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why do we hate sonic mania again?

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Thread replies: 265
Thread images: 64

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why do we hate sonic mania again?
>>
>>376949462
Why can't you form your own opinion about things again?
>>
>>376949740
Silly anon. That would actually require effort!
>>
>>376949462
The only people who hate it are people who says it's nostalgia pandering or more understandably people who dislike the return of older zones. Beyond that people are just worried about level design and probably other stuff I'm forgetting. Personally I'm hyped as hell.
>>
>>376949462
the only people that hate it are people who don't even play sonic
>>
>>376950408

I just want to see more new stuff

Flying Battery Zone is the most disappointing reveal, not because it's FBZ, but because it looks like they didn't do shit to it other than some new background layers.
>>
>>376949462
I just want to know what the special stage is going to be.
>>
>>376951269
It has some new mechanics here & there, Act.2 for each zone will apparently have a lot more new like how Green Hill did. I was hoping for a bigger graphical change though to show how much time has past though.
>>
I wonder if Sonic would've still remained so beloved if the games were harder.

I'm thinking, instead of the "die when you get hit with no rings"-thing which is basically impossible since you can almost always retrieve at least one of your lost rings, what if Sonic had a health bar and restored a piece of his lost health bar by retrieving 10 rings (a 10ring box would, in turn, give back one piece of health)

8 year old me ADORED the classic Genesis Sonic games and they were the only games that I could beat at the time. 30 year old me just wishes they were harder
>>
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>>376952312
Fuck off.
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>>376952312
adventure controls like shit fuck off
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It ain't me.
>>
We love it, what are you talking about? Dont pay attention to some of these spergs
>>
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>>376952468
>>376952832
>boostfags
>>
>>376955582
This is a Mania thread. Fuck off.
>>
>>376949462
It looks like fun
But I'm afraid Sega's probably never gonna try anything new ever again because of this "not muh sonic" movement going on with the fanbase
>>
>>376955707
i don't fucking care, I want all sonic fans to see my propaganda
>>
>>376955958
No one cares about your autism.
>>
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>>376956172
>>376936862 → [#3]
>>376505374 → [#2]
>>376413978 → [#1]
a bunch of people do, boostfag.
>>
>>376952312

thankfully I'm not autistic enough to know what this is even referring to
>>
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https://www.youtube.com/watch?v=NGR5fTO2oio

With music this good, the hype for me is real.
>>
>>376956598
yeah but sonic adventure has no good levels besides city escape
>>
The only people who actually hate it are people who grew up on the hot shit Iizuka (shorthand for Sonic Team) has been pumping out for the past two decades.
>>
>>376949462
Only Adventurecucks hate it because they're jealous that Classicbros and Boostfags are the only ones getting pandered to.
>>
>>376956893
https://www.youtube.com/watch?v=VO8is6Y3L4Y
&&
>what is metal harbor
>what is final rush
>what is pyramid cave

obviously if you're a casual scum who follows the linear path without exploiting spindash+jump for awesome 3d platforming, then it will be boring.
>>
>>376955958
Yeah, how's that saying go again? "You catch more flies by being an obnoxious cunt"?
>>
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>>376952034

>I wonder if Sonic would've still remained so beloved if the games were harder.

Are you retarded? We got a bunch of faggots claiming the old games are poorly designed and too hard.
>>
>>376957521
>>what is pyramid cave
bad
>>
>>376957639
is that an edit
>>
>>376958054
yes
>>
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>>
I'm getting the sonic cd level design vibe from it.

Also, I'm convinced it will be delayed til 2018.
>>
Cause it's not Sonic Adventure Battle: 3 you stupid pleb
>>
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>>376956598
>If I keep saying boostfag then it's true
Mate I'm in a thread for Mania and I only want to discuss Mania with my like minded Classic patrician brethren. Why are you this fucking stupid? When I say no one cares I mean no one here cares. Again fuck off.
>>
>>376957639
>Are you retarded? We got a bunch of faggots claiming the old games are poorly designed and too hard.

Uhhh, no. I beat 1, 2, 3, and 3 & Knuckles when I was 8 years old and I was terrible at video games back then.
>>
>>376958054
Play Sonic 1 right now.
>>
>>376958054

Are you retarded? How do you not know that's an edit/not actually sonic 1 IMMEDIATELY by the dropoff in the very first second of the webm?
>>
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>>376949462
t.Iizuka
>>
>>376952034

