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Fighting Games

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Thread replies: 117
Thread images: 33

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Post your old favorites or discuss why some of these seem to have vanished like King of Fighters & Virtua Fighter

What are you playing now & why?
>>
do I buy DOA5 or T7?
>>
>>379445925
Do you even have to ask

https://www.youtube.com/watch?v=dUSZ2tCQ_Ko
>>
>>379445491
I miss Def Jam.
>>
>>379447023
>that new art-shift

what were they thinking?

https://www.youtube.com/watch?v=2tIOpAXPqts
>>
bumping for interest
>>
>>379445491
Is SFA2 considered a good game?
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>>379451137
Yeah why wouldn't it be it's not V at launch
>>
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>>379445491
I've discovered Street Fighter EX alpha a year ago and I fell in love with it. It's one of my fave fighting game next to KoF.

Speaking of SF EX, Is 2 worth a shot? I heard 3 isn't worth playing but don't know why exactly.
>>
>>379445925
buy virtua fighter 5 instead kicks
>>
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>tfw occasionally look at the back of game cases to see if devs still bother putting shit on there
>see less and less descriptions for the game or plot
>some just have images for the game and no summary or information whatsoever

really is a shame, loved how informative and how much they would at least attempt to make the game appealing on more older gen cases
>>
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always
>>
>>379445491
KoF is nowhere as dead as you imply to be honest
>>
>>379445491
I really liked Tekken 4. Small but great roster and a good story mode.
>>
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What does Pokken DX need to do to win the FGC over?

The intial release got glossed over because people just went >nintendo, and then the EVO showing was terrible because the game was so new none of the charatcers but the zoners were explored at all.
>>
>>379453976
I'm actually impressed it's getting a switch port/update
>>
>>379445491
I love the shit out of Soul Calibur 1 & 2, and Battle Arena Toshinden. I used to play tons of Street Fighter Alpha III and MvC, too.

Currently learning Melee to make friends because nobody around here plays traditional fighters.
>>
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>>379453146
>Believing elitist propaganda.

The truth of the matter is this:
SF EX+a is literally the most fun of the three right out of the gate.

EX2 has more characters and slightly less groovier music with better graphics and far less memorable stages.

EX3 has the best graphics and a tag mode with Team Ultra attacks, literally the best of the three on a technical level and with the most options.

Character-wise, EX2 and EX3 have almost the exact same characters EXCEPT for this equation:

EX+a has Akuma.

EX 2 doesn't have Akuma, and instead has "Hayate", a character who only ever appears here. (Blair Dame swapped out for Sharon and Allen Snyder is swapped out for Vulcano Rosso instead.)

EX3 has No Akuma and No hayate. Instead, has a "blank" customizable character who you can only exchange special/super/ultra moves with called "Ace" who has two slots.

That's pretty much it. on technicality alone, EX3 is the best offering and +a is the most instantly exciting wile EX2 is fawned over by elitist framedata junkies that need a tier list fix to enjoy anything...all because of a 'custom combo'-like mode in ex2 that most people outside of the gigahardcore competitive community in the upper-echelons of elitism will practically never use. because it looks poorly implemented and feels sloppy as hell while visually being uglier than the 'super environment transitions' than bloody roar 2.
>>
>>379453976
it would need to be on a system the FGC owns, for a start. Having prominent members of the community get invested in it would also help, but none of them give a fuck on a personal level.

It's like asking why Dissidia, Xenoverse, or Ultimate Ninja Storm aren't big FGC games.
>>
>>379454727
>It's like asking why Dissidia, Xenoverse, or Ultimate Ninja Storm aren't big FGC games

That's a shittty comparison. Xenoverse and the Naruto games aren't competitive fighting games with enough depth to justify it, Pokken is.
>>
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>>379455194
III was the peak of the series m8

https://www.youtube.com/watch?v=nMS5-ELjnkU
>>
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SamSho 2
VamSav/DS3
SSFII
SF Alpha 3
VF2
Pic related
>>
>>379455443
found a casual who thought that killing some dumb bots was the pinnacle of fighting games
>>
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>>379454727
I always wondered why games like Mortal Kombat never got the same level of respect like KoF & SFII Boon really seems to genuinely enjoy making the games for as long as he has

https://www.youtube.com/watch?v=shgTkbnbhZE
>>
>>379445491
https://www.youtube.com/watch?v=9LkCgifmEOw
https://www.youtube.com/watch?v=3fiRGXnljjU
https://www.youtube.com/watch?v=AoHPOU97Yl0

