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Are people misinformed and treating engines like a brand name?

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Thread replies: 539
Thread images: 65

Are people misinformed and treating engines like a brand name?
>>
Yes.
>>
unity games tend to feel like shit. I think theres only been one that I thought felt good, can't remember what it was though.
>>
Endless Legend runs on Unity and it does well enough.
>>
>>384463254
Ori?
>>
>>384463128
It wouldn't be a problem if devs overcame Unity's shortcomings. Problem is most devs are shit.
>>
>>384463254
>unity games tend to feel like shit.
Because shitty devs tend to use unity, that's not the engines fault.
>>
>>384463128
yes

>>384463254
thats cause Unity is entry level so most of what you see is people 1st works.

that being said if you were good Unity is a fairly solid engine. its not an AAA game of the year stuff, but its more than enough to produce anything really good if you know your shit
>>
What's the problem? Unity's a shitty engine, and basing your purchasing decision on whether a game uses it or not is fine. It's not a meme, it's just an informed choice after years of observational evidence.

The poster in OP's pic just sounds like a salty developer for picking such a terrible engine to run with, and now I'm curious as to why OP even bothered blurring the name out.
>>
>>384463128

> Look to buy a sports car.
> Looks nice, take a look at the engine.
> It's literally just a 2 stroke lawn mower engine.
> Ask Volvo what the fuck they think they're doing.
> Y-you d-d-don't kn-ow an-anything!

I know enough about engines to know a shit one when I see it.
>>
Obviously.
A Unity game that feels like shit feels like shit because the dev sucks, not because it's in Unity.

Only retards on Mount Stupid talk shit about Unity.
>>
>>384463128
Lower barrier to access = lower skilled people gain access.
Same problem volvo had for advertising their cars as safe; people dropped the responsibility of learning to drive. The car is innocent
>>
>>384463361
>that's not the engines fault.
who cares?
if it's a unity game, odds are it's shit.
whether or not unity itself is bad is irrelevant.
>>
>>384463254
If you use ANY of the default shit in Unity it will feel like shit.
You need to create your own player controller nearly from scratch, otherwise you're a nodev relying on templates.

That being said, Furi was awesome and I didn't even know it was Unity until I went on their website.
>>
>>384463128
nothing inherently wrong with Unity, just that every shitty Indie game is made with it
>>
>>384463389
There's literally nothing wrong with using Unity as long as you're not just trying to sell some overblown my first unity project tutorial with all stock everything.
>>
Games based on the same engine do tend to feel a bit similar if the devs are lazy. Nothing wrong with any specific engine in itself, just lazy use of it. Hollow Knight uses Unity but I don't see any fucking issue with it because it is not a lazy shit job.
>>
>>384463389
but there's still good game on Unity.
Just because you people are braindead and too blind to judge a game based on the game itself, doesn't mean that you are right on the subject.
>>
What shitty steam greenlight unity game did you make, OP?
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>>384463128
Absolutely yes. And not only journalists. I know a streamer with 10k avg viewership who does this shit all the time, blaming UE for all flaws in every game, even if it is not on a fucking UE.
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>>384463128

99% of the shit made with Unity is exactly that, shit.
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>>384463476
Yeah it's more likely to be shit, but throwing away the game you were interested in just after hearing that it's running on Unity is fucking braindead.
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What a fat fuck
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>>384463128
blame unity asset flippers and the bugginess of the games that tend to use unity engine. don't blame the consumer never blame the consumer its ALWAYS the developers fault. there is no instance when you can say, "if those losers would have just opened their damn wallets". if your game doesn't sell it was a failure on your part, it doesn't fall to games journalism or consumers EVER.
>>
>>384463128
Yes but it's not the fault of journalists, it's the fault of indie developers constantly shitflinging at each other over which engine is best and which one sucks for what reasons and letting all of that spill over into the public forum.
>>
>>384463128
>i'm going to make a game!
>i dont know how to program, so ill use unity
>game is shit because dev doesnt know how to program

perfectly viable to say fuck it to all unity games
>>
>every early access game on steam uses unity
>indie devs cant code for shit which makes the game runs like shit
>forced to use unity logo on start up

They have only them selfs to blame
>>
>>384463424
At least it's not a food metaphor.
>>
>>384463254
Unity tends to feel like shit because devs do not create their own shit, instead relying on the built-in shit. Since most shit devs use Unity, yes, it will most likely feel like shit, but a hot tip for ya, instead of looking at the engine look at the dev behind it. Otherwise you'd turn down shit like Ori and Hollow Knight mentioned above, both of which I enjoy greatly. Fuck, I personally feel that most triple A shit is starting to feel samey in a rather unpleasant way recently, but that's from re-using shit from game to game to save effort and budget.
>>
>>384463660
>caring about the Who's while posting on an anonymous imageboard
Intredasting
>>
>>384463389
>It's not a meme, it's just an informed choice after years of observational evidence.
the dev was right, jesus fuck
>>
>>384463254
Hand of Fate.
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>>384463424
Why don't you just use food comparison to clear out you are a fucking imbecile?
Engine is nothing but a pack of tools which you can use or write your own.
>>
>>384463683
>Make a competent and well-polished game in Unity
>Customer boycotts it solely because you used Unity and won't judge the game on its own merits
Yes this is clearly the developer's fault he should have just switched to some other engine that someone else would have had a problem with.
>>
>>384463128
I've had bad optimization issues with Unity that's why no one likes them.
>>
Found OP's game
https://www.youtube.com/watch?v=vupJGLpivCU
unity haters BTFO
>>
>>384463812
Shouldn't have used Unity in the first place.
>>
>>384463424
>look at paintings in an art shop
>see a beautiful painting
>asks the seller what it was made with
>"well the painter was poor so it's made with cheap paint on a cheap paper"
>wtf absolute shit painting
>>
>>384463882
>Make a competent and well-polished game in <literally any game development engine>
>Customer boycotts it solely because you used <literally any game development engine> and won't judge the game on its own merits
>>
>>384463930
Should't have used Unity in the first place.
>>
UE4 is probably one of the best engines out there atm but people always shit on it because of UE3 for some reason.
>>
>>384463361
If you have to go completely out of your way to make a decent game out of it, it is a shit engine. Unity has terrible physics by default.
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>>384463128
>there are people on /v/ who shit on Unreal Engine 4 just because a bunch of hack indie devs use it

This guy has a point Unity is straight up trash though
>>
>>384463128
Kind of true but kind of not.

There's a lot of potential with any base engine. You could make a masterpiece in a shit engine, but you could make it even better elsewhere.

You've gotta think the average gamer has no clue what goes into gamedev; also consider how stupid the average person is.
Of course they're going to wind up with some shitty ideas.

If the game is good, play it.
>>
>>384463128
>This guy has 68 hours in Battleborn
Yeah, he's clearly a connoisseur of video games.
>>
>>384463812
It is though, instead of whining about people shittalking your engine you should make a demo and show people that the game runs well.
If you can't do that then you deserve the hate you get.
>>
>>384463254
Pac-Man 256.
>>
>>384463987
>if the engine doesn't like just make game then it's shit
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>>384463660
>check his profile
>"He/him"
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Unity is fine as an engine to learn how to make games but the problem is that many shit devs just shit out games made in Unity to make a quick buck, damaging the engine's reputation
>>
>>384463128
>Plan to make a game
>/v/ shits on me no matter what engine I use
>Disregard my dreams
>Become a shit poster too
>>
>>384463254
Hearthstone LOL
>>
>>384464070
Him saying "gamer culture" should have been the first clue.
>>
>>384464059
When the default solutions prove to be atrocious time and time again, yeah, it is a shit engine.
>>
>>384463981
>UE4 is probably one of the best engines out there atm but people always shit on it because of UE3 for some reason.
I shit on it because everything that uses that shitty engine has the same stock shaders. Fuck that samey garbage.
>>
>>384463801
MSpaint vs Adobe photoshop
>>
>>384463254
Kerbal Space Program
Wasteland 2
Rust
Satellite Reign
Assassin’s Creed: Identity
Deus Ex: The Fall
>>
>>384463750
>>384463801
Oh, okay.
> Go to MaccyDs.
> Order a Big Mac.
> Get you burger, looks nice, almost like the adverts.
> Bite into it.
> Rancid taste of shit fills your mouth.
> Ask the manager what the fuck is going on.
> He explains it's the new grills they're using. Rather than electricity, they're fueled entirely by human shit.


>>384463920
>look at paintings in an art shop
>see a beautiful painting of Russia Circa 1950
>asks the seller what it was made with
>"well the painter was poor so it's painted entirely using human excrement"
>wtf absolute shit painting
>>
>>384464163
>prove to be atrocious time and time again
You know, Unity must not be as accessible as people keep saying because most devs that use it, and clearly you, can't figure it out.
>>
>>384464228
all of them. terrible as fuck.
>>
>>384464228
All shit.
>>
>>384464052
>Have video, screenshots, demo, give the game away for free
>Still get "lol Unity? DROPPED"
You're a retard.
>>
>>384463389
Unity itself isn't actually a problem. A competent dev can use it just as well as something like unreal or any of the other popular engines.

The issue is that unity is often a symptom of a problem, because if you're competent enough to use unity well most of the advantages you'd get from picking it won't actually help you while those same features look very enticing to devs who aren't competent enough.

I guess it's like hiring a bike courier to deliver a package for you and seeing him show up with training wheels. If he's good at his job it's not like the training wheels will really make much of a difference, but do you want to hire a guy with training wheels in the first place?
>>
Reminder that this is being made in Unity
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The only person who benefits from an uninformed customer is a bullshit peddler.
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>>384464291
There's nothing to figure out but writing up your own solutions because what Unity offers is terrible.
>>
>>384463128
>instead of making a better product, they will resort to not telling consumers anything about their product

lol
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>>384464227
>mspaint is garbage because i'm not good at it
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>>384464386
It offers more than enough, you just can't dev for shit.
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>>384464342
no u fucking idiot, unity is a SHIT engine. That's why only indie devs use it because they're not intelligent enough to use a complex engine such as unreal.
fucking dumbfuck
>>
>>384464117
>I'm weak
>Pity me
>>
>>384464217
This. KH3 looks great on cutscenes but the moment gameplay starts it's so easy to tell they are using te default particle VFX for almost everything.
>>
>>384463660
>eurocuck
of course
>>
>>384463750
>>384463801
>Looks to buy pizza
>This mozzarella pizza looks good
>It was cooked in electrical oven
>Wtf is this chef?
>I-I d-didn't have money for a proper oven

Literally worst pizza ever
>>
>>384464470
>visual scripting
>complex

UE is the true pajeet-tier engine.
>>
>>384463128
Engine is only as good as the developer using it.

