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/agdg/ - Amateur Game Development General

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Thread replies: 752
Thread images: 156

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>>CURRENT JAM
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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>>122352852
that worked out great, thanks
this looks a lot better
>>
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>>122353805
Was gona record progress

Decided ill just repost days old progress instead
>>
>>122353805
Third for yurifags are cancer.
>>
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Now is the time to take it upon yourself to make engine
I know you can do it, Anonymous!
>>
Gonna repeat my request if anyone can suggest a good engine for text adventures with turn-based, rpg combat. I've seen this sort of thing with MUDs but I'm thinking single-player.
>>
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>>122353896
This is the gamedev thread not engine thread, you can find the engine thread here:
>>>/vg/egg
>>
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not sure if this qualifies as progress but I've been sketching some planned scenarios and basic plot flows to minimize backtracking. Pardon my handwriting.

>tfw someone will bully me and say scenario writing is not gamedev
>>
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>Jupiter liked my halloween game
Yay! I missed the stream, so this made my week.
>>
>>122353879
>needs
>speech bubbles
>map/movement
congrats anon
>>
>some anon posted about ADD and adderall like a week ago
>finally made an appointment earlier today
>might actually make progress for once
>>
>>122353867
awesome
>>
>>122354119
I wouldn't rely on that for coding as the effect wears off
>>
>>122354078
thanks :)

just tweaking the netcode and trying to put a first person walk about mode in now
>>
>>122354016
which was yours?
>>
>>122353964
Engine's are, for the most part, graphics libraries. You can do what you want with basically any old standard library, you don't need an engine, you probably won't even need an IDE.
>>
>>122353964

To follow up on my own question, I've found four engines that might fit the bill:

T-Engine
libtcod
ADRIFT
TADS

The first two are Roguelike engines and the second two are text adventure ones. If I can graft text-parser interactions onto the first two or turn-based combat onto the last two I'd be in business. Anyone have experience with any of these?
>>
>>122354851
Maybe I should say library then. I'd like a jumping-off point with a game environment that's already started in on the architecture stuff that defines rooms, characters, objects, and combat - ideally with enough freedom to further define these things but not starting literally from scratch.

This is just for a fun personal project/prototyping thing, not very serious.
>>
>>122355016
I think you'll have more fun if you learn a language while you're at it. You're not going to enjoy your finished game, so it's all about the journey.
Like if, for example, you get the ADRIFT one, you're whole development process is going to be typing text into .net application windows, linking the text together and pressing print game. When you run that game you're only going to be like "wow I did it, I guess."
Instead of using someone else's .net application, why not just make your own with visual C# or even Visual BASIC? If you actually learn something from the process, when you finally run the game you're going to be like "Fuck yeah, I did it.You see/read those villagers? They're nothing without me, I'm a god to them, I could ruin their harvest." As a game dev, your enjoyment's going to come from your mastery over the program and I just don't think you're going to get that from one of those programs.
>>
>>122355602
The fun for me is more of as a writing/light-game-design exercise than as a programming one. I'm a part-time programmer professionally already so it's not like I'm unfamiliar with the C family of languages or Java development, I just don't want to do it for fun. For context, I enjoyed messing around with the RPG Maker because it let me "write" games like the ones I played as a kid without having to bang together an engine, even if the standard RPG Maker mechanics are pretty bland.

I have thought this might be an excuse to pick up LUA, though.
>>
>>122353805
I've been lurking in the /agdg/ threads ever since I started this project and I've only posted my progress a few times. I figure I oughta let you guys know that we finally released the game on patreon at "/shatteredlands". Thanks a million to everyone who gave their feedback. You guys aren't total faggots after all.
>>
>This one is cake, just make it look like this:

>[File:Servernamechange.png]]

>there is no image attached to this
IM GEtTINGUPSEt
>>
what is your dream game anon?
>>
>>122355957
take a deep breath, count backwards from ten, maybe get a drink of water

you can get through this
>>
>>122355904
Follow-up, after looking at the four I found I think I'll go with T-Engine, like I said it's a chance to learn some LUA and it seems to strike the balance between open and pre-written that I wanted.
>>
>>122355935
Shame your game is not an AGDG game.
>>
>>122356009
A completed game I can be proud of, be it big or small. That's my dream game.
>>
>>122356082
>amateurs develop a game
>not /agdg/
>>
>>122356009
Hard to narrow it down to just one. I've dreamed of doing something that marries the dynasty management of Crusader Kings 2 and space/giant robots sci-fi. Basically Dune where knights pilot giant warmachines. The game would be about succession crises, and at the end of each one would skip the timeline several generations forward to the next crisis so you could see how the different Houses had evolved in the meantime and see what effects your actions made down the line.
>>
>>122355935
>we finally released the game on patreon
>released the game on patreon
>patreon
nice pink haired mc
>>
>>122356187
>making money
>amateur
>>
>>122355935
Careful there, Monster Girl Islanddev got banned and had to stop posting his game and I don't recall him ever showing a hole and I think Anubisdev might be banned for showing junk.
>>
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>>122356302
>>122356236
Its a free game, updates on the 1st and 15th of every month. Patreon is just a pain in the ass to figure out. Here's a mediafire link if you wanted to try out the technical demo:

http://www.mediafire.com/download/5j3cca9cipyr5f7/Shattered_Lands.exe
>>
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>>122356506
call da cops idc
i aint afraid of nuttin
>>
>>122356518
>SHAPÏ€ERED
what
>>
>>122356506
b-but why
>>
>>122356506
>anubisdev banned
FUCK, I wanted to play his game
rip
>>
>>122356518
I'm pretty sure cracks are supposed to be darker than the stone.
>>
>>122356518
Sure let me just download and run this .exe anonymous 4chan man.
>>
>>122356770
Nodev haters. They're good at banning whatever they dislike.
>>
>>122356809
That's just my assumption, but I haven't seen him in a while and someone else posted one of his sexualized images that had junk visible which was promptly deleted by the 4chan staff.
>>
>>122356518
Did you make this at a week long game jam?
>>
update on progress
i have SMFL 2.3 statically linked to a project on code blocks on arch linux
>>
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https://www.youtube.com/watch?v=8gVOOxyMbnM
this is great tutorial if youre learning blender
its a little fast but w/e
after making the chair i tried to make low poly version of it and import it in unity with normal map and occlusion but i realized how fucking washed out my unity game looks
how do i fix it
>>
>>122356518
>>122355935
>way to contact you at all
I just wanted to help
>>
>try to dev
>end up on CodinGame all day instead
Does learning count as progress?
>>
>no GUI frameworks on the D package registry
I don't really want to port ImGui but I really don't want to roll my own UI framework either
>>
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Charged version of scythe is homing.
>>
>>122358251
Man it's satisfying seeing those damn crows get slaughtered.
>>
>>122358251
That sword is too damn clean
>>
Can someone explain how you end up with function calls that look like
DoSomething(5, 7, object, null, null, -1);
>>
>>122358662
params maybe?
>>
>>122358662
by not using objects/structs/associative arrays for related functions with consistent arguments.
>>
I have ubuntu dev pc.

I use mfc on windows to make a very simple gui launcher.

What should I use on linux?

Gtk or Qt?

Or java?

I'm running stock ubuntu 5.10 if that helps
>>
>>122358662
the same way you end up with function signatures that look like

doSomething(String, String, String, String, String, String, String, String, String, String, String, String, String, String, String, String, boolean, String)
>>
>>122358828
BTW I don't want to make something super fancy, I just want to make something as simple and quickly as I can, with an embeded web pane so that it can show a page from my site saying what the latest version is to make downloading an update easy.

Is it python gui? I don't want to use too much custom build systems.
>>
>>122358662
See >>122358834
Too much shit in one function but maybe putting the shit in another functions would result in too much shitty 5lines-functions.
>>
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>>122356907
>post porn on blue board
>blame nodevs
>>
>>122359006
Post progress
>>
>>122358952
I'd rather have *thousands* of 5 line functions that are easy to read than 1 monolithic function that might as well be main(every fucking global var)
>>
>>122359006
There is literally no reason for blue board to be a thing.
>>
>>122359094
There is literally no reason for you to be a thing.
>>122359092
What about a middle ground? Most of us dev alone so we don't really care about that (even tho we should).
>>
>>122359092
Like I said it depends if it's worth it or not.
Having *thousands* of 5lines-functions would eventually be a fucking mess for readability unless you really know what you're doing even 5 years after.
>>
>>122356943
I saw a post from him some eight hours ago
>>
>>122359094
yes blue board make sense for example i browse 4chan with my son and my mom and my boss while at my christian church
>>
>>122359284
The point is, it's easy as hell to read a five liner. At a glance, you know what it's used for.

But not why. You need to come up with a reasonable set of conventions of how you're going to use said functions.

The most common convention would be to separate functions into different files based on utility.

Then perhaps you can throw in a little conventions of your own. Functions that exist purely to call other functions could be defined only after base functions, perhaps, or the other way around. Repeat with third-order functions which call functions that call other functions.

Whichever way, as long as you're consistent there's no problem for you to pick up the codebase again in the unlikely event you, or anyone else, would ever touch it ever again after you're done with it.
>>
>>122359297
Cool. I guess furry is fine to post.
>>
>5 line functions

I shudder to think at what your code must be like if you seriously find that acceptable
>>
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>>122359907
come @ me bro
>>
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>>122360098
>>
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Can I get some opinions on this particle effect?
>>
hahahahahahaha
>>
>>122360194
i can already tell i wont be able to play this game even if i would want to
>>
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hey guyz, this isn't the most exciting thing in the world but I'm proud of it, I got the 3d object selection working properly and it's nice not having to worry about things being in the way of other things anymore
>>
>>122360194
my opinion is you won't finish this game just like every other ue4 game posted here
>>
>>122360263
>>122360316
oh man he's going all out
>>
>>122360194
I think I remember you
That firing animation is good, needs the right sound effect though
What particle effect
>>
>>122360273
when are you going to stop showing off and just make the game already
>>
>>122360194
like the trail thing? it looks nice, makes the trajectory visible and isn't annoying
>>
>>122360463
i cant make the game until the tools to make the game are made
>>
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Thanks god for the DebugLog existence.

>>122360537
Made me laugh somehow. Haven't you been working on that game for like 2 years now?
>>
what happened to monster girl island dev
>>
>>122360273
Hey what was your blog again?
>>
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>>122360316
I will try to.
>>122360393
The firing animation is default that comes with the first person template. I need to change it to a ball throw later on. Ball has a sound but moot doesn't allow audio in webms and sound is pretty pointless at this stage.
>>122360527
Thanks anon. I still might need to tone it down actually.
>>
>>122360273
This is pretty badass
>>
>>122360617
ya just about two years

from my experience with demoday making the actual levels takes basically no time compared to creating the tools to make the levels and the objects to populate the levels with. It's not like ive spent two years fidgeting with basic functionality like getting polygons to draw onscreen or something, I'm designing & programming the systems of the game as I create its editor

>>122360786
bn05.tumblr.com

>>122360875
thank
>>
>>122360907
bookmark'd ;)
>>
>>122360907
You're doing a good job, keep it up
>>
>>122358923
>>122358828
What the fuck.

gtk3 doesnt even have a web browser widget.

