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Warhammer 40,000 General /40kg/

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Thread replies: 445
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New Death Guard special rules and Psychic Powers revealed Edition

https://www.warhammer-community.com/2017/09/07/codex-focus-death-guard-part-2-special-rules-and-psychic-powers-sep-7gw-homepage-post-2/

>Top 5 Squigs
https://www.warhammer-community.com/2017/09/05/celebrate-30-years-of-warhammer-40000-top-5-squigsgw-homepage-post-3/

>Konor Campaign, fucken rigged
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Thanks Chart-Anon!)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
>>55270402
First for Nurgle
>>
First for no /pol/ ITT

Fuck off to your containment board
>>
>>55270412
>dire AIDS

regular AIDS but dire
>>
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https://www.warhammer-community.com/2017/09/07/codex-focus-death-guard-part-2-special-rules-and-psychic-powers-sep-7gw-homepage-post-2/

>The Death Guard will be keeping access to everything they could use in Index: Chaos – so Chaos Lords, Sorcerers, Chaos Cultists, Helbrutes, Possessed, Chaos Spawn, Chaos Land Raiders, Defilers, Chaos Predators and Chaos Rhinos. In addition, there are 9 completely new units in the codex, datasheets for the 4 new units from Dark Imperium, and an updated datasheet for Plague Marines that gives them some powerful new options – we’ll be previewing these closer to release.
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>>55270435
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+++BATTLE REPORT INCOMING+++

My weekly game was against Chaos this time; a melee-heavy list with a lot of berserkers and some superheavy support. Last week at an anon’s request I field tested my Marauder Destroyer, and this week at a similar request I ran a heavy armor themed list with a shadowsword and some leman russ support.

I arrived at the FLGS at 3:30, but traffic was light and I couldn’t get an opponent until 8:30. With only 2.5 hours of time to set up and play, we only managed to get through 2 turns, so this will be a short report.
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>>55270540
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>>55270435
Then angry redditors who browse /r/politics should go back to /r/politics too.
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>>55270549

+++ARMIES+++

The Iron Horses send in an armor-heavy battalion detachment with an additional troops patrol and superheavy auxiliary. The tank commander in the warlord, leading from the cupola of his LRBT. He has three LR punishers in support, plus 3 mechanicus enginseers to repair them in the field. 9 infantry squads led by 3 company commanders protect the vehicles as they advance, and a superheavy shadowsword pattern baneblade lumbers along behind them. The massive tank is trailed by two support vehicles: a Trojan and a Salamander Command Vehicle (SCV) to increase the effectiveness and accuracy of its weapon systems.

The worshippers of Khorne are mostly comprised of 4 full squads of beserkers, all mounted in rhinos to get into assault as quickly as possible. A big group of 40 cultists provides cannon fodder, and a chaotic hellbrute brings some anti-armor punch. A massive Renegade Macharius Vulcan lumbers behind the infantry with its twin gatling cannons, and a squad of terminators stands ready to warp right into the thick of the fighting. The entire warband is led by Kharn himself, who jumps into a rhino with a unit of berserkers.
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>>55270553
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>>55270569

+++MISSION+++

The mission was Deadlock, though we both are fairly new still and completely forgot to double the cost of strategies as the rules require. We only got through 2 turns, though, so it hardly mattered. It was also both our first times using tactical objectives, which I have decided I am not too fond of.

I tried to appease /tg/ by placing some big terrain pieces in the center, which is frequent criticism my reports get, but upon rolling for hte mission and getting to choose the deployment, I chose to fight the battle across the length of the table instead of the width, kind of turning things on its head. This placed 4 of the 6 objectives in easier reach of me, though it ended up not mattering at all.
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>>55270574
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>>55270540
>>55270553
>>55270574
Any news on Slopmaw Maggotmancers?
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>>55270540
What 9 units are they talking about? We got Morty, tallyman, the tank, supposedly 2 types of terminators, and the dude with the potions.
What am I missing?
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>>55270554
>>55270548
>>55270435
>every political statement, no matter how benign, must be countered
>>
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>>55270588

+++DEPLOYMENT+++

Chaos easily finished deploying first, and would get first turn. I pretty much just plopped infantry squads down until I saw where the Macharius was going, then dropped the Shadowsword where it would get LOS on the massive enemy armor threat.

My plan was, similar to my game against Tyranids two weeks ago, to push into the center with infantry, eating the casualties from assaults and forcing the other guy to lose turns of moving and shooting with most of his army. Turns out that doesn’t work against berserkers too well.

IG did not seize the initiative, and spent no command points to reroll – I wanted to save them for rerolling the Shadowsword.
>>
>>55270595
God damn that name is awful. Awfully awesome!
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>>55270549
Those wide-ass Russes look silly and one could question their table legality
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>>55270540
That's a lot of plasma at 18" for 5 men units.
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>>55270607
Pestigors and an extra kind of sorcerer?
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>>55270609

+++TURN 1+++

Chaos gunned their rhino engines and advanced to within a foot of my lines. The cultists plodded forward towards the temple in the table’s center, and the Macharius remained stationary to light up its Shadowsword opponent. The terminators warped in to the temple, as well, bashing out some priceless stained glass windows etched with pictures of Imperial saints and using them as braces for autocannons.

Shooting from Chaos was light, with some crew served weapons dropping a few guardsmen from their ruins cover. The terminators shot into a squad caught in the open, dropping 4, and combiplasmas scorched a couple of wounds off the Shadowsword’s front armor. The Macharius also sent its volley downfield, stripping a total of 6 wounds off the armored beast. Chaos assaults failed to reach their targets, and overwatch failed to kill anything.

IG is up. The infantry advances on the temple and the terminators within, tanks driving up with them. Only the Shadowsword and its support vehicles remain stationary, as its target is already painted. The volcano cannon opens fire, hitting 5 times, scoring 4 wounds, and dealing 31 damage to the opposing superheavy, deleting it from existence in one round. Ouch. Literally every other thing in the army shoots into the Chaos terminators to the tune of 70 lasrifles with FRFSRF, 3 punishers, an LRBT, plus support vehicles. They kill 2. Wew.

I charge in with three infantry squads, though only one makes it in and loses 4 men to overwatch for their trouble. Only the sergeant and plasma gunner make it into melee, and despite their zeal are easily ripped apart. The northern infantry charge and try to envelop the neareast rhino, hoping to entrap the occupants inside their vehicle and prevent escape. They bring the transport down to 3 wounds, but fail to completely get around its flanks.
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>>55270622
Oh shit I forgot plasma guns are RF
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>>55270540
Power Creep confirmed.
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>>55270625

+++TURN 2+++

40 beserkers plus Kharn jump out of their vehicles and 30 of them make it into combat. Shooting is light, with a few autocannon shots pinging onto a Punisher and some infantry getting gunned down by combibolters. The marines don’t want to inflict too many casualties and risk losing their charge.

The assault goes well, and this is when I learn about how beserkers get to charge, kill, then consolidate and kill again in the same round. I lose 4 infantry squads in one turn, dropping me down to 4 surviving and almost 40 guardsmen are torn to pieces. The hellbrute also charges into the russ line, half-killing a Punisher.

The IG responds by falling back and trying to make a firing line. Almost everything the beserkers touched is dead, so there is no need for Get Back in the Fight! Orders. FRFSRF orders are issued instead, and the tank commander instructs the punisher to his right to fire on the exposes chaos infantry before they can launch another devastating assault.

Laser rifles and heavy bolters bark out, eventually felling all but 2 of one squad of berserkers and 5 of another. The northernmost rhino, already crippled, is destroyed by massed las and plasmagun fire, and the Shadowsword pivots to bring its volcano cannon to bear on the hellbrute. It hits 4 times, wounds 3 times, and delivers 16 wounds to the walker, vaporizing it.

At this point the store is closing and we call it a game. Chaos pulled tactical objectives that all required him to sit on his own backfield, and easily gathered 9 points. I only drew cards for 1 of my own objectives, and got first blood for destroying the Macharius, leaving it 3-9 Chaos. My opponent was quick to tell me that had we kept playing it would probably have swung more my way, but I just said meh, thems the rules and you won fair and square. Personally I think the cards are a bit too random, but I won’t write them off from one bad experience.
>>
Convince me that power fist chaos terminators are better than chainfist.
>>
Anon from the Fate of Konor thread asked a good question:

>>55270578

What is GW defining as terrain when it comes to painting this week?
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>>55270636
Not really. If they had access to Havocs and squad heavy weapons maybe, and didn't cost over 20 points for a guy with a boltgun. As is it's a nice bonus that pretty much only affects a few weapons meaningfully.
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>>55270595
>Slopmaw Maggotmancers
>Malignant Plaguecasters
>Festering Poxshamans
>Cadaverous Faminebringers
Death Guard sure took the Space Wolves approach to naming conventions, didn't they?
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>>55270617

People either love them or hate them, at about a 2:1 love:hate ratio as far as I can tell. I personally think the russ looks too narrow for its height, so the extra tracks broaden it out a bit and make it look better. To each their own.
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>>55270540
Man... guess I'll have to find someone to sell my converted bikes and raptors to then...
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>>55270595
None of those alternate casters actually exist. It was a fucking meme in the starter set with GW poking fun at themselves for their cheesy naming schemes.
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>>55270608
I don't even dislike /pol/, I just don't give a shit about it when I'm here for /40kg/. Gotta compartmentalize my shitposting.
>>
>>55270652
Aren't powerfists a bit cheaper than chainfists? If not, then there's no reason to miss out on the chain-part.
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>>55270674
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>>55270676
That's what you get for not playing fluffy lists

Or you run them as another Legion in a separate Detachment with Mark of Nurgle.
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>>55270656
Official GW kits.
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>>55270674
>That poorly converted DV Helbrute
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>>55270695
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>>55270697
Where did it say that Mortarion ordered every bike, lascannon and jump pack shoved out an airlock upon assuming command?
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>>55270656
Anything in the Terrain section.
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>>55270664

The infamous Copyrightproperty Litigationguards are responsible for this.
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>>55270717
Read the lore.