I loved the music for this game.
>>
>>379456296
you forgot the catchiest one

https://www.youtube.com/watch?v=hSMxDVSuGaU
>>
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>>379445491
hey v, what should I play next with my sickass custom stick? Just finished smetroid.
Lucky 7 decides platform and gamu as long as it is doable to play in an arcade stick.
>>
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>>379456645
no one cares about you or your old ass ps3 stick
>>
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>>379445491
Soul Calibur 2 is the first fighting game I played hours of though I wasn't really into fighting games until years later.. Soul Calibur will always hold a special place in my heart. I'm sad the series died with the last game having my least favorite roster by far.
>>
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Breaker's Revenge or Tekken 7 tonight.
Wanted to start off with a new anime first, and was thinking of Virtua Fighter since the OP sounds pretty great. Is the anime any good?
https://www.youtube.com/watch?v=MWv9HqhXmpM
>>
>>379455194
You never played SC1.
>>
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>>379454705
I also forgot:
1. in EX3, Skullo has three versions of the skullo dream. 'neo' skullo dream, 'classic' skullo dream and skullo dream final. The movelist won't tell you, but the manner is the same input across all three, but only changing the forward input to either back or down instead.
2. Sakura is in the first, but is replaced in the second by Nanase. In the third game, Both are playable, so you have no loss of character carry-over.
3. Both Hokuto and Kairi get progressively more badass as the series progresses, culminating in one of the more brutal of the team ultra moves in EX3, Kairi Skydive-impailing the opponent on Bloody Hokuto's fist.
4. It doesn't matter if you want the first, second, or third. In all three, Ken has no neck.
5. Don't bother trying to figure out the "galaxy" command in EX3. It's a massive waste of time and is a waste in player memory and execution that is better spent doing anything else, such as learning a new recipe to cook in real life.
https://www.youtube.com/watch?v=bjuz_z3F3N0
>>
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>>379456663
thanks for reminding me to buy this when I get enough funds to splurge
>>
>>379456728
thats ok, I just need a suggestion; thanks for the H8 tho' ;)
>>
>>379456830
It's been 5 years since the last game...

It's been 5 years since the VF team helped KT make DOA5.

Goddamn, it's been 7 since the last VF.

The 3D fighting game genre is dead as fuck.
>>
>>379445491
>KOF
>vanished
Nigga, what?
>>
>>379456830
>the moment I kept grab ring out with link was SO EPIC

yeah nah shit opinions
>>
>>379456981
heard the emulation on that is really sub par
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>>379457020
>Projecting this much.
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>>379453146
Wanted to try out Street Fighter Ex one day
>>
I play rev 2 because i like to press buttons
>>
>>379457130
>liking a shit version because of its single player content for a multiplayer game
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>>379457231
He said 2 not 3.
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>>379457196
at least it has Jam though my main was Zappa
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>>379457312
yes thats what I mean
>>
>>379457136
Same. thanks >>379454705>>379456972 for the guide.
That April Fools demo from Arika reminded me what a cool fucking character Garuda is.
https://www.youtube.com/watch?v=o2x8c-RFGnA
>>
>>379457231
>>379457387
>S-Stop enjoying a game.
Fuck off.. V can have the best game play. Doesn't stop it from having a weak roster.
>>
Just got Tekken 7. Admittedly it's my first Tekken so I'm pretty lost.
Plan on grabbing KoF14 and the Rev2 update either this week or next week.
>>
playing KoF 2002 unlimited battle. pretty good
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playing some rev 2 and just starting out with tekken 7. fighting games are in a good place right now.

fucking arcsys you better fix the frame drops on rev 2 pc netplay in the patch tomorrow
>>
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>>379457941
>Tfw no time to dedicate to Rev 2 to finally git gud at GG.
ABA back would be nice.
>>
>>379458134
>Decide to hop back into +R one day for no reason
>Start dicking around with the mains and shit
>Realize I've never touched ABA
>Mess around with her for a few hours
>Fall in love
Well damn, wasn't expecting that. Unfortunately I don't see them adding her into Xrd anytime soon. Maybe in the next installment.
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Favorite fighting game track? it can be a character theme or anything.
https://www.youtube.com/watch?v=ytOYIEUKsdU
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>>379457941
>good place

well yeah if you like 3-D models instead of traditional sprites
>>
>>379445925
Tekken's an actual fighting game, DOA's softcore porn
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>>379458945
I like UNIEL too and ST is out soon
>>
>>379458692
Now and Forever (Torment):
https://www.youtube.com/watch?v=MO24iVGelew
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>>379458945
good animation =/= sprite animation

You have blazblue central fiction on many things and I don't hear you gushing about that.
>>
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>>379455993
Respect of unique fundamentals.

