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why did VR fail?

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it's because nobody wanted to trust Facebook to the future of an entertainment media (rightly so) and Steam fucking sucks at everything its tried to do since 2007. Just a reminder.
People will say it's because nogames, but above is WHY there's nogames. Why the fuck would anyone of any mindset trust their codebase to a Facebook sdk? ask yourself that.
>>
>>384283682
>why did VR fail?
Because /v/tards are seeing a new TORtanic behind every corner while reality is somewhere else.
>>
>>384283682

- overly expensive
- games are shit
- nausea, vomit, migraine inducer
- still no porn, seriously, ONLY reason anyone cares about this shit is the porn, why the fuck are you even doing anything else you dumb retards, just focus all your research on VR porn and ignore everything else
>>
>>384283682
>Steam fucking sucks at everything its tried to do since 2007.
That's what happens when you dont actually make anyone work on anything unless they want to.

They could have released a hot turd for HL3 and made at least a billion dollars in revenue but nobody felt like making it

>inb4 Valve makes enough from Steam already
It was basically free money
>>
PSVR sold over a million months ago
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>>384284287
a million is such a tiny fucking figure my guy
that's like me saying my lemonade stand made $12 in profit
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>>384283682
>why did VR fail?

Because no one wants to strap a box to their face and look like a retard to play video games, let alone get up and move around to actually play the game.

All you need:
>a screen on a desk/entertainment center
>a console/PC
>a regular controller

Everything else is just a gimmick that will fail, full stop.
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>>384284197
What do you mean there is no VR porn? It's literally a category on pornhub, there are plenty of vr porn games too. Even ones that work with those weird USB onaholes. VR porn is literally the only thing VR has going for it right now.
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>>384283682
It's old tech being rebranded as new, the Wii had already created everything used in modern VR with it's motion plus hardware.

Also all the games are shit.

It's the perfect example of 'we're gonna make a thing you didn't ask for, put an absurd price tag on it, and market the fuck out of it'. There was no want. There is no inovation. It's just a forced meme of a product.
>>
>>384283682
>motion controls was the big fad last gen
>consoles don't support that shit anymore this gen save for a few cheap niche games
>VR costs a shit lot more than motion controls ever did
It's a big investment with very little reason to believe that more games will support VR in the near future.
>>
>nobody wanted to trust Facebook to the future of an entertainment media
I would've bought the Oculus at the Amazon deal, but I'll never buy Facebook products.
>>
>>384283682
It hasn't failed though
>>
accurate reconstruction of /v/ in 1785:
>why did the car fail exday (painting of man stroking his chin, while looking as though in deep thought- attached)
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>>384284197
What VR experiences actually cause nausea, vomiting, or migraines?
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>>384284997
t. poorfag retard that doesn't know how lighthouse works and hasn't tried VR
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>>384283682
got it
tried it
refunded it
seriously has anyone looked at the resolution?
it´s absolutely garbage
i wanted it to play elite dangerous but that shit looks so bad that ships in the distance look like black sludges
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>>384287214
t. poorfag who couldn't supersample
>>
Never but the first iteration of something.
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>>384284197
the only time i get nausea is if they move your whole screen without you, your brain tricks you into believe gravity and shit
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>>384287453
>stepping over objects ingame
>trying to lean on counters that aren't there
>falling from a tall building giving me vertigo and making me flinch when i goTHROUGH the ground

it is a bit blurry if you don't have the lenses corrected
>>
I bought the Oculus bundle for $400
It's pretty neat but it needs to be even cheaper.
$400 + the cost of games + having to rearrange your room isn't worth it to be able to play shooter #51356
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>>384287362
not even supersampling helps
i mean sure i ran at like 5-10 fps but that´s besides the point
i am talking purely about image quality and even in supersampling it´s dogshit
after all you can only do so much with the limited amount of pixels i do hope you are aware of that
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>>384286761
It's different for everyone. Some people are just predisposed to not being able to handle VR, while others can play everything with no problem, and everyone else exists somewhere in the middle. Stuff with lots of fast motion and movement independent of your own head movement has been known to be the biggest factor, but there are ways around that. It's why most VR games have teleporting as a movement method, as opposed to normal movement with an analog stick.
>>
>>384286761
None unless you get those symptoms from 2D vidya anyway.

Wearing a screen strapped to your face for more than an hour at a time is definitely uncomfortable though. Until they can figure out a way to make it more comfortable to wear for extended periods it's never going to take off.
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>>384283682
Facebook has nothing to do with it. It's the obscene cost, on top of requiring a higher end PC to run. This is compounded by a huge mining craze that has spiked the prices of GPUs.
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>>384287771
for games that move without you moving, it is best to sit down as your body will try to balance on the land it sees, which isn't there and/or is tilted or some shit

or the game freezes and your stuck looking at one screenshot of a game for like 10 seconds
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>>384287907
I've actually played plenty of VR games like RE7 and Farpoint with full movement and smooth turning, standing up. I could handle it fine, but like I said, it's different for everyone.
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>>384283682
Oculus has been flying off the shelves because of the summer sales. Best Buy can't even keep them in stock due to demand.
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>>384284437
You're implying that VR devices regularly sell at least a million units.
Rift and Vive only sold a couple 100,000 each.
>>
>No games
>"Games" are demos
>Requires very expensive non-consumer friendly backend computer + expensive hardware

Maybe once they release a decent standalone device for sub $200.
>>
>>384288180
The few games i had tried that move me around made me feel a bit off balance but other then that they pass fairly quickly, i have only played vive games that have motion control so idk how it works with regular games
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>>384283682
Expensive. There's no other reason behind it. $299 would've been a good price, not almost 3x that.
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>Gaben releases hand life 3 as a VR exclusive.
>VR becomes mainstream
Done
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>>384287656
But it's worth it for porn.
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>>384288630
>hand life
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>>384287689
>i mean sure i ran at like 5-10 fps
lol
>even in supersampling it´s dogshit
wrong
>you can only do so much with the limited amount of pixels
this would be the case on a flat monitor, but on a VR headset your POV is constantly moving allowing multiple the amount of visual data to be displayed via minute changes in pixel color, but you wouldn't know this considering you couldn't even run the game without supersampling
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>>384288731
Lel fuck
I'm on my phone at work
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>>384283682
>mfw he didn't buy the facebook rift for literally nothing or $399
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>>384288694
I can look at porn for free
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>>384283682
>Expensive
>Makes people sick
>Even if it doesn't make you sick, it's uncomfortable as fuck
>Apart from grope simulators, there's nothing it can do that a controller and TV can't do better
>People are now leery after motion controls and 3D delivered nothing but stupid gimmicks, shovelware, and good games ruined by tacked on components
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>>384289184
You can't experience VR porn poorfag
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>>384289075
>literally nothing
>for zuckerberg's room surveillance
at least lighthouse doesn't track by filming your fucking room lmao
>>
>>384288751
>>even in supersampling it´s dogshit
>wrong
>>you can only do so much with the limited amount of pixels
>this would be the case on a flat monitor, but on a VR headset your POV is constantly moving allowing multiple the amount of visual data to be displayed via minute changes in pixel color, but you wouldn't know this considering you couldn't even run the game without supersampling
this is completely irrelevant
an object the size of a pixel will be an object the size of a pixel no matter the supersampling and the visual data you are seemingly talking about doesn´t have anything to do with what i am talking about
>>
>>384289238
you haven't tried VR
go to a microsoft store or bestbuy and demo one anon
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>>384283682
They could at least market it as an alternative to monitors for pc gaming. Still use the same controls but have a more immersive experience, possibly some crossover camera control with the headset idk.

The tech still has a long way to go before its actually anywhere close to "VR" anyway.
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>>384284595
>full stop
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>>384289579
>>384289579
>completely irrelevant
your not listening
an object the size of a pixel will constantly move between different pixels on your screen due to head movement, with minute changes in pixel colors that allows your visual cortex to process it at a higher level of detail than you could on a flat monitor with a static camera
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>>384283682
probably because it a 800 investment minumum

consider you need a 500-1000 dollar pc + the vive or the occulus (which run for 500-800 bucks each)

or a PS4 (300-400) plus the VR kit (another 500 bucks)

so it's expensive
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>>384289815
and you are not understanding that if the only visual date you get is a black smudge that moves
because there are not enough pixels to represent it
no matter the movement it will never look like a spaceship
i mean seriously why am i discussing this?
i have played it in vr and i know what it looks like
both with a proper framerate and with supersampling
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>>384287903
>This is compounded by a huge mining craze that has spiked the prices of GPUs.
>tfw crypto currencies are responsible for boosting development of GPUs giving us prettier gaems

Its an abstract kind of feel.
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>>384283682
With the summer sale going on, now is the best time to jump on the bandwagon.
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>>384288389
>standalone device for sub $200
That isn't going to happen.
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>>384289245
And you can't experience a woman.
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>>384290178
you haven't played with supersampling if you don't understand me

try it

that black sluge will have highlights and accents with supersampling due to movement at 90 fps
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>>384290624
so
wait
you are actually telling me
that a pixel that changes colours when it moves at 90fps it looks like something other than a pixel at 90fps?
and i told you already i have played it with supersampling
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>>384290379
They literally said they're doing it.
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>>384288731
>>384288816

I don't know why but this exchange made me kek hard as fuck

Something about picturing the cover of hand life 3
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>>384287689
Do you actually think 5-10 fps gives you any idea how something looks?
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>>384289497
Prove it.
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>>384289967
The Rift is $400.
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>>384284897
And even some 6Cam have VR streams
>>
Rift, Racing wheel, or both?
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>>384286761
This only applies to those with a weak mind and body
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>>384291123

>>384291184
do you actually think i can pull out a 1080ti out of my ass to "try it"?
seriously
no i do not think that but it also doesn´t make any technical sense
as i said what you are trying to make me believe is
a pixel that changes its colour if it runs at 90 fps
it will look like something other than a pixel
and sorry this is not something i can even imagine to be possible
but sure maybe in two or three generations i´ll get a better gpu i´ll try it again but it will not change that your proposal is not logically possible
>>
>complaining it's expensive
>$400
Sure is poorfag in here
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>>384291548
So you really haven't tried it, then.
>>
Affordable VR (and by affordable, I mean not costing 3000 dollars just for the headset) is still in early adopter/enthusiast phase. It will be a year or two before the must have game for VR comes out.

So no, it didn't fail, it's not even off the ground yet.
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>>384283682
Not everyone can afford it
Gimmicky
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>>384291649
if having tried implies utilizing the absolute maximum of computational power to gain the maximum supersampling?
for magic to happen
no i haven´t as i said
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>>384283682
VR died because it's expensive for a technology with nogaems. Not for the lack of trying to make games, but it's just infinitely more difficult to make a good vr game than a traditional game.
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>>384283682
Did it fail?

I know /v/ likes to meme on about things being a failure, but there have probably been at least a million VR headsets sold so far, and steam has over a thousand VR-compatible software.

So where's the failure? It didn't cater to your tastes specifically?
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>>384291398
even if you're one of those people who gets nauseous from manual control games and needs that baby teleport shit, you can get used to it. then even if the game/vr porn wrests manual camera control from you, you don't get sick anymore

it's like riding a bike, or some shit. just suffer some difficulty for a while and eventually it stops being a problem. but that's not a good selling point. not a lot of people are willing to experience actual physical stress or sweat to gain full access to a genre of games
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>>384283682
It's backed by nerds. Nerds don't know how to market things.