All the shit being pumped out with UE4 should be proof of that.
>>
>>384463128
An engine is an engine. All have their pros and cons but the game that's built on the engine stands by its own merits. The developers either make good use of the engine, or they don't. But it's not the engine's fault.

As they say, it's a bad craftsman that blames his tools.
>>
>>384463254
PewDiePie: Legend of the Brofist
but for real, the shadowrun games, the endless series, shadow tactics are all decent
I share your sentiment tho, most of games made in unity are pretty shit
>>
>>384464217
To be fair, the stock shaders are really good. It is extremely easy to tell it's a UE4 game though.
>>
Doesn't Unity have a frame of garbage collection lag or something?
>>
>>384464554
I'm pretty sure he was being sarcastic and agreeing with me. I don't think anyone would call ue4 complex.
>>
>>384464630
What about when the customer blames the craftman's tools?
>>
What is your fav game engine guys? Mine's Lithtech.
>>
>>384463254
Honey Select?
>>
>>384463128
Yes.
neogaf tier everywhere.
>>
>>384463812
you are an idiot, and missed the entire point of my post but since you gave me that (you) i suppose now im going to have to point out EXACTLY what you missed
>people dislike unity
>your game uses said engine
>you do no pr and reassurance to confirm your games state
>no game is ever perfect and without bugs
>unity is a flawed engine WITH MANY KNOWN PROBLEMS
>its not just a stigma and meme's when people say if its got unity i won't play because of the tens of thousands of games ( even triple a titles) that are bug ridden mess because of unity
>one guy on the steam forums says he dropped it
>WOW MY GAME IS NOT SELLING NOW THANKS ONE SINGULAR DUDE ON THE STEAM FORUMS FOR RUINING MY GAME

if your game was so fragile that trolls on the steam forums prevent your from profitiability on the steam platform your game wasn't worth shit, a good game speaks for itself regardless of the criticisms laid to it.

go fuck yourself.
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>>384463128
>A thread full of people trying to justify their aimless engine-bashing
You're right, OP. And if /v/ weren't so ignorant we could have an actual discussion about it.
>>
>>384464554
You can code in c++ too.
>>
>>384464701
javascript
>>
>>384464701
MT Framework
BC2 era Frostbite
>>
>>384464457
Yeah, sure. All indie shits have collectively decided to have garbage input and physics.
>>
>>384464701
Shockwave
>>
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>this is a unity game
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>>384463254
Escape from Tarkov is Unity
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>>384464683
That means the customer is retarded.
>>
>>384464683
if someone used a hammer they bought at walmart to build a mansion, does that make the mansion worth less?
>>
>>384464859
>CA
groan
>>
>>384463254
Gwent?
>>
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>>384463476
>>that's not the engines fault.
>who cares?
>if it's a unity game, odds are it's shit.
>whether or not unity itself is bad is irrelevant.

>its not the cars fault
>who cares ?
>if it´s a audi, odds are it's engine will break super fast
>whether or not people are bad is irrelevant
>>
>>384464859
>the cromatic memeration around the lights
Disgusting
>>
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>>384464137
Gamer culture is buying a fifth Skyrim rerelease. It's selling one's PS3 the instant a PS4 comes out. It's pre-ordering a sequel in a series they've never played. People who call themselves Gamers are people who post memes calling Mass Effect the most brilliant story ever told. Gamers are not the same thing as players.
>>
>>384464683
The engine is the building materials not the tools
>>
>>384464450

Except pictures like that are done in spite of mspaint's limitations.

Almost like the artist is going "Look what I did with this piece of shit OS bundled software instead of something more flexible and powerful."
>>
>>384464567
At least the UE4 shit is pretty. Unity shit looks like wind waker graphics
>>
>>384463128
He's not wrong. You can see the ignorant idiocy in this very thread. An engine is just a tool and what that tool creates is left entirely up to the skill of those who use it.

Great games that were made in Unity:
Cities Skylines
Superhot
Endless Legend
Subnautica
Yooka Laylee
My Summer Car
The World Ends With You
Pillars of Eternity
Ghost of a Tale
>>
>>384463128
why censor the name?
https://twitter.com/adrian_a_forest/status/887521247113879552

>pixel shit avatar
>beard
>pronouns in twitter bio

Like pottery in motion
>>
>>384464450
god kill yourself you contrarian fuck. you know photoshop has many tools that are simply not featured in fucking PAINT. Stop
>>
>>384463128
Yes, but it's also a genuine fault on Unity's part, since the only people who can remove the Unity logo are the people who are actually invested enough to pay to remove it. That means anyone who doesn't give two shits about the game they've made and just banged out some dumpster fire in a couple months will still have the logo, and thus the "brand association", while actually good games won't have the logo at all most of the time.
Gamemaker doesn't have this problem, though, for whatever reason.
>>
>playing anything not written directly in assembly to ensure the tightest possible execution, without a trace of shitty, bloated game engines
shiggy diggy
>>
>>384464774
Kys
>>
>>384464821
Yes, that's literally the problem. Braindead indie "devs" don't bother putting effort into anything and just keep piling shit onto greenlight.

>>384464961
The textures, sounds, models, level design are the materials. The engine is what you use to put them together, you know, a fucking tool.
>>
>>384464974
>why censor the name
Gee, Anonymous, I have no idea. Maybe read the filename next time.
>>
>>384464971
those games are all shit tho
>>
>>384464974
> A fucking leaf.
>>
>>384463361
So is it just a coincidence that pretty much all devs, big or small, beginner or seasoned make games that play like shit when using Unity?
>>
>>384464967
an engine is not graphics. reminder that epic mickey, new vegas, and bully all are on the same engine.
>>
>>384465119
What do you consider a good game?
>>
>>384465187
and catherine
>>
>>384463128
>stop talking about engines
nah, fuck off, sharing that kinda information isn't wrong
people being retards and journalists being unprofessional is another issue entirely
>>
>>384464290
>go to 4chan
>scroll down
>A torrent of shit suddenly comes flooding out of a post, almost rectangular in its expulsion from my screen as it fits the dimensions of the post
>Ask shitposter to stop shitting
>His explanation is lost under the cacophonous din of fart sounds blasting from my headphones as he unveils a second post, even shittier than the first
>>
>>384465007
I, too, am a faggot who only plays mobile games made for the retarded,
>>
burrito galaxy release date fucking when
>>
>>384465146
Yes. Shitty devs make shitty games regardless of engine. These "big seasoned" devs aren't the gods you imaged them to be, sorry to break it to you.
>>
>>384465104

So you basically have three choices.

>don't blur the name and someone goes literally who/e-celebrity
>blur it and someone asks why you're hiding the person's name
>don't post shit threads so nobody hurts your feelings
>>
>>384463128

Unity games are mostly garbage. You at least should be sceptical.
>>
Unity 4 is indeed fuckin terrible and deserves the bad rep it gets. It's a fucking mobile engine for fuck's sake. It has terrible hardware efficiency.

Unity 5 on the other hand is perfectly fine, and I'd say even better than Source 2, and up there with UE4.
>>
>>384463987
>If you have to go completely out of your way to make a decent game out of it, it is a shit engine.
No. That's all engines.
>>
>>384464971
>Cities Skylines
Some games really need a specially crafted engine to fine tune things where a general purpose engine for indie games won't do. This game is one of those.
>>
Didn't capcom make a resident evil game in Unity and it ran like shit?
>>
>>384463128
Never had any particular problems with Unity games, so I don'tbknow what people are on about.
>>
>>384465313
>You at least should be sceptical.
everyone should skeptical of every video game release.
>>
>>384465202
probably not anything you like cause you have shit taste.
>>
>>384465281
And yet those same devs can make games that feel and run well when they aren't using Unity.

Now of course all the blame shouldn't be on Unity, devs are devs after all, but when pretty much all Unity games I've played run like shit(at least for it's graphics), I think the engine might be at fault here.
>>
>>384465316
>90% the same engine except Enlighten and PBR

???
>>
>>384465448
I'm not him, but was wondering what games you liked.

Figured you wouldn't answer in fear of people telling you, you have shit taste. Which I was right.
>>
>>384465254
>burrito galaxy
HAHAHAAHAHAHAHA
https://youtu.be/V0_70zOCez0
PEOPLE ACTUALLY LOOK FORWARD TO THIS FUCKING TRASH
>>
Eh? What fucking publication talks about engines?

More like people see the endless parade of garbage games that use Unity and know it's a hunk of junk that only 10% of devs or so can use properly.
>>
>blaming journalism

blame the quadrillions of devs who don't know how to program for shit releasing garbage ass games with the engine, either because its their first project or because they want to make an asset flip
>>
>>384463254

Verdun
>>
>>384465376
your not wrong but you are either willfully ignorant or misunderstand how badly written the unity engine is, im not the dude you replied to but i suggest you to look up some of the many sources of information on the web about how bad the unity engines are and how hard it is to bug fix them to a state where the game isn't a complete fucking mess.
the guy you replied to is right, anyone who uses unity over something better written has to go completely out of their way to make it playable.
>>
>>384465526
Unity 5 is radically different from Unity 4. It wasn't built for mobile devices, is the first difference. The second major difference, it allows for much greater hardware efficiency than Unity 4.
>>
>>384463496
>Furi was awesome and I didn't even know it was Unity until I went on their website.

