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DON'T DISS THE UNITY ENGINE PLEASE

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Thread replies: 513
Thread images: 58

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>>
you know nothing about engines kid, fuck off already
>>
>>384491395
Angry Unity developer detected.
>>
Literally nothing wrong with Unity.
>>
>>384491938
>looks like shit
>runs like shit
>overheats your gpu
>>
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>>384491917
>sigh...
>>
KSP runs on unity. It's an okay engine.

The issue is people can buy ready made assets and make a pile of shit.
>>
>>384491938
It's a decent engine for beginners but once you have some experience under your belt you should move onto something better.
>>
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>>384491917
>"which games let you do [completely non-vidya related thing, and the opening pic even further derails the thread]"
addendum: literally seen over 5 of these threads in the past few hours while browsing

>>384492213
it was ironic my man
>>
>>384490967
>>384491726
>>384492137

Do you seriously think game development is like RPG maker or something? Where you just pick an engine and it comes premade with everything in the game that you just dump assets into?
>>
>>384491917
Its called summer
>>
>>384492137
3 problems that are entirely the developer's fault

stop having opinions on things you are wholly ignorant of
>>
>>384492729
i don't think summer has a little bit to do with this. modern kids do even have smartphones so they can literally shitpost to 4chan from schoolbench
>>
>REEE WHY CAN'T THE CONSUMERS JUST BE IGNORANT
>>
>>384491938
The problem is that the engine doesn't handle optimisation, as it's entirely dependant on the developer.
But as most developers are either just starting out, or too lazy to learn something better, they don't bother with optimisation and just release everything "as is".

There are a handful of games where the devs actually gave a shit, but they're drowned in the sea of diarrhea that is most Unity-made titles.
>>
>>384492137
>looks like shit
holy fuck you have no idea how lighting engines, shaders or texturing works
WEW
>>
>>384492638
>I was only pretending to type like a retard
>>
>>384492650
why almost every games on unreal engine worked so well then?
why can't i say the same about idtech 5 or cryengine?
>>
>pronouns in biography
>spergs out over nothing
>numale beard
>>
>>384493202
>something is not appealing to me
>YOU JUST DONT KNOW HOW THINGS WORK
As if I need to know stuff to be able to tell if I enjoy it or not
>>
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>>384493062
>>384493062
>>384493062
>>384493062
this
fucking hell if you read anything from this thread make it this post
>>
>>384493256
the same way you are at this very moment pretending not to get it while in reality you know very well what i meant by that
>>
>>384493367
...Are you actually retarded?
>>
Bad engines don't make bad games
Bad devs make bad games.

That said, Unity is bloated as hell, but it's great for prototyping ideas quickly
>>
>>384492137
Good points m8, shame none of those points is a fault of the engine itself
>>
>>384493367
you're dumb
>>
Name 1 (read: one) single thing wrong with the Unity engine.
>>
>>384492991
I know right, just let them complain about the engine without actually knowing shit about engines or game development
>>
You could put a Unity game, an Unreal game, and a handmade game side by side and you elitists wouldn't know which is which. This has been verified.
>>
>>384492137

>Looks like shit
only if the dev made shitty assetts

>runs like shit
only if the dev has no idea how to optimize said assetts

>overheats gpu
devs fault for not optimizing for different gpus
>>
>>384493367
>As if I need to know stuff to be able to tell if I enjoy it or not
No, but you need to know stuff before you spout stupid uninformed opinions on why it is not appealing to you
>>
Literally why would you ever use Unity when Source 2 and Unreal 4 are free?
>>
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>>384490967
Guy in the forums is right. Some people spout the meme that goes
>Unity isn't shit, its just shit developers
But there's literally not a single Unity game that doesn't run like shit and uses way more ressources than needed.

I actually emailed the Firewatch devs one day because of one of their dev blogs, and I had a follow up question, since I worked on a Unity project myself. And even the guy who got back to me was like "its definitely suboptimal but Unity 5 seems to improve on that", talking about the horrible ressource management of Unity.

All those people who unironically say "you just dont know how to engine brah" need to either tell me what well running and non ressource hogging game they have releases or shut the fuck up forever
>>
>>384493683
Whip up a pic for us then grandpa
>>
>>384492137
Nothing inherently wrong with it blame the hundreds of indie devs who make shit games on it.
>>
>>384493683
Depends on what you want to show : WOW LOOK AT THAT 2D MESH AHAHAH I BET YOU CANT TELL WHICH ENGINE IS IT.
Stupid faggot.
>>
>>384493803
>free
not if you actually want to release a game, unity is free too if all you want is to fuck around
>>
>>384493804
Unity may not be optimal but if the same games were made from scratch they'd probably be ten times more bloated and take ten times longer to make
>>
>>384493979
>literally promoting baseless console war-tier anti-intellectualism
>thinks other people are stupid
>>
>>384493804
Of course making your own engine that's specifically for the game that you are trying to design is going to be more optimal than a suite package that allows you to design a multitude of games with it. It also takes a stupid amount of time, whereas with unity you can simply just start making the game you're trying to make. This is especially true of a programmer-light dev team. Having one or two guys code an engine by themselves could take half a year to a year easily depending on the complexity of the game you're designing.
>>
>>384491395
fpbp, engine has nothing to do with shitty looking and bad optimized game. There are plenty of great unity games, but since 90% of unity games are trash people act like unity = bad game.

Look at Escape from Tarkov looks amazing and runs great. Made with Unity.
Dev from image is completely right about dumb people assuming that Unity = bad game.
>>
>>384494074
nice mental gymnastic to defend a shit engine coded by niggers.
>>
>>384494285
>Look at Escape from Tarkov looks amazing and runs great.
AHAHAHAHAHAHA
>>
>>384494074
>>384494296
he's right about the time requirement at least, making your own engine from scratch takes fucking forever
>>
>>384490967
unity isn't that bad, its just shit devs don't know how to optimize.
>>
>>384494435
Thats why the unreal engine 4 exists.
>>
>>384492729
its summer every day for eternity from now on, friendo. enjoy.
>>
>>384494296
It's 100% true. Most "indie" games made from scratch are completely bloated. Human beings are not great programmers and something like Unity can at least mitigate their shittiness
>>
>>384494435
A month or so, unless you need something really advanced and wide scoped.
>>
>>384494523
Would you use UE4 to make a cartoony platformer? THAT would be fuckin blaoted
>>
>>384494523
>call unity bloated
>praise ue4 and pretend its not infinitely more bloated
granted ue4 looks significantly better than unity but it is the penultimate bloated engine.
>>
Has there been a single original throught expressed since the first thread?
>>
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>>384490967
>Unity
>anything but a glorified browser engine

No wonder the new Crash remake had so many problems.
>>
>>384492137
>overheats
>implying, it's not just shitty cooling system for GPU

if yout GPU overheats at 100% load that's entirely your fault
>>
>>384494747
Or you can just download Unity, make some adjustments and get pretty much exactly what you need
>>
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>>384493804
>shadow tactics
>pillars of eternity

tabletop simulator used to run like shit and it's made with unity. it's a hell of a lot better now and still runs on unity.
>>
>>384494747
you are a better coder than I friendo, either that or your games are flash-tier simple (not even saying thats a bad thing desu)
>>
>>384491917
>"which games let you do [completely non-vidya related thing, and the opening pic even further derails the thread]"

seriously why the fuck aren't these pieces of shit deleted on fucking sight, i've started reporting every single one of them. It's always some fucking autistic bullshit screencap of some gay seasonal anime spoilers "what games let me kill the MC's best friend and fuck his wife????" or some celebrity bullshit "what game lets you alienate your whole fanbase???" christ fuck off already
>>
Name (1) one good platformer made with Unity, 2D or 3D. You can't.

Hell, name any Unity game with satisfying controls and physics. It doesn't exist.
>>
>"pixel art" image of his face
LOL
>>
>>384494887
>I want to make a geometry wars clone
Instead of using Unity, you can complete all the code in an afternoon and have couple mb executable instead a bloated one
>>
Mostly it's because the average Unity dev isn't interested/knowledgeable/capable of optimizing their game to run well.
Unreal is a bit better about forcing you to (thanks to C++ being a nasty piece of shit) but even then you can make some slow shit with that blueprint system.

TLDR: Engine discussions are pointless unless you want to troll """indie""" devs.
>>
>>384492326
>KSP runs on unity

Is this supposed to be a point in it's favor?
>>
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Can we do the steak analogies again? They made me want a good piece of steak.
>>
>>384490967
Love these butthurt indie faggots getting their panties in a twist.
>>
>>384492326
And KSP, for being a great game, is a terrible example of Unity being good. The KSP devs had to update and patch and modify their game engine several times over the years they took to make whatever it is you call that thing.
>>
>>384494285
this. If renderware was around the time every single shit head had access to internet to bitch about every single niggling thought they occasionally have atm, it would be shat all over exactly the same way.
>>
>>384495065
>Name (1) one good platformer made with Unity, 2D or 3D. You can't.
Ori and the Blind Forest.
>Hell, name any Unity game with satisfying controls and physics. It doesn't exist.
Kerbal Space Program.
>>
>>384494401
i have over 100fps on ultra settings and game looks better than literally any indie game on market
>>
Japanese developers always make their own engines and we all agree they make the best games.

