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/egg/ - Engineering Games General - Formerly /svgg/

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Spookgineer Edition

Previous jej >>120644921

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
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Can I make a hover platform on plants?
>>
>>120885968
You'd need to use atmos thrusters for it, and it's have to maintain a pretty stable orbit to keep solars always on.

It'd need some very careful construction, at the least.
>>
>>120886202
I mean a literal hovercraft.
Instead of using wheels for locomotion on planet.
>>
Okay, I just started dabbling in advanced cannons. Can you or can you not create all your ammunition elsewhere like before, then feed it into ammo boxes as per before for usage on a ship?
>>
>>120886552
Again, atmos thrusters.

Pretty high flight ceiling, though. Not really a hovercraft.
>>
Do shields do anything at all against plasma?

Seems pointless to use shields when 80% of people are using plasma
>>
>>120886639
All you have to do is use ammo outputs on your shell part boxes and inputs on your gun-loady bullet-holdy bits. And an ammo router on your hull and one in the turret. The ammo-making bits can be anywhere on the ship, just make sure the inputs/outputs are linked
>>
>>120886992
Shields can block a full plasma barrage of the same tier.
>>
>>120880918
Yeah, I think that pilot is two redesigns ago.
I truly hope they are picking that idea back up, I would love machinecraft-esque motion, or something like this idea: https://www.youtube.com/watch?v=uyEyppnE9c4
>Hide plasmas behind moving blocks
>Open hatch when firing, close when recharging

>>120885075
Looks like it's top heavy, what can you use to keep something like that upright?
>>
>>120886552
Yes, but you would be using a shitload of fuel, and keeping it stable would likely require some kind of clevery fuckery.
>>
>>120887054
So basically no?

Let me get this straight - since we're now using custom ammunition that has to be made in the ship if you're using an advanced cannon, old ammo crates and ammo processors aren't used any more except for legacy stuff like custom cannons, right?
>>
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>>120885736
does anyone remember that Bofors that was posted here a few days ago? Looking to mount this with either that or a Flak 38 if possible.

>>120887498
The rotors inside the airship itself will be at the very top of the structure. The COM currently is 4 blocks down from the top layer.
>>
How do you goys decide on the widths/lengths of your hulls when starting out? I've tried building them around potentially pre-designed cannon turrets but they always end up looking stupid for multiple reasons
>>
>>120887774
>fill the rest of the airship with ammo barrels just close enough to one another to chain explosions
we hydrogen now
>>
>>120887774
do balloons work if they're inside that thing?
>>
>>120888848

Not as well as rotors.

But technically yes.
>>
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>hand rubbing intensifies
Looks like jewing that other anons Bofors is going to work

>>120888712
3explode5me

>>120888848
Thats a good question, I'll test that soon.
>>
Why is SE MP so fucking awful?
>>
>>120891130
keen
>>
>>120887632
The ammo barrels and processors are used to refill the shell part boxes, you still need them
>>
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>tfw you will never take off of a zeppelin aircraft carrier with the battle raging all around you

Still looking for a relatively compact flak cannon for the flight deck. Then more detailing, some more work on subsystems, and propulsion and shes done.
>>
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I want to build an SCV but I lack the motivation
Fuck.
It doesn't even matter until planets anyways.
PLANETS
WHEN
>>
>>120887774
>Bofors
I've got a compact twin 50mm cannon turret that's deadly in groups at <600m range, useful as a backup system. I think they'll be good for overwhelming WF ships that try and get too close. I'll post the subassembly file on mega, but it will be 24hrs before I'm home to do it.
>browsing 4chins on my phone while out
I really am here forever
>>
Okay, I'm trying to make an embedded weapon system. If I increase the guidance delay and keep azimuth/elevation the same, will the missiles head STRAIGHT up? Like, straight enough that I could build an underwater structure with a heavily armored launching pad sticking out of the water, while keeping only a few tiny little holes in the ceiling to let the missiles out.
>>
>>120895961
In theory yes, if you delay the warhead arming they will harmlessly bounce among the inside of any 'shaft' you feed them up.
>>
Is there a point to front mount smg's?
>>
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Alright I'm going nuts trying to stop subs tilting when using air pumps.
Wot do?
>>
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why are we on page 10

also i finally finished my light frigate, it can double as a submarine, time to wreck some dwg.
>>
>>120897721
Hydrofoils with ACB/ACB air pumps control.
>>
>>120898193
Its airpumps are acb controlled
>>
>>120898162
New Cuntglomerate/10
>>
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>>120897721
What the fuck is this.
why?
>>
>>120898279

put a few hydrofoils in the front, tell an acb to set them to +45 when your pitch is < -3, set another to do the opposite.

>>120898352

wat. it's an extremely powerful ship for its mere 70k metal. you referring to the colors?
>>
>>120898450
So the opposite would be -45 when pitch is > 3 right?
>>
>>120899783

yes, -45 in the front of your craft is pitch down, and pitch >3 is if your nose is pointing 3 degrees up.

you can invert the positive and negative hydrofoil settings if you put the hydrofoils in the rear of the ship. you can also put them dead center along your CoM and use them for altitude, they're much faster at changing your altitude than adjusting bouyancy pumps.
>>
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now with more flak edition:

8x 105mm
4x 12.7mm CIWS
1x 40mm turreted
20x Long range heatseekers

Now do you /egg/ineers think thats enough or does she need more?
>>
>>120900961

your runway isn't flat.

also 12.7mm isn't possible, lowest is 36mm, i think you mean 12.7cm. where's the 40mm turret, rear mounted?

i think the amount of firepower is fine if you can sustain it, no idea where your ammo store is.
>>
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I think I'm actually going to rip my dick off
>>
>>120901221

the first sub i built was a goddamn nightmare, i couldn't figure out how to do the simplest thing, it eventually makes sense.

just keep your eye on the center of mass when you place your roll thrusters, judging by that picture you have the rear hydros down and the forward hydros up, that gives you some crazy pitch authority and is probably why you're at 45 degrees pitch. try setting it lower, like 20 degrees, or reducing the number of hydrofoils.

also they only work when you're moving, and the faster you go the more force they exert.
>>
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>>120901176
It's as close to a ski jump as I could get. I'm going to set the altitude of the aircraft higher than the carrier and see if that works, otherwise it'll go. For the 12.7s I was referring to the 6 barreled cannons which is mounted on each side. IRL they are 50 cal miniguns that are supposed to shoot down cruise missiles, but I digress.

The 40mm is bottom mounter and the ammo is in a double armored box in the center of the airship. This thing isn't meant to take a whole lot of punishment, since it is a carrier, but it can fend off against fighters and fast attack craft.
>>
>>120878725
obvious painting on robots
>>
>>120902000
How do you keep it so straight and flat in the air? Is it a matter of tuning the rotors so both ends are level? Or balancing the CoM right in the middle?
>>
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>>120902607
Its a mixture of tweaking the CoM (which is why you do it last) with lead and rotor placement.

https://www.youtube.com/watch?v=dHlpiy4Dh4Q
>>
>>120902607
You can do remarkable things with ACB's, although good balance and design simplifies matters
>>
>>120903617
don't you only need one output feeder on the hull?
>>
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>>120903732
whoops

>in other news
people bitch too much about the nucannons, this thing shreds the living hell out of anything that flies
>>
>>120904105
Or you could just devote a 10x10 square to swarm missiles and kill literally every single enemy in the game all at once
>>
>>120903732
>output feeder
Do you mean ammo router? Because I place one per ammo controller too
>>
Did they change the way robocraft tiering works so that it's tied to your cpu?

I'm trying to make a funny largehuge bot for tier 1 or two and it keeps forcing me into way higher tiers even though I'm keeping my robot ranking low.
>>
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>>120904369
But that's no fun, why even make anything outside of a 1000 m/s flyer and finish the campaign in an hour then? Half the fun in this game is making something cool that can kill shit. Making it have a dedicated purpose, aesthetic, and feel is the only thing that separates actual creativity and by extension fun from min-maxing and tediously balancing pointless crap which is as bland and boring if in excess.

The room I posted has no actual function, yet its one of my favorite on this shit because it looks sick as shit.
>>
>>120904517
yeah yeah I'm a bit retarded
>>
>>120904701

Your ranking is determined by your robot ranking total. It literally just adds up the RR of every part on your bot to get a total, and drops you into that ranking level.

It maxes out at 30 million, which is essentially the maximum level, which used to be called T10.

If you end up in a high ranking, its because you are using parts somewhere that have a high robot ranking number.
>>
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>>120905271
Is the robot ranking gauge at the bottom just completely lying to me about how long I have to go until the next rank then? It seems to be broken or something right now.

I successfully got my bot into tier 1 by putting only tier 1 parts on it, so shouldn't this bar be telling me how long I have to go until tier 2? It seems to be telling me how long I have until tier 8 or something. So how am I supposed to balance my bot around tier 1 or 2?

Are there up to date robot rankings for each tier posted somewhere so I can just go by that instead of this useless tier indicator? The wiki seems to be outdated all over.
>>
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>>120905176
>Battle stations with dials and radar images and shit
I like it
>>
>>120906025

>Are there up to date robot rankings for each tier posted somewhere so I can just go by that instead of this useless tier indicator? The wiki seems to be outdated all over.

As far as I know, no. Building for a specific "tier" doesnt really mean shit anymore with the new system. All matches are basically like the old mixed tier fights, with people from severla different levels all in one match. The only place where this doesnt happen is at the lowest levels possible where they expect new players to be, with only minimal building materials.

And honestly, just go up through levels as fast as you can to get to the max level. Theres no reason to waste your time in lower tiers. Its all just a grind to get up to the 30 million RR level where you can really build the fun stuff.
>>
>>120906385
Oh so it's mixed tiers now like war thunder/world of tanks?

That clears a lot up
>>
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Original ship, do not steal.
>>
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>>120907351
And the assets.
>>
I can NOT get Space Engineers to launch
Any time I press play after like 4 seconds it stops trying to load. No black box appears for a moment, no error message, it just doesn't load. No netframework errors or anything either. Thoughts? Haven't played in months.
>>
>>120889878
ayy m8 that's mine
Not that it actually bothers me, I'm glad someone is using it.
>>
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>>120907537
Restart your computer and try again. That always works for me.
>>
>>120908045
>turn it off and turn it back on

I tell people to do this at work all the time, I just hate doing it at home because I don't a SSD with my OS on it yet
>>
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>>120907351
Stop making me feel remorse over my expensive game purchases anon.
This thread does that enough.
>>
>>120904105
Anything can shread slow flying objects. Now actually face a fast moving thruster airship or hard difficulty fighter with those same advanced guns.
>>
I can't log in after not playing since the MOBA meta was in the pre-release stage. Is anyone else getting the "unable to authenticate"?
>>
>>120912632
Forgot to mention that this is about Robokek.
>>
>hovers don't do shit
>new legs are slow as fuck
>let's try tank treads
>flying around the map at the speed of sound
Fucking what? Why are tank treads so fucking fast?
>>
>>120913606
They're one of the few things not nerfed into being garbage.
Which is why I'll never hold my breath for Robokek becoming a good game, it's infected by the ASSFAGGOTS mental disorder.
>>
>>120913606
>legs are just wheels with a shitty walking animation
I didn't know why was I expecting immersive walking from this game's engine.
>>
Robocraft servers are fucked
>>
>>120913896
It's pretty impressive how well they can climb, and they are even stable on hills for sniping.

Probably going to be nerfed I guess.

Strafing when?
>>
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>>120909971
>>
spoop
https://www.youtube.com/watch?v=3qvwUoe3QjQ
>>
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So are coffin nails meant to be really lethal as I was under the impression they're supposed to be.

fitted my AA cannon (the recoil supressed version), testing it prior to use in campaign as I've got a coffin nail coming at me.

Doesn't look like this is going to be a problem.
>>
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>>120918349
boat that AA cannon is fitted to. Can't see shit through all the shielding, though.

was previously a medium sort of class vessel but now its a heavy hitter. (in terms of where I am in the campaign now, as I'm still stuck with one decent resource location)
>>
>>120906385
Gosh, is it really that bad?

Well, I'm not sure if it's a good thing or not.
I like building on a budget and those tier limits were a budget.
But on the other hand I can now build whatever without having to worry about breaking the tier budget.

... Hmm. No, I think it'll be a bad thing.
>>
>>120886202
Are ion thrusters going to work in a planet's atmosphere? If yes, I think it'll be possible. It hinges on whether a solar panel generates more power than is required to keep the solar panel aloft. If yes, then it's just a matter of building enough solar panels.
>>
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How to make a better podracer?
>>
>>120920116
You don't
Because the way thrusters work doesn't make sense anymore
>>
>>120920519
Does this design actually viably work in game?
I miss shitty tier 2 jets when they were just released.
>>
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>>120920116
play machinecraft
>>
>>120920519
>see thruster stick
>know I can't kill it before it takes out my guns because it's fast and tanky
>see plane
>I can kill it in one hit
>so it's always thruster sticks
Epic game.
>>
>>120918349
>flak will never be comparable to hvap for AA
baka desu senpai
>>
>>120922219
motherfucker
>>
>>120919817
>If yes, then it's just a matter of building enough solar panels
No.
Thrusters have mass and an upper limit to the thrust provided, thus there's an upper limit to the possibilities of such platforms.

Let's consider a small ship large thruster (going by numbers from spengie wikia), which provides 218250N with a mass of 721 kg. To produce full thrust it requires 400 kW.
A small ship solar panel produces 30 kW with a mass of 52.2 kg.

Thus, to provide full force a large thruster will require 14 (rounded up from 13+1/3) solar panels, giving the complete arrangement a mass of 1451.8 kg.
Thus, the maximum possible acceleration for this setup is 150.3 m/s^2, corresponding to 15.3g.
If the planet's gravity exceeds this, the platform will fall.


Keep in mind that these numbers might be outdated, and that the solar power output is a best-case scenario.
>>
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tfw coastal defence battery actually turns out to be a good idea.

tfw it was fucking dark so thats the best picture I got

There's three guns in the picture, 2 AA type and 1 0.25 bore HE. Benefit of being fixed is the barrel can be long as fuck to up the accuracy and recoil doesn't matter.
>>
>make plane in Besiege
>go to save machine
>game crashes

AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHH

It's been giving me this "duplicate handle failed" error a lot lately in the load machine screen but it's the first time it happens when saving, it's fucking infuriating

It never happened in previous versions of Besiege, only in 0.11
>>
At least I got a webm of a pretty spectacular crash
>>
>>120918349
They're probably just infamous because they're one of the few DWG designs that can kill shitty beginner missile boats fast.

Decent custom or advanced cannons can easily nail the nails before that happens.
>>
>>120898352
>ps2
>navy
pick one then sing me to sleep I don't want to wake up on my own anymore
>>
>>120922826
>150.3 m/s^2, corresponding to 15.3g
That's about fifteen times Earth gravity, so if those numbers are still applicable, we should be good to go.

