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Starsector

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Thread replies: 375
Thread images: 61

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Now that the dust has settled, are carriers too good now?
>>
>>375507371
Carriers should cost a bit more but that's about it. Not nearly as gamebreaking as a paragon.
>>
>>375507371
6 trident astral is kinda disappointing desu
>>
>>375507930
Really? I would imagine recall+strike commander would have been ridiculous
>>
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>>375507860
>they gave the paragon a built-in better version of ITU
Now it truly is the most OP ship
>>
>>375508267
besides being impossible to find without a kike komission you're probably right
>>
>>375508025
still need to test it with perks but it's not looking good, they may have made atropos torpedos too weak now from what I remember
>>
>>375508619
high tier deserter bounties and think perseans can sell them now
>>
>>375508801
eh funny, i haven't done a single bounty in 0.8 apart from a couple of incidental ones
spess truckan 4 lyf
>>
>>375508267
Yeah it should cost 2 million and come with a fragile subsystems mod or something. Blew up an intact redacted station with one paragon, a couple of destoyers and a handful of drovers.
>>
>>375508687
Maybe daggers are a better option? They cost a little less OP so you can outfit better shit to support them with.
Plus Strike Commander is a big game changer
>>
>>375507371
from the developer:

>Yeah, I'm definitely going to tone fighters down a bit in the .1 release. It's pretty clear they're currently OP, but it feels like a few relatively minor adjustments (along with some judicious nerfs of specific fighters) can bring them in line. Combat skills could possibly use a slight buff, as well.
>>
>>375508992
w-what will they do to my fighters?
>>
>>375508919
maybe, just captured a astral so I'll test it out
>>
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PAYDAY, BABY
was omw to a red beacon system, got sidetracked, ended up losing almost everything before getting in the red beacon. when i got there fought a few fleets and a station. this is what i left with (because i had no more cargo space :( )
>>
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>>375509653
hory shitto
>>
>>375509653
>that faction rep boost
I wished I had picked salvaging skills because my rep with the independents is increasing at a snails pace.
>>
>>375509775
>improves by 85
>currently at 54
wat
you on a commission or do you just... uh... not like... uh...?
>>
>>375510025
i'm on a commission with hegemony but i kinda regret it desu. only thing to come from it was my Onslaught.

i want a commission with TriTach but idk if its possible. I want a Paragon on my fleet. that's my endgame goal
>>
>>375510476
just go fight them and you will get to capture one eventually
>>
>>375510476
only way to get a Tri commission is to back out on your current one adn the only way to do it is attacking the Heg. so you got some fightan to do
>>
>>375509653
So like, where do you find them? There's so little information on AI cores, wth.
>>
>>375510476
Look for "bounties issued by Tri-Tach for desertion", the ones around 300.000 credits can have fleets with paragons
>>
>>375507371
How do I get good with piloting holy shit. I thought it was going to be endless sky tier.
Also I'd rather have a big ass fleet and not rely on my piloting skills so do I dump all points to industry? Pls respond
>>
>>375507371
They're way too good.

A wing of fighters - not even bombers, but just fighters - is as combat effective as a frigate, but effectively invincible. Even then it would be kind of okay if PD actually existed, but for the most part it doesn't, and it especially doesn't on the ships that end up needing it the most - the frigates that get shat on by fighters/bombers.

A single PD turret isn't enough, you need 3-6 turrets to actually kill fighters effectively. Often I'll see fighters getting hit by primary weapons and just shrugging it off because their shields are actually able to tank a medium beam laser or whatever.
>>
>>375510847
Spend points into the +10% OP skill, and get lots of officers
Their combat skills make allies shine
>>
>>375509278
What I'd do first and foremost, is put a limit on how many times a fighter wing can regenerate in a fight, just like missiles have ammo, so should the fighter wings.

This way some fighter wings can have more 'ammo' than others. A high tech ultra elite wing of super fighterbombers might not have any resupply during a fight, while a pack of drones could be replaced 5x each.
>>
How does Coordinated Maneuvers work. Is the "top speed bonus" only applicable with nav buoys?
>>
>>375510779
dope, thanks!
>>
>>375511062
Can I spend the early parts of the game being a space merchant so I can build my fleet or do I really have to fight from the beginning? I just wanted to shuttle goods/salvage until I have a strong enough fleet where my piloting skills will not matter
>>
>>375511230
That's how it worked like in the last version
>>
>>375511394
Trading is almost impossible due to tariffs unless you go full black market, or you take advantage of trade disruptions and food shortages, and other events like that.

Your best bet for non-combat success is surveying or salvaging.
>>
>>375511530
Thx bb
>>
>>375510727
I'd like to know this too, can't find them anywhere.
>>
>>375509786
95% of those cores are likely loot drops from enemies (boss stations in particular).
>>
>>375510847
Hold shift and put your mouse pointer over the enemy. Fit flux effective weapons and put them on autofire. Now you've won the game.
>>
Quick, what's a good destroyer or frigate that's durable enough to support my Odyssey and Apogee fleet. Pref able to support some firepower
>>
>>375512483
That isn't a Medusa, getting over them
>>
You know, I hear people say the AI is shit in this game, but watching it in action, it's actually pretty good, especially when it comes to any multi-tasking stuff like a 2:1 fight where the outnumbered ship is flipping its shield on/off like a pro to counter rear-arc fire before swapping to front-arc, etc.

In all honesty I think some of this AI behaviour could use some nerfs to reaction time or something and you only get the better AI when you stick an officer in a ship.

The only thing in the current behaviour that I think AI really really fails at is taking risks and being aggressive. Like - when I've got two frigates on one remnant drone, very often I'll have one frigate hanging back watching while the other one engages. The AI should definitely be more aggressive (especially if the ship is fast, has phase skim, etc) first and foremost if the target is hurt and the AI thinks it can get in and tank the damage (even on armor) to secure the kill, and also if its target is preoccupied with something else / its shields are facing the other way, and fast ships should be trying to flank if one of their friends are also attacking.

On the flipside, being that aggressive when there's a lot of ships nearby is suicidal (like diving in for a backstab on a frigate and basically flanking yourself to an enemy destroyer), so the current AI behaviour isn't horrible, but it could be better. Higher priority on backstabs + higher priority on avoiding backstabs maybe.

Also the AI wastes missiles on shields a little too often. It's okay to do it when you're being aggressive and diving in for a knife fight, but if you're just going to skirmish and retreat 5 seconds later, those missiles are just wasted. Higher priority on firing missiles when diving in aggressively for a kill, and a higher priority on firing missiles when the shields are down or the target is actively engaged from the opposite direction (e.g. you're flanking him)
>>
>>375512483
Sunder with 2 grav beams and a high intensity laser. If you need meatshields and general chaos get some proper carriers.
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>when your fleet and the enemy form two lines before clashing
>>
>>375510979
Interceptors were designed for the express purpose of killing Frigates (and other fighters) while Fighters and Bombers are meant to take out larger ships with poor PD

Alex designed fighters to stop the stupid "All you need is fast, offensive ships" meta where slower, heavily armored ships were never used.
Now all those fast ships with almost no point defense and front facing weapons actually have a weakness

>but effectively invincible
They're not invincible by any means. They're pretty fucking fragile actually. You just can't shut them down with the lone vulcan cannon/pd laser that the ships you typically fly have.
>>
ships weapon pack when? need much tachyon discoball and phase lance wasps
>>
>>375515531
>They're not invincible by any means.

