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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 766
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bundle edition

previous ded >>120885836

The thread is dedicated to all games about building machines out of blocks, in space or otherwise:
Space Engineers, GMod, Starmade, Robocraft, From the Depths, Machinecraft, Corneroids, Besiege, Medieval Engineers, Infinifactory, GearBlocks, Factorio and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Garry's mod:
>garrysmod.com
>GMod Server Info:
>74.63.243.98:27015 (You may need to favorite it)
>Running:* SpaceBuild 3 + EP (custom build that actually works on GMod 14); * PewPew; * Wiremod; * Wiremod Extras; * SProps; * All this crap: http://steamcommunity.com/sharedfiles/filedetails/?id=407516070
>Yell in thread if someone is being a dick or if you need children removed. (HLDJ works, so micspam to your heart's content.)

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org

Robocraft:
>robocraftgame.com

From the Depths:
>fromthedepthsgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Besiege:
>store.steampowered.com/app/346010/
>Trailer: [YouTube] Besiege Alpha Trailer

StarMade Steam Trailer
>[YouTube] Official Starmade Trailer

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

GearBlocks:
>http://www.moddb.com/games/gearblocks

Factorio:
>http://www.factorio.com/

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
Mattress airplane
>>
planets?
>>
Remember, planets for SE are happening never.
You're here forever.,
>>
spiders?
>>
soon!
>>
>>121183781
Only the one that's right behind you.
>>
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>>121183402
Thanks for the copy OP
>>
I didn't want to release planets because we haven't figured out the microtransaction api yet
>>
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>Play Robocraft after years of not playing
>Remember that the only things you could really make were cars and hovercrafts
>SUDDENLY, MECHS
>mfw
>>
>>121184142
Mostly everyone makes the same old tanks they would have before and then puts on it on legs.
>>
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>>121184142
it is even more retarded
>>
>>121184142
Everybody's getting fucked by forced metas.
>>
>>121185517
>all that slow
That looks so dull.
>>
>>121184141
>pay per planet
>if you stop paying the planets you already have start crashing
>even more
>>
On a basic ship in FtD, how do you close the hull close to the bottom when you get to the angular front/bow? None of the shapes really work for it.
>>
>>121186115
Post what you got so far.
>>
>>121184142
suck all the fun you can out of that game then toss it in the trash
>>
>>121184117
I only saw it was there and that it seemed to go unnoticed last thread.
Thank >>121127023 for posting it in the first place.
>>
>>121183890
Actually, spiders prefer coming from above

or so i heard, i'm not a spider
>>
>>121188254
>How do you do, fellow engineers?
>>
>Planets soon(tm)
>Spiders will come with them
>Hyped for planets but have a fear of spiders

Time to slap turrets on EVERYTHING.
>>
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>>121188672
time to just build doors because they won't be able to destroy blocks

don't say they will because keen will fuck it up somehow and they will disable spiders ability to destroy blocks as a workaround
>>
>>121188889
>tfw they won't crawl inside your ship's conveyors and lay their eggs in your containers, taking up space, clogging conveyor paths and adding weight to ship

NOFUNALLOWED REEEEEEEEEEEEEEEEEE
>>
Tips for a beginner Robocrafter? I thought to just put as many guns as possible and as long as I could still move it would be great. I was horribly, horribly wrong.
>>
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>>121189743
If you make a rail, don't make it paper or all shields.
It's good to be able to frontline with your SMGs and medics.
>>
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I briefly thought I was onto something but this thing sucks. It takes forever to turn over properly and its cycles invert every so often for no reason.

I also dunno how the fuck I'd connect it to anything practical.
>>
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>>121189743
here's the best tip you could ever get

Don't play robokek

it's honestly not fucking worth it anymore, years ago, sure. not now, not ever anymore
>>
spherical gravity generators cost an insane amount of power, keen need to fix this.
>>
>>121190578
you jokin?
I think if you want a seriously strong point gravity source it should cost something big for the utility
>>
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>>121190125
that gets me wet
>>
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>>121190125
Well butter my fucking biscuit, I connected it to some shit just to see if it had any potential, and it works better now. That's the only steam design I've made that works better connected to a bunch of stuff it has to power.
>>
>>121190125
Put one more torch behind/next to the current one, so the water cannon is always heated.

Also, try attaching another cannon on the other side, or at 90 degrees to the current one. Bam, V2 engine.
>>
>>121190670
I need atleast 13, so 21 is a good number for a shield, need more then 2 large reactors, place batteries. Can't have my gravity shield online all the time.
>>
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>>121190125

With a few of those stacked you could maybe make a huge ass pistong engine. Whether it would have enough power to move anything is another story. I once tried making that same type of engine only with steam cannons pushing piston blocks, but the pistons barely even moved an inch


I don't know what to do with steam engines now that my car has managed to go supersonic. I'm not super imaginative so you won't see me building any crazy-ass machines with a trillion complex gear arrangements or anything.
>>
>>121191512
you are my senpai kek
>>
>>121191296
I thought the idea is that the water cannon is only heated for half of the cycle to make sure it only goes one direction.
>>
>>121191952
baka desu senpai kek
>>
>>121192197
still trying to figure out what those kek kek kek senpai senpai first two are
>>
>>121192119
...no, since the steam is what's pushing the cog around rather than the cannon's force (which is actually far less than the backforce from it, leading to troll physics).
The piston itself isn't what's driving it, which actually makes the thing pointless.
He should really be using something like piston blocks to move it.
>>
>>121192431
In this order
s mh
t bh
f am
c uck
>>
>>121192718
in this order
M echjeb
N aziboo
Roboc uck
R obbflynn
>>
>>121192630
> the steam is what's pushing the cog around rather than the cannon's force

Only partially. If I disconnect the piston from the cog its speed becomes more consistent but slower in general. This design was meant to double-dip on the energy of the steam by making a hybrid piston type and water-wheeel type. Its only kind of a success, since a lot of the power is still coming from the water wheel.
>>
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>>121193191
But yeah, here's a quick and dirty redesign where the steam can't be driving the cog. It works great, and I delete the connection from the piston and the cog to show its not troll physics just pushing the thing. Without the cog connection it doesn't move at all. Its a proper piston driven type.
>>
> Build my first actual ship.
> Guns too big.
> Ship too topheavy because I armored everything.
> Falls flat in the water.

Back to the drawing board. The base of it is excellent for a corvette, but it would only work if I used mostly wood.

On the bright side, I'm much better at building ships than before. My prelimary 'designs' were boxy monstrosities, at least this one looks aesthetically pleasing to an extent.
>>
>>121183402
sm᠎h tb᠎h fa᠎m
>>
>>121195083
Try using alloy instead of metal?
>>
In FtD can you activate a double axis mirror mode? I.e. not just the X, Y, or Z plane but two of them?
>>
Meh
>>
>>121195854
Holy shit
>>
>>121195728

nope, go suggest it on the forums. would also be lovely if we could get rid of the mirror with less than a billion presses of the N key.
>>
>>121191292
I was about to tell you to just put more on and a bigger flywheel.
>>
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>>121195854
>>
>>121195854
Can you not make the other propeller spin the other direction?

Also aren't there more effective propeller props?
>>
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>>121187647
Thank you for doing so OP.

Lets just say that, theoretically, I stocked up on codes during the sale, how many here would still like one?
>>
>>121196841

cute sub. why not nucannons with supercavitation bases?
>>
>>121196841
I'd totally take one.
>>
>>121196841
Theoretically, I would love one
>>
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I can't believe this doesn't light the wooden parts of the cogs on fire but fuck I'll take it.
>>
>>121196841
Got my product activation window and 1 second post fetcher on now 先輩.
>>
>>121196821

There are bigger propeller blades but they won't fit in there if I want to put 4 on each engine.
>>
incase anyone was wondering, the airship gantry has 150k metal, 400k natural and a bit of crystal. it has an AI at the base of the tower at the rear and in the general center of the ship, that's it, pretty easy.
>>
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>>121197929

The flame isn't touching the wheels.
>>
is 4chins dying for anyone else?
>>
>>121197405
That's an incredibly old pic of the first vehicle I ever made. I plan on refitting it today.

>>121198000
I'm not just giving them away, they're going to be shittily hidden like the one in the OP.

>>121197929
I think I'm thinking of something similar. My first foray into steam.
>>
>>121199468
Good hiding. Took me a while to see it, but not claiming it because I got one from you last night.
>>
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>>121199468
>what one hidden in op
>look
>keep looking
>keep looking
cheeky
>>
>>121200582
I was wondering earlier what that text was, assumed it was some foreign language and didn't look closer
>>
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>>121196841
>filename
Nice. Next time, include some numbers to make it more convincing
Also, Nice trips >>121198000
>>
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>tfw railguns are completely nonviable

maybe when the next patch hits they'll provide enough m/s to warrant bringing 169 fucking batteries and 3-4x as many chargers to get a single shot off every 2 minutes with some actual velocity.

the Goliath will have to wait for 8m shells for more gunpowder slots i guess. shame. oh well, might as well build the frame for now.
>>
In FtD, what provides more buoyancy - wood submerged in water, or air per block, and by how much? Obviously, wood has the added boon of acting as armor, and the negative of having weight.
>>
>>121202808
Adv. cannons are literally brand new. Give them time for balancing.
>>
>>121203561
Having not played it, I would assume air pockets for larger builds, wood for smaller ones.
>>
>>121202808
>tfw got like 5 more m/s speed increase with only a dozen batteries
What the fuck
>>
>>121203561
Alloy is more buoyant than wood. Some anon calculated the buoyancy of 1 block of air but I can't remember exactly what it was.
>>
I'm angry... angry about Robokeks!
>>
>>121203561
I was actually about to ask almost the same question. I'm currently building a ship - a very stupid ship - that doesn't have a lot of interior spaces, and it's a bit...sinky currently because it lacks buoyancy.

What's the best way to add buoyancy in FtD with minimal volume increase? Is anything more buoyant than air pockets?

>>121204432
So I should replace my wood with alloy if I don't give a damn about cost and I need something to float better?
>>
>>121206149
>So I should replace my wood with alloy if I don't give a damn about cost and I need something to float better?
Yes.
>>
How hard is it to get into MachineCraft?
From what I've seen, it seems to basically be a slightly more advanced, open-world Robocraft
>>
>>121208803
It can be quite a bit more advanced than that if you want it to be, but check the guide in the OP if you haven't and give it a try
>>
>>121208803
Yes, it is quite difficult. It is a good start in the link tutorial in the OP. Once you become accustomed to it, but, it is the best of the space voxel game hands down.
>>
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>>
Can somebody post a pic of a good nucannon that isn't fuck huge. I just got the game and i feel like i'm smacking my head against a brick wall every time i try and make one that doesn't suck or takes up huge amounts of space.
>>
>>121212605
What size are you looking for, and what fire rate?
>>
>Mark

>Hi,

>So, myself and Sergii feel that Rails are frustrating in Robocraft as they have no possible ‘counterplay’. This means that as soon as you see the red laser you pretty much cannot do anything about it. All you can do to prevent getting killed by Rails is to avoid parts of the map where the Rails can see you.

>We feel for a game like Robocraft where the craft are slow moving a ‘hitscan’ style weapon that can kill you in a single shot is always going to cause these issues.

>If you nerf Rail, then they become useless, if they are powerful enough, then they get frustrating.

>Our feeling is that if we converted them to a fast moving projectile, and perhaps buffed them (so allowed them to fire more than 6 shots, or reduced reload time, or something like that) then they would.

>1. Require more skill to fire, having to ‘lead’ your target (Note: the projectile speed would be a fair bit faster than Plasma)
>2. Give players a counter to play when the red laser appears
>3. Be more fun to fire, and more fun to be shot at by them

>Let us know your thoughts on this? We wouldn’t want to make a change like this unless you liked the idea (perhaps we’ll put it to a vote).
>>
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>>121213642
>SMG is still hitscan with unlimited range
>They want to nerf railguns instead
I don't even play Robojej any more and I still think that's 250% retarded
>>
>>121214052

Its a several month old post. Their eventual solution was to nerf Rail damage into uselessness, and to buff SMGs some more.
>>
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>>121213642
>We feel for a game like Robocraft where the craft are slow moving a ‘hitscan’ style weapon that can kill you in a single shot is always going to cause these issues.
>the craft are slow moving
Hmm I wonder why XDD
>thrusters nerfed
>aerofoils and rudders nerfed
>wheels nerfed
>hoverblades nerfed
>helium nerfed
Maybe the robots being slow is an issue?
NAH.
>>
>>121204282

using the biggest shell.

incidentally, i tried to make my heavy bomber with a fast setup, 6 rotors on the sides eventually and 2 custom jets in the back.

then i realized the front of my bomber was the least-fast thing that could ever happen. ah well, i expect with enough custom jet power i can still get to 100m/s without too much trouble, should be fast enough.

>12 50cm/4m shells with 1 inertial fuse and 7 HE

i can't wait to take a dump on a bulwark.
>>
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>>121214479

>forgot image

sigh. too tired for this shit.

it has no other weaponry on it, i'm gonna put a few side-firing flares on the back though
>>
>>121214479
>using the biggest shell.
Oh.

