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Warhammer Fantasy General /wfg/

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Thread replies: 322
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Protect his smile edition

Upcoming Content: Total War: Warhammer 2, WFRP 4e, unnamed hack'n'slash genre Warhammer vidya, Vermintide 2, Doomwheel

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive
https://pastebin.com/TSQhemJR

> Alternative Warhammer Miniatures and Manufacturers
http://pastebin.com/CvGaNyrk
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/
https://tabletop-miniatures-solutions.com/13-the-9th-age
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/
Bretonnia Alternative: https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

> The 9th Age
http://www.the-ninth-age.com

> Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki (most complete)
whfb.lexicanum.com/wiki/Main_Page
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

> Warhammer Video Games
Total War Warhammer: store.steampowered.com/app/364360/
Vermintide: store.steampowered.com/app/235540/
Mordheim City of the Damned: store.steampowered.com/app/276810/
Bloodbowl 2: store.steampowered.com/app/236690/
Man O' War: http://store.steampowered.com/app/344240/
Return of Reckoning: https://www.returnofreckoning.com/
Snotling Fling: https://itunes.apple.com/us/app/warhammer-snotling-fling/id901638145?mt=8

Previous >>55248499
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Asking again since the last thread died surprisingly fast: what are some fun ways to spice up a Bretonnian tournament, beyond the usual jousts?
>>
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>>55280813
This guy walks in, cucks the flower of chivalry and molests all the ladies
>>
>>55280813
Grand melee? Horse racing?
>>
Is it possible to convert WHFRPG's mechanics to 2nd edition D&D?

I already looked, and it doesn't seem like anyone has attempted it before.
>>
Is there any info on WFRP 4e? I just got into the setting (a little late, I guess) and am reading up on whatever I can find, and I'd like an updated version of the tabletop RPG.
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>>55281093
Based off of 1st and 2nd ed more than third. Going to get focus on stuff like Lustria before rehashing supplements that have already been made.
>>
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WHAT GODDAMN SPELL IS THIS AND WHAT KIND OF WIZARD DO I HAVE TO BE TO CAST IT
>>
>>55281246
Looks like that's a Grey Wizard, perhaps a Priest of Morr.
>>
Reminder dwarves and elves caused end times because they thought fighting each other over petty pride was more important than solidifying borders and fighting things that were an actual threat (which they have many, many things to choose from)
>>
>>55281241
>>55281241

Yeah, I heard third was a mess. No news of a release date though eh?
>>
>>55281246
>>55281350

It's an Amethyst Wizard. Dunno what it's casting though.
>>
what is the point cost of a zombie dragon? I want to put my Mannfred on one.
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>>55281246
I like to imagine it's just what Magic Dart looks like to Amethyst Wizards. Alternatively it's Steal Life, but the casting kills them.
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>>55281468
300
>>
>>55281246
>Purple spell
>scythe

amethyst wizard, sucking the soul out of someone
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>>55281246
Enjoy your GM having anything worth casting it on make the save every time, then having your order come and slap you for even trying :^)
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>>55281406
I think it was early next year.
>>
>>55282261
What's the (+3) mean next to the spell components?
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>>55281093
Will it be End Times shit or the 6th edition setting?
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>>55282396
If you have those items, you can use the items to get a one time bonus to the casting roll.
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>>55282396
Gives you a +3 to cast it.

Casting in WFRP2e works by rolling Xd10 where X is your Magic stat. You need to meet the Casting Number with the sum of your d10s to cast the spell. Dubs cause a miscast, trips major miscast, etc. For reference, big boy wizards get about 4 magic. You can use the Channelling skill to add your Magic stat to your Xd10 total as well as the spell component bonus if you have the item to hand.

4d10 will net you an average roll of 22, a half action spent channelling a 4, and the component a 3, for a best-case average of 29. Which fails to cast. And might make you explode!

By the time you get far enough through a campaign to get it most of the stuff you're fighting will probably have about 50 WP as well, so it's more or less a coin flip to cast and then a coin flip for them to fail the save. A 20-25% chance to instakill a dragon, ogre tyrant or other high Wound enemy might be worth taking the chance though. It also works on vampires, but they tend to have WP out the ass, so it's probably not worth trying it on them.
>>
>>
>>55282717
It's at least an opposed willpower test, you'll probably have around 70 LD. Probably get more degrees of success.
>>
>>55280813
Other than feats-of-arms (watch A Knights Tale for ideas) or bizarre physical challenges (watch The First Knight), you can spice up an event with bizarrely convoluted social mores. Talk to the squire of one lord before bowing to the noble born lady? That's a great offense. Ate your bread with your left hand while sitting in the eyeline of the kings cupbearer without first offering a toast to the host? By Sigmar's Pecs man, are you trying to be a cunt?

Don't even make sense of it. The more confusing and convoluted, the better.

>>55281353
Reminder that humans caused the End Times by existing.

>>55282717
Here's a question - Realms of Sorcery specifies that the wizard classes demonstrated in the rules are specifically not battle mages nor the battle magic you'd see on the battlefield in WFB.

What do you think Battle Mages/Magic should look like?
>>
>>55283164
What is the horrific thing eating a dwarf in the background behind Queek?
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>>55283971
Must be moulders experiment, giant rat mutant mayhaps
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>>55281246
See >>55282261

That's almost certainly Life's End, one of a handful of WFRP 2's save-or-die spells, and a very difficult one to cast (Even a Wizard Lord is looking at a max of +7 on his dice if he has no magic items or environmental factors to help).
>>
>>55282261
>Enjoy your GM having anything worth casting it on make the save every time

I mean, speaking as a DM, I make all my saves out in the open, and if a wizard is strong enough to be casting a spell with a CN of 31, they're going to be winning most opposed WP checks against anything but a daemon, a dragon, a vampire, or a comparable wizard.
>>
>>55280813
Perhaps a ballad contest?
https://m.youtube.com/watch?v=jYFefppqEtE
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http://youtu.be/DmwGUa1_Kbs

"Mother knows where you are?"

>when even a fat, nerdy rat busts your balls over your momcon
>>
>>55280790
can someone help me out with the battlemagic cards templates / scans?
(Looked in the pastebins but couldn't find any)

I'm looking for the complete sets (especially the whole lore for Empire and Orcs&Gobbos) in english or german even. Those cards are pretty hard to get and very handy.
>>
>>55284435
Brionne would win every time.
>>
So how much do other warhammer races actually know about the lizardmen? Do high elves know that slann are better mages?
>>
>>55285138
That's not true though.
Teclis is the greatest living mage and Caledor is the greatest of all time.
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>>55285185
They are better mages though. They just aren't nearly as active as the elves and no new slann will ever be spawned.
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>>55282587
I want to say their forums said Enemy Within time period.
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>>55284541
>She must be laid with a squig by the look of your face under that mask, yes-yes.
>>
>>55285185
You know Kroak held off the entire Chaos invasion by himself while every other Slann helped Caledor behind the scenes right?
>>
So, I get that WFRP used Tzeentch's curse to hamstring casters in the meta-game, but how the fuck do you even justify that fluff wise? No one's going to fuck with magic as a discipline when you run a 1% of developing cancer every time you cast a spell. It's too unrelable even for Chaos when you'd actually need your guys to get shit done.

Is there an in-game mechanism to avoid it that I missed?
>>
>>55285470
Keep telling yourself that coldcuck.

>>55285545
Nah. Kroak held one city momentarily.
Caledor saved the entire world for thousands of years.
>>
>>55285567
What? How do you justify the notion that using the very powers of creation can have devastating effects if you fuck up?

The fluff mechanics for Tzeentchian Curses is the wizard fucking up. In fluff, it's less -spells just randomly do other shit too- and more -if your concentration isn't perfect, you may sprout feathers-.

The more power/dice you use, the harder it is to channel all that power without fucking up and letting something slip.
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>>55285470
Nagash and his Magic of 5 say begone, thot.
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>>55285567
>Is there an in-game mechanism to avoid it that I missed?

Magic circles or going back to D&D.
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>>55285585
Caledor and how many other mages, backed up by the slann channeling through the geomagnetic web to support the vortex.

