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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 854
Thread images: 151

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> Latest Jam
https://itch.io/jam/agdg-halloween-gamejam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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First for SJW-infiltration-of-indie-game-development defense force.
>>
This post is dedicated to all the ideaguys.
>>
>>121345493
I know how Octodad plays
but it's literally a game about an octopus
there's no metaphor there
>>
>>121345641
>limiting your understanding of art to the absolute most superficial level possible

baka desu senpai
>>
Not going to make demo day, but at least I can do the November jam
>>
>>121345823
ok but that's a stupid argument. you can't say "octodad is a metaphor for parkinson's" when it obviously isn't

you can say there are links between the lack of refined control and suffering from parkinson's disease, and that'd be accurate

but saying "it's a metaphor" just makes me think you don't know what a metaphor is
>>
>>121345943
Octodad's gameplay is a symbolic representation of neuromuscular degeneration and the struggle to do normal things when your body stops obeying your brain. How is that not a metaphor?
>>
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>>
>>121345823
>The One Ring was an allegory for nuclear weapons
>>
>>121346047
>I couldn't spot an allegory if it slapped me and called me daddy
>>
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Trying to make some movement that's heavy feeling but still agile.
And maybe I'll be able to turn this into a trap-themed game somehow... The tree isn't mine by the way.
>>
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>>121346047

Allegory requires authorial intent. You could certainly read LOTR as being *about* the development of nuclear weapons, but it wouldn't be an allegory.
>>
>>121346246
>heavy but agile
You're a fucking re...
>see .webm
I dunno it seems like you landed it man.
>>
>>121346021
because that's just not what a metaphor is:

> A metaphor is a figure of speech that identifies something as being the same as some unrelated thing for rhetorical effect, thus highlighting the similarities between the two.

Octodad makes no reference to parkinson's through the entire game unless I missed one somewhere
It is literally a story about an octopus pretending to be a man
There is no metaphor there

again, you can argue there are obvious links between difficulty of control and things like parkinson's, and you would be right, but that's still not a metaphor
>>
>>121346365

>http://dictionary.reference.com/browse/metaphor

definition 2, baka
>>
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>>121346365
>A metaphor requires an explicit reference
please refrain from posting until you have completed your high school education
>>
>>121346350
Thanks dude
>>
>>121346350

Basically agreed.

>>121346246

The only thing I'd change is that you aren't locked to the ground immediately after you land. Slower movement briefly and more screen shake, but don't stop the player entirely unless they've just done a stomp attack.
>>
>>121346246
>agile
can you strafe dodge? agility requires the player to be able to move in whichever direction they please at a moment's notice. compare (early) mario's floaty speeds to doom's stop-on-a-dime movement
>>
>>121346246
>>121346350
>momentum gained in mid-air for no reason
>have to stop when you land
nah this sucks
>>
>>121346246
>this triggers you-know-who
Get ready for some awesome "advice", yesdev.
>>
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Inventory and loot/chest system complete, a solid day of dev.

Good work today everyone! I'm off to bed.
>>
>>121346721
Well, you're able to go again pretty fast.

>>121346671
>Slower movement briefly and more screen shake, but don't stop the player entirely unless they've just done a stomp attack.
Seems like a really solid suggestion.
>>
>>121346021
have you considered that maybe you're just shit at Octodad and it is in fact only you who has some kind of degenerative disorder and you're just projecting it on the media you consume
>>
>>121346021
Don't metaphors require intent on the part of the writer?
>>
>>121346246
>toad hopping simulator 2015

I really like it though senpai. Looking good
>>
>>121346847
Fucking middle/high school classes on Symbolism, fucking going off in to the deep end reaching for symbolism. What a joke.
>>
>>121346246
i hope you wouldn't steal a tree, anon
>>
>>121346460
http://www.oxforddictionaries.com/definition/english/literally
definition 2, senpai
tell me again how dictionaries are infallible

>>121346487
a metaphor *literally* requires a reference to the thing it is supposed to be a metaphor for
that is how metaphors work

I mean you can keep calling octodad a metaphor instead of an analogue if you want, you'll just be fucking wrong

>>121346847
>>121346950
of course they require intent
I blame the american school system
>>
>>121346697
>>121346721
Ignore this person. Everyone else does.
>>
>>121346721
>>121346671
You don't have to stop when you land actually, I just did that to show the landing FX a bit better. As for the midair momentum, well... I just thought it felt fun.

>>121346972
No it's just some default Unity thing I threw in there to enjoy looking at while doing mechanics and stuff

>>121346878
Thanks
>>
>>121346697
>compare (early) mario's floaty speeds to doom's stop-on-a-dime movement
Doom is floaty as fuck. Please keep your "game designer" advice to yourself until you have actually made a game.
>>
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>>121346752
so at this point, does every major engine have someone who it triggers into an 8 hour meltdown

a-are we going back to /biz/ soon
>>
>>121346996
>metaphor vs analogue
Same shit different smell mate.
>>
>>121347070
>No it's just some default Unity thing I threw in there to enjoy looking at while doing mechanics and stuff
This triggers you-know-who. Enjoy hearing a long drawn out rant about Unity assets because he worships Jim Sterling but can't acknowledge that Jim Sterling said Unity assets can be used correctly.
>>
>>121347203
>8 hour
Stop posting. Memes are only memes when other people besides you say them. Stop posting.
>>
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>>121347156
>>121346350
>>121347240
where is your game, man.
>>
>>121347156
>Doom is floaty as fuck
>you can turn as quickly as your mouse sensitivity allows
>this can then influence the direction of your movement
please keep your unwarranted holier-than-thou comments to yourself
>>
>>121347220
If you ever say that to me again I'll come to your house and punch holes in all of your saucepans
>>
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>>121347348
>threats on the internet vs bad jokes
Same shit different smell mate.
>>
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goodnight, aggie~

I hope you sleep well when you do sleep, you need to be well rested to dev well!
>>
>>121347310
>>121347240
>>121347070
>upset when posters give other posters design advice/criticism of any sort
>jealous that others' unity projects aren't shit on for using example/tutorial content
>triggered by "8 hour meltdown" of all fucking things

>still won't post his game

Dan Ashley
>>
> log a variable to console to see what's going on
> it logs twice
uh oh...
>>
>>121347000
this. don't listen to their lies. it doesn't make cool crystals, it makes deadly sodium gas
>>
>>121347589
shut
down
EVERYTHING
>>
>>121346794
> memepoly

you can fuck off now.
>>
Christ, could we post about progress and give constructive criticism instead of this shitshow? can the children leave now?
>>
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>>121347589
>have object a create object b only on startup
>object b logs two creation events
>>
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Fuck I love Haskell

>>121347701
>Implying I haven't been doing both
>>
>>121347684
>memepoly
>implying those arn't simply placeholders while I do actual dev
>>
>>121347701
Seriously. I mean its like 2015 for fucks sake you people. What's wrong with you ?!
>>
>>121347741
I don't think this is a video game
>>
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So like, how's my code looking? It's probably ugly, but it works, got the shop functional, I should probably separate some of it into more functions though

tomorrow I need to make the basic combat engine

http://paste.ofcode.org/LDd29UHyK5QgA7bwg3pH6W
>>
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>>121347701
no. unfortunately, someone mailed dan ashley a bomb so these threads will never be the same again,
>>
>>121347829
m8 its text based, why are you not done yet
>>
>>121347894
because like I'm learning lua, and I only work on it for a few hours a day, I've made it before in python I'm just relearning how to code a bit, eventually it'll be a D&D style game made in Love 2D
>>
[code][code] in /agdg/ when?

Actually, /agdg/ board when?
>>
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>>121347701
To become a progresslord you must stop caring about shit plebeians do. See, some people here are literally mentally ill like >>121347840
The best thing you can do is work on your game, be successful and add your game to the list of released agdg games, success makes them very very angry.

Shitposting of today will become irrelevant, RoR (Risk of Rain) will never ever be irrelevant.
>>
>>121347958
Actually agdg chan when?
>>
>>121347958
could just move it to /g/, although just having a link saves a lot of space in the thread
>>
>>121347989
>that RoR owner/player ratio
Wew lad
>>
>>121347958
>>121348005
where is your game? you're obviously new here since you're asking that so are you working on a game? if not, what are you doing here?
>>
>>121347958
infinity chan has one actually

I dunno if it has [code] tags of any sort tho but w/e it's not like it's necessary except for ascii art

>>121347989
>one game made it so yours will
also it only made it after he left this shithole
same with lethal league, I think I saw that guy on /furry/
>>
>>121347989
This. Who do you want to be, a person with followers and fans or a person who listens to someone who stalks people with followers and fans? You can only have one or the other.
>>
>>121348089
I'm getting to know people before i start posting progress.
and before i actually start making progress
>>
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>>121347701
>>121348159
where's ur game tho
>>
>>121348253
already posted my game :^)
>>
>>121348596
post it again. post 500 posts of it. or else
>>
>>121346035
the power of meme languages
>>
>>121348253
where is yours
>>
>>121347824
Shush, anon's having fun, so it's just like a game.
>>
>>121348720
>implying you need a game to shitpost "where is your game"
>>
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Do you think "artificial difficulty" is a thing that exists?
>>
>>121349121
Been awhile since I heard that meme.
Of course there's no such thing as artificial difficulty, it's just players refusing to git gud.

There is a such things as total bullshit though, like proper unwinnable situations.
>>
>>121349121
I would say that a game is artificially difficult when the difficulty comes from fighting the controls, rather than from the decisions which are made in the game.
>>
>>121349121
IMO artificial difficulty is when you fuck the player in ways they couldn't have seen coming, or couldn't have dealt with even if they did

like, serious sam punishes you for picking up health items a lot, but imo that's not artificial difficulty because you can (theoretically) avoid taking damage in most cases

dark souls gets accused of it a lot, but since you can (again, theoretically) beat that game only dying once I'd say it passes as well

>>121349381
this too actually

most of the time when people say "artificial difficulty" they mean "difficulty that isn't fun"

and shitty controls aren't fun
>>
>>121349121
Image if your game dropped frames every time a enemy attacked. So you always miss 2-4 frames of every enemy attack.
>>
>>121349121
yeah

basically if a game is hard because your controls are bad, the systems are poorly documented, etc. it's artificial difficulty

good example: pre patch MG: Revengance was artificial difficulty in that it literally did not explain how to parry, but expected you to use it right off the bat. then it became just normal difficulty once the tutorial dialogs were updated to be more clear about how to use the parry move

or the classic "meme" example that is actually kinda legit: Dark Souls is artificial difficulty as fuck because the controls are just bad and the hitboxes are all super dumb. but more importantly, the controls are fucktrocious and rolls never go straight and shit
>>
>>121349443
> dark souls is fine

>>121349575
> dark souls is not fine

this'll go well

I do agree "not telling the player the controls" is bullshit though
>>
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Oh my god, how do you do normal mapping in 2D?
Light and fragment positions are both 2D right? Normals are 3D and pointing upwards.
I can calculate attenuation easily, but how do you calculate the power based on the normal?
Even without normal mapping. if the normal points straight up, dot(normal, fragment - light) equals zero. So no light anywhere?
>>
>>121347741
Can I have that as my screensaver please
>>
>>121346035
>If we press '+'
>Char '='
>>
>>121347741
Is that opengl in haskell? I don't like the sound of that one bit
>>
>>121349874
>All normals must be perpendicular to the X and Y axis
what
just tilt them nigger
>>
Will I get in trouble if I used a cracked version of Unity and published it on Google Play?
>>
>>121350137
No. Unity's free.
>>
>>121350156
I mean a cracked Unity Pro.
>>
>a year ago someone said "insert characters that fulfill all sort of fetishes and your game will sell hundred thousands of copies and become huge on tumblr"
>someone did it, called it undertale
>it actually worked

reminder to aim for tumblr market to sell your game even if it's shitty
>>
>>121349443
>dark souls gets accused of it a lot, but since you can (again, theoretically) beat that game only dying once I'd say it passes as well
no it really is just that the controls are ass, and enemy hit and hurtboxes don't line up well with what they're actually doing

>>121349643
yeah the tutorial just sucks. it doesn't specify exactly how to parry, or that you can use a special counterattack after doing it if you time it perfectly (which you're expected to do on the very first boss!)

it also is set up in a way that just teaches you a lot of bad habits. it's with enemies that attack very quickly after getting a red glint in their eye, making you think that it's the indication that something is incoming to be parried. it's not, and the first miniboss of the game will destroy you if you parry like that. it neglects to mention that you're supposed to get a special counterattack with very good timing, probably leaving you to be content with just blocking with mediocre timing (thinking that there isn't a "very good timing" to even achieve that has a better result than the block). it also never mentions unblockable attacks that produce an orange glint instead of a red one (and is also a bad aesthetic choice, what with colorblind people, bad monitors/tvs, etc that may not let the difference be seen easily)
>>
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>>121350061
The "tilting" is what the normal mapping part does. Got that done already.
How do you calculate the power/intensity of the light based on the normal, frag position and light position?
>>
>>121350197
You don't need it.
>>
>>121350290
I do.
>>
>>121350326
No.
>>
>>121350353
Yes.
Can someone please answer my question.
>>
>>121350392
No.
No.
>>
any reason not to use gamemaker? want to begin on a 2d topdown hacknslash just for fun
>>
>>121350416
:(
>>
>>121350439
Use whatever the fuck you want, it does not matter most of the time. If you're lucky and it does, just switch the tools, woooooow.
>>
>>121350439
none
>>
>>121350546
>>121350548
no i just haven't done shit ever before so just wanted to ask some experienced ppl what's good
>>
>>121350602
use it
then proceed to killing yourself
thank me later
>>
>>121350639
so its so bad it makes u wanna suicide? ok
>>
>>121350678
no it's not bad at all, that's why i'm suggesting you to use it
i also just want you to kill yourself
>>
>>121350678
All available tools are shit. It's impossible to make video games. Give up now.
>>
>>121350602
>>121350439

It's fine for 2d. If your computer can handle it, I'd use Unreal Engine 4 instead though, because it'll let you learn c++ in the process.
>>
>>121350748
im not that depressed like u get help
>>121350768
who the fuck said i wanted to learn programming i want to make shitty videogame
>>
>>121348676
>>
>>121350439
It's fine, but keep in mind it's not going to make your game for you.
>>
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>>121350221
Rising also have the issue of a upgrade replacing 90% of the use of Block Parry. Its a attack that gives you a single regular attack and iframes.