Use your brain moran

they're invincible because there is no end to how many times you can replenish them. Fighters can be shit out of a carrier literally the entire fight no matter how many times they get blown up
>>
>>375512776
The AI is designed to minimize the chance of it dying in retarded ways while still being able to attack things, because every time the AI loses one of the player's ships in an avoidable manner, players freak the fuck out. This has informed the dev's decisions since day 1.
>>
>>375515772
0.8.1, that's when
>>
>>375515837
> Fighters can be shit out of a carrier literally the entire fight no matter how many times they get blown up

Except they can't. You just never notice because you don't actually pilot your own carriers and let the AI take care of it for you.

Go run a simulation against an onslaught and see how many times you can shit out fighters until you reach less than 50% replacement rate and are effectively a waste of deployment points.
>>
>>375516459
If you hit 50% replacement rate you just pull back until you've got your fighter wing ready again
You never actually run out, hence invincible

Jesus fuck you're dumb.
>>
>>375516390
nah, that guy said he was never updating to 0.8
>>
>>375510727
>>375511627
You find them mostly by defeating remnants. Frigates, carriers and those pesky stations. You can also find them in derelict survey ships and stations, maybe probes. Remnants are in sectors marked with a beacon. Derelicts (these specific derelicts aren't salvageable ships, they're just old domain shit) can be found in random sectors but mainly through taking missions such as "scan derelict [whatever] in sector [whatever]".

Bring salvage ships for more/better chance at AIs in the loot.
>>
What fleet size should I have for Orange Beacons?
I've got like 3 cruisers
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>>375516880
Thats more than fine just dont go in the inner jump point you retard
>>
>>375516659
>Nope!
why tf not?
>>
>>375516559
It takes almost a full minute to replace even a Talon squad when you're at 50% replacement rate. If a carrier reaches that point then they're effectively out of the fight. As the battle will be pretty much over and decided by the time they can reenter it.
>>
What's a good loadout for a Dominator? Trying to get a flagship that's reasonably fast, cost-effective, and strong.
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>>375516659
why anon :(
>>
>>375517167
idk ask him on the forums or something

most of these mods are shit anyways, OP as fuck weapons / ships made by the kind of people who'd fit into the mlp fanbase
>>
>>375517234
get two mjronirs on it and some harpoon mrms with expanded
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>>375517234
>reasonably fast
Get an Eagle instead
>>
>>375518393
And what is a good loadout for that one? I have one as a beam boat, but it kind of sucks.
>>
>>375518487
triple hyper velocities in the front with beams
>>
>>375517234
>Dominator
>reasonably fast
Yeah, no.

Unless you go full Ork with SO and unstable injectors.
>>
>>375518487
You can go three heavy autocannons/HVD for shields and 3 phase lances for burst damage.
>>
>That one frigate with a heavy ballistic slot

Is there a way to make this thing hurt someone or is it just a joke ship?
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>>375507371
Could a toaster run this game smoothly? It looks really interesting with all of the ammo, ship, and armor options.
>>
That's actually how I'm running my hammerhead at the moment, so the idea has some appeal. Is the other anon right about giving it mjolnir cannons?
>>
>>375519571
it's a 7 year old 2d game anon
>>
>>375519736
*In java
>>
>>375519571
Vanilla runs well on a toaster but unless you have a 64 bit OS and a non-negligible amount of ram, you're fucked when it comes to mods. Rather, you will once they come out.
>>
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>>375519976
I guess I'm good then
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>>375520094
>93c
anon?????
>>
>>375520094

>93C

No, you are not good.
>>
>>375507371
I think carriers are actually fine, possibly even underpowered in the lategame. The main issue is the retard AI will stop everything it's doing to attack planes. Pretty much everything related to carriers is answered by PD because their damage is either missiles or requires getting in close enough to get mowed down.

There needs to be High Explosive PD though. Right now heavily armored fighters are annoying to deal with unless you use valuable missile slots on swarmers.
>>
>>375520094
A-anon m-maybe get a new GPU, your PC is melting

also your PC would be fine if it had a modern gpu. a 1060/960 would suffice.
>>
>>375520094
I would assume you're playing something and not idling or you made that to bait. That being said, 93C is not good regardless of what you are doing.
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>>375520094
>>
>>375520518
I was testing some valve game on high settings, I can't be fucked to remember which.
>>
>>375520094
Nvidia strikes again.
>>
>get diktat commission
>go to kill some space pacifists
>kill a mora and 3 destroyers as well as a bunch of frigates
>only 3k and 2 reputation gain
>>
>>375520094
That is a "toaster"? I must be using a fucking rock then.
>>
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>>375520094
>93C
FEEL THE BLAZING POWER OF NVIDIA
>>
>>375521868
more like a microwave.
>>
I wish bounties scaled faster. I've got a monster fleet and after a couple hours of bounties... they've gone from 50k to 100k.

They're very sad battles.
>>
>>375522846
I've seen 170k max and they're still tiny fleets. 1 cruiser and a bunch of frigates...
>>
Where get?
>>
boards.4chan.org/vg/thread/175452036
>>
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>>375524378
> he doesnt know how to link threads
>>
>>375524465
Yeah I do. Firefox cuts off the http:// shit and I didn't feel like adding it.
>>
>>375524378
how do i click this link
pls help
>>
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>>375524725
>>>/vg/175452036
>>
>>375524360
http://fractalsoftworks.com/
>>
>>375524378
Why do you fags pester small threads that die out after a week instead of threads like dark souls that still get daily threads on /v/? Tell them to go back to vg
>>
>>375520094
>gaming on a literal on a toaster
>2 slices of bread
>nigga dark crust
>>
I really wish the AI had to deal with combat readiness the same way the player does.

It would make disengaging (running away from the enemy like little babby) actually possible.
>>
Can I get a quick rundown on this game?
>>
>>375528410
SPAZ but better
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Does anyone use Warthog wings? I feel with a Heron they're alright, not as good as some other fighters but with the bonus damage they hit harder than Heavy Mortars and their durability is trouble for any ship without complete shield coverage and extreme amounts of PD.
>>
>>375528498
What's spaz?
>>
You can field just carriers and effectively destroy any fleet, so yah they are broken. It reminds me of Sins of a Solar Empire bomber spam. I pretty much just sit back and watch them wipe out the enemy fleet while sustaining almost no casualties.

Took out a remanant base and lost 90 men out of my 3k+ and had no ships even damaged, I've started a new game since and I'm focusing on personal combat skills and no bomber carriers since they make the game way to easy.
>>
>>375528534
They're too slow. Like slower than some destroyers.