So as they're implemented right now, what do HEAT rounds do? Are they functioning correctly?
>>
>>121213606
i think the max i can fit on my starter ship is 6x6 and a fire rate of at least 60-80 rounds a min
>>
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This is retarded but way too fun to just crush stuff with. Don't be too harsh on it, 90% of the ship is basically an afterthought to making the blade and I just kinda threw jet engines on wherever.
>>
>>121213642
What is it about snipers that makes scrubs so angry in every game?
>>
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what shall the shell composition look like for this monster when i get around to making it this weekend?

also were 8m shells ever fixed?
>>
>>121214429
Well, hitscan is objectively shit and >>121214052 is 100% right, but yea, the bots being slow is almost as retarded as the devs.
>>
>>121218771
Hitscan is fine other than there being no bullet drop or wind effects.
>muh dodging
>>
>>121216868
>tfw no 16m shells with 2m gauge
>>
>>121216623
Lack of map awareness and bad positioning
>>
>>121191292
When attempting to increase proper protein folding one method to do so is attaching the protein to a protein that folds very easily. This hybrid protein will allow the desired protein to fold faster.

Your machine does this as the cogs all work properly they just need a power source. The cogs keep the power source in line and help it preform properly.

Now then, when will you make it fold?
>>
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1,750,000 kg this encumbered
59l x 49w x 15h
7.5MW in solars
The Deck is finished, now I just need to rip apart the noob centre.
>>
>>121218973
>wind effects get put in place
>random chance for map to have wind in play
>usually a slight breeze on the ground (ocasional heavy winds, maybe a sandstorm), but wind speed increases the higher off the ground you are
>fliers and hovers affected the most by it, for obvious reasons
>wind direction affects shot trajectory
This would make sense, considering that Mars usually has mad sandstorms going on, so some real-world symmetry and physics would be a nice change. What Freejew would end up doing is far less optimistic, assuming they implement it at all.
>anything more than a meter off the ground ends up staying pressed against any nearby walls/slingshotted across the map due to high windspeed
>rails gain a boost in popularity because muh accuracy
>nano duels become commonplace because muh hitscan
>smg and plasma bots will become useless at anything beyond point blank to midrange because kids can't into aiming
>fliers and hovers become even less prevalent due to unpredictable and unwanted movements
>walkers and crawlers can never jump for fear of being completely separated from their team
>Bobda finally gives up playing, and Freejew loses the last bit of free advertisement they have
>>
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>>121214674

DONE.

can't get the fucking guns to fire though. i don't know if it's a bug, they only fire if i'm actually controlling the weapon group and pointing in the general direction of an enemy, and they fire without my input. if i hover right on top of something they can easily shoot, they just ignore it.

it's a rather infuriating problem given i spent like 3 hours on this thing and it is otherwise amazing, though the missiles at the front have to go as they apparently detonate whenever i fire them, despite having a fucking safety fuse on them. gonna make apache-styled missile racks sticking out of the middle instead.

anyone got any ideas on the guns not firing? they're all facing straight down, i tried them with or without fire restrictions and they just don't fire. the firing piece is facing down oriented towards the front of the craft, tried re-placing it a few times, no dice. it's a shame, when i did fire them and got a hit it was basically a small nuke, split a marauder in two with just one of the 14 shells.
>>
I have decided that a more complicated challenge than my previous works would be something that operates like the Spooky or Specter, using ACBs to circle the target.

>>121224525
No idea, but I did have some problems with weapon safeties only attaching from some sides of the LWC, which I've never encountered before. Maybe some of that shit got slightly messed up in a recent patch?
>>
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>>121224924

not using safeties, just regular lwc's with no restrictions, firing pieces with no restrictions and no failsafes.

i wish i could make this happen consistently, this really shouldn't be so damn hard. the building of the thing and figuring out where to put shit, what the optimum gun setup was for space etc, that was hard. this should just work.
>>
>>121225115
why don't you post pics of the part that's fucking up?
>>
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Rate my area defense /egg/men.

I named it Dragons Teeth, had a little inspiration from Total Annihilation from an object of the same name in that game, except this one shoots back.

Tried making it -relatively- cheap, a 66,600 rp.

I'd figure poppin this suckers around early game would be great to stop DWG, but after getting past them they could at least be useful as a temporary slow down until I can make a more advanced version of it.
>>
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Well, I'm going all in
>>
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>>121225298

not really very informative is it.

I can hover above these guys all day and nothing happens unless i take control of the weapon group, then they'll fire basically indiscriminately, no idea why.
>>
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>>121225739
>people who don't know what dragon's teeth is a reference to are allowed on the internet
>>
>>121226146

> spergin out I made a static defense that doesn't shoot back into a static defense that does shoot back.

I don't see the issue here senpai
>>
>>121226061
can't see lwc/10
>>
>>121226146
Jason and the Argonauts but you're probably retarded enough to think its something else
>>
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>>121226061

and for some reason, on this pass they fired. i don't really get it, i'll play around with it some more tomorrow.

i do really enjoy the whole heliblade jet hybrid ship thing though, very stable, surprisingly fast, can be nice and big.. gonna make me some more airships for sure.
>>
>>121226240
>>121226272
Guy clearly said it was from Total Annihilation, it's from Jason "I will break all my promises and fuck everything up" Nolastname and the Murderhobonauts
>>
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>>121226507

And people here insist there isn't any autism floating around.


Have another picture /egg/ers
>>
Anyone playing on Machinecraft?
I just got done building a(n honestly kinda bad) hovercraft thing.
>>
>>121226759
>And people here insist there isn't any autism floating around.
I don't think anybody insists that.
>>
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On the topic of CLANG, this is what happens when HE COMES when you're on the freeway and your exhaust valve decides it's done hanging out with mister cylinder head and thinks Piston-san is going to plow his steel boy pussy.
>>
>>121223298
The atmosphere on Mars is so thin that 300kph winds would barely knock over a paper cup.

>freejew wouldn't do it anyway because the scrub preteens would squeal about not having 100% control over the gameplay.
>>
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>>
>>121228976
You're boat a ship
>>
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>>121228312
>pigfat reciprocating engine-fu
>>
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working on a pylon turn plane, what do you guys think I should use for shells on this fellow?
>>
>>121229216
flak with timed fuses
>>
>>121229342
it's supposed to attack ships, I feel like that's not going to be helpful
>>
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eh, I'm not sure how much I like this. Figuring out the turn radius and all that will be a pain, but I'll work on it tomorrow. It's 3 in the morning here, I'll be turning in now.
>>
How do I make it to the point where I'm able to field more than one or two shitty cheap ships in FtD? I'm several hours in and running into a baby paddlegunner or similarly armed ship in every encounter now, plus they travel with escorts. Metal is seriously scarce, even though I have three outposts. Missiles are seriously tearing me a new asshole, so do I just need to build ships completely out of wood and spam as many of them as I can?
>>
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>>121230816
However, I will definitely be modifying this cockpit for greater forward visibility and using it for a fighter of some type.
>>
>>121231014

Wooden boats work fine, especially if you use what metal you do earn to make long range guns for them.

Standoff distance is your friend earlygame.

ALSO

You could start a war with the OW as well.
Capture their southernmost outpost, pay them back in natural or something to get peace again, and scrap the captured outpost
>>
>>121231014
you probably dont have enough resourcecollectors if you are having that much difficulty fielding forces
>>
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>>121231062
Final thought (posting this more so I remember it in the morning than anything else, though you guys might appreciate this):
Put the cannons in front of the CoM but in line with it vertically and remove all recoil mitigation, perhaps that will push it off course enough for it to circle the target.

I really want it to circle under AI control, and I know I can manage to get that to work if I spend hours and hours fucking around with ACBs but I really don't want to do that.
>>
>>121231135
It's at the point where I'm sending two rapiers off to their death, building two more and repeating. I literally can't afford anything more effective.
>Standoff distance is your friend earlygame.
My bigger ships are armed with slower, longer range advanced cannons, but they get out-DPSed super hard by the ships I'm running into now even when I try keeping them further back. Is there a trick to that that I've missed?
>You could start a war with the OW as well.
This seems viable, but I have no idea where the OW are. I explored up to [?,3] before pulling back and going east from the spawn area, and that's where I'm at now. I have like 30k crystal though, so bribing is definitely an option.
>>121231303
>you probably dont have enough resourcecollectors if you are having that much difficulty fielding forces
Unless the resource collector tooltip that tells you how much stuff is in the area is lying to me, I'm running all of mine at their maximum sustainable capacity. My spawn outpost has natural+metal+scrap but can only support one collector, the second outpost has only crystal with one collector, and my third outpost has natural+metal+crystal and supports two collectors, but all together they still only feel like a trickle. Am I supposed to be getting more?
>>
>>121231835
you can easily run dozens of collectors per zone including the starting zone
>>
>>121231835
the rate at which resources are restored is proportional to the number of gatherers you have there. Slap a ton of resource gatherers in there, leave them out of play and rake in the dough.
>>
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>>121231835
OW is directly to the north of your initial outpost.

?,4

I haven't even touched OW this campaign yet due to
>>121232001
>>121231991
though.

You can stack collectors for days
>>
>>121231991
>>121232001
>>121232095
Huh. I just tried it and now I'm raking in the metal, that's kinda counter-intuitive. Is this working as intended?
>>
>>121232785
probably not but who knows
>>
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>How to campaign
>>
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>>121234460
>185m/s
And here I was feeling impressed my refitted XF04 broke 115... Also I'm glad I'm not the only anon that enjoys jet colour schemes so audacious they look like Decepticons
>>
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>>121235825
>>121234460
post more rad color schemes
>>
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>>121223214
I'm not sure this is an improvement visually yet but it'll be easy to make an area with life support now.
>>
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>>121235825
That's them at combat speed, anon.

At this speed the missiles tend to hang in the racks and detonate, though.

Especially if it wasn't launched during a turn
>>
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>SE rotor/pistons fix, can now make all the moving parts I wanted
>FTD nucannons to make, can go full autism on guns
>Besiege steam engines to play with, no longer have to bow to clang in order to generate energy

This has never happened before /egg/, I actually want to play all of them.

>>121237103
What is this going to do? And why is it so flat
>>
>>121228312
That's one impressive clang.
>>
>>121237465
>What is this going to do? And why is it so flat
You LITERALLY posted a space platform in your webm.
>>
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>>121237465
>tfw starmade got new stuff but all desire to play is gone
>>
>>121237103
Could you at least make the roof out of solars so you'd have an excuse for one side to be flat?
>>
In FtD how far can EMP damage propagate? Is there a range it can move before it dissipates or does it go till it hits something?
>>
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>>121237465
>>121237959
what is this feeling

we need the arstotzka fags to stop circlejerking on the starmade forums and come back to us
>>
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>>121237932
>Space platform
>Has thrusters

Mine is a block with a beacon on it so I don't lose my ships. Your looks like the start of a vehicle rather than a platform.

>>121237959
>>121238179
It's still a favorite, I did like the basic but clang-free logic and motion systems. Haven't had the will to pick it back up since the last server.
>>
How does freejam go about nerfing thruster sticks?

Basically ruins any high tier game. And they are just about the ugliest thing you can build in robocraft.
>>
>>121190048
How do you live with yourself? That thing is the opposite of aesthetic.
>>
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>>121238472
robokeks pls go

also blaneds soon fellow friends
>>
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>make basic metal fighter
>goes 50m/s
>Oh ok, i guess i can put wood on it and make it go faster
>50m/s
>eh, maybe alloy will do the trick
>50m/s
WHAT FUCKING GIVES
>>
>>121238909
you have a huge-ass engine that weighs more than the rest of your plane combined
>>
>>121239123
i feel stupid

the engine stays though, since i was gonna smack shields on it
>>
>>121237282
>Are you building your vehicle backwards? (Most propulsion is facing backwards)
But
That's how propulsion works
Is this just a badly worded way of saying it's SUPPOSED to face backwards?
>>
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>>121239308
>>121238909
hhehhehe

now if only it was faster somehow
>>
>>121240174
I think it means backwards relative to the way it's normally facing.

It also depends on how you interpret that to begin with. Facing forwards could mean the same thing as facing backwards, if by forwards you mean that it's pushing you forward and if by backwards you mean that it's thrust goes outward behind you pushing you forward.

But really, I think it's just trying to say it might be facing the wrong way as opposed to literally "backwards".
>>
>>121240674
this, maybe anon built the machine backwards, so the game thinks it's flying in reverse all the time
>>
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>medic has to be told to heal other people when hes just focusing the megabot and letting everyone else die around him
>>
>>121241929
>medic
>not just holding down rmb
All my fucking rage
>>
>hit tier ten
>"finally I can enjoy the game and look at everyone's creative bot designs!"
>smg thruster sticks
>lawnmower thruster sticks
>5 medics
>gun stair megabots
guess I'll go back down to tiers 1-7
>>
>>121238178
Different blocks have different conductivity values but I don't really know how far you can expect the damage to reach, would be interested to know if someone has specific information about this.
>>
>>121238416
It has thrusters but it has sat immobile since I left the asteroid I started building it on. It functions exactly as a space platform for building/mining would. But when I run out of resources/planets arrive it will serve as a carrier - until I get to planet, where it will sit immobile again.

