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How many fps does real life have?

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Thread replies: 236
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How many fps does real life have?
>>
>>377806701
I believe once we go past 144fps, the human eye can no longer register information
>>
As much as the human eye can possibly see. We'll know it when we see it in a video game.
>>
Well 144 is significantly better than 60 and makes all the difference in the world so how about that one?
>>
The human eye can only detect 30 (read: thirty) FPS.
>>
>>377806701
four or five
>>
>>377806874
misinformation: the post
>>
>>377806701

The president of Hollywood told me the real world only has 24 fps. I trust him
>>
Digitized it would be up in the 10000hz at least.
Realistically you have cones and rods in your eye that fire when about 10 photons hit them, there's a finite amount of them and you'd have to calulate the time between when a cone/rod is fired and it "reloads" or whatever process it's called.
>>
5,39121e-44

That's how many planck times are in a single second.
>>
This fucking meme I swear to god.

Life does not work on frames, its a continous stream of images that have no space between them.

If you want an answer, real life have infinite frames per second.
>>
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>>377806701
light speed fps
>>
>>377806795
>Playing old game at 200 fps
>Can't possibly conceive what I see on screen
>>
>>377806701
Well, it's complicated because the human brain recognizes movement and light differently. A flickering light at 60 FPS is considered to be a solid light by our eyes, but movement?

Playing a game, moving shooting, navigating, for as sooth as IRL you'd approximately 200fps.
>>
One
>>
>>377806701
how many planck units of time are in a second?


that many
>>
>>377806701
Is OP a Skittles shill?
>>
>>377807061
This is objectively the correct answer
>>
>>377806970
This is the most accurate answer so far.
>>
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>>377806983

>no space between photons
>>
How many Failures Per Soul real life has?

Around here it's probably a few hundred.
>>
>>377807328
>implying we can consciously conceive of this space
>>
>>377806701
The human can only perceive 14 frames per eyeball. This adds up to a maximum of 28 fps.
>>
Reality doesn't work in frames and the eye does not see in frames. We only see frames if a device shows us frames.

Stop being thick you fucking dipshits.
>>
>>377806701
We wouldn't know honestly. Vertebrate eyesight is fucking garbage compared to things like Octopi, snails and even rainbow shrimp who's eyes have evolved to be way more advanced. So until we can create cybernetics that ditch our shitty vision we wont know what true eyesight is.
>>
>>377807004
you have a 200hz monitor?
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>>377807616

>moving goalposts
>>
>>377806874
That's bullshit. I can tell the difference between 30 and 60 fps
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>>377806970
but they dont all fire at the same time
>>
>>377806701
none

it moves fluidly
>>
>>377807948
That's because you have 2 eyes. 2x30=60
>>
>>377806701
human eyes cant see above 30 fps
>>
>>377807948

Prepare for an explanation along the lines of "Monitors aren't consistent with the time between frames that's why 60 fps appears smoother"

Which is complete and utter bullshit
>>
>>377807948
i think there's some truth though

your eye definitely doesn't send anywhere near as many as 60 fps to your brain, you could never "see" a specific image if it flashes in front of your face for a 60th of a second

BUT you definitely see a noticeable difference between 30, 60, and 144
>>
>>377806701
I have such a boring life. I think its 30.
>>
>>377806701
We are yet to figure out how many fps the physics engine runs at, but a human eye can tell the difference between flickering on-off patterns vs. a static grey image at a flicker of 1000Hz. More than that and the eye just sees grey.
So there's your answer, 1000fps.
>>
>>377808081
above 60 fps on a 60 hz monitor this is true though

but the more frames you have the more recent the frame you see is and your brain notices this decrease in latency
>>
>>377808173

I take it you've never seem lightning then
>>
>>377808213
You're discussing pedantics on a shitty imageboard, what's so boring about that?
>>
Fuck off faggots, it has nothing to do with how much your eyes can see. He's asking for the FPS of the game (world) and not refresh rate (your eyes).