Slann are Tom Bombadil levels of broken, if only they have a fuck.
>>
>>55285653
What does your pic have to do with your post?
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>>55285709
Nah, they're retarded and not even half as good as lizardcucks like to imagine.
That's why the Elves had to beat Chaos for them.
>>
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I know it's inadvisable for the average bum to say the names of the chaos gods since you might draw their attention, but what about followers themselves? Where is the line between being turned into chaos spawn and being high-ranking enough to invoke their names as you please? I don't think I even usually hear the demon servants themselves use their actual names but just their titles.
>>
>>55285733
If the knife eared warm bloods are such good mages, why aren't they finishing up the great plan, huh?
>>
>>55285932
Becasue GWs writing wants Chaos to win. Duh.
>>
Any suggestions for porting the 9th age rules over to a grid system? Assume the smallest grid unit is 25x25mm and base sizes are adjusted accordingly
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>>55285620
Nah, I get that literally warping reality should have consequences, I just didn't buy that it fails 1/10 times and probably just kills you 1/100. It would make no sense for anyone to even bother with it. I didn't realize that Tzeench's curse doesn't actually cause the spell to fail though, and WFRP's lookup tables aren't nearly as punishing or grimderp as Dark Heresy's.

>>55285653
>Magic circles
There it is. That's what I was looking for.

> back to D&D
I know you're taking the piss, but DMs used to require more than mumbling and some hand jive to throw a fireball.
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>>55285932
The great plan is shit.
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>>55285721
Nothing.

>>55285996
Key phrase being 'used to,' but yeah. Cost is baked into WFRP in a way that can't be excised, in keeping with the setting, where magic is dangerous and to be used judiciously and carefully. Even then, the odds of TC giving you a meaningfully bad result is pretty low. The worst I ever saw was summoning a daemon imp, and it was dead in one round.
>>
>>55280813
Why not the occasional pitfight, or pantomime/farce?

Actually, if any nation in the Old World would have mimes, it would probably be Bretonnia. Fuck.

(Incidentally, back in 3rd edition, Dire Snails were a monster of Bretonnian origin. Mon dieu!)
>>
>>55283511
Still tends to be -about- a coin flip. I'm being fairly loose with the numbers since enemy WP is obviously variable depending on what you happen to be fighting, if they have higher or lower WP, if they have anything that helps them resist magic, etc.

>>55283624
>What do you think Battle Mages/Magic should look like?

More like tabletop, I guess? Know 2-4 spells that work well on an army scale but don't match up very well with adventuring bands. Pay for the bigger spells by being specialised in battle magic. As for if they should be stronger in terms of WP/Magic I'm not sure.

Converting from the RPG to tabletop and vice versa is more than a bit messy. I'm not sure how long 1 turn is meant to be in tabletop, so how long battle magic spells should need to cast is up in the air, not to mention how easy it would be for a PC wizard to get up to 4 or 5 TB while tabletop wizards won't see that much T unless they're Ogres. I can't tell you how Tabletop Wizard Level compares with RPG Magic either, though I guess since all tabletop wizards have an associated lore that they'd have to be at least as far along as Jouneyman to have gotten it. That'd put a Level 1 tabletop wizard on 2 Magic at least, but then there's nothing so say if Level 3 should be 4 Magic with 2 Magic per Wizard Level or if it'd just a 2 Magic base then +1 per Level.

Ultimately you'll have to eyeball it depending on how you want the setting to work if you're the GM, or accept the GM's headcanon to some extent as a player.
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>>55286092
>Still tends to be -about- a coin flip. I'm being fairly loose with the numbers since enemy WP is obviously variable depending on what you happen to be fighting, if they have higher or lower WP, if they have anything that helps them resist magic, etc.

We both know magic resistance is rare. This spell is basically a delete button for dangerous but weak willed monsters like manticores, giants, and basilisks.
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>>55284403
:^)
>>
>>55286092
We can backwards convert to figure out timescales with WFB. Compare WFRP bow ranges with WFB ranges, that gives you a scale for how they treat distance. Compare the time scale of bows being fired in WFRP Vs. in WFB, then match the two so we know how fast/far they are marching and Robert's your father's brother.

As far as a battle mage stats...I'd just treat it as a military career, to give them the necessary skills to lead.

As for the magic hmm...I dunno, I honestly feel the magic system needs an overhaul. Wizards in WFRP are strong, but they're not as OP as every other source depicts them as - which may be the Battle Magic thing. I just don't know how to 'up' there power, short of just using the 1ed spell lists without changing anything ahd using the MP cost as the casting number.
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>>55285893
I wasn't aware that saying the name of your pateon deity was taboo for Chaos worshippers. It seems kinda weird and out of place if you ask me.
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>>55286292
*patron
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>>55286177
Eh. I gave the caster a favourable setup, so favouring the targets WP a bit seems reasonable. How often are you going to resupply your stock of hanged murderer eyeballs? Will the Big Spooky Monster stand still within your short range for 1.5 full turns while you channel and cast? Hitting 31 with 4d10 isn't really a coinflip.

Generalising success chances for any given enemy is never going to be a very accurate science. If you want to argue it's more like 35% chance to kill than 25% then go nuts. I'm not saying that it's a weak spell, just a somewhat unreliable and cumbersome one.
>>
>>55286263
Battle Magic is ponderous, specialized, and 40k payer dangerous. A PC Wizard Lord probably qualifies to do it, but you'd be buying the spells like advances.
>>
>>55286292
It's not, but it's risky as hell to draw the attention of gods. The four generic names (as well as ones like Tchar or Shor) are relatively safe, but Word of Pain is LITERAL using a secret name to cause massive harm to a target as a god responds to the call of its name.
>>
>>55286292
I'm asking if it is. It's strange how in the fiction they usually use titles like "the dark prince" instead of their names. It's actually pretty rare.
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>>55286377
>Will the Big Spooky Monster stand still within your short range for 1.5 full turns while you channel and cast?

Ideally that's what the mooks are for, and most enemies aren't going to recognize a spell. Certainly not a catastrophically retarded creature like a giant. And don't forget you can spend a fortune point to get an extra half action in a round.
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>>55286263
>I'd just treat it as a military career
>I honestly feel the magic system needs an overhaul.
So...
>eyeball it depending on how you want the setting to work if you're the GM, or accept the GM's headcanon to some extent as a player.

Whatever works right for you and your group is right. I'm not into 'My interpretation of the setting is the one true interpretation' skubbery.
>>
>>55286447
So what's your argument? The spell is reliable? The spell is not cumbersome? My explicitly general estimates don't apply well to a specific use case?
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>>55285101
>forgetting about best singer
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>>55286552
You're underestimating a pretty useful, albeit difficult to utilize, spell.
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>>55286608
>I'm not saying that it's a weak spell, just a somewhat unreliable and cumbersome one.
>>
>>55286435
To be fair, I think some of that is for a level of secrecy - not all members of a cult know the truth, and definitely people outside of it don't and they wouldn't want to drop it.
>>
https://www.youtube.com/watch?v=dsOAg_jJFZE&feature=youtu.be
>>
Haven't been keeping up, did high elves get a decent trailer? In game or animated? Or was it legit just the announcement trailer with then getting shot, ambushed, and then eaten by dinos?
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>>55287315
No.
>>
I've been away for a while, but I heard that 9th Age has gone to shit. Something about most devs dropping out, losing vision and direction and trying and failing to be original. Can somebody elaborate?
>>
>>55287380
Wouldn't surprise me. They never bothered to cross over in to a commercial effort, so it's still all volunteers, which means the organization structure is a mess and discipline is hard to enforce since there is no "I sign your paycheck" or people hanging around because they need the money.
>>
So what does Cathay think of the great maw? How do they deal with a giant miles wide sarlac monster that expels poison gas and mutants right over the borders?
>>
>>55288178
A big, beautiful wall.
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>>55288178
There's a good chance they CREATED/summoned the damn thing. I figure they've got it handled.

And Great Maw mutations seem more like debilitating cancers and radiation poisoning than Chaos mutations.

>>55288199
Also that.
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>>55285635
You got btfo several threads ago. Begone.
>>
>>55285893
Do you call your boss by his first name every time? Most do not.
>>
>>55286292
Seems like a matter of respect.
>>
>>55280821

underrated post
>>
So could I put Orruk Brutes on 40x40 bases and use them as Mercenary Ogres for my 6th ed Orcs & Gobbos army? I love the look of them and want to get them in my force. Just want to make sure they are the right size.
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>>55288226
You BTFO nothing, 4 Magic manlet. You elves can't even beat the Pepes, let alone Nagash.
>>
>>55286377
You're dealing with ~30% chances of success for pretty much the entire game and in every aspect of the game. That's just how it was designed for some reason.
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>>55288448
To encourage teamwork to improve odds and offset the high lethality.
>>
Are Men at Arms not being sold anymore?
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>>55288199
Praise the walls!
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>>55287545
Discords are the death of generals.
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>>55288538
How is it high lethality when it's a miracle to hit someone without them parrying or dodging?
>>
>>55288583
You mean by GW? No, they are not. I don't think they've been sold for a while.