>>121238035
Done.
>>
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>>121243065
Actually if I had to call it by a nautical ship name it would be a barge.
>>
>>121215493
Well, that 6 barrel autocannon turret posted a few threads ago works great still
>>
Exploding people is fun.
>>
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Also this thing has some serious vibration issues
>>
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Not enough power.
>>
>>121245080
That is no vibration.

That machine is angry
https://www.youtube.com/watch?v=QlBsThoCQa0


Also maybe there are better angles than 45°
>>
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>played probably 10 matches in a row with my megabot
>lost every match because every time I look around my teams not even fucking shooting anythign, and medics are off doing fuck all

>every time I die I look around and see my team has wandered away from me or is hiding around a corner not doing anything

Fucking NPCs with retarded action wheel to tell them what to do would be more usefull than having actual player sin this fucking game.

Just telling an AI to follow you and target enemys is smarter than these fucking people.
>>
>implosion

Neat


>>121246495
>Also maybe there are better angles than 45°

Yeah probably, but using weird angles is a pain in the dick
>angle a block 30 degrees
>expect the block I'll put on top of it to be at 30 degrees too
>it's placed at like 51 or something
>blocks placed on the side of this one will be 28

Random numbers but you get the idea.
>>
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>firing the laser cannons while flying sets my own plane on fire
>laser beams travel at less speed than the plane so they hit it/the plane intercepts the beams

Disappointing
>>
>>121237465
Core fighter when?
>>
>>121238472
Add collision damage.

This would make the game so much better AND fix the thruster stick problem.
>>
>thruster stick users are complaining about railguns on the forums
Lol
>>
>>121247884

It's a real shame I can't use this on my planes

Then again I probably wouldn't even be able to line up any shots
>>
>>121246694
Post your megabot. I'll tell you how shit/10 it is to determine whether it must be your team's fault or not.
>>
>>121246694
>my team's megabot runs ahead of cover so medics have to stand in the open
>all our medics die within 20 seconds obviously
>get the same megabot next game
>watch him wander out into the open again
>me and the other medics let him die this time
>he whines and rages in chat the rest of the game
What is it about megabots that induces retardation?
>>
>play mega
>I get shredded by everything
>not mega
>our mega just fucks around while we steamroll the other team
Fucking megas
>>
>mega rails aren't a thing
muh toxic antifun sniper wahhh
>>
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>>121248943

Its not just megabots. Its the robojew playerbase in general thats retarded.

Doesnt matter how good of a player you are in in the game, youll still get dragged down by 90% of your team being complete fucking idiots.

>have to essentially scream into the team chat to kill the flyers that are killing our only two medics whicha re me and one other guy
>thruster stick with plasma fliping aorund like 30ft over top of us and SMG gunbeds right beside of dont even look up to shoot at it as it bombards us all

>team all hiding behind cover expecting the megabot to just walk out by himself and do all the work while they circlejerk behind a wall

>teams that just want to turtle and then get steamrolled the instant the enemy team starts to push closer
>>
Boom
>>
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>>121249380
>there are people who literally want Freejam to keep railguns as a hitscan weapon
>unironically
>>
>>121249448
Spotted the bronze.
>>
>>121249517
Bronze?
>>
i want robokeks to leave
>>
>>121249606
The kinda shitstain scrub who whines about snipers in any gun game with ranking, the lowest skill shit player.
>>
>>121249448

Hitscan railguns and SMGs are literally the only fucking way to even be able to damage thruster sticks.

If they manage to remove thruster sticks from the game, Id be fine with non-hitscan rails.

Hitscan SMGs need to fucking go though, and have their range reduced big time. They should be a close-medium range weapon only. Plasma should be medium range weapon, and rails should be long range.

Rails need more damage, Nanos should be pretty lethal up close because they are super short range, and all movement types should have their CPU amount increased dramatically while also being given built in electroplating like the new legs have.

Then add more weapon types to the game like rockets, missiles, "rifles", shotguns, flame throwers, ramming spikes, big ass gundamu laser beams, grenade launchers with bouncing timed explosives, mine layers, etc.

But too bad because LOL FREEJAM
>>
>>121249871
>Hitscan railguns [...] are literally the only fucking way to even be able to damage thruster sticks.
Why do you think people want them removed? :^)
>>
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>>121249871
>>121249745
>>121249606
>>121249517
>>121249448
>>121249967

robokeks please leave
>>
>>121249871

Also mixed weapon usage. I fucking want mixed weapons to be allowed.

Make it so you can take 2 weapon types and one sub type like teslas. If you chose Nanos, you cant take an extra weapon type, but can still take a sub weapon.
>>
>>121249745
>>121249871
Over the past year or two Robokek has existed, nobody has ever suggested hitscan is good.

Do you think you HAVE to have hitscan weapons to hit thruster sticks?

I absolutely fucking love to get a rocket launcher
Aim it into the sky
And take down fucking planes

That's my favourite thing in games like Planetside2. That one guy who murdered so many people
You just go up onto the roof
Look that farming motherfucker in the eye and
Boom, you've been taken out by a little man standing on a roof with a slow, unguided rocket.

I love rocket launcher type weapons. There's nothing in the game like it anymore.

You used to be able to have overtiered plasma for that. You fire a big ball of fuck-you at someone every now and again and rip bigs chunks off of them.

Hitscan weapons aren't fun to play with or play against, however.

I made a suggestion since I knew people would complain about thruster sticks, why not add something?

Like, aside from the collision damage idea...
Railguns could disable thrusters or movement types. This means a vehicle like a plane could still fly but a thruster stick will suffer for a moment as it tries to get back on course.

I'm sure there are plenty of better ideas out there, though. If people think for a bit. And Freejam actually does it.
>>
>>121250448
Hitscan is good.
Just deal with it.
It's what most FPS games use for a reason.
>>
>literally the pinnacle of PDW+ weapons engineering due to the sheer speed of the projectile
>babbies can't deal with it
>>
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>>121250472

>hitscan is good
>>
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>>121250571
Forgot image.

Reminder CS:GO is the second most popular game on Steam, and you have created zero (0) games that come close so you are not qualified to dispute the FPS formula.
>>
>>121250472
>hitscan is good
>hitscan
>good

When I play an FPS game
I avoid using guns
Because they're so incredibly boring
You just walk up to someone, hold the mouse down, win.
Like seriously
I don't understand it.

Also games often use hitscan because they're close-quarters fast projectile weapons. Games with longer ranges and more realism don't use hitscan.
Freejam has always used hitscan 'because it would be laggy otherwise'
>>
>>121250779
Must be tough having shit taste desu ne.
>>
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>>121238567
Improved it. :^)
>>
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>infinite range hitscan machine gun that is the best weapon in the game that can fight at close to medium range and shits all over plasmas
>can also snipe better than the fucking sniper rifle

>people think this is okay

Mark plz. Quite being such a fucking hack.
>>
>>121250979
>game is dying
>nothing will change this
Good. :)
>>
>>121250835
I don't think this is the general for you.
>>
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>>121251084
Get gud teebeeaitch.
>>
>>121190048
>>121250932
>railgun
>good to be able to frontline with SMGs and medics

But that's completely wrong.

Railguns are TERRIBLE for team play.
Railguns are specifically good at targeting bots isolated from their medics. You can easily shoot out their components and leave them crippled while they can't do shit about it.

In front line combat any damage you do will be easily covered by enemy medics. Your DPS is vastly inferior to SMGs.
>>
How far does the LUA programming go for machinecraft?
Could it make a walking machine? Or is it just movers and cannons?
>>
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SEND HELP
>>
>>121251195
>support class that removes guns from fights and is amazing against many megas
>terrible for team play
Lol
>>
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>>121251546
[can't wake up inside]
>>
>>121251565
Maybe things are different now but back when I was playing that was completely wrong.

If you took out the gun it'd just be healed right back again. Fights were all about balancing DPS and if you didn't outdamage the enemy's shields and medicpower then you didn't do any damage at all.

You know what else also removes guns? SMGs.
>>
>>121251917
Medigun healing rate was significantly nerfed.
If a medic is a target gun removal is now pretty massive.
>>
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Dont forget the giant red fucking laser beam that rails have when they zoom in that lets anybody being targeted know right away to take cover, making rails even shittier to use!

And dont forget you have to stay totally still and be a huge fucking target sitting in the open firing a bright red laser beam to hit something accurately!
>>
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>>121252018
That's true.

My viewpoint is as is in the .webm, so it's probably ~7 months out of date.

The railgunner here keeps trying to take out that one gun.
>>
why is the thread suddenly infested with roboshitters again

it was so good when they weren't around
>>
>>121252083
>Poke the railgun over cover to weaken something
>SMG glances in your direction
>Railgun and 2/3s of your blocks are gone
>>
>>121252083
Sniping and burst damage is toxic and antifun.

>>121252245
>having a paper bot
>>
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>>121252226

>it was so good when they weren't around

>nonstop KEEEEN WHERES MY PLANEEEETS for 300 posts
>so good

>people talk about something else for once
>FUCKING ROBOSHITTERS RUINING MY THREAD
>>
http://www.fromthedepthsgame.com/forum/showthread.php?tid=8380&pid=85657#pid85657
That dev said that he keeps working on this.
>>
>>121252376

Meanwhile there's still only two people playing Besiege
>>
Warbros server here,

If we blaneds tomorrow, we'll open up slots for people to play on again. For the time being, it'll be limited to 10 active slots at a time, and we'll have to play nice - no megalomanic super structures, sensible drilling, no army of hundreds of small ship grids everywhere, and so on.
PvP is opt-in, but allowed. Offline raiding is douchey but between to consenting parties, I don't give a fuck.
Name your grids. Small Ship 12562562245 is much easier to be mistaken for garbage than "Dick Tracy's Love Yacht 3000".
Make saves when you leave. Even if you did nothing. Distributed backups are our only disaster recovery avenues.

If you have questions, ask away.
>>
>>121252841
I'm not actually playing anything at the moment. I left my gamecomputer behind because I have university stuff to focus on.

I play machinecraft sometimes - it doesn't require a lot of computer power.
>>
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>>121253385

I only post here if I'm playing an /egg/ game. When I get bored of Besiege I leave the thread

On an unrelated note it's amazing what upgrading from airscrews to rockets can do to a plane.
>>
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>>121237959
>>121238179
>>121238416
>>121243065

A-Arstotzka feels the will of her people

enjoy some joke propaganda made for council elections for comr4de
>>
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>cannonballs still don't inherit the velocity of the cannon
>>
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>>121252841
Hey I'm here too. There's at least three of us.
>>
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>>121253754

The Elwyn Eternity server is coming back sometimes soon, with a bunch of custom faction changes so people will actually have to fight over turf, and people who slack off will get their shit taken over and stolen.

Ill start playing again when that server comes up.
>>
>>121218973
Bullet drop and wind shouldn't coexist with infinite projectile velocity.
It's so fundamentally wrong that it doesn't even make sense in a fictional setting.
>>
>>121253602
The airscrews feel so wrong anyway.
>>
>>121231835
>I'm running all of mine at their maximum sustainable capacity
>caring about sustainability
Burn the forests and strip the bare land of anything useful.
Hover your cursor over a resource node in the RTS map to see how many resources are stored in it.
If it's greater than 0, then there's capacity for more harvester.
>>
>play plasma bomber thruster orb in Robokek
>literally invincible without even using t10 shields
>>
>>121246947
Somebody needs to make the Spindly Torque from Wolfenstein: The New Order
>>
So mech legs seem to be incompatible with every other movement block.

I've tried to make a plane with mech legs or copter blades, and it seems like it has asolutely 0 effect on the bot, the mech legs just take over.
>>
Say goodbye to Robodesu.
>>
>infinite cannon ammo + exploding cannonballs

The mod also lets me increase the power of the cannons aka how fast the cannonballs go to a maximum of about 720 kph, which is gonna be great for cannon-armed aircraft.
>>
>>121256498
robokohai has been dead since the dawning of ancient times
this slick torture of senpais and children is just a nightmare
>>
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>>121256498
>Its just going to be basic "shoot the thing until its health is gone"
>No strategy of stripping off their weapons
>No hobbling them without movement parts
>>
>>121256498
How does any of that make any sense?

Will bots be invincible and just have a health bar now?

