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Why don't they start arresting pirates already?

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Thread replies: 345
Thread images: 44

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Why don't they start arresting pirates already?
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If they do that, games will sell the same and companies will have no one to blame.
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>>384164416
The government doesn't care about tedious and unimportant shit like videogames
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>>384164416
Its not a pirates fault that video games have been shit since 2008
>>
I just copied and pasted a pirated 60$ game 1000 times. Did i just do 60k in damage to the company?
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>>384164846
If you distribute it to 1000 people that would potentially spend money buying it (assuming you could know this was the case beforehand) then yes.
>>
Remember when the radio killed concerts? Remember when the TV killed cinema?
Remember when the VCR killed TV?
Remember when mp3 killed music?
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>>384164416
>74000000000
100x in 2017 people. Pirates should be killed.
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>>384164826
But they do care about lobbyists and campaign donations on behalf of big media companies
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>>384164416
>Implying pirates are a lost sale since they had no intention to purchase the game in the first place
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I haven't seeded video games ever i'm going to start doing so from now on let's get that number up.
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>>384164416
The effect of piracy is hugely misunderstood.
Most of the people who pirate a game wouldn't buy it if he couldn't pirate it.
Denuvo proves this.
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>>384164416
>source: my ass
but yeah, pirating isn't really worth it anymore thanks to pre 2016 steam sales, GOG and humble bundle , not tomention you can refund shitty games, I haven't pirated games since around 2012
I'm still torrenting film, music and books like a bitch tho
>>
>There are people who defend piracy
>There are people who wish for pirates to go to jail

Did it ever occur to you that maybe your opinion doesn't fucking matter and you should mind your own fucking business?
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>>384165062
That doesn't work here because people pay for those "medium-killers", whereas the very definition of piracy is that you don't pay for it.
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>>384164416

Because that number is only inflated due to an 'estimated' cost of people looking/pirating things online and not paying a high fee for an infinite source. Producing an online copy of something gives you an infinite amount of it making the product worth nothing. People need to fix and put a price on it to be worth something and people value this as 'Nothing'

This is why Amiibo works and people hate it because Amiibo's are a physical thing with limitation and value to produce and people really can't access it unless they buy an Amiibo.
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>>384165364
>I don't pirate games because thats bad
>I pirate movies, books and music
You have been bluepilled by the anti piracy group so fucking much you wouldn't believe if I would be telling you.
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>>384165507
actually you pay for the internet, the computer parts or the consoles...

So you are still buying hardware.
You sentence is 100% invalid.
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>>384165507

Are you for real? What are you playing your pirated games on?
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>>384165507
Who pays for radio?
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>>384164416
>pirate shit ton of games
>still on my backlog and never play them
>wouldn't buy them anyway
If I do buy a game, it's certainly not at full price or pre-order but heavily discounted.

Point is; as much as these people think a pirated game is the loss of a sale (at RRP no doubt) it's not the case. I wouldn't buy even 5% of the games I've pirated.
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>>384165364

I only pirate shit that they don't sell. Enjoying my Zoo Tycoon 2 still
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The only sales pirates affect are shitty indie devs who make 1 hour games and sell them for 9.99
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>WOW MY CORPORATIONS AREN'T GETTING EVERY CENT FROM MY PAYCHECK????????
I don't get corporate shilling at all. How have they conditioned you to defend their greed? It's actually insane.
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>>384165695
>>384165706
That still doesn't work. You can pay for a television but that doesn't give you the right to watch licensed shows. You have to pay for cable for that.
The same works for the internet. You can pay for your computer and internet but that's not the same as paying for licensed properties. You guys are retarded.
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>>384165931
t. Poorfag
>>
>Pirate game
>Devs lose nothing
>Buy game at it's cheapest from secondhand site
>Devs lose money thanks to stolen credit card charge backs from Chinese black market

Glad to see there are still devs who don't understand the market even a little bit.
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>>384165693
I never said I had stoped because it was bad faggot, I do it because its safer, (no more shady russian keygen you ahve to run as admin, plus getting/installing paid games is easyer)

For everythign else tho, fuck streaming, I want my music on my phone, my films on my hard drive and without shitty unskipable adds/ anti piracy bs before watching, and no books thats tied to a brand of device like the kindle.
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>>384164416
Because it wouldn't change a single thing. Piracy exists because poor people exist, you wanna get rid of piracy gotta get rid of the poor
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>>384164416
>1 pirated game = 1 lost sale
umm that's not how it works sweetie xo
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>>384164416
*arrests you*
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Pirates should die desu
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>>384165742
>b-b-but I wasn't going to buy it!!
Then you wouldn't have downloaded it anyway, but for some reason still did so you subconsciously still want it.
>>
Ok I'll bite.

What is an "unmonetized value" and what conclusions does it legitimize?
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>>384165274

Not only this, but every year we see articles about how media industries are posting record profits. If piracy is supposedly "killing" media, it's doing a really shitty job of it.
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>>384166618
>Then you wouldn't have downloaded it anyway
Didn't you see where I said I barely even play anything I pirate? Just goes on the backlog. You can choose to disbelieve me if you want, but it doesn't matter.
Just because you may want something, doesn't mean you'll buy it.
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>>384166738

It's a term made up by overpaid financial analysts to justify spending shitloads of money on software that does next to nothing to stop pirates but makes shareholders feel better about the security of their dividends.
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>>384164416
who cares that rich people don't get their millionare bonuses.
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>>384164416
How the fuck are they going to catch pirates?
They got swords and little green birds and can easily escape by water after avoiding regulations and not punishment from devs, with them being a lot the best bet it's to increment security in games to avoid them
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>Defending "modern gaming"
If you don't want to see 90 percent of AAA studios collapse you are part of the problem
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>people actually want every form of media to be locked down in anti-piracy bullshit and then have anyone who doesn't want to be forced to deal with it arrested
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>>384166618
Get your pseudo-psychologist ass the fuck out of here
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>>384165507
But I had to spend $250 for the 360.
And then $80 for the tools in pic related to flash it.
Which I also needed to use my PC, which back then I built with $700.
I bought a spool of 50 DVDs for $35 which I had to burn the 360 games onto, which I downloaded off the internet which I pay monthly fee for.
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>>384166618
Fun fact, from the games I bought during the steam summer sale I touched 2, maybe 3 for a few minutes. What I'm currently playing is an old pirated game.
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I buy a lot of games. However, if I want to try a game, or don't have money, I'll pirate it and not give a shit. I wouldn't have bought it anyways. Most good dames I've pirated at some point I've gone back and bought eventually, because I do want to pay for good games, and I like having auto backup of it, support, patches, etc. I also feel no remorse pirating something I've already bought, or if the studio that made the game is now defunct, or if they won't see money from the sale. For example, I recently pirated the Prototype series even though I love them because a) I owned them for the 360 b) Activision defunded the studio that made them because they only sold good instead OMG next cockofduty sales and c) they're so old the sale wouldn't have mattered to the people who count anyways. I also pirated the R&C series because the games not even in fucking print.

I also pirate movies because of the invasive DRM. If they let me make playable digital files from UHD blu-ray I'd unironically buy them, but instead it's easier just to download the rips.
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The only way to determine the true damage of piracy you have to first remove all copies pirated by people who can't afford the product since they could never afford it in the first place, people who can't buy the product due to where they live and people who eventually bought the product. And I wouldn't be surprised that 74 billion is calculated by assuming each pirated copy is lacking all the possible DLC.

>"Someone pirated Train Simulator 2017! That's a $7000 loss right there!"

I haven't pirated anything in over a decade. I don't care what other people do. I just hate bullshit data pushed by corporations. They've been pushing that YouTube is "killing" the entire music industry but concert ticket sales are insanely high right now because bands can get such easy exposure. It's just the record label industry that are hurting for sales right now. And bands get to keep most profits from concert ticket sales.
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>>384167323
You also have to pay for gas for your car and electricity for your home, despite already having bought the car and home!
What the fuck, am I right?
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>>384166039
You could steal cable using a cable splitter device hooked up illegally instead of paying for it.