There are other complications, though. I don't think being able to hover with the sun directly overhead is quite good enough. The platform would need to carry batteries to last through the night, and produce enough surplus power to charge them when the sun is up. Landing for the night is an option, I guess, but then it becomes just an ordinary solar-powered aircraft.
Of course, there's always the option of going nuclear. It'll need occasional refueling, but uranium is cheap.
>>
>>120924658
>That's about fifteen times Earth gravity
Did that really need to be said?
>>
>>120923280
Games need more fixed cannons
Like, seriously

They're 10x cooler and have more tactical play with trying to line up shots.

Unlike robocraft weapons.
>>
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I wasn't entirely satisfied with the 1290 kph record so I added some rockets and pushed it to 1514.

But of course rockets are kinda cheating so this doesn't count as an official record.
>>
>>120924751
Probably not. I was a bit confused about what conclusions you were actually drawing from your numbers, since you started your post with "no", but I think I get it now. You weren't saying that the thruster-panel assembly couldn't fly, but that a larger assembly would need multiple thrusters.
>>
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>only 1 airship and a boat, no hassle
>deploys things everywhere
>oh bollocks its a carrier

lost 1 helicopter and 1 wooden jetboat (which I use as a lure). AA's did their job but the map gave a good picture of the chaos that ensued
>>
>>120927406
>You weren't saying that the thruster-panel assembly couldn't fly, but that a larger assembly would need multiple thrusters.
No.
The conclusion is that you can't just add more solar panels and expect anything to fly anywhere.
A thruster+power supply can only support its own mass against a limited gravity pull, which ultimately limits the possibilities of such platforms.
In the case of the smallship large thruster + solar panels, the limit is about 15g, as shown previously.
>>
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>marek posts new screenshot on twitter

it's finally happening boys
>>
>I am looking forward to play the game with other players once new MP and Planets are out.
>NEW MP
Who gives a flying, walking, or orbiting fuck about planets, non crippled MP is the hype.
>>
>>120929197
Look at the first character.
It has floaty bits (?), but the character entered in translator does not.
>>
>>120929580
it's a metaphor for wings, representing the freedom in gameplay planets will allow next week.

pretty clever and subtle move by marik.
>>
>>120929580
I thought that too for a moment but I ran it through my extensive weeaboo skills and I can confirm it's all okay and it means something roughly like what the translator says

Basically half life three confirmed planeds next week get hype for Marek to instead release a game-breaking update with no planets
>>
>>120929103
But... you can? If you're using nothing but thrusters and solar panels, the thrust-to-mass ratio will remain constant.
If a small large thruster + 14 solars gives you 150m/s^2 acceleration, so will five small large thrusters and 70 solars.

The maximum thrust is a limitation, obviously, but not a meaningful one. We aren't going to see planets with fifteen times Earth's surface gravity. The actually important factors are the maximum payload of the thruster-solar assembly can push at 9.81m/s^2, and actual power efficiency.
>>
>>120930184
>tfw starmade will never have big planets like spengies
>>
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I wonder, could 2 planets spawn in close proximity to eachother and block the sun for eachother?
>>
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>>120930931
NEITHER WILL SPENGIES
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>An entire thread went by while I slept
What year is it?
>>
>>120931498
1984.
I'm afraid it's been 9 years.
>>
>>120931125
do you know how logic works
>>
Why doesn't FtD have some kind of customizable skirmish mode? It's perfect for this kind of game.
>>
>>120933256
i think it has a skirmish mode in multiplayer
>>
>>120905176
post link for that radar block?
>>
>>120929580
>the character entered in translator does not
It does though
>>
>>120936413
>block
>>
>>120930552
>We aren't going to see planets with fifteen times Earth's surface gravity.
>he actually important factors are the maximum payload of the thruster-solar assembly can push at 9.81m/s^2
It is irrelevant to discuss what the possible planetary gravity is, because the maximum acceleration of a platform is directly related to its maximum payload against a given gravity field.
Besides, I leave theorycrafting for the shitters.

Consider the previously mentioned 1 large thruster + 14 solar panels.
With a total thrust of 218250N, the total platform mass may not exceed 22247.7 kg for it to maintain altitude aginst 1g.
Knowing that the propulsion system (thruster+panels) has a mass of 1451.8 kg, that leaves us with a payload of 20795 kg.
Notice that the mass ratio of complete platform:propulsion is 15.3. Has that number occured somewhere else?

tl;dr: you're still a fucking retard
>>
>>120936547
well what is it?
>>
>>120885968
Why not just orbit?
>>
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Hey, machinecraftards.

I want to make a lorry-truck-wagon sort of thing.
Whatever you call them. I'm new to all this stuff.

There's a wagon with no engine and a vehicle with an engine that tows the wagon along.

So when the vehicle turns the front part should turn first and the joint should bend before the wagon slowly realigns with the front of the vehicle.

How do?
>>
>>120937328
A freejoint could work.
Setup the joint so it has 2 "neutral" controls set to 0.
>>
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This little shit simply refuses to turn on command, constantly circling around on it's own.
How fix?
>>
>>120937974
>turn on command
Is that command given via the RTS map or a vehicle controller?
If it's the former, don't fucking bother. Take any vehicles out of play before giving orders via the RTS map.
>>
>>120937974
Slap some outward-pointing jets on the tail, set them to thruster-reverse
>>
>>120937510
That looks like it'll work.
.. Once I manage to get it moving, that is.
>>
>>120938245
Via RTS mode and the constant circling is outright fucking annoying when it actually attack something.
>>120938261
I want to build an engine- and jet-less helicopter.
Is there no way other than with jets?
>>
Am I the only one migrating to /kspg/ to get their fill of planets right now?

Fuck these floppy dong-rockets.
>>
>>120938554
ehhhhhhh

the only vehicle I've managed to make work without an engine is pic related, made it a while ago. Moves at about 3m/s just made it to have something to slap down to defend resource points for next to no resources.

The problem is that you aren't going to get very much lift using rotors and no engine drive or whatever it's called. Tailplanes do nothing unless you're travelling at a decent speed.

Replace your metal with alloy, rebalance it and see where that takes you. You don't have a chance of making it work with metal.
>>
>>120938554
>the constant circling is outright fucking annoying when it actually attack something
If it is making small circles when there's an enemy around, it's due to faulty design.
For whatever reason, your vessel is incapable of making controlled yaw left and/or right.
>>
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>>120939071
fuck, forgot pic
>>
>>120939262

you can use the heliblades on a spinblock and get pretty good forward momentum, i'm gonna make a no-engine prop plane to demonstrate. it's not really that hard, it'll probably get nerfed in the future though when resources for fuel are actually a consideration, can't be having everything runnin around with free props.
>>
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>>120939071
wrong wrong wrong

this thing is 100% rotor powered. goes only 10m/s and turns like a brick but it has 0 power. 100% metal.
>>
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>>120939783
this alternate version was heavy enough to warrant cramming an engine in it however
>>
>>120939783
>>120940264
huh, interesting. I still think that for tailplanes to work you need speed, which you can't get without an engine. I recommended replacing metal with alloy because less mass to turn means faster turning.
>>
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>>120940808
it turns like a brick == it turns

if it works it works, if its engineless its engineless

here, have an abomination
>>
>>120940808
>huh, interesting. I still think that for tailplanes to work you need speed, which you can't get without an engine
You're a fucking retard.
Consider for a moment that you're replying to pictures of helicopters.
Then remind yourself how a helicopter stays airborne.
>>
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>>120941503
By creating enough lift by forward motion to float, of course. :^)
>>
>>120897721
Lua tied to Ion thrusters, if it rotates too much, kick the ion thrusters on to reorient it

It's relatively simple code, too.
>>
>>120941503
I don't get your point. I usually use at least a little engine power on my helicopters for extra lift or thrust.
>>
>>120915891
>>120913896
Doesn't help that walkers seem to be immune to anything 95% of the time when jumping.
>half the enemy team is walkers
>just jumping up and down somehow makes them immune to most damage
>mass team v team gunfights with them become pointless as a medic heals whatever damage they do end up taking
Fuck this
>>
>>120941940
I'll try in Simple English.

Gravity pulls down. Helicopter does not fall down. Helicopter does not need engine.
Conclusion: Helicopter makes force without engine.

To move forward, vehicle needs force. Helicopter can make force without engine.
Conclusion: Helicopter can move forward without engine.
>>
>>120943474

A tailplane is a control surface that relies on the air movement of the aircraft.
A helicopter produces air movement an order of magnitude less than an traditional fixed-wing aircraft.
Conclusion:
Tailplanes on an helicopter are going to operate an order of magnitude worse than Tailplanes on a fixed-wing aircraft.

Build a tail rotor to precisely neutralize the rotation of the main rotor, then add a tailplane to adjust beyond that.
>>
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>>120946076
>Build a tail rotor to precisely neutralize the rotation of the main rotor
No need. Dedicated spinners do not produce torque.

On a side note:
>>120939783
I stol- took as an inspiration this design and evolved my shitcopter into a bigger gray heliturd.
Kind of works now. It's the AI's turn to fuck around now.
>>
>>120946076
ftd doesn't have torque

>>120943474
Modern passenger planes can fly without one of their engines.
Conclusion: modern passenger planes do not need one of their engines

Humans can survive without arms or legs.
Conclusion: humans don't need arms or legs.

Just because it can fly without an engine doesn't mean it won't be absolute shit without an engine.
>>
>>120936724
I don't disagree with any of this, but I still don't see why you said that strapping more solars on wouldn't help. Two thrusters with 14 solars each are going to lift double the payload of one. With enough thrust, you can lift arbitrarily large payloads.
>15.3
You're definitely right about me being a retard, though. That never occurred to me. :(
>>
>>120936724
>>120948341
Um... Why not just use few batteries, charged by a much smaller amount of solars?
>>
I'm not quite sure what I was aiming for here, but massive steel airship. hovers around 450ish, goes about 40. shitton of power to spare though, so might make a big prop extension out the back.
>>
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>>120949582
>invisibleairship.jpg

pic now included
>>
>>120948868
Because the idea is to have the thing flying nonstop, inside a planet's gravity field. There's no downtime to charge the batteries, the thrusters need to stay powered.
A realistic application would actually need batteries, with MORE solars, since the sun is on the wrong side of the planet half the time.
>>
Any chance of FtD going on sale?

I have only 12 gabebucks and FtD is 20.
>>
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Halo-style warp drive in Spengies when?
>warp drive opens a slipspace rift in front of the ship
>you have to manually enter the coordinates for the rift
>pic related happens if you enter the wrong coordinates
>>
>>120950197
it's 75% off on some other site last I heard
>>
>>120950197
FtD is currently 75% off on another website somewhere.

If I'm correct you'd have to make an account and pay without gabenbucks though.
>>
>>120950197
Oh, here we go.
https://www.bundlestars.com/en/game/from-the-depths

Other people here have used it and got it to work.

I think I'll finally bother getting it now.
>>
>>120947407
>>120946076
No one is trying to argue that adding an engine is completely without benefits.
The simple point is that a helicopter can achieve minimum functionality without an engine.

>>120948341
>I don't disagree with any of this, but I still don't see why you said that strapping more solars on wouldn't help.
Because no matter how many thrusters or solar panels you add, the maximum acceleration will never exceed 15.3g.

>With enough thrust, you can lift arbitrarily large payloads
That is only correct under the assumption that the gravitational pull does not exceed the platform's maximum acceleration - in which case it'll unavoidably crash.
For anything less than that, you can of course just make a bigger platform to carry whatever fuckheavy payload you have in mind.
Your assumption about surface gravity never exceeding 1g seems severely ingrained into your way of thinking.
>>
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Do you want to play a minigame, /egg/?
http://steamcommunity.com/sharedfiles/filedetails/?id=546238866
>>
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>Attempt to face off a bulwark

well, I should have guessed airship vs castleship wasn't gonna work out.
>>
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>>120946748

I used your image as a concept and made my own supercheap attack heli. my only complaint is that it's really slow, and as usual missiles are fucking wonky and rarely do what they're supposed to so it has to be laser designated.

any idea how i can make this thing go forward faster? 12m/s is not really 'attack' helicopter, more like flying missile platform
>>
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Other than being excessively slow, fragile and inflexible, and also taking a fucking year to setup, advanced cannons are pretty good for broadsides. A single input on the firing piece or a beltfed autoloader if you're insane, a couple gauge increasers, a stubby barrel and you've got a ship that skips 30 meters to the side every time it obliterates whatever is to its left/right
>>
>>120954129
10/10

Now put downward-facing propellers on the bottom and slap some jets on the back
>>
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>>120954129
>>
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>>120954518
>>
>>120954036
>12m/s is not really 'attack' helicopter, more like flying missile platform
Well, that worked for my long-range heliturd.
>any idea how i can make this thing go forward faster?
Probably by adding more pole and blade extenders or with jets/motor drive or whatever it's called for spinners.
>>
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>>120954793

it's a no-engine attack craft, obviously a thrustercraft with a main blade up above and thrusters everywhere else would be infinitely better, i'll probably build that next as a bomber.

i considered putting a bigger prop at the rear but after i actually did it only gaind 1m/s so i reverted it to it's previous config. it is extremely cheap, i could theoretically field a few of them, but i can't get any AI to actually fly the fucking thing, has to be manually piloted, real shame.
>>
>>120955028
generally to make an AI fly this type of thing you need a couple things

first make it never bank to turn, do this by cranking up "angle before roll to turn" and down "maximum roll angle"

second, let it fly as high as it goes without AI, note the altitude, and set that as both cruising and minimum altitude. otherwise it's going to start trying to pitch up or down to match whatever was set.
>>
>>120954753
>>
>>120950221
>Implying that's the result of wrong co-ords
Kamikaze Drive Drones
>>
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>>120927582
I remember fighting my first Barracuda. I'd been kicking ass for a while with my small fleet and wondered how tough something like that could be.
>mfw it starts shitting out fighters right after it spawns
Mistakes were made
>>
>>120953147
it looks like a smaller version of that derelict republic warship at peragus II from SWKOTOR2
>>
Is a captured Paddlegunner worth keeping? Fucker cost me my flagship, so I might just keep it out of spite.
>>
>>120957883
they are good, but you might want to up the armor on it since it's pretty fragile
>>
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Steam powered tank status: not moving.
>>
>>120958054
That might be an issue, since I only have like 4k metal left. Would a pair of sticky flare launchers help with survivability?
>>
>>120958754
Because you've got it hooked straight to the shaft? Gear it down.
>>
>>120958754
We steampunk now?
>>
>>120958989
yes and no.

a pair of sticky flare launchers, a couple shields, an anti-missile missile, some smoke deployers, yes. really though, when you can afford it slap a layer of metal on top.
>>
>>120937216
Floating city.
No need to leave the atmosphere with expensive muh balance thrusters.
>>
>>120955028
>no-engine
I don't think custom jets need anything but fuel to run. Give it enough fuel capacity to keep the jet going for a few minutes and work out how you want to resupply it.
>>
>>120931125
Binary stars are a thing, so I'm sure there's a binary planetary system, although they'd both suffer crazy volcanic activity and extreme weather as they try and rip off each others' atmosphere.
>>
>>120958754
With your designs in general, try pointing the steam cannons forwards rather than down on the wheels. We already know that troll physics are in action for Besiege, so it should help a bit.
But yeah, follow >>120959082's advice and gear down.
>>
I just made this thing, what's your opinion on it?
besides being shit
>>
>>120960736
I meant in spengies, silly.
>>
>>120960928
Small, surprisingly stocky and probably overgunned - almost a caricature of a warship.
If you have some sort of AMS, kawii.
If you don't, kawii deathtrap.
Post webms of it doing rude things.
>>
>>120961550
will do

It doesn't have AMS yet, i just finished the outsides
>>
>>120959352
Alright, I have some questions.
>a pair of sticky flare launchers
I know how to do these, but does it matter where I put them? Do they still work if they immediately touch the water, or do I have to shoot them into the air?
>a couple shields
I also know these, but I'm not ever 100% sure on where to place them. Also, what's the lowest effect strength I can really get away with?
>an anti-missile missile
Does just one work? What's the structure of a proper anti-missile missile? Does it just hook up to a missile warner, or is there a special connection needed?
>some smoke deployers
I've not even seen lasers in the campaign yet. I just plonked down my third outpost (which I fought the Paddlegunner for), is the pain train incoming?
>>
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>>120960924
>pointing the steam cannons forwards

That's only possible on the front engines. On something like pic related where every wheel is powered, the steam coming from the front would kill the middle and rear engines.