Parry is also the most optimal mechanic to progress through the game, but you don't need it until you fight Moonsoon, and you can still get trough the entire game without parrying/blocking once because the upgrade is that strong.

Wonderful 101 sorta has the same issue. Its not obvious how to play it optimally, you can manage to play trough it without learning any of the advance mechanics.
There is a good chance you never learn that there is a button/upgrade for increasing the size of the morhps without redrawing. Or accidentally don't buy the shortcake weight defend move.

Their best game in terms of mechanics might be Legend of Korra, just because
1. Its really short
2. It doesn't have that many mechanics
3. The entire "attack is offense" isn't a theme in Korra
>>
What am I doing wrong here?

if (instance_exists(obj_plr))

{
if (round (obj_plr.y + (obj_plr.sprite_height/2)) > y) || (obj_plr.key_down) mask_index= -1;
else mask_index = spr_platform;
}

I want the player object to drop down from the platform when I press down. Whats wrong here? Oh and its game maker.
>>
>>121350875
>GameMaker
>Doesn't make games
??????????????????
>>
>>121350862
fucking around with opengl is fun

in b4
>jogl
pls no bully
>>
>>121350897
>if (round (obj_plr.y + (obj_plr.sprite_height/2)) > y) || (obj_plr.key_down)
>if((())) || ()
>if() || ()
>>
>>121350897

Found it, miss spelled something in the player object for keys.


But then the real problem. Why can i just walk trough walls? I can run on them but now it wont stop when i move against them.

//Horizontal collision
if(place_meeting (x+hsp_final,y,obj_wall))
{
while(!place_meeting (x+sign(hsp_final),y,obj_wall))
{ x += sign(hsp); }
hsp_final=0
}
x+=hsp;

//Vertical collision
if(place_meeting (x,y+vsp,obj_wall))
{
while(!place_meeting (x,y+sign(vsp),obj_wall))
{ y += sign(vsp); }
vsp=0
}
y+=vsp;
>>
>>121350929
>Unreal Engine
>Is real engine
?????????
>>
>LÖVE
>I feel so alone
?????????
>>
>>121350947
For reals, if you're doing stuff as low-level as opengl you shouldn't have any problem using C or a C-like.

And you obviously just want to learn, whaddya got to lose?
>>
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>>121351128
>using two horizontal speed values
pic related, what the fuck are you doing

for starters, you don't need those initial ifs, ditch them and ditch the outer (x + hsp... etc)
>>
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>>121351128
>>
> see anons recommending construct 2 in the thread every now and then
> download it to see what's up
> click three buttons and have a platformer working in under twenty minutes

sweet fuck this is too easy
>>
>>121351352
Thanks man! it was the hsp i forgot to change to hsp_final. Wasn't supposed to have anymore hsp there.
>>
Working on a rogue like and I need some input. What would you rather play:

>Game 1
>you create your character
>name, stats, starting weapon/armor are up to you
>you can freely upgrade/change items
>you can freely assing stats(str, dex, int etc)
>game is about getting better random loot
or
>Game 2
>a character is randomely created
>you can chose to play him or not
>if not a new character is randomely created
>your "class" is decided
>your character will automatically improve in a certain way
>your weapons will only upgrade
>that means shitAxe -> gudAxe but not shitAxe->LegendarySword
>game is about resource management and surviving
>>
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It's embarrassing to say, but this menu has taken me the better part of a week and is more complex than the actual game.
>>
>>121351912

just have options for both, it doesn't see like anything besides chargen and charprogression will need to change. itemdrops could be exactly the same.

that said, if you absolutely must have only one or the other, i prefer 2.
>>
>>121351912
>Character creation becomes a grindfest
No
>>
>>121349121
Anything that makes a game more difficult than it presents itself is artificial difficulty. A lot of old arcade games are guilty of this, because more deaths = more money pumped in.
DaS doesn't have any more AD than most games
>>
All game difficulty is artificial because games are artificial by nature
>>
This is a really dumb question probably but I'm super new.
How do I rename the namespace In C#?
>>
>>121352305
delete namespace

write in new namespace
>>
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>>121352305
made a quick tutorial for you ;)
>>
>>121351352
the initial ifs are to stop your objects from moving into walls, it moves the object to the point of the collision (if there is one)
>>
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>>121352374
>>121352445
but what about this
Am I just stupid?
Sorry if i don't understand it correctly but I just picked it up today.
>>
>>121352619
initialise component isnt in your new namespace

you need to find where that is

and change its name space as well

or include the namespace its in as a using
>>
Good morning, senpai
>>
>>121352702
Sup family
>>
>>121352619
when you get the error

right click the word with the squiggle

resolve->include(name)
>>
>>121352696
Oh I figured it out, there was another tab with code because I added a button to the form, when I renamed them both it works.
>>
>>121352619
actually easier solution

rightclick the namespace

refactor

type in what you want

and itll rename all instances
>>
>>121352560
I know. As you have more and more conditional collisions (e.g.: bullets, spikes, buttons, moving platforms, etc.) It becomes more pragmatic and better looking to check for them entirely within the while loop.
>>
>>121352852
>>121352781
I see, well that's smarter than just renaming all of them yourself like I did.
>>121352843

Thanks.
>>
>>121352264

To be honest family, games are like math in that the rules of games are simply logical constructs which transcend time and space. How else could you explain why every child knows the rules to "Floor is made of Lava"?
>>
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This is not okay.
>>
>>121352956
Because they are taught the artificial rule that the floor is lava, which it is not
>>
>>121349121
I think it's only artificial if there's no way a player can avoid it.
If you've established that trap switches are a thing, and then put a trap switch in a hallway, and the player steps on it and dies, that's the player's fault for not being observant.
If the player is walking through a featureless hallway and is peppered with arrows all of a sudden because he triggered an event at a certain distance through it, that's what I would call artificial difficulty. There's no way that player could've known to expect a trap or where it would come from, making it highly unlikely that they'd be able to dodge it on their first trip through the hallway. At that point it's less a trap and more a "fuck you here's a death."
>>
>>121352956
Isn't there just one rule, which is already in the name?
>>
>>121353180
Shaking My Head, Family: Cushions and blankets are fireproof.
>>
>>121353056
>>121353180
Put any kid in a field with tons of rocks within jumping distance of eachother, and that kid will try to navigate it without stepping on the ground regardless of if they've ever played The Floor is Lava at home.

This game is as old as humanity itself.
>>
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>TFW Game making is the least profitable programming job
>TFW It's a lot harder than any other kind of programming
>>
http://store.steampowered.com/app/408120/

what does /agdg/ think
>>
>>121353367
>Game making is the least profitable programming job
Yeah
>It's a lot harder than any other kind of programming
:/
>>
>>121353420
Priced 8.99 USD too high.
If it's anything like her other games it's going to be boring shit.
>>
Jesus christ just accept the filter you shitposters baka desu senpai kek

>>121353367
>a lot harder than any other kind of programming
You're a shit programmer

>>121353034
The name or the memory useage?

>>121352305
>>121352445
>>121352619
Can you just ignore the namespace feature and prefix your identifiers? Namespaces were a terrible idea and every language not influenced by C++'s terrible design decisions does fine without them.

i.e.
> MyStuff
instead of
>My::Stuff
>using namespace My; Stuff

>>121352060
That's why you should never make a menu until the end.
>>
>>121349121
Artificial Difficulty:
1. Can't outplay, you have to grind
>Enemies hit hard and can't be avoided
2. Luck based gameplay
>Swing axe traps with random speed/acceleration
3. Lots of practice required to do basic things
>pixel precise jumps required
>>
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> can't focus on gamedev since fallout 4 is coming out so soon.

Should I even bother starting something since I'm going to be dead to the world for 2 weeks?
>>
>>121353981
Should you bother starting anything since you'll be dead to the universe for eternity?

>>121349121
If you take away player agency it's going to make players mad.
>>
>>121353367
gamedev is easily the easiest programming task ever
>>
http://www.twitch tv/cobaltstreak
>your game will never make autists replaying the same shit over and over again
>>
>>121353420
>based on a true story

dropped

>>121353367
>It's a lot harder than any other kind of programming

sasuga, frogposter
>>
>>121353981
fuck off spidev
>>
>>121353981
Can you even play games without succumbing to the gnawing feeling that you're meant to be working on your own game?
>>
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>>121353981
>Believing Todd's lies
>>
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>>
>>121355241
so, this is the power of unity...
>>
>tfw will never finish a game because every time I try to there comes a point I have to do GUI

this desu.
>>
>>121355241
STOP MAKING SCREENSAVERS AND START MAKING GAMES
>>
>>121355324
>Using GUI

How about you just don't use that.
>>
>>121355410
How else do you make a turn based game then?

induring >Making a turn based games in 2015
>>
>>121355410
> all games are CLI

I could get behind this desu
>>
>>121355480
You could make your game interactive instead...
>>
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>>121355376
Screensaver development general... I like it.
>>
>tfw you're about to rewrite 90% of your game
>>
>>121355878
>tfw you love it
>>
>tfw you have a hangover and didn't even get to drink booze last night.
>>
Whoah, that spooky skeleton guy got an article.
http://www.siliconera.com/2015/11/04/the-cairn-shows-off-a-stylish-twisted-world-of-skeletons/

I don't remember much gameplay from the dev posted here, just a bunch of assets and some levels.
>>
>>121357648
>157 words

Modern articles.
>>
>>121350439
I think it's terrible, and you'll hate it if you can already code.

If you don't know programming though, it's probably a godsend.

It's pretty good for quick prototypes too.
>>
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>>121355878
>yfw you look at an old part of code
>yfw you don't understand what you did there but you can still tell it's shit
>yfw other better written parts of your code heavily rely on it
>yfw just touching it causes an avalanche of error messages
>>
>>121349121
Sure, but more often than not it's just the player being a whiny little bitch.
>>
>>121354323
How? I work at webdev and it's stupid easy compared to game dev.
>>
>>121357983
Anon, webdev isn't even considering programming, it's so easy.

It's just like databasedev isn't programming either.
>>
>>121357983
>>121358245
>>
>>121358245
Front End? Sure. Server side is very much programming unless you fell for some of /g/'s memes that only Haskell and Lisp programming is legit.
>>
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>>121349874
>>121350260
Figured it out.
Its just (dot(light - frag, normal) + 1) / 2
>>
DAILY REMINDER:

Without kawai-uguu~, furry, or lewd art your game is going to bomb hard and you will stay poor forever.
>>
Threadly reminder that art is not progress.
>>
>>121349314
say you have a type of enemy you could defeat easily, with no problems whatsoever. You can take this guy out anytime of the day, and lose no HP. Your next challenge is to defeat this guy 10000 times. It's stupidly easy, but it just fuckin' consumes your time. Isn't that artificial difficulty?
>>
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Are you going to be ready?
>>
>>121359132
Ok, I will start a new game today to prove you wrong, screenshot this post and watch me.
>>
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Good morning, anime thread
What are you working on today?
>>
>>121359597
where is your game nodev?
>>
streaman gamedev to keep the pressure up for demo day
warning: probably mostly boring bugfixes

http://connectcast.tv/vestigial
>>
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>>121359597

well I added a couple of emission textures to the gun as well as conducting lighting studies for the past week or so. Still deliberating if I want a blob shadow or a realtime shadow.
>>
>>121359663
rite here
>>
>>121359802
*whips out game*
>>
>>121359663
what are you doing? no, seriously

what are you doing?
>>
>>121359784
>replying to anime shitposters

don't do it


Please don't fall prey to feature creep other than that good progress
>>
What should I choose to make my game in? I have a small idea for a 2D Plat-former with a medieval theme (similar to Rogue Legacy).
>>
>>121359931
>feature creep
sorry, can't help myself. truth be told I was only able to work on my game for around a total of less than 10 hours for the past 2 weeks so progress has been really slow. now most of the time I spend testing lighting and researching on how I can make a coherent artstyle.
>>
>replying to steamchat

don't do it
>>
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Now some words of motivation from God Emperor, Donald J. Trump. Mostly applicable to gamedev.

https://www.youtube.com/watch?v=qPOvePioFF0
>The only time you will be a failure is if you quit trying
>>
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>tfw learned python the hard way and everything about making video games except simple text games is still just mind boggling
should i just kill myself or what?
how do i actually learn how to make vidya?
>>
>even if you learn to code you won't be good
>even if you are good you won't be the best
>even if you get good you won't finish your game
>even if you finish your game it won't be fun
>even if it's fun, no one will play it.
>>
I was considering making a game based on the Hunger Games. The plot is shit, but the concept is good.

It would be exactly like the movie, except 2D and rounds would end faster (10-30min). The main mechanic would be a "vision" one. Basically, if you used "farther vision", you would be able to look farther and search for spots to hide, or other players around. But while using "farther vision", you wouldn't be able to see the loot on the ground, traps and other things. There would also be weapons in a few trees, for the desperate players.

Should I use that idea?
>>
>>121361228
Python is shit
Have you tried using C?
>>
>>121361342
ok bye then
>>
>>121361228
if you're down with Python, look at PyGame. Start learning from there.
>>
>>121361390
i just thought python would be a good point to start from, i don't know shit about C and i'm really afraid of it ;_;
>>
>>121361353
I don't think you could do that sort of game justice in 2D
>>
>>121359784
blob shadow would work better with that environment imo, gun looks neat
>>
>>121361590
You are right to fear
>>
>>121361686
Of course I could. The camera would be like Hotline Miami
>>
>>121361789
Into the thrash it goes.
>>
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>>121361390
Wow Anon C? Isn't that some hardcore hacker language they use in /g/? You know C? You must have made at least 10 great games, where are your games?!

