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Sonic Forces = BOOSTSHIT

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Thread replies: 254
Thread images: 72

File: boostshit v5.png (447KB, 1370x609px) Image search: [Google]
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Boostshit is NOT suitable for 3D platforming. In 3D sections, all you do is boost through a cinematic experience with smartphone endless runner controls:
>jump/crouch
>dash left/right
>get sent to fuck off to a 2D section for actual platforming

Any 3D platforming in a bost game is automated
>hoaming attack chains
>trampoline chains
>rails
>quicktime events (QTE)
All the significant """""gameplay""""" as modern sonic happens in 2D sections. Forces will be no exception to this.

The only games where Sonic was fully in 3D were:
>Adventure1/2
>Heroes
>Shadow the Hedgehog
>06. if you hate this one you are a grumptard btw.

You had true control in 3D space with a level of accuracy boostfags could only dream of. In Adventure1/2, you could do so many cool things with
>spindash+jump
>bounce bracelet
>directional influence while on air

Since SEGA will not make Adventure 3, we'll have to hope for a fan game that gets noticed by SEGA.
>reverse engineer SA1/2 physics engines
>remake all SA1/2 stages on it
>have more custom stages
>have big youtubers do lets plays of it
>with big traffic, it will eventually get seen by SEGA
>if it's a big success, they will get hired to make SA3 like that faggot who made Mania (a glorified romhack)

---------------------------
[Attention to BOOSTFAGS who hate Adventure style]
FUCK OFF. You never liked Sonic. Boost games = temple run controls.
>What is wrong with the Boost formula movement/physics
https://www.youtube.com/watch?v=yu2XhWSvjMo [Embed]
>B-but in Adventure if you move your thumbstick in any direction while at max speed you will get rammed into the wall/fall off to a bottomless pit!!
git gud faggot, at least the game is not holding your hand like boost games, you have true control over sonic in Adventure.
SONIC SHOULD NOT CONTROL LIKE A CAR IN A 3D PLATFORMING GAME. IMAGINE TRYING TO PLATFORM IN A RACING GAME LIKE MARIO KART.

Previous threads:
>>376936862 [#3]
>>376505374 [#2]
>>376413978 [#1]
>>
Who cares
>>
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Precise Adventure 3D platforming
>>
i agree that boost is a terrible mechanic but this is some seriously autistic barneyfag level shit right here
>>
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Boostfags could never even dream of doing these things in 3D space with this much control
>>
This is a copypasta i would actually take seriously because i agree with it.
>>
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Check how much control you have over your fucking character. THIS is a videogame. BOOST=CINEMATIC EXPERIENCE

>>377362178
if I don't speak up no1 else will
>>
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boostfags could never do this in 3D space
>>
>>
>>377362058
Making the opposing side look worse by adding unrelated images to it doesn't make you less incorrect. Momentum is a good thing, and controlling your direction precisely should be rewarded.

>>377362149
I appreciate the demonstration of skill, but are you unironically using this nonsense as a demonstration of a sensible physics engine?
>>
>>377362058
>Sonic fan
>severely autistic

Thanks for proving the stereotype, OP.
>>
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Now look how bad controls are in boostgames. this is just fucking TERRIBLE!
>>
>>377362058
How autistic are you?
>>
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>>377362576
Momentum in this case is bad because it makes sonic move like a fridge & thus unsatisfying to control & unsuitable for 3D platforming, read the OP and tell me I'm wrong, temple run fan
>>
>Sonic fans aren't autisti-
>>
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I was thinking on replaying SA1.
Dreamcast version or betterSADX?
>>
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You have legitimate autism. Sonic works a lot better as a type of "Racing" game, where you have to beat the level as fast as you can than a jumbled mess where one press of the control stick sends sonic FLYING in a direction you didn't want to go.

Anti-BoostFag, I want to see you PERFECTLY play a level of Sonic Adventure 1 or 2 without any hiccups or "oh shit, I didn't mean to do that" moments. No emulators. On an actual fucking console with the real ass controller you're MEANT to use.
>>
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>>377362058
OP, I like both play styles and know both have their own issues but come on, drop it, everyone is going to be a fan of different Sonic games. You can't just force your opinion as it being objectively right, plus you're being way too autistic about this with how many threads you have made.
>>
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>>377362725
>read the OP and tell me I'm wrong

>Any 3D platforming in a bost game is automated
>>hoaming attack chains
>>trampoline chains
>>rails
>>quicktime events (QTE)

All of these things except QTEs existed in SA1 and 2. So, okay, you're wrong.
>>
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Try 3D platforming with these controls. See how far that takes you. This is why all the gameplay happens in 2D for modern sonic.

>>377362789
DC is better
>>
>>377362652
He is literally only doing this to try forcing himself as a meme because he wants to be historically significant on /v/.
>>
>>377362372
>skipping all that horrible level design
Shit that's cool.
>>
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>>377362943
you can bypass them if you are skilled. SA1/2's stages may be bad, but their physics engines are perfect for a fast paced 3D platforming experience. They were built for 3D platforming. Boostgames were not. All you do is boost and tap A and crouch every so often.
>>
>>377363131
>30 FPS on Colors
You runnin' on toaster?
>>
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>>377362817
Which e-celeb are you citing with this post? I would like to know. Pardon me if I assume HEY I'M GRUMP
FUCK OFF!
>>
>>377362058
OH hey your back.

Raising a shitstorm on /v/ will accomplish nothing. You've played Sonic World right? Realistically, that's the only adventure fangame that has weight, so throw all efforts behind that somehow.

Also, i know you said it feels off. It runs off of the Blitzengine.
>>
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>>377363246
The game was made in 30FPS originally. I could use 60fps hack but what is the point
Why would anyone put themselves through the shit that is Colors? I'd rather play temple run
>>
>>377362817
I'm not him, but even the classic games have never been a "racing" game, and thinking that's how Sonic is supposed to be is completely disregarding many aspects of the gameplay like it's level design.
Also I would argue that requiring cautious turning at max speeds in the Adventure games achieved the same as having the wider delayed turn speeds in the Boost games, but did it in a more involving way that lets you compensate with your own skill and understanding of your speed. And the controls weren't that hard or random, you're vastly exaggerating it like many people seem to do in an attempt to cover their own penchant for error, immediately the game itself gets brought into question whenever someone does something wrong whether it's the game's fault or not. Bit like the "Sonic moves too fast to react to anything" stuff.
>>
>>377363246
>>377363520
Actually going in 60fps for the game kind of glitches out some shit leading to deaths that shouldn't happen and smaller stuff like you hitting springs infinitely depending where you jump on it (though it's easy to get out of that).
>>
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>>377363309
Is there any way I could include it in the OP without getting downvoted by nu-/v/ for """""""shilling"""""""""" Sonic World?
>>
>>377363298
I know this is bait, but I haven't even watched Game Grumps. You have all these videos of expert speedrunners breaking the games movement physics as "evidence" for how great SA1/SA2 are, but do you have any videos of YOU actually playing the games yourself and taking advantage of that "amazing" "non-boost shit" movement physics? I want to see you play through a level and not fuck something up because of how "precise" the controls are.
>>
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>>377363298
Not that anon, but I'm someone who likes the Adventure game as has never watched some e-celeb.

