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/swg/ - A-Wing Edition

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Previous Thread: >>55175682
Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement
>https://www.fantasyflightgames.com/en/news/2017/8/18/star-wars-legion/

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>mega:#F!blI01Jga!6uL6fLHF2rJFKDN57E14WQ!69Z3HZzT

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>https://pastebin.com/63ieUn7g
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign
>>
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https://www.youtube.com/watch?v=XZj9Hxf4o5Y
New Legion demo vid from Gencon.
FFG is taunting us with this terrain...
>>
>>55206111
>1-star:
Quadjumper
>2-star:
N-1
>3-star:
YV-330
>4-star:
Recusant-class
>5-star:
/Katana/
>>
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Hey imperial assault players, are there any high quality scans of the cardboard tokens the game comes with? Any scans of the ones in the expansions?
>>
>>55210786

>Every single player in the world would own more Quadjumpers than will ever appear in an actual SW film

I hope Jump-chan is at least cute.
>>
>>55211059
>ginger
>relatively big engines
Of course she is!
>>
What the fuck is the point in the Blaster Turret?
>>
>>55211597
It was a relic from the early days of x-wing design. They clearly intended the HWK-290 to encourage focus bank based strategies.
>>
>>55210692
Quick force and destiny question:
What is the most important stat for a force users that focuses on force powers?
>>
>>55211710
Force Rating.
>>
>>55211597
At the time of its release, an attempt at a balanced damage-oriented turret as opposed to the control-oriented ion turret.
Now, fucking nothing since every other turret blows it out of the water.
>>
>>55211725
Well, I mean, between the 6 physical and mental stats.
Also, what skill, assuming you can use one, do you use for throwing shit at people with the move power? Ranged (light) or ranged (heavy)?
>>
>>55211689
>>55211756
Ah, makes (little) sense. Thanks.
>>
>>55211770
Depends on what powers you're planning on using. Read the powers, look at what it asks you to roll, max that shit out.
For move, it doesn't specify. Ask your GM or check for errata.
>>
>>55211940
Thanks.
I guess since I plan to one day use protect, I should focus on willpower.
>>
>>55211848
It makes as much sense as all the other early game trashy balance shit that they've learned from over time
>1 attack HWK primary is so trash that no other ship or weapon since has or will have it again
>Z-95s getting illicit slots and Y-wings getting elite slots for Scum since the Rebel versions were so mediocre
>Jumpmaster generic super underpriced to correct for previous large generics being unusable trash
>>
>>55212054

Not that I'm eager for them to jump to a 2.0, because the game is fun, but if they ever do do a slash and burn on X-Wing and start it from the ground up, it'd be some impressive shit.
>>
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So, I want to run an Imperial game in AoR, and I thought it would be nice to make the players little badges for their rank.

Problem is, there's so god damn much contradicting information on imperial ranks with pre-yavin and post-yavin stuff and half of the info I can find seems to come from freeform RP sites.

What kinds of badges would make sense for the command staff of a single star destroyer?
>>
>>55212002
The move power uses a discipline check, so willpower is defs the stat you want if you to use move as a Godhammer.
>>
>>55210753
I'm still waiting to see what material the minis are and whether there will be other factions before I decide whether to get into Legion, but if I do, I'm going to have to learn how to make terrain.
>>
>>55212921
The 501st Legion Imperial Officer Corps detachment is probably your best source for getting the rank bars right.

http://databank.501st.com/databank/Costuming:IOC_CRL
>>
>>55212921
Other than the Wook, there's not much.
http://starwars.wikia.com/wiki/Rank_insignia_of_the_Galactic_Empire/old_version
>>
>>55212921
Honestly, you kind of answered yourself. The actual on-screen material is inconsistent, which means that supplementary material is either convoluted as fuck (to explain inconsistencies) or is straight up contradictory (to make more sense.) The good news is your players are extremely unlikely to bother fact-checking you on it.

So just use the version that makes the most sense to you and don't worry about it.
>>
I'm looking into Getting EVERYTHING for Imperial Assault, or nearly everything.