That sounds terrible
>>
>>121256498
>selling point of game is block by block destruction
>okay guys it wasn't fun so we're removing it
????????????

glad that they are at least implying that they are considering reworking weapon rules for redundancy
>>
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Neat.
>>
>>121257442
If you can adjust the velocity of the cannonballs you could also make it really low and put them facing down on the rig, allowing you to use them as bombs.
>>
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>>121257442
>ground attack aircraft
>in an engineering game
>>
>>121252847
>care bears
Luv you ced
>>
>>121256498
Holy shit what.
What the fuck?
The devs are actively trying to kill the game.
>>
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>>121252847

>If we planets tomorrow, we'll open up slots for people to play on again.
>If we planets
>planets
>>
>>121257854

True.
>>
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Any tips? Im building kinda a smaller fast boat for maybe using to intercept big boats to seize them, or just have this as an annoying fast bastard. i know i wanna do some smaller cannons but idk if i should add missles or maybe torpedos
>>
>>121258779
>offline raiding shitter
>>
I've sworn I will not play spess engies until planets are in.
How much more do I have to wait, vg? When will my waiting end?
>>
>>121262329
End?
It never ends.
You're here forever.
>>
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>Starmade literally has star trek transporters now

>tfw not willing to go through 40+ hours of play just to get established on a server again
>>
>>121264295
whatever is wrong with starmade doesn't get talked about and it doesn't get talked about much here at all
robokogal has blatant glaring problems that get complained about constantly and there are very vocal players here

how does this happen
>>
>>121264753
>>121264295
When I tried Starmade it was a little unintuitive. Have they worked on that at all?
>>
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>make small fortress with a simple advcannon turret, start marching it to the east
>encounter some DWG boats, kill them from a sector away
>oh hey, i can afford a new turret!

>fast forward 10 hours
>>
>>121264295
>try to play stardesu
>no fucking clue what's going on
>tutorial is broken
>close game
>>
>>121264809
>>121265116
starmade is unfortunately still the most clunky game to get into even compared to machinecraft

i'm convinced starmade can only be good with many people to play with, and either some enforced gentleman's agreement or admin spawned events forcing people to not sit passively and spawn progressively bigger ships and not fight
>>
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>>121264809
>>121265116
I played it for two straight years up until this January, and haven't played it since

I can't really speak for how it is for new players, since I have no idea.

Honestly the crafting system and ship building systems are pretty great once you understand them, it just takes a long time to piece together a salvage ship which can effectively mine ore fast enough to matter
>>
Speaking of ore in Starmad, 'roids respawn now which means turf war is a thing now, at least in schoomer's mind.
Capture enough systems and with enough manpower you can gather shitloads of ore to build 'em deathborgcubes.
At least some incentive to capture systems and a way to gather resources without blowing and strip mining entire planets.
>>
>>121256498
Oh god, the reactions are just too rich.
>>
>>121266950
Are blue asteroids still impossibly difficult to find?
>>
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Seriously why do you fucking retards still play robokeks?
>>
What would you guys love to see in spengies? inb4 planets

>fatal damage to the reactor makes it explode like a warhead and triggers secondary explosions
>>
>>121267308
functional multiplayer
>>
>>121267082
Probably. But at least they respawn now, that's good right? R-right?
>>121267227
>tfw same happened with Firefall
Why did they have to shit on their own game?
Why?
Fucking why?
It was perfect.
WHY?!!
>>
>>121267308
Reactors don't "explode"

Not even Chernobyl technically exploded.
>>
>>121267308
That's no how reactors work though
>>
>>121256498
https://www.youtube.com/watch?v=PtfH5UcvtT0
>>
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>>121267308
>people want reactors to explode when the only time that ever happened in the history of nuclear energy is SL-1, under very special circumstances
>people don't want ammo containers, which contain GODDAMN EXPLOSIVES and have been the cause of countless catastrophic failures of naval vessels, to explode when damaged
>>
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>>121267694
>ammo explosions
That shit is scary
>>
>>121267794
That's a boiler explosion m8
>>
>>121267893
sure m8
https://en.wikipedia.org/wiki/HMS_Barham_(04)

>As the ship rolled over to port, her magazines exploded and she quickly sank with the loss of more than two-thirds of the crew
>>
Hey, how do i make a advanced cannon fire faster in FTD?
>>
>>121268138
>no citation
>>
>>121268201
Belt fed autoloaders and more coolers/barrels. Otherwise more autoloaders with four clips each and more coolers. Smaller shells help too.
>>
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>>121268138
>Out of a crew of approximately 1,184 officers and men, 841 were killed
Damn son
>>
>>121268283
I can find literally nothing that would indicate that the explosion was caused by a boiler explosion, aside from the account of a captain of a nearby battleship commenting that he saw water pouring into the funnels of the ship shortly before the explosion. If you can show some source indicating that it was boilers instead of the magazine, I would welcome it.
>>
>>121267308
>>121267694
>reactor breach
>bright white light shooting from the breach, and an increasingly intense glow
>it's only a matter of time before the ammunition cooks off and tears the ship in half like >>121267794
>if there's no earth-shattering kaboom, it's more like a slow-motion explosion as the shit breaks apart, the debris being slowly pushed in every direction by an expanding cloud of gas as the portions of the ship closest to the reactor are vaporized.
>>
>>121268909
I can agree with a reactor coolant failure potentially causing ammo cook-off, but that would require simulation of heat, which would require keen to not shit themselves daily.

But unless there's a detonation of something else, I don't see how a nuclear reaction could cause the destruction of an entire ship. As temperature increases, the chain reaction slows down. Nuclear fission is an inherently self-limiting process.
>>
>>121237282
use some of those missile ejectors to blast the missiles away from the pad at 90 degrees
>>
>>121268519
USS Arizona
>The explosion killed 1,177 of the 1,512 crewmen on board at the time, over half of the lives lost during the attack.
>over half the lives lost in Pearl Harbor on 1 ship in 1 explosion
>>
>>121267308
FtD level of weapon and subsystems customization.
More passage-like blocks rip ladders for small airtight corridors. Bonus points for seamlessly connecting to doors.
Round maintenance tunnel doors.
Hatches.
Ladders.
Small landing gear and landing pad with and without locking.
https://www.youtube.com/watch?v=CbnwQB9DlYY
>inb4: see
>>
>>121267308
Fucntional multiplayer,
a real piston and rotor fix; be able to project multiple grids with a projector; fix the astronaut's animations; fix all the random bug shit happening (phantom systems in the ship, ghost ships and the like); fix the bugged oxygen; fix the bugged autopilot; fix multiplayer, fix the simulation speed dropping to unplayability; add HUD elements to cockpits (like leading module for fighter cockpits); make buttons and in general interacting with the world less painful (aka remove the fucking yellow box and add real interactive shit to the game like in PULSAR); add hands so i can carry stuff physically; or even drag very small ships by hand, or push myself around a ship without the use of the jetpack, or throw something into space to propel myself; add high poly models to the game; fix lights.

Fuck planets.
>>
>>121267308
space radio stations
classical station at the bare minimum
>>
>>121268519
>The MV Wilhelm Gustloff was a German military passenger ship which was sunk on 30 January 1945 by a Soviet submarine in the Baltic Sea while evacuating German civilians, officials and military personnel from Gdynia as the Red Army advanced. By one estimate, 9,400 people died, which makes it the largest loss of life in a single ship sinking in history.
>>
>>121267308
Comms-based voice chat.
>inb4: see
>>
>>121267308
>large/small grid merge blocks
>fucking compounds blocks
>>
>>121269848
That hands idea would be 1000% more immersive with the VR headsets that have motion controllers
>>
>>121270654
Keen would somehow rouse clang with their code and your hands would make physics objects fly off into space at .1c
>>
>>121267893
>>121268138
>>121268283
>>121268796
To put it bluntly that's way, wayyy too big an explosion to be a boiler failure. The QE class battleships used numerous individual boilers, and whilst crown sheet failures on steam locomotives are much like a bomb going off, it's not enough to peel apart the belt armour of a warship and casually toss it hundreds of feet into the air. Even if you somehow ended up with a chain reaction where one boiler's explosion damaged the next one for it to also fail, you'd see a ripple of explosions, not one massive blast.

Whilst there are no citations on the Barham explosion on Wikipedia, the explosions of the Barham and Hood have been extensively compared to one another, mostly as a point of comparison that the Hood apparantly suffered a magazine explosion like the Barham, but wasn't torn to shreds by the blast. The conclusion was that the Hood explosion found a path of least resistance and 'vented' up through the deck; the Barham was rolled onto her side and the deck was mostly submerged, forcing the explosion to build sufficient pressure to rupture belt armour, leading to a much more violent demise.
>>
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It's a shame that some of the effects that make the game look good are disabled in cockpit or first person view. The Tolbrynd levels are so pretty.

Also fuck off 4chan there are no embedded files here
>>
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>starmade has plans for NPC crews and weapon computers requiring someone to man them in order for them to work
>silent-hunter style crew management planned
>crew needs their own quarters where they go to rest when it's time to rotate
>interiors actually will become a requirement
fug yes
>>
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>>
>>121272371
and yes, it will still be the least interesting game in /egg/ even after it receives all those features
>>
>>121272371
>>interiors actually will become a requirement
rip everyone's ship designs when that happens. The salt must flow.
>>
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I've worked on my torpedo launchers. It's supposed to go in the middle of the ship, rotate to face the enemy and automatically rebuild torpedoes. I have some doubts on its practicality, I must say.

For some reason, the batteries inside torpedoes automatically turn to recharge when built, messing up my firing procedure. And I can't directly switch recharging off from the timer.
>>
>>121272776
the reason why few people talk about starmgoym in /egg/ is because stargoymers are too busy playan to funpost here and cry about how other vidyagays are more interesting than others

>>121272831
the retards flying solo premade xboxhueg autismboxes are already crying about having to actually put effort into maintaining a battleship
>>
>>121273280
the specific reason they don't post here is because the game has been proven to be not worth playing
>>
Thinking about grabbing FtD

what am I in for
>>
>>121274984
Autism.
Go pirate it and see for yourself if you like it or not, for fuck's sake...
>>
>>121272831
this is really my main gripe with starmade. the ships don't feel like ships because you're not flying a hull+bulkheads+maintenance corridors+cargo bay+engineering central+command central+recreational areas+auxilliary systems, you're flying a solid cube of shield, thruster and cannon blocks with a cosmetic exterior. As much as you can try and put make up on your ships like >>121272371 it's still either a solid cube of shields thrusters and cannons, or something that moves like a brick, shoots like a brick and breaks like a brick.

definitely looking forward to what schine does with the NPCs, but for now i simply can't get into E-Penis Engineers
>>
>>121274984
I did exactly this >>121275232, it's a fun game with a lot of depth to it. Definitely worth full price, even better if that bundle is still going. It's the only /egg/ game I've played that I would actually say is worth any amount of money.
>>
>>121271918

There's also this awful ghosting effect
>>
>>121273368
>proven by my opinions :^)
>>
So, I'm building internal heli airship about 2k blocks in size.

What nucanonns would be good? So far, I want two miniguns, four tank cannons and three max gauge flak mortars.

Do they actually work as miniguns and mortars, or just as smaller cannons?
>>
>>121274984
please take what people say here with a grain of salt.

it's the most deep game of all the /egg/s, but the graphics will make you throw up.

then, the UI will first confuse you and then make you throw up

then, the horrible community contributed "story" will fail to catch your attention, and when it does, you will throw up

the engineering makes up for all of that
>>
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I've finally made a advanced cannon gunboat with combat performance that I'm satisfied with. Its missiles actually hit targets, the shields hold up reasonably well, and the missile interceptors work about as well as I'm convinced they can. It's a little costly for such a small boat, but not so much that I wouldn't be able to field one or two against the DWG if I were doing well.

pls r8
>>
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>>121277341
With the shields up, showing off the sick vitals protection.
>>
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>>121276463
proven by the game
don't take my word for it, go play
>>
>Besiege freezes when loading a machine
>now none of the mods I have work

Getting real tired of this shit
>>
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I tried playing starmade, seems really fun, but every time i start off a bit and get a ship with loads of salvage beams and go to a planet i blow up. I tried twice already but I don't know what I do wrong.
>>
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>>121276356
Oh that's terrible
>>
>>121273010
I'm gonna be following your development closely, 'cuz I want to try something almost identical
>>
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>>121277774
>steam version
>>
>>121279430
still have the original downloader, but that doesn't track hours
this is only the hours I played after it came out on steam
>>
>>121278281
that just means someone is shooting at you, mang
>>
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r8 to be honest family
>>
fuck calbiri
he should have been expelled from the community the instant he reared his massive bloated head and pretended he knew what the fuck he was doing
>>
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Rate my small ship /egg/
>>
>>121279779
>calbiri
literally who
>>
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>>121279685
Freelancer/10
>>
>>121279882
>literally who
s
m
h
>>
>>121279882
the typeface you fuckwit
>>
>>121279882
>tfw you made me realize that we all know he's a starmade "dev," but his contributions are entirely unknown and likely nonexistent
>>
>>121275996
Yeah, that's actually damn close to the problem for me. I love that you can decide to build your engines/guns/whatevers in whatever shapes you want, but I'm a big believer that restrictions actually foster creativity as people seek out workarounds. And while Spengies has a huge slew of problems and more restrictions that I'm happy with, it's still much easier to design around those constraints than try to deal with the more artisianal Starmade.
>>
>>121279852
Freud was right/10
modded trash/10
>>
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>>121280006
>>121280017
>>121280259


>>121281098
>modded trash/10
This meme needs to stop. Vanilla spengies does not have a single redeeming quality.
>>
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Hey, my ship keeps tilting to the right and i cant figure out why, the center of mass is where it should be but it just does this anyway
>>
>>121281162
>does not have a single redeeming quality
Aside from designs being viable on any serb with no regard to the installed mods.
>>
>>121281326
>where it should be
Is it above or below the waterline?
>>
>>121279852
nice spacemallet
>>
>>121281386
>multiplayer
>on a game that shit itself even on singleplayer
just build A E S T H E T I C modded ships and live happy, friend
>>
>>121273010
Looks good, warhead will need timer or sensor keen "removed" collision explosion. Warhead looks to be place a little bit close, coud use more space to maximise damage.