The games suffer from the same problems in Boost, automated sections (that fucking cave in Emerald Coast comes to mind) as well as alternate playstyles that started this shitty 'Sonic's shitty friends' meme, even though people have a hard on for Shadows gameplay because it's like Sonic's, and we still got the multiple playstyles bullshit in Werehog and a fake Classic Sonic that isn't accurate.
>>
>>377362058
Autism. Pure Autism.
>>
>>377363667
You could stop linking to past threads as though this were a fucking general, for a start.
>>
Temple run didn't even exist when unleashed came out. Not even the same gameplay style.
>>
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>>377363691
I'm not gonna start a lets play channel, too much hassle
My proofs are enough. I do these tricks every time I play this game, you can believe what you want.

>>377363815
I want people to know I'm putting work into this shit to motivate them to do the same. anti boost sentiment needs to spread.

>>377363695
I know it suffes from scripted sections man. The levels are bad for the most part. It's the PHYSICS that make the stages enjoyable to go through because of all the skips you can make, it's like parkour platforming even though it wasn't meant to be played that way.

>>377363815
why

>>377363930
completely missing the point
>>
you sonic autists never fail to disappoint
>>
>>377363298
>responding to discussion with "WOW YOUR OPINION IS PROBABLY SHARED BY AN INTERNET CELEBRITY, IDIOT!"
Alright, that's enough trying to engage this dude.

>>377363634
>but did it in a more involving way that lets you compensate with your own skill and understanding of your speed.

If we suppose that speed should be something that's earned for understanding a stage well and having mastery of the controls, why should split-second adjustments be heavily rewarded? Shouldn't the direction you choose matter? SA1 and 2 may have been pretty poorly crafted overall, but beyond just that I think the mechanics were flawed, too.

And let's be real, there's a lot of exaggeration going on in this thread. Captain Autism thinks "All you do is boost and tap A and crouch every so often."
>>
>>377362058
This is like some lame Sonicfag's attempt at ripping off of based long dick Mariobros' half button presses which can cross dimensions.

Also, you can do sequence braking shit and cool physics momentum stuff in boost games. youtube.com/watch?v=UJwJ35MKZzg
>>
>>377362058
nobody cares

I hope that they make the next game in the way you dislike because you're such a fucking nance about it and you spam your shitty infographics every day

long live boostshit
>>
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>>377364092
>completely missing the point
"The point" is to make the other guy look retarded without actually making any point. It's this image, but without the mspaint part.
>>
>>377364092
Because speedrunning inhertenly exploits the mechanics in unintended ways.

> 'it wasn't meant to be played that way'

That is a big fucking problem when the way it was meant to be played was the same shit as Boost, which you admit in:

>'I know it suffers from scripted sections man. The levels are bad for the most part.'

Changing the physics won't mean a goddamn thing if the level design does not change to compensate.
>>
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>>377363634
damn, you BTFO this nigga
upvoted

>>377364267
bait

>>377364256
the whole video seems like temple run when you are very far in when obstacles start coming fast. Barely any gameplay, it's very shallow. Spam jump and crouch/dash left/right while holding boost. yay. 0 movement in 3D space!
>>
>>377364092
In previous threads you berate people for thinking '06 was bad as a grumpsfag, then got BTFO when someone posted a time stamp. Now you won't even do the same. All this talk of game grumps makes me think you're the Grumpsfag here.
>>
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>>377364472
I like how you conveniently cherrypicked which part of my post you wanted to reply to.

>I know it suffes from scripted sections man. The levels are bad for the most part. It's the PHYSICS that make the stages enjoyable to go through because of all the skips you can make, it's like parkour platforming even though it wasn't meant to be played that way.

Let me break it down for you, you need a little help I assume. Here it is divided in little parts
>I know it suffes from scripted sections man.
>The levels are bad for the most part.
>It's the PHYSICS that make the stages enjoyable (why? -->)
>because of all the skips you can make, it's like parkour platforming even though it wasn't meant to be played that way
>>
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So this is the Sonic fanbase?
>>
>>377364852
Your argument boils down to 'it has flaws, but that's okay because you can break the game in ways that wasn't intended.'

I see no difference between that and the speedruns for boostshit. Speedruns don't prove jack fucking shit. Try again Grumpsfag.
>>
>>377364638
Obviously you never played this stage in the video
>>
>>377364131
>why should split-second adjustments be heavily rewarded?
They aren't, if you're unable to control your speed at that level. True mastery of the controls would include being able to control your direction freely at any speed, which would be the reward in itself by allowing for greater speed and technique for getting through the level faster and better. To that end, the direction you're going and your speed does still matter, but your ability is a factor in it as well.

>And let's be real, there's a lot of exaggeration going on in this thread.
Maybe so, but I'm not that guy so it's not like that should change anything or validate saying it. While I don't think his attitude is all that great he still raises plenty of strong and valid points that most people would probably disregard anyway since this is /v/ and only a handful of people really try to discuss anything with a sense of purpose. Even a paragraph gets called "autism" anyway or ignored nowadays so at least this persistence garners attention.
>>
>>377364958
sadly

at least it's better then flavor of the month vidya
>>
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>>377362058
Here we go again.
I like how you image shows clearly why I prefer the new controls.
Sorry, but you won't accomplish much here.
>>
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>it's another "Barneyboostfag Wants To Shitpost" Thread
>>
>>377365016
what I'm implying is that if the level design was good, WITH THESE PHYSICS, you would have a proper 3D platforming sonic game.