And fuck remaking the whole thing to fit flamethrowers in it.
>>
>>120938758
I'm a refugee from /kspg/ fuck that game.
>>
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>>120963339
You can't hide from us
>>
>>120961550
Had to cut half of the battle because muh file size
>>
>>120960406
>expensive
>as opposed to to designing, constructing and powering a floating city
Guess again.
The only reason to really build anything to hover in atmosphere is because you CAN. Not because it is easy, but because it is hard.
If you're looking to conserve time, effort and materials, basically any other option is better.
>>
How do ships IRL have their propulsion placed?

In the stock FTD ships, there's either

>flat ass with wall of propellers
or
>propellers loosely attached to the bottom along the length
>>
>>120966090
>>
>>120966090
>>
>>120966852
>>120966394
Oh, so the problem is FTD doesn't have propellers that function on the required scale?

Okay, cool, thanks.
>>
>>120967064
Wait for engine overhaul. Direct drive will be possible and will include custom screws.
>>
>>120967064
Yep.
>>
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>>120967064
Yeah.
>>
>>120967064
I'm not sure how rudders / steering works in FtD but it's also important the rudder is right behind the propellor. You could probably have lots of little rudders, though.
>>
>>120968380
Huh, then again
I guess rudders could work even if they're in front of the propellor

I don't know how boats work it seems.
>>
>>120905176
Is that radar display just a poster?
>>
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>have almost 20 million robobucks saved up because of this weekend with everyone having premium granting a near 200% bonus every match
>dont know what to spend it on
>>
>>120971418
>spend my robobucks
>turns out everything I spend them on is shit because of stupid nerfs
>no reason to use anything other than redundant smg bots or my rail tank
>exit game
>>
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How do I tell my robokek rating/tier now? want to try putting the vase of merriment on mech legs
>>
>>120972363
Just noticed the 18K, but how does this correspond to the tiers there used to be?
>>
>>120972518
It's the same except now tiers allow for 1-5 tier difference in matchmaking.
A really massive improvement according to the devs.
>>
>>120972518

>Just noticed the 18K, but how does this correspond to the tiers there used to be?

30million is the new T10.

15 million is the halfway point.
>>
>try to land on a planet
>it goes invisible
>your last save was an hour ago
>the bug won't be fixed for a week
>>
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Did pistons get some sort of change? It seems like the refire rate on my old artillery has improved.
>>
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This troll physics shit is really cracking me up.
>>
>>120973141
>>120973376
noice, thanks for the help.
>try moving mechbong to line of symmetry
>game crashes after 5 steps
Ah, good ole robocunt
>>
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>HEY BRO THAT MEGTA LOOKS BEAST

>THANKS BRAH

>proceeds to get anally rape by the enemy team because literally NOBODY will look into the air to kill the single plasma bomber circling over their head like a vulture
>>
>>120975101
You see, even after the nerfs to plasma and air,

they can't buff the average robokek's intelligence.
>>
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>previous railgun didn't really charge as quick as I'd hoped
maybe this will work
>>
>>120971763
I refuse to believe they've managed to make rail bots viable at T10.

Have they given rails massive buffs?
>>
>>120975403
what kind of engine layout are you using?
>>
>>120975101
>tfw nobody ever praised my megabot until the end of the match where it had proved itself
>tfw people quitting at the sight of it
>>
>>120963126
>stickies
however you launch them, make sure you launch them away from the ship. if they fall back down and stick on your ship you just dun goofed. it's a good idea to launch them pretty far.
>shields
10. always 10.
>lasers
if you're still up against DWG and OW, you won't see any lasers. the first factions you will encounter that use them heavily are LH and TG, and since they have pretty fast moving ships they can surprise you on the campaign map if you're not prepared.

to be honest i'm not 100% sure how anti-missile missiles are built, but they are a good and cheap way
>>
>>120975741
A shitty one, from the looks of it. That much space should put him well above how much power he has right now. Pic related is how I usually set them up. L&R2U connectors every other block along the side of the crankshaft
>>
>>120975741
piston either side of crank, carbs on all piston sides, 3 fuel tanks and 1 or 2 superchargers per carb.

gap between each pair of pistons. Easiest to think of it as a H layout with crank down the middle and pistons at each corner. Then extend as far as needed.

Dunno if anyone else has a better formula but I find it tends to make enough power usually.
>>
>>120975542
I just like shitting on kids by removing their weapons.
I don't play rail to win.
>>
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>>120975940
I prefer to add smoke so I can screw up laser guided missiles.

>>120976065
Fuck, forgot pic
>>
>>120976065
that's why i'm asking, i remember getting the same power with 1/10 of the space on my cruisers
>>120976093
gap with each pair of cylinders, carburetors conected to cylinders, fuel tanks connected to carburetors, or superchargers when i can connect them with 3 carburetors, the cylinders on top of the crankshaft get beastly energy production with ridiculous energy consumption
>>
>>120976245
Since they added mediguns that became a lot less fun.

Nowadays if you take out an important part of someone's robot they just get it healed. At lower ranks there are a lot less medics / less people hang around the medics and it might be okay.

At T10 if they haven't buffed rails, rails are literally a fucking joke.
>>
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>>120975542

>Have they given rails massive buffs?

hahahahaha. no.

They actually gave them nerfs, and then buffed SMGs some more. Im not even kidding.

>patch nerfs rail damage to the point of near uselessness
>next patch removes SMG damage dropoff, so SMGs now do full damage at their max range
>release walker legs, which tons of people use, and make them so strong they take at least 5 rail shots to destroy, and then get healed back instantly

Rails are 100% worthless right now. And Plasma is still doing that fucked up thing where they do less damage up close, and seem to do random amounts of damage any other time. SMGs are still the best of the best of the best of the best weapon in the game to use, at all ranges, in any situation. Muh unlimited rnage hitscane machine gun.

They are also going to add in a long range HOMING version of SMGs, which fires slower, and builds up a "charge" attack which fires one big bolt of energy, like a rail shot.

I dont know what the fuck Freejam is even thinking.

But then is is from the same company whos figure head says he hates the idea of dogfighting aircraft in his game, didnt even want flying robots in Robocraft to begin with, and doesnt want to let megabots be able to fly ever. Dudes a fucking moron.
>>
>>120975940
>>120963126
>anti-missile missile
I find flare countermissiles to be an interesting solution to both problems. Even if it's just a flare+countermissile warhead, because cleaning missiles that go for them improves the framerate.
>>
>>120976279
>exposed carbs
>only 3x5x15
>20k power
what the fuck? are you putting points into engineer? teach me the secret
>>
>>120976961
no points in engineer, gimme a few minutes and I'll make a layer-by-layer pic
>>
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I refit the atlas to suit my needs.
>>
>>120960928
comfy/10
>>
>>120976628
>But then is is from the same company whos figure head says he hates the idea of dogfighting aircraft in his game, didnt even want flying robots in Robocraft to begin with, and doesnt want to let megabots be able to fly ever. Dudes a fucking moron.

I don't understand this mentality. Is he literally retarded? I understand it's his project and his game and so forth, but he's not the playerbase or the customer. It's the equivalent of a chef making food that HE would want to eat, as opposed to making food for the people he's serving. He should be making the game fun and interesting instead of shitting on anything he "doesn't like".
>>
>>120976628
They already fucked up with hover megas.
Megas should be heavy ground-based vehicles. Hovers had almost every advantage over wheels. Wheels had the challenge of making smaller megas to make them easier to move about.

Wait, what, homing SMG?
You mean like
The game becomes a RTS you could write a simple 'hold click, release click' script for and sit back while having a cup of tea? You can already do that with medics, almost.

Don't hate them not wanting flying megas.
A thrusterstick mega would be awful.
A bomber plane mega would actually be pretty awesome.
>>
>>120976592
There was an indirect rail buff in that the healing rate of the mediguns themselves was nerfed. If you take out a couple of a medic's mounts it takes a pretty long time for them to return.
>>
>>120975101
>>120975801

fliers are so scarce nowadays it's literally a myth for most players. the perfect killer is the one you do not believe even exists. freejew thought they nerfed air for good, but those that survived became gods.
>>
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kinda feel like I should put the legs on pontoons to the side so the perspective isn't so high
>>
>>120977207

nice guns bro, you must have almost acceptable levels of accuracy with barrels that long.

in other news, how do we compensate for recoil on ships so the horrible recoil-roll effect in >>120963976
doesn't happen all the time? I don't really want to turn all of my craft into trimerans.
>>
>>120978303
live with the recoil, become one with it

propulse your machines with it

or put hydraulics on it
>>
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>>120976961
alright, here you go. Step by step guide to something that's going to be irrelevant in a few months
>>
>>120977649
That's actually a nice change.

>>120977984
>the perfect killer is the one you do not believe even exists
Providing:
1. Your team doesn't leave in disbelief of you
2. They don't nerf it again anyway because why not
3. That one person who made an ultra-specific counter to you doesn't show up for no reason other than to spite you on lady luck's behalf.
>>
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>>120977610
>A bomber plane mega would actually be pretty awesome.
Too bad Ahwassa would look like shit with robokek fun and creativity limitations.
>>
>>120978676
Actually, I'd like to make a point there.
3. doesn't really apply to Robocraft.

There isn't really a counter-counter system. Tesla people have a much easier time attacking mech-legs, sure, but...

If you play T10 it's really just smashing SMG bots into SMG bots. Kind of like how the game was when it first started, except with medibots too.

>>120978785
I'll UEF your ass.
>>
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>>120978874
UEF this, fag.
>>
>>120978505

my guns have 8k recoil with no hydraulics, 4k with the absolute most i could fit on the gun, they still roll the ship to about 20 degrees when firing to the side.

i'm thinking of going for a very wide boat instead, not a trimeran, more like a barge with the firing pieces recessed into the hull so they're almost at center of mass. that'd solve most if the issue, i'd still unintentionally strafe when firing but that's not really as much of a problem.

in other news, retrofitted my destroyer to be a mine launching sub, wrecked a marauder in a single pass beneath it but it only goes 16m/s, i think i might end up making some kind of mine-launching speedy turret ship instead.
>>
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8M shells, Gunpowder and 1 Sabot head.

120 Barrel Length for optimum propellant burn.

Center of Mass, above the ship.
>>
>>120978662
are you leaving the final carbs exposed because of cost efficiency or space efficiency?
>>
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>>120978979
>attempt to nuke base
>base moves
>no way to redirect nukes
Whoever designed those nukes is a genius in the most sarcastic of ways.
>>
>>120979464
mostly space efficiency, but cost factors into it as well
>>
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>>120979419
>>
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>>120979570
>SC2
When did everything go so wrong?
>>
>>120979419
super high velocity advcannons are over rated. a single miss leaves you with such a long reload time, and at the ranges where it'd be most effective the step-wise aim fucks you over.

medium sized rapid fire HE / HESH / HEAT is where it's at for adv cannons. which is exactly what is the case with custom cannons, too
>>
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I'd really hoped this would work.
>>
>>120979841
>200 hours on SC FA
>never actually bought SC2

I never played it in a serious sense. Just messing about with a friend or two.

I tried making a couple of things in robocraft based on SC designs but honestly I should stick to machinecraft for that. I made a tier 1 tower and that wasn't even satisfying.

Think first real thing I'll make in machinecraft will be a remake of this.
>>
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>>120977318
and this is why we got so frustrated we refuse to even acknowledge the game's existence.

he had a literally perfect fun instant jump into the fray game that won him his awards he boasts upon every game start up, and now it's this shit.

first he wanted to cater to the cancers in the playerbase that where too vocal, then player count started dropping after the constant nerfs to helium blocks (remember those!?) and air/plasma in general, then shit got somewhat buffed/balanced out and most where happy, then they added le epic MOBA that literally killed the game.

desperate to hold onto whatever was left of the palyerbase (to be exact the extreme SMG cancerbase), freejew nerfed the living shit out of air, plasma, smg, and even nanoheal.

and now, they have the fucking nerve to ask you to give them shekels for ugly as sin bat wings.


and this is why we do not talk about robocuc/why we hate robocuc/GET THE FUCK OUT ROBOCUCS!
>>
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>>120980278
That's better.
>>
>>120980278
make it a sort of crossbow instead of just a launch ramp.
>>
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>do some small ship drill mining in SE
>have to clean my save immediately afterwards because of over 9000 1.1kg meteoroids flying off into space everywhere
>>
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>>120979938
Shhhh, it's fine.

Also, my design to get her floating again.


I'm waiting for the first shell to rack to test fire it.
>>
>>120980786
make a funnel with a large ship and gravity generation.
>>
>>120980786
Use the setting that puts a limit on floating items.
>>
>>120981439
Fuck, I forgot completely about that after I set it to 256 like a retard.
>>
>>120981118
Apparently 8m shells are still non-functional.