There is a minimum period that time can be divided into. I'm no smartass but you are probably better off reading about it from somewhere else then /v/.
>>
>>377807061
>>377807104
one planck unit = 5.39121e-44 seconds. that's 1.855e+43 planck units per second.

real life runs at 18,550,000,000,000,000,000,000,000,000,000,000,000,000,000 fps
>>
>>377806795
>>377806970
>>377806976
>>377807004
4000 FPS.

I work in the film industry and we have access to prototype cameras that shoot 10000 frames every second. There aren't any displays that go that fast but there are XID projector systems that show up to 5000 frames a second. We tested out some of our short footage and noticed after 4000 frames a second there was no discernible difference, but it may change depending on the muscular structure of the eyes.
>>
>>377806701

I think the limit on "smooth" FPS is somewhere around 200.

The universe isnt rendered in frames, but your eyes and brain can only take is and process so much information at once.

The worlds best fighter pilots, considered to have the best sight on the planet cannot tell the difference between 140fps and 160fps.

Anything past 200 would probably just look the same to us.
>>
it's impossible to tell the difference above 15 fps anyway.
just like how you can't tell the difference between a 16kbps mp3 and flac
>>
>>377806701
Infinite, real life is the frame
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>>377808261

Yeah it's true but it's not an argument to why we only see in 30 fps. THAT is what is bullshit
>>
>>377806701
Illogical query. Real Life contains 0 frames. However:
- Motion Pictures & Television: 24-frames per second typically.
- Video Games: Vary between 7-60 frames per second typically.
>>
>>377808394
No, there's a smallest step you can divide time into.
>>
A human eye can only see 24 FPS. The 25th one will write its information directly into your subconscious and will turn you into a zombie.
>>
>>377808437
>Video Games: Vary between 7-60 frames per second typically.
30-60*

Under 30 is unplayable, ask any developer.
>>
>>377806976
No you idiot, that's how many seconds are in 1 Planck time. There are actually 1/5.39e-44 Planck times in 1 second, or about 1.86e43.
>>
>>377808362
>I work in the film industry
>>
>>377808448
>>377808334
>There is a minimum period that time can be divided into.
you can divide any fraction infinite times. you can't take half of something and end up with nothing
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>>377808336
tfw was going to post this and be biggest smart boi in the thread
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>>377807882
But anon, it's true. By the time you register all information in the brain, wait for the brain to smooth over the useless parts (you're peripheral vision is an illusion made by your brain), and present it to your consciousness, you are 1/10 of a second behind. It's all a lie anon. Everything. Even this post.
>>
>>377808482
See
>>377806976
Also no. There's a limit to any non-fractional number, where did you see fractions in the first place? I bet your math teacher is so happy about you.
>>
>>377806701
about tree fiddy
>>
There is a difference between "how many ""FPS"" real life has" "how many ""FPS"" your eye/brain is physiologically capable of processing" and "how many ""FPS"" you are capable of perceiving"

Perception is the only one that matters to you as a human being.
>>
>>377806701
the human eye can only see 30 FPS :^)
>>
It has infinite FPS.

Altough the human eye can only see a couple of them, it's the transition that makes it fluent.
>>
>>377808580

Go tell the others, follow the reply chain idiot.
>>
>>377806701
C

That's literally the refresh of the universe: C
>>
Why is it when we see 24fps in a movie it's a lot less jarring then 24fps in vidya
>>
>>377808550
see
>>377808597
Are you actually retarded that you think you can't divide a puzzle of 300 pieces into 1 piece piles? Where the fuck do fractions come into play? You don't have scissors.
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>>377806701
All of them.
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>>377808304
yeah what im saying is your brain does not process your whole vision in a frame by frame fashion and its more of a fluid change, but that change is not as fast as 60 fps

you still see whats in front of you just not in a perfect fashion like a camera
>>
>>377806976
What the fuck is a planck? Give me imperial time units or that's a load of bullshit.
>>
>>377808695
Because 24fps in a video game usually isn't without microstutter or some other kind of abnormality.
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>>377808336