You could record movies using the VCR instead of buying them.

You could record music off the radio instead of buying them.

You could download the mp3 files off the internet instead of paying for them.

All of these are the equivalent of pirating games. None of these killed their respective industry.
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>>384167681
A physical object isn't comparable to data
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Solution

>decentralized subscription based store hub
>publishers can put up their own store in this hub
>these companies are also hosting the decentralized store hub's storage
>it's programmed in a way that they cannot interfere with it
>users client could be used to further increase the trust
>your subscription is split between the games you're playing with (but not closely related to time spent in game, as companies will just make longer cutscenes, slower movement, etc)
>this cuts out the middle man and fee, your subscription fee is 100% split between the publishers

>tiered subscriptions, 10, 15, 20$
>higher production value games are only available in higher tiers
>if you are subscribed, you can literally download and play any games from any publishers from one store hub (like steam)
>when you are not subscribed, you are not able to launch the games

The reason it would be good
>More money would flow in than it does right now, so publishers win
>you could play with any game any time, so users win
>it would kill piracy, just like most people rather subscribe to netflix and spotify than use torrent
>it would solve the problem that I have to install and subscribe to multiple shitty stores to reach every publishers content (spotify, google music, apple music, etc)

World peace
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>>384166281
>Buy used games from friends and family members

>Devs and Publishers don't see a single cent from that

Really makes you think, doesn't it.

That 7 year old kid who paid $5 for his cousin's PS4's skyrim should get thrown into jail
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>>384167857
Shut up poorfag
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>>384167681
You wouldn't download a car, would you?
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Only producers suffer from piracy, consumers only benefit.

Do not accept any notion that piracy affects consumers negatively.
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>>384167857
That's hardly a solution at all. How does it fix the poor existing?
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>>384167661
This. I pirated Wolfenstein 2009 because they took it off GoG/Steam and the only way to play it is to buy a used PC copy for a ridiculous amount.

My policy is if a game is:
>No longer readily available/abandonware.
>Something I have already bought before.
>The company who made it is defunct
>Something that has never been translated and the company has no interest in ever doing it.
>Has been heavily censored and the only way to play it uncut is a fan version.

Then I am going to pirate it. If you make your game readily available in a decent playable format, then I will purchase the official version.
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>>384167857
Fucking no.
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>>384168052
Yes, yes I would. And a boat, and a plane, and a tomato.
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>>384168224
Naw man. Not a tomato. Never download a tomato.
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>>384165274
It's not that simple and you know it.
Now, 1 pirated game = 1 lost sale is bullshit.
Maybe it's more like 1 pirated game = 0.2 lost sales. I don't know.
Regardless, piracy removes a huge motive for buying games. I guarantee that if piracy wasn't available, every person here would've spent hundreds of more dollars on games over the years, if not thousands.
Also, we would probably be spending less on legit games as smaller studios remain viable and compete for our hard earned cash.

It's not a coincidence that there's a huge correlation between games that get most of their value from online multiplayer (where it's difficult to access with pirated copies) and games that actually sell.

Good job, pirates. You guys are a major contributing factor to the game industry being unoriginal and shit.

And don't give me that, "oh, I only pirate games to make sure they're good." I used to make that same fucking argument, and we all know it's not true. It's just lying to ourselves to excuse us from the responsibility.

If a game is too shit to buy, then why are you playing it? Do something better with your time.

Or stop being a brokefag and get a job. If you have an actual full time job, then one $60 game a paycheck is easy as fuck to afford, and there's probably not more than 2-3 games a month that's worth your time coming out anyway.
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>>384166320
I guess you have never tried to use any of these streaming services for a longer time. You should seriously give it a try.
I was just like you, I had 60+ TB upload on WCD, with a ratio of 1.5 (so I downloaded a shitton too).
Then I got a subscription to spotify from family, and 6 months later I turned off my home seedbox. It's the past.
It's not just that you have everything perfectly organized and instantly reachable from anywhere, there are additional very good features, like discover weekly, daily mix, release radar, etc. so recommendations tailored perfectly for you.

Also I don't know what you've been told, but there is zero ads or anti piracy shit on spotify and netflix when you are subscribed.
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>>384168452
Source: was part of an indie dev team that spent a couple million making a game, and saw our sales drop by 75% on the day someone put a torrent out.
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As expected /v/ can't even understand the basic principles of economy (no replies to my post), yet continues to believe their opinion hold any importance whatsoever.

Stay limited /v/. You will die alone and unimportant.
>>
Pirating doesn't need any other justification than people wanting free shit.

If you want people to stop pirating you have to

a) make it so pirating is hard, illegal or the pirated version is inferior compared to the original version
b) make it so the benefits of buying the original version are enough to justify getting that over the pirate version.

There is no perfect digital security, so companies have the only choice to make it hard to pirate (they do).
But that costs money. What they need to do is making sure the original version is superior to the pirate version, but how?, when pirate ver its likely a 1:1 copy.
And it doesn't help to legit costumers that the original copy has bullshit, intrusive, performance degrading, back-doored, cumbersome, always online DRM shit.

See what happened with netflix, it killed most of piracy because its cheap and so good.
They need to either stop wanting to earn 900% revenue per game, to sell cheaper games and stop punishing legit buyers for being legit buyers.
A good game will sell well anyways.

Also, its an error assuming 1 pirated copy = 1 lost sale.
If I can't pirate, and I don't consider the money the game costs to be worth the product, I just won't play it.

You can't kill piracy with the actual level of technology and local/international laws.
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>>384164416
How can this stat even be calculated ? There are games that I pirated and would never of bought and other games where I pirated the first of the series and bought the sequels which is an example where without piracy I would of never of given that developer money.
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>>384164416
>keep raising the price of games
>keep releasing shittier games
>stop releasing demos
>new games in Canada cost almost $100
>wonder why piracy is on the rise
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>>384165191
Yes, what's your point?
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>>384168046
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>>384168452
Maximum no

People pirate because they can't afford to spend more than 20€ on just a couple hours of entertainment.
>>384168814
The suits are mostly retards who got their positions only thanks to blatant nepotism. Marketing people are mostly stupid and severely undeserving of their position. Same goes for a lot of CEOs actually, too
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>>384168804
What post got no replies?
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>>384168804
everyone dies unimportant
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>>384168452
I pirated Deus Ex to make sure it's good and run on a modern system. It is and it does. I bought it (pic related).

I pirated NieR Auto Tomato to make sure it's good. It's not and I didn't buy it.
>>
most pirates wouldnt have bought the game so 90 percent of the "unmonetized value" is horseshit
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>>384168452
>Or stop being a brokefag and get a job. If you have an actual full time job, then one $60 game a paycheck is easy as fuck to afford
Maybe in the USA, but these fucking prices are the same for the rest of the world, where average salary is actually one tenth of americans.
Yes, it's not that bad, because things in the store are much cheaper too, but not electronics and games.
With a $500 average salary, you really cannot afford a 6-8 hour long $60 game.
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>/mu/
>everyone pirates, no problem
>/tv/
>everyone pirates, no problem
>/a/
>everyone pirates, no problem
>/v/
>REEEEEEE YOU CAN'T PIRATE IT'S KILLING THE INDUSTRY THINK OF THE AAA DEVS FORCING DRM DOWN YOUR THROAT

What did /v/ mean by this?
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>>384168452
>And don't give me that, "oh, I only pirate games to make sure they're good." I used to make that same fucking argument, and we all know it's not true.
Yes it's 100% true for me. Fuck you, you don't know me. Ok, I get it, you lied to yourself, but that doesn't that I do too.
I would buy much less games if piracy wouldn't be a thing.
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>>384169662
>/mu/

hey what face do you make when you wake up and realize you are not chad kroeger
>>
>>384169662

/v/ is incredibly easy to trigger, and antipiracy shilling makes for easy replies.
>>
/v/ has convinced me to hack my 3ds
Partly because of the ultra sumo coming out and how sun and moon were literally beta test games