They should have dropped the motion controls and just stuck with the HMDs. I guarantee that is what is pushing most people over the edge into "not worth the hassle" territory.
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>>384288370
>Rift and Vive only sold a couple 100,000 each.
According to Superdata, over 400k Vives and 250k Rifts were sold in 2016. And that was half their lifetimes ago.
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>>384283682
It's too expensive. You need a powerful machine to drive it and the HMD costs a lot too. It's not really a failure though, unless you want to include any technology that started out prohibitively expensive for the average consumer.
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>>384292396
counting in inflation, the first commercial cd player was like two thousand bucks

i think by those standards vr's not that terrible
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>>384291941
There's been huge downsizing in the departments that specialize in VR. It may have sold a million, but you need to consider the costs, the promotional material, and a host of other factors into something being successful.

Sony's done layoffs, so has Facebook. Facebook also has spoken openly about sluggish sales and has pulled headsets off shelves during peak holiday seasons because they weren't selling.

Stop acting so smug when you're just fucking wrong.
>>
>>384291548
>do you actually think i can pull out a 1080ti out of my ass to "try it"?
No but you can look at one of the many review websites who DID try it.

SteamVR performance tests say that the 1080ti is nearly 50% better at VR tasks than the 1080.

However, in current VR games, the 1080 and the 1080ti perform identically. You, as a user with the headset on, will not be able to tell the difference between which card is which. You literally need to use software that analyzes the GPUs' workloads in order to see the difference between the two.

It's just a question of how long before the ti has a noticeable advantage. Will the 1080ti last 6 months over the 1080? Will it last 3 years over it? Is that worth the $250 price hike to you?
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>>384283682
the refresh rate and lack of input lag on my psvr compared to my decade old tv makes me like twice as good at shitty anime cheesecake minigame compilations and lets me stuff my face in momiji's tits

that said it was not worth the money
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>waited forever for the price to drop
>It and the touch controls are for sale for 400 dollars for the next four weeks
>next paycheck is 2 weeks away
>newegg and amazon already sold out
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>>384292746
None of that is indicative of a failure. Companies do layoffs all the time and products underperform expectations all the time. Underperformance does not mean it's a failure unless it's bad enough that the product outright dies.
>>
>>384292768
>No but you can look at one of the many review websites who DID try it.
show me a single one that addresses my issue
none i have found do
and i wholeheartedly don´t care about what reviewers i don´t trust say about a product
you are avoiding to address my point how about you explain to me how it works?
>>
>>384292914
The sale started on July 10th and was said (by news sites, Oculus themselves don't say when it ends on their site) to last "3 weeks". If that's correct and literally means 3 weeks to the day, then you have until August before it's over.

Also, Best Buy does price matching for Amazon.
>>
Well PC powered ones aside, I got the 2016 Gear VR for $45, for that price it's worth it for the sheer novelty.
>>
>>384283682
The root problem isn't that there aren't any games, but that the peripherals are overpriced. If people aren't buying the hardware due to the fact that they're the same price as a console (if not more expensive), what idiot is going to spend their time and resources developing software for it?

When there's a more cost-effective headset on the market, you'll see more VR games.
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>>384291941
Yes it did.
http://www.pcgamer.com/was-vr-a-failure-in-2016/
They say it failed to take the momentum, for me it failed.

And it was less seen at the E3
https://www.cnet.com/news/3-big-reasons-vr-failed-to-revolutionize-pc-gaming/
>>
>>384293404

This says 6 https://www.roadtovr.com/huge-oculus-rift-touch-sale-brings-price-400/
>>
>>384284197
>still no porn
>>>/gif/10879786
>>>/h/4684359
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>>384287834
I use VR exclusively for sim racing and it's awesome. That said I like to pretend I am wearing a helmet when it's on.
>>
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>>384293790
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>>384293790
>Article titled "Was VR a failure?"
In my journalism courses, we learned that the answer to articles titled with question is almost always "no". If the answer was "yes", they wouldn't have to ask a question and would be making a statement. Plus if you actually read that interview, the people are hopeful, they just have doubts.

>VR failed to revolutionize PC gaming
"Failed to revolutionize" is not synonymous with "failed".
>>
>>384291872
>5-10fps
ffs go try it at a store or something
>>
>>384290836
yes it does when combined with positional tracking

you didn't play with supersampling considering you couldn't run the game unsupersampled.
>>
>>384283682
Cost for me more than nogames
>>
>>384294237
>If the answer was "yes", they wouldn't have to ask a question and would be making a statement.
Than your courses were rubish. At my media and pr school, we learned "Avoid question in Headlines or Opener, the customer could say the opposite position to what you want".
And yes they try to minimize it, but in the text they adress various problems and say it failed to take the momentum. Thats the synonim that it failed. If i make a PR campagne and product comes out, hype dies and i cant take the momentum and the producers cant make money on VR games, than it failed. Their hoping is just a pathetic "but after the next dune there will it be"

>"Failed to revolutionize" is not synonymous with "failed".
Sure it is, just sugar coated. What else did they wanted? VR is over 20 years old. They only did cheaper and slightly better googles. If that was what they wanted to accomplish, than thery didnt failed, ok. But that would be like a low goal, so low that it can walk under a closed door.
>>
Any huge differences over HTC and Occ?
If I were to buy one in the near future, what would be the better pick?
>>
>>384295982
While the Rift+Touch is still on sale for 460 bucks, it is undoubtedly the better deal (The third tracker for an extra 60 bucks is something you cannot skip out on, if you do not have it, you do not have good tracking.)

Once the Rift goes back up to 600 bucks, I'd recommend the Vive over the Rift due to the Valve Knuckles coming out in the future.

The differences between the two headsets are pretty minimal, as long as you get the third tracker for the Rift
>>
>>384296313
Alright ill look into it, thanks m8
>>
>>384295982
Vive has better tracking, Oculus has better comfort. In fact, Vive just released a headstrap and are about to release controllers that completely rip off the Oculus' because of this. Oculus can only get around the tracking issue if you spend another $160 on extra sensors. I've seen a few posts in these threads say they got away with just the two it comes with without having any issues, and I've also seen posts that say that it was shit without a 3rd or 4th sensor.
>>
>>384295801
There are two "low goals" for something to not be considered a failure. One from the consumers' perspective (did people enjoy it?) and another from a business perspective (did it make money?)

Any goal beyond these is completely arbitrary.
>>
>>384296706
>better tracking
Not once you get the third sensor.

>spend another $160
Nah, it's only 60 bucks for one extra sensor

You can't beat 460 bucks versus 800 bucks.

If it was a 200 dollar price difference you could argue for the Vive, but not at a four hundred dollar price difference.
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>>384283682
Used my friends for a month. The experience is not worth the asking price. For one I could not get into the whole "immersion" side, where you believe that you are physically in the game, the headset was obnoxiously large and the lack of video games doesn't help. I think this is a fad that will die out until they have a product that is more streamlined.
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>>384296979
Ok
>(did people enjoy it?)
No, some got nausea and said demo games

>(did it make money?)
No, Game developer say, they dont make money, about 3 big name games announced.
And number if the VR-googles were profitable arnt released for a reason. Or do you know them?

Pic related
https://www.rockpapershotgun.com/2016/12/08/dean-hall-on-vr-development-theres-no-money-in-it/
>>
>>384297549
>hurr durr i tried a dk2 without tracked controllers
you haven't tried VR
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>>384297562
>some got nausea and said demo games
>SOME
>not most

>game developers say they don't make money
A lot of game developers don't make money off their video games. That doesn't mean video games as a whole are a failure, does it?
>>
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>>384297562
>dean hall
yeah theres a reason noone bought his game LMAO
>>
>>384297562
>he honestly believes people didn't enjoy VR
wew
>>
>>384296313
It's only going back up to $500
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>>384283682
The same reason it failed in the 90s last time they tried this meme. (almost) Nobody wants to wear a fucking headset like that for hours on end.

VR will take off when we have eye tracking projectors that can just beam stereoscopic images directly into each eyeball with out you having to do anything fancy.

Alternatively it 'might' take off when vr 'headsets' are as light weight and unobtrusive as regular glasses to wear.

The rule of gaming is that you must conserve energy and effort. Things like the wiimote were gimmicks not because they were unable to do what they claimed, but because people learned you could accomplish the same thing with subtle waggles, VR likewise is the same, yeah you might be able to get a more immersive experience, but its more of a hassle.

As long as its a hassle its a novelty.
>>
>>384297562
>some got nausea
Some people get sick on roller coasters, people don't like roller coasters.
>>
>>384283682
>I've never tried the OR or Vive: The post

Ok
>>
>>384297857
Go cry me a river that nobody is as autistic as you to buy that shit product.

>boo hoo someone has a different opinion than mine, I'm going to use some hip web lingo to make myself feel better, too bad that I didn't have any friends to let me experience the absolute shit quality of VR so i didn't have to buy it.
Have fun with your $400 + paper weight sperg
>>
>>384298107
still a 240 dollar price difference at that point, that'd be enough wiggle room to warrant buying a Vive for the knuckles.

>>384298216
Oh no, you haven't tried VR!

Try demoing it at your local Microsoft Store or Bestbuy.

>>384298435
lmao, so you DID use a developer kit with shit tracking.
Thanks for proving me right, anon.

Try demoing the commercial VR HMDs at your local Microsoft Store or Bestbuy.
>>
I went to the shopping mall to try those VR rollercoasters and it was the most insane thing I have ever experiencing in my life
you're literally sitting down stopped but simply the image in front of you and the sounds are enough to make you feel everything.
my heart literally stopped the moment it started going fast and it was pretty amazing desu

I wish I could buy a VR headset but I don't even have a PC that can run it so I'll try to buy a PSVR since I have a PS4 but it's definitively not a gimmick,it's something else but it needs price refining.
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>>384297941
Still most complain that there are not full games, more demos. Even to find in the articles stated.

>>384298003
Many didnt, some because of nausea many because there are no full games.

>That doesn't mean video games as a whole are a failure, does it?
It does because thats what >>384296979 saisd the goals are
>>
>>384298435
But he's right. I mean, it's one thing if you're too poor and you shit on something because you can't afford it, but if you haven't even tried it, you're just plain ol' retarded.
>>
>>384292396
>unless you want to include any technology that started out prohibitively expensive for the average consumer.
But then you're ignoring that those products succeeded by having wealthy businessman take great interest in them long enough for the price to go down, like calculators and phones and VHS players. If those sales drop off, like they have for VR, then you end up the video-8 or CED or 8-track or 3DTV kind of technology that started out prohibitively expensive for the average consumer.
>>
>>384298812
You're still quoting fucking Dean Hall as your source.

His opinions have about the same merit as Molyneux or Fish.
>>
>>384298812
The question >>384296979 is "did people enjoy it?"
The answer to which is yes. People DID enjoy it.