>>377365102
i played unleashed on wii and beat it back in 2009, it was bad. werehog was more enjoyable than modern sonics """""""""""gameplay"""""""""
>>
>>377364852
>Wow way to cherrypick, idiot
>Now check out some more of these webms demonstrating the superiority of SA1 and 2

This fucking guy.
>>
>>377365281
Wii/PS2 version is a completely different game compared to the PS3/X360
>>
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>>377365458
cool
i sure do wanna go and buy a 360 and put myself through a temple run game when i could sit on my boi puccy here on my PC and boot up adventure/heroes/shadow. fuck off!
>>
>>377362058
>>
Reminder that Sonic gameplay has been fundamentally flawed since day one with that super tight camera. This is why all subsequent games have been shit. The foundation has always been weak.
>>
>>377365281
The fucking say that. None of this 'Y-you're an e-celeb faggot!' garbage.
>>
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>>377365712
>This game sucks
>Never played it
>>
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>>377366124
>s-sonic was never good! I totally am not citing an e-celeb btw!
>muh camera so bad LOLOLO! HAHA SO BAD!
>muh UNFAIR DEATH because i clip thru da floor LOL! SO RANDOM! PLS SUBSCRIBE HA!
>muh BOOSTPADS HAHA SO AUTOMATED!
hello grumpfag
>>
>>377362853
>>
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>>377366290
I played every single sonic game in this list.

>>377366165
>implying my unique way of deferring unsustainable arguments that got BTFO in previous posts or in the OP is not hilarious
>>
>>377366524
It's really not. I'm an Adventurefag and I think you're a massive faggot.

That aside, you played Sonic World, what characters did you like playing as? You said it felt off, but how?
>>
Boostshit is bad

So is adventureshit
>>
>>377366524
>classic era
>bad
>>
>Doing a capture of playing the video instead of just downloading the source.
OP you are an idiot just for doing that to those poor webms.
>>
>unleashed has no gamepl-

https://youtu.be/cET7afZKT-w
>>
God can you Sonicfaggots just fuck off already, nobody fucking cares about meaningless shit like this as long as the game past it is fun
>>
>>377367440
Man this level was fucking mental. I miss unleashed
>>
>>377362372
I want to learn how to do this just to rectify all the wrongs that this chunk of the level did to me as a kid.
>>
>>377362232
What the fuck, you're glorifying a bugged out mess?
>>
> Tfw Sonic Lost Worlds is the closest thing to Adventure we'll ever see in a long ass time

Honestly why did people hate that game again?
>>
>>377367143
I only played as sonic thus far, haven't tried others
The game takes control away from you similarly to how Color does it, but with a bit more freedom
Movement at max speed is like generations, but you can cancel out of that car-like movement state with spindash cancel or jumping
It's how boost games 3d sections should be like, but you still don't have the same freedom as in Adventure
>>
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>>377367656

>Lost World
>anything like Adventure
>>
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>>377366524
>Calling the Classic-era trash
You don't have to like them but holy shit, what a joke.
>>
OP being passionate doesn't work well for this franchise, but boostfags are the real retards here.
Sonic's the only franchise that fucks with this type of high-speed platforming, and this boost style of gameplay is nothing but a bandaid fix.
>>
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>>377367656
I hate how slow it is.
>>
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i see the same type of autism in a fucking Metroid thread in /v/

https://boards.fireden.net/v/thread/375660590/

why are people lynching the Sonic fanbase for this shit thread?
>>
>>377367851
yep
>>
>>377362058
maybe you should rework the pic OP
at high speed, adventure sonic sort of turns like how he seems to in boost shit, maybe a middle ground between the curves

in the boost type games, he will never be able to make a 90 degree turn while running

sonic is not a racing game, christ.
>>
>>377367656
Lost World was shit because
>pandering to Classic in terms of visuals
>badniks
>goal
>sonic gets shorter quills
>spin dash and super peel out are back but as infinite boost
>physics a shit
>Deadly six a shit
>no explanation for Lost Hex
>Wisps are shoehorned in and wouldn't be explained untill Runners, a literal mobile game
>Wisps are all shitty compared to Colors
>final boss of Lost World is a copy paste of the last one from Colors
>visuals also rip off of New Super Mario Bros
>large automation remains present
>run button
>made the homing attack and the enemies you can use it on unnecessarily convoluted
>>
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op sounds autistic as fuck, but i agree that the boost gameplay is shit and needs to go.

its funny but back in the day during dreamcast era on gamefaqs, the adventure series' main complaint was that they had too many sections of hold up to win. and now we've reached a point where the current sonic games are entirely autopilot.
>>
Doesn't Temple Run have perfect 90 degree turns instantly?
>>
>>377367656
it's kind of cool, but very very weird
i appreciate its existence and the willigness to commit to experiments

if only their experiment was goddamn Adventure 3
>>
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>>377362058
>all this time
>you still havent figured out how angles work.
>>
>>377367440
Whoa, this is very different from the PS2 version
>>
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>>377362058
Cunts like you are what make Adventurefags the laughingstock of the Sonic community.

I personally prefer the Adventure gameplay style, as I grew up with open-ended platformers like Banjo and Mario 64, but I've come to accept that the Boost style is how a 3D Sonic game should be done.
>>
>>377368141
Forgot one more. The writing
>Tails becomes Sonic's bitchy ex girlfriend
>turns into a cyborg, but that shit is then removed without explaination
>>
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>>377368246
yes it does.

but you're completely missing the point in the OP
I'm arguing for control freedom in order to have a proper 3D space platforming experience.

>>377368319
got an image right here for you retard
this is relative motion, 3rd week of AP physics
fuck off!
>>
>>377368378
Because they are entirely different games with the same name. Dimps made Sonic Unleashed on the PS2/wii while sonic team made the PS3/360 game
>>
>Genesis games were all about physics and momentum, going up a slope required proper velocity, it took awhile for sonic to build up speed and to stop, jump angle was affected by ground velocity + angle of ground
>People are actually stating that no momentum, 0 to max velocity 3D Sonic was how Sonic was always meant to be

Fuck me with a god damn rake, why do I even come here anymore.
>>
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>>377368401
>but I've come to accept that the Boost style is how a 3D Sonic game should be done.
This is what I want you to break man. Break the conditioning that those e-celebs gave you and start voicing anti boostshit sentiments, otherwise we'll never get another Adventure style game.
>>
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One thing that people all fail to understand is that 3D Platformers are already a genre that's kind of hard to make good, for every good Mario game you get shittons of bad platformers. Now we have this challenge added onto the speed expected from the Sonic franchise, now that poses another larger problem altogether.

And another thing regarding that turning image in OP's image. Honestly, instant turning like in other 3D Platformers is not meant for Sonic. Why? Because you shouldn't be able to turn like that blasting at full speed. Its far too unrealistic even for Sonic standards. When someone starts to run fast, they lose the full control of their path that they would normally have at a slower speed. If one wants to make a turn they usually decrease their speed.

Which is why I offer an alternate solution. While moving at full speed, perfect turning should be impossible, BUT, when moving a bit slower like at a jog or run instead of a sprint, you can have more control for platforming.