Classic Sonic games are only shat on by /v/, IGN and 10 year olds who blindly follows youtubers. They are still beloved.
>>
OP, please stop falseflagging.
>>
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Every 3D sonic game is bad. There isn't a single exception, and I honestly don't mean this as bait or whatever.
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>>376960375
>>
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>tfw Mania is literally my most anticipated game of the year
>>
>>376960694
Romancing SaGa 2 Vita and Sonic Mania are my two.
>>
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>>376960694
I know that feel.
>>
>>376959797
>Boost pad before a loop
Fucking disgraceful.
>>
I'm eagerly waiting for it.
But wasn't it delayed?
>>
>>376962915
Till like June/July apparently.
>>
>>376960694
Yup
>>
>>376956598
mate you have autism
>>
>>376957197
I'm an Adventure fan and Mania is my most anticipated game of this year. I'd look forward to Forces too if the footage shown didn't look like shit.
>>
>>376965431
I'm holding out hope for the third gameplay style to be appealing or other levels to look less like shit since I think we've only seen two first levels. But yeah, what we've seen isn't promising.
>>
>>376965542
Same. I'm hoping later levels are more appealing. I don't really have much hope for any new gameplay styles because they never get it right.
>>
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>>376965431
I'm not really excited for Forces either. Everything I've seen hasn't sparked my interest at all, though I'm wondering what this third playstyle is gonna be.
Mania though got me in all the right places. I need that shit right now.
>>
>>376965894
It's Generations gameplay but without the nostalgia to fall back on. People were fine with the gameplay in Generations because it was a step in the right direction, but what little we've seen of Forces doesn't look they improved it at all.
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>>376959797
As much as Generations felt like an acceptable enough substitute for Classic gameplay at the time, this just looks like fucking garbage now that we have Mania to directly compare it to.
>>
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>>376952312
ftfy
>>
>>376966672
Boost games really do control like shit though. The better stages are designed to accommodate this so it's usually a moot point, but let's not pretend Sonic turning like a truck is intuitive or good design.
>>
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>>376949462
Can we ever just talk about a game without starting a thread with a meme phrase?

Did I imagine a time when we could start a thread without one of 5 approved sentences? That happened, right?
>>
>>376949462
Flying Battery Zone reminded me that half the game will be boring.
But I still hope it will be a success so we can get Sonic Mania 2 and it can be fully original.
>>
>>376967996
You aren't the only one that's annoyed by that. It's just another facet of life on 4chan that can't be changed at this point.
>>
>>376968246
And Green Hill Act 2 reminds me that everything'll be alright.
>>
>>376949462
It's a spiritual kickstarter game.
>>
>>376968246
I'm looking forward to how much they change Flying Battery. Green Hill Zone 2 already looks pretty neat.
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>>376968474
>>
>>376949462
If Taxman and crew one day put the Modern Sonic cast in a Genesis-style game, I'll never have to give a single flying fuck about a new 3D Sonic ever again.
>>
>>376949462
-It's 2D
-It's not SA3
>>
>>376968914
>-It's 2D
Thst's a positive.
>-It's not SA3
Same for this.
>>
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>Sonic Mania, Super Mario Odyssey, Crash Bandicoot N-Sane Trilogy, etc.

This is a good year for platformers.
>>
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>>376969009
-Wrong
-Wrong
>>
This feels too good to be true...like the Samurai Jack Season 5 thing.
>>
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>>376969129
-Not an argument
-Not an argument
>>
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>>376969498
FUCK YOU NIGGER
>>
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>>376968914
>>376969009
What if I want both?
>>
>>376969691
Impossible, you cannot be both a classicfag and an adventurefag
>>
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>>376970335
I can have it all.
>>
Just a bunch of falseflaggers. On the other hand, you have idiots who can't play the past titles due to the actual platforming and think Sonic is all about going fast.
>>
>>376969128
Seeing that art just makes me salty that the Sonic Mega Drive comic was cancelled because of Archie cancelling the Sonic comics as a whole.
>>
>>376949740
To be fair, if he did that he'd probably get swarmed by idiots telling him his opinion is wrong.
>>
>>376970695
Mystic Cave Zone was legit the best level in Sonic 2
>>
>>376970695
I'd rather see this in 3D though, I don't like how I can't see more than 10 feet ahead in 2D and theres no perspective. It feels flat and boring. Heroes level design is a perfect example of how 2D sonic paths can work in a 3D game, albeit the rest of the game was bad, multiple pathways can be done in 3D. Instead of thinking Up and Down, think left and up or right and down.

I don't understand why classicfags hate adventurefags so much. If we teamed up we could convince sega to make a better 3D game, instead of just cowering back to 2D.
>>
>>376971096
This is /v/. Being swarmed by faggots telling you you're wrong is the entire experience. No sense trying to dodge it.
>>
boost games suck
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This game looks great but who the fuck decided it'd be cool to have sprites that rotate in the displays native res instead of in the games pseudo low res? It looks like shit seeing a sprite smoothly transition at an HD resolution, essentially drawing "sub pixels" that shouldn't exist with the games chunky pixel art.

