How to make dungeon exploring fun?
the real question, is how do we get the aesthetics of these pieces of concept art into an actual zelda game?
>>388754453
hidden pathways with valuable rare loot
add lolis
make every creature edible
>>388754453
Add caves to explore
>>388754453
Titties.
>>388754453
Add interesting room battles, traps, puzzles, hidden areas, environments, so on and so forth.
Basically ask >>>/tg/ and then make it vidya.
>>388754453
Have interesting things for the player to discover, the entire reason for exploring is to find cool shit
>>388754453
Good level design.
No fucking turn based random battle
It's tedious to do every step