Damn it.
>>
>>120982749

yeah, i'm actually surprised that wasn't hotfixed immediately after 1.864 went out. its obviously just a toggle in the settings where he copied the autoloader code for the 4m into the 8m and forgot to change some values, should take like 2 minutes tops.

ah well, next patch i'm sure, should be some balancing adjustments too.
>>
>>120978874
first anon, not true, plasma if played right could make or break a match while SMGs where headbutting each other. used to have a modular hover fortress (before heals and before they nerfed spacing/triforcing), flanked with that bitch all day every day, spotting shit and crippling from the sides/behind

it has an ejection seat connected to 2 mid axis independent of each other, on each axis where 3 hovers also independent/not connected to each other, block shell around hovers connected in few places to hover blade's support, eplates connected on the hover's shells, could also spin easily, smgs literally had to go through all of my shields before they could start blasting my block shell.

ironically bombers where the usual ones to take out whole hover modules

shit was FUN, design and knowledge of game engine quirks was rewarded. BUT BEING SMART IS UNFAIR/HAX
>>
>>120979938
>HESH
Have there been any patches to make these warheads not completely useless?
>>
part 2
https://youtu.be/_soNtlSdNak
>>
>>120984593
Woops wrong thread
>>
>>120984593
>>120984757
>not even doing the op spam faggotry and still b8ing retards
>>
>>120984851
I actually had both threads open in my browser and mistaked the tabs :)
>>
>still can't load space engineers

Guess I'm re-installing
>>
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I have a ded game, it's called Rawbots, and its homepage is even ded.
None the less you built the bot and programmed it to.
It is fun.
Download: https://www (dot) mediafire.com/folder/93r7909gqfv6h//rawbots_windows_0_1_4
>>
>>120985589
>2015
>using browsers with tab support
baka desu
>>
>>120976645
I do this with my flares for the exact reasons you mention and because I don't want to worry about a missile reacquiring my stuff.
>>
>>120986515

yeah my missile defense is just 2 of these 3 length missiles set to fire if a missile is within 900 or 700, so they stagger launch.
Fins
Variable Thruster @2k
IR flare
Fuel tank
Fuel tank
Missile interceptor

they work extremely well, if the missile that triggered them gets diverted on to attack the flare it's a guaranteed intercept, and any others that are nearby get taken out in the blast too. they're also pretty cheap to field, way cheaper than a LAMS.
>>
>try making rocket sled in robokeks
>goes fast but always instantly takes off into the air
>controls like shit on the ground
>always an easy target
>can fly through the air with ease and turn on a dime at a million miles an hour

Its like they are telling me I should just play thruster sticks or something.
>>
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>>120978662
... what is that on either side of the crank-shaft?
>>
>>120991265
left&right to up connector
>>
>>120991265
Connectors
>>
>>120988779
>Fins
>Variable Thruster @2k
>Fuel tanks
Literally why?
Just an ejector or two is more than enough to launch the b8 missile, which could consist only of one missile block - flare and missile interceptor modules.
Way cheaper and reloads faster.
>>
>>120991463
>>120991469
Thanks guys, turns out I am stupid after all.
>>
>>120991516

you can use those too, I like sending an actual missile towards the offending missiles, if they don't take on the IR flare they might still get intercepted.

in all honesty none of this really matters though, we should have a lua cannon aiming script with timed detonation of flak rounds for an anti-missile weapon soon enough.
>>
>>120951560
>the maximum acceleration will never exceed 15.3g.
Why would it need to? I'm strapping on more solars to increase the payload, not the maximum operational gravity.
>Your assumption about surface gravity never exceeding 1g
That doesn't even matter, as long as the thruster assembly can lift more than its own weight in the target gravity. And saying that it'll be considerably less than 15g seems like a safe assumption. The hover platform won't work in very strong gravity fields, but that should be obvious without doing the math.
If you find a single planet where a human could realistically stand up, you'll be able to build it.

And whatever the gravitational force is, it'll be constant at the target altitude. If a single thruster assembly can lift a payload m, then n thruster assemblies will be able to lift a payload nm, for all n and m.
For any fuckheavy payload M = mn, there will exist a sufficiently large n, as long as m is positive.
>>
>>120975403
>all that engine
>580,000

What the fuck? With that much space I would probably be in the quadrillions.
>>
>>120979194

I put 2 of those 3k recoil 35mm aa cannons on my catamaran, and hardly get sway when i fire to the side. Maybe your CoM is too high up from the height of the barrel
>>
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>>120975403
>All that for 580k

Anon

Learn to engine
>>
It's been ages, but does anyone remember the rock bombs in space engineer? I used to love the webms of them

In case its an old dated concept, it was shooting a storage container with a rocket and a damaged storage container filled to the max, and something to destroy the container the rest of the way, that way the rock inside exploded out blowing apart its target
>>
>>120994519
༼ つ ◕_◕ ༽つ Gib Pls
>>
>>120994647
Poprocks.
The concept is still alive.
>>
>>120994519
>that fuel tank to supercharger ratio
Replace a single super charger with a fuel tank and the power will go up dramatically
continue until power no longer increases
>>
>>120994908

At that much power, it hardly matters any more.
>>
>>120994812
Thanks, though I can't seem to find any videos of it
>>
>>120994908
That isn't actually the best way to determine true ratio. That displays only the actual amount of blocks attached, and ignores the fact that most blocks are going to be counted more than once.
>>
How do you set anti-missile missiles to fire off with ACBs?
>>
>>120995872
It seems like most of the main LPers never figured out the tech.

don't tell em
>>
>>120996476
>if enemy missile <[insert range]
>fire weapons
Make sure there's an AI connector that is receiving from the mainframe that has missile warners attached.
>>
>>120996519
What's bothering me is all these people making similiar weapons are testing them on fucking gravity-less walls of armor, instead of an actual ship. Like, download a fucking ship from the workshop and then try your weapon, a wall that just has the rock sit in it is useless
>>
>>120994908
That's not how it works at all, I don't know where this meme came from.

The ideal number of superchargers is exactly one per carb. As in each carb is touching one and only one. If a carb is touching more than one then you'd probably do well to replace it with a tank unless that supercharger is the one supercharger for a few other carbs or something.

The exact ratio doesn't really matter at all. I have a 3x3x2 engine that is super optimal in that size and it has a 1:1 ratio.

That engine probably does have too many though.
>>
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Soon, a squadron of Cobras.

>>120996816
Real ships are gonna have gravity shields.
Is it possible to make a flak weapon effective against these?
>>
>>120996716
Okay, so I have the missile warner on a spin block. Do I put a wireless receiver on there, too? Does the ACB need AI connectors to the mainframe? I feel like I'm almost getting this
>>
>>120997468
>Do I put a wireless receiver on there, too?
Yes
>Does the ACB need AI connectors to the mainframe?
No. ACBs are stand alone blocks. They pretty much just work as an if-then statement.
>>
How can I make joint in machinecraft just move freely?
>>
>>120997756
>ACBs are stand alone blocks. They pretty much just work as an if-then statement.
But then won't all my weapons fire? Or does it just fire the weapons connected to the mainframe closest to the ACB? Or is it that it only fires weapons that aren't connected to any mainframe? That would make sense, I guess.
>>
>>120997898
Two settings, neutral or a button, both to zero.

Any other number makes it fall off, should they have the same number.
>>
>>120997987
weapons have to have a lwc for acbs to work
>>
>>120997987
ACBs have a range you can set.
>>
>>120998131
>>120998136
Oh right, I forgot about the range. Thank you, anons
>>
>>120998131
This is not true. They will work if the weapons are not connected to the mainframe or controlled by a LWC.
>>
>>120998056
That doesn't seem to work. Is that for rotators too?
>>
>>120998720
Anything with angles as far as I remember

In case it wasn't clear, there needs to be two contiguous options with the same button (or neutral) and the number in zero
>>
>>120997385
That's something that's always confused me about SE weapon designs. I've still found one of the best weapons is a single massive rock dropped "over" a ship in relation to their own gravity.

Once their gravity catches it, it rips the rock through
>>
>>120996816
>>120997385
>not using blast door block torpedos that shut off the mass blocks after firing
turrets do fuckall to said torpedos too, which is nice
>>
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So it turns out missiles beats missiles
>>
>>120998969
Like this?

Also, what does the "move and turn" button do?
>>
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>>120999320
More missiles is unfortunately not capable of beating missiles
>>
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>>120999424
forgot pic

>2 minute cooldown
fuck
>>
>>120999320

thats horrible.

the interceptors all get the same target from the AI so you have 40 incoming missiles, 40 intceptors, and they're all aimed at one of said 40 incoming missiles. it's awful.

interceptors are for small amounts of incoming missiles, and should be used in long delay stagger fire only so after the first one goes you get a retargeting of missiles that can still maybe hit another missile.

or use a LAMS and ignore missiles entirely.
>>
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>>120999540
MISSILES????????
>>
>>120999424
>>120999608
Yes, that should do.

Move and turn activates on wasd and maybe other buttons that I can't recall.
You can always test with something obvious like a light.
>>
>>120999640
there are clearly 4 different AIs there
They also re-target once the one they were aiming for is destroyed, and are agile enough to weave back into an incoming swarm and take out another one
>>
>>120999837
>Yes, that should do.
well it doesn't
>>
>>120991516
>single flare section
I doubt they're hot enough to be preferred over any vehicle you've built except maybe no-engine ones.
Might still work if missiles get distracted by them before the vehicle get in their seeker's arc and you keep it that way.
>>
>>120991845
>high ROF and velocity AP is preferable for AA
>use large flak rounds is preferable for missile interception (barring special interceptor sections being added)
[tiggered]
>>
>>121000084

I use single block flares on a 3400 power destroyer and they go for the flare almost every time. Obviously doesn't do shit vs laser guided though.
>>
>>121000084
They're around 4500-4750 whatever units FtD uses hot.
Should be enough for small/cool objects. Something bigger will obviously require more effort put in countermeasures.
>>
Why do 90% of matches in robocraft end with us killing their whole team, getting on cap, and then taking damage from an invisible bot for the next 5 minutes?

I know there's a exploit to get under the map, but does it also make you appear as dead in the stats screen? Can't even find out who is doing it since their whole team appears dead.
>>
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>>120999935
Working for me. What version is that?

Also "MOVE&TURN" activates with WASD QERF SPACE and SHIFT
>>
>>121000613
ZA WARUDO
>>
>>121000613
BUY
THE
HALLOWEEN
WINGS
>>
>>121000537
>>121000429
That must have changed.
Last I checked flares were 1k per section-10. Two seperate flares that were close together would follow the same rule.
I guess I can make my jet that much cheaper and more well protected now that I don't need 3 sections of flares.
>>
>>120980786
>have to clean my save immediately afterwards because of over 9000 1.1kg meteoroids flying off into space everywhere
-Have your refinery ship have a collector with a large funnel made of unfinished blocks. RescueShip has a collector on top and lots of useless armor blocks that can be turned into a funnel.
-Crank gravity up so it's maximum 150m height.
-Have your small mining ship have a minimal cargo bay and several ejectors pointing towards the back, eject all.
-Place refinery ship "over" where you want to mine.
-Finally use small mining ship to break up the ore which then fall into the gravity of the refinery ship, which the funnel directs into the collector.

Eventually once you have the materials you can improve the design with a spherical gravity generator which reduces the needed size of the funnel and add large ship drills to your refinery ship.
>>
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>>121000660
0.154a

Is there a newer one? That's what was on the site.
>>
>>121000660
Actually, it activates with ANY input from MOVE&TURN group in ASSIGN menu.
>>
>>121001342
If my DNS wasn't fucked i would be able to see that.

Now loookee that, the patchnotes say something about free joints
From google translate:
>Change the joint-free setting of the "slider left end -1" (purge setting a FREE double)

Take that as you may
>>
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>activate connector
>ship explodes, other ship starts spinning and I'm flying 104m/s
Wew
>>
>>120999205
Unless missile turrets are set to "fire at all moving"
>>
Don't forget this:
>The unified JointP and JointB to Hinge (press the modifier keys in the parts list and can be selected the old JointB)
>Change the boost of Thruster in the "slider right edge +1" (meaning is lost in the double set)
>Change the joint-free setting of the "slider left end -1" (purge setting a FREE double)
And the last one:
>Change the specification of the Mirror (Normal: invert the parameters in the automatic left and right only, modifier: maintain the action settings such as joint)
If I understand this correctly, building walkers with twist joints just got a lot less tedious.
>>
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>>120973376
Nope. Here's the past tier brakes. 15m isn't halfway, it is tier 9.
>>
In FTD, how can I make my ships less... boxy? I mean, being new at the game, I typically have V shaped bows with flat or near flat bottoms, but I'm not sure how to remedy this with the parts available into something more aesthetically pleasing.

Any ideas?
>>
Went to that bundlestars site mentioned in the previous general, got from the depths as it's still 75% off.

Site really doesn't look legit but apparently it is, weird.
>>
>>121004346
Experiment with blocks and shapes. You'll get a hang of things, as well as discover something you actually like instead of chasing the bewt shape.
See this heliturd? >>120946748
Before building it, I was trying to replicate the conventional helicopter appearance but after I decided to just let my creativity run wild, I came up with this simple, modular and expandable design with simple geometry that is actually helpful against incoming enemy fire.
tl;dr: just relax, stop holding yourself back and constraining your imagination to the familiar real world-alike stuff.
>>
2m and 3m blocks in FtD when
>>
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>>121002723

>go into robojew garage
>look at robots for sale
>click on tab to see the most rented robots
>they are all black and orange edgelord gunbeds covered in Carbon6 guns and thrusters
>>
>>120997385
Closer to the size of a Sidewinder rather than a Cobra.

Remember, the Cobra's roughly the same size as the Millenium Falcon.
>>
>>121004346

Build up the sides of your ship above the deck a bit, curve them over. Experiment with bow shapes and hull designs. Personally, I'd recommend you start small first. Big ships are cool, but they're a big challenge for someone just picking up the game.

Super structure helps to break up the boxy-ness as well, but don't just place it on the main deck, make smaller layers on top of the deck where you place your super structures. Assuming you want any. A sort of 'tiered' system, if that makes sense.

Also, look at pictures of real ships if you want something to model after. Again, assuming that's what you want. Really just look at pictures of anything. It helps to start with inspiration, instead of just doing it off the top of your head as you go.

If you do look at pictures of real ships though, bear in mind the scale. Even IRL destroyers are like 150m long, which means around 35-40 4m blocks.
>>
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>>121010441
Good to know, I was having trouble getting a sense of scale on them, and I wanted to scale up what I had more anyways due to size constraints.
One thing I was wondering though, where are the secondary (the ones not next to the top cockpit) gun mounts on a Cobra MKIII?
>>
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>>121011548
They're out near the tips of the 'wings'
>>
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There really needs to be a wrench item for moving "small" blocks around in survival.
>>
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>>121009757

its retards

this piece of shit I made in 5 minutes seems to be perfect bait
>>
Anon who did the Missouri from the last couple threads here, I'm working on a more faithful reproduction of CB-1 USS Alaska (pictured directly below the Missouri in pic related). Any recommendations for improvements over the previous one?