But I gotta ask, is it all worth it for the campaign stuff? How replayable is the campaign if you get all of the sets? Me and my friends are mostly interested in the campaign.
>>
>>55214941
If you get everything that is available for IA so far, you will have literally hundreds of hours of playtime worth of shit.
>>
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Hello! I was in my FLGS the other day and on the sales rack they had pick related for $5, brand new which was like a 83% discount so I grabbed it on impulse even if the ship itself looks kind of ugly (no offense, but atleast its mandalorian which is like my favourite faction in star wars behind the Empire). The reason it was that much off was literally because one wing fell off and it was like a 10 second fix with super glue. Anyways, is this all I require to play X-Wing? What's the game like? I've seen some people playing it at my hobby shop so I'm sort of interested now that I have a model. Pic related is all that I got, it's called the IG-2000 Expansion Pack. I play 40k so I have wargaming experience if this helps. Thanks!
>>
>>55215200
You'll need movement templates and dice, although both can be shared pretty easily. You won't have enough points for a normal game is the biggest issue. Tactically, that ship specifically is designed to be played with at least one other copy of itself, as it has the unique ability to share certain attributes between them.

One downside, the core set won't help you since it doesn't include Scum, the 3rd faction, and the on the IG-2000 is from, IG-88 being the droid bounty hunter in ESB for the record.

You could get by with a Most Wanted set, assuming you could borrow or purchase maneuver templates and dice elsewhere, although like any game of the type, your options will be sub-optimal without specific ships/cards
>>
Here is a list of shapeways 3d terrain for Legion:
Star Wars Cargo crates: https://www.shapeways.com/product/EEG3F5XN7/star-wars-cargo-crates?optionId=59999326
Rogue One crate: https://www.shapeways.com/product/FD6ZU4KNW/crate-star-wars-rogue-one?optionId=62800634
Millenium Falcon crates: https://www.shapeways.com/product/7UNMH252V/box1-deago-millennium-falcon-star-wars?optionId=62268019
Star Wars “Whomobile” speeder: https://www.shapeways.com/product/R7WU5H7EK/whomobile-collector-1-40-star-wars-version?optionId=57844871 (might be a little small)
Millenium Falcon barrels: https://www.shapeways.com/product/7Z8NEM5CB/barrel-star-wars-deago-shape-a-millennium-falcon?optionId=62081608 https://www.shapeways.com/product/4TWHY5CMW/barrel-star-wars-deago-shape-c-millennium-falcon?optionId=62222453 https://www.shapeways.com/product/YBKY33TY4/barrel-star-wars-deago-shape-b-millennium-falcon?optionId=62210929
Mos Eisley Energy Station: https://www.shapeways.com/product/FC8UGJGEL/yt1300-deago-docking-bay-64-energy-station?optionId=58214739
Misc. Interior Millenium Falcon hall bits (anything listed deago is ~1/43 scale) https://www.shapeways.com/product/3B5LABLNN/yt1300-deago-hall-bits-1?optionId=55962559 https://www.shapeways.com/product/68QM3X2W5/yt1300-deago-hall-bits-3?optionId=55963036 https://www.shapeways.com/product/VR4AND43R/yt1300-deago-hall-nav-console?optionId=56077264 https://www.shapeways.com/product/4BVTVZYCH/yt1300-deago-hall-bits-4b?optionId=56081460 https://www.shapeways.com/product/XF48XAYU3/yt1300-deago-hall-bits-2?optionId=55962981 https://www.shapeways.com/product/YJELXPMPG/yt1300-deago-hall-pillars-bits?optionId=60031512
>>
>>55215330
Moisture Farm stuff: https://www.shapeways.com/product/9CWY4YV3X/moisture-collector?optionId=439025 https://www.shapeways.com/product/MYCB3776X/moisture-evaporator-1-32?optionId=57304678 https://www.shapeways.com/product/TMDNUHU2B/moisture-evaporator-unit-with-patch-in-droid?optionId=59984618 https://www.shapeways.com/product/WAZ76CBFJ/droid-patch-in-unit-1-32?optionId=57304582
Hoth runway landing lights: https://www.shapeways.com/product/ZBYAGGGTH/1-48-o-scale-hoth-runway-landing-light-w-base?optionId=43336990
DF9 Defense Tower: https://www.shapeways.com/product/K4ELXLLJ7/df9-defense-tower-1-48?optionId=60141822
1.4 FD P-Tower: https://www.shapeways.com/product/C9WCFSDLT/dish-turret-1-48?optionId=60142203
Gonk Droids https://www.shapeways.com/product/CUGNZMCEZ/gonk-droid-tabletop-scale-28-32-mm?optionId=59990385
Imperial Assault crates: https://www.shapeways.com/product/QZBEDGWGP/star-wars-imperial-assault-crate-style-2?optionId=61245956
>>
>>55215309
Ah I see, Scum seems like a cool faction though too, might pop into my hobby shop on x-wing day and see whats up.
>>
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>>55215200
>but atleast its mandalorian
Eh, not quite. HOWEVER, its a fun ship that's a steal for five bucks, and you get to join up with IG-88's glorious droid revolution!

