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25 1,000 Mega 1 stages
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The most recommended games on /v/?
Is a Bop-It a video game?Can you speedrun a Bop-It?
Lets have a fun thread /v/. Where do you rank? Note: This is for FINISHED games, Not games you've played, unfinished, dropped, or just own via physical or pirate but have not touched.
Show us your stats. Are you a Grandmaster /v/irgin?
Age: 23
Games: 801
Not sure if this belongs here or on /a/. If I'm on the wrong board, please feel free to tell me to fuck off.
So I was wondering about the possibility of a One-Punch Man game. For those of you who don't know (read: have been living under a rock the past year and a half or so), One-Punch Man is a manga and anime series satirizing typical fighting shounen series such as Dragonball Z and Naruto, with the twist that the main protagonist, Saitama, is already so incredibly powerful that he defeats anyone he comes up against with one punch - hence the series' name. The series focuses on Saitama's struggle to find an opponent that will actually be a challenge for him to defeat.
I was wondering about the possibility of a One-Punch Man game based upon the series. While this seems rather difficult due to Saitama's ability to instakill any foe with a single punch, I think I have a potential solution, and would like to hear some feedback - both positive as well as constructive criticism.
My idea stems around the concept of base levels being swarms, where Saitama has to slaughter armies of lesser monsters - easily killing them all, while perhaps building up some kind of gauge for his "Serious Punch" that would be an area of effect attack of some sort. After killing hordes of lesser foes, a boss monster would appear, which would have one very specific spot that would have to be punched in order to kill, and in order to get to said spot, the player would have to make their way to that location - while fighting off further waves of lesser monsters - until they can reach the weak spot and "one punch" the boss.
The main weakness I see to this gameplay strategy is that it would get boring and repetitive very quickly. Any suggestions for spicing it up would be quite welcome. I am by no means a game designer.
>Pegnant healer
WTF dood?
HAHAHA WOULDN'T IT BE FUNNY...WAIT HEAR ME OUT. WHAT IF DOOMFIST FROM OVERWATCH WAS ACTUALLY TERRY CREWS INSTEAD!
.
Are you guys excited for "Prime Day"? it's going to be AMAZing!
just gonna leave this here
i bought a casio keyboard because my pianos keys keep sticking and i don't want to fix it
>>383523868
Based anon
Wait people actually LIKED Sonic 4?
Hello?
>>383523608
デリートこれ!
IT'S NOT FUNNY
I am the law.
https://www.youtube.com/watch?v=GdyEu5XTChk
We've got a 10-24, in Central, Ocean Beach.
TOMMY VERCETTI IS AN INNOCENT MAN
THANK YOU FOR PLAYING WELL OF SOULS
>>383523304
>not spending 40 hours creating the ultimate spriteset for you character
Post some games from your backlog and have anons tell you which one you should play
Here's mine:
Thief 1 (not sure on this one, the graphics make it look bad)
Binary Domain (looks cool but sort of generic)
LISA
Nier Automata (I fucking loved the first one)
Deadly Premonition (steam version)
>>383523301
>not sure on this one, the graphics make it look bad
Best GTA ever.
>>383523264
>underdog becomes the man
Fucking cliche.
>>383523264
that's not san andreas