Why can't western devs do that instead of just following the easiest engines, adding some pixel art and music made on fruity loops?
>>
I'm currently half assing an unreal game solely because retards like OP think that it makes the game better.

For indie devs making tiny games, unity and unreal's differences dont mean much. The only person that it makes a difference to are idiots that dont know what engines do
>>
>>384495065
>Hell, name any Unity game with satisfying controls and physics
Gang Beasts. :^)
>>
But engines are everything, guiz.
Sonic Boom was on Cry Engine 3 and that turned out well, right?
>>
>>384495065
>satisfying controls and physics
shadow tactics is one of the most satisfying games i've played in a long time. i've already mentioned it here before but figured i'd reply
>>
>>384494285
Plus there are tons of great games made in engines that actually are bad (gamebryo for example)
>>
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>>384490967
This glorious man called Unity a piece of shit. Thats enough reason to hate the engine.
>>
>>384495498
Making your engine is retarded and a waste of money.

Square Enix tried to make their own engine in a fit of money burning honor and it rekt their entire company
>>
>>384495065
Does Sanicball count
>>
>>384495405
Alright senpai, I'll help you out here: if the game is indie or made by non-asians then it's automatically shit. Now try again.
>>
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>>384493635
Dont try to pull a fast one here, nigger-kun, the dev wants people not to talk about the engines, at all, he wants the customers to be super ignorant.
>>
>>384495498
>Japanese developers always

you couldn't be more wrong, Tekken 7 and Street Fighter V uses Unreal Engine 4
>>
>>384495768
>KSP
>Shit
Kek
>>
>>384495810
What engine the game is running on is about as relevant as who sweeps their floors. It's all dependent on the game and developer.
>>
>>384495928
We know you pedantic fuck. That's still not Unity.
>>
>>384495630
>works for the company that develops Unreal Engine

really tickles my brain matter
>>
>>384490967
Name one (1) good looking unity game
>>
>>384492137
Furi is running on Unity. It looks stylish as fuck and runs at 4K 200+ fps. It's a fine engine if the devs are competent
>>
>>384493635
how about the devs, instead of berating and talking down to ignorance, release an informative post to explain, what exactly is misunderstood by the crowd?
You know, like any intelligent person would do?
>>
>>384495065
I thought Yooka Laylee was good but Im a BK nostalgia shitter
>>
>>384496120
It might as well be considering SFV is a pieve of shit. What even is your point?
>>
>>384496148
games look good because of the artistic work put into creating the assets all the engine can do essentially is put a filter on what you already have like instagram.
>>
>>384496191
You want this dev to release a post explaining what a game engine is?
>>
>>384490967
i have only one big complaint towards the Unity engine and that is not forcing exclusive fullscreen mode option for every title produced.
the rest is pretty good
>>
You can literally make any engine ever made do whatever you want, improve it however you want, optimize it however you want, add whatever features you want, an engine is a fucking canvas. Blaming Unity for shitty games is blaming duck cloth for a shitty painting. The artist was the one who fucked up, not the canvas. Unity games get a bad rap because it's the most popular engine for shitty amateur indie devs who don't know how to program for shit. Is stock Unity bad? Sure, but any generic engine stock is gonna be pretty shit for what you're doing because it's not supposed to be tuned to the specific game you're making, it's a general use engine. It's up to you to make it do the things you need it to do.
>>
>>384496421
>You
stopped reading there
>>
>>384490967
People who can't develop shouldn't really judge the tools. It's easy to see a correlation between an engine and the general quality of games made with it. The misconception is that for some reason people assume the engine is to blame for the quality of the games.
>>
>>384496191
because some arm chair redditor or 4chaner will come in and all the disgruntled people will flock to them to try to make the dev look bad anyway.

for example just on reddit yesterday some idiot tried to say that it was literally impossible for a split screen game to have a situation where it would be more computationally intensive than a single screen game. arm chair warriors are delusional.
>>
>>384496342
Unity isn't a bad engine, but it's a telltale sign of a dev how don't care about how the game looks. Take a game like furi, great art direction but literally everything about it looks like ass
>>
>>384496538
Unity is like a stained canvas with holes and patches.
>>
>>384496629
Furi just looks low budget.

>free engine gets used by poor people to make low budget games

This shouldnt surprise you at all.
>>
>>384491917
>Complains about video game related shitposts
>Wants to talk about random countries instead

Back to your containment board
>>>/int/
>>
>>384495498
>every japanese game is made from scratch
you're a ruhtardo if you believe this.
>>
>>384496620
there have been a wide range of quality games developed with unity. One common thing. Abysmal performance. So the engine is shit.
>>
>>384496120
are you this dumb?
>bullshitting that literally every jap dev uses their own engine
>gets called out on bullshit
>m-muh Unreal Engine 4 DOESN'T COUNT IT'S NOT UNITY!!!111
>>
Unity engine games always have messy physics and shit performance. People who actually play the games figure this out fast.

Show some articles about journalists actually shitting on engines like Unity.
>>
>>384496742
no, i meant the posts made by non-americans are higher quality and generally less shitposting
>>
>>384496785
That isnt how engines work. Go to school
>>
There is literally nothing wrong with making games in unity.
>>
>>384496621
that doesn't mean you have to conform to the format - a willful person would grow some balls and keep the composure, without calling anybody names or cussing in every single sentence. It just gradually devalues his opinions.
>>
>>384496770
>>384496845
>tfw too brainlet to handle hyperboles
>>
Use your own engine or im not buying your fuckin game
>>
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>>384496738
>free engine gets used by poor people to make low budget games
exactly, so why should I ever bother with unity games if I know they will always be worse than other games?
>>
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>>384496936
>hyperbole this
>>
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>>384493062
>best post in thread
>only one reply
>>
>>384490967
Journalists didn't ruin Unity's image, asset flippers did. If Unity weren't the current go-to engine for them then we'd see a similar complaint against Unreal, GameMaker, or RPGMaker.

My only problem with Unity is how they haven't nuked their old forum posts. I'm tired of running into 2011-2013 posts that feature libraries and tools that got replaced long ago.
>>
>>384496120
UE4 is available in japanese while Unity is not. This is why you are retarded and so is whatever point you're trying to make.
>>
>>384496629
of course every game developer wants their game to look good. its called we dont have a pile of money to pay artists to make the best looking stuff ever.
>>
>>384495498
>Japanese developers always make their own engines and we all agree they make the best games.
They used to. Not anymore. Most of them use Unreal nowadays.
>>
>>384496972
>low budget = bad

Can i play star wars battlefront with you?
>>
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>>384497012
literally state of /v/ we are too busy trash talking
>>
>>384496670
Boy it sure is a good thing that when you paint over those stains and patches you literally cannot tell they were ever there and it doesn't affect the quality of the art at all as long as you know what the fuck you're doing.
>>
>>384496972
because we can assume you are an intelligent enough human being to tell whether or not a game is being created by some student dev in their college dorm or a professional studio
>>
>>384496964
This
Thread got filled with Unity shills tho
>>
>>384496972
thats your problem. your on /v/ where people love or hate games for the dumbest of fucking reasons.
>>
>>384496964
>>384497183
Tell me in your own words what an engine is
>>
>>384490967
>journalists propagating and normalizing anti-developer narrative that a engine thats free and accomodating for many new people to becomes game devs and support the industry
>journalists do fucking nothing
>most just do reaction vid tier level of clickbait and circlejerk in a podcast or something
>>
>>384491917
>he puts black people into movies and makes them the big hero of man
good job, britbong
>>
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>"tHE GAME ENGINE ISN'T A FACTOR IN GAME OPTIMIZATION"
>the structural integrity of a house isn't affected by the stability of the ground upon which it is built
>>
>>384497092
low budget does mean bad games though, money makes the game machine work. That's not to say big budget games are always good, but low budget ones will always be lower quality than if they had more money
>>384497121
>student in their college dorm
that's 99% of Unity games
>>
>>384496141
Didn't he depart from Epic?
>>
>Unity
>"but the devs just need to fix it!"