This is rhetorical, you don't need to answer I already know you're a nodev, nodev.
>>
do not reply to steamchat posts. report steamchat posters
>>
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>>121361740
>>
>>121346035
Do you really think it's a good design to use mutable IORefs for this and not state to state functions?
>>
Some anon is already making a hugergames style project, although its strategy oriented and apparently fully automated other than you dropping care packages down to the players you support

>>121361883
kek
>>
>>121361874
B-but it's good
>>
>>121362152
Make a quick prototype and see if it's fun, I agree with that anon tho it will probably be unfun even if multiplayer only.
>>
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>>121346035
what le fug
>>
>>121362263
mere mortals are not meant to comprehend such things
>>
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>>121361883
stop being a bully or I'll destroy your precious /tv/ pictures
>>
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>>121362263
>>
https://www.youtube.com/watch?v=NdOtYgQQjjY
>>
You are strong!
https://www.youtube.com/watch?v=enZ82xleZfs
>>
>>121362640
>CODEGIRL
>not a single line of code in the whole movie
>>
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>>121362640
Well, programming and making apps is already overcrowded they're not helping those girls by sending them to a shit market.
>>
So I often post this without much response, but I'll post it again.

Are their any of you art fags out there looking for programmers? My current side project just ended, so I have nothing to do. I can do anything/everything, I've been involved in many projects, I'm a 3rd year in software engineering, so I haven't just picked up the latest tutorial on Python last week, I know what I'm doing.

But I can't for the life of me into art, or find an idea that doesn't need cool art.

So, where the art fags/ideaguys at?
>>
>>121362581
sounds like my cat

heres more cool music https://www.youtube.com/watch?v=o5go3Es8gA8
>>
>>121363134
>my current side project just ended
>doesn't mention it or post it
You have a resume, right anon?
>>
>>121363261
It was a shitty card game for some guy that was paying me 2000$ for it, but he hasn't been answering my emails for like a week when I asked him if he was able to get the art assets for it, so I'm guessing he just bailed.

In terms of a resume I can show my school projects, but they aren't flashy or anything.
>>
>>121363134
So uhh... you got a portfolio or something?
I ain't working with nobodys.
>>
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>>121362640
>write a business plan
>analyze their competition
>make a pitch video
reminds you that 90% of people in the software industry are fuckwads that don't care about engineering or actually creating stuff
>>
>>121363375
Like I said to the other anon, I've got things like the source code for a robot that can follow lines on the ground, but without the actual robot the source code isn't really going to impress you.

All of my other things are like optimized data structures, algorithms such as A*, etc. Basically, nothing like a game or something which I can just show you and you can go "Wow, that looks cool"
>>
>>121363517
I see a nipple!
>>
>>121363585
>Pathfinding
>Impressive

Get real nigger.
>>
>>121363585
Then I'm not really interested.
When you have that then try again.
>>
>>121363743
What is this an interview? What are you even working on?
>>
>>121363585
gist.github.com
github.com
pastebin.com

post code, nigger
>>
>>121363585
>algorithms such as A*
Would you be interested in setting up A* to work with OpenStreetMaps? Nothing too detailed, just which roads would an AI need to take to get from point A to point B
>>
>>121362640
>coding in scratch
>most people say computer science is for boys
no they don't, you dipshit
>>
>tfw nolifer
>tfw start learning programming
>have a single friend
>he's an amazing artist
>know a finish metal musician who knows how to make crazy good stuff
>tfw if i got gud we could make something
>want to work alone
kill me
>>
>>121364058
Sure, that sounds simple enough


>>121363980
>>121363670

I'm not even sure what you guys are looking for... For example, here are some matrix operations in assembly I was working on yesterday http://pastebin.com/3tZZkvi4
>>
>>121364364
Computer science is for boys that dress like girls!
>>
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>>121361228
Programming a game requires a completely different skill set from actually programming.

Make games if you want to make games.
>>
>>121364471
do it yourself
not the game silly
kill yourself
>>
>>121364750
How does that make any sense?
You still need to know programming to code games.
Unless you use something like constructor or game maker, even then you need to learn scripting, which is not too far fetched from java itself.
>>
>>121364750
Hahaha hahaha
>>
>>121365092
>Java is the same thing as scripting

Get the fuck out of here you retard nodev.
>>
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Coding is irrelevant if you're not an indian codemonkey, soon everything for gamedev will be visual scripted and you can't do anything to stop it.
>>
>>121362461
why do you fill your code with single letter variables as though you're trying to make it as unreadable as possible?
>>
You're a synth.
Your son is still alive and all grown up.
>>
>>121365161
>gamemaker scripts
>not the same as javascript or any other programming language
>>
>>121365304
Because i'm a fucking leet programmer duuuudeee.
>>
>>121365304
Because they're mathematical variables. There aren't really better names for a lot of them.

I do follow a convention, though, so it's easy for me to write a single block comment explaining all of them.
>>
>>121365326
>Javascript
>The same as java

Didn't I tell you to fuck off?
>>
>>121365323
Skull Face is Big Boss.
>>
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>>121365304
don't you know?
trying to impress people on an internet forum > readable code
>>
>>121365247
>implying visual scripting is any easier

If you can use blueprints then you can use C# with no problem.
>>
>>121364750
>Programming a game requires a completely different skill set from actually programming.
please elaborate
>>
I really need to work on my game, It's been a long time.

0 - I work on the game
1-9 - I watch anime
>>
>>121365778
trigonometry
>>
>>121365906
The word you're looking for is supplemental, not different.
>>
>>121365781

What weeb shit are you going to watch?
>>
>>121366014
yours :)
>>
>>121366014
Haikyuu and Young Black Jack desu.
>>
What is the most efficient way to start just like make game, /agdg/?

I'm fucking shit at math is that ok?
>>
>>121366112
time to use
game
maker
>>
>>121366112
>Most efficient

Kill yourself.

The most efficient way to start is to start and not go online and ask people about the most efficient way to start.
>>
>>121345465
But what if I have no motivation to be disciplined?
>>
>>121365906
thats something you need in any programming task involving visualization.
There are a lot of medical and engineering applications that need Graphics and therefore trigonometry.

I feel really baited right about now...
>>
>>121366112
No, not really.
It's not crucial but it's a negative.

Honestly you're probably just a pathetic whelp anyway like everyone else here.
So just get game maker and just like google shit.

Or you can pick up programming on java or something. And then use some engine and actually make something decent.
But that's only if you actually hate yourself and willing to punch yourself in the face every time you even think to take a second break for it.
Make it your life, live through programming.
And in 3-4 years you might make a game.

Or if you're a superhuman or can pay a bunch of thugs to beat the living shit out of you every time you try to slack studying programming.
Do pure math and pure C for the next 10 years and write your engine.
And you will make any fucking game you want.

Oh and learn how to draw, that's easy. Just literally start drawing, shouldn't take more than a year of doing to actually get gud.

Alternatively pay someone to do it.

Music is easy just get FL studio or alternatively pay someone else to do it.

Or just rob a bank and pay people to do all of that for you.

Or just kill yourself, that's the best option in your case desu senpai.
>>
>>121366210
>hey how do i start
>KILL YOURSELF GO START
?
>>
>>121366597
>C and pure math for 10 years
Best advice AGDG has ever given desu
>>
>>121366112
Love2D + tiles
Gamemaker
Pygame
>>
>be professional dev for a few years
>one of the more progressed yesdevs in agdg
>barely know math beyond division
math really doesn't matter unless you're doing math things
>>
>>121367264
This, only delusional nodevs try to shill math.
Honestly if you don't have a game why are you giving advice on gamedev?
>>
>>121367264
>Using gamemaker
>>
>>121367264
people here do glorify the need for math but engines usually hide it from you
and unless you need to make some cool shader that you cant copy paste off internet shader you dont need no math
>>
>>121367264
Nice pixel platformer senpai
>>
>>121367264
>he doesn't do math things
I bet you make shit games
>>
>>121367524
I bet you make no games
>>
>>121367630
I've made several games thank you
>>
>>121367657
I've made Pong at least 10 times. LOOK AT ME. LOOK AT ME.
>>
>>121367657
May I inquire about the location of your computerized games?
>>
>>121368120
I'M MR MEESEEKS LOOK AT ME
>>
The Hunger Games game would be like this, except better background, sprites, etc
>>
I'm a giant faggot with no game. Should I use UE4 or Unity?
>>
>>121368430
both
>>
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>>121368427
>>
>>121368427
>>121368616
That doesn't explain anything
>>
>>121368616
wheres the teenage drama?
>>
>>121368714
here
>>
You guys, I want to break down and cry but I can't
>>
>>121368869
same here friend, but I'm a nodev who just decided to lurk in this thread for no reason today.
>>
>>121368869
>tfw you cry so much there's no tears left
>>
>>121368660
Someone asked about the camera. There it is.
>>
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>>121368869
>>121369153
>>121369218
>>
>>121359132
Found an artstyle and an idea from an old prototype that I think would work, you better pray Allah day and night that I'm unsuccessful.
>>
>>121368231
Easily my favorite episode.
>>
>People laughed at me that I won't make anything
>Decide to prove them wrong
>3 months later
>Have nothing to show
>They were right
>On verge of suicide
>>
>>121370247
jesus christ, anon. Pull yourself together.
>>
>>121370247
What?
You can't just make a statement here and think that's it.
Is this a hidden question?
Are you looking for consolation?

If so, kill yourself. You are fucking useless trash.
>>
Added the finite sets (enum) and case expressions (switch) to my language.
This means I can now encode stuff like Boolean algebra:

Bool : Set
Bool = Enum_2

False : Bool
False = Elem_0

True : Bool
True = Elem_1

not : Bool -> Bool
not False = True
not True = False

Eventually, of course, that clunky method of declaring types will be sugared to this:

Bool : Set
Bool = False | True

Next step is the sigma sets (dependent pairs), which will allow me to encode constructors, not just tags like False or True.
>>
>>121370247

>he can't just like make game
Loving
Every
Laugh
>>
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>>121363134
The people here might be rude, but the general concept is right. If you were to get into a team as an intern with a next to nothing pay your experience would be enough.

But if you are asking someone to join you in your quest to make a game you have to fill a lot more roles than just "the programmer".

If you can show you can take a game project from beginning to finish you will have wayyy better chances at getting people to join you.

Grab some assets from opengameart, make a game. Any game. A shitty plataformer, a shitty dungeon crawler. ANYTHING. If you can't prove you can do even that how do you expect people not to think you have no experience / will bail at any time?

Now, to the hard love part...

> I can do anything/everything, I've been involved in many projects
> but can't find an idea that doesn't need cool art.
> have made nothing like a game

If you've never made a game, then you have no idea how to make a game and your first projects will fail. That is a fact.

There's always a small chance that you are just one of those guys that "just get it" and have extreme dedication and just pull throught the first try, but just reading your posts most people here can tell you don't realize how little you know.

Believe me, I've been were you are. You think you get it but with that attitude you are going to hit a brick wall real soon.

Download Unity. Work your ass through some tutorials of different genres. Then come back in a month.


>>121364750
>>121365092
>>121365778

I think he meant to say.

>Programming a game requires programming AND other completely different skill sets.

Which I would agree.
It's like web design, just because you are a master at html, javascript, css and php it doesn't mean you will just be making awesome sites the first time you try.
>>
>>121372626
originel content
>>
>>121372705
You memeing there, bro? That's old as fuck.
>>
>>121372898
senpai pls
>>
man general is ded
>>
>>121362640
>>121363517
>>
>>121370247
> I won't make anything
>They were right

They were right as in you failed or as in you didn't even actually try?
>>
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Progress!
Changed my Copter clone to a game about a submarine
Added scrolling background
Fixed a couple of things.

I'm not satisfied wit the controls since the vertical speed changes from -1 to 1 when the button is pressed, I want a smooth transition with some kind of acceleration.

Why am I making this instead of the other game I was making? I have to make that fucking inventory system
>>
>>121373919
sorry nodev we're busy making progress
maybe you should try it some time
>>
>>121374161
wheres your game?
>>
>>121374147
Those square bubbles are nice
>>
>>121373919
I'm making progress, but I think everyone is tired of my bullshit so I'm going to hold off on posting it until it looks nicer.
>>
>>121374306
yep i can confirm i am tired of your bullshit
>>
>>121374228
n-no its not ready yet
demo day, though
>>
>>121374147
add several further away backgrounds, get fancy on the colors!

>>121373919
happens from time to time, a good hour of almost no posting

>>121374306
If you are corgidev, less fucking around with the graphics more code and level design
>>
>>121358629
the center point of the light is wrong and has a popping effect on the rocks as you move around, doesn't look right.
>>
whats with all these fucking nodevs
GET OUT NODEVS REEEEEEEE
>>
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Okay, so I can make a little sprite move around, I can kinda do hitboxes, I can do monster AI, I can do items and inventory.

How do I get started with netcode? Do I need to design everything from the ground up to support netcode? Does it mean rejiggering my whole fucking game to implement multiplayer?
>>
>>121374929
yeah
what did you expect lmao
>>
>>121374929
Just use an engine and check the "Allow multiplayer" box.
>>
>>121374929
There's actually a saying
"There are only two times at which you can add multiplayer to your game: At the beginning of your project or at the middle"
Meaning, if you don't account for it from the start it will fuck your shit up.
If you are using Unity get started with Unet. But yeah, get rewriting.
>>
>Equip items
>They don't show up on the sprite
This triggers me. I hope you don't do this.
>>
>>121375530
fuck you.
>>
>>121375530
Are you implying I should put effort into my games?
heh
>>
>>121375594
It's 2015. What's your excuse?
>>
>>121375709
>implying I should retool every single character sprite in the game every time I add new items
fuck
off
sir
>>
>>121375691
>heh
*Teleports behind you with a katana*
nothing personal kid
>>
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>>121374621
What do you mean?
Top: light in in the middle of the rock
Bottom: light in between the rocks
>>
>>121375812
>not just making a gameobject containing an array of sprites and choosing the sprite to show based on what you equip
Step the fuck up senpai, I struggle working on my game since this is my second game ever but I can still find solutions to stuff like this.
>>
>>121373925
She's right tho, there was some guy that wrote something used by google that couldn't get a job at google because he failed some dumb code whiteboard interview shit
>>
>>121375989
no she isnt right
>>
>>121375989
>She's right tho
>>
>>121375903
I agree with that anon, the rock should be completely illuminated in the top one, it looks weird otherwise, even if it's right.
>>
>>121375952
You still need to animate shit though.
>>
>>121376118
This is the part where you find a guy to make your spritework or you improvise.
>>
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http://www.pixar.com/companyinfo/research/pbm2001/
>>
>>121375903
watch your webm and focus right behind the center of the light.
light doesn't do that unless it's a laser.
>>
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>>121359553
>>121370086
Hope that artstyle/idea of yours includes sexy fox-ladies otherwise you are not going to make it, brah.
>>
>>121376095
The problem is, the light is in the same 2D plane as the rocks.
I guess what you're expecting is a 3D wall and light hovering just above it.
But then the question is, how far away should the light be?
Its better to just calculate lighting in 2D instead of 3D.
For actual 2D games, this shader should look correct i think.
>>
>>121376219
If you have a significant amount of items the number of sprites you need to animate grows exponentially. This is literally the primary motivation for moving to 3D.
>>
>>121373925
>>121376087
Programming is racist and sexist because it's too hard. The white and asian man make it hard on purpose to keep us from getting jobs smdh.
>>
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>>121374290
If not sarcastic, thanks.