Boon's creative vision differed from jp developers because of very simple things that eluded him early in game development.

Back with Sf2, all characters had unique principles such as movement and jump speeds, size differences, varied attack ranges and alternate unique 'Normals' with a legitmately-existing purpose for them.

In old MK, mids don't mean dick and overheads don't work effectively. All characters flat-out have projectiles PERIOD and have uppercuts, roundhouses, running and jumping standardized across the board with zero deviationn with normal movement speed barely being a legit factor until far later installments.

The game of MK was far less designed for variance of actual "player style" in all old installments and the only game to actually make a real effort to try growing the characters into unique functionable styles was MK2. Even then, it took 2011 MK (mk9) in order for NRS to figure it out and start revising their formula.

One could easily make this case for every jp fighting game of the pre ps2-era against the MK franchise. That and the fact that blocking/collision on blocking in MK was terribly handled as the fact that the attacker eats an absurd amount of recovery on midair attacks as-is. It honestly doesn't jibe well with the other fact that the MK franchise on the whole does NOT have projectile-on-projectile collisions.

Boon himself already stated that they designed MK purposefully as the antithesis of street Fighter, and the giving all characters projectiles for no discernable reason, diluting of diverse attack/movement/range of characters as well as the guaranteed trade of all projectile attacks only served to put the brakes on any rhythm that other fighting games were attempting to introduce on a by-character-basis.

The mood and rhythm of MK is wholly unique in that it's functionally more of a lumbering elephant of an animal while all other games are lions/gazelles/cheetahs/panthers/etc.
>>
Darkstalkers 3
Virtua Fighter 4
Street Fighter alpha 2
Bushido Blade
>>
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>>379458984
did you get the volleyball spin-off confused with the proper entry's?

for the record yeah pic-related was MADE FOR ONE REASON & ONE REASON ONLY
>>
Playing Tekken 7, Super Turbo, Samurai Showdown V Special (I have someone who plays with me, and it's a wonderful game)

>>379445491
>KOF
Dude, XIV is hitting PC later this year. Scene is still active in Mexico.

>>379451137
>A2
It's fantastic

>>379455993
A few reasons.
>MK1 sucked
>MK3 sucked until the updated versions
>MK4 sucked
>3D MK games sucked
>MK2 and UMK3, the only remotely good games pre-MK9, gave everyone the same fucking normals
>MK9 feels janky, and the balance patches came too frequently (And sometimes caused more balance issues than they solved)
>MKX, though on paper the best game in the series, isn't fun at a high level, and still feels kinda jank (Not as jank as MK9 tho. NRS is improving slowly)

>>379456645
NFL Blitz

>>379454705
>>379456972
The old problem with EX1 and 2 is that they didn't do enough to differentiate themselves from the mainline SF games. Other than the 3D graphics (Which were bad, even at the time), and the unique roster, EX 1 and 2 can't hold a candle to the Alpha and SF3 series (Ignoring the first one, in both cases).

EX3 is like SFxT, except EX3 plays worse, and SFxT has fuck tons of on disk DLC.
>>
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>>379457006
>it's been more then ten years since SFIII
>>
>>379460040
Look friendo, DOA just doesn't have the depth to match up with other fighters. It exists to sell waifus and costumes

that's not to say I haven't spent an embarrassing amount of money on LR
>>
>>379455194
Okay, let's clarify this madness, because a LOT of people have no idea wtf they're talking about with the soul series if they have anything negative to say about 3.

SB: Great start and a dope-ass idea. Varied weapons with different stats, weapon health/depletion/unarmed combat and holy FUCK the character-specific stages and orchestration and alternate music tracks and interactive endings.

SC: okay, the game was stepped up a LOT in many categories. No longer weapon loss, but the gameplay was significantly beefed up.... but fuck Namco for dissing the millions of Li Long fans. It's no wonder SC1 gets barely any recognition anymore. That's like taking law out of Tekken. Maxi was fun, but he's no fucking Li Long, who pretty much had 50 percent of the SB player base.