BAKA @ the idiots that let that visual design pass.
>>
>>376971449
Agreed

I want a true 3D sonic game
-Tight platforming physics
-Multiple playable characters(Sonic, Tails, Knuckles, Amy)
-A big hubworld with lots to do (like Sonic Unleashed)
-No 2D sections
-No Boost shit
-Return of the 3D spindash from Adventure
-Maybe even a chao garden
>>
>>376971815
>-A big hubworld with lots to do (like Sonic Unleashed)
This seems to be a pretty divisive point

A LOT of people who prefer SA2 cite the lack of hubworlds as a positive thing.
>>
>>376971815
I could take or leave the hubworld. But a Chao garden, absolutely.
>>
>>376972224
I preferred SA1 in that aspect, but prefferred SA2 in pretty much everything else. Having a big hubworld to run around in makes things fun, especially when you don't feel like doing a whole level and want to take a moment to revel in the scenery and take it in.

Ever heard of stopping to smell the flowers? I think thats something very important missing from the newer games.
>>
>>376971184
It also had the best music:

https://www.youtube.com/watch?v=Oa0giRkQdQM
>>
>>376972492
SA2's hubworld was the chao garden, you literally get to revisit it after every stage.
>>
>>376972492
A hubworld is fine, as long as it doesn't feel janky in physics or camera, or pad out everything with a mile between stages. I kind of like walking to different chao gardens and stuff though. And yeah, even the NPC's who had different things to say during the story.
>>
>>376971706
>"sub pixels" that shouldn't exist
I need you out of this planet, stat.
>>
>376971269
Thank (You) for proving my point.
>>
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>>376971269
Because nobody who isn't fucked in the head actually wants to play those shitty alternate gameplay styles like mech shooting, fishing, treasure hunting or poor-man's GoW that your precious Adventure 3 would definitely have. Just greenlight Utopia as an official entry and be done with it.
>>
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>>376973191
Dude, stop shilling this.
>>
>>376973191
And before anyone goes full retard, Sonic Utopia's Green Hill is just a test level, the game isn't open world.
>>
>>376972713
It wasn't big enough, and you needed keys to revisit it.

>>376973191
1. Utopia is nothing more than a tech demo that will never ever be finished
2. The controls were garbage
3. Who says an adventure 3 needs to have mech gameplay, treasure hunting or fishing? This is just a really shitty argument all around. Those things don't define an adventure game.
>>
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>>376973654
>Those things don't define an adventure game.
Keep telling yourself that.
>>
>>376967287

For Boost's gameplay style, it's good.

It won't work for Adventure's gameplay.

Honestly though, there's absolutely no reason why we can't have both. Resistance should grow stronger the faster you go in order to prevent you from mashing into walls at high speeds, but go away when you're slower for some finer movements and platforming segments. It just needs to be applied when you're actually gong at a certain rate.

For some reason, Sonic Team is too fucking stupid and tries to go for a catch all solution.
>>
>>376973191
This is way too open for its own good
>>
>>376974136
See: >>376973481
>>
>>376973961
If those things don't define an adventure game, then Sonic 06 is Sonic Adventure 3 in everything but name
>>
>>376949462
wait is it out?
>>
>>376974289
I didn't say the game was open world, retard.
>>
>>376974675
Did I say you did, you imbecilic?
>>
>>376974301
It doesn't change that that's a pretty deciding factor.
>>
>>376949462
>game still isnt out
>half the levels will be rehashed
its going to be shit.
>>
>>376974301
You figured it out! Congratulations anon, now you understand. Sonic 06 was Adventure 3.
>>
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>>376974925
>Sonic Mania
>shit
Literally impossible.
>>
>>376966672
>boostkino
shit meme
>>
>>376975042
I know, some of these pathetic Adventurefags say that it needs the Chao Garden to be an Adventure game, when a minigame is the factor that defines your game, you have a pretty big problem
>>
>>376975042
I want Sonic Adventure 9 then, but I want it to be like SA1.
>>
>>376975096
inb4 its fucking shit.
>>
>>376974761
That's literally what you were pointing to
>>
>>376974925
Only the start of the first acts are gonna be the same as the original levels, then they change it up.
>>
>>376975282
Flying Battery Zone already proved it isn't the same, though.
>>
>>376975275
No? I was pointing to the level design not representing the final game.
>>
>>376975282
we'll find out, and if you're wrong then promptly shove a sonic shaped dildo up your ass please.
>>
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reminder that Colorsisshit is the only good sonic twitter account,
>>
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>>376975282
Even the first acts are different.

>>376975251
Not possible.
>>
>>376975549
Why does he sound so bitter? Why does the fire shield burning bridges and you sticking to metal ceilings with the electric shield bother him so much?
>>
>>376975549
Colors was shit and I think those are pretty neat twists on old cliches. Gas yourself for shilling your own shitty twitter screencap.
>>
>>376975549
The fuck's his problem?