I was told all I need is an 32gb micro Sd card and a USB micro SD card to hack it

But at 11.4.0 it's difficult to hack or something
Should I not update my 3DS or not?
I can't go back to 11.3.0 ...
I wish I could
>>
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>with every game having numerous DLC packs one game is actually more like $120 nowadays
>one pirated game is counted as a $120 loss
>pirated train simulator is a $10,000 loss with all that game's fuckton of individual train DLCs
>also the market for games grows faster and faster, piracy is likely actually lower per person than it used to be with huge swathes of retarded casuals and super cheap games on steam

NO NO THE PIRACY HAS DOUBLED WE'RE LOSING SO MUCH MONEY
>>
>>384169662
I see this post made a lot but I've never actually seen people on /v/ go "REEEEEEEEE DON'T PIRATE MUH INDUSTRY".
I mean read the fucking thread. Nobody is defending corporations. Why do posts like these keep being made?
>>
>>384165073
Don't worry, Anon, EVERYBODY dies.
Human kind will eventually cease to exist.
Life in the universe will eventually cease to exist.
Information will eventually cease to exist.
>>
>>384169528
>$500
you gotta go lower
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>>384169662
>>
>>384168657
I'm talking abouyt the shit you see when reading a dvd/blueray for films, and I dont live in a city the whole year around, my paren't home doesn't have a good anough connection, I already ahve anetflix accound thanks to my friend who shares it with me, but no streaming services will get the films I want to watch, netflix is made to whatch something, but I want to see ONE PARTICULAR thing and its never on netflix.
>>
>>384169887
>/v/ is incredibly easy to trigger,
/v/ can be broken down like this
40% people that think posting stupid shit or pretending to be stupid to get reactions is funny

40% people that think replying to stupid shit seriously or pretending to be serious to get reactions is funny

15% people with actual autism that can't tell the difference between shitposters and other autists

5% people still trying to talk about videogames here for some reason
>>
>>384169662
Then they're all parasites. At least /v/ is self-aware of their parasitism.
>>
>>384170131
>source: my ass
>>
>>384170102
>>384169662
It's because piratefigs on /v/ are the loudest and most arrogant about it
>>
>>384168820
Believe it or not, games would be cheaper if people didn't pirate. A few reasons:
1) I need to make my money back and make 35% more than what it cost me to develop (otherwise, considering costs over 5 years, I'd be better off not making it at all and putting my money in the stock market or some shit). Now, do I reach that target over 5 years with 10,000 at $60, or 20,000 at $30?
2) As companies can stay in business easier because people are actually buying their shit, there's increased competition. Competition brings price down. There's more money to hire more, better coders and artists. Even if you don't see price go down, you'll see quality go up.

>>384169182
You are one out of a thousand.

>>384169069
$20 for >= 2 hours of entertainment? A dinner lasts 1 hour and costs $10+. Most games offer far more than 2 hours of entertainment -- let's say a decent story lasts 20 hours for a $60 game. That's $3 an hour. Lots of games offer far more hours of play than that.

>>384169528
Something like half of Americans "pirate casually" according to a quick google search. Piracy happens in more than just the US. My argument doesn't consider people who make ridiculously low salaries like that (they're better served by gaming cafes anyway), but is US/Europe centric. Other situations can be put under other arguments.
>>
>>384170102
>I AM SILLY
>>
>>384170348
>Believe it or not, games would be cheaper if people didn't pirate.
They would also be cheaper if the "MUH GRAFIX" meme died out and companies made good games instead of spending half their budget on marketing
>>
>pirate mass effect a thousand times
>EA still not bankrupt
I'm trying.
>>
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>>384170348
>$20 for >= 2 hours of entertainment? A dinner lasts 1 hour and costs $10+

>food is comparable to entertainment
>>
>>384170442
They are silly.
>>
>>384169662
>implying piracy only affects AAA devs

>>384169827
You know for 95% of this board, what I said applies. If it's really not you, then I wasn't talking to you.

>>384170621
Going out for dinner with friends is certainly a recreational activity that normal people with social lives do. Otherwise everyone would eat alone at home. But then again, this is /v/ and a solid third of this board are probably autistic.
>>
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>/v/ continues to be the only board that ever says anything negative about piracy

give it a rest already
>>
>>384170348
>Believe it or not, games would be cheaper if people didn't pirate.
hey remember when cucks said digital games would be CHEAPER because dont have to distribute them and waste gas or print manuals and cases. LMAAAAAAAAAAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO greedy corporations will always find a way to scam cucks like you.
>>
>>384170348
>$20 for >= 2 hours of entertainment? A dinner lasts 1 hour and costs $10+

a meal is a physical thing that is exclusively prepared and given to you. a game is an infinitely reprintable collection of code that can be made once and then played by the entire world. a game played by the whole world could be extremely profitable even if it was sold at one dollar, but a meal HAS to be sold at a certain price just to cover the cost of the physical ingredients purchased.
>>
>>384164416
Its sad that there are people who believe this.
>>
You do realize indie devs browse /v/, right? Shills also browse /v/.

Neither one is going to condone piracy, hence the recent push back. Everyone was for piracy on /v/ years back, it's only become like this after /v/ hit mainstream.
>>
>>384170348
But you can get dinner for far less than $10, and so people do. If people could get dinner for free they would. If you could pirate food everyone would be pirating food.
>>
>>384171062
this normalfags and unpaid interns should fuck off.
>>
>>384171062
>Everyone was for piracy on /v/ years back, it's only become like this after /v/ hit mainstream.

Nice revisionist history.
>>
>>384171176
I don't remember anyone giving a shit about piracy or even ever making these "IS PIRACY OKAY?!" threads at all, everyone did it and no one cared
>>
>>384171062
>after /v/ hit mainstream

Okay, what have I missed?
>>
>>384170348
>digital games are the same price as physical games despite having no packaging or shipping costs
>actually thinking the savings would be passed down to the consumer
you're on their payroll, or genuinely fucking retarded
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>muh negative sales!
>>
>>384170815
Comparing vidya to food, which is a physical item and one that people need to survive is a dumb comparison. Compare it to the price of an audiobook instead.
>>
>>384164416
>implying you can prove economic loss
>>
>>384164416
Because no one beyond kikes, shills, and consolewarfags care about copyright infringement
>>
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Is this the funny pirate thread?
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>>384164416
I don't exactly blame the pirates. Most game developers are trying to sell us broken and incomplete bullshit for stupid amounts of money.
I'm buying from a multi-million dollar company, not some Chinese ripoff company that sells me a battery pack full of sand. There are indie development teams that have, like, 1/100th the work force larger company has, and they still manage to make more complete games.
>>
>>384171490
this. normalfags pirate their capeshit cam rips and pop songs. they dont care, only legit shills and jews care.
>>
>>384170004
>pirating using rented hardware
>>
Because in reality, an overwhelming amount of pirates pirate older games (as in, 5th gen and earlier) which are significantly harder to find copies of that aren't digital. Companies don't care that much about those titles, and the cost of court fees would almost nine times out of ten outweigh the potential reward from a fine of like... copyright infringement, maybe a count of fraud? It's easier to go after the people uploading games, and even THEN, they typically send out a C&D, the people comply, and there's no need to deal with lawsuits, cause really no one wants to be responsible for being the one to throw people in jail for playing video games.
I mean, people tried. there's that atari case, the bleem case, even more recent attempts by nintendo to make examples of site owners, which have all fizzled out before actually reaching proceedings.

Just ain't worth the trouble.
>>
Piratefags should be sent to prison.
>>
>hurr every download is a lost sale
>>
>>384170970
This isn't 1826, economists understand well that production is more than just transforming one physical object into another physical object.

A meal might cost $8 to make and be sold to one person, but a game often costs multi-millions of dollars to make. I was part of a dev team that made a game costing a couple million dollars, ended up barely breaking even -- we turned a profit, but investors ended up dropping out because they felt they could make a better return on investment elsewhere, and ended up closing shop because we couldn't secure enough money for our next game.

