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Are people misinformed and treating engines like a brand name?

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Thread replies: 126
Thread images: 20

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>>384463128
>>
>>384475928

People who don't know a thing about engines shouldn't be considered experts on them. I don't see how that's a controversial statement even if it's from a nu male
>>
>>384476069
This

That said, while there isn't anything inherently wrong with unity, 99% of everything made on top of it has turned out to be trash.
>>
It's not that Unity is necessarily a bad engine, it's just a warning sign that the developer might be a hack in the same way that mudbricks are actually a really strong building materials but chances are the people using that material aren't that good at building.
>>
Yeah, because we needed another 500+ post thread of people being unbelievably fucking retarded.
>>
Lots of shitty games are using unity
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>>384475928
the bad engines are gamebryo and id tech 5
and even then it depend on the dev to do great stuff with it
>>
>>384475928
Almost anyone can make games these days, you don't need to know how to program.

Unreal or unity does almost all the hard work for you.

You aint ever going to get an AAA game made with unity though, it simply doesnt offer what unreal etc does.
>>
>fuck up multiple times with a specific technology
>DON'T MENTION THE REASON OF SAID FUCK UP

game industry needs another crash
>>
Unity is a cheap engine that offers inferior tools.

Feel free to mention a visually impressive unity game, I can link plenty of unreal engine ones.
>>
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>>384475928
Yes, it actually a major issue in the industry. Everyone seems to have major opinions on the quality of engines, what they can produce, and have engine preferences somehow, despite not even understanding what an engine is. There are literally people who believe that the art style of games are directly tied to their engines for example.

Pillars of Eternity was made in unity
Ori and the Blind Forest was made in unity
Endless Legend was made in unity
Just because unity is the amateur game dev engine of choice doesn't somehow make it bad.

>>>384476419
>Unreal or unity does almost all the hard work for you.
You're not making anything but the most basic pieces of shit in Unity or Unreal without knowing c# or c++. Your bloom filled zelda clone where you press a switch to open a gate is not a game.
>>
>>384476551
Sure thing, Unity dev.

It's funny because I haven't yet played a game that performed horribly with UE3. Unity on the other hand, plenty. It's especially embarassing when it comes to nigh-interactive walking sims performing choppy 45fps on a 980.
>>
>>384475928
>NNNNNOOOOOOOOOOO STOP EXPOSING MY BULLSHIT

This guy also gets mad at steam refunds, the framerate police, and LPers
>>
>>384476419
There are lots of AAA games made in Unity.
>>
>Don't criticize my game just because you've learned the fundamental code that my entire game is based on

What fucking cucks of course I can bias your game. Remember how video game models used to look good? Now Dante looks shit, Andromeda looks shit, Inquisition looked shit.

Because you used a shit engine that can't model faces properly.
>>
>>384475928
Yonder: The Cloud Catcher is a shitty game though.
>>
>>384476296
Stop being such an engine.
>>
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>>384476641
>visually impressive
>>
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>>384475928
Wow, it's almost like the best thing to do is look at the actual game.
>>
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Engines matter A LOT. They're the entire framework for your game.

In the hands of a great dev, Unreal or Unity can be great. But often, hacks use these "Free engines" because they're free, and aren't skilled enough to really do anything with it. For every Tekken 7, there's 500 Unreal abominations made by hacks. It lowers the entrance threshold, and we see what that means.
>>
>>384476935

Is point is you haven't learned shit about video game engines since they became a talking point and you have no actual criticisms of the Unity engine as an actual engine. Your only opinion is "UNIT GAMES ARE SHIT"
>>
>>384476296
/thread
>>
>>384476935
That's some nice bait there anon
>>
>>384476935
Except battlefield, and mirrors edge used the same engine.