The blueprint you are using should deside what the settings are on the batteries.

>>121279852
Benis/10, Nice cockpit mod.
>>
Spess spoiler
>>
> FtD.
> Want to play the campaign.
> Don't have enough viable, relatively eco-efficient ships that perform well enough to compete yet.

Well crap.
>>
>>121284310
Capture and refit DWG ships.

Even the little shitter boats
>>
>>121281754
below
>>
>>121277581
Okay, how do you folks taper your hull in FTD, especially at the ends? I always end up with the 4 piece slanted triangle, but I have no fucking clue how to taper that close to the bottom. Even the sides, how do you make it more gently curving?
>>
>>121284310
You can always just defend your starting resource zone until you can just overwhelm enemy forces with your expensive or inefficient designs.
>>
>>121285591
build bigger boats
you'll have a lot more room to curve with
>>
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>>121285591
That picture was actually just at a flattering angle, I didn't do such a good job on this one. Still trying to get the hang of this. The end is just flat with a cutaway bit below the waterline for the props, which isn't the most accurate but feels much cleaner.
>>
>>121286031
>bigger means more curves
not this again
>>
I love how explosions send NPCs to the fucking moon
>>
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http://robocraftgame.com/forums/topic/realising-the-vision-chapter-3/
I think I got brain cancer reading the op.
>>
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>>121288331
>>
>>121289354

Wrong thread naziboo, go back to /wtg/.
>>
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>>121284310
You could try recycling the starting stuff then building a from there, just remember to attach the gatherers to the hull as well and you'll be on your way.

This is my current junkyard cruiser, just cut through 5 DWG fleets and a fortress.
>>
>>121288810
https://www.youtube.com/watch?v=PtfH5UcvtT0
I don't know if this is a good thing or a bad thing.
>>
>>121277341
Can you post a closeup on your cannons i have a similar project and your set up looks noise
>>
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>>121291090
Sure thing
>>
>>121288810
>removing all the engineering

can we finally let this game's corpse fall
>>
>>121291819
What's the stats on that?
>>
>>121292383
On the gun or the shells?
>>
>>121291819
Cheers bud how far into the hull does the cooling extend and what kind of fire rate and velocity do you get out of that
>>
>>121291819
where did you put the ammo router in that turret?
>>
>>121292831
Yes.
>>
>>121288810
>hey we fixed moving parts
>they just don't move anymore

>artbots need to be competitively viable too
>lets just make design not matter at all

AAAAAAAAAKJBHGLHK :FUYFDLHJI
>>
>>121292875
It's possible that none of it is in the hull.
>>
>>121293459
i've build a copy based on that image and it's a decent gun for all the space it takes
>>
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>>121292875
>how far into the hull does the cooling extend
It doesn't. The entire assembly sits on the deck
>what kind of fire rate and velocity do you get out of that
Stats are in the image, though the stuff on the right is the projected stats
>>121293147
On top of the turret spinner thing itself, just below the firing piece.
>>121293176
Here you go, buddy. Here's hoping this is what I'm supposed to be sharing
>>
>>121256498
WE LEAGUE NOW

>Interesting mechanics are now toxic
>>
>>121293990
not sure why, but i have a 8.98s cooldown instead of 13.6, the only change i've made is swapping the 2m hydraulic absorber for a 4m one
>>
>>121293990
>13.6s cooldown
>724m/s at 17m barrel
Why not build into the deck for a faster fire rate and at least a slightly longer barrel to get more velocity out of the shot? Not trying to tell you how to build your ship, just curious.
>>
>FreeJews again doing everything in their power to kill the game


God damnit, at least it won't be too long until they go bankrupt after these changes, hope they at least have the decency to make their source public when they do
>>
>>121294298
I have it saved as a subobject for a more universal turret design. It's quick and dirty, but I can set it up with zero effort. I also wasn't getting any cooldown reduction from extra cooling units somehow? I don't know how to optimize cannons, so there's that.
>>
>>121294796
You have to fire the cannons to see the new cooldown time
>>
>>121294796
i did the same as you, but the only thing that my turret has over yours is accuracy and being 1 block smaller
>>
>>121294796
It's kind of retarded but what >>121294890 said is true. It doesn't update the new time until you fire a round after adjusting it.
>>
should I get from the depths? I tried starmade and sphess engineers but didn't enjoy them that much, I liked robocraft when it first came out though
>>
>>121294890
Oh okay, in that case they're at 8.98s cooldown. I could do with a slightly longer barrel, and I usually do, but I recently switched over to big composite warhead shells instead of small HE ones.
>>
>>121295171

Pirate it, then buy it when you realize your having fun.
>>
>>121295171
>>121276039
>>121277182
>>
>>121295351
damn i'm retarded, I looked over but didn't specifically ctrl+f for "ftd".

thanks
>>
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It's time, /egg/

Even Bobdabiscuit has made a video of himself deleting Robocraft

We shall remove Robocraft from the OP.
>>
>>121295503
If those changes actually go through, I agree

The game will no longer be about engineering at all.
>>
>when I realize that engines don't have to actually be physically connected to propellers, etc in FtD

Jesus fucking christ this changes everything. The ONE thing I assume about all this complex shit turns out to be completely wrong, fuck me.
>>
>>121295503
http://www.strawpoll.me/5922852
Vote fellow /egg/ineers, and decide the fate of Robocraft.
>>
>>121289657
>can't shoot off weapons
>can't shoot off mobility
>game becomes point and shoot with no kill strategy
>whoever has more/better guns will always win
>caters exclusively to SMGs' ability to do lots of damage very fast

It's a very bad thing.

That said, no one here expects anything out of robokeks because the developers keep actively trying to kill it for some reason.
>>
>>121296857
Just wait for the engine overhaul. Everything will be different

>>121295503
What the hell happened to Khrizto? I heard he got banned. Not that I'm complaining or anything

>>121297070
>get the first vote
feels good
>>
>voting to remove shit
nobody gives a fuck, if people talk about it people talk about it

if nobody talks about it then nobody talks about it
and the thread 404s
>>
>>121297070
Eh, I don't play robocraft, but let the people who do talk about it. This is the best place for them to discuss it, as long as people are playing it then we should acknowledge it in the op and everything.
>>
>>121297070
Make another vote once these changes actually happen, right now "nothing is set in stone".
>>
I'm bored
>>
>>121226759

i was about to design that exact concept, got a blueprint?
>>
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>>
>>121240205

put a sloped block directly infront of the missile launchers, use ejectors to fire them down or to the side when launched, that'll cut some more drag.

really if changing your parts to reduce mass doesn't increase your speed, you're at the drag limit for your engines, you either need more engines or less drag, not less mass.

you also go fastest in low atmosphere, or <350m, above that you get slower and slower as you approach space, with speed rapidly dropping after 450m.

also no reason to put shields on a plane, if it gets hit by a cannon shell at all you're doing planes wrong, cut down on the engine and replace it with flare launchers and some more jets if you want proper speed. or if you've got a 3m cube area at the back, use a huge jet thruster, you get way more force.
>>
>>121296857
Engine overhaul hasn't hit yet you doofus.
>>
>>121298175
Make Project Orion from this.
>>
>>121298709
Kek
>>
>>121262037

make sure the pontoon connectors are above the waterline when the ship is fully laden or you'll get massive drag from them. you can extend them down a bit and put upwards facing hydrofoils to get tons of speed, then put huge jets on the back near the center of mass for sanics

if you wanna kill ships and go fast, i highly recommend a missile launcher on a 360 2axis turret that fires 4 length magnet mines which are mostly explosives + some frags, you don't need fins or guidance if you just launch magnetic mines directly at enemy ships from close range, and they'll do stupendous damage for small investment. with speed you'll be able to get close and it shouldn't be too hard to avoid most fire, use flares on the back for missiles and you're set.
>>
>>121299175

If someone makes the space mod I suggested at the forums I might try to send a spacecraft to space by bombing its ass to sanic speeds.
http://forum.spiderlinggames.co.uk/forum/main-forum/besiege-early-access/modding/34478-suggestion-space-mod
>>
>>121297167
I just lurk, trying to get into ftd
>>
>>121299051
I just started playing and didn't even know there was one coming. What are they gonna do?
>>
>>121299924
>Reaching 0.1c by exploding cannonballs
Yes please
>>121300034
Hey Khrizto2, I hope you didn't bring your signature style to shipmaking.
>>
>>121300242
actually in ftd i make things really pointy thanks to the 4m blocks,i just lack the ability to make good shapes with blocks
>>
>>121284310

make anything fast that flies, go find the airship gantry in the DWG lands (usually to the right), ai's for the houses are in the roof or corners, ai for the gantry is in the base of the tower and the center of the rear of the ship. pop those and you've got about 450k wood, 160k metal, ~4k crystal. enough for a proper starting ship that can singlehandedly wreck the dwg.

or, make what you'd normally make, out of wood, and make a bigger engine with shields. that's really all you need to do to retain most functionality and make it cheap, it's the metal thats a killer.
>>
>>121300410
speaking of FtD, is someone willing to make a server so I can learn? maybe the coop mode, idk
>>
>>121298175
Perfect weaponry for bombing Vietnam
>>
>almost choke on cum while deepthroating a dick
>back to playing robocraft!
>>
>>121288810

wait so if functional components are invincible does that mean you could made a bot with tracks surrounding your cubes making you immune to damage?

that sounds fucking stupid
>>
>>121303167
>average robokek player
>>
>>121303341
Not invincible, indestructible. There's an invisible healthbar, represented by your bot's armor blocks
>>
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butt
>>
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>>121295503
>>121297070
Worryingly, Robocraft is actually the least ded of all games in the thread, and the only one to have a fun and functional (if unbalanced) combat multiplayer mode.

I don't have times for hidden codes today /egg/, so here you go 3BADP-J27BE-PEIZ4
>>
So if we get rid of robokek what fanbase will we bully and call keks? Spengies?
>>
>>121307367
thanks for the copy, appreciate it senpai
>>
>>121307674
we'll bully the non-existent robot arena 2 bros

because they can take it
>>
>>121307367
space engineers and from the depths dont have multiplayer

so its hard to tell if they are dead.

speaking of is ftd going to have multi?
>>
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>>121280000
>>121279685
https://www.youtube.com/watch?v=TQeBgnoQLcQ
Fucking loved the bars in freelancer
>>
>>121308514
>is ftd going to have multi?
It ALREADY has multiplayer m8.
>>
what if we held keen at gunpoint to release blaneds?
>>
>>121309526
wouldn't work
have to gas the devs for any notable progress
>>
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>>121308950
oh FUCK

how good is it? i need to do coop with friends
>>
>>121309526
>>121309609
tfw planets are not achievable due to just being fuckhuge asteroids that will eat your computer's processor.
>>
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>>121300242
>Reaching 0.1c by exploding cannonballs

I've managed about 10600 kph. It climbed more than 100 km.

Of course no machine would survive this
>>
>>121309751
You can yarr harr it because multiplayer works by hosting servers yourself..
OR
It's pretty fucking good. You can build together, play the campaign together, or just blow each other up without any real clanging involved with multiplayer.
>>121310127
I was thinking more Project Orion style with indestructible mode on. But 3000m/s is still pretty good.
>>
>>121310914

Uh
>>
>>121311685
GODDAMN IT CLANG WHY CANT WE GO FAST?
>>
>>121312495

It could probably be somewhat controllable and made to go kinda sort of straight with movable wing panels, but I can't be arsed to do it
>>
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AERODYNAMIC HARD

HELICOPTER HARD

BALANCE HARD

OBS HARD

SIZE LIMIT HARD
>>
>>121312987
>HELICOPTER HARD

I've made all sorts of planes in Besiege but I've never been able to build a flyable helicopter or rotorcraft in general.

My helicopters are only good at going up and then going into the ground in a spiral.
>>
>>121312987
Maybe have two blades, one going in the opposite direction.
>>
>>121313215
Won't work unless they are tandem, a pile of three joints or more makes them halt every few cycles.

But that would be the easy way out.
>>
>>121311685
Try giving it a small parachute type dome and fire upwards, like a big ass exploding ion drive
>>
>>121297070
If anyone here is still playing after the change, they need to fuck off just on principle.
>>
>>121277341
That hull is a thing of beauty.
>>
>>121281326
You're a touch too topheavy. Either shave some weight up high or add more balast.
>>
>>121296857
Engine overhaul will make direct connections to props favorable, so don't kick that habit just yet.
>>
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Truly, Clang has shown me that he is willing to let things slide.

This is on a mutiplayer server, by the way.
>>
>>121316570
spooky
>>
>>121297070
Only voting for removal because of latest dumbass dev ideas.
>>
>>121298175
MICHAEL BAYYY
>>
>>121316570
Become one with clang, and fold the spaces between seconds.

Rewrite a space future without limits.