I'd recommend asking the X-Wing players if you could sit in on them playing the game one time. Getting into the Scum faction is a little pricier than Imperial or Rebel, like this guy says >>55215309

Its a fun game though, and Scum has a lot of nasty tricks they can pull.
>>
>>55215603
Also, apologies, I didn't realize that later EU had Mandalorians using non IG-2000 Aggressors. My bad.

http://starwars.wikia.com/wiki/Aggressor_assault_fighter
>>
>>55210692
>A-Wing.

That's some nice cannon fodder you've got there...

>>55212921
The Rogue One visual dictionary states that rank badge interpretations can differ from sector to sector. Likely because of Moffs.
>>
>>55215838
>>
>>55210753
>the initiative card is called ambush
>you can play actively it on guys the enemy has already engaged, in general plain view.

FFG cannot into war-terminology
>>
>>55215838
Well yes, when you fly in a straight line while an enemy is on your six you tend to die.
Honestly, the fact that it took the TIE pilot that long for the kill should be enough to make him want to strangle himself with his O2 hose.
>>
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>>55210786
shit, gotta bite.

>1-star:
Y-Wing or ARC-170 or Happan Fighter
>2-star:
well, X-wing or A-wing, i'm easy
>3-star:
A-Wing Kai
>4-star:
Star Viper Kai or Tie Defender Kai
>5-star:
A-wing Kai Ni Saikyo, with the best custom shit ever and even better engines. sorry,
had to do it. (and, i'm not OP)


afterthought: are Fighters ships? or just carrier ammo?

ships only:
>1-star:
Blockade Runner
>2-star:
Lancer Frigate
>3-star:
Venator Class Star Destroyer (mai shipfu, but she can't be a 5)
>4-star:
Venator Class Star Destroyer Kai Ni
>5-star:
Interdictor w Chiss Crew custom
>>
>>55216150

Maybe we do the Armada route, and even if you roll an individual fighter, on the tactical level they represent squadrons?

And then of course, [Squadrons] can have a trait keyword, so Interceptors and Lancer Frigate-tan can be strong against snubfighters, Bombers and other ordnance movers can be strong against [Capital], etc.
>>
But we already have our mobile game star wars waifubait.
>>
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>>55210692
>>
>>55216992
I want to punch Rian Johnson in the face for ruining my delusions that it was all Abrams fault
>>
I've been eyeing Armada for an age but the slim offering and high price means i've held off.

Is the core set worth 70usd?
>>
>>55217171
Pff more A-Wings is rad
>>
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>>55215838
>>55216078

This. Those A-Wing pilots need to learn how to push it to the limit properly.
>>
>>55217788

Just about. You'll need to buy a lot of expansions before you get up to 400pts aside though sadly. Half of which will be Transports and Gozantis.
I really wish this game had Battletech style activations sometimes.
>>
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>>55212921
Spiked epaulettes for everyone!
>>
>>55217891
no
>>
I haven't been paying attention and just noticed that the assault gunboat finally got announced for X-Wing a couple weeks ago. Did people shit their pants over that?
>>
>>55218012
>I bid you Dark Greetings! Let's get this Mofference underway!
>>
>>55218171
Yes. Quite a lot, actually.
There was a lot of Slamming and Jamming to be had.
>>
>>55218171
It has a SLAM and can use a JAM fuction. You do the math.
>>
>>55215838

>imps Interceptor Simulator nerfing A-wings

TRIGGERED
>>
>>55218281
>>55218287
I just noticed that it has SLAM. I guess they decided to kind of combine the gunboat and the missile boat which is a little bit unfortunate since it suggests the latter will never come, but at this point I thought we'd never get either so I'm still happy. And it renews my hope for a YT2000 in the future.
>>
>>55218372
Pretty sure Shapeways has missile boat models anyway, so...
>>
>>55214051
Sadly, the same material as Imperial Assault minis.
How much factions do you think there will be? IT will be Rebels, Empire and Scum. We just can hope for subfactions, that´s it.
>>
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>>55218372
We can only hope.
>>
>>55218428
No CIS, no sale.
Yes, I know people are trying to forget the prequels ever existed, but I want my droidekas, dammit.
>>
>>55218372

Seems like they'll be titles for the same platform if the blurry double cannon title is anything to go by. That might be cool.
>>
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>>55218445
Same for me. I've never played any miniature games except for X-wing and I am interested in getting into it, but if Legion ends as another Rebels vs Empire vs overpowered Scum, I'm gonna try some historical wargames instead.