I knew it was unity since it's running like shit on my 6700k+1070
>>
>>384465546
I was going to make fun of you for that HAHAHAHA bullshit, but what the fuck did I just watch? What is that shit?
>>
>>384465404
If I were to guess, it would be because the engine is easy enough to get into that it becomes a magnet for garbo devs. Especially since Unity puts its watermark on the game if you can't afford or pirate the paid versions.
>>
>>384465605
But Verdun is shit. It's just a budget version of Red Orchestra that runs like absolute garbage despite looking like a game from 2004 and has maps that is pretty much just a sculpted terrain asset and nothing else.
>>
>>384465621
No I fucking hate working with the unity engine and can't stand it. And I actually shit on it quite frequently.
I was just bothered by his statement and attacked it. And was too lazy to explicitly shit on unity along side it.
>>
>>384464881
explains so much.
>>
people are not so misinformed as we have became a binary society where we view one thing as amazing period and one thing as awful period. political parties, game systems, cell phone manufactures AND cell phone providers. Its also a way for the dim witted to appear smart by saying I am/only use/prefer X brand
>>
>>384465146
It's not a coincidence. Unity is still the easiest to use for simple stuff and you can find tutorials for it anywhere.
>>
>>384465469
>all Unity games I've played run like shit, I think the engine might be at fault here.
That's the whole problem, people just assume Unity is bad cause the select games any one person has played are usually indieshit, because big studios have their own engine or are using UE4. When the entire market share of an engine are first-project indie titles obviously there is going to be a mountain of shit, but that what happen with literally any other engine. There is literally nothing wrong with Unity compared to other popular engines.
>>
People play games, not engines.
>>
>>384463128
The gorillian tons of fecal matter on Steam that uses Unity gave the engine the reputation it has, but blame gaming "journalists" I guess?
>>
>>384465776
ah ok, i see what you mean. either way what i said still stands unity is a garbage engine that in its default state after purchasing the rights is complete garbage, i have a buddy who fucks around with it for fun and he is constantly bitching about how its almost not worth it even on an amateur level because of how hard bug fixing it is.
>>
>>384465378
Yeah holy shit, Cities would be a lot better if it wasn't bogged down by hard Unity limitations

I hope they take what they have learned and retrofit it to a more bare metal engine in the future if they ever make a sequel
>>
>>384465712
That anon is a faggot, the game's pretty neat once you look into it, though honestly nobody really knows what exactly the fuck it is.
So far we know it's a first person, exploration-based 3D platformer. Combat takes place in your cellphone, where it goes to a grid-based sort of thing. There's apparently a bunch of optional collectable shit. The devs are from /agdg/ over in /vg/, apparently.
>>
>>384465239

Well, that's what you get for running on the 4chan engine.
>>
Unity is perfectly fine
you faggots don't know shit
>>
>>384465803
>The easiest
It's ok I guess
>>
>>384465939
Don't write bug-ridden code and you won't have to bugfix your code. Retard.
>>
>>384464294
>>384464303
>KSP
>Shit

Eh, some people have different tastes.
That still doesn't mean you're not perfectly valid in your opinion
>>
>>384465949
Problem is, team size is too small, both of their previous games were build on custom engine.

They opted for unity because there is about 0 maintenance to it.
>>
It's pretty lazy and ignorant to assume you know everything you need to know about a game just from knowing the engine, but if you're losing sales because of your engine, you should be more worried about how shitty your game looks than whether the public perception of the engine you're using is justified.
>>
>>384465995
no it's not, it's runtime is awful.
>>
>>384463254
Because Unity's input is trash. It's a horrible implementation and they have known this for years. They are only now trying to fix it, but even then they have been trying to fix it for over a year when a lot of the solutions are braindead simple and some even solved on the asset store.

That is actually indictive of the core problem with Unity. They don't fix anything and just expect you to buy some version of it on the asset store or make it yourself, while introducing new features constantly that will also be worthless and get the same treatment of never getting patched until they can actually be used in production.

I personally have switched from the engine to my own C++ engine and Monogame. I started with 3.5 and most of my complaints haven't been addressed by the end of the 5 cycle, so I know even if they address them in 2017, the newer problems I have might not be fixed until 2021 or never.
>>
Unity = MS Paint
Gamemaker = GIMP
Unreal Engine 4 = Photoshop
>>
>>384465537
you weren't right. i wasn't even thinking about that.
>>
>>384466192
>gamemaker is a 2D engine
>Unity and UE4 are both 3D engines
>>
>>384463996
Why does the Unity performance offer no variety in settings for lighting to get better performance? For example, in Paragon changing from low to mid gives over 40 fps drop and changing from that visually changes nothing and changes the fps 1-3 frames.

Don't tell me shitty devs either because it's the fucking creators of the engine.
>>
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>>384466214
>i wasn't even thinking about that.
>>
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>japanese developers jump on the proprietary engine meme
>both SFV and Tekken7 on UE4
>both games have insane input lag and stupidly long loading times (T7 more so)
>Injustice2 and Guilty Gear on UE3
>neither of those issues
causation=correlation or not?
>>
>Hundreds of incompetent craftsmen use a brand of tools
>Gets upset when customers get wary of anyone using said tools
Instead of blaming the customer you should change engines and hate the retards that gave it a bad name.
>>
>>384464217
>Hurr same stock shaders

All games are using PBR shaders based off the exact same BDRF model authored in the same BDRF based applications like substance.

Kill yourself famalamiwam.
>>
>>384464950
>It's selling one's PS3 the instant a PS4 comes out.
This is outright infuriating. The PS4 was fucking worse than the PS3 when it launched and the PS3 was at its most successful ever.
This kind of crap is why we the deals we got were so much worse than the deals Japan got.
>>
>>384466075
I could see them getting the funding and the staff now they have the formula down desu.

I hope 3.5 million sales sans expansions is enough motivation
>>
Yes but they're trying at least. Engine choice does matter, if they use a bad engine or an engine inappropriate for the game genre there will be consequences. But that's more the devs fault than engine, the engine didn't make them make terrible choices.
>>
>>384465845
Even the few Unity games that are made by bigger or seasoned devs run like ass though.

Umbrella Corps, Pokemon Go, Pillars of Eternity, Fallout Shelter, Cities Skylines all choked like fuck too me, and while I admit I don't have a monster PC/Phone, all the games are still ugly enough to not warrant that kind of shitty performance.
The only unity game I can think of that actually feels good to play is Hearthstone(not that the game itself is good mind you, but that is neither here nor there).

>>384466056
While KPS is a pretty neat game it can't be denied that it's fucking awful experience to actually play due to the engine. I can't even build a sizable moonbase since the game pretty much just crashes if I try.
>>
>>384466302
Late UE3 games had modified UE3 engines by devs for better finetuning.
>>
>>384466192
This is the dumbest shit I've ever seen. How is 2D shit that doesn't even properly support variable framerates let alone advance rigid body physics simulations more featured than something like Unity?
>>
>>384464635
>the shadowrun games
>are all decent
it's phone game garbage
>>
>>384466401
KSP's problems are not a result of the engine, though. KSP's devs are legitimately fucking awful.
>>
>>384466302
SFV devs put in input lag on purpose. No idea about Tekken 7, but in both instances you could queue input in a separate thread which gives you 1 frame of lag but theoretically could have a 120 hertz resolution.
>>
>>384466401
I don't think Hearthstone is Unity. I thought only the prototype was.
>>
>>384466281
>Unity

I meant Unreal.
>>
>>384466192
More like:
Unity = Windows XP
UE4 = Windows 7
>>
>>384463254
>unity games tend to feel like shit.

Unity attracts retards because it was the most idiot-friendly engine out there before UE4 came up and made sure even a brain-damaged trottle could use it.

>No good games.
Ori and the Blind Forrest easily contends with Rayman Origins and Legends, both running a custom-made 2D engine.
Endless Legends absolutely buttfucks any Civ game ever made on visuals.
Endless Space 2 is no slouch either.
Shadow Tactics Blades of the Shogun looks alright and for being a 2016 game, absolutely demolishes the genre its a part of with only one game standing a chance in comparison.
Heartstone, for what that's worth, also runs exclusively in Unity.
Shadowrun games also run Unity and for what they are, they're pretty good.

Of course, give the engine to retards or just money-lacking people and you'll get miserable output.

Of note are games that look archaic or run horrible, possibly both at the same time, like Battletech, Endless Space 1 and so on.
>>
>>384466401
>>384466480
The devs on at least 4/5 of those I can without a doubt say, did not know what they were doing. Capcom never used Unity before, and it was a shovelware spinoff. In fact 3/5 of those are shovelware, you shouldn't have expected quality in the first place, regardless of engine.
>>
>>384466475
I liked them so they are good
>>
>>384463424
Holy shit what a fucking retard
>>
>>384466512
>SFV devs put in input lag on purpose.
I call bullshit, because they actually worked on removing input lag in a later patch.
Harada the Tekken guy also blamed the engine, but I dont want to fully believe him either.

Its probably incompetence.
>>
>>384466480
True. But I can't help but think when you are making a physics heavy game like KPS, maybe a third party engine suite like Unity is not the way to go. Though in this case it is the devs fault way more than the engine I grant you.

>>384466569
Oh. Well that would explain why it feels so nice to play.
>>
>>384466176
> They don't fix anything and just expect you to buy some version of it on the asset store or make it yourself, while introducing new features constantly that will also be worthless and get the same treatment of never getting patched until they can actually be used in production.

This is Unity's actual problem. They have no incentive to fix the engine because they take a cut of the asset store.

So they continue to release half assed implementations of literally every feature. We still don't have realtime GI from anything except directional lights despite it being a key Enlighten feature.
>>
Absolutely. Just look at all the drooling dregs here on /v/ that shit talk Gamebryo. They know literally nothing about how an engine functions.
>>
>>384464134
Unity is the reason hearthstone is like 5gb on android and every update is 1gb+. I bet Blizzard regret using unity considering how much money the game makes and how normies can't install it because it will use their entire built in memory of their phone/tablet. It also won't run off a micro sd.
>>
90% of books are shit. What a shit medium.
>>
>>384466732
I know that Bethesda doesn't either.
>>
>>384466569
It's Unity.

https://unity3d.com/showcase/case-stories/hearthstone

No reason a game like this could not work fine with Unity. It's Unity's exact actual use case it was created for and is good at. Mobile games that don't require high fidelity graphics.
>>
>>384466302
UE4 is completely open source. Blame lazy devs.
>>
Yes they are misinformed. But if you tell them that, they will just double down on their own ignorance and say you're the wrong one. See: this thread.
>>
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>>384466809
>>
>all unity games feel bad to contro-
https://youtu.be/JtGQ6hcxk-A
>>
>>384466569
It is Unity. I think it was even programmed in Playmaker, which is a pretty shitty node-based programming plugin.