But you can find some on Ebay for an extortionate price, or rarely enough going for something actually feasible.
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In WFRP, do dragons have armor on their wings? It doesn't say they do in the bestiary, but it may have been an oversight.
>>
>>55288723
Because those hits count for more, and stronger enemies hit harder while your Wound growth is fairly flat and AP is capped.
>>
Dunno where was best to drop this, but holy fuck. Mantic just previewed this beautiful beast, coming in October. Never been happier as a Dwarf player.
>>
>>55288817
Doesn't seem wise, honestly. Yeah it's an important and fragile surface, but putting armour on them would really screw the dragon's maneuverability in the air up, assuming it could take off with the extra weight at all.
>>
>>55288840
I admit, that actually looks cool, if in a slightly goofy way.
>>
>>55288900
Well, in the book they don't actually wear armor, their armor is based on them having iron-hard scales all over their bodies.

Actually I just read the description of the Scales talent, and wings are totally armored, they just forgot to put it in.
>>
>>55288993
No real info on it so far beside the fact it's called a Steel Behemoth. Given the horns and how rough/organic their mounts and the like are, I'm actually wondering if it isn't going to end up being a walking equivalent to an Empire Steam Engine.
>>
>>55288840
Don't know if that's goofy or awesome. A little of both I guess.
>>
What's the quickest path to Dodge Blow +30?
>>
>>55289148
There isn't one, skills max out at +20.
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>>55289231
What's the quickest path to Dodge Blow +20?
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>>55289148
Soldier --> Veteran --> Champion

Done
>>
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>>55287315
>getting shot, ambushed, and then eaten by dinos
Such is the life of the incumbent power. Pretenders measure their whole existence relative to the masters of the world.
>>
>>55289273
Nothing quick about that. Getting the requirements for those is going to take ages.

Protagonist -> Pit Fighter -> Jailer would be much better for the sole purpose of maxing Dodge Blow. Starting out as Protagonist lands you almost all the talents you'll need to clear pit fighter right away, and pit fighter needs jack shit for skills and trappings (you'll basically only need a Great Weapon). Honestly, you could probably do it the other way around, too. Jailer isn't a career exit for either of them, but it's basic so it'll just cost an extra 100 exp.
>>
>>55288448
What? You start at ~30% but you don't stay there. You realises that advanced careers exist, right?
>>
>>55289497
Honestly if you're any kind of combat career you're probably closer to 40%, more if you're an elf or a slingfag halfling.
>>
>>55289497
Your chance of hitting someone is only as good as their WS/Agi is bad.
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>>55289148
What edition?
>>
>>55289549
>1 Dodge/Parry per round
>3 Attacks on any serious combat career
>Once the defender spend their reactions for the turn a second attacker can just whale on them unopposed
>No reactions against ranged attacks

You're not even right for combat, let alone the rest of the game.
>>
>>55289701
>need to have 3 attacks and hit with 2 of them just so that the 3rd one has an actually decent chance of landing
>expecting the PCs to outnumber enemies at any point of the game
>ranged attacks
Ranged weapons work for the first round or two, and by the end of that everybody's in melee including you. Encounters just don't break out at the kinds of ranges where ranged weapons get to truly shine.

And skills are barely functioning trash.
>>
>>55289903
I will agree that skills need streamlining. Silent Move, Shadowing, and Concealment should be rolled into 1, 2 at most. Animal Care and Animal Training should be lumped. Some skills should proc off of multiple characteristics, like Intimidate off of STR or FEL, or Torture off FEL or INT.
>>
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>>55287270
>phoenix attacks by dropping flaming birdshit
>>
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>>55289903
>>55290020
> skills are barely functioning trash
> I will agree that skills need streamlining.

This. I'm hoping that the cruft of the game gets wiped away. A concise way to look at a few factors and determine the number to beat on a d100 roll would be ideal. No more having to remember if you halve someone's attribute score because the authors put an arbitrary skill in the book.

I'd also prefer a way for the players rolls to also determine how much damage they deal and receive in melee, rather than the GM having to roll umpteen times for every goat dude trying to kill them.

And while they may be sacred cows, I'm not sure if I want to see all the lookup tables coming back either. Chaos Manifestations were always fun, but critical damage, falling, and movement tables were more fun to read than actual use.
>>
>>55289903
>It's in any way hard to focus down enemies
>Every battle becomes a mass melee
Maybe in your game
>Skills barely function
Okay, now I know you're in/run a shit group. Opinion discarded.
>>
>>55287270
Those fucking sword masters look amazing.
>>
>>55289061
I think it's just about in that perfect blend of goofy and awesome. It's even somewhat restrained in its over-the-topness. I mean, if it was for Age of Smegma, it'd probably be a mecha-elephant with a flamethrowing trunk or something, but as is, it's just a big beefy mecha-oxen with a gun platform that helps to deal with dwarfs' ever-present issue of height.
>>
>>55288389
In the 5th edition the elves had a magic item that any wizard could take that gave them an extra magic level.
>>
>>55291517
>need a magic item to get to the level of just Nagash
>he makes his own and is ahead again

How can elflets even compete
>>
>>55291589
Nagash needs a magic item to get to level 5 as well.
>>
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Am I stupid if I find the Bretonnian economy more confusing than the Dwarven one?
>>
>>55291667
He made his, though.
>>
>>55292618
The War Crown of Saphery was made by elves.
>>
>>55292618
Reminder that Malekith was level 5 during the end times.
>>
>>55292499
The Brettonian economy isnt difficult. The peasants are the producers. The nobility takes 90% of that produce and redistributes it as they see fit. Enough goes back to the peasants that there still are peasants, and the rest goes to knights, retainers ect ect.

If a peasant does not produce produce, then 90% of their labours will be at their lords discression (A carpenter making chairs, roofs ect) and then 10% of their working time they can spend on private projects.

The emerging merchant class makes things tricky for traditional nobles.
>>
>>55292499
Assuming you mean in the Total War game, you only really need 2 economy buildings. There's 2 branches of the economy, Farming and Industry. The max level of either wipes out the profit from the other, so if you're going to build all the way up focus on a single branch. I usually focus on farming, since that gives more money and had more buffs available. That means you need to build a field first, which unlocks the Windmill. The winmill unlocks the level 2 fields, which in turn unlocks the level 2 windmill, and that finally unlocks the level 3 fields. It's a pretty straightforward climb up the ladder.

If you want to get REALLY fancy and have the spare slots, you could build both paths with support building (windmill/cellar) to level 2 and the primary (fields and weavery) to level 2, since it's only the level 3 version of these that cancels out the other. I've never bothered, though.
>>
>>55293323
>The nobility takes 90% of that produce and redistributes it as they see fit.


The idea that the peasants grow 10x as much food as they need to survive is laughable.
>>
>>55293682
This was something I think they acknowledged. It's stated somewhere that the less moronic of lords redistribute much of that so their peasants & thus farmers don't starve.
>>
Guess who is back in Age of Sigmar

from latest Josh Reynolds novel:

“Despite the intervening centuries, she could still hear the voice of their teacher as he schooled her and the others in the arts of war. The Blood Dragon himself, the finest warrior Shyish had ever seen. How Neferata had coaxed him down from his mountain, Adhema did not know. But she was grateful”
>>
>>55293908
wrong thread habibi
>>
>>55280813
A Templar knight of Sigmar's church arrives. Is he allowed to compete, what rank is he, the social confusion is palpable!
But seriously, try a hunt, or a peasants contest (if the lord is so benevolent) with the prize of a place in the Men-at-arms.
>>
>>55283971
Looks like a hellpit, you can see the extra heada a bit further down.
>>
>>55293931
ah close enough
>>
>>55288840
Make it chaosy and we have a model finally for the K'daai destroyer!
>>
>>55293993
Shit, I hadn't even thought about that. Should be too awful hard, and you already have a nice bull aesthetic to the beast itself. Stab some pushpins in those helmets of the crew, and you're good.
>>
>>55293908

>still no Vlad
don't care, call me back when they free my boy
>>
>>55293817
...and the rest just starve?