No clones, no monies.
>>
>>55218433
Yeah, another fat pwt corelian freighter outmanoeuvring fighters is exactly what this game needs.
>>
>>55218507
It wouldn't make sense lore-wise, but I'd love to take Prequel era factions into battle against OT factions. Clones against Stormtroopers, Clones or CIS against Rebs, CIS against SCUM.
>>
>>55218562
On the other hand Luke and his Rebel band fighting Luuke and his Reebel band make so much sense.

Or like in muh GCW exclusive X-wing Poe Dameron fighting side to side with Biggs who died before his parents met against Asajj Ventress who didn't survive the Clone Wars.
>>
>>55218605
Why is Ventress in the game anyway? Aside from the new trilogy stuff (which they're pretty much contractually obliged to include), all the stuff we have in X-Wing is GCW-era. The only real exception is the ARC-170, and even that is supposed to be a Rebel refit, with all the pilots being Legends Rebel pilots. Some characters that appeared in CW-era material are in the game, but I thought all of those were the ones that also appeared in Rebels, which is GCW-era.
>>
>>55218718
>all ARC-170 pilots are Legends
>two are the mothers of nucanon pilots
????
>>
>>55218718
>which they're pretty much contractually obliged to include

lolno

they are shekelly obliged to include shit that will ride the wave of the movie marketing and make them money

K-wing is debatably GCW, as it was created 16ABY

there are some other characters exclusive to TCW: Latts Razi, Moralo Eval, Cad Bane, although they haven't explicitly died on the show (Cad Bane might have died in the unreleased epiosdes)

and obliged or not, it's not GCW game anymore, so there is nothing stopping them from adding CW fractions
>>
>>55218445
>I know people are trying to forget the prequels ever existed
so much that one of the main characters of the new books was a B1 battle droid, who is basically HK-47 meets jack the ripper, and Disney actively uses one as another main character of one of their kids shows.
>>
>>55219088
To be fair, Mr Bones was fucking awful and the worst part of the Aftermath triology.
>>
>>55219146
never read the book, just heard about it and said "oh thats neat I guess"

I know people who would play one for an edge of the empire game, but I don't think the RPG's at that level matter much as far as the franchise is concerned.
>>
>>55219088
Look, I liked the Aftermath triology (well, Lifedebt and Empire's End, really), but Mr Bones was the worst part of it by a long shot. When he finally got blown up for good I cheered a little.
>>
>>55218524
Plus it's overly derivative and ugly, and the Azzameens are incredibly overrated characters.
>>
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>>55219231

This. If we're gonna get a protagonist from a Star Wars video game, where's my Rookie 1 and Ru Murleen at?
>>
>>55219168
Aftermath is a trilogy now?
Please tell me Wendig's contract is up and Disney will never touch him again.
>>
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>>55219251

Oh wait, here they are.
>>
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>>55216224
For the sake of padding, there could be multiple tiers for each starfighter to represent the XWM/Armada hierarchy of generics to aces. If we take a page out of the DBZ mobile gacha game, certain starfighters could also have multiple promotions that increase tier, level cap, and stat cap. For instance:
>1-star
Generic T-65, no promotions and/or used to "craft" ace X-wings
>2-star
Red 2, promotes into:
>3-star
Red Leader (Endor), promotes into:
>4-star
Rogue Leader (Bacta War), promotes into:
>5-star
General Antilles (Red Flight) or Lieutenant Kettch
>>
>>55219255
It's actually pretty good. The first one was garbage because it was rushed like crazy, the other two books are a fine read.
>>
>>55219255
Believe it or not, from the second book on they are genuinely enjoyable.
Admittedly, I only made it through the first one with an audiobook version. Present-tense fiction? Bleh.
>>
What do you do, when your rebel PCs are acting overly cruel and antagonistic?
ruins the rebel feel for me.
>>
>>55219601
Park a star destroyer over the city they've been working in.
Have it land during one of their missions
>>
>>55219601
Surely they are some rules and breaking them can get you courtmartialed.