Dehumanize yourself and face to bloodshed.
>>
>>121297070
This should only be temptative, as it's still not confirmed (but oh it will be added)


What should really be removed from the OP is the G-Mod server, since the host himself said no more of that. Something about being empty for three months.
>>
I'm having some trouble in spengies
I have no fucking clue of how to make a good large ship, best I can make is a autism cube

does anyone have blueprints for some good battleships that can blow up the drone fuckers that keep piling up near my base?

I can install any mods that are required for the ship, and price is no object
>>
>>121318781
All you need to kill the drone fuckers is turn cargo ships off and delete them in SEToolbox.
The easiest and most cost effective way to kill them is a grav cannon.
>>
>>121319249
I tend to hijack cargo ships for grinding, as it is a far more fun way of getting resources, and while I have a wall of refineries for every ore type, I want to be able to at least salvage the cargo container in the ship, since I managed to get one of the seven, and it was filled with useful components

thank god the drones don't actually work and attack, else I would have been in a pickle a few days ago

I still can't manage to make an effective ship, resorting to cheap ass workshop fighters and plinking off turrets with a zoomed in camera
>>
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>>121319923
Try copying ships from other media.
>>
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>>121320234
>Reactors and other important shit blown in one missile shot
don't give that guy shitty ships
>>
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>>121252083
>literally scoping with rails
Jesus christ guys, just make sure the enemy is in your crosshairs and the railguns are actually pointed at them, and you can spamfire with minimal accuracy loss. Has no one else figured this out yet?
Seriously, do I need to WebM this shit?
>>
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hey guys, anyone else love the new cannon effects in FTD? This is just with 250mm guns.
>>
is there any way for wood cubes to not change form when placing many together?
>>
>>121326231
F10
>>
>>121325968
They're cool but the effect on the 500mm shells lasts way too long, it looks like a burst is being fire rather than one large shell.
>>
>>121326493
>>121326231
F10. Though recently it seems like they take fucking forever to update to the normal cube model.
>>
>>121326493
fucking thanks i hate wood variations so much, also how do i get the speed, altitude, etc. on screen?

>>121326772
i guess it takes more time the more blocks nearby
>>
>>121326897
>speed, altitude, etc. on screen?
For what? Your ship? Bottom right corner, F9 toggles the HUD on/off. If you mean for a projectile/missile, after you fire a weapon hit caps lock.
>>
In FtD, is there any way to prevent the transparent box from showing up around ships when they sit in the water? Drives me nuts.
>>
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Post Fleets

All my ships are experiments, so they don't look consistent. Give them a whirl though.

http://steamcommunity.com/id/hammerwizard/myworkshopfiles/?appid=268650
>>
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>>121289629
>>121284310
Started playing on sunday. Still trying to build something from scratch that's better than the Rapier, or a modified rapier.

My TerribleBoat Mk3 is doing awful, while the turret has 360 degrees freedom and is mostly hidden inside the hull, I used the two axis turret block that can only swivel horizontally and I thought that the elevation barrels would allow it to fire up and down.

Result is my ship can only shoot at enemies direct fire. Need to rebuild the turret again.
>>
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>>121327045
i mean this, i don't see it
>>
One of you faggots get on the EGGMEN GMod server already.
>>
>>121252121
>not shooting the medic
>then retreating.
>>
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>>121327328
m8 if you find out please fucking let me know.

>>121327476
Pic related doesn't reflect the recent changes to the largest one.

>>121328148
Check your HUD options, you can turn each element on and off individually. Maybe that's it?
>>
>>121330571
>m8 if you find out please fucking let me know.

The only thing I know to do is just stick to square compartments. Which is annoying if you're building anything that's large and may not work so well with doing that.
>>
>>121269568
>tfw there will never be customizable (small ship) cockpits that can be customized/easily built in-game.
>>
So, i know how to save turrets, but how do i save subassemblies? Want to make some quick cheap engines, ai, and missile assemblies to dip my feet in singleplayer.

On another note, what do you do with thousands of unspent engine usage on a ship, just put shields out the ass? Kind of ran out of room to put large props, and it goes 20m/s underwater.
>>
>>121330571
It seems to only show up when you're looking at down at a relatively steep angle at the ship. You don't see it around the Missouri in your pic, for example. I think that maybe having a compartment or two inside your ship that doesn't have air pumps might reduce the effect, but I don't have it booted up right now to check.

>>121331829
Are you talking about prefabs?

Also, if you have tons of unspent energy, you can try slapping shields everywhere or reducing the size of your engine.
>>
>>121332107
>It seems to only show up when you're looking at down at a relatively steep angle at the ship. You don't see it around the Missouri in your pic, for example.
It's dependent on the ship you're on. I'm on the far right one, you can see it by the bow.
>>
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>>121332107
yeah, prefabs. why would i want a smaller engine? i'd have an empty space inside the hull, more vulnerable to shots than the rest of the craft.

also, it only goes 16 m/s underwater, but it tops out at 20m/s out of it.
>>
>have to clean save daily because of argentavis
I want fucking transports to liven the world but FUCK THIS FUCKING SHIP.
>>
Is there a way to keep from shooting my own vehicle in FtD when I'm manually controlling guns? I know there's the failsafe for AI, but my turrets have no qualms about blowing the shit out of my own ship when I take control of them because the barrels just clip through stuff.
>>
>>121340052
in their q menu you can set azimuth and elevation limitations it only barely works though
>>
>90% of the playerbase is shitting all over Mark in the Robokek forums
>the other 10% are shilling for it, ignorant of what this will do, or they already uninstalled and are watching the tears flow
I'm not sure how to feel about this. I want the game to live, even in the currently-shit state is exists as, but if Mark implements this clusterfuck then I might finally leave it behind.
>>
>>121341250
I feel it is my sworn duty to egg Mark on and get him to ruin his own game.
>>
The day has finally come. We will get to see planets in under 15 hours. I demand a new board called /hype/.
>>
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>fallout 4 leaking and planets on the same day
>>
>>121341742
Wait, what

What leaks?
>>
>>121341639
>>121341742
Are planets confirmed?
>>
>>121341783
Pretty much. The dev showed a pic of planets with some chinese sign that said next time, or something.
>>
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>>121341774
feast your eyes on next gen gaming
>>
>>121341884
Jesus that environment looks fucking awful. Half-Life 2 looks better than that.
>>
>>121341884
>>121341957
the funny thing is the leaks are on PC ULTRA settings
>>
>>121341884
>>121341957
Unless it's MUH ATMOSPHERE, that looks like shit.
>>
>>121341863
That was an edit.
>>
>>121342000
>PC ULTRA
Truly the end times are upon us.
>>
>>121342124
Don't do this to me.
>>
>>121318781
Just make the best most indestructible autist cube you can.
YOU WILL BE ASSIMILATED
>>
Planets today.
>>
>>121342257
it's a shame cus the loading screens look so great
>>121343159
>>
how do i capture ships in ftd?
>>
>>121343854
blow up their AI and get inside them before they disappear
>>
>>121344137
i did, and the ai exploded on my face cus melee, do i need to be near the controls of the ship?
>>
>>121343340
Would something like Roborip triforcing do anything?
>>
FtD coop serb when?
>>
>>121344214
that's weird, what were you trying to capture?
because if it has more than one AI, you'll need to wipe them all, i recomend using the smg from a distance, or something more powerful like the grenade launcher
>>
>>121344683
im just starting so i dont have those things, i used the pistol and the mele atack which endes in the ai exploding on my face, the ship was gona die so i was in a hurry to capture it
>>
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blaneds :DDD
>>
if i leave my ftd running to farm resources will the game get paused indefinitely if i get attacked?
>>
>>121345002
liek fug

big blaneds in mai face liek dig :-DDD
>>
Surely this will be the planets update.
>>
>>121345731
>keen posts
>PLANETS UPDATE
>hype goes nuclear and creates a subreddit sized singularity
>so just to update you guys, we are still working on planets and intend to have them out to you soon™
>>
>>121345386
probably, but remember that the other factions will be farming as well, so you may find that they have really strong fleets later
>>
I'd rather have planets released polished than a buggy unplayable mess like the rest of the game.
>>
>>121345791
>soon™
>october 3rd
can't wake up
>>
Why does everyone think planets today? Nothing is different from last week. Even if planets were to come out they have an incredible chance of just being unplayable.
>>
>>121345889
lol, so it turns out i got attacked, and all my shit fucked up, how do i respawn my shit?
>>
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Finally got something put together that I actually like. Definitely still a WIP, but I've got it in the air and stable for now and that's what I was going for.
>>
>>121345997
>implying they've done this for anything in the past
>implying we'll get planets earlier than christmas
>implying they wont be a mess no matter how long they take
>implying they aren't capitalizing on the hype train


What happened to the tripfag who was putting lidgren into SE:CE
>>
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planets are made of cheese and spiders
>>
>>121346119
>capitalizing on the hype train
confirmed, they're hiring a data analyzer/growth hacker
>>
PLANETS
L
A
N
E
T
S
>>
>>121346383
never ever
>>
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>>121346686
But-t... planets?
>>
>>121346776
>planets wont be generated dynamically or procedurally
>same static few planets
>they'll never differ
>you'll never have that sense of exploration after you've seen the few types there are
>you'll go from planets when to planet mod when
The cycle of suffering will never end.
>>
>>121346912
>planets wont be generated dynamically or procedurally

source
>>
>>121346912
But that way they can make the planets much more interesting. And a planet is fucking huge. I don't think you'll explore one fast.
>>
>>121346043
either you have a vehicle with a vehicle spawner and build it there, or open the menu, and click on "load vehicle"
>>
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>>121346912
>you'll go from planets when to planet mod when

If I can build planets I will do it. I'm now god engineer!
>>
>>121346983
they said during the dev stream the planets were "handcrafted" and gave excuses why procedural wasn't possible, the only procedural generation on planets is the resource/ore spawn

Morphologis also mentioned it in one of his recent videos, the one with the train crash intro I believe.
>>
most astroids are also handcrafted AFAIK, wich procedural "parts", maybe something similar for blenets
>>
>>121347383
>procedural wasn't possible
Lol
>>
>>121347383
>procedural wasn't possible

Yeah, I mean just look at these amazing terrain features and uniqueness, how could an algorithm ever manage to create such flat bits of land with some hills on them.
>>
>>121348158
>>121347489
>has an AI company
>can't do basic algorithms for generation
>>
>>121349006
Bodes really well for that AI doesn't it?
>>
>their code is so buggy and shitty it accidentally creates the conditions for strong AI
>crashes before anyone notices and it's patched out
>>
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>>121347383
What I understood from the stream was that blaneds are procedural or randomly generated or whatever.
The specific features are handcrafted, so you'll be seeing the same mountain or valley all over the system.
The biomes and everything related are ruled by the latitude they are located.


At this point I would accept a large featureless sphere and then add the topography.
Six months of waiting, a baboon fully gestates in that much time.
>>
>tfw spengies code is merely simulating the proper chaotic environment for AI to spawn naturally and spontaneously
>>
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>>121350060
>TFW THE AI IS ACTUALLY CLANG
>TFW NO ONE HAS NOTICED
>>
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this doesn't look hand-crafted...
>>
>>121350305
I like the look of the atmosphere. I like it when it looks like a cube.
>>
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>>121350305
That atmosphere box.
>>
>>121350305
>That atmosphere
>>
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>blaneds coming closer
>now more than ever the option for distributed backups is required
>last update disabled turning on client saving for multiplayer games, whether locally loaded or on a dedicated server

KEEEEEEEEEEEEEEEEEEEEEEEEN
>>
>>121350480
>planets coming closer
Sauce?
>>
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>>121350556
My hopes and dreams.
>>
>>121350480
You can switch from space engineers to space engineers multiplayer in the steam settings, I don't how that would help but I'm just guessing it's there for a reason.
>>
>>121350680
Didn't find it in the properties, where would that be? Screenshot please. And thank you in advance.
>>
>>121350436
>>121350424
>>121350356
that's an older planet version, from one of morphologis' vid since some guy namedropped him I checked it out.

even the planetary teasers show the atmosphere is much better
>>
>>121350556
If planets are eventually released, then every instance of time is closer to planets than the last.
blåneds coming closer means nothing.
>>
>>121351146
>If planets are eventually released
Sauce?
>>
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>>121350759
Properties, Betas, select old
>>
>>121351176
You will never find a reputable source to back up that claim.
>>
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>mfw planets will become a DLC
>>
>>121351212
Oh, that doesn't mean "enable multiplayer", just "opt out of the current updates to thrusters".
>>
>tfw moved over to FtD
>tfw don't give a single fuck about planets

Even if planets release, they don't magically give us decent warfare or something to do in MP (except autismbuild).
>>
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blaneds!
>>
>>121351815
>wanting warfare for no reason instead of traditional space sim economy simulation
>>
>>121352396
>what is engineering
>>
>>121352396
>Caring for things that are not directly or indirectly aiding warfare and the extermination of other players
>Being a hippie
>>
>>121352505
https://en.wikipedia.org/wiki/Engineering
Engineering is the application of mathematics, empirical evidence and scientific, economic, social, and practical knowledge in order to invent, design, build, maintain, research, and improve structures, machines, tools, systems, components, materials, and processes.
>>
>>121352396
Not like there's any economy to simulate in SE.
>>
ill simulate my cannon into ur rectum
>>
>>121352663
Give planets exclusive resources, just like that an immediate economy and warfare drive for MP.
>>
I really love to have traders in SE. There are so many different kinds of ore, when you can't find one you just trade another for it.
>>
>>121353003
that was a terrible idea in Empyrion

it's a terrible idea in spengies

it's a terrible idea
>>
space credits when

>not running a trading satellite module in planet orbit

>someone requests ore cause its hard to find on their part of the planet
>receive credits
>send down shuttle filled with ore to their coordinates

use of space credits in singleplayer - you can buy pre-made ships - workshop stuff included
>>
>>121346174
that fiendish rooster
>>
>>121353136
>not just dropping it on them next orbit
>>
>>121353136
Just needs NPC traders to help give value to the credits.
>every NPC is a hostile
>>
>>121353136
>not calling is Space Cash
>>
>>121353270
That's one of my biggest problems. I just want to play as a peaceful miner. But the game forces me to become a pirate or just do my shit without NPCs.