SC2: Shits on SC1 just by means of how much smoother and more "unique" all the characters felt. The way some characters had awesome hidden moves and wall-interacting moves made this a beautiful thing to behold... and holy SHIT Ivy's controls were literally beyond perfect.

SC3: Aside the implementation of custom-created characters, there's the overall orgasmic OVERALL game design from top-to-bottom. Unique music and stages per character, return of interactive endings...even if the character control was slightly less "organic" than the near masterwork that was SC2, the ramping up of the movelist was a huge plus. Thank you for giving Li Long back, but kneecapping Ivy with a shitty third stance and killing her transitional flow was a dick move. Arcade Edition's additions were negligible and lack of a buffed home release made it beneath the notice of the average human.

SC4: Fuck you for fucking Tira and fuck you for completely murdering anything good about Ivy. This was tragic. Critical finish was a neat idea and namco failed to do a good job explaining it at all. The rest of the game's production in terms of content was absolute garbage and customization was annoyingly flipped sideways.
>>
>>379458692
https://www.youtube.com/watch?v=hz4Vmu5m6Gk
>>
for honor
>>
>>379455484
wat?
>>
>>379455194
I will always hate you.
>>
>>379461249
Also, Hilde was a pointless addition (although her carousel stage was neat) and the star wars characters weren't bad... but the fact that the 'bonus characters' were just clones and the critical finishes of their moves and rock/astaroth were all pretty much landmaster'd made the game seem like it had far less than the paltry amount that it had. Furthermore, fuck you competitive community for validating this decrease of content and production quality by being too eager to suck the dick of online play at a time when it should have never been the primary concern. This ignorance is the start of why we got the shit known as lost swords at all.

BD: people would take portable fighting games seriously if actual gamers would stop shitting on portable consoles. BD had little if anything at all going for it and even then, you couldn't really expect people to give a shit about SC when namco keeps undermining it's developments over that of bolstering Tekken. BD should have simply been a dlc expansion pack of SC4 with additions and expansions in every direction so it would be on equal footing with 3.

SCV: Fuck you for this entire game. Sure, you definitely upped the customization game to an impressive level, but dear god, movelists were butchered to Mortal Kombat 1 levels of limited, the new characters were a mess, 3 mokujin styles, 4 athenian styles, removal of all female characters that would "age out" past thirty due to an utterly unecessary 15 year timeskip... every decision that could have gone wrong did go wrong for all the wrong reasons because the dick in charge didn't understand that "not afraid to change things up" was a shitty reason to do so because there was no ultimate justification for it.

Dev budget was also cut in half for TTT2 being delayed again and being made multiplat...again.

People are bitching about "watered down gameplay/made more acccessible" devthink ruining games now, but that's exactly what happened with SCV to begin with? Fuck off.
>>
>>379445491
My favorite is GGAC and +R. Definitely the best version of Potemkin they ever made. Shame what they did to him in Xrd.

Been playing Rev 2, glad Johnny basically went untouched.
>>
>>379462693
How'd they handle Jam?
>>
New kof literally just came out
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>>379463089
If you mean from +R to Xrd series then she was nerfed hard, but I hate fighting Jam so I am happy with it. She got better from Rev to Rev 2, still doesn't seem great but she at least isn't the worse character in the game.
>>
kof and vf are the best fighting games but they get ignored by v due to their presentation
>>
>>379461249
>>379462519
casual.
>>
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I miss
Rival Schools
Power Stone
Garou
Darkstalkers
and probably more than I'm forgetting

I'm playing Tekken 7 right now. Even though I've always been casual with 3D fighters, I'd love another Soul Calibur or VF.
>>
>>379462519
and finally, fuck whatever bullshit this was with the art design in SC4 and 5 that was bleeding over from CoD/Battlefield/dark and gritty visuals shit.

Soul series was already dark as fuck without that forced, artificial grimdark atmosphereic visuals looming over it. In SB alone, Siegfried was already going mad, deluding himself into believing that some mystery murderer killed his father after he dicked around with some brigands and beheaded his father himself. It was the sole reason he sought out soul edge and became nightmare, because he was a total piece of shit that had no redeeming qualities and couldn't handle reality.

