863
>>123996901
>>123996915
>>123997075
delete this

Surely you must have some creativity to be able to appreciate something creative? An imagination for example?
>>
>people actually use windows 10
JUST
>>
>>123997278
I'm seeing a lot of fighting in Adv mode so far
>>
>>123997239
No, normal world generation.

>>123997187
So advanced world generation fixes it then?

>>123997262
Same here but with Linux (Xubuntu)
>>
>>123997278
Not great so far, but playable.

>>123997323
Don't need an imagination to paint or appreciate a well done still life.
>>
>>123996710
That's me in a nutshell.
>>
>>123997439
I don't want to start an argument but I disagree. Imagination is vital to all creative pursuits.
>>
>dorf forts in forests
what is happening
>>
>>123997372
>No, normal world generation.
after I read this, I alt tabbed to my DF window and it was frozen. fug

so, you guys know exactly what is causing this?
>>
>>123997536
I don't disagree, but we're discussing the term 'creativity' which is incredibly vague in this context.
>>
>>123997323
Not at all.
>>
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What exactly is the difference between a wordsmith and a writer?
>>
>>123997591
No idea, but it's probably related to the changes to civilizations.
>>
>>123997739
Wordsmiths create new words
Writers write
>>
>>123997739
Maybe writer means calligraphy and wordsmith also makes you good at telling stories
>>
>>123997697
Creativity is literally "the ability to transcend traditional ideas, rules, patterns, relationships, or the like, and to create meaningful new ideas, forms, methods, interpretations, etc.; originality, progressiveness, or imagination". Doesnt say nothing about appreciating things others create.
>>
>>123997739
Wordsmith might be to do with storytelling?
>>
>>123997739
I'm basing this on basically nothing, but I'd wager wordsmith is more creative ability and writer is more words per minute.
>>
>this character creation

worth the fucking wait
>>
>>123997591
>>123997743
I tried maxing everything out (except for leaving world size, civilisations and mineral occurrence at default) and it didn't crash.

so yes, it's probably just the civilisations
>>
>>123997873
>Doesnt say nothing

Need to put more points into wordsmithing m8
>>
>sit through long-ass generation for a world
>crashes on calendar on day 10 when generating an adventurer
ree
>>
>>123997873
Yeah, I can see you being a perfectly competent and incredibly dull artist without such skills.
>>
>>123998047
>playing adventurer first

literally fuck off
>>
>>123998036
u talking shit?
>>
>>123998153
>someone is having fun in a different way than I am, waaaah

Shut the fuck up.
>>
>>123998153
>not playing legends first
kill urself
>>
File: 1397917350420.jpg (57KB, 700x742px) Image search: [Google]
1397917350420.jpg
57KB, 700x742px
>>123998153
>tfw playing Legends mode
>>
So. Book industry. Paper's the obvious initial go-to, you don't rely on above-ground plants and you don't cut into your leather industry, but for sustainability you might want to move to papyrus anyway. Thoughts?
>>
what graphic thingy is the best?
>>
>>123998535
>papyrus
no way man

I only make my books with the highest quality paper and dragon leather.
>>
>>123998535
Isn't there a way to pulp old clothes into paper?
>>
>>123998535
papyrus because WEED LMAO
>>
So, where are taverns exactly? I can't seem to find one. I'll go to the building where the lord is located and get options to ask for drink, food, etc but I never find an actual tavern keeps.
>>
>>123998535
Most of the maps I played in 40.24 had papyrus somewhere on the surface. Gather it up and get a garden going.
>>
>>123998535
tropical area
use leather for vellum and start cotton industry, enlist all dark skin humans in the farming industry, simple.
>>
New updates breaks tilesets right?
>>
>>123998628
>>123998750
>tilesets
>>
File: 1245171237419.png (24KB, 401x401px) Image search: [Google]
1245171237419.png
24KB, 401x401px
>>123998628
The one I like the look of that makes your eyeballs want to vomit.
>>
File: it burns.png (108KB, 1391x941px) Image search: [Google]
it burns.png
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Oh God my eyes
Better dig down fast
>>
>>123998686
please don't smoke papyrus
actually fuck that please do smoke papyrus, lemme know how that goes for you