Do you find people cool as long as they shit on everything? We were all there once, kiddo.
>>
>>376975549
Literally who?
>>
>>376962789
I'm pretty sure Chemical Plant Zone in 2 had boosters before loops
>>
>>376975549
>shilling your own Twitter
Pathetic and that's saying something.
>>
>>376975920
>2 is the worst classic Sonic
Yes, we all know.
>>
>>376971184
Not even close
>>
>>376976031
Then what is?
>>
>>376949462
because never made it to saturn
https://www.youtube.com/watch?v=z5agzrz6G5w
>>
>>376975403
There is no final game, though. It's a tech demo through and through so there's nothing else to talk about.
>>
>>376976119
It's a good tech demo.
>>
>>376949462
We do?
Sweetie, pull out my angry eyes so I can visibly hate Sonic Mania.
>>
>>376976119
>It's a tech demo
It's not, it's fan game being developed as we speak.
>>
>>376976020
But 2 is the only legitimately good Sonic game

>>376976078
Chemical Plant. Best level, best music.
>>
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>>376976285
Keep deluding yourself.
>>
>>376976285
2 is only even good for about half the game. The second half is all downhill.
>>
>>376976390
Oh no, you posted an image making fun of my opinion! I will never recover from this shame!
>>
>>376976529
Yup :^)
>>
>>376976509
No way. The only bad stage in 2 is the ruins.
>>
>>376976509
Oil Ocean and beyond is a dumpster fire.
>>
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>tfw got to spring yard zone yesterday on Classic Sonic Heroes
>tfw spindashed through the floor
I quit playing and just went back to bed
>>
>>376976697
What? Fuck no, Aquatic Ruin is neat. Wing Fortress is garbage. Even the music is bad.
>>
>>376975369
>>376975573
I think he just meant they'll be more heavily based on the original level unlike Act.2. For example this webm & the latest Flying Battery Zone footage:
https://www.youtube.com/watch?v=RDFaRMmWbKo

>>376975549
Does he not know simple mechanics can add up to fun & good level design (as long as they suit the game and mix well with the others that is)? Burning that bridge for example forces you to keep going fast or take the bottom path making your route completely different, one could say it's hindering you or another can say it helped since you missed the bottom path earlier, it's all up to player choice and can actually incentivize replayability to find all routes.
>>
>>376976760
I respectfully disagree
>>
>>376976020
No, 3 is the worst classic Sonic.

Sonic 1
>Green Hill Zone
>Marble Garden Zone
>Starlight Zone

Sonic 2
>Everything except Mystic Caves or whatever is great

>Sonic 3
>Ice Cap Zone
>Hilltop Zone

Sonic 3 & Knuckles
>I honestly don't even remember a single good level added here
>>
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>>376977170
>except Mystic Caves
>>
>>376977170
Your level taste is kinda garbage.
>>
>>376976784
You're on an airship. What the hell are those vertical support beams even connecting to?
>>
>>376977170
Flying Battery and Sky Sanctuary are top fucking tier, and if you don't remember then it's only proof you haven't played it recently enough.

I'd even argue for Sandopolis but I'm probably alone there.
>>
>>376977457
You aren't alone on Sandopolis. Over the years I've started to really, really love that zone.
>>
>>376977434
Lower platforms? Big rotors keeping it aloft?
>>
>>376976390
>Contrarian
>implying
CD is the enlightened transcendent Sonic fan's choice.

There is next to no automation whatsoever in all the levels, and what automation is there doesn't insist on grinding you to a halt and killing all of your momentum forcing you to start from scratch (here's to you, Launch Base Zone). It's the first Sonic game to have Boost and simultaneously approached it in an Advance 2-like manner (Time posts give you invincibility). It even compensates for the "muh camera" argument autists brought up decades later by panning the camera back when Sonic went fast.

Literally the only negative about it is a slightly weaker level design when it comes to "the good parts", aka when the game decides you're allowed to go fast, but unlike 2 and 3&K you get to enjoy those parts of CD for the whole game.