People complained our game was too expensive but really, that's what we had to sell in order to pay the devs and make a profit. We COULD HAVE charged less if we knew no one was going to pirate our game, but like I said elsewhere, our sales dropped 75% the same day someone uploaded a torrent.
>>
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The current DLC, paywall and micro-transactions problems are due to declining game sales. if people didn't pirate games we'd get complete titles like we did in the 90s and eary 00s
>>
>>384170815
>If you don't waste money on having someone else cook food for you as if you're a child because you're a functioning adult who knows how to cook yourself then you're autistic
>>
>>384172221
>if people didn't pirate games we'd get complete titles like we did in the 90s and eary 00s
piracy existed since the beginning including 90s and early 00s.
>>
>>384172127
shill
>>
>>384171794
What am I doing wrong then
>>
>>384172121
This point will never be solved. We can definitely say that SOME are "lost" sales, but how much, we have no idea.
>>
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>paying for media in 2017
ishiggyd
>>
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>have been pirating all kinds of shit for a decade+
>never seeded in my life
try and stop me, faggots
>>
>>384172127
So you preemptively raised the price of the game because you expected piracy? What if that actually increased the number of people who didn't like the value proposition, leading to more piracy than there otherwise would've been?
>>
>>384171534
What would be the need for a bike shop if we could copy objects that simply?
>>
>>384171296

Take a biz and econ class. If you're a business owner, you're going to charge whatever price you can for a product and remain competitive. Both digital and physical games cost $60 because, ultimately, the customer says they do. Otherwise they wouldn't buy the digital or physical version. If you think one or the other is a ripoff, stop buying it. If enough people agree, the price of the ripoff one will drop.

>>384171432
You don't need $10+ food to survive, you could eat fucking beans and rice 6 days out of 7 and survive just fine. People pay more for food because more expensive food tastes good, providing value to them. Same fucking thing with games -- you value the fun a game gives you, so you pay for it (or pirate, as perceived risk + value of not pirating "costs" less than buying the game). Take a fucking econ class.
>>
>>384172127
>lying on the internet
Why bother?
>>
>>384172127
I only pirate indie games if they're too expensive desu senpai
>>
>>384171554
>think a game is shit and worthless so don't buy it
>instead pirate it, because apparently my time is fucking worthless anyway
I don't pirate. I also don't buy shitty games.
>>
>>384171810
lol. Look at any torrent website. The newest hit games have thousands of downloaders. Older games have 2 seeders and 4 leachers.

This is what people fucking tell themselves.
>>
Sometimes I pirate a game I don't like and then immediately delete it, just to cost the developers $60. Showed those assholes what's what.
>>
>>384173284
>The newest hit games have thousands of downloaders
Can't be a very widespread problem then
>>
>>384165507
Yes I'm sure that the musician cares about the recording tape industry getting a sale
>>
>>384172870
>>never seeded in my life
>try and stop me, faggots

Aren't you already stopping yourself?
Aren't you the faggot here?
Without seeding you'll never have children.
>>
>>384168775
Maybe if you made a good game people would actually buy it. Instead you made shit and expect people to pay up 'cause muh millions spent. Go bankrupt faggot.
>>
>>384172942
Apparently the higher ups hired some industry consultants that knew more about how to price games than I do. Piracy is a fact of life for game devs. You have to expect it, and price accordingly.
And apparently, price really isn't that big of a factor for pirates. They'll pirate your shit the same if it's $5 or $50.
We were selling our game for $30, but would've been happy selling it for $10 if we knew even like 10% of the pirates would've bought it for that price. Before we met with the consultant, we were planning on $20, but turned out the number of people who expressed interest in our game that were going to likely pirate it was way greater than we anticipated -- and the consultant was actually pretty right fucking on in their analysis.
>>
>>384172221
>The current DLC, paywall and micro-transactions problems are due to declining game sales.
Stupid fucking retard the reason that exists is not because they need the money but it's because there's retards like you who'd happily pay for the fat pigs 5th home and 3rd private plane.
>>
>>384168452
>I used to make that same fucking argument, and we all know it's not true.
It always cracks me up when people assume that everyone else must be the same disingenuous scumbags as they are
Yes anon, if I like a game I will buy it in the vast majority of the cases, even if that might shatter your worldview
>>
>>384166495
That's what I'm saying.

Fire up the gas chambers.
>>
>>384165062
MP3s did kill music, am I missing something?
>>
>>384173671
Our game made back a couple million dollars and almost doubled that over two years, and is still turning in a few thousand dollars a month (which goes to the company we sold our rights to). It sometimes gets talked about on /v/, too. Makes me lul every time someone shitposts on it. That's how you know you did it right.
>>
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>>384164416
>that figure
>implying pirates would buy games full price if they weren't available for pirating
Close to 1/10th of that.
>>
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>>384164416
yeah whatever
>>
>>384173971
are you the same guy as this guy? >>384172127

There sure is a lot of """game devs""" huh? Makes you think, really.
>>
>>384173925

there are literally more artists and music now than at any other point in history. If anything piracy and the internet as a whole has made record labels pointless and they are the main people who care about piracy
>>
>>384164416
I wouldn't have bought it anyway :^)
>>
>>384168452
> then one $60 game a paycheck is easy as fuck to afford
that statement is not true for most of the world
hence, piracy
>>
>>384172127
The thing is that you don't know about the alternative timeline where you priced your game differently and might have sold more
If I look at niche games like Factorio, that cost $20 and are pisseasy to pirate due to basically no DRM and small filesize, and see how it sells amazing amounts of copies, I really can't buy into the whole 'pirating is destroying the [indie] industry' argument
>>
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>>384174354
>>
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>>384165497
>Did it ever occur to you that maybe your opinion doesn't fucking matter and you should mind your own fucking business?
Did it ever occur to you that maybe your opinion doesn't fucking matter and you should mind your own fucking business?
>>
>>384164416
Majority of pirates are probatly poorfags (school goers, 3rd worlder, neets)

You cant lose sales you would have never made....
>>
>>384172553
you just only pirate games with hardware that you fully control and meant to be fully controlled by you like a PC.
>>
>>384174707
>Our game made back a couple million dollars and almost doubled that over two years
>Our game costing a couple million dollars, ended up barely breaking even.

HHHHHHhhhhmmmmmm....
>>
>>384174801
>only poorfags do x
Nice ad hominem.
>>
>>384174374
quantity isn't quality nigga
>>
>>384175041
>MAJORITY OF
>PROBATLY
>>
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>pirate a game
>police immediately show up
>>
>>384175078

There were plenty of shit artists back in the day as well, unless suddenly The Archies, Milli Vanilli, and the entirety of the disco scene are now considered good.

The only difference between then and now is that more artists can self-publish without being strapped to record deals that do nothing but force shit albums onto the market.
>>
>>384164416
poorfag pirates wouldn't have bought your game
rich pirates are such media junkies they also buy more than any other group

these statistics are just trying to hide the real cancers that are killing video games, one of them being exploding production costs.
>>
>>384172127
Oh yeah?
What's the game's name then, faggot.
If you don't post it, it's shit by default
If you do, it might be shit
>>
>>384175240
Haha
>>
>>384172127
There's so many variables at play here that boiling it down to "it's the pirates" doesn't really cut it.
>>
>Serbia is piss poor
>PC parts usually 25% more expensive than in the usa
>new game costs a ludicrous 60 euros
>le stop pirating goys pls
I still buy games, but the pricing is bullshit and I will continue to pirate all the new ones because 60, is not acceptable.
>>
>>384170348
Why would devs charge less if you were forced to buy their game?
>>
>>384165507
Lmao who the fuck buys music?
>>
>pirating
enjoy your trojan
>>
>>384174457
Totally explains all the piracy in the US, too.

>>384174625
People make fucking careers on being very good at knowing how they should price things to maximize profit. There's a college major for it -- you might've heard it, it's called "business."

Also we didn't do any DRM, too.