....what a piece of useless shit.
>>
>>122360742
Hi.
>>
>>122360907
Don't let nodevs shit on you. What you've done is some pretty advanced shit for fucking GameMaker game.
>>
>Main character is a black woman
>Supporting characters are a transwoman and a psychopathic white man
I'm gonna get all the SJW dollars m8s
>>
>>122361158
Ask Aerannis dev how that worked for him.
>>
>>122361181
In what way did his game pander to SJWs?
>>
>>122361181
You can't pander to a group by making them question themselves. That also turns away edgy people against said group.

Meanwhile I ride the middle between crazies on both sides and actually enjoyed the game...
>>
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It's unoptimised but the framework is there
>>
>>122360787
>make full games out of garry's mod gamemods
>make millions
why didn't I think of that
>>
>>122360787
The trail is fine, maybe make it a bit shorter, but that glow really needs to be cut down.

I haven't been following your idea, but is it some one-hit dodgeball game?
>>
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>>122360987
I take it back, there is a package called libwebkit2gtk-3.0 that is so good and so easy.

I will have the linux version of the launcher finished next session I think.
>>
>>122361357
what
>>
>>122361426
Turn Trouble In Terrorist Town (aka. real-time Mafia/Werewolf) into a comical sheep vs. Wolf-in-sheep-hide full release with some cel-shaded aesthetic and pump it out for $10-15 on Steam.

It's a fucking goldmine just waiting to be discovered.
>>
>>122361426
I don't plan on selling it. Who would pay money for a simplified 2fort game when you can get the whole TF2 for free?
>>122361529
Okay I will shorten it and tone down the glow opacity
> is it some one-hit dodgeball game?
Yes.
>>
>>122361650
Figure out how to make it fun without anyone needing a mic or typing in chat and then we're talking.
>>
>>122360787
>>122360194
Have you checked out Shootmania Storm? Could be a good referencing point if you get stuck on anything.
>>
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>>122361573
cooking with gas
>>
Anyone else feel like agdg game jam day should be spread into being monthly?
>>
>>122361842
Except it's a fucking shit game?
>>
>>122361829
Emote-based communication or quick-chat (Killing Floor, Runescape, Tribes Ascend) is how I always thought you could solve that problem.

>>122361862
What does that have to do with anything? If it's shit then you can reference it as "WHAT NOT TO DO".
Regardless, it's still some fast-paced, glowy, one-shot-kill game.
>>
doctor says i have to wear a diaper
>>
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What theme/style should I base the characters around?

http://strawpoll.me/6010969

>>122361842
Watching a youtube video now, looks quite badass. Cheers, anon. But my game is going to be way simpler than this.
>>
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So what now? Do I add a qt and go for a [qt no densetsu 3] or something?
>>
https://www.youtube.com/watch?v=mpaYTSdmWfY

>pugdev_rants_about_agdg.mp4.exe
>>
>>122357142
Modify your lighting set up (don't forget the ambient light) and materials.
>>
>>122358251
His throwing animation could use more frames.
>>
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>>122362491
>sci-fi mythology
It's gotten my dick hard once before, it can get my dick hard once again.

>>122362570
futa cubes.
>>
okay so i have the basics of c++ and oop

now what

how do i make video games
>>
>>122362591
>a literal autist is less retarded than most of /agdg/
Fuckit. You're all niggers now. It's an insult to autism to call you retarded porch monkeys, autistic.
>>
>>122362884
what game?
>>
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>>122362981
Global Agenda, don't read into it. HiRez abandoned it for Tribes and Smite, pretty sad story for the community.
>>
>>122362982
>posting the equivalent of Unity Cube games
>>
>>122362884
>futa cubes.
Nah, will go with a cute grill.

One thing though, there are tons of nice models around in .fbx but blender does not open them. Annoying as fuck.
And I really don't feel like going through the whole process of finding/installing/learning 3dsmax again.
>>
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>>122363101
>the only progress is extreme progress
>>
>>122362591
More like Dan.
I only saw Pugdev comment on anime as a minor passing comment as he posted his progress, he was never autistic and unreasonable about it.
>>
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>>122363115
>there are tons of nice models around in .fbx but blender does not open them
>>
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Thoughts about the door?
What should i improve
is the depth effect nice?
>>
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>>122363316
Now then. I know you want to act smart and all but any veteran blender user knows that the importer has always been shit.
>>
>>122363202
>posting 3 gifs for minor progress
>>
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>>122360194
>>122360787
>>122362491
Very dank, you could pick the particle effect that has a shockwave explosion in the starter content folder and cast a blue shockwave every time the ball hits something, I used it in my project to make a pick up effect on the player.
>>
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>>122363412
Add some decorations, could be really simple shapes or complex designs, pic related.
>>
>>122363491
What if you used Maya/3DS Max to convert it to a .obj then import it in blender? My process has always been basemesh in blender > textures & high res model in zbrush > animate in blender > game engine
>>
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>>122363496
>contribute at my arbitrarily set standard or don't do it at all
agdg is dead
>>
>>122363412
I don't know shit about pixel art, but what I do know is that the black should be replaced with similar tonal colours like what you've done with the doorknob.

Unless this is a short, stout door, it should be more vertical, and the doorknob should be lower/little to the left.
>>
>>122363316
i think brendel only accepts ascii files. if you have a program that can open binary ones you could re-export them
>>
>>122363750
>What if you used Maya/3DS Max to convert it to a .obj then import it in blender?
Yeah I know, but like I said getting 3Dsmax again is a hassle, even getting the official student version now seems impossible.

>blender > zbrush > game engine
Huh..? I'm not an artist, I'm just stealing and animating things.

Nvm, I'll just stick with the cube for now. At least it works and provides fast progress.
>>
>>122361650
That is some hard core Lirik/twitch bait
>>
>>122354632
none of them i'm just pretending ;;;;___;;;
>>
>>122364153
If only I could actually make games and didn't just lounge around being a worthless ~creative~ cunt.
>>
Never ever write a complex RPG battle system, I think I'm going to have to rewrite most of my code a third time because I didn't take into account switching your weapons in battle from an equipment slot

Also, make everything a function
>>
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>>122364348
>Also, make everything a function
>>
>>122364449
Mine was going to be more FF Tactics like, like you had a total of 8 characters that could switch in for different tactics in upcoming random battles

but I made the variables that hold party like equipment and info change directly from within a function, rather than making it call a function like

function AXE
Player1weapon = Axe

which is required if you switch weapons mid combat

I also didn't realize I could use a variable to change the result of a function in lua, so I think I just saved myself a shit ton of variables that I would have needed otherwise

Man I hate making games, why am I doing this again?
>>
>>122364604
>function AXE
dude stop
>>
>>122364648
that was just for my comment
>>
So what were the download numbers during the demo day 5?
>tfw 4 downloads
>>
>>122364680
21 downloads, probably 15 of them real
>>
>>122364604
I know what you mean mate. Fail to plan, plan to fail. I think the key is to apply basic principles (planning for a system outright, learning your lang's / lib's methods for I/O, etc.) to bits and pieces and then integrate them once you've got the tools under your belt. Served me well in my game maker days a few years ago, and I'm making nice baby steps in Haskell.
>>
>>122364673
it's bad example and someone is bound to follow it
>what are AXE's arguments?
>what is the AXE's return value?
>what does the AXE do?
>how would you document AXE?
>what do you do when you ship a game and want to add another color AXE? do you rewrite and recompile the whole executable and ship it again?

weapons are data. don't make stupid designs like this
>>
>>122364835
I'm not a programmer, I just happen to know enough to make a functional game

It's probably more akin to brute forcing something rather than having streamlined code that works in like 20% of the characters or something

I only just now learned that I can use a variable to alter what a function does with either numbers or strings, so that's going to save me a lot of typing

>>122364980
Someone is going to follow the quickly typed function I wrote as an example of how to write functions?
>>
>>122365061
>I'm not a programmer
then why are you giving programming advice?
>Someone
err on the side of caution
>>
>>122365141
In my joking comment of "Make everything a function"?

I wouldn't find that bad advice at least for me instead of rewriting the function that changes your weapon to an axe, I'm just going to make a function called axe that alters the variables so it can be called by anything to change those variables

mostly it just saves time
>>
>>122365141
this isn't even stack overflow is this 4chan thread

i made the launcher kind work, gtk3 is shit i', just going to do the minimum possible and be done with it.
>>
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>>122363739
>>122363775
Much better?
>>
>>122365437
You ever seen a doorknob flush with the wall?
>>
What did you pick as you 'devname' and why?

"The Lonely Wizard" because I'm a lonely virgin and I like magic
>>
>>122365267
"Make everything a function" is not what caught my attention. on the contrary, it's pretty solid advice once you know what "everything" is

my point is, don't harcode things that are supposed to be loaded as data

>>122365341
>just let me be stupid and let others follow my stupidity too because muh 1st amendment
is this your best justification to being wrong?
>>
>>122365496
I just hijacked my old tumblr url and turned it into a dev blog/name, "literalcitrus". I don't know what it really means.
>>
>>122365496
nodev because i'm a nodev
>>
File: Clipboard01.jpg (35KB, 852x467px) Image search: [Google]
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If i have Vector3 with direction (in 3d space) stored to it, and i have another direction, see the picture
The angle between the two directions is 40 degrees. However, i need to clamp this angle to 25 degrees tops (or in other words, to move the red line closer to the blue line to be 25 degrees tops angle between them). How do i calculate what direction would that be?

This is a vector math question.
Any ideas?
>>
>>122365437
Better but not there yet. Not sure where you can find simple pixel art tutorials, but I'm sure google or /ic/ can help you out.

>>122365574
>"literalcitrus"
Littleclitoris is what I first saw.
>>
>>122363316
its because you need to rescale the models first and then import them

blender is shitty at that, maybe try the latest version
>>
>>122365685
I've heard that a few times desu
>>
>>122365668
use a clamp
>>
>>122365797
thanks for nothing, i need to do it on paper
>>
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Progress: made a new mission for the player, a pot farmer hires you to protect his crop from detection by a DEA infrared scanning flight. You'll be able to do low tier things like going to the airport and smashing the lens on the detector, or intimidating the pilot if you can find his phone number or hotel, but the "right" way to do it is to research the detector on the company website, notice that one of their patches has a flaw, download the patch and remotely install it on the embedded system controlling the detector. So when the flight happens, the camera will be subtly disabled.

Webm presentation is shit, but shows the steps to solve it. Other solutions will be to look at the airport pilot registry (???) to look up the pilots phone number and threaten or bribe him (medium tier solutions), or hack the fuel injectors on the flight system to crash the plane before it has a chance to do the scan (low-tier solution because it causes so much scrutiny even though it's a difficult puzzle).