Does the Alliance have a military police?
>>
>>55219640

Wouldn't they have gone after Saw Gurerrererererrr if that was the case?
>>
>>55219711
Didn't Saw leave the alliance? He probably knew it was coming if he stayed.
>>
>>55219748

I suppose it's also possible that they DIDN'T have a military police until after Saw, when they realised they probably needed one.
>>
>>55215838
Problem is with the pilot, not the A-Wing.
Put someone halfway decent behind the controls and you'll need good luck just hitting it's afterimage.
>>
Combat keeps being decided mostly by who gets initiative first.

If the players go first, they heavily wound or outright one-shot enemy ships.

If the enemies go first, they cripple the PCs and I have to pull punches for the rest of the encounter to avoid a TPK.

Maybe there's something in combat we're doing wrong, but it's so lethal that going first decides the outcome, and neither my PCs nor most NPCs have stats/skills to make their initiative rolls more than mostly just random.

What should I do?

I'm also having a hard time encouraging the party to do more than sit in cover and trade shots, although now that I think about it, I haven't been having the enemies do that either, I guess. Although bad guys tend to have shit for skills.

We're running Long Arm of the Hutt after finishing Escape from Mos Shuuta and just got to New Meen, but we're using the full rulebook and made our own characters.
>>
>>55219938
Not entirely. Didn't Rebels production notes mention somewhere that the TV show's A-wings are cheap, old, and shitty monkey models? IIRC, the description by Filoni's team made it explicit that the show's As were not the untouchable Event Horizon-toting speed demons of Legends.
>>
>>55219711
If ire call correctly Mon Mothma pretty much kicked Saw out from the Rebel Alliance due to his cruel tactics
>>
>>55220012
FFG space combat is terrible, yes
>>
>>55218428
Well, if it's more of that board game plastic, FFG just saved me a few hundred dollars. It's fine for a dungeon crawler with a skirmish mode Imperial Assault, but not for a game that is hypothetically a real miniatures wargame (even if the battles are of a skirmish size), where I'll want to learn to build terrain, as well. At a bare minimum, I want hard plastic like in the newer Warmahordes stuff (I've never worked with GW models to be familiar with their materials).

And maybe it will be the board game plastic. But people who played the demo at Gen Con weren't playing with production miniatures, and they weren't playing with the same plastic as IA, no matter what they tell you. They were playing with 3D-printed figures. If they had the molds made and in production, we wouldn't be waiting until "early 2018" (more like June, if FFG's history is anything to go by) to see the finished product.

As for factions, they're wasting a huge opportunity if they only ever do Galactic Civil War/sequel trilogy. The Clone Wars alone are a gold mine of material for a wargame. I personally really want to field an army of CIS scum: B1 and B2 droids as basic soldiers, BX commandos in the special forces slot, an AAT for my heavy, droidekas for support figures, with Dooku, Grievous, and Ventress as options for commanders. Then there are all the other factions from Star Wars history, whether legends or canon.

I guess my point is, there is a lot of potential for Legion, which also means a lot of opportunities for wasted potential. We won't know which it is for a while.
>>
So, apart of the MonCal SD and the new super imperial ship and freudian nightmare, any other cool spaceship than we know?
>>
>>55219640
I don't think the Rebels have enough resources in general to have a military police. Anyone that's trouble they just keep away from themselves and their movement.

>>55219601
By extension, maybe set up a plotline where your PCs start getting closer to a rogue outside group like Saw's, to the dismay of Rebel command.
>>
Where is the best place to buy the original X-Wing core set and a Y-Wing?
>>
>>55220785

The past.
>>
>>55220012
are you sure you are doing initiative right? player and NPC slots should usually be interspersed through the turn order, unless the players all roll really well or really shitty.
>>
>>55220032

It'd be nice if they brought that up during the show...
>>
>>55221495

Yeah they never mention it ever.
Only place ive ever even really seen it said is here.
>>
>>55220032
If that was the case why even use Awings when we already have headhunter to fulfill the role of a shitty Xwing predecessor?
>>
>>55221706
Filoni's team allegedly thought As and Bs didn't get enough love in the OT, so they decided to give them a little bit more screen time in the show.
>>
So is anyone else royally pissed that they decided to magically bump the scale to some bullshit level for Legion so they can just sell us the same Imperial Assault minis again?

