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DUDE INSTADEATH QTES LMAO

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Thread replies: 227
Thread images: 44

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DUDE INSTADEATH QTES LMAO
>>
the few there are are annoying but does this really need a thread
>>
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the QTEs are annoying but this level was way worse.

>weird controls
>not actually difficult, just long and tedious
>easy to mess up and lose your platinum medal
>10 minutes of unskippable gameplay before you can get to the best fight in the game

I ended up cheating and using a turbo button, shit was so tedious
>>
The level thats just vigrid again but on fire is the shittiest shit your first time through but the rest of the game is great,
>>
>>376246474
>>376247460
Both of these are why I felt Bayo 2 was a better game. The bike section in Bayo 1 was also hot garbage, frequently it clipped through a bump in the road when I played it.
>>
>>376246474
Dude the same annoying claw enemies over and over and over again lmao
>>
There was too much of that annoying shit for me to enjoy the game, honestly. People who say it was an improvement over DMC because "it doesn't have the puzzle backtracking shit" are fucking insane, everything in Bayonetta was more annoying to me.
>>
>>376247460
How did you set up the turbo?
>>
>>376248986
this
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>>376247460
>Have to do this everytime I want to do the best fight in the game
>>
>>376248986
Good thing I never played DMC3/4, looks like I'm in for a treat
>>
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>>376248824
THERE IT IS FOLKS

PC """"""""""""""FRIENDS""""""""""""""" COMPLAINING

ABOUT GRACE

AND

GLORY.

THREAD ENDS HERE, NO POINT IN EVER TALKING ABOUT BAYO AGAIN, PC CASUALS RUINS ANOTHER GAME
>>
>>376246474
With almost every Kamiya game, the core experience is great but there's always a few "quirks" that weigh things down. Or maybe they add character, who knows.
>>
>>376249382
I played it on PS3, nerd.
>>
>>376246474
>>376247460

These and having to backtrack to get all ranked fights make Bayonetta such a pain to replay.

Still worth it but they're stupid things marring an otherwise fantastic game.
>>
>>376249382
When it was on PS3/360 people complained about them too
>>
>>376247460
>easy to mess up
Just hold dodge and fire button, you dense fuck. It's longer than it needed to be though, i'll give you that.
>>
>>376249731
Yeah, casuals
>>
>>376246474
hating the kill animations

did u hate ninja gaiden 2 as well?
>>
>Play the game back in the day
>Have to lower the difficulty due to hand cramps
>Try playing it again, same problem
>>
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>it's a "huge monster with weak points" boss fight
>>
>>376249050
I've got a steam controller, lets you rebind everything.

You could probably set one up in autohotkey or similar, too.
>>
>>376250052
>cheshire will never be your daddy
why even live
>>
>>376250052
why do the lolipops look so small
>>
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>>376247581
This tbqh
>>
>>376250501
>mandatory witch time and every enemy disrupts your combos
I hope you're never put in charge of a game
>>
The fun in Bayonetta is playing it on the difficulty that doesn't let you use witch time. It makes you really feel how well the combat is designed and how much depth there is to it. The QTEs are annoying but I can look past them for how much fun I had in the game.
>>
>>376249915

He's talking about the cutscene QTEs that instantly kill you if you fail. They're fucking stupid.
>>
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>>376250260
Because Bayonetta has retarded proportions
She should be like eight feet tall
Luka is even taller
>>
>>376250582
Sorry that I'm not autistic enough to care about pure platinum medals
>>
>>376250831
Yeah so you don't care about the game, I hope you're never put in charge of anything ever.

These are the casuals people.
>>
>>376246474
Just play darksiders. Same gameplay except the game is set up in a better format.
>>
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>>376250831
>outing yourself as a casual who doesn't actually care about the genre.
>>
>>376250932
>Just play darksiders. Same gameplay except the game is set up in a better format.

I can't even tell if this shit is bait or not anymore.
>>
>>376249731
And they were fucking retards then too
>>
>>376250747
Fashion industry shenanigans, as I understand it. Fashion art is drawn with models as 11 heads tall.
>>
why would anyone play this when they could play prototype or a better 3d action game
>>
>>376250904
>>376250948
not him but I'd take the lesser high-skill play of bayo 2 over bayo 1's bullshit design choices like QTEs and shitty space harrier and bike sections.
>>
>>376251213
lol
>>
>>376251259
Out.
>>
>>376251213
>prototype
>good

Nigger as much as I like the premise of that game it's a fucking mess mechanics wise.
>>
>>376250904
>>376250948

Do casuals even care about a ten year old platinum game?
>>
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>people complaining about the QTEs
QTEs become a nonfactor as you play the game more.
>>
>>376251587
It's just the people that complain about getting Stones and feel entitled to get Pure Platinums on their first playthrough
>>
>>376251587
Not really, you can't skip them. They no longer pose any risk, but they're still there and they continue to ruin the pacing and force you into a boring mash minigame every so often. And they make up about 50% of bossfights.