>Unreal
>nothing to fix

As if space requirements were a big deal these days.
>>
>>384497436
No, you see, you're shit if you don't spend thrice the development cycle compensating for the engine's shortcomings.
>>
>>384497432
we don't tend to do that here in f-land
>>
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>>384497540
okay i guess we can't assume what i said because you apparently can't read
>>
>>384494769
>>384494774
UE4 scales better on most gpus and has better optimisation.
t.dev
>>
>>384497436
which is true. but 99% of the stuff people complain about isn't hard baked into Unity. It is the things where the developers have full control.
>>
Anyone have a link to the original post on steam?
>>
>>384497436
Unity isn't optimal, but as long as the programmers are using best practices, the game should run just fine. A unity game still isn't anywhere near as bloated as shit like google chrome that everybody uses anyway. This whole argument is pedantic as hell
>>
>no one will buy my game just because it's made on Unity
it's not fair bros....
>>
>>384490967
Basing a game's worth over what engine it uses is retarded. The FOX engine is used for Metal Gear Solid Survive, but the game will still be shit.
>>
>>384497540
>>student in their college dorm
>that's 99% of Unity games

which is true for any low barrier to entry engine.
>>
>>384497436
It's just the san francisco rainbow hair crowd invading /v/ again and trying to make excuses for their chosen shit engine because they're too garbage to learn to use anything else or put together their own engine. Even a hardcore furry learned to cobble his own engine together for a game with no prior experience, there's no excuse.
>>
>>384495630
Cliffy doesnt know to work anything on other than unreal engine and he doesnt even work on epic anymore
>>
>>384497686
Unity is a shit engine compared to UE4, you can't deny that if you worked with them both like I have
>>
>>384497902
The SF brigdade uses Twine and Game Maker though.
They get real uppity if you bash either of those.
>>
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>>384496891
>>
>>384490967
Unitrash games should automatically cost half of what other games costs
And I don't mean half of an aaa game, if you make let's say a card game on unity it should cost half as much as other Indy card games
>>
>>384498070
I miss him bros
>>
>>384498193
lmao looks at this idiot
>>
>>384497978
Unity is much more general purpose than UE4. You can make literally any game you want in Unity with general ease, the same is not true about UE4. Obviously if you are trying to make say a modern polished looking FPS for example, there is a lot of merit to using UE4 over Unity. But if you wanted to make a grand strategy game or a digital TCG Unity is a no brainer over UE4.
>>
>>384498193
Hearthstone sucks but its made with Unity and looks way better than the competition.
>>
Grow Home is made in Unity and it's one of my favorite games from recent years.
>>
>>384490967
>d-don't talk about engines that introduce 80% more ram and cpu overhead
>p-please don't h-have any journalistic integrity

Knowing which Engine a game runs on is important. Games that have been made with Unity3D or UDK usually mean there's a lot more processing power required thanks to .Reflection, but not only that, it also mean the developers are most likey inexperienced college graduates who don't have any experience on properly making a game.
>>
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the only good game that came out of Unity was Shadowverse
>>
>>384495498
Uhh, Jap devs are notorious for making horribly unoptimized games that run like absolute trash on literally everything.
The only games that go against that recently are RE7, Tekken 7, and MGSV.
Then again, Tekken 7 runs at some pretty shit resolutions on consoles, so I don't know if I'd count that.
>>
>>384498865
no its not important at all. you mean an in house engine no one else has access to isn't being used by college students ? big surprise there. literally every freely available engine has a stigma attached to it.
>>
>>384495498
this
>god hand
>persona 5
>katamari damacy
only the best games ever are made from scratch
>>
>>384495928
>>384495498
also KH3, Guilty Gear, Dragonball Fighter Z, FF7 remake etc
>>
>>384497289
The foundation that a game is built on
>>
>>384499715
>only the best games ever are made from scratch

must be nice to have a budget and a full salaried team of people.
>>
>>384499715
>he thinks the fifth game in a series is made from scratch
I can't stop laughing
>>
>>384493804
I know Mads and Norman, but who's the guy on the right? He looks kind of like Jeffrey Dean Morgan, and that would make sense with him and Reedus on Walking Dead, but what's Mads doing there? I know him and Norman are in Death Stranding, but then why JDM?

Explain that picture.
>>
>>384500234
>"While Catherine used the third-party Gamebryo game engine, Persona 5 used a specially-created engine. Hashino believed that the new engine would make rendering their ideas much easier"
>>
>>384499962
Explain why I should settle for anything less than the best
Why do amateurs who make shitty games deserve my money
>>
>>384490967
>lots of chefs don't understand how to use garlic
>this means garlic is bad
ok
>>
>>384499182
It is important because of the reason I've said and the 80% wasn't an exegeration either. UDK and Unity both use Reflection, which objectively requires a lot more processing power and if you don't believe it look it up. It's not just a subjective connotation with those products. Triple A UDK releases get away with a superior product, because commercial releases like that usually don't use blueprints, but otherwise both engines suffer from this problem. And no, not every free engine has a stigma attached to it, it really is just Unity and UDK.

Here's a thing: How about you program your own engine and learn what it means to actually make a product? It's not that hard, DirectX's SDK has plenty of functions now.
>>
>>384499934
which is incorrect. a game engine is a software/programming paradigm. originally games were just written as a single monolith of code which you can still do today if you want, just like how you dont have to use object oriented programming if you dont want to. the concept of the game engine is that your game logic is distinct from your basic primitive functionality such as rendering graphics. your game logic is fed to the executable which is your engine.
>>
>>384495498
>Japanese developers always make their own engines and we all agree they make the best games.
FF14 1.0 crashed and sank to the bottom of the sea because Square Enix was insistent on using their own in-house Crystal Tools engine.

The same Crystal Tools that was created for FF13.
>>
>>384500667
thats your personal problem. you are free to buy or not buy whatever you want.
>>
>>384500782
thats nice. when you are the project manager and paying me to program i will do whatever you ask. there is a metric shit ton of games to be made that do not call for a custom built engine.
>>
>>384490967
An engine is the foundation of any game. If the engine is shit, the game will always suffer.

Unity is good for card games, but 3rd person games are running and looking like shit on unity.

Play the best unity games and you will see all of those games suffer.

The game PUBG is extremely popular because of the Unreal 4 engine. Sure the game has some problems, but the foundation is great and the only thing slaking are the programmers not the engine.
>>
>>384501449
>The game PUBG is extremely popular because of the Unreal 4 engine.
PUBG is a buggy piece of shit. I have fun playing it despite its engine, not because of it.
>>
>>384490967
>boot up game
>see Made in Unity screen
>insta-delete
>>
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Will Unity redeem itself?
>>
>>384501670
SMTV will be in Unreal
>>
>>384501545
>uninstalling Cities Skylines
Shit taste
>>
>>384501670
what do you mean redeem itself ? its already used by some of the biggest companies in gaming. its never going to be next gen ultimate graphics toolkit out of the box because its not meant to be that.
>>
>>384501725
Did they change it? I remember first reveal having the Unity logo but now it's Unreal.
>>
the amount of butthurt unity nodevs in this thread is hilarious
>>
>>384501969
there is no butthurt. its just sad to see the same misinformation about game development regurgitated over and over.
>>
>>384501449
pubg is an unoptimised pile of shit though
>>
>>384501891
I don't think it was ever in Unity. SMT HD was always in Unreal.
>>
>>384494285

>90% of unity games are trash
>dumb people assuming that Unity = bad game
Sounds like he's playing the odds.
>>
>>384498070
That is a post from 4 years ago. A lot can change in 4 years.
>>
>>384491917
*sybscribes to your blog*
>>
>>384491938
I have never seen a single Unity game that was any good. I wouldn't blame it on the engine itself though, just that it is so easy to use that incompetent developers who would otherwise be incapable of making a game are enabled to make garbage with it.
>>
>>384502493
which is fine but that doesn't mean Unity is inherently bad. If you go to a middle school art show and see a bunch of shitty pencil drawings you would be a retard to proclaim pencil drawings are trash and nothing good can ever come from it.
>>
>>384502603
but... i didn't even link it yet
>>
The only time someone doesn't want their customer informed is if they're trying to rip them off.
>>
From the end user perspective, why should they care what engine is being used?
>>
>>384502549
>4chan
>changing

No, not really.
>>
>original OP censors out names to avoid it becoming an e-celeb thread
>nu-/v/ uncensors it anyway to make it an e-celeb thread
>>
>>384494285
This
Chikagorinkanchudoku was amazing
>>
>>384502685
>I have never seen a single Unity game that was any good.

KSP
Cities Skylines
Cuphead
Firewatch
Pillars of Eternity
Gang Beasts
I am Bread
Ori
Broforce
Hearthstone
Pokemon Go
Endless Legend
Subnautica
Besiege
Oddworld New and tasty
The Forest
Rust
The Long Dark
Dungeons of the Endless
Night in the Woods
>>
>>384502905
Either you are blind or just plain retarded
>>
>>384495928

UE4 is often used by AAA developers as base source code. Unlike Unity, UE license provides complete source code access so they're not limited by the engine in any way. Which is why UE games are often nothing alike and run great. Devs can optimise it and completely change the engine to their needs.
>>
Unity breaks otherwise good games. Unity is why the lighting in New 'n Tasty looks as bad as it does, on top of poor design choices. Unity is why you can bullshit 80% of Yooka-Laylee.
>>
Unity has the worst performance E V E R recorded in the game industry
>>
>>384501891
It was always Unreal
>>
So much of unity's built in stuff is just fucking bad.

The physics engine is a fucking joke. Nothing feels right.