Maybe this update will introcude something like friendly NPCs. I saw they started a building competition on merchant and trader ships. Who knows? Maybe they'll put them in game as friendly NPCs.
>>
>>121350305
hand-crafted = one procgen planet made ahead of time, because we're too incompetent to put that shit in the actual game

Not keen's fault if you didn't know this
>>
>>121353267
>it's just a crate filled with ore
>breaks on impact
>pop rocks all over their base

beautiful
>>
>>121352663
I'd be happy if I could trade with NPC ships for supplies and materials, instead of always destroying them.
>>
>>121354525
Isn't that trading iron, magnesium and uranium for components?
>>
>>121354962
I guess that means I trade cum with ur mom
>>
>>121355106
I guess you gave her protein and got AIDS, then. What a shitty deal!
>>
spider genocide SOON
>>
We'll see planets in under 9 hours. Who hype here?
>>
>>121356075
I can't do this anymore, heads I kill myself, tails I stay on the hype train.

tails, fml.
>>
File: aneedtobeupset.gif (3MB, 392x171px) Image search: [Google]
aneedtobeupset.gif
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>innaserbian
>gently graze a block
>RIP
>check performance
>local simu speed: 1.00
>server simu speed: 0.03
>check for sensors
>none
>check for sparks
>none
>check for any other insane shit
>none
>~20 grids active, all stationary

FUCKING

>faction system
>all players are ebil
>kick and reapply
>still ebil
>don't even have faction tags

BULL

>want to make local save and do maintenance
>see >>121350480
>option greyed out
>try locally
>greyed out
>try setting to creative
>greyed out
>try offline
>greyed out

SHIT

KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN!
>>
>>121355909
There is literally nothing wrong with being a spider.

And we'll not get them until at least Christmas at the current rate.
>>
>>121356250
>And we'll not get them until at least Christmas at the current rate.
Today.
>>
>>121353292
You mean Space Dosh, Shirley.
>>
>>121356431
Space Shekels.
>>
>>121356370
Is that confirmed confirmed or meme confirmed?
>>
>>121356523
Confirmed confirmed.
>>
>>121356523
Confirmed meme
>>
>>121356195
i will come for you markel
>>
>>121353039
There's a random encounters mod that adds trading stations, uses uranium as currency.

I like the idea and hope Keen picks up on it, would be nice if those civilian/mining ships had real destinations instead of randomly flying.

I'd love to be able to run a trading station/ship myself, with the beacon set to attract NPC traders and the occasional pirate.
>>
Is it planet time today? I heard rumors they're gonna release them today.
>>
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>>121356821
I heard the same from totally different sources. So it's like it is actually confirmed officialy honestly.
>>
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>>121356821
>>121356952
>>
Is Marek insane?
>>
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You mirin' mah dick brah?
>>
>>121357692
it's very small
>>
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>>121357692
shit i made a spacedick for ants

>inb4 small penis
this is the right spacedick
>>
>>121356981
>Technic
Is that an actual program? I know there've been Lego games where you can load prebuilt vehicles, but a Technic Simulator would be great
>>
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>>121358031
Regular lego digital designer. Doesn't have physics, just build with most blocks to date in many colors.
>>
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>>121358031
Lego Digital Designer is a very basic CAD program.
>>
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>>121358218
I usually use LDD to preplan models I brick up later.
>>
>>121358205
>>121358218
Curses.
Lego would make a fucking huge amount of money if they made even a simple robot simulator. Plus it would actually be guaranteed to be good, since Lego aren't morons like most of the devs for this general.
>>
>>121358350
>tfw the most we get is the shitty lego worlds game
ehh.
>>
Planets will come today.
>>
How do I preview mode in Starmade?
>>
>spinfusor mod when
>>
I have huge problems designing ships in SE.

Everytime I sit an hour on one design I stop because I think it looks ugly.

And every ships always seems way to blocky.

I need help.
>>
>>121358437
Bet you five bucks they won't.
>>
>>121359803
Make a triangular ship m80.

They're piss easy and you couldn't see it as a cube even if you tried.
>>
File: Sleep or take a nap.png (264KB, 540x429px) Image search: [Google]
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>spend whole day waiting for FtD code to nigger
>guy posts it while I'm asleep
I should just end it now.
>>
Planets today desu.
>>
>>121359803
Try to do replicas of other games' ships or at least draw some inspiration from them. Here's some games with good ships: Homeworld , Sins of a Solar Empire , Elite, EVE and X series
>>
Can i get some tips for a ship to use in FTD? like weapons and stuff? and how i should work my desgin my missles and flares?
>>
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>>121360034
>>121360105
This doesn't look too bad, right?
>>
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Galvatron's flagship could make a good gravcannon ship
>>
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>>121360132
use your noodle, nerd
>>
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The center of mass is in the center, underwater, WHY IS IT TIPPING
>>
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>remote controls bug the minute I add a drill making me unable to use any toolbar binds (and so no camera)
Thanks keen.
>>
>>121361656
maybe because it's too thin? not that i know, sorry
>>
Which type of missiles would be most effective against the fortification-type OW ships?
>>
>>121361946
Are you sure you didn't just press tab?

Try turning it on and off.
IIRC the same button that resets the camera for spectator works for remote control too, maybe F6.
>>
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>want to make a hydrogen powered fighter ship
>the hydrogen tank is a giant ugly piece of shit
Jesus christ why.
>>
>>121360596
Looks alright, it will be even better when you put thrusters and all the other gizmos on it.
>>
>>121361656
it's taller than it's wide. the buoyant area should always be wider than it's tall.
>>
>>121360596
Not bad, i would try to build a bigger small ship rather than a small large ship like you did, you have more blocks to work with and shapes usually can be better represented with a small ship
>>
>>121360596
It's bad.
Add windows and vent ports.

>>121362258
Nah, adding parts in a certain order broke the ability to use the toolbar at all, it was greyed out.
Adding the drill first avoided the bug (I duplicated it twice).
>>
>>121361946
>large reactor for a miniature drone
You could probably power that with a potato battery.

>>121362798
>buoyant area
The fuck is that supposed to mean?
How does that even explain tilting, considering it raises the center of mass?
>>
>>121361656
Is it just mysteriously unstable or does it always list toward one direction or one side?

Does it continue to list if you pull it and play it?

Could be wind or wave simulation or the like, if that exists, or just some bug.
>>
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>>121362776
>>121362903
Thanks.

I don't really like big small ships. They're so tedious to build.

The main problem I have with it is that I can't find a spot to put turrets on.

>>121363138
Added.
>>
>>121361656
do you have wood/alloy below the water line?

>>121362798
>the buoyant area should always be wider than it's tall.
this doesnt matter, buoyancy from pumps are always applied to CoM.

all other blocks will provide a buoyancy force once they're submerged. and the resultant of these forces should be high enough to provide stability. aka it needs to be wider. have less buoyant blocks down below
>>
I just bought and installed FtD twenty minutes ago

what should I put my skill points into so I can have a smoother start? and how do I play the game not retardedly

if you got tips, assume I'm retarded when telling them, because I wont know jack shit about anything at all
>>
Does anyone know what I should set the colour sliders at to get Gold colour? I want to make a pimp fleet this time around
>>
>>121364426

there are some ingame tutorials, start with building an engine
>>
File: Please don't call it toblerone.png (3MB, 1912x1079px) Image search: [Google]
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What do you guys think about the shape so far?

I could also post its guts, got 4x miniguns and 1 reloadable rocket launcher which isn't visible in the screenshot.
>>
>>121364920
It's literally a toblerone bar with guns
>>
>>121364920
>non-turret minis
>>
>>121364920
looks delicious

are you Swiss by any chance?
>>
File: Not Toblerone guts.png (2MB, 1919x1079px) Image search: [Google]
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>>121364920
Here's the guts.
>>121365007
That's actually an excellent idea and I slapped one on the bottom for missile defense.
>>
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>>121364174
i see plenty of good spots, anon
>>
>>121365181
Looks like it's gonna move slow as shit.
>>
>>121364920
Why would you make it so big to begin with? Just lay down your internal modules and build around them as tightly as possible then slap a load of thrusters on the back and some maneuvering ones and your good
>>
>>121365290
I'll test if it does in a second.
>>
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>>121365224
But those large ship turrets are so ugly. They stick out so much.

That's going to get hard to pipe everything up.
>>
>>121365385
>Just lay down your internal modules and build around them as tightly as possible
That's fine if you want to make an ugly flying brick.
>>121365487
I like to make a hub cargo dedicated for ammo for weapons and conveyor from there.
>>
>>121365487
Isn't their hitbox 1x2 blocks, i don't usually build big ships? If so you should be able to sink them inside the armor and make them flush with the top.
>>
>>121226146
Dragons Teeth..

After a dragon was killed in a war, its teeth were spread out across the battlefield. They took root and warriors sprung from the ground to continue the fighting.

In this context. Star trek Episode. Similar in some way to how metro 2033 and last light was setup with D6. A massive bunker of tanks, weapons and food to survive and rebuild or in this case attack Voyager and be destroyed not before making an escape and begin rebuilding their empire as mention in later episodes.
>>
>>121365568
The problem is that I wanted the side gondles to be some kind of passanger area. But I won't be able to make it fance when pipes are in between. But I guess I have to work arround it.

It's not like I get any passangers anyway.
>>
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r8 my cruiser
>>
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>>121365775
Sadly it's 3x3. I hope they'll change those models someday.
>>
>>121366283
That's because of the rotation area, like a robokek gun.
>>
In FtD, is there any way to tell a particular firing barrel in a custom cannon to use a specific ammo source?
>>
>>121366283
http://steamcommunity.com/sharedfiles/filedetails/?id=330770894&searchtext=turret
>>
>>121366283
>>121366391
I wish they'd get rid of the space gap around the base, so I can have the turrets more flush with my hull
>>
Rate color scheme or suggest a better one if you're hot shit.
>>
>>121366670
My first thought was Swedish. The color scheme is fine. The shape of the ship, however...
>>
>>121267308
That would be awesome to see, Happening in the game. A fusion reactor would naturally be a bad thing to breach because you've got a large amount of contained energy and it suddenly having an exit.

Just as a ships magizen suddenly being breaked, just ask the hood in WW2.

A reminder that you should always put armor even on that one thing you don't think will breach.
>>
>>121366670
Sweden/10

Just go full edge and put red and black

>>121366063
No missiles?
>>
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NO BLANEDS TODAY COINFIRMED
>>
>>121366670
It looks like a Swedish fighter
>>
>>121366894
Honestly I'm really glad he's working on this AI shit with the game money because I think the infinite monkey theorem applies to it, it's better than being a Notch anyways.
>>
Show off your engineering talent, We have planets now don't we?

Design a ship that can suck up the air from it.
>Megamaid style
>>
Guys, I'm looking for a beast planet.
>>
>>121361656
OK, i fixed it but now it cant support the weight of the cannons i put on after i put metal on them. So i guess im just a huge scrub at ship building. I want some big and armored like OW but im not sure what i should make to work
>>
>>121367267
I read that as breast planet.
>>
>>121367436
Or maybe this game is just too fucking complicated for me jesus
>>
>>121367267
now i need to rewatch that godly show

I miss my war planets toys too, i had the beast planet, it was pretty sweet
>>
File: Battle damage.png (3MB, 1919x1079px) Image search: [Google]
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Okay, tested TBLR-1. Here's battle damage:
Right gatlings non-functional, left gatlings fully functional, rocket launcher gone. Gatling turret gone.
Oxygen supply to cockpit gone, oxygen tank gone, oxy/hydrogen generation damaged, hydrogen tank fully functional.
Thrusters 5/6 functional. Retrograde thruster missing.
Reactor and gyroscope operational.
Fought 2 ships, TBLR-2 will need a combat camera.
And a less Swedish color scheme.
>>
>>121367732
>I miss my war planets toys too
There were toys?
>>
>>121366890
missiles are for pussies who are afraid of getting up close and personal and rapid fire broadsiding 1-long 50 gauge raw HE shells like a MAN
>>
>>121367172
>Suck! Suck! Suck!
>>
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>>121367267
There is no way to actually create a beast planet without making planets movable because it moves as it consumes.
>>
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>>121367172
https://www.youtube.com/watch?v=VptOUWC-Itc
>>
>>121367981
http://www.virtualtoychest.com/warplanets/warplanets.html

transforming playchest type things, except remora and the beast planet were larger, the beast planet actually had the doors and claw and was able to grab battle moons and retract them inside
it sexy red lights too
>>
>>121353039
How many people have tried that exploration mod? Do its traders scratch that itch?
>>
I want planets now.
>>
>>121369749
>daily reminder
>gas the devs
>>
>>121369428
I tried the exploration mode, but the trading is way too buggy for it to be fun, I DID however run into a trading ship, which you actually had to land INSIDE to trade, which was actually a fucking blast to do.
I can't wait for actual NPCs in Spengies so you don't have to rely on shitty scripts.
>>
>>121330459
The medic is much harder to hit. Kill the megabot and then the enemy team can't do anything, after the end of that .webm we just steamrolled them because they couldn't outdamage our medics.