That is the most retarded piece of grimderp I have ever seen in Fantasy OR 40k.
>>
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>>55293241
>End Times
>>
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>>55293323
The thing I don't get is that apparently the Bretonnian system is engineered more around agriculture, and can't really take merchants into account as much as it'd like. If it can't keep track of the 'produce' that is a merchant's income, how is trade regulated or controlled? The idea that the merchants do it all themselves, without any interference from the government, seems a bit odd to me. And trade ships travel up the River Grismere - the river with Mousilion at its mouth! I can understand it being a haven for illegal trade, but how do perfectly legal ships sail up to Gisoreux through a cursed duchy? It'd be like if a central Empire trade route ran straight through Sylvania.

Also, who trains and organizes the craftsmen? There aren't any recognized guilds in Bretonnia, and clubs seem restricted to merchants. There doesn't even really seem to be a system set up for apprenticeship on an individual level, and it's not really explained how those jobs that require a bit of an education are set up.

And then I just don't get how an economy that is so based around agriculture can really function. If 90% of the taxes are taken in vegetables and livestock, how do nobles turn that - things that aren't hard cash and will die or rot - into things like armor and tapestries and stuff?

>>55293650
Oh no, I get the Bretonnian economy in TWW. I actually like it a lot better than the Empire one, since it feels like I can make more choices with my cities, and it's nice to feel like industry is more useful for cities and farming for towns.
>>
>>55293908
>Josh Reynolds

Into the trash it goes.
>>
>>55294096
Actually this seems on par with most of the other shit in Warhammer. Just a bunch of concepts (in this case chivalry and feudalism) pushed to their stupid grimdumbest extreme.
The peasants are a slave caste in all but name, most nobles couldn't give less of a shit what happens to them as long as they get their due.
>>
>>55292499
maybe? It's just feudalism.
>>
>>55294140
>Sigvald gets a cut on his face
>Didn't instantly regenerate his perfect complexion like in his book

Dropped
>>
>>55294231
Because the Bretonnian economy is either not as simple and stupid as people think it is, or it's another retarded aspect of the Warhammer world that gets handwaved because the setting is about armies clashing and not tax policy.
>>
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If I find the vast majority of Warcraft and 40k books irredeemable trash, will I find anything I like from Warhammer Fantasy?

Just looking for something with decent prose and a compelling, preferably self-contained narrative.
>>
>>55295093
the early gotrek and felix novels might be up your alley

Though your mileage may vary once the authors start swapping.
>>
>>55295093
Try Beasts in Velvet and the Brunner the Bounty Hunter omnibus.

They're pure pulp, but Warhammer Fantasy more or less at its best. If you dislike those, you'll probably dislike the rest.
>>
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UN-RETCONNED
>>
>>55295483
Gonna need to email CA.
>>
>>55295483
?
>>
>>55295483
I'm not very familiar with the Dark Elves lore care to fill in those who are missing the point?
>>
>>55295483

why isn't her bosom bare?
>>
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>>55295542
>>55295528
tl;dr the Cult of Pleasure used to be dedicated to Slaanesh, but after 6ed it was changed so that they were devoted to the elven pantheon equal of Slaanesh and the Chaos ties were ultimately downplayed, if not outright removed. TWWH is mostly based on 8ed so it's a surprise to see this 6ed fluff being used.
>>
>>55295665
O well that's nice, i like it.
>>
>>55295665
I guess they thought it was more appropriate for the power they wanted to give her?
>>
>>55294580
I can't think of anything nearly that level of retardation in Fantasy.
>>
>>55296003
it fits bretonnia perfectly.
They are basically a North Korea tier state that their goddess keeps around to keep the wood elves happy
>>
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>>55296019
>the only people who think it makes sense are anti-bretonnia fags

Yeah, seems about right.
>>
>>55295665
That's why we must email CA to correct this.
>>
>>55295665

Don't like it desu
Last thing we need is more chaoswank
>>
>>55296110
On one hand, I hate Chaoswank. On the other hand, I hate the idea of elves miraculously being immune to Chaos.
>>
>>55296110
It's less Chaoswank and more "the DE were willingly consorting with Chaos because they're fucking assholes". GW changed it because they wanted Mally to be an anti-hero instead of a flat out villain.
>>
>>55296169
>>55296110
>>55296135
CA hinted that Malekith and Morathi have different ideas of how to harness/destroy the Vortex, so it's possible that a Chaos Elf victory is optional.
>>
>>55296169

Yeah, but that's more interesting than normal villain, when you've already got Nagash, the greenskins, and Chaos kicking around. Don't need any more pure evil.
>>
>>55295665
>it's a surprise to see this 6ed fluff being used
not really tho
>>
>>55296135
>I hate the idea of elves miraculously being immune to Chaos.

If you were in a forum that I moderate then I would have hammered you right now. The Elf army books outright state that the Elves were corrupted by Chaos and they are not immune to it. They are resistant somewhat to the physical mutation of Chaos but their souls are just as vulnerable, if not more, as everyone elses. Take a tripcode so I can filter you.

>>55296169
No.

Rick Priestly and Gav in the 7th ed interview said that they changed that because they wanted the Elves to have their own thing and not have Chaos be in everything.
>>
>>55296284
>Rick Priestly and Gav in the 7th ed interview said that they changed that because they wanted the Elves to have their own thing and not have Chaos be in everything.
With the way things ended up, I don't buy it one bit.
>>
>>55296314
7th ED was the last hurrah for fantasy before GW realised that there was no saving the setting.
>>
>>55296041
>meme state is treated as a meme
>>55296216
Also the campaign overview said that morathi was corrupting shit
>>
>>55296284
What's the point of saying that they aren't immune if it never comes up? It would be like explaining that dwarves aren't immune to the touch of Chaos, but there are no Chaos Dwarves - and it's already weird enough that they never seem to form Chaos cults or anything like that. And most of the Chaos Gods can't even get a hold on elves, aside from Slaanesh.

I wouldn't mind if it was just that last part - Slaanesh can get a hold, and there are those small Slaaneshi cults among the High and Dark Elves. I don't need Morathi to be the center of a huge Slaaneshi cult. But if you take away pretty much all of it - barely leaving a few mentions, if at all - it just feels weak. Like no one really wanted to imagine Chaos-corrupted elves, just like dwarves or elves that are vampires or liches. I admit, I actually like the elves all having their own fancy pantheon that's only vaguely related to those of the rest of the world, but I want my cake and to eat it too - and it's not like it's impossible. Humans have their own established religions, but they still have Chaos worshipers.
>>
>>55296386
>What's the point of saying that they aren't immune if it never comes up?

Except it did come up. One of Archaon's sub-commanders during his voyage across the world was a Chaos Dark Elf captain. There is also that character whatshername that looks like a snake person.

Chaos worship for the Elves is incredibly stupid since the Elves are 1) nigh-Immortal 2) Unlike humans, have active gods who punish and reward them. Chaos has little to offer the Elves and it is as it should be.
>>
>>55296386
thats pretty much how elves are in TW:WH
Outwardly they are not corrupted by chaos. Morathi who has been slaanesh's cumdumpster since forever has a little frostbite
The wood elves are full on ancient elf pantheon complete with the good side being better diplomatic bonuses with good factions and the bad side being angry killers.
>>
>>55296379
>>55296216
Day one purchase if the DElf campaign give you the option to kill your hot mom.
>>
>>55296489
you can probably kill her as malekith. they are different factions
>>
>>55295665
They prety much have to. Malekith wanting to destroy the vortex for non-chaos reasons makes no sense.
>>
>>55296756
Curse of Khaine explains why Malekith wanted to undo the Vortex. Let me see if I can find it.
>>
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>>55288367
Sure does friendo
>>
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>>55296960
Damn camera
>>
>>55296284
>If you were in a forum that I moderate then I would have hammered you right now.
You're a fucking faggot. You're in the right place.
>>
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>>55297223
I mildly disagree, but no sense ranting about 'what makes muh 4chan great.'
>>
>>55281014
Why would you covert a good system to a shitty ass system
>>
so which race is the greatest scientist in whfb? the dorfs have some nice inventions but those skaven have crazy shit
>>
>>55298155
Dwarf science is held back by deference to their ancestors. Who are you, young Dawi, to gainsay the great Urist McInventorOfGunpowder with this unproven 'smokeless' powder?