>>376251663
That's because of the garbage rating system requiring players backtrack to pick up those hidden verses. Between all the minigames and this rating system, Kamiya shows that he doesn't have too much common sense.
>>
>>376251587
it's still stupid though

bayonetta 2 was superior in every aspect except combat. hopefully 3 fixes that
>>
>>376251752
Keeping a combo
No damage
Do it in a reasonable time

Nothing wrong with the rating system, and once you know where all the alfheims are at they're no issue either, since you have infinite retries inside the alfheim without it affecting your score until you complete it. You can also do one chapter at a time until you master it. Don't be so stupid.
>>
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>>376246474
i never died in this game
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>>376251821
>bayonetta 2 was superior in every aspect except for the combat
>bayonetta 2 was superior in every aspect except the thing that anyone plays the games for
What?
>>
>>376252002
Which is why I said as you play the game more. You're not going to get statues on your first run.
>>
>>376250747
How can bony-assed womanlets even compete?
>>
>>376251884
>It's just the people that complain about getting Stones
Because they should be getting at least silvers. Forcing people to memorize fight locations and backtrack is awful level design. The game should have as little down-time as possible if the best aspect is the combat. Don't you agree? Or should there be more platforming and Space Harrier?
>>
>>376252040
are you retarded?
>>
>>376246474
I read that as insteadeath cuties. Was much disappointed after I opened the thread.
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>>376252184
>taking 30 seconds max to panther within back to an alfheim is awful level design.
>>
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>mfw still waiting for the PC patch
fucking golden week
>>
>>376252184
>Because they should be getting at least silvers
The game should play itself. There's also nothing wrong with memorization either, play a shmup some time you entitled casual.
>>
>>376252373
>PC patch
patch for what?
>>
>>376246474
DUDE ASS N TITTIES LMAO
>>
>>376252646
Steam integration causing massive stutters for 90% of players after the prologue.
>>
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GUYS HELP QUICK, WHAT OPTIONS DO I CHOOSE IN SETTINGS TO MAKE THE CAMERA NOT INVERTED/FUCKED UP???? NONE OF THE OPTIONS SEEM TO DO ANYTHING.
>>
>>376252361
Yeah it is. All they have to do is string you through fights. They throw backtracking in for no good effect-- they think it adds replayability, which isn't really true since having to play missions like this discourages players from replaying and getting good ratings. It's like in Devil May Cry where you have to farm red orbs every mission: It's just a chore and it does not compliment the game.

>>376252398
I'm talking about the end-of-chapter total score, not the fight-to-fight score.
>play a shmup
Shooters don't have this problem. Shooters don't waste your time by having you sprint through empty spaces or backtrack to get a high score. And I don't think any good arcade shooter has 2.5 hours of cutscenes either.
>>
So Im looking for a new character action game, play dmc4 se, bayonetta, revengeance. Not really sure whats left
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>>376252898
>>
>>376252914
Yeah, and what do you think makes the end of chapter scores? You're complaining that you can't do an 2 hour all bosses soul level 1 playthrough of Dark Souls without practicing first. If you don't want the reward then don't put in the effort.
>>
>>376253046
so setting inverted to on actually means its not inverted? What the fuck Nintendo?
>>
>>376251000
Its a fact. Darksider plays the same if not better.
>>
>>376252914
>having to play missions like this discourages players from replaying and getting good ratings.
What? No it doesn't. Missing fights, and getting a lower score by doing so, encourages players TO take a minute to look around and find other missions.

That DMC comparison is a joke. Unless you walk to every alfheim holding the strut button, the amount of time going from one section to an alfheim is fucking short as shit.
>>
>>376253034
bayo 2
>>
>>376253064
Dark Souls is not a well-designed game either.
>>
>>376253285
Yeah I knew you'd say that because it doesn't hand you victory on a silver platter for turning the game on
>>
>>376253284
on pc
>>
>>376250747
>ywn see Bayonetta drag Lightning around as her fucktoy