Use Talons since they're hillariously OP now, and cost nothing so you can hulk out your carriers.
Or Sparks if you just want to watch the sector burn.
>>
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Am I a dick for playing a Shade-Class?
>go shade
>they can't hit me
>go through them aiming at their blind spot
>destroy them
>rinse and repeat
>>
I'd be impressed with someone destroying an Onslaught with 1:1 supply ratio in carriers.
>>
>>375528534
Why the hell do you want a dedicated targeting core on a ship with only 1 gun? Hell, why do you even want that gun at all? Chuck those, get LR pds instead and put in armor or hardened shields.
>>
>do some surveys
>get expensive data
>pirates appear out of nowhere while doing a sensor burst
>literally fucking frozen in place for a fucking month after sensor burst
>pirate fleet is to big to ever have a chance of defeating
>can't disengage
>can't retreat in combat without losing at least half ships
>all survey data, except a class I, is lost after battle
Why do I ever waste my time with that shitty sensor burst?
>>
>dedicated targeting core + optics stack with each other

Noice
>>
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>>375528847
Definitely needs to be toned down, I'm not sure what should be done to carriers without just making them more costly to use. I just ended this save after collecting my 4th Astral because of how fast things die in red beacon systems.

>>375529032
I stopped using Talons once I started fighting cruisers in, they just can't handle the PD. They're still great budget fighters
>>
Has anyone played Starpoint Gemini Warlords? How does that compare to Starsector?
>>
How long does it take for a planet's ship inventory to refresh?
>>
>>375520094
Clean the dust out of your card m8
>>
Where get game?
>>
>>375532156

Have you attempted googling Starsector, newfriend?
>>
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>>375532210
>Buying games
>Buying indie games
>Buying unfinished indie games
>Buying unfinished indie games not on steam

Give me a cracked link you tool. My bump should be more than enough compensation.
>>
>>375530463
Those aren't carriers in your image, those are hybrids. They're effective specifically because they aren't pure carriers. Try replacing all those with 1:1 fuel:fighter ships like Condors/Drovers/Herons (you'll get around twice as many fighters, by the way) and see how much better you do.
>>
>>375532623
How rude.
Also it was posted multiple times already.
So look for it yourself.
Somebody wipe your ass too?
>>
>>375532623
Is it really so hard to look in the archives?
https://mega.nz/#!NRgRCQpA!uBQ4AETvxSH8Gee7y4P41x6urbxX5q189bAcw-tOnJQ
>>
>>375532734
Astrals aren't carriers? Legions and Moras I can understand. But a capital with 6 fighter bays and a ship system to teleport fighters back for a faster refit isn't a carrier? Also not pictured in that fleet are 8 Drovers.
>>
>>375532734
>Those aren't carriers in your image
>image contains 4x Astral, the largest dedicated carrier in the game

Cool story.
>>
>>375533217
>pre-cracked
epic my dude
>>
>using Drone Tenders as missile-launchers and roaming PD

Mobile Megalith
>>
Do ships eat up too much fuel/supplies? I feel like i'm not making any profit by exploring systems far out
>>
>>375532623

You're truly degenerate to insult and then ask to be fucking spoonfed. Back in '07 and '08 you'd have been banned publicly and this thread would have gotten 200 free bumps.
>>
>>375510476
Talk with the Independents on Nortoria friend, that's where I got my Paragon
>>
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>>375533068
>Also it was posted multiple times already.
A lie, or do you expect me to look through all your circlejerk threads?

>>375533217
Not good enough, try again

>>375533623
Mad.
>>
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>>375533884
Fuck off retard.
Use Ctrl+F.
Good Lord where they grow such retarded faggots.
>>
>>375533581
They don't consume too much if you get Fleet Logistics (1) and Navigation (2). But it also depends on your fleet, you'll definitely want to be able to survey/scavenge practically everything in whatever far out system you get to.
>>
>>375533268
>>375533228
>10 fuel for 6 fighters
>has large weapons and heavy defenses
>what is a battlecarrier

It's even less efficient at carrying fighters than Mora. But sure, if you want to prove it's a dedicated carrier then strip all the weapons from it except for PD and 2 medium missile launchers. Although it's pretty obvious with lmao2gauss4typhoon legions and an Aurora flagship why you don't have trouble killing large threats.
>>
>>375532623
Really gotta agree

You have to be stupid to pay for a game before it's finished/while it's early access.

This game is kind of fun now, but I wouldn't pay for it as it is - It's stupid to buy a game based on what you hope it will be, and the base game without mods has very little replayability/content. There's little point in actually buying it even though I want to.

Seriously though, with the game having been "worked" on for 7 years, and it's only reaching the state that it is NOW, I can't honestly recommend buying the game. Dev obviously doesn't give two shits and all the content actually comes from the modders. I'd rather give the diable guy my money than the dev, even though I think his shitty mecha wanzer bullshit is retarded.

seriously, SEVEN FUCKING YEARS. Not even goddamn toady updates that slowly, jesus christ.
>>
>>375532623
>buying games on steam
Opinion descarted.
>>
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>jump into system
>greeted by this
>>
>>375534776
Open comms and try to negotiate.
>>
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>>375534865

fucking tritachyons
>>
>>375534272
speaking of salvage, I really wish the game was more clear about how much salvage you could potentially get, and what you're losing out on by not having proper salvage gear/ships and how much salvage is left behind - especially for these debris fields.

I don't even notice a difference between having a pair of salvage rigs with me or not, so why the fuck am I supposed to be lugging these things around with me?

And when it comes to the debris fields I noticed I can salvage 1-2 times before it becomes pointless no matter what kind of salvage level/ability I have. Sometimes the field has nothing left and sticks around, other times it has nothing left but actually goes away. Why? Who the fuck knows. And if I salvaged a field but left and came back to the system, I have no way of knowing which fields I've already salvaged and which I haven't.

Jesus even a simple healthbar for these fields would be an upgrade.
>>
>>375534451
>I'd rather give the diable guy my money than the dev
That'd be fucking dumb though. Literally all he did was make some sprites and edit some values while Alex made the fucking engine and mod framework itself. Especially considering that Diable is about as well balanced as my dick.
>>
>>375535176
But anon your dick is perfectly balanced. Diable not so much.
>>
So what's up with this game now? I bought it a few years ago, and was there a recent update or someshit?

I don't know how to get another copy without pirating it lol.
>>
>>375535324
You'd understand if you saw my dick. I have an unusually thick shaft and a smaller head.
>>
>>375534776
May as well just field everything and fight until you die.