Then note that the new book specifically doesn't include those units, hmm, perhaps for a reason.
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>>55270712
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>>55270695
>That polish Rhino
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>>55270738
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>>55270752
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>>55270678
Well, considering you can build an army of Khorne Bloodbound, made up of Bloodwarriors (armed with Goreaxes/Gorefists), a Bloodsecrator (Armed with an Ensorcelled Axe) and Exalted Deathbringers with Impaling Spears/Bloodbite Axes...I wouldn't be too confident that they were just poking fun at themselves.
My point being, if the Space Wolves, Blood Angels and AoS have taught as anything, than that only a copyrightable name is a good name, appparently.
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>>55270771
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>>55270625
>>55270641
Jesus, Shadowsword is scary.
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>>55270736
All I've found is a blurb that he emphasized close assault and lent no special preference to long range fire power or rapid support.
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>>55270781

>>55270785
With the trojan for rerolled misses and the salamander for +1 to hit it's effectively a deathstar superlaser (albeit at 800 points or so for that combo).
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>>55270674


What da fug
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>death guard
>surprisingly mobile
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>>55270808
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>>55270641
generally, objective cards in maelstrom are loved by those with less killy armies, as it gives them a chance against armies that outkill them. they are also nice as they can force gunline armies to move or risk losing to objectives.
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>don't get -1 to hit from time to time

Wow its fucking nothing.
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>>55270717
Index Astartes and thats been the case for DG ever since.
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>>55270823
Eh. 5" move. 4" on some stuff.
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>>55270771

Anon please put some washes and weathering on those barrels. The bright metallic silver is very glaring.
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>>55270826

This guy had a lot of proxied and recycled units, obviously, but the few units he had which he had painted were incredible. These terminators are some of the best models I've played against in person, and he had an Imperial Knight that was just as good.

Apparently he does professional commissions for some money on the side, it just takes him so long to paint each model he has never finished an army.
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>>55270837
Is a nice compensation for the slower movement and synergises nicely with mr. Bell, the Obnoxious Bellbringer guy.
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>>55270837
You're retarded if you think this trait is "nothing". It's definitely among one of the best ones.
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>>55270843

There actually is some Nuln oil on them already, but I agree they need another pass. They'll get washed again before next game.
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>>55270848

Eh anon they aren't *that* good. Those glaringly thick highlights on the pauldrons and helmets should be a dead giveaway.
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>>55270840
I don't see anywhere that he had all the specialized wargear trashed, rater it suggest that every marine was trained in every role.
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>>55270865

aaaaand that's the last of my photos. I'll repost again later tonight.

Also, taking suggestions for what kind of theme to use in my next game. Is there some kind of unit people want to see played, or some flavor of list? If I have appropriate painted models I will do what I can to accommodate good suggestions.
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>>55270876
>put little emphasis on to specialized units using jump packs or bikes
Stop trying to justify your WAACfaggery. You only used bikes because they stacked +1 toughness and were OP compared to infantry last edition.
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>>55270903
That rhino is the saddest thing I've seen today
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Having trouble understanding Battleforged and legion traits guys.

I have DG, they gave us a list of what they could use.

They have now also said that you can give anything with nurgle, Mochaos: nurgle, and the <Legion> be in death guard but if they arent on the list, they dont get legion traits.

So all im asking is, can I have my Leviathan dread, contemptor dread, and other FW shit in the army and have it still be "battleforged"
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>>55270925
Read the rulebook. You can include any models and be battle-forged what the fuck are you saying.
>>
What sorts of weapons should I be focussing on with my Plague Marines anons?

I'm not trying to power game, I'm still using the holy number even though it's "less efficient", but I want to correctly model and not waste the stuff from the box
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>>55270922
>>55270903
MEHTUL BAWKSES
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>>55270940
Death Guard can't take Havocs and be battle forged, for instance.
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>>55270925
>They have now also said that you can give anything with nurgle, Mochaos: nurgle, and the <Legion> be in death guard but if they arent on the list, they dont get legion traits
No, they did not. <LEGION> only lets you choose from the Legions in the CSM book.
>>
>>55270905
Little emphasis means he did not put special importance on them.

I used a single squad of Bikes and raptors because anvils work best if you have a fast hammer and Plague drones were a pain in the ass to fit in along a Plague Colony
>>
https://www.warhammer-community.com/2017/09/07/celebrate-30-years-of-warhammer-40000-top-5-catastrophesgw-homepage-post-3/
>With the power to overcome even Chaos, the Tyranids may well signal the end for all life in the universe.
>>
>>55270569
What'd you use for that spotlight thingy on your salamander conversion?
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>>55270951
Yes they can you just can't take the Havocs in a Death Guard Detachment, stop being stupid.

Battle-forged literally just means you use Detachments.
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>>55270954
Fw FAQ friend. You can give anything with LEGION the Deathguard keyword if it has nurgle or you give it nurgle with mark of chaos
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>>55270848
Considering his embarrassing conversion capabilities (see that hideous Hellbrute), I'm convinced the dude is lying to you.
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>>55270948
After seeing the new article, Plasma guns.
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>>55270948
Holy number 7 lets you take every limited weapon they can have.
Every weapon has it's role, there really arent' any bad choices for them IMO.
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>>55270976
Then what is your issue?
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>>55270976
>Using FW FAQs to cheese your way into rules that clearly aren't intended
Fuck off.
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>>55270991
It doesn't even cheese into any rules, what are you on about.

Not that guy btw
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>>55270991
It literally says it in plain English using the major,legions as examples. They just dont get the,legion trait
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>>55270991
Reading the FAQ and rules is now cheating?
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>>55270609
The fuck is that green thing on the left?
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>>55271012
They can't get Legion traits anyways.
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>>55271012
>>55271008
>>55271021

Why is it not in the GW FAQif it's an intended ruling?
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>>55270970

It's a 3d printed searchlight for WWII warship models I got off Shapeways. They are going to stand in as Defense Searchlights, as well.
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>>55270965
Lol yeah was already posted last thread.

Carnacs assdamage is going to reverberate through the whole board like the birthcry of Slaanesh.
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>>55270989
I was just confused because earlier in the year some info was going around saying that if you included any units from outside the DG index list they would lose battleforged/ALL units would lose legion trait, etc.

But now it seems like that's not the case.

So from my understanding, anything nurgle with LEGION can be DG but if its not on the list they wont get the legion trait BUT can still be affected by items and abilities that target or use DEATHGUARD as a keyword
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>>55271033
Looks like a Macharius of some kind.
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>>55270823
I wouldnt say mobile so much as "shooty while they walk all slow and spoopy"
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>>55271062
What "ruling" are you even fucking talking about m8???

>>55271077
>So from my understanding, anything nurgle with LEGION can be DG but if its not on the list they wont get the legion trait BUT can still be affected by items and abilities that target or use DEATHGUARD as a keyword
Apparently anything Forge World with NURGLE keyword can select DEATH GUARD as its <LEGION> keyword, yes. They don't get the Legion trait because the Legion trait only affects INFANTRY and Helbrutes (and notice Helbrutes is not a keyword, it means actual Helbrutes only).
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>>55270607
The Nurgle demon prince, the Nurgle apothecary we saw in the preview video, a new type of walker, and that slug dude from AoS
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>>55270976
Just the stuff in the FW Index.

>>55270991
It's not cheese. It's the legal way of including the intended FW stuff for KSons and DG. What you couldn't do is choose something out of the CSM codex, like a Forgefiend for instance, and give that DEATH GUARD. That would be cheating.
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>>55270540
Still 4 or soweeks away till every DG model is out. This is fucking stupid. DG should have started within 4 weeks of the starter set. Instead we got single clampack Primaris characters.
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>>55271071
>And thus, the Chaosgod of autism finally materialised in realspace
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>>55271054
Why not? They were FAQed to be HELBRUTES.
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>>55271107
FW chaos dreads were FAQed to include the HELBRUTE tag.
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>>55271156
But anon, we also got Primaris Combat Squads last week, didn't we?
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Why the fuck does the anti-FWfag jump on every single mention of them? It's quite sad.
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>>55271158
>>55271172

Because the Legion trait doesn't care if you have the HELBRUTE keyword, it only affect Helbrutes, lower case. Look at the difference between where it says INFANTRY in the keyword font and where it says Helbrutes.
>>
>space marines are the most affected by the morale phase
>horde armies such as nids, orks, and IG all virtually ignore it

How do we fix leadership this edition?
>>
>>55271202
Nerf Commissars.