>>384174801
Our marketing team said otherwise.

>>384175035
Revenue vs. profit. Our revenue ended up being something like 6 million dollars. Our profit was far less. After the investors took their cut, salaries were paid, yeah, we barely broke even after that first year. The second year, yeah, most of our revenue was profit, but it wasn't enough to convince investors to bankroll us making a second game, so we disbanded and sold the game.
>>
>>384175823
Most people do actually ala Spotify or Google Play or even Youtube. You either pay for Spotify or you pay through viewing ads. One way or the other, somebody's getting paid.
>>
>>384175939
>People make fucking careers on being very good at knowing how they should price things to maximize profit. There's a college major for it -- you might've heard it, it's called "business."
And yet Factorio sells buttloads and your game didn't
Funny how that works
>>
>>384175431
NDAs. I've already posted information that would essentially confirm who I am. I'm not fucking around with legal shit, I'm taking enough risk as it is.
>>
>>384176062
This. Access to most music, wherever and whenever is worth $10 a month.

Pirating entire discographies when I'll never listen to 99% of it takes time and effort.

Paying is actually the cheaper option.
>>
>>384175939
Yeah, nobody in the history of business mahors has ever been wrong about something like pricing, that's right.
>>
>>384175652
>Now, do I reach that target over 5 years with 10,000 [copies] at $60, or 20,000 [copies] at $30?
>>
>>384175843
>being retarded
>>
>>384175652
>forced to buy their game?

lol that you equate commerce with being forced to do something.
>>
>>384176338
>he doesn't know that 99% of torrents contain bitcoin miners
>>
>>384176443
What now, trojan or bitcoin miner?
>>
>>384176443
I only torrent indie games
Big budget games are either something I want to pay for and support or not worth my time
>>
>>384176443
What are you doing?
>>
>>384175939
>Totally explains all the piracy in the US, too.

Who plays the most games?
kids and teenagers

Who has the least amount of money?
kids and teenagers
>>
>>384176532
You understand trojan is just a delivery method, right?
>>
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>>384176598
You realize you sound like a beta orbiter right now, right? You're probably a cuck, too.
>>
>>384175325
this. the 100 million dollars you "lost to pirates" could be easily made back by not hiring kevin spacey to voice one of the characters or not doing whatever other retardedly expensive shit you're doing which won't make the game better.

did you know 50,000 canadian dollars of deus ex mankind divided's budget went to something called Deus Ex TV? neither did i until recently. also that game's budget was 700 million canadian dollars, which is MORE than 700 times the development cost of King's Quest 5 which was considered to have a very high development cost at the time. yes that was a long time ago but it wasn't in the fucking 1500s.

development costs are out of control and it doesn't take hundreds of millions of dollars to make a good game.
>>
>>384176598
Shit son you got that all backwards
>>
>>384176598
Why would it not be the other way arounf
>>
>>384164724
fpbp
>>
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Considering how they've tried to outlaw used games for no reason other than MUH LOST PROFITS should tell you how greedy some of these pricks are.

>someone gives their friend their hard copy of skyrim
>"WTF GO BUY YOUR OWN STUPID GAMERS"
>law says this isn't illegal in the slightest
>[corporate REEEing heard in the distance]
>>
>>384176532
Are you retarded?
>>
>>384176689
Wow that's a lot of projection there, buddy
>>
>>384176646
Go make this argument to the marketing team at a game dev. company. They'll laugh you off and tell them to never fucking talk to them again.

There really is so much fucking money lost to pirating. Now, I'm not saying it's 1 pirated copy = 1 lost sale, but there are a fuck ton of people that should be willing and able to pay for the game (it's the marketing team's job to figure out exactly how many) that don't because it's cheaper to pirate.
>>
>>384164416
>no
>>
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>>384169662
It's not even /v/
It's the shills and rabid fanboys claiming the other side is worse.

Want a good example?
3ds hacking. When it blew up last year there were so many fucking posts with phrasing along the lines of: "But You grew up with Nintendo! Why would you do this to the company!" or some bullshit like that.
>>
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>>384176220
>>
>>384176930
>appeal to authority
>>
>>384164416
>videogames become a normalfag hobby
>total number of videogame sales increases
>WHAO WHATS THIS PIRACY INCREASED AS WELL
Did they even pretend to include the numbers as a percentage of total sales?
>>
>>384176731
>>384176743
With indies it's because they're easy and small and usually don't have enough content for me to be comfortable buying them even if they are genuinely fun. The ones that stick out I usually end up buying later in their life. I actually do buy a lot of indie games that are fun.
AAA is mostly just garbage, I bought Dishonored 2 and Shadow Warrior 2 most recently.
>>
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>>384175843
>torrenting in the first place
>>
>>384177178
No games make me feel comfortable buying them desu
>>
>>384176796
>implying all lost profits are just major corporations that doesn't really make a fucking difference

Look, I'm not going to weep for Ubisoft or Bethesda losing some profits to pirating, but indie devs seriously get eaten fucking alive from pirates. Are there indie devs out there? Yes. But I guarantee you the quality and quantity of indie games would be far greater if they weren't pirated so often as the indie devs that aren't as good at marketing are able to compete.
>>
>>384177361
That's fine by me, I don't care what you do
>>
>>384177448
Indie developers face a really cutthroat market, they have to make a genuinely good product because they so frequently have jack shit for marketing budgets. I like it because it provides a real incentive to make something good.
>>
>>384165062
The internet killed TV.
>>
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>He fell for the next gen console meme
>He isn't buying dirt cheap last gen console games
>He thinks anyone wants to pay money for the same virtual console games nintendo keeps trying to re-sell for the 5th time now.
>>
>>384177448
That's why I never pirate indie games. I don't pirate anything actually if the developer is still selling it. If I want the game, I'l buy it. If I hate the dev, I won't buy it. I don't want to give them the impression that I want to play their game if I hate them.

I'm with this guy>>384168159

Abandonware should be free to download.
>>
>>384177448
You keep going back to use your game as an iron-clad example of how pirates are hurting indie games when there's been a vast number of successful and well-selling indie games in the last few years
Refer to >>384175606
>>
>>384164835
This.
>>
>>384168052
What fucking weight does this even hold? Shit makes me laugh every time I hear it.
>>
>>384176241
>he thinks corps care at all about long term strategies
They only care about maximizing profit for each quarter so the shareholders can hear "We increased revenues XX% this last quarter"
>>
>>384166087
But poor people are more prone to frivolous spending like on shitty big budget games.
>>
>>384177662
>tfw I still play on my PS2 ocassionally
>>
>>384176220
Basically this.

It is so much more convenient to actually pay 5-10 a month to have instant, unlimited access to basically all the music at any time then have to put in almost 1-2 minutes of effort to pirate an album.

Convenience is king.
>>
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>There are people in this thread that pay for roms
>There are people in this very fucking thread that are willing to pay $20 for 15 year old games
>>
You wouldn't download a car
>>
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Piracy is up because the economy is fucking shit. Can't afford games and movies and music and books ... But with piracy I can have them ... However this takes money away from people which makes the economy shit .... The world is shit have a beer sit down shut the fuck up and watch the fire
>>
>>384173036
>muh rational actors
People are braindead and happily pay 60 bucks for a digital game because "that's just what games cost" even though companies pay much less to distribute digitally.
>>
>>384177448
thing is, indie games are usually small and are easily pirated as people in the thread already pointed out. they very likely do get pirated a lot.