;_;
>>
>its my first game with QTE thread
Yea they are shit , welcome to games with QTE post shenmue
>>
>>376253046
you cant rebind the controller at will can you
>>
>>376253064
>You're complaining that you can't do an 2 hour all bosses soul level 1 playthrough of Dark Souls without practicing first.
Am I? I'm arguing that ratings should be given based on
>Keeping a combo
>[taking] No damage
>Doing it in a reasonable time
It should have nothing to do with memorizing the locations of hidden enemy spawns, because that has nothing to do with skill or fun. That's just remembering arbitrary things about all the levels. Is that what the game is all about? The combat is great but don't feel obligated to defend to the death every single little flaw the game has. The game has a lot of clutter from taking too much inspiration from God of War with the QTEs and number of cinematics, but the rating system is another problem entirely.
>>
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>>376249382
>tfw gracious and glorious for the first time
That's when I realized I was too reliant on witch time
>>
So how did you do on your first play through?
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>>376246474
I'm not bothered by the gameplay in Bayonetta so much as the design. Christ, who thought any of that would be cool? A spider legged witch, another witch with a dyke haircut, some marionettes and religious imagery. Eh.
>>
>>376254965
who is bottom left?
>>
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>>376254571
Had a good time.
>>
>>376253378
I played through the first game multiple times and it's one of my favorite games of the last decade despite its flaws. Yet to say that a whole first playthrough of trial and error is good design is a sure sign of ignorance.
>>
>>376254965
kys my man
>>
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>>376254571
Like 80% or so Stone

That was the only disappointing thing about the playthrough, enjoyed everything else immensely

Basically what >>376253549 is arguing
>feel really good about this chapter
>got some silver/golds
>didn't even die once or used items
>lol you missed some of the randomly hidden encounters
>they were 40% of the encounters
>here's a stone

A real good slap on the face at the end of a chapter, nothing more, but still unpleasant
>>
>>376251587
>QTEs are a nonfactor after you've failed the QTE so you know it's coming up the second time, but the scene is fucking ruined by being interrupted and you needing to watch it twice
No, fuck that noise.

The only QTE I have ever seen that really added to a scene was PROTECT EARTH
>>
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>>376254965
Bayonetta is perfect.
>>
>>376255078
Raikoh from Otogi
>>
>>376255087
how can you be this bad
>>
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>>376255282
truth
>>
>>376255282
>wanting to be a girl
>>
>>376251093
Also just upping the dramatic "heroic" style proportions to 11th degree.

But you are right about that too. Not sure how much effort or of how much important the drawing designphase is for high-end fashion design. But fashion designers, even very popular ones in the industry, tend to draw like shit.
I'm not really good either but some of it is just straight up painful to watch. Like after i googled Lindy Hemming i wasn't sure if i was being rused.
>>
>>376250095
>steam controller
do you like it? It looks so awkward
>>
>>376255441
Never used any moves i bought besides aerial dodge because i only spammed PPPPPP+ and didn't know about PKP, never used the vinyl record weapons and barely played character action games in my whole life.
>>
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>>376255610
>self-inserting into games
>>
>>376256001
back to >>>/tv/ if you just want to watch a story with characters unfold then
>>
>>376256389
Are you seriously implying that you have any sort of agency in these games?

It's not even that, really, some people just don't self-insert, at all, they play the character. They are not playing themselves in the universe, they're playing the character they are given, it's not really that incomprehensible
>>
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>>376255705
The controller itself is actually really comfortable. It works very well for some games, not so well for others.

Any game with no or minimal right-stick usage plays great on it, although that sort of defeats the purpose. I played through all of Nier and Bayonetta using it.

The sheer configurability of the controller is amazing, though. Every button can be remapped to any other button or action. You can add turbos and macros, turn the trackpad into a hotkey menu, all kinds of cool stuff.
>>
>>376256389
>bayonetta
>story
nigga just fap and go cuhrayze like everyone else does
>>
>>376255087
OH
>>
>>376256967
>Are you seriously implying that you have any sort of agency in these games?
When I press the buttons, it does things. I'd call that a form of agency in the game.

I don't feel that I have much regarding the story in games like Bayonetta though since they are heavily cinematic driven. Which is why myself and many others do scorn games with heavy cinematics or look at people who talk more about these games' cinematic stories than the games themselves like they're idiots. Because they are. They are blind to what makes the medium great or even distinguishable from movies and cartoons.

>They are not playing themselves in the universe, they're playing the character they are given
Exactly.

>wanting to be a girl
>>
>>376246831

Need moar Bayonetta threads. Always.