Now this comes back to the first part of this post with how tough it is to make 3D platforming and how speed option is expected from the Sonic series. They will have to find ways to make fun 3D platforming WHILE not forcing players to come to grinding halts.

All OP has been doing is bitching about turning instead of thinking about "How should Sonic use his speed and dexterity for platforming?" Lost World (I know the game has it's faults but bare with me) had a good idea for it's Parkour to add a new twist to Sonic platforming. Design stages where Sonic can use this was well as blasting away to progress, In a sense, let players feel like they're playing the Anime opening to Sonic CD except in smaller scale.

Thoughts? Now I know you'll probably ignore this huge post so have a little Blaze to entice you into giving my post a look.
>>
Honestly, boost gameplay makes sense. Like, why would he turn 90º perfectly going at high speeds? Fuck your shit reasoning, OP.
>>
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>>377364958
>implying the BING BING *1UP* WAHOO fanbase isn't as autistic
>>
Sonic games have pretty horrible stories a majority of the time anyway. They want shit to be more "mature" but it ends up looking like child tier drama. The comics have pretty decent story but apparently Sega is too autistic to implement that into the games.

On to the physics and overall gameplay, I don't really mind Modern Sonic's "boost2win" style. I just wish they made the levels longer and more immersive. After awhile the long stretch with side branches and small level gimmicks get's dry. If Sega can give us the option to make our own character's, why can't they notice we want some Adventure tier shit again?
>>
>>377368728
Adventure doesn't have 0 to max velocity unless you spindash, fuckface.
Adventure has momentum, it just so happens that sonnic doesn't move like a fucking fridge
>>
>>377369067
There's plenty of autism in Jumpman's games.
But Sonic has a few extreme autism that only homestuck fanbase comes close to reaching.
>>
I know this thread is shitposting, but that doesn't change the fact that he's right.

Every game since Heroes has had splashy controls and high acceleration. Heroes and Shadow weren't terrible in that regard, but it's clear that they started the trend.
>>
>>377368905
>Honestly, instant turning like in other 3D Platformers is not meant for Sonic.
ok. tell me why.
>Why? Because you shouldn't be able to turn like that blasting at full speed. Its far too unrealistic even for Sonic standards.
>unrealistic
stopped reading right there. realism doesn't mean suitable for a fast paced 3D platformer unless you want the scenario listed in the OP (get sent to a 2D section after your cinematic experience for actual gameplay)

kindly fuck off
>>
>>377368973
>why would he turn 90º perfectly going at high speeds?
Because he's supposed to be as agile as he is fast
>>
>>377369335
So you're saying moving at 200mph, Sonic should be able to make an instant right turn and thus kill the player?

Does that sound like good game design to you?
>>
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>>377368905
actually continued reading

let me tell you why your varying sensitivity will suck: check this webm
>>377363131

and compare it to colors low speed movement
he has free movement at low velocity

and the game still has no 3d platforming, it's the same scenario as I listed in the OP mate. 2d sections for gameplay with 3d cinematic experiences
you need free control all the way for 3D platforming to work. FUCK OFF!
>>
>>377369439
Yes, because it means the player has to have some semblance of skill and get good at the game
>>
>>377369582
>The game is supposed to kill player for accidentally twitching to the right, its a FEATURE

>>377369571
>and compare it to colors low speed movement
>he has free movement at low velocity
>and the game still has no 3d platforming

Then add 3D platforming, what's so hard to understand about that?

Also have you tried having an actual discussion instead of screaming "FUCK OFF"?
>>
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>>377369429
nice, i like this reply
straight to the point BTFOs boostfags

>>377369067
i love the bing bang *1up* wahoo meme

>>377369068
>stories
no1 is talking about stories, this is a gameplay thread
>I don't really mind Modern Sonic's "boost2win" style
stopped reading right there, might as well go play temple run on ur phone mate

>>377369323
right, heroes and shadow felt way more slippery than adventure but they control so much better than any boostshit game ever could

>>377369439
yes, git gud FAGGOT! FUCK OFF WITH YOUR CASUALIZING TRASH!

>>377369826
3D platforming wouldn't work at top speed as well as it does in adventure. that's why sonic team refuses to do it, they just send you to a 2D section

>>377369582
right
>>
>>377369826
>>The game is supposed to kill player for fucking up and making stupid mistakes
Ftfy. If you keep having twitchy hand spasms, you should probably stop playing video games and get that shit checked out because that's not a thing normal people have to deal with.
>>
>>377370030
Then don't go at top speed.
>>
i think it'd down to preference really. i do see the appeal of sonic having sharp controls though. i can only remember ever using them in city escape and crazy gadget.
https://www.youtube.com/watch?v=uthQ-3mepok
>>
>>377370030
With this post I came to the conclusion that this poster (OP?) is underaged. Now, you have to go back, faggot.
>>
I just want the spindash back
>>
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>>377370106
I want to go at top speed and platform like in adventure. I like how one mistake can result in either a huge time loss or a death.

>>377370194
I'm an engineer, not underage. good argument btw grumpfan
>>
>>377369225
not to mention, usual Mario OC actually look more decent than recolored hedgehogs
>>
>>377370041
>>377370030
Holy shit you're beyond help. Also for your information, Platforming wasn't even anything spectacular in the Adventure games. Now you're probably going to call me a "BOOSTFAG" or a "GRUMPFAG" or whatever alternative you got to simply posting an all caps reee with a red motion blured pepe, I love the Adventure games, and I love almost all Sonic games, but unlike you i'm able to see their faults. Hell I've even pointed out that I know that boost formula has faults.

I have to legit ask, do you seriously believe that there is nothing wrong at all with the Sonic Adventure games?
>>
>>377370401
>inb4 he answers with typical complains about SA games
>>
>>377362725
>Momentum in this case is bad because it makes sonic move like a fridge & thus unsatisfying to control & unsuitable for 3D platforming
This is why Sonic doesn't work in 3D, they had to effectively change what the series was about, the physics were an integral part of the 2D Sonics. 3D ones in comparison feel like you have way less agency, the games feel automated which ends not being very satisfying to play.