Some other people didn't, but that's not what the question was. And the claim that "most complain" is baseless. You just changed the word from "some" to "most" to support your argument with no evidence to back it up.
>>
>>384298282
Many dont like them if they have to many nausea parts. Higher risk less customers, thats why normal ones are high freguented rides.
>>
>>384283682
It sold out a five week stock in a single one after they dropped the Oculus package to $400. The problem was always the price. Most people don't give a fuck about Facebook or Steam being shitty companies
>>
>>384283682
It's expensive and mostly a gimmick
>>
>>384285539
Are you legitimately retarded?
>>
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>>384283682
What could Facebook possibly do to fuck over Oculus?
I only ask because I need a reason not to buy one right now while it is nice and cheap.
>>
>>384299243
t. poorfag that hasn't tried VR
>>
>>384295801
>media and pr school
I sincerely hope that someone as dense as you isn't in PR.
>>
>>384299013
>I dont like this expert because he say somethin i dissagre
So what? Its an article where they discuss intern things. They wouldnt publish it, if it doesnt have any weight.
And Molyneux opinions or insights are good too. Because he makes claims about things that are in his games, while the team still has to develope it, doesnt make opinions in other areas unsignificant.
>>
>>384299474
Damn right i'm a poorfag. I'd only use it for flight sims anyway.
>>
>>384299796
You're using his claims he makes as a "developer" when he ditched his own flagship title (which is literally a mod) and hasn't made a game since.

At least Molyneux and Fish have successfully created games.

Compare his statements to actual VR developers like Cloudhead, Funkotronic, and Owlchemy.
>>
I was going to buy one for $399, but apparently the bundles that come with an Xbox controller sold out and you'll get one without for $399.

I probably wouldn't use the controller, but it's pretty bullshit it's the same price with $80 of stuff not included.

Hopefully the new ones without an Xbone controller get a $300-$350 sale on Black Friday. I'll definitely get one.
>>
>>384283682
Found the gay poorfag.

>>384283934
fpbp
>>
>>384299472
Facebook won't fuck over Oculus, and you'll always be able to use it for third party titles.

OpenXR will make it so all HMDs will basically use the same SDK, making cross-platform even better.

I'm saying this as a Vive owner: unless you want the Valve Knuckles which probably won't release until 2018, grab the Rift and a third sensor for $460.
>>
>implying it's failing
lmao
>>
Just so you guys know, we made a VR general.

>>>/g/61403555
>>
>>384300542
What advantage does a third sensor have over the default 2?
Never used VR before in my life.
>>
Are there any VR games worth playing?
>>
>>384300685
The third sensor makes it so it can track your position within your room without jumping all over the place occasionally and losing tracking.

If you just want to sit at your chair/stand in place two sensors are enough.

I really, really recommend the third tracker though. I wouldn't want to own a Rift without one.
>>
>>384300840
DiRT Rally with VR is a lot of fun.
>>
>>384300840
Vector 36, Serious Sam, Pulsar, Raw Data, Scanner Sombre, and Rec Room are all great
>>
>>384300856
I might order a third one down the line, I don't really have the space for it right now as I assume you put the third one behind you.
>>
>>384301074
If you don't want to do positional tracking across your entire room, and plan on just standing still or sitting down, you'll be fine.

If you do ever plan on doing more, I mean it when I say it's not worth it without the third sensor.
>>
>>384300856
They say you can place the two sensors you get by default catacorner from one another and get full scale tracking. Does that not work well? I've seen other anons say they managed to set it up without tracking issues.
>>
>>384300840
SUPER

HOT
>>
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>>384299052
Enoyed it? Not really or the developers would make money on their games.
Like in the PCGame article, they cant motivate the owners to pay or download said games. Because they play it, but didnt liked it that far to pay or download more of them.
If it was such a good expierience, they would give money, because they enyoed it that much.

>You just changed the word from "some" to "most" to support your argument with no evidence to back it up.
Not really, i made it clear that it was an enumeration. Because i admit that not many get nausea.
>>
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I got a Rift with touch controllers for $300, I don't give a shit if it "failed"

I already know I'll get my $300 out of it with virtual desktop and theater mode alone, the games and shit are a bonus for me
>>
>>384301215
>Does that not work well?
It does not. I could only get Vive-tier tracking after I installed the third sensor, the two sensors alone were an incredibly subpar experience.

Trust me when I say that tracking is the most important part of VR, you do not want to skimp on it.
>>
>over a million VR headsets in consumer hands
>less than 250,000 teslas made
if tesla is considered a runaway success and is the future, how is something with 4x much exposure considered a failure
>>
>>384301350
The question was asked from the perspective of the consumer, not the perspective of the game dev.

You really don't have a very good grasp of the English language, do you?
>>
>>384301534
Because I don't like VR therefore it's a failure.
>>
>>384300126
So you say he has no credibility. You dont say "he lied" but because ditched something? So your argument is?
And sure he did a VR title since than and he said what he knows from talking to other VR developers.
>>
>>384301706
thats honestly what this thread seems like
ask a bunch of poorfags their opinion on expensive things and its just gonna be fox and the grapes
>>
>>384301753
>other VR developers.
Yeah, which ones?

Again, compare his statements to actual VR developers that have made successful games, like Owlchemy, Funkotronic, Cloudhead, or Survios.
>>
>>384301614
I take that last remark back. Your English is pretty good, I was just being rude. I'm sorry anon.
>>
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>>384301534
Are you trying to imply Tesla is a successful company or was that comparison meant to be rhetorical?

In my opinion, the future isn't quite here yet for either fully electric/automated cars nor VR gaming.
>>
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>>384301614
>You really don't have a very good grasp of the English language, do you?
Its rather late here, but i still have it. But you dont, otherwise you wouldnt bring this subject if you dont have any arguments.

Sure its from the sustomers, if these games are enyable, they would download more games or give money. But still only a few get high numbers of users and many are free games. The customers are burnt out from these games they enjoed so much that they cant play anymore games?

But here an article for the situation
http://vrthegamers.com/opinion-vr-industry-seeing-way-many-tech-demos-zombie-games-right-now/
>>
Got one during the sale and it's pretty fucking amazing. Did not expect it to be as good as it is. Shame it's going to fail.
>>
>>384301905
Maybe this one
http://www.gamasutra.com/blogs/JoeRadak/20161212/287443/The_Costs_of_Making_a_VR_Game.php
Or this one
http://kotaku.com/dayz-creator-on-vr-development-there-is-no-money-in-it-1789827173
>>
>>384302461
My whole point is this:
If customers enjoy it enough that it makes the seller money, then isn't a failure.

If a video game doesn't make money, that's only a failure for that video game. All that shovelware for the PS2 that didn't sell enough to break even doesn't mean the PS2 was a failure, it only means those individual games are a failure. I don't care if the creator of DayZ had a tough time selling his game, that's not relevant to the enjoyment the consumer gets, nor is it relevant to the money Oculus or HTC make.
>>
>>384299472
First one wasn't a successful game, and the second one is literally Dean Hall again.
>>
>>384302771
First one wasn't a successful game, and the second one is literally Dean Hall again
>>
>>384299472
The worst they could do is dump the project, which wouldn't affect Rift owners much since the Rift can be made to work with Vive games even without support from Oculus themselves.
>>
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>>384301706
>>384301813
More like its under expectations.
And dont damage controll like the analyst.
Its not emerging, its an old technology. And now its evencheaper butdidnt sold as expected.
>>
i'll tell you the reason why VR will never take off. i'll fucking tell you.

it's not about the wires. it's not about the bulky headset. it's not about the resolution. it's not about the lack of high-end graphics. it's not even about the cost.

it's about locomotion. analog sticks will never work in VR because of motion sickness - this gives developers one of two options for character movement in their VR games: teleportation and one-to-one player tracking (typically in very cramped spaces).

teleportation is frustrating at best and game-ruining at worst. i think it's clear to everyone who's tried VR at this point that teleportation is NOT a solution for games lasting more than, say, 30 minutes. it's a hassle. it's not fun to have to pop open a portal every 5 seconds because your room is too small to keep walking. it's just not going to work for anything more than novelty "experiences".

and one-to-one player tracking? well, I shouldn't have to say too much there. I guess it works well for "games" like Tilt Brush, or Job Simulator, or games where you're literally standing on a moving platform, but as far as full-fledged AAA titles this clearly is not a solution to player movement. unless you want Elder Scrolls VI to take place exclusively inside a cabin the size of your bedroom.

and there's no magical "secret breakthrough" solution to this problem. the only solution I can see is literally Matrix-level VR, where your brain is plugged into a simulation indistinguishable from reality itself. that is when VR locomotion will be solved.

if we stretch the VR timeline out to, say, 2030, I can see a world where VR acts as an auxiliary feature to AR glasses. sort of like mobile games today. you buy your smartphone primarily for social interaction, web browsing, navigation, etc., and mobile games are a bonus feature, something to pass the time while there's nothing else to do. that's VR's fate.
>>
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>>384302714
https://www.vrroom.buzz/vr-news/business/adult-vr-blows-sales-thanks-rift-promotion

>The new Oculust Rift deal included a bundled headset, Oculus Touch, and motion sensors along with seven games for $399. That’s half the original cost.
>Thus, the VR playerbase has increased, much to the benefit of developers. According to recent sales numbers, the surge in VR software sales directly correlates to the increase in hardware purchases.
>Another type of software has seen an increase in sales. In the past 36 hours, popular hentai title VR Girlfriend has seen record sales numbers. In his recent Twitter posting, game creator yunayuna64 posted an update on the game’s performance. Apparently, VR Girlfriend jumped 200% in purchases, likely a direct correlation between it and Oculus Rift sales.
>>
>>384303165
>More like its under expectations.
And my point in >>384296979 was that those expectations are arbitrary. It's a line someone drew in the sand, which they could have just as easily drawn somewhere else. The only objective line is the line between being in the red and being in the black
>>
>>384303325
teleportation is honestly something you get used to to the point where it becomes second nature. I've been playing Robo Recll a grand total of two days and I'm already a natural. Some things just take a while to feel out.
>>
>>384303459
Well let's hope everyone shares your experience because teleportation is literally the only realistic solution to player movement in AAA vr games
>>
>>384302872
>If customers enjoy it enough that it makes the seller money, then isn't a failure.
I can understand that, but the articles say it doesnt and the games with the most owners are free games. And than only view of them get high user numbers. That only means buyer remorse that people dont try other VR game expirience.
But people still tried or bought other games on PS2.
>>
>>384303570
I agree completely unless you have room scale. The simulation sickness goes from 0-60 very quickly in stuff with too much movement.
>>
It's very simple, there's just no killer app.
Software sells hardware.
>>
>>384303359
But thats business things, they dont just draw lines in the sand. Because that will cost them their reputation. Noone would say numbers without research and analysis. Thats suicide if you dont reach that line, foremost if you have investors. Such numbers mostly will be production cost + some profit margin. And even the articles says, they took VR out of the shelf on holiday, because it didnt sold.
>>
>>384303585
It says MOST of those games are the free ones, meaning there are games with a price tag that 100'000 people bought and played. So there are other games that people are still trying or buying for the Vive.

But I'm so focused on those handful of games that I'm ignoring all the other ones, you've got a point. I'm only really interested in it for the non-VR games it adds to, like Dirt or Subnautica so I don't really consider all those roomscale shovelware games relevant, personally.
>>
How long until someone can afford to make an MMO for VR?
>>
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>>384303928
There is but there's no way for you to know how it is by the nature of VR. You can watch videos of it but what you're seeing is not what it looks like in VR. There's also no way for you to actually imagine it.