> the butt that put Platinum on the map
>>
>>376257195
I've got a fetish for heaven vs. hell conflicts. Bayonetta's setting is actually pretty neat, and I like a lot of the angel designs.
>>
>>376247581
>>376250501
>Combat is worse in just about every way
>It's a better game because they removed QTEs
People don't actually think this I hope.
>>
>>376257331

>wanting to be a girl

That's exactly what I was arguing against, but apparently it wasn't obvious
You won't really understand however I explain it to you, so let's just say you won if that makes you feel any better
>>
>>376257610
combat's pretty much the same
>>
>>376257085
>Any game with no or minimal right-stick usage plays great on it
Wait, what? It shits all over analog sticks for camera control and aim. If by right stick usage you mean something like a twinstick, then yeah, an actual stick is better.
>>
>>376257693
playing as a character is the same as being the character unless you look at games as movies like a retard.
>>
>>376255610
>>376256389
>>376257331
>vidya is only good for escapism


It's okay that your life is shit anon, it's okay.
>>
>>376257610
>Combat is worse in just about every way
You hardcore Pure-plat-only fags are what's wrong with these type of games
>>
>>376257808
The inclusion of Umbran Climax and Witch Time being a fundamental part of combat alone make that a retarded statement.
>>
>>376246474
>Tutorial level
>Fight on a timer
Into the fucking trash it goes
>>
>>376258135
I disagree
>>
>>376257990
>muh movies
>wanting to be a girl
Fuck off degenerate.
>>
>>376258437
It's not a matter of opinion, those two aspects fundamentally change the game. There's also the stupid stuff like Wicked Weave values being redone and enemies being able to break out of launch state.
>>
>too many cutscenes
>mash happy dial-a-combo garbage
>qtes

Kamiya got lucky with the original DMC
>>
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>>376251663
Neo /v/ is full of casuals that feel that they should be rewarded for sucking at videogames, they are the same thing that they despise.
>>
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>>376258676
Good thing he knocked it out with this one.
>>
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>its another episode of platform war shitposter revisionism where nobody bitched about chapter 14, grace and glory, the alfheims, or the game running at 20fps on 360 and ps3 posted by the same guy every time
>>
>>376258441
Escapism is not healthy anon, but you'll grow out of it, so don't worry
>>
>>376259213
>he says while on /v/
>>
>>376246831
PC gamers just got the game, so old news is new to them.
>>
>>376257870
I guess to be clear, any game that uses the right stick for camera movements needs a lot of tweaking to be comfortable. I still haven't found a setup for Dark souls that I like, for instance.

Games without right-stick controls just play 'out of the box', which is nice in its own way.
>>
>>376258779
>not sure if serious.gif
>>
>>376247581
The bike section was fucking GOAT in comparisson to that retarded shmup section a few hours later, fuck that bullshit.
>>
>>376259882
Angel Attack is Citizen Kane compared to the bike section.
>>
>>376258531
your point would have more weight were it not for bayo 1 having glaring flaws of its own, for one thing combos barely mean shit in the game anyway. They're good games but you're seriously kidding yourself if you regard either as having a genuine high skill-ceiling.
>>
>>376258441
>Says the retard that selfinserts into games with given characters.
>>
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Honestly, those creepy angels in Bayo are among of my alltime favourite enemy designs.

>Pflastered in gold and basalt, which may aswell be their actual skin, going for a hyperbole of victorian angel depictions, yet with completely inhuman anatomy
>Underneath, utterly grotesk fleshbags, that make the first impression look tame in comparisson, with eyes, teeth and strange organs everywhere where they shouldn't be.

And then come along the demons, and while many of the prominent ones look pretty much exactly how you would expect it in a japanese game about western mythology, a good chunk of them, again looked just freakishly outlandish and abstract, like anti-spirals or some shit, sadly without any surprise bodyhorror though.
To stay with their theme, machine innards powered by actual blood, either hamfisted as fuck or smooth and clean, could have been neat but I'm starting to sperg out here.

Still 10/10
>>
>>376258989
>20fps on 360
Who's the real revisionist here? Who am I kidding your post is just bait anyway
>>
>>376260290
Just watch the cutscenes on youtube, you'd enjoy it all the same I gather.
>>
>>376260742
You should play SMT some time, Angels are described all sorts of different ways in the bible and other lore
>>
>>376252184
you dont need to backtrack to fight locations to get silver
you just need to be good at the game
>>
>>376261080
Or I can just sepperate the game from the surrounding stuff and enjoy it both.
I'm a dude sitting infront of his screen marveling at the eyecandy and pressing buttons to his best ablity to get platins rolling, not a hot giraffe with footguns fighting against heaven and hell.
>>
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>>376261196
>miss an encounter you didn't even know existed
>get a stone for it automatically
>lel git gud
>>
>>376262084
I miss encounters all the time and still get golds
as long as you arent complete shit at the game you can get at least bronze
its literally your fault
>>
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>>376262084
>Die ten times
>blame stone on the missed encounter.
>>
>>376262218
Who are you quoting?
>>
>>376262281
what actually happens and what he or you is doing, dying gives you stone, not missing a few encounters.
>>
>>376262084
You don't get stones by missing alfheims.
>>
>>376262281
whom*
>>
God hand and maybe yakuza are the only games with decent button mashing qte
>>
>>376262389
Well as a matter of fact both will lead to low scores. Watch this video to learn more about how it all works: https://www.youtube.com/watch?v=KXl6XSEnLPY
>>
>>376252739