Negative progress: ripped out the old map system and didn't replace it with anything, and somehow messed up Unity so everything has boxes around it

https://a.uguu.se/msisrr_progress.2015.11.15.webm

Goodnight, /agdg/
>>
>>122365685
>Littleclitoris is what I first saw.
Oh shit, I just noticed that it isn't littleclitoris
>>
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>>122365668
see if you can decipher this
>>
>>122358251
Looks good, anon.
Just one thing though, the placement of the tall grass makes it look like a drop rather than a path with grass.
>>
>>122360273
I love seeing your game, anon, looks like you've got a bit of a screen scaling issue though with the shadows.
Double check that every room is the same size and view is the same size.
Another thing to fix it is make the scaling 2x or 4x instead of 1.5x
Hope this helps
>>
>>122365668
genetic algorithms
>>
>>122366430
Can I fuck your Monster Girls and then you?
>>
>>122366197
that's simple trig, what gets difficult is when you're dealing with translating that math onto a general plane in 3D space, assuming anon isn't just needing this for planes parallel to 2 axis.
>>
>>122366430
i wanna fug you not the girls
>>
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writing crude shaders in unity with plenty of conditionals

got some dirty outlines which i'll use for highlighting objects you can possess

want to maybe get the eye animated independently so its eye will target nearby objects of relevance (like Link in Wind Waker)

>>122361340
no, it won't work at all

you need to be part of the oppressed trust fund SF circlequeef, otherwise you're just appropriating their struggle and identity
>>
>>122366430
Damn man. That mod hates your guts.
>>
>>122366197
yeah i have no idea how to use that shit, i gave up and looked if unity has vector3 angle clamp fucntion and it doesn't so i am just going to make a function that does .1 degree lerp loop from the start to the goal, till i hit the angle limit and boom done. costly but fuck it, it works
>>
>>122366430
>>122366574
And I don't even get it, /mgqg/ is an established thing that's allowed but your posts are gone in minutes.
>>
>>122366574
>>122366671
No titties allowed otherwise the under-aged nodev shitposters will get cranky.
>>
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>>122366527
If you take another look you'll notice that it works in three dimensions

>>122366605
no you fool! here's the pseudocode
>>
>>122366771
Did he not censor the image? I guess that one is his bad.
>>
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Making a new 2D building game because I hate myself / love myslef.
>>
>>122366809
>2 space indent
This makes me very uncomfortable.
>>
>>122366809
my mistake, they're not right angles. give me some time to fix it
>>
>>122366574
I didn't even post it though, someone copy pasted from my tumblr.
Feels good not being the one banned for once.
>>
>>122367007
Well, that's good.
Good luck on your patreon. I think if your really put it out there you could get some big money coming in. Your models are great.
>>
I'm going to start game dev again. I learned a lot by failing my first attempts. Mainly I learned that my first game will be shit and not even something i consider a game. I'll probably make 15 shit games before I make something even kind of close to a complete game.

I'm not going to quit until I have a shit game to show, even if I completely lack things that I consider essential.
>>
>>122366430
walking speed sucks
hitboxes suck
player controller sucks
camera sucks
i did jerk off at the first sex scene but the loop was kinda short and repetitive
>>
>>122367687
This is a game development general, not a furry porn game general, except when the furry porn game posts relate to game development, in which case it's also a furry porn game general. I don't think that relates to game development all that much.
>>
>>122367850
That's a furry porn game though
>>
>>122367884
But not game development.
>>
>>122367656
Stop talking, more deving
>>
>>122367007
I got fish crab and coconut and what am i supposed to do next? dialog options with the grill are unchanged and there is nowhere to go
>>
>>122356943
Hopefully it doesn't become like another DaCo thing.
>>
>>122368590
regular fish or rare fish?
>>
>>122368624
rare, all 3 ingredients, i even tried clicking with it on her and she says if she can have and i tried all butons and sutff but the dialog just continues as never mind then... and nothing happens
>>
>>122368608
Well, he doesn't deny he's a furry
>>
does it make more sense to tell a projectile what it can hit or what it can't hit?
>>
File: blob 2015-11-15 14-11-38-24.webm (3MB, 1280x720px) Image search: [Google]
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I made progress!
Blobs now run their dns code, current operators:
op_nop,
op_clone,
op_getE,
op_rot,
op_go
>>
>>122368590
Do you only have the rare fish?
You need a regular fish to progress, which are caught anywhere except where you got the rare fish.

>>122367831
What's wrong with the camera?
>>
Any good tutorials for app game kit 2?
>>
>>122358251
fix your stairs
it's not fun to drop down and die when you're not intending

fix your sword hitbox
you can see sword swinging from above your head but you can't hit the retarded crow

fix these things and more
>>
>>122360787
this is going to be silky smooth 24 fps isn't it
>>
>>122368905
>Blobs now run their dns code
What?
>>
>>122369040
too jiggly
>>
hey dodgeball dev
dodgeball dev
are you here
>>
ok i give up ;_;
>>
>epic games pays out a grant to the guy who wrote a book on ue4
>starts live tutorial series
>all of the audio is content blocked
why live
>>
>>122369610
I think that should be "dna code"

>>122368905
What's the gameplay like?
>>
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>>122369951
Don't give up anon.
im just starting to dev once again too.
>>
>>122369040
well i caught both fishes in the exactly same spot
also i managed to finish the game and i really liked it, the animations look greats, models are pretty good too, and there are only some small bugs, like the closing eye texture wasn't big enough to cover my whole monitor
also some of the sex sounds sounded like generic freesound library sounds, just rip them from porn vids, nobody will claim copyright and getting sounds for porn stuff i literally the easiest sound work ever
8/10 so far
>>
>>122369040
>tfw I will never be your first patreon
I'm so poor I can't spent a single dollar
>>
>>122370073
You need to survive. Evolution!
>>
>>122370492
That sounds like something that plays on its own.
What are some examples of some player decisions?
>>
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What do you guys think ? I know flash is shit and all but i already did some progress. Sorry for it not being in English, i will patch later, also i didn't finish the text yet so there are errors.
>>
>>122371334
PT or BR?
>>
>>122371630
Pt_Br.
>>
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i cant pixel art for shit, so much appreciation for the classical masters
>>
>>122371917
The cat is slightly out of place but the rest is pretty solid, anon.
>>
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>>122371917
>mixels
>>
>>122371917
>those disgusting mixels
>>
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>>122371917
>mixels
>>
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>>
>>122372105
wow, nice!

Just make the selected option white as well, so that it pops out a little more.

Sweet and smooth.
>>
>>122371105
One click.
>>
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>>122371982
Thanks, I think im getting much better but holy shit does it take TIME. It is fun but just wow, takes hours to make something look right. One pixel can fuck up an entire object.

Remaking the cat yesterday and its going well. It fits in a lot better now ...

though on second looking i need to push the head up more and let the chest come down a bit
>>
>>122372082
>>122372086
>>122372046
the cat, ball and ants are getting fixed
>>
>>122371334
looks grunge
>>
>>122372198
I don't get why the scale of the cat is different, it would be far easier if it was the same as the background.
>>
>>122372309
Yah I agree, working on it... Eventually everything will be scaled properly
>>
>>122372187
Tried that, it overwhelms the title then. A compromise could be to whiten the selectors (width changing bars next to your selection).
>>
>tfw monster girl island dev is earning 16 dollars a month
i would kill for that but my game is shit
>>
>>122372840
what are you referring to?
>>
>>122372890
deleting/banning monster girl island on sight
>>
>>122372105
My god the juice.
It's so fucking delicious
>>
>>122372953
The post had a NSFW image, was advertising, and wasn't even made by the dev
>>
>>122372953
that's been happening? Doesn't spoilering monster girl island progress make it "acceptable"?
>>
>>122373097
not that post i understand that when someone posts vids of his tumbler and doesnt censore them it gets deleted but he did say he gets banned randomly
>>
is 10/2*3 = 15 or 60?
>>
>>122373670
use parentheses so it's what you want
>>
>>122373670
15

use parentheses
>>
>>122373776
i am asking so i don't have to because i don't want to end up in (((((((((((())))))))) hell
>>
>>122373816
Then split it into multiple lines.
>>
>>122373801
American education system, everyone.
>>
>>122373889
care to explain?
>>
>>122373816
Put them on new lines you retard
10 /
(
2*3
)

or

(
10/2
)
*3
>>
>>122373670
>>122373776
>>122373801
>>122373816
>>122373880
what the actual fuck
>>
>>122373889
(You)
>>
>this discussion is actually about to happen
>>
if you dont stop this bullshit ill start pretending to be mothdan and rotate
dont test me
>>
>>122374041
Fuck off motate
>>
>>122373953
You did it wrong
10 / (
2*3
)
>>
>>122374041
that'd be better than this shit so go ahead
>>
>>122374556
n-no i was just acting tough
>>
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>>
>>122374824
i really dont get those toilet jokes
the one in aerannis sucked
>>
>>122374824
Dude's torso needs to move up and down more when he walks.
Look at a walk cycle reference
>>
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As begginer, in order to learn, is it better to

- Make many shitty buggy games

or

- Make some good, solid games
>>
>>122374868
it's not a joke. if you thought you were supposed to laugh at it, you're probably retarded

i'm just going to make a bunch of possessable objects so the player can be pretty much anything. i started with a toilet since it's one of the few objects that fits in any time period
>>
>>122375006
many good solid games
>>
>>122375035
Obviously, but of those two, which is more important? Sometimes the game is just a shitty pile of bugs and I really feel like starting something over
>>
>>122375006
many shitty buggy games

You will meet a lot of problems you never know existed, you need to overcome. When planning a big game it is important to know these problems and have a way to plan a solution otherwise your project will just end up a clusterfuck
>>
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>>
>>122374957
Yeah, looking at it now I definitely see the problem. I'll get around to it at some point. I mainly want to work more on the gameplay since there's pretty much nothing at the moment.
>>
>>122375006
Many simple, shitty, unfinished, but relatively bug free games.

Ideally make a menu for at least one of them so you know how that works.
>>
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New spell and charged version of it.
New getting hit effect for armored enemies.

R8
>>
>>122375217
Kind of interesting how simple scanlines can make something basic aesthetically pleasing.
>>
>17 out of 21 appearing in the related games to mine are paid
>$8 on average

Looks like I have a chance.
>>
>>122375006
give yourself a week / month deadline depending on your free time to make a game.

make it as complete and polished as possible in the time given. you don't need the best sprites/pixel art to ever exist but at least give it basic animations.
there's no need for something like screen resolution, etc.. menu, but at least add a simple pause menu.
>>
https://www.youtube.com/watch?v=1vbKEuv0cCY
https://www.youtube.com/watch?v=Je_8vL8_0AU
>>
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I'm back from my break, time to get back to work.
>>
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goddamn resharper btfos intellisense

is there are crack for the latest version around?
>>
>>122375507
>second_life_v2.jpg
>>
>>122375268
castlevania never looked so bad
>>
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>>122375550
>>
If anyone is interested in learning C++/DX11, I just found this guy in my subbox:
https://www.youtube.com/watch?v=BGcPNiPQrig
Seems pretty good.
>>
>>122375580
I wish.
>rich CEOs will never buy crappy skins for thousands of dollars so they can ERP in your game
>>
>>122375710
Why would I use dx when I can use opengl and be cross-platform?
>>
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Is this what they call progress?
>>
>>122375710
>visual studio
>not using makefiles
What if i want to compile with mingw-w64?
>>
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I improved the quick draw aiming, it is now pretty easy to hit (not too small) targets while running
>>
>>122375268
Haven't tried demo 2 yet but after trying demo 1 I can tell you
1 it takes way to long to swing your sword
2 jumping is really difficult for some reason
3 having to press direction and up for going up stairs is a terrible control choice just make it the up button
4 I fucking hate those birds
>>
>>122376307
Why would you use opengl when you can use vulkan and be both fast and cross-platform?
>>
>>122376472
>vulkan
>smuganimeface.jpg
>>
>>122376357
Why is he throwing lemons?
>>
>>122376357
Is this Pygame. Because it looks like it
>>
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>>122376557
WHERE IS VULKAAAAAAAN
>>
>>122376656
Art is work in progress :(
>>122376692
Nah, GM:S
>>
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>>122376904
KHRONII CHAN

VULKAN
>>
>>122377064
What is this hamsters name?
She's so cute :3
>>
>>122371917
And the "classical masters" couldn't do proper art either. Pixel art is for lazy incompetent fucks.
>>
>>122377164
umaru
its cancer
>>
>>122377217
>art is for lazy incompetent fucks
>>
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>>122377217
>>
>>122375507
Is she fucking that lamppost?
>>
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>>122377217
The baitiest of bait.
>>
>>122363628
I love that cat, man
>>
>>122377217
That's a lot of salt and projection coming from someone who undoubtedly can't draw for shit, even if it's just shitposting.