Though I'm still working on the other one as well.
>>
>>121015003
>>121009757
So you could get GC just from taking advantage of retards and then spend that GC to do it even more efficiently.
>>
In FTD what purpose does exhaust serve if carburator+fuel is always superior?
>>
>>121015357
So you can put a bunch of cylinders together and make a cool smokestack effect with the exhausts
>>
>>121014340
yeah, I'd rather they had added a way to get power into an otherwise unpowered vehicle than make batteries start with enough power to merit the cells being destroyed on grinding.

>>121015357
exhaust is cheaper and only occupies one space but >>121015635 is the most important reason by a long shot.
>>
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>>121015357
This >>121015635 and this alone.

On an unrelated note, has anyone been having issues with the captcha getting cut off and not being able to do it?
>>
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>>120983949
>plasma if played right could make or break a match
This anon speaks true, plasma can work wonders. Especially if the enemy team bunches up near a chokepoint or is retarded in general.
>that one fucking dam map, using pic related
>my team and enemy team camping at both ends of the bridge
>plebs.holoflag
>jet through the ice field over to the other side
>no one is the wiser until I start firing from their flank
>two smgs and a medic break off from the main squad to chase me back down the hill
>as soon as I lose my last mortar, I send the battle call
>"PUSH NOW"
>I'm dead, but it worked
>my team steamrolls across the bridge and kills the stragglers at the enemy side of the dam
>the three guys who chased me get rekt as they try to push back up the hill
>game win
>>
>>121015319

you wont be making any worthwhile money unless you are consistently selling top tier bots and for that they need to be awful carbon 6 hovers or some retards awful attempt at tri-forcing that makes his shit look like a deformed sea urchin
>>
>>121016058
>not using legacy capcha
do you even keyboard-only post
>>
Robokeks? In MY /egg? It's more likely than you think! Join today, fight the Kek menace!

>>121016518 I do not. Does appchan x support the legacy one?
>>
>>121016025
Connectors transfer power to connected ships, but they also make ships randomly explode.
>>
>>121017650
>ships randomly explode
This is spengies in a nut shell.
>>
>>121017650
Connector or merge blocks?

Because I haven't had any connector related problems beyond ships disconnecting when the game loads since they're unpowered for that first second. Reason why connectors have landing gears right next to them on the example ships.
>>
>>121018006
I've had it explode when I used the lock action, no landing gear used though.
>>
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Not sure what's worst DX9 or DX11

DX9 has fucked up lods making mining a pain in the ass and DX11 has shit bloom, shit screen adaptation and shit performance.
>>
>>121019826
Get Windows 10™ with patented GamerAction™ DirectX 12™, as a bonus you'll NeverBeAlone™ again.
>>
>>121019826
Tonemapping is the bloom.
>>
>>121019826
Do you also get the weird simspeed bug where you need to restart the game otherwise it literally drops into 0.0000001 simspeed for some reason?
Granted, I was playing on mods, but still.
>>
>>120983949
It migh t be different but back in the days before the MOBA update the game was largely about DPS.
If you didn't have enough DPS the medics would outheal you and you would lose.
Railguns had extremely low DPS. Plasmas were a bit more okay but SMGs were definitely best.

Flanking still had its rewards and could definitely turn a game but most of the fight was just upfront DPS on DPS clashing. Tactical retreats were also a good idea sometimes if you could manage them.

That's how I saw it all, anyway.
>>
>>121020454

Amazingly, flanking will still win you most games if your team actually goes through with it.

Most Robocraft players are so fucking stupid they dont even notice the ENTIRE ENEMY TEAM sneaking up beside them and blindsiding them.

They'll literally sit there shooting at a guy on the other side of the map while your team just steamrolls them from the side. Its part of what makes me still think the game is largely populated by bots that are set to follow something on screen like teammates, and then shoot at the first target they see until it dissapears from view and then finds the next one.
>>
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>>121020454
I still think medics are fucking cancer in Robocraft and dealing with attrition damage is better.
>>
>>121020919

Nanos would be great if they healed less, and did good damage when used as a weapon. Id LOVE to be able to have Nanos and defend myself with them again. SMG babbies bitched that "OMG nanos are stronker than my SMGs at close range! plz nerf!", and then Nanos got fucked in the ass and can only be used ot heal because they worthless damage.

Hell you could even boost their healing rate a bit more, but give them an overheat mechanic so firing that shit builds up "heat", and if they reach the limit they have to sit there and chill the fuck out while their systems cool down and let them heal again. So they can either fire in small bursts to heal things, or heal alot in one go and then overheat and be left defenseless while you cool down.

Being able to just fucking sit there holding your right mouse button forever for auto targeting heals is retarded.
>>
>>121020454
Man, back when I played robocraft they didn't even have medics.

That sounds really gay.
>>
>>121021429
Not the guy you're responding to, but I agree. I would love nanos to be able to defend themselves better. I feel like they should do shittons of damage to anything that isn't armor blocks (weapons, movement parts, electroplates, etc.), that way they can disable/disarm enemies. It would keep them in a support role while giving them a decent option for self defense without having to rely on teslas.
>>
>>121021429
I miss when I could actually defend my pocket gunbed at close range. They only really work now for removing tx guns really close up.
>>
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>/egg/ will never get their hands on all the materiels needed to basically just take Robocraft, modify the values of all the parts and weapons, and host their own server where all parts are unlocked in unlimited amounts
>>
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>>121025938
why do you have to hurt my feelings anon?
>>
>>121026508

Machine Craft is close, but it has no point to it, and creations taking damage really sucks right now.

All there is to do is build stuff, and then join a server and fuck around in what is essentially a giant lobby where people just hang out with their builds.

Id love to see a Robojew style game with better building, more parts, and actual fucking physics.
>>
>>121025938
>Pre railgun robocraft with current plasma never
>>
>>120885836
PAY YER RESPECTS

>>121000000
>>
Asked Keen today when planets will come. They told me on the 5th of november.
>>
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>>121027849

Remember remember....
>>
>>121027875
>125x93
>>
>>120929197
Planets confirmed for next week.
>>
>>121029165
>Hey guys, we're just making sure things are in order for the big update! (you know which one)
>no planets
>Hey guys, next update is our xth anniversary!
>no planets

what the fuck makes you think they are going to release it now?
>>
>>121029540
>tease spiders
>Halloween ipdate
>no spiders
>>
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I felt bad doing this.
>>
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>>
3-AXIS gravity drive is not working. Any one have a working script to share?
>>
>>121031987
>exploits
Literally Hitler.
>>
>>121032137
>implying gravity drives are exploits
This must be a new meme.
>>
>>121032137
Well, yes I need to avoid the annoying ramming.
If only I coud change keybinding, from 1,2,3,4 to also work on w,a,s,d. It would be so easy.
>>
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so, i'm making my first sub type ship, and it has got 2 rapid fire aa guns, and 2 12 missile batteries, one pointing up, the other down.

i'm having trouble getting the lower battery to do anything but shoot torpedoes straight down.

any advise? if they manage bounce off the sea floor, then head towards a target, they track fine, but pretty random otherwise.
>>
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well if i can't grill post i can still post blaneds right :DDD?
>>
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is dis the week
>>
>lurk every day
>wait hours every thursday night for update to release
>been doing this all year
>no netcode
>no planets soon™
cant wake up.
>>
>>121031987
I tried building one with the script on the steam workshop, couldn't quite get it working right.
>>
>>121032865
One turn and a decent number of fins
>>
This week planets will be added. I know it.
>>
daily reminder that planets never
>>
>>121033446
I mostly come only on thursday to spam "planets when".
>>
>>121034431
>>121034504
Marek is playtesting, planets soon? Just 9 month more.
>>
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>>121033446
kryv, stop lurking, just leave and come back one day. Planets never. Multiplayer smooth never. Clang banished never. 64bit multicore server never. And stop talking about "netcode", you butthole.
>>
>>121034573
desu if its not out by thanksgiving i'm hopping off forever.
>>
Planets are going to be so disappointing when we finally get them.
>>
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Muh spikes and edges

I had to restart the game and rebuild this thing like 8 times until the game stopped freezing and giving me errors when clicking on the save button
>>
>>121034751
literally who
>>
>>121032865
did you give them a one-turn?
How much does the supercavitation section help with firing underwater?
>>
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>>
>>121034751
sob you triple fucked up one one post.

that wasn't me, surprise surprise multiple people want useful multi
you know I'm too jaded to even play the game, even if it's magically fixed in all aspects
you also fucked up my name
>>
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>>121036510
100%
My take on a midgame ore funnel.
>>
>>121038018
You're literally worse than hitler
>>
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Did some custom cannon testing, and it turns out AP cannons are much more cost effective. The HE cannon pictured has twice the cost of the other cannon, is bigger but arguably performs worse. webm coming up

Of course, both are much more cost effective than any comparable advanced cannon at close range.
>>
>>121038018
Fucking horrible.
The armour is pointless, just like connectors on the sides.
There's a reason they're called funnels.
>>
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>>121038356
webm

note how the AP cannon pretty much instantly goes right through the 5 layers of metal. this might be less obvious against beamed ships
>>
>>121038525
This is how it actually should work.
HE was never meant to be an anti-armor measure
>>
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Boy this is one dead thread right now.
>>
>tfw spedometer is premium only
>can't tell if sticking all these thrusters on my bot are even making me go any faster
>>
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Is my destroyer worth the 65k metal it would cost to build? Armament is 2x2 HE cannons, 10x sticky flare launchers mounted astern, and 4 missile launchers just in front of the helm.
I also gave its belt a fancy shield covering, but in mock fights it eats missiles to the engine room constantly, rendering it useless. This is after the sticky flares draw maybe one or two missiles off their mark. Did I do something wrong?
>>
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>>121034123
thanks
>>
>>121042616
Retractable landing gears when?
Also, are you still using 0.11 ?
>>
>>121042676
>10 sticky flare launchers
I can't imagine that you need anywhere near that many.
>>
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>>121043012
>Retractable landing gears when?

Long ago, all you have to do is connect the wheels to a steering hinge. Problem is that the mod I'm using to limit the rotatin of said hinges affects every steering hinge, so right now I can only have gears retract 45 degrees unless I use a rop or something to bring them all the way in. I wish the Multimod wasn't dead, it was so convenient in this regard. Webm related is from 0.05.

Also yes.
>>
>>121043343
You would think so, but either way they aren't making that much of a difference. There is a slight perk to having so many launchers though, being that you can constantly be dropping flares without pause.
>>
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>>121043394

It's not like gears create drag anyway so there really is no need to retract them other than for looks
>>
>>121043480
What's the hottest part of your ship in combat and how hot are your flares?
>>
>>121043692
Oops. The ship reads as 37k at 'full' load (shields up+full speed), but the flares are 5k at best. Is there a way to make them hotter, or am I going to have to go with interceptor missiles?
>>
>>121043903
More flare sections on each missile
>>
>>121043903
I've not been able to play much for a lack of stabiity, but more flare sections or getting the flares closer together makes them hotter. Given how hot your ship is, you might be best off with LAMS or interceptors anyway.
>>
>>120931573
Try to remain calm
>>
>>121044059
>>121044147
Upping the flares from 2 sections to 6 did the trick, at least for now. I'm starting to think that maybe 10 3-length missiles firing off constantly on a ship without many ammo barrels might not be such a great idea, though. I'm gonna see if I can't get interceptors to work, thanks guys.
>>
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>>120931573
try to remain calm.
the year is 2001, not 1993
>>
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>>120931573
>>
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Supercavitation rounds are my new favorite thing
>>
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>>121042757
wrong pic. amazing what you learn in 3 days of videogames.
>>
>>121045585
>filename
would recognize again
>>
Can't believe MAV isn't mentioned on the OP's list :(

Its chromehounds PC
>>
>>121047071
Anon

You have made me EXCEEDINGLY erect

>I thought I was watching chromehounds gameplay for a minute

Ded before it's time.
>>
>>121047071
>>121047946
/gerg/ generally lay claim to it belonging in their general
>>
>>121048270
How about we trade it for robokeks?
>>
>>121048270
I prefer the /egg/ strain of autism, but I won't discuss it here

Still, my dick is rock hard
>>
who singleplayer SE here?
I tend to get bored in survival after reaching power and oxygen self sustainment, and Creative is just a tool to build for MP for me, as well as tuning the ship systems.
>>
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>>121050401
>who singleplayer SE here?
I've been playing singleplayer for too long. We need a new Warbros server
>>
>>121050401
yo
I usually just try to make ships in creative that serve some sort of military role and up looking like space penises of some sort
>>
>>121050591
>We need a new Warbros server
Fucking fine. When planets, I'll open up the server again.
>>
>>121050682
ebin
>>
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>>121050682
>I'll open up the server again.
Shit man I can't wait
>>
So how do I enable planets for Space Engineers? Or did a recent update make it impossible?
>>
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>>121020919
>>121022582
I've been doing my best to model the T10 meta as best I could without being too wordy, but...
It's never really getting anywhere.

I'm probably completely out of date since I stopped playing pretty much just before they changed how healing works.

Flanking is good because you can avoid shooting giant bricks and megashields and instead fuck up their medics.
But the game was still all about DPS.
Which is why railgunners were absolute shite.
>>
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This went a lot smoother than i thought it would
>>
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>>121036696
that wasnt me you fucking faggot shitlord shitstain cockgobblermcshittaster <3
>>
>>121053721
10/10
>>
>>121053721
Now I'm hearing David Bowie in my head.
>>
>>121053721
>that smoothness

everytime that i need to manually put something into orbit, my trajectory looks like a roller coaster...
>>
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>>121053721
>Mfw FtD will eventually feature Land, air, sea and space/interplanetary combat
>>
>>121060475
>interplanetary
I doubt that.
>>
http://strawpoll.me/5904207
>>
I wanted to make a small, fast and agile plane and I got a plane that's too heavy, underpowered and can't maneuver because it stalls super easily.

Should have used rockets instead of going the legit way.
>>
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>>121061632

It's too compact to fit retractable landing gears in it but it wouldn't have enough power to take off anyway.
>>
>>120995872
You're welcome

https://www.youtube.com/watch?v=n6fGl613qJ4
>>
https://www.youtube.com/watch?v=xFEv4i-QqsE
I love the flaps on the engines, are they too retarded or just functional enough to be permissible?
>>
I'd like to thank Keen for adding planets this thursday. It's been such a long time.
>>
>>121063925
You do realize that even after planets go live, you'll still have to wait at least two weeks for the worst gamebreaking bugs to be combed out, before it's actually playable?
>>
>>121063925
>>
>>120963976
>nearly flips itself every time it fires

Fucking love it man. Slap a decent paintjob on that and you've got the comfiest damn ship in the fleet.
>>
>>121064335
I think it'd be embarrassing for them if they've been teasing planets all this time and it's unplayable on the first run.