>massive stutter after the prologue
what
>90% of the players
nice lies
>>
>>376257323

WHAT
>>
>>376262537
sure but you can miss encounters and still get silvers and even golds
>>
>>376262621
Guess you're just one of the 10% and never checked the Steamy forums once since release. Power to you, buddy.
>>
>>376262719
so why does it have 91% positive reviews?
>>
>>376262810
Because almost single review is people begging Sega for a Vanquish release and other games?
>>
>>376262719

Wait, are you playing borderless windowed?
>>
>>376262871
lol
>>
>>376262871
I'm looking at the reviews
none of them seem to mention vanquish
>>
>>376262537
well sure, but you average out the left out ones with the ones you did, dying will knock you down a whole trophy, an assumption of mine that you just proved with that video.
>>
>>376262887
Fullscreen.
>>
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I like fighting demons more than angels
>>
>>376262950

Oh, no idea then. I was getting a stutter in borderless windowed.
>>
>>376262707
A
>>
>>376246474
I went from a gold to a stone rank from some surprise instant-death qte at the end of chapter 2. That's some bullshit. Cost me 2 deaths cause the first time I missed it, the second time I was mashing Y before it appeared which apparently doesn't work.
>>
>>376263105
DAY
>>
>>376246474

>play bayonetta
>great game
>heard about MGR being similar in style
>play it
>its garabge
>>
>>376250001
Use your index finger to mash instead of your thumb. I find it helps a lot, and I can mash way faster that way.
>>
>>376263337
>heard about MGR being similar in style
And where did you hear that?
>>
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>>376263129
>I was mashing Y before it appeared
>>
>>376263203
>>
>>376263337
>mfw I enjoyed MGR more despite having the same amount of cutscenes and QTE
I don't know, I think that hidding your best boss battle behind some stupid ride a missile segment was a mistake
>>
>>376262716
>>376262946
My point being that you can still get a stone if you miss encounters and die one or two times (not "Die ten times" as was stated previous).
Of course the game is pretty easy so dying isn't the real concern, it's just a big pain in the ass to have to memorize and backtrack if you're a completionist. It's like the game is punishing players who want to do well by padding the play time.
>>
>>376251587
>QTEs are cancer
it's like people looked at shenmue and decided to popularize one of the worst aspects of it
>>
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If you don't like it you can go play your SHIT SOULS or your POKEMON GO.

It's a real videogame that requires SKILL not like your nintentoddler caca dooki bullshit
>>
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>People like Bayonetta more than they like her game
>>
>60 hours of playtime in Bayonetta 2
>still feel like a scrub
I'm too scared to try infinite climax
>>
>>376263542
its closer to rewarding people for playing the game more then once
again you can still get golds for missing encounters
dying is absolutely your fault
also
>why should my rank go down if I die
its almost as if dying is something the game discourages
>>
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>>376263615
forgot to attach the pic
>>
>THE SHADOW REMAINS CAST
>>
>>376263669
>dying is absolutely your fault
Not with some of those QTEs.
>>
>>376263812
I hit those QTEs no problem
>>
>>376263858
Not on your first time playing.
>>
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>>376263462
Jap devs are dicks. That's all I have to say. Hideki can take my stone statue and shove it.
>>
>>376263905
yes on my first time playing
because I dont have retarded reaction time and i still had the controller in my hand when it happened
>>
>>376246474
>being butthurt over what amounts to window dressing

>>376248986
>People who say it was an improvement over DMC because "it doesn't have the puzzle backtracking shit"
I don't think anyone gives a shit about puzzles in these types of games.

>>376250831
>implying the Witch Time bullshit only affects Pure Platinum shenanigans
>which are a joke in Bayonetta 2 anyway

>>376252184
Why do casuals even care about rankings that make zero difference at all?

>>376260134
>were it not for bayo 1 having glaring flaws of its own
Which have very little to do with the core mechanics, and most of those problems were carried over to 2.