It's not the Frostbites fault bioware is shit at making facial stuff, they fucked them up even with Unreal engine
>>
I'm not gonna waste my time on a game running on an engine known to shit out offensively bad games. That dude is choosing to focus on something more promising. Better to ignore something and be pleasently surprised rather than hype it up and follow it only to be gravely disappointed. Taking a favorable gamble.
>>
>not playing a game cause its on [engine]

he's right, that guy is an imbecile

literally only if the engine was infamously broken and set your computer on fire would it matter
>>
>>384476970
Sure, but it's indicative of the engine regarding the quality you can expect. And it can't be coincidence that most Unity games are dumpster fire-tier.
>>
>>384477184
>Fans: "Hey why does the Crash Bandicoot remake play really different"?
>Devs: "Don't blame us! it's a different engine, 2017 can't handle Crash physics"
>Devs: "Wtf don't criticise game engines"
>>
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>>384477261
>Frostbite
>>
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Unity is just one of those things where you lose a lot of expectations because a majority of people fucked up using it, like procedural generation, open world, and the flavor of the month build someone copied off a pro player in your favorite ASSFAGGOTS.

Doesn't necessarily mean it'll be shit but it isn't surprising when it is.
>>
>>384477458
frostbite is a good engine though it handle a lot of different stuff and is looking nice
>>
>>384477354

You didn't answer my concern.
>>
>people shitting on Unity
>no one has mentioned the fucking broken asset rip FPS clones made in UE4

Almost like a free engine attracts shit devs or first timers just playing around in the engine.
>>
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>>384475928
>>
>>384477953
why are you here if not to discuss video games things ?
>>
>>384476875
>splinter cell chaos theory runs like a dream
>ghost recon 2 runs like complete garbage and barely functions
>both unreal 2

WOW UNREAL 2 SUCH A SHIT ENGINE OMG

it's been this way since the dawn of fucking time, and people only got dumber.
>>
Unity is a shit mainly because of what you can do on the launcher and not in the game. Also modding is hard when the devs doesn't make an actual way to mod.

>>384477953
die
>>
>>384475928
Do you honestly believe game journalists can use their brain?
>>
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>Unity is more accessible so retards that don't know what they're doing make unoptimized shit
>blame the engine

Yeah, makes sense.
>>
>>384478451
you can load this video up in unity and watch it play in real time. it's fucking bananas, but retards still don't understand that unity is actually an amazing engine that even monkeys can make games on.
>>
>>384476551
>thousands of car crashes a year
>blame cars

makes sense.
>>
>>384476224
>That said, while there isn't anything inherently wrong with unity, 99% of everything made on top of it has turned out to be trash.

This is it. There's so, so much absolute fucking garbage because people think that buying assets and stitching them together extremely poorly constitutes game development.

I'd like to blame women.
>>
>>384477097
>that super low poly hand

why?
>>
>>384476224
>99% of everything made on top of it has turned out to be trash
99% of video games are trash. we seem to be closing in on the real issue.
>>
>>384475928
>Is the engine bad?
No.
>Is 99.9% of the games using said engine crap?
Yes.
>So using engine label to steer clear of likely crappy games is ok?
Yes.
>So what exactly are we debating this long?
Same shit, rephrased hundreds of times because some people (like me) want to show how smart they are and how stupid everyone else is.
Now give me (you)s.
>>
Threads like this are why developers like myself just don't browse /v/. You idiots make it painful to sift through this kind of shit to get to good content.

Unity is just an engine. If a developer is shit, the game will be shit. If the developer is good, the game will be good.

Lost of games made in Unity:
Rust
Hearthstone
Cosmic Trip
Octodad

Just off the top of my head. It's just a fucking engine. AAA to indie can be done.

It has it's headaches but it's a great fucking tool. Kill yourselves.
>>
>>384479012 (you)
I never did this but if you ask
>>
>>384479087
>Threads like this are why developers like myself just don't browse /v/
it's why i browse /v/. as someone making a game, i love extremely harsh criticism, and the overly opinionated people that talk here. it's refreshing.
>>
>>384479087
>Rust
>Hearthstone
>Cosmic Trip
>Octodad

You're not making your case better.
>>
>>384478580
Both of those points are the opposite of true. Modding unity games is ludicrously easy, and what even the fuck are you talking about with the launcher?
>>
>>384479162
Thank you.
>>
what the fuck does game journalism have to do with people noticing most unity games are shit?
>>
Unity is a special case because half the games made with it are just assets from its store slapped together for a quick cash grab.
>>
>>384479203
I originally thought this way. Eventually I found that it's not real criticism here. It's just contrarion bullshit to sound edgy. Don't believe /v/'s lies. Look at this retard
>>384479207
>>
>>384479087
>Threads like this are why developers like myself just don't browse /v/.
And yet you are here
>>
>>384479203
Except the trash they spout is uninformed garbage. /v/ is only good for kneejerk reactions and amusement, not legit criticism.
>>
Name one (1) game made in unity that doesn't look like amateur shit
pro tip: I will sent every single one
>>
>>384479334
See
>>384479087
>>
>>384479304
oh i know, but it's easy to see when someone's being a retard.