>>121374503
I was thinking of doing that but I fear it would be distracting.


Now I only have to find a way to store the hig scores and I'm done.
>>
>>121376429
Behind? Its a 2D shader, there is no front/back.
>>
>>121375989
so what?
There are so many people wanting to work for google, they can be as picky as they want.
I don't know how she's right because someone had the same problem?
>>
>>121376543
ayy

>>121377142
perhaps its less about solving the actual problem, and more about how you approach it. Throwing you hands up and saying "this is impossible!" and then complaining on twitter is not very software dev
>>
Is there a way to color lines of code in Netbeans?
Shit gets damn confusing.
>>
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Thank fuck i won't have to sculpt anymore.
https://www.youtube.com/watch?v=TXNfXvw1Utw
>>
Artbros, do you prefer to be paid per hour/day or for the project as a whole?

How much would you charge for produce all the assets for a medium-sized platformer? Think Rocket Knight Adventures on the Genesis but without the gimmicky stages. The assets would be backgrounds, tilesets and character animations (sprite sheets, Flash or Spine). They need to be high-res (128px square tiles, sprites ~300px tall) or vector.
>>
>>121377857
It has that INFINITE DETAIL look
also the polycount is probably prohibitively high, lets see how good it looks when its optimized for games
>>
>>121377857
nice
whats the initial tris count on that, and does it automatically generate LoDs?
>>
>>121377857
I've looked into this. It's actually really difficult to do, largely because the images that come out of such scanners have massive numbers of triangles and professionals have to spend great amounts of time reducing the number of triangles to make it viable for real-time rendering.

They also can't be animated, at least not without inpractical amounts of effort. If you tried to animate a scanned human they would deform horribly because you need to design a model very specifically to enable it to deform well.
>>
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>>121378000
700$ per sprite per frame per tip
jokes aside don't expect to pay under 10-25$ an hour for any decent artist.
They usually know how long it'll take, because if they don't that automatically means they aren't experienced, and by extension aren't a good artist, so why'd you hire them if you thought that your game was good enough to invest in for assets.
>>
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12 days to go.

Made the missile controllable - it follows a roughly ballistic curve and you just click and hold to add thrust.
I'm still debating whether the ground should kill you on impact or not.
There's also this itch.io link here: http://haversine.itch.io/cruise-missile
>>
>>121378280
>>121377857
Oh, and this video of it is the best I've seen so far.

https://www.youtube.com/watch?v=gGbLKkWZCgY
>>
>>121354323
we are talking about real game programming like advanced shaders and shit you incompetent unity tutorial piece of shit
>>
>>121378393
This is really coming along. Nice one.
>>
>>121378457
shaders aren't hard

enginedev is not gamedev
>>
>>121378393
A missile warning you, because it's on a collision course.
Thats a new one.
>>
>TFW after months of trying various things the gameplay just doesn't pan out
>>
>>121375530
>Implying I'm not already cutting all the corners when it comes to art in my game

Why do you think my game is 2d and uses pixel art?
>>
>>121373925
this is the problem with companies like google they get so many resumes they get to make these ridiculous interview questions to filter out the autistic programming savants
>>
>>121377512
>>121377142
>>121375989
>>121373925

She's complaining because she was being tested on something that would never show up in her actual job, you idiots.
>>
So what part of game development takes the longest? Why do companies that reuse engines take upwards of 4 years to make? I could understand if they were making their own engine but not if they're using something already established.
>>
>>121377857
Part of the reason laser scanning is so expensive is not only because of the hardware cost but the employee cost in time that it takes to work the point cloud into a usable mesh.

This shit seems awesome though
https://www.youtube.com/watch?v=tA6RV0K2taQ
https://www.youtube.com/watch?v=E-5IGYVwAT0
>>
>>121378894
>Implying reversing binary trees ain't a thing
>>
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>>121378858
>not cutting out art entirely and using solely text to convey your gameplay
>>
why would you reverse a binary tree?
>>
>>121378961

marketing
>>
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Okay i'll respond to you all and i'll also try to clear some misunderstandings.

>>121378152
1m vertex count. I've shat things out of zbrush with 10x higher and i've been able to optimize them enough to be used in a game. (10k poly 4k map, image related)
>>121378203
Read above. Not sure about LoDs, i'd rather do all that by hand. You'd still have to unwrap it yourself. Read next one for some additional info.
>>121378280
They do have massive counts compared to the assets you want to get into a game engine, but to be hones what doesn't?
Artists have been working for a decade or so with high polygon models that come out of sculpting programs, there are very robust applications that are designed to reduce that polycount, and workflows to approximate the shape.
So here you have scanning, which takes about 15 minutes per asset, and then you set your computer to generate the mesh which takes like 2-5 hours. Compare that to 10-30 hours of sculpting and texturing for a worse result.
The polycounts i got out of sculpting were far greater than that of the scans.
>They also can't be animated
That entirely depends on how you reduce the polycount. This, again, applies the same way to sculpts. If you want animatable models you usually reduce the polycount by hand, creating quads and loops manually in order to have a good topology for animating.
Then again, you aren't going to scan humans unless you have a rig of ~20 cameras that fire simultaneously.
>>121378993
Lidar works differently, it's not exactly photogrammetry. Photoscan makes it pretty easy to generate meshes, and if you're a proficient 3d artist already it'll be a joke to reduce the polycount. There are some open source alternatives as well, but i haven't tried them.
>>
>>121375952
>missing the point
you have to literally draw these things desu
>>
>>121378961
Just the sheer size of the team.

When you have 200 people working on 1 thing, the logistics of that will take away gigantic amounts of time.
>>
>>121378894
>using the same excuse 14yolds use when they don't want to go to school
grow up people
>>
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Alright, the menu works.
This will probably be the last time I post about this.

I could probably add more thinks like making everything faster as the game goes on, making the space you can move in thinner with time, etc but I'm not really sure what the point would be.
>>
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>>121378419
damn
>>
I'm gamefluid you cis-game scum
>>
>>121379182
There is no fucking reason, it's just racist and sexist. You should have seen the smug look on the white male shitlord's face as I was LITERALLY raped into complying with these bigoted job interview questions.
>>
>>121378393
this looks fun as hell
how long did this take you?
>>
>>121378657
Oh thats what that is, I assumed it was a targeting lock
>>
>>121379690
About 4 days so far, it has really simple mechanics, no wonder everyone's pumping out runner games on mobiles
>>
>>121378000
i would someone rather pay me per object
>>
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>>121378393
>make prototype in 48h with Unity3D
>still more fun and more progress than 99% of /agdg/ posters
"engine"devs on suicide watch
>>
I want to review halloween jam games but I dont want to run an exe on my home computing system

what does agdg use for VMs? I tried hyperv but it doesn't seem to be able to run d3d
>>
>>121380721
You an ENTERPRISE Java programmer?
>>
>>121380721
This is the only way to do online deals, initially at least.

You can't expect people to pay you bulk in advance and you can't trust people to pay you bulk after
>>
>>121379386
It couldn't affect things THAT much, if anything that should make things quicker. Unless it all comes down to quality assurance, which coming from 100+ artists that would definitely slow things down.. But 4 years?
>>
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>>121380786
I don't think they ever wanted to make a game.
Either that or they're so schizophrenic that they falsely believe that they're still working on a game, even though the engine has been the only thing they developed the past ~2 years.
>>
>>121380978
Anon when you are at your work you spend like 20 minutes per 8 hours doing actual work.

Game Devs do exactly the same. Then you realize that there's 90% chance you'll be let go after working on this game so you stretch it out as much as possible to get your salary.

That's how it takes 4 years.
>>
>>121380786
>Unity3D

I'd like to interject for a moment. What you're referring to as 'Unity3D', is in fact, Unity, or as I've recently taken to calling it, Shovelware Creator plus autism. Unity3D is not a game engine unto itself, but rather the domain name of the 'Unity' game engine's website.
>>
>>121380721
How much?
>>
>>121380642
Wow, how experienced are you as a programmer? I'm just starting out and if this really took you only four days and you aren't a full-on magician then this is pretty inspiring
>>
What is the point of binary trees anyways? Why not just use an array?
>>
>>121381389
>UE4
Great virtual tour without gameplay, anon!
>GameMaker
Great 2d platformer #564634, anon!
>enginedev
Great nothing, anon! You sure did good reinventing a worse version of the wheel!
>>
>>121346246
I assume this is a giant robot with boosters on its back, in which case it looks good.
If you're still alive you might want to check out Hawken. It's F2P and it's both stompy and fast. Although you have to get into it a bit before you can start playing it at full intensity. You could always check to see if there's any Twitch streams.
>>
>>121381917
>What is the point of binary trees anyways?
to test prospective hires :)
>>
>>121381298
Well how immensely shitty is that? I guess I'll never work with other people...
>>
>>121380786
>still more fun and more progress than 99% of /agdg/ posters
poor soul, you think that's fun
>>
>>121381917
Different read/write speeds depending what you put in/how you take it out.
>>
>>121381389
Why are there no interesting personalities when it comes to implementation? Theory has Stallman and Caramck, but no one comes to mind when you say Unity other than Unity-chan
>>
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>>121381389
4/10 Rustled my jimmies

Get back to nodeving, nodev.
>>
>>121382026

or if you're a socially maladjusted manager, do that thing in that one twitter picture

after being put on probation by hr

and having a codemonkey stuck in the same room to supervise your ass(and spook interviewees even more because who doesn't love 2v1s, right? you dumb motherfuckers)
>>
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Done with another scan! Literally dark souls. Quality is worse than that of the other scan, and it's made even worse by the shitty webm compression.
>>
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I also posted on sci, but since it's a slow board, I might as well try for some linear algebra wisdom from here.

What is this supposed to mean?
So if a linear combination is an arbitrary sum of vectors scaled by arbitrary coefficients, what's the pic related got to do with points? The a(i) term I assume to be the coefficients in a linear combination. Where are the points? All in all, what does pic related really mean?
>>
>>121382952
Where the fuck are you anon?
>>
>>121382952
Are you trying to make a game out of 3Dscans?
>>
>>121383126
>not just scanning the whole world around you into a game
What are you, some kind of enginedev?
>>
>>121381824
who knows depends on the estimated quality and number of animations

for 2d id imagine you get a character with 3 animations for 30$ or something, depending on the reputation it could reach up to 50$ as well
>>
>>121381834
I do have several years of experience in Unity and even more in general programming so yeah, I might be faster than average. Don't let that discourage you though, it might take you longer, but you are still perfectly capable of writing something similar.

What's there isn't logically complex by any means - spawn a road prefab in the distance, it spawns a few cubes on itself in random places, destroy everything once it's moved offscreen, rinse and repeat...
And the missile is essentially a constantly falling object that you push up, with a few flairs, like rotation and particle effects.
>>
>>121383051
It tells you that a vector represents a direction and the sum of its components (its amplitude) is always equal to 1.
>>
>>121383325
I seriously doubt you could get a character with 3 animations done in half a day, which is how much $50 should buy you on the cheap end
>>
>>121383479
Nvm, I'm retarded.
>>
>>121383479
it's talking about points in space, not components

>points can be combined in a linear combination
>>
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>>121383072
Budapest, Hungary, Mt. Gellert.
The city is basically split into two parts by a river, one side is flat and the other is hill-y with this mountain in the middle of it (a hill by global standards)
Pic related, panorama from the hill
You can sort of take the tour of it, it's up on google maps, just click up the stairs or whatever. Ugly link since 4chan is a fuccboi about link shortening services:
https://www.google.com/maps/@47.4897035,19.0459036,3a,75y,230.28h,110.65t/data=!3m6!1e1!3m4!1styXaPvcv90lqqixQ7ncwFw!2e0!7i13312!8i6656!5m1!1e4!6m1!1e1
>>121383126
Partly yeah, i have some experience sculpting and I'm sick and tired of it. I'm only just testing the waters right now but i'm slowly investing into gear and some DIY builds to make photogrammetry easier for myself. I hope to scan enough stuff so that i can use them as props to build a level out of.
>>
>>121383704
spites takes a long time to make

if you want cheap there is this indian guy called Aastikya Tiwari

https://www.youtube.com/watch?v=KobEbBB1iDQ

not shilling or anything just stumbled through google search
>>
YESDEVS ONLY

NODEVS GO HOME
>>
>>121383479
>sum of its components
those are coefficients, not components
>>121383051
That just says that in whatever problem you're doing you can only perform affine combos
https://en.wikipedia.org/wiki/Affine_combination
That doesn't restrict your vectors any, so the points can be literally anywhere. Just a restriction on the verbs you can use.
>>
>>121373925
Jesus how do you not know how to reverse a fucking tree?
>>
>>121382648
How is that bait? I was just making a joke about how the engine is not called 'Unity3D'. It's just Unity. The name is Unity. I see it multiple times a thread, it's wrong. But I wasn't baiting, just making a corrective joke.