Skaven science is held back by hoarding of information to secure personal advantage, and by assassination of Skaven who were the sole repositories of their knowledge.

Choose your poison.
>>
>>55293682
>The idea that the peasants grow 10x as much food as they need to survive is laughable.

That's the point. It makes the Peasants completely dependent on the Nobility to redistribute back to them

>>55296019
>>55296041
Brettonia IS a buffer state the Wood Elves employ, but they aren't the wood elves pet project. In fact in prior ages when The Lady Of The Wood was hopped up on black sorcery she learned from Morathi (long story) they were pretty belligerent towards Brettonia.

Brettonia is LILEATH'S creation, and opinions vary on just what she was up to (jokes about Giles le Bretons thunder cock abound), the Lady is an Aspect/Avatar of Lileath. The Wood Elves just train the damosels in partnership with her.

Lileath set Brettonia up to manufacture heroes, essentially. The entirety of it's society exists purely to create great champions, worthy of being imbued with a portion of Lileaths divine essence, so they can fight Chaos. All other concerns are secondary - including the lives of everyone else. Lileath/The Lady doesn't hate Brettonia's peasants but she doesn't give a rats ass about them either - the lore is pretty explicit about this, the Lady only pays attention to the nobility.

>>55295483
>>55295665
While the Pleasure Cults were always not really sort of chaos worship, Morathi has equally always been a secret servant of Slaanesh since Aenarion 'rescued' her from a band of them.

That being said, the Dark Elves have always been full evil since Malekith lost his first bid for the Throne. Malekith threw open a portal to the realm of Chaos to escape the burning fires of Asuryan called down on him by Teclis, and led a grand Dark Elf army to attempt to destroy the vortex purely to spite the High Elves - If I can't have it, no one can kind of deal
>>
>>55298155
Humans. As >>55298316
points out, Dwarves are backward by nature and it takes tremendous pressure and cajoling and mental gymnastics to get them to advance, while Skaven are thoughtless and selfish little shits who are basically he Adeptus Mechanicus on crack

Humans are willing to take on new information and innovate, and they've done this with everything from technology to magic. Granted, Elves would probably be better at it, if they felt the need, but they don't because Elves use magic for everything and their old forgotten and lost shit is miles better than anything that would or could be made now. Same goes for the Slaan.

Goblins are actually pretty good inventors in a rudimentary sense as well.
>>
>>55298527
If they weren't such assholes, Skaven would be good scientists.

If they could get the sticks out of their assholes, Dwarves would be good scientists.

If they could get their noses out of their own assholes, Elves would be good scientists.

If they could stop giggling at the word asshole, Goblins would be good scientists. Then they fart and figure out you can light it on fire, so they breed special squigs that they speed a special diet and Orks carry them around like bagpipes that they squeeze to force out high methane content jet farts that they light on fire to turn said squigs into rockets, bombs, or flamethrowers. Soon, fart powered jetpacks sweep the badlands.
>>
>>55298463
>While the Pleasure Cults were always not really sort of chaos worship,
They always were Chaos cults, untill the 8th edition where they all became cults of "elven non-Slaanesh" because "why would elves worship to Chaos gods, they are too marry sues for it".
>, Morathi has equally always been a secret servant of Slaanesh since Aenarion 'rescued' her from a band of them.
Wrong again,
>>
>>55296489
Malus Darkblade killing both Malekith and Milf when?
>>
>>55298689
This is Carnac. Ignore him.
>>
>>55298609
so who can breed monsters better, skaven or goblins?
>>
>>55298689
Your shits all fucked up senpai, but when I say they were always not really sort of chaos, I mean they were Chaos, but in the guise of other things, since that's how Chaos works - it lays in the root of other things via different names. Yet they themselves are not native to the old world, they came upon it crawling after The Old Ones, who meddled in things beyond even their far seeing ken, and swept upon it like an ocean pouring into a basin after the collapse of the poles.

This, incidentally, is how the Gods of the Elves are real and separate figures from the Chaos Gods, why Khaine is not just an aspect of Khorne for instance - because the elves were here, albeit in primitive form, before the Old Ones. Though all non Chaos gods seem to be intimately tied to the world itself, and it's mortal inhabitants - the Elven Gods, the Human gods, and even the Dwarven Ancestor Gods all follow a pattern of appearing and manifesting via human avatars, of either being gods given flesh or flesh that became gods (in Sigmars case). Chaos is unique in that it is of a realm of unreality, entirely separate from existence, which is why it is anathema to the physical world.

>>55298799
Skaven don't 'breed' monsters per-say they create them with alchemy and Frankenstein surgery, but definitely Skaven.
>>
>>55298463
Dark Magic's schtick is being hostile towards everyone else. Ariel was also hostile towards athel loren.
>>
>>55298909
I know that. Still her fault for being retarded enough to think she could handle it
>>
>>55298846
>I mean they were Chaos,
They weren't, it's clear 8th edition fluff
>>
>>55295544
Can't show breasts in video games.
>>
>>55283971
some sort of hellpit abomination
>>
>>55298846
I generally see most of the deities as "real" in the sense that belief makes them so. I think normally Chaos wouldn't be leaking into the world and subtly altering reality, and that frailty reality has in the Warhammer World makes the Dark Gods equally real and of greater power.
Basically, the gods would exist due to collective belief no matter what as long as folks collectively believed in them, but the Four only exist because reality is so fragile due to the holes in reality in the North and South poles that even WITHOUT worshipping them every act related to the Chaos Gods grants them physical reality, though I suppose disease isn't so much of an "act" as it is something that probably sounded edgy and cool in the 1980's to the creators.

But then again fluff arguments are fucking queer and a waste of time these days and I really don't want want to start one.
>>
>>55298846
Stop fucking replying to anons trying to start arguments you goddamn idiot.
>>
>>55299504
what else are we supposed to do with our time
>>
>>55299527
Shit inside of the toilet and flush it like a goddamn adult instead of on the board and contribute to making the environment on here LESS toxic instead of MORE toxic.
Have a fluff discussion if you want, but don't take people's hair unless you were the sort of kid that was just so stupid that your parents literally HAD to beat you to get you to learn anything growing up.

If you were then your idiocy is of course forgiven as you're clearly not intelligent enough to actually learn from basic mistakes even with frequent repetition.
>>
>>55299553
>don't take people's hair
People's bait*
Stupid phone spellcheck.
>>
>>55299553
>lectures others on posting
>phone poster

pottery
>>
>>55288367
>I love the look of them and want to get them in my force.
Back to your general redshirt.
>>
>>55298846
>per-say
per se, you stupid faggot.
>>
>>55295544
the C in CA stands for Christian
>>
>>55300082
Yeah, because phone posting automatically denotes being a baiter, right? It's truly magical the imaginary attributes /tg/ assigns to people based off of ancillary traits such as "uses a cell phone".
I use my phone because I literally have no functioning computer. I used to but that old fucking thing died. Stupidly my phone seems to actually be faster and fucks up the posts less, so clearly my hardware was atrocious and needed updating anyway.
>>
>>55300361
>Stupidly my phone seems to actually be faster and fucks up the posts less, so clearly my hardware was atrocious and needed updating anyway.
Jesus, how you manage that crap?
>>
>>55300375
Meh, it's not so bad.
I didn't really loose anything (my laptop was so old that newer iTunes updates weren't compatible anymore), all my important shit was uploaded to the cloud so I can still access it, and my typing speed is fast enough that I've been on these threads for years and nobody's noticed any differences. Besides, it's just one more useless gadget I got to be rid off that I don't have to carry around when I inevitably have to move again if my phone replicates every function I used my laptop for anyway.

Anyway, not really the topic for this thread. Or board.
>>
>>55299527
are you actually suggesting that you deliberately reply to bait? you can't be so incredibly boring and unimaginative that you cannot think up a single alternative topic of conversation, I refuse to believe it.
>>
>>55300361
>>55300432
OK SO

...NOT SEEING ANY OTHER CONVERSATIONS GOING ON?
>>
>>55300453
Start one. Watch;

So, WFRP 4e is supposed to do more stuff focusing on Lustria since 1e and 2e never got there, right? Do you think that they'll actually change the setting Lord slightly to allow it or just add minor details? You can't exactly go adventuring from town to town if your culture has ONLY one town constantly under threat by lizardmen and skaven, can you? I guess you could say your characters just chill out in the wilderness indefinitely but the old editions were sort of not forgiving enough for that to be a realistic option.

