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AGDG - Amateur Game Development General

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Thread replies: 759
Thread images: 117

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>>CURRENT JAM
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>122182570
thirst for HORSE COCK
>>
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>>122182570
>>122182541
Took the find the games that look good without many reviews challenge

this game has nice art
https://itunes.apple.com/us/app/oquonie/id819777958?ign-mpt=uo%3D8

found this typing in risk of rain haha
looks fun tho
https://itunes.apple.com/us/app/the-nightmare-cooperative/id905878967?mt=8

this one has a few more reviews but its still cute
https://itunes.apple.com/us/app/monsters-ate-my-birthday-cake/id879675363?mt=8

i doubt any of these games are profitable
>>
>>122182746
wow vine is fucking hot
>>
>>122182746
monsters ate my birthday cake is 5 fucking dollars

oquonie looks good but is buggy and boring according to reviews

and this one has mixed reviews on steam so its probably shit http://store.steampowered.com/app/310070/
>>
>>122182746
>>122182964
Good art doesn't always make a good game.
Can't have all style over no substance.
>>
Why do all mobile games look boring as hell
>>
>>122182964
>>122183045
i never played them

i literally just spent 5 mins searching random shit and thought

heh they look ok
>>
>>122182570
good job mothdan
i love when you make thread 50 posts earlier
>>
what if the problem is not that good games are drowning in a sea of crap

what if the problem is that there are tons and tons of good games, which means that a game can't stand out based on quality since the next 100 games after it are just as good, which means that getting attention is based on more unpredictable things like marketing or how good you are at playing the victim card
>>
>>122183085
It's hard to have deep, engaging gameplay when the only interface for input consists of tapping, dragging, shaking and tilting
>>
>>122183846
if there was lots of fun games then why arent i having fun?
>>
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>>122183846
>the problem is that there are tons and tons of good games
>>
>>122183846
what if none of them are good? what if good doesnt mean medicore?
>>
Hey, retard from last thread here. I asked how to instantiate objects at random positions but with a certain distance from one another.
I though that random.insideUnitCircle would work but I forgot that doing this way could still cause objects spawning over other objects.

I found this link some time ago
http://answers.unity3d.com/questions/385857/instantiating-objects-at-random-positions-with-a-c.html
but (apart from being js) the code won't work. Something about the while loop contradicting what's inside it. Halp?
>>
>>122183846
its the same problem the music industry has

try to get views for your song on youtube when your not vevo certified
>>
>>122184651
since i feel sorry for you i will answer your question

generate a random point you can do that right?
now generate random angles
i hope you get the idea
y-you do r-right?
>>
gibe trap jam ideas please

Preferably 3D
>>
>>122184651

I wasn't in the last thread, but what you want to do is something like http://pastebin.com/AJEjNeNp

Basically generate random positions and then just if they're too close and reroll if that's the case. Unless I'm misinterpreting.
>>
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BOST BROGRESS
>>
>>122184878
Very carefully pick things up off of bear traps using a weird physics arm
>>
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>>122184935
>haskell
>>
>>122185062
>people keep calling it a meme language
>progress is still made
>coding is easy
>coding is quick
>apparently it runs on par with c (not always) if you know what you're doing
>literally zero errors outside compile
>>
>>122185178
Wait until you get to games with graphics, sounds, and more complex states.

I'd be legitimately interested in seeing how you'd do that and would like to read the source.
>>
>>122185225
I've looked at it, and it's a completely different structure. Since it's only really academic though it's fucked to get started, but it really is interesting to sort out and wonderful to appreciate a concise and efficient system in this language.
>>
>>122185178
>I'm going to keep listening to /agdg/ whenever they call something a meme language
Stop this, to /agdg/ everything is a meme. Every game engine is a meme, every language is a meme, every art style is a meme, every game genre is a meme.
>>
>>122185320
>taking amateur shitposting development general seriously
to be frank it's one of the lowest quality generals going around
>>
>>122185321

art styles and genres are memes though
>>
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https://steamcommunity.com/sharedfiles/filedetails/?id=553678113
>it uses very little CPU and RAM
>>
>>122183846
>unpredictable things like marketing

Success has *always* been based on marketing.

>>122184498
Depression is a hell of a drug.
>>
>>122184498
since you're on 4chan you're probably a broken husk of a human being who's no longer capable of feeling joy I know I am
>>
The ACTUAL reason there aren't many good/fun games is because the recipe for fun is very difficult to hit correctly. It needs to be fun and stay fun for a long time, and gimmicks aren't enough to accomplish that. Overcomplicated ideaguy features get old very fast and can't grab anyone's interest when they're in an actual game.
>>
>>122182570
Unityfag here, whats the most dumbed down tutorial on photon networking out there, ive already downloaded the standard 20ccu package for free and im looking up how to initiate an online matchmaking for the game im currently working on

ive found 2 tutorials for far but this one https://www.youtube.com/watch?v=8St-bqfmufA&feature=youtu.be goes head first in and doesnt really explain everything and this one https://www.youtube.com/watch?v=lrk7GJUpKns is going too slow and focusing mostly on the mechanics of the game and not mentioning networking as much as id like
>>
Ideas for fun minigames like how HuniePop uses match 3? I need something to pad out my legal simulator VN thing.
>>
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(_-_) 8==Э
>>
>>122188493
pugdev?
>>
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https://strawpoll.me/5994662

I'm having a difficult time balancing sprite resolution, style, fidelity, the ability to display equipment on the player character without having an exponentially increasing number of sprites and animations, and, most importantly my ability to do the art myself. Basically, I'm trying to decide between serious art with very detailed sprites and animations that I mostly can't make too dynamic on my own, and lower-res art that I animate using shaders and pseudo-animations (moving the sprite, adding external animations near or overlayed, etc.)

The core of my so-called engine is complete enough that I could launch tomorrow if my art were complete, but I'm really bad at art and I can't afford to hire anyone. It's a sort of dungeon crawl ARPG hack'n'slash with some roguelike elements and systems (single life mode [with team revive available], basic die roll system, things like piety and deeper character mechanics, alignment, etc.). I'm using a really simplistic twin-stick shooter control scheme so that it's easy to get into but the actual skill/player experience ceiling is fairly high I think. The final remaining feature that I'm adding is an implementation of a library that detects head banging during a time window using the device's front-facing camera which, when a threshold is reached, gives the player a temporary damage multiplier.

Do I go super-serious and take on the impossible task of making the graphics sharp and dark? The other extreme is rotmg style which I'd basically scale up and apply shaders to, making the game less serious looking but still doable. What about the middle ground like Crawl or some of those recent pixel art games that have pseudo-details where the player sort of fills in the gaps with his imagination?

The art is basically contingent upon my ability to actually draw and implement it myself.

https://strawpoll.me/5994662
>>
>>122189165
ran out of chars so I couldn't add this:

The game plays a lot like the old Gauntlet titles but with a bunch of more modern features. Simple item system, simple experience system. Very arcade-like but still materially rewarding, or at least that's my goal.

I really want to post some /progress/ but I'm using neon colored tiles and rectangles and shit for characters and raw particle effects for spell animations (...) so it'll just look like complete ass until I at least get some proper placeholders in. pls help
>>
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Good morning Anonymous
One day closer to having a game, eh?
Oh wait you have no game
>>
>>122189165
>>122189243
oh shit, I forgot to mention that the game has a heavy metal theme. I'm using instrumentals that a friend mixed for me. Hence the headbanging thing.
>>
>>122189165
hey it's the "I think mixels are fine" guy again
>>
/aggy/

When I try to render stuff I get a janky output. Its not smooth like I'd expect, even though the time taken to render a frame is trivial (I'm just drawing a single triangle)

The only way I can get smooth animation is by rendering in a separate thread in a busy loop with vsync.

But what if I want to render and update in one thread or disable vsync?

I'm just using a timer to update by the way. It seems like it triggers pretty accurately when I print out the time interval between callbacks.

Any suggestions?
>>
>>122189386
There is literally nothing wrong with using mixels.
>>
>>122189287
fuck you !!!!

i have a game !!!!

it's rock paper scissors with RPG elements !!!
>>
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>>122189287

I have a game.

It's about Filthy Franku's quest and spiritual journey on his crusade to find him some Toilet Sriracha Shrimp as well as his long lost clone, the one, that they call, Filthy Franku. Because they're clones you see, they're both called the same thing. Then the rest of the game devolves in to a match of soggy biscuit but on your mum.
>>
>>122189654
At least it's not Restricted Rock-Paper-Scissors.
>>
>>122189893
I regret losing the few minutes of my life that googling that took away from me.
>>
>>122189893
What happened to gogom? Did he really get killed by high powered rifles? Am I next?
>>
>>122189997
googum confirmed for having to google his own game
>>
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>>122189165
>mfw the verdict is already in
>>
>>122190142
is he the irish one?
>>
>>122190289
Nah, he's the Australian one that made the Sandy Hook game.
>>
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>>122190346
christ i thought you were joking
>>
>>122190690
you must be new here
>>
>>122191073
what was your first hint?
>>
>>122190690
Where's your fucking game, kid?
>>
>>122191073
There's nothing wrong with having new people in this general.
>>
>Excitedly tell my friend about my ORIGINAL IDEA DO NOT STEAL story
>It is set on Mars and there are human colonies but a shipment is missed and the water purifier breaks down so they go to war using their mining exoskeleton suits and and and
>Oh, so basically every mecha anime ever?
This is the first time in my life I regret not being a weeaboo. I spent like a month writing this shit.
>>
Anybody know how to get GLEW working with OS X El Capitan?

the /usr directory can't be fucking modified anymore so 'make install' fails. Haven't been able to find anybody else talking about this on the web.
>>
>>122191238
They haven't been vaccinated
>>
>>122191363
but vaccines cause autism
>>
>>122191250
>coming up with a story without even having a game or engine
never gonna make it
>>
>>122191415
Anon I've been engine-deving for the past year. I'm one of the 3 C+SDL fags ITT.
>>
>>122191250
anything thats on mars has been done
also you didnt watch any mecha as a kid? are you a girl? post dick pics you giant faggot
>>
>>122191397
You already have autism
>>
>>122191480
>making a story based game
Your not a true C user
Your a fraud!
>>
>>122191585
:O
>>
>>122191338
change permissions you doofus
sudo chmod
>>
>>122191250
Don't be discouraged by that. It's a fine story to make a good mecha game around. And it's not really like every mecha anime.
>>
>>122191338
sudo make install
>>
>>122191859
sudo chmod fails too. It's some new Apple protection bollocks to prevent malware that basically stops the user from modifying/removing certain system files. GLEW tries to create a directory in /usr by default and that's being prevented.