>I'm making a game with GameMaker2D
If you saw that over and over again, you'd probably say something.
>>
>>121384148
No way I would pay for that, senpai-san.
>>
>>121378894
Complaining about being asked to reverse a tree when applying for a software engineering job is like complaining about being asked to solve a differential equation when applying to be a mechanical engineer.
>>
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I can tell why Ulillillia spends so much time on this shit now.
>>
>>121384717
if you want high tier try moonshen

http://moonshen.deviantart.com
you get what you pay for
>>
>>121385004
>camera looks ahead horizontally but lags behind vertically
What
>>
>>121383856
Jesus! Work or pleasure?

>>121384456
Guy made a neat little runner prototype in Unity, to which you responded "It's not Unity3d, it's Shovelware Creator plus autism"

It's obviously the offending part. You are still looking like bait here, pal.
>>
>>121385279
>Guy made a neat little runner prototype in Unity, to which you responded
Stopped reading there. He responded to a post making fun of enginedevs, presumably (hopefully) not by the dev.
>>
>>121385279
>Endless Runner
>Not an epitome of shovelware

u wot m8 desu
>>
>>121385549
>Amateur Game Dev General
>>
>>121385279
I live there. It's an OK place if you're a tourist or rich but you definitely don't want to work here since you can earn 3-8x as much even on the same continent, in West EU. DESU any old EU city is kind of samey, once you've seen a few of them you've seen them all, so unless you are really interested in some specific things you could live with just going to UK/germany/france.

There is a ray of sunshine though, i can do freelance work for US people, so i may get paid the "5x" rate, but i still live on 1/5 the rent and food/booze cost.
>>
>>121384271
thanks anon
>>
>>121385737
Game Dev general not mobile shovelware general.
>>
>>121385857
show us your game, anon
>>
>>121385279
>It's obviously the offending part. You are still looking like bait here, pal.

I wasn't replying to that dev, I think his game looks cool. Besides I use Unity myself, so I can call it a shovelware engine. That's OUR term for each other, check your privilege.
>>
>>121385438
> samefags ignoring the one sentence argument on a technicality

oh, so it was bait. Choke on it, nodev.
>>
>>121385981
I do that weekly.

Maybe if you paid attention and not shitposted you'd notice me senpai.
>>
>>121386070
>samefag
Nah.

It was a joke post (that only absolute newfags wouldn't get) responding to a joke post.
>>
>>121385151
Its cropped a bit, but yea. Too much camera movement feels weird. The player doesnt move vertically too fast anyways.
>>
>>121386236
I suggest that if the glider, or any kind of fall control, is going to be a mechanic that you allow the camera to move (maybe slowly if it feels better) to look more below the player.
>>
>>121385767
>get paid the "5x" rate

Inflation?
>>
>>121384972
if you're applying for a management position where you will probably not see any math outside of a financial context(a fact known by both parties) and a smug fuck asks you to solve a differential equation, then you're going to walk out of the room slightly more pissed than otherwise
>>
>>121386885
No. It's technical work, which people are willing to pay a standard rate for. They are based in the US so they'll mostly price things according to US prices. They may pay me a bit less than someone who LIVES in the US, but it's nowhere near as low as the payment i'd get for doing the same jobs here. For reference your average decent starting programmer's salary is about 700-1000$/mo here.
>>
>>121382952
now hop into a game, take some screenshots of an object and create a scan from them
>>
>>121387142
Mechanical engineers are expected to be familiar with physics, which has a lot of differential equations, anon.

Software engineers are expected to be familiar with programming, which has a lot to do with algorithms and data structures in the same way. You can't read code without also being able to write it.
>>
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>>121387340
I'd try this right now but i don't have dark souls installed.
>>
>>121382952
This looks really good.

Question is, is it usable?
>>
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Would anyone be willing to try my demo? I'm curious as to what people think of the difficulty before I submit it to demo day coming up. Might need to tweak it depending on feedback. Got some good feedback last time I posted it.
http://www.agalsloth.com/downloads/Pyro.zip
>>
>>121387567
how did you make this share
>>
>>121387534
Yeah, read >>121379292
Basically you just have to take the same steps you'd take if you were to create a game asset out of a 3d sculpt, so if you already know that workflow you're golden.
>>
>>121387396
In which case you should slap some sense into your HR, because they completely fucked up the job description?
>>
>>121387741
That's totally out of the scope of the original discussion, which is about how stupid this Fiona May person is for not expecting to be asked a basic CS question when applying to be a software engineer, when she specifically expected that a software engineer should be able to "read [understand] existing code".
>>
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>>121387653
How did I make what? The game? I'm not sure what you mean.
>>
>>121387998
s h a d e r

sry for misspelling
>>
>>121387142
>if you totally change the situation around my point is valid
yeah ok
she was applying to be a software engineer not a manager
>>
>>121387974
Except she's right, I posted because I dealt with literally this exact problem and our HR department agreed.
>>
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>>121388326
Your HR department agreed that it was unreasonable to expect a software engineer to demonstrate knowledge of a fundamental data structure and a basic algorithm on it?
>>
>>121387567
Fun game. Performance is horrendous though. Just what is it made in? The menu screen lagged like hell and I'm on a powerful rig. Respawning in a level seemed to cause serious lag too.

I'd suggest trying to make it cuter, more appealing to casuals. The "yellow obstacles" for instance could me much more rewarding without changing the actual mechanic. Why not give them smiley faces and a silly name or something?
>>
>>121388085
From the webm it look like the toon shader with bloom, both are included in the effects default asset package

>>121387567
>agalsloth
What are you, an RPG boss?

Also, it took it like 3 minutes to start downloading, wtf.
>>
>>121388182
Don't make bad analogies and I won't make bad analogies.

>>121388505
We had a soft eng position that involved a whole lot of management and fuck all coding. The recommendation was to ask questions that pertained to the job, not cargo cult the fuck out of the google interview

so uh yeah they agreed with the twitter chick years before she tweeted anything
>>
Anybody got suggestions for a game name?

It's an Egyptian themed platformer where you play as Anubis.
>>
>>121389109
>We had a soft eng position that involved a whole lot of management and fuck all coding
To quote her expectations:
>What a software engineer does:
>- read existing code
>...
In order to read and understand existing code you have to be able to write it yourself.

I'm not necessarily saying you're wrong, I'm just saying that your situation may not be the same as hers.
>>
>>121388684
All default unity shaders m8
>>121388684
Thanks for ginvig it a go. It's Unity. Was the performance bad across the whole game, or just the start screen and on respawn? Would you mind sharing your machine specs?
>>121388936
>What are you, an RPG boss?
Ha, it's a play on my last name. I'm not sure why it took 3 minutes for it to start downloading though, thanks for giving it a go.
>>
>>121389241
>no game name
So the game isn't even in development yet?
>platformer
so original
>Egyptian
>so original #2, racist too
>>
>>121381917
Implementing sorted maps, for one.
>>
>>121389419
[winking emoticon]
>>
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>>121389241

"Anubis"

>>121389419

>racist too
Kill yourself.
>>
>>121389241
it's the lewd game, isn't it?
>>
>>121387567
>That level 9
How do you want your dificulty, senpai?
JUST.

But seriously, nice game.
Don't let the casuals make the difficulty go down.
I just dislike how exploding a bomb just at his left will still make him go up.
>>
>>121389109
>Don't make bad analogies and I won't make bad analogies.
What was my "bad analogy"? The OTHER POSTER's analogy was spot on. Yours was a fucking reply and you didn't say anything--you just said hurrr managers shouldn't have to reverse linked lists or whatever

sorry but if you're applying for a software engineering position YOU SHOULD BE A SOFTWARE ENGINEER
>>
>>121389241
A new /biz/
>>
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>>121389412
The menu was worst by far, in-game it was mostly fine. For some reason when I died and during respawn lag increased a lot.
>>
ITT
>I don't know what a binary tree is so I'm going to agree with her, fuck the white man!
>>
>>121389536
"Anubis" doesn't really lend itself to searchability, does it?

>>121389540
Yeah.
>>
>>121381917
Forget what everyone say about algorithmic complexity and stuff. For most realistic amount of data, the locality of a contiguous array will always beat indirect node-based data structures.

The only real benefit of node-based data structures is the stability of iterators.
With a vector, every time you do an operation that modifies your container you have to assume all your iterators pointing to it are invalid.
With a sorted tree or a linked list, iterators should usually still point to a valid place.
>>
>>121389851
a game's name usually needs a lot of context about the game to be understood. Everyone in this thread is "under-qualified" to name the game except for you, anon
>>
>>121389831
Legitimate question. Yes I know what a binary tree is, but what does it mean to "reverse" one? Do they mean to traverse it in reverse from a leaf node?

If so that isn't at all hard to do
>>
>>121389552
Yeah, level 9 gets crazy with all the debris flying everywhere. I might lower the mass of it to not drag the player to their death as much. I'll see what I can do about the bombs sending you upwards, even to the left. Thanks for giving it a run.
>>121389756
Thanks, you definitely shouldn't be having issues, your specs are really similar to mine. I just put in some things on the main menu last night, maybe there's something in there causing issues. I'll look into that, thanks.
>>
>>121390067
If you don't know exactly what they mean you should ASK. They deliberately leave things slightly ambiguous so that they know you're not too autistic to interact with another human to clarify the requirements.

It probably just means to recursively flip the left-right order of branches, which is trivial. There's something wrong with you if you can't do that on a whiteboard in an interview.
>>
>>121389241
hot dogs 2: knot today
>>
>>121389241
Anubis and the [curse of the/quest for the] <important object/foe/whatever>
>>
>>121389851

Yes but it's deep and artsy, that's the important part. But honestly, if you want people to give you a good title, the best most people can do is give basic egyptian names like Feather of Judgment or some shit without getting more insight into your game's story and concepts.
>>
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>>121390025
What if you knew it was a Maze of Galious / La-Mulana wannabe with H scenes after you beat a boss?

>>121390384
Ahh, the Shantae route.
>>
>>121389368

OK, I'm asserting that it is painfully similar to hers. Like, I'm getting flashbacks to long, boring corporate meetings here.

And yes, if they can read code and satisfy all of the other requirements, they know how to write code. There is no other way. That's the fucking point, anon, being a smug dick and asking people to reverse binary trees is a great way to spook off good candidates and tells you nothing about how qualified they are for the job.
>>
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>>121390563
>That's the fucking point, anon, being a smug dick and asking people to reverse binary trees is a great way to spook off good candidates and tells you nothing about how qualified they are for the job.
>>
>>121390532

Lewd Raider.
>>
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>working on dungeon crawler
>inspired by all of my favorite games
>Ultima, Diablo I/II, ADOM, Hammerwatch, Gauntlet, Nethack, etc.
>90% of the way finished with a launchable v1.0
>still no name
how did HammerWatch come up with their name
it's so simple and yet so right
p.s. it'samobilegame
>>
>>121390697
Womb Raider.
>>
>>121390532
The buried bone
>>
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>>121389241
yadda yadda Misirlou
>>
>>121390532
>>121389241
>>121390697
>>121390857

Knot Rider
>>
>>121389241
Anubis and the Temple of Yiff.
>>
>>121391005
My vote's for this one.
>>
>>121391005
I like this one
>>
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bless you aggy daggy
>>
>>121391005

It's perfect.
>>
>>121390775
>it's a mobile game
"It's not like I wanted anyone to play my game anyways"
>>
>>121391005
This would be a good double entendre if there was an actual important bone in the game.
If not, I feel like it loses some cleverness.
>>
>>121391168
>modelled eyesockets

absolutely disgusting
>>
>>121391238
mobile sales are rapidly overtaking pc sales
also don't bully idiot
>>
>>121377857
I hope you paid for that anon. :^)
>>
>>121381186
RIP FITZ
>>
>>121391005
Should I work Anubis into that for the title?

"Anubis and the Quest for Buried Bones" etc
>>
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>>121385004
>all that fucking wobbling in the background sprites

Thanks, gamemaker
>>
>>121391978
No that title is patronizing to people. People know what Anubis looks like that he is a dog etc.
>>
Anubis was a mistake.
>>
>>121391508
30 day trial m80. I'll probably buy it though, if i can't find any free/opensource alternatives, it's 180$.
>>
>>121385004
>>121392096
Should just use love2D
>>
>>121392530
Never realized there was a alternative licensing deal. I thought it was still $3500 flat.

At $180 I'm going to grab a copy too.
>>
>>121390308
this tbqh senpai desuyo
>>
>wanted to start deving again after a long break
>new thing cool, install latest unity
>another new thing cool, instant vs2015
>unity only shows 2013
>had to reinstall, remove things in the registry and do some shit to get unity to recognize 2015
>finally work
>inconsistent line endings old problem is back again
>formating document doesn't work anymore
>and as expected from the unity community board, no fucking reply or fixes

I still have a hard time believing that both companies call themselves professionals.
>>
>>121392096
Yeah enjoy your blur
>>
>>121393328
>inconsistent line endings old problem is back again

It's just a fucking error message, it doesn't do anything.

Get a fucking grip man.
>>
> november jam isnt for a week
what should I make in the meantime
>>
>>121393696
It triggers my autism.

It's a problem that I can't fix like before.
It's a problem.
I need to fix it.
Like, really need to fix it.
It annoys me.
You understand?
>>
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>>121393328
pm'd you the fix
>>
>>121392491
Sorry.
>>
http://strawpoll.me/5930131
http://strawpoll.me/5930131
http://strawpoll.me/5930131
>>
>>121391238
you're making me nervous senpai. do people really not play mobile games? ;_;
>>
>>121393894
enginedev like a motherfucker
>>
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>>121393903
i'm with you brother
>>
>>121394190
Anyone voting neither should get the fuck out of here.
>>
>>121394238
http://www.polygon.com/2015/10/19/9567017/the-mobile-games-market-is-an-absolute-mess-thanks-to-you
Ignoring the rampant autism of this particular dev, the dynamics that applied to his game would apply to yours.
Think about it.
>>
>>121392769
I'm not 100% sure on how "bad" the standard edition is, seems like it's missing geoscanning features or other stuff that needs real distance measurements, it seems fine for vidyadev related.
>>
>>121393610
Why do I have to pick?
>>
>>121394190
Only Trap Jam. My game isn't really demo worthy yet, and I haven't even worked on it in like 3 weeks.
>>
>>121394421
what about us who are working on longer-term projects? I read about jams and stuff everyday here, and I can't participate 'cause I'm working on new features for muh game every of those days.
>>
>>121394496
that's because this doofus made it a paid game instead of making it free with ads.
>>
>>121394836
That's what demo day is for you nigger.
>>
>>121394496

>polygon
>>
>>121395052
I know better than associate myself with AGDG directly
>>
>>121394857
Even if it's a free game with ads you're not gonna get any downloads. There's just too many games released every day and you need a solid marketing plan. A good idea is to put the game up on Greenlight at the same time you release its mobile version. The traffic you get from Greenlight would give you some downloads. But a lot less people use Greenlight now so even that idea isn't that useful anymore. You need a good marketing strategy (money or a really really good marketing strategy that somehow reaches a lot of people) for your mobile game to work and a lot of luck.
>>
>>121395284
Clever boy.
>>
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>>
>>121395275
> waa waa I don't care about the message, I care about the source
>>
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>>121378393
What is it called?
Freedom Finder?
>>
Great, now I feel at peace again.