Unless you've got some really expensive stuff in your cargo hold. You'll lose everything of value, and I do mean EVERYTHING.
>>
>>375534297
Well time to bring this point to Alex suggesting to buff Astral to 10 fighter bays or make it cost 6 fuel/LY and then make Herons more supply efficient to be as good as the Drover.
>>
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>>375535436
>instant regret
I did not want to know.
>>
>>375534297
Not that anon but,
I actually run my Astral with just missle racks, none of my carriers ever really get into range for a ship to ship engagement other than the missle rack spam from the Astral.

http://plays.tv/video/59064b89094522f0f9/astral-with-nothing-but-dagger-bombers-missles
>>
>>375511237

it always works and it's a completely mandatory skill point. you'd be a fool to not take it, and early too.
>>
>>375533884
Game: https://mega.nz/#!FJwyRTjD!pZ2zvl7kom5DuoGS0eJOiafl5E4waZCN2g5rNTDNRbE
Crack: https://mega.nz/#!kMZ1WbJQ!ASuknG0ILqAfZYtDm9p-zpP9kTW-rL67w5JVSMn51x0
Literally all I had to do was look in the archives and search for "mega".
>>
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I just want all the faction mods and Nex to update so I can get shitstomped by the Templars again.
>>
>>375535176
sounds like I should just import some of the diable ships to the generic marketplace instead of using the entire faction itself
>>
>>375536319
good luck, you can't even download diable anymore, he made it private
>>
>>375535636
What are you even on about?


>>375535729
>beat a single astral with 20 fuel worth of planes
Even if you weren't spamming squalls, that could hardly be considered an efficient kill.
>>
How do I get commanders to lead ships?
>>
captured a paladin whats a good non templar loadout of it
>>
>>375538430
Select the blank portrait next to them on the fleet screen and then select your officer of choice.
>>
that feel when you salvage an onslaught in the middle of nowhere
>>
>>375539795
that feel when you failed to salvage a random conquest
>>
>>375539795

Just mothball it or repair it and restore CR a little then keep pausing/unpausing repairs/CRrestore as you go
>>
>>375539385
I don't have any to select.
>>
Man if carriers will have a limited number of ships I'll abandon them because in the hand of the AI they'll run out of them rather quickly.
I won't miss them so much since I'm still at best in the mid-game and my 3 carriers only excel at taking care of small ships that constantly run away or have the phase shift bullshit.
>>
>>375540970
When docked with a station, Browse Comm Directory and look for anybody with the title Mercenary Officer, then contact them
>>
>>375538435
no one?
>>
>>375517321
Holy fuck truer words have never been spoken

Get the Eagle folks, best goddamn vanilla cruiser there is
>>
>>375517321
>most of these mods are shit anyways, OP as fuck weapons / ships
That's definitely a problem with all the mods. The modders favourite ships are always significantly more powerful. They're higher-tech than the tri-tachyons', and more armoured than the hegemonys'. All because the modders special faction found some super secret ancient tech that's better than all the others and gave their special, unknown faction the edge it needed to be the best.
>>
Is there a better way to controll my fighters?
Sometimes they just hang back and chill with the carriers, not helping in my battles...
>>
>>375541042
Carriers will puke out fighters for as long as they have any CR left.

>>375541894
That's a really queer way of spelling Dominator, friend.
>>
>>375542802
Press Z
>>
>>375542802
Managing Engage and Regroup and manually targeting the ship you want to fuck/escort is the control you have.
>>
whats a good loadout for the vindicator(s) i want to use it cause i like the looks
>>
>>375542802
Fighters have a max range now.
You need to move the carrier closer to a target.
>>
>>375542575
I'm seriously tempted to just grab ships/weapons from a bunch of these mods and start dropping them as some kind of asset pack for the normal factions with the stats rebalanced.

honestly for like 90% of the weapons it'd probably just be easiest to copy-paste stats from the base game and call it like "x-faction autocannon" that just looks different but functions the same.
>>
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If you don't have resistant flux conduits on your ship, then you don't know shit about videogames
>>
>>375544497
inb4 copyright dmca and banned from starsector forums

it's exactly what I'd expect judging by what I've seen/read from these modders so far
>>
>>375544497
Some purely cosmetic mods would be good. A weapon that functions identically to another but looks different, for a bit of variety.
It saves using the same few weapons over and over because they're better than the others.
>>
>>375544497
please yes
>>
Is this game like S.P.A.Z?
I was looking for something like this for a while
>>
>>375544497
Go for it
>>
>>375545603
Yes, kinda
>>
>>375544634
If you have enough room for those, and for some actual fucking weapons, then you're probably using a mod to boost ordnance.
>>
reinforced bulkheads or blast doors?
>>
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>>375544497
Buddy please do this, I will make an account on the forums just to tell me to take a boat to fuck off-ity land.

Having unobtainable boss ships is one thing, but Mary Sueing every modded faction got so old so quick.
>>
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>>375520094
>93
>bad
You fagtrons should've seen my 660TI with a faulty fan. It easily reached 70 under almost no load and exploded up into 105+ degrees when playing games.
The maximum I recorded was 109 degrees on it.
>>
>>375544721
>it's exactly what I'd expect judging by what I've seen/read from these modders so far
Man, some of them are the biggest anuses I've ever seen about that shit.
>>
>>375547840
Hardened Subsystems, if you have that, bulkheads
>>
>>375544634
>2017
>being able to vent
>>
Where should I sell a class 5 survey?
>>
>>375551563
sindria on the black market
>>
>>375508896
Give me some tips on space trucking my dude. How much should I focus on truck space, and how much should I focus on defense ships? Should I sell and buy on black market only?
>>
>>375509653
Should I just sell the cores to whatever faction I want? Or are there certain places where they sell for way more?
>>
>kill mercantile convoy
>free colossus
>and 60k worth of trade goods that it was carrying
Feels good man.
>>
>>375507371
where the fuck can I find a Shade class. I just want to be a low emission, dark mode skulking bounty hunter that occasionally resorts to some clandestine piracy
>>
>>375551641
But anon that would be in breach of sector law!
>>
>>375551953
The Diktat are assholes they deserve it
>>
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>>375551953
niggas can't catch you at burn 19 anyway
>>
>>375552432
Nothing quite like rolling down the airlock and screaming "maximum burn" as you tear away from a patrol fleet.
>>
How do I equip a Mora? I bought 3 and I don't know what to do with them.
>>
>>375553112
give them all talons
>>
>>375551683
[e] -> [prices] -> [item] -> [w]

find out where you can buy/sell

take on buy/sell missions

get shittons of cargo space

fuck da polees
>>
Give me THE manliest dominator fit RIGHT NOW.
>>
>>375517303
>>375517167
>>375516659

Because it's not updating to 0.8, it's updating to 0.8.1.

>>375517321
>>375541894
>>375542575
>>375544497
>>375548332
Most of the balanced mods are not ready to be released yet, so all you get is shit like the Racoon Arms pack. SCY, THI, II, ORA, and a few others don't venture into Mary Sue territory. Some, like Templars, are specifically intended to be bullshit.

>>375544721
>>375550062
The modders don't give a shit about unofficial modpacks or derivative work. What they actually care about is "my mod but with some asshole's changes" mods littering the forum making it difficult to update or get accurate feedback.
>>
>>375553818
No weapons, maximum flux, all the engine mods you can fit.