I've found a fix now though, you can change the base directory in the makefile.
>>
>>122192059
this is called SIP

http://www.macworld.com/article/2986118/security/how-to-modify-system-integrity-protection-in-el-capitan.html
>>
>>122191250
Everything has been done before. I'm sure your game will still be cool
>>
>>122191338
Doesn't OSX have package managers? Find a package manager to deal with this stuff.
>>
>>122192120
>visit site
>video automatically starts playing
>popups that you cant close
Holy fuck how infuriating. I hope the people who made that site have tons of bad shit happen to them... fucking assholes.
>>
>>122192267
agreed
just google "disable system integrity protection el capitan site:reddit.com" or something
>>
A question to all C fags here.
What standard of C does your game/engine conform to?
>>
>>122192398
F#
>>
>>122192398
ANSI
>>
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>>
>>122184935
https://storify.com/realtalktech/startup-ceo-s-functional-programming-isn-t-bad-it-
>>
>>122193973
>Even if functional programming did have the merits - the vices of it - being cordoned off from free third party libraries you vitally need to achieve velocity, makes the benefits moot. Unless you're a billionaire - there's no way to justify reinventing the wheel.

literally this
>>
>>122194419
>there's no way to justify reinventing the wheel
This was enough m8
>>
>that feel when made customisable controls for your unity rpg
Those three people that will buy my game on a summer sell will be glad
>>
>>122194665
link?
>>
Any hentai artist here want to make gaem ?
Can write some code.
>>
>>122194728
The game is still in development
I meant 2018 steam summer sale actually
>>
>>122194754
>Can write some code.
what do you know
>>
>>122194754
Already got a programmer, sorry.
>>
>>122194665
>customisable controls
Is that a thing now ? Including basic, mandatory shit is now considered as an act of heroism ?
>>
>>122194835
C#, unity.
>>
>>122194920
>It's hard to do in Unity :(
>>
>>122194832
I'm intrigued. do you have a blog or something?
>>
>>122195025
carmack is that you?
>>
>>122193973
>unironically linking to realtechtalk
All this guy does is write articles full of how functional programming is some conspiracy to make "good old imperative programmers" lose their jobs
>>
>>122195339
Yes, it's me.
>>
>>122195418
when are you going to make something good?
>>
>>122195410
>unironically attempting to rebut an article full of obvious and hilarious fallacies
keep it up champ
we believe in you
>>
>>122195274
I will create it when the demo will be ready
Changeable controls is a feature that can intrigue people these days?
>>
>>122195509
Well, it seemed to get a serious response from AGDG and it's gotten a serious response from /g/ in the past
>>
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>>122195581
the page features this image
is your reputability detector broken?
>>
>>122195480
Early 2106. Please consider checking my OculusRiftâ„¢ created in cooperation with Facebookâ„¢
>>
>>122195561
I just like RPG's
>>
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>refactored almost 1000 lines of code
>compiles and works on the first try
>>
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>>122195659
What's your point? All I said was that the article was a crock of shit and somehow that means I've "fallen for it"?
>>
>>122195025
>unity
>programming
>i can code
lol
>>
>>122195710
>refactoring any code at all
What are you ? 5th grader ?
>>
What's better : Up as the jump button or something like Z, X, or C as the jump button?
>>
>>122195798
literally full circle, dingus
you post
>unironically linking to realtechtalk
I post
>unironically [...]
you're like
>OMG SO WHAT ;____;
how do you not see the irony
>>
>>122195852
Both
>>
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>>122195702
M-me too...
>>
>>122195802
>Implying anyone here have created game without using game engine.
>>
>>122195852
configurable
>>
>>122195852
you should know that many countries have different keyboards and im not gonna press alt+shift to play your shitty game that relies on Z key
>>
>>122195802
Where's your game bud?
>>
>>122195983
on steam making me billions
>>
>>122195983
https://steamcommunity.com/sharedfiles/filedetails/?id=553500759
On the road to getting greenlit. You?
>>
>>122195852
Did you just enter the thread?

Please read these
>>122194665
>>122194920
>>122195561
>>
>>122196121
>not Unity 5 splashscreen
Why?
>>
>>122196121
>calling that a game
Downboated.
>>
>>122196121
Holy shit that looks bad, man.
>>
/g/ was no help.
What's the proper way to delete all the items in a vector of pointers? My code is:
>for (int i = 0; i < objects.size(); i++){
> delete[i];
>}
>objects.clear();
But my RAM usage doesn't go down, so I feel like they're not getting deleted.
>>
>>122195246
It's not that hard, but creating your own input manager is time consuming, it took me two days in my spare time
>>
>>122196416
The memory is probably still being counted as it's not getting reclaimed by the OS. What this means is when you do more allocations, your memory usage won't go up as it will just reuse the stuff you freed (if possible).
>>
>>122196416
>

Removes all elements from the container.

>Invalidates any references, pointers, or iterators referring to contained elements. May invalidate any past-the-end iterators.

>Leaves the capacity() of the vector unchanged.

/UNCHANGED/

Call shrink_to_fit() after clear(). Also learn to fucking read documentation you faggot. And look into smart pointers while at it.
>>
>>122196619
The vector is just one, comparatively small part of the memory.

I don't know why you'd ever want to shrink a vector if you were just going to add more objects to it later, unless it was millions of entries long or something. Memory (in terms of space) is cheap.
>>
>>122196918
oh wow. delete yourself
>>
>>122197179
Am I fucking wrong?
>>
>>122184258
The player doesn't want deep, engaging gameplay anyhow.

The only reason the top of the app store isn't filled with fartsound makers is because people have shame and also the Chinese are working against this mentality with their voting bots to replace fart sound apps with actual games.
>>
>>122197313
look at the original code, he's removing everything
>>
>>122197313
Depends if you're putting it in the right hole.
>>
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progress
>>
>>122197697
Are you making a music video
that seems way too noisy to be a menu select if that's what it's supposed to be
>>
>>122197617
>I don't know why you'd ever want to shrink a vector if you were just going to add more objects to it later
Adding things to a vector at capacity incurs a realloc. If you already used a vector to a given capacity, you'll probably use it just as much again, so no use freeing the memory only to use it again with more overhead.
>>
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>>122197771
rite here
>>122197795
i might be
>>
>>122198024
>game developed for ages
>repetitive titles
>MC looks like granny that thinks shes 20
>pedodevs
>>
Shitstorm incoming

>>122198095
Literally what
>>
>>122198142
Tiles are too detailed and grabs attention, character sprites looks bleak in comparison.

Also, you'd better make a jump animation as soon as possible.
>>
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working on a 2D sort of comfy Harvest Moon clone as a side-project
how can I make girls who play it cry? I'm thinking about adding in random sickness and letting the puppy die
>>
>>122196121
That trailer is 100% bad, man
>>
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added a dash ability. the idea is that while you're dashing you avoid all damage. im also making it so that it can cancel your current attack animation and that the combo counter carries over after a dash. for instance, i have 2 attacks that have the COMBO tag. attacks with the combo tag have multiple stages to them, so its like, press key once and its 1 punch, press twice and its another punch and then 3 times and the third punch. with different combo attacks and the dash you can do like, press once on attack1, twice on attack1, dash then press attack2 and it will carry over with the 3rd attack from attack2 instead of starting that combo over. i dont know yet if this will work (if its something you actually want to do constantly while playing the game) but so far its fun to fighting + dashing around forever
>>
>>122198269
there is a jump anim but i don't like it since it feels rotoscoped but my character artist hates me.
>>
>>122198256
>the game looks TOO good

>>122198269
I'm not him
>>
>>122197812
if you know something go tell it to the owner of the code, because i'd never hand-roll something ugly like that
>>
Anons do you know a software mainly for building sprites?
>>
>>122198672
Aseprite is good for animating single things. I like PyxelEdit for background tiles and stuff like that.
>>
>>122198664
What are you on about
>>
>>122198814
this >>122196416
>>
>tfw your game will never be huge enough to have a loading screen
>>
>>122198672
asesprite
graphicsgale
>>122198271
one of my game folder ideas is to do a harvest moon set in the colonial northeast that treated things like witch trials as the inevitable bad end
>>
>>122198809
I'm out of luck
I can't perform online transactions right now.
and the game i'm making is for the November jam.
>>
>>122199068
>tfw your game has a loading screen between rooms even though you could probably stream it in quicker

It's pretty much instantaneous but I delay it by 3 seconds to make it seem like it is doing something.
>>
>>122199110
was thinking something similar with regard to the time period. Could just implement a lot of hardship mechanics, but I'm not sure if people really want to play a Harvest Moon where you can actually die / lose crops / starve, lol
>>
>>122199068
my game has like a 5 second delay on startup and all I have to load is a single texture atlas and some music files
you can do it anon
>>
>>122199068
>]
2d games shouldn't have loading screens
>>
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Can anyone get me the source for this?
>>
>>122198271
Are you trying to make girls hate it? If you want them to cry and think it's good then there needs to be super cheesy hopeless romance and a male character who's willing to sacrifice everything he has for the girl.
>>
>>122199540
>his game is 2d

:^)
>>
>TFW you made the mechanics and the engine first but have no fluff
Working title: Gaben Emblem
>>
>>122199151
>>122199363
You should apply to Rockstar, they seem to really like people like you.
Also fuck gtav
>>
>>122199653
you know, Anon--like The Notebook
>>
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>making games in dimensions
>>
So best practice for game models is to separate the mesh between head, torso, arms, legs, hands and feet? Or what?
>>
>>122198271
how about adding gameplay and good graphics first?
>>
>>122198948
He did delete all the items, see >>122196476
Deleting the items out of a vector of pointers is different from clearing the capacity of the vector
>>
>>122200126
it depends on various things
just separate them based on different materials/textures
>>
>>122200126
only the head and the hands
>>
>>122200827
He's so dreamy. Probably aggy daggy's sexiest man
>>
>>122200213
this post fills me with determination, thank you
>>
I hope your game development goes well. Please show me screenshots
>>
What kind of education do you guys have?
>>
>>122201004
Mediocre taste, mate.
>>
File: base.gif (2MB, 400x300px)
base.gif
2MB, 400x300px
baseball bat
can hit thrown shit back at enemies
>>
Remember to report and hide.
>>
>>122201216
needs juicier animations
for a baseball bat to be scary you need to swing it around wildly
>>
>>122201140
Currently in community college.
>>
>>122201446
Studying what?
>>
>>122201498
Physics.
>>
>>122201498
social studies
with minor in female history
>>
>>122201214
Where's your game?
>>
>>122201140
Masters in Computer Engineering, if need VHDL written I'm your man.
>>
>>122201652
right here f/a/m >>122198024
>>
I feel like using Game Maker or something, to just make a really small scale game

Any tips/ideas/etc?
>>
>>122201990
Just like make game.
>>
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>>122201106
Spawn animations
Knowing when something is "activated" or not seems like a problem but I can probably plan around that in level design
>>122201990
in order from easiest to hardest, pick one that suits your skill level
pong
space invaders
tetris
pacman
pixel platformer
real games
>>
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Oh boy. progress time.

have fun
>>
>>122202165
I don't think you should use spawn animations for the beginning of the level, just for respawning things.
>>
>>122199686
there is only 1 3D game here that has chance of being finished
>>
>>122202482
is it mine?
>>
I'm gonna make an endless runner just to quickly release something and build a portfolio, any design tips or stuff you dislike in endless runners?
>>
>>122202428
Holy mixels Batman
>>
>>122202428
Nice style, anon, although you're suffering from the same problem as me: contrast.
Just need to make the walls slightly lighter and the floors slightly darker to help.
Ideally, you could change the colours of the walls and floors.
>>
>>122202628
i liked the tomb raider one
>>
>>122202672
Thanks for the feedback anon. I'll fidget with the colours for a bit.
>>
Let's do our best today! Can't wait to see that progress. Today I'm going to take a break from coding and maybe just for fun learn more about a graphic tool like gimp.
>>
>>122202482
>Moxels
>Mayhem League
>>
"Luminary (10+ years) is one who has mastered a skill and has set about improving their respective discipline. Some examples include: Ted Neward, Uncle Bob Martin, Donald Knuth, Oren Eini, Peter Norvig, Linus Torvalds. Luminaries change based on your skill-set.

Senior (7 to 10+ years, Level 3) is one who has spent the last 10,000 hours programing in a specific genre. There is a strong understanding of design patterns, They leverage asynchronous programming, queuing, caching, logging, security and persistence when appropriate.

It’s very possible that a Senior will never reach Liminary. Liminary’s are often found speaking and writing. They are actively trying to impact their discipline.

Mid-Level (4 to 6 years, Level 2) is one who understands day to day programming. They work independently and create robust solutions. However they have yet to experience creating or maintaining large or complex systems. In general Mid-Level developers are great with component level development.