>>123998682
I dunno, is there?
>>
>>123998750
No, graphics packs are broken, tilesets are fine.
>>
>max my dwarf's powerlust to the max
>randomise "dream"
>get this
>>
>Birut most often takes the form of a skeletal dwarf, and is associated with labor, deformity, disease and death.
A wageslave's life ain't easy.
>>
>40.24
>42.01
>This was made by a mathematician
>>
I can make an elf in a dwarf's skin
Wow Toady.
Wow.
>>
File: region1-00250-01-01-world_map.png (29KB, 520x780px) Image search: [Google]
region1-00250-01-01-world_map.png
29KB, 520x780px
this is going to be a good day, just look at that beauty
>>
>>123999295
lots of those are acutally empty. Most of my elven retreats were
>>
>>123999215
are you retarded?
>>
enjoy this update it's the last one this decade
>>
>>123999248
Values are taught, not born. Or maybe it's a mix. Anyway.
>>
best compatible tile/color sets?
>>
>>123999463
You do realize there's going to be like 20 new versions in the next month or so because of bug patches? I guess not.
>>
>>123999463
Im happy even if thats the case
>>
>>123998964
I believe Toady mentioned something about old clothes being turned into paper but I guess that didn't materialize
>>
>I think the only thing that's going to matter is a world_gen.txt or equivalent with fixed seeds that crashes reliably, unless I get lucky.

WE FUCKED, GUYS

THE WORLD GEN CRASH WILL NOT BE FIXED
>>
File: nice meme.gif (3MB, 420x300px) Image search: [Google]
nice meme.gif
3MB, 420x300px
>>123999463
>>
File: 23456246.jpg (77KB, 525x496px) Image search: [Google]
23456246.jpg
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What race+class should I be lads?
>>
File: Message from Armok.png (53KB, 1600x1010px) Image search: [Google]
Message from Armok.png
53KB, 1600x1010px
>>123999551
All of the colour schemes and tilesets are compatible, so are you asking us to fight over which one is best?

Because I'd love to fight for Myne, but it's been rather incestuous with a few other sets these days and I don't want a loyalty cascade.
>>
>>123999684
what?
>>
>>123999685
How is he moving across the sand like that? He's just clinging to cardboard right?
>>
>>123999452
40.24 + 1 =/= 42.01 buddy
>>
>>123999903
There's no need to shitpost, the threads move fast enough with the new version.
>>
>>123999903
So you are retarded.
https://en.wikipedia.org/wiki/Software_versioning
>>
>>123999903
That's not how updates work, ace.
>>
>>123999084
A HERO IS BORN
>>
>increase in version number of .02 a year
>dwarf fortress might actually come out of beta in 2050 if toady lives that long
>>
>tfw eyes hurt without tilesets

i'm the biggest babby
>>
/v/ shitters are the fucking worst.
>>
>>123993038
i got the same issue, only way i found was to reduce number of civilisations, also make history / world shorter / smaller if that wont work
>>
>>124000326
tilesets are the only thing that makes this game playable

ascii users are hipster cancer
>>
>>123999769
Will-o-the-wisp ticklemimic
>>
>Finally get past updating history crashes
>Game crashes in fort mode too

Fuck.
>>
Do not reply to shitposting.
>>
>>124000402
oh boy here we go
>>
>>124000402
>tilesets are the only thing that makes this game playable
I wouldn't go that far but I agree entirely with your second point.
>>
File: Untitled.jpg (49KB, 788x465px) Image search: [Google]
Untitled.jpg
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It was inevitable.
>>
>>124000497
Including yours?
>>
>>123999769
Enchanted Motorcycle Bastard Lunatic

You are now Sparklelord.
>>
File: tib.png (864B, 466x17px) Image search: [Google]
tib.png
864B, 466x17px
>>
>>123960209
Is this legit? 25 minutes to go??
>>
What is Myne and where can I find it?
>>
>>124000661
IT IS ALREADY HERE
>>
>>124000653
Is it possible for dorfs to become enlightened from religion?
>>
>>124000072
Still doesn't explain how he skipped 41 dipshit
>>
File: Dancing with a 'friend'.png (69KB, 1600x1010px) Image search: [Google]
Dancing with a 'friend'.png
69KB, 1600x1010px
FUCKING ELVES!
>>
File: 1428926944873.jpg (59KB, 479x720px) Image search: [Google]
1428926944873.jpg
59KB, 479x720px
>>124000780
>>
What happens if you go up to a bandit camp and start dancing? Can you captivate them with your mad skills or will they just shoot you?
>>
>>124000983
try it
>>
>How are you feeling?
>"I am very aroused!"