But hey leave it to Sega to beat this dead horse until its bones are fine dust
>>
>>377370347
those only look fine because most of them are based on minus8's Mario enemies cosplay characters
>>
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>a game is inherently better if it's shit but i can do stupid speedrunning tricks i like in it
>>
>>377362149
https://www.youtube.com/watch?v=jzbkDD_UbzY

this whole skilled glitch thing doesn't realy make these games look any better i get that you are trying to making look like mario 64 with but like a bunch of unintentional stuff the game unlike mario 64
>>
>>377370170
Sharper controls means the level can favour multiple directions as opposed to only dealing with obstacles mainly in front, which is something sharper controls can still handle anyway. It doesn't particularly have to be all out one or the other and a very slight weight at top speeds might be fine and instill a sense of feedback but the overall design would benefit from being mainly sharp and reactive.
>>
>>377366524
>06
>good
>Rush Adventure
>not Pure Sonicludo
>bashing any of the superior classic games and fucking Sonic Battle
i'm going to use this image so everyone else can easily drop any interest on your autistic campaign due to your shittaste
>>
>>377370401
>do you seriously believe that there is nothing wrong at all with the Sonic Adventure games?
In terms of gameplay? Well:
>I didn't like that SA2 went with a two route system rather than individual character routes, but I understand that it was done with the intent of having a stronger narrative, which it did.
>The emerald radar was fucked up in SA2, but the stages were better than SA
>Magic hand is the most pointless upgrade ever
That's about it.
>>
>>377367143
>>377367335
>>377367835
>>377370836
Idiots, you all took the bait.
>>
>>377370651
>temple run
>2d section on rails
>temple run again but this time without needing to dash left/right, just boost through a pile of enemies
>repeat
maximum """"""""""""""gameplay""""""""""""""
>>
>>377370965
it's too late to save face, you fucking shit
>>
I wish Sonic went back to Adventure's greatness. The games were very buggy and the story was very cringey, but the gameplay was very fun. 06 really ruined everything, I hate the newer games where there's barely any platforming unless it's a 2D section, which feel like an insult.

I miss the old days of playing Sonic on my GC.
>>
>>377370929
Really? That's all that you can think of?
>>
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>>377370965
>>377371057
falseflagger, I'm not baiting anyone. the only pseudo baits I make are deferral of arguments with gamegrumps when I don't wanna bother giving an explanation I already gave.
>>
>>377370651
>That waterfall part
Holy shit I thought it was just for looks.
>>
>>377371002
You are dismissing an entire video of gameplay based on sections that are less than a tenth of it, while also ignoring that on-rails sections were a big part of SA1 and SA2 (where you were literally on rails).

I'm convinced you're in this for the replies more than anything else.
>>
>>377371165
I guess SA's spindash was pretty broken too, but yeah, that's about it.
>>
>>377370248
Boost is basically spin dash with no downsides and next to no requirements. That's why boost needs severe nerfs at the very least.
>>
>>377371404
That's why the boost wisps are back in forces
>>
>>377371169
>falseflagger, I'm not baiting anyone.
uh-huh

next time think twice before you shitpost, faggot.
>>
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>>377370401
I said it in the OP and throughout my webm spams/my posts here
Adventure might not have great level design because they are linear and full of automation. But with the fact that you have so much control over your character, the game becomes a fast paced high-risk/high-reward 3D-platforming heaven with all the spindash-jump/bounce skips you can make.

The only flaw with the game is the automation, but it's not really a fault since you can use it to your advantage to make cool physics tricks in this case.
>>
>>377371665
Boost games have the same exact shit as adventure. It simply needs bigger levels like unleashed.
>>
The boost is literally just a quicker Spindash, the issue is the level design and how bare bones that shit is. Linear path with a couple side segments or speed run tricks, nothing big. Wisps actually added a little more dynamic to the stages to make things interesting but meh. I don't see how hard it is to bring back Sonic Adventure tier level design and amplify it enough so the boost works.
>>
I get that retardation is a 4chan meme but you legitimately strike me as someone with moderate-to-severe autism. Some high-functioning low-functioning Mew2King shit where you can type smart but you're also an inept social retard.

You piss the sheets before posting this?
>>
>>377371404
You're also forgetting that boost:
>Can be used on rails
>Can be used on water
>Can be used in the air
>Can be maintained over long periods
>Abandons the already weak physics systems in place
It's an instant-gratification system for people that don't care at all about the games' level designs, sense of exploration, physics or challenge.
>>
>>377371665
But the problem is with how people can fuck with the physics in SA2 to that degree just shows that the game isn't as bolted down and refined as it should be.
>>
>>377371805
the levels in SA1/2 were plenty linear, confined and overall shit too
>>
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Okay motherfucker. I want you to go outside and run as fast as you can in a straight line then try turning at a 90 degree angle. You literally cant without slowing the fuck down. The laws of physics can not let you turn that sharply while moving at a certain speed. Like you're saying physics are the reason the adventure games were so good but you can do any of the shit you're showing BECAUSE you're breaking the laws of physics. Other than that I agree with you. Fix your copypasta though so you don't sound like a fucking retard.
>>
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>>377371064
I wont call you a grumps fan because you said you like Adventure. Mate, go play 06 if you have the chance. It's not that bad. It's not as good as adventure games, but it sure fucking is much better than the boost games.

>>377371879
well said

>>377371883
So fucking what? it's FUN, you're actually playing a fast-paced high-risk/high-reward 3D platforming game. It's casualized by default with the automation, but when you take it to the next level by abusing that godly physics engine, it becomes a very fun & challenging game.
>>
>>377372110
They were linear, but they still rewarded slowing down and taking time to explore and get to know the level. The Genesis games did this too, but the newer games seem to be completely opposed to having the player go any direction but forward (unless it's an obligatory S-shaped 2D section, of course)
>>
>>377372253
Homing attacks break the laws of physics. Boosting and punishing break the laws of physics. This isn't a question of realism; this is a question of tight, precise controls in a game genre that prides itself in such.
>>
>>377372312
I'd rather have a working polished game than one with broken physics just because some speed runners want to finish stages in 30 seconds. I don't want to have to abuse a broken physics engine to have fun.

And don't take this as current Sonic games have that polish, they're working on it but its far from perfect
>>
>>377371553
I don't know what that entails but really they should just make boost be a literal boost in that it's short lived and used to blast through things but not consistent or maintainable so you have to actually time it.
>>377371805
Having none of the downsides and all the extra benefits (like what this guy says >>377371879) makes boost have a completely different application to spin dash, which generally needs you to be still and works as more of a jump start. When you have access to that kind of tool, the levels have to acquiesce to it.
>>377372110
They were overall linear, but still featured quite a few little different paths and methods to get through the level, and you could apply some speed or thinking on top of that for extra paths.I remember on Final Rush dropping off one of the early rail sections to get all the way to a lower rail quicker.
>>
>>377362058
Please just do your homework Tom. It's for your own good.
>>
>>377372312
I won't play 06 because it's not worth dealing with all those bugs. The game looks like it could be good, but I've seen enough videos of how badly done the game is.