Prove it. There isn't even conclusive things that thinks smaller than a femtometer exist, which is 1e-15, which FUCKHUGE compared to the planck lenght.
>>
>>377806701
quantum mechanics says;
https://en.m.wikipedia.org/wiki/Chronon
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>>377808695
movies have a fair amount of motion blur that masks the low framerate.
>>
>>377808721

What's the deal with dogs?
>>
Children, behave.
>>
>>377808701
the universe doesn't divide time into numbers. only humans do that. sorry, but you seem to be mentally challenged and should admit yourself to the nearest mental hospital

also try dividing 1 by 2 in a calculator sometime, you'd be surprised
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>>377808513
Say that to PSX, N64 games and the such which perform under 30 most of the time.
>>
60fps vidya gives me a headache and makes me feel like shit. Is this what motion sickness is like?
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>>377808780
that isn't even right

here:
>>377808336
>>
>>377808580
>1/10th of a second.
Please anon, don't be retarded
>>
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>>377808901
>nit liking doggos
Only a fucking disgusting leaf could be this much of a faggot.
>>
>>377809124
what's wrong with being canadian...
>>
>>377808362
Interesting. I said 10k because I remember a post on blurbusters about some study where people were able to discern the difference in doubling HZ up to some number like 12k.
The actual number doesn't really matter anyway since in reality we're just hitting consumer grade 240hz monitors anyway and we're very far off. I still find it interesting that most people under estimate their eyes a lot.
>>
>>377807061
Fun fact about Time.

Time, like Temperature, is a statistical average. At small enough timescales, "time" doesn't apply as a concept.

Time is only real if there's a clock to measure it, and there's a limit to how small you can make a clock (high frequency lightwave going back and forth) before it collapses into a black hole.

Before this point, you can't be sure what order two events happened in, allowing all sorts of crazy bullshit to happen.

That said, this timescale is about 10^-20 seconds, the time it takes light to cross an atomic nucleus.
>>
>>377808482
have you not heard of a plank time?

its the amount of time it takes for an atom moving at the speed of light to travel on plank length

it is the smallest possible unit of time
>>
>>377808780

a Planck unit of time is the smallest amount of time where the laws of physics still apply. Lower than that is impossible to measure and our math and laws of physics are irrelevant when measuring something that's smaller than a planck unit.

There are also planck units for length and other things
>>
>>377809179
hello newfriend
allow me to redirect you to >>>/int/
>>
>>377806994
Not true, you can record a light beam. The only true upper limit is the faggots taking about Planck distances because at that scale continuity itself breaks down and no matter how many frames you have, a particle is either in position x or at position y, with nothing in between.

By the way, how you would record in ridiculously high fps is just to use a lot of cameras, assign to each frame a monotonically increasing id, then programmatically string it all together. There are cameras setups right now that can effectively capture several billion frames per second
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>>377809315
So it's some big bang bazinga tier shit. Whatever nerd
>>
I have issues detecting a single frame that lasts 20ms
I think 144hz is a fucking meme, 75hz is enough.
>>
>>377809283
>it is the smallest possible unit of time
what if i divide it in two?

half a plank time. half the amount of time it takes for an atom moving at the speed of light to travel on plank length
>>
24 FPS in movies is only a thing because over 100 years ago a group of greedy jews decided they wanted to spend the least amount of cash possible and maximize profits, and thus delivered the bare minimum quality possible that at least didn't look like a slideshow. There is no reason to keep it that way, beyond the very stupid reasoning that "I like less quality because I am used to it".
>>
>>377809124
>doggos

>>>>reddit
>>
>>377809471
Any device capable of measuring this resolution collapses into a black hole. Moreover, two events that occur this time apart cannot communicate with each-other without the photon which carries the information about the event happening spontaneously annihilating both itself and the two events adjacent to it.
>>
>>377809607
>Any device capable of measuring this resolution collapses into a black hole.
why would you need to measure it?
>>
>>377809607
Just because you can't measure a shorter time doesn't mean it isn't there.
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>>377809576
>did i fit in guise xd
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>>377809471
He didn't explain it right, Plank Time is the smallest unit of time that can be *measured*.
>>
Whats the FOV of life?
>>
STOP