Thank you based Toady
>>
>let in human to fortress
>goes nuts and kills my armorsmith

BUILD WALL
>>
>>124000876
elves fucking things up
>>
>>124000726
A tileset; the same places as all the others.
>>
Playing this now! Here's the tavern screen.
>>
>>124001126
>letting humans in
Those fuckers are crazy, they're like elves on steroids.
>>
>>124001136
Thanks anon, but do you have a link? I can't find it in the repository or the forum.
>>
How do I view the kinds of art forms in my culture?
>>
>>124000402
the only thing worse than ascii elitists is tilesetfags that make these "everybody not using a graphical tileset is a hipster elitist and is only pretending to have fun" claims and out of the blue rants about ascii
>>
File: Delicious.png (50KB, 1600x1010px) Image search: [Google]
Delicious.png
50KB, 1600x1010px
>>124000726
Ctrl+F

Enjoy your stay!

>>124001136
Actually, that one never got uploaded anywhere, it's just something we use.

>>124001135
Either my dancing was so good I made him cry, or his singing was so bad it made him cry.

This is so weirdly awesome.
>>
File: Untitled.png (24KB, 541x470px) Image search: [Google]
Untitled.png
24KB, 541x470px
What the hell is this?
>>
Do you still need necromancer towers to learn necromancy in the current version?
>>
File: 1442801664386.png (53KB, 163x163px) Image search: [Google]
1442801664386.png
53KB, 163x163px
>start new adventure mode character
>tall and muscular, god-tier stoic warrior personality
>first mead hall has enough bronze equipment to fully deck my guy out, can wear a full set without it impeding movement
>find out there is a vault nearby, and a necro tower also, cool map
>leave an immediately get killed in the first blow of combat by a night-hag wrestler traveling around during the day
>use task manager to quit it so I can keep my character which I saved

whew lad

I think it may be that Toady separated the movement and combat speed so that I didn't realize that the armor not impeding movement speed that much didn't mean that it didn't make my attacks and blocks really slow. I am just going to load the save again and take off most of my armor before combat until I git gud.
>>
How the hell are people getting successful long-history worlds so quickly? I'm ~250 years in and it's slowed to a crawl.
>>
>>124001212
>all visitors welcome
please tell me I can ban elves from my tavern and need to hire guards to keep them out
>>
Oh my god I have so much respect for the fucking Arch maintainers because I have no goddamn idea why it isn't letting me use the same libpng I've been using forever.
>>
>>124001415
Tent
>>
>>124001415
A tent? Cardboard box?
>>
>>124001465
It's 99% how good your CPU is, if you have a crazy ass good intel CPU you can get 5000 years in 15 minutes.
>>
>>124001465
i did by shitposting on /vg/ and /v/ for 20 minutes.
>>
>>124001487
You can switch between Citizens, Ctizens+Long-time residents, and everyone.

Pic is my meager taven. Some humans are visiting. that upside-down "?" at the top is an instrument.
>>
File: thereheis.png (18KB, 536x293px) Image search: [Google]
thereheis.png
18KB, 536x293px
I like how the Outpost Liaison stays around instead of running off straight away.