Theres a reason you can tell a games been made in Unity.
>>
>>384501449
It's good to be yound right ?
>>
>>384503520
Unity uses Box2D and PhysX. i never see anyone complain about those.
>>
>>384494843
Games that use 100% load don't exist though (that I know of at least). Only benchmarks and mining. Not defending shit cooling or crappy builds but GPUs were literally not made with that in mind.
>>
>>384494843
its impossible to damage an Intel CPU at stock settings regardless of load. i never understood why GPUs cant be the same way. i guess there is just no good way to protect the rest of the board components ?
>>
>>384503159
You have low standards.
>>
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>create a simple mesh with multiple transparency layers
>have it occupy over 80% of the frame
>the overdraw cripples the fillrate on your moms wallmart laptop and drops FPS to single digits
>the engine must be shit
>>
>>384504264
look mommy i posted it again! i will get all the upboats to /r/iamverybadass
>>
>>384503159
AHAHAHAHAHHAHAHAHHAHAH
>>
This reminds me of PhysX.
Whenever a game was marketed as using PhysX or had a big PhysX label on it, people mocked PhysX("lol who uses physx nowadays, it sucks kek XD") and bashed the game and its effects solely based on it, even if they were good.
But whenever PhysX was used in games not blatantly marketed as using it, people praised the physics not even checking how they were made.
Even when GameWorks became a thing, people compared it to PhysX, ignoring entirely that GameWorks was nothing more than a suite made of HairWorks, FaceWorks, OptiX, and PhysX(plus other non specifically branded visual effects).

>tl;dr:
while it is true that some engine/technologies are better than others(even if everything is relative), most of the criticism always come from people who bash only based on names, out of complete ignorance, regardless of the actual quality of the object being criticized

>>384503883
PhysX was bashed a lot by ignorant people
>>
>>384504269

>IT but non programmer bro i know wants to make game
>simple game but enemies on screen bring the game to a halt on a beastly rig
>just glance over his AI code spidey senses start tingling the time complexity is atrocious
>him: yeah unity kinda sucks
>>
>>384490967
He's right, tho.
>>
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Name a good game in unity that actually runs well
>>
>>384503159
Escape from Tarkov looks great too
>>
Unity IS fuckass garbage and the only people who dont think so are lazy, shitty devs. I know this because I know a lazy, shitty dev and he shills Unity and hasnt made a single good game.
>>
>>384500958
That's exactly what he said you fedora-wearing neckbeard.
>>
Unity is a discount game engine with technical issues, sure, but it fulfilled its purpose. Enough developers were moving to use it as an alternative that it forced the Unreal engine's dev studio to modify how it charges for licenses, which was apparently a multi-million dollar license fee and the pricetag was too crushing for anything but AAA productions to shell out for it. I remember when Obsidian said that using Unreal would've cost them the whole kickstarter budget they raised for PoE and not left anything to develop a game using the damn overpriced engine.
>>
>>384505283
no...you can have a foundation to your game without using an engine.
>>
>>384504269
name 1 (one) good game that performs well with the Unity Engine
>>
>>384505478
what does perform well mean ?
>>
>>384503159

The only things on there worth a fuck are Cuphead, Ori, and maybe Rust.

If you are using Pokemon GO and fucking I Am Bread to hold up Unity, you're insanely desperate.
>>
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>/v/ talking about game development
>/v/ talking about the stock market
>/v/ talking about marketing
>/v/ talking about literally anything
>>
>>384505643
I love Pokemon Go. You may not like it but trying making that in Unreal or Cry that will really be a fun time.
>>
>>384491917
>finns
nice literal who country lmao
>>
>>384505173

>ps2 textures
>blurry, FXAA?
>probably baked lighting
>20 degree FOV

it looks something
>>
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>>384496891
Sure they are.
>>
>>384496141
he does not and hes not relevant anymore, his new game bombed before being released, figure that out
>>
>>384505791

Holy shit this must be bait.
>>
>>384497436
i don't understand, could you perhaps rephrase this as a food analogy?
>>
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>Game journalists need to fix this!

Or better yet, make a better game.
>>
>>384506001
No. I have a degree in CS and have made games using many different engines including but not limited to Unity. Who are you ?
>>
>itt: nodevs
>>
>>384506197
Are you one?
>>
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>>384490967
>Devs do a shitty job
>Blame the engine
>>
>>384495498
man /v/ is fucking retarded
>>
>>384505478
You can start with list >>384503159 and tell me why they are all bad. Protip: Story or gameplay does not affect rendering performance.
>>
>>384506073

>>"THE GAME ENGINE ISN'T A FACTOR IN GAME OPTIMIZATION"

>the ingredients aren't a factor in how this food tastes
>>
>>384505807
well it was apparently the first country outside america to come to your mind ssooo... can you really say that?
>>
>>384502493
>Sounds like he's playing the odds.
According to the 80/20 rule, 80% of everything is shit. So the only winning move is to not play anything.


If you're buying games without researching gameplay footage, you're retarded anyway.
>>
>>384506383
t. unitydev
>>
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Only a poor craftsman blames his tools.
>>
>>384506641
This
>>
Fucking Unity shills fuck off. It's a terrible engine which runs like shit on ps4 and PC and nobody in my circle buys a Unity game.
>>
My experience as follows:
>Ori: no issues
>Heartstone: no issues
>Tinertia: no issue
>Distance: no issues
>Immortal Redneck: no issues
>Ziggurat: no issues
>FORCED: okay this games framerate goes to shit very often
>Hollow Knight: no issues
>DeadCore: optimization issues on some areas
>Absolute Drift: no issues
>Enter the Gungeon: no issues
>Lovely Planet: no issues

So can someone list these TERRIBLY OPTIMIZED UNITY GAMES that everyoens talking about? Even in Steam forums theres people who ask "what engine" and when dev says "unity" the guy says "ok not buying".
>>
>>384505717
That's how I feel reading most of these posts. I wish game journalists would do a better job of informing gamers about how this shit works, but that would require journalists to also be informed.

There's no hope.
>>
>>384492650
Ideally. The "free" engines you use like Unity don't though because they're not really designed for one particular game or franchise.
This is how it's always been.
>>
>>384506641

But it isnt the craftsman, its the customer.

They don't want shit built in unity. Whether the engine is capable or not or very rarely actually used to full effect. Devs just think they can use it and easily shit out some half-assed game it will sell millions. I personally dislike Unity because most of the game I have played that were built in Unity weren't good, in one way or another. And I say most, not all.

So the real interesting question is why the craftsman is building such shitty thing with what is apparently a very good and easy tool?
>>
>>384507057
games made in unity that have bad optimization are pretty much always bad games by default

aka flavor of the week shovelware horror games or amateur platformer #953
>>
>>384506435
Unity is a fine tool if you know what you're doing. Just like cinnamon is a fine spice if you know how to use it.

It's not cinnamon's fault that some retards put it on a hot dog or on spinach or something.
>>
>>384507057
>So can someone list these TERRIBLY OPTIMIZED UNITY GAMES that everyoens talking about
You're talking to retards who buy games without watching gameplay footage, so don't bother. They're butthurt because they've got terrible purchasing habits and want to pass the blame onto some external source.
>>
>>384507341
Yes so? Give me some names. Also most unity games are short yes and you will probably beat them in few days. But to me paying 10$ for 10h is totally fine.
>>
>>384507057
>So can someone list these TERRIBLY OPTIMIZED UNITY GAMES that everyoens talking about?

basically people on jewtube purposely look for the bottom of the barrel games and then roast them and their little fandoms just parrot whatever stupid stuff they say. wow you really are a pro reviewer throw a whole technology under the bus based on the product of 2 18 year olds from Russia who barely speak english and just got into game development.
>>
>I-IT'S THE DEVELOPERS FAULT!
name a single good looking unity game
>>
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I could spend a month or two making a level editor, a graphics renderer, bug testing them and making sure they're decent in C++. I could. But Unity lets me skip a few steps and speed up development time. It also makes representing game objects better. In C++, I would have to deal with lists of current objects that are children from a class instead of looking at them in a neat hierachy view like Unity's. Have all different kinds of funny names just to keep tabs on the the unique objects. Will have to build a level in my separate level editor that I also have to write from a different project, export it to a file format to then be imported through code. Then there's the matter of dealing with different hitboxes and then having to constantly do unit tests to make sure the debugging is working, whereas in Unity, you can hit play and see it in action right away.