Same goes for games that you play all the time that have VR modes. You can be used to playing it normally your whole life but the moment you try it with the headset on, it becomes something completely different.
>>
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>people too poor to even try vr shitting on vr

Literally every single thread. If you can't even afford to drive to a Microsoft store or best buy to try a vive, your opinion is worth less than shit. Anyone who actually owns a vr headset knows there are issues with software, but those are quickly going away and I already have a backlog of vr games I need to play.
>>
>>384305335
got any recommendations?
>>
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>>384304623
>got hundreds of hours in Euro Truck Sim
>recently bought Rift, waiting for it to arrive
>mfw going to play hundreds more hours driving in Euro Truck with my Rift
>>
>>384305335
Gimme those recommendations buddy. H3VR has been literally my life for the past 2 months, I need some variety.
>>
>>384305536

Onward, Sairento, Raw Data, Rick and Morty is fun too.
>>
VR "failed" because people like the faggots in this thread are willing to shit on it and dismiss it even though they haven't even tried it. Poor children can't afford it and, as we all know, that automatically makes things bad because childish people hate things they can't have and gloat about having.

VR is awesome and I have no skin in the game to benefit from its success or failure. People who say that we've "had it for 20 years" are fucking morons and have obviously never touched a VR set of any kind. The consumer market has never had access to equipment like the Vive or Oculus before the last couple of years, and when Playstation worked to get the general tech into the hands of their manbaby audience, it worked with a predictable amount of success. Still, you awful people won't just suspend your disbelief about a product you know nothing about and doesn't come across *at all* on 2D screen media.


tl;dr poorfags give VR a bad name and create a narrative that there's no interest in VR rooted in their own bitter disinterest
>>
>>384287903
>>384288564
>>384289967
Oculus is making a standalone VR device for $200. It will be out next year. Doesn't require a cellphone like Gear VR or a computer like Rift and Vive.
>>
>>384305694
>Onward
I really want to get it, but the lack of polish in the visuals and the sheer amount of autistic gameplay I see on Youtube makes me wary.
Then again I think one of the key problems with VR is that there are barely any level headed people showing off the potential of it. Screeching autists looking to rake in the funny youtube money are too common
>>
>>384305471
>>384305536
Been playing a lot of gorn, physics based melee is fucking beautiful. Also been re-playing dying light in vr and I think i'm going to buy sairento vr later tonight. My go-to games have been Pavlov and dead effect VR for a while.
>>
>>384305473
You can also use it with PCars to drive around in all those luxury sport vehicles but man you have to really resilient to motion sickness.
>>
>>384306142
>Dying Light has a VR mode
nope.
>>
>>384306217
All it needs are motion tracked controls and climbey style wall scaling and I may never leave VR.
>>
I bought Vive few times back so far some game are alright tho some of them I will get massive motion sickness after playing
specially the game where you use input button to move instead of teleport
when your legs are standing still and everything is moving I can feel vomit coming out of my body

at this point I only use this it for porns
Finally got Honey select working with VR
>>
Wasn't someone modding Alien Isolation to be played on VR?
>>
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https://www.youtube.com/watch?v=RYNdiLrvwzA
>>
>>384303326
>more people buy VR
>VR software sales increase
>VR developers create more content
>more people buy VR
>and thus the virtuous cycle repeats
>>
>>384306792
Too bad the sale only lasts a few more weeks.
>>
>>384306894
Like 5 more weeks. That's pretty long. And they'll probably have sales sometime this November/December too. The new price isn't so bad though, $500 minimum is still a lot better than $800.
>>
>>384283682
It should be obvious to anyone why it failed.

>Devices are too expensive
>Devices are too bulky and look silly
>VR became associated with anti social behavior, even worse then video games were subjected to in the 90s
>Games were worse then standard games on the market, mostly tech demos and proof of concept. There was nothing to grab the masses to convince them that this was something to get

I could go on and on. The tech just isn't there yet and it requires more effort from devs when trying to insure player input and many aren't up for the challenge. VR is still 20 years off, we need a massive shrink in tech still to make a 'headset' that is comfortable to wear and a control method that will truly make it immersive. Until then and with no software, it will be regarded as a passing fad, just like motion controls.
>>
>>384283682
>why did VR fail
Cost, plain and simple.
There's not just the expensive headset, but the expensive computer required to drive said headset.
with a small customer base, actual or expected, there's no reason for people to make shit for VR
with few games, actual or expected, and none with an actual budget behind them, there's no reason for people to get VR
you don't even have the benefit of people just getting into VR because it sounds cool since it costs a bunch

>>384298216
it failed in the 90s because you were getting sub-60fps at some hideously low resolution on awful 90s displays with some minuscule FOV unless you had some big arcade rig or whatever
the technology wasn't even vaguely there and it cost about the same numerically as it does now and had drastically worse support
>>
>>384307169
>literally just repeating buzzwords
>Obligatory "the tech just isn't there"

You're a fucking moron and a poorfag. Next time try vr before you try to shit on it to seem intellectual.
>>
>>384283682

I'm not getting behind anything Fuckerburg backs is why. Dude gives me the fucking creeps.
>>
>>384284197
>people enjoy different things than me
>>
>>384307372

It cost way more in the 90's.

For anything to be even the least bit practical the cost climbed upwards of seven grand.
>>
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Just downloaded the VR Kanojo demo, lads. See you in a bit.
>>
>>384308140
Link where?
>>
>>384308203
http://vrkanojo.com/index_en.php#download
>>
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>THE FACEBOOK BOOGEYMONSTER

its the GAMES, and the small install base. no ones gonna put that much money into developing a game requiring new tech and a shitload of effort for something that .01% of the steam userbase even owns. look at all the good vr games, they have reviews of like 400 people tops, and thats probably atleast 10% of the people who own each game.

fucking facebook boogeymonster, at this point im assuming your /pol/, because the vast majority of the normies dont CARE about facebook
>>
>>384283682
too expensive in terms of both actual price and required hardware
>>
>>384308140
I would post the mega to the full game but I forgot where i found it
>>
>>384309156
can't you just look through your browser history?
>>
>>384309156
Don't bother. It's gay.
>>
>>384283682
Facebook and Occulus have been irrelevant for a long ass time. The Vive outsold the Rift 2-to-1. The problem remains it's way too expensive to be mainstream and there are no games that feel like actual games instead of shallow 30 minute amusement park experiences sold at full price.
>>
>>384309837
>keeping a bowser history
>>
>>384310326
did someone say...
>>
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>>384283682
i just wanted a headset that gave games proper real life FOV, dont give a shit aboot head tracking or motion controls


but they couldn't even do that
>>
>>384283682
too expensive
nobody wants to game with shit on their head for more than a couple of times
bad games
>>
>>384309837
#!Swo1ibCB!cOOYZ3tOZ0jKU3zvJGqjFaq9-Lt_k00mz38fiyZv6CY
found it
now dont say /v/ never done anything for you
>>
>>384310842
>nobody wants to game with shit on their head for more than a couple of times
Speaking from experience?
>>
>>384310207
>vive outsells oculus 2:1 despite being almost twice the price
>its the price guys I swear

Do you stupid poorfags even read the shit you post before doing so?
>>
>>384310758
>doesn't give a shit about head tracking

Then how the fuck would it know where you were looking you goddamn idiot?
>>
>>384311003
yes

remember the virtual boy? Tiger R-zone?
>>
>>384311024
>early adopters who aren't price sensitive at all went with the superior product

you don't say. vr will never last without mainstream penetration tho
>>
Bitches don't know about the best game they're not playing. And it's a shame.
>>
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>>384311304
forgot pic.
>>
>>384311003
Nah the poorfags just have no rebuttal when someone with an actual vr headset tells them that the people they demo it to love it, so they just move the goalposts so they never have to grow as people.
>>
>>384311120
by moving your right analog stick dumbass
>>
>>384288731
>>384288630
>hand life
valve makes porn games now?
>>
>>384311401
I own a vive and vr games are literally unplayable if you do not have the tracking 1:1 matching your head. The garbage you are describing is so fucking retarded that I genuinely think you may have mental retardation.

>>384311179
Nobody is going to want to drive fucking cars dude, have you seen the model T? Looks like shit, barely goes above 20 mph and it gets shit gas mileage.
>>
>>384291584
400$ is for the peripheral itself you fucknut, that's alot for a goddamn peripheral.
Retards like you are why we had a housing crisis
>>
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>>384311120
the same way your computer screen does

>>384311392
i have one. its not great but its not terrible either. it would be like the wii, the first few days everyone swings the controller like a baseball bat then eventually nearly everyone is just sitting on the couch flicking a wrist. i can see how it would be niche
>>
>>384311641
>people pay $400 for it
>get overwhelmingly positive feedback
Wow looks like your opinion is fucking wrong.
>>
>>384300840
Budget Cuts (only a demo for now) is bar none the funnest, most immersive experience I've ever had with a video game. Subnautica is a bit buggy due to Early Access, but great as well. Vorpx adds VR functionality to a ton of normal games (only does a few dozen well), and actually manages to make games like Skyrim and Fallout exciting.
>>
>>384310952
Thanks, anon.
>>
>>384311641
It's the headset and the controllers and the sensors and about half a dozen games.

While it is a "peripheral" for some games, it's an entire system in itself when you think about it, with exclusives, its own marketplace, the whole deal.
>>
>>384311637
good job in understanding goober

head set over eyes
play some fps game
it doesnt have real life FOV
so its no dif then playing on a normal tv

you dont need head tracking for a game that uses the controller with a crosshair
>>
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>>384311641
I paid that more than that for my racing wheel + pedal + clutch and it's compatible with even fewer games than the Rift and the Touch.
>>
>>384311670
>the same way your computer screen does

Do you just not understand motion sickness or something?

>after a while people just sit down and waggle the controllers

I've owned my vive for almost a year now and I have never once done this. I imagine some fat pasty neckbeard might though.
>>
>>384311768
Just because it's 400$ doesn't mean it's bad you stupid fucking mongoloid.
But there's a reason why they're not fucking selling is on the price tag alone, how fucking stupid are you? Not buying one isn't
>durr hurr poorfags
there's no fucking reason for most people to buy one yet until they get cheaper and have more games for the damn things.

>>384311991
yeah but you still need a PC or PS4 to run it depending on what you buy, which sets you back another 300 at the least.
>>
>>384284197
>Expensive
What mate? Are you a poorfag?

>Games are shit
I can agree

>Nausea, vomit, migraine inducer
I never got this while playing VR

>Still no porn
There is several Jap porn games with VR support though.
>>
>>384312036
Dude you are one of the most retarded people I have ever fuckin talked to on this site.

Why the fuck would I want to use a mouse to aim when I could literally just pick up the fucking gun and fire it like a real gun?

You can just tell from your post that you are fat as fuck because the very idea of movement seems to terrify you.
>>
>>384312036
>it doesnt have real life FOV
This is where you fucked up.
>>
>>384312261
You don't already have a computer? What year is this?
>>
>>384312382
I don't have a computer with a $600 GPU in it.
>>
>>384312280
>I don't want to waste 400$+ on a gimmick with no games
>wooow what are you poor?
You people are fucking retarded, not wanting to pay 400$ for something does not mean that they can't afford it.

>>384312382
a computer capable of running VR you fucking moron, don't be obtuse, my PC is capable, but most people still have shitboxes.
>>
>>384301534
The advantage Tesla has is that the market, legally, has no choice in many countries but for industry to go the way they're spearheading. They also don't depend on outside sources for growth. A car is self-contained. You know exactly what you're getting and don't need anything other than the car existing and being able to afford it. So long as they sell at a rate that generates profit, they're fine. For VR to be a success, hundreds of other companies need to be making money off VR as content producers, in addition to the headset manufacturers. If the content stops, so does VR.