Delivering for those wondering about the stupid line inconsistencies with 2015 >>121393328 here's how to fix things because we're all tired of "nvm I fixed it :^)" posts :
- Go to *your_path_to_unity*\Unity\Editor\Data\Resources\ScriptTemplates
- Open every *.txt file in Visual Studio.
- For every file go to File > Advanced Save Options > Line Endings > Change it to Windows
- Save them all
Now it will work fine for each new script you'll create in Unity.
>>
>>121395413
do you know this from firsthand experience? I'm talking about a full game here, not just a flappy bird clone
>>
>>121378393
Why even have ground? It should be flying through the air
>>
>>121387567
You should probably make the debris from yellow blocks not collidable with your character. It pretty annoying how far the debris itself will fling you, and if you're actually siting on top of one with red grinder anywhere around you, you have zero hope. Maybe you could just change the force of the debris depending on how far away to explosion that broke it was instead.

The hitboxes for the red things should be smaller relative to their size(which I think is a good game design rule of thumb). The difficulty is not necessarily bad, so you could keep it the same by increasing their apparent size while keeping the hitbox the same.

It's annoying as fuck waiting to respawn. R should instantly make you ready to play and should work even after you've died.
>>
>>121396052
No, anon, it's just how it works. 500 games are released every day. There's no other way to work other than "your game will go unnoticed unless you do something about it". And you're competing with other 500 people who are doing something about it. Quality doesn't matter. You just have to figure out a way to get your game on people's eyes, either because you already have an audience that you built from when the game was in development, or because you used a lot of money to market the game.
>>
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anyone interested in fighting skeletal hordes with big long swords
>>
>>121395865

Isnt the message >waa waa people don't wanna buy my shitty game and its YOUR fault?
>>
>>121396423
I really like how you made the graphics shit on purpose.
>>
>>121396423
So you're making evil dead?
>>
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>>121396412
jesus christ
>>
>>121396632
Is it any different from intentionally making a game with pixel "art" instead of regular art? Plenty of devs do that already.
>>
>>121396808
Why you getting so upset over a simple joke?
>>
>>121396412
pls go home
>>
>>121396750
Why would you make a game for a platform when you don't know how it works? Honestly, what are you doing?
>>
>>121396878
Why do you assume that I am upset? It was just a question.
>>
>>121396972
I could sense it from your tone desu.
>>
>>121394496
His gameplay has no hook. Its just shit and more importantly it looks like shit.
>>
>>121396632
>graphics shit
B-But I was planning to do some graphics like him because I suck at arts...
>>
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>>121396412
>>121395413
what about the windows/windows phone store?
surely the market is a bit less saturated there
>>
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>>121396632
im not an art guy, so I have to find some way to pass off bad art as "style". low res filter accomplishes that. now i can just pretend Im inspired by oldschool retro RPG's or some shit.

>>121396656
according to some other anon, its Kings Field remake now. so i guess thats what im going for.
>>
>>121397116
The market is also so small it's not worth the extra exposure.
>>
>>121397217
is there any sensible way other than steam publishing, then?
>>
>>121391168
THANKS MR. SKELETAL
>>
>>121397163
>>121396423
Nintendo DS so cool XD
>>
>>121397383
Steam is literally the best market for you to release a game for.

And even then it's not going to be easy.
>>
>>121397116
Yeah, it's not saturated, because there is no market.

Seriously, mobile dead as fuck. Everyone has either completely given up on the prospect of good mobile games, and just runs emulators on them if they want games, or are just a facebook normies playing clash of clans or some other skinner box f2p p2w multiplayer game with a $50million marketing budget.
>>
let's say I've got a height map index of the heights of 100 points on a grid
How could I find the height of any given point on that grid?
>>
>>121397490
>>121397530
why do this, then? why live at all?
>>
>>121396084
not much fun stuff do do in the air
>>
>>121397678
You do this for fun.

And then maybe you can make some money off of it.
>>
>>121397678
Make a game for a decent platform you idiot
>>
>>121397678
>getting into gamedev for money

This is where you fucked up. You really fucked up a lot tbqh.
>>
>"I'll just work on this model for 30 minutes then go to work"
>two and a half hours later
whoops
>>
>>121397116
>that skewed/scaled last second texture overlay on the cliffs
absolutely disgusting.
>>
>>121396970
am I supposed to be psychic? You're probably just shitposting yourself and have no actual idea about this subject. How many games do you have published, bud?
>>
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Third and final 3d scan for the day, little less flashy than the other ones, it's just a scan of some rocky ground. Fuck autumn though, leaves everywhere.
>>
>>121393914
I hate you and everything you represent

>>121393328
The unity community boards are a fucking joke, 90% of the replies there are from the same asshole entitled powerusers that aren't even close to answer the fucking question.

I swear to god I always saw the same penguin avatar and went "I guess there's no answer on this thread". And there wasn't.
>>
>>121397678
...? There's Steam. Like, PC gaming is the only place where you can do actually do it and you can actually make a good game and sell it. I don't understand why anyone would ever consider mobile, if they do that I have to question their intelligence or sanity.

>>121398516
You don't have to be psychic to understand that at 500 games a day you're not going to get noticed unless you have a solid marketing plan. Compare it to Steam for instance where it's 7-8 games a day. You still have to do a lot to get noticed but at least your game stays on the first page of New Releases for at least 1 day.
>>
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>Want to model a realistic cat.
>Trying to find reference art
>Every fucking picture on google where a cat is standing still is some stupid cartoony bullshit.
>Furry shit littering the search results.
>If it is good, it is a stock photograph.

Found some really good shit for animation though.
Anyway, if anyone here has got any photos I can use, or idea of where to find them, it would be appreciated.
>>
>>121398678

looks quite nice tbqhwymf
>>
>>121398773
Reminds me of the creativecow forums. You usually get a response but it's always some grizzled cynical asshole who either tells you something useful or something useless that you've tried before, but he sure as fuck is going to be condescending about it.
>>
>>121398917

you keep dropping these numbers like they mean anything
okay, there are 500 games a day published
on which platform? all mobile platforms? are they fart apps? etc. You're just a nodev posting absolute nonsense and speculation. Wow jee the market sure is competitive, you figured that out all by yourself, whodjthunkit?

fuck off retard
>>
>>121399256
alright anon
>>
idea guy here

video game that promotes the multicultural revolution in europe
>>
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the skeletal warriors will have a slow type attack which the player will need to avoid and then attack from the side while the skeletal finishes his swing. getting hit could deal tons of damage
t. ideaguy
>>
why the fuck did i become such a lazy useless sack of shit

how did this happen and how do i make it stop
>>
>>121399593
hmmm, i wonder who is behind this post..
>>
>>>/g/51201501

What systems programming language are you using?
>>
>>121398678
Cool man, very cool. Also autumn is the best season, it's even better with the leaves you know. What are these scans for?
>>
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>>121399908
>>
>>121399908
sepples to appease the great lord bjarne
>>
>>121399682
Where's the WebM from?
>>
>>121399908
I'm working on one.
>>
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>>121395889
Freedom this
>>121399682
I like it but you're going too far with the lowres meme
>>
>>121399908
All of them at once, in a single .cpp file.
You can't even begin to imagine how much Intellisense hates me.
>>
>>121399908
I use C++, but I don't mind either of those languages

In the other choices, I would probably go Rust > D > Go
>>
>>121399495

post your games
>>
>>121399978
Testing the waters for now, but i plan to build a decent library of assets so i can stop sculpting shit, and i can start building levels by placing these separate assets all over the place.
http://weaverdev.tumblr.com/
This is our game, but it's been a while since we made real progress since the programmer is developing a bad case of doing too many memes.
>>
>>121399030
have you tried googling "cat skeleton reference images". i couldnt find any front facing views of cats though, oddly enough. but there are lots of images for cat side-views.
>>
>>121400365
>give opinion that people disagree with
>nuh uh nodev retard sucmlord!!!! post ur game LOL
literally reddit. i bet you want /agdg/ to have IDs too
>>
>>121399908
Not gamedev, but Go is probably actually my favorite language.
>>
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>>121395865

>supporting clickbait journos because every once in a blue moon they produce something original that isn't garbage
>>
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>>121400094
im making the game of my dreams inspired by Kings Field, it is a homage to a legendary game. are you saying my dreams have become memes?
>>
>>121400510

>how will I shitpost if there are IDs ;_; gotta samefag my dumb opinions
>>
>>121400473
I was thinking about using a cat skeleton, but I want the mass of the fur. Also, cat skeletons are fucking creepy.

I got a nice side-view, the front-view is the problem, but I found a good enough one, the perspective is weird, but I'll just have to compensate.
>>
>>121400806
If we had IDs you'd see my game and you'd shut the fuck up before asking to see my game. That's the only difference. Everything else would be the same
>>
>>121399908
>C not represented
shit image
>>
>>121400698
that's terrible anon if you're going to go super low res dont apply effects that only look good in high res games
>>
>>121394496
>>121400957

Here's the trailer for the game in question:
https://www.youtube.com/watch?v=z9iPCyP3s08

I think this shitpostfest might as well cease to be quite honest my dear family read the fucking manual laughing out loud
>>
>>121401081
IT'S 2014 COME ON PEOPLE
>>
>>121401090
fine you tell me how MY game is supposed to look, it needs some kind of graphical style. you seem to know a lot.
>>
>>121401081
That they got those four guys into one room is already impressive.
>>
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>>121400698
>im making the game of my dreams inspired by Kings Field, it is a homage to a legendary game. are you saying my dreams have become memes?

Wait last time someone asked you about King's field you said you never played it and called it weeb shit. You're rusing me right?

I like you
>>
someone teach me how to program please
>>
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>>121400698
That's not what King's Field looked like.
>>
>>121400426
Oh, you're that guy, and you made DodgeSkull too. Cool. Well I look forward to what you do with the scans.
>>
>>121401389
this is a gamedev thread, if you want to be a code monkey you can try >>>/g/
Programming related to gamedev is easy with premade engines like unity3d
>>
>>121401579
fuck off, retard
>>
>>121401081
How exactly would you get Dennis Ritchie in that room in the present time?
>>
Where do I get ideas for the trap jam
>>
>>121401664
but i dont want to program a video game without using unity friend
>>
>>121401879
gelbooru
>>
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>>121401317
I havent played it, but lets just say I watched the first episode of a Lets Play on it . So consider me an expert.

>>121401586
i never said it would be a 1:1 copy of the game
>>
What exactly does trap mean in the trap jam
>>
>>121401826
Did they cremate him?
>>
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>made a mobile game
>got 10 downloads
ok i believe you now, mobile is a dead market
>>
>>121401826
I would be okay with Brian Kernighan
>>
>>121401607
Y-you too
>>
>>121401956
i want to program a video game without using unity*
>>
>>121402035
>cameo of your old slug character thing
Nice
>>
>>121402082
link to game?
>>
>>121402082
It's him that he looks dead inside
>>
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>>121401879
A game like transformice.
At the start of each round, each player is able to place an invisible trap akin to IWBTG to try and kill other players.
You then race through the level trying to avoid each other's traps and get to the goal.
>>
>>121402050
Exactly what you think it means, fuccboi
>>
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>>121401586
>>
>>121401579
>Sticking your project in an archive and uploading to OneDrive definitely doesn't count if you're doing anything with code.
It does and never failed me yet
>>
>>121402082
Post the link. I will download it senpai desune.
>>
>>121402263

It's not a matter of failing, it's a matter of having to go through a lot more steps to accomplish what you want to do and not being able to visit versions of code as easily as you would with source control.

Setting it up is easy and after that it's just alt-tabbing and pressing a few buttons to save everything every now and then.
>>
>>121402220
Hey that was exactly my idea you fucker
>>
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Is there anyone here who isn't weird or retarded? If not, can you guys recommend any normal amateur gamedev boards to me? Any good subreddits?
>>
>>121402082
>10 downloads
in what timeframe?
>>
>>121402585
I won't even reply to this bait
>>
>>121402585

You're shit out of luck leddit-kun.
>>
>>121402585
nop, and not reddit, just post shit on tumblr/youtube/4chan and don't give a shit about feedback, use them all as your PR. I've seen some pretty constructive in-detph posts on tigsource.
http://forums.tigsource.com/index.php?topic=40832.msg1143515#msg1143515
>>
>>121402585
im not weird or retarded. There are no normal amateur gamedev boards. Thats why we are here.
>>
>>121402443
Too lazy to learn new tools desu
>>
>>121397604

find 3 nearest points, use the 3 distances to blend between their heights
>>
>>121402824
thanks man
>>121402863
> There are no normal amateur gamedev boards. Thats why we are here.
was afraid of this
>>
>people don't like to pay for mobile shit
>every day hundreds of games get released for PC/Mobile
>your game needs to be exceptional or have heavy marketing to get any attention
Does this really come as a surprise?
see >>121359132

Anubisfag does the right thing, he will swim in money while we cry ourselves to sleep after jerking off to our engines.
>>
>>121403280
tigsource is ok i guess, but its a different flavor than what you get obviously, since its on a forum format rather than a tibetan photo sharing site.

everywhere else is just a place to shill your game, you wont get any meaningful feedback. yoyogames used to have a decent forum as well many years ago.
>>
>>121403371
or we could jerk off to anubisfag game
>>
>>121403765
>everywhere else is just a place to shill your game
What's the best way to shill my game? It's pretty niche but I'd say that it beats the absolute shit out of 99% of the rest of the niche by far, and I'm the sole dev. Been working on it full time twice over for the last few months. I didn't really think about marketing until now.
>>
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>>121403812
and still end up crying ourselves to sleep? I'm down with that.
>>
>>121403812
yeah right, maybe if he posts the code.
>>
> tfw all those furries following you on tumblr
I didn't ask for this, but I'm okay with this
>>
how do i make a game on linux?
>>
>>121404000
are you anubis-dev? If so, I don't know what you were expecting.