Orks and Tyranids are working as intended.
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>>55271071
Damn so I missed his bitching? I wanted to laugh at his suffering. Seriously hope non-chaos factions get more attention this edition.
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>>55271197
Indeed. It's obviously intentional to stop people from spamming FW dreadnoughts for easy tank sniping.
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>>55271062
It's in the FW FAQ because it applies to stuff in the FW index.
>>
i think i like fantasy more than 40k is that weird?
>>
>>55271221
No afaik Carnac hasn't seen it yet, people were just laughing about how he's gonna flip his fat mantits when he does.
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>>55271233
ADB is Carnac. It's going to be hilarious how he tries to squeeze a "lol Chaos doesn't afraid of Tyranids get rely bugfags" snippet into one of his faggy novels.
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>>55271202
>the army with ATSKNF and high base leadership most affected by morale
Buddy, what.
>>
>>55271233
He'll just cite very specific snippets of Chaos codices that ignore everything established only to to wank up Chaos.
>>
Hey I need a ton of skeleton bits to make a giant chaos spawn skeleton monster made of smaller skeletons, anyone know what would be a good buy for bits? Already have the GW skull box but could use limbs
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>>55271245
Probably not true, but it would be fucking sad if it were.

Also
>implying anyone even gives a fuck about what anyone writes in a BL novel at this point
>>
>>55271248
When a space marine unit loses a morale test, they lose about 1/5th of their fighting strength at least.

Orks don't lose morale tests. Nids don't lose morale tests. IG lose them, but only lose 1 conscript out of hundreds.

Morale is a hazard strictly to elite armies now.
>>
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>muh carnac
>muh cheetah
>muh ADB
>>
>>55271268
It's almost like there are more armies in the game than just Marines, Orks, Nids, and IG.
>>
>>55271245
Well technically chaos have more victories over nids than opposite.
But thats because chaos have 3 codieces(CSM Daemon KDK) and nids 1 maybe 2(stealers).
Also everyone can beat everyone, unless it's tau vs Imperium, then Tau wins because reason.
>>
>>55271275
could you name some?
>>
>>55271260
It makes a shit load of sense though. ADB has been outed here before.
>>
>>55271268
>Orks don't lose morale tests.
Yes they do. Mob Rule isn't Fearless.

Tyranids are uniquely supposed to ignore morale that's one of their main schticks.

IG are the only ones that are breaking the game with it right now.
>>
>>55271301
You don't lose a morale test when you have a leadership of 30.
>>
>>55271280
Are you perhaps slow in the head?
>>
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>>55271194
Because he hates fun
>>
>>55270617
He's a WAAC fag, what do you expect.
>>
>>55271301
I see you dont play this game
>>
Any math fags want to help with a little thing I've been trying to work out; what's the average damage output of smite? How do I factor in the 10+ giving D6 instead of D3?
>>
>>55271259
https://www.games-workshop.com/de-DE/Deathrattle-Skeleton-Warriors-2017
If you want to stick to GW. If not, google for skeleton miniatures, and choose of all the hundreds of companies making fantasy miniatures.
>>
>>55271331
>Fielding lots of tanks in a Steel Legion army is WAAC now
What
>>
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>With the power to overcome even Chaos, the Tyranids may well signal the end for all life in the universe.
>https://www.warhammer-community.com/2017/09/07/celebrate-30-years-of-warhammer-40000-top-5-catastrophesgw-homepage-post-3/

Ha, fuck you Carnac.
>>
>>55271313
You don't have a Leadership of 30 when you're taking Morale tests due to casualties.

Kill 19-20 Orks that are out of range of another mob and the remaining 10-11 evaporate. Losing an entire third of your unit in the Morale phase is sure as fuck not "ignoring Morale".

>>55271333
I see you actually don't play this game.
>>
>>55270617

Defualt Russ looks like shit. Be jealous somewhere else, you petulant cunt.
>>
>>55271202
>space marines are the most affected by the morale phase
>Daemons are a horde army with Ld7 and no way to ignore Morale problems besides a 1/6 chance via an upgrade
>>
>>55271228
If you mean old Fantasy, no. if you mean AOS, yes
>>
>>55271343
It's 11+, not 10+.
>>
>>55271331
>WAAC fag
Looks fine to me. He has one super heavy, leman russes and guardsmen.
>>
>>55271320
Fun is irrelevant. FW simply is incompetent beyond measure.
>>
>>55271370
Well thanks for confirming that you don't really play this game at all because a mob of boyz would never be further than 6" away from another one, shitter
>>
>>55271313
>kill 15 orks
>they are now ld 15, so lose d6 more at the end of the turn
Ez m8
>>
>>55271202
>>55271208
make snipers better and more abundant (make sure all armies have access to them)
>>
>>55271331

>IG army with 0 conscripts
>0 scions
>0 tauroxes
>0 priests
>0 ratlings
>0 mortars
>100% painted

WAACfagging, huh?
>>
>>55271348
>>55271386
Missed the game where he fielded 2 superheavies in a 1250 point game, eh?
>>
>>55271385
Woops, thanks for pointing that out, I play World eaters so don't have psychic phase when I play!
>>
>>55271343
You take the individual probability of any one value (roll of 5, roll of 6, roll of 11, etc), and multiply that by the average damage of that roll (d3 average is 2, d6 is 3.5). You then add these products up, to get the average damage of smite.

The answer is 1.79 mortal wounds. The numbers go up of course if you have any bonuses to the test.
>>
>>55271403
Well thanks for confirming you don't really play this game at all because you don't even know what Da Jump is or what objectives are, you fucking retard. I kill Orks in Morale phase all the time, try getting good at the game.
>>
>>55271343
The prob of rolling 5-9 multiplied by d3, plus the probability of rolling 10+ multiplied by d6
>>
>>55271411
It's fine, a lot of people miss that even if they play armies with psykers.
>>
Moving and shooting heavy weapons, a 5+ save against wounds.

... those sound a lot like what would fit Thousand Sons...
>>
>>55271343
It's Chance of failure times no damage, plus chance of normal cast times average of D3 mortal wounds, plus chance of 10+ cast times average of D6 mortal wounds.

6/36*(0) + 24/36*((1+2+3)/3) + 6/36*((1+2+3+4+5+6)/6) = 1.9167
>>
>>55271343
Find the probability of getting 11+ (3/36, 6+6, 5+6, & 6+5)

Find the probability of getting a 5+, but NOT an 11+ (so the 2d6 values =5 thru 10)

Add the two values together once weighed by their "Damage" (D3 and D6)
>>
>>55271409

>that's his entire army

>army designed so poorly you can't kill even one or them or win on objectives

Nah you're just bad at the game. Be jealous somewhere else.
>>
Correct me if I'm wrong but I won't lose anything mixing faction detachments, right?
>>
>>55271343
>math fags
2-10, or nine results, are 2, and other 2 are 3.5. So 2.27.
>>
>>55271434
Thousand My Wife's Sons just got cucked of everything that made them unique
>>
>>55271434

Enjoy your shit infantry and LOADSAPSYCHIC POWERS

You'll be spamming sorcerers and Forgeworld
mortars and cultists until the end of days.
>>
>>55271440
Err right 11+. So 1.79.
>>
>>55271459
As long as each detachment is its own faction then no, your whole army still needs to have a common faction keyword.
>>
>>55271343
>2d6 cumulative probabilities:
>5+ is 5/6
>11+ is 1/12
1/6 chance to do nothing, plus 3/4 chance to do 1d3 mortal wounds, plus 1/12 chance to do 1d6 mortal wounds. Average damage is 43/24, approximately 1.79167 mortal wounds per cast attempt.
>>
>>55271459
Codex factions have rules and benefits that only apply if you're unmixed but index factions dont have those yet.
>>
>>55271459
If you keep everything contained in its own Detachment then you shouldn't lose any bonuses, correct.
>>
>>55271067
It's perfect! Link to the sauce?

Also, what scale did you use, I've been looking for a Defence Searchlight myself.
>>
>>55271460
>tfw forgot that you can fail Smite

You can laugh at me now.
>>
>>55271460
2-4 is a failed psychic test.

>>55271415 this anon has it correct.
>>
>>55271360
>Chaos occupies 4 of the top 5 spots

lel fuck you.
>>
>>55271472
>>55271476
Alright cool, thanks

>>55271475
Oh? Could you point me at one of these benefits? So far I've only read the SM codex and I can't remember reading anything about that
>>
>>55271370
>Kill 19-20 Orks that are out of range of another mob and the remaining 10-11 evaporate

This doesn't happen if the ork player is not retarded.
>>
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>>55271460
That's not how it works, son.
>>
>>55271477

I think I got a pair of the 1/72 scale ones
>>
>>55271493
>Dark Age of Technology
>Chaos related
Try again.
>>
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Will these DG changes change DG from being bottom tier to a higher position?
>>
>>55271501
Chapter Tactics and Defenders of Humanity both require a pure detachment.
>>
>>55271515
Yeah but not a pure army, right?
>>
>>55271493
>Chaos has been around for millions of years
>Tyranids showed up like 2 minutes ago comparatively on the galactic timeline and are just getting started
>>
>>55271477
>>55271507

(forgot the link)

https://www.shapeways.com/product/DTZPBLYEB/1-72-dkm-160cm-searchlight?optionId=61707068
>>
>>55271475
AdMech does for Canticles. And everyone will for ObSec as of Chapter Approved.
>>
>>55271502
It does if they aren't running pure green tide with nothing but footslogging boys.