Junior (1 to 3 years, Level 1) is one who understands the basics of programming. They either have a degree in software engineering or computer science or they are self taught. Their code is continually reviewed. Guidance is given in regards to algorithms, maintainability and structure."
>>
Who's using GameMaker here?
>>
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>>122203197
>mfw every Unity fag automatically starts at mid-level tier
>>
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>>122203387
>They work independently and create robust solutions.
>>
>>122203472
wut a qt

>>122203387
>implying copying/pasting code from google counts as "understanding day to day programming"
>>
ok guys, how do I mix defender with river raid?
>>
>>122203717
Make Defender but vertical
>>
File: img.jpg (28KB, 784x627px) Image search: [Google]
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HAND OVER THE PROGRESS
>>
>>122203675
it does
>>
>>122203878
but I'm making it horizontal.
:/

I was thinking to convert the civilians of defender into some kind of assist, similar to those hobos in metal slug that are helping you but useless.
>>
whats a good programming language for someone who has never made a game outside of Game Maker before?

i know a little bit of java but i heard thats shit for game development.

note that i am just going to start by making a simple platformer for my first game.

leaning towards Java or Unity at this point
>>
>>122204089
Piet
>>
>>122182570
>non-anime op image
yes
>triggered prince snaggletooth into crying about the same dev he obsesses over in his tumblr
YES
well done OP
>>
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>>122204292
that oily hair
>>
>>122204089
just use unity
>>
>>122204451
He's using wax to give himself anime hair.
>>
>>122204089
lua
>>
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>>122199638
wow

all the webms I saw up to this were sfw

that's shit
>>
how desperate for attention can one mortal child be?
>my plan was perfect all along :3
>>
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Who's your favorite modern pixel artist?
>>
>>122195852
Dedicated jump button. If you have climbing in your game, it means climbing and jumping is different actions, and it improves the game.

Also limit yourself to
QWERT
ASDFG
ZXCVB
Tab
Shift
Control
Caps
For bindings, those are reasonably standardized.
; , : . ? + ¨ ^ are on different keys on different layouts. It gets really stupid when | and § is different keys as well on different places.
>>
>>122204451
it's water from showering
>>
>>122204669
that looks disgusting
>>
>>122204669
vine
>>
>>122204669
well, people I admire are the guy that made scott pilgrim sprites and those naked girls (Paul roberttson?)?

and of course the guy from noitu love and derek yu.
>>
>>122204863
the funny thing is that it looks worse than the original.
>>
>>122204840
no it's you being a typical disgusting weeb
stop spamming your blog pics in agdg
>i nuvur did anything you guyz seriously all that happened was everyone told me i was cute and stuff it was all mothdans fault reeeee
go away and stay away like you keep promising you will
>>
>>122204992
That's the funny part. SMB1s pixel art is hardly great, and somehow they made it worse.
>>
>>122205045
i'm not rotatedev though you autist
>>
>>122205236
who said you were?
>>
>>122205045
>mothdans fault reeeeee
hello danny
>>
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>>122205215
>>122204992
They nailed in on SMB3, when you consider most games didn't have any art direction and stuff like that back then SMB1 wasn't that bad either.
>>
have you ever heard the term
>the more rope you give them the more they will hang themself
just stop posting kid
you always fuck up
>>
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>>122204669
Pixpil, made pic related
Kirokaze
And of course Vine2D
>>
>>122205478
so the op is danny and so am i?
why are you still here?
>>
>>122205658
youre all mothdan
its all in the archive
>>
>>122205732
>muh memes that got me busted in the past
k
>>
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>>122196121
>>122186082
>this is what people like to see on greenlight and is considered genuine real effort, but my work is constantly shit on no matter what I do
fuck game dev, it's pointless. im just gonna listen to meme grips instead
>>
>>122205585
>Vine2D
m-more like Vine3DPD amirite fellas
>>
You can pinpoint the exact time that you-know-who entered the thread.
>>
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>>122204894
Paul Robertson has never not been amazing. if anything, his old stuff was better

https://www.youtube.com/watch?v=En3wcFfrrGg
>>
>>122205857
11/13/15(Fri)19:53:19
>>
>>122205996
>what are timezones
lol
>>
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>>122205857
>>
>>122206082
>living in some retarded burger timezone
>>
if you really think it's just one person who wants you gone look at your own youtube videos kid
you got 10x more thumbs down than thumbs up and every comment is an insult
leave
>>
>>122204089

Python has a really good guide for beginners supposedly.
>>
>>122206215
>>122206195
>>122206082
>>122205996
reekfam sourcetate caught samefagging once again with the same reaction images and changing his posting style as usual

>>122206225
i bet he still thinks the fed knowing about him is a joke too

poor delusional kid doesnt even know whats gonna hit him
>>
>his shitposting sidekick has arrived
all is lost
just another friday in agdg
>>
>>122205991
amazing != admire
learn to read
>>
>>122205991
he was a one trick pony that got attention because of boobs and adultswim(?)

his newer stuff is better
>>
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>>122205512
All of the new pixel art for the SMB3 skin in Mario Maker is God tier.
>>
>>122206339
>>122206336
>>122206332
>>122206225
>>122206215
>>122206195
>>122205991
all me
the reek
>>
Why aren't there any good video tutorials for modelling for video games?
>>
can we make a resolution and say that both mothdan and rotate need to leave?

i think that'd be best for the whole general
>>
so does traps jam start in seven days or does it end in seven days
>>
>>122206526
And how do you plan to enforce that?
>>
>>122206526
I'm pretty sure it's not even rotate.
>>
>>122206535
Ends, if people talking about starting their games earlier is any indication.
>>
>>122206515
because its the same as modeling for not video games
>>
>>122206535
End. It's already going.

What're you doing with your life m8?
>>
>>122206559

bullying
>>
>>122206526
I don't think that would achieve anything. Also it's an anonymous imageboard, these shitposters aren't necessarily the real mothdan/rotate.
>>
>>122206559
We need to ban their accounts!
>>
>>122206585
not participating in retarded jams
thats for sure
its not even official vine approved one
>>
>>122206578
Every good tutorial I've seen about learning basic modeling is for shit you can't do much with. "Just make it pretty, we're not animating it" is one I remember most recently.
>>
Let's say I draw all the sprites needed for a game.
how easy is to get a programmer to make them into a game?
>>
>>122206712
Then watch a tutorial about modeling things that need to be animated?
>>
>>122206850
That depends on how difficult the idea is to implement.
>>
>>122206850
pretty easy
you just need to find a programmer who will actually finish the job
if he isn't able to post any progress from himself on the game you can be sure he's fucking the dog instead of carrying his weight though so be careful with those types
nothing worse than teaming up with a worthless person
>>
>>122206850
You have a better chance than the other way around.
>>
>>122207000
2d pvp platformer.
>>
>>122206952
I haven't found any. Either it's just to make something pretty, or it's such a shit model my 1 year old could make it.
>>
>>122206712
you make a model with thousands to millions of polygons and when youre done you make a new one with less polygons that you will animate
you will use the high res one to generate normal map for the low res one, this is suported by all major 3D modeling software
theres a witcher image that illustrates this pretty clearly
also if you mean how to make the low res model to animate well in general avoid using triangles and never use n-gons
>>
>>122207120
If it's meant to be online it's going to be pretty difficult, otherwise there's a fair chance you'll be able to find someone sufficiently competent.
>>
>>122207316
I don't want to use high end normals.
>>
File: Commentary_node.jpg (110KB, 525x517px) Image search: [Google]
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IMPORTANT POLL

http://strawpoll.me/5939303
>>
who /screamingatcodebecauseitdoesntwork/ here
>>
>>122207571
u fahny sonuvabich i spilled my juices all over my labtop
>>
>>122207571
you're about to join prince snaggletooth in timeout
>>
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>>122206515
Because modelling is a very large field

1. Modelling the object(loop cuts, quads, etc)
2. Unwrapping the object(you want it to look like bear fur on the floor)
3. Baking materials(hard as fuck)
4. Texturing the object for spesific shaders(fuck you, native render engine supports none of it)
5. Rigging the object(attaching the skeleton, advanced rigging is its own job too)
6. Animating the object(a job so hard, studios have people dedicated to animation)
7. Exporting model to engine

Modelling tutorials love to do 1 + 3 and then render in internal engine(I.E Blenders render engine) to create wallpapers
Bonus points for different workflows existing, like scupting into baking into retopo, contra box modelling.
>>
>>122207571
>>122207671
>>122207672
>reek samefagging yet again with the same rigged polls

stop
>>
>>122206850
>>122207120
Post some art/your email
working on a game atm but once I'm happy with it I might be able to help
>>
>>122204089
Haskell. The bottom-up and imperatiev philosophy of C/fortran/etc is doomed as machines become ever more complicated and you got more layers than a baklava.

Best learn the practices that will actually be relevant in the future, that is functional paradigm and strong static typing.
>>
REAL POLL

http://strawpoll.me/5996868
>>
>>122207862
>Texturing the object for spesific shaders
Literally wat?
>>
Free Unreal 4 Course with GAMEDEV code:

https://www.udemy.com/unreal-engine-4-the-complete-beginners-course/learn/#/
>>
>>122207571

Source shitposting aside, how interesting and helpful is the developer commentary in Valve games?
>>
>>122208426
>Source shitposting aside
lol
>>
>>122207635
Literally me, lad
>>
>>122208345
i guess he means if you bake/draw some specific shadows or not
>>
>>122208426
I found it interesting, but I listened to it far too long ago to make a call on how helpful it'd be
>>
>>122208345
If you don't know what that means, you are not very far down the 3D hole yet
>>
>>122208303
>if you're not using any of the frameworks listed, you aren't making a game
>>
>>122208426
>interesting
very, but like with anything else, you already have to give a bit of a shit and be curious
>useful
it's just commentary, not documentation. so it's not that useful. it's more stuff like "we made the scout car flip so the player would learn early that he can gravity gun it back upright" than "the vehicle has a physically simulated suspension and also here's how its gearing is scripted..."

it's really only useful for level design and balance stuff, they don't really talk much about anything else
>>
>>122208815
>if you're using source, you aren't making a game
ftfy
>>
>>122208815
>>122208303
>>122208426
>>122209003
Source is literally not a game engine, and level design is not game dev. stop fucking shitposting
>>
>>122208798
Weird. It's going good so far. Are you sure you're not going down the wrong hole?
>>
>>122209261
>game development is not game dev
>>
http://strawpoll.me/5996980
http://strawpoll.me/5996980
http://strawpoll.me/5996980
>>
>>122206712
git gud kiddo
>>
>>122209393
youve earned yourself a filter my friend
>>
>>122208345
Different shaders require different texture inputs. Like PBR would require a roughness/smoothness map ontop of your normal/albedo/AO.
>>
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>>122209109
But I'm using haxeflixel
>>
guys

reek doesn't exist, he died in 2005
>>
>>122209304
Either you have to make specularity maps, or you don't.
>>
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>>122209351
http://strawpoll.me/5982051
http://strawpoll.me/5982051
http://strawpoll.me/5982051
>>
>>122204586
Do you have the other webms?
>>
>>122209580
who me
>>
>>122209580
programming is not gamedev
mostly certainly if ur downloading asset packs from the internet
>>
>>122209539
me too, did you see that they just added overlap2d runtime?
https://www.youtube.com/watch?v=rqsLudrS8ko
>>
>>122203264
GML, BOIZ.
WEW
>>
I haven't eaten in over 16 hours.
I haven't left my bed in 5 hours.
I haven't played vidya in weeks.
I just want to dev.
>>
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>tfw if your game doesn't look nice, nobody is going to play it... not even >for free
>tfw all my art is shit
>tfw too poor to pay an artfag
>tfw too busy with rl stuff to have the time to collaborate with an artbro for free

The dream dies today. Goodbye, AGDG.
>>
>>122210137
what? this post makes negative sense
>>
>>122211198
>tfw you know you can't draw or model for shit
>tfw you really want to learn
>tfw you also want to learn programming and music on the side
>no time for all of that with a fulltime job

kill me
>>
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obviously the animations are very lazy here
how long would it take a normal animator to not make this look lazy?
>>
>>122211351
i try to model every morning for at least 30 minutes
i usually dont do it but at least 3 times i week is more then nothing
>>
>>122211581
A rigger would spend another 2-3 hours rigging to set it up properly, so it works automatically.
And then spend 10 minutes masturbating over smooth curves to make it look good
>>
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3MB, 400x300px
heres the legendary variant
>>
>>122211241
using assets is just like copy pasting code
>>
>>122182570
Working on my online networking in unity using photon, its all going pretty well, however im having a few issues

for starters my characters movement looks really damn smooth when playing however other player characters are looking really jittery and flickering about, what are the best variables for smooth transform and rigidbody movement of other players, anyone else here using photon have a similar issue?
>>
>>122212167
>i've never made a game before
>>
>>122211198
A game with bad art is better than no game at all, anon.
>>
>>122211982
not really, just add frames in the right places and use proper interpolation

10 hour rigs are mostly for face and advanced control
>>
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>>122212208
forgot to add image, these are my current settings, its only a 2d game if that helps but what do i need to change to give the other players smoother movement
>>
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Are you guys networking? How many indie dev friends that would shill your stuff do you have? How many twitter followers?