Hope you're okay, anon.
>>
>>122377351
Fucking disgusting lazy art. That would look a million times better as vector.
>>
>>122377351
>All aliased art is pixel art
stop
>>
>>122371917
its not that awful but the difference in size between the cat and the scenery is hurting my eyes a bit.

keep trying anon-kun
>>
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>>122377217
Yeah FE looks so bad.
>>
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>>122377351
>mramerates
>>
Quick question: Is it legal to sell a game that uses another game's assets if I don't provide access to those assets?

Like, say that I made a game about building and defending settlements in a post-apocalyptic wasteland but the assets my game used were all from Fallout 4. I don't provide any of the assets from Fallout; you tell me where you have it installed, and my game uses that installation.

As best I can tell, I'm not breaking any laws with regard to intellectual property, but anybody have a better idea than me?
>>
>>122377576
>>122377351
>falling for bait that's just a flat-out poor opinion
I bet you argue with children on the playground as well.
>>
>>122377692
I believe that's how Garry's Mod works in regards to CS:S and HL2 assets

If you don't have those games installed there will be those massive ERROR signs.
>>
>>122377692
It's legal
>>
>>122377692
It SHOULD be fine, but there could be a clause in Fallout 4's license/EULA that rescinds the freedom to do that.
>>
>>122377856
Pretty much this. Check the EULA of the game you want to use very carefully, and be sure not to add in a way of people using your game to gain access to those games assetts etc etc
>>
>>122377692
>>122377856
Also, that just sounds like a terrible business model. You shouldn't need to own a whole other game just to play yours.

>>122377792
I'm pretty sure Garry's Mod comes with HL2 assets.
>>
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>>122377792
>>122377801
>>122377856
>>122377932

Huh, neat. I completely forgot that GM was a thing. Thanks, guys.
>>
>>122376405
Game name? Any blog I can follow? This is probably the most advanced AGDG game. Keep it up!
>>
>>122378023
>I'm pretty sure Garry's Mod comes with HL2 assets.
It didn't at first (up until version 10). Garry later bought a license to the Source engine which I guess comes with some assets.
>>
>>122378023
They had special permissions to include those assets tho, thats a bit different.
>>
>>122378096
lolisim is more advanced tbqhwy
>>
>>122376405
why is spongeman on her ass

thats so distracting

yellow fucker
>>
>>122377332
i stepped on a mine and the ragdoll landed like that
>>
>>122378023
>Also, that just sounds like a terrible business model.

I am not a clever man, but I am also not very good at art.

>>122378394
To attract your attention (THIS IS IMPORTANT)00
>>
>>122375550
You could always just use CLion
>>
>>122378219
Kek. Not interested. I really like this game. You can shoot bows and arrows (archer girls are my fetish).
>>
>>122378096
Most advanced games are probably the enginedev games, i'm just using unity. I don't have a blog or anything yet, i will probably make one later when i have some actual gameplay
>>
>>122378394
spongebob is cool, it's a fannypack skin
>>
>>122378752
Cheers mate. Just don't give up. Been on AGDG for a long time and seen a lot of good games being abandoned.
>>
>>122379039
What game do you mourn for/wish was finished the most?
>>
>>122379321
not that anon, but I really liked that comfy 2d boat game someone was making in Unity a few years back.
>>
>>122379321
Silent Hills
>>
>>122377576
It certainly is a bad game, though.
Don't know how can people even enjoy that trash.
>>
>>122379820
Why would you do this to me
>>
>>122379948
what's wrong with it
>>
>>122379948
>Don't know how people can even enjoy video games.

Fix'd.
>>
>>122379948
>people don't like the same things I like
>how can people like those things I don't like?

You can say that about anything, any game, any genre.
I hate spooky games. How the fuck can anyone enjoy those games?
I hate RTS games. How the fuck can anyone enjoy those games?
>>
>>122380065
It'll always be too soon, won't it? These hearts will never stop aching.
>>
character trails:
A. have a canvas dedicated to trails, redraw character on canvas every frame and apply fadeout
B. record old player positions and redraw trail every frame
>>
>>122380536
b
>>
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watsup gamerz
>>
>>122380883
sup gamboizz
>>
>>122380883
>seecurity

Is this a pun based on the visual metaphor of the camera-as-audience?
>>
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>waste two months of work trying to remake my engine into a more clean code
>have to give up on remaking my engine
>return to old codebase that is clearly superior but is a mess
>can't remember what the code does
daily reminder that clean code is a meme.
>>
>>122375019
>i started with a toilet since it's one of the few objects that fits in any time period
I think you should research when porcelain toilets were invented
>>
>>122381271
Not commenting is a meme tbqh fampai.
>>
>>122381474
For the time period I'm going for, the style of toilet fits fine. I could tweak the design for nearly any setting going all the way back to Rome if I wanted to.
>>
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>>122382224
:/
>>
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>>122382357
That's why I said I'd tweak it if I used such a setting.

I'm not trying to place a modern toilet in some absurd place like India or ancient Rome. I'm putting it in 1910s Europe.
>>
>>122382357
what are those? modern bulgarian toilets? lmao
>>
Any hentai artists here want to make a game ?
Can write some code :^)
>>
>>122382948
How many porn artists do you think browse agdg?
>>
>>122382948
anyone can write unity code
except like pugdev and that guy who doesnt know what sine is
>>
>>122382948
i can draw dickgirls if you got money
>>
>>122383036
I'm not using unity, I'm connecting dots in UE4 :^)
>>
>>122383037
Got a taster?
>>
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>>122383258
no bully
>>
>>122383369
beautiful
>>
>>122383369
nah u r a pussy, i remember you from last thread, you didn't want to make zoiquenn simulator.
>>
>>122383369

Reminds me of Shad's "How to draw a girl without a dick".

https://www.youtube.com/watch?v=gsugqoya-7g
>>
>>122383482
i already told you i have my own game
>>
>>122383658
And where is it?
>>
>>122383519
so thats how you do it
>>122383761
right here >>122374824
>>
>>122383482
>zoiquenn simulator
How incredibly boring tbqh.
>>
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Hey /agdg/.

It's progress time.
I added NPC dialogue today! and i played around with the walls.
>>
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>>122383876
Quit pretending to be me, cunt.
>>
>>122383876
Will you fuck 'girls with penis' in you game ?
>>
>>122383978
Lookin' good.
>>
>>122383978
Looking much better!
>>
>>122383978
Is blue haired boy gay ?
>>
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How do I make the tiles fade without looking like shit? Not worried about the ones on the side right now, just the tiles on top.
I really need to find myself an artist, but no one wants to work with me.
>>
>>122384125
>this is what people who play video games care about these days
>>
>>122384125
His hair is purple you pathetic, stupid cunt. PURPLE. IT'S PURPLE.
>>
>>122383978
How it will be better than binding of isaac? Good progress!
>>
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>>122384320
I did mine with dithering.
>>
>>122383978
Hello, I have a few ideas I'd like you to pay me for to put in your game. :)
>>
>>122356875
Just run it in a sandbox. GG nerd, no re
>>
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>>122384125
What makes you think it's a boy?
>>
>>122384460
I'd make that lightest shade of green just a little bit lighter. It blends a little too much with the second lightest shade, which looks a little messy.

Aside from that it's good dithering.
>>
>>122384653
I was using the Gameboy palette so I was limited to those four colours at the time
>>
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Do you guys know of any modern games that use chat boxes? Trying to find references that aren't the old Nintendo style.
>>
>>122384105
>>122384113
Thanks. I'll still try to get a bit more tiles. currently there are not many. but today there was a lot done. I'll be posting later tonight with another version.

>>122384461
No, but thanks for the offer.
>>
>>122384320
There are lots of ways of doing it

Since you're doing a pixel art style I think the best way of doing it would be a dithery style gradient to black.

Pic related is one way of doing it.
>>
>>122384457
Uhm.. I dont think it'll be better. as it's not supposed to be the same type of game.
>>
>>122384831
I was rusing, please for the love of god don't think I wasn't shitposting

>>122384784
Shadowrun? Runescape?
>>
>>122384934
What type of game will it be?
>>
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>>122384896
Forgot image because I am a retard
>>
>>122384784
Shadowrun series
>>
>>122385025
It'll be a infinite dungeon crawler. The NPC's you see will spawn randomly on certain levels. for some thicker plot. and uh. rewards? i don't know. im not planning the huge amount of item gathering. but instead i'll do something like a levelling system where you just accolate points in whatever. Basically. prepare to be trapped in a dungeon.
>>
>>122384702
Are the lightest two shades really that similar?

(not being a dick; really don't know)
>>
>>122385302
NPC's what?
>>
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>>122385353
Yea, supposed to be the fault of the original GameBoy's cheap screen.
>>
http://devwp.eu/dont-call-yourself-a-developer-if-you-dont-code/
>>
>>122385476
Its a strangely pretty green colour.
You could still tweak the lightest green and have it recognised as a GB colour pallette though.
>>
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>>122385598
>development can only ever refer to coding
>>
>>122385598
Why are you posting this?
I don't see anyone using blueprints here.
>>
>>122385598
Do you even check your bait before you cast it?
>>
>>122385853
CUHRAYZEE dev stopped posting?

>>122385780
they're not wrong. the only progress is code progress.
>>
>>122385910
Why bother when it'll get a billion replies anyway
>>
>>122385684
True, there's about 3 GameBoy palettes if I remember correctly.
Probably would have been a good idea to change it slightly. It was for the last Game Jam.
>>
>>122385459
>I added NPC dialogue today!

The purple-haired character is a NPC.
>>
>>122385040
Is that Docomodake?
>>
>>122386149
He's being a picky asshole, he's talking about the apostrophe in "NPC's"
Ignore him, man.
>>
>>122385040
oh cool is that gwyn?
>>
>>122386283
wow, rude
>>
>>122386283
Oh. well then. I'll go back to work.
>>
>>122385598
this is bait but any retard that reads this and thinks GAMES DEVELOPMENT AND WEB DEVELOPMENT ARE THE EXACT SAME THING!! THIS IS SO TRUE!! deserves all the failure and misery that will inevitably befall them
>>
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>>122386267
No, it's a dumb game that I am making.
>>
>>122388141
>furry game
into the trash it goes
>>
>>122388371

Make me an SJW game. I want to feel the oppression pounding away against my tighten sphincter.
>>
>>122388371
It's a game about tiny monsters anon.
I could make it so monsters in my game are huge burly men but it wouldn't make much sense.
>>
>>122388469
There's already an SJW game from here
>>
>>122377792
>>122378023
>>122378120
>>122378161
>shilling source
reek please fuck off

youve been at this for 2 years

stop this before we have to call people to stop you permanently
>>
>>122388141
I really love your art style! keep up the good work!
>>
Say that I'm developing a game.
In this game, my character can move on a 2d plane, let's say its a side-scroller.
My character has X and Y coordinates. For simplicity's sake let's assume the Y coordinate is fixed at 0.