So yes I could write my own engine.
>>
>>384507630
you can import the assets from any good looking game into Unity, nothing to stop you.
>>
>>384507630
>2017
>being a graphicsfag
It's telling that you don't care about gameplay or mechanics when you use the word "looks" and not "fun to play"
>>
>>384507819
still waiting
>>
>>384507630
But its not even supposed to be a graphically amazing engine.
>>
>>384507630
Ori and the Blind forest.
>>
>>384507917
>>384507962
pathetic
>>
>>384507184
>So the real interesting question is why the craftsman is building such shitty thing with what is apparently a very good and easy tool?
Because Unity became popular as an easy to use tool, not as complex as other tools, and usable even by people with toasters, so everyone and their moms use it, increasing the amount of extremely very bad games and more decent games that are still relatively bad when compared to games made by engine used primary by big companies with professional programmers.
If a good tool is available to everyone and even people who have no idea how to use can make something "finished" with it, the vast majority of the baked games will be made by the incompetents.
>>
I hate figuring out and/or knowing what engine a game uses. It's like playing a "horror game" to only find out it was based on the Quake or Source engine. "Oh no. Danger. Yawn. *bunny-hop away at 200 mph*"
>>
>>384508162
Nobody asked you to describe yourself publicly.
>>
>>384507998
i don't think 2D games count
>>
>>384507937
>>384507937
i am not sure what your point is ? multi million dollar art budgets are capable of making good looking stuff. that has nothing to do with the engine.
>>
>>384508281
>no u
pathetic x2
>>
>>384508282
yeah they dont count because you cant make them in 4chan approved UE4.
>>
>>384502830
Because its the engine of the game?
And thats the dev who started to advertise their engine : Crysis, Battlefield, Bethesda, etc.

When you buy a car you wanna know the engine right? Well its the same for games.
>>
>>384508418
>not cryengine or foxengine
step it up
>>
>>384505091
>no replies
>>
why are unity shills so angry?
>>
>>384506550
t. not a dev
>>
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>>384507750
>It lets me skip all this programming
But where's the fun in that?
>>
>>384508572
unity fags btfo
>>
>name 1 good X game
>then the anon call shit every game in the replies
i hate this shitty bait
>>
>>384508418
No its because if the game doesnt use 4+ gigs of VRAM its a shit game. Everyone here hates gameplay and looking at graphics is all they have left.
>>
>>384508546
Hello sir, which camera did you use to film your film? And which video editing program did you use?

Mr. painter, did you use a horsehair brush, or a brush made from the hair of your deceased wife?

George R.R. Martin, you couldn't possibly use a computer and word processor from the 1990s to create your best-selling book, right?
>>
>>384508559
Foxengine is fucking proprietary and Konami will never ever use it for anything other than pachinko, the fuck are you on about?
Also CryEngine has no fucking documentation at all, they really aren't trying to compete.
>>
>>384494285
Unity can be used to make a good game yes, but have you ever tried using it? A lot of the work flow is just really inefficient.
>>
>>384508745
Hey faggot, i just provided some exemples of dev advertising their engine. So fuck off.
Oh and we can talk about movies if you want, what is
>filmed in IMAX
>>
>>384508546
Bethesda uses fucking Gamebryo of all things and have since Morrowind, their engine is fucking ass and it's practically a running joke at this point.
>>
>>384508674
I work on a lot of games by myself and contract out artists and music people. I use to program hardcore, but since becoming a dev, I don't have the time or manpower to make a better engine. And yes, Unity is a bloated piece of shit. I still don't buy into the whole component paradigm, though. I still code my games as if I was coding them in C++, making use of OOP principles. The one thing I don't really do much is inheritance. I've actually been using polymorphism methods more in Unity, which is essentially the same as component based design, except in a nature I'm use to.
>>
>>384508892
it's the best engine sadly
>>
>>384502549
>leafs wanting the shitposting crown
aussie shitposting seems somehow charming now that we have leafposting
>>
>>384490967
can usually tell a unity game just by looking at it
>>
>>384509038
https://www.youtube.com/watch?v=xHht8480cEo
>An exhilarating adventure brought to life by the industry-leading id Tech 6

See they are proud of their engine and they want the public to know it.
>>
>>384503159
>2 decent games and a list of humble bundle, wouldn't play if it was free, tier games
>>
>>384509187
Fair enough, but RAGE was touting its engine and look where that got them.
Unless you have something very specific in mind or want to avoid royalties, making your own engine is a crazy waste of time. There's a reason only AAA studios ever try to do it.
>>
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>>
https://www.youtube.com/watch?v=8pNOxynC1Dc

>"OMG WHY THE USER WANNA KNOW ABOUT MY SHIT ENGINE OF MY SHIT GAME FUCK OFF, WE DEV ARE THE ONLY ONE CONCERNED ABOUT THAT XD"
>>
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Why are video game engine threads always just arguments between people who have obviously never coded in their lives, let alone developed a game?
>>
>>384509501
>There's a reason only AAA studios ever try to do it
Yeah, it has nothing to do with the fact that Joe Schmuck is lazy and incompetent when it comes to programming.
>>
>>384509501
the dumb part is even the people who do still use the same middleware as everyone else.
>>
>>384509678
>if you want afford the same resources as a multi million dollar corporation then you're just lazy!
>I have never made a game
>>
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>programming my own game engine from scratch because autism
>it's the same shitty boilerplate every other dev has to write
>my implementation is probably less performant
>>
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>bearded pixel avatar
HAHAHA
Every fuckin time
>>
>>384509678
The Havok physics middleware a shitload of engines used cost $40k for the license in the 2000's.
>>
>>384509605
>Why are car engine thread just arguments between people who aren't car engineer.
Jeez
>>
>>384510128
It has come to a point where I can tell which devs live in either portland, vancouver, or SF.
>>
>>384503939
You play with a capped FPS? lol...
>>
>>384510273
Teach me for laffs
>>
>>384510564
you already mastered it
>>
A game engine can be boiled down to 4 base components
>thread pool + internal memory allocator
>wrapper for the graphics API (eg. opengl)
>input buffer
>audio stack

If you can't write these 4 things yourself, you have no business writing video games.
>>
>>384494818
That game has it's own engine though, not unity.
>>
>>384510742
>no AI
>>
>>384510742
The fundamentals are needed, but don't listen to this faggot. As long as you know that they are necessary components for your games, don't be ashamed of using premade parts.
>>
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>>384490967
>Be me
>used to work as a Operative System Engineer
>tickets issued based on popular applications having gliches
>patch OS source code to fix graphics and memory leaks most of the time
>lots of applications are games so I got to play once in a while
>Unity Games always runs and performs like shit
>Disassemble and profile in order to find the root of the issue
>FUCKING Unity rendering resource consumption and memory usage up the ass
>Can't do jack shit because the engine is shit coded by probably underpaid chinks, lazy pajeets monkeys or seudo programmers of any other country
>Report it as not an issue of our software
>product owner and management bitch at the team for not fixing those tickets as the product should play popular games flawless

FUCK UNITY its a broken piece of shit engine, I used to disassemble al kind of games and Unity is by far the worst, thank God I'm not doing that shit anymore ... I miss playing games at work tho.
>>
>>384510742
a game engine is an embodiment of code re-use. writing video games is about writing game logic not input buffers or audio stacks. You used to have to make these things of out necessity because there was no code to re use if you wanted to.
>>
>>384510868
NPC logic should not be part of the game engine, unless you want to write your engine to work with only 1 very narrow genre of game
>>
>>384511002
why post if you have no idea how Unity works ? The engine doesn't have a life of its own.
>>
>>384508282
>moving goalposts
>>
>>384510170
Well, at least it's not a food analogy.
>>
>>384496936
>Not calling out hyperboles
You a Trump supporter or something?
>>
>>384511328
stuff like navigation mesh generation, pathfinding and path following can be done at the engine level mate.
>>
>>384502905
I
what?
>>
>>384502549
>a lot can change in four years

That isn't relevant in the slightest. What IS relevant is this question: has it? And I'll tell you the answer: no.
>>
>>384511489
it would have to be so generic you can spin it off as another library, it's still not part of your game engine proper
>>
>>384511489
several genres of games dont need any of that.
>>
>>384503159
As a big fan of Cities and Subnautica, and as someone who enjoys KSP, I have the authority to call you retarded because those games definitely have optimization problems. Especially KSP.
>>
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Daily reminder that this is what unity developer code looks like.
>>
>>384511614
its part of the engine proper for titles such as DmC: Devil May Cry, Guild Wars 2, Halo 4
>>
>>384511956
How do you know that?
You've never seen the source code to any of those games.
>>
So you telling me that cod has shit sound design and graphics because of the dev and not because of the fact that it's running on idtech3?
>>
>>384511952
Couldn't they have just done all that in a switch statement?
>>
>>384511750
the criteria was any good.