Not that VR is failing in any sense. Oculus and Sony are making all the right moves to keep it growing, and the market is maturing enough that fuller experiences are starting to release. Skyrim and Fallout VR are going to sell hundreds of thousands of units on their own.
>>
>>384312382
>people on /v/ legitimately think that having to buy a PC for it is an argument against it

If you're on /v/ and you don't have a PC that can handle even basic vr, you're either underaged or a loser among losers.
>>
>>384283682
because it's just a fucking screen taped to your face instead of actually injecting your consciousness into the vidya realm
>>
>>384312527
>many countries have no legal choice but to go the way of self-driving cars
what
>>
>>384284437

Hi sir. I'm Russel Johnson on behalf of the IRS. I have a couple questions for you.

1. Did you have a business license for this lemonade stand?
2. Did you pay taxes on and report this profit?
3. Do you have an e-mail or phone number for easier communication? If you don't reply I will find you through other means. Tax evasion is serious business.
>>
>>384312608
the vast majority of people who play video games on PC use toasters, this shouldn't come as a surprise, even for here.
>>
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>>384284197

they skipped all the way to the final stage of cuckery
>>
>strapping a screen to your face
>calling it virtual reality

gee i wonder why it failed
>>
>>384312297
as someone whose used that, its not as accurate and can be tedious. you need to build a pipe thing to hold the two controllers in line to be accurate, and you need soemthing to push against your shoulder, or its hard. without it its like playing controller verse mouse, youll just get outplayed. im sure it could be improved on with a proper controller system and attachment point but its not reallllly set up for that yet. when your holding a two handed weapon, your arms can drift in and out and its hard to hold them perfectly aligned and it gets tiring over time, not to mention when you need to reload and it makes you physically do it. i like it, but they really need to work on it.

try ANYTHING that has scoped weaponry and youll see what i mean.
>>
>>384312649
Please fuck off back to /a/ or kill yourself. Your opinions are value-less.
>>
>>384312476
I really wonder just how strong a computer even has to be to run VR. I have a 3570k and a 980ti and I get perfect 90fps in everything I've run which means it's running at much higher than 90fps but it's capped. I imagine one could running almost as well with one of those $250 970s
>>
>>384312717
That argument is a few years old grandpa, keep up with the times.
>>
>>384312787
>980ti
you answered your own question
but again, most people don't have anything better than a PS4 when it comes to power, go look up the steam surveys, shit's ridiculous.
>>
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>>384312608
I sometimes forget this is master race only.

Still, I guess there's PSVR not that anything at all exists for it.
>>
>>384312696
You cannot legally tax income under 25$ unless the goods sold were a controlled substance.

Unless it was hard lemonade you can suck your 7% out of the tip of his cock.
>>
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I have a vive, i bought it before even upgrading my PC. I still loved it though games ran poorly. Recently bought a new pc and everything runs great. I wish we had more games, the batman game was awesome, but so fucking short.
>>
>>384312649
>because it's just a fucking screen taped to your face instead of actually injecting your consciousness into the vidya realm

This is such a hugely important point that it cannot be overstated. Most VR shills completely overlook the capacity existing games have to immerse you by creating a whole experience that feels like it possesses an independent existence, you just don't need flashy technology for this.
>>
>>384288816
Do your job instead of shitposting on the internet.
>>
>>384312902
Play. Robo. Recall.

You can thank me later.
>>
>tfw Playstation makes the first VRMMO in 3 years
>>
>Tech isn't quite there yet

>Expensive/Luxury item

>Extremely expensive to develop games for, not profitable due to low userbase

>Gimmick
>>
>>384312774
>using a pile of literal garbage glued together is not fun

No shit, just using your hands to hold the controllers separately is superior in every way unless you are Michael J fox.

Also, any aiming in vr is more engaging and fun than mouse and keyboard. Not to mention if you are an actual gun user your skills will directly transfer over. I've noticed actual improvements at the range after playing h3vr for a few weeks.
>>
>>384290379
Yeah, and there will never be a wireless telephone that will let you browse the internet and it will be so small it will fit in your pocket. That's just absurd. And to think, something like that being a major commodity that billions of people will have? Get real.
>>
>>384312681
Some countries are starting to put forth mandates that only electric cars be sold after a certain year. While Tesla's sales aren't at the front, they're incredible given an entry point that should fall fairly rapidly over the next few years as they introduce more affordable models, and technologically they're certainly leading the charge. Establishing that identity as the first all-electric competitor in the auto industry almost guarantees them a large chunk of a market that has literally no choice but to grow.
>>
>>384312896

I have an 8 year old willing to testify against him and claim there was rophynol in the lemonade. DON'T FUCK WITH THE IRS BOY
>>
>>384283682
Too expensive for both the headset and a computer to run it.
>>
>>384312896

And he was illegally operating a business. That is corporate income quite different than personal income.
>>
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>>384283682
wait did it fail? fuck i cant cancel my order
>>
>>384313174
its not. theres a reason why everyone who dosent suck does it. i like it, i enjoy it, but having to remove your controller from its attachment point, of which its not designed to fit in, do the reload, and then blindly fit it back in isnt a good solution. im imagining that you wear a watch on each hand that is its own tracker, so you can do stuff independent of the gun without having your hands full.
>>
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>>384313000
quads of truth i must thank beforehand.

It seems most people who say it failed haven't actually tried it. I was sceptical, and the only reason i was compelled to buy it was after a richfag friend of mine bought one. He invited me over to try it and i fucking loved it. In addition games like audio shield, and fruit ninja Dropped 5.8 kilos playing games.
>>
>>384313254
Tesla's appeal and success doesn't lie the fact that it's an electric car. There are other electric cars, it's far from a "spearhead" in that department.
>>
>>384313254
>Some countries are starting to put forth mandates that only electric cars be sold after a certain year.
Europe was a mistake
>>
>>384312979
>I have unrealistic expectations because I do nothing but watch anime and masturbate to my waifu

Please fuck off back to /a/, we all know autismbux cant buy a vr headset anyway so you're going to be left behind no matter what.
>>
>>384283682
no, it's because no one wants to wear a huge dorky thing on their head.
>>
>>384294237
>journalism courses
Kill yourself. I'm not kidding. Get fucking killed.
>>
>>384313496
Your post makes no fucking sense, it is only hard to reload if you are using one of those dumb fucking stocks. I don't know why you are having so many problems with aiming. I have no problem top-fragging in every VR fps I play and I don't use a stupid fucking pipe contraption.

Ever just consider you're just shit?
>>
>>384313913
>literally everyone else is wrong and im not
okay
>>
>>384284197
>Overly expensive
>Games are shit
>Nausea, vomit migraine inducer
Basically all of those. The annoying part is the extreme minority that keep trying to push these shitty headsets as more than they actually are.
>>
>>384314001
i agree with him.
>>
>>384313845

I concur with this articulate anon. Journalists are the lowest of the low. Enjoy your shit income you deserved it
>>
>>384314046
>poster count didnt change
huh
>>
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>>384283682
>want to play vr
>dream about it for years
>occulus. vive ect
>itshappening.jpeg
>lose right eye
>nowhere has test models for me to see in vain if i can use it
>too expensive to buy to try it out
>will never know for certain

i cry every time i see people complaining. like at least you get to do it man
>>
>>384283682
As other people have said, too expensive and no games basically. Anything you can buy for it is a glorified tech demo in the guise of party games. Its a neat concept, but ultimately not really that good for most things and its price is way too high for what it does do well.

At its core its a novelty, just like how Motion controls were.
>>
>>384283682
>why did VR fail?
because we figured out that window-like displays were the best way to consume motion media in the home a bunch of decades ago
>>
>>384314127
Ya, I'm this guy
>>384313532
>>
>>384314001
I'm not saying everyone else is wrong, you're just a dumbass for thinking that stocks are there for pros and to take you "to the next level". Stocks are literally a crutch for hungry skeletons who literally cant even hold a controller in the air in front of them for extended periods of time without support. I only ever see dipshit streamers with those stocks, and they all suck ass.
>>
>>384314050
>Journalists are the lowest of the low
This cannot be understated. Journalists are the most disgusting, bootlicking, craven, slimy, gutless, wretches on earth. I hope those rumors about Putin killing journalists are true, because they fucking deserve it, every last one of them.
>>
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>>384314127

Where's my (you) then wise anon
>>
>>384283682
the reason VR failed in gaming is because people realized really quickly that designing a game around VR without having a closed environment to play in is fucking impossible
unless you're playing a simulation game where you're somebody sitting into a chair or cockpit, VR is fucking useless
>>
>>384314213
okay

>>384314240
>hes gonna argue hes so casual he cant edit html, even on a phone
okay. if your argument is your so fucking flash you dont know basic shit, go for it
>>
>>384314393

I don't care enough to edit it. I have a life anon you should try it.
>>
>>384314240
>outing yourself as a phoneposter and tumblrite
Stop baiting.
>>
>>384312297
clearly says controller

you say mouse

who's the retard?

let me put it in baby terms you can understand
instead of playing a normal game WITH a controller on an HDTV, use a "vr" headset that gives real life FOV so you can see more of whats around you. you still play and aim with a controller stupid
>>
>>384314523
>im so good at putting effort into vr im lazy
okay
>i dont actually spend my time using technology
okay
>>
>>384314552

They have good sonic and undertale OC what's wrong with Tumblr anon? And I don't even have a pc so this is the only way I can post
>>
>>384314180
I have demo'd my vive to people with eyes wither too damaged to use or missing, they had just as much fun as everyone else.

I say go for it anon, you can always return it.
>>
>>384314193
You sound really fucking dumb anon.
>>
>>384283682
why do people keep saying this? its the very beginning of the first generation of consumer vr, give it time to mature ffs.
>>
>>384314180
That's a big fear of mine.
>>
The difficulty with movement ruins it. Having FOV move when you're not using your legs causes nausea, and having to teleport around isn't fun.

t. VR developer
>>
>>384314793
Cause its pretty shitty as is. It honestly needs a lot of work and time before it gets anywhere resembling something worth investing money into.
>>
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>>384313486
Just sit tight, you'll love it. When I say "you'll love it", I mean it's a whole new world you're entering here. This thread was made by foxes.
>>
i dunno my vive's pretty fun
>>
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>>384283682
>Costs more than the fucking console
>Physical factors
>Your children can't use it
>Your slightly older children can barely use it then combined with point one it seems inadvisable to give your little shits a physically oppressive toy

It's an enthusiast luxury, not some new plug-in-play physical addition or downloadable app the mass market would demand to be standard.

The niche market means developers don't see much profit through even the most conservative development costs. AAA devs can add it to their games that everyone was already going to buy, with or without VR, but for a truly VR game when all the mechanics, visuals, and story are all are part of the VR experience you aren't going to see a AAA dev build a VR game from scratch with intention of making money off the mass market. The result is every VR game is indie at best and worst being shovelware upon vaporware and the gross result of ambitious kickstarters who want to base an experience around a gimmick.

It's a gimmick because VR doesn't actually add shit to video games. Controllers and focusing on your monitor with minimal obstructions is perfectly immersive. That means a giant fucking headset that will render you blind to your immediate surroundings such as your dinnner, lamp, cat, dog, sharp corner of your coffee table etc would distract you from the experience it's costing your twice the console to enjoy.