It's kind of sad, since it's the closest to the Adventure games there's been, and the stage design doesn't look bad compared to the newer ones.
>>
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>>377372253
read >>377369429
this is a fucking video game, realism=/=suitable for a fast paced high-risk/high-reward fast paced 3D platformer. I made this very clear already

>>377372462
right, this nigger is cherrypicking which physics laws should/should not be breakable

>>377372494
you have shit taste
SA2's physics were not broken, they were perfect for 3D space platforming at high speeds.
>>
>>377372462
>punishing
*spindashing

Now that I've outed myself as a filthy phone poster, I'll see my way out. Sasuga.
>>
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>>377372462
Yeah sure, tight controls. And thanks for actually acknowledging 06. Not a lot of people can look past the fact it's broken to see the actual game underneath that. But what I was saying is that pic related is breaking the laws of physics.
>>
>>377372730
Stop posting this fucking faggot.
>>
I tried sonic generations a few weeks ago after not playing it for years and sonic controls like shit if you're not boosting. It's like you're on ice. It could also be since I was playing it on PS3 and the game runs at a buttery smooth 10 fps
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>>377372703
>The game looks like it could be good, but I've seen enough videos of how badly done the
HEY IM GRUMP
>>
>>377372730
My problem with SA2 is that I only want to play 1/3rd of the game and I have to play the 2/3rds I don't want to play to play the part I do want to play.
>>
>>377368508
That's a 60 degree turn and it doesnt represent the whole turn. A 120 degree turn would be 30 degrees under 90, not over it, and cutting off the turn in the middle just to make it fit your dumbass argument is retarded. Either this is bait or you burgers really need better education.
>>
>>377372730
>SA2's physics were not broken
Are you shitting me right now?
>>
>>377372253
No one here is Sonic the Hedgehog.
I think?
>>377372494
The physics aren't really broken though. The only broken parts being shown were being able to stand (not run) vertically in some places, and that's not strictly to do with the physics you're thinking of. And being able to use the tools at hand (mainly speed and momentum based) and your own skills to get through levels more successfully and faster is the heart and soul of the Sonic franchise.
>>
>>377372312
Sonic 06 may not be "unplayable" but it's potential of being a good game was flawed. >Long loading screens
>Slow homing attack
>Poorly optimized
>tails runs slow and fly's awkwardly
>You get stuck into the wall with rouge or knuckles
>easy as fuck boss fights.
>>
>>377372892
Sure, GG are the only ones who've ever shat on the game.
>>
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Sonic has always been shit you niggers. Even the Genesis games were bad.
>>
>>377370651
>but like a bunch of unintentional stuff the game unlike mario 64

??? I literally don't understand what you're trying to say.
>>
The original SA was the farthest thing from linear in the series, I don't understand why it's so hard to implement that again. Either that or make some open world tier shit where you can finish the level in multiple ways. Boost isn't even the issue, it's just the linear stages.
>>
>Sonic threads are now going full Metroid
>this guy is going to not only be the ACfag of Sonic, but he's also going to contribute to the already obnoxious Heroes, Shadow and 06fags
>>
>>377372939
>Not wanting to play the treasure hunting stages
Mad Space is shit but Aquatic Mine and Meteor Herd are the best levels this series has ever had you swine.
>>
>>377372959
ok how were they broken sir
most importantly, how are they not more suitable for 3D space than any boostgame's physics?

>>377372756
still good for 3D space platforming
and it's an exaggerated image. I purposefully simplified it. There is some deviation from the X axis.
>>
>>377372992
I agree. That's why Shadow is the best game in the series.
>>
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>>377373091
Yeah but I just want to play as Sonic. Why can't it be like Adventure where I could choose to play as Sonic then when I finish him I can take a break and chill with Knuckles.
>>
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>>377372992
>>
So what if we got boost AND the tight controls in the Adventure games?
>>
>>377373172
You're literally talking about how abusing the shoddy physics is a good thing. I'm not saying that the core gameplay has no place over Boost, I never once claimed that. I've been saying that if they ever WANT to go back to gameplay like Adventure over Boost, they would need to refine it heavily to work now without it being filled with exploitable potential.

The reason its called an exploit is because its something the developer overlooked and speed runners take advantage of that, and if a developer overlooked it, no matter how fun you can make it, its still bad game development.
>>
>>377373063
Sonic is always doomed to have terrible discussions. If you like the franchise, only ever discuss it with your closest iRL friends and n o b o d y e l s e
>>
>>377373172
Yeah it is good for 3D platforming. But I'm saying you shouldn't say SA/2 are good because of physics when they aren't good because of their physics. They're good because they're precise fast 3D platformers.
>>
>>377373284
I completely understand. It's clear that SA2 did that to have a stronger story though. I can't blame them for that, considering it's one of my favorite stories in vidya passed only by Astra's Wrath
>>
>>377373320
boost tends to lock your physics a lot
so spindash+jump is vastly superior in terms of use in 3D space platforming than boost+jump would ever be

>>377373396
ok man. let me put it in your own special terms
i want SEGA to make a polished game with adventure's physics """""""exploits""""""" as part of the real, polished game. Happy?
>>
>>377373460
The issue with modern sonic (past Genesis) is that they always tried forcing diversity. They make you play as Knuckles, or make you have Tails and Knuckles, or make you boost.
>>
>>377373548
So you want Sega to make a game where you can unnaturally run up 90 degree slopes when it was purely unintended?

At least in Lost World the game is designed around that, Adventure isn't.
>>
>>377373434
>They're good because they're precise fast 3D platformers
which comes from having good physics that don't take control away from the player
this is nitpicking wording instead of looking at the bigger picture
glad we agree it's good for 3d platforming
>>
>>377373548
>boost tends to lock your physics a lot
Yeah, but what if it didn't? People complain about SA's controls being too precise, but if they could just stop boosting and turn the fast off when they lose control, wouldn't that solve the problem?
>>
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>>377373396
>and if a developer overlooked it, no matter how fun you can make it, its still bad game development.
>>
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>>377362058
Unless you're at a dead stop, turning that precisely would be awkward as hell. The level of control you're proposing in the left side of the pic is essentially Sonic 06. And that game is greatly hindered by them.