which means a functioning proper game and not a broken crashing mess a hobbyist would slap together. because the claim was Unity was so bad it was not even worth attempting to make a game with.
>>
>>384512061
they could have added NPC witness flags as a bunch of enum bit flags and not done this insane string comparison thing that now checks for the order in which things were discovered and appended to the Witnessed string.
"Weapon and Insanity" should not be a different state from "Insanity and Weapon".
>>
>>384512061
Now where's the fun in that?!
>>
>>384511952
How would you have done this?
>>
>>384512290
>>384512245
>>
ehy is every single one of these nu males a shitty attempt at imitating based god jesse cox?
>>
>>384512036
because when a company licenses another persons tech its credited as such.
>>
>>384511952
The real chaos here is that they're using strings to make the actual check.
Aside from that, how are you supposed to check which of multiple conditions applies assuming using conditionals is wrong? Say there's three possibilities where you might proceed at certain point and need the code to go to certain part for each one of them.
>>
>>384511952
have these people not heard of switch?
>>
>>384494401
This. Holy shit what a dumb name to drop.
>>
If there is nothing wrong with unity than why can I tell a game uses the unity engine 90% of the time just by glancing at a screenshot?
>>
>>384512420
from the code, the variable can still only be one thing, so logically, it wouldnt matter. You would get to it eventually. If you needed to worry about two more conditions, it would likely just be another condition check statement.
>>
>>384495662
Twice
>>
>>384511348
Its a Framework, you are not supposed to do all the rendering, collitions, texture mapping networking, etc. From zero, do the assets, design, logic and just optimize (usually assembly) modules here an there in case is required.
Indie game developers not always bright programmers and dont mess with low level stuff in order to optimize thus game run like shit in a shitty engine coded by monkeys with muh portability excuse, my work was to fix the OS not the application, if the application was shit not my problem.
>>
>>384502685
Celestian tales old north was good and it was made with unity
>>
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>>384512420

In a real game engine you would just use pushdown automation to manage state.

http://gameprogrammingpatterns.com/state.html

This is a good read for an introduction to how things generally work. There's also a great paper by the FEAR developers that goes deep into how their AI works, which you can easily find with google.
>>
>>384508949
>this film is made in IMAX? I'm not watching it!
-t retard
>>
>>384512710
State machines made menu management a whole lot more readable, that is what I'll give to it. My code became cleaner overnight. The only downside is that you have a lot more code files to deal with, but what game project doesn't have hundreds of files.
>>
>>384512652
it has nothing to do with *low level* shit. you control in a given scene how many components are present and what level of complexity they are.
>>
>>384511002
>Can't do jack shit because the engine is shit coded by probably underpaid chinks, lazy pajeets monkeys or seudo programmers of any other country
Worse. It's made by Brits
>>
Just use GOAP instead
>>
>>384512710
>Even with those common extensions to state machines, they are still pretty limited. The trend these days in game AI is more toward exciting things like behavior trees and planning systems.
>>
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>all these Unitydevs seething with anger trying to defend their shitty engine
>check Wikipedia page of UE4
>FFVII Remake, Tekken 7, Squad, and Mordhau and many more
>check Wikipedia page of Unity
>I am Bread, KSP, Rust, and New N Tasty
>the STATE of Unitydevs

Keep it up lads, the butthurt in these threads is amazing.
>>
>>384512061
I don't think you can switch on string. Or can you in C#? Still, would only be slightly better. Still, logic like that should be in some sort of DSL (preferrably declarative) or maybe as an external script in something like Lua.
>>
>>384513125
What games have you made famm?
>>
>>384513142
you can in C#, but it would still be smarter to use enums
>>
>>384512979
What really kills performance is how many things are recalculated between each screen redraw.

Here's the redraw loop to yandere simulator, It's checking for lose condition 60 times a second instead of handing it off to another thread.
https://pastebin.com/cu9gDj5Z
>>
>>384513185
thats a nice arguement you have there.
>>
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>>384511348
>>384512979
>I-IT'S THE DEVELOPER'S FAULT
>Y-YES IT'S AN ENGINE THAT'S SUPPOSED TO CUT DOWN DEV TIME SO WHAT? THE DEVELOPER IS STILL SUPPOSED TO MAKE HIS OWN RENDERING, COLLISIONS, AND ALL THAT

Holy fuck you have no idea what you're talking about.
>>
>>384490967
real talk Unity is actually a good engine but a majority of devs are too retarded to actually optimized their games for the engine
>>
>>384513185
>Yes sir the steak is burnt to a crisp and has the consistency of a hockey puck, but what steaks have you made? What chef school did you study at? Yeah didn't think so
>>
>>384495768
>Being this retarded
>>
>>384513241
I'm pretty sure they're branch predicted away, so it doesn't really matter. But yeah, the code is shit.
>>
>>384506180
woah impressive!!!!!!!!!!!
>>
>>384513241
a lot of that code uses the unity library, which unfortunately, Unity doesn't allow you to multi thread away from the main render thread. You would have to abstract a lot of that shit from it into a separate object, send that object directly to a Unity-less C# script, then process it, then return it to the main thread.

The worst thing here is that the yandere sim coder sucks at programming and doesn't even try to break his shit up into different functions. This is where functional programming comes in.

As I always say, good code can only be made by good coders.
>>
>>384513329
this
>>
>>384502945
Names are usually censored because the screenshots are taken from reddit where posting what someone else said online is considered doxing.
>>
>>384495768
>moving_goalpost.jpg
>>
Why EA are proud of their engine?
Why Crytek are proud of their engine?
Why Bethesda are proud of their engine?
Why epic games are proud of their engine?
Why the nu-male don't want people to know what engine he's using?
>>
>>384512979
>it has nothing to do with *low level* shit. you control in a given scene how many components are present and what level of complexity they are.

Look kiddo, you set your scenes with all the components you want, the engine has a compilation of rutines to help you and make your work not a living hell, those compilations of instructions precoded in the engine are very bloated LOW LEVEL assembly chunks "for compatibility sake" that your machine execute involving some low level OS functions to get your shit on memory and screen.
>>
>>384490967
blaming game journalism for that piece of shit? really?
>>
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Why isn't there certification for programmers?
Most "college educated" code monkeys can't code their way out a wet paper bag.
>>
>>384513674
more like
>hey nice, you hit that one!
>let's see if you can hit even higher!
>>
>>384490967
op, i hope you know the wannabe indie rejects of /v/ use unity
>>
>>384513989
There is. Most programming jobs want some kind of resume or certification from you. What the CS degrees dont tell you is that some people actually go into the bachelor of arts or the IT specialization of CS, the easier coding degrees.
>>
>>384513989
There's Microsoft and Oraclr certs. Don't know any for normal languages.
>>
>>384513409
this food analogy is whats burnt to a crisp bruh

>>384513263
my point is that you fools don't know the first thing about game development
>>
>>384513989
I can't understand this /g/ humor
>>
>>384490967
I've never seen a Unity engine that doesn't look and run like hot garbage. Even "passable" ones like Hand of Fate, you can tell. You can tell right off the bat. That game does not play or run well.
>>
>>384493717
>only if the dev has no idea how to optimize said assetts
I've yet to see a game made on Unity that is greatly optimized. Like a complex game. Because every complex or graphically demanding game on Unity runs like shit
>>
>>384514215
get out of /r/gamedev and never come back
>>
>>384514215
the pinnacle of /g/ humor is wearing stripey socks and pretending that C can't average 2 integer values without overflowing, you're not missing much
>>
>>384490967
they should talk more about engines
>>
>>384514181
So?
>>
>>384506435
>>the ingredients aren't a factor in how this food tastes
More like a customer refusing to eat steak that wasn't cooked in the pan of he brand that he likes
>>
>>384507750
that is an amazing gif
>>
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>>384498070
>>
>>384513296
There are times in the life of a game dev that you have to do some hooks and code low level because not matter how great is your shit, the engine below your code is bloated and sometimes does not work as you think it does having performance issues.
It dosnt help that some indie devs are sissys that cant into advanced tricks.
Also OS have the same problems, even hardware logic.
>>
>>384514236
What about Hearthstone?
>>
>>384514341
I haven't visited /dpg/ in months. It has become pure fucking cancer. Are those fags still at it?
>>
>>384514572
>/dpt/
I need to get some sleep.
>>
>>384514475
I haven't played that one but you don't win any points for performance when you're a card game.
>>
>all the gamemaker cucks ITT
>>
>>384509864
Anybody using unity in 2017 instead of unreal or crytek is simply lazy and/or retarded
>>
>>384505901
you might be literally retarded.
>>
>competent programmer wants to make their own engine and never finishes a game
>retarded programmer uses everything off the shelf and shits out a game and starts making money within 6 months