Maybe I'm overexagerrating the physical woes but how you supposed sit on a couch for with a VR headset comfortably as long as you would if you didn't wear it?
>>
>>384314932
and what are you developing, you poser? don't have VR and you've never even seen one that wasn't a jpeg.
>>
>>384314932
Button based locomotion only made me sick once, people generally adapt after playing it for a bit. I always tell my friends who try it to lift the legs as if they are walking.
>>
>>384315184

right now we're working on a VR audio-visualizer. like windows media player in VR.
>>
>>384315289
not really developing anything
>>
>>384314932
>having your FOV move without your legs makes you sick

Yeah I forgot about how using my neck irl makes me vomit uncontrollably, dumbass.
>>
>>384283682
until vr fixes movement the only use for it is porn
>>
>>384315289
That doesn't sound like a VR anything. Gtfo, poser.
>>
>>384314841
>wear eyepatch
constant staring
>dont wear eyepatch
no one looks me in the face cause eye now no longer looks in direction of good eye

why havent i killed myself /v/?
>>
>>384315346

It's a job, I don't get to choose the projects that come down the pipe.

>>384315250

I think telling people to wait until they stop feeling sick is a hard sell especially when they're deciding to drop 600 bucks
>>
>>384315574
What happened /vbro?
>>
>>384303325
None of that shit matters for VR porn, which is what will make it a success.
>>
>>384315643
I dropped 900 after my first few hours, even when it made me feel sick. Haven't had that problem since. People ride roller coasters under the same circumstances...
>>
>>384315653
shot in the eye with a bb gun
detached optic nerve but not enough structural damage to get it taken out and replaced with an acrylic one
>>
>>384315827

the problem is selling it to normies.

Not enough people with headsets = not enough incentive for devs = no software to incentivize purchase of headsets. it's a death spiral.
>>
>>384315161
>I have a lot to say but no real insight

How about you actually try VR instead of thinking you know what you're talking about because you read about it.
>>
>>384315909
ouch. Bet that smarted. Hope you kicked the ass of whoever did that to you.
>>
>>384315987
see
>>384303326
>>
>>384315574
nigga take advantage of it, call people out on it
>>
I am playing VR with a gtx780 on windows 7 with a 3rd gen i7 and can run all VR games at their intended settings.

I paid a lot of money a while ago for these parts, but you can probably get all of these things bundled in a system for around $300-500 - The price of a console at launch.
>>
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>>384283682

>Why the fuck would anyone of any mindset trust their codebase to a Facebook sdk? ask yourself that.

This is a good point but FB also did a poor job of selling it. In order to actually sell headsets, FB had to sell people on both the beefy PCs needed for them and the device itself. They should have made $2000 VR bundles and had them demoed at every Walmart and Best Buy in the US. Even if it didn't get many consumer sales, enterprises would have bought them (such as for 3d visualization/sculpting or pilot training) and allow FB to get their foot in the door. Everyone I know who was actually interested in VR was so because they attended a demo at a NASCAR race.

But FB didn't do that, and they added godawful motion controls which nobody wants to deal with. The headset would have worked great for the existing TrackIR crowd, but that crowd uses keyboards or their own custom setups. It also made the unit more expensive than it needed to be.

Also, FB treated VR like the Wii. All the games are casual shit early adopters aren't interested in. So most VR headsets wound up collecting dust or being used for just DCS, iracing and Arma.
>>
>>384315987
Well ya if devs are working on windows media player ports for it. Someone launches a killer app for VR, and it will sell better.
>>
>>384316137

What do you guys do when you "play" VR porn games? Just strap the thing to your face and jerk off?
>>
I've got the PSVR, for flight sims and car games, it's fucking fantastic. Resident Evil 7 is nothing short of amazing in VR, problem is that I have a pretty strong stomach and I can only handle playing it 30 minutes before the motion sickness sets in.
>>
>>384314932
What's wrong with using Onward style movement?
>>
>>384316287
Never played one but I imagine that to be reasonably accurate.
>>
>>384316383

When the world moves around you but you're not actually walking, you feel sick.
>>
>>384295432
are you fucking retarded?
i can run the game fine unsupersampled
i can´t run it properly when it is supersampled
>>384295217
>go play in a store where they have mor than basic hardware and you can try out elite dangerous
where if i may ask?
i only know of stores that offer to try out the experiences
>>
>>384316358
Are there motion controls for psvr re7? The motion controls for me seem to remove any issues with nausea
>>
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>>384316546
this used to happen with phones and cars

those people who still get sick, we have a name for them. genetically inferior
>>
>>384316684

in a car you have the interior as frame of reference so it doesn't happen
>>
>>384283682
>vr failed meme
>new iterations of vr hardware due this year
>new vr startups globally

bait.png
>>
>>384317238
They're desperate for the (You)s.
>>
>>384317051
and? your point of reference with vr is your hands, unless you literally cant remember and feel where your hands are
>>
>>384284197
>no porn
honey select+real doll done
>>
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vr porns pretty realistic, you reach out and shes not there
>>
>>384312787
>I have a 3570k and a 980ti
Buddy, I'm still on a 5770.
>>
how to tell someone has not even tried vr:

>they think motion controls are a gimmick
>they think the SDE is noticeable
>they think it makes you sick

Honestly if your posts brings up any of these, anyone who isn't a poor loser will know you've never even tried vr.
>>
>>384317673
That's the best part imo. It seems like she's RIGHT there but she isn't. You're safe from her judgemental eyes.
>>
>>384317373

You can't see your arms and your hands in game are floating in space . Not sure why you're arguing with me desu there's dozens of people in this very thread agreeing that locomotion and nausea is a huge issue.
>>
>>384317821
because it does make you sick
literally only use it for porns now cause I feel sick every time I play a lot of games
>>
>>384317926
>Your porn fantasy women have eyes

Why?
>>
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>>384317997
>and your hands are floating in space

and...your fucking hands are connected to your body. do you seriously have trouble picking up a glass of the table, touching your nose, brushing your teeth? how many times have you punched yourself in the face shampooing your fucking hair

i know this might sound crazy but when you hold your hands out straight they dont change length. if you know you elbows are bent you SHOULD know where they are, and the onscreen visualization should represent this

right

RIGHT
>>
>>384318009
>because it does make you sick
Not inherently. Only under a specific set of circumstances that most VR games don't even use.
>>
>>384318296

Are you fucking retarded, dude?

I'm not talking about having trouble picking shit up, i'm talking about the world position moving around you while you're not physically moving, and it fucks with your brain and makes you feel nauseous. Floating hands don't "ground" you because they're fucking disembodied floating 3d hands.
>>
>>384318296
He's a fucking moron, he's talking about the steam home menu and some games only rendering hands and not arms.

If you genuinely have trouble knowing where your arms are in vr, you have some kind of mental illness.
>>
>>384293404
Has to be sold by Amazon themselves though. Any other 3rd party and the fuckers give you the nope
>>
>>384318552
>you need to see virtual arms to know where your hands are

>>384318475
oh so your just retarded and have no sense of balance. you close your eyes and take 5 steps forward and bam your doing a front fucking flip
>>
>>384318475
If you genuinely think having the world move around you while you stay still will make you motion sick 100% you are a fucking moron. I play sit-down games with tons of movement and I have gotten motion sickness maybe once or twice. Hell I play dying light in vr and the most uncomfortable part is the weight of the hmd.
>>
>There are some people who havent bought this
https://www.youtube.com/watch?v=IWXWu4SXiws
>>
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>>384319148
>teledildoing connectivity
>>
>>384283682
>Valve reportedly extremely happy with the sales of SteamVR devices and is working on 3 new VR games and new controllers for SteamVR
>HTC extremely happy with the sales of the Vive and is working on a second revision and a standalone VR headset already
>Sony extremely happy with the sales of PSVR

Literally only Oculus and Facebook are the ones upset with their performance because no one's stupid enough to fall for their "walled garden" tactic. It's expensive and still in early day, sure, but it's by no means a failure.
>>
VR dev here
What fetish-based VR game should I make and then pimp on patreon
>>
>>384319352
This so fucking much.
>>
>>384319567
If you want money, furry. If you want respect, hentai.

If you want fun, gore.
>>
>>384319839
Furry isn't a fetish nor is hentai. Those are genres. I mean like giantess, vore, tf, gore, etc.

Oh, you said gore..
>>
There's already 2 or 3 furry VR games, several hentai, 1 robot that I know of.

I really really REALLY need xenomorph porn. Imagine fucking the xenoqueen. Diamond skin on my diamond dick.
>>
>>384319567
yes like the other guy said, be the first dude to make a choking children to death vr game. the notoriety will sell it alone. make it KINDA cutesy and cartoony, but realistic, with full on gasping, choking struggling noises and tears. play it totally straight.

bonus mode, make a character creator so its super easy to make characters like megaman, link, ash ketchum, all that. go controversy mode like jfk reloaded
>>
>>384319892
Amazoness.
Delicious brown.
>>
>>384319892
Hentai and furry are fetishes by the definition of the word, explain to me how they aren't.
>>
>>384320257
you can be a furry and it have nothing to do with sexuality or whatnot
>>
Is Virtual Desktop actually good or a meme?

Could I sit in a spinning desk and rotate around with screens all around me?
>>
>>384320610
I have it and fail to see the appeal. No idea why it's considered a must have.
>>
>>384320565
Fetishes have nothing to do with sexuality you dipshit. I know flamboyantly gay men who share the same fetishes as I do, im a STRAIGHT WHITE MALE. If you genuinely think furry and hentai aren't fetishes you dont even know what the basic definition of fetish even is.
>>
>>384320610
If you have ever wondered what it would be like to be able to have an infinite amount of any size monitors you want, you may use it. Otherwise it's a utility for people who want multi-screen setups but bought vr instead.
>>
>>384320747
i like cats, i have cat toys, its not a fetish. furry dosent necessarily mean fetishistic. ill agree its about 99% but theres still that 1%
>>
>>384320949
You have no idea what furry even means.
>>
>>384320728
>>384320932
Are there any other similar programs? By that I mean stuff that improves other everyday uses of the computer, like the movie theater
>>
>>384320949
Are you legitimately fucking retarded? What you just said makes no fucking sense, nobody anywhere said owning a cat makes you a furry, or that cat ownership is a fetish.
>>
>>384321087
There is a program that lets you put a small video overlay in the corner of your vision so you can game and watch videos, I haven't installed it but I think i'm going to eventually. (fallout 4 vr release most likely)

No idea what it is called, im sorry anon.
>>
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>>384321076
its got multiple meanings. some of them dont refer to a fetish.

the vgcatz guy draws his characters as cats. its not a fetish. hence, sometimes, furry does not always refer to a fetish.
>>
>nobody trusts Facebook

Is that why half the fucking planet have willingly handed over the personal details about every minutia of their lives to them?