Most games fail because devs are autistic and can't into social interactions.
>>
>>122212425
13 Twitter followers. 4 are bots.
I haven't even released an alpha build yet though.
>>
>>122212226
you can make an entire game from shit you download off the internet, now how much would that make sense
>>
>>122196121
>this is engine dev games
HAHA
>>
>>122212425
I've got like 200 tumblr followers. Is that good for a week?
>>
>>122211198
you can always use pixel art
>>
>>122212874
still challenging, sometimes even more than 3d
>>
>>122212425
>indie dev friends that would shill your stuff

I hope GamerGate gets you. #ethics #journalism #indiedevs
>>
>>122212425
450 dedicated tumblrbros, 3100 twittershills on track for 14k after next shill session
>>
>>122212670
you still need to know how to program to make a game
we've all heard this ignorant shit before so there's no point arguing with you
stay salty with your zero progress and zero games
>>
>>122209580
If you didn't figure out gamedev is all of these combined into one seamless package, you are not a good gamedev.
>>
>>122213224
There is only one indispensable skill you need to be a gamedev and it's programming. I feel bad for those of you who can't code, script or program and still want to call yourselves gamedevs. Must be rough trying to maintain delusions like that in the face of reality.
>>
>>122213116
i rather have no progress at all than stealing shit that isn't mine
>>
>>122213872
you are a better man than the arikado-finn
>>
>>122213872
>stealing
lol
contain your butthurt
>i rather have no progress at all
trust me we know
>>
If you can't program, you can be a game designer, a level designer, an artist, a musician. You can't be a developer if you can't into code. The developer ties everything together.
>>
>>122213649
You can't make a game with just programming. You also need art, or if its a text game, writing skills. A game without sound is a bad idea. etc etc

The one-up programming has in importance over other fields is that its necessary for every type of game. But to say its -more- important is foolish.

A lot of the best games have minimal programming and maximum writing / art / sound / atmosphere etc
>>
HOW DO I STOP WATCHING ANIME INSTEAD OF DEVVING?

HELP
>>
>>122213037
tell us your secrets
>>
>>122214321
You need determination.
>>
>>122214161
>A lot of the best games have minimal programming

Programming is minimum and streamlined because the engine is already an amazing monster of a software that does all that shit for you. Try to make a platformer or an FPS without physics, I dare you.

Even to place a texture you need programming. Dude, it's a fucking computer/console, it NEEDS programming.
>>
>>122214321
watch and dev
oh you dont speak japanese and need to read subs? lfmao kill yourself
>>
https://www.youtube.com/watch?v=Kw2qEUwFbGM

You can try, AGDG
>>
>>122214424
this
you still need programming to use the different libraries that are included, also have to know how graphics pipeline works
>>
>>122214439
>oh you dont speak japanese and need to read subs?
You couldn't be more wrong. I'm about t major in Japanese.
>>
>>122211198
>not using minimalist art or free textures from the web instead of crying about >tfwnotalent
>>
>>122214369
Make a game people enjoy and they'll come to you for more. Make friends in high places. Make interesting gifs/webms

>>122214424
Ah, from that perspective you have a point. Unity-chan guide my hand~~~!
>>
>>122212927
its sort of depends
making art nowdays is much easier
you have tools that smooth your stokes,you can pick an artstyle that require minimal skills even if its pixel art
just pick a random style from whatever game and try it, if its not working then lower down if its too easy then try something more complex
>>
>>122214657
>also have to know how graphics pipeline works
Even disregarding the joke answers, hardly anyone knew what a shader actually was yesterday.
>>
>>122212425
>devs are autistic and can't into social interactions.
h-hey, not anyone can into social interactions.
>>
Isn't there a music making fag that posts here? I remember him doing songs for like $5 each, where'd he go?
>>
>>122214846
>Ah, from that perspective you have a point. Unity-chan guide my hand~~~!


even using unity, I find the need to fucking reflect vectors and take care of collisions myself because its physics engine is too realistic.
>>
>>122215081
There's a lot of music making fags that post here, dummy
>>
>tfw you finally realize you cant possibly make everything yourself
Code and modeling, ok, but music, animation, etc are out of my league.
>>
i make a few songs when im bored

if you like them you can use them

https://soundcloud.com/idontlikebugs
>>
>>122212384
Google networking iterpolation, there's no magic easy way to smooth movement. You need prediction or just make everything lag 200ms behind so you have states to smooth between. I'm the one who suggested Photon, but that looks like a newer version than what I have. Why not use their options there and see how it plays out?
>>
>>122212874
Making good pixel art is surprisingly difficult.
>>
>>122212794
Better than me. I have like 5. But plokdev liked a webm of mine, so I got that going for me.
>>
>>122215230
if you notice some triple A games have subpar animation

3d animation resources are still at theoretical level because its relatively new compared to 2d
>>
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you're now aware this is the main screenshot for a successful mobile game
>>
>>122215385
Making good pixel art is just as difficult as making any other good art. Making mediocre pixel art is a lot easier than other forms of art, however. What's important is to lower your standards.
>>
>>122215538
timing + marketing + pandering to casuals

it is my dream to make a GOOD game that casuals enjoy
>>
>>122215563
>I want to fuck a cute girl looking ladyboy
>just lower your standards and fuck a 50yold crossdresser m8, its all sex
>>
>>122212425
>trusting devs to shill your stuff
I'm irl friends with some SA let's players and some people who run game servers for decently-sized communities, I think they'd actually be better to shill through than random internet schizophrenics who go on about mixels and rixels
>>
>>122215239
I might actually use some of these. Thanks.
If I do, I'll be sure to credit you
>>
>>122214846
>Unity-chan
Amusingly no one has ever used Unity-chan for a game. Proof that cute girls are useless besides their looks.
>>
>>122215563
this
first pick your style and color, but don't start making humans right away
birds,frogs,dogs,foxes and generally animals are a good way to start drawing because they are easier to stylize than humans
>>
>>122215796
cheers
>>
>>122215709
You're never going to shag a cute boy, anon. I don't mean to upset you but that crossdresser really is your best bet towards getting laid.
>>
>>122215975
not if I pay for thailand ticket and buy myself a good legal boy looking prostitute with a cute girl dress.
>>
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>>122215771
>implying hasbeen autists are any better at shilling
the point of networking is to have actual devs sharing your game when you finish it because they're not releasing a game every week so they can share it to their followers and you do the same, who cares about nodev autists

all you nooblords who missed the flash era are so oblivious to this
>>
>>122216109
I reckon you don't even have the money for that. It's either the crossdresser or nothing.
>>
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>>122216241
>complaining about "nodevs" discussing games even outside of /agdg/
hello danny
>>
OOP was a mistake
>>
>>122217007
OOP is a tool that should be used when appropriate
>>
THREADLY REMINDER

L E V E L D E S I G N *** IS NOT *** G A M E D E V

AND IT NEVER FUCKING WILL BE
>>
does anyone have a unity tutorial for making something like vid related

https://www.youtube.com/watch?v=vhQOXSMLRL4
>>
>>122218258
http://yourgameideaistoobig.com/
>>
>>122218258
Just buy some plane assets and you'll be done!
>>
>>122218258
game looks like shit
>>
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>>122218832
Not that anon, but I filled in my dream game

Maybe one day I'll be good enough to finish it in that amount of time.
>>
>>122218832
>>122218876
>>122219098
>trolling instead of helping someone become a Yesdev

this general fell a long, long way, didn't it
>>
>>122219614
He's asking for a tutorial to make an entire AAA jet combat game.

If you know of such a tutorial please post it.
>>
>>122219614
He's asking how to replicate a multi-million dollar game done by a professional studio in Unity. I'm not going to delude him by pretending it's possible.
>>
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I don't think Dark Souls cost 168 million dollars.
>>
>>122219797
>>122219970
>If you know of such a tutorial please post it.
i dont use tutorials so i dont know of any, but surely you could have been more helpful to one of the few potential Yesdevs left

or maybe this general really has gone to the Nodev wolves

>>122220413
>Dark Souls took Three Thousand, Three Hundred and Seventy Eight years to create
ok then
>>
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>>122220413
Dark Souls doesn't have Open World, Puzzles, or separate PVE and PVP.
I don't think you understand how that checklist works.
>>
hot anime babe games...
>>
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ive tried to prototype my new char but this will take forever to do right
fuck i should have stuck with pixelplatformers
>>
>>122220954
What? It does though.
>>
>>122220413
>umbasa isnt quality voice acting
>bows arent FPS mechanic
>>
>>122220954
>Dark Souls
>doesn't have PVE and PVP gameplay

Open world is arguable but puzzles was only selected because it's "puzzles and platforming elements" and Dark Souls has the latter.
>>
>>122220413
>state of the art visuals
>vast, open world
>polished
>decent ports
>>
>>122221280
>decent ports

It just says "available on all major platforms" m8. Doesn't say anything about it working.
>>
>want to dev
>massive terrorist attack in Paris
>26 dead and counting

Fug.
>>
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>>122221108
Dark Souls has small backtrack able areas
Not a Open World, filled with nothing.