Who's stupider?
>>
>>384514771
GODOT cuck reporting in.
>>
>>384495065
Risk
Of
Rain
>>
think how shitty KSP looks and how terribly it runs. The only good game I know of made in unity, but still has all the flaws, offset only by the unique and genius nature of the gameplay
>>
>>384514850
not to mention that these self-made engines end up looking even worse than unity.
>>
>>384514974
At least they run better.
You have to make a very deliberate concerted effort to make your trash engine run worse than unity.
>>
>>384513782
fucking gamebyro. I swear to god bethesda, you are the fucking worst. Stop calling it creation or whatever bullshit. You aren't fooling anyone. It's gamebryo and it's fucking shit.
>>
>>384514850
Competent programmer knows his limits and what he can or cannot do in the sane amount of time and is able to estimate his workload. So, if he truly intends to make money within 6 months, he also will take the preexisting tools.
>>
>>384513296
what on earth are you talking about ? Have you ever participated in game jam or perhaps worked on a group project trying to make a game ? I have and i have seen some shit. If you use expensive colliders, expensive lighting, expensive AI, etc, etc your game is going to run like shit at no fault of Unity.
>>
Im making a sidescroller 3d in unreal. I cant even get meshes to import correctly. My blueprint movement code is a mess, and I cant get the character to follow a spline correctly.
>>
>>384514850
indeed but that doesn't make his game not shit. You could start sucking dicks and be making money tonight
>>
>>384513519
it is compared to somebody who just plays a lot of video games and thinks they know how they are made. i take advice from my peers and my seniors not internet fucksticks.
>>
>>384515276
Does unreal have proper support for sidescrolling 2d games? I know that was like, a big ol thingy marble jarble gudolfy for unity like 5 years ago righto bingo
>>
>>384515040
i was talking about the idtech 6.
https://www.youtube.com/watch?v=R6itJ19T99c
why are they talking about this to journalist, at the e3???
They shouldn't know about this.
>>
>>384515410
do you mean true sidescrolling 2d or just a sidescroller with 3d rendered assets? If the former you'd be better off with an engine that was made to do that
>>
>>384515410
Yes, but you will likely write collision yourself. 2D platformer collision is no fucking joke, or I am retarded. Fucking floats kill me.
>>
>all these unity and unreal babbies meanwhile I sit here with the best engine ever witnessed
>>
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>U-unity looks fine guys
>>
Anyone that has made maps in Unreal or in Source can tell what's going on between games and idenitfy the engine that it's running the game on because they have distinctive limits. But the engine doesn't matter to the game itself, it's the design that makes the game.

Star Citizen for example: They should have coded their own engine but wanted to work over an existing one and now they have so much problems because Crytek can't do anything they wanted to without HEAVY rewriting, and having Crytek's full back up there is never ever going to happen.
>>
>>384514096
what the fuck is even this post
>>
>>384515672
are there any actual games that have come out with that? The fact that it integrates with maya is actually a nice selling point
>>
>>384515683
what does Unity do inherently wrong in displaying graphics that you cannot reasonably fix on your own of you desired to ?
>>
>>384515843
no, nobody even knows it exists
>>
>>384509592
made me audibly kek

why do rpgmakers get so much flak tho?
>>
>>384515918
Having a $249/year/dev price tag isn't exactly going to encourage anyone to fuck around with it either
>>
>>384515806
well, the "moving goalposts" meme argument is getting pretty stale so I thought to create something entirely new, isn't it impressive how people can come up with crazy ideas on the fly?
>>
>>384515994
because kids can make games with it and kids are not very good at making games.if you want to make a straight up JRPG or slightly modified one RPGmaker is great.
>>
>>384515994
because 9/10 times it's the same fucking assets in every single game

Also from a gameplay standpoint the engine is kind of annoying
>but it's just like old school RPGs
and there's a reason nobody makes those anymore
>>
>>384515994
RPGMaker is almost a toy
But the engine is not what counts, it's the talent to make a fucking fun game with it
>>
>>384515410
No UE4 isn't that complete with 2D stuff, Unity is better at that.
>>
>>384515560
The former I thought was the big deal for unity. Like, they put a lot of support to do it proper and easy.
>>384515589
The game I wanted to make was going to be 2d isometric, and I know unreal more than I do anything else. Well, source. Source is my jam.
>>
>>384516259
I still think that's 3d rendering - true 2d means no depth of field outside of false depth from the background images
>>
>>384511952
Real optimized
>>
>>384504205
It's to stay competitive. Gpus are really only marketed to the gaming market so they push the cards to their physical limit so they can boast about better benchmark scores.
>>
>>384515683
SFV is UE4
>>
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>>384516145
>>384516174
>tfw making a small side story of pic related as a summer project
>using rpgmaker
>trying to add in decent dialogue and story since gameplay is typical
>everyone sees it as shit anyways
>>
>>384516570
your game name is fucking awful
>>
>>384516570
No, idiot, if you put in the work and work to differentiate yourself while maintaining quality, you could easily became as much of a /v/ cult classic as LISA or OFF.
>>
>>384516682
not with RPGMaker he can't
>>
>>384516634
You're new. We get it
>>
>>384516570
if you actually want to show it to the public give it a good name and good title design. if it looks like you just slapped something together in 30 secs people will assume you did the same in your game.
>>
>>384497540
>>384496972
Because being big budget has its drawbacks too. Because you are working on a massive team a lot of big budget games don't have a singular "vision" in the same sense that a game with a smaller team does (a too many cooks in the kitchen situation). You will very rarely, if ever, get a game like Cave Story from a AAA team. You also can't take as much risks as a AAA developer because you're being paid to make a game that's profitable, not necessarily a game you want. Publishers and suits, many of whom don't play games, examine trends in other games and try copying or aping off them because they want to reduce risk, because when you pour hundreds of millions of dollars in a game you can't afford to fail. It's why so many AAA games are open world now, or are filled with cutscenes, or constantly feed information to the player and are catered to casuals. You can rarely, if ever, do anything that doesn't pander to the lowest common denominator, even if it means making your game easier or changing its core mechanics. At best you'll make a few compromises here and there and can include a few features that you genuinely want, at worst it's just a generic game. So while on a technical level AAA games tend to be superior, on a creative level they stick to marketing trends. You have more money and better production values, but less creative freedom. It's the same story with films, or music
>>
>>384516570
start by changing that name
>>
>Now video game engines are being shitposted
This board just gets worse and worse by the literal minute.
>>
>>384516634
>>384516973
Fucking summer. Get out.
>>
>>384517015
>inb4 people calling this post a shill of either side
>>
People using Cities skylines as an example of a good unity game are forgetting it is notorious for needing 8+ gigs of ram and an i-7 to not come to a screeching halt once your city gets big enough.
>>
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>>384516562
>Same engine as Tekken 7
OH GOD THAT MAKES IT EVEN BETTER
>>
>>384516902
Noted. But first let me make the content good.

>>384516973
Nigger I'm not literally using broquest as a name. Just using some of the characters

>>384516682
engine makes it a bit limiting but I'm throwing in decent art in there. not waifufagging though
>>
>>384506180
>I have a degree in CS
lol
>>
>>384517168
> Only a summer fag would think Bro Quest is a shit same for a game.
Sounds like some indy streambait flavor of the month garbage tbqh.
>>
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>>384517168
>le summer newfag xD
>>
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>>384517015
Well, is better than the e-celeb trash pestering the board lately, we get to shitpost about video games.
>>
>>384517398
>fall
The fuck is a "fall"?????????????? I want none of your shitposting you tell me what the fuck that is
>>
>>384517398
"that much"

that means it increases, and even if this site had a 5% increase thats still a large number of people, and guess which boards they are going? this and /b/. leave summercunt
>>
>>384517316
you sound butthurt.
>>
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>hundreds of Unity games
>all share the same issues
>all end up looking like ass
>all have shit performance and bugs
>the one thing in common they have is Unity
>"STOP PICKING ON UNITY IT'S THE DEVELOPER'S FAULT"
>>
>>384517597
what's ironic that I've probably been here way longer than you have, but I really don't give a shit about your buzzword of the season.
>>
>>384517623
about what, man? that was my first post in the thread. i thought it was a good, very stereotypical cs dude post, so i let you know i lol'd
>>
>>384517389
You don't seem to understand. It's not his game.

Get the fuck out.
>>
>>384517627
same goes for RPGMaker, Gamemaker, Source mods, Construct 2D, OGRE, Unreal, etc.
>>
>>384517520
engines are not video games
>>
>>384517745
>IVE BEEN HERE LONGER DEN U NEWFAG


leave sweet summer child and never come back

i know you are summer because you are replying to this trash
>>
>>384517627
what about superhot
>>
>>384502905
4chan went from degenerates, outcasts, anarchists, libertarians, and freethinkers to conservatives, normalfags, wanna-be normalfags, and sycophants in basically just two years, so yeah, it can
>>
>>384517851
unreal engine games look like ass, run like shit, have ton of bugs??
>>
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>>384517876
>leave sweet summer child and never come back

you also wish you could leave this place, don't you?
>>
>>384518042
the branches of it they allow public access to yes.
>>
>>384518152
>moving the goalpost.
>>
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>>384490967
As someone that works with engines let me tell you. UE4 is the strongest on the market. It has tons features that the other one's do not. For instance a better UI for swapping meshes and sockets (this could translate into more options for letting the player customize their apperence), more advancing light, more advanced physics, and most importainly runs more stable and efficient.

The only reason big companies do not move onto UE4 is because they don't want to take a 5% cut to their sales (before taxes). That's understandable, it's cheaper fro them to develop their own engines.