>disliking bad controls makes one a grumptard
>>
>>377373715
>yes
>>
>>377373681
I really just want you to revise your copypasta. If you say it's about physics people will try proving to you how Sonic Adventure style games don't follow physics rather than talking about how boost games are more like rhythm games than platformers.
>>
>>377373396
The entire basis of the fighting game genre was established on an unintended exploit where someone was able to hit someone twice in a row before they could recover control. Cancelling normal moves into special moves was also originally a glitch. Devil May Cry's original combat concept was based on an exploit in Onimusha where they were able to juggle enemies with attacks. There's countless examples like this.
>>
>>377373849
I'll keep that in mind for next thread senpai
>>
>>377373924
And while those turned into actual mechanics in later titles, in the original titles its still a glitch. A glitch can end up becoming a mechanic for future games sure, but you still have to remember that at the origin, it was a glitch.
>>
>>377373608
I agree 100%. That's why I'm one of those people that advocated for a fuck ton of spin-off games. Sega has all these characters in the Sonic universe and does dick with them. Just imagine:
>Sonic goes back to Adventure style 3D platforming and gets 2D games made by the mania team
>Boost goes to Blaze
>Knuckles gets treasure hunting
>Tails gets gameplay like A Hat In Time
>BABYLON RIDERS
>Rouge stealth game
>Big's Big Fishing Adventure
>Omega Hack 'N' Slash
And you could link them all to an online chao garden. That way, you only have to play the gameplay you want.
>>
>>377374132
>no Eggman mech game where he goes full shooter
>not having him take control of hugeass mechs
>>
>>377374092
Also remove the strawmen from the OP image. Your argument is waaaaaaay stronger without them.
>>
>>377372971
In reality we're all Knuckles.
>>
>>377374104
doesn't mean it's bad though
you have severe autism btw, being so strict about what something must be called.
>>
>>377374210
I think it's hard to do an egomaniac game because he still has to lose at the end. That said, I'd love a Xenoverse/Pokken type game where you can create your own mecha to fight in.
>>
>>377374132
Amy platformer with Hammer mechanics.
>>
>>377362058
Fucking kek. You adventure fags are getting more and more rabid by teh day
>>
>>377374104
And why does that matter? You're letting your own definitions and mindset get in the way of enjoying or accepting the potential of something, or seeing the bigger picture.
>>
>>377374413
Just make the antagonist Nega, so that Eggman can win.
>>
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>>377374451
xd!
upvoted
>>
I like generations and will only buy Sonic games like generations
>>
>>377362058
>The only games where Sonic was fully in 3D were:
>>Shadow
>>06
I'm on your side but way to shoot yourself right in the foot.
>>
>>377373012
i talking about how a normal playthrough shows basic platform while a speedrun while be doing all these crazy jumps using all of marios moves.

>>377371002
>temple run
that's every sonic but worse sonic temple run is rng while sonic stages are the same every time and my point was that it had its own exploits. also there is a stage dedicated to rails and for some dumb reason nearly every rail in that stage doesn't require balancing like the rails in the others stages of the game
>>
>>377374354
>>377374459
A glitch can be bad for a developer because it can't always turn into a positive that the developers can play off of. Not all glitches and exploits are good. If a fighting game had a glitch that kept one player stuck in the air if something was done specifically right, and before you step in no i'm not talking about juggling i'm talking about literally being frozen in the air without the otherplayer needing to do anything, would that be a good thing?

I have fun fucking with physics in games every now and again but at the end of the day I will always prefer a polished game over one where I can find glitches that I can exploit.
>>
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>>377374575
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>>377374598
In those games you had true control in 3D space, no modifications to your movement even if you were at top speed. These games were suitable for 3D platforming even if some mechanics in them were not to your taste (which is subjective).
>>
Jokes on you autistic OP, literally ALL of the Sonic games are shit except for 2, 3+K and CD.
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>>377374705
talking about adventure, a game in which physics """""exploits"""""" turned out to be fun and not hinder the gameplay at all, but rather expand it to be the most substantial gameplay you can have in a 3D sonic game.
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>>377374832
>2Dshit
>literally any indie dev can make a 2D sonic clone way better than your shit
fuck off
>>
>>377374705
You could try applying some basic human judgement like what the developers did. Obviously not all glitches are beneficial to a game. Who's to say such mechanics can't be left in on purpose as well? Polished doesn't mean the game behaves specifically like you determine it should, even if the games in question had some unintended exploits in places that could still benefit the gameplay.
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>>377375105
Holy shit you guys, this guy doesn't like any of the Sonic games! We're not worthy!
Try not to fuck too many girls, King Big Dick!
>>
This is it, /v/. I always knew the adventurefags were the most autistic part of the fanbase and now that classic fags have been appeased they demand to have their turn in the sun.
Classicfags showed that if you whine enough SEGA will listen and a new era has begun.

Strap yourselves in, boys. It's going to be one hell of a ride.
>>
>>377375210
Alright, then I use basic human judgement that a lot of the physics exploits in the Adventure games should not be included in future Sonic games that attempted to have more of a focus on 3D Platforming.
>>
I replayed SA1 and 2 recently to see how they would hold up to nostalgia. SA2 was overall pretty enjoyable and not too bad, but SA 1 definitely felt very rough around the edges. The sonic levels were alright, but I felt SA2 had the better level design, camera was wonky at times, controls weren't always the best, the overworld felt bland and pointless, all the other characters besides sonic and kind of tails weren't very enjoyable.
>>
>>377374810
I'm pretty sure no modifications happen to your controls when you're moving at non-boost high speeds in the Boost games either. It's just that non-boost physics and movement themselves are already fucked. And if that alone makes them not count, then Shadow and 06 should not count either since the player in those games controls either like Megaman sliding on ice on his ass or Megaman with sticky shoes and a jetpack.
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>>377367656
Basically webm related. Actually as much as I hate Lost Cause, when I saw how Sonic controlled in the "Legend of Zelda Zone" I honestly got a big Adventure feel from that and I was like "damn if SEGA did continue using this formula, they might be going into a better direction. IF, and only IF they DON'T do what they did physics wise in that shit game. Seriously, the only good Sonic games were physics based. And the reason 3D Sonic is shit was the lack of them (Heroes onward) and when they did have them? Imperfect controls, with Adventure being the only thing that's "close but no cigar" before people accuse me of being Adventurefag here. He has a point, but I honestly don't think Adventure's controls was perfect, but it beats tank controls for something that moves as fast as a rocket. It's BassAckwards retarded.

Lost Cause's 3D controls + psychics is how 3D Sonic games should be from now on. Too bad Iizuka doesn't fucking get it and doesn't understand what are the BAD things people complain in Sonic games are about and instead just shill shit based from Mario and copies previous Sonic games that doesn't trigger everyone as much as another Sonic game did.
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>>377375561
Why, when they consist of using your speed and momentum to access platforms you couldn't reach normally, which is a staple of the Sonic franchise? The only real exploit part is being able to run and stand on walls you don't normally have access to, in a series where many setpieces involve running along walls.
>>
>>377362149
>defending shitty physics and oversensitive steering
>>
>>377376040
Because you shouldn't be able to just vault yourself onto a wall and be able to run normally on it when the wall was never intended to be walked on.