That's him in the top right, hanging out in my early tavern
>>
what the fuck does the astronomer skill do?
>>
>>124001581
>>124001591
What the hell did I just embark on? It's a tile in the middle of a desert.
No bedouins spotted in the unit list either.
>>
What animal man is best for fucking shit up in adventure mode?
>>
File: gee, toady.png (801B, 224x18px) Image search: [Google]
gee, toady.png
801B, 224x18px
gee, I wonder what this book can be about
>>
>>124001812
Absolutely nothing, presumably.
>>
>>123993773
yes, you can even dig it out and use the "rocks" for construction (ice walls dont melt if i remember correctly, but workshops DO).
i think salt water pumped through a pump becomes drinkable? not entirely sure.
>>
File: 1446054552410.png (21KB, 355x345px) Image search: [Google]
1446054552410.png
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>>124001969
Kek, did a dwarf write that?
>>
>Items now have descriptions

THE TIME HAS COME

AND SO HAVE I
>>
>>124001969
>god damn fucking migrants holy shit ruining MY fort fucking miggers god dammit everything was fine before they got here get them OUT
>>
File: 1351032268361.jpg (7KB, 240x239px) Image search: [Google]
1351032268361.jpg
7KB, 240x239px
>He felt annoyed after having a drink without using a goblet cup or mug
Guess they care now
>>
>>124002307
>goblets cups and mugs are no longer worthless
finally
>>
>>124002307
AT LONG LAST, MUGS MEAN SOMETHING
>>
>>124002307
Dwarves these days don't know how hard their forebears had it.
>>
>>124001969
>dwarves are redpilling each other
>>
File: aae.jpg (25KB, 601x469px) Image search: [Google]
aae.jpg
25KB, 601x469px
>Just download LNP for 40.24
>42.01 IS OUT NOW
GOD DAMN IT
>>
Time to build a giant library and store all information from the world inside.
>>
>>124001745
I wonder how visitors will react if the fort is attacked?
>>
>>124002657
there are new skills now, so dont think Dwarf Therapist to work. Time for old fashioned labor assignment
>>
>>124002838
>Time for old fashioned labor assignment
Armok have mercy on my soul
>>
>>124002686
Knowing toady we'll end up being sieged just because a human got shot trying to get into a tavern
>>
>>124002838
>tfw don't even know how to do it the old fashioned way
>>
>>124001282
>>123955534
>>
>>124002686
Depends, really.
Will they even notice? If your tavern is secure, deep in the heart of the fort, most visitors might not even register the violence unless they attempt to leave. Being exposed to the fighting would surely move them to illness and disrepute, however.
Are they affiliated with the attackers or victims? The political implications of taverns haven't been fully considered nor realized, even by Toady, yet. Goblin ethics are already making them behave poorly when the player is watching, but the tight-knit nature of most entities as it stands means that any information that trickles out of the fort might invite reprisal.
Are they even cognizant of hardship? It may be possible for the player to make a tavern so wonderful, it numbs the senses of those receptive to luxury against all hardship during their stay, similar to dwarves of the past. Dead men, likewise, tell no tales.
>>
>DFhack broken
>Rapist broken
>Graphic sets broken
>All these casual tears
>>
>>124002953
>human got shot trying to get into a tavern
What for?
>>
IT'S OUUUUUT WOOOOOOOO
>>
Toady got rid of the "You can only drink/eat 3 times during a certain period" thing

Now you get nauseous if you eat too much, can't wait to see what happens when you get smashed
>>
File: Ellest Beatboxing.png (47KB, 1600x1010px) Image search: [Google]
Ellest Beatboxing.png
47KB, 1600x1010px
>beatboxing a stone and bone keyboard

This update is fucking amazing.
>>
>>124003264
I mean like if he tried to get in during a siege or something.
>>
>>124003249
Eat a sack of baby dicks, I'm trying to play fucking pure ascii vanilla and can't because OF THE STUPID GODDAMN LIBPNG BULLSHIT FUCK LKJSLKJDFL:KJ:LKSJDF:LKJS:LDKFJSDF
>>
>>124002995
v - p - l on a dwarf
>>
File: Well fuck.png (43KB, 1600x1010px) Image search: [Google]
Well fuck.png
43KB, 1600x1010px
>you sounds vaguely