PLANK TIME!
>>
>>377809283
>>377809607

Physicsfag here. Kill yourself. People like you are the fucking worst, you read a couple of headlines from popular science or watch some pleb tier documentaries and then preach bullshit like this. Fucking mongoloid.
>>
>>377809809
>im so smrt u guuys dum durrrrrr
>>
>>377809404

Correct, We cannot possibly know what happened DURING the first planck unit of time of our universe.
It's not that they happen one after another like 1+1. We just can't measure or percieve one half of a planck unit
>>
>>377808173
>you could never "see" a specific image if it flashes in front of your face for a 60th of a second

i actually definitely can

i quit playing arena shooters when i realized that my shitty 60 hz monitor was crippling my performance. i noticed that whenever i would turn quickly in a fight, i would see individual frames and that the change between them was too great to estimate movement. it's definitely possible to see individual images at 60 fps.
>>
i don't know i'm playing my game at nigger fps
>>
what distance can Flash move within one plank time?
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>>377808695
Because you're used to it.
>>
I guess it depends on how many photons your eyes capture in a second.
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>>377809757
~180
>>
>>377807616
You could attempt to view it via high speed cameras. Just keep going up until it's physically impossible to capture slower footage
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>>377809865

Great comeback, imbecile. You don't even know how to write "Planck".
>>
>>377810026
This is literally let's just do the most unlogic and over exaggerated bullshit. The same with superman lifting galaxies or whatever it was.
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>>377809937
Flash please leave
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>>377809471
>>377809607
That is to say, such a unit of time might theoretically exist, but has no physical effect since anything that occurs on such a timescale annihilates itself in such a way that doesn't give you any information on what happened besides "Shit broke".

>>377809667
>>377809685
The purpose of Time is to put events in order.
No events can be put in order by this unit of time.
Whether it exists or not is irrelevant.

Time isn't real, anyway. Clocks and Memory units are real.

>>377809809
Fine, you can technically say two events occurred within half a planck time. Just that no object in the physical universe will ever be under the effect of one event but not the other. Prick.
>>
>>377809809
why dont you just explain why im wrong instead of being autistic

id love to learn more desu but you seem like an asshole
>>
>>377808173
the latency from stimuli travelling from the eye to the brain is astronomically smaller than modern refresh rates, sure the brain blurs things when tracking movement but there's no known limit to how many hz is noticable
>>
>>377810026
Flash breaks physics already. He can move as far as he fucking well wants.
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>>377810216
>No events can be put in order by this unit of time.

Everything remaining as it was is still an event. There is no minimum resolution of time
>>
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One planck frame per planck time, or about 10^43 frames per second.

Thats a 1 with 43 zeros, or 1000000000000000000000000000000000000000000fps
>>
>>377810026
Imagine being able to move 10 meters in half a plank time and srtill not burning out from the massive friction that would cause
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>>377809716
because theres nothing below it to be measured dumbass
>>
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I have a 240hz monitor and I noticed earlier today when my Chrome dropped from 240fps to 120fps due to an earlier driver update. That's just from mousing around and whatnot. It's unbelievably apparent in video and games.

Here's a 1600fps webm. If you have a high refresh rate monitor it will look freaky.
>>
>>377810324
>Everything remaining as it was is still an event.
Oh. ... Well I suppose if you assume that, then yes. There is no minimum time resolution. Not even the planck time.
>>
>>377810480
There is, but two events within that time cannot be separated via measurement.
>>
>>377808362
the higher the hz number gets the higher it needs to be for the next step to be percievable.
>>
>>377809315
What's special about the plank length? Is it the smallest wavelength a photon can fit in or something
>>
>>377806701
Your eyes have micro-vibrations at a frequency of about 100hz.
Your eyes can technically see things above that but only by noticing the difference in time between things changing and the 100hz rate of your eye vibrations, so if they're out of sync.