It's suprising to see that people even on /v/ are starting to realize the engine isn't the problem (as limited as Unity is in a lot of aspects just like literally every single engine ever made), it's what you make with it.
>>
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>>384463128

It is 100% and I'll illustrate how, very easily, with generic names to prevent any kind of fanboyism reactionism.

Engine 1
Engine 2

Both groups get an average of the following levels of programmers making games on them:

20% of the programmers have good to god tier skills
70% are average to bad programmers
10% are utterly horrible

Engine 1
90% of games made on this engine run well
10% of games run horribly

Engine 2
20% of games run well on this engine
80% run horribly

Which engine is better?

The main point here is using the argument "if the programmers just knew how to program better than the game would run better!!!" is absolutely retarded since there are engines that don't require you be god tier programmer just to make a shitty engine optimized for their game.

A truly good engine can account for bad programmers too (since they exist in nature anyways by majority). A shitty engine is one that only works well with the small minority of great programmers.
>>
>>384463801
>>384464227
>Engine is nothing but a pack of tools which you can use or write your own.
You both are retarded because you think this
The paint vs photoshop analogy is so wrong it hurts. You cannot just make the "same" game with Unity and UE and have the same exact outcome because duh, they run on different ENGINES, use different algorithms etc. With paint and photoshop you can produce two exactly identical pics. Learn the difference between a tool set and an engine.
>>
>>384463254
This,Unity games feel like something made for mobile.
>>
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>all these pathetic amateurs defending unity because of the cognitive dissonance from investing time into it
>>
What's that shit pile that Bethesda uses to make their games? That seems to be the equivalent of trying to make a working car out of twigs and raccoon shit.
>>
>>384466964
How do you know what their personal reasonings are? Besides, how does that affect their arguments?

Your post seems to be only shitposting and meaningless hating for the sake of it.
>>
>>384466649
Maybe, but I've never had that much trouble playing shovelware titles before. So it does make one wonder why it's mainly the Unity shovelware and indie titles that run so fucking bad.
>>
>>384466964
>all these pathetic amateurs attacking unity because of the cognitive dissonance from being too stupid to learn how to use it
>>
>>384466693
There is nothing stopping you from querying input in UE4, or even Unity for that matter, in a separate thread. If they don't, it's not "engine limitations," they just are retarded. If for example the input API is garbage and not thread safe like in Unity, there is nothing stopping them from directly getting the OS input queries and processing them themselves. And if you are working on a fucking fighting game and there is some "engine based input lag" and don't do that you are retarded.
>>
>>384463128
People actually think Fox Engine is why MGSV ran so well despite the reality being that the game itself was just finely optimized, so yes. People don't know shit about engines.
>>
>>384467130
Greenlight made it a lot easier to get your garbage played by more people. These games always existed, they were just rightfully ignored.
>>
>>384467086
Maybe because the only people that discuss video game engines on the internet are the ones that use them, you retard.
>>
Yes. Just look at all the kojicucks and their FoxEngine memes. Just laughable.
>>
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>>384463254
My Summer Car
>>
>>384466958
>Use different algorithms

this fucking comment lol
>>
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>It's the dirty dang journos who are giving engines a bad rep!
>all of his Unity games are utter shit
https://adrianforest.itch.io/
>>
>>384467212
>>384467280
>People actually think Fox Engine is why MGSV ran so well
Dear jesus
>>
>>384466715
>get a game idea
>unity lacks a certain feature that would really help make the game easier to develop
>oh but you can buy this plugin in the store for 200 bucks :)
>meanwhile UE have it included by default

Now I barely know what I'm doing, but UE has just been so much more accommodating to me as a beginner dev, how come so many of the shitty indie devs who don't know what they are doing flock to Unity?
>>
>>384466693
They only worked on removing it because people cried so hard about it.
Furthermore they barely improved it at all, the difference between then and now is minimal but people praise them for it anyway.
Capcom knows the game is shit, capcom designed the game to be shit. When everyone else realized it was shit capcom actually apologized for it. Solid proof that they know the game is shit.
>>
>>384467335
Well, on binary level. They have entirely different implementations and that shows.
>>
>>384463128
I hate this shit...

Newsflash: An engine is just a starting point for a game. If you're a piece of shit, your game is going to run and feel like shit. You can make a shitty game in Unity, UE4, or "garbage dumpster fire homegrown C++"
>>
>>384466958
>use different algorithms etc
No please, go on. Why else couldn't you make the same game? You sound like you know a lot about this.
>>
>>384467261
I think people discuss subjects that they're interested in, regardless of how much they have knowledge of them be it trivia or actual stuff. I also think the same applies here in this very thread.
>>
Consumers and journalists are both so fucking retarded that we need some sort of thing where it's only devs that have made good games judging other devs.
Some sort of developer gone youtuber or some shit.
>>
>>384466926
Unreal engine is better.
>>
>>384463476
>>384463254
found the retard who made that steam forum post
>>
>>384463128
I fall for this too. I loved Half-Life 1 but Half-Life 2 and CSS had gameplay that felt bad so I thought Source was inherently a bad engine. Then I played a mod called Underhell and that game felt amazing.
>>
>>384463254
You probably played multiple Unity games that felt good, without noticing the engine the game was made on
>>
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>all these wannabe shitty "devs" ITT who spent real money on unity and are defending it
>>
>>384467372
Unity has way more support and tutorials for everything. Unreal also has a different editor that you have to learn for everything which makes it intimidating for a new user (This is a pro in my opinion though).
>>
>>384467372
More internet tutorials on Unity. These devs arent actually devs at all, they just google "how to make game in unity" and copy random bits of code they scrounge up.
>>
>>384463812
>>Make a competent and well-polished game in Unity
Impossible.
>>
>>384467412
well gamebryo is shit and every gamebryo based games are shit
>>
>>384466926
Please don't ever post again you failed abortion turned mouthbreather.
>>
>endless legend
>grow home
>shadow tactics
>pillars of eternity
>subnautica
>besiege

I can see engine being relevant if games using it tends to have awful performance or something like that but besides stuff like that i don't understand why a consumer would care. You don't need to know the engine to see how the game looks or plays.
>>
>>384465796
That's just human nature. Mostly because our decisions themselves are binary. If I support one party on 60% of issues, and the other on the remaining 40%, I can't give a nuanced vote that's mostly in favor of the former while still showing some support for the latter, it's either the latter or the former. In order to bring myself to go voting at all, I'd probably have to convince myself that the 40% I don't agree with the former on isn't that bad, and the 60% I don't agree with the latter on is really bad, otherwise it wouldn't make that much of a difference. And after I've voted, I'd probably convince myself even more, because if the 40% turns out to be a big deal, it would mean I made a stupid decision, which means I'm a stupid person, so only way to defend my ego is to convince myself my decision wasn't stupid.

It's not that we're too stupid to see the nuance, it's that we tend to feel paralyzed when we allow ourselves to see it. We're only comfortable making decisions in extreme certainty, and nuance destroys that.
>>
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>>384464974
>only ever made itch.io indie garbage
laughing my ass off tho be perfectly honest with you
>>
>>384466926
>if the programmers just knew how to program better than the game would run better
But this is 100% true.
>>
The words indie and dev ruined videogames. I'm just glad that real (professional) developers are making a comeback on consoles now
>>
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>>384466963
Well, in a way it is or used to be until recently. The comparison between Unity and Unreal has always felt pretty stupid to me.

One was created for small developers and specially casual smartphone and facebook shit, and only recently have they started to invest in making the engine powerful enough to allow current-gen graphics, while the other is from a company of super veteran developers who have been working with cutting edge engines for decades and have always aimed at the audience that wants games with the best graphics and most advanced technology.

It's totally pointless, just because Unreal is more powerful doesn't mean it's always the best choice. It simply depends on what you want to use it for. Although, considering the engine's evolution, Unity 6 will probably be pretty impressive.
>>
publishing which engine is used is the biggest fucking mistake gaming has made in the past decade
but hey its the engine makers faults too, they LOVE slathering "UNITY"/"UNREAL" all over the game.
>>
>>384466302
Rocket League is UE4 and everything about that game is fine
PUBG is also UE4 and apparently it's the best survivalshit game out there right now. Not played it though
>>
>>384467239
I play a load of shitty shovelware titles though, but even though they are terrible games they for the most part run fairly well, since they are usually so simple.
>>
>>384463128
As long as it's not that terrible Hero engine tor and eso are made out of.
>>
>>384463128
Well, Unity has a bad reputation that's kind of justified. But devs that know how to use it, can make a game good nonetheless. Just look at Ori and the Blind Forest
>>
>>384467721
>We're only comfortable making decisions in extreme certainty
Can't agree whatsoever. For monumental decisions, perhaps, but for a majority of choices people make this isn't the case whatsoever.
>>
>>384467717
The relevance of engines isn't in question. It's uninformed retards talking as if they actually understand the role engines play that's the issue.
>>
>>384467457
No, why don't YOU go on? It seems you know a lot more than me about this if you can point out that something I said in my post was wrong.
>>
Arkane Studios swapped engine and trashed the sequel of my favorite game for two flashy phasing levels.

Game engine is critical.
>>
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Journalists are just responding to demand. Consumers want to know if games use Unity so that they can avoid them.
>>
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>>384467927
>no u
>>
>>384467956
Nope.
>>
>>384467975
You first.
>>
>>384467589
>>384467615
I mean I get by by googling and I've never really had an issue finding the info I need, and the beginner tutorials made by the UE people are fucking great and are really easy to follow.

Is it more just a case of "all the other indie devs are using Unity so I might as well"?
>>
>>384467394
Why did they add input lag on purpose? Are they actually trying to make the game bad and if so, why?
>>
>>384467657
Fuck you, Catherine and Civ4 is great.
>>
>>384464971
>The World Ends With You
What? It's NDS game, isn't it? Was Unity even planned when it was released?
>>
If you are using the Standard shader or a shader that you got off of the asset store you need to stop and put a gun in your mouth right now
>>
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>>384467685

>>384467769
By that logic, why can't the engine programmer program the engine well enough to account for bad programmers (examples already exist).
>>
How DARE consumers have knowledge of whether or not a product is good enough quality.