Also, do you think Amazons would be made a possible Race/Career choice?
Actually, WOULD that be a career or a race? I've read some conflicting stuff about who and what they are.
>>
>>55300514
>So, WFRP 4e is supposed to do more stuff focusing on Lustria since 1e and 2e never got there, right?
What? Why the fuck would they focus on it just because the other editions didn't? Nobody gives a shit about it.
>>
>>55296284
>If you were in a forum that I moderate then I would have hammered you right now.

Maybe you should go back, immigrant scum.
>>
>>55300537
Not focus on it, just add material to it.
I think it has to do with TW:WH 2 focusing on that, but it might also just be them not wanting to retread and reprint the same thing again; a lot of the setting books for 2e were almost entirely fluff anyway and 4e will basically be using a variant of 2e rules, so it's not as if 2e background material will be invalid.
I think it's more them wanting to do Lustria and the Southlands FIRST, before going back to other stuff there's already more extensive information on, not ignoring it entirely.
>>
>>55298463
>the Lady only pays attention to the nobility.

Except Repanse, and except her agents always treating the peasantry justly and kindly.
>>
>>55298846

Well, they also breed it afterwards
>>
>>55300590
Repanse was a case of the imminent destruction of Brettonia, and the actual Grail Knights are always themselves ACTUALLY just, kind, and noble because the sheer suffering and tests you have to pass to drink from the grail beats it into you. She won't appear if you're a shitter, no matter how good a knight you are. If we go by that book written by that guy who hates Brettonia, the last test is actually humbling yourself because you have to fight an immortal Green Knight that you can't actually kill
>>
>>55300514
I imagine the main gaming activity in Lustria would be conquistadoring around, looting temples and exploring. It's a different style to traditional WFRP, but one that would work well.

The only problem with Lustria, I think, is that everyone already knows about the main threats.
It's hard to run an exploration game when the moment you start hinting at the mysterious guardians of not!El Dorado, all the players go 'you mean lizardmen, right?'
In order to work, I think a Lustria book has to cover some brand new ground. Amazons are a good start. Pygmies would be great but I can't see anyone touching those with a barge pole for obvious reasons.
It needs some depth beyond Dinosaurs, Lizardmen and the occasional Skaven.
>>
Anybody else still miss Warhammer Online?
>>
>>55301338
Miss a bad WoW clone? Nah.

Only good thing about it was the concept art. And that sorceress perving on the super cereal Ulthuani elf.
>>
Could you please provide me the exact date of battle (siege) of Middenheim during the Storm of Chaos? I know it was in IC 2522 but I'm missing month and days.


Thanks in advance.
>>
>>55301526
>bad WoW clone

Nigga I will Life's End you
>>
>>55302225
Not with a CN of 31 you won't.
>>
>>55302260
Your CN is more like .31
>>
>>55302310
U can summon me any time bby
>>
>>55299553
>toxic

>>>/tumblr/
>>
>>55302225
As a dude who played a shift on of Dwarf RvR...yeah, it kinda was. The PvP was unbalanced and people started abandoning it in droves. I finally accepted the game was fucked when people just wanted to do Brass Keep (or Brass Stair? Some PvE shit) even though it was a fuckton more boring than WoW.
>>
>>55295544
So the game is rated T instead of M. It's the same reason why blood/gore is a DLC rather than part of the base game.

The studios figure they'll get more sales if parents buy it for their kids at the holidays, and an M rating will hurt that.
>>
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What is the proper base size for a Palanquin of Nurgle? I've seen people use 40x40 and I've seen people using 50x50. Is there perhaps no default size meaning that you can use whatever makes it fit inside a particular unit?
>>
>>55295483
WOO-HOO, I got what I wanted after all.
>>
Why has no video game developer attempted to make a decent Warhammer RPG adaptation yet? Vermintide and TWW have been fairly successful so it's not like the franchise is completely obscure among the general public.
>>
>>55298463
If you believe the End Times, Lileath cared about producing heroes in order to set up a Haven, because she was convinced that the cycles of the world were fucked up by the coming of Chaos. According to the End Times, the Elven gods had gone through a sort of reincarnation with the greatest elven heroes taking the place of Asuryan and other deities, but the Old Ones messing with things and Chaos coming had fucked over that cycle, so Lileath decided to focus on a race other than the elves - which actually sounds moderately smart, when you consider how in ET lore, Asuyran apparently waited thousands of years for Malekith to walk through the flames again and just stopped caring about the High Elves.
>>
>>55304188
I'm going to guess it's because Warhammer doesn't really focus on the individual or small groups much. Sure, there are the TTRPGs and Vermintide, but the latter is already covered, and overall Warhammer focuses on large armies, tactics, things like that. If you look at most Warhammer games out there, they tend to be strategy games or something like that. Making an RPG for Warhammer might flop like trying to make a game about clashing armies for TES (yes I know ESO is loosely based around a civil war, but it's still an MMO with an individual and party-based focus, not like Total War or something).
>>
>>55298316
I think Thorgrim's somewhat aware & trying to fix some of that.
>>
>>55298155
I'd argue that the dwarves are most scientific in their approach - they look back at what those before them have done, question how to improve it, experiment for such a reason, and see if it gains approval from their peers. Even if the greybeards are all grumbly and will probably break an invention in messing with it, you could argue that's important for making sure the invention is as flawless and sturdy as possible (these things have to last centuries, you know).

The Skaven on the other hand don't really act in a scientific manner - they probably hold experiments and follow some loose process, but they're so individual and they probably aren't going for scientific rigor, just bashing things together until it works, safety be damned. And if it works, they'll make sure no one else knows how.

The Chaos Dwarves are inventive, but we don't know much about their process, so fuck that.
>>
>>55304259
I still do not understand the Malekith = good guy who only needed to sit in fire for another second. Asuyran must have suffered from Alzheimer's.
>>
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>>55305679
In other words, the Skaven science team has vapor for brains.
>>
>>55305694
Asuryan was always kind of aloof and uncaring (I mean, it took his chosen one hurling himself into fire to get his attention) but ET turns him into a full on asshole.
>>
>>55305755
I'm suddenly reminded of how current 40k treats the Emperor.
>>
>>55304259
ET was some dumb shit from start to finish. Makes ne glad that it hapoened as it did and not like the seeping corruption of Horus Heresy.
>>
>>55304003
Does Epidemius have a palanquin? Use the same base. If not, the official palanquin model was released before 50x50 bases existed.
>>
>>55306188
Ah good call, didn't think of Epidemius. Thanks a latté!
>>
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>>55304003
>>55306188
It appears that, based on Epidemius, it's 50x50.
>>
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Gentlemen, I want to make a WFRPG game set around a group of manling slaves attempting to escape their enslavement in Zharr Naggrund.

Few questions to ask. Number one, would it be possible for them to negotiate with the Black Orc slaves? Number two, once they've got out, would there be anything to sustain them in the Dark Lands? Stuff to hunt, oases where there's water, etc. And then number three, would the CD send forces to go and recapture them, or would they just cut their losses?
>>
>>55306914
>Few questions to ask. Number one, would it be possible for them to negotiate with the Black Orc slaves?
I don't think so.
Not that the Black Orcs aren't intelligent enough to negotiate, just that they wouldn't care. They're orcs bred and moulded by the CD's to be so serious about war that even OTHER Orcs think they take it too seriously mind you.
>Number two, once they've got out, would there be anything to sustain them in the Dark Lands? Stuff to hunt, oases where there's water, etc.
Unsure. It's certainly talked about as if there's nothing out there worth having, but there must be some because life manages to exist.
Whatever you decide though, remember that in deserts there's no such thing as an "abandoned" oasis.
>And then number three, would the CD send forces to go and recapture them, or would they just cut their losses?
Probably recapture them I think.
Just kill if there's not many of them and they're too much trouble.
>>
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>>55307033
>They're orcs bred and moulded by the CD's to be so serious about war that even OTHER Orcs think they take it too seriously mind you.
What about the ones they use as slave labour? I'm sure there must be some, after all that's where the ones in the old world came from, probably.