VR flopped because too expensive and no games.
>>
>>384321087
there was this program i used for a while that forced any window to stay at whatever layer it was. i basically used it to play 3 screen wide games but still have web browsers over the game. combined with the ability to make those browsers 50% opacity it worked pretty well. was called...always on top? heh, try googling that phrase. anyways, compatibility wasnt perfect and it was a bit of a drain on the system
>>
>>384321445
Everyone trusts facebook because the beginning people were pioneers who thought it would become something great in the future.
It's popularity stemmed from a group of people who wanted to invest in a new thing and make it grow.
Facebook had already been established, before the oculus rift, so people already had their opinions about it.
It just so happens that people who were invested in VR also didn't like facebook (gamers mostly) and thus oculus didn't do so well.
Luckily, Valve was liked by people who were interested in VR (gamers), so the Vive took off without a hitch.
>>
>>384321751
Everyone (who uses facebook now) trusts facebook*
>>
>>384321441
The guy who draws vgcats is openly a furry though you stupid inbred piece of human trash. Please fucking off yourself.
>>
>>384283682
Because nobody wants to spend $1200 on upgrading their PC to have decent performance with VR, buy a VR headset and controllers, and remodel an entire room just to play tech demos. It's asinine the kind of setup this shit needed and there's nothing that's even worth getting for free.
>>
>>384321895
Sounds like sour grapes. I dont regret my vive at all and there are plenty of games now. The no-games era ended months ago.
>>
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>>384321890
>Always been "cartoons" to me
>>
>>384322041
Sounds like cognitive dissonance.
>>
VR isn't dead. It's going to be a slow, slow climb, but VR will be mainstream. It's just a matter of when.

Oh and I'm about to buy a Rift, and I have a PC with a GTX 1080 so get fucked poorfags.
>>
>>384322041
Name one that's not a tech demo or a Twitch meme.
>>
>>384322045
He has literally drawn furry porn you dipshit. Just because he defined his fetish as "cartoons" does not mean he isn't a furry. Please stop sucking in air you waste of oxygen.
>>
>>384322251
no thats a parody website owned by someone else who does it just to fuck with him. he does tease about the fact here and there, but hes never openly stated he is. its about as much as fetish as garfield is
>>
>>384322168
Gorn, dead effect 2, rec room, dying light, Arizona sunshine, breach it!, Pavlov

I would list more but you're just going to say all of these are tech demos or twitch shit because you are a poorfag and you're here to make yourself feel like a winner for being too poor for vr.
>>
It hasn't failed, it's just not affordable yet. I'd buy one if I had an extra $1,000 just lying around that I couldn't put anywhere else. Of course, I'd buy a lot of other things first.
>>
>>384320949
A Furry is literally somebody that enjoys dressing up in a fur suit and going to furry conventions. Almost all of these are sexual in some way.
>>
>>384322381
I'M NOT TALKING ABOUT VGBUTTS YOU FUCKING IDIOT.

dude just fuck off, we all already know you're a closet furry who fucks his cat. Get help.
>>
>>384322479
If I sold you a turd for $1000 would you call everyone else poor for not spending $1000 on a literal piece of shit?

Because that's what you're doing.
>>
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>>384322545
>Almost all
oh, so we agree. not always.

>>384322573
your just made because your wrong. you could post the definition that specifically points out its always a fetish, you could post proof scott ever openly stated it like you said, or you could try to counter the garfield example, but you cant and you wont
>>
>>384320949
liking cats doesn't make you a furry you fucking retard, am I being baited?
>>
>>384322710
It does if you're drawing furry porn you fucking retard
>>
>>384322707
Garfield isn't furry because Garfield isn't anthropomorphic
Being a furry is being sexually attracted to anthropomorphic animals
Being attracted to straight up animals or "ferals" is zoophilia
VGcats is furbait (regardless of Scott's intention) because it's anthropomorphic animals
>>
>>384322628
>LOL YOU BOUGHT LITERAL SHIT FOR A THOUSAND DOLLARS LOOOOL

yeah get a new one buddy, that stopped being funny before it was even posted. But hey, enjoy being poor and not enjoying modern technology. I'm sure you're happy with your flat monitor games, its not like you know what your missing anyway. Kindly never buy vr so I never have to interact with you in it.
>>
Reminder that we have created a VR general.
>>>/g/61403555
>>
>>384322906
Who the fuck do you think you're arguing with, faggot? The guy I replied to said that "furry" isn't a fetish because he thinks just enjoying cats qualifies as being a furry. Try actually reading before you reply next time you fucking idiot
>>
>>384323000
>Modern technology
>Technology that's existed for 30 years
Pick one
>>
i have a rift and the only game that i think is actually a good game is superhot. everything else i've tried is stupid, and the porn sucks
>>
>>384322707
Made? Could you learn to spell you inbred fuck?

Guess milf isn't a fetish because I decide it isn't. They're just older ladies, that can't be a fetish. Anal? Nah not a fetish, that's just a body part you dummy. What about huge tits? Nahhh that's not a fetish because SOME PEOPLE LIKE SMALL TITS!

You are such a fucking turbo-virgin it hurts. Please just off yourself.
>>
>>384322984
I'm fairly certain that furry just refers to being a fan of anthropomorphic animals. It isn't a fetish. It's like saying football is a fetish because some people want to fuck football players.
>>
>>384323281
You're literally just wrong. You're incorrect. It's a fetish. Being a furry refers to wanting to fuck anthropomorphic animals. I don't know if there's any other way to say this, but you're just not correct.
>>
>>384323161
Yeah man and cell phones are shit because they sucked 20 years ago, right? Just shut the fuck up you brainlet.
>>
>>384283682
It's because wearing the headset makes you look retarded.
>>
>>384323281
Shut the fuck up you utter retard newfag.
>>
>>384323617
Yeah because you look like a total badass slouched over your keyboard like a hunchback, dumbass.
>>
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>>384322984
then that gumball series. hey, im not the one arguing that anything anthmorphic is a sexual fetish.

>>384323275
milf literally means "id love to fuck", so of course it is. but furry isnt always a fetish because there are things that are furry and not fetishized. its that simple. i never argued that anal, huge tits or any of those are not fetishes. i argued that furry is not inherently a fetish, and gave examples, ones you didnt counter, so we are kinda stuck here.

animaniacs, rockos modern life, arthur, pinky and the brain, spongebob...

none of these are fetishes, even if they are all composed of furry characters. it only because a fetish when you sexualise it
>>
>>384323564
People who bought VR are the same sort of people who bought Teslas. You think you're some sort of visionary who "HAS FAITH IN THE TECHNOLOGY!", when actually you're just an idiot who wasted his money.
>>
>>384323564
They would be if there was no differences at all save for a higher resolution display.

Find me a VR headset that can control my light switches from across the country and then we can talk.
>>
>>384323281
Are you a closet furry trying to hide what you are or are you genuinely this fucking retarded?
>>
>>384283682
Did it? I have quite a lot of fun with my vive. Oh well, I guess I'll just pack it up in the box cause it's dead now.
>>
>>384323797
You're a fucking moron, why are you using fucking CHILDRENS CARTOONS as examples for a fetish? Nobody is saying those cartoons are furry, because they aren't. FURRY REFERS TO A SEXUAL FETISH kind of like how "town bike" refers to your whore mother.
>>
>>384323510
>>384323695
>>384323850
I have a niggling little feeling that these are the same person.
>>
>>384288630
>hand life 3
tell me more
>>
>>384323797
Have you really not seen the furry porn of gumball
Gumball is furbait because the source material is not porn but it can easily be made into furry porn
How the fuck do you not get this you retarded child
>>
>>384323805
>he thinks electric cars are a fad

LOL dude do you not understand how fucking stupid you sound? Are you some Kentucky inbred dipshit? Its hard to imagine someone being this fucking ignorant about technology.
>>
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>>384324050
because i can and theres no reason i cant. and, yeah, they sorta are. they literally are anthromorphic animals, oh, and they actually are a fetish to some fans, but not the creators.

¯\_(ツ)_/¯
>>
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>>384324072
I have a niggling little feeling that you're the summerfag claiming that being a furry is just enjoying animals and we only have to endure your retardation on this board until august when the middle schools start class again
>>
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>>384312696
Even if this is a meme, taxes are fucking theft. The government is stealing my shit because it can. Maybe if the government stopped putting money into NEET bucks, I could keep more of what I earn.
>>
>>384324197
Electric cars are a fad. They might not be some day, but they are now.
>>
>>384324148
its furbait, but gumball the show itself is not a furry fetish. the fans put that in themselves. furry show, not a furry fetish, showing that furry is not inherently a fetish
>>
>>384283682
They pulled the cart before the horse with this thing. There's no killer app that's going to force people to buy something that's nascent.
>>
>>384323840
I don't even want to convince you vr is enjoyable, you're clearly either a troll or literally fucking retarded.
>>
>>384310952
How do you unlock the options other than kiss?
>>
>>384324243
*nobody* is saying that gumball is furry porn, we are saying it's furbait. Being a furry is sexual fucking attraction to anthropomorphic animals. This started because you said being a furry isn't a fetish because you like your cat (?????????)
>>
>>384324349
You are just objectively, probably wrong and even a basic google search would show you that. Fuck off you illiterate inbred.
>>
>>384324335
If you don't want to contribute to society then leave, you fucking snowflake
>>
>>384324374
It's not a fucking furry show
It's a show
That has characters
That furries are sexually attracted to
Because being a furry is a sexual fetish
Being a furbait show is not being a furry show
This is such a simple concept, it's fucking amazing that you're not getting it
>>
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>>384324318
Why are you getting so irate about this? You said something that wasn't true, I refuted it and all you can reply with is "NUH UH SUMMERFAG KILL YOURSELF", which is funny, considering your attitude is very childlike and reactionary.
>>
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>>384324498
ill agree with that, that its furbait. its also a furry show, but not in a fetish way.
>This started because you said being a furry isn't a fetish because you like your cat
if you missed it, thats how vgcatz started. he based it on his cats. you dont seem to know much about the things you seem so sure about, do you.
no citation on the definition of furry, no argument about why those furry shows arnt furry shows, and your best argument agaisnt it is "your stupid". since thats the only thing youve got, ill counter it....no...you are.
>>
>>384324691
Fuck off you disgusting furry. Stop fucking your cat.
>>
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>>384324539
>objectively, probably
>>
>>384302771
>fucking Dean Hall AGAIN
>>
>>384324746
>UNLESS THE DICTIONARY DEFINES FURRY AS A FETISH IT IS NOT A FETISH


furries are so goddamn annoying to talk to.
>>
>>384324768
I'll stop fucking my nonexistent cat if you stop posting on this website.
>>
>>384324812
I misspelled "provably" wrong, are you going to now base your entire argument off of a mistake like a good little summerfag or are you going straight to spamming anime?
>>
>>384324897
hey, you claimed it, not me

>>384320257
>Hentai and furry are fetishes by the definition of the word, explain to me how they aren't.

which i did
>>
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>>384325013
You have to go back, mate.
>>
>>384324890
Dean hall could strike oil in his back-yard and still end up not turning a profit, hell that's almost literally what he did with dayz. I hope he gets fucking cancer.
>>
>>384300286
>the same price
What?
>>
>>384324409
I've played VR, it's perfectly enjoyable. "Enjoyable" is not worth the cost and effort VR requires.
>>
>>384283682
VR game devs need to pay more attention to Rec Room. Specifically, the way it handles gunplay.
Rec Room doesn't need traditional movement to be fun, it doesn't need realistic guns, nor does it need realistic ballistic physics. It gives you guns which look nice and are satisfying to fire. The only movement which matters is how you take cover.

But, everyone else chooses to make games with realistic guns with weak sound effects. Instead of enjoyable gunfights with smart AI, they give you waves of slow, lumbering enemies to chip away at. And they pander to whiny idiots with traditional movement. The movement ISN'T THE PROBLEM. Dead Effect 2 and Arizona Sunshine both have the "good" movement and they're boring as fuck.