FUCKING GOYIMS
>>
>>384467908
Have you never noticed how hard it is to pick a video game to play if no one game stands out to you at the moment, despite having dozens to pick from?
>>
>>384468068
Im telling you man. An unbelievably large amount of people are straight up copying basic code blocks off the unity forums and they've built up such a database that you can make virtually anything without actually knowing how at all. New devs see that as a stepping stone to getting into gamedev and end up with a mess of random shit that somehow barley works, even if it runs like shit.
>>
Unity is shit. period. Well it is good for mobile gayming and those porn games.
If video game playing people boycotted unity games as a whole we'd have better games made by competent programmers. Even the "good games" made in unity would've been even better if it was done in something other than unity. But yeah, gee, what the fuck would "gamers" know, developers know best about how a game plays, about what the "gamers" actually want. Stop trying to criticise the devs for their choice of engine, you do not know what it is all about, even though you are gonna be the ones who will be the audience.
Of course it is also a jealous failure fat nu male with a meme beard and mental issues. I keep seeing this pattern and have come to the conclusion that indie devs are even more cancerous than the cancerous fandoms of games
>>
>>384463128
People actually do this?
Fucking embarrassing.
>>
>>384467525
Well Source is kinda crap to be fair.
Though most of it's fault lies in the fact that Valve was a bit short sighted and released a older style brush based engines when they were REALLY going out of fashion.

Though even then, the fact that they made Titanfall on it kinda shows that you can make amazing things even if the engine is a bit shit.
Which Unity is.
>>
>>384463660
nu male neckbeard and glasses
why is it like that in 99% of those cases lol
>>
>>384463128
>are people misinformed and act like idiots on that misinformation?
Rethorical questions are not the best way to start threads.
>>
engine is pretty fucking meaningless, so long as the game is good who gives a shit what's powering it?
and the hate for unity is fucking ridiculous, just because it's free and easy to use for idiots doesn't mean that good games aren't made on it
>>
>>384463128
gamers usually don't know dick about programming complex systems in general.
>>
>>384463128
>Unityshitters mad as fuck

Big or small, games in Unity always feel like shit, there's just something off about it.

>b-but not all!!!
So? If 99% feel like shit, it's fair to say that there is a very large chance an upcoming Unity game will feel like shit.
>>
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Yes, there are SOME good Unity games like Ori and the Blind Forest, but usually 99% of Unity games are shit.

Same goes for UE4 so far though. Games in general are shit..
>>
>>384466475
The first one yes. Totally, and I hated it.
The second and third ones no
>>
>>384468258
Probably because you can't write an engine that can use broken code. git gud at programming and there's no problem.
>>
>>384468321
>Have you never noticed how hard it is to pick a video game to play if no one game stands out to you at the moment, despite having dozens to pick from?
I don't know that feel because I don't buy everything on sale during steam sales, so try another example?
>>
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>>384463812
>Make a competent and well-polished game in Unity
ahhhahhhaahaaahahaha
>>
>>384466926
>High % of games runs badly on all hardware that fullfill the min specs, and use one engine
>Real games, not amateur shit
Do you have a single fact to back up your scenario?

Also that you think the game running fast or slow is the only relevant grace of the engine is hilarious.
>>
>>384465546
https://www.youtube.com/watch?v=rHsKqQMeeI4

Pure kino.
>>
>>384463254
Besiege

/v/ is full of fucking retards who either repeat anything they've heard or they just spout endless bullshit, pretending they know what they're talking about.
>>
>>384468258
Because unless engine programmers have direct access to the games, they have to account for a wide variety of use cases.
Which is why most in-house engines (granted the team can fund them) are way fucking better than Unity.
>>
>>384468430
>download Unity
>no matter what I do it still runs at 60fps
I can't even make it lag when I want to, who are these devs that make such offensively poor games
>>
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>Using an engine to code your games in
>Not just making them from scratch in C++
>>
>>384463128
Unless your game is 2D or an H game then using Unity is an immediate red flag because Unity is exclusively used by devs who are incompetent.
>>
>>384468521
Ori and the Blind Forest was made in Unity
>>
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>>384463660
>Shitty hipster indie dev with a cartoony pixel avatar of his face.

I used to like the internet.
>>
>>384468513
When you're at a new restaurant, and you're waiting for the last person to decide what to order, and they can list 5 things they'd like to try, but they somehow can't make up their mind?
>>
>>384463128
UE games all look the same, look like shit and have piss-poor animation. The only games that work on UE by design are Gears and UT.
>>
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>>384468671
>he doesn't make his games in binary
>>
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>>384468695
>Ori and the Blind Forest
ohhhohhhoohooohohoho
>>
>>384468671
go to bed blow no one cares about jai
>>
>>384468678
EU4 with it's gamemode demos produces much worse than Unity ever has, just on a much much smaller scale.
>>
>>384466281
Unreal games normally have lighting options though? Gears 4 has multiple lighting options that you can change.
>>
>>384468592
>>384467717
>Besiege
those were some good threads, undoubtedly the most fun I've had with /v/
>>
>>384468752
Don't know that feel either, another?
>>
>>384468818
Who and what now?
Nigga the fuck you even talkin about
>>
>>384467717
>>384468592
Now name a single action heavy 3D game in Unity that isn't trash.

Unity is fine for 2D games, but terrible for 3D.
>>
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>Frostbite
Y/N
>>
>>384468924
keep up w/ memes or die faggio
>>
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>it's the dev's fault
>yet other free engines like UE4 and Cryengine don't have this problem

Makes you think, doesn't it? As someone who has used Unity, let me tell you why games turn out so bad in it: the tools.
>material editor basically non-existent and trash
>VFX editor (Shuriken) is pure ass, UE4's editor (old one from UE3, not Niagara which is coming) shits all over it
>their component system is trash and actively hinders you
>garbage garbage collection
>basically fucking everything, there's a reason the marketplace is used so much, because the shit on there is 100x better than the stuff built into the engine
>the Frankenstein monstrosity that results from buying everything on the store is the main culprit of the performance and shitty feel

Unity will never fix this, it's not in their interest. Improving their systems would kill the marketplace money printing machine.

Unity is to game engines what skinnerbox hat trading simulators are to games.
>>
>>384464971
Subnautica is one of your great examples? The game known for massive performance problems and running like dog shit for how it looks because the devs are retarded and are going to "bug fix" problems that have been in for launch a year later after the full release
>>
>>384468990
kerbal space program
>>
>not making games on assembler
>>
>>384463254

Yeah, especially shooters. They are feel fucking terrible...

Unreal Engine has a long legacy of shooters so even a half competent dev can pull out fairly good shooting sensations out of it.
>>
>>384469082
Action heavy
>>
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>>384469001
Frostbite is alright when used by DICEs main team.

All others can't use it. And it always looks very much like plastic.
>>
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>>384469002
How about you eat shit and then kill yourself, you shitposting, cumguzzling trapazoid.
I bet you'd suck dick just to get the taste of ass out of your mouth
>>
>>384468671

That's what this guy is doing:
https://www.youtube.com/watch?v=-BNki3w_HEE

He's on day 400 and hasn't even gotten to designing the game. He's still just getting shit to draw on screen correctly. This is the guy that made Bink Video so he's no amateur programmer.

You could accomplish more than what he's done in a single day just by using an engine.
>>
>>384469048
>
>>
>>384468990
superhot
>>
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>>384468559

>Literally best game of all times comes out, gameplay, story, mechanics, graphics, everything-wise
>Runs at only 1 FPS even on i9 with 3 gtx 1080 TIs
>Literally no one can enjoy the best game ever made
>this is totally irrelevant
>>
>>384469212
nigger the entire point of that game is that it's only as fast as you make it
>>
>>384463128

RUST runs in Unity. It's one of the best games on PC. The argument is invalid.
>>
>>384469182
Even in your worst case scenario everyone else is getting laid except you LMAO

>>384469239
>>384469163
so are you going to come up with an excuse every time someone gives an example purely because it isn't MGR
>>
>>384463389

What's the problem? Africa is a shitty continent, and basing your immigration policies on whether africans are retarded subhumans or not is fine. It's not a meme, it's just an informed choice after centuries of observational evidence.

The poster in OP's pic just sounds like a salty liberal for picking such a terrible ideology to begin with, and now I'm curious as to why OP even bothered blurring the name out.
>>
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>Unity is terrible
>Game X is limited by Unity
>"its runtime is shit"

>Never any technical proof let alone explanations from shitposters as to why Unity is bad

If you have never developed a video game before please stop posting your objectively wrong opinions.
>>
lol its so cute watching people who have never worked on a games engine before blasting unity.
>>
>>384469001
N

I even disliked it during the BC2 days. Pretty much the only engine that Dice has made that feels satisfying is the BF2 one.
>>
>>384469290
No I'm going to wait for people to post games that aren't simulators or slow-paced methodical games.
>>
>>384468990
>N-now do x and y
>Unity is fine for 2D games, but terrible for 3D.

Just admit that you don't know what you're talking about. It's not a fucking crime to not know something. The quality comes from the dev knowing what they're doing with the engine, you mongoloid.