The fuck was all this brown and gray and depressing scenery in ruins with no sense of scope and scale or magnificence or beauty then? nowhere to be found. Because graphical power increase means suddenly overcompensate be overcomplicating things and making the game into Zack fucking Snyder's wet dream.

Fuck you. The dope-ass stages in Soul Blade and SC3 specifically enhanced the legit feeling of character presence and sense of Menace that a character could inflict because the backgrounds implied a LOT of the fight in progress.

And specifically to the costume designer of 4/5 and the douchebags that thought ZWEI was a good design or that the taki/setsuka decisions made in either of those games were acceptable, you assholes in particular need to be taken out to a desert and shot, drowned in acid, then shot again before being dumped into a pit of starved rats. Fuck you all.

>For those faggots that hate on Sc3
Competitive bullshit that nobody except the toppest of 1 percent would ever exploit, let alone even find out about and complain about didn't harm the game. Hell, that save data glitch was ultimately minor if you had the good sense to not fuck about with the menial shit or had multiple memory cards.

The real reason it's hated is because a shitload of people were disappointed that dante wasn't in it. All else is pretense.
>>
>>379463089
Never played her in older GG, but she's comfortably mid-tier in GGXrdR2. Still has kind of shitty neutral and her Oki is limited by the fact that she has to charge a card on every knockdown.
>>
>>379463657
Is that the best you got?
Calling me a casual?
Impulsive, monosyllabic faggots like you is what got us the botch-jobs of Lost Swords, T6, SFxT, and SFV.... because you'll swallow any undercooked shit competitively so long as you get it sooner to play it instead of expecting proper development phases to run their course and adhering strictly to wanting your "main if the month" to get buffed in your favor while dick all else to the concern of the game.

Go ahead and play up that Gabriel Yulaw bullshit all you want. That's exactly why the SC franchise is with it's name in the mud and SF is taking a beating, but you're all too proud or deluded to realize how far your heads are up your asses.

Even thhe VF community figured it out at this point (albiet way too late) that over-catering to strictly hardcore competitives while dismissing the rest of the franchise concerns is what was kneecapping the fanbase from getting any larger. They only ended up getting smaller to the point that they're all now busting their asses to try encouraging people to be interested in VF.

TL:DR. Your attitude is pretty much Arnold in his prime telling everybody that wants to get like him to "skip leg day, you don't need it."
>>
>>379457640
>kof14
Great.

>>379460839
It has the right amount of fluidity, damage and flashiness.
>>
>>379462693
It's weird, because as far as I can tell they didn't change that much about Pot, but he's considered to be the worst character in every edition of Xrd. Seems like the two main changes were that Heat Knuckle doesn't drop them close to you, and one of his moves (forgot which: 2S?) doesn't vacuum you in, and instead pushes you out slightly. But he still has 6K loops and can obliterate your health with three good reads... just like Slayer, who is also considered to be bad in Xrd.
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>>379464679
>fluids

I see what you did there
>>
>>379457016
maybe he/she it doesn't keep up with new entry m8?
>>
>>379464701
Pot was one of the worst characters in +R as well. But given how much each character had in +R it wasn't as bad.

He lost 2S vacuum which was not just losing pressure, but more importantly lost a lot of midscreen conversions and combos. Backdashing was a lot more dangerous with his old 2S, which helped him a lot. He lost his overhead since his new 6K is the shoulder charge. Heat is garbage now that he doesn't get oki. His air conversions were a lot better in +R as well, ICPM is nice but it isn't as reliable in air to air situations as say Air Pot Buster, or his old j.S.
>>
>>379464984
No really, it wasn't meant to be ironic. Walking in DOA5 is fucking great, kinda like moving in VF or SC. It's one of the reason I didn't get into Tekken. I wonder if T7 changed that.
>>
>>379464679
KOF - Stanley Kubrick
Tekken -Buster Keaton
SF -Steven Spielberg
VS -Akira Kurosawa
MK -James Wan
DOA - Micheal Bay, no shit. you saw it coming
VF -David Lynch.
>>
>>379465257
Hmm. I guess it also doesn't help that the main benefit of his new 6K is 6K loops in the corner that are obscenely hard to execute. He probably also suffers from the existence of YRC, which make's every character's neutral so much stronger, and neutral is where he is completely outclassed by everyone by design.
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>There are people who think Tekken and SF are better than this.

https://www.youtube.com/watch?v=aPIRekGIDt8
>>
>>379465667
I don't know shit about lynch, but the comparison is striking enough for me to understand exactly what you're going for. Clever shit. Well done.
>>
>>379465861
It's kind of neat to think about that a decade ago, Pot was the strong grappler, and Tager was the weak one.