>for one thing combos barely mean shit in the game anyway
>attacks actually have combo point decay for spamming
>enemies don't randomly bust out of combos whenever they feel like it
>Bayo 2's combo points are directly based off damage output, so there's no reason ever to be stylish
>>
>>376263669
>its closer to rewarding people for playing the game more then once
How do bonus encounter reward people? Maybe if they don't realize the game would be better off without them they would think.
>also
>>why should my rank go down if I die
>its almost as if dying is something the game discourages
Who are you quoting? Duhh the game should punish death. We're talking about "how can people get stones on their first playthrough?" And yes we've taken into consideration the death penalty (the players aren't dying 10 times), and the next biggest factor is the scoring system which is completely busted. It's a foolish way to count how good players are doing by forcing them to backtrack and slog through empty seconds of sprinting to fight a small simple encounter. Why the hell shouldn't this shit be along the same hallway? Keep it simple.

I feel like I'm aruging against a brick wall here. I mean, fuck, you're even defending QTEs. Jesus Christ.
>>
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>>376258779
My nigga.
Best game, period.
>>
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>elitist kiddies took over the thread
Was fun for the first few posts, I guess
>>
>>376263905
>Not on your first time playing.

Then you're a dingus.

Even ignoring that, it's an action game with a grading mechanic built around revisiting levels. It's not the type of game you breeze through once. So a QTE taking you by surprise once shouldn't be much of a problem.
>>
>>376264052
>>How do bonus encounter reward people? Maybe if they don't realize the game would be better off without them they would think.
what the fuck does this even mean?
>>
>>376264052
>We're talking about "how can people get stones on their first playthrough?"
The first playthrough is a tutorial, who gives a shit what rank you got? Who gives a shit about rank at all unless you're specifically going for Pure Platinum, which takes a good deal of skill anyway?
>>
>>376264119
>op is this butthurt people are calling him out for being bad at the game
>>
>>376264210
>he first playthrough is a tutorial, who gives a shit what rank you got? Who gives a shit about rank at all unless you're specifically going for Pure Platinum, which takes a good deal of skill anyway?

They're just made that they get stuffed with bunches of shit stone awards. The idea of a game that doesn't head pat you for being mediocre is genuinely offensive.
>>
>>376264062
God Hand is bette to me but Wonderful 101 is top 3 for sure.
>>
>>376264210
>The first playthrough is a tutorial
The game is meant to be replayed then why are there so many awful cinematic & scripted sequences? These are downright boring on repeat playthroughs. Especially the bosses other than Jeanne.
>>
>>376263542
>My point being that you can still get a stone if you miss encounters and die one or two times (not "Die ten times" as was stated previous).

First of all that was just a hyperbole not meant to be taken as fact and second, you said it yourself, die once or twice.
If you only get silver because you were absolute shit and left out a few encounters, dying two times is enough for stone, three times if you had gold and so on.
It's almost impossible to go under silver without dying and deliberately getting bad scores in the segments, ergo dying is the key to stone, not leaving out segments.
>>
>>376264410
>The game is meant to be replayed then why are there so many awful cinematic & scripted sequences?
Because Kamiya likes stupid shmup bullshit. Those sections are dumb, but doesn't change the fact the game is meant to be played repeatedly, and bitching about ranks when you aren't even going for ranks on your first playthrough is retarded.
>>
>>376264410
You are just an entitled fuck that cares about Medals without working for them, play once and leave it be if you don't like it.

>B-but the cutscenes.

Yeah what about them? You just skip them in replays, are you actually trying to argue the mechanics don't endorse replays? The rating system is completely built arround doing the game perfectly.
And yes those shmup segments are shit and the worst thing about the game no matter what your ambitions are, a good eye you have there.
>>
>>376264842
the weird thing is that no one ever defended the shmup section like he's implying
pretty sure everyone hates it
especially since it hides the jeanne fight
>>
>>376264380
I never got to play that one unfortunately.
>>
>>376254965
>Shinobi
That game gave me PTSD.
DELET THIS
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>376264683
>Those sections are dumb, but doesn't change the fact the game is meant to be played repeatedly,
Then the designers are being hypocritical: They add in several difficulties, all with their own scoring chart, but the game is centered around these scripted aspects which makes replaying a drag. It means the game is meant to be played repeatedly but it's been designed in a way that makes it not as fun as it should be to play repeatedly.
The take-away is that the scoring system is obtuse and does not compliment the combat of the game by requiring the player to take trips around the map and devote part of their learning curve to memorizing verse locations.

>>376264842
Is memorizing spawn locations really "working for them"? Isn't the great part of the game how deep it's combat is? Why waste time with anything else?
Even with all cutscenes skipped, and ignoring the remaining scripted aspects such as the button mashing portions of boss fights, Space Harrier, the motorbike one, scripted parts like jumping from platform-to-platform as in Chapter 1(?) and the chapter with the lava bridge, oh also the scrappy platforming parts, see with all these little micro-interruptions the game's pacing sort of breaks down. Every other fight you're skipping around. Progression feels lumpy and unnatural. There's a lot of start-stop and it's very cluttered and unfocused. It's nothing as simple and satisfying as going from A to B with fights along the way, it's some movie experience on a scratched disc that keeps skipping around.