So my character just has a varying X coordinate.

Let's say that I pseudorandomly (programmatically) place some objects along the plane. Let's choose arbitrary values like -50, 10 and 70.
So along the X coordinate, at values -50, 10 and 70 I have an object that the player can interact with, when the player's X coordinate is the same as the objects.
For simplicity's sake let's say these objects are chests.

If the player character is at the position 10X0Y, and presses .. the button to interact with an object, how would I check if an object is at that position?
Or am I thinking about this in the wrong way?

To clarify, my question is that:
When the player presses the action button, the object at the player's X position should activate. How do I know which object is at that position?

I know I could just use the bruteforce method of looping through every object's X position, but that is bad programming practice, as far as I can tell.
>>
>>122388510
I think a game about big burly men would get more recognition than a furry game.
>>
>>122388828
collisions
>>
>>122388878

>Furries are a massive group
>Pander to them
>Make mad money

How else do you think Bad-Dragon is still in business? Make animal dicks fuckable and bing bango, you've made a million dollars.
>>
>>122388828
youre going to have millions of chests mr.good programming practices?
>>
>>122388926
Would you care to elaborate?

>>122389047
You're the kind of person that I hope to never become.
>>
>>122384457
I bet the binding of Issac dev has much more experience than that anon. You don't need to make your game better than games that inspire you or that you compete with at the amateur stage.

For some genres you don't even need to do that at the professional stage. For example RPG's, you don't need to revolutionize the genre, many rpg's can simply tell a good plot in an interesting setting while having good choices and have decent gameplay and the players will play it and enjoy it.
>>
>>122389193
AABB collisions
>>
Hey guys, I know some of you have had the same problem as I do now, I'm trying to draw a font using SDL2-ttf put shit's ugly (pixelated) as hell, no matter what I try to do. Have any of you managed t overcome this problem?
>>
>>122389193
you dont want to become someone who knows what a computer is? ok
>>
>>122389397
TTF_RenderText_Blended
>>
>>122388828
Compare the position of said object and your character's position.
There's a lot of ways to go about it, but the above is the most basic which you can easily expand on.
>>
>>122389536
Already doing that.
>>
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>>122389045
>How else do you think Bad-Dragon is still in business?
by copying ZooFur that came before it and actually bothering to ship anything instead of just not, and the owner of the site shilling hard and buying up other furfaggotry concerns. also, hiring whores to do porn featuring his toys. literally.

there's other companies that make similar toys, like Exotic-Erotics and that new one that makes fucking ovipositors, but they don't shill as hard and don't have an empty market to take advantage of, nor do they have the same ease of shilling by literally owning the networks by which furshit is distributed

non-furries shouldn't try to act like they know what the scene is about and how/why/on what it spends its money
>>
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>>122388878
i think doing this made it furrier somehow anon
>>
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>entire thread is 2d platormers with little to no gameplay

Hello, from /g/
>>
>>122389608
How do I know which object's position to compare with?
>>
>>122389717
Then post code.
>>
>>122389796
There was an rpg combat gif earlier...
>>
>>122389796
And yet that's still more of a game than you shit enginedevs
>>
>>122389748
>also, hiring whores to do porn featuring his toys. literally.

Seems like good marketing tbqh (to be quite honest)
>>
>>122389796
>shitposting on other boards instead of devving

go back to your nodev board faggot
>>
>>122389904
That wasn't an indie game
>>
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>>122389796
anything else gets drowned out in psychopathic ranting from our local /x/ tripfag mothdan
>>
>>122390030
yeah

kidsune was a nobody before BD and there's some woman who's featured in 99% (or what was 99% before the toys really took off in the mainstream and people like hotkinkyjo started using them) of toypics videos starring a woman who I'm fairly sure was hired.

also not quite teh same, but hiring varka to do pictures of the beasts that would bear these massive dicks and writing up little stories about them helped a lot. ZooFur just had "it's an akita dog." -- not as interesting as "Vergil the Drippy Draggon" tbqh family

really, it's all just good marketing practices and initial good word-of-mouth in a market previously saturated in shitty manufacturers that never shipped their products on time. not "lol furries ahev 2 much money, nay1 can maek a dick and make billion's :^)"

basically, if it's so easy to make bank off furries, why aren't you doing it already?
>>
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>>122389748

>tfw u actual are a furry
>tfw you can't make a joke without somebody going full autist
>>
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>>122390334
im just sayin, its a demographic like any other, but this one is particularly celebrity-driven so it's hard to break in with content and git big

you're better off pandering to vegans or fake irish white chicks or whatever
>>
>>122390469

easier to pander to sjws desu. just say you're half transfat and half transblack and people think you're the next messiah.
>>
>>122390298
make billion's what?
>>
>>122366331
>>122358251
I was 'bout to say this. Put the grass sitting on top of a normal dirt tile.
>>
>>122390560
Stop saying this shit. SJWs don't buy games.
>>
>>122390687
>>122390560
Wasn't Life is Strange a mild blunder because the shitty fucking fanbase just watched Let's Plays of it instead of purchasing it?
>>
>>122390687
>>122390560
does anyone buy games anymore, really?
>>
>>122390560
If its so easy to pander to to SJW's why isn't Indivisible making any money?

Furries and basement dwellers (they don't always overlap) will give you their money faster than you can take it from them if you pander to them.

SJW's are all poor/jewish and won't part with money if they can help it.
>>
>>122390860
pander to SJW's what?
>>
>>122389847
I have a function where I do
SDL_Color black = {0, 0, 0, 0};
SDL_Surface* surface = TTF_RenderText_Blended(font, string, black);
SDL_Texture* message = SDL_CreateTextureFromSurface(renderer, surface);
SDL_RenderCopy(renderer, message, NULL, rectangle); // rectangle is a 16*32 SDL_Rect

And somewhere else, I do :
TTF_Font* font = TTF_OpenFont("./OpenSans-Regular.ttf", 128);
SDL_Texture* texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, 3840, 2060);
SDL_SetRenderTarget(renderer, texture);
// [...]
SDL_SetRenderTarget(renderer, NULL);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, &srcrect, NULL); //srcrect is a 640*480 rectangle
SDL_RenderPresent(renderer);
>>
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>>122390860
>furries
only if you're a popufur
>basement dwellers
more numerous than furries

just make it normal human anime babes. everyone loves HuniePop and clamoring for more with HunieCam. you don't see as many people clamoring for Morenatsu.
>>
>>122391034
>every chick has heart "pupils" that are white like their scleras
are all the girls blind?
>>
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>0-2 think up some puzzles (never tried before, sounds hard)
>3-5 think up more enemies
>6-8 write dialogue
>9 let adgd decide
>>
>>122391034
Heterosexuals are definitely a larger demographic than gay furries, but comparing a game that's officially dead to a game that's still in active development is a bit misleading.
>>
>>122390984
You forgot the pic of what you're getting. Also, try changing the Blended to Solid / Shaded, see if that does anything.
>>
>>122391227
Have fun writing, anon.
>>
>>122391034
Ok, but compare Undertale to Huniepop/Huniecam. It simply doesn't compare.
>>
>>122391034
>and clamoring for more with HunieCam

I straight up want to beat the dev around the face with a cricket bat because they've fucked up the art-style, but okay.
>>
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>>122391325
From left to right : Blended, Solid, Shaded.
I guess I'll try to find a pixelated font, it will probably scale better.
>>
>>122377576
I just love how Brenya doesn't seem to give a single fuck.
>>
>>122391554
>Undertale
not a furry game. more of a homestuck game tbqh

it just happens to have been made by a furfag but there's no sexual content, it was just shilled through sexual fanart. but it only got the initial boost because tobyfox did music for homestuck and is already a popular person in more than one community

>>122391612
hot opinion brah but HunieCam will be the goty

screencap this, etc
>>
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Good morning dead threadime

Let's get a lot of work done today ok
>>
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Been working on a game that plays extremely similar to Ace Combat.
>>
>>122393625
is the shit flying at camera post processing shader or if not how did you do it
>>
>>122393625
>ace combat game
nice :)
>testing against static objects
not nice :(
>>
>>122393625
Looks awesome, anon
>>
Say you write a math vector class with 3 components. Should you add padding to reach 4 word alignment?
>>
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>work hard all day to make progress for agdg
>it gets ignored
>>
>>122394348
no?? aren't vectors 3 component anyway
>>
>>122393625
Nice camera
>>
>>122394441
He's talking about in memory
>>
>>122394365
What game is yours, anon?
>>
>>122394365
I'm sorry fampai, what's your game? I'll comment on it.
>>
>>122394559
>>122394582
n-nevermind... thanks...
>>
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>>122394694
wat?
>>
Do you guys just make your resource manager a singleton or how do you handle that? Load images and shit straight into main?
>>
>>122394868
>SINGLETON
REEEEEEEEEE
>>
>>122394519
won't the compiler handle shit involving direct management of physical memory
>>
>>122395136
What's wrong with singletons?
>>
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>>122395176
that's why I'm asking

>>122394868
>>122395136
singletons are fine imo
>>
>>122394868
I make a game object a global unique pointer then every other manager and what not is part of the game struct.
>>
>>122394868
I made a singleton deck in HS with Reno Jackson. Does that count?
>>
>>122395285
The compiler usually pads it itself. Most languages have a command similar to sizeof(type) that lets you check whether or not it gets padded.
>>
>>122394868
I never saw a problem with singletons, and I've never been given a reason why they're bad.

I put my resources in the object that needs them.
>>
>>122394348
The fields will automatically get padded to fit an align unless you explicitly tell the compiler not to.
>>
How do I visually represent wind? It can't be anything like trees being pushed, it has to be something like particles in the air.
>>
>>122395693
I rechecked it and with "most languages" I meant just C and C++. That's practically the majority of programming languages I believe.
>>
>>122395881
simple grey/white curved spiral-ish particles?
>>
>>122395804
singletons are a globals and globals make debugging tough
>>
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>>122395804
>I put my resources in the object that needs them.
>>
>>122396062
how so?
>>
>>122393625
>air combat versus ramiel
Congratulations.
>>
>>122396250
think about it, how do you debug? you check whether variables (and objects) go from one state to other correctly. with globals ANY part of the code might acces and change them, which makes those transitions (both of globals any any code that depends on them) much harder to predict and determine whether they will be correct
>>
>>122396730
that's what watchers are for.
>>
>>122396730
if you make your code shit confusing, sure

also, this >>122397306
>>
>>122397306
dude are you for real? what are watchers gonna do in this case? are you seriously gonna test your shitty global infested code against all the possible combinations? no you won't

>>122397580
globals automatically make your code confusing
>>
Is trap jam a failure?