Also, check'd
>>
>>121398917
>I don't understand why anyone would ever consider mobile, if they do that I have to question their intelligence or sanity.
I am because there's an App I want to make targeting PnP GMs that evidently the market has nothing for, but after that fuck mobile
>>
>>121403812
>>121403371
I haven't seen a single lewd thing about his game yet to be quiet honest famiry
>>
>>121404063
Through pain and tears
>>
>>121404142
>>121398917
>I don't understand why anyone would ever consider mobile, if they do that I have to question their intelligence or sanity.
there is a huge market for good games on mobile because it's mostly just shovelware.
>>
>>121404120
Nope
but he is one off the furries following me
and I don't have any furries in my games to begin with
>>
>>121404063
with an intense self-hatred
in all seriousness though, most non-engine frameworks run on linux, and both unity and unreal have unofficial linux builds if you can stomach it
most tools also have linux builds, and those that don't have good enough alternatives
>>
>>121400698
Can I get in contact with you out something because I would love to art for your game. Currently away from my computer so I have no ref of my stuff, but just reply if you'd like to have an artist working with you. [Spoiler] I don't expect compensation, your game just looks fun, and I like the idea. [/spoiler]
>>
>>121404394
Read the thread, nigger.
>>
Thinking of getting into Unity because I have had shit luck making my own engine, out of curiosity before I jump in, what 3D file formats are best for importing into unity? I have never used a pre-made engine so am unsure what to expect in terms of not only importing static models like levels (can unity handle collisions fine if you just import a model as your level?), but also models that are rigged / animated (not sure how this stuff is imported either). Not asking for a tutorial or anything, but just what sort of files I should prepare all my 3D assets as before I jump in.
>>
>>121404539
i did. what's the problem bro?
>>
>>121404439
if you hit ctrl + s it auto generates spoiler tags for you
>>
>>121404394
There's a huge market for good games on Steam, but competition is way lower. There's no reason to go mobile because if you're gonna go through the effort of making an actually good game, players on PC will appreciate it much more than players on mobile. (people who only play casual games don't care if a game is actually good or not)
>>
>>121404414
I followed back a few people who started following me, yeah. I assume you're the one guy with AGDG stuff in your tumblr, eh?
>>
> Check out my comic. It's not porn sorry.
Poor DaCo. Remind me to never disclose that I draw furry porn.
>>
>>121404730
he did it to himself by selling commissions, he didn't have to take their crusty money
>>
>>121404709
Aren't all agdg devs have Agdg stuff on their tumblrs
>>
>>121404690
yeah I agree but there is still a fair demand for good games on mobile because there are a lot of casual games but very few serious business games, which is why a lot of those classic rpg-style games with actual content turn quite a profit for example

there is indeed a lot of competition with bad games but little competition between good games. That's why Asphalt is popular for example--there are only like two other racing games on mobile

bully
>>
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Well my game is technically now a game, does that make me a game dev yet?

The damage multiplier doesn't actually do anything yet, just gotta add it's variable into the math

clearly it's also missing a lot more, but, it works at least

http://paste.ofcode.org/3bJPVX2BanAbqdWTVmvFfjW
>>
>>121404956
>there are only like two other racing games on mobile
anon, what? just what?
>>
What's with all the furry posting guys
>>
>>121404609
On mobile ;_;
>>
>>121404932
I'm pretty sure a lot of people don't want animal people games associated with AGDG, so I try not to.
>>
>>121372694
Fuck I hadn't seen your post this afternoon. I've made games before. I started with mario clones when I was like 12. Made some fighting games whe I was 16-17, some platformers in SDL, Love2d and LibGdx, and recently I was working on an horror game in UE4 but stopped because I was doing everything alone for a couple of months and it was too much for me.
>>
>>121405087
i mean three dimensional and not pure shit, do you understand to be quite honest my dear family?
>>
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>>121404439
Low res dev here: I guess you probably dont know cause im not real popular, but I've been posting on agdg for a while. im one of those devs that never finishes games. I've never worked with an artist before (im 1MA) , but I think I'd be open to working with one. I cant promise the game would get finished though. I do this for fun
>>
https://www.youtube.com/watch?v=5IZKQ8-dMQo

how do I emulate toho bullet patterns?
using math?
>>
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Hey, for devlog which is better?
Make a company name and post the progress from the game on the company blog, then when the game is released, make a page for game
or
Make a blog for the game and post on the company blog when the game is released?
>>
>>121405127
the anime spammers aren't here to flush them out
>>
Ahem
Does anyone need translation into Russian?
I will do it for free.
>>
>>121405238
d-did you steal mario 64 anon
>>
Reminder that this is a Japanese website. Western degeneracy is not welcome.
Keep your furry ways to yourselves of fuck off to furaffinity.
>>
>>121405251
yes
>>
>>121405238
>>121400698
If your game doesn't look like this when you are done I'll be very dissapointed in you.
>>
>>121405576
what kind of math do I need?
where do I find the formulas?
>>
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>>121404956
>500 games a day
>3500 games a week
>15000/15500 games a month
>182500 games a year
>but peple will know me gaem is gud:DDD
>>
>>121405551
> what is kenono
Fuck the right off of here, baka GAYjin
>>
>>121405669
Who is the merriment mermaid?
>>
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>>121405551
but the japanese assimilated furry degeneracy and perfected it, much like how they assimilated and perfected musket warfare, comics and cartoons.
>>
>>121405793
>4 billion women in this world and you still can't find a girlfriend who will snuggle you while you gamedev
explain yourself
>>
>>121405867
>that fucking sylveon
don't do it man
>>
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>>121405551
>japan
>not into furries
>>
>>121405697
google:
bezier curves
game trigonometry
>>
>>121405793
>implying music, literature, films, comics, anime, manga, and all arts aren't more crowded than vidya
sasuga

I need to find that page of loomis where he says that people are desperate for good art and that the doors are closed for mediocrity.
>>
>>121405793
are you that same faggot who was saying this above?
>>121405950
kek
>>
>>121389241
Kid Anubis
>>
>>121405251
>Playing touhou on fucking mobile
>With your fucking fingers all over the screen
These people are the worst.
>>
>>121389241
Anusbis
>>
>>121406193
then I'd have to parody Kid Dracula more
>>
>>>/his/135380
http://poal.me/xkcvph
http://poal.me/xkcvph
>>
>>121406356
Do you smoke weed
>>
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Just fucking around with the feature generation.
I modified the road tile generator to support different road tiles which can generate random differently themed obstacles on them. So far, that can be either an overpass or a tunnel.

I'd like the player's path to have a lot of verticality - you'll not always be flying along a road, but through office buildings, parking garages and whatever fits the theme.
Hopefully I'll have time to balance the generator so the level won't look too fucked or become unsolvable.
>>
please come back monster girl island dev
>>
>>121406235
I'M SO FUCKING TIRED OF YOUR ANTI MOBILE BS.

FUCKING ANDROID HARDWARE IS LIKE HAVING A 50 SCI FI GADGET AND YET YOU FAGGOTS SCREAM IS SHIT.

IT'S LITERALLY SCI FI TECHNOLOGY THAT HAS AN INCREDIBLE REACH AND EVEN POOR PEOPLE IN THIRD WORLD NOW HAS A PHONE

NOT ENJOYING THE CHALLENGE TO DESIGN A GAME USING ONLY GESTURES

I FUCKING IMPLEMENTED A D-PAN WITH PAN GESTURE AND THE BUTTONS WITH LONG PRESS, TAP, DOUBLE TAP, ZOOM AND PITCH

IT WORKS AND FEELS GOOD

I HATE WHEN NIGGER DISS SUCH COOL TECHNOLOGY BECAUSE IT'S NOT A FUCKING CONSOLE

FUCK YOU AND KILL YOURSELF

I'M SO TIRED OF PEOPLE DISSING COOL HARDWARE
IT'S LIKE COMPLAINING ABOUT YOUTUBE IF YOU'RE AN INDIE FILMAKER

I BET YOU FAGGOTS WANT MONEY INSTEAD OF MAKING GOOD GAMES

REEEEEE
>>
>>121406565
No, fuck this place.
>>
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>>121406609
>>
>>121405669
Never thought of it that way, but I would probably make the game screen look something like that if i had the 2d art. You wont be able to switch characters or something though, like in your pic. I want the game to a moderately realistic RPG experience and that can potenitally be played with 3-4 other people online . like multiplayer darksouls+morrowind+D&D maybe? Its hard for me to describe my game in terms of other games though. I want it to be closer to a tabletop experience rather than a game like WoW or Skyrim etc. Slow paced, tactical/stragetic gameplay, with meaningful dialogue choices (like convince people to do stuff in order to avoid combat, or haggling for shop items though a conversation mechanic which I havent yet revealed in webm)
>>
>>121405551
For your information. Japanese animation (anime, if you didn't know) is entirely based off of furry. Yup, thank Bambi. It is thanks to that furry that Japan's animation industry is where it is today. You would not be able to post waifus on this site if it wasn't for Bambi's character design. 4chan would not have existed if it weren't for Bambi, aka a furry.

That being said I can't stand furries, but to deny your own bloodline as if it didn't exist is to lie to yourself.

THAT'S RIGHT.

WE EVOLVED FROM FURRIES. We're descendants of furries. Well, Hairies, to be more precise. But we gradually lost our hair/fur, but that's evolution. We are humans now, something greater than furries.
>>
if I wanted to make a short game similar to paper mario with 2d characters and 3d environments, what engine would be best to use?
>>
>>121406609
>Java
Top kek
>>
>>121406047
>500 new movies get released a day
Hollywood sure doesn't sleep.
>>
>>121406235
could just cut off the bottom of the screen for the buttons and render the game in a viewport above it desu
>>
>>121373925
>reverse a binary tree
>45 minutes time limit
>can't even do it

Man, why are there so many kids able to do this kind of stuff and this hoe is complaining it's too hard?
Did she ever ask herself if it would be better to write more lines of code than lines of tweet?
>>
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>>121406609
Have you ever tried playing any bullet hell game on a phone you fucking retard?
This is a game about extremely precise movements, it doesn't work with your fucking fingers sweating all over the screen and the extreme sensitivity of a touch screen.
>>
Who is the best girl in the video game industry?

If you answer 'Me' but you still have a penis attached, you are wrong.
>>
nigger, hollywood releases at least 1k movies a year, that is like 4 movies per day.

and that's not counting bollywood, europe and hong kong film industries.

even nigeria has a booming film center.
>>
>>121406609
smdh
Playing on a phone is just shit, brah.
>>
>>121406935
>aho girl
Nice
>>
>>121406609
>EVEN POOR PEOPLE IN THIRD WORLD NOW HAS A PHONE
You would know, wouldn't you Cristian
>>
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>>121406685
kek'd aloud
>>121406609
I agree
>>
>>121406941
>mobile games need to be 100% perfect emulations of console games
>why this bike don't work like a car, it must be shit
sasuga retard
>>
>>121406935
i cant do that

i cant even make a binary tree
>>
I want anime to go
>>
>>121407014
I had a feeling it was him, but I thought he stopped posting here
>>
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>>121407147
>Trying to remake a game from one platform to another
>"I-it's okay for it to play like literal shit, g-guys. A-accept the c-c-change."
Sausage, Obaka-san.
>>
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Nice progress guys
>>
>>121407205
isn't a binary tree just an object with a pointer to another object that contains one or more pointers to the other node?
>>
>>121406565
and post your tumblr I want to follow you
>>
>>121407291
Only after furfaggotry.
>>
>>121364479
Can you code in GML? (Gamemaker Language)

How well can you manage hi-rez 2D sprites?
>>
>>121407419
Precisely two pointers to other nodes. Otherwise, yes.
>>
>>121407419

struct node
{
....node a
....node b
}
>>
>>121407360
>I can't do the same with a bike that I can do with a bike/car
>must mean the bike is shit
sausage indeed tard.
>>
>>121407528
>Can you code in GML? (Gamemaker Language)

Haven't looked at it in a while but yes absolutely

>How well can you manage hi-rez 2D sprites?
What do you mean "manage"?
>>
>>121407578
What the pooppukes are you doing, you absolute slob.
I'm not criticizing mobile you little shit, I'm just saying making touhou games on it is stupid.
Mobile does have potential to some neat games, but any bullet hell game definitely isn't one of them.
>>
>>121406541
>through office buildings
Yes
>>
>>121407508
>>121407291
There is literally nothing wrong with being a furry nor an anime
>>
>>121407950
what if you can cleverly implement the bullet hell mechanics and controls
that changes everything
fuck u
:(
>>
>>121407563
>>121407569
I've never done that but what's hard about reversing one?

wouldn't just a recursive function do the trick?

am I missing something?