Show me a classic sonic game where you can spinddash directly onto a wall, and no I don't mean spindash onto a ramp then run up the wall with your speed, I mean just vaulting yourself like in SA2 speedruns and just run along it like its regular ground.
>>
How long until mods start banning grumpfag the same way they ban barneyfag?
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>>377362058
>06. if you hate this one you are a grumptard btw.

Thanks OP, I feel a lot better knowing that these threads are an extremely elaborate bait and not genuine autism.
>>
>>377375549

Taxman was proactive and had several real projects, both official and unofficial, that proved he had a clue what he was doing, which led to Mania being a thing in the first place.
OP seems content to just be an ideas guy that posts copypasta on a Mongolian cartoon board. As well as create charts that show he doesn't know much about angles, physics, the games he likes, or coherently conveying information to people.
He's probably not going to accomplish much other than giving shitposters charts for the purpose of derailing random threads.
>>
>>377375968
I've been looking for that WebM.
>>
>>377376269
https://www.youtube.com/watch?v=Lft02DuvqnQ
Yeah. I'm going there. Why should 3D games be held back by 2D limitations?
>>
>>377375549
sonic team is scared of making a full 3D sonic game. if they every did go back to adventure it would have 2D crap aswell the only good thing about that would be watching adventure fans rage.
>>
>>377376620
>Tells me that using momentum is a staple of the franchise
>Ask for specific examples from previous games that relate to broken physics
>Gives me an animation instead of gameplay

really rocks the noggin.
>>
>>377362058
Sorry dude I play sonic to go fast. Not to bitch about how he doesn't control exactly the way (you) want him to.
>>
>>377376620
cutscenes are not gameplay, anon
If you unironically think that being able to run up any surface with no discretion is a good idea you don't know the first thing about game design.
>>
>>377375968
i dont think anyone cares about that. no one complained about that not being in generations or colors and they probably won't praise it in mania.
>>
>>377376818
>>377376894
Figures you'd miss my point. That's what those exploits came close to emulating, which is what 3D Sonic should allow. You still require momentum to reach and go up walls with these "broken" physics, but it opens up new paths and ways you can platform and travel through levels. 3D Sonic can retain the base principles of 2D without having to be exactly the same, especially when those principles are what they are. That's why just finding an example of "a classic sonic game where you can spindash directly onto a wall" doesn't prove anything or really matter. But that's still an example of "classic" Sonic moving in a 3D space, back when 2D was the only place Sonic had been. It shows how they envisioned it.
>>
>>377377654
not them but
https://www.youtube.com/watch?v=zZfq8_0QdNc
>>
>ecelebs

Thats where you lost me. This is an attempt to shill your shit lets play or something and give you traction. Kys
>>
>>377377654
They shouldn't allow it beacuse it allows you to break out of levels. Geometry should have a special tag to determine whether you can run up it or not. This is basic gamedev shit.
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>>377377293
That's because Boostfags are underage and haven't played the Classic Sonic games. And yes, people DID point out how Classic Sonic wasn't Genesis tier but it was, at least, better than Sonic 4, which was complete trash in that regard. Now fast forward to Forces and the first thing people said when they see Green Hill 2 again was "shit looks WORST than Gens" because it blatantly looks worst than Gens in that the physics are non existent for Classic Sonic. Mania is how Sonic SHOULD work, in 2D and 3D. True fans are ones that appreciate the original formula, not reimaginings of them.
>>
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what is this guy trying to do
>>
>>377378352
Then the levels can be made to take (further) advantage of it, again you're thinking too black and white. Also at no point in the webms did he actually leave the level entirely, and usually falling off leads to you falling to your death as normal.
>>
>>377362058
>having to account for momentum and gradual turning is casualisation
Maybe you're the real casual here, OP.
>>
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>this thread theme
https://www.youtube.com/watch?v=SuaW5IzbnUc
>>
>3 playable characters, each with their own unique act in every zone
>The first one (Probably Sonic) would be normal 3D Boost action
>The second one, would be 2D (No 2D sections in the first gameplay style) since Mania is a thing there's no excuse for them not to study it's engine and make one that's similar to the genesis games
>The third one would be more open stages, not exactly Adventure styled, but closer to it than boost games
Would this make everyone happy?
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>>377379291
Sonic sucks.
https://www.youtube.com/watch?v=pVI6Agm1-kY
>>
>>377379291
That's almost exactly what Forces is, though the OC section seems just as closed off as the Boost section
>>
>>377362058
Did all the autistic people from deviantart make their way onto /v/ or something
>>
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>>377380790
oh no
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>>377379291
yes but 2D should be dropped from sonicteams games because mania.
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>>377374705
>If a fighting game had a glitch that kept one player stuck in the air if something was done specifically right, and before you step in no i'm not talking about juggling i'm talking about literally being frozen in the air without the otherplayer needing to do anything, would that be a good thing?
I don't know, Mortal Kombat thinks it's ok. And yes, they keep that in future games.
>>
>>377380790
is "ageplay" newspeak for pedophilia?
>>
>>377379291
I think the real issue is all the forced separation driving people apart. The whole Classic and Modern Sonic having two separate designs added fuel to the fire, but they had made boost overpowered when the basis of it can be catered for just fine without the boost emphasis. 2D and 3D are a little too different for one game style to cater to both (without having both as modes rubbing shoulders in one game but that exacerbates things) but they can share Sanic principles. They should probably just make two separate games, one 2D and one 3D, so each team can focus specifically on that gameplay style. Keep one single Sonic design too that's a combination of both, there's nothing really wrong with either that there has to be a big divide, at the end of the day it's meant to be the same character.
And take more inspiration from Sonic Advance 2 somewhere, both styles could use elements from it like the tricks and the mach speed.
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>>377381120
Imagine being this new
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>>377362058
Adventure plays like ass the first good 3d Sonic was colors
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>>377382195
>3D sonic
>colors
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>>377362058
wtf I hate sonic now
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>>377382195
>Colors
>Not Sonic Jam
>>
>boost sanic is garbage! 0/10 ah sonic adventure where i only played for chaos...the good days :)
>>
is it bad that i preferred the nighttime/werehog levels over the daytime/sonic levels in unleashed
literally should've just been modern sonic and knuckles
Thread posts: 254
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