Then Tager got buffed a bunch of times and now it's flipped. Tager is in a really good place right now.
>>
>>379456902
>Is the anime any good?


It's trash
>>
>>379465667
>>>/tv/
>>
>>379465928
You're the one guy that's working to the detriment of the rest of the VF community by posturing the attitude that the rest worked 10+ years to distance themselves from.

Hell you're probably the reason Fuudo dropped VF for SF.
>>
>>379466260
>Hell you're probably the reason Fuudo dropped VF for SF.
Fuudo said in his last interview that VF4 is his favourite figthing game ever, and that he was going to participate in a local tournament (this was in April 2017) when he is back home(Tokyo).

His VF games are just not casted, he never dropped the game.


Why you talking shit ?

Be confident, VF is obviously superior than any fighting game made to this day.
>>
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I hope Konami does something with this series since they absorbed Hudson Soft.
>>
>>379466108
>deleted first post to repost same thing because he screwed up the first time.
>anonymous imageboard where even the small mistake was not worth editing.

I think you're taking this way, WAY too seriously. I can smell the breath and hear the reeee from here.
>>
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I've tried Revelator 2, Injustice 2, and Tekken 7 lately.
It feels like Guilty Gear is mechanically the hardest, but Tekken is conceptually the hardest.

Sometimes I feel like I lose to dumb mashers and that I should do the same for some easy wins, but I know that won't actually make me gud at fightan.
Not that my practice seems to pay off much in the first place.
>>
>>379445491
>What are you playing now & why?
SFV because I've always been a casual fan of fighting games and SF but now I really want to get serious with them.

I fucking suck, at least for now.
>>
>>379466632
Pachinko Roar
>>
>>379466635
Ya got me.

True, those cinematics are Michael Bay-ish as fuck, but I wasn't taking about that in terms of flashiness. I was talking about movesets and of course, tiddies.
>>
>>379465990
Pot has been mediocre to bad in most of GG. AC was the only time he was legit strong and it took otg slidehead combos, frc pot buster and 2S vacuum to do it. And even then S tiers mauled him. For the most part Arcsys seems to like to keep their grapplers mid tier but they are still some of the best designs imo.
>>
>>379466437
Preference is preference. Boasting of Supeiority in the face of general lopsided game development in favor strictly of the most exclusively of hardcore means disaster for the future potential players that instantly hit the steepest learning curve in the entire genre.

The difference between you and the larger scope VF fanbase is that they already know that your attitude absolutely didn't work. It's the exact same thing with Gran Turismo. Sure, Gran Turismo might be the most definitive driving simulator ever acheived, but most people are more interested in Need for Speed, Grand Theft Auto or even Mario Kart and the sales numbers say more for the future of those franchises and the consistency of the customer coming back for them because of reasons that exist beyond just being the best at realism or having the most technically complex and over-engineered gameplay system available.

If you can't process this, then your problem isn't with me or other games that people like over yours. It's your ability to compute the fact that nobody's disputing your argument because there's nothing to dispute. VF's offerings always have been insufficient for entry post-VF2 and the fanbase didn't start getting wise to their arrogance and dickishness pushing more people out of interest until before the first version of VF5 was released.

The fact that Sega has done poor service to entertain the players aside from the pure fighting alone with no context to go on or any external visual intrigues other than the viewer's own willpower to keep getting their asses beaten by players with 15/20 years high-level experience and zero teaching/instructional skills do absolutely no help at all in maintaining a worthwhile atmosphere.

So again. Your Attitude. That alone. Not me. Seem desperate to play against somebody that might have the same game as you, so you antagonize. What other reason could you have?
>>
>>379466861
pls no
>>
>>379467289
I wasn't talking about the fmv stuff in the games. I'm equating the film directing styles to the gameplay direction and overall game production design.

Why do you think I have VF as Lynch compared to DoA as Bay? Becaus eLynch's work is dense as fuck, complex, intricate and can piss off a lot of people who don't really have patience or deep, comprehensive knowledge of certain subject matter.

Bay is... I mean, substanceless flash is basically Bay's middle name. DoA is fine in small doses and fun for a quick couple rounds, but it hurts me and my group of friends a bunch that we always go back to almost any other fighting game over it.