I mean fuck dude, you could have just dropped some rules and new models for the wargame scale/feel.

With 32mm they'll fucking NEVER have ATATs and all that cool shit.
>>
>>55222154
>NEVER
Not officially. But only a fool with no imagination would let the official rules limit him.
That's the beauty of tabletop gaming, lad. The rules as written are the starting point. Not the finish line.
>>
>>55221792
If As never got enough love, then he sure as fuck has a weird way of showing love to them since all they do is die in droves and handle like complete garbage. Zs would have made way more sense
>>
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>>55222223
All it takes is some gingerbread and willpower, if /tg/'s past is any indication.
>>
>>55221495
Emm, if the RotJ A-wings don't exist yet in universe and those are some earlier versions, or RotJ A-wings are stripped down and pimped up, it'd be impossible to convey that in the show.

Pilot 1: Man, this ship sucks, it's so slow
Pilot 2: Yeah, I wish we had some ships from the furute that look similar but are much faster
>>
>>55221706
Z-95s are boring.
>>
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>>55222408
TCW Z-95s are boring. Swing-wing Z-95s, however, are pure sex.
>>
>>55220785
I have one coming in the mail soon that i'd be willing to part with.

[email protected]
>>
>>55222426
Agreed. Shame most of the EU went for "retarded X-wing" look instead of this beauty.
>>
>>55222154
No, I'm glad. Imperial Assault minis are mediocre at best and a pain in the ass to paint. Bigger minis (if they're made of better plastic) will be so much more enjoyable to paint and likely offer better detail. And if you want terrain in the game, an AT-AT was never going to work at any scale larger than 15mm, in which case your Imperial Assault minis were still going to be pointless.

Finally, who ever expected FFG to create a miniatures game that they weren't going to be able to sell miniatures for? Are you retarded?
>>
>>55222154
So it's 32mm or 35mm, I've heard both versions.
>>
Does anybody own both an X-Wing Gozanti and an IA (or 40k or any other 28-32mm miniature game) model, and if so, could you take a picture of them side by side (with Gozanti on its base)?
>>
>>55222671
I can in a couple of hours when I get home. Why do you need it? The scales are totally off.
>>
>>55222390

>Man these ships are shit
>The guys who built them say theyre working up an upgraded version but it'll be a couple of years yet. We just have to make do with what we have.

Ta-dah
>>
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In case anyone in here cares, SW Empire at War just got a patch which apparently has brought in steamworks support, connected MP to steam rather than the now-dead Gamespy stuff.
>>
>>55223618
Neat
>>
>>55222470
I really like the particular model they used for x-wing though, with the bulbous back and shorter wings
>>
>>55223618

>Somebody could be bothered to tick the checkbox that turns the multiplayer servers back on.

Eh cool I guess.

>Now has Steam Workshop Support

OH SHIT SON. REINSTALL REINSTALL
>>
Aside from superweapons, are there any megastructures in Star Wars?
>>
>>55224145

Most of Corellia? Centerpoint Station? Those definitely spring to mind.
>>
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>>55223618
>community mod support via Steamworks
>Thrawn's Revenge: Imperial Civil War is already up on Workshop
Oh baby, time to rev up those Star Destroyers.
>>
>>55224192

Not to mention a version of Imperial Civil War 2 - the Hunt for Zsinj.

The Wraiths better be in this shit i tell you what.


>>55224145
Yeah, technically the entire Corellian system was constructed, so would that count?
Same for the Maw.
>>
>>55222426
So what's the rationale for swing-wings in space?
>>
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>>55224325
They look cool.
>>
>>55224325

Headhunters are cheap and ubiquitous.
They're used by just about everyone - including dirt-farmer bush pilots on the outer rim.
It's gonna be useful for heading back into atmosphere.
>>
>>55224325

Most ships with variable geometry use them for atmospheric purposes, but the U-wing also canonically gives us a reason - if shield or repulsor systems are in the wings, you can get different shielding envelopes and maneuvering profiles.
>>
>>55224325
So they can hold up to conventional atmospheric fighters in atmo
>>
>>55224656
But no matter what you do with them, they'll always be at severe disadvantage due to having to lug around everything required to fight in space.
Unless of course atmofighters use all the same things as spacefighters, at which point literally why would you have dedicated atmofighters anyways?
>>
>>55224686
>why would you have dedicated atmofighters anyways?