The indie-fags have no excuse. Unreal only takes the 5% cut AFTER the first $25,000 the game makes (per year), considering most indie projects barely touch that amount it basically never kicks in. Even if epic does get their cut your probably going to make more money by having a better looking and optimized game. If you're an indie and you don't use UE4 it's due to incompetence.
>>
>>384517389
You must be 18 to post on this site
>>
>>384518042
uuuuhmmm they do sweetie ;)
>>
>>384518375
how is that moving the goalpost ? you could only mod unreal games in the past and then now there is open access to the engine proper. I am not going to rattle off every access to point to the tech that didnt require an engine license.
>>
>>384518439
>The only reason big companies do not move onto UE4 is because they don't want to take a 5% cut to their sales (before taxes). That's understandable, it's cheaper fro them to develop their own engines.
They do though. Ace Combat 7, Tekken 7, Crackdown 3, FFVIIR etc. are all UE4.
>>
>>384518439
>If you're an indie and you don't use UE4 it's due to incompetence.
or you want to make a type of game that is a complete pain in the ass to make in UE4.
>>
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>>384517874
video games are made with engines
>engines are not video games
Broforce runs like ass on PS4 for a 2D scroller
but its a great game in PC due to better hardware.
Fucking hated the ass performance of Pillars of Eternity, an OK somewhat baby first cRPG (not a lot new games of the kind) so played Icewind Dale instead.
Having a fun VIDEO GAME made with a shit engine sucks.
>>
I miss being a kid, when people didn't care about "muh engines" or "muh developer". A good game was a good fucking game.

Fuck this autistic bullshit.
>>
>>384519013
videogames died in 2007
>>
>>384519013
its because people have fun making their own engines. the only problem is they never make games and will endlessly shit talk anyone who does.

when weaponized autism goes wrong.
>>
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>>384519013
I miss playing games without sperging about performance too, I guess we got spoiled, games used to be a fun broken mess sometimes.
The thing is that indie dev turds with even less knowleage can make games now that crash all the fucking time, also devs can make thousands of dolars with garbage and some anons throw an autistic screaching.
>>
>>384518818
Some do. Maybe they really suck at making their own engine. Maybe they won't use the engine enough to justifiy it. Maybe marketing decided they would receive a net profit if they had UE4 graphics even after the 5% cut.

>>384518835
Unless you are doing something super ambitious on technical level (say Star Citizen which has object destruction far surpassing UE4 or anything else on the market) than UE4 is the superior platform.

The thing has tons of built in stuff specifically for 2D games, which indie-fags love. And it's a hell of a lot more optimized than whatever Hallow Knight was running on!
>>
Why do some people use unity instead of other more popular engines? I know it is easier, but why would the devs for ksp or those shadowrun games use unity? Cheaper to produce a game i presume?
>>
>>384519968
have they finally updated UE4 for proper 2D support ? Last time I checked it you had to do hacky shit like you did in the early versions of Unity.
>>
>>384520015
Unity is free. With other major engines they would have to pay licensing fees. Which could be thousands or millions of dollars, depending on the project.
>>
>>384517520
>it's better than eceleb posting
Goddammit. That's an awful realization you gave me.
>>
>>384520270
So are people really hating it because of the resource hogging? Sounds more like bias. I'd rather see good indie devs making more money for themselves instead of more money going to microsoft.
>>
>>384493269
>why almost every games on unreal engine worked so well then?
Because they don't, and you haven't delved into the horrors of U4 fan made games.
>>
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>>384505643
>cuphead, ori, rust
>>
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>>384490967
>Pixel-art bearded guy with glasses avatar

Oh wow. What a surprise that he suffers from millinial entitlement butthurt, because he is fresh out of school where he had his head filled with liberal fantasy ideas of how him and his progressive ideas on gender identity and somehow won't instantly be dismissed when he tries to express himself in some artsy bullshit walkingsim, that he wasted his time learning fucking Unity to produce.

What a waste of space.
>>
>>384520758
Nigger, this is a fight between gaming journalism (aka libtards) vs incompetent indie devs (aka libtards). Let them kill each other.
>>
>>384521256
>indie devs (aka libtards)
Hello snowflake generation.
>>
>>384495498
Even Nintendo is using unreal. Fucking kys anon
>>
>>384521462
he's not wrong. I havent seen a indie dev that isnt a raging liberal yet.
>>
>>384521592
there are plenty of us who arent raging liberals. the industry groups are headed by raging liberals so generally you just keep your mouth shut because its not worth the trouble.
>>
>>384521883
>plenty of us

The first step to not being a liberal dev is to stop calling yourself indie. You're a game dev, not an indie.
>>
>>384521975
indie = independent

retards think it means like indie rock or some bullshit. valve is one of the most successful gaming companies in history and they are indie.
>>
>>384521592

That's because most indie devs these days seems to be in it, not to make games, but to make "art" and statements.

So few are about making games that "feel" good: Empowering, tight, smooth, exciting... These are the things AAA and Japanese devs go for.
>>
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>>384521883
>because its not worth the trouble.
The video game industry was founded on the backs of devs who gave two shits about politics. Just because the industry shifted to liberal politics over the years doesn't mean you have to hurt your creativity and identity for their sake. Fuck them. Make what you want and say what you want. Free speech. If you're letting these faggots censor you, they already won.
>>
>>384522130
Valve isnt indie. Indie has a vastly different definition from independent.
>>
>>384493683
Unreal has pretty distintic features and unless someone is really really trying to make all of them look the same it's pretty easy to spot which one is unreal and unity
>>
>>384522139

I gotta agree with him. Did you see the shitstorm that The Last Night dev faced when one of those dangerous feminists decided to dig up two tweets from 2014 for no other reason that to start a witch hunt? Even Microsoft reps was on his ass.
>>
>>384495248
>C++ being a nasty piece of shit
i bet your favorite language is python
>>
Something I don't understand is why they don't modify Unity for their needs. People used to modify IdTech and UnrealEngine all the time to create new games and content, that way you didn't need to create your engine from scratch. Why these fags don't do that?
>>
>>384522675
Cause Unity is not open source. They lock all their source code away. Which is why miltithreading is a bitch, for instance.
>>
>>384522675
I am not sure if you can get a license for the actual engine source code.
>>
>>384514442
Thats a great webm
>>
>>384522675
Because modifying an engine is beyond the scope of indie code monkeys. And it's not like they have the source code anyway
>>
>>384522734
>>384522778
For an engine which is supposed to work with Linux and Vulkan that's fucking bullshit.
>>
>>384493524
>Unity is bloated as hell

you know you can disable literally everything in the engine to the point that it just runs a command line that displays a jpeg, right? all that shit is in there so dummies can do things easily. if you're not disabling things you don't use, it's your fault. do you blame cars for bad drivers?
>>
>>384522947
Unity was made mostly for amateur projects and mobile shit. I even asked a Unity dev at GDC when they'll make their engine multithread friendly. He laughed and said he didn't know.
>>
>>384522947
its not really bullshit. they totally changed the face of the industry with their product. once some competitors actually enter the market I am sure they will be more liberal with their policies.
>>
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>>384522675
It is possible to do it but it takes HELL LOT of skill to accomplish, few devs actually can rewrite parts of the engine looking only at binary code translated to ASM.
Even minor fixes like DSFix take some degree of skill.
>>
>>384497028
No the issue is retards thinking that an engine does anything but provide a basis for a game.

The developer can make their own resource management or write their entire game in a c++ dll and use Unity just as a view or do a number of things to combat issues with Unity.

Fucking retards like those on /v/ are the problem.
>>
>>384494907
tabletop runs like shit because you can load thousands and thousands of objects with individual textures, physics, and shadows completely independent of each other. people used to make magic the gathering decks with individual textures per card. add in 8 decks and suddenly the engine is now accounting each and every individual card at the exact same time. once you make your deck a single image atlas, all the problems completely disappear. this is also an issue every single indie developer has, and it says RIGHT IN THE FUCKING UNITY DOCUMENTATION TO NEVER EVER DO THIS.
>>
>>384517851
>2011+3
>people still use RPGmaker over WolfRPG
>>
>>384510742
You forgot the actual game framework, scene management, serialisation\deserialisation, networking wrapper, math, resource management.

You are another example of a retard talking about something they know nothing about.
>>
>>384518042
Yes the all run like shit if the developer fails and always have that shitty shader on and blur on by default and have more bugs than Unity games.
>>
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>>384490967
>pixel avatar
>that beard
>>
>>384522989
I mean, I like Unity. But it is bloated at least in size. Once it becomes more modular (checkout the package manager in 2017.2 beta) that will be fixed.

It still has the MonoBehaviour bloat as well, but this is all fixable or not much to worry about.

The real cost comes from CPU constraints. Cache coherency mainly.
>>
>>384523075
You can multithread things with Unity right now, you just can't access the Unity API from different threads.

Perfectly fine to shunt AI or other game processing off onto another thread.
>>
>>384524354
thats the problem. there's absolutely no way to multithread unity api functions, such as rendering functions.
>>
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>>384494818
>Crash remake had so many problems
Crash remake didn't use Unity you dumb mother fucker

What the fuck is happening to /v/? I miss when there was a good amount of developers and hobby game devs on here, now there's nothing but dumb idiots like you and people who don't know what the fuck shaders even are.
>>
>>384524473
Unity does multi-thread rendering though. You are a dumb cunt.
>>
>>384524546
I still don't really know what shaders are. It seems to have multiple definitions given the context.
>>
>>384524791
what I meant to say is, it gives you no control on those rendering processes or which you want to take priority
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