>>122221239
Dark Souls doesn't have PVP and PVE in the way the image assumes it.
Think of Jedi Knight, Call of Duty, or Doom.
The PVP and PVE of those games could be 2 completely different games under the same franchises.
In Dark Souls its just slapped together, and it just works. Its different from what the checklist is for.
>>
>>122221506
here come the excuses
>>
>>122221506
Time to make a game based on it.
>>
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>engine is way behind schedule
>>
>>122221506
>inb4 white male
>>
>>122221784
cute :3
>>
>>122221535
i feel it has to do more with netcode and adapting mechanics to work in multiplayer than with a menu separating the modes. and the open world thing, i think it's not about having a normal open world structure, but rather having a very large, contiguous world.
>>
>>122221832
Nicely cuked anon, there are suicide bombers. This is the work of kebab... surprise, surprise.
>>
Post trap progress
>>
>>122222363
>implying anyone is working on a trap game
>>
>>122221975
>i feel it has to do more with netcode and adapting mechanics to work in multiplayer
> and adapting mechanics
The second one. Thats where most of the work goes.
And Dark Souls doesn't do anything there. It does 0 work at it.
And thats why its so brilliant.
>>
>>122221506
>>massive terrorist attack in Paris
Wait, what? Thanks god I stayed home this week.
..not like I ever go out actually.
>>
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>>122222068
You reap what you sow family
>>
>>122221506
what

>>122221832
m-maybe it was sourcefam
didnt he post a lot about being french and doing terrorism to people itt?
>>
why the fuck is maya $1,500 a year?
>>
>>122222363
I did a little bit ago
>>
>>122222742
tried and true 3d package
used for many games in the past
>>
>>122222742
Because Autodesk bought and killed all the competition
>>
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>>122222363
>>
>>122222742
Just get Maya LT
>>
40 dead in Paris.

happeninggrandpa.gif
>>
>>122223109
Source? I can read French if that's the only thing you got
>>
>>122223345
check out bbc world news, that's where I checked it out. Only says 18 there, though.
>>
>>122223345
>122223345
I checked the BBC frontpage a second ago and it said 18. I wouldn't be surprised if it climbed since the BBC last got a report, considering automatic weapons are involved.
>>
>>122223345
http://www.france24.com/en/livefeed/

Livestream m8. This is Europe's 9/11.
>>
>>122223614
>This is Europe's 9/11.
way to go overboard
>>
>in several generals
>AGDG is the only one posting about this
What's wrong with you people, do you even have a game?
>>
>>122223816
don't you have some not-games to not-work on memelord?
>>
>>122223748
All the yesdevs are busy making game.
All the nodevs are busy looking at the news.
>>
>>122223748
/mu/ has a thread because eagles of death metal was playing in the venue
>>
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Does Sky Rogue dev not love us anymore?
>>
>>122223748
I heard about it on /sp/ before the thread got deleted. Janitors are going nuts and deleting it from everywhere except /pol/.
>>
>>122221506
>guys i swear im gonna dev but first
>let me make noises with my mouth about things you don't care about
sickening
>>
>>122224268
>he types with his mouth
>>
>>122224141
>Janitors are going nuts and deleting it from everywhere except /pol/.
Fucking good.
>>
>>122224312
spoiler alert, it was a white dude
>>
So how do I into serialization in C++?


Basically; I'm using an entity component system to model objects. So you wanted to make an object that is a shirt:

You would have an object of say, clothing, then you would give it attributes of [upperbody], [material = wool] and so on.

This is all fine. My problem is that I want to store the info about these attributes in a text file, then read it in on the fly. In particular I'd like to be able to call a function like GetDescription which outputs a text description based on whatever attributes an item has: "This is a $wool $shirt it is $something and $somethingElse"

I've looked at a bunch of stuff for this like YAML and JSON but it all seems like I'd have to write a pretty hefty serializer or include a serious amount of bullshit third party code to get anything out of it...

How do other games manage this?

If anyone has played it, the kind of modelling I'm looking for here is something akin to how they do it in EU4 and Crusader Kings; although I believe they used YAML for the static text and then wrote their own serializer for the logic files (countries/decisions etc.).

Any ideas?
>>
>>122224510
look at this lost /pol/ memer
>>122223004
art is kinda clashing but I like it, whats the gameplay like?
>>
>>122224502
it was sourcefam
>>
>>122224510
One thing that always confuses me with you shitfam is why you think dragging /pol/ shit into agdg is acceptable or even interesting to anyone. Does it make you feel like an adult to talk about grown up things even if they're offtopic?
>>
It's there a name for when you do a full animation and do the 3D art and shit and make it look like a real videogame but is just an animation?
>>
>>122224312
;_;/
>>
>>122224712
stop mentioning yourself like you matter here
that's rotard behavior
>>
>>122223953
played the demo. The controls are atrocious good riddance. He didn't want to listen anyway.
>>
>>122224716
An e3 demo?
>>
>>122215119
Well, where are they? I need them in my laifu.
>>
>>122224716
A cutscene?
>>
>>122224854
dunno, was planning on doing something like a first level run video instead of making a full game.
>>
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Finished the last of the Tier shifts for the Yellow Arena.

As I play around, I'm discovering that it's possible to get "stuck" in certain edge cases when all of your powers are deactivated (i.e. at Armor Power 0, the inability to double-jump or wall kick can get you stuck in certain places).

There are ways out, though they usually involve gaming the air juggles a bit (i.e. jump > melee attack for air > air dodge forward to get up onto a ledge).

That's fine, but I'm gonna have to play around with the armor locked to Power 0 to check for situations that are genuinely inescapable if you get into them at Power 0.

I'll confess it was not a scenario I had really considered. I had considered situations where an objective was not complete-able unless you got to a certain Armor Power before a certain Tier Shift (i.e. you can only reach a location if you have Armor Power > 3 before Tier 7 cut off access to an area) but getting walled in in such a way that you'd have to restart the level is obviously not ideal.
>>
>>122224854
bazinga
>>
>>122225112
post full blueprints in action
>>
>>122225050
I was thinking more like a video version of a mockup.
>>
>>122225000
>i'm shitfam and my personality consists of stale memes and racist slurrs
I'm white by the way. You can go fuck yourself you washed up shitposter never-was.
>>
>>122225165
No.

Not because I'm ashamed of the spaghetti trainwreck they are, but because they're so big I have to stitch together screenshots to just show them all even at furthest zoom, and I can't be bothered ATM.
>>
>>122225112
shouldn't you be crying about how carving doesnt play nice with bsp
>>
>>122221506
Where's Googs when you need him?
>>
https://www.youtube.com/watch?v=qntaYgudRKo

why is this a movie
why isnt this a game

i dont understand life anymore
>>
>>122225436
What are you talking about?
>>
>>122225692
>>>/b/
>>
>>122225413
You're human garbage. Not one person would be proud to have you as a member of their race and you know it. Take your bullshit out of here.
>>
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If I fucking assign a fucking fixed normal and reflect the ball acording to that normal, I shouldn't have a ball going through all the bricks, right?

THEN WHY THE FUCK DOES THIS HAPPEN

FUCK FUCK FUCK FUCK

magenta is the normal, all of which should either vertical or horizontal
>>
>>122225304
sure you are, abdul
>>
>>122225692
bobbendev please go
>>
>>122225112
Can you describe your experience working with blueprints and making a game as a non-programmer?
>>
A game where you are a game and your family is duck typed OOP trash so you set off on your own on a fantastic adventure
>>
>>122225843
*avdol
>>
A game where you combine buzzwords in an attempt to insult mainstream programming methodologies but you don't actually know what you're talking about at all so you just come off as a complete moron.
>>
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ITT...
>>
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>>122225696
>entire environment is made with the carve tool
>all code is downloaded UE blueprints
literally worse than Source
>>
>>122226437
>implying he represents pol
he's the kind of person pol laughs about because he thinks being a chav makes him a proud member of the white race or something
he's actually just a malformed nobody shitposting from his mom's welfare hut
>>
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>>122225112
Also, after the lava rises at Tier 7, the Armor Power 7 ability to dash over lava is super fun.

It's like shell surfing in Lethal Lava Land in all the best ways.

>>122225436
sick burn u sure got me senpai im so mad desu
>>
>>122226240
A game where you're so passive aggressive that you won't call people out on their shit on an anonymous imageboard.
>>
>>122226240
a game where you carve
>>
>>122226717
what happened to the demo? was there a demo? did I miss the demo?
>>
>>122226717
When are we getting a demo f a m?
>>
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>>
>>122226053
2d fighter with agdg tripfags on the roster such as gogem mothdan reek and rotate
>>
>>122199638
Harmarist on tumblr.
>>
>>122214161
>You can't make a game with just programming.
How do you think the very first games were made?
>>
>>122226845
Demo still incoming.

Basically, the featureset is there but I have to develop enough content to have a playable demo level, which I'm doing more or less as fast as I can (I was out of town on a business trip for a week and couldn't dev, then came back and had to do a long-term commute to ANOTHER store for the following week so it's eating into my free time, but I'm making decent progress. I've got about half of the level design stuff implemented).

I'm so far behind on my demo promises (almost 6 months behind at this point) but I AM getting there, and I promise to spam the demo shit every day for weeks just to make sure nobody misses it. Or save it for a demo day and try to get it into the master lists or whatever.

>>122226826
Snowboard Kids?
>>
>>122226020
It's been magnificent.

Look at my game, at the progress I've made.

Understand that I LITERALLY could not make a program print "Hello World" to screen writing code.

That's the difference it makes for someone like me.
>>
>>122227221
>this 12 year old logic
>>
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>tfw you can't wait for next demoday marathon argentinian stream
>>
>>122227189
>tumblr
>not e621

>>122227174
those are all the same person though
>>
>>122227297
http://itch.io/jam/agdg-demo-day-6

Jan 8th to 10th. Should be enough time to get a good demo going.
>>
>>122219495
That website is bullshit, mere procedural generation adds $6k and over a month of extra time (something I've already implemented in a week or so), and then available for all major platforms adds another $5k and a month (my game already runs on Linux, Windows, Mac OS and should run on Android without much effort).
>>
>>122227616
You cant post updates on e621. He is making an actual game.
>>
>>122227592
If not for him and the felix poster then demoday would have been pretty disappointing
>>
Who here has made something for a project but never ran into the dev again?
>>
>>122227514
The very first computer games were done completely with programming, all music art and game logic was the result of programming. You could still make games entirely with programming alone. You can't however make a video game with just art, or just music, or just design ideas. You were wrong and now you're acting like a child about it. Grow up.
>>
>>122228219
Pac-man didn't have a credits screen like this:
https://www.youtube.com/watch?v=XOrDRVwBMP4
>>
>>122227774
>don't you guys love it when i post as felix!?
nah
>>
>>122228483
>I won't contribute feedback to yesdevs
>but I WILL bully someone who does!
thats you.
>>
>>122228465
>i refuse to admit that i was wrong
I know. Remove programmers from that production team and the game wouldn't have been made. Keep arguing for the sake of arguing. You must not know how to code and for that I offer my condolences.
>>
>>122227774
thanks danny

>>122227740
also, stuff that you'd definitely need to contract out (like voice acting) adds pretty much nothing to your budget, while stuff that's basically "do what you're doing but be not terrible at it" like "state-of-the-art visuals" and "a novel of text" add thousands of dollars and months of time, when it's the difference between using 256x256 textures and going 2048x2048. But voice acting a novel of text is like 500 bucks and a week.

also, just having a genre bumps it up by like 6 months and there aren't even many genres on it. "Driving gameplay" is like two grand and three months.
>>
I'm an equal opportunity bully
>>
>>122228610
>i wear a mask for my feedback that has nothing to do with any game i'm making i just want to feel like my reviews are official
>i desperately want an identity but am too afraid to wear a name so i'm going to avatarfag instead
that's felix
>>
I never thought seeing a fucking polygon would make me so happy.
>>
>>122228465
Pfft, 7 minutes of credits - silly amature indi game team.

Try 40 minutes:
https://www.youtube.com/watch?v=bAff_4s9Fsg
>>
>>122228689
Why would I be felix? I could just wear my name and stick to my regular identity you salt mine. Stop posting.
>>
Are games halal /agdg/? What games do you think ISIS enjoys?
>>
>>122228689
>he's still typing in lower case and switching to capitalization
your shitposting seems to have rotted your brain
>>
>>122227774
>>122228610
Felix didn't even play all the games and he said something about only using a console controller, which is something the Source shitposter also said he did.

I'm not too fond of Felix, I think he's a shitposter, I think he should get an original character and I don't think he gave good feedback on the few games he even played.
>>
>>122228616
NTG, but you could same the same of script writers and movies. Script writers alone do not a movie make.