Ram. Everything.
>>
>>375553325
So dont worry about defending my cargo ships, or should I have at least some defense frigates or what?
>>
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>>375553818
Here you go.
Also, this is your theme song:
https://www.youtube.com/watch?v=oBKhqPwbxCg
>>
>>375542575
vanilla has as much broken bullshit as even the worst mods, well except for shit like approlight and neutrino
>>
>switch off transponder
>hide in asteroid belt
>go dark
>faction patrol still comes straight after me and tells me to turn my transponder on
I bet it was those fucking engineers having a rave again. The flashing lights out the windows and increased heat signature just gives the whole game away.
>>
>>375551816
Tri-Tach gives the most money.
Just turn them in to whichever faction you want to butter up for toys. The money (as huge as it is) is secondary.

I dumped all mine on Nortia, becasue I'm a filthy neutral and I want to leech fuel and supplies dry anywhere I damn well please.

>>375553112
Option 1: Pilums and PD
Option 2: Sabot pods and HE guns
Option 3: Reaper pods and kinetic guns
And >>375553213

Then go and find some drone fleets to kick in, and upgrade the talons to sparks.
>>
>>375552280
>the only neutral faction besides independents
>assholes
>>
>>375555004
Vanilla is not meant to be perfectly balanced. Vanilla can get away with being imbalanced because extremely powerful ships and weapons are rare and hard to find. I can't just fly to the local black market and pick up a Tempest/Doom/Hyperion/Scarab/Et cetera and load it up with a bunch of Tachyon Lances or some shit.

With mods however, I can just fly to whatever base they slapped into the game and instantly walk away as a harbinger of death.
>>
>>375555428
Is there a list of what each faction gives you? I have no idea which ones are worth getting buddy buddy with.
>>
>>375555469
Maybe the best one to fuck over is tri-tachyon.
>>
>>375555469
Diktat fight with the hegemony all the time
>>
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>survey derelict
>"it's in the outer reaches"
>go to the star system
>it's the biggest fucking star system ever
>>
>>375557529
Oh yeah, dont take survey missions that say "outer reaches"
It's a trap
>>
>>375554090
Raccoon Arms Pack seems all right. The Wolf Sentinel was bullshit but he fixed it to have a different and much shorter ranged drone. Also it doesn't show up in pirate fleets anymore so you don't get your shit wrecked in Corvus on day 1 which is nice
>>
>>375529586
If you know hostiles are around fly into an derbies/asteroid field/nebular, halt for a second and then sensor burst. Makes you almost invisible but your sensor still work.
>>
I downloaded the torrent and on start it crashes with the message reading 'Fatal: Null, check log for more info.'

What gives, and where would I find the log?
>>
>>375559257
>fatal: null
Anon, that's a virus! Quick, disable your internet and run all your antiviruses.
>>
>>375559358
That's just mean anon

>>375559257
I'm not a tech wizard, but make sure you have java
>>
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>>375557529
yeah some of the survey missions can be bullshit

>fresh start
>grab 2 survey missions in the same system
>buy a fuel freighter and bug out
>it's a [REDACTED] system
>kite the hordes with sustained burn
>one of the derelicts is in the fucking sun
>>
>there's a derelict floating inside a black hole
I'm spooked but at the same time intrigued
>>
Any difference in salvaging ability with the gantry and Shepherd? Besides crew, maintenance and fuel costs?
>>
>>375561696

I think the salvage rig's gantry gives 25% and shepherd's is only 10%.

It actually tells you in the gantry's description since it's based on size.
>>
>>375561934
>>375561989
Is there a cap for the increase? I got 3 right now.
>>
>>375562097

The cap is based on the salvaging difficulty. Shitty stuff is 0% while stuff like research stations(?) can go up to 100%. The description of the salvage opportunity will tell you both of these.
>>
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oy vey
>>
>>375562539
Nice Battlefreighter right there.
>>
> see a huge unidentified fleet
> go closer to investigate
> it's a pirate salvaging fleet and it attacks me
> destroy 90% of the fleet
> the remnants escape and become a friendly independent salvaging fleet

So did watching all their friends die in two minutes scare them straight or is this a weird bug?
>>
>>375562692
You had a sensor malfunction and mistook their ID signals for pirates ones. You just massacred an innocent salvaging fleet because your computer said red.
I hope you're happy.
>>
>>375562897

I'm not.

All their ships were shit and not worth salvaging. I don't even know why they attacked instead of running away.
>>
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I swear to fucking god if I don't get Diable updates ASAP I am going to go postal.
>>
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>Medusa with Safety Overrides, Burst Ion, Antimatter
>top, aka permanent speed: 200+perks
>kill two kites, a lasher and a wolf in under ten seconds
>bully enforcers to death without going over base flux
>but you only function for 99 seconds
AAAAAAA

It's like playing the game in rage mode
>>
Give me some good builds for a Harbinger /v/
>>
>>375557529
>survey derelict
>"it's in the heart of the system"
>go to system
>search it
>lots of derelicts but none are for the mission
>search fucking everywhere
>run out of time
WHERE THE FUCK WAS IT?!

These shitty sensors have such an absurdly small range.
>>
>>375564095
If you don't have safety overrides on every ships you are playing the game incorrectly
>>
>>375564006
holy fuck thats sexy
>>
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>Buy the game
>still get 'if you like the game, support us etc..'

GO AWAY ALREADY, REEEEEEEE
>>
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>take mission to find derelict in bumfuck nowhere
>mission explicitly states that the derelict is in the heart of the system
>spend hours trying to find it, save scumming when I hit the edge of the system
fuck it
>manually mod in a couple of not-all-that-game-breaking sensor-boosting hullmods
>still find nuttin'
fuck it
>mod in big huge OP sensor+ hullmod
>find derelict
>find every warning beacon in the galaxy
>find every [redacted] supply and weapons cache
>no going back

What have I done?
>>
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I'm done. I'll see you chucklefucks when at least Nexelrin and Starsector+ gets updated.

I don't want to burn myself out on vanilla. It's been fun
>>
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>>375564006
At least Diable is being actively developed.

I think I'm the only anon who's hoping someone ports all of the Project Ironclads assets into a mod for Nex so that I can experience these ship designs without sacrificing mechanics.
>>
>tfw your favorite mod has been dead since forever
I'll miss you Lotus Conglomerate
>>
>>375565601
Yeah, no kidding. I'm gonna edit the base to like 800 or something. It's stupid how close to shit you need to get. I should be able to identify fleets with their transponders on across the entire system, not right in my goddamn face.
>>
>>375567050
As a side note, I did discover a few things:
>Strict maximum number of fighters in a wing is 6. If you go above this, there is an index out of range error. The game will CTD in combat.
>The (hullmod) tooltips use a sort of piggy-backed string format function to display the highlighted-in-yellow info blobs. The apparent maximum number of string formats that you can include in that tooltip is 9. Above that, there's a CTD when you summon the tooltip.
>If you include paths to (hullmod) textures that don't actually exist, the game will CTD at load. Ironically, if you include nothing for texture paths, the game will just take the hullmod id and select whatever texture with a filename that matches that id, hardly blinking. Further, if there is no such texture that matches the id, the game simply doesn't load the hullmod.
>Having anything over a 2000 sensor strength is wasted when you do a sensor ping. By default, the maximum effective sensor range is 5000 -- anything beyond that is culled and ignored. As the sensor ping gives you a temporary 3000 sensor strength bonus, this puts you over the 5000 range if you have a 2000+ base range.
>The API is really quite messy.