Pro tip, those lists haven't come close to placing well in a tournament, so if you're having issues with that you're fucking bad.
>>
>>55271512
They will probably jump up to a middle position unless mortarion is crazy powerful. DG lacks heavily in AT and AA.
>>
>>55271522

>Chaos has been around for millions of years
>and STILL hasn't 'Won'

lol what a bunch of useless fuck ups
>>
>>55271521
Correct, you can Ally in whatever other Imperial stuff you like as long as you keep your allies in separate detachments.
>>
>>55271460
>>55271483
you also forgot that the results of a 2d6 roll aren't all equally probable, like the results of a 1d6 roll.
>>
Just poking my head through the door to say

I love Plague Marines
>>
>>55271511
>DAoT
>Not Chaos related
>>
>>55271538
They have predators, so they are not totally helpless. Preds might even get the 5+++
>>
>>55271541
Fuck I misunderstood that a few months back while replanning my 7E army and entirely locked myself to playing SM..

Thanks anon, maybe I can redo my 7E army now
>>
>>55271556
ABD please leave.
>>
>>55271540
>B-but muh time doesn't have meaning to Chaos!
>>
>>55271556
They say in the fucking article that they don't know what cause the DAoT.
>Nobody knows quite what destroyed the previous empire of man – rumours blame artificial intelligences, internal revolts, devastating warp storms and simple human hubris – which ushered in what is now known as the Dark Age of Technology.

Try again Carnac.
>>
>>55271457
Good luck with those objectives while a flyer puts down 32 shots a turn, I'm sure your 3-5 units will make it to turn 5.
>>
>>55271576
>>55271540
>>55271522

Does that mean Tyranids are the 'Hold my beer' meme of 40k?
>>
>>55271572
>Warp storms
>Psychic awakening
>Not Chaos

Only ADB could be such a fuck up as you.
>>
>>55271585
B-but you can't prove it's not chaos!
>>
>>55271587

Do you scream and shit yourself like a toddler when someone fields knights?
>>
>>55271594
No, they're the NPC meme.
>>
>>55271600
Not every psychic awakening is the great plan of chaos Aaron, also we dont know what caused it
>>
>>55271594
Yes. Someone get a drawfag on this pronto.
>>
>>55271600
See
>>55271585
>>
>>55271611
Who doesn't? Fucking normie detected
>>
>>55271619
>I-i-it's not Chaos

Who else, the Tau maybe?
>>
>>55271616
>t. butthurt chaosfag
>>
>>55271636
Dosent have to be anyone your silly billy
>>
>>55271559
>Preds might even get the 5+++
In the article they state old units (like possessed and helbrutes) WON'T be getting disgusting resilience.

So I doubt Predators won't get DR
>>
>>55271653
>I doubt Predators won't get DR
So you believe they will.
>>
>>55271538
They have Predators, Helbrutes and whatever their new tank does. Plus deep-striking Melta/Plasma. They'll be fine.
>>
>>55271653
>how do double negatives work
>>
My friend says all the units in his army get +1 toughness and disgustingly resilient because it's a Death Guard army, even on his non DG units like Havocs and Terminators. Am I being rused or what?
>>
Has anyone ever tried using Skitarii backpacks on a Space Marine? They seem like they might work and look stylish.
>>
>>55271686
Are you playing 7th Ed?
>>
>>55271695
No
>>
>>55271686
You are. When in doubt, always ask your opponent to show you the rule, never trust him on his word ... specially if it's a known WAACfaggot.
>>
>know guy who only complains about 8th
>REEEEEEE ITS NOT MY BELOVED 4TH EDITION REEEEEEEEEEEE
Every single time anyone says they like 8th or say 8th is fine.
>>
>>55271686
Yes.
>>
>>55271524
YISSSSS

thanks much
>>
>>55271701
Then yes, you are being rused.
>>
>>55271709
>>55271733
>>55271741
I fucking knew it, thanks.
>>
>>55271524
Since you're already here anon, does one need to wash and scrub the shapeway materials (I think frosted ultra detail or something) like resin, or do they take primer without any problems? And does plastic glue work, or do I need superglue?
>>
>>55271691
I've seen it on storm troopers, but not Marines.
>>
>>55271729
I liked 8th, but the codex releases have been disappointingly bland so far. They were supposed to make things interesting, not be virtual copy pastes of the indexes with 4 additional pages of content.
>>
>>55271681
>>55271675
Derp. Doubt that Preds will get DR.
>Distracted typing at work.
>>
>>55271766

I just primed them right out of the box and they took it fine.
>>
>>55271788
Alright, thanks anon.
>>
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>>55271766
I know frosted ultra detail sticks to zap-a-gap pretty good. Pic related (the greaves).
>>
>>55271766
No need to scrub. Since they're printed rather than cast they don't have any mold release residue on them.
>>
So when the TS codex drops, they're probably just getting rubrics and stuff plus Tzeentch daemons given what DG are getting unit wise, right?
>>
>>55271826
I wouldn't be surprised if they get one or two new things, given DG got a new vehicle and some other stuff too.
>>
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>>55271512
I'd say the measuring stick is still guard.
>>
>>55271729
Well 4th had better fluff :P.
It starts getting shitty in 5th and 8th isn't getting better.
>>
>>55271854
DG are going to get extra because they want people who buy into 40k with the starter set to have unique stuff to upgrade their army with.
>>
>>55271786

Welcome to Sigmarification!
>>
>>55271854

Doubtful, they got a ton of stuff already. At best you might get a vehicle and maybe one new character model.

If any Chaos God faction is slated to get new shit, its Khorne Berzerkers and Khornate mortals. Expect to see some kind of flyer or tank, maybe a GW version of the Brass Scorpion, and a new Berzerker kit along with Angron.
>>
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>>55270569
>cardboard tanks
>cardboard "Rhino"
>>
>>55271786
Why would they rework all the datasheets from the indexes? What would be the fucking point?
>>
>>55271512
Probably not. Unless morty is guillman tier powerful (which is highly doubtful, since he costs more than magnus), then no, probably not, they'll be mid tier.
The only good AT they have is from predators, and most of their stuff seems to rely on them getting up close, which is counter balanced by how slow they are.
They will be a bitch to fight though, because they will be ungodly durable.
>>
>>55270574
Good thing I am converting 2 Sorcerers
>GEEEE BILL
>>
>>55271941
To make the units interesting again.
>>
>>55271952
>ungodly durable.
Don't you mean godly durable?
>>
>>55271960
The Index units aren't interesting? I mean the index datasheets are the kind of thing you'd see in previous editions for units except they lacked army wide special rules. So the codexes are adding army wide special rules. Tactical Marines are still Tactical Marines. I don't see why you need a new datasheet for them.
>>
>>55271973
>being a heretic.
Anon, I play space marines, IG and 1ksons. Their is not a chance in hell I'm going to give nurgle that kind of respect.
>>
>>55271992
Index units are as interesting as oatmeal seasoned with corn starch.
>>
>>55272005
>Thousand Sons

You fucking double heretic.
>>
>>55271952
I think they should play kinda like Space Wolves were supposed to be played long ago. Short shooting range plus melee, with supporting long rangers (Long Fangs, or Predators and Lasbrutes for DG).
Also you can stack up a good deal of mortal wounds.
Also, better if they are mid-tier. More challenging and the bandwagoner will make available on Ebay a lot of nice Plague Marines.
>>
>>55271935
>they got a ton of stuff already
Rubric = Plague Marines
Scarab Occult = Graven Warden
>But Death Guard Terminators are a dual kit so 2 options vs. 1)
Tzaangors = Poxwalkers
Ahriman = Typhous
Magnus = Morty
Exalted Sorcerer = Plaguecaster
??? = Bell Man
??? = Plague Crawler
??? = Bloat Drone
??? = Accountant
??? = Lord of Contagion
>(could argue LOC + plaguecaster = Exalted Sorcerer

Am I missing anything?
Cause it looks like Death Guard got a 12 unit release vs. 6
>>
>>55271992
a lot of the interesting units from previous editions were made blander. A lot of special abilities were contorted to fit into the templates that other units fit into.
>>
>>55272007
Compared to what exactly?
>>
>>55272022
Magnus did nothing wrong anon, GW has said as much. Plus tzeentch is best god after the emperor.
>>
>>55271786
Have you seen the new Plague Marine Datasheet?
>>
>>55271786
Do you remember what happened in 6th after the "bland" CSM and DA?
Tau.
Be careful what you wish for, anon.
>>
>>55272054
Not really. A lot of units in the indexes got new special rules and stuff to make them more interesting. It was mostly army wide rules that were lacking, now the codexes are bringing those back too with Stratagems and <faction> traits.
>>
>>55272059
units in 7th edition.

>inb4 strawmen about wanting to go back to 7th.