Because Hyperdrives are expensive. Not heavy.
>>
>>55224686
>literally why would you have dedicated atmofighters anyways
We've got VTOL capable aircraft, literally why do we have dedicated infantry anyway?
>>
>>55224781
But you don't need a hyperdrive for space combat.

>>55224786
READING COMPREHENSION
>>
>>55224786
Stormtroopers were a mistake, never should've moved off droids, 22BBY best year of my life
>>
>>55224145
http://starwars.wikia.com/wiki/Ringo_Vinda
>>
>>55224852
>knows that expense is a thing in astral punchup
>doesn't know that expense is a thing in the real world

ohboy.holo
>>
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For EotE, is it fair to the party to have them choose their party ship from a list of ships the GM finds interesting rather than the parameters set in the core book?
>>
>>55224954
why don't you ask the party?
>>
>>55224934
Nigga, the literal fuck are you on?
A spacefighter does not, repeat not, need a hyperdrive to fight in space.
Case in point, the TIE fighter.
>>
>>55225102
So we have all the tech resources we need to build a starfighter right now?

Sweet.
>>
>>55224954
100% reasonable, and certainly better then the standard 'pick one of these three extremely boring ships' routine
>>
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>>55225914

Haha Ghetto Boost Poe is real.
>>
>>55225914
So anyone got any cross sections on hand to show exactly what they unceremoniously excised out of that middle segment of the ship in order to fit another engine in?
>>
>>55226022
If we go by the T-65 crossection they cut out half the powerplant to fit that booster
>>
>>55226216

...so it has one extra engine... but 50% less power to go to it.

*sigh* sounds about right for Nu-Canon design.
>>
>>55226022
The cross section book is out december 15th, but the booster can't be used continuously.
>>
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Who is the Stannis Baratheon of Star Wars?
>>
>>55226733
Unironically Vader in command style.

>doesn't ask others to do what he wouldn't do himself
>charges in alongside his troops
>deeply respected by the Stormtroopers and hated by the nobility-filled officer corps
>>
>>55226733
>charismatic leader with some claim to proper rulership
>fairly solid general
>undone by blind faith causing overconfidence

Tarkin comes to mind, but surely we can do better.
>>
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>>55226763
>>55226773
Roan Fel if we're taking the EU into account.
>>
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>>55226825
Even had his own Melisandre.

Fel Empire was one of the good ideas in Legacy if you ignore Cade Edgewalker.
>>
>>55224145
Did that giant tower prison count?
>>
>>55224145
Worldcrafts are essentially de-militarized Death Stars turned into pleasure worlds
http://starwars.wikia.com/wiki/Worldcraft
>>
>>55227014
>no instance of worldcrafts being re-militarized and fighting each other called the "War of Worldcraft"
Missed opportunity
>>
>>55226733
I'd say Revan.
>Leads from the front.
>Does what needs to be done.
>Troops remain loyal to him, even as he does questionable deeds to save the land.
Someone else who doesn't deserve it rules in the end.
>>
>>55219601
It's good drama.

Rebels were assholes too, they just weren't led by a guy who orchestrated a giant galactic war to get power.
>>
>>55219601
>ruins the rebel feel for me.
>Reign of Terror.jpg
>Chechens executing Russians.jpg
>Syria in general.jpg

Stop romanticizing your rebels so much. War is horrible, and if you don't want that, run larger battles where players don't have time to take and execute prisoners. Alternatively, find equally romantic players.
>>
>>55226825
>Fel
He's iffy--inconsistent writing makes him a difficult comparison. He caved in to the Moffs at the worst possible time, when he could have easily stopped the war before it happened, and his fall to the Dark Side was pretty weirdly written.
>>
>>55228441
well, this is star wars and it wont feel like star wars if it's edgelord grimdark - the war time story of blood and grit.
in star wars, the rebels are the good guys.
a little grey morality is one thing, but being outright evil is not really appropriate, unless every person on the table is on the same page about doing an evil campaign.
if you wanna do that, go crime lords or imperials.
>>
can you think of a reason why imperials would let pirates destroy a cruiser on purpose?
as in straight up sacrificing a ship that is very well capable of fending off an attack like that.
>>
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>>55228966
>this is star wars and it wont feel like star wars if it's edgelord grimdark
This paranoia of "grimdark" in Star Wars is always interesting. I think only RotJ and TPM don't feature a massacre.
In other words, it's a fear of tone rather than actions.
>>
>>55229065
Baiting them? That's the only real reason I could presume. Letting them wipe a ship to make them a bit more cocky so the Imps have an easier time tracking them down and eliminating them.
>>
>>55229065
>Cruiser captain is considered politically inconvenient or undesirable
>Suspected Rebel sympathizers
>The ship was an used as bait and considered an acceptable projected loss in a greater strategic plan
>Corrupt local Moff wants more money and needs to have casualties to justify said budget increases
>Everyone thought the cruiser's captain was an asshole
>>
>>55229107
it is absolutely a fear of tone.
>>
>>55229065
>pirates destroy a cruiser on purpose
>sacrificing a ship that is very well capable of fending off an attack like that