Granted, your theory does apply to tiny ap-sized cell phone games, and games made by one mad man, such as Minecraft. But it'd also applies to movies made by one visionary with an 8mm.

But for most real movies, and real games, it does not apply, and even in those rare exceptions, it tends to show.
>>
>>122229096
>I'm not too fond of Felix
Me either. Certain things he says signify that he's a known shitposter here just trying to puff himself up on his "game designer" cred and sensibility. The reviews themselves are garbage. Not to mention avatars are against the rules.If you want an identity here you should at least be making a game or be willing to stand behind it.
>>
>>122228812
>talking about an avatarfag instead of posted progress
what is it? navmesh?
>>
>>122229170
Were you trying to make a point here?
>>
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>>122228875
battlefield 4

>>122229089
>shifting case is a trigger
quick someone post twingos
>>
>>122229096
>>122229249
I don't see you niggers giving people crits so fuck off

p.s. I'm not mothdan
>>
>>122229362
That all this X isn't part of game dev, is bullshit.

Even in those rare cases where the entire game is made by one guy, it tends to be a jack-of-all-trades guy, who does a mediocre job in every department. Even if your music, art, level design, and sound is done code level, that requires skills and talents, beyond just programming.

Yes, even Kkrieger, a 3D FPS where everything is mathematically generated.
http://www.pouet.net/prod.php?which=12036
>>
>>122227150
right
wrong
wrong
wrong
right
right
right
if it's meaningless, why even leave it in the chart
wrong
>>
>>122229096
I don't understand this mentality, then again I'm not fond of any person-focused agdgdrama. If the guy gave his personal opinion, which could easily be read and understood regardless of him using an avatar/name or not, who cares f the feedback is good or not, it is feedback after all.

Doing an image with the games commented and even attempting to play the games takes effort beyond what the average nodev can produce. If you don't like his opinions, why not give your own? Different perspectives can't do any harm to anyone.
>>
>>122228219
>grow up
lmao you are probably one of those hermit engine devs that think they are too good for everyone.
you simply can't accept that art is almost essential to gamedev and you sperg about it
>>
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>>122229765
suuuuure thing danny

>>122229807
Let's be real for a second, though; Level Design is NOT Game Dev.
>>
When it comes to wall jumping, what game does it best, do you think? 2D games preferrably.

The only games I can remember playing that had it did a shit job, although whenever it was in a castlevania game it was usually pretty ok.
>>
>>122229926
where's your game

>>122230160
N+
>>
>>122229312
No, just a difference of two polygons.
>>
>>122229923
>I've never looked at limits.h before
>>
>>122230160
Transformice
>>
>>122230386
Wall jumping in transformice is the most aggravating shit in the universe

>>122230192
Feels a bit floaty, but it seems to work with the whole momentum based game play thing

Thanks anons.
>>
>>122230160
Which wall jumping do you mean, like back and forwards between two walls, or jumping up the wall with grabs?
>>
>>122230242
>what is implementation dependency
>>
>>122229807
>X isn't part of game dev
I can't take you seriously if you're going to argue like this. Nobody said music art and other things aren't part of game dev. The most indispensable thing however is programming which is why the strawpoll has the results it does. The programmer ties all things together and makes the videogame happen. Yesdevs have cast our vote because most of us know how to code and know that without programming there is no videogames. You can either deal with it or keep making a fuss. Up to you.
>Even if your music, art, level design, and sound is done code level, that requires skills and talents, beyond just programming.
And yet you still can't admit that programming is the most important part of game dev. Ignored.
>>
>>122230575
Latter, hopping up a single wall.
>>
>>122230072
It's part of game dev.

Level design alone, isn't, I'll give you that.

Though, sometimes, an interesting game will derive from just that. (Though, hell, sometimes an interesting game design will be derived from a bad batch of Duritos.)

And, every once in awhile, you'll get an interesting game design with hardly any programming being involved at all:
https://www.youtube.com/watch?v=D7VJ4lP-05A

(Albeit, largely thanks to previous programmers coming up with the engine it all runs on.)
>>
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>>60
>>
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>>122230813
>>
>>122230737
i used to agree with people like you

then i realized that most of the games being made in agdg stop progressing because of limitations that are outside of programming
>>
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>>122230856
>mothdan got mailed a bomb so he started posing as an annoying source user to blame it on rotate, then invented a cat fursona to shill his anubis game

do I have everything? where does the part about high powered rifles and getting into a firefight with googum and the DHS factor in

agdg truly does have the deepest lore
>>
>>122229096
>Felix didn't even play all the games and he said something about only using a console controller, which is something the Source shitposter also said he did.
Apparently you were right. Nice sleuthing, anon.
>>
>this guy is so upset about this guy saying something bad about his game that he invented a backstory about it
>>
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>>122229765
>>122230072 (You)
? felix is literally shitfam?
wow
>ooks like your ebin 1 semester of "game designer" schooling is taking you real far in life eh felix?
>trying to blame someone else for felix
this makes even more sense considering you're legitimately touched in the head
>>
>>122231146
>having a meltdown
just go back to being felix pls it was more entertaining than this run of the mill shitposting about mothdan thx
you been done caught
>>
>>122231146
Anubis is too competently made to be by MothDan
>>
It's funny because MothDan calling him out on being a shitposter spamming his "game designer" critique on everything is one of the things that really broke him and turned him into the monster he is now. I guess we all know who was making the "official tier" infographs now and why they stopped once Shitfam aka Fucklix started avatarfagging. Oh the irony. Obsessed with namefags yet too afraid to be one himself because he has zero games.
>>
>>122231146
mothdan can only buy assets from the unity store so it cant be his game
>>
>>122230812
Dear Esther involved level design, music, artwork, and voice acting.

The only programing involved was for the shaders. (All of 5.88K worth of code.)

Granted, while it's really purty and immersive, it also isn't much of a game. However, given how sophisticated these level design programs are getting, it's not the first example of a "code light" game going viral, and likely far from the last.

But yeah, gotta give the coders of the distant past that made the presentation of all that artwork possible credit. At least in the same way you give whoever designed the construction worker's tools credit for the work of the visionary architect.

But to say *only* programmers deserve credit - well. You mayas well say only the hardware CPU/GPU hardware designed deserve credit. Programmers couldn't do dick without them, afterall.
>>
>>122231146
>>122231497
Please don't do this to Anubis dev, even as a joke, there are kids here that actually believe the shit you come up with and start spamming it everytime the dev posts. Like with Arikado's "stolen" assets.
It's understandable when they're actually nodev shitposters like Danny, his /x/ goblins and the Source shitposter, but Anubisdev is just trying to slowly, very slowly, make a lewd game for everyone.
>>
>>122231302
I just want that GoPro video from rotate's point of view, I heard he actually nailed someone and that's why the whole crew is on the lam now.

>>122231740
>MothDan, upset that no one likes his reviews, tries to blame it on the object of his ire
look, I know he mailed you a bomb and shot your dog, but it's pretty easy to tell who's who here.

>>122231830
>Dear Esther
>shilling dead source games that never were really live in the first place
dude just admit that your "tools" are just children's toys, level design is not game dev, and that it's time to get a real engine.
>>
>>122231830
5.88KB's of shaders?
>>
>i'm meeellltiiiing
>meeeellltiiiiiing
lol
>>
>>122230813
Too soon
>>
Great progress ITT
>>
>>122232016
>there are kids here that actually believe the shit you come up with and start spamming it everytime the dev posts
No there aren't. Take a few deep breaths and step away from the keyboard.
>>
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progress or something like that
>>
>>122232246
our savior >>122232340
>>
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Well at least I got the shop and equipment manager fully working, guess I should finish the potion shop and skill shop before finally trying to build the combat engine

I also never realized just how many variables I would need
>>
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Added a few buttons to switch curses.
It's supposed to look like a book, sucks I'm shit at art.
>>
>>122232034
Yes, the engine that Portal, TF2, Postal 3, Left4Dead, Vindictus, and the most popular game on Steam (Dota2), run on, isn't a real engine.

Just cuz some kids tried to pass their level mods off as games, doesn't mean there isn't a real engine in there (not that half of those games I just listed didn't start off as simple mods).
>>
>>122232016
>Stolen Assets
That's a clear thing, though. You can see it in the screenshots posted alongside those claims.

If anyone actually believes that namefags who don't even come here got into literal raging gun battles and mailed bombs to eachother and that there's anything further than "someone dropped his trip to post white noise reviews of games no one cares about", they have bigger brain problems than any errant /x/ poster.
>>
>>122232340
I feel the doors are a bit too dark, or the walls too light. Something's up with the contrast anyhow (as someone mentioned to you before.)

Anyhow I like the style mostly. I am kind of weird about too many degrees of freedom for movement in these kind of games, I can't exactly explain why, it looks unnatural to me to walk at an angle against the normal you're facing, if I'm using words right.
>>
>>122232563
You sure do like to ramble don't you?
See
>>122232264
Nobody is interested in your fake lore. Stop posting.
>>
>>122232454
I could recognize it as a book before reading your post.
If you got rid of the massive pixels and added in an extra shade for dark areas you might get a better look.
>>
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>>122232246
>>
>>122232718
Yeah. about the walls. something's fishy. i'll try to redo them later but. animationwise maybe it's because the room is made to look like there is prespective (Legend of zelda was my main inspiration) and the character is not. I dunno. it's fishy.
>>
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>>122232839
Put wheels for hands! And for feet!
>>
>>122232340

yer walls should be darker than your floors and your floors should be lighter than your walls, in my opinion.
>>
alright so I am working on fps game and I could port it to android, but here is the catch, I have never played fps game on android and I dont think people are playing these only with touch controls, will it be a good idea to have game work only with controler that you plug in?
>>
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>>122233154
Alright, how is this?
>>
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>>122233131
>>
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Guess you just ruined his public image?
>>
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>>122232016
>Source shitposter,
thats me and tbqh I only started shitting around with FUNC_MAZE2012 and such because any actual work I did was already being taken as "shitposting" just because of my choice of engine

I see no reason to post progress itt if this is the climate of the thread, especially considering shit like that /qa/ thread, or the two generals in a row that had something like 500 posts insisting that I'd actually done some kind of literal terrorist action
>>
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>>122233338
>>
>>122233338
how about you make those door more "in perspective"? Make them wider at the top.

Frame would be nice, too
>>
>>122233338

Better from a visualization standpoint, greatly.

I can see where the problem would arise with your characters, by having a lighter floor though. Kind of blending in a bit. Hrmm.
>>
>>122233528
It's the ghost of nodev's past
>>
>>122233487
I feel you man, pretty much the reason why I rarely open this general myself, too many people spewing ebin maymays and not enough progress.
>>
>>122233528
aww. you found it. shucks.
>>
>>122233546
>those door more "in perspective"? Make them wider at the top.
I'll try this, thanks anon.