I'm not seeing much progress for it
>>
>>122397774
trap jammer here, progress is being made
>>
>>122397774
What'd you expect from a gay jam
Only lesbian jams flourish here
>>
>>122397774
there was halloween jam and then week later demo day
idk who thought we need a new jam few days after
>>
>>122398198
Yeah it was pretty silly.

I bet there's going to be a Christmas jam too
>>
>decide to give SDL another shot
>start following twinklebeardev's tutorials
>"see you soon in tutorial 7"
>no tutorial 7
>tutorial 6 was years ago
God dammit
What's another good SDL2 tutorial?
I'm proficient in C++, but not very much in game development, so I'd like some tutorials that also teach me a bit about how to structure my game code.
>>
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>>122353805
> working on 2d platformer, suddenly have an idea for a neat little multiplayer game
> start working on it strait away, copy paste all my platforming project over, make all the core mechanics with ease in a few days since all the platforming already works pretty well
> use photons networking, use one of the demos as a template and work it in with my own project
> networking looks like shit, i can either have the other players look jittery as fuck but accurate as to where they are on the screen or kind of smooth but the players are slightly behind and the wall jumping is bugged to fuck and sometimes makes the players jitter like radical larry when they should be stationary

Fuck now i know what you guys are talking about with netcode being a bitch, ive mostly been messing around with the variables in photon transform view and getting various results, my character doesnt have a set speed and can speed up and slowdown when running which is part of the problem, ive found using the lurp method of interpolating works pretty well for making the character move smoothly but then i get the issue with the walljumping (where the player temporarily becomes stationary) as the lurping sort of continues the movement and jitters the player about, anyone have any ideas? whos used photon before and had a similar issue
>>
Why the fuck did I want to animate a qt with a 2H weapon this is freaking hard holy shit.
>>
>>122397729
Watchers tell you exactly where state has been changed, so it's not necessarily harder to debug state changes in global state vs local state, the same tool works in both cases.
about testing, expecting 100% thorough testing in a video game is a fools errand, there's too much interlocking state to begin with, the best thing you can do is just play the game and catch bugs as they pop up.
this is why QA exists
>>
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i made pretty flowers to populate my barren desert
>>
Where's the best place to go to learn how to use GameMaker?
I've got a couple ideas for games, and considering that engine could pump out Hotline Miami 1 and 2, as well as Undertale, I think it'll fit the bill perfectly.
>>
>>122398295
Try lazyfoo
There are some OpenGL tutorials like NeHe with a few sidenotes regarding SDL2 If thats your focus they might be worth looking into as well.
>>
>>122398671
>there's too much interlocking state
but what if we didn't use globals?
>>
>>122398295
if you're good with C++, go for SFML, mate. Seriously, you can thank me later.
>>
>>122399027
SDL seems like more of an industry standard with better support, so I went for that. I also heard some people say they felt somewhat limited by SFML.

So fuck it. I made a choice for SDL and I'm going pursue this instead of switching again.
>>
>>122398332
make the 2nd player always lag behind the first player
as in at time T=3 the 2nd player appears to be at time T=0 for the first player
you could also use more advanced prediction algorithms but those would probably be more complicated then the game itself so thats kinda moot
>>
>>122398993
you would still have the same state, and they'd still have to complect at the same places
if you want to have an easier time debugging and testing your code, remove state, don't hide it.
>>
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>learning me some maths to make a physics engine
>come across this guy
just look at this comfy happy optimistic motherfucker
you can see encouragement and hope in his figure, telling you to go on and that your engine is gonna be great and your game is gonna be great

>>122398295
go pure opengl or wait for vulkan
>>
>>122398295
lazyfoo dot net/tutorials/SDL/
It's for sdl2.
>>
>>122398826
I got uHeartbeasts book, and then because I bought his book, his Udemy course was like 8 bucks.

Both are proving to be really, really helpful, especially since the course assumes you have no prior knowledge of game maker and he takes time to explain why he does things a certain way. I also managed to find a GML for Dummies book for free on google too.

If you don't want to spend money, you can find hundreds of free tutorials on google, and on youtube. Lots of people have shared their knowledge for free, including the guy whose book I mentioned.

Plus if you have any questions while you learn I'm sure the nice people at aggy daggy will help you too.
>>
>>122399346
>>122398980
Alright, thanks. I'll take a look at lazyfoo's tutorials
>>
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>>122399332
thats the face of a man who just heard someone say something really dumb, but can't fault the speaker's enthusiasm
>>
>>122399349
Heartbeast is a bro.
>>
>>122399332
>go pure opengl
uh, no. with sdl you get pure opengl but it takes care of system dependent headaches
>>
>>122399182
>limited by SFML
but SFML doesn't limit you in any way.

And speaking of standards, several benchmarks will show you that SFML is indeed faster than SDL.
>>
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>>122399628
*******
>>
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>>
>>122400103
even worse than undertale humor :/
>>
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>>122399332
VULKAN?
>>
>>122400220
So not that bad ?
:D?
:D??
>>
>>122360194
It looks really good, probably expensive, but I thought that gun thing was a head at first. It doesn't look gun-like. Also your balls are spawning really high.
>>
>>122399837
>--> SFML is 4320% faster than SDL
I am pretty fucking sure they do not use SDL+OpenGL in the benchmark i found, if all of them are like that they are pretty fucking useless.
sadly the source code 404'ed
>>
>>122398802
pretty
>>
>>122399205
But the gameplay will only really work if you can see where the other players are right then and there

wierdest thing is this is only for a 2d game, thats one less dimension than a 3d game so youd figure it might be a bit easier to handle, i guess im gonna have to do some kind of algorithm based on the players speed or something
>>
>>122400430
oh, are you just using SDL as a context for OpenGL?
>>
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WHY DOES THIS KEEP HAPPENING

I FOLLOWED THE TUTORIAL STEP BY STEP

WHAT THE FUCK

Oh well, back to using flat textured low poly.
>>
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>>122400237
>tfw no vulkan
>>
>>122400645
but that looks right, anon
>>
>>122375268
It looks cool but you're still making enemies that blend in way too much with the background.
>>
>>122400529
i dont think you can get super precise online game as someone who doesnt have years of experience in network programming and has no dedicated servers
>>
>>122400645
Your colors are going over the edges sempai. Make it clean.
>>
>>122400746
>>122400848
So why are only two faces on the cube colored and the rest is black?
>>
>>122400645
first of all
>blender render
this isnt 1995
also there should be some kind of setting in bake (its right under the output tab) called margin
also use fucking cycles
yes its not very intuitive at first especially baking to textures but its way better
>>
>>122400602
I am mainly using SDL to avoid OS specific library calls, so yeah.
>>
>>122400716
Stop posting.
>>
>>122401171
Why the fuck wouldn't you use glfw then?
>>
>>122401192
:/
>>
>>122401252
A lot of people like to lurk for images of progress and it gets really tiresome seeing nothing but avatarfagging meme images and you trying to bait mothdan. Just stop posting.
>>
>>122401145
no light sources? You clearly have one light source, turn the square around, inspect the other faces properly

>>122401171
I'm just asking because you're either messing with OpenGL directly, wish SDL as a context, or you're simply using SDL. In the latter, you should really use SFML instead, since it's also cross-platform and faster.
>>
>>122401237
SDL has a better method for swapping frame buffers
>>
>>122401362
youre mothdan!1!1!1!!!
>>
>>122400220
>(You)
>>
>>122401145
Light matters in material view mode.
Slap a hemi on the scene.
>>
>>122401145
I have no idea to be honest. Are you sure you properly unwrapped the thing?
One thing you can do to check is to select the face individually in edit mode and see what is selected in the unwrap tab.
>>
>>122401537
toby pls
>>
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>>122400067
i like how no one even has to do anything anymore to get resident /x/ gremlins like >>122401192 to completely chimp out
>>
>>122401362
No one cares about lurkers desu senpai
>>
>>122393625
Looks awesome. C-can I help? I can ideas
>>
>>122401237
SDL also includes Audio, Threading, Timers etc.

>>122401372
I am "messing" with OpenGL directly.
There is also the fact that I am using C and it seems like CSFML is more like an afterthought and less supported. And i am already familiar with SDL so i don't think i am switching right now.
>>
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>>122401362
>>
>>122401747
>resident
You keep using that word... you're like a 7 year old who just picks up things he hears from adults and starts overusing them. Just stop posting.
>>
>>122401963
>audio
openal

>threading
native to the language

>timers
literally a few lines of code for a fully functional timer based on chrono
>>
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>>122401963
>I am "messing" with OpenGL directly.
ah.

Carry on, then.
>>
>>122400716
>>122400237
>heard some nerds in my department at work mention vulkan
>immediately think of this thread and anime spamming

what even is vulkan and why should I care

is it some kind of VR headset
>>
>>122402104
its like lower level openGL
hello triangle takes 10 times as much code then before!
>>
>>122401747
>>122401971
Why are you even here?
>>
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>>122402018
>mad about the word "resident"
looks like danny has a new trigger

>>122402232
what's the point then other than triggering nerds in agdg, because clearly, if I'm hearing about it at work, it must be an actual thing beyond lame 4chan memes
>>
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>>122401559
Yeah. I tried opening it up to see inside and this is what I found.

I have no idea what the fuck I'm doing wrong.
>>
>>122402371
why are you here?
>>
>>122400828
oh well, i guess il settle for having the characters look smooth when walking then

actually i did have an idea, theres a foxedspeed option for interpilation, could i have a script attached which changes that value to whatever speed the player is moving at during that frame, might work but would be a hassle
>>
>>122400645
what the hell
ever heard of color fill and face masking selection
>>
>>122402047
Yeah I could use 5 different libraries for all the things I need but why if i could just use one?
And ANSI C does not have native threading.
>>
http://strawpoll.me/6016664
http://strawpoll.me/6016664
>>
>>122401145
Is there a light in the scene?
>>
>>122402585
>ansi c
you blew it
>>
>>122402662
Your mom blew it, buddy ;)
>>
>>122402615
Yeah. It's the default scene when you open Blender do there are a light and a camera.
>>
>>122402097
>Pic related
That's a dude, and you're super gay if you found it attractive
>>
>>122402395
>danny
are you the guy who posted low resolution screenshots of his source maps and got laughed at then ran away crying about "danny" and how this board was just for shitposting? lol
i hope your mom can afford to buy you a new computer with her welfare money someday
poor guy
>>
>>122402410
edit mode > a > ctrl + n
>>122402395
first of all vulkan is vapoware
its supposed to give you better access to graphics card
it has zero use in indie gamedev
>>
CRT filters for pixel platformers.

Y / N ?
>>
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>>122402371
I used to post to show off work and get help with it while giving others advice when I could but then I realized that it's pointless to do that when people like yourself will be triggered so hard by it and take earnest work as shitposting just because it's not unity shilling or Pure Honest Gamers' Games For /x/(tm) or whatever

ps wheres you're game homie
>>
>>122402773
I just hope he looks both ways when crossing streets.
>>
>>122402410
Backface culling is disabled by default, so faces will get colors on two sides, nothing weird about that.