No. I can freely admit that 7th edition had good points. 8th edition fixes the weak parts of 7th (the absurd rules bloat), but in doing so they've overcorrected and now everything feels boring and samey. It wouldn't be too hard to give units actually unique special rules while maintaining balance.
>>
>>55272054
Again, I'm not sure what was super interesting unit wise in SM, CSM, or GK before that is super bland now. Unless you're talking about Traitor Legions wargear or something?
>>
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>>55272073
>Gods
>>
>>55272124
>a lot of units in the indexes got new special rules to make them more interesting
Confirmed for having not read the indexes.

>It was mostly army wide rules that were lacking, now the codexes are bringing those back too with Stratagems and <faction> traits.

>6 or 7 faction traits that will be copy/pasted across all the codexes

The only point you really have are stratagems. Some are pretty cool. But that still doesn't fix the unit issue.
>>
SOUL GRINDERS! they couldn't win the planet or the campaign after all ;_;
>>
>>55271803
>zap-a-gap
Good man. Truly the greatest of glues.

I bonded a piece of ham to a brick wall with it, once. I'm fairly sure it will glue anything to everything.
>>
>>55272161
>Confirmed for having not read the indexes.
Except I have. None of my units lost special rules at all. Plenty of them gained brand new ones. What the fuck are you on about?
>>
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>>55272175
>chaos on suicide watch.. Again
>>
>>55272125
I just disagree. What units are you talking about? There are some in Orks that I agree are simplified, but it's not like we've seen what the Ork codex will look like. Even in CSM, the "weirdest" faction with a released codex, what units "lost" was what exactly? TL didn't really do much for units outside of the army wide rules that have similar examples in the 8th codex. TL armies were almost all Chaos Warband + Spawn. So it isn't really formations either.
>>
>>55272161
>Confirmed for having not read the indexes.

Give an example.

>6 or 7 faction traits that will be copy/pasted across all the codexes

Big assumption there. Even in the SM and CSM, DIRECT copies aren't even most of them, and the ones that are make sense. Indeed, the only DIRECT copy in both Stratagem and Ability is Alpha Legion/Raven Guard.
>>
Admech info when?
>>
>>55272161
>6 or 7 faction traits that will be copy/pasted across all the codexes
There are already 15 unique ones across only 4 Codexes, retard.
>>
>>55272161
For fucks sake man, in 7th Ed. Alpha Legion got a rule that literally did nothing until they FAQed it into a minor bonus. There is an argument to be made that the new codex doesn't provide the wealth of options to characters that Traitor Legions or similar supplements did. As for units? I'm not seeing it.
>>
>>55272054
>>55271786
I think they need to stay away from the le quirky/wacky rules because they always, without fail, either tweak the game in the wrong direction or are nice on paper, shit in practice.
30k is the ultimate example of what you want, and why it fails, compared to having a strong foundation of rules first and foremost.
Your desire to be "different and special" is at the price of the game's overall quality.
>>
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>>55272198
>>
Why do complete retards insist on spreading this meme so hard about units being bland and lacking special rules when this is overwhelmingly objectively not the case, I just don't get it.
>>
>>55272198
I'm not to certain why all the non Imperium factions are hissy about loosing or being over shadowed, or not getting updates. All these factions exist for the sole purpose to be jobbed by the Imperium. I say this as a chaos player, I don't want my faction to win, or any faction, all that should matter in this setting is that all the enemies of the Imperium continue to bare doen on it, creating the infinite turmoil and strife that makes the setting feel alive. Also so GWs can sell plastic crack.
>>
>>55272040

>waah I deserve the same amount of stuff daddy!!

Tough shit, Thousand Cucks. You already had your very significant turn in the spotlight.

Its time for Nurgle and Khorne to shine.
>>
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Why is he hiding?
>>
>>55272206
Probably the week of the 16th, but if we're lucky, end of next week.
>>
Where to get good but affordable battlemats?
>>
>>55272279
Didn't think they'd bungle something that badly. Case in point why you can't just slide layers over each other and call it a day
>>
>>55272125
Like? Orks, now that they are viable, are way more interesting than in 6th/7th. Same with Tyranids and SM/GK havent changed much with the exception that SM no longer need Grav guns as a crutch to lift the whole codex up and GK terminators are actually good in casual games whereas before they were dogshit. Another example of an army that lost a bunch of stuff in 6th/7th ed is Black Templars, they were absolute sewer tier army throughout those editions and now they are largely viable with far more flavor than they had in 6th/7th and, again, more viable options which means the opportunity to make an interesting army without having to sacrifice much in terms of power, personally I prefer the command points/stratgem system over formations, its fun and adds more agency to the player as opposed to simply getting all the units required and steamrolling with your prefered formation.

I just dont see what armies have become less interesting or blander, so please give me some examples of what you consider bland or having lost flavor.
>>
>>55272279

Brother Tacticus is clearly out maneuvering the fetid warriors of Nurgle by pretending to be dead! Any moment now he will burst forth from beneath their rotting boot heels and secure their supremacy by taking our the Nurglite chain of command.
>>
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>>55270540
No Maggoth dinobots :( was looking forward to converting them.
>>
>>55272198
>>55272239
You can sense the imperial ass-ravaging in these butthurt 'memes'.

Like an autistic kid who draws his teacher being eaten by sharks because she grounded him.
>>
>>55272205
Obliterators went from having unique gun choices to "roll a dice to randomly determine values for the gun"

Any psyker unit lost access to a host of powers, and most of the powers fit the template of "5+ FNP roll to a unit, or +/-1 to a stat for a unit" There are very few psychic powers that make me excited for the psychic phase anymore.

Instead of taking the opportunity to tweak numbers on deep strike distances and give armies characteristics that way, nearly every unit in the game has the same deep strike ability with a different name.
>>
>>55272279
>Year 4001 they still don't realize im not a traitor
>>
>>55270636
need source on that picture for research
>>
>>55272319

>grounded
>by a school teacher

lol wut
>>
>>55270569
Didn't notice until the third glance that the Macharius was cardboard.

You get 3 VP for painted models.
>>
>>55272321
It's almost like they are going to put out more books with more rules and options.

Thinking.
>>
Is it the Malanthrope that is a must have or the Maleceptor?
>>
>>55272279
That's brother alpharius. You can also see brother alpharius on the right of the picture, behind the banner also carried by brother alpharius.
>>
>>55272337
I'd imagine that could happen at a boarding school.
>>
>>55272363
So far the books they've put out haven't changed these issues.
It's almost like that was my original complaint.
Thinking.
>>
>>55272319
As a Xenos player who doesn't have a horse in this imperium/chaos race, your post is the one that looks buttmangled to me.

The one about building the wall is actually one of the few actually chuckleworthy memes I've seen posted here.

You sound fucking devastated though.
>>
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>>55272321

>obliterators rightfully raped in the ass for being broken pieces of shit for 3 editions and having ugly outdate models that need to die in a fire

>psychic phase rightfully raped in the ass for unhinging the entire game for at least 5 fucking editions of the game
>>
>>55272381

>attending boarding school

lol someone's parents must hate them. Dude should enjoy his complex when he grows up, i'm sure his shrink will make tons of money off of him ha ha ha!
>>
>>55272321
>nearly every unit in the game has the same deep strike ability with a different name.
Alright, why does it need to be different for each one, anon? What does it functionally add to the game outside of stroking your desire to be "different" from other players?
>Obliterators went from having unique gun choices
>choose from these existing weapons that allow you to tailor exactly to the situation
No, man, it's time they were brought down to earth. The CSM book isn't so shit it needs oblits and heldrakes to prop it up anymore.
>>
>>55272401
Oblits weren't broken though...
>>
>>55272321
The best example I can think of for the transition to 8th from 7th would be the Masque of Slaanesh.
In 7th edition, the Masque was a fluffy, if not very functional unit. You could choose a unique debuff for it to apply to a unit each turn, from a list of 3.
in 8th edition, the Masque is a nonfluffy, but functional unit. You get the same debuff everytime. It is a good debuff, but not very interesting. The character rules (it wasn't a character in 7th IIRC) make it a lot more survivable.

7th was fluffy and fun, but a nonfunctional nightmare from a rules standpoint.
8th is extremely functional, but not very fluffy or fun.
>>
>>55272321
>Psychic phase
I guess I don't see the fact that we no longer have "absolutely everyone takes invisibility from the generic powers list" as "more bland'.
>>
>>55272401
Oblit zere broken in 3rd. They were nerf-battered to shit iteration after iteration.
>>
>>55272175
Can someone explain to me the Soul Grinder meme? I didn't see its creation, so it just has me confused.
>>
>>55272321
>Obliterators went from having unique gun choices to "roll a dice to randomly determine values for the gun"
One example out of hundreds of units. So, your the same butthurt chaosfag that was shitting his pants in rage over Oblits when the indexes leaked, aren't you?

>Any psyker unit lost access to a host of powers
LOL don't even start with this nonsense, nobody wanted 90% of the powers in 7th, they were all filler for the tables that you had to fucking roll on, people just rolled til the got the 1 or 2 powers they wanted and never used the rest. Now that you can pick powers, almost all of them are actually useful and balanced and have an important impact on the game, and every psyker gets to contribute instead of just being a WC battery for the one guy who rolled invisibility. You're fucking retarded if you don't think the new psychic phase/tables is a huge improvement.

>Instead of taking the opportunity to tweak numbers on deep strike distances and give armies characteristics that way, nearly every unit in the game has the same deep strike ability with a different name.
You mean like in 7th, when every single Deep Strike ability was literally the same fucking ability called "Deep Strike" ??? Woah. We really lost some flavor there!!