>>384479324
>Except the trash they spout is uninformed garbage
mostly yes, but people make good points sometimes, and when a conversation isn't derailed immediately, it's great.
>>
>tfw had to listen to two customers talk to my idiot coworker about "how Frostbite is working on the new Star Wars game,
>>
>>384479304

Are you defending fucking Rust? It's the definition of total garbage game.
>>
>>384479371
the only one I can't deny is hearthstone, that game looks visually appealing and polished
>>
>>384475928
It's not the engine's fault that developers using it sucks so much, but it is the developers' fault for giving Unity such bad reputation, so they all deserve it in the end.
>>
>>384479449
Graphically and mechanically speaking it's amazing. The gameplay itself isn't that great. But we're talking about engines, not game design.
>>
I'll take amateur devs using Unity over amateur devs using RPGM.
>>
>>384479516
>Graphically and mechanically speaking it's amazing.

You gave me a good 30 second chuckle. Wish I had recorded it.
>>
>>384479489
>A bunch of first time devs use unity to push out shitty games that no one likes, giving it a bad reputation
>Competent devs that use Unity deserve this reputation

Wat
>>
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>>384479334
Can't post more because I'm stuck with static IP and don't want to be banned.
But hey, we're on 4chan and plenty of anons should recognize the title.
>>
>>384479647
don't respond to him, he's retarded.
>>
>>384479334
>>
>Unity is easy to use, ideal for beginners, and free to learn
>beginner devs start using it
>they abuse all the defaults, release crappy asset flips, and leave in huge amounts of bugs because they don't actually understand the engine or development in general
>Unity becomes associated with lazy development and buggy games

It's not surprising that something geared towards amateurs has a reputation for being used in amateur projects. You can give out all the tools and tutorials you like but if dumbass indie dev #7382 doesn't use them properly then that can't be helped.
It's kind of funny that Adrian Forest (and basically everyone replying with agreement on Twitter) are exactly the kind of amateur game devs who release everything on Unity because they can't learn anything better, and so get butthurt when babby's first engine gets called out for typically having uninspired student-project-level games.
>>
>>384479334
Ori and the Blind Forest
>>
>>384479625
When's the last time you played it, retard? It's shitty early access so maybe you're thinking of two years ago or something

Look at recent devblog screenshots
>>
>>384479719
how is that running ?
>>384479753
i heard a lot of good thing about it is really good ?
>>
>>384475928
Unity is pretty shit for bigger projects though, its fine for 2d/2.5d indie stuff but you'll never see an AAA tier.
>>
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The barrier to entry for unity devs is lower, therefore the quality of the average unity dev is lower.

Unity is established, has a large number of paid assets, tutorials, and help available. This means that anyone can jump in, purchase a few assets, slap them together, and have a completed "game". In comparison, Unreal is newer with less assets available. If you play complete game in Unreal, it is likely the devs understand everything and created a cohesive and consistent game, as they need to do everything themselves.

So can you blame Unity for having lower quality devs? I think so, but most ITT do not. There's clearly a collective cognitive dissonance on /v/ though. A thread last night was talking about a Brazilian WoW server being discriminated against, and most posters agreed with the discrimination and blamed Blizzard for casualization and allowing the servers to mix. Is that not what's happening with Unity? "Casualization" being a lower barrier to entry and allowing shit devs and pro devs to mix?

So yeah, I agree with QM here even though most of /v/ disagrees.
>>
>>384479753
this game is good but it does look amateurish imo, like a flash game with excessive effects
>>
>>384479861
>i heard a lot of good thing about it is really good ?
It is really good
Great platforming and amazing visuals and music
>>
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>>384479790

WOW

So THIS is the POWER of Unity.