I'm self taugh but I think I can do that in one hour in a interview.
>>
>>121406941
>the extreme sensitivity of a touch screen.
so make it a slider instead of a button

also this >>121406876
>>
>>121408053
>what if you can cleverly implement the bullet hell mechanics and controls
You can't
It'll become super casualized mobile shit
>>
>>121408198
You're not missing anything, she's just stupid.
>>
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>>121407981
I'm pretty indifferent towards this meme
>>
>>121408212
plenty of games cleverly implemented good controls and became successful as a result anon
no i can't name any
stop bullying pls
>>
>>121405238
The artist guy here again. Both of your projects look super cool. I'd definitely love working with you, if you would want. I'll post some stuff when I get home
>>
>>121406541
This is promising as fuck for a runner game
>>
>>121408053
Mobile games don't have controls. Very very specific types of games can work because your input is the equivalent of a mouse with a single button and nothing else, and you are limited further because you cannot do anything precise due to the clumsiness and size of the human thumb.
>>
>>121407950
>you can't design a game/genre using the limitations of a platform
>can't think of stuff like making the game slow or even turn based
kek

>>121408212
>I lack creativity to design around some limitations
>>
>>121407782
Like how big is too big for a sprite that's animated at like 24-30 frames a second or more. Would you be able to have a bunch of high-res sprites being animated at a high/fast rate running at 60 FPS at multiple resolutions or more while still optimizing them for low-end machines so they don't have to be downgraded too much if some players have toasters? Would you be able to program cool-looking dynamic lighting effects on these sprites?

Also, networking for smooth and seamless online co-op/multiplayer.
>>
>>121408336
super hexagon works on mobile and it has exactly two buttons
>>
How do I come up with fun game mechanics
>>
>>121408336
multitouch faggot
>>
>>121408336
>one button

>mobile has
>directional pan
>long press
>tap
>double tap
>X number of quick taps
>zoom
>pitch
>gyroscope
>combinations of the before
sasuga retard
>>
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Hey guys, i made some pixels, what do i do with it?
>>
>>121408535
so what you're saying is mobile has no precision controls
>>
>>121408053
Just try it, then.
I'm completely sure it can't be done, but if someone does it then very well.
I would like to play pew pew games on my phone, but it just isn't happening.

>>121408205
The main problem is staying still.
If you remove your finger from the screen when you put it back the center will much probably be a different point and it will fuck it up.
If you make it so you need to always keep your finger on the screen the character will still shake just like a slut on her weekend fuck session because that's simply how touchscreens works.
You can't win.

>>121408371
>I want to remove all the fun from my game just so it can be at least played
>>
>>121408535
>directional pan
Takes two extra fingers.

>long press
>tap
>double tap
>X number of quick taps
Add latency.

>zoom
Takes two extra fingers.

>pitch
>gyroscope
Imprecise.

>combinations of the before
Combine the ill effects.
>>
>>121408612
>that bulge
>reaching in pocket
lewd
>>
>>121406541
Replace the rocket with Sonic and/or Tails and I will buy your game when it comes out. Also make it faster please.
>>
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>tfw don't want to work on engine unless renderer's on vulkan
the pain is real
>>
>>121408407
not him, but I absolutely wouldn't worry about doing 2d at a native res
The most expensive thing in 2d is drawcalls and those don't change with pixel size
you will take up more vram but vram is huge nowadays
>>
>>121408694
>If you make it so you need to always keep your finger on the screen the character will still shake just like a slut on her weekend fuck session because that's simply how touchscreens works.
>You can't win.
use slight smoothing with code. the wiimote worked exactly the same way and yet Goldeneye is fun as fuck on that console. they fixed it. simple as that. yes, it's not as good as a serious business FPS on the PC. No, it's not shit. Get over yourself you fucking cunt
>>
>>121408612
Learn to draw. Then try again in a few years.
>>
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>>121405251
http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html
I implemented on unity a parser with 100+ patterns from popular games long time ago
>>
>>121408792
Make a game while you wait for vulkan
Don't waste precious enginedev time without it
>>
>>121408407
>Would you be able to have a bunch of high-res sprites being animated at a high/fast rate running at 60 FPS at multiple resolutions or more while still optimizing them for low-end machines

Exactly what he said>>121408867

>Also, networking for smooth and seamless online co-op/multiplayer

If you're already making it in GameMaker (which is hwat I'm assuming since you asked me about GML) than of course, Gamemaker makes it pretty easy.
>>
>>121408792
>>121408993
Personally, I'm waiting by working on my language. Hopefully by the time Vulkan is out, my language will be ready to use.
>>
>>121408867
Ok thanks, I'm running with a geforce GTX 285 and even with Gamemaker reducing my sprites and backgrounds against my will (Stop it! Just Stop it right now, Gamemaker!), I still don't always get a stable FPS. I'm worried about people who have worse machines than I do.
>>
the new judge dredd is the best movie ive watched in my entire life
>>
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>>121408953
>japanese devs post here
>>
>>121408746
Unlockable Sanic?
Stranger things have happened
>>
>>121408883
But this smoothing might take away the ability to do minuscule position changes during a heavy stream of bullets, and believe me this happens a lot.
You just can't make a real bullet hell for mobile.
Maybe if you do it thinking on those joysticks for phones you can do it, otherwise don't even try.
>>
>>121395413
You could still have a F2P game that markets itself if it's real-time multiplayer like Agar.io.
>>
>>121409190
Mulholland Drive is the best movie I watched in years
>>
>>121409332
The chances of that happening are really low
>>
>>121408694
>remove fun
>I have no idea what it's the proper definition of fun so I'll use it as a buzzword
nigga go read some books about what is fun.

>>121408715
>takes two fingers
wrong, I implemented pan with one finger.

>latency
you could design a game around this.

>zoom
>two fingers
even 100USD phones have multitouch and even my shitty phone without multitouch have zoom.

>imprecise
you could use it for non vital mechanics.

>ill effects
mostly a matter of having a proper design and testing the mechanics on real hardware to make them feel good.
>>
>>121408694
>The main problem is staying still.

What if, instead of controlling the character directly with your finger, you moved her left and right my pressing your fingers either on the righthand bottom corner or the left hand bottom corner of the screen, and if your press higher (like middle-left or middle-right of the screen) your character goes up?
>>
>>121409079
Alright, thanks. I'm actually not at the point yet where I need the help, but if you're still around/available when I get to the multi-player/networking part and it becomes too much for me to handle, I'll check back here again. (Might take a while, animating these sprites are a massive time-killer, so don't wait for me if someone else needs your help immediately.)
>>
>>121408953
how do I use that in libgdx?
>>
>>121409372
Shames ripoff
>>
>>121409494
Could work, but I need to play it to see how it fares.
>>
>>121409315
you could implement a second viewport that focus on the waifu being zoomed.

It's mostly a matter of designing good mechanics around such limitations.
>>
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yay me
>>
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>>121408792
Work on your AI, silly
>>
>>121408792
How much of an advantage will Vulkan have over other apis?
>>
>>121409771
>no inner corners
eww
>>
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>>121408274
yeah, lets see what we can work out. I'm monitoring threads daily so I will see u if you identify yourself. If you like the things I posted so far, I have lots of projects you might be interested in.
>>
>>121409938
About tree fiddy
>>
can I use vulkan with a geforce 8400 gs?
>>
>>121409938
a whole ton if you're the kind of dev who needs close access to hardware. Basically, it's only worth it if you really know your shit.
>>
Wow are you seriously going to sit here and say you can't make a shmup of all things on a phone?

>touch and drag screen to move character
>enable autofire

Wow that was hard guys.
>>
Finally starting a parser for my language. Working with the raw AST is quite difficult when implementing anything besides the most trivial types or functions.

>>121410102
I believe Nvidia support for Vulkan will start with Fermi.
>>
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Progriss
>>
>>121410102
No desu senpai
>>
>>121409907
>pic
name of anime?

also what's that anime that people post the pic of when it's that girl with a purple witch hat, I think her hair is blue/silver, and her eyes are droopy, like she's tired of listening to someone's stupidity/bullshit? Looked moe. It's just her face close up, and she looks very sleepy/tired/annoyed.
>>
>>121408993
Download/Read the parser on that site and make your implementation, also a parser could exist already on your dev language
>>
>>121410341
witch academia?
>>
What graphics card to get at pricerange of about $100? People have been telling me to forget everything and grab a GTX 780, but they're mostly out of sale or like $300. I've been eyeing a 960 which is around my price range. Would I be able to run Unreal Editor 4 at constant 60FPS at high settings? Also, does it matter how much GB it has? Should I be aiming for 4 GB? Or is the speed more important?
>>
>>121410293
this.

just make it fun bro.

implement some kind of slow motion if you're going to get hit or some shit.

be creative.

don't blame the bike because it has no 4 wheels.
>>
>>121410390
Wrong reply, the advice is for
>>121409573
>>
>>121410318
Looks like you're projecting shadows even after the sun goes below the horizon.
>>
>>121410612
>$100
>Would I be able to run Unreal Editor 4 at constant 60FPS at high settings?
No.
>>
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>>121402234
>>121401586
>love king's field
>attempt to make a clone
>go for flat shaded style (late 2014)
>realize that flat shading is absolutely unfit for first person games
>get some textures online to build a scene (mid 2015)
>looks like pic related
>realize I gotta get into texturing first
>make some assets
>make some more assets
>think of all the games you can make now
>make so many assets you forget about KF and why you started all of this in the first place
>remember yesterday

And now I don't know which game to make.
>>
>>121410737
Please keep working on King's Field ft. that crystal island meme
>>
>>121410532
Thank you senpai! I need to get around to watching this desu.
>>
>>121410028
i'll get to it right away sir!!
>>
>>121410737
>every sewer in every game looks identical
Has there ever been a sewer that wasn't constructed like this?
>>
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>>121410848
>ft. that crystal island meme

The only meme I ever created.
But thinking about it: King's Field is pretty fucking dark. Wondering whether that would actually fit in. It certainly fits into the old color palette, but now I don't know.
>>
>>121376327
>scrolling through agdg
>see this
you fucking cheeky cunt
>>
>>121411257

>not being talented enough to make a scary, atmospheric game in a bright, vibrant setting
You're not gonna make it bro.
>>
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old
>>
>>121411389
That's pretty old bait
>>
>>121410057
looks good anon
>>
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>>121411490
new
>>
>>121411257
You can have beautiful colors in a dark game, you just have to use them well and contrast them with other areas.
>>
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sewer-vienna6.jpg
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>>121410906
Sewers are surprisingly standardized all around the world.
pic is vienna
>>
>>121410906
I want ones like this
>>
>>121410906
I want a game with a sewer system like in Teenage Mutant Ninja Turtles 2: Secret of the ooze. The old Ninja Turtles movies made sewers really cool. So much that as a kid that I wanted to open up the lids or covers on the ground to see if there were interesting areas to explore.

Pretty much every game I've played I've always wanted to avoid the sewers except for Chester Cheetah and Michael Jackson games on SNES where those sewers were optional and you didn't have to load another screen into a different level. There were just there with the rest of the in-game world so it was like finding a hidden place with secrets instead of separate place that you were forced to play through.
>>
How much time actually goes into a game? I'm not talking about sitting on /agdg/ and shitposting or working for ten minutes and jacking off for 50 minutes and then calling that an "hour of work", and I don't care about lines of code. If someone is a pretty good coder and all of the art is already done or paid for, how long will it take to make an actually decent platformer, or dungeon crawler, or fighting game?

I know it's different for each one. What do you guys think? Being realistic, how long would it take me if I were to grind out a game? I'm an amateur coder and I've made a few fart apps.
>>
>>121411490
>>121411687
I like the old one better sorry
>>
>>121411902
You could probably do it in a week or two if it was simple enough.
>>
>>121411490
old makes me want to explore. new makes me want to finish the level quickly enough to find a nicer place to explore
>>
>>121411687
I prefer the zoomed in camera but the shading is off on the new one, even at night the moon is usually the prominent point light
also those pillars make no architectural sense
>>
>>121411902
the question is too vague, depending on the engine you're using or if you're building one from scratch it can takes weeks or months

it also depends how complex the game is
>>
>>121411902
I don't think that's an actual competition
>>
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i love fast progress
>>
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>>121412241
If you want specifics and for me to be totally honest with you, I'm building my own "engine" (I guess--it's purpose-built, so it's not really an engine, but /agdg/ has called it an engine before) for a Diablo clone. It started off as a personal project and evolved into something that I want to publish, but I'm feeling pretty disheartened about it lately and /agdg/ usually just makes me feel worse.

I have dungeon generation, rudimentary physics, basic AI systems (literally just a few lines each though), everything is based on XML so I can add more content. I'm just kinda stuck and feeling like I'm not making any /progress/, so I haven't been working as much lately.
>>
>>121412405
Are you juicing your level editor or is it a block crushin' game.
>>
>>121412265
>he doesn't compete in male vs female wrestling competitions
man you're missing out
>>
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>>121412631
>tfw wrestling with gf and just stop and smell her ass for a good 20-30 seconds
>she looks at me funny and dismounts
>later that night she does something extremely lewd and private which I won't go into detail about
>>
>>121412531
>dat webm
what the fuck are you trying to do to me?

Devving my soul out at 1 am isn't fucking enough, you have to bring that shit in here?
>>
NEW THRED
>>121412874
>>121412874
>>121412874
>>121412874
>>
>>121410318
nice memelandscape
>>
>>121412807
>implying yout gf didn't start shitting when you were licking her anus
>implying your gf isn't a huge slut and fucked more guys than you can count already
>>
>>121413164
stop
i already masturbated once tonight
>>
>>121412531
Just post a webm. If it's shit people will tell you.
>>
>>121413320
how can i easily record a webm on OS X? i remember having an alias for ffmpeg back when i used linux but it's been so long
>>
>>121412807
REEEEEEEEEEEEEE
>>
>>121413440
ffs mate just google, you are probably not the first person on OS X who wants to record something.
>>
>>121410737
Love the look of that, for some reason.
>>
>>121413794
pls dont bully me : (
>>
videogames aren't art
prove me wrong
>>
>>121412583
I don't really know yet
>>
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>>121410057
>>121410057


>>121408274 is me
Just got home

Pic related is something I made a bit ago for a lowish poly 3rd person Zelda like.

All your stuff looks super fun and I'd love to co dev with you. I'd also like to learn more about coding too
>>
>>121412807
>with gf
nice dream ya had there buddy
>>
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>>121413440
>OS X
Nigga use a real OS
>>
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>>121411687

Just because the perspective is oblique doesn't mean the front face doesn't have to be flat. The building looks much more impressive and significant when the carvings actually look carved, instead of merely painted on.
>>
>>121396423
anon you really do NOT need the shittastic pixel filter.
>>
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so what constitutes a 'demo' for the upcoming demo day gamejam? Is my game ready? or is it horribly underdeveloped?
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