All I'm getting from your post is that Oblits changed to be more streamlined so the entire game and every unit was ruined. Fuck off with your autism. The new guns are perfectly capable.
>>
>>55272433
They were fun. Imperiumfags can't stand chaos having fun things.

>>55272445
Anon, that's a balance issue. You can have interesting psychic powers without having invisibility. Try an actual argument.
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>>55272399
As if xenos players, specially Nidfags weren't the most anally anihilated of them all. Hell, even your reply sounds asshurt, you wouldn't have tryharded it otherwise.

That pic just radiates butthurt, you probably made it yourself, didn't you? I don't even play CSM, but damn son calm the fuck down it's just a game.
>>
>>55272459

All of the 'interesting' psychic powers were, without fail, broken as hell.

You're just crying because you can't abuse the same tired old toys. Get over it and grow the fuck up.
>>
>>55272459
Ok. I'd argue that everyone having their own list of unique powers is less bland then the generic lists of 7th.
>>
>>55272472
>Is absolutely ass-ravaged
>telling people to calm down
Loving every laugh.
>>
>>55272483
Nearly every faction did have a unique discipline in 7th though. Did you even play it?
>>
>>55272472
I can't tell if you're actually projecting this hard or just pretending to for trolling purposes.
>>
>>55272472

>accuses people of tryharding
>with a tryhard response

lol
>>
>>55272472
not sure if anally annihilated or just baiting
>>
>>55272478
Ah yes, the "you just want to go back to 7th" argument. Already predicted, try again.
>>
>>55272504

You do, you facetious twat.


Every other power set was about as bland as this. Mediocre shooty powers and -/+ debuffs/buffs.

>'Waaah why can't I abuse Telepathy and Geomancy anymore! Q_Q'

^ you
>>
>>55272543
I do miss Geomancy now
>Moving an impassable wall in front of Gman every phase
>>
>>55272458
>One example out of hundreds of units. So, your the same butthurt chaosfag that was shitting his pants in rage over Oblits when the indexes leaked, aren't you?

You asked for an example, not a comprehensive list. And other examples have been posted as well.

>LOL don't even start with this nonsense, nobody wanted 90% of the powers in 7th, they were all filler for the tables that you had to fucking roll on, people just rolled til the got the 1 or 2 powers they wanted and never used the rest. Now that you can pick powers, almost all of them are actually useful and balanced and have an important impact on the game, and every psyker gets to contribute instead of just being a WC battery for the one guy who rolled invisibility. You're fucking retarded if you don't think the new psychic phase/tables is a huge improvement.

You're listing problems with the psychic system in 7th, not any problems with the psyker powers.

in 7th, a psyker unit could pick powers from several different lists. 8th has the superior system: a unit can pick from 1 list generally. The problem with 8th is that the lists units can pick from offer no interesting options. If you were to add interesting options to the lists, the system would be perfect, and you wouldn't have the invisibility like issues that you did in 7th, because not every unit would have access to the invisibility tier powers.

>You mean like in 7th, when every single Deep Strike ability was literally the same fucking ability called "Deep Strike" ??? Woah. We really lost some flavor there!!

Units had numerous special rules that reference the deep strike special rule with twists. It added a lot of flavor to them. The only example I can think of in 8th edition of a similar rule would be the mawloc.
>>
>>55272489
>>55272493
>>55272501
>>55272500
>all these shitter shattered xenos players, half of which are probably samefags
I rest my case.
>>
>>55272321
Pretty weak examples, not at all worth the level of whining on display. And there are units that do have special deep strike. GSC and Callidus assassin for example. That's what makes them special.
>>
>>55272401
umm, Obliterators were pretty meh the last 2 editions compared to their EQ Units outside of IW Deathstars. And are actually GOOD now with 4 Shots that are atleast Autocannons (rolling below AVG) each, especially with the new Deepstrike and Slaanesh-mark for when you really need to kill that tank.
There is no single weapon you could "morph" to that would be better than 4x 3+ S7-9 R1-3 D3 on average from the top of my head

Psychic Phase is still as broken as it was and objectively worse than 7th if properly abused you can field 20 psykers + Magnus + buffing units in slightly more than 1k points. that is 20+(1!) Smites dealing D3 Mortal Wounds per Turn. Most psychic Powers might be meh (just like in 7th) but they completely ignore even Invulns now and FnP effects are rare.
>>
>>55272543
Try arguing against my actual points, and not your strawman. I do not want to go back to 7th edition. I just want the 8th edition codexes to live up to the promise of making the system less bland.

Pointing out flaws with the current edition of the game does not mean that I want to go back to the earlier edition.

With reasoning like that, why don't you just go suck a congressman's dick? You belong in politics, and it belongs in you.
>>
>>55272602
They ARENT bland. That's the fucking thing.
>>
>>55272609
>>55272435
Yes, they are.
>>
>>55272602
>I just want the 8th edition codexes to live up to the promise of making the system less bland.
not him, but what powers were so amazing in your opinion that makes 7th so less bland than 8th?
>>
>>55272615
What psychic power would you consider not Bland that doesnt have an iteration in 8th but did in 7th
>>
>>55272571
>The problem with 8th is that the lists units can pick from offer no interesting options.
This is objectively false. The new powers, with Chaos especially, are all so good it's hard to pick which ones to take, and the Stratagem that lets you swap powers mid-battle is actually really fucking useful.

As Tyranids, all 3 of my powers are useful and interesting now, moreso than the entire table I had last edition.

>Units had numerous special rules that reference the deep strike special rule with twists. It added a lot of flavor to them.
Name one that doesn't still exist.

You already mentioned the Mawloc which still does its special thing in 8th. So do Trygons with their tunnel special rule, which is actually functional now, so that's almost like a new bonus special rule since it actually fucking works. Necron Deathmarks still have their special interception deep strike. Warp Talons still have their special blinding Deep Strike that prevents Overwatch.

You're basically just making shit up saying stuff got blander when, in almost every single case, it's the opposite.
>>
>>55272369
Malanthrope is the FW synapse unit that clouds units in -1 To Hit.
>>
>>55272571
Most deep strikers in 7th used the deep strike USR.

As for psychic powers this isn't really about units. It's the same argument ive seen presented from Traitor Legions of "my characters don't have as many options".
>>
>>55272632
>>55272557
>>
>>55272455
There is no creation.

Some guy really likes soul grinders and just posts in every other thread about how we need them to win.
>>
>>55272646
>"my characters don't get as many free bonuses for doing shit I was going to do anyway".
>>
>>55272435
>7th was fluffy and fun
Sure it was. LR dying in one turn, terminator armor not being worth a damn, weird as fuck differences between vehicles and monsters, and seemingly no logic in what makes something one or the other, unflufy as fuck alliances dominating the meta, spamming of good units and weapons being the only choice for some armies, and so on. 7th was no more fluffy than 8th, you're just cherry picking.
>>
>>55272639
I think the defensible "blandness" arguments really come down to "characters lost some options". Which IS true.
>>
>>55272629
I've already given plenty of examples in this thread, as have others.
>>
>>55272602
Define 'bland in terms that don't translate to 'it's not fun'.

Fun is a good reason to play or not to play but it's not objective.
>>
>>55272683
Where?
>>
>>55272701
>>55272557
>>55272435
>>55272321
You can try following reply chains in the future.
>>
>>55272699
Bland is inherently a subjective thing, unless you are talking actual flavorful, and even then it varies.
>>
>>55272455
stop replying its also not a Meme, its just one guy posting it in every thread.

Maybe he picked soulgrinders because they might be one of the worst and ugliest models Chaos ever got

Maybe its a chinaman who sells recast Soulgrinders
>>
>>55272161
Some examples of Tyranid units I run in my army lists that gained new special rules in the Indexes on top of what they had before:
>Hive Tyrant with 3
>Hormagaunts with 1
>Termagants with 1
>Genestealers with 3
>Exocrines with 1
>Broodlords with 3
>Scything Talons have a meaningful bonus they didn't before
>Shadow in the Warp Army-wide special rule actually fucking does something

Units I run that lost special rules
>

It sounds like you're sucking a bunch of cocks over there in making-shit-upville.
>>
>>55272720
>ask what exact powers were lost that made the game so fluffy
>links to one post that lists a broken power and two posts that mention absolutely no powers in particular.
So the broken as fuck geomancy is it? What the fuck is wrong with you?
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>>55272239
Eh I like this one better.
>>
>>55272678
Except it isn't, because the indexes still have the options that didn't make it into the Codexes and are perfectly legal.
>>
>>55272751

Don't you realize how FLAVORFUL it is to use a pile of tires and barbed wire as an assault transport?
>>
>>55270402
Holy shit, when I started building my deathguard and got 2 helbrutes just because I found them on the cheap side and they looked cool. This is a nice surprise.
>>
>>55272315
Not him, but Necrons.
See Lord/Overlord wargear and cryptek options in 6e compared to 8e
>>
>>55272699
In the context of 8th edition, I think it's how nearly every ability and army fits into the same templates. Like how every army, has leader type units that allow you to give a +1 to wound or to hit to a specific type of unit in your army. Maybe if the authors were feelings super spicy, he might allow rerolls or FNP instead!
>>
>>55272557
>He literally wants the Power back that was most complained about besides Invisibilty and the SpaceWolf one I forgot the name of when stuff like Smite-spam is already a concern in Tournament play
>>
>>55272790
Oh yeah, it sure was fluffy putting Bobby G and a death star in a ruin then using a tiggy conclave to ensure a turn one charge.
Truly this was the epitome of fluffiness
>>
>>55272795
Its not those cheapo dime a dozen fist and multi-melta ones is it?
>>
>>55272804
How exactly is that bland when it's a new bonus on top of their already existing functions? That's literally MORE flavor and special rules than before.
>>
>>55272801

Fuck off Niggercrons, you had your moment with 5th and your brain dead Reclamation Legion netlists everyone ran. Now wait for your codex like a good little twat.
>>
>>55272850
>how is every army having the same bonuses and powers bland?