This is why it becomes increasingly hard to notice higher framerates over 100hz.
>>
>>377806994
Is this turniphead supposed to be an attractive grill?
>>
>>377810679
Yes*************.
*Technically no but explaining it would require THAT many asterisks so fuck it.
>>
>>377810679

If I remember correctly it is just that.
>>
>>377809203

>termodynamic theory of gravitation
>factual

NO!
>>
>>377810626
>two events within that time cannot be separated via measurement

Therefore there is not.
>>
>>377809809
this
>>
>>377810754
well for straight folks mostly
>>
>>377810858
Well it's either that or we violate locality.
>>
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>>377808513
Going by games?
Lowest i have seen is 12, STABLE 12. Prince of Persia
then 18Ocarina of Time PAL
Stable 20: Diablo
Stable 21Ocarina of Time non PAL, the default emulated one
Stable 24: Diablo II
Stable 25: Gothic 1

Persistence is generally more important than rate. I would argue all of the games mention above has better perceived motion than N64 Banjo Kazoi(random framerate up to 30) and Donkey Kong 64(characters movement is adjusted to compensate for FPS fluctuation)
Half the reason you want 60+, is for persistent 60 or more. Lots of people end up running older games at 144, because its very persistent for Quake 3 games.
Seriously, if you could hard lock FPS at a given rate, with no framedrops/jitter/vsync-miss/vsync-drop/display queue fuck up, it would be far superior to higher rate. Assuming rate isn't 2-3x higher, or more.
>>
>>377806701
ALL OF THEM
>>
>>377811005
why the lines lagging behind?
>>
>>377808693
c is in a vaccum
eyeballs need to be constantly wet
wanna know what happens to water in a vaccum
>>
>>377806701
>tfw when you created one of the best memes
>>
>>377811003

No, no, no, no, no. Don't come with that shit here. Thermodynamics theories of gravitation are based on ridiculously oversimplfied approximations and are always reduced to fit the specific situation they want to model. Fuck that shit.
>>
>>377811005
>no framedrops/jitter/vsync-miss/vsync-drop/display queue fuck up
You're right.
>>
>>377811107
Its not, but you can perceive the other frames moves when the lower FPS isn't.
So its very visible the lowest only moves for each 4th movement of the upper one
>>
>>377808695
The original movies got the nickname 'flick' because they used to 'flicker'
It wasn't until they figured out they needed to repeat the same frame 3 times, technically making all movies 72frames per second, where only 24 are frames that change at all.
This includes digital files.
Game engines render exactly 24fps or 2fps or 500fps.
>>
>>377810519
>60hz monitor
>image appears frozen unless I slowly drag slider
fug
>>
>>377806976
how much attosecond is that
>>
I remember there being a study done by the US Air Force on pilots. They would sit in a dark room and flash a light on and off in a fraction of a second. It was at around 1/500th of a second that they could accurately tell when the light flicked on.
>>
>>377806795
critical flicker threshold, sweetie.
>>
>>377811514
Your monitor or GPU is borked.
>>
>>377810026

Okay, so he travels 95565km per attosecond.

So, that's a whooping 95565000000000000000000 km/s. That's ninety-five sextillion, five hundred sixty-five quintillion.

So, now all we have to do is divide it by the amount of planck times in a second.

So 9.5565e22 / 1,855e+43 = 0.000000000000000000005152

So, he'd move about 5 yoctometer, which is about the size of a neutrino.

Planck time is short.
>>
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How does the dog see the rainbow if dogs can only see black and white?
>>
>>377811690
Bright and dark
>>
>>377810754
no, look behind her to the right
>>
>>377811251
... Hang on, then what is time?
>>
>>377811690
because he's seeing it at 60fps
>>
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>>377811652
>>
>>377806701
Naturally we see 22 to 26 fps. If your perception didn't blink in and out everything would look like a weird smooth zalgo blur.
>>
>>377811723
you mean bark
>>
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>>377811308
Isn't that the best part about NES/Megadrive gaming?
Unless the game lags due extra sprites, its running at 100% stable output. And then the CRT just beams in the signal as it gets it, for even higher stability in perception.
Just a fucking shame there is so many limitations with 240p and no sprites
>>
>>377809203
>Time is only real if there's a clock to measure it
Dude, what if a clock doesn't measure time, but measures the rotation of the Earth on it's axis?
>>
>>377811549
one attosecond is 1e-18
so 1.8548712e+25
so about 18.5 septillion attoseconds
>>
>>377808973
Actually based on quantum mechanics there might be a planck time length, considering there is effectively a smallest distance.
>>
>>377810026
Superheroes are so fucking stupid
>>
>>377808173
Stop making bullshit up. The human eye doesn't see in "FPS" we're not computers.
>>
>>377812014
That's what I assumed to be true until >>377811251
yelled at me that Time being emergent was bullshit.