Not to mention you don't have to rely on proto-boost (spindash) at all unlike 2 which, by the supposed legendary Yasuhara, insisted on sections where you were fucked if you tried to avoid spindashing. Plus that so-called weaker level design works really well for the time travel mechanic.
>>
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>>376977170
>Sonic 1
>>Marble Garden Zone
>>Sonic 3
>>Hilltop Zone
Average intelligence of an anti 3&K pleb everyone.
>>
>>376977703
Nah.
>much more content
>added minibosses
>added bonus stages
>added elemental shields
>added save slots
>added super emeralds
>far superior special stages
>better music
>better graphics
>more complex levels: larger, more branching paths, more secrets, etc.
>music remixed for act 2
>act 2 picks up right where act 1 ended
>zone transitions introduced in the last few zones of Sonic 2 now present for all zones
>some story-telling elements
>3 playable characters that play differently, one of which takes alternate paths through most of the levels and gets harder versions of the bosses, and some different bosses altogether
>Tails can fly and carry Sonic places making the co-op meaningful
What kind of moron would prefer 2 or CD? Not to mention that CD wasn't even good until Taxman remade the entire thing.
>>
>>376977703
>aka when the game decides you're allowed to go fast

That's a huge fucking problem though. I hate that the game is designed entirely around preventing you from getting up to speed to make time travel a pain in the ass. Even if you ignore it and don't care about getting the good end, there's annoying obstacles at set irritating intervals to prevent unsanctioned time travel. Also, I think the level themes are pretty weak for the most part.

Fantastic fucking music though, no matter which version.
>>
>>376956598
you literally made all those threads yourself, holy shit you're pathetic
>>
>>376978051
>Added save slots
CD already had those, though. Pretty much everything else you're talking about are bells and whistles to the CORE LEVEL EXPERIENCE, of which 3&K is very guilty of fucking up with random automated sections that shut your momentum stone cold.
>Not to mention that CD wasn't even good until Taxman remade the entire thing.
Average antiCD pleb. Newsflash, the remake is worse by fucking the physics up, and no amount of bells and whistles can change that.

>>376978104
>That's a huge fucking problem though
It isn't, at all. Did you not read what I wrote? In CD, you can go fast at all times and have no automated sections to hold you back, only your own ability to navigate the stage.

> I hate that the game is designed entirely around preventing you from getting up to speed to make time travel a pain in the ass.
I really never got this joke, there are literally(actually, factually, veritably) places in every single stage where you can safely build up speed to time travel if you suck too much to get good.
>>
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>>376978404
>tfw you got jelly haters bc you know how da four-chan game wurk and u can get threads go past 4 replies
feelsgoodman
>>
>>376978567
>bells and whistles
>the remake is worse by fucking the physics up
Oh, you're THAT autist, that explains everything.
>>
>>376976743
>beat s2 when I was really young
>hard as balls but feel accomplished
>tfw All my subsequent playthroughs ended at oil ocean until I revisited the game as a teen
>>
>>376978797
>that
"I" came after other people already pointed out the remake's garbo physics
nice try boogeyman-man
>>
>>376978051
>What kind of moron would prefer 2
People who want an arcade experience without handholding (save slots). Less is more.
>>
>>376978889
>"I"
Yes, you. What the fuck is even your point?
>>
>>376949462
No buy if its not Physical.
I refuse to promote bad business practices just so they could shave off a few bucks from their cost.
>>
>>376952312
Irrelevant to discussion. I rather liked Adventure 1 and 2, but please shut up.
>>
>>376979138
>No buy if its not Physical.
It's not
>>
>>376978941
You do know that 3&K has a No Save option, right? Of course you don't, you tasteless pleb.
>>
>>376979329
Good then I am not getting it.
Why get something that could be instantly taken off/restricted access to a game you purchased with your money when you can just get the disc and play it whenever and however you want it.
>>
>>376979457
>instantly taken off/restricted access to a game you purchased
Never happened, like ever.
>>
>>376979437
Yes, and...?
The point is that you still have that option for S3K, making it redundant in the first place.
>>
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>>376980079
Oh no, options, the game is fucking ruined now. But seriously, could you have possibly came up with a more retarded complaint? The answer is no.
>>
>>376949462
we don't
>>
It looks good, but feels incredibly stunted by the reuse of old stages

It would be novel if Generations hadn't already used that shtick
>>
>>376980301
I reiterate: Less is more. The elemental shields make things easier, the bubble shield is useless after Launch Base, the Super Emeralds are redundant, and while the music is great, it's a step below Masako Nakamura's score.
>>
>>376979136
Who? Again, you're making shit up because you like to fool yourself into thinking only one person could ever dislike the remake.
>>
>>376959797
this green hill zone looks so empty compared to generations
>>
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>>376971096
if you can't handle faggots nitpicking every last detail of your opinions then you then /v/ isn't the place for you.
>>
>>376980586
The plot is that Robotnik drained all the water and filled the zone with sand
>>
Does anyone actually go for the emeralds when playing the classic games? I don't think I particularly enjoy any of the special stages, accessing them completely breaks the flow and momentum of the stage, and Super Sonic just feels like a cheat that defeats the purpose of playing the game anyway. I find it's much more enjoyable to just play the stages and not worry about it

Even in S3&K I'll ignore them, then just level select to play Doomsday once I've finished
>>
>>376949462
>we
because you guys are faggots
>>
>>376980501
Also, you're attempting to redirect the flow of conversation into attacking a specific made up identity, which is very telling: You're unable to refute any of the actual points I made, so you make up the existence of some nebulous bogeyman who's incapable of being reasoned with by attacking one throwaway line I made in response to your nonsensical post, all so you can pat yourself on the back for "not taking the bait". I'm not going to spend my night fighting with an idiot like you who's already made up their mind, see ya.