The darkness is probably just that, darkness. You need to make sure there are lights in your scene.
>>
>>122402773
I know, it's still cute.
>>
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>>122402232
>hello triangle takes 10 times as much code as before
kek, reminds me of the plane guy with directx 12
>>
how did some retard trying to b8 ckun end up triggering everyone ?
>>
>>122402860
Make it an option.
>>
>>122402869
>I used to post to show off work
you mean your ultra low resolution source mod maps made on your potato? lmao
>get help with it
you mean everyone telling you to stop using source and get a real computer and you ignoring them and throwing tantrums about "danny"? lol
>while giving others advice
you mean your epic first semester "game design school" dropout advice that everyone ignored so now you avatarfag as felix and got caught a couple days ago sending you into a shitposting frenzy? rofl
stay nobody
>>
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>>122402803
>danny having another meltdown
aw yiss

twingotuningforum.de

>>122402860
N N N N N N N NO NYET NIEN NON NAH HOMIE

CRTs didn't look like that you homo, did you ever even own one

the last time I had a CRT that looked like the average CRT filter, it only looked like that because the tracking was broken and the image was looping on itself past the top of the screen
>>
>>122402860
decidedly against.
maybe if you properly model the CRT and provide in-game uses for say, turning off the tv, swapping controllers on the console, etc.
>>
>>122403129
I wouldn't be surprised if it's just the same guy doing all the shitty posts and shitty replies.

Just ignore him and only reply to people talking about gamedev.
>>
>>122402869
Stop posting.
>>
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>>122402410
>>
>>122402804
>>122403041
>>122401541
Yeah it was the lighting. I did also have to flip the normals on some faces.

Thank you guys.
>>
>>122403236
you forgot who you were pretending to be in the middle of your post lmao
>>
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>he literally posts screenshots at this resolution
>he is literally shitposting from a potato
>>
>>122403554
I want to play that, at that resolution
reminds me of trying to play hl2dm on a shitty laptop at school
>>
>>122403524
loving this meme
>>
>>122403554
Gross. No wonder he hates Unity and Unity devs so much, he probably can't even install it on his mom's 10 year old laptop.
>>
>>122403669
>reminds me of trying to play hl2dm on a shitty laptop at school
imagine trying to dev on your shitty laptop from highschool
we would probably be rabid shitposters too
just kidding, our moms didn't drink with us in the womb like his did
>>
>>122403129
wait, is ckun a person or is everyone ckun that writes in c in agdgs eyes?
>>
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>>122403236
>danny trying to pawn off his shitty white noise cat posting by blaming it on his boogeyman

>>122403554
>>122403761
>>122403907
>literally triggered by Source to the point where actual work enrages him
>even samefagging about it

a truly bizarre form of shitposting. at least we'll have another funny REEK REEE meltdown about it

something something high powered rifles, called the cops, etc
>>
>>122403697
by "meme" do you mean the same tired shit you copypaste in every thread and get removed in 10 seconds?
>you
[]somebody
[x]nobody
>>122404024
see
>>122404113
>>
Yeah yeah. See you in /x/, stalker. Nice shitfit you're throwing as usual.
>>
mixamo's stuff appears to be free right now, after being bought out by adobe
is there any catch to it?
are character artists finally rendered obsolete? :^)
>>
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>>
>>122404257
>he literally stalked mothdan into /x/ and shitposted right when we knew he would
lol
why spend all your time trying to bait someone if you're just going to get baited yourself? what a hopeless fetal alcohol syndrome retard
>>
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GML friends please help me. I'm trying to code an NPC to walk along a platform, stop, idle for a few moments, and then continue walking in a random direction.

Whats the simplest way to have it decide when to stop and continue at random?

I'm not really very awake at the moment so even though is really simple I'm not sure how to get it to do this.

Please enjoy this unrelated webm from earlier today.
>>
>>122404018
Ckun is the person that spams red eyed anime girls
>>
>>122404445
The characters aren't great but I'm using a shitload of their animations
>>
>>122404445
>making it rain gif
>no motion
>>
>>122404564
Use the alarm function with random
>>
>>122404564
>fuck physics I'm a mushroom
Just use a state machine with very basic conditions.
>>
>>122404564

http://setosa.io/blog/2014/07/26/markov-chains/

Markov chains are pretty easy to implement and might be what you want.
>>
>>122404778
I'll look up in the documentation how to do that then, thanks anon.

>>122404869
Still a bit of a scrub so I'm not sure how I'd do this. Thank you though anon.
>>
>>122389831
Oops, late reply.

You'll have to give each object a name, group, class, or whatever you can use to call them, depending on how far you want to go.

If the player presses the interact key, run a check to see if there's something near the player. Check the character's position and the object's position, and if they fulfill the requirements (overlapping, within certain values, etc), then trigger the next event.

Example One
This chest is active when player is within the set XY coordinates. Pressing the interact key will trigger the next event to open it.

Example Two
Pressing the interact key triggers an interaction. If there's a chest within the set XY coordinates, run the event that opens it.

Uniques
If there are unique chests, then you'll have to assign a unique value to every single chest or every single position. Depending on how you're building the underlying structure of the game, you can make it so the code will call events based on an algorithm so you don't have to copy paste codes or scripts for every single chest.
If player is at -20,50, then the chest there is value is 001
If player is at 32,0, then the chest there is value is 002
If the player interacts with any, then call either 001 or 002.
If chests are procedurally generated, you'll have to use some algorithms to assign each new chest a different value.

For now, you should focus on one chest. This will establish the basic structure on which you can add conditions to check for multiple chests.
>>
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>webm related.
>>
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Does anyone know how to detect hit events on landscape in UE4?

>>122393715
It's just particles spawned around the aircraft.

>>122393716
i tried
>>
>>122405043
To stop the mushroom from walking off, just add a collision trigger, or invisible wall, that tells it to walk the other way once it touches it. Since there's no physics on it, you don't have to have it do anything fancy like jumping from one level to the next.
>>
>>122405771
Liking your progress, anon, keep it up!
>>
>>122404564
STATE MACHINES
>>
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progress on a world proc gen with nodes for essence tactics

nodes will be similar to FTL; fight, shop, or RNG good/bad stuff
>>
>>122405903
You could always just use a trace if landscapes can't generate overlap/hits

'toggleallscreenmessages' in console will hide the lighting warning
>>
>>122405771
gj anon
>>
>>122406709
that's cool but how does it work with a srpg
>>
>>122406709
Cool except forthe mixels
>>
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works a bit better now
>>
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>>122406884
>>
does anyone have experience with gtk? how easy is it to use?
>>
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how advanced is gonna be the ai in your game, aggy?
>>
>>122407421
Map for a game? What's that big "hint" circle?
>>
>>122407436
who is that porntress?
>>
>>122407574
He thinks posting his embarrassing "work" is him trolling us or something. Tread carefully.
>>
>>122407619
>>
>>122407619
siberian mouse
>>
>>122404929
That went completely over my head, sorry anon.

Thanks for the suggestion though.

>>122405043
Replying to myself because I'm way too tired to figure this out and I'm gonna just work on other things until I go to bed.
>>
how do I make a GUI with monogame?
>>
>>122408136
just use XNA senpai
>>
What do I do AGDG?I'm being sucked by the ~FORCES~ Vortex!!!! https://www.youtube.com/watch?v=EoJgkgRxUfc
>>
>>122407574
It tells the compiler for visibility where to split sections of potentially visible volumes.

From the VDC:
>A Potentially Visible Set (or Potential Visibility Set) is a collection of visleaves*(my note: a visleaf is a 3d volume representing a zone that, if you can see any of, you can probably see a lot of, such as an individual room in a house) which might be visible from a given location. It is not a precise measure of visibility but thanks to being pre-compiled into a map is a very fast one. It forms the basis for many run-time tests, including networking filtering and rendering control.

Basically, it speeds up runtime visibility calculations if you put them in sensible spots. There's also other ways to do it, like using brushwork that doesn't create visleaves (that big arch is one example, it is effectively transparent for the purposes of calculating what might be visible to the player before doing comparatively slower culling) or using volumes that clump visleaves together (useful for wide open areas, since visleaves have a maximum size of 40m or so to a side, so instead of checking 4 boxes for the grounds of an 80m x 80m park, it only checks one very large one)

>>122407648
>danny still triggered by Source
>>
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how good is unity for 2D fighters?
did this guy ever released a demo?
>>
>>122375413
>nnnnext
every time
>>
>>122408441
>tfw we will soon get off the boat
>>
>>122408789
Oh I see, interesting.
>>
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>trigger warning: mixels and rixels galore

working on a 2D top down action game that totally isn't a hotline miami clone. Just "finished" my first batch of animations, obviously they need a ton of tweaking. The idea is that you can attack and block from the left or right, and enemies can attack/block your attacks as well. Additionally there is a thrusting attack which has to be parried by switching from the left to right guard or vice versa.

The game is probably going to be a medieval fantasy game that approximates the ~1520s, so ranged weapons will be one shot only and consist of crossbows and matchlock guns and melee weapons will be the longsword, sidesword, rapier, zweihander, etc.

fake pixel art bcause I suck
>>
>>122408872
>how good is unity for 2D fighters?
2DFG code is easy and can be done in any engine if you don't want online.
Art and balancing is where you spend all your time.
>did this guy ever released a demo?
No cristian
>>
>>122409545
Cool
>>
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>>122408967
Never ever
>>
>>122409545
Honestly, considering you're trying to do something cool like that I can absolutely respect you mixeling and rixeling it up. Props, dude.
>>
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>>122408967
>tfw being a fan of berserk since 2005
>>
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>>122409449
Yeah.

Basically you do it where I did it there because it effectively just uses the Carve tool on the empty space between brushes, so it can end up with some funky setups when you have things like holes in walls or floors to fit detail geometry like rubble or craters, or have non-square geometry like archways or rounded pillars in a scene.

pic related is basically how it works. The left pillar is world geometry, so it cuts visleaves in fucked up ways. This could be controlled with hint brushes, though. The pillar on the left is a detail, so it doesn't cut visleaves.
>>
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>>122407648
>>
>>122410143
Thanks m8. Unfortunately don't have a whole lot of time to dev because of work schedule
>>
>>122407648
where is your game, man.
>>
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test
>>
Is /agdg/ dead? This thread has beem up for 16 hours. Is everyone just playing fallout or is this a usual post-demo day slump?
>>
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>>122408872
>Someone saved my webm
t-thank you.
Anyway Unity is easy, sort of, if you plan to make a 2D fighters. You can just use the native collision system or make your own on top of it which speeds up the process.
One good thing is that you can easily extent the system to 3D after if that's your thing.

>>122409687
>No cristian
I'm not cristian though, we were just one of the few devs working on 2D fighting games.
Stopped coming to /agdg/ for a while so I'm completely out of touch with what happened with all the devs.
- charlotte, sugar, crystalgrill, lolivania, datassdev, thejavastrategydev, and more.
>>
>>122413140
inkling when?
>>
>>122371917

Everything's would be fine if you had eyes that fucking worked.

Why do you think it's okay to have a cat at a completely different scale from everything else? wtf
>>
>>122405771
either the webm is scaled improperly or the game itself is
you can see it most obviously with the eyes. it's at some very unusual scale that looks pretty bad.
>>
How do I into floor sprites? It's one of the last things I need for a shittastic game.
>>
>>122413140
m8, I'm cristian.
do you remember me?