-almost-. The ps2 era MK games were absolute trash and I won't be caught dead playing MKvsDC over Any DoA title, but it's still telling that we have more fun with BR, Bushido Blade and practically every snk/neogeo fighter ever made over DoA.
>>
>>379468986
Wasn't talking about the FMVs either, but the environmental attacks and the cinematic angles during supers.

Sure it's easy to make DOA look like shit compared to classic Capcom/SNK fighters/3D fighters (except Tekken, could never get into them, more salt was poured during Tekken than DOA). But compared to airdashers and most fighters starting from the PS3-era, I wouldn't be caught dead playing them over DOA.

That being said, a lot of positive things I can say on DOA refer specifically to 5U/LR and 3.1.
>>
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>>379460157
SS2 for life.
I respect you and your choice In SS5s, but fuck you for being happy with that choice. Fite me, faggit.
>>379466632

>>379466632
Devs are always too busy masturbating furiously over uranus's 3rd beast drive to carry development anywhere past a line of code per month.
>>
Where were all you fuckers who loooooove VF whenever I asked if anyone wanted to play
>>
>>379469697
Should I pick up VF5:FS just to see what all the hullabaloo is all about? I know it's long dead but I've always wanted to pick up a VF game and check it out. I think I rented VF4 back in the day but I was the only one I knew who wanted to play it so no one wanted to play it with me. I returned it like one or two days after renting it. That bugged the shit out of me.
>>
>>379445491
I'm playing SFV and Injustice 2 right now, gonna get KoF and T7 soon though
>>
>>379470173
Not him, but sure.

The game does shine at multiplayer because it's mind games over mind games, but just by playing alone, you'll notice how smooth movement and gameplay are and how actually easy it is to learn.
>>
>>379470173
Yes, absolutely. I've never had as much fun learning a game as I have with VF
>>
>>379469510
You have a good point. I mostly agree with this here.

I mean, I'll play GGx2/accent core over DoA, but that designation is so incredibly marginal that I completely chalk it up to this:

I don't play super high-level on DOA or GG at ALL. I'm average and NOT in an Online-playing way in those games...BUT I know from experience among myself and my friends that I can chalk my wins in GG up to my skill winning out and My losses in DoA up to chance that my friends spammed random inputs or countered last-minute because they have no grasp of how to read DoA due to many animations being repetitious and ambiguous highs and lows.

But GG is also confusing as fuck sometimes because the characters in terms of animation/inputs/unique traits is a tad overwhelming on memory wheras DoA is simpler. Friends fight hard to earn their wins in gg and the amount of Comp I get from legit strategies from my friends is limited at best, so I feel less interested in putting in effort to get better in it than I do SF or Tekken because I straight-up can't feel my friends learning a damn thing from DoA or GG wheras they always legit surprise me in Tek/vs/Sf/Sc.

That said, Much like you, games that are heads over heels for flashy visual lightshows with undescript designated reasons for what you're seeing onscreen other than 'anime magic particle show 4th of july festival of waifu beam cannon from detached hovering angel wings because it looks cool' tend to not be something I enjoy.

I'll do dabble in gg, but I'm not a fan of Xrd. Also, I don't bother with BB, persona, Uniel or anything type-moon or Touhou related. I grew up on Bruce lee, Jackie Chan, Shaw Brothers and all manner of old-fashioned ass-whooping. Stray too far from that and I'm not feeling it.

And no, not only nostalgia gets free passes with me. Battle Fantasia was lovely and I wis it got a sequel or two over BB just on the pure genius of it alone and Aquapazza is a fucking laugh riot.... and no, I don't hate on Smash.
>>
>>379471236
I can take anime-ish presentation if I like the gameplay (okay, maybe not BB, that shit is a kitchen sink). That's not the reason I dislike airdashers and most recent games. I dislike them because they are too offense-heavy and where 10sec combos only do 30% dmg and/or movements are sluggish.

With DOA, well the good ones at least, I can put my opponent's offense on check (DOA4 went too far though). Plus counterhits value staying on the whole combo mean knowing the system feel very rewarding.

UNIEL (not UNIST) is like one of the only recent games I could tolerate and that's because it's more neutral-heavy and high/top tiers are so fun to play, specially Merkava. I could do without those chain combos though. Also, I don't get your stance on Aquapizza.
>>
>>379445491
Xrd Rev2. Probably the best 2d fighter ever.
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