P.S. CD's aesthetics > 3&K's.
>>
>>376980501
And every single one them uses the exact same buzzwords every time?, Yeah, sure.
>>
>>376980771
I did once. Not on other playthroughs though.
>>
>>376980771
I do it in 3&K all the time if only because accessing the zones is so easy

They're a pain to get in 2 because of needing to have 50 rings on hand and Tails fucking ruining your score (I like having him with me in main levels so I don't turn him off).
>>
>>376980806
The aesthetics are different because CD was made in Japan while 3&K was made in America. I like both styles for different reasons.
>>
>>376980771
Yes, every time because I'm not some babby bitch like you.
>>
>>376980771
only for sonic 3 since i like blue spheres and its nice reward knowing where they are and with sonic 3 complete you can toggle ss on or off whenever you want
>>
>>376980806
Calm down, lad, it's just Sonic.
>>
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reminder

this is the Sonic Mania "hatebase"
>>
>>376981501
One of those guys where two things can't exist at the same time. I'm gonna buy Sonic Mania and Freedom Planet 2.
>>
>>376981651
>I'm gonna buy Sonic Mania and Freedom Planet 2.
Same, day one for both and CE for Mania.
>>
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>>376976745
>classic sonic heroes
>spring yard
>>
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>>376971269
>If we teamed up we could convince sega to make a better 3D game, instead of just cowering back to 2D.
But what if I want a 2D game? If you prefer 3D that's fine, but it's not my thing. You can platform to make 3D Sonic better while I enjoy 2D Sonic, the fact that Forces and Mania are in simultaneous development shows it's possible for both of us to be happy, you just need to convince Sega to go with Adventure-style gameplay instead of boost gameplay.
2D isn't something I "cower" to, I legitimately prefer it here. It confuses me that some people think 2D is inherently backwards instead of just a different style of game; it's a similar feeling to when I see people say turn-based gameplay is obsolete and without benefits.
>>
>>376982310
Yes?
>>
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>>376980771
I always do besides in Sonic 2 which I only do half the time since the half-pipe isn't fun. Hell, in Sonic CD I even go & destroy the Robot Generators and Metal Sonic holograms.
>>
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What was the real reason people hate Sonic 2 again? Last time i checked the game was universally praised since it's debut in 92. But then again i don't know alot of things sometimes.
>>
>>376980771
In Sonic 1 you just had to get to the end of the level with 50 rings and you often get a lot of rings in your way, how did that break the flow of the level? In Sonic 2 and 3 it did break the flow, especially 3 with trying to find the big rings in the middle of an act.
>>
>>376983097
The second half the game is not very good.
>>
>>376983097
People don't hate Sonic 2, there are just more people that like S3&K more. Personally Sonic 1 is my favorite.
>>
>>376973654
>Those things don't define an adventure game.
>Adventure 1: Multiple different characters with different core playstyles
>Adventure 2: 3 Duos of characters with different core playstyles

Are you an idiot or something?
>>
>>376983215
How is exploring a stage breaking the flow? The minigames yeah I can see, but actually looking for the things is just playing the game.
>>
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>>376983097
Here, have a better comparison image.