These factors combined make me ponder if Alex is a less competent developer than Toady.

>>375568573
>>375565601
Brothers, let me show you the way.

>Open any hullmod
public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id) >{stats.getSensorStrength().modifyFlat(id, 50000);}
>Open settings.json
"sensorRangeMax":50000,
>>
>>375566859
Did you reinstalled it/removed the crack?
>>
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>>375568808
>Actually this
public void applyEffectsBeforeShipCreation(HullSize hullSize, MutableShipStatsAPI stats, String id)
{stats.getSensorStrength().modifyFlat(id, 50000);}
>>
>>375568573
I used the "reveal" cheat from the console command mod. That thing boosts sensors up to 2mil. Found the derelict.

Can you guess where the derelict was?!
Was it in the heart of the system, like the mission said? No, no it bloody well was not.

.png screenshots are too big. Who's idea was it make the proper screenshots as fucking .pngs?
>>
>>375569239
>>375568808
Yo, I don't want to literally see everything always

I actually like the sensor shit, it's just way too short range. I modified the base from 300 to 1000 and increased the cap to 6000. Should probably modify the hulls while I'm at it, but left it alone for the first playtest.

I also increased the view zoom to 3.0 because 2.0 is zoomed in too much.

And then later I think I'll try editing all the weapons in the game to increase their range 1.5x
>>
I suspect the reason for short range is because the game currently isn't balanced for this much big empty space.

Give me some classic Anomaly hunting please.
>>
>>375569609
okay so upping it to 1000 was like bang-on perfect.

I'm also gonna reduce the number of sensor ships to top 3, and reduce the differences between the ship classes a little.

A frigate specifically designed to be a sensor platform shouldn't be at such a huge disadvantage that it barely exceeds the capability of a bog standard capital ship.

I hope more fun stuff gets done with detection and stealth mechanics
>>
>>375569081

It doesn't affect gameplay too much. I don't mind, really. It's one of the few games I don't mind handing cash to. .7.1 an .7.2 gave me 100+ hours of fun.
>>
>>375570294
Stealth mechanics would definitely need work if you're ramping up the sensor ranges. If you were going to play smuggler, you would never get to a faction planet with your transponder off when everyone has ~1k sensor range.
>>
>>375569609
My initial solution was the mod pictured. It was supposed to be a high OP hullmod that occupied a segment of both crew and cargo, and applied a flat (although generous) bonus to base detection range. You couldn't apply it to a Salvage Rig, Tug, or Buffalo MK.II, any recovered automated ships (if you modded them in to be recoverable), and the cost/effect would diminish for larger ships (because they have that much more room to spare).

Problem: heart-o-the-system derelicts can sometimes show up off in the middle of nowhere with no landmarks (unlike the above pictured system) nearby, which is more likely if the system is one of those which is already pretty barren. So, even a 100 - 1000 bonus to sensor strength (which is less than a cell) can still leave you searching, especially when your sensors are truncated by sustained burn.
>>
Am I paranoid or is the artist for this game a SJW. basically all the portraits are womyn of color or niggers. there's even a blue haired fatty in there. but amost no fucking white males at all.

is he trying to tell us something? is he saying that in the future there is a genocide of all white males?
>>
>>375571330
he's just saying that in the future niggers will still exist
>>
>>375571661

why? is this a common complaint?
>>
>>375536501
Fuckin why? I love the design of those ships.
>>
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How fucked am I if I try to fight this thing? I only have a PD melee dominator, a venture loaded with harpoons, and a drover.
>>
>>375571949

if you respond to me, you can't really complain.

not even baiting, though. it's legitimately weird. if all the portraits were of brown people, I probably wouldn't even have noticed. but it's like the artist is painting his friends from antifa meetups.
>>
>>375572175
>0.9 supply/day

Very.
>>
>>375572175
you might be alright. I tried fighting an undamaged battlestation and I got destroyed. as I understand, the undamaged ones are much harder than the damaged ones
>>
>>375572210
everything you're talking about is insane autistic bullshit, go somewhere else
>>
>>375532623
google or fireden

[spoiler ] :)
>>
>>375572210
>it's like the artist is painting his friends
I think he is. They had something about it in one of the development updates. They take a picture of someone on the team and fiddle with it until it looks like a game portrait. Pretty good.

And in answer to the sjw question: the entire sector is in chaos. What did you expect.
>>
>>375571330
My main complain about portraits are that is only few of them and that there is no waifu tier ones.
Only passable are that chocolate corporate chick, that also have green eyes.
>>
>>375573271
ah, it's late stage social justice
>>
>>375571952
0.8 and too many people were using it for kitbash and releasing them.

Sometimes he comes here and post new shit he's working on. He'll release it eventually, and maybe post a link here too.
>>
>Need one (1) AI core to get Sindria to Cooperative
>can't find one
>kill a fucking Ordo fleet and still can't find one
>>
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Posting space banjo for the hell of it.
>>
>>375570880
It actually worked out pretty well.

The only problem is the AI chases you regardless of the fact they actually can't see you.
>>
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Also here's a wolf going nuts on me with his harpoons

I didn't know wolfs carried this many harpoons
>>
>>375573652
They always do that. To escape, you would have had to keep moving while dark. Which would negate the effect of going dark.
When you saw the orange limit of their sensor range, you needed to go much further. They'll go the edge and keep looking. But no further.
>>
>>375571330

>Implying that there aren't hundreds of them, but they're a bit more concerned with wearing their damn helmet on a combat ship than looking pretty or fierce.
>>
So what does coordinated maneuvers ACTUALLY do? At first glance, it seems REAL shit, as you have to hold nav points that may or may not be on the map at all. That and you put the hull relay on a cap to get 4% bonus speed, but what do the later levels even do, what is a top speed bonus?
>>
>>375576247
>as you have to hold nav points that may or may not be on the map at all.
Do you have to hold those things on the map? Where did you read htis.
>>
>>375576247
You don't need to hold nav buoys, it just means that the more ships you deploy the speedier your ships are.

It's basically Electronic Warfare but you don't harm the enemies' range, you enhance your speed.
>>
>>375576689
I really only guessed, the description of that skill isn't great, which is why I'm asking =(
>>
>>375573331
>Only passable are that chocolate corporate chick, that also have green eyes.

what about the steely-eyed nordic Tri-Tach ice queen? only reasonably attractive portrait in the game.

artists kind of sucks, tbqh. it's a good thing the ship sprites are so low-res. his painting style uses too much transparent PS round brush. total mess.

>>375572846

you can't make me. I suspect you wouldn't be so triggered if I weren't onto something.

>>375573271

>They take a picture of someone on the team and fiddle with it

that explains it. game dev is full of these types. I work in it... I suspect it's a big part of the reason so many games are so terrible.
>>
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>remnant fragments always waste your time suiciding themselves into you
>but they run away from bounty fleets
>>
>>375576849
>that explains it. game dev is full of these types. I work in it... I suspect it's a big part of the reason so many games are so terrible.