WOW
>>
>>384477354
what?
>>
>>384479647
>A bunch of first time devs use unity to push out shitty games that no one likes, giving it a bad reputation
>engine gets bad reputation
>for some mysterious reason, some "competent" developer decides to use said engine despite its bad reputation
Getting involved with something with such bad reputation is basically asking for trouble.
>>
>>384476887
Such as?
>>
>>384479246
>Modding unity games is ludicrously easy
Modding ? I'm not sure, but making ? Yes, that's actually what he said.

> the fuck are you talking about with the launcher?
You can open up project of the image of he posted and watch in render (play) in real time.
>>
>>384479962
Looks like Witcher 3 on Medium except it doesn't have the awful witcher sense marks so it's better.
>>
>>384477536
Yeah, if you have over a million dollar budget and hundred person staff maybe.
>>
>>384480064
Hearthstone: Heroes of Warcraft
>>
>>384475928
OH YEA? THEN WHY THE DEV STARTED TO ADVERTISE THEIR ENGINE TO THE PUBLIC FUCKING NU MALE FAGGOT??
https://www.youtube.com/watch?v=8pNOxynC1Dc
https://www.youtube.com/watch?v=R9yVV6g3q7g
https://www.youtube.com/watch?v=JWvgETOo5ek

The engine is literally the ENGINE of a game. Its like saying "omg car journalist, you don't need to know what is the engine of the mercedes car"
>>
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>>384479861
1070 will get you a solid 60 and it's still Alpha
>>
>>384479959
ok thanks i will give it a try
>>
>>384480284
and cpu wise ? because other slav game i have played are exclusively mono core
>>
Unity ties input to frame rate. You can sort of get around it, but it isn't enough for certain genres, since you'll just know a button was pressed between frames, not which came first in the case of two different buttons.

Unless they fixed that since like 2012.
>>
Unity is good for 2d, 3d games are absolute garbage on it, especially fpss. Take verdun for example, it looks good but when u actually boot it up the movement anr shooting is just so shitty and clunky you notice it right away. Or lets look at COD's engine, quake 3. They have been using it for 16 years now. It's heavily modified of course but it's still the same engine. It can't do physics or ragdolls very well and also can't model huge open world maps.
Bethesdas gamebryo has been shit since oblivion with loading screens out of the ass.

The most advanced engine currently is RAGE, it is truly a next gen engine and does wonders in open worlds, physics and ragdoll wise as well.

The point is that engines do matter a lot and if you are experienced enough you can easily tell just by the engine that a game is gonna be limited in the physics department or will have floaty controls etc
>>
>>384475928
I agree with the picture. Who the fuck disowns a game based on the game engine?
>>
>>384480557
Veteran gamers
>>
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>>384475928
>shit tier Unity developer getting asshurt people are mocking him for using a shit engine
>>
Unity is like Visual Basic. It's great for competent people to sling together a prototype rapidly to test things out. But the company that makes it wants you to think that making a full quality final project will go just as smoothly.

This is a lie. High quality games take a fuckload of time, skill and experience. Unity and UE4 require you know what you are doing to make a really good game. And if you know what you are doing you'll realise that off the shelf engines are actually only saving you a small part of the development cycle. It often seems like everything you save from not having to implement an animation system you lose having to try and extend a black box implementation to do something they didn't think of for instance.

tl;dr would you rather learn C++ & OpenGL/Vulkan & OpenAL, etc., etc. and have a skillset that qualifies you for just about anything. Or would you rather learn the precise magic needed to wrangle Visual Basic drag-and-drop game creation into something good.
>>
>>384480557
Someone who has seen what unity has caused and chose to not to take his chances to avoid disappointment
>>
>>384480557
Anyone who's played Unity games.
>>
>>384478913
don't sugarcoat, all video games are shit
>>
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>>384480450
Doesn't like 8 cores but this bench was 3 months ago. Probably a bug with the build. Otherwise not any worse than AAA titles I've seen.
>>
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>>384476413
Fucking Undertale was made on Gamemaker

Binding of isaac was a fucking flash game.