Considering that a lot of the units that got this lost unique wargear or psychic powers, it isn't even a net gain on lines of text.
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>it's another "le good guys triumph in the end" episode
wew, glad I was too busy with work to take part in that travesty of a campaign
>>
>>55272871
Except they're not all the same bonuses and powers. Some factions having a leader unit that grants re-roll 1's to hit is different from Preferred Enemy in 7th, how exactly?

Nobody lost any psychic powers that mattered or that weren't broken cancer that was heavily responsible for 7th being the worst edition ever made. Nobody lost meaningful wargear except Relics, which come back in the Codexes, except without the trap options no one ever fucking took anyways.
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>>55272573
> 4 responses within 70 seconds.
> surely samefags

Now you´re trying too hard. Go and work on your baiting skills, kiddo.
>>
>>55272788
I'm talking wargear options.
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I know i'm late but what the fuck is this shit? this is not ok also fuck you if you bought it
>>
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>>55272892
Chaos cucks blow out AGAIN
>>
>>55272909
Show me 3 Factions which lost meaningful wargear options.

Relics obviously don't count since they're in the Codexes.
>>
>>55272922
>relics don't count since they're in the codexes

Huh, that's strange. Where's my mind veil?
>>
>>55272871
the more unique things are, the harder they are to balance.

making everything in the game deviate from the norm less makes balancing much easier. I'd personally rather play a less fun balanced game than one with crazy abilities that have the potential to make the game very unfun very fast.
>>
>>55272936
Which is?
>>
>>55272922
CSM are the big ones. The rest I can't really speak to because we don't have books yet.
>>
>>55272916
>the team with 3x as many players won
>>
>>55272401

What's the source for this image? I might like to fap to it.
>>
>>55272954
Losing the extra WL traits from Traitor Legions is meaningless because, much like psychic powers, most of them were filler garbage to make you roll on tables, now you can choose and all of them are powerful.

The only thing CSM lost were the extra Relics for each non-god Legion, most of which, again, were filler crap.
>>
>>55272936
The Mind Veil was probably too strong for a FREE upgrade unlike most other relics. It wouldve been nice if it was reworked into an AL Stratagem.

There is ALOT of Flavour turned into Stratagems keep that in mind
>>
>>55272744
In his defense, Tyranids got out a LOT better than other armies when it came to the switch over to 8th ed.
>>
>>55272942
This is a problem 8th Ed. WHFB ran into. They leaned really hard into making things really powerful but really random, and it kinda sucked for the game.
>>
>>55272961
Just like in the fluff!
>>
>>55272948
One of five alpha legion relics from Traitor Legions that I can't find in the CSM codex.

You said it was in the codexes, but I can't find it.
>>
>>55272979
>Filler crap
True. But a lot of the 8th Ed. Faction Relics are sadly garbage too. What having six relics did was give your faction six tries at getting a good one or two.
>>
>>55272988
I agree, but then alpha legion would have had 2 stratagems. 2!

That would be too much. It might have pushed the extra content for the CSM codex from 4 pages to 5!
>>
>>55272857
>Provides a proof of concept
>Wah, wah my feelings
But, I'm right regardless of your feels
>>
>>55273004
You still have access to a dozen Relics, asshole, more options than you can ever even fit into one army list. You lost a couple excess filler Relic toys, while all the ones you still have are now free. Wow. 8th is super bland because this Chaos snowflake can't get one particular literally-what one-per-army upgrade from a splatbook!
>>
>>55273038
So is it confirmed the only people whining the indexes are """"""bland""""""" are chaosfags, because they whine about literally everything at all times?
>>
>>55272857
>moment with 5th
Lol. You had a better shot saying early 6e when the flying croissants lists were strong. By the time Necrons came out in 5e GKs were top.
>>
>>55273062
Space Marine fags will never stop sucking the GW teat.

CSM fans had Traitor Legions legal for all of 5 months before having most of the options in it taken away.

Those are the only people who have codexes so far. Of course only CSM fans would complain about the codexes, because they're the only group with an average IQ above 70 to have access to a codex so far.
>>
>>55273062
Basically. To be fair Traitor Legions was a cool book. Then again Death Guard and Thousand Son's now get their own fucking codexes. There's WAY more options in the Death Guard book than in the TL Death Guard section.
>>
>>55273038
Admechfag here, wishing we had some of the actually interesting guns, abilities and Canticles we used to have in 7th.
Overall I quite like 8e, I just wish they'd made Canticles less useless and generally not removed all the fun mobility rules that countered our lack of transports. Sure, WarConvo was cancer, but we were pretty much pretty balanced without that.
When you balance a faction around a bunch of minor movement, deployment and army composition rules letting squishy but good medium infantry punch above their weight, removing all the movement rules just leaves you with Shitty Dark Eldar and less fun.
>>
>>55273038
whoa! instead of artifacts that you could literally build armies and strategies around due to their unique and varied effects, I get to choose between a few +1 bonuses to a character's stats! Thanks GW!
>>
>>55273062
Honestly it looks that way.
>m-muh obliterators
>muh obscure alpha legion relic
>muh 90% trash psychic power tables that I never used the powers from even when I rolled them because I used all my warp charges spamming invis
These faggots have one of the best most content-packed Codexes in like a decade and a half and still find ways to bitch like females on their period.
>>
>>55273112
I will grant AdMech players that they got fucked in 8th, but GW seems to be aware of that since their Codex is coming 5th in line and is only 2 more weeks away and that might fix everything.

The chaosfags can suck a fat cock though.
>>
do we have a new listbuilder yet?
>>
>>55272922
>Show me 3 Factions which lost meaningful wargear options.

Daemons lost all their "wargear options" aka Daemonic Gifts.

Not sure if they'll be brought back as it was impossible to WYSIWYG when blessings were d6.

>ib4 REEE Brimstone Horrors are OP so anything negative about Daemons is completely invalid because REEE Brimstones
>>
why are chaosfags so butthurt? you are on the wrong side of history
>>
>>55273121
>>55273062

I play Chaos and disagree with them, its just that Chaos-Marines are hands-down the Faction that attracts the most Fedora-flipping autists in the entire hobby, and they think they should be as good or even Better than normal Marines
>>
How could one make a good Word Bearers list? Basically have big shooting things in the back and summon daemons as shield walls?
>>
>>55273146
No, just the old one
>>
>>55273166
Renegades and Heretics Valkyries
Stick 12 characters in one
That's your entire deployment.
move the valkyrie whereever, and let the characters out.
They can now summon daemons.
Summon 1500+ points of daemons in one turn on your enemy's flank.
>>
>>55273158
>and they think they should be as good or even Better than normal Marines
What's wrong with thinking that armies should be balanced to be equally strong but with diffrent quirks and specialities?
>>
>>55273166
I'd try summoning Seekers of Slaanesh.
>>
>>55273114
>artefacts that you could build armies and strategies around
>a poison bolter
Wow, really unique and gamechanging.

>an icon that gives cultists re-rolls to hit
What was that about 8th being bland because it's all just re-roll auras?

>a 2+ armour save
Oh wait that's just a +1 to a stat
>>
>>55273220
>ignores the mind veil
>>
>>55273194
>What's wrong with thinking that armies should be balanced to be equally strong but with diffrent quirks and specialities?
>implying that's what he meant
You know damn well he's referring to how many CSM players want to have everything loyalists have and then a bunch of other stuff, even if it makes no sense fluff wise.
See:
Grav and LR variants
>>
>>55273140
Yeah, I'm withholding overall judgement until I see the dex, since it would be reasonably simple to Fix Everything. It's not an army paradigm shift required, we just need a points rebalance and a couple rules changed and added to make some units and weapons not retarded.

If they mess up this one too, though, my butthurt over Kelly taking our awesome rules away to indulge his dislike of Admech will know no bounds. I am REALLY looking forward to cool unique Magi using the much cheaper 8e Relics though, as well as Forge Tactics and Admech Knights assuming the latter actually has a couple rules rather than just being "here are Knights again".
>>
>>55273234
You mean the thing that's just Hit & Run which you can just fucking do now? Yeah what a huge loss.
>>
>>55273234
>so assdamaged about the loss of one shitty relic that was hardly useful he claims the entire edition is bland despite it objectively having more new special rules for almost every army
Anon listen, you have autism. Just stop posting.
>>
>>55273264
>moving 3d6 and still being able to shoot and charge is something you can just do now

Have you even played 8th edition?
>>
>>55273259
>my butthurt over Kelly taking our awesome rules away to indulge his dislike of Admech will know no bounds
??? Why would Kelly not like AdMech?
>>
>>55273244
>Grav and LR variants
>Helforges don't exist
>Chaos doesn't constantly steal and corrupt loyalist stuff
If something as rare as a Primarch has rules I don't know why those things are outlandish. Not even Chaosfag just playing devil's advocate.
>>
>>55273278
>posts numerous examples
>I'll single out one example and claim this is his entire argument
>>
I'm going to out it simply to the 40k general. Emperors children or nids as my first army?
>>
>>55273194
Absolutely nothing wrong with that at all.