And as for abandoned oases, would there be anything that wants to drink from them? Not much in the way of wildlife, I would think.
>>
>>55307133
>What about the ones they use as slave labour? I'm sure there must be some, after all that's where the ones in the old world came from, probably.
They use ALL of them as slave-labor, it's just that the labor is war.
The issue was that the CD's did too good a job and that the Black Orcs warlike nature was nearly uncontrollable even for the CD's and their initial precautions to keep them under control were not enough. Grimgor for instance was PROBABLY a slave-soldier given that he just showed up one day coming from the east.
>And as for abandoned oases, would there be anything that wants to drink from them? Not much in the way of wildlife, I would think.
Orc tribes, Dawi-zharr outposts and scouting areas, and whatever pissed offed mutated as fuck life could survive in the Dark Lands.
My point was more that even if an oasis isn't currently occupied, something or someone knows where it is already.
>>
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>>55306914
I think you could easily convince Orcs to join in an uprising, if that's what you're considering.

And the Dark Lands range from being a normal desert or scrubby plain, to a polluted, somewhat toxic desert and wasteland - either way, I wouldn't think you could survive particularly well in it without help, at least in the major portion of it - you would have to either raid caravans, or raid the goblin tribes that live there. But the Mountains of Mourn, the Haunted Forests - those are dangerous, but at least have some vegetation and animals to hunt for food. But if that felt restrictive, I don't think anyone would mind you making it on the whole more survivable - it's almost a parody of Mordor as it is.

And I imagine the Chaos Dwarves would send parties to hunt after them - maybe swifter Hobgoblin Wolf Riders, but they'd probably send their own slavers and trackers as well. Aside from what they produce, slaves are one of the few things that covet, and I'd imagine they'd rather waste resources chasing escaped slaves than let any under them convince themselves that escape is feasible.
>>
>>55307251
>They use ALL of them as slave-labor, it's just that the labor is war.
No, I'm sure they use slaves to mine for stuff as well, and having orcs for that would be excellent considering how tough they are.

>>55307463
Right, that could work. One sort of adventure I'm planning, assuming they escape, is for them to end up in Nekehara and encounter an Imperial expedition there. Only thing is, Nekehara is a long way from Zharr Naggrund, and so far out of the way that it feels really contrived for them to end up there instead of trying to go west.

Any suggestions on how I could make it work?
>>
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>>55285893
>>55286435

The consequences of speaking a god's name are directly proportional to who is doing it and why. For example, an imperial scholar accidentally saying "Nurgle" instead of "the fly/crow god" in Reikspiel might, at worst, cause some plants to wilt or food to sour within a 7 foot radius. Verses a cultist purposefully invoking the same name, in dark tongue, could cause them to break out in buboes or start vomiting maggots.

However, like >>55286421 said, TRUE NAMES are a different story. True names are almost always spoken in Daemonic and thus carry the same power as casting a spell.

Keep in mind though that the Chaos gods are fickle and gaining their attention, even for a moment, is something Champions can spend their whole lives trying to do.

TL;DR:Chaos gods have unholy ADD and aren't going to notice some peasant mumble their name when hundreds of thousands of cultists are also screaming it. But your friendly neighborhood Witch Hunter might.
>>
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Are there any novels about the War of the Beard?
>>
>>55307977
War of Vengeance series.
>>
>>55308041
Derp. How did I miss that. Thanks.
>>
>>55307977
>Glances over series in the mega called War of Vengeance
No, none at all.

Shame really, seems like they really missed a trick there.
>>
Any suggestions for a mobile reader for the black library books?
>>
>>55307598
I already mentioned the Haunted forest - to the southeast - wouldn't be a bad place to go. There's also apparently a trading town called Pigbarter for caravans headed east. I can't find it on a map, but PCs might find some friendly enough faces there to hire a ship. Or they could find their own vessel and try and brave the River Ruin or the Sea of Storms on their own, as a means to escape that's better than climbing mountains. If you need to throw a boat at them, you could have a shipwrecked pirate vessel, or something from Cathay or even the High Elves or more familiar Old World factions.
>>
>>55308225
https://calibre-ebook.com/download
>>
>>55308298
I used this too.
>>
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>>55308261
Yeah, but I don't want them to go east. All that's that way are the Ogres mountains and then the stuff that's not got much fluff on it.

Like I said, I want them to go sort of south-west, all the way down to Nekehara, but I can't think of how to do that without it seeming really contrived.
>>
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>>55308556
I was thinking this, myself.
>>
>>55308556
>>55308716
Could you post the unedited one of those please?
>>
>>55308556
...Would you mind posting this again without the black line? This is an incredible copy of the world map.
>>
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>>55308716
That's even _more_ circuitous, and it goes right next to the Ogre Mountains. And across the sea of dread, god knows what lives there.

And right past Lahmia, or whatever's left of it, anything could still be roaming around there. Through the valley instead of over the mountains makes sense, I guess, but it still feels like taking the long way around.
>>
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>>55308716
Then again, perhaps we could combine our ideas. Such a close passage to Lahmia, however, does mean that an encounter of some sort would be necessary. What do you think would be left there, or having moved in since?
>>
>>55308911
Does it need to be Zharr-Naggrund?

You could do Black Fortress or the Tower of Gorgoth > Pig Barter > Lahmia without much difficulty.

I assume you have a copy of the Ivory Road Journal. That's mandatory reading for the Dark Lands, especially Pig Barter.
>>
>>55306914
There are no black orc slaves anymore.
>>
>>55309075
>I assume you have a copy of the Ivory Road Journal. That's mandatory reading for the Dark Lands, especially Pig Barter.
Iiiiii have not, no. Where can I find that, in the OP somwhere?
>>
>>55306914
>Number two, once they've got out, would there be anything to sustain them in the Dark Lands? Stuff to hunt, oases where there's water

The immediate area near Zharr-Naggrund consists of tarpits, oil and lava.
>>
>>55308911
It may be technically longer, but it's a lot easier than your original idea - going through a desert full of goblins and worse things, mountains, a strait, another set of mountains, and then to Nehekhara. It might take even longer depending on how easily the desert and mountains can be crossed. My route follows the River Ruin's current (hopefully by boat), lets you stop at Pigbarter if there are needed supplies, sails across the sea, and takes you straight to the eastern part of Nehekhara - a rough part, sure, but it's there, and Marduk's pretty alright even if it's hard to explain some Imperials there.

>>55308963
That combined route is a lot better though, especially if you're planning to make the desert portions a bit more survivable. A short sail across the strait is probably easier on characters without boating expertise, and skirting around Lahmia to head down to Marduk and then to the main portion of Nehekhara is probably safer.
>>
>>55309163
There are two articles, if I remember, in UK White Dwarf 302 and 303. The US/AUS editions might numbered slightly differently just to be confusing.

>>55309159
The 5th edition Chaos Dwarf book has Black Orcs in it. Some of them didn't manage to escape and they remain as slaves to the Chaos Dwarfs.
>>
https://www.youtube.com/watch?v=_mknieWm0P8

High Elf Campaign gameplay, at last.
>>
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>>55309257
Next time read the book.
>>
>>55308298
Any e-readers for Android?
>>
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>>55309278
You could try articulating your point rather than just gainsaying.
>>
>>55309441
In service as soldiers they recruited, not as slaves. It even says they aren't allowed in the city.
>>
>>55309470
I'll agree that is a reasonable interpretation in context with the other quote.

But it does also say 'remain in the service', so I don't think it's unreasonable to think that some of them have never left.
>>
>>55309277
>Still no cinematic trailer
>>
>>55309399
I use Moon Reader+ and has been for a few years. Awesome application imo
>>
>>55308963
>Naggaroth
So the Dark Elves are Canadians?
>>
>>55310011
Americans.