Speaking of which, I had an idea I wanna run by y'all.

>find a moon with low gravity, dig a bigass hole in the ground straight down
>put some blast doors on the very top, some extending welders on the inside
>build a vertical ship as you would a rocket
>hydrogen thrusters on the bottom, jump drive above that (maybe)
>the gravity on it will pull you down relative to the ship, so it'd be like a tower
>the pilot, however, would fly with his back to the floor, so the bigass launch thrusters are the main ones for flight

Or you can use the same basic idea for smaller craft. My idea here is that you'd be able to build ships that are never meant to land (unless something bad happens). Additionally, they'd be protected from raiders and spying and meteor showers. After all, it's easier to send a probe through some asteroids and find a shipyard floating in the middle of nowhere than find a tiny patch of cleared land on a planet or moon.
And, finally, you'd have more ready access to materials, and could mine and transfer them without burning uranium, instead using battery powered rovers.
>>
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How does /egg/ build their torpedo launchers? I hoped I could build torpedoes automatically, but a stupid bug makes the thrusters inoperable; I have to disassemble them and build again manually.
>>
>>121066052
use gravity launchers instead of thrusters
>>
>>121061848

Of course, using the slingshot launch system to accelerate it to 700 kph in a second is always a viable option.
>>
it's kinda fun
>>
>>121066052
this one stopped working recently, I think keen fucked with welder coverage area
>>
>>121067981
>1 SMG shot hits you
>die
>>
>>121068496
Doesn't work that way
You have to disconnect the chair from all parts to kill a bot, the pilot seat itself is invincible.
>>
>>121068263
guess it works now
must have been a KEEEEEEEEEEEEEEN moment
>>
>>121068263
Are the slugs attached to projectors by merge blocks? Don't they bump the torpedo, throwing it off course?
>>
>>121068496
This triggers me
Because this is exactly what people always said about my glass megabots.
>>
>>121070107
I've noticed a small amount of sparks coming off the torpedo when it fires, but it doesn't really effect accuracy that much. with the gyro and a row of spaceballs it's not that much of a concern.
>>
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Would you rent my cars, /egg/?
>>
>>121071110
I would not play that filth
>>
>>121071110
Artbots are best when they're also functional. You know, like, they actually shoot stuff

Too bad the only meta is gunbeds.
>>
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>>121071110
>>121071207
Please anon, I swear they're fast.
>>
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>>121071110
>>121071808
>>
>>121071956
Ass engineers when?
>>
>>121071110
>>121071808
they fucked up flying, wheels, helium, thrusters and to some extent the already DoA heli blades

you have: wheels and thrusters
0 interest to play that game anyway since it's either SMG or masochistic pain
>>
>>121072674
I play plasma with wheels and end up being top score regularly, but that requires skill and good thinking to pull off.
>>
>missile turrets vs torpedo
>1600m
couldn't fit the aftermath within the file limit, but it seemed to penetrate a bit less with the missiles
>>
>>121073153
that was always required, but before you could get good, now it's mostly rng luck since if they fall in the exact place next to a non moving target, sometimes it does nothing, other times it does shit damage, other times it removes half the bot, not to mention direct hits are mostly weaker than indirect hits. WHAT THE FUCK IS THAT SHIT, and no, this is not about eplates

not to mention after going through 3 plasma/rail nerfs and hardly adjusting to those I can say without a shame I've had my full and that robocraft is as good as dead with current gamedevs. too bad too since most "new owners" are there to milk a dying game to death.
>>
>>121073325
missile turrets are shit to begin with anon.
>>
>>121072674
Plasma is pretty viable, unless there's one or more skilled bombers on the other team and your team doesn't have any rail or smg users, or a decent flier.

>>121073153
I do the same thing, except mine uses treads since wheels are retarded now. They slide around to much when I need to turn and treads just work better for me in general.
>>
>>121073325
Do you think it's viable to have warheads protected by armor and (perhaps) triggered by a sensor? When I launched torpedoes without a trigger, they always failed to explode.
>>
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>>121073938
no doubt wheels are pretty bad.
especially when accelerating from standing still, they turn very poorly.

these cars aren't meant for 1v1 showdowns anyways, but for flanking and chasing.
they run roughly twice as fast as treads, which can be very helpful at times.

I just enjoy playing with a prettier bot much more than with the pictured tonk, even though it is much less tanky.
>>
>>121029639
Is that supposed to be a funnel? They don't need to be complete to act as a solid barrier to channel the stone into the collector. Even a 1 steel plate frame is considered solid.
>>
>>121073881
I know
but last thread someone was complaining about people not using real ships with turrets when testing cannons
>>121074554
I prefer torpedos without warheads, hangar blocks already do plenty of damage and you don't have to worry about them blowing up if they get shot. the sensor trigger does work though, if you place the warhead far back enough that the impact doesn't set it off
>>
>>121075294
>someone was complaining about people not using real ships with turrets when testing cannons

and you actually listened to someone's rambling autism?

ok, first off spengies will probably go through so many changes before it's multi viable any thing we create now will no longer work just like what we created 3 months back now don't work at all
second, missile turrets can't hit moving targets for shit, in your place I'd take such a low chance as an acceptable loss in the event that it will ever hit.

your main concern is the ship itself moving(pilot active/aware of your grav flinging) and machinegun turrets, but a couple of heavy armor of blocks can take whatever fire turrets can land on your projectile before impact.

all of this is, of course, by current game mechanics.

just have your fun and ignore autism
>>
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Repostan as per request
>>
>>121077365
The wheels are unrealistically slow.

Wheel buffs when
>>
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>>121074884
>That cactuar
>>
New player to FTD, and after tinkering around with the tutorials I'm trying the campaign. The Rapier I start with seems reasonably good.

How should I improve it? Tried increasing engine power until it reached 4000 and adding a shield, but what else should I do to it?
>>
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>>121074884
>>121077365
Literally dying over here. Have a shitty shillshitizen picture for your efforts.
>>
>>121025938

>you will never have a puppycat
>>
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What kind of autism is it when you like measuring your creations and noting down stats like top speed, acceleration, takeoff speed, etc? Like this plane here, it's 28 m long, 6.5 m tall and has a wingspan of 27 m, and its takeoff speed is around 100-110 kph.

Is specs autism a thing? At least I haven't reached the point where I calculate the weight based on how many of X block that weights Y there are, etc.
>>
https://www.youtube.com/watch?v=obBB6Ty8mwk
there is that
>>
>>121081579
>Is specs autism a thing?
Just go to /k/ for five minutes
Specs autism is 80% of obsession over weapons
>>
>>121081579
I often mentally note down things such as speed when I'm trying to improve something to go faster and comparing.

Nothing more than that.
>>
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Was looking through old creations and found this thing, which is what I used to beat The Queen's Fodder for the first time. I had tried making little tanks to run over the guys but the arrow bastards tended to ruin my stuff as I got infantry caught in my wheels, and I ended up making this hilarious strong-arm piece of crap. Its what it looks like. Tons of fire boulders on an armature that fall down and light everything on fire.
>>
>>121083157

Simple and stupid often does the job better than complex and clever.
>>
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>>121083405
Pretty much.
>>
>>121083964

Can you destroy castles and towers by flinging shit at them fast enough, or are they impervious to anything but bombs?
>>
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>>121083405
Indeed.
>>
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CONFIRMED
>>
>>121084349
>7 seconds in
pls be gentile~~
>>
Guys I have an idea for a spengies mod but no coding ability.
Would it be possible to create a block that transfers only power to another block on a separate grid\station within a limited distance?

I had an idea for powerlines that would allow you to have multiple separate structures not all hooked together. But they could share power from a solar power plant or nuclear one.
>>
>>121085285
Power cable and connector. Gmod spacebuild had it ten years ago.
>>
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>>121084349
>That sheep in the bottom right that exploded before anything had happened
>>
So there's this other magnet mod but placing 3 magnets cuts my framerate in half and adding a fourth one brings the fps to three.

I just want to make a railgun or a magnetic engine man
>>
>>121085428
Dont see any of that on the workshop at all. And I'm not talking about static blocks linking two ships\stations. Im talking about a flexible connection that doesnt use a grid. The actual cable itself wouldnt even have collision. It would just render between the two cable blocks, connecting them visually.
>>
>>121085914
Yeah. Gmod had exactly that.

it does not exist for spengies.
>>
>>121085914
That is literally a resource plug in gmod spacebuild. It used the model of the socket and plug you use in the beginning of Half-Life 2 in the transporter room.
>>
>>121086037
Oh I thought you were implying it existed for spengies, my bad.

This needs to happen otherwise bases will basically consist of a single, massive building and will most likely be floating in multiple places and look fucking terrible.

That or every building needs to have its own power source, which would logistically be a pain in the ass.
>>
The magnets can't accelerate anything away if the object being repelled is being attracted at the same time because it has two poles

This mod needs a metal block that has either only attract or only repel states
>>
>>121088279
A monopole magnet?
>>
>>121088596

Yes

Precisely like the magnet in >>121085889, but that mod is laggy as fuck and I don't think the blocks from these two mods will interact.
>>
>>121088279
That's not how magnets work, though.

You can move the magnets, though, and keep all the repelling ones further away.
>>
>>121088279
This one should work, shouldn't it?
>>
Fucking failsafe on local weapon controllers are useless.
>>
>>121088279
https://en.wikipedia.org/wiki/Halbach_array#Applications_2
Git gudder, and maybe use alternating polarities?
>>
>>121089247

best to just spend endless hours configuring your min/max firing arcs.
>>
>>121088279
>expecting that to work at all
You need to move the magnets along the sides for any kind of effect. It's how actual maglev shit works IRL, essentially.
>>
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I was trying to make a generic ballista but the performance was a bit lacking, so I rejiggered it to have a less conventional design, and now I'd say its a bit much. I'm gonna have to rebuild it to sit flat for this to ever hit anything the game asks me to hit.
>>
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This is looking good so far.
>>
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>Starmade update

>ship teleporters and race track gates added to the game, with a ton of bug fixes

>sounds great

>somehow cant get up the urge to play

http://star-made.org/news/starmade-v0-19474-transporters-activation-gates-optimizations-and-more
>>
>>121053332
>thruster sticks
Fuck this game and it's retarded dev.
The fact they are selling cosmetic wings (T8 no less) is just adding insult to injury.
>>
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>make 1.2 million in my megabot with the 2x bonus and all the fags with the free days of prem time
>>
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>>121098932
welcome to undead general, you are now truly one of us
>>
>>121102009
soon you will realize how meaningless anything is in that game
>>
>>121102303
>>121102009
>still play the game even as all the fun gets sucked away by freejew
>hate how my plasma shots only do damage about 1/3 of the time
>hate how walker legs are now a staple because of how unbreakable they are
>hate the new meta of gunbrickbeds, smg spam, and hold rmb to heal
>still coming back to play this game
>still fooling myself into believing this game will ever have decent gameplay and a non-retarded fanbase
>even as 90% of players fall into the meta because there's no way to stop this ride
>>
>roommate gets the new ass creed
>spends an hour patching
>sit through 15 minute long cutscene
>eventually permitted to play the game
>a dozen different markers pop up indicating every single door and enemy in the map
>everyone sounds like YAW AVVIN A LAFF INCHA GUVNA because it's set in victorian london
>hit some guy in the head with a throwing knife
>guy next to him says OI'M GUNNA AVE A LOOK WHERE DAT CAME FRUM OI AM
>walks the wrong way
>someone sees the obvious fucker who threw the knife
>YOU INT SPOSED TA BE IN ERE YOU AINT
>stand behind a knee high box
>OI GUESS E'S GONE 'E IS IS 'E
>target is a businessman that may as well have been written by a trotskyist version of Dickens
>he's chatting with some random worker
>LITTLE TIMMY'S BROKEN 'IS ARM 'E AS, 'E NEEDS BANDAGES 'E DUZ
>DOCK HIS WAGES
>crouching directly in front of them
>they don't notice
>stab him
>about to walk away
>suddenly cutscened
>cutscene makes no sense
>back standing over the dude
>walk out of the building carrying his corpse
>workers are all like OI WONDA WOT APPENT TO ME BOSS OI DO DO OI
>protagonist jumps on a train and slowly goes through a series of cringetacular one-liners for the next few minutes
>leave room to shitpost about it on /egg/
Lesson learnt: every game that doesn't involve engineering is pure shit
>>
>>121105757
every new non-engineering game is shit. I still play Evil Genius and NWN2, BF2 (both of them) and kotor. There's plenty of games that aren't shit, they were just all produced before 2008 or so. That's the point where all of the major game studios glommed together beyond all hope.
>>
>>121105757
ass creed used to be cool

the fucked up bigtime with ass creed 3, pirate games where kinda fun, see that they're shit again in syndicate or whatever it's called.
>>
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>>121106421
Money money money!
lods of emone!
>>
>>121106726
>whop your wads on the counta
>>
>>121107071
who are you quoting?
>>
>>121107915
https://www.youtube.com/watch?v=ON-7v4qnHP8
>>
>>121107915
That's "whom."

Whom are you quoting?
>>
>>121108248
SHUT YOUR MOUF
>>
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>>121106564
>ass creed used to be cool
No

It was dogshit from day one; you have shit tastes.

>bought entire series on Steam for $15 bucks because people seem to like them
>mfw an hour into the first one
>>
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sip disign to prolong page ten resistance
>>
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Is this enough gun?
>>
>>121112784
>great cannons
>good looking tower and radio mast
>square hull
>ammo barrels on deck
What the shit anon?!?
>>
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>>121112784
Depends if you're fighting ships or sea monsters. Multiplayer coop vs sea monsters when?
When/if sea monsters come I'll be interested to see how they take damage, it would be nice if cutting a long beast in half would split it into two separate entities.

Also, did you guys know that BundleStars is selling FTD 3 packs?
>>
>>121112784
no
>>
>>121112784
Make it a flying fortress and add a second set of guns on the bottom.
>>
>>121113179
How much do they want for them?
>>
>>121113179
So why were sea monsters removed from FtD?
>>
>>121113996
I believe they were portals to a realm of pure CLANG the likes of which never before seen, even in keencode.
>>
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>>121113573
The deal ends in two hours, it's $11.99 for a 3-pack, or free if you know where to look.
I get sent the bundlestars info by email for almost missed this one until right now.

Link to the 3-pack: https://www.bundlestars.com/en/bundle/from-the-depths-3-pack?utm_source=Bundle%20Stars%20Newsletter&utm_campaign=22fc6c5e78-Horde_Bundle_11_02_2015&utm_medium=email&secretkeyforanon=4ZW49-5A2HK-Q5VMR&utm_term=0_3437eaaeba-22fc6c5e78-420305265&

>>121113996
I'm not sure if they were removed, or just haven't been fully added yet. They were shown in the very first trailer and nowhere else.
>>
>>121114284
>$11.99 for a 3-pack
Tell them they're dreaming
>>
> Make a base hull.
> Start building the upper deck (typically start there).
> Build turrets.
> Realize after perfecting the first turret that it looks hueg for the size of the ship.