And to answer your question, there's Rust, SUPER HOT, and My Summer Car.
>>
>>384469223
pokemon go runs fine though
>>
>>384469315
/thread
>>
>>384469196
If you took literally 30 seconds to click his website you'd realise he's also doing it to teach people
>>
>>384463128
I love the implications that customers don't know their product. You don't have to have a kickstarter to know the flaws of unity.
>>
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>all these Unityfags flooding over from /agdg/ to defend the engine they're making their shitty indie 2D platformer on
>>
>>384469362
>Rust
I said not trash
>SUPERHOT
I said action heavy
>>
>>384469290
If you care so much about getting fucked, how about you go find yourself a group of BBCs to destroy every hole in your body and leave you with HIV
>>
>>384469360
But KSP is extremely taxing which proves you wrong. Superhot is a beautiful performant 3D game, again proving you wrong.
Stay stubborn though, it sure has helped you get this far in life :)
>>
>>384469424
2D platformer is one of the only types of games Unity can handle without shitting itself.
>>
>>384464701
MT Framework
>>
>>384469196
Fuck I hate Blink.
>>
>Download indie beta game from itch.io
>"this game is shit and unfinished and the game engine is to blame"
>>
>>384469462
Neither of those games have action-heavy gameplay you fucking retard.
>>
>>384469443
Shitposting really should be a bannable offense.
>>
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>>384468990
>>
>>384469402
The point is, someone who obviously knows what they're doing still can't get jack shit done. Making your own engine is literally a meme that only the lowest of subhumans fall for.
>>
>>384469372
>pokemon go runs fine
Kek.
>>
>>384465995
t. shitty ass dev
>>
>>384464701
source
>>
>>384469515
KSP is again much more taxing than an average 'action heavy' game. Calling others retarded when you're clearly to stubborn to understand how shit works is phenomenal.
>>
>>384469443

>rust
>the only pc exclusive worth anything
>trash

It's fine if you don't like the game because of your shitty taste, Anon; but RUST is a fucking phenomenal game.
>>
>>384469521
>people talk about games that aren't about action and 2D games
>ask for some games that aren't sims
>get two actual responses, one of which is an intentionally slow game and the other is a shit-tier survival game
>>
>>384469538
Because explaining literally every step you take doesn't exponentially increase the time for any project
>>
>>384469624
This isn't about performance you gibbering fucknugget. Get that through your thick skull.
>>
>>384469630
>responding
worse than him
>>
>>384469443
*moves the goalpost*
HEH GUYS U HAVENT SCORED XD
>>
>>384463254
Endless Space, Endless Legend and Endless Space 2 are all made with Unity and unironically have the most beautiful, tightest feeling UIs of any strategy games I've ever played, especially ES2.
>>
>>384469703
Goalposts were never placed before my first post. Try again /agdg/ scum.
>>
>>384469315
I will stop shitting on Unity when the unity devs starts to make their engine support their shitty userbase.

Here's a thought, if 99.99% of your games run like shit because devs are retarded? Make your engine easier to work with for the retards.
>>
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>>384469212

>TEN whole UNTEXTURED polygons on the screen at any given time

Wow, amazing engine!!! You should proven him wrong.
>>
Custom Maid 3D2 is the only good Unity game.
>>
>>384469667
What, you think he could've done that in a week if he wasn't so busy explaining stuff? It still would have taken a hilariously long amount of time to get the MOST simple basics to work slightly.
>>
>>384463476
>The odds of ANYTHING being just OK/ mediocre/ bad are higher than it being great or very good, so what's the point in living?
>>
>>384463128
People are retarded that don't know what they are talking about, ore news at 11.
>>
>>384469625
If only I didn't need a 10 billion dollar Chinese supercomputer to run it on anything but low despite the game being fuck ugly.
>>
The best way to test how good an engine is is to ask "if every game in the world ran on this engine, how many would still be playable"?

With this test just about the only engine that isn't shit is MT Framework. Unfortunately Ninja Theory and Capcom jews killed any chance we had of that engine becoming mainstream.
>>
>>384463249
/thread
>>
>>384469782
Learn how to code and then you will know why what you said is stupid
>>
>>384469625
>survival garbage
>good
Haven't you faggot children moved on to the newest flavor of the month survival game yet?
>>
>>384463254
Furi is a really damn good game. I didn't even know it was made with Unity until I looked it up, assumed it was unreal or something
>>
>>384469931
You could make any game on any engine. Do you not know what an engine is or something?
>>
>>384470045
Yes, you could. But on many engines, like Unity, most of them would run like garbage.
>>
>>384469791

>RUST
>massive maps that are procedurely generated with massive played built structures using a robust building system, firefights with where every bullet is a weighted projectile between hundreds of people wrapped up in one of the best looking games currently out with hundreds of unique objects and even more textures for those objected
>doesn't count because I don't like it
>>
>>384465985
I HATE THE 4CHAN ENGINE
>>
>>384469482
Unity is the bane of 2D games on smartphones.

>oh boy, this minimalist 2D game that looks like it could run on a NES looks pretty fun, I'll give it a try
>Unity loading screen
>2 minutes later the menu pops upen
>even in the fucking menu it's running at 2 fps and almost crashes my phone
>uninstall it
>>
>>384463254
>>384463128
I used Unity for my game and it sold pretty well. I don't see why engines matter.
>>
The vast majority of people who buy videogames have never even heard of a game engine before

shitty excuse for shitty developers to complain about a non issue instead of admitting that their game is actually third grade trash

some cringy nigger made one of the most successfull indie games in fucking gamemaker
fucking
gamemaker

you have no excuse, man up you numale pussy developers, your game is trash, take responsibility for once in your life and make it better yourself instead of crying and pointing fingers
>>
>>384470075
That has nothing to do with the engine. If they did a shitty job porting it, it would run like shit and vice versa.
>>
>>384464701
MT Framework
nothing will ever beat dmc4 vanilla on pc for optimization
>>
>>384470148
That's because Unity is horribly optimized and all games run about 100x worse than they should on it. I'm talking about for real platforms though; on PC Unity is fine for 2D games.
>>
>>384470106

>rust runs well

lmao
>>
>>384469001
Y.

It's the prettiest engine by far. Only thing I don't like about it is the skin shaders which make everyone look shiny and awful.
>>
>>384465789
Have you played it?
>>
>>384470182
Unity is horribly optimized and wouldn't be able to handle any open-world game or any game with substantial amounts of actors onscreen.
>>
HOW MANY OF YOU EVEN FUCKING CODE
>>
>>384470009
Will it make every single fucking Unity game not run like shit if I do?
If not I'll just keep playing games not using it.
>>
>>384470027
>Furi is Unity
Never knew this
added that to the list of games I'm surprised run in Unity
>>
>>384469223
>Made up scenario is irrelevant
Indeed it is
>>
>>384470252
Well that's just simply not true.
>>
>>384463254
Homeworld: Deserts of Kharak
>>
>>384470220

>own a shitty computer
>be surprised games don't run well

Nobody's fault but your own.
>>
>>384470075
That's not true at all, since 99% of time if a game run like shit is not because the engine is shit, is because devs are shit at coding and they didn't optimized their own shit.

Yeah, Unity isn't a good engine at all, I mean, is kinda descent if you wanna learn or create simple games, for most complex games there are better engines because they handle things in different ways or they are even open source so you can change things
>>
>>384463254
Firewatch felt good to me.
>>
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>>384470256
You've made me unleash my full abilities.
>>
>>384470269
If you learn how to code you will learn that no matter how "easy" is a engine, a program language, since you can always make things in a stupid way.
>>
>>384470292
Except that it is. Unless you're delusional enough to suggest you could get something like DMC4's LDK mode to work on Unity without your computer bursting into flames.
>>
>>384470226
After having played BF3 and DA:I I will forever hate it.
>>
The engine bethesda used in its 3 most recent games were dogshit and it cannot be salvaged
Rome 2 is another example. The warscape engine is the worst piece of shit to have ever surfaced in the video game industry
The fact that this literal who feels obliged to tell me what I can and cannot have opinions about is banal and immature

I wish ayy lmaos would just invade already and install a proper code of ethics
>>
>>384463254

second post best post. unity is such a shit engine.
>>
>>384470424
You absolutley could. I'm sorry you've never actually used the engine and just base your judgment on whatever garbage you were unfortunate enough to play.
>>
>>384470146
>start play 4chan engine game
>start new sever in /v/ region
>Game Mode: not video games
>get banned
it's shit
>>
>>384470447
I'm pretty sure bethesda only uses gamebryo (actually trash)
>>
>>384470534
Okay, so I guess it's just that literally 100% of games running on Unity were made by completely incompetent retards then.
>>
>>384470423
Then how come indie UE games run smooth as butter for me?

My point is, if it takes a fuckload of code to make your game not run like shit out of the box, even if you are making a pathetically simple 2D game, maybe work on improving that a bit.
>>
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>>384470256
>HOW MANY OF YOU EVEN FUCKING CODE

bool IsFaggot(post* p) {
if (IndieApologists.Contains(p.Poster)) {
return true;
}
}
>>
>>384463128
Battlerite runs on unity and it runs fine with graphics at max on my 2011 toaster
>>
>>384469048
>their component system is trash and actively hinders you
unironically this
>>
>>384470617
Mostly, yeah. That's what half the people in this thread have been saying. I've played a handful of Unity based games that all ran just fine, it's literally just bad devs.
>>
>>384470634
>not just "return (IndieApologists.Contains(p.Poster))"
>>
>>384470756
>Putting parentheses around your return statement
>>
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>>384470756
>>384470857
Uh, excuse me? Is that some mansplaining I'm hearing?
>>
>>384470609
Gamebryo was morrowind and oblivion
Creation engine is the vomit inducing garbage they used for skyrim/fo4
>>
>>384470447
Gamebryo is fine if it's not used by Bethesda to be fair, but more importantly, they are using their own version of the old Gamebryo that started development in fucking 1991 and has been butchered so much where it's pretty much an in house engine by this point.
>>
>>384464701
Custom engines that the devs build from binary.
Oh shit I forgot most people arnt nintendo.
>>
>>384470256
I do professionally, and I think the guy is right in stating that the engine is nowhere near close to being the deciding factor on the quality of the game.
But it's just how things go, people don't care to think or understand, they just want memes and buzzwords and use their personal experiences as some sort of objective measurement.
>>
This isn't exactly a new thing. Every UE3 game was assumed to be heavily color corrected with texture streaming issues and every material looking like wet plastic, until proven otherwise. Because 99 times out of 100 UE3 games indeed were like that. Just like how most Unity games happen to be trash.
>>
Question for actual devs itt
Does .NET help or hinder Unity?
>>
>>384469607
I have never played a Source FPS that didn't have fucking top notch game feel. Something about Source's movement mechanics just feels so fluid, natural. Even Titanfall and Titanfall 2. Go figure.
>>
>>384470256
I'm a Unitydev, so I just buy code from the store or copypaste it from forum posts.
>>
>>384470939
Creation engine is just a renamed updated version of Bethesda's Gamebryo/NetImmerse fork to be fair. It's sort of instead of calling their new version Unreal Engine 5 they are calling it FartCraft Engine
>>
>>384464701
Always been a fan of the one Eric Chahi built for another world.
It did some amazing stuff that is now simply irrelevant now that hardware has progressed.
>>
If a game is good and made with Unity, I don't mind at all.
But you can't deny the fact that most of Unity games are really bad, and reek of "I had a little idea but didn't want to put any effort into it".
>>
>>384471094
Hey now, there's a big difference between UE3 and UE4.
>>
>>384471065
I was thinking about source the other day and it boggles my mind that the engine that runs HL2 is the same one behind Titanfall 2. Respawn are madmen.

is CSGO on source 2 yet?
>>
>>384471208
>I had a little idea but didn't want to put any effort into it
That's the demographic modern engines go for.
>>
>>384471035
Can you clarify what you're asking?
It's a decent choice for scripting language to use along the engine, I see nothing wrong with it.
>>
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>be unity dev
>friend keeps asking me to buy assets/code stuff instead of making my own
>tell him to fuck off because I want the game to actually be good

I don't get it. It's like people want their game to be shit by using systems that are incompatible/full of bloat instead of just making your own stuff that you know will work
>>
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>>384470945
>Custom engines that the devs build from binary.
This. Devs used to write games in pure machine code, but then EA invented assembly and everyone got lazy.