Also people adore Sonic 2, you're only really going to see it shit on when people fight over if 2, CD or 3&K are better.
>>
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>>376983097
I don't think anyone hates Sonic 2, they just think it's the least good of the classic games, which doesn't mean they think it's bad, just that they prefer 1/CD/3&K.
Personally I'd rate the classic games 1 > 3&K > 2 > CD but I enjoy all those games including CD.
>>
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>>376983097
It's inferior to the best game in the series (3&K), that's it.
>>
>>376983097
Metropolis Zone
>>
>>376983279
>>376983380
Not trying to stir up vitriol or anything, but how could you prefer 1? I think almost half the game is some of the dullest levels in any platformer. 2 and 3K definitely have stinkers, but the only levels from 1 I can say I really enjoy are GH, Starlight, and maybe Scrap Brain.
>>
>>376981651
>>376981905
FP2 needs to be a major improvement over the original for me to consider buying it. First game looked and sounded great but played like ass.
>>
>>376983327
Because you are often back tracking, pushing things, and so on to find these things rather than progressing the level itself.
>>
>>376983097
i don't hate 2 i just think its the weakest outta the 16 bit games also fuck oil ocean and the special stages
>>
>>376957639
Cool Sonic Jam webm
>>
>>376983576
Spring Yard isn't a good zone that you can really utilize momentum? I like to slip in the half pipe with the spike balls rotating and get a boost of speed before it comes all the way around, none-the-less how multi-tiered the level is. I doubt most people would call the Labyrinth Zone dull, in fact most people dread going there due to what the zone entails.
>>
>>376983583
>FP2 needs to be a major improvement over the original
It is, try out the demo.
>>
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>>376983576
Don't worry, I don't consider anything stirred.
I think Sonic 1 has a larger emphasis on momentum than any later games, and because there's no spindash it requires more effort to keep the speed up if you want to do things like reach certain heights or grab secrets.
Marble Zone is honestly alright in my book. It's slow but I'm fine with the break in pace; it's not that different than the different campaigns in the Adventure game that rapidly shake the gameplay. The only Sonic 1 zone I dislike is Labyrinth Zone, and Spring Yard Zone is one of my favorites.
>>
>>376983576
1 isn't my favorite but it's still damn good. Most of the levels are great and the lack of spin dash forces you to build and maintain momentum.
>>
>>376958054
boot up your Kega Fusion, you dipshit
>>
All you have to do to fix a sonic game. Any sonic game is removing the homing attack.
>>
Probably because it's nostalgiawank bullshit cashing in on "muh nostalgia" fame yet again (something that Sonic Team has done hundreds of times) and rehashing the same old shit.
>>
I don't know, man. As a person who's played most of the console entries, i don't get how this fanbase thinks you can't a little of it all.

>I legitimately liked all the genesis games. S3&K was my fav because I liked the idea of the super emeralds. They encouraged a lot of exploration as a kid and helped you figure out routing because you were really combing the maps.
>Shame I couldn't enjoy CD on console proper, but a sega CD back then? Yeah nah, i grew up poor so not really a thing.
>SA 1 & 2 were great at time, and while i find the games fun, they really haven't aged well at all. I get the argument Adventure peeps make though.
>Heroes best stage is the first one and then it shits the bed imo. It was a cool experiment though and always down to see more Metal Sonic.
>Let's pretend 06 and most of the wii games didn't happen
>Shadow's game lmao nah. It had a few cool moments at best.
>Advance series was great (mostly)
>Colors was legitimately fun and thankfully made people believe that Sonic wasn't just gonna suck forever
>Sonic 4 didn't feel right at all. I really dislike homing attacks in this game and the physics are kinda jank.
>Generations still is one of the best RECENT sonic games even if some of the later 2D levels were gross
>...at least the sonic boom show is kinda funny from what i've seen of it...

Bonus
>Mean Bean Machine was fun as hell as a kid even if it was just a ripoff

I probably have shit opinions, but they're mine to have.
>>
I still love the franchise even though I haven't bought a new Sanic game since Generations.
I still wish they'd bring back the Adventure style with the mix of classic and 2000's edge it had but I'm hyped for Mania.
>>
>>376983947
Homing attack works fine in 3D as long as it's not overused in lieu of actual platforming. And removing it from Sonic 4 won't stop Sonic 4 from being garbage.
>>
>>376983947
but Sonic Advance 2 had a homing attack and it's still one of the best 2D Sonic games.

it also did boost right
>>
Fact: There have never been a single objectively good 3D sonic game

Fact; Sonic simply does not translate well to 3D
>>
>>376983773
The elevators in spring yard are always a drag to me. I really only like the part you refer to. As for Labyrinth I DO dread it because it is completely dull. It can be challenging but it's just boring to wade through. While on the other hand I adore Tidal Tempest from CD.
>>
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>>376984010
>(something that Sonic Team has done hundreds of times)
This is the first time they've done it right, which makes all the difference.
Or at least it seems they're doing it right. The physics look on-point, we'll have to wait until final release to see if the level design stays as good as what we've seen in the trailers.
>>
>>376984019
can't have it all* my hands are fucking retarded sometimes.
>>
>>376983097

I genuinely prefer the S3 design and don't know why it fell out of favor
>>
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>>376984109
But Sonic Utopia exists to prove it does.
>>
>>376984109
Fact: ur a faget
>>
>>376952312
I agree with this, Adventure games should control like Adventure when slow, but should be able to boost.
>>
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i'm playing Gens3DS right now

holy motherfuck, the 2D movements and physics are so fucking bad.

now i wished i was playing Sonic Advance right now
>>
>>376970335
What if I am all 3?
>>
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>>376984183
>sonic utopia

If we're talking fangames, there's only one 3D game out that's actually comparable to a full-fledged Sonic game.
>>
>>376977170
>hilltop zone
>sonic 3