Engine=/=sales
>>
>>384481104
>Undertale was made on Gamemaker
So Gamemaker is the worst of them all?
>>
I've heard that the difference between the users of Unity and UE4 is that Unity devs live in Unity and make the whole thing inside of the engine, limiting themselves to just what they can hack into Unity.

UE4 is only used as the renderer to take advantage of the shader lab primarily but all the hassle of multi-platform rendering are filed under "Unreal's problem" and they make their own game logic loop entirely separately in C++ so they aren't hamstrung by design decisions made by a team they can barely contact for support.
>>
>>384481104
well that's my point it's up to the devs
>>384480965
the frequency are completely retarded on this graph
you have more of them ? or the srouce ?
>>
>>384481219
The point is that you can make games on fucking anything and you can still make a ton of sales.
>>
>>384481310
http://gamegpu.com/mmorpg-/-%D0%BE%D0%BD%D0%BB%D0%B0%D0%B9%D0%BD-%D0%B8%D0%B3%D1%80%D1%8B/escape-from-tarkov-alpha-test-gpu
>>
>>384481303
this literally makes no sense.
>>
>>384480874
only video games? don't lie
Games are Garbage
>>
>>384475928
why is that nu-male triggered by the freedom of journalism?
it's always good to know the engine of a game since it impacts the performance AND the graphics/physic of this game.
This is why some company are proud of their engine and want people to know it.
For exemple i will never buy a game with idtech5.
>>
>>384481440
thanks
>>
>>384481368
You can also sell a game purely fueled on nostalgia and "innovative" gameplay. Pixelshit is a cash grab nowadays and you know it
>>
>>384481540
pixelshit makes the least amount of money of all indiegames though.

Even western visual novels sell beter on average.
>>
I don't think you should refuse to play any game made with Unity because some of them are good, but it sure as hell is something to be cautious of. If a game is made in Unity that means that the developer's skill level can range from being a competent team of programmers who are using a prebuilt engine to save time, to an absolute beginner who is chucking marketplace assets into a scene. It's not an exaggeration to say that you can produce an entire game using 99% downloaded assets and put all of your own work into branding it with your company's images. There is a precedent for people being wary of Unity games.
Anyway consumers still 100% have the right to decide not to buy a game at their own discretion for ANY reason, I can't believe how self-entitled developers are who think potential customers need to offer a good explanation as to why they didn't give you money. I'm a gamedev myself but I'm not under any illusion that I deserve sales just for putting the time into making some, and espcially not if I were to cut corners by using an engine. If someone doesn't want to buy your game because you used Unity then either change their mind by making a good product or fucking deal with it.
>>
>>384481453
Existence in general is garbage.
>>
>>384476413
Catherine was on Gamebryo and it was fine and didn't have any of the issues Bethesda games do. Rather, the issue with Bethesda games is Bethesda's shitty restrictive development tools and the fact that Bethesda obviously only has like 1 dude actually working directly with the engine and everyone else is a glorified modder
>>
>>384481445

Unity is the complete package. You make your Unity game by the paramters of Unity.

Unreal is only the start, and you build your entire game on top of it.

Does that make sense?
>>
What are some great Unity games?
>>
>>384481942
I don't think anyone just straight up refuses to play Unity games, but avoiding them by default is the most sensible thing to do. If one of them manages to pull itself up out of the trash heap and show itself to be a good game, there's no (sane) person who would refuse to play it just because of the engine.
>>
>>384482117
no, because you're implying you do everything in unity, but not in unreal. both do as much as you want them to do. you can asset flip and not know how to program on both.
>>
>>384476413
Civ IV was on Gamebryo. It's not bad, it's just old.
>>
>>384479881
Heartstone
>>
>>384482042
too far, bro
baby steps
but you don't give a shit
you're garbage
>>
>>384476224
>while there isn't anything inherently wrong with unity, 99% of everything made on top of it has turned out to be trash.
which is why I don't see anything wrong in trashing any unity game
/thread
>>
>>384476641
Enter the Gungeon.
>>
I want to make a game. Will you buy my Unity game, /v/? It's a dog walking atari game. Only 1.99
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