ARGHHHHHH! Saved, but back to the drawing board. I suppose it is a mere corvette so the cannons don't really need to be massive or anything...

Also is there any way to more efficiently plank a ship? It helps distribute damage a bit more evenly from the sides whilst maintaining structural integrity, but it's a pain in the ass to do.
>>
>>121114284
Excuse the long link, I just pulled the one they emailed to me.

>>121115591
> Realize after perfecting the first turret that it looks hueg for the size of the ship.
We've been over this anon, "too big" is not a legitimate phrase.
>>
>>121112784
> Awesome painjob.
> Good detailwork.
> Cannons look pro, especially the small ones.
> Square hull.

SO CLOSE.
>>
Stupid question: how do barrels move up? So yeah, you have a two-axis turret that can rotate up and down, but the barrel itself can do some rotation in and of itself. The question is where does this extend from? The firing piece? So you have to ensure that the area above the firing piece and barrel is clear if you want a degree of quick vertical rotation? Or is it irrelevant?
>>
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Salvaged this pretty fast.
I wish it was possible to configure the sides of medium cargo containers and conveyors, it's awful having to line them up a certain way.
>>
>>121116351
Does it play nasheeds on its sound system?
>>
>>121113179
Claimed, thank you based anon
>>
>>121117110
FUCK YOU I WAS GONA GIVE IT TO MY BROTHER BUT HIS FUCKING AFK
>>
>>121117301
Keep looking anon, there may be one secret to find yet.
>>
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>>121116182
With old cannons, they move based on motor-driven or elevation barrels. With nucannons, they move based on mantlets. You don't need to worry about obstructing the barrel, pic related is actually a fully enclosed old cannon firing through the hull of its ship
>>
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>>121117636
Thanks.
>>
>https://steamcommunity.com/app/244850/discussions/2/619569341086481921/
>Ability to order ship/station inventory list
>October 2014
WHO CARES
DUDE
PLANETS
LMAO
>>
my dad works at keen and told me planets this week
>>
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>>121121530
I will be disappoint if no planets!
>>
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You wont get planets until some time in 2016. And if you do get them in 2015, they are going ro run even worse than the planets people have been fucking around with in the current games files
>>
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JVJ7N-P0H9L-PRNAW
MCLNF-7PNDX-NW22I
>>
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Before I get to far into this, is it possible to lure the defensive fleets back to my spawn? It'll take an hour easy at 4m/s, but I'll wreck these assholes there.
>>
>>121122743
thanks brah.
>>
>>121120578
>I'm sure they'll get around to it
>>
>>121122743
frack. Was in the shower and missed it ;_;
>>
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90% complete. Hull is done, weapon systems are 80% done (back deck needs a cruise missile VLS, a pair of rear facing 50mm AA turrets, and another pair of flare launchers), all else that's left is paint, shields and some tweaks to the hull balance.

Trials have been promising, it's designed around engaging and rapidly destroying numerous smaller vessls, and exceeds in that role.
>>
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Doesn't get more claustrophobia inducing than this.
>>
>>121124496
>tfw the cockpit screens will never show important information
>>
>>121036163
they definitely loose velocity coming out of the water, but they're still effective against light armour targets.
>>
>>121125593
Just mod it so we don't have to do any work.
t. Markek
>>
>>121122743
Tfw on phone in a subway. REEEEEEE
What are those even for?
>>
>>121125716
lebensraum for the german people
>>
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>>121125716
From the Depths. They recently did a 3-pack of keys.
Some of them are around if you look hard enough.

Last pic before I go to sleep. In the morning I'm going to recommission my first ever ship with non-shitty systems. It's still entirely full of ballast tanks from when I didn't know hydrofoils exist. Most noteworthy, I finally gave it the flag of my people.

Goodnight /egg/. Keep your eyes peeled.
>>
>>121038018
Why not use one single round grav gen instead of this mass of blocks and collectors.
>>
Robocraft needs a spammable button that lets you put the words
>"HOLD M2 YOU FUCK"
on your teammate medic's screen
>>
>>121127360
There is a round grav gen in the centre.
>>
>>121098932
>star trek teleporters
>mining planets supposedly only creates a fraction of the lag it used to
>asteroid respawning

jesus christ /egg/ why is nobody playing starmade? schine/schema actually have their shit together and are legit fixing the bugs they claim they're fixing as opposed to a certain other company we're familiar with. is it the predictable metagame that puts people off from playing starmade? or the requirements for fuckhuge ships?
>>
>>121127414
Alternatively, they could make auto-heal toggle-able instead of needing to hold the button down

There would still be medics who are clueless though
>>
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>friendly medic just sitting there
>hobble over to them at 10% health
>they just look at you, as if they are trying to solve some great riddle
>the plasma bomber that nobody believes exists kills both of us
>>
>>121127670
last time i played i hd real trouble building anything tht didnt make me want to kill myself in disgust FtD seems alot easier to build somethign comfy without being fuckhuge
>>
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>>121109802
>IF YOU DON"T HAVE EXACTLY MY PREFERENCES YOU HAVE SHIT TASTE REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>121127670

>jesus christ /egg/ why is nobody playing starmade? schine/schema actually have their shit together and are legit fixing the bugs they claim they're fixing as opposed to a certain other company we're familiar with. is it the predictable metagame that puts people off from playing starmade? or the requirements for fuckhuge ships?

I dont even know. It has the most shit in it, with actual fucking multiplayer, and factions and bases and turrets and all kinds of crazy shit, with tons more planned in the coming months. But /egg/ would rather get sandy vaginas every thursday because NO PLANETS FUCKING KEEEEEEEEN.
>>
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>mfw the avatars of users and devs on Keen forums
No wonder the game is so shit desu
>>
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Such a lust for Planets.
>>
>>121127670
I downloaded the demo, but lost motivation after going through the tutorial. SE ships feel more like real craft with reactors, directional thrusters and cockpits; while in Starmade it's some abstract conglomeration of blocks. I was also somewhat confused with the crafting system (so what do I do with those crystals?) and didn't feel like delving into it.
>>
>>121128010
>I like shitty skinner boxes that can barely be called games
>I prefer my games to be beatable by a two year old
>I play them for the mature story

Your opinion is just objectively retarded, sorry.
>>
>>121127670
>jesus christ /egg/ why is nobody playing starmade?
Ten minutes into the tutorial, my hardware was the temperature of a well-done steak.
That shit is unacceptable.
>>
>>121129201
>projecting
>projecting
>projecting

>autism embodied

i played them because they where fun and had an entertaining story

ass creed up to 3 used to have smarter enemies than this
>>
>>121129524
>objective criticisms are projecting

lol okay

enjoy your shit tastes, senpai
>>
>>121105757
>ass creed 57 is shit
And the world keeps spinning
>>
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https://www.youtube.com/watch?v=q0pIlc-MnaY
>>
>>121129509
vsync
>>
When will they get rid of the deathmatch meta of
>"whoever has the less retarded megabot wins"
It makes the game so boring.
>>
>>121130778
>"whoever has the megabot that causes the fewest people to back to mothership wins"
ftfy
>>
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been using this shit for over a year and not many people can beat it for some reason.
>>
the sad thing is i want to make a arms fort in robocraft but the block limit is a huge pain so im unable to
>>
>>121131004
Wait a second

Are you telling me

That smg gunbeds are strong in robocraft

What a shocker
>>
>>121129710
>senpai
disregard everything, you are completely right anon, I should have never doubted you!
>>
>>121131274
current meta is guns on sticks
>>
>>121131361
its a wordfilter you thick fuck
did you really think everyone was just possessed to say desu baka senpai all of a sudden
>>
>>121130778
>use my mega
>up against deathnigger9000mk2killingmachine
>not playing mega
>all other megas are retarded
>>
>>121131361
>not saying kohai back
>>
>>121131004
>hover smg slabs of cubes are strong for some reason

oh idk anon, maybe because it's the meta?

>>121131404
exactly
>le ebin meme spam
>lookit mee! lookitmee!
niggerrr
>>
>>121131474
I'm not even who you were talking to but I feel compelled to say you are a seriously dumb cunt
>>
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>>121131585
>getting sick of everyone saying desu baka senpai is being a dumb cunt

okay
>>
>>121131774
no m8, I read through the conversation
that's being a seriously dumb cunt
>>
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>>121131831
>no m8, I read through the conversation
that's being a seriously dumb cunt

>>121131774
>okay
>>
>>121122743
Bought the 75% off FtD yesterday and I'm always late but you're a wonderful fuhrer, anon.
>>
>people are complaining about words
>not sure if they don't like the filters or the words being filtered
Space Engineers did not prepare me for problems like this.
>>
can any one buy me space engineer?
>>
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>>121132456
Robokeks get out
>>
>>121133023
Only if you can guess what day planets will be released on.
>>
>>121133204
march 15th next year?
>>
>>121133278
I'll get everybody to bet money on when the planets will be released.
I will take that money.
I will hold onto that money.
That money shall not be reimbursed upon the winner until planets have been released.

I will become rich because planets will never be released and I will never have to give that money to anyone, even the people that say 'never'.
>>
>>121133509
well i tried
>>
desu senpai Nice ruse the word filter was Halloween only
>>
>>121133757
Shit desu senpai
>>
>>121133683
We can only hope you're anywhere near accurate.
>>
>>121133757
>>121133828
because if people like you I actually added said words to my own filter. good job!
>>
>there is a hard counter to kinetic torpedoes
>everyone is too stupid to actually use it
>>
>>121136194
What is it senpai?
>>
>>121136307
Balls of steel.
>>
the ship building game seems fun what is it?
>>121136194
>>
>>121136465
From the depths
>>
>>121125593
>>121125715
If you can into LCD screens and programming then: http://steamcommunity.com/sharedfiles/filedetails/?id=538279319 should do what you're looking for.

I believe they have mods for the original cockpit as well.
>>
>>121136375
>balls of steel
>balls in inverse spherical G-field
Too bad they do shit for damage to be of any use.
>>
>>121137186
Nvm I didn't realize they were removed from the game because people had fun with them, I was reading an old wiki page.
Keen truly are benevolent Gods.
>>
>sound block sound is directional
>based on when the sound started playing
Quality.
>>
>halloween premium is ending
>beginning to remember the awful grind
>>
>>121139046
Quality, it just works!
>>
All I want to do is sit on a nice little moon. Why is Keen working so long?
>>
What I want as a game mode in SE is
>building ships with infinite ressources and instantly
>still needing ressources when using thrusters or firing weapons
>players can die and respawn
That way you can't just build a huge rocket launcher battery because you still need to connect everything and get fuel and ammuntion.

Would be fun to battle against friends that way. I know we could just build everything in sandbox and switch the game mode to survival afterwards but that takes so damn long.

Will Keen ever build such a game mode or atleast give options like "players can die in sandbox"?
>>
>>121144714
This coud be great, just 30min in creative with no weapons, then switch to survival and guns are online with a preload of ammunition in cargo containers.
>>
>>121144714
I've wanted the same thing for a while, basically robocraft or world of tonks in space. could be done by spawning in blueprints and then switching everyone to survival
>>
>>121145156
Yeah. That's how I want to play together with a friend. We did play Sandbox but the ships became way too mindless and survival was too much grinding for ressources for us.
>>
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>>121144148
I've come to the conclusion that Keen uses digital duct tape to patch together spengies. Every time they add a new feature on, it covers up some part that was absolutely essential and spawns a gorillion bugs which they cover up with more duct tape.

But, i mean, they are working hard putting all that duct tape on. They don't want to disappoint us, with all the expectations we have of them, and this spurs them to put more duct tape on.

somebody needs to tell marek how fucking incompetent his programmers are
>>
Why is there a delay to self destruct in robocraft when your bot still stays in the map after you self destruct anyway?

Games that do this are supposed to do one or the other, both is just a hassle because I can't leave the game to get on to my next game when I'm disabled and someone is pinging me with a smg every 2 seconds for a minute.
>>
>>121113160
It's a work in progress, I've yet to add the keel and shit.
>>
>>121145371
because robokek
>>
>>121145637
>robokek
I swear i typed robokek...
>>
>>121145735
You did.

The c.uck filter is still on
>>
>>121136194
Use of a gravity drive will completely negate the vast majority of SE's custom weapons.
The few guided weapons that have sufficient acceleration to home in on a vessel rely on their own gravity drives, which can stopped with gravity shields.
Combat in SE is saddening. If it was actually possible to find other players in multi, this would be far more obvious.
There's still a lot of retards who haven't discovered this (>>121144714 >>121145156 >>121145194 and >>121145252).
>>
>>121146046
>what is turning off the mass blocks with a timer after firing
>>
>>121145785
just call it roboburch or something.
>>
>>121146094
How is it supposed to home in with no thrust? Think about it you retard
>>
>>121146046
Who cares about custom weapons and gravity shields, small ship combat mode and mp when!?
>>
New to FTD, how do I stop the AI from overcorrecting and wiggling back and forth on a straight path?
>>
>>121146618
>implying it can hit a large ship with a gravity drive.
>>
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Using flamethrowers instead of torches to heat up the water cannons pushed its top speed at the end of the run to about 1358 kph, 70 kph faster than the last record.

The flamethrowers also set the whole thing on fire.
>>
>>121146875
You can't. Wait for Nick to deliver better AI.