Might explain why the game's in 0.8 alpha after 7 years of development.
>>
>>375576247
You don't need to capture anything to get the bonus, same for the ECM skill
>>
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Holy fuck just using this ship makes me mad.
>biggest strength is that it can maneuver with maneuvering jets
>give it SHITTY FUCKING OMNI-SHIELD meaning you can't use shift-movement, the way to move with precision in this fucking game
>>
>>375576849
Theres a screenshot that says that the artist wanted to have diversity in the portaits, you aren't on to something that everyone here doesn't know.

This tells you everything about the portraits, now fuck off
http://fractalsoftworks.com/2016/11/12/the-grim-visage-of-space-pirate-ivaylo/
>>
>>375577039
>not making shift-movement the main way of piloting via options menu
>>
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>>375576849
what kind of waifu portraits you want senpai
>>
>>375577039
good to see shitters still cant pilot the conquest properly
>>
Post your solo paragon webm and show us all how it's done senpai.
>>
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>>375576849
>>
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>>375576849
Another one.
>>
>>375577829
sounds like you need the New Galactic Order mod kek
>>
>>375578894
Welcome to your very first "go anywhere and do what you want" game.
>>
>>375578894
Look for local bounties in civilized systems.
That mean two things - there is plenty fighting and thus potential targets and plenty of drifting derelicts and debris fields.
Or just buy a tanker fill it with fuel and take scan derelict mission with clear location.
Then fly scan and go back and cash paycheck.
>>
>>375577039
I love the conquest because it makes noobs who can't learn how to change between strafe/turn controls drop it in favor of something that is simply 'face enemy, shoot stuff'
>>
>>375578894
After doing the tutorial quest and opening the jump points, you can hang around in Galatia and kill the remaining pirate fleets to get bounties, then go to Corvus and talk to the commander at Jangala

from there you can look for more systems with bounties or you could try only flying a couple small freighters and drams and doing survey quests while avoiding combat. the far-out survey quests pay 100k and if you leave your extra ships in storage you can save on fuel and supplies and avoid notice by big fleets
>>
Is there some special shit involving bounties now? I went out to where one was supposed to be, wasting tons of fuel, just to find out there's no one to hunt there and just got attacked by fleets of AI shits. Am I supposed to survey the planet they are labeled as being near or is it possible the AI destroyed them before I got there?
>>
>>375579331
scan quests, sorry. survey quests require a skill investment along with crew and heavy machinery, scan quests are more or less "show up and click on this"
>>
>>375579416
They probably fucked off and landed on the planet

I had one do that literally as I was chasing them. I spent awhile waiting to see if they'd leave, but they never did, so I gave up and moved to the next thing.
>>
>>375579453
Could take some inspiration from King of Dragon Pass or Banner Saga and introduce some dialogue options / events.

I wonder how difficult that sort of thing would be to program myself, actually... ah, probably too much, I don't even know how to program
>>
>>375579416
It's possible that they are chasing some random remnant fleet/scavanger that happened to be nearby when you jumped in. Try using sustained burn/traverse jump as much as possible, and sensor burst if something unusual happens.
>>
How do I control AI fighters now?
>>
>>375580002
What? AI fighters? You mean remnant LPCs? Same as your usual ones.
>>
>>375580002
you give a command to the carrier, fighters are like long range weapons now you cant tell the carriers to hover around the edge of the map
>>
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Shitty control conflicts aside, this actually is a pretty nice ship.
>>
>>375580439
you can try putting all your guns on 1 side and point def on the other then loading up on like 10 hullmods
>>
>>375580439
>Autofire: The Ship

I don't really get why people act like this ship takes a lot of skill
>>
>>375581015
I have literally never seen anyone say that and I've practically lived in these threads for the past week.
>>
>>375581176
Literally twice this thread
>>375577445
>>375579083
>>
>>375581176
did you save my OC gif?
>>
>>375580707
That's actually pretty much what I did. I was just using the PD side to kill the enemy because based Devastator and Heavy Machine Gun have the best flux:damage ratio in the game.
>>
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>when you hit the jackpot
OH YEAH BABY
Desertion bounties are the best
>>
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>>375582624
YOU JUST CANT MAKE THIS SHIT UP
>>
Starting out what's the best way to make money? I'm constantly making bad decisions and losing because of it.
>>
>>375582973
Surveying and exploration missions are piss easy and very profitable.
>>
>>375582973
Pick up a tanker and some survey missions, just not the ones that say it's "somewhere in the
outer reaches of"
>>
>>375583031
Should I start as a scavenger then?
>>
>>375583103
You could, but survey missions can be done by anybody as long as you've got fuel capacity, give those a shot.
>>
>>375583103
Pick Bounty Hunter > Drover for best possible start
>>
>>375583175
Just expect to be frustrated at how misleading the locations can be.
>>
>>375583227
>Drover
It's Sheperd, fug
>>
>>375577039
Starsector really feels like it should have multiplayer PvP with custom ships and shit.
>>
I wish Advanced Countermeasures 1 and 2 were reversed. 2 is great because of how much damage missiles actually tend to deal to shields, but 1 is pretty much a waste of a point because kinetic weapons do fuckall damage to armor anyway.
>>
>>375573397
I can understand that a bit then, as long as he publicly releases it at some point.
>>
>>375583716
PVP won't happen until Starsector: Shipband comes out.
>>
>>375583031
>take survey mission
>get there
>almost out of fuel and supplies
>get less money for the mission than the cost I spent on supplies
good my ass
>>
>>375583979
How does this even happen, the only way I can see this is if you have a fuckhueg fleet
>>
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>>375507371
>try to start the game
>no mods
>Fatal:null
REEEEEEEEEEE
anyone know what this means?
41815 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.campaign.accidents.A.super(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
>>
>>375512776
That's my takeaway too. I play around with the simulations thing a lot and the AI can be really good at quite a few things, especially on the micro level. Just watching some frigate 2v2s is really fascinating. But inevitably it all kind of goes to hell with the chaos of bigger fights, AI could stand to be more emotional, if youget what I mean. Fight, Flight; Honour, Glory.
>>
>>375581015
Not him, but to be fair throughout the game people are way more likely to get ships with forward facing weaponry, and they are way more straightforward than broadside ships so it's easy to get used to that. and be suprised by apparently sudden appearance of broadside ship at capital levels.

Hell, I've even saw a streamer fail to do his first bounty with a wolf because he tried to use turn controls instead of strafing while using a wolf. It takes tume for people to 'git gud'. What you see as easy now could be something people could not even be aware of.
>>
>>375567485
I wish you luck anon!
>>
>>375581015
How hard the ship is has a lot to do with how you build it. For example, you can put harpoon pods in the medium missile slots to keep things simple, or you can be a massive badass and have broadside reaper launchers.
>>
>>375584191
me too anon, gave up after a couple hours
>>
>>375583979
take the missions, its like 60k to run some scan, just never ever take the ones that say "its some place in the fringe of the system."

unless its telling you whaat its orbiting or its in "the heart of the system" don't ever do it
>>
>>375584191
Did you put in a code?
>>
>>375584191
why is it always a frog poster?