Well, Physical things being synch'd up and them occurring in some order. Earth being a physical thing, and places where its axis points being arranged in an order.

But if Time isn't an artefact of events being synched, then ... what the fuck is it?
>>
>>377811514
You're using a shit browser that can't handle high framerate video playback, try chrome
>>
>>377811690
Dogs don't see in black and white. They're dichromatic, They're red-green colorblind. The dog can still see the rainbow, he just can't see the difference between the reds and the greens.
>>
>tfw there are things i see in games that are smoother than real life
>especially when i'm watching someone else play

Just end me. Right now. I am beyond this.
>>
>>377812476
Isn't that all mammals except primates
>>
>>377812297
speak for yourself cuck
>>
>>377812763
>>
Gonna be watching this speedshit all night cuckies.
>>
>>377806795
You can believe whatever you want but the human eye is capable of processing movement of objects at well over 1000 frames per second. Because the human eye processes things in a constant stream of information. Not fucking frames.
>>
>>377812246
Capeshit ahs always been like this, you just started paying attention after you stopped being 12.
>>
>>377806795
Nice try, benq or whoever you work for.

You do realise there are higher hz models monitors out there. In the 200s.
>>
>>377812514
its the motion blur and the fact that the framerate is limited to 60 probably you retard

it sort of filters movement to be a certain smoothness, but in real life things can move even faster but with out as much blur smoothing it out
>>
>>377813057
i was memeing

the real reason is when you're not playing you don't experience input lag

as for smoother than real life, that happens for everyone around 60fps
>>
>>377812950
>Implying it is not a jew meme to make you waste thousands of dollars on hardware
Good goy
>>
>>377813340
because i said that, you spastic
>>
>>377806701
Well air force pilots have been able to identify aircraft flashed on a screen at 1/500th of a second, so it must be substantially higher.
>>
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>>377812763
>bragging about being drunk at eleven in the morning
>dude VAPE lmao
wew anon I'm really envying you right now
>>
>>377813564
first of all, never deleted that post, wew mod, umad? get ready for work brah

secondly its midnight here you retard, there are these things called timezones.
>>
>>377813340
Yes, it just magically cuts off at 144. Retard lmao. Good goy!
>>
>Can't turn off motion blur irl
I fucking hate this shitty engine.
>>
>>377813556
Air force pilots don't have any remotely normal vision standards.
>>
FPS isnt the issue. If you want to really compare "graphics and power" your brain cucks your shit consoles and PCs

Games that are reaisltic are still easily spotted as fake once you compare to reality

>Also don't forget the brain doesnt just take the millions of colors and shades and shapes in seconds but can identify them

>Anytime you look around you you can identify everything, you don't need to think (assuming you arent an idiot)

>Your mind also doesnt lag. It doesn't cut out. No shutter and "motion blur" does exist but it's just your brain not wasting memory on useless vision. Anytime your moving too fast to focus it probably means you dont need to think of little details

Just remember A.I at its best is only as powerful as an insect. It can do math and maybe a few cool things. But A.I/computers can't think like people. It can calculate Pi to 1000 digits but cant tell you how to make Pie. It may know 10000 word meanings but cant tell you why a book is good (and if they so its Because a human programmed it)

Real life is
>Infinite FPS
>Infinite pretty much everything
>>
>>377806976
>10^-44 planck times
>in a second
uhhhhhh
>>
>>377806701
Time is a social construct.
>>
>>377808071
Get a load of this guy
>>
>>377806795
Depends on the person, but I can assure you one can very much feel the difference.
>>
>>377813896
Naw, they just have good lenses. Nothing to do with the cones.