But everytime I see chaos-players complain about their Army being bad they have some self-imposed "Fluff" Requirements that absolutely ruin their Army composition (or lack off) Like not running God-Marked Units in their AL. Or running Mono-god Daemons in an Army that is supposed to be undivided.

We have access to some of the most disgusting Spam Units like Malefic Lords and Brimstones and stuff like Magnus/Mortarion

Then they compare themselves to/complain about Space-Marines who dont Self-restrict themselves, hnot going to lie Space-Marines DO have more toys than CSM, while the more Chaos-y stuff is usually trash like Dinobots but the Chaos-Knights for example are strictly better

>>55273234
That is LITERALLY why the Mindveil is gone.
>>
>>55273189
If im not mistaken, wouldnt they have to be let out first thing? It's move out of the transport, then the Valkarie can move.
>>
>>55273314
Nids are probably harder to play properly, but then EC aren't an army you can just pick up and play either.
>>
>>55273314
If the current trend continues then all the Cult Legions will be getting model updates in the relatively near future so I wouldn't start EC now.
>>
>>55273305
>his last half a dozen posts are literally just whining about not having mind veil
>"numerous examples"
>>
>>55273314
Emperor's Children has less fiddly bits, but nids can be a very strong assault army.
Basically, how many models do you want to field? If the answer is anything except "a lot," then EC.
>>
>>55273327
Valkyries have a special rule that lets you get out of the transport at any point in the movement, including the end.
>>
>>55273314
Primaris
>>
>>55273302
>>Helforges don't exist
>>Chaos doesn't constantly steal and corrupt loyalist stuff
>rare as fuck stuff which Ad mech and and space marines would go to war over should be available in such quantities to traitors as to make them worthy of being wargear.
top kek, you're a retard. And hellforges make dinobots, which is something loyalists don't get.
>>
>>55272992
the other problem is that in 7th these imbalances were responsible for the huge gulf in power level between the various armies, which is much smaller in 8th.
>>
>>55273319
>Or running Mono-god Daemons in an Army that is supposed to be undivided.
All daemons are mono-god now. Undivided got retconned.
>>
>>55273259
>admech persecution complex
>>
>>55273314
Nids will have a codex in the next two months, EC will probably not have one for awhile but when they do it will come with new model updates.

If you want to get in the game now, go nids, save some money and start EC as your second army when they get their big release.
>>
>>55273314
EC are hard for Beginners if you want to do them with Style, lots of Conversions to do and they might get new models in a year or so. Otherwise theyre just Pink CSM

Nids are great for beginners because they have a lot of hordy gribblies which dont need to be painted beautifully and where you can hone your painting skills at first and then paint bigger models with more gusto.
>>
>>55273373

Sounds good anon. I kinda want to run a horde of minis with the big gribblies wading between them. That viable?
>>
>>55273373
>EC will probably not have one for awhile but when they do it will come with new model updates.
Hurr sorry I'm retarded they have rules in the CSM book already.

They'll probably still get some unique stuff in the future when Fulgrim comes out though, and Fulgrim is all but confirmed as being in the pipeline for sometime next year.
>>
>>55273294
Doesn't seem to care about making them all utterly retarded compared to literally everyone else.
See: the Farsight book where Kelly kills off billions of Skitarii by having them walk in lava and then laughs at them for not having transports. To be honest if the lava is sufficient to cook all the Dunecrawlers and other armour too I wouldn't think being in a Chimera would help much.

I don't mind him making us evil dicks, since that's half the point of our faction and especially from a Tau perspective would be really obvious, but at least make us EFFICIENT evil dicks instead of permanently incompetent ones.
To be fair it does make sense that he'd dislike us, we're pretty much the opposite of the Eldar he's a massive fan of, and it's just my theory that he had a significant hand in the Admech rules, so I'm probably completely wrong. Normally on a Codex release it talks a little bit about designers, so we'll see what they say then.
>>
>That one admech player who always whines about Phil
Might as well trip at this point
>>
>>55273365
Taking the Fluff as gospel of building a Chaos-Army is the literal Issue Chaos Players have I was trying to make the point off,

There is no Competitively Viable Mono-God Daemon List, because the Daemons are by design one Army not 4.

Tzeentch Daemons aka monobuild Magnus+Changeling+Horrorspam gets pretty close but they still run plenty of non-Daemon Units and are therefore just a <Chaos> Army
>>
Anyone else still find it a bit weird how 'stuff is months away' and we know about it?

I still have this image of GW not doing stuff for months and months and months.
>>
>>55270664
Seventy years of copyrighted stupidity. It's the "New GW!".
>>
>>55273426
Don't forget the Alpha Legion book! AM fucked up everything there even when told what not to do
>>
>>55270435
>First for no /pol/ ITT
>Fuck off to your containment board

Horus did nothing wrong.

He was going to make the Imperium great again.
>>
>>55273365

How are they going to explain Night Lords, Alpha Legion, Iron Warriors, Word Bearers and the only important one, Black Legion being Undivided?
>>
>>55273426
So... entirely based off of a novel, you assumed Phil Kelly a) doesn't like AdMech (who are always portrayed as varying levels of batshit crazy or incompetent for grimdark reasons) and b) that he was the designer responsible for nerfing them for 8th based completely off that first assumption which is already retarded?
>>
>>55273319
The fuck are malefic lords anyway, I started in 8e and don't see such unit in the codex...
>>55273244
I honestly didn't know he did, sorry.
>>
>>55273407
Plenty viable, that's pretty much what you want in a good nid list. You won't top any competitive tournaments but if you're just getting into the game you want to avoid that scene anyways, a good well-rounded Tyranid list can be scary powerful in a casual or even semi-competitive scene, and I have a hunch their Codex is going to be pantshittingly terrifying.
>>
>>55273520
Forgeworld renegade and heretic Psyker, knows Smite with 2 dice and can dispel 1, has 2 wounds, if he perils he becomes "possessed" and doubles his Strength and gets +1 to casts iirc. Theyre 30 points and are HQ. So they are super efficient Psykers which also grant you Commandpoints
>>
Nids it is. First lemme ask this. I wanna run a horde of gaunts with the big beasties kinda wading through. Also tips tricks and cool paint schemes?
>>
>>55273314
Nids. EC will probably involve finecast, and that's just not a good thing to have to face for your first army.
>>
>>55270949
You win!
>>
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>>55273558
Weird.
It's almost like FW rules are overpowered
>>
>>55272571
>If you were to add interesting options to the lists, the system would be perfect

That's why every index has 3 powers per table and every codex has 6. The indices were to get everyone started while they're still fleshing out the rest of the game
>>
>>55273512
Hes wrong. There are "undivided" armies. What there aren't anymore is undivided Daemon Princes aside from Be'lakor.
>>
>>55270664
Thank you, Chapter House
>>
>>55273520
>The fuck are malefic lords anyway
Renegade and Heretics Psyker Character T4 4W 4++ for 30 pts.

Because Forgeworld
>>
>>55273604
FW rules are inconsistent. There's plenty of overpriced stuff in Forgeworld too. And the Primaris Psyker is almost as good as the Malefic Lord and used in a similar way.
>>
>>55273604
FW rules are like Eldar Rules. Units that are made with a single battlefield role in mind and optimized for that one role. Its not "overpowered" but its easily Abusable. IG has Astropaths for 15 Points which can cast smite with 1 Dice and PrimarPsykers for 40 Points which know IG Powers too
>>
>>55273617
I'm not wrong. There are undivided legions but there are no undivided daemons apart from Belakor.
>>
>>55273646
>>55273650
Fwaacs are awake I see.
Why would they make a BETTER Primar Psyker for less points if they just didn't want to sell overpowered rules?
>>
>>55273604
Most things are weak or fine.
Elysians are also a bit much
>>
>>55273697
FW might be OP, but lending a bit of those OP units to weak armies is all that kept some of them viable in the past.
>>
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Fucking hell I want to start a guard army but I know the responsible thing to do is wait for the codex.
>>
>>55273365
He means putting only Khorne daemons in your army (meaning you end up with virtually no randeg attacks) instead of teaming them up with for example Nurgle.
>>
>>55273773
>>55273773
>>55273773
new
>>
>>55273697
Primaris Psyker are IG which is the better army than Chaos, by a long shot. They can also be taken in an IG detachment while Malefic Lords need to be slotted in with a Renegade and heretics Detachment. which means you'd need to bring atleast 3

The Primaris Psyker also has Weapons while the Malefic lord (literally) fights with his bare hands
>>
>>55273697
Lot what? Are you saying their aren't any shitty FW models?
>>
>>55272040
you forgot new lord of change
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