>>375586513
why are you still in this thread then?
>>
>>375584041
I just have a random assortment of ships I picked up in the first 10 minutes. Should I fly out there with barely any fleet?
>>
what does a pirated version do, game seems to know I'm a dirty pirate
>>
>>375587440
You want a light fleet for non-combat expeditions, yes. The biggest cost associated with fleets is actually the maintenance, not the acquisition.
>>
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>mfw you can just use sustained burn to get out of a black hole
>>
>>375587440
yeah half the systems out there are uninhabited anyway, get a contract to scan something then fill out on gas and come back, a gas freighter costs like 9k its worth it to pick one up if the bounty is like 60k
>>
>>375587440
Buy storage and stuff most of your ships there.
You need:
>frigate
>tanker for fuel
>maybe cargo hauler or Shepard
You do not come to fight but just to scan shit. Its essentially free cash. Of course if you go with dozen garbage ships it will be not worth. You are suppose to go light.
>>
>>375587885
it eventually spawns invincible pink scorpions that tickle your ships to death and then deletes system32
>>
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>>375587936
You can escape a black hole as long as you don't enter the event horizon

You are also traveling faster than the speed of light, so you can technically still escape the event horizon anyways
>>
Where the portrait packs at
>>
>scan some shit
>free 80k
>go back and fill up
>scan some more shit
>free 90k
>also find some cruisers and shit that I could repair along the way
I feel like this is easy mode and breaks the game
>>
File: screenshot045.png (2MB, 1920x1080px) Image search: [Google]
screenshot045.png
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>>375588119
>You can escape a black hole as long as you don't enter the event horizon

I took this shortly before I activated sustained burn. Once my speed got high enough, around burn 15/16, I managed to break free. Though I wonder if fleet size plays any factor in it since this was a fresh game with just a wayfarer and a shepard in my fleet. I'm thinking probably not but I'll give it a shot.
>>
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>>375588243
I tried making one here, but I don't think it'll work if you just drag-and-drop it into the mod folder. I think you'll have to actually replace the files in your game directory itself.

https://mega.nz/#!u45VCLxD!pUyPr7XkS2FB5uTGMMH1v2ST8SlRqdXovIaoRvrYX6Y

pic related

If you don't like some of them I'd recommend editing the faction files yourself and only adding the portraits you want.
>>
>>375588443
I will make it a proper mod.
>>
>>375512776
You have to use the eliminate comman if you want something dead for sure
Otherwise the AI will favour caution over kills
>>
>>375536029
>spoonfeeding some retard
But why
>>
>>375588709
>eliminate comman
So remove tri-T?
>>
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>>375588443
Also, only a few images have an alpha background - It's a pain in the ass to do it by hand and takes awhile, so I just stuck with getting rid of most of the stark white backgrounds that didn't mesh.

Had some complaints about some of the luddic pictures (pic related) because they looked too technological/cybernetic. (They're dune fremen, so it's just a stillsuit + blue eyes from spice, nothing actually cybernetic, but they still look a bit out of place) So I've been looking for more technology-but-not images to turn into luddic portraits and will probably toss the fremen into the discard bin once I've got a few.
>>
>>375584191
install java 7; game doesn't work with java 8
>>
>>375536029
>"Oh sweet someone posted it, time to try it out"
>mon_girl files everywhere
>Sweating intensifies
>ITS THE FUCKING SKULLY GAME
You son of a bitch 10/10
>>
>>375589647
What?
>>
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>>375589647
>>
>>375590165
I'm not that anon, and I'm not sure if your the one who posted the mega, but I've been meaning to play this game so thanks for posting it
>>
>>375591865
It's actually surprisingly good
>>
Just got a colussus heavy freighter. I'm never running out of supplies again or having trouble collecting everything. Got that perk that saves fuel AND the one that saves supplies. I'm basically one of those hybrid prius that save fuel. I'm yet to find a ship i want to captain though still got my shittty wolf.
>>
>>375584780
>It takes tume for people to 'git gud'. What you see as easy now could be something people could not even be aware of.
This is a p. big problem with the game in general, that appears to be actively ingored because MUH VISION.

There's been a ton of stuff suggested to make the game suck a lot less in the beginning, where it's hard as fuck and largely RNG dependant for player success.
And 99% of it has been flat rejected as it interferes with some nebulous concept only the dev seems to care about.
>>
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Am I doing it right?
>>
>>375592930
die you degenerate barneyfag
jokes aside it looks really nice
>>
>>375592758
But muh vision only available to single dev games

As a serious reply, I think the tutorial could use a line or two to help players get started. Since any kind of serious midgame stuff starts out with going around in hyperspace, I feel that the tutorial should mention that bit, at the least as a line or two recommending the acquisition of a tanker/freighter.
Although I'm hesitant about the cimbat part though, the tutorial starts you out with a good fleet and funds, and if all else fails the player can use autopilot or simulator to learn a bit or two about the game. Sure, it won't be as fun as doing it yourself for those early moments but I'd wager that it's better than doing things wrong and losing stuff, and eventually reloading a save.
>>
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>>375577216
My pirate waifu
>>
I just want a ship that is extremely fast and desimates all but is hard to handle.
>>
>>375596375
Hyperion
>>
File: 1461669419124.png (137KB, 192x679px) Image search: [Google]
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Neutrino has updated
>>
Whats the console command to give me a specific ship? Finding stuff in this game is not fun.
>>
NEXERELIN FUCKING WHEN
>>
>>375596726
Not even a lie
>>
Apogee is overrated man.
>>
>>375598115
Talk to my plasma cannon.
>>
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>start a new game after getting bored of my first one
>20 hours in
>fleet of about 30 ships
>only 6 of them are combat ships
>they're all d wolves
>mfw

salvaging and surveying are the bee's knees
>>
>>375584191
crack your game
>>
>>375559257
probably a ram issue anon, in starsector...core? or something (the one with the exe and a bat file in it)
folder there is a log file, scroll to the bottom for the issue.

find out it is a ram issue, and google how to fix the ram issue.
>>
>>375565782
ah, so its not just me that han solo's small ships with both safety override and hardened subsystems?
>>
>>375599185
what ship?
>>
>>375598842
>they're all d wolves
>implying that's a problem
They're not that bad if you fit 'em right.

>>375599185
>single combat ship
Why?
>>
Is there anyw ay to make sector bigger than Normal" and have more salvageable stuff? I ran out of things to find just as I got the huge cargo and fuel ships.
>>
>>375569389
Maybe heart of the system just means near a star?
>>
fuck this game, it can be such a chore to play and yet it eats away so much time
killing shit is fucking satisfying tho
>>
>>375600891
Not enough content variety.
>>
>>375600891
There's definitely something so addictive about it, even when you're just flying to identical systems to scan identical planets.
>>
>>375602525
>>375600891
The game penetrates deep into your autism, like it does with mine
Thread posts: 375
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