It killed the gaming industry.
>>
>>384471230

KF2 is a perfect exemple of UE3.5. They're different but you can clearly see it's the same vein.
>>
>>384471250
Source was made to be heavily modifiable. Respawn more or less made their own engine using Source as base.

Like Bethesda with Gamebryo but actually competent.
>>
>>384471208
I hear that's what a lot of devs will do, whip up a quick unity version of an idea and see if it's an idea worth more development. If it is then they'll move to another engine
>>
>>384471324
There's a thing called productivity.
40 shitty games made in a week can make more money than a single shitty game that took you 40 weeks. (in b4, but I would make a good game and it would sell solely because it's good!)
>>
>>384463254
Furi.
>>
>>384471324
You're on the right track for the wrong reasons. Your game could end up worse for not buying assets, but you're learning skills that'll later put you ahead of the competition.
>>
>>384468220
I think he/she is talking about the android & I-os version
>>
So, here's this forum thread: http://steamcommunity.com/app/580200/discussions/0/1458455461472062407/

The game is "Yonder: The Cloud Catcher Chronicles" http://store.steampowered.com/app/580200
>>
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>>384471887
>I just wanted to point out that you've got like 100 hours logged on Enter The Gungeon, and dozens of hours logged on other Unity games.
Fucking annihilated.
>>
>>384471887
>>
>>384471887
>he had to ask if the game was using Unity
Kek. You just have to look at one screenshot to see it's using Unity.
>>
>>384472018
I would have guessed UE4 just from the god awful bloom.
>>
>>384471887
>Race the Sun dev
That was a pretty cool game
This guy and the one in OP are sort of right in that you shouldn't really dismiss a game entirely off of the engine - but you SHOULD be more sceptical.
Shame this Adrian Who faggot had to be such a whiney douche about it
>>
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>>384472009
>Race the Sun
>known
>>
>>384472146
>Owners: 779,335 ± 23,486
Pretty well known if you ask me.
>>
>make a totally free toolset that anyone can use
>lazy people use the toolset because they are lazy
>lazy people make floaty and bad games
>toolset gets stigma
Fuck off, hating on Unity is completely valid. It is like a retard test for developers, if you are using a easy-to-use engine or you are lazy or this is your first game.
>>
>>384471304
From what I understand of .NET you write your code in C# or whatever and when you compile it goes first into .NET language then to Machine code.
Does this intermediary step hurt preformance in runtime or am I over thinking it?
>>
>>384470447
>The warscape engine is the worst piece of shit to have ever surfaced in the video game industry
How exactly?
>>
>>384472146
I think I own 2 copies of it from humble
It's a fine little game
>>
>>384472336
>Does this intermediary step hurt preformance in runtime
No.
>>
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>>384463128

>20XX
>gamebryo
>>
>>384471887
The game looks unity to be honest
>>
>>384470231
It's a shitty sandbox survival meme made in unity, I don't need to play it to know it's bad.
>>
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>>384463476
Probably one of the most retarded comments I've seen in a year
>>
>>384472402
Not him, but it was made with gun warfare in mind and when they turned it over into melee fighting it works like shit.

Granted I think that is less to do with the engine and more to do with CA refusing to change and fix it and believing their "cinematic" pre-canned animations are just as good.
>>
>>384472336
Almost all game engines use some interpreted language for scripting. Unity is not an exception.
>>
>>384467809
Rocket league has like the most sharp movement whilst pubg has probably the most clumsy of any new game released, interesting
>>
>>384472473
figured, I'm self teaching myself C# for not vidya reasons and am just a bit confused by .NET is all.
>>
>>384472545
You mean fallout 4?
>>
>>384472336
All engines come with a scripting language that is either converted to vm code (to be run in the c# vm) at runtime the vm jit compiles the bytecode into machine code and excutes it. Or your scripting language can even be directly interpreted at runtime.
You want your scripting language to be useful, productive. Not performant.
Is the performance worse compared to if it was hardcoded C? Yes.
Does it matter? No.
On the strange case that you are writing script code that becomes a chokepoint for execution times, you can extract that piece of code into another language, compile it, and dinamically link it later. Or you can see about running it in multiple threads. Or you can change your approach. The trick is to profile and act accordingly based on your target minimum hardware.
Newbie coders have this weird obsession with optimization like it was 1990. A lot of "self taught" coders have this obsession.

The reason shitty games run like shit are many, the language is almost never the deciding factor, unless you're coding in Python and running it interpreted or something.
>>
>>384470106
>rust
>shitty untextured building
>shitty models
>runs shit
>everything feels clunky
nice
>>
>>384464701
UE4. Blow me.
>>
>>384464701
MT Framework. AKA Your game will play in a toaster engine
>>
>>384463424
This sums it up pretty nicely, actually. Like most things, some people know about game engines and some just pretend.

The people that are complaining about this are just outrage culture contrarians looking for something to be angry about.
>>
>>384464308
Unity shouldnt be shit then nigga
>>
>>384463128
>>>384470231
>It's a shitty sandbox survival meme made in unity, I don't need to play it to know it's bad.
>I don't need to play it to know its bad

This line genuinely killed off a couple of my braincells anon.
>>
>>384472693
But melee fighting works just fine in Warhammer, which also uses Warscape. You, and that other guy, are doing exactly what the guy in the OP is talking about: ascribing faults of individual games to the engine.

Why even bring the engine into it at all, when you have no idea how engines work? Is simply saying that Rome 2's melee combat sucks because you don't like matched combat animations not enough?
>>
>>384463254

Unity runs like shit if the dev doesn't know what he's doing and considering most devs who use unity don't know what they're doing the outcome is clear. Shit like Broforce, a 2D game that runs sub 30fps on console. GalakZ, huge frame drops in such a simple game, and so on.
>>
>>384463660
>nu-male

Im not even surprised anymore
>>
I have never played a good unity engine game.

Gamers know engines now because we have access to them. Some of us have made games using them.
>>
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>>384473101
Good argument, retard.
>>
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U-UNITY IS JUST FINE STOP MAKING FUN OF IT

BUY MY UPCOMING 2D PLATFORMING INDIE UNITY GAME
>>
>>384472865
>Does it matter? No.
It does matter if you have tons of actors with scripts. UE4 lets you convert Blueprint to C++, which measurably improves performance in some games.
>>
>>384466192
Cryengine is photoshop.

UE4 is paint.net
>>
>>384472865
thanks for the explanation.
just for clarity, can you elaborate on what you me by vm/ c# vm, I'm familiar with server VMs but this seem like it's much different
>>
>>384463128
Maybe. It's true that most engines can be modified to a great extent, but to ignore the fact that game engines have certain characteristics (just think of the flood of UE3 games that came out, all with the same characteristics - show me a UE3 game that doesn't use oneframethreadlag) is some contrarian shit.
>>
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MT Framework game
>10% chance it will be wonky as fuck and run like shit
UE game
>50% change it will be wonky as fuck and run like shit
CryEngine game
>60% chance it will be wonky as fuck and run like shit
Frostbite Engine
>65% chance it will be wonky as fuck and run like shit
Gamebryo
>70% chance it will be wonky as fuck and run like shit
Homebrew Slav Engine
80% chance it will be wonky as fuck and run like shit
Unity Engine
>99.9% chance it will be wonky as fuck and run like shit
>>
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>>384473393
When most devs are working like this, the game will run like shit regardless of the engine.
Yandere Sim is made in UE4 and it looks like a really bad prototype. Not to mention it runs disgustingly bad.
>>
>>384473665
>Yandere Sim is made in UE4
No, it's a Unity game. Not the best example to prove him wrong.
>>
>>384469106
Escape from tarkov would like a word.
>>
>>384473761
Oh my bad. My main point is that most Unity devs are coding like in that picture, that's where the performance loss is coming from.
>>
>>384472865
>Newbie coders have this weird obsession with optimization like it was 1990.
You should not say shit like this or at least teach people with this attitude just because "it doesn't matter anymore" because then we'll end up with poorly optimized yandere sims
>>
>>384473513
My post literally adressed the few cases where it becomes a bottleneck.

>>384473580
C# code -> C# bytecode (compiled into the vm language)
Then you run the C#vm (.NET) which is a sort of interpreter, and it either straight up runs the code, or compiles it into appropiate machine code as it runs it.

>Why does this work like this?
Automatic garbage collection and cross paltform/hardware compatibility without recompiling (although C# didn't care for the second).
>>
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>>384473665
Refactoring shit like this is easy as fuck, and even if your game is full of these if chains, it wouldn't impact the performance unless you did something very, very dumb.