Someone with sub par vision would see a picture that's blurred a bit, maybe identify that it was an airplane. But they won't miss the fact that it appeared.
>>
>>377807328
I mean, is there really space between two waves?
>>
>>377814123
Well the standard reaction time for humans is 200ms
>>
>>377810026
0
The Flash is a fag
>>
>>377814391
Yeah so?
>>
As I said. The human brain is GOAT. Computers only beat it in small categories. As I said a computer may out-math you. But I bet it cant read a book. Write opinions. Identify colors. Cook. Or tell you why a girl may be good looking.

For anything a computer does better than a human a human will do dozens if not hundreds of things better than that computer. Hell a women growing a life in her and giving birth is something a computer couldn't do.

Just remember your 1k buck elite PC is only as smart as the ones that programmed it. Yet even then its still limited.

And back to graphics. Reality also has infinite scale. You can zoom into micro levels and realistically you could keep going if you found a way to luminate things that are smaller than protons. Also dont even get into physics...
>>
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>>377813964

Reality is running on a prehistoric toaster, apparently.
>>
>>377812301
stop trying to be deep, faggot. time exists. time is continuous. time is also subjective (relativistic).
THE END

Physicists do not always understand everything and why everything came into existence. Some things just are, and we try to replicate them in math.
>>
>>377806701
Hydrogen-7 has a half-life of 23e10−24 seconds
Decay happens faster than the half-life (that's when it's decayed to half it's original energy) but that's probably approaching one of the 'fastest' things to happen in the known universe.
>>
>>377814529
How will 144 fps help then? you can barely react to something you see in your screen for 16.7ms at 60 fps much less 8.2
>>
>>377814684
>the half-life (that's when it's decayed to half it's original energy)
you stupid nigger that's not what half life is
half life is when 50% of the sample will have decayed
>>
>>377808448
Time doesn't exist. There is simply just existence no past present or future
>>
>>377814558

>Reality has an infinite scale

Not true, though. Some things do, some things (are currently assumed to) don't. For example, you can never get a smaller charge than an electron. You can't divide it. You can with a quark, but quarks do not exist separately, and you can't still divide the electron anyway.
>>
>>377814852
y so rude brah?
Any any case, my point stands a period of decay for hydrogen-7 is probably approaching the fastest events that happen in our known universe, so for the OP's question of 'how many FPS is real life' you could probably boil the answer down to 'the amount of periods of radioactive decay of hydrogen-7 in 1 second'
>>
>>377814852
on expectation!!
>>
>>377815081
>y so rude brah?
Because half life is not some arcane concept only physics phds will understand
>>
>>377810026
light can't appear frozen, it always has to appear at normal speed according to the relativity theorem.
>>
>>377807948
Literally just your mind playing tricks
>t. Someone who has worked as an eye doctor for 43 years
>>
>>377813556

Source?
>>
>>377814989

True my friend. True. But point is a quark or "strings" (if you believe that) is still nearly infinite times smaller than a PC could calculate.

Think of water. To make water in games is so hard only a few games even do it partly realistic. Yet in reality it just happens. There was a time hair was nearly impossible to render. Maybe something like water will be done close to realistic. However there's so many graphical and physical obstacles that games/PCs would need to go over before coming close to reality.

>Water. Wind. Fire. The way water can create dirt. How water can dry up. How animals react to weather.

>Scale. Not just to quarks. But also. Can a PC even fit the entire known universe in it in terms of memory. Each planet. Star. Cluster. Cloud. Asteroid and so on
>>
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>>377808362
>XID

Fug off!
>>
>>377811401
No, that's dumb. The game renders frame updates at its FPS rate while the screen refreshes at its set refresh rate, so if the FPS is below the refresh rate it will repeat the same frame just like your film analogy. The actual reason why games look worse at 24fps is because your input and response to the input makes the low frame rate more noticeable, as well as the lack of consistency if its intended to be running at a higher framerate but isn't due to performance.
>>
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https://en.wikipedia.org/wiki/Blindsight

Our subconscious is so much superior than our consciousness, we are only limiting our bodies with our pathetic "thinking" constructs.