Are you retarded?
>>
>>376975549
Never heard of this faggot, but sonic colors was garbage and a shit stain in the boost heritage of games. Rush, rush adventure, unleashed, and generations are all good. Forces looks like colors for modern sonic, guess why everyone thinks it looks like shit?
>>
>>376985172
Welcome to the club.
>>
>>376985540
As mediocre as it was, Colors was still infinitely better than Unleashed.
>>
>>376984830
Generaions 3DS is dogshit. Same with Lost World 3DS. Dimps has totally lost it these days and Sega should just drop them.
>>
>>376985857
LOL
>>
>>376985963
Unleashed is Heroes-tier garbage.
>>
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>>376986008
lol
>>
>>376983947
>>376984098

Homing Attack is necessary

Issue is that homing attack outright kills all momentum and the enemies aren't built around it.
>>
lol Sonic fans
>>
>>376958054
nope
>>
>>376986709
how's Metroid doing for ya
>>
>>376986909
fuck off
>>
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>>376980494
>saying anyone is above fucking MICHAEL JACKSON

kill yourself painfully
>>
>>376986909
I actually hate video games so that won't work on me
>>
I was hoping to bring up Sonic Time Twisted, Like i see everyone raving about it to being like Sonic Mania and i see none of it like the art is all over the place and the story is a fuckton of stupid, The only redeeming factors about it is the music at some points and some of the zone's designs.
>>
>>376987006
The Jetzons > MJ
>>
>>376987006
>implying MJ actually wrote anything for the game
>implying it wasn't his songwriting team
>implying the vast majority of the score wasn't done by sega's in-house composers anyway
>>
>>376987115
Yeah, I got through a view zones but I wasn't feeling it. A big thing I disliked was the level design, it just felt extremely plain.
>>
>>376987006
fucking pleb

somu /mu/ is going to help u
they're less pleb
>>
>>376983097
the game's quality nosedives after Mystic Cave and doesn't recover
that's about it though, the game is pretty good for the most part

>>376980771
>Even in S3&K I'll ignore them, then just level select to play Doomsday once I've finished
this, but out of raw, unmitigated laziness

>>376976760
ARZ is okay. The only dumb bit is that whether you go fast or slow is almost entirely determined by the absolute start of the stage, it doesn't really mix in the water into the level's flow at all. You're either blazing through the top with zero effort (and nearly no chance to go into the water), or slogging in the bottom with nearly no chance to go to the top until the end. Bit lame, that.

wing fortress can go suck a duck, what a piece of shit

>>376981501
Freedom Planet is merely okay and is full of fucking retarded stage design choices. Also, the physics are kind of lame and more for show than anything else (like, you can casually walk up slopes).
Right shame, since it's got cool bosses and slick art (well, everything other than the character sprites, which are fucking traced over Sonic fan character-tier bullshit).

>>376984830
I was so fucking mad at how lame Generations 3DS was. I loaned my copy to a buddy who moved away, and I wasn't even mad. Fuck that trash game.

>>376987115
Played it for a bit. Seems like it kind of sucks, at least compared to the hype.
The art's been okay, at least.

it looks and feels amateur in a way that a lot of other fangames don't , which is kind of depressing, there's a hideously inconsistent application of polish
>>
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>>376988584
>I was so fucking mad at how lame Generations 3DS was
Even worse than lame

https://www.youtube.com/watch?v=yx90TMgFv94

https://www.youtube.com/watch?v=CHIvYCMzyFQ
>>
https://www.youtube.com/watch?v=oiiCm7hvqpI

Beep beep underrated post comin through.

listen to the entire thing.
>>
>>376949462
only faggots that started on SA2 don't like it

These are the same people who would bitch about this game pandering to nostalgia yet lose their fucking minds over any City Escape/SA2 reference.
>>
>>376949462
no one hates Sonic Mania
no one with any remote amount of sense, at least

>>376989594
I'm so mad that this fucking shit made me giggle like some kid in middle school.
>>
>>376989802
https://www.youtube.com/watch?v=hTBnJ3wqtZ0 you're gonna love this one then.

Another underrated post for everyone in thread. Get it if you up.
>>
>keep sonic, tails, knuckles like they were in sa1
>make levels that tailor to their abilities, have actual platforming, and have a few alternate paths
>if you want extra characters, then add amy and keep her feeling like sa1 but a little faster
>throw in fan favorite
>if you need a hub world make it small, with people around to make it feel alive
>for the love of God keep the gimmick s out
How hard is it do this? They've made the 3d games feel good, have good level design, and good bosses. It's just that they dont do it all at once
>>
>>376960375
Sonic Colors is good.
>>
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>>376956893
>city escape
kek, wrong
The only stage that utilized the openness of the Adventure engine properly was Red Mountain.
>>
>>376990352
This is perfect, and sort of the idea I had
>>
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Sonic was never good. People that like Sonic are autist.
Thread posts: 265
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