Here's my idea of a perfect VR shooter:
>movement options to satisfy everyone
>ACTUAL RELOADING
>cover-based combat against a small number of smart AI
>no waves of enemies (blindly firing at a crowd and not even knowing what you're hitting is NOT FUN)
>chunky, stylised gun designs
>co-op
>friendly fire
>>
>>384325114
>if you call me dumb I will imply you use other websites

Oh the horror, please stop ill do anything faggot.
>>
>>384325114
Who's that salmon sucker?
>>
>>384321876
Doubtful, it's just designed addiction and peer pressure or rationalizations like "it's convenient" or confirmation bias like "everyone uses it" that keeps people hooked on the botnet. It's literally addictive to bite those Facebook hooks several times a day/hour, and it was literally designed to be. Just because FB users agree to the EULA and agree that everything they do, say, read, watch, write and think is monitored and sold wholesale to third-parties and governments doesn't mean they trust it.
>>
>>384324746
>no argument about why those furry shows arnt furry shows
Multiple people have said this multiple times. They aren't furry shows because they are not pornographic. VGCatz is not a furry comic, it is furbait, which is different. It teeters on the edge of being a furry comic because of all the romantic/sexual tension between the characters, but it is not a furry comic.
>>
>>384324691
>say something that's factually incorrect
>people say you're wrong
>"I'm fairly certain I'm right"
>people again say you're wrong
>"Children!!!! Reactionary!!!! Projecting!!!!"
>>
>>384286761
The bright LED lights way too close to your eyeballs experience.
>>
>>384325032
>which i did
Your "explanation" was incorrect, and multiple people have explained why, and you've ignored each and every explanation
>>
>>384284260
huh? you act like steam are the only people into making vr stuff. stfu kid
>>
>>384323728
That doesn't make the headset less retarded.
>>
>>384325353
>my preferences are why vr has failed

Dead effect 2 is fucking fire and Arizona sunshine is a solid game. You just have childish tastes.
>>
>>384325657
they are furry. the characters are anthromophic animals. as said earlier above, fetishes can be non-sexual. the characters of vgcats are non-sexual anthropomorphic animals. so is vgbuttz, cept thats sexualised.
>>
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I just want my niche weeb RPG.

Explore the dungeons, own a shop and be a merchant, help the NPC, build a party. Shit could be very cash-money. Turn-based battle could also work really well in VR.
>>
>>384324578
>leave
Name a place without taxes.
>>
>>384325907
I didn't say it did, but it's an upgrade over "fat retard shaking his hand around feverishly while glaring at a monitor". I would rather people see me in vr than playing normal monitor games.
>>
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>>384325973
Since you're so fucking incessant about this. Literally the first thing you see when you google "fetish definiton" explains that it fetishes are sexual. Either it's a sex thing or it's a religious object that people worship. Just enjoying a particular art style isn't a fucking fetish. Fetishes are sexual in nature and cannot be non-sexual. The shows/comic are not furry because they are not sexual.
>>
>>384326123
It's not society's problem that you want to be a leech that doesn't contribute.
>>
>>384326321
The word "furry" refers to the sexualized art, this is why furry is a fucking fetish. these shows are not furry shows, you're just a fucking moron.
>>
>>384326130
That's you, but if I was a fat, spastic tard, I wouldn't base my decisions on dignity anyway.
>>
>>384326721
>I wouldn't base my decisions on dignity

Clearly.
>>
>>384326423
I'm not a leech if I sustain myself.
>>
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>>384283682
Why was motion controls (walking) so hard to accomplish? It's one of the easiest problems to solve. I introduce to you "Tilt-Control".

Move forward: Lean forward.
Move backwards: Lean backwards.
Move left and right: Tilt your body left or right.
Squat or prone: Squat
Jump: Jump

This could all be done with a few gyros on a belt. No need to worry about running into shit in your room or being limited by space.

Why did they make this seem so hard?
>>
>>384326794
>Not reading
>>
>>384326908
>fall over
>>
Some people get headaches from 2d games, lots of people get headaches from 3d games, and most everyone gets headaches from vr.
>>
>>384326908
That has been tried in multiple games and it is shit. You constantly move by accident, its more unresponsive than just using the touchpad on the controller, and it is even less immersive than just using a button because you don't lean irl to walk.

Source: Am developing a vr game and I had this exact idea. Used my tracking puck as a belt buckle like you suggest and everything.
>>
>>384327067
>most everyone
Why do you lie, anon?
>>
>>384327067
Lolwut

Nausea is a more common complaint than migraines, where did you even get your info? I've demoed to almost a hundred people and i only had one person say it gave them a headache, and she was a chronic migraine sufferer already.
>>
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VR is fucking great as long as you're not poor. By VR I mean the HTC Vive with the Rift in second place due to lack of true room scale. It's all been a "success" for everyone but the Rift due to the retarded Facebook involvement and all the drama in general over the years and branding they put everywhere which we all knew was a mistake but I guess they had no choice financially...

pic related

99% of the complains you see regularly are from people who have never tried it or can't afford it and indulge in sour grapes.
>>
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>>384327050
I'm not saying lean so far you fall over. If you stood up, closed your eyes, and started leaning in different directions you would instantly feel when you've reached the threshold of your lean. Also, nothing is stopping you from taking a single step to aid your balance in the lean.

>>384327140
>You constantly move by accident
No calibration settings or setup to let the game know not to move the character withing a certain movement range?
>>
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>>384327512
I see you in vr threads a lot, you're a pretty cool dude. Have a picture of my fat sister enjoying the vive.
>>
>>384283682

I don't think it's "failed" but until they can convince the layman to shell out the money for one, be it with innovative, quality software or with attractively priced headsets that the average Joe will buy, and can grow their consumer base meaningfully beyond bleeding edge tech enthusiasts, VR's just gonna keep spinning its wheels.
>>
>>384327067
>>384327278

I get migraines that cause me to be bed ridden for a day and has lasting effects for days after. VR has had no affect on this... As for the "nausea" people need to stop being little pussies all the time. Just like people need to get their "sea legs" a lot of people need to get heir VR legs by pushing through the mild discomfort. Sure some can't get over it but the vast majority are able to with a little effort. Too bad you're average video game players is a faggot.
>>
>>384326908
>>384327628

This idea is retarded and proof yet again that most complaints are from stupid people that never even tried it.
>>
>>384327628
Yeah I tried a calibration system, it solved a few issues with random movement, but I still had issues where I wasn't leaning enough or was leaning too much while trying to grab things in vr. Movement in general would happen at the worst times even when I made the forward tilt required to move outrageous (think right angle at the waist).

Good idea on paper, not so good in practice. You move your body a LOT subconsciously.
>>
>>384327628
Have you seen the video of the guy demoing The Climb and falling on his face?
>>
>>384325524
I'm not implying anything. I'm stating the fact that all your posts in this thread reek of Reddit tourism.
>>
>>384327865
Yup. I get pissed when I accidentally hit the trackpad and move without meaning to in onward, imagine if all you had to do to move was lean...
>>
>>384328051
I post on whatever website I please, faggot. I've been here long enough, if you want proof you can suck it out of the tip of my cock like the fag you are.
>>
>>384283682
The same reason all shitty gimmicks fail. Too expensive, not widely enough supported and inconvenient.
>>
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>>384327865
Nice assumption mate.
Hand controls get the job done, but I was always curious as to why such a big deal was made about other forms of movement when "tilting" seemed so obvious to me.

>>384328002
Thanks for this info.

>>384328023
No, but I'll look it up.
>>
>>384328051
>>384328257

You're both faggots.
>>
>>384283682
there's always only one reason - price
>>
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>>384328257
>I post on whatever website I please, faggot.
You don't seem to be very pleased here. Please go away.
>>
is $300 a reasonable price for an oculus rift?
>>
>>384328281
>shitty gimmick

So what mobile vr did you try? Gear?
>>
>>384328498
Ehh. If it wasn't used maybe.

The problem is that its uses are limited. There are also plenty of immersive games that don't require the use of special head gear.
>>
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>>384328498

Yes but you should also really get the Touch controllers.

https://www.youtube.com/watch?v=2pmV2mwAV9k
>>
>>384328896
>its uses are limited

What the fuck are you talking about?
>>
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>you CLEARLY haven't tried it, poorfag!
Have any of you considered that we just don't see the lasting appeal of your wiimote?
>>
>>384329552
(You)
>>
>>384329552
All the wiimote did was replace "press a to make your character do this combo attack" with "waggle wildly to make your character do this combo attack"

These track your hands 1:1, rather than replacing inputs with generic motions. You're comparing apples and oranges
>>
>>384329650
(me)
>>
>>384329552
>wiimote

That's why we know you haven't tried it.
>>
>>384329720
The newer wiimotes do exactly that.
>>
>>384329812
They're slightly less trash than the original ones, still nowhere near vive accuracy.
>>
>Why did VR fail?
Because every decade there is a developer that forgets people don't want to pay hundreds of dollars to strap something to their head and stand up to play video games with mediocre gameplay inherently limited by the platform.
>>
>>384329797
What is VR if not two wiimotes and a 3DS strapped to your face? I have tried it, and it was quite underwhelming after the first thirty minutes. After the holodeck gimmick wears off, you realise that every VR game is going to either be a 2x2 metre square, or something that would be better as a normal video game. Not everyone is a naive, wide eyed child like you. Might get it if the porn's good though.
>>
>>384330205
>people don't want to pay hundreds of dollars to strap something to their head
Over a million people have already
>>
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>500 posts
>147 IPs

>ctrl+f "poor"
>28 results

The VR defense force still at it.
>>
>>384330435
>no actual arguments
>>
>>384330504
>here are some actual arguments
>HAHA YOU'RE JUST MAKING EXCUSES POOR FAG GIVE ME SOME ACTUAL ARGUMENTS
We could do this all day and go nowhere.
>>
>>384330504
There are plenty of arguments in the thread already. When you call other people "poor" for not buying a product that they don't find appealing or invest-worthy, do you really think they are convinced being on your side all of a sudden?
>>
>>384330692
So you're not going to make any?
>>
>>384330727
>>384330712
>>
>>384330504
See
>>384292675
>>
>>384330712
You can also drive to a local BestBuy that has a demo available. But you don't care you'd rather just shitpost.
>>
>>384330712
A lot of the "arguments" are factually incorrect. When people who haven't even tried it at a store pretend they know anything it gets old fast
>>
>>384330889
>you haven't tried it
>you're poor
Is it an actual impossibility in your brain that someone might not like something you like?
>>
>>384330857 >>384330889
If you think my post was a 'shitpost,' then that's your problem. The thread's dead anyway and people already made their detailed points to why they didn't invest in VR. Write them off as "shitposts" and 'lies' all you want. I still seriously doubt you'll be winning people over in the future by continually using playground guilt-tactics for toward those not buying a piece of technology you find worth the time/money.
>>
>>384331216
I don't gotta win anything. I'm enjoying my VR and it seems like a lot of the people here who bought the Rift that was on sale are enjoying them too.
>>
that product was shiiiiiitttt but it will get better tho, like the same way the rotary phone was shit, and now we have iphones.
>>
>>384330435
Average of less than 4 posts per poster. I don't see the problem. Do you just drop into threads for 1 shitpost and then fuck off?
>>
>>384330435
>500 posts
>there are AT MOST 28 "vr shill" posts
>out in full force

Kill yourself.
>>
>>384331202
Listen dipshit, they are posting shit that is just false. They are common myths about vr that will out you instantly if you try to use them in an argument about vr to someone who has actually tried vr. You may not be poor, but you are a dumbass.
Thread posts: 518
Thread images: 71


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