I changed my mind, worst update ever.
>>
>>124003320
That's-
Wow, that's actually really fucking good.
Now, go and adventure, young dwarf, to expand your musical repertoire!
>>
>>124003436
>arch
>being this big of a hipster
why not use a practical distro like gentoo?
>>
how long did it take the rapist to update for the old version? I can handle assigning labors manually for now but it's really tedious
>>
I can't find a working tavern in adventure mode. There is never any tavern keepers.
>>
>>124003572
Report to Bay12
Scold the Toad
>>
>>124003624
3 months
>>
>>124003320
>hand-held bell-based keyboard
That's actually pretty neat.
>>
>>123994605
there are a bunch of stuff about this in the wiki, cant remember where exactly

didnt some guy do something similar but to use ballistas to hunt whales?
>>
File: 2015-12-01_17-12-04.png (953B, 349x46px) Image search: [Google]
2015-12-01_17-12-04.png
953B, 349x46px
Time for science
>>
File: damn son.png (83KB, 1042x510px) Image search: [Google]
damn son.png
83KB, 1042x510px
>dance so well a dwarf drops his goblet
I'm in love with this update.
>>
>>124004001
fucking brutal
>>
Jesus christ the crashing
Third time within an hour
>>
>>124004121
install anything that isn't
>arch
>windows 10
it works fine on literally anything else
>>
File: 2015-12-01_17-12-46.png (1KB, 481x49px) Image search: [Google]
2015-12-01_17-12-46.png
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>>124004001
There's no indication I'm a vampire now, maybe I'm a wereanimal
>>
So does creativity have an actual use now?
>>
>>123994753
>how do i diagonal
>>
>>124004258
da
>>
>>124004192
It literally doesn't because I'm playing on win7

Must be something in my world or embark area that's really pissing it off.
>>
File: your tears.jpg (47KB, 432x600px) Image search: [Google]
your tears.jpg
47KB, 432x600px
>>124003249
>mfw the next weeks of constant bug fixing updates and people who can't play becasue their LNP, DFhack, rapist or any other utility only updates right in time for it to become obsolete when the next release comes a few days later
>>
>>124004280
>abusing exploits

Carry on, it'll be hilarious when they're fixed.
>>
>>124004280
I don't see any diagonals or locks in that picture.
>>
Is egg fertility display a DFHack thing?
>>
>>124003806
>3 months

For real?

I'm not sure if im ready for these hard times
>>
>>123995773
unstable as fuck for me, but you could always try and go back to old version if it doesnt work to well
>>
Migrate homos
>>124004637
>>124004637
>>124004637
>>
File: 1347730131775.jpg (38KB, 630x344px) Image search: [Google]
1347730131775.jpg
38KB, 630x344px
>Migrants have arrived!
>bunch of them have all sorts of the new skills
>A carpenter with proficient Recordkeeping
Fucking cool now there are no skills that are locked to embark
>>
>>124004446
Just a hollow block?
I'd expect it to "tok" - there must be something to its construction more than explicitly stated for it to have such a timbre.
>>
>>124003249
>>124004393
>feeding on human suffering
demons get oooooouut
>>
>>123994605
i heard that pressure plates can be activated by water. you can have an array of them closing the loodgates when reached by water, but i have no idea how you could empty the water and change it. maybe with a pump and some grates.
>>
>>124004446
Those made up instrument names are pretty good. Way better than the ones for locations and people.
>>
>>124003249
I typically use just dwarf therapist (and dfhack for quicksave and planning mode), but it's actually refreshing using the raw labor menus.
>>
http://www.bay12games.com/dwarves/mantisbt/view_all_bug_page.php

8 42.01 bugs reported, 2 closed (as duplicate).
>>
File: 1448363618670.jpg (7KB, 131x130px) Image search: [Google]
1448363618670.jpg
7KB, 131x130px
>can't gen a world without it hanging up
>can't gen more than 240 years without it crashing
>calendar crashes the game half the time
>when I finally get a world working and try to find a tavern in adventure mode none are to be found
>still having more fun than any other game this year
Thanks Toady
>>
>>123996256
less civilisations, lower other shit if it doesnt work
>>
>>124007565
>playing a major release ON release
You guys crack me up every time.
>>
>>123994725
how to tileset?
>>
>>124008650
>there are people alive that can't copy paste a picture into the art folder and change one word in the init
>there are people alive that have obviously never heard of the wiki
the guy who created LNP should be executed for letting these kinds of people play dwarf fortress
>>
>Human civilizations have randomized values now
>EAT_KILL_OTHER: Acceptable
>Eat your elf-burgers, Apollo
>>
>>124009971
What are you talking about?
Thread posts: 814
Thread images: 158


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