It looks ugly as sin, and it does make if look like the dev is a retard but if chains is not as bad as it looks when it comes down to test performance.
>>
>>384473165
Which is why I said
>Granted I think that is less to do with the engine and more to do with CA refusing to change and fix it and believing their "cinematic" pre-canned animations are just as good

I.E, it gets a bad reputation because of CA being lazy fucks. Though that said it's still pretty lacking in Warhammer, even if it is better.
>>
>>384473393
lmao at all the indie "game" losers in this thread
>>
>>384474029
He has a single file of about 10,000 lines of shit like that, and it probably isn't the only one.
>>
>>384473901
Yandere shit is succesful, so it clearly didn't matter.
Had it really mattered, it wouldn't be successful.
>But it could have been more successful maybe had he spent X time learning/doing things better
Maybe. This is a subjective matter and can't be tested.
>>
>>384474029
Or you write proper code, that is both easier to refactor, much easier and faster to write, and won't scorch your eyes out.
>>
>>384474171
Keep in mind that his code is extra shit because it's Javascript compiled into C# code.
>>
>>384474284
I didn't even mention it's all in update, so it's all called every frame.
>>
>>384469607
source 3 when?
>>
>>384473984
if you export a project from c# to an .exe does that C#vm still run and is part of the .exe?
>>
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My only issue with game engines is that most indie developers don't make custom shaders.

So most games on Unity look the same.

Inside is an example of competent devs using Unity, it feels like their proprietary engine that they used for Limbo.
>>
>>384463128

An engine can tell you a lot about a game's physics and presentation, but I wouldn't drop a game for using the Unity engine as long as it used it well.

Especially since 99% of video game players don't know what the fuck an engine really does. Like me
>>
>>384474171
>>384474415
And here it is. Almost crashed my browser grabbing it.

https://pastebin.com/cu9gDj5Z
>>
>>384463128
>how DARE someone not like a game based a free engine that any 12 year old can shit out a "game" from!? HOW DARE THEY!
>>
>>384474559
I don't know the specifics of C# and your export solution as you answer that question.
I'd assume you still need .net to be running and for it to engage with your application.
>>
>>384474278
The point being made is that devs are coding like monkeys impact performance. Most of the stuff that would impact performance that these subhumans use are already done, like path-making and AI stuff, light and graphical effects, physics, networking if the game has online.

It is extremely unlikely for these people to touch any of these things instead of dragging and dropping to use what is done. Now if they decide to shit code these things, now that would bring a huge impact in performance
>>
>>384463128
>Tfw GameMaker has put out consistently better products than Unity
>>
>>384463750

I got you senpai.

>Go to a restaurant
>Order the steak
>It's fucking delicious, cooked and seasoned to perfection
>Compliment the chef and ask him where he gets his beef
>He says he has the same supplier as the Stop and Shop down the street
>Before he can give you his seasoning and marinade recipes you jam your finger down your throat and vomit your meal back on to the plate
>"It only takes three words to remove a meal from my stomach. What a shame."
>>
>>384474890
>being retarded
You can churn out something great out of unity.
Escape from tarkov has the best looking guns in any videogame, and the best gameplay in any tactical shooter.
>>
>>384469292
Yeah let's make this political out of no where. Kys.
>>
>>384474920
aw oh well, might have to Google it instead of having it spoon-fed to me.
thanks for answering my questions!
>>
>>384472679
So you haven't played it and know nothing about it, gotcha
>>
>>384463476
>if it's a unity game, odds are it's shit.
And if a painting is made with watercolor, chances are it's shit.

Doesn't mean there aren't watercolors in my life worth viewing
>>
>>384475030
A lot of people complain about GM games underperforming or being locked to 30 fps though
>>
>>384475050
It's a good one, but there are no good Unity games, so it falls flat.
>>
>>384475050
kek
>>
>>384463128
People judge unity games based on the kind of devs who use unity, not really because unity is bad. It's what amatuers use after there made their first game maker game.
>>
>>384475190
People who complain about 2d games being 30fps are cancer
>>
>>384469625
>>the only pc exclusive worth anything
jesus christ. of all things, rust? give me a fucking break.
>>
>>384474559
>>384474920
The answer is no. The .NET runtime (CLR) is a separate thing, but it comes pre-installed with Windows, so it doesn't matter in most cases.

On non-Windows platforms, you can't use Microsoft's runtime. There's a free software alternative called Mono you can use to make it cross-platform.
>>
>>384463128
The engine or game creation kit a game is created with does matter.

Unity is inferior.
>>
>>384475338
Why? Maybe you won't see it on the frame by frame animations, but it will be noticeable on any travelling sprite or skeletal animation.
>>
>>384469625
Even the first DayZ mod is better. Kys nigger.
>>
>>384475081
If the vast majority of games made with Unity are shit then it makes sense to just avoid Unity games entirely. Most people don't have time to be sifting through enormous piles of garbage for the one or two gems you might find. With the overwhelming number of games released every year, I don't have time to be playing mediocre shit when I have a dozen amazing games in my backlog that I may never even get to.
>>
>>384463128
>Are people misinformed and treating engines like a brand name?
Yes.
Unity is still bad, but people are associating art styles and animations with certain engines. They're completely ignorant.
>>
>>384463424
No, you don't.
>>
>>384475480
Not to mention the controls. Fucking NES games were 60fps and I'm not settling for less because some no name shit indie "dev" is too stupid to make a decent game.
>>
>>384475050
More like:
>go to restaurant
>"oh wow, that steak looks delicious, what meat is it?"
>"it's made from these ebola infested cows that has been rotting for half a year in the African sun"
>have vomited almost every time I've eaten a stake made from the African Rotten Ebola Beef
>"yeah, I'm not gonna chance it"
>"REEEEEEE FUCK YOU BUY OUR STEAK"
>>
>>384475571
Not an argument.
You're literally retarded.
>>
>>384463920
>>384464290
More like
>buy the painting like a retard
>go to pick it up
>it crumples, completely ruining the experience
>refund it and buy a painting made with proper materials

Oh wait I've never made a game so my argument is nullified.

What a stupid cop out. "Can't discuss anything unles you've created that specific thing". OH WAIT, I've never participated in a debate team. Obviously I can't say anything about arguing at all, so ignore my entire post

_________________ :^)
>>
>>384464859
let me guess
a walking sim
>>
>>384475427
There's .NET core now. Also Microsoft are looking into something to make C# fully compiled, but I don't remember the name of it.
>>
Most people still think game developers program games, they dont get that unity / unreal / frostbite etc are game creation packages.
>>
>>384463254
That has to do with the people using it. Hell, even I made an android game with unity and it's shit.

The twitter/facebook sharing doesn't work anymore since they updated the api and I don't give a fuck.
Didn't stop me from “publishing“ it, though.

Search for Pixl Pige on the store and tell me how much you hate it.
>>
New thread >>384475928
>>
>>384475775
He cant be literally retarded anon, he wouldnt be able to post.
>>
>>384475893
You need to code some of it unless you're making a completely generic game.
Nobody that is making anything worthwile makes it all in blueprints/legos/whatever.
>>
So is this the thread with people who have never even opened an IDE pretend to know more about engines than industry veterans?
>>
>>384475720
This is actually pretty good, for a good analogy
>>
>>384475893
This is not completely true.
>>
>>384475893
This. Almost all major AAA releases are just reskinned UE4 demos. Call of Duty? Just start up the FPS template and switch out the models and bam, you've got yourself a masterpiece.
>>
>>384475981
Writing aid.
>>
>>384464470
Unreal is even more simple than Unity you retard
>>
>>384476089
Elaborate pls
>>
>>384475775
How's it not an argument? Everyone applies filters to everything they do. It's human nature. You simply cannot absorb the vast amount of information coming at you from every direction all at once. Filtering out Unity games because you generally have bad experiences with them makes sense.
>>
>>384476083
More like:
>go to restaurant
>"oh wow, that steak looks delicious, what meat is it?"
>"it's made from the same animal that was once prepared in an unsavory fashion by someone else."
>"yeah, I'm not gonna chance it"
>"wat"
>>
>>384466302
In case of sfv, they added the extra loading time just so the versus tune could finish. there is a mod on pc to enter the match when the game finish the real loading.
https://www.youtube.com/watch?v=xRVIJ9dfEJ8
>>
>>384476226
Games are just rules applied to specific things so developers still create games whether they use engines or build them from scratch.
>>
>>384476227
>vast amount of information
>miss out on potentially great games because you're autistic
You're retarded. Deal with it.
I've had alot of shitty experiences with UE4, doesn't mean that I won't play UE4 games.
>>
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>>384476278
Why "wat"? Say you bought a steak from a certain producer and you didn't like it, why would you buy it again? Or from someone who is affiliated to this certain producer (they would use the same meat source, let's say for arguments sake)
>>
>>384466302
Dev choice. Even if UE4 had it (it doesn't), the engine is open source so a big project like SFV or T7 would have no problem rectifying it, if they so wished.
>>
>>384476462
How in the world is this autistic? This is how literally every human being interacts with the world. If you have bad experiences with something you avoid doing that something. It's human nature.
>>
>>384476565
But Unity isnt producing these games or whatever. Blaming the engine is blaming the cow itself. The right person to blame is the chef/processing company if there's something wrong with your meal.
>>
>>384476278
More like:
>go to restaurant
>"oh wow, that steak looks delicious, what meat is it?"
>"it's made from the same animal that has been prepared in an unsavory fashion by more or less everyone who has prepared the meat"
>"yeah, I'm not gonna chance it"
>"Fuck you buddy!"

Would you go an eat a fugu fish if 99% of the people who ate it died or would it make you a bit cautious?
>>
>>384476680
That's true, fair enough
>>
>>384476752
Playing a shitty game won't kill me. I'm sure 99% who cook steak do a real shitty job, but if I go to a 5-star restaurant I would trust the chef to do a good job. Just like if a Dev studio with a decent reputation makes a game in Unity i'll give it a chance. And I have, and they were all good enough.
>>
>>384477108
If you go to a 5-star restaurant you wouldn't expect them to be working with inferior tools or inferior ingredients. Just as a good dev studio wouldn't be working with Unity.
>>
>>384477108
True. But I don't think you can fault people for being cautious when Unity has on so many occasions disappointing.

A good engine makes shitty devs make a good game. A shit engine makes shitty devs make a shitty game.
>>
>>384463128
>Are people misinformed and treating engines like a brand name?
Maybe but that's not the right question, is it?
So let's try again:
Is the majority of games using Unity Engine sub par so people become weary of it despite it being mostly devs' fault, not necessarily the fault of the engine?
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