HOWEVER

say it was impossible to pirate. now someone who pirated 5 indie games has to carefully choose between them instead of being able to try them out for free. this previous pirate won't buy all those 5 games he would have pirated. basically all of this "profit lost to pirates" can't go in equal shares to all these different developers.
>>
>>384176113
Stop LARPing faggot.
>>
>>384172127
>we knew people would pirate, so we decided to preemptively fuck over the people that might buy our game
Now that's a business strategy!
>>
>>384172127
>expect people to pirate
>make game more expensive
>less people buy gaem
>less people talk about gaem
>less word of mouth
>less sales
>less profit in total
You can't know if you haven't fucked yourself over that way
>>
>>384164998
>would potentially
No. I think you mean WOULD. You can't know of course but statistically only a tiny fraction of pirates would otherwise buy any given game they pirate. I've only pirated one or two games in the last year and it was because they weren't available to buy, but I'd imagine most people who pirate will pirate far more games then they would play if they had to buy them all. The number of games they pirate doesn't represent sales lost were they to buy everything. Oh, and out of all the games I've pirated over my lifetime, none of them I would have purchased.
>>
The police resources required to track down pirates isn't really worth the effort.They dodge them so easily. Nyaa wasn't even shut down, it was closed by the owner out of fear. There's way too much money in the pirate business for it to see an end anytime soon. And >>384178007 is correct in away, purchasing power is pretty ass nowadays for the regular folk.
>>
>>384178587
>You can't know of course
>but statistically
Does not fucking compute
>>
>>384175843
Hey there Norton
>>
>>384177959
Fuck you I would.
>>
>>384178786
Look, go ahead and believe your torrents are trojan-free. I couldn't care less. It's you getting fucked in the ass not me.
>>
>>384164416
>make shit game
>refuse to create a demo for it
>spend a load of money on marketing
>game doesn't sell 100 million copies
>omg pirates stole our game lost sales!!!!

Of that 74 billion I'd bet 65 of it were people dodging a bullet of a shit game
>>
>>384177620
Really, I think most of the indie games that do well are actually the ones that can afford marketing budgets. The ones without marketing budgets tend to never make any money and the devs give up or keep making games that are 20% of what they can achieve if they went full time.

>>384177681
I pirate abandonware, too. But let's not kid ourselves -- 95% of the board here probably pirates indiscriminately.

If it's not abandonware, then my policy is that if it's not good enough for me to pay for it, then it's probably not good enough for me to waste my time on it.

>>384177750
And there would be so many more great and well-selling indie games if it wasn't for piracy. Right now, it's basically only the best marketers that make it.
>>
>>384178786
>he thinks people spend valuable time cracking games for fun
lmao
>>
>>384178786
no such thing as a free lunch
>>
>>384179250
You are really overestimating the impact of piracy here, friend
>>
>>384179250
>I pirate abandonware, too. But let's not kid ourselves -- 95% of the board here probably pirates indiscriminately.
Then let me assure you that I'm in the 5% there. Otherwise I wouldn't have a steam and gog library full of games.
>>
>>384168775
>only one person bought our game that day instead of four like the day before
>>
>>384179270
>>384179464
I bet there are bitcoin miners in my emulators and mods too, huh?
>>
>>384179250
>And there would be so many more great and well-selling indie games if it wasn't for piracy. Right now, it's basically only the best marketers that make it.
Why would people be inclined to drop money on random-ass indie games? Seems to me that only the already known ones would get consistent sales. If anything pirating is a free marketing tool which helps you if you don't have good marketing
>>
>>384165191
>Americans
>>
>>384179250
>Really, I think most of the indie games that do well are actually the ones that can afford marketing budgets
Factorio: No marketing, word of mouth
Rimworld: No marketing, word of mouth
Minecraft: No marketing, word of mouth
Terraria: No marketing, word of mouth
Risk of Rain: No marketing, word of mouth
Battle Brothers: No marketing, word of mouth
I really don't get where you're getting at here. Got any examples that support your claim?
>>
There is no evidence that piracy hurts companies at all

What, does using adblock steal money from advertisers?

What if I didn't install flash, are all those flash ads I'm not seeing also me stealing?
>>
>>384164416
>blowing out the cost of production
>reducing the return-on-investment in real terms for consumers
>terrible consumer support with zero accountibility for products failing to perform as described

Any other industry would be subject to class-action lawsuits for gross misrepresentation and fraud.

They call their audience criminals.
>>
>>384177627
Nah, TV killed itself. At least over here.

They were seriously trying to start charging for ad-infested programs.
With the rise of Netflix and the likes that was bound to fail.
>>
>>384180163
Viral marketing is marketing, it's just harder to pull off
Rimworld had Kickstarter
All of these games had aggressive Youtube presence. I would guess that at least one of them gave copies to youtubers thought I could be wrong
I agree with you, though. Viral marketing is finicky and hard to predict, and the success of these games is more to the fact that a lot of people really liked them and thought they were good.
>>
>>384180618
>company is so shit and makes such terrible games that only sheep would buy the game
>plays that game anyway
>>
>>384180163
I'm pretty sure that Minecraft is heavily marketed.
>>384180395
Other than common sense? Also, you're conflating 2 separate things.
>>
>>384180921
>Other than common sense? Also, you're conflating 2 separate things.
really because its practically the same shit

I'm not seeing the ad, the ad company gets no money
I'm not buying the game, effectively the same as watching an ad and the company gets no money

They aren't losing a sale, this isn't some dual think that I'm stealing a piece of property at all. This is why stealing is not pirating
>>
The state would be at a net loss because pirates aren't actually stealing anything of physical value.

If you're going to arrest pirates you might as well just flush a few thousand dollars down the toilet every time you gas up the swat van
>>
>>384180921
Minecraft had no marketing for the majority of its lifespan
>>
>>384180921
>I'm pretty sure that Minecraft is heavily marketed.
There was zero marketing until it was sold to MS.
The biggest Minecraft marketing effort so far is probably the series Arino is doing at the moment.
What Nintendo may not have expected: It also boosted sales across non-Nintendo platforms.
>>
>>384180868
>Viral marketing is marketing, it's just harder to pull off
Come on, if you include 'people talking about the game' as marketing then it just turns into circular reasoning. The game is known so people talk about it, which leads to the game getting better-known which leads to more talk.

Unless you're talking about actual shills, but that's almost impossible to prove and thus also a worthless concept for this discussion.

>Rimworld had Kickstarter
Can you really count kickstarter as marketing? It's just a website. For the kickstarter page to become known you have to apply actual marketing, or word of mouth or whatever.

>All of these games had aggressive Youtube presence. I would guess that at least one of them gave copies to youtubers thought I could be wrong
Every indie game can afford to give copies to youtubers or streamers or whatever, so that's also a moot point.

>>384180921
>I'm pretty sure that Minecraft is heavily marketed.
Is now, yes. Wasn't until it got popular, though, which is what we're talking about here.
>>
>>384181578
Giving out copies of games to Youtubers is what I meant by viral marketing. It's careful presence online with the express purpose of getting people to talk about it. I'm sorry if I didn't make that more clear
>>
>>384181139
Alright, but you're still conflating 2 things:
1) Am I stealing from this company. With stealing defined a priori as depriving someone of an item, then no, you aren't stealing. Likewise, we also wouldn't call it "stealing" to copy someone's IP and use it for financial gain. Fine, whatever.
2) Am I hurting this company's business. This is what I think is the heart of the game piracy argument, not splitting hairs on the definition of stealing. And I don't see any reasonable way to say "no" other than an assumption of low impact. Meaning, you acknowledge that if EVERYONE pirated shit the industry would be fucked, but it's okay because it's rare?
>>
>>384164416
i wouldn't buy the games anyways.