The game, it's not perfect.
>>
>>376259704
you obviously didn't play the game faggot.
>>
I think we can all agree that as good as Bayonetta is, its still below DMC3/4, right?
>>
>>376265561

>DMC4

lolno
>>
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>>376265618
>DMC4 is bad meme
>>
>>376265618
4 SE definitely has its problems, but I think overall its better than Bayo1/2. Not by much, though.
I wish Jeanne/Rosa had actual different combat than Bayo.
I just think Bayos control scheme and overall combat design leaves a bit to be desired compared to DMC.
>>
>>376265489
Well it's not, it's still meant to be replayed though and they fixed most of that shit in the sequel as a reaction to the feedback.

God knows why Platinum and Grasshopper always have to put these shitty minigames into everything.
>>
ITT: /v/ can't git gud
>>
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>>376265960
It's a Kamiya thing, all his games stupid shit like that in them.
>>
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>>376265960
>God knows why Platinum and Grasshopper always have to put these shitty minigames into everything.
Because God Hand killed their previous studio. But the reason God Hand flopped is not because it cut the fat, it's because it was a crude looking game released on the cusp of the next generation of consoles. If Capcom had the god damn common sense to release God Hand for the PS3, this Platinum generation of action games would be free from several hours of cutscenes, QTEs for days, extended mediocre sequences of things other than fighting, and forced minigames.
If only, man.
>>
>>376266280
>Because God Hand killed their previous studio.
That would be Okami.
>>
>>376265489
>but the game is centered around these scripted aspects
Don't be retarded, it's centered around the core combat mechanics.

>It means the game is meant to be played repeatedly but it's been designed in a way that makes it not as fun as it should be to play repeatedly.
There are only two major shmup sections, the environmental bosses are mediocre but not close to as annoying and use regular combat. You're also assuming the devs intentionally made it garbage, instead of Kamiya being obsessed with this shit.

>The take-away is that the scoring system is obtuse
It is perfectly clear: do it fast, get a decent score and don't take damage.

>does not compliment the combat of the game by requiring the player to take trips around the map
It complements the game by making you learn how to fight in a certain way better, the extra verses provide different combat setups. And why are you still obsession over score as if it ever matters unless you're specifically going for Pure Plat?

>devote part of their learning curve to memorizing verse locations
Oh man, using a guide/video to see where I have to run is so hard.

>the button mashing portions of boss fights, >scripted parts like jumping from platform-to-platform as in Chapter 1(?)
>chapter with the lava bridge
>platforming parts
>implying any of these are an issue

>There's a lot of start-stop and it's very cluttered and unfocused.
I have never seen anyone complain about such complete non-issues.

>it's not perfect.
No one said it is.

>>376265731
>muh piss weak air combos against the most punching bag enemy in the game

>>376266280
>God Hand had no fat
God it was glorious.

>this Platinum generation of action games would be free
Nah, Kamiya would still force his stupid shmup shit.
>>
>>376266461
Oh right, that too. But I'm sort of glad that one flopped. Worst pacing I've ever seen. Lame combat. Obvious puzzles. Better than Wind Waker, Twilight Princess, and Skyward Sword for sure but it's still not great. Would be nice if Platinum took some cues from Shadow of the Colossus, but it seems they're strictly about action games (mostly Bayonetta clones).
>>
>>376266936
It's better than Skyward Sword not WW or TP.
>>
>>376266839
>Don't be retarded, it's centered around the core combat mechanics.
Ultimately that is true, but the combat is obfuscated so much by everything else going on that it's hard to see it as a really great game. I think Bayonetta could have been a great game. It certainly has great combat, but a game is more than the sum of its parts and Bayonetta gets dragged down. Boy it's just so watered down, you know? Everything should be SERVING the combat! Everything other than the combat should exist just to set up or justify the combat! Even you can agree to that. That's what I mean.
>You're also assuming the devs intentionally made it garbage, instead of Kamiya being obsessed with this shit.
That's not what I meant I'm just pointing out how the devs came at it wrong. They wanted cinematic, they wanted replay-ability, but you can't have both.
>It is perfectly clear: do it fast, get a decent score and don't take damage.
oh my god I'm talking about the end-of-chapter total score, not the fight-to-fight score. End of chapter score is contaminated with this hidden verse bullshit, don't you people understand this? How many times does this need to be repeated? That's the fucking problem. It's red orbs farming, it's shit.
>Oh man, using a guide/video to see where I have to run is so hard.
You're defending the game by saying you can mitigate the problems by cheating and using a walkthrough. Wow! Does it not cross your mind that maybe the game has a problem if this is your last defense? Oh but I suppose you could waste time checking every single area after every single verse, too? That's also bad.
>>implying any of these are an issue
implying any of them are fun or worthwhile additions to the game
>I have never seen anyone complain about such complete non-issues.
Most people don't consciously notice it but it's absolutely a valid issue the game has.