>cruel, vicious slavers that treat other races as chattel
>dissatisfied colonists from an older, island nation known for its once-grand empire
>puritanical devotees of a harsh religious system that is a perversion of their homeland's faith
>underclass of foreign slaves fill all physical labor roles
>laissez-faire approach to warfare
>ruthlessly self-orientated system of morality that encourages cutthroat behavior in the upper classes and keeps the lower castes firmly in their place
>driven by an overwhelming sense of manifest destiny
>fervent racial supremacists
>known for inflicting pointlessly cruel, sadistic torments upon their slave populations
>hate everyone else so much it lets them re-roll 1's in combat

Canada is Chaos.
>>
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>>55310011
>Invade other people constantly
>Have huge floating penis extensions they use to extend their military
>Fetish for automatic projectile weapons
>Stepping outside in one of their cities involves a 90% chance you'll be murdered
>Massively arrogant and think the entire world is their playground

No, they're Americans.
>>
>>55310162
>>55310158
hiyoo
>>
So the group and I are interested in playing 2e and after that Zweihander, my question is can magic in still cause as bad of shit to happen and can you still lose limbs in Zwei?
And I also hear crit tables are better in 1e for for example in situations where you lose limbs more often and live, where as in 2e you often die when you lose limbs not really giving characters a chance to play crippled too often, can someone expand on that? I like the way 1e sounds more but I'm not sure what the advantages/disadvantages and how often either situation occurs.
The group hasn't really had many characters killed (we're all fairly new to traditional gaming, all they've done is 5e DnD and the GM hasn't thrown too much at us since it's kind of early for TPK's) and it's been with little consequence, also they tend to jump into actions with zero thought of consequence so exploding head demon magic and deadly combat sounds a lot of fun.
>>
>>55309960
Thanks a lot my bro :)
>>
So, I've been working on clearing up my backlog and bitz box. I had first tried out WHFB minis back when Mordheim was a thing and have leftover Empire Militia and stuff. However, while I have a gaggle of foot stuff, I'm trying to snag up leftover WHFB stuff from the LGS, before it disappears and gets replaced with more AOS minis.

However, one thing I'm noticing is I always have leftover bitz, and the pile is getting too crazy.

How do you handle "spare bitz", especially from dual-use kits? Like, the Gorebeast in a Chaos Chariot could be a Spawn-wannabe or so, the leftover acolytes in a Hurricanum for Wizards, etc. But what do you do with all the leftover arms, heads, etc?

One thing I found amusing was that Ogre Fists can easily be "chopped up" to make torsos for Orks/Goblins. Are there any other WHFB modeling hacks you can recommend?
>>
>>55298155
skavens are smartest

have nukes, monorails, and instant long distance communication
>>
>>55293682
In 17th century France peasants had to give over 60% of their corps to the nobility. I imagine this is just a grimdark version of that
>>
>>55295483
CA pretty much ignores dumb GW retcons, like the whole of age of sigmar
>>
>>55307251
>Grimgor for instance was PROBABLY a slave-soldier given that he just showed up one day coming from the east.

It was also horrible for him, considering he murders anyone who inquires about his past.
>>
>>55309278
Huh, that complicates things. Guess they could try rallying the orcs/hobgoblins instead?

>>55309240
Okay, so what should there be in what's left of Lahmia? It was ruined even before Nagash wrecked the place, so would there be anything left at all by now?
>>
>>55310536
I read a book that once said that even 70% was probably an exaggeration that was pushing it. But I still do find it interesting how even at that time, France's economy was heavily reliant on its peasant class - the nobles dodged most taxes or were given clemency because king said so, and the clergy of course rarely had to pay.
>>
>>55310162
>have the most style
>have the hottest bitches
>have motherfucking dinosaurs

Yup, confirmed.
>>
>>55310162
>dark elves are 'murricans
So, Barron Trump is Malekith and Melania is Morathi?
>>
>>55312167
Malekith got it all burned off and he still has better hair than Trump.
>>
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>>55312167
False. Dark Elves are not family haters who refuse to properly have sex with their descendants.
>>
>>55312387
Christ on a bike, the Targaryens wish they had this guy's luck.
>>
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>>55312481
I think most of the Targs would avoid literally fucking their children.
Most of them mind you, not all of them.
>>
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>>55312387
>family haters who refuse to properly have sex with their descendants
I'm like 90% sure that label doesn't apply to Barron and his mom.
>>
>>55310715
I think it's possible he just dislikes anyone knowing at any point he was not "da best", and murdering anyone who asks him questions is a solid way to drive the point home that you're not supposed to speak of it.
>>
>>55313420
I think there were a few Uncle/Niece relationships, which sort of counts, but I see your point.
>>
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>>55313233
That's actually a really nice bit of art, but I can't help but see this.
>>
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>>55311815
>>
>>55310495
>But what do you do with all the leftover arms, heads, etc?
I keep them. I sort them out by faction and put them into their own little bags and containers for when I need them again for some sort of conversion or another. Mostly building new mordheim warbands or cobbling together factions for my sci-fi wargaming.
>>
>>55307251
>Grimgor for instance was PROBABLY a slave-soldier given that he just showed up one day coming from the east.
I like the idea of Grimgor being an ex-slave, but I doubt it's the case. The Black Orc rebellion was in -100 IC, thousands of years before the present.
>>
>>55317501
Chaos time fuckery
>>
Is Animosity rolled before or after regroups/stupidity tests?
>>
>>55317635
animosity is the first thing you do when your turn begins
>>
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Anyone who uses cannons is a fucking scumbag and doesn't deserve to play the fucking game fuck cannons
>>
>>55317722
What got sniped, anon?
>>
>>55317734
every monster, cav, lone character and elite ever
>>
>>55317740
I used a bunch of cannons when I still played Empire, but my experience was every beasty passing their 4+ regen or ward in the single turn I'd have before they were in combat

I'm not killing that flying Daemon Prince who has -2 to be hit with infantry, that's for sure.
>>
>>55317786
When most of the big beasts and super elites dont have decent regen or ward saves, if any at all, its fucked. Try bringing a treeman? nuh-uh. Giant? Nope. How about this cav that costs an arm and a leg per model? nup, lmao S10
>>
>>55315793
I spent most of yesterday doing thing. When I moved, my organization went kaput as I packed everything into a single box.

So I now have 4 small bags:
-Greenskins and Ogres
-Humans and Dorfs
-Chaos and Spess Muhreens
-Tomb Kang bitz.

The main thing bugging me is I have way too many arms and heads, and not enough torsos to go around. And other than "hacks" (chopping up bulky plastics to approximate bodies, carving up sprue legs, etc), it's a bit chaotic to track. I've ironically found Ogre Bitz are a good start for making "torsos" for stuff.
>>
>>55317830
yeah well you dont get a surplus of bodies since they mostly just pack head and arm options but just enough bodies to build the appropriate amount of guys
>>
>>55317811
8e made cannons too strong because lol-TLOS. More annoying is how they can keep on going at full strength through multiple big things, or not get slowed down by stuff.

Maybe a rule that it does 2d3 damage, -1 for each "rank" of models it passes through? Or that cannons generally fire every other turn? Or there's a "scatter" and d6 to determine windage, and the cannon veering off-center?
>>
>>55317856
Well 2d3 damage would in fact make it more reliable to deal more damage since it deals minimum 2
Something that made it less reliable would help since cannons basically can not miss because you're guaranteed to hit your target most times if you just go "I shoot 10" from the back of this guy"
I'd like them to be less accurate and something less absurd than d6 S10 wounds
>>
>>55317846
I know. It's the worst!

Other than that, I'm trying to keep things more organized than before, and I do want more cavalry and chariot minis, so I can test out my "cavalry&wagon" expansion for Mordheim (I wrote an entire "build your wagon" system), so I'm assessing chariot kits in terms of spare bitz/kitbashability.

Kitwise, I like the Hurricanum/Luminark, because of all the spare "magic bitz." Flagellants because of all the spare books, hourglasses, etc, and the shirtless torsos make for a good base for Araby conversions.

Three kits I have on mind are:
-Kharadron Arkanauts: To spruce up/repair an old Dwarf Mordheim band.
-Outriders: Dem guns.
-A Chaos Chariot: The most "chariot" chariot out there IMO. What to do about that Gorebeast though. Spawn? I have a bunch of spare Screamer tails from the Chariot kit, I can make into tentacles.
>>
>>55317886
So I'd imagine what could be done is: A cannon has to also roll a scatter die and d6 (for every 12") - BS, and you place the cannonball at that point, and from there it bounces directly away from the cannon. So the Cannon becomes the hi-power chaotic "siege" option rather than the super-sniper option (which is what the Ballista should be IMO).

Optionally, allow for weaker cannons (S7, D3 damage) with better range bands/ability to "roll an extra d6 drop highest"), so you can differentiate siege cannons from field cannons.
>>
>>55317722
laughing_imperial_gunnery_sergeants.jpg
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