I only buy early access games that I pirated to try out.

and I only buy them so I don't have to manually download a new version everytime.
>>
Imagine spending 2 hours of your life LARPing as an indie game developer for (you)s
>>
>>384181768
Fair enough. But that generally doesn't require a marketing budget, unless you're going the road of paying high-profile influencers to review the game for you. Which isn't required if your game is fun, because they'll naturally want to talk about it, since that is what their viewers want and thus also benefit them.
I don't know, I don't see anons point of a pirate-less world benefitting companies that can't afford proper marketing. If anything I'd expect the opposite.
>>
>>384181269
>pirates aren't actually stealing anything of value
Dev time is worth nothing?
>>
I only pirate Electronic Arts and Ubisoft games, I won't even play them, I just seed them.
>>
>>384178587
>but statistically only a tiny fraction of pirates would otherwise buy any given game they pirate.
no
>>
>>384182432
Devs get paid whilst they're in the process of making the game
>>
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>that time when they hacked the vita a few months ago and people on that reddit-tier vitagen on /vg/ started going apeshit and invaded here
>tried to make plans to distribute .iso files full of malware and started begging "hackers" to make files that could brick a vita
>>
>>384182848
And who pays whoever pays the devs?
>>
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>>384181907
>And I don't see any reasonable way to say "no" other than an assumption of low impact. Meaning, you acknowledge that if EVERYONE pirated shit the industry would be fucked, but it's okay because it's rare?
I guess unemployment is immoral then, since everyone can't do it.
>>
>>384164416
>more games
>more games being cracked
>more players
>more people downloading cracked games

wow it's fucking nothing
>>
>>384164416
How many were downloaded by countries that can't buy them legitimately huh!?
>>
The biggest deteremt to piracy imo is multiplayer or cheap prices,

In terms of a single player game lets use witcher as an example

I can either, pay $90 for the game and DLC or pirate all of it for free for $0. There is literally zero downside for me pirating the game for me and im saving $90. I dont give a shit about being a bad person or whether some game developer gets to buy his second mercedes.

If the witcher was $20 for everything i would consider buying it.

I bought tekken 7 for $35 because i want to be part of the competitive multiplayer while its still active. If i could pirate tekken 7 and still be able to play on official servers i'd do it but its just not possible. Online DRM is developer's versions of the same checks official servers do for pirated games but is easily stopped. If i want to play the game at all i have to connect to the servers if theres a fleshed out multiplayer mode i want to play. No getting around it.

These are Dev's only options IMO unless they finally get rid of net neutrality and begin completely blacklisting sites and blocking any bandwidth to them.
>>
>>384184160
Th GOTY edition for W3 is regularly 25 dollars.
>>
>>384184160
desu this is the issue with bluray movies today.

You put in the disc, it forces you to sit through upwards of 30 minutes of unskippable previews and then you finally watch the movie

OR

You pirate the movie and it starts instantly with no issues like HDCP to stop you from using certain peripherals or longer HDMI cables and shit like outputting to a larger screen from a laptop
>>
>>384184160
And are you one of the gamers who bitches about the state of modern gaming? Most/all AAA titles frontloaded towards preorder and online bonuses?
>If the witcher was $20 for everything i would consider buying it.
Why?
>>
Cocksuckers like you piratefags make me not even want to make games. I'm a small indie developer and you faggots still steal my work like niggers.
>>
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>/v/
>"REEEE PIRATES ARE KILLING THE VIDYA INDUSTRY! PIRATING VIDYA IS LITERALLY WORSE THAN HITLER!

>Every other board
>"Oh yeah we pirate all of our stuff. Nothing wrong with pirating anime/movies/tv shows/porn"
>>
>>384184845
>I'm so mad I don't even wanna buy games
k
>I'm an indie developer
so you're a total fuckin loser
>>
>>384184845
maybe if your game was good enough people would buy it.

Piracy doesn't hurt games stupid. How many times have you let your friend or a friend lent you a game or movie or book and found out that it was good?

the pirated games are usually the best games and they make the best in sales profit
>>
>>384185151
Big talk coming from the guy trying to justify stealing.
>>
>>384185457
>wah don't steal my bad game

*refunds game anyway*

congrats you still lose money. I don't care how butthurt you are I'm not paying for your dogshit
>>
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>>384164416
>sue customers who pirate your game
>you win money
>now those people can't afford to buy any games
>>
>>384185457
>stealing

What property did I steal from you?
>>
>>384184752
Except piracy isnt at all causing gaming companys to lose money. Especially the ones that actually do all of the shit you've mentioned because mose of them have multiplayer attached to them which is impossible to play on official servers if they're pirated.

EA is not losing money from piracy.
Ubisoft is not losing money from piracy.

Square enix most probably is losing some money from piracy except IDGAF because im not a moralfag baby who likes burning money for muh values.

Piracy was around in the age of the PS2 and PS3 yet the industry was in infinitely better shape than it is now.
>>
>>384164998
>would potentially

I wish people who pretended like imaginary money has the same value as real money would actually be killed.
>>
>>384185525
My game isn't on Steam and will never be as long as that cancerous refund policy exists. Proconsumer bullshit like that is why every dev hates Steam.
>>
>>384184848
Can't speak for everyone on /v/ or elsewhere, but I think the big difference is that we're directly watching our industry go to shit. And in a way that can arguably be tied to rampant piracy. For instance, you could reasonably infer that the heavy focus on online multiplayer is at least on some level, an attempt to deter piracy.

>anime
Still going strong. I guess there's a heavier focus on the moe/waifu side of things, but AFAIK they actually like that stuff more than the serious shit.

>movies
Keep getting better. Or at least, more entertaining.

>TV shows
Same thing.

>porn
This is easily the industry I understand the least out of these 4. But it's 2017 and we're still seeing new pornstars pop up, and cameras continue to get better, so that industry's apparently fine?

I'm not saying why it's okay to pirate those things and not games. I'm just saying why fans of games might have a different view on piracy.
>>
>>384185819
How many games, movies or books have your friends lent you that ended up being really good?
>>
>>384185819
fiat money is imaginary fyi
>>
>>384184845
what game?
just so I know to never buy games from a racist POS.
>>
>>384185872
>wah I don't want to have any accountability for quality so I want a game system that they aren't allowed refunds
nah You're crying about not being allowed to scam people.
>>
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That wouldn't help anything. Governments usually try to nab the source of torrents, which is why Kat and tpb go down a lot.
Also torrenting is not really centralized, and enforcing it on the end users would just result in a lot of weird legal grey areas, like downloading music from youtube
>>
>>384185901
I bought my own copy of the ones that ended up being really good.

>>384185910
go be retarded somewhere else
>>
>>384185979
>>>/lgbt/
>>
>>384185621
>Square enix most probably is losing some money from piracy except IDGAF because im not a moralfag baby who likes burning money for muh values.
Oh, okay. This is the part where you go into "lolz bro i'm joking" and I lose interest.
>>
>>384164416
dude why don't they just arrest all the terrorists lmao
>>
>>384184848
If you pirate things, you don't exist in sales feedback, which means the things you actually like are seen by companies as unpopular while low-level normie trash continues to be eaten up and becomes more and more the norm. Pirating has laid waste to the comics industry, it's turned plenty of anime into low-budget merch advertisement, it's put TV on life support where the majority of shows can only exist with the help of sponsorship from auxillary programs like Netflix or Hulu.

The one thing piracy does not affect to a large degree is the movie industry, movies are a huge industry and there remains a pretty big draw to seeing a movie for yourself in the theater. Even when it's released on dvd/blu-ray, torrenting the movie by that point is far less convenient than just buying or renting the movie so it's a non-issue.
>>
>>384186154
>I bought my own copy of the ones that ended up being really good.
the same thing applies to piracy

someone buys it originally and defacto lends it out to people.
>>
>>384164416
Governments put priority on seeders. Pirating a game doesn't mean the person would buy it otherwise anyway.
>>
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>>384179569
Nah man, etherium or monero. Gotta mine the new hotness.
>>
>>384185890
>the heavy focus on online multiplayer is at least on some level, an attempt to deter piracy
This is a massive fucking stretch

>anime
>Still going strong. I guess there's a heavier focus on the moe/waifu side of things, but AFAIK they actually like that stuff more than the serious shit.
Most people love their online multiplayer stuff like LoL, Overwatch, CSGO etc. so by this logic, the video game industry isn't dying at all.
>>
>>384186575
>Most people love their online multiplayer stuff like LoL, Overwatch, CSGO etc. so by this logic, the video game industry isn't dying at all.
Its not.
>>
>>384186230
>Anime industry is still going along strong as ever
>TV industry is even bigger now than it was 10 years ago
>Video game sales are still growing more than in previous years

Come on now at least try to come up with a coherent argument.
>>
>>384186249
I'm not entirely certain if you're arguing against what I'm saying or, if you are, what your argument is.
>>
>>384186863
Someone lends it to you and you love it and purchase it for yourself

Someone puts up a torrent online of the copy they bought and cracked, you download it, love it and purchase it for yourself.
>>
>>384186620
of course it isnt.