Part of loving a game is understanding where it went wrong, Anon.
>>
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>>376263608
>https://youtu.be/Tql_jbiQ9yo
Did they even learn dodge offset?
>>
>>376268089
most people dont know it even exists
>>
>>376268089
Is Rich /our/ guy?
>>
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>>376268547
He thinks there's no reason to use more than one combo, so clearly, no.
>>
>>376267795
>but the combat is obfuscated so much by everything else going on
That 'everything else' is a tiny minority.

>I think Bayonetta could have been a great game
It is.

>It certainly has great combat
Which is all that matters in this genre.

>but a game is more than the sum of its parts
Not a fan of the Action genre I take it?

>Even you can agree to that.
I completely agree, what I disagree with is the extent to which the rest 'watered it down'.

>They wanted cinematic, they wanted replay-ability
Most of the 'cinematic' stuff is the environmental bosses, which are mediocre as a result, but don't break up the pacing like you're implying. The platforming is a complete non-issue, and while the instant death QTEs are annoying the first time they quickly become negligible.

>oh my god I'm talking about the end-of-chapter total score
It's the same thing, don't miss a fight.

>End of chapter score is contaminated with this hidden verse bullshit
Which only matters if you care about rank, which only matters when you're specifically going for Pure Platinum, which is irrelevant 99% of the time.

>don't you people understand this
Don't you understand rank only matters for PP, when you're going to know the game extremely well anyway?

>It's red orbs farming
That didn't involve combat and was about breaking tons of environmental objects, this is just knowing when to run somewhere for a few seconds then a fight.

>you can mitigate the problems by cheating
How long has looking something up been cheating? Navigation, the method to acquire unlockables, puzzles, collecting, etc is all completely and utterly irrelevant in this genre. Combat is all that matters.

>Does it not cross your mind that maybe the game has a problem if this is your last defense?
Bayonetta has many problems, this isn't one of them. Again, you're specifically bitching about something only relevant to specialty runs, which is a non-issue in them.
>>
>>376267795
>Oh but I suppose you could waste time checking every single area after every single verse, too
You're looking at this from a first playthrough (tutorial) perspective, where your rank is going to be shit anyway.

>implying any of them are fun or worthwhile additions to the game
Those noted sections are so short and so infrequent, as to be completely negligible.

>Part of loving a game is understanding where it went wrong
The combat has plenty of flaws, the environmental bosses are bad to mediocre and the shmup sections are shit. Bigger issues need to be addressed first before minor grievances.
>>
>>376269176
>>376269534
Let's just boil this down to a single question: Do you or do you not think that Bayonetta would have been a better game if it followed a cleaner, truly combat-centric level format like God Hand where non-combat interruptions are kept to a minimum?
>>
>>376269779
Are Ninja Gaiden and DMC shit as well?
>>
>>376251587
Eh, I hate the button-mashy aspect of the QTEs in this.

If I gotta do it, do it like Resident Evil 4 where the inputs matter and not how hard you can mash.

Also the few cutscene QTEs and bosses having to be killed through them kinda distracts from the game flow a bit.
>>
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This is the best Bayo outfit. Prove me wrong. Protip, you cant.
>>
>>376246474
>There are literally like 4 of them
>They each have a giant window to hit the button

Is /v/ this fucking bad at video games? Are PCbros so bad at video games that once this shit gets ported shit like this that not a single person before whined about i've seen with 3 different threads.
>>
>>376269779
>Do you or do you not think that Bayonetta would have been a better game if it followed a cleaner, truly combat-centric level format like God Hand where non-combat interruptions are kept to a minimum?
Yes, it'd be better without the fluff.
>>
>>376270128
I never called Bayonetta a bad game. I've only said that it is not great. Bayonetta is a good game. May you please answer the question?

>>376270479
Alright then. You're my friend now.
>>
>>376270345
they're not *difficult*, but they aren't fun, either. The game would be better if they were taken out.
>>
>>376270345
>not a single person before whined about
Where have you been? This was the main complaint since it was released, which is why they removed them in Bayo2
>>
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>>376270327
>>
>>376271002
>This was the main complaint since it was released
>not the shit shmup sections
>or the copypasted movesets
>or the roller coaster environmental bosses
Thread posts: 227
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