It's also sort of a bad idea sometimes in case you end up in line of fire of the entire enemy team.
>>
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>>121369859
>>gas the devs
The Iron egg will rise again.
>>
>>121370196
https://www.youtube.com/watch?v=Py_IndUbcxc
>>
>>121370196
>>
>>121366506
nope just proportion of ammo
>>
>>121370383
Wie ist dieses Film?

Is it worth watching or is it as shitty as it looks? I have a softspot for moon-nazis.
>>
>>121372908
it's quite awful.
>>
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>>121373368
Schade

Figures, oh well. And sorry for posting the same pictures every few threads, I haven't played in a long time since KEEN will never deliver.
>>
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Latest no planets.
Took me long enough to add a proper mining ship to my fleet.
>>
>>121370196
>>121370982
MFW I miss finding ships in the workshop with secret nazi stuff
>>
>>121341884
borderlands/10
not even borderlands2/10
>>
>>121373368
>it's quite awful.
That's ancient history.

>>121372908
It's a pretty good film.
https://www.youtube.com/watch?v=pv3fcwx2TUY
>>
>>121374139
Its just like minecraft and the search for the nazi room inside the admins/mods base.

Once i saw an entire base shaped like it underwater.
>>
>>121374580
I once spent four hours digging out a secret underground auditorium on a furry minecraft server, fully decorated and decked out in Nazi regalia with a giant YIFF IN HELL at the front wall

It took them until I was 99.99% finished for an admin to tp to and check on me.
>>
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>small miniguns don't have inventory ports at their rear
>>
Not egg but Red faction is on steam sale.
>>
Does ammo routing (specifically for advanced cannons) not work on fortresses? Also, do advanced cannons not deal damage to the qualification testing target?
>>
>>121374804
Just think you can now create a giant flying swastika and submit it onto steam workshop and..
https://www.youtube.com/watch?v=kNDaOFQ6g2I
>>
>>121374965
>Red faction
Which red faction? Is it the first game??
>>
>>121368107
Are you saying your shells are literally
Gunpowder
HE
And it's just max guage?
>>
>>121375375
All of them..
>>
>>121375379
yes.

every shell does like 2k damage with a 14m radius, it's basically like a big custom cannon on steroids and with longer range
>>
Sensor-detonated torpedoes in SE aren't as reliable as I'd wish for them to be.
>>
>>121374969
My mistake, I forgot the ammo barrels. Disregard that first question
>>
Planet status: Release today.
>>
>>121375937
But on the other hand, they need some front armor or the enemy ships easily shoot them down. And just hitting the target with the front blocks destroys the warhead without detonating.
>>
You guys ready for the disappointment of not getting planets today?
>>
>>121376297
I'm ready for the pleasure of being cummed inside today.
>>
>>121371330
And how do I dictate the proportion of ammo available to each?
>>
>>121376297
>You guys ready for the disappointment of not getting planets today?
So, Your the person who posts threads about this game sucking when it hasn't been released.
>>
Planets today. Talked with a keen dev.
>>
No planets today. Talked with a keen dev.
>>
So I was having an issue in SE earlier. I had two rotors set up to hold onto a ramp, they were connected, set up, all that. Immediately behind the blast doors connected to the rotors were some airtight doors. The ramp rotates up as far as I want it (though I only rotate it 60 degrees to be safe), but it's locked at 90 degrees down and won't actually extend down. Which is, after all, kinda useless for a ramp. Anyone have an idea why? It wasn't hitting anything, no sparks or noise or anything, it was just... locking up.
>>
>>121377398
You are lying. I am a keen dev.
>>
>>121377480
Only moons today, my dad is a Keen dev.
>>
>>121377592
Moons with atmosphere. I am the great-grandfather of a keen devs son.
>>
>>121377592
You say that like that'd be a problem.
>>
>hype planets
>release multi-part out of left field
>>
>>121377442
I don't understand. The ramp only has rotors and it rotates as far as you want it, but it... won't extend? What do you mean? Do you have screenshots?

Check if you have correct rotation limits.
>>
>>121377683
>>121377592
Hey! So, That's no moon. Its a space station.
>>
>>121378019
>build massive orb in the size of a moon
>when people try to land you turn on all your hydrogen thruster inside
>accelerate from 0 to 104 in half a second
>ram whoever was close to you
>>
Did they tweet "next week" earlier this week?

Wouldn't that mean planets aren't coming today? Why is everyone getting hyped?
>>
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>>121378198
Would you call these engines on the planet world engines? and would you ram a "moon" of fire into another far larger "planet"?
>>
>>121378498
this week planets will be added. stop spreading your lies.
>>
>>121377812
I'm in class and on my other computer so I don't have screencaps, but basically you have it like thus:
The rotors are mounted one block forward and one block to the sides of a line of airtight hangar blocks. This means that they're connected by a line of blast doors that are directly adjacent to the airtight hangar blocks. At neutral, the ramp is perpendicular to the way the hangar doors close. They can rotate upwards 60 degrees (as the limit it set as), but they refuse to rotate downwards, despite the limit being set 30 degrees below that, or any further.
>>
File: 1428895512515.jpg (166KB, 1920x1200px) Image search: [Google]
1428895512515.jpg
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>>121378498
Do you honestly believe that planets won't be added today?
>>
>>121378498
>No, it's like Half-Life 3 prophesying again.
>>
>>121378498
They tweeted no such thing.
>>
>>121378529
That would be my fetish.
>>
>>121378529
Space engineers in a nutshell. Planetary ramming.
>>
>>121379137
I hope that ships impact planets and actually damage to the terrain. Shoot someone out of orbit, watch as they crash into a forest and skid for a kilometer, leaving a massive rut in the ground, anyone?
>>
>>121379303
It will damage planets just like it would damage asteroids.

Meteroids are so destructive because they're so damn fast. In SE you still can only travel 104m/s.
>>
File: Planethype 2.gif (95KB, 683x600px) Image search: [Google]
Planethype 2.gif
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Planets so close you can taste them, you can smell them.
>>121379303
>skid for a kilometer, leaving a massive rut in the ground
You mean make a 2 meter wide/deep crater and then dead stop right there.
>>
>>121378847
My guess is that either you messed up the limits (try removing the upper and lower limit on only one of those rotors) or some blocks are in a way, possibly in the direction closer to the airtight doors.
>>
>tfw monthly autism quota achieved
>tfw i have no motivation to make a battleship in this theme
>>
>>121379395
104 m/s is 374 km/h.

25 tonnes at 374 km/h falling from orbit AREN'T slow by any measure.
>>
>>121379395
>not using mods that increase your max speed
>>121379406
If it was modeled properly, of course. I think it'd be neat to get stranded on a planet in a shipwreck.
>>121379458
I'll give that a try when I get home tonight.
>>
>>121379553
But still, it will be just as much damage as an asteroid takes. I don't think they just change it that dirt flies away in a wider radius. That woul be cool though.
>>
File: marek the man.jpg (4KB, 128x128px) Image search: [Google]
marek the man.jpg
4KB, 128x128px
There have been rumors about planets coming out today.

Those are true.
>>
>>121380360
I belive it, when I see it.
>>
>>121379508
Fucking gorgeous
>>
>>121370061
Serious, devs need to just incorporate that mod wholesale.
>>
>>121381626
Yeah honestly those ships are eye candy.
Well done anon.
I wish I could play too.
>>
New bread when?
>>
>>121379508
if i were facing that, i'd feel sorry for shooting into it
>>
>>121382487
After the bump limit.
Before planets.
>>
File: trees.webm (2MB, 1680x1050px) Image search: [Google]
trees.webm
2MB, 1680x1050px
plants never
>>
PLANETS
L
A
N
E
T
S

I don't even play whatever game this is about I just want to be part of the meme
>>
Why is there no option to set shield alpha to 0 instead of .1 in FtD?
>>
File: 1432802638004.jpg (77KB, 416x700px) Image search: [Google]
1432802638004.jpg
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If ksp has planets, why can't we?
>>
>>121383998
Because KSP has many other problems.
>>
im so excited for revised tutorials
>>
I'm so excited for planets.
>>
More over, why do shield color changers only attach like 2 ways. Why can't they just sit on a side of the shield. Would save me some time messing with the fucking orientation.
>>
If there was a game that the cheater stay well away from Would be an idea called Mal-tro if cheater tried to hack into the game a file infector named win/64/fakeexplotool would delete your exploit tool and not cheat again
and this would be your reaction

https://www.youtube.com/watch?v=WWaLxFIVX1s
>>
>>121383106
What kind of death machine is this?
>>
robocaft in a nutshell

https://www.youtube.com/watch?v=5JyaSYBcf4I
>>
File: okay.png (135KB, 278x262px) Image search: [Google]
okay.png
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>>121385454
>>
File: sprint.webm (3MB, 1680x1050px) Image search: [Google]
sprint.webm
3MB, 1680x1050px
>>121385514
a spooky one
>>
>>121385817
I really want to know how to make these kind of things.
>>
>>121385956
https://www.youtube.com/watch?v=LBRgZwMZRx4
>>
>>121366894
Dat treeset. dat hashtable.
>>
Did someone say planets?
>>
Inb4 planets are terrible and offer nothing that a retextured asteroid wouldn't, in addition to turning your CPU into a small sun. Meanwhile on the forums, people will praise Keen for adding both planets and suns.
>>
Suns fucking when?
>>
>>121387972
This is what will happen.
>>
>>121387972
Don't forget the 10 million investment into "Real AI" yet Keen can't fucking program AI at all even when their player base does a much better job then them.
>>
>>121388335
Plus the fact that multiplayer netcode is still unplayable garbage so that you can't even enjoy* planets with other people.

*Enjoy your framerate dropping to about 6 FPS when you look at a forest. And the whole planet is covered in forest.
>>
>not believing in planets today
>being a shithead
Why?
>>
>>121388771
I imagine they planned to release planets a while ago but they took on something over their head.
Which is why they were looking to higher more people and why they made the discussion post on steam which can be summarized
>Stop asking us about planets guyz! They will be here when they're here.
>>
>>121389724
>believing in planets today
>being a shithead
Why?
>>
File: hellochocolatemyoldfriend.png (478KB, 512x695px) Image search: [Google]
hellochocolatemyoldfriend.png
478KB, 512x695px
>>121388771
>netcode
[triggering intensifies]
>>
>>121390471
>netcode
Th-they said they're working on it! Please come before planets. I want to play with my friend.
>>
File: reiconsidersit.png (266KB, 846x569px) Image search: [Google]
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>>121390651
Netcode is a nullword. It's gamer nonsense. There is no netcode.

>Netcode as a term tends to be used only in the gaming community, as it is not recognized as an actual computer science term.
>>
>>121379553
>25 tonnes at 374 km/h falling from orbit AREN'T slow by any measure
Consider for a moment that Felix Baumgartner reached more than twice that during his descent.
100 m/s is snailpace by any space-relevant standard.
>>
>>121391142
Netcode aka code for connecting clients to eachother/the server and syncing packets.
>>
>>121391310
>Netcode is a blanket term for anything that somehow relates to networking in online games; netcode is a term most commonly used by gamers when discussing synchronization issues between clients and servers. The actual elements of a game engine that can cause so-called "netcode issues" include, among other things, latency, lag compensation or the lack thereof, simulation errors, and network issues between the client and server that are completely out of the game's hands.
>>
>>121391382
What are you trying to say you autist?
That people tend to use umbrella terms covering everything from latency to packet loss?
>>
>>121391617
Netcode is a buzzword and doesn't mean anything specifically.
>>
>>121392093
It means player-server-player connection things you fucking imbecile in an umbrella term.
Learn what buzzwords and umbrella term are.
>>
File: huifgipösefbasb.png (2KB, 187x29px) Image search: [Google]
huifgipösefbasb.png
2KB, 187x29px
It's happening!
>>
planets
>>
>still no fuel processor control in ACB
>no combustion engine control in ACB either
>no generator control in ACB too
Just fuck my sub up.
>>
Has the 'its fucking nothing' update come out yet?
>>
>>121392918
>>121392918
>>121392918
I made this thread.

You are allowed to post there.
Thread posts: 766
Thread images: 217


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