>>122233570
Originally this was the floor's colour. it should be okay, but maybe i should use a bit less brown.
>>
>>122233372
>religious person does something good
>nobody cares

>they do something bad
>suddenly its the religion's fault

baka
>>
>>122233635
>>122233487
>this progress
I'm sure you are doing great but you forgot to attach a pic/webm of progress or a question you have
>>
>>122233372
>muh faith in humanity
yeah fuck this faggot desu
>>
>>122233860
What level am I?
>>
>making original 2D engine for my game
>I lack an artist.
;u;
>>
>>122233338
characters look awful because MIXELS seeminglydue to bad resizing or interpolation

walls lack depth; shade the tops or bottoms to make it clear whether they go up or down relative to the floor

doors don't make any sense lighting-wise, the path should continue through them

>>122233635
what pisses me off about this thread and devving in general is that I can put in any amount of effort, but garbage like >>122233338 will always be taken as better for whatever reason, and if I say as much as "it lacks depth so it's hard to tell things' relative up/down position, do [thing] to fix it" even when they ask for feedback, it's horrible jealous shitposting motivated by ISIS or some shit
>>
>>122234065
Stop posting.
>>
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>>122233779

Yeah, roll with it and see how it goes.
My biggest problem is that I always end up making the tiles too bright, floor and wall included. I started darkening stuff myself and it seems better now. Not perfect, but passable.
>>
>>122233338
>>122232340
Nice!
>>
>>122232430
Seeing someone elses cursor moving around really triggers me, even though its just a webm
>>
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>>122233829
Get the fuck out of my world.
I honestly don't care if I'm banned forever.
>>
>>122234065
You're just as bad as the shitposters
>>
>>122232454
Nice!
>>
>>122234434
Nice!
>>
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I'll try to get rid of the wall mixels, anon. but i kind of made the graphics quickly. it's for the trap jam.

anyhow. the advice about doors helped alot. thanks!
>>
>>122232430
Nice!
>>
>>122234753
make stairs slightly more noticeable beyond the doors and it's perfect.

Nice job.
>>
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>>122234753
>ignoring what was actually said
it's the characters that look bad because of it

their limbs aren't the same width, their eyes are different sizes, etc. it looks like a shitty resize job, or they're otherwise being transformed/translated badly.

The lighting on the doors still makes no sense. Note how deep the color on the doors goes. As it is now, it looks like the light is magically blocked by the doorframe. Which doesn't exist, because the brickwork just kinda ends.
>>
>>122216292
>I reckon you don't even have the money for that. It's either the crossdresser or nothing.
Not if I learn how to be a girly ladyboy, sew a cute dress and fuck myself anon, I'll still need a soundguy tho.
>>
>>122233145
Nice!
>>
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Hey faggots go work on my engine for me
>>
>>122235651
Ok, give source.
>>
>>122235651
I don't work in inferior languages
>>
>>122235735
I haven't started yet
Start it for me, Anonymous! :)

>>122235808
You write bad code desu
>>
>>122234912
Thanks anon. I'll try it later.

>>122235045
I'm sorry anon. I made the screenshots in low resolution. it's actually the same size. about the character's art, It's kind of done quick. but i like it. I'll probably fidget a bit with the doors. Thanks for your feedback anon!
>>
>>122235950
int main(){
printf("Loading...");
return 0;
}
>>
>>122236056
Thanks!
Now I can finally start working on my game :D
>>
>>122236056
>printf
>no formating done
0/10 would not compile
>>
>>122236056
Nice!
>>
>>122236449
char buf[256]; sprintf(buf, "suck my"); sprintf(buf, "%s dick", buf);

:)
>>
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>>122232537
Look here, sourcefam.

I'm sure you're very proud of the garbage you post in every thread, but you have to admit to yourself someday that you're not using a real engine, you're not a Yesdev, it's not the 90s anymore, and you have to stop posting.
>>
Which is less work for 2d castlevania style platformer with lots of combat animations, 2d sprite or 3d model animation? I got decent amount of experience in 2d art but nothing game related, no experience at all in 3d.
>>
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haven't posted here in ages

have progress on girl demon character.
>>
>>122237483
I'm sorry but its legit awful
>>
>>122237521
why? apart from obvious anatomy issues.
>>
>>122237483
Nice!

>>122237521
>sourcefam shitting on progress because he's jealous yet again
Stop posting.
>>
>>122237483
She has really wide shoulders. The entire form is just grossly unfeminine to be honest.
>>
>>122237735
understandable since it was adopted from a male model. I'm trying to bring the shoulders in and back in but part of the character idea is that it's supposed to be slightly deformed/non-ideal.
>>
>>122237735
I think that's supposed to be part of the hood/outfit

>>122237483
Needs bigger ass
>>
>>122237676
Nevermind him. It's just sourcefam shitting on Yesdevs as usual. I'm sure he'll spout some retarded 1st year "Game Design" student advice at you in a minute.

>>122237735
Nobody is interested in your nodev advice. Stop posting.
>>
>>122237676
>apart from obvious anatomy issues.

Why even post it if it looks like hot garbage? Take some fucking pride in what you're doing.
>>
>>122237987
You haven't explained why it's bad. i'm well aware of the large protruding back and wide shoulders. but from a character design point of view is what i'm interested in. wings to big/small/not detailed enough? a 1 armed demon girl not a good idea? shit like that. anatomy takes years to get right dog.
>>
No am out of dev will satisfy my thirst for fat anime tiddies
>>
>>122238081
not that anon but
>hands/arms look like straight outta 10 year olds drawing
>the head/hood is bigger than the hips
>the squiggly horns(?) look awful
for good stuff
>the wings are mostly good, minus the weird 2nd lump on the outer top edge
>below waist its good, though in different scale than the top half
>>
>>122238081
well maybe not him but you should always work with ref, even for a fucking teapot
>>
>all those posts helping /agdg/ got deleted
>meanwhile, >>122233487 still gets to post his bullshit

clearly the inner circle extends to the mods and janitors; there's lots of slavish devotion towards sourcefam and rotate going on among the moderation team.
>>
>>122237987
>>122237521
Can you stop changing your posting style? For fuck's sake, Reek. We are done with you. Go back to reddit.

Sincerely,
Agdg.
>>
>>122238353
been trying. used a fer for her bottom half.

>>122238339
>hands/arms
yea i haven't put nearly any effort into the forms of the arms/hands. point taken
>head
the head is actually half the size of the hips, just very hard to see.
>horns
I like the design though. And she's ment to be sort of like a ying/yang. like her eventual shading will be black with a white aura and the horns sort of form in on eachother.

either way it's always easily changable just copy+pasting the horn from the other side.

thanks for feedbk
>>
>>122237883
What the fuck is your problem?
>>
>>122238702
You. You're the problem. Your thinking that we care about your stupid nodev "advice" is the problem. You being unable to put down the bottle is the problem. Stop posting.
>>
I wanna be the problem!
>>
Can I just say something?

Sourcefam really is the worst person I've ever seen on the internet. He's not a bad person in the same way people on other boards are, like posting mutilated animals or anything. He's just rotten to the core, negative, and a bad person. He's a failure and he can't stop telling us about it all the time, and if it's wrong for us to point this out, then just ban us I guess?

It would honestly be a favor. Because lately it seems this place is an illusion where supposedly it's for gamedev but 80% of the posts belong to the same raving lunatic. It is hard to keep pouring positive energy into a place that is haunted by this person.

Anyway, that's my only input on the matter.

Fuck you, reek. You're shit and you know it. I hope something comes to you that removes you from the internet for good. I really do. You're so overdue for it.
>>
>pasting stuff from the archives again
Stop? How do you expect anyone to believe you're not a stalker? You're insane. Good luck mods.
>>
>>122239049
kinda why i stopped coming here months ago. came back to see if things have changed. I see they have not by much.
>>
>>122239049

Oh and to be clear, what makes him definitively the worse person I've ever seen on the internet is how he has dedicated months and months (from what I've seen) to being a horrible person in one particular board.

I know he's been caught shitposting in other boards when he started wearing the birdmath trip but it goes beyond that. He has decided that AGDG is his victim and that he'll never let it go.

Someone like this can only be "helped" by having something tragic happen to them in real life, and I don't wish bad things on other people usually but Sourcefam, honestly dude. Your time is coming and you're going to regret how many hours and nights, months and years you've spent torturing this community.

I wish you nothing but the worst in life, because it's truly all you deserve. Good riddance to you and your entire genetic lineage. You are scum that when removed from the human race, will leave a vaccuum for far more worthy people to fill. Goodbye.

Devs. Disregard this until it's deleted or we're banned, do whatever. Best of luck to you.
>>
Great progress ITT. Really fascinating to hear about all the -devs. Definitely not the saddest fucking thing I've ever seen.
>>
>>122239159
You're replying to a copy paste from a thread a long time ago. And no, things haven't changed. AGDG has terminal cancer because this guy is either dodging bans or something else.
>>
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>>122239483
>probably qualifies for trap jam
>>
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>>122239442
i remember /ig/ being equally as bad when i was trying to learn how to draw.

>at least i still have /fit/ for positivity
>>
>>122239446
Oh man, he didn't post that, did he?
He's probably banned.
>>
>>122239483
>sourcefam making light of actual tragedies
i cant wait until you go to prison and get killed like the dog you are by the dhs
>>
how do you know its reek and not an elaborate hoax of steamchat or something?
>>
>>122239773
>>122239049
this but unironically

cant wait for the fed to bust this piece of shit

terror threats are not taken lightly by the US Government, reek
>>
idea guy here

video game where you round up 180 white frenchmen and murder them execution style
>>
>>122239780
>reek
Isn't that a Game of Thrones character?
>>
https://clyp.it/gx21ub4c

enjoy my 1 hour and 30 mins of messing around
>>
>>122240043
The 12-16 year old child that adores Danny and came here from /x/ to defend him is a big fan of GoT and used that name for anyone that disagreed with him or Dan. Shortly every other shitposter started using it too.
>>
>>122239943
see >>122239773

homeland security has been notified, reek

you made your last shitpost
>>
EVERYNYAN STOOOOOOOP
>>
>>122240172
Sounds good to me.
>>
>>122240261
>Shortly every other shitposter started using it too.
Was this supposed to make sense? Slow down.
>>
>>122240172
Not that interesting by itself, but sounds like great ambiance.
>>
>>122237735
if you're going to identify yourself like this at least separate your horrible 'advice' from your
shitposting. you're a trainwreck.
>giving advice on unity when you're a sourcefag
>giving advice on art when you have never made any
>posting in a gamedev thread when you have no game and have never deved
lol
>>
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Goodnight /agdg/
I hope the posting quality greatly improves by tomorrow morning
>>
>>122240595
>loud snares in your face
>great ambiance

whatever relaxes you
>>
>>122240616
it won't as long as people here choose to humor Source as a real engine just because some dotard made a garrys mod posing with it
>>
>>122240261
You realize how sad this looks to those of us who have been here for longer than a month right? We know the backstory and we stopped saying that name. It seems to have really gotten to you though, being named that. Move on with your life.
>>
>>122240703
Dude, ambient doesn't mean relaxing.
>>
>>122240736
But you guys are several magnitudes more annoying and destructive than the "sourceposter" bogeyman.
>>
>>122240616
Get up early in the morning, the thread is usually really nice then.

>>122240736
It's not about engines. It's about shitposting. People reply to shitposts like their lives depend on it. They will reply to every single bait posted.
Of course it's probably a few people in on the shitposting replying to each other and trying to rope in as many people as they can.
Just ignore the shitposting, filter the shitposting, stop replying to shitposting.
>>
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heres my webm
>>
>>122240872
It has a beat and a very basic rhythm, there for ambient isn't a good word to describe that song he posted. Maybe the beginning though
>>
>>122240616
A lot of posts have just been deleted by a janitor, so I imagine a few people are up for a ban review or however it works.
>>
>>122241005
those alarm tentacles look weird af
>>
>>122241040
Promises promises. Adults will sit their ban out and shitfam will just grab another IP and be right back at it. Terminal cancer.
>>
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>>122240919
Damn straight. I heard the agents are already prepping for it. I know some guys who are gonna get a fat paycheck.

Rack tap bang!
BOOM
BOOM
CRASH
>>
>>122241005
Why would you keep a friend like that in your list?
>>
>>122241307
sh*t i didnt even notice that
>>
>>122241018
>>122240872
pls dont fite over me music omoz just enjoy
>>
>>122241018
I guess I just meant background music.
I could very easily see it fitting into a night-time metropolis like in VTM:B or that city in Ratchet and Clank though, so I thought it had atmospheric qualities.
>>
Not enough musicians post their progress here. Also it just occured to me, musicdevs seem to only post finished bits, I suppose because that's what they're inclined to upload.