Game devs just like to play the
>if you pirate we'll take away your precious video games because we wont have any money to make them any more :'(
as a scare tactic and pretend that the profits tjey are making arent already ludicrous.

For example GTA V cost $265mil to make

Within 24 HOURS of being launched GTA V sold $800 mil worth of copies.
The profit margin for games is already much higher than any other media and devs are just getting fucking greedy and squeezing every penny from consumers they can.
>>
Pirated my first game in 1993, since then i maybe bought 2-3 games.

Feels fucking good man.
>>
>>384170348
>comparing dining to vidya
Literal retardation
>>
>pirate game
>play it for 2h before uninstalling it
>dev somehow lost 60$

explain this shit moralfaggots
>>
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>>384164724
Literally this.
>>
There is no reason not to pirate
>>
>>384187235
So you're agreeing with me?
>>
>>384188005
Okay Jamal
>>
>>384179569
Nah, BTC has become too competitive.
You cannot compete with GPUs anymore.
That's why everyone is going ETH.
>>
>>384186852
>Anime industry is still going along strong as ever
If you like moeshit meant to sell figures and other autist collectibles.

>TV industry is even bigger now than it was 10 years ago
Cable and satellite? No, TV producers have to hide under the umbrella of things like Netflix or Hulu, the convenience of on-demand streaming is the only thing combating piracy of shows.

>Video game sales are still growing more than in previous years
What games? Only AAA schlock and Nintendo games have any attachment rate worth mentioning.
>>
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>>384165507
>>
>>384188137
>being best goyim
You are literal cattle ain't ya
>>
>>384188137
You could've listed reasons to pirate but you didn't because there are none.
>>
>>384164416
When it's $60 usd per trash game of course their imaginary figure would be high.
>>
>>384175078
There's an implication here that you think record labels breed quality when history has proven that wrong without a shadow of a doubt.
>>
>>384175078
not him. But 90% of music library is of artists without record labels that i found youtube/sound/cloud etc..
thabks to the intrnet and mp3 we aren't forced to consume mainstream shit.
same reason of why VOD if fucking TV Networks
>>
>>384164416
>implying 1 pirated game=1 lost sale

Bullshit, I have never bought a game in my life because they are expensive as fuck in my country, if I couln't pirate them I wouldn't play them and that's it, wouldn't make any difference at all for them in terms of sales.
>>
>>384168657
Netflix is the dumbest meme people have forced ever, I tried it for a month, didnt even use it that much and in that time I tried to watch like 7 or 8 movies that werent on Netflix and had to rely on my old and trusty streaming site, which is much nicer with its comment section and all that stuff. Yet somehow people love that shit so much they started saying dumb shit like "I'm just gonna go home and watch some Netflix" what the fuck does that mean? is it viral marketing? who talks like that? do that people say "I want to get home and sit in my *couch brand* eating some *pop corn brand*"?
>>
>>384164416
theres no fucking way it was 74 billion dollars. thats just a lie.
>>
>>384182689

yes

You fucking retard
>>
>>384189412
That's because it is. They take each download hit, then multiply it by the full retail price of the game, regardless of whether the downloads are unique and with full assumption that literally every person who pirated it constitutes an absolute lost sale.
>>
>>384189412

RIAA tried to take the Limewire/Frostwire makers to court for $75trillion because their accounting department figured that was the amount of sales lost.

Said accountants are either retards or defending their jobs.
>>
>>384177860
>people cant be bothered to spend two fucking minutes doing a simple task for FREE
i dont understand. unless you're a deluxe condo neet why would you spend more money than necessary
you would rather save TWO (2) minutes of effort than a recurring cash reduction
>>
>>384172127
then maybe you should have had a tighter grip on your budget? maybe you shouldn't have let the costs run away to the point that it cost a few million to produce when you dont have enough in the bank to fall back on? you're essentially fucking gambling at that point.
maybe the game doesnt need to have the fanciest graphics in the neighborhood. maybe you fiddlefucks were wasting to much time prodding over how the story would progress? maybe you were overambitious like 90% of kickstarter games that never leave alpha.

only retards keep going to resturants each fucking day when they are already broke and could just spend a third of the expenses if you do your own food

Just have a clear plan from the start that is modest and add features and whatnot if everything goes smoothly. starting from the other way makes everything way over complicated and eats time.
>>
>$74,000,000,000
Are they insane? The whole video game industry combined isn't even worth that much.
>>
>>384169662
/v/ is the board that have the most amount of PR shills instigating consoles wars and others shit.
The other boards call those fuckers out as soon as they start with that shit.
They also have threads of what is actually worth buying.
>>
>>384164416
>sell shitty indie game worth max 5 dollar for 20
>wonder why people pirate it
Get cancer OP.
>>
>Every pirated copy is money the company otherwise would have made
this meme needs to fucking die
>>
>>384173925
failure to adapt did actually, record companies always were vehemently because they were run by literal jews

record companies were the same for basically literally every new format, even cassettes and shit
>>
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>74,000,000,000
How the fuck did they come to this number?
>>
>>384165062
It did kill music. Look at sales now, numbers pale in comparison to previous decades.

But games are doing fine.
>>
Please give invites to private torrent sites, they're all gone.
>>
It's not my fault that they can't protect their media from being distributed freely. We live in a society where most of the world is literally fucking poor and where people would rather spend that $60 on better things, but also want luxuries. As usual you can have both but currently there is a way to have both which people naturally take advantage of and that's pirating digital media. It would be the exact same for anything else if there was a way to get that other thing for free. The recent gain in popularity of 3d printers is a brilliant example of this. People are literally 3d printing car parts and shit for a fraction of the price of an official part.
>>
>>384192474
You can't* have both*
>>
>>384191990

Album sales are down, but that's because people's consumption habits changed. Nobody wants to drop $15 for 12 songs when they can either buy the individual songs they want or pay monthly to stream all the music they want.

Not only that, but look at vinyl sales. Those have been growing over the past several years, despite the fact that those routinely cost $25-$40 a piece.
>>
>>384191335
The number is probably from a study commissioned by publishers. Of course they're going to assume everyone would have bought the game if they didn't have the opportunity to pirate it. They would have bitch slapped the researchers if they didn't make that assumption.
>>
>>384191775
projection short falls.
because me not making money from my bad game means someone stole it.
>>
>>384188281
>Sales up yoy in each of these industries
>OH NO PIRATEFAGS ARE KILLING THE INDUSTRY AND TAKING AWAY THE MONEY FROM ALL THE DEVS!!!!!11
Sure thing bud.
>>
>>384190915
You do realize a team of 5 programmers costs a half million dollars a year on its own, right? Marketing is hella expensive, too. A couple million dollars is a very typical indie game cost unless it's a few devs working for themselves for free.

Shovel Knight was originally going to cost $1.2+ million, they cut the project in half to $600,000, and then the team worked for 5 months without pay to make ends meet.

Runner2 cost $700,000. Binding of Isaac $500,000.

Shit isn't cheap.
>>
>>384165062
Remember when video killed the radio star?
>>
>>384168452
>I guarantee that if piracy wasn't available, every person here would've spent hundreds of more dollars on games over the years, if not thousands.

Not a fucking chance, piracy existing or not doesn't suddenly start make me have more money.
>>
>>384198245
underage
>>
>>384198467
There are lots of poor people above 18, anon.
>>
>>384198678
>over 18
>can't afford $60 once a month on a hobby they love
That is absolutely fucking loser territory.
>>
>>384198467
Piracy existing or not would not have retroactively made me have more money available to spend on leisure.
>>
>>384164416
>Download game 10 times
>Cost the industry 600 dollars
>Buy a copy
>Still owe 540
Thread posts: 345
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