Besides, your enemy has the same shitty wiggly AI too. Use it to your advantage, make a fast ship or plane that wiggles and sends enemy target prediction completely off the mark.
>>
>>121146875
Im assuming boat, are you using both sideways propellers and a rudder?
>>
How do I into functional AA? My twin turrets can't hit a flying squirrel for shit, fucker jukes my shots too hard and I think my fuse times might be off. Is the trick just excessive volume of fire?
>>
>>121147034
Yep, I just modified the rapier a bit
>>
>>121147179
Yes. Flying squirrels and other such annoying fliers (TG comes to mind) pretty much require you to either:
-Fire super high velocity rounds
-Use spammed missiles with prediction
-Wait until it gets closer and tear it down with inaccurate dakka
>>
>>121146974
Then it is not homing is it? You point it at something and it goes in a straight line
>>
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Progress.
My looming project is making the command center less random and shitty.
>>
>>121145735
i know
>>
>>121113179
wow

how did FTD go from a sea horror coop survival game to an engineering RTS?
>>
>>121147395
So when localized resources hit, cheap shitty fliers will rule the seas?
>>
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>>121149240
The rotor/balloon kind, yes. in the meantime, have an mspaint i thought somebody asked about but was completely made in vain

I have several sailing balloon ship and giant transport helicopter blueprints ready for the apocalypse

it will be glorious
>>
>>121148593
That's a strange looking ship.
>>
>>121146639
Combat between small ships suffer from the same issue as large ships, although it's not as pronounced due to the lack of g-drives.
Long story short is that our ability to deal damage is greatly surpassed by the available means of avoiding and mitigating it.
It's more likely that a fight ends due to ammo issues than either combatant being destroyed.
>>
Anyone got any shipbuilding tips? My hulls always end up too heavy on the metal for the protection they offer against even DWG weapons, and I have CoM troubles whenever I put anything more than the weapons on deck.
>>
>>121149486
How do i do a decent rotor/balloon kind of airship? Everything i try ends up tilting so much that it can't move (or at least it doesn't move how i want)
>>
>>121154261
My ships always look like squares with cancer.
>>
>>121154261
Use ballast. More internal volume. Deeper hull than you think you need.
>>
>>121154679
make the ship with center of mass in mind. place balloons/wings/rotors such that the sum of their forces is always dead center on the COM. once it's airborne, every time you add another feature make note of the COM and make small adjustments (metal/lead counterweights) so the COM doesn't move past the center of lift.
>>
>Plasma splash goes through bridges in robocraft
Time to make a bridge troll bot. People gonna pay the toll.
>>
>>121156445
>People gonna pay the toll.
nice
>>
>>121147179
>>121147395
Fuse times are only adjustable to tenths of a second so high velocity airburst rounds are a bad thing.
>100m/s
>a tenth of a second is +/-5m variance on desired detonation point
>500m/s
>a tenth of a second is +/-25m variance on desired detonation point

As an example, if your target is 1013m away, a 100m/s round needs a fuse of 10.13s to explode exactly on target. The timer rounds down to 10.1s, and the round explodes 3m in front of the target, still inside the blast radius of a 50mm round with HE warheads.

At 400m/s, the round needs a fuse of 2.5325s to explode on target; the fuse rounds to 2.5s, and the shell explodes a full 13m short of the target.
>>
>>121158372
Therefore use impact fuses on HVAA and use volume of fire with timed fuses on slower velocities

Rev up those flak cruisers
>>
>>121146981
>"steam turbines have shit power I can't move anything these things are too slow"
>btw I made a mach 1.1 car

surely this is some sort of physics glitch
>>
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>spidercannons soon
I really hope they let you spawn them like peasants in creative
>>
>>121161494
oh right, mengies exists

it takes a reminder every week because literally nobody plays it
>>
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>>121161816
pretty much man
>>
>>121161816
This is the first time in a month I'm reminded that game exists. Glad I didn't bought it.

Is it still updated?
>>
>>121162647
Would you say Spengies is still updated?
>>
>>121162847
Good point.

I just hope there will be a sale when planets come so I can buy it for a friend and bug him to play with me.
>>
Is FTD worth $20 or should I wait for it to go on sale? I know I just missed the bundle deal.
>>
>>121164080
it's probably cheaper in a bundle.
>>
>>121164080
To me it's worth it, but if i were you, i'd wait for black friday or christmas sales to see if it's cheaper
>>
>>121164080
>>121164215
I meant, for several keys on steam rather than the bundle site.
Wait, was there a steam deal for several keys?
>>
Hey, I got an issue in FTD, my boat just tilts to its right side, even thou the center of mass is in the dead center. also all the cannons on it are facing driectly front too, so its making me angry! Also would anyone happen to have a more recent torrent of FTD too?
>>
>>121164373
No I was talking about the bundle site.
>>
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>>121127023
oh shit, I remember when you were making that! Submarine cannons are now much more viable with supercav bases.

Pic related is totally not a design stolen from the HMS Recognizable (>>121045585). I have a fixed cannon running pretty much the whole length of the sub right now, but I'm not sure what I want to do with it, suggestions welcome. The turrets are just supercav bases and sabot heads, 100mm.

It's going to be the flagship of my submarine fleet. As it will be the command sub (or sub commander), I shall name it the T'Pol.

>>121164587
Try saving and reloading, you might have cut off some part of the boat while building it and right now the part you cut off is just chilling inside your boat somewhere.
>>
>>121164816
i did cut off a part so that makes sense.

also any good ship building tips? Im far enough to where ive almost completely destroyed DWG, but i tried picking a fight with WF and the block limit fucked me so hard. It loaded in my shit fighter by itself and got tore to shit. and the fight i had the WF had this ship where it had a gaint wheel in the front center with rams on it and just tore through my boat.
>>
>>121164373
You can activate bundle keys on steam though
>>
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>we have been using hyperdrive technology to heat ready meals for decades
http://finance.yahoo.com/news/nasa-latest-tests-show-physics-230112770.html

we must be the laughing stock of the milky way
>>
>>121165825
Ah, the Chainsaw. Against the WF, speed is your friend. Either that or massive firepower. They have rapid-fire AP cannons, so shields are a little less effective against them than against DWG or OW. Also, if you're hitting the block limit that early in the campaign you're probably doing something terribly wrong. Get one or two highly effective designs (planes or subs are the way to go early on) and focus on improving them rather than spawning tons of stuff.
>>
>>121166548
you should see the frenulons in HWI-342d
they've been using radioactive materials as light sources for hundreds of years and still haven't linked it to their shortened lifespans!
>>
>>121166548
>tfw a huge part of our technology is based on wrong physics
>>
>>121166548
>implying anyone else in the milky way knows about our little pearl of shit
We're in galactic flyover country.

>>121166895
That's most likely to be all of our technology so long as we exist, right up til the end of time.
>>
>>121166574
In that fight, i just had like a plane that is a smaller size of the ship you start with, a modified verison ship you start with, and i had a plunderer that i touched up a bit too, and thats my small fleet. the game kinda just loading in the whole WF's fleet before mine so i was just mad, and thank god i saved before i decided to start the war with them too
>>
>>121164816
if it's the sub's main gun, supercav + HE + composite head, it will be like a super fast torpedo launching cannon
>>
>>121166548
youtube tutorials to make DIY engines out of microwave oven parts when
>>
In FtD, can you board enemy ships as the player character and then fuck shit up?
what prevents you from doing that if yes to previous?
>>
>>121167871
You can. The problem is that first, you have to get to the enemy ship without getting fucked. Then, you have to kill all the AI mainframes on board, which are usually hidden and armored, while the ship you're on is getting attacked by your own forces.
>>
>>121167871
Yes, robot crew that will fight you, it is in the game but most ships don't have crew yet
>>
>>121167871
ramboing the enemy ships with the minigun + grenade launcher is the shit, and most of the time, you can capture enemy ships if you destroy it's ai mainframe
>>
>>121168070
Is the player character invulnerable or vulnerable?
why not just crash into them in a disposable craft?
>>
>>121168363
Character can be killed but you can respawn as long as there's a ship with a respawn beacon still fighting. You can certainly make boarding craft, something cheap, fast and with enough defences that armor isn't really a needed.
>>
>>121168363
very vulnerable, 4 or 5 shots from a smg and you're dead


I often end up dying due to my own grenades
>>
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>>121167185
Also heres my current work in progross, The Ritonia, and im trying out the new cannons
>>
>>121147395
You can make pretty much foolproof AA missiles using prox fuses and frag warheads on a matching angle, 15 degrees works well. Turns the billion near-misses you get with shit like Flying Squirrels into partial hits, which are still devastating because fast aircraft have virtually zero armour.
>>
>>121165825
It can also be from a high CoM. Not unbalanced enough to roll over, just drunkenly list
>>
>>121166548
wait wait wait wait

this is big

i thought i was born into the "too late for sea exploration, too early for space exploration, just in time for oculus rift" age but this is massive

some dude in romania made a working prototype and put videos up on youtube, thats how laughably simple it is, and yet i'm only hearing about it now?

and this could somehow even be the key to warp travel

a cylinder of metal

and a microwave oven

could be the key

this is so fucking poetic
>>
>>121171374
The problem is all the autists can't accept anything that goes against their scientific beliefs (sound familiar) so everyone on 4chan just says its bullshit and it gets shat on.
>>
>>121171374
It's not warp travel, just reactionless drive
>>
>>121168070
>Not turning off the combat mode on your ships prior to boarding
>>
What's a good 2m shell design for a 23.6cm gun?
>>
>>121171983
Gunpowder + 1 Sabot Head
>>
>>121172167
if it has 6 or more parts, i'd recommend gunpowder + solid body + composite head
>>
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>>121026863
That feel when we stole N3X15 back from you guys and all is right in the kingdom of SS13g.

/egg/ still a best
>>
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nice one nick
>>
>>121167871
If the target ship has NPC spawners, they'll say hello, And they can phase through walls
>>
>>121171746
To be fair half of the replies in this thread don't even know what it is. The article suggests its a reactionless drive (which is unlikely to be true). Translated into this thread: Hyperdrive, Warp Drive, etc.

While this kind of thing could revolutionize probe and possibly even manned missions, it's not exactly traveling through THE WARP
>>
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r8 my battleship
>>
>>121174427
shippy/10
>>
>>121174427
dazzle/10
>>
Can someone explain how advanced cannons work? its confusing as fuck idk how to do it
>>
>>121166548
>Though no official peer-reviewed lab paper has been published
>it goes against humankind’s fundamental comprehension of physics, hence its controversial nature
I'm not convinced that Yahoo! Finance is actually qualified to determine whether this is important or not.
There's nothing controversial about violating previously established physical principles. That's what physics is all about. Finding experimental results that old theories can't quite explain, and crafting new theories around them.
Remember a few years back, when those guys at Cern thought they had transmitted information faster than light? They just published the results, with a note that they're not quite sure what's going on. Other people looked them over, and eventually found it to be a measurement error. That's how these things actually go. Usually it's a measurement error. Sometimes it's not. Either way, you're expected to tell people about it.

>some dude in romania made a working prototype and put videos up on youtube
There's tons of perpetual motion device videos on Youtube, and none of them work.
Well, enough of them don't work that a new machine prototype appearing on Youtube isn't news. It's not like I've tried building any of them.
Word of advice, if you invent some kind of device that you expect to revolutionize several industries, don't rely on Youtube for publicity.
>>
>>121171789
One of the experiment made by nasa showed some sort of gravity perturbation, so it may actually be a 'warp drive' in the sense that it use space-time to produce movement.
>>
>>121175528
"warp drive" usually implies ftl movement, which is not what this is doing.
>>
>>121166548
This article is mostly full of shit. They get even basic physics concepts wrong. The links are at least informative.

Wait until the paper is published, then wait to see whether someone finds a mistake with their data interpretation. It's much too early to get your hopes up.
>>
>>121175528
>One of the experiment made by nasa showed some sort of gravity perturbation
>one
For now, that sounds like an anomaly.
>>
>>121176382
sounds more like yo momma getting out of bed
>>
Would flak mortars work for close range AA?
Max gauge fuse flak flak gunpowder with 1 barrel length and belt fed autoloader
>>
>>121166548
>>121171374
>we have been using hyperdrive technology to heat ready meals for decades
The EmDrive isn't of interest because it's some sort of magic FTL propulsion device.
It's fucking awesome because it only requires power - no fuel of any sort.
It means nearly indefinite deltaV (life span and solar power being limitations).

Until we see otherwise, it's "just" that.
>>
>>121177335
More like until we see it reproduced it's just a measurement error.
>>
>>121176795
what do you mean with "mortars" ?
>>
I'm still waiting for man-powered aircraft. Like a heli-bicycle.

It's definitely possible just not very likely safe.
>>
>>121177889
>make the same measurement errors on probes so it still works

better paint it red, just to be sure
>>
>>121166548
>Isaac Newton should be sweating.

>Flying in the face of traditional laws of physics

Why do niggers do this shit, seriously?
>>
>>121179128
>hurr look we beat some centuries old famous science guy, he was wrong all along with his tiny copper contraptions
It's like Americans coming along and murdering a bunch of stone-age cavemen and making a memorial day about it.
Oh, wait, that already exists.
>>
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>>121166548
Why don't they just put one up in space and take it on a cruise to the moon?
>>
>>121178505
u wot?
https://en.wikipedia.org/wiki/Human-powered_aircraft

What would the specific impulse of a bicycle-powered ion engine be?
>>
>>121178505
Pretty sure I've seen one in an aviation museum.
>>
>>121180240
>>121180332
They exist but they're not really very practical yet.

Nowadays everybody has a phone. Fuck phones.
I want fucking bikecopters.
>>
>>121179481
You'll always be wrong though. It's a pointless thing to say Newton was wrong when you're still wrong.
>>
>>121178505
>pedals and lift producing windmill blocks for mengies when
>>
>finally build a bot I like and probably won't dismantle
>have to grind all new parts for new bots I want to build
Save-able blueprints when?
>>
>>121180656
Literally never

It gives sad people something to do in late game

And some people have garages of like 50+ t10 bots or something
because they're sad
>>
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>>121180451
invent a cheap to make very small engine with high very high power output and you will both make faster motorcycles and ultrasmall aircraft possible

or just get one of these
>>
>>121180909
>muh wankel
>>
>>121166548
>but couldn’t come up with a reasonable explanation as to why the thing works outside of, “it just does.”

Of course it works ya gits
Get more powah if yous paints it red too
>>
new thread when?
>>
if humans have the ork psychic bullshit going on and it turns out that scientists believing in physics is the only reason physics works I will be so pissed
>>
>>121181305
>Convince yourself gravity is a lie
>Suddenly you're a wizard

Yes pls
>>
>>121181104
>>121181491
Well, has anyone actually explained how gravity works yet?
Other than 'Things are attracted to mass'
>>
>>121177335

It also means we were very wrong about some stuff.
>>
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>>121181491
>actually believing in gravity
look at this faggot
>>
>>121181305
We've routinely memed things into existence, so that's not to impossible.
>>
>>121182050
/tv/ crashed a plane, for instance
>>
new thread
>>121183402
>>121183402
>>121183402
>>
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>>121166548
>mankind still wonders what we did with with the ovens
>>
>>121181305
I've never liked the ork psychic bullshit. I don't even play WH40K, but it's irritating that they've apparently gone with that when there's a clearly superior explanation available.
Suppose orks are just naturally really good at engineering? Instead of their machines working because orks want them to, they work because under all that rust and scrap, they're actually really well built. Thanks to genetic memory, psychic bullshit, and whatever else lets them grow a crude but functional society from spores, orks also comprehend physics and chemistry on the same deep, intuitive level that humans do walking.
The reason the red ones go fasta is that in the process of painting a vehicle read, orks also improve them in other ways. They don't have to think about it, they just know what to do. Their machines look crude because they have no need for precision. There's no need to make machine parts match arbitrary specifications if you already know how strong they are and how to fit them together so that the flaws cancel each other out.
>>
>>121186181
WH is a fantasy universe firstly and a futuristic goobool after that
>>
>>121166548
Still going to take ridiculous amounts of time to get to any nearby solar systems.
Thread posts: 765
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