But I dunno, I would find it really interesting to see more WIP on music. N-not that I'm a failed musician who might someday maybe possibly --- nevermind it's dumb.
>>
>>122240939
>>122240980
both sourcefam and rotate are obsessed with mothdan and magically blame him for all of agdgs problems. sourcefam has done it from the start, basically declaring war on mothdan from the first day he started posting. sourcefam is known to bully and stalk all devs, really, but mothdan bullied him back and now we call him reek because his mind is broken. we og's know this because we've had to watch it all. they are unhealthy obsessed. as in stalking him and making death threats and getting the archives shut down obsessed.


>>122241429
>VTM:B
>STILL fucking trying to viral source for no good reason
yeah source is totally still relevant and good
keep telling yourself that reek
now everyone can see what you are
just a nasty alcoholic who has never made a game and fucks around in source engine
and a scared little boy trying to take down agdg with agdg2 and who pissed himself and ran away when shit got real
>>
>>122241727
I only post WIP's here

I'm the guy who just posted the clyp btw, might not sound like one but it is
>>
>>122241841
why dont you make another thread on /qa/ danny boy
>>
>>122236840
now you're just printing nothing at all
>>
>>122241909
Oh! Somehow I missed it. Thanks, I think it's fun to hear WIPs. This sounds nice, what tools?
>>
File: le.webm (2MB, 912x453px) Image search: [Google]
le.webm
2MB, 912x453px
>>
>>122241959
>continuing to admit he stalks Yesdevs even on other boards
you are a dangerous person and must be stopped
>>
>>122242232
you are not a yesdev daniel, you bought some unity assets so you can have some screenshots to post in between your usual shitposting faire
>>
>>122239630
but why. I don't see anything nsfw.
>>
>>122242296
where's your game
>>
>>122242397
It's furry, so the world's already against him and you can see the bulge, which, even entirely clothed, is just as bad as an exposed breast when it comes to protecting our children.
>>
I think I'll just check back in a week. I hope you get better soon, /agdg/.
>>
>>122242056
Its mostly kontakt libraries and alchemy
>>
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>he doesn't use prolog for AI
When will prolog-tan finally get the love she deserves
>>
>>122241727
would you credit the musician if he contributed music for your game?
>>
>>122242553
this is what happens when you allow source shitposters to run amok and threaten to blow up houses and shit
>>
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New Text Document - Copy.png
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>>122239895
Who needs the Government?
>>
>>122242664
I don't know/care what that even means, but you forgot to post progress. Your comment is as shitposty as whatever you're referring to, as is this one. Good luck with your game
>>
>>122242851
wheres your game sourcefam

oh right you dont have one :)

all you have are those jackbooted thugs coming for you for what you did, lol
>>
>>122241005
mirin the minimap
>>
>>122242296
>stalking Yesdevs to shame them
and you even go so far as to shitpost in /x/
it's all in the archives
you cant hide, reek
>>
If I'm planning on releasing a trailer for my game, where should I post it to, other than my social media sites?
>>
>>122243338
fuck someone at kotaku
>>
>>122243338
The store page.
>>
File: gameplay when.webm (2MB, 780x694px) Image search: [Google]
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I need more traps.
Also made a experimental health display
>>
>>122243609
What? This is my first post in this thread.
>>
>>122242617
I've used Prolog for a year, and I can definitely say: The blasted thing is down right horrible.
>>
>>122243818
How illogical of you desu senpai
>>
>>122243790
It's called a false flag. He's been doing it for a while and probably won't stop. Hang in there.

>>122243501
This is a good answer. Store page, Steam concept page (or greenlight page if you're ready to launch). Or make a youtube or tumblr and put it in there, then tweet it.

>>122243574
Looking good UE4dev!
>>
File: 118611.o.png (812KB, 2048x1152px) Image search: [Google]
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>>122243574
yes we need more sci-fi medieval games. Infinity Blade is the only other one I can think of.
>>
>>122242153
Finally graphics! Nice!
>>
>>122243945
>>122243501

Game's not done yet so there's no store page.

When would be the best time to create a Steam Greenlight page or submit to a site like GOG?

If the game's planned to be released some time between January and March is now too soon?
>>
>>122244249
I personally use the Steam Concept page feature, it allows you to create a Greenlight page before putting it up for review, you can build a following from it and test out adding trailer footage, screenshots, writing description etc. No experience with GOG or anything else yet really, I'll let someone else handle your questions.
>>
>>122244249
>January and March is now too soon?
No. Some people sit on Greenlight for ages just waiting.
If the game's ready enough to have a trailer then put it on Greenlight now.
>>
>>122241727
i post stuff every now and then, but music is hard to critique and devs who dont know much about music can just give conceptual advice. I feel it is also important that since this is vidya music, that it be coupled with the medium its contributing towards to able to really think critically about it 100%.

here's a wip ppl might have heard recently.. :&) https://clyp.it/dmjyttzq
>>
>>122223004
Will there be any gameplay reason not to just draw the hugest fucking bubbles you can to trap the bad guys?
Maybe a bonus for smaller bubbles that are still large enough?
>>
>>122232454
Make the cover visible behind the pages, and maybe add a couple more shades to the overall thing.
I can see how it looks like a book, but it could also be mistaken for just a regular backdrop due to being one solid color all over.
>>
File: 1446009437620.png (11KB, 640x480px) Image search: [Google]
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11KB, 640x480px
>sales have been down this week
>get a small boost today
>check region
>finns
>>
>>122245049
>https://clyp.it/dmjyttzq
>you will never have this in your game
Giving up rn
>>
>>122245793
its always Russia for me
>>
>>122245519
Well right now I have a limit on the size, you can't make them infinity big. I'll also be adding energy, placing large bubbles takes a lot of energy. Energy is also health, so you'll be at risk when placing a lot of big bubbles. (to be honest I don't completely know where I'm going with the gameplay, I just liked the idea of making bubbles to trap things)
>>
>>122246280
Perhaps also allow the placement of bubbles to block things (attacks, environmental hazards.)
I think it'd be a good idea to give the bubbles a secondary utility.
>>
File: sexy_polygons.webm (320KB, 1920x1080px) Image search: [Google]
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POLYGON HYPE
>>
File: !.png (655KB, 1280x1565px) Image search: [Google]
!.png
655KB, 1280x1565px
>>122246551
!
>>
>>122247067
>posting both of my dotwaifus on /agdg/
What are you DOING???
>>
File: le_go_away_face.png (197KB, 384x436px) Image search: [Google]
le_go_away_face.png
197KB, 384x436px
>>122247172
Polygons desu baka senpai
>h8in on polygons like some basic bitch
>>
>>122247172
>having Tiny as a waifu
My nigga
>>
>>122247364
>taking an attitude while reddit pedo posting
>>
>>122248625
Honestly, Leto, how long are you going to keep this shit up?
No one cares that you're not a real programmer
97.63% of agdg can't do what you do
You may have hit your wall, but it's a big wall to cover in grafitti
I just wished it would have been bigger
>>
>>122248872
>implying Leto's even around
>>
>>122249070
I miss mommy ;_;
>>
File: 2trench4me.jpg (21KB, 480x290px) Image search: [Google]
2trench4me.jpg
21KB, 480x290px
>>122248525
>TIny
Holy shit
>>
I don't understand the last 10 posts in the slightest.
>>
>>122248525
Giant rocks are sexy
I didn't actually see Tiny in there
>>
>>122249398
vine is literally insane
>>
any good youtube tutorals on implementing bagged decision trees in unity? maybe on the asset store?
>>
>>122249959
>tutorial
>youtube
>>>/vg/evn
>>>/vg/rpgmg
>>
File: 2015november_3.webm (2MB, 952x594px) Image search: [Google]
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Some progress on my trap game... Now I've got some placeholder guys with nets who want to capture the player. Here you can see one of them get kicked by the player, who can accelerate in midair, at the cost of stamina or something. Then the player gets netted.
I might not finish this in time but I think it'll be fun so I'll probably keep working on it if that happens.
>>
>>122250072
Omg. Did that guy die?
>>
>>122250072
Haha this actually looks pretty cool
>>
>>122250072
>That spin and wall hit
Nice
>>
>>122250072
Coooool.
>>
>>122250264
I'm afraid so

>>122250537
>>122250584
>>122250785
Thanks
>>
>>122250072
Concept's kind of meh to me, but that wall slam was juicy as fuck.
>>
File: trap.png (90KB, 311x98px) Image search: [Google]
trap.png
90KB, 311x98px
>>
>>122250987
I don't think you should be doing that kind of thing.
>>
File: :).png (105KB, 313x114px) Image search: [Google]
:).png
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>>122251093
>>
>there's no such thing as a mixel or rixel
>>
File: 1447476724534.png (111KB, 500x287px) Image search: [Google]
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111KB, 500x287px
>there's no such thing as programming in C
>>
Would making a game in gamemaker with low-poly-PS1-type models be feasible?
>>
>>122252286
no
>>
>>122252286
It's possible, but anything 3D in Game Maker is a lot of extra work for a lot less results.
Just use a 3D engine.
>>
>>122252286
Would probably be much easier to do in something like Unity.
>>
>>122225525
what do you need?
>>
>>122246130
maybe you will anon i have contributed to a some games here for free even though they never finish them
>>
game idea

score attack game based on house of cards
>>
>>122250072
>nice unity store asset trees REEEEE
I'm surrogate shitposting for the faggot who tried talking you down a while back. Glad you ignored him. Nice progress!
>>
Hey, Anon. what's the best setting for a vidtya gaymesmn
>>
Just post it. Waiting for the new thread is suicide.
>>
>>122253380
desu baka kek
>>
>>122227449
What engine is this?
>>
>>122253252
midwest america
>>
>>122241727
I don't post music progress because I hardly even see it as gamedev, even if it's for my game. Maybe if I post gameplay progress and a new song at the same time?
>>
>>122253380
Can't you smell who's lurking though? It's going to be an anime image I just know it :(
>>
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>>122253076
almost didnt notice you setting me up for self promotion.
you're doing gods shill.
>>
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>>122253605
>he uses periods but still doesn't press shift
>>
>>122253605
I keep seeing this but I refuse to believe it's the real googum posting it, or that it's a game.
>>
le digimon faese
>>122253780
>>122253780
>>122253780
>>122253780
5 lmao
>>
>>122253705
everyday is demo day
win32: http://www.mediafire.com/download/5ih7zib467m6809/hwip+the+vote%282%29.7z
win64: http://www.mediafire.com/download/o5xkdlkxes9s9ps/hwip+the+vote_64.7z
>>
>>122253810
GODDAMNIT
>>
>>122253443
anyone?
>>
>>122253915
>game is literally a spreadsheet
>not a web page
sure
>>
>>122253915
This guy has a point
>>122254142
>>
>>122254185
what point would that be?
>>
>>122253915
>>122254142
>Text and colored rectangles: the game is 30mb and made in Unity.
No need to fret, it's the real googs.
>>
someone make a new agdg thread
>>
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>>122253915
I'm not very good at this.
>>
trying to model a bowl that has sort of has a straight back on one side almost like a D but that part is still a bowl and not just flat

any techniques for this?
>>
>>122255571
first bill is actually a really hard one, ive done it but it takes a few tricks, you have 3 lives (and you gain more by winning alot of bills in a row) so keep on.
>>
Is there a way to stretch and/or skew a square texture so that it'll fit on any 3 sides of a isometric/dimetric cube?
>>
File: 1363466392145.jpg (43KB, 413x485px) Image search: [Google]
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>>122255720
>sort of has a straight back on one side almost like a D but that part is still a bowl and not just flat
Thread posts: 759
Thread images: 117


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