It's funny I was able to code my own libgdx shitty fighter before you sent me a demo.
LOL
>>
>>122407436
better than an AI that thinks Sasha Grey is capable of fear and surprise.
>>
>>122415652
is based googum really back?
>>
>>122409867
>Complete animoo NEVER EVER
They keep recycling Golden Age for anything they do.
>>
what's the best way to learn Unity?

how did you learn Unity? should I focus on the tool itself or C# first?
>>
>>122415901
If you don't know C#, at least familiarize yourself with it first through whatever means you want.

Once you're done with that, go for the official Unity tutorials and documentation.
>>
>>122415901
Do you know other languages?
>>
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opengl dumpstered yet again

Seriously, for gamedev directx is the king.
>>
>>122416117

yes. Not C# or Java tho.
>>
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I got it so monsters will no longer defy the laws of physics whenever they god damn please.

Also not pictured: audio! Footsteps and jump sounds, with more to come... eventually.
>>
>>122416615
God damn that snail looks comfy.
>>
>>122416178
>1792x1120
What
>>
So, aggy daggy, who do you want to make games for?

Yourself or the players?
>>
>>122354016
me too! I made the haunted house thingy.
>>
>>122416768
Thanks anon!
>>
>>122416953
>not recognizing iPad resolution
>>
I'm thinking of making a Character-Action Rogue-Lite game where you can get real technical and do stylish combos. It's going to be in 2D. Here's the thing: Should it be side-scrolling like a Castlevania (Metroidvania) game or should it be isometric with the ability to jump?
>>
i've been learning python for like 2 years now and have gotten pretty comfortable with it. i recognize that it's not a very good language for games, though.

any recommendations on what to do afterwards? i was thinking of switching to C# so that i could get the most out of unity.
>>
>>122417096
I'm making the game for the sake of game
>>
>>122417242
it doesnt matter because you wont finish it
>>
>>122417326
Bet you I will you chink
>>
>>122417096
If I made games, I'd want them to be fun for other people.
>>
Ideally I'd make a game for myself, realistically I'd make a game for players.
>>
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>>122415127
>before you sent me a demo.
Well, good thing actually. I never released anything because I still wasn't satisfied or haven't tried anything I wanted with the code first. Besides didn't had time to come here for a while.
Right now I just feel like working on my seiken clone though, and I literally changed all the underline code again.

Need to do some more fucked up animations and I can start working on the system. This time I'm satisfied with the code, tried everything and found a good balance at least.
>>
>>122417096
the players

it's a mistake that sucked all the fun out of dev for me tbqh
>>
I read loomis and I'm no better at 3D modeling in Blender.
Did you fucks lie to me???
>>
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>>122418821
>he fell for the Read Loomis meme!
u got fucked, kid
>>
>>122417096

ca$h mon3y
>>
File: got it working.gif (1MB, 649x510px) Image search: [Google]
got it working.gif
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>>122417990
no problem.
I remember I had an old project in 2DFM2k2 in github (from more than one year ago).

It's funny now I got it working and what it stopped me then was something silly.
>>
how much do you guys copy paste code? ive been noticing about half of what im coding now when adding content is pretty much just slightly altered copy pastes. it makes no sense to abstract it up to something else because it usually needs to be altered in some way and the work involved in trying to accommodate for all current and possible future modifications will make it way more complicated than it needs to be.
>>
File: Life.png (3KB, 32x32px) Image search: [Google]
Life.png
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Made a heart to be used for a powerup and as a life indicator. I pretty much copied what I saw in some random heart I found while googling and removed some stuff I didn't want and added others.
>>
>>122420474
Is the rest of your game that detailed in shading?
>>
Who killed your game
>>
>>122420443
You're may be doing something wrong. You can almost always solve those issues with parameters.
>>
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>>122413140
>>
>>122420691
i prefer creating new files/modules/classes over parameters always. with parameters used in this way (to separate use cases in one way or another) it ends up with too much complexity going on and too many possible code paths contained in a single file and it makes it harder to follow things later.
>>
>>122420443
That is the difficulty fellow dev.

I found that using functions help me a lot, but just try to avoid shit like :
func(param, param, param, param, param, param...
>>
>>122420443
Make functions and #includes. Saves on the C and V.
>>
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>>122420557
kek, no

It's a clusterfuck because I can't art worth shit and I was experimenting with different ways of doing sprites.
>>
>>122420870
>unbalanced to fuck
>makes no physical sense
>big titty anime girls
is this for someone's violence fetish or something
i'm aroused
>>
>>122421047
christ, m8
>>
>>122421047
ready for greenlight tbqh
>>
>>122420880
I try to make very small functions that do some inane but precise thing.

Breaking them up that way tends to make them easier to manage and reuse. Then again, it's up to your particular use case I suppose.
>>
>>122421070
>anime
do you really have to ask? of course it's fetish shovelware for autist and shutins
>>
>>122421173
>>122421314
I'll soon return to 3d so I can rid the world of my abominations. I'll probably end up getting premade assets.
>>
>>122384320
>/baph/ simulator
you have piqued my interest
>>
>>122404564
go to the game maker community forums
look up 'state machines'
understand the code
this is the single code tutorial that let me implement semi-complex platforming with climbing, sneaking, and stealth AI
>>
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You can kinda hollow out a mountain?
>>
>>122420870
What the fuck is this
>>
>>122423262
you makin dorf fort or what
>>
>>122421542
>I'll probably end up getting premade assets.
Atta boy. Make those nodevs squeal.
>>
>>122424239
>this shit again
Why can't you stay in /pol/?
>>
>>122414718
It's pretty low resolution. Nothings wrong with the actual sprite like that
>>
>>122424820
well the sprite's fine but one eye is like 3 pixels wide and the other is 1

the game itself is clearly not being scaled properly. i don't think rescaling a webm causes this type of distortion
>>
I have a question and I figure this is probably the best place to put it but correct me if I'm wrong. How much of a game can you copy off of? I'm not saying like steal their sprites or anything but if I made an original clone of a game (let's say pokemon) could I get sued for it? I want to know because I have thought of making a clone of gameboy games for Android for a while but I don't want to start something I legally can't sell. Thanks for anyone with knowledge about this.
>>
File: pumpkinpie.png (1KB, 64x64px) Image search: [Google]
pumpkinpie.png
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How do i git gud at pixel art and make something at a higher res than 32x32?
>>
I'm willing to suck dick for graphics.
>>
>>122425549
just keep going
as with every other skill in the known universe it takes practice. try to push yourself in different ways, with tasks you think you'd be bad at or that would present a challenge. as for specific elements of art there are plenty of tutorials out there that don't directly apply to pixel art, but are equally useful. it's just another form of art.
>>
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pumpkin.png
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>>122425549
also a pumpkin. Am I using mixels? I had crisp colors before but thought it looked better this way, dont know if should change back
>>
>>122425873
You any good?
>>
>>122425873
I'm willing to suck dick for US resident status
>>
>>122412876
I was wondering the same thing. I worked for 12 hours yesterday, came back, and we were still in the same thread. Makes it easier to catch up I guess.
>>
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>>122425995

My name backwards spells 'fellatio'
>>
>>122425951
no that's varying shades of color

this is mixels
>>122372198
>>122371917
>>
If my first game is a text based console RPG written in C# what are my options for releasing it in a format that people will play on agdg? People seem to be super paranoid of exe's
>>
>>122426058
leave your email bby
>>
>>122426160
Sorry, I don't want my cock sucked by someone named Oitallef, but good luck!.
>>
>>122426058
German or frenchie?
>>
>>122423404
MMD, it's not a fighting game, it's a posing/dancing thing for making music videos. The bars are edited onto image.
>>
>>122426273
[email protected]
please be real this time


>>122426442
86% slav
62% mongoloid
>>
>>122426218
If you're concerned about that then do it in Java/HTML5/Flash/Unity so people can just run it through their browser.
>>
>>122426160
What kind of graphics do you need? I enjoy your simple white and black graphic style, and if you needed something similar and small I could do it for you.
>>
>>122426781
>Flash
I'd rather download his exe than download Flash.
>>
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Anybody remember that guy that deved in his van? I can't remember his name.

I've seriously been considering this instead of starving to pay rent.
>>
>>122427197
You can live with me. I'll give you access to 100mbs internet, and you clean
>>
>>122427305
okay, where do you live
>>
>>122427503
no live with me i have gogul fiber
you just have to be the little spoon until i fall asleep every night
>>
>>122427503
Russia
>>
Hmm, I already own (!) an apartment, but something about living in a dev fan sounds fun.

I guess the lack of a bathroom/kitchen is kinda shitty though.
>>
>>122427967
a dev van roadtrip could be fun

but I wouldn't want to live that lifestyle
>>
File: praktikushaz.jpg (130KB, 750x745px) Image search: [Google]
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>>122427197
van you say?
>>
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>>122420474
i made this heart yesterday, very tiny but its all yours if you want it senpai
>>
>>122428457
You can take my heart too, bby
>>
>>122365668
1. Derive normal n1 to both your lines.
2. Derive normal n2 to both n1 and blue line.
3. Recompose your 25 degree line using blue line and n2.
>>
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>>122424469
>implying /pol/+/v/ are mutually exclusive
>>
>>122429326
Neat. We're not on /pol/ or /v/, so you can fuck off.
>>
>>122429774
>lalala go away I can't hear you
>>
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>>122429774
please don't reply to /pol/tards, just ignore/report and move on.
>>122427197
you mean this guy? he is still a nodev iirc and keeps dropping games and switching between engines.
>>
>>122427680
that's too far away, sorry

>>122427635
sounds easy, what's the catch?

>>122427967
It's just so hard to justify paying rent when one of my payments could purchase a tight digs. I'd use the gym for showers and bum internet off of McDonalds, most likely.

>>122428157
It might be that lifestyle for me or homeless soon, ha

>>122428456
dope
>>
>>122420443
I copy-paste class templates. That's about it.
>>
>>122429905
does he still stream?
>>
>>122429905
yup, that's definitely him.
>>
>>122429905
>moving into a van so he can chase a pipe dream of hitting it big with a 2d pixel platformer
>instead of just getting a real job and doing dev on the side so he can live in something that's not a van
that is some next level autism
>>
>>122430361
>>122430361
>>122430361
>>
File: Screenshot 2015-11-15 20.44.37.png (65KB, 1022x575px) Image search: [Google]
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Finished the initial background.

I start to understand what talent means. The ability of not wanting to kill yourself in the process of learning and doing something. Worked in music and coding for me, but it doesn't seem like art will be the same.

>>122424301
Thanks. I'll make you proud anon.
>>
>>122429960
If you live in Aus come live with me I have 4 bedrooms, fibre net etc you'll just have to clean, cook and go shopping cause I work.
>>
>>122430320
idk, his art seems on par (or better) than hopoo's, I can see him being successful, if he sticks with it of course
>>
>>122430897
I'd be totally up for this, but I live almost completely opposite to you in Canada. Guess lolidev's my only chance
>>
>>122430062
Last stream says Nov 13. So, yes, he still does. I wonder how long he's been out there. I remember first hearing about him half a year ago...
>>
>>122431965
>past broadcasts to subscribers only
WHY
>>
>>122432521
Yeah, it's pretty dumb. You can watch his streams on youtube, though
Thread posts: 752
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