We cannot even interpret the information properly into consciousness and literally live with lossy format of the interpreted information, missing large portions of the information everywhere.
>>
>>377806701
24. Anything higher is literally snake oil uses to sell overpriced GPUs and monitors.
>>
>>377806970
There's a perceptual limit way before a biological one.

That's why we can only hear roughly 100dB of volume range and between about 30Hz-20kHz (with excellent hearing and at a young age), despite the hair follicles in our ears theoretically vibrating in response to air motion outside that range.

Having said that, we aren't anywhere NEAR our perceptual limits when it comes to visual info.
>>
>>377812079
>there is effectively a smallest distance.
Anything quantum states that there both is and isn't at the same time. We assume both are correct and it depends on how it's measured. That's the laws of quantum mechanics for you. So in essence, time exists in both infinite increments and non-finite increments at the same time, it all depends on how it is measured or observed.
>>
>>377814776
So it doesn't look shitty.
>>
>>377818574
75hz is more than enough.
The real issue here is shit dropping from constant 60s to less in tight spots and high cpu/gpu usages.
If you had 60 fps 100% of the time nobody would push these shitty memes of 120/144 hz.
>>
>>377818570
>non-finite
oops.
>>
>>377808513
Gee, guess I must have been dreamibg while playing stalker then...
>>
>>377812858
Not technically true, as all things are discrete.
>>
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>>377818570
>Anything quantum states that there both is and isn't at the same time.
okay deepak
>>
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5.39 × 10to the44th. It's the point at which the standard model no longer applies. But the human eye mostly caps at 60.
>>
>>377818570
a measurement cannot be instantaneous
>>
>>377818570
I honestly didn't understand any of that, but if space is quantized and information follows the light limit, there is an effective FPS to the universe.
>>
>>377818821
360i is more than enough pixels. Nobody needs 720p. :^)
>>
>>377808973
>the universe doesn't divide time into numbers. only humans do that

The Universe divides itself by numbers a lot, molecules, particles, matter.. why would time be any different? Time is a dimension like the others we know, we just perceive it as we do because we are timely challenged.
>>
>>377806701
it doesn't have fps, it just works.
>>
>>377819945
he's talking about copenhagen's interpretation of wavefunction collapse after an opservation but applied to time, and that doesn't work here.
>>
>>377820073
The high definition meme started because tv companies wanted to sell more and more tvs
You gullible goy
>>
>>377820217
Yes, also they invented video games to make money off people you gullible goy. :^)
>>
>>377820442
Actually no, the first video game was invented by some nerds to entertain their guests.
That's when the jews attacked.
>>
>>377818821
There is a gigantic drop in smoothness from 144 to 75. Capping any game at lower than 144fps on a 144 monitor makes it really easy to tell for each drop in ~15fps or so.
>>
>>377820554
Well thanks to Jews we have video games and high frame rates, while non Jewish controlled places have barren super markets.

Thank you Jews, providers of the modern world and all the pleasures and conveniences that come with it.
>>
>>377810857
>>377810679
No, most photons you'll see have much larger wavelengths than a Planck length.
You might describe a Planck length as a pixel of the universe. It is also known as a length where two points that are less than this length distant are impossible to tell apart. It's basically the length that it's physically impossible to get any smaller.
But really it's all very hypothetical and I'm not sure any real science has come out of the idea of Planck lengths.
>>
>>377813905
Actually your perception of reality is around 80ms behind what's actually happening due to how your brain filters and processes information before presenting it to you. So your brain is a laggy cunt and would be a pain in the ass to play with in most games.
>>
>>377811728

holy fuck is that girl playing gameboy in class?
>>
>>377807482
quite possibly the most limp and pathetic attempt at a joke i've ever seen
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