I am more curious why the pirates are 1) attacking something they could not normally destroy, and on top of that, 2) destroying the ship instead of capturing it.
Could you provide a behind-the-scenes explanation of why you want this to happen?
>>
>>55229161
very nice suggestions there
>>
>>55229361
the pirates (my players) were seemingly trapped by a strike cruiser and basically tried to fight it in desperation. due to a severe numerical miscalculation in my homebrew (this was sort of a "trial run"), they were surprised to see, that their plucky corvettes' -admittedly exotic- weaponry could easily defeat the much larger ship.
i have corrected this loophole and now i want to use it as an opportunity for plot development and also avoid hindering suspension of disbelief as well as preserve internal logic.
>>
>>55218524
But it looks cool.
Thus, Shapeways.
>>
Hey guys, new to this general, looking to get started in Star Wars roleplaying. Is there a consensus as to which system is the best? I know there is probably a lot of debate, but even just a general answer as to which is the most popular with you guys would help a bunch.
Alternatively, what is your favorite system and why?
>>
>>55219257
Within means all the way in. Should be "at" range 1.
>>
>>55220032
Rex shittalks Y-Wings in S3E1, but idk about behind scenes discussion of A Wings.
>>
>>55227123
Goddammit I snickered.
>>
Is there anything left of the warlords era in nu-canon? Recently been wanting for an Imperial remnant manager kind of game. Takes place after the Galactic Empire has begun falling apart with shit load of scattered factions and groups around, and the New Republic beginning to throw around its weight. Where you have to plan out how to restore the Empire, just survive, or build your own new Empire, with pazaak and alien hookers. Do you wrangle in other smaller factions with might? Do you join forces with other remnants? Do you just focus on destabilizing the budding New Republic? How do you handle the force? Do you bend the knee to the Sith if they're still around? How do you raise your armies? Bring in standing stormtrooper regiments? Hire mercs? Ally yourself with pirates? Do you restart the cloning operations? Do you kidnap children? Do you allow aliens? What about battledroids? How do you handle hutts and other cartels? Do you dig up old stashes of weapons, droids, and ships? Do you stick with Imperial equipment? Do you spend money on R&D? Do you modify existing equipment? Do you try capturing stuff? Do you go looking for dark Sith secrets? Do you stick with conventional weapons and ships or do you build massive technological terrors? How do you handle Kuat and Balmorra? What abour Raith Sienar?

I guess basically Chapter Master with Imperial Remnants instead.
>>
>>55229783
there is the really old D6 system. it's good for playing all those boba fett and han solo type characters, but not so much force users. it has a lot of that 80s-90s weirdness to it, if you enjoy that, this is for you.

d20 is basically star wars d&d. this came out around the time of TPM so all the kids wanted to be qui gon and obi wan instead of han solo.

i don't know what the fantasy flight games are like.
>>
>>55230000
Thanks, Bateman.
>>
>>55225914
What the fuck is the blue light in the middle of Black One's engine array? Is that meant to be the hyperdrive? That'd be really dumb, given that it would jump right into the SD or planet.
>>
>>55229986
as far as i know empire went from defeat straight to first order. at least i haven't heard anything about other imperial remnant factions.
>>
>>55225914
hey there is the asteroid field our heroes are gonna get chased through.
luckily there is a hole in one of the asteroids they can hide in.
but wait! it's actually a space worm! and this one is, like, 10 times as big as the one in Empire!
>>
>>55230041
This wasn't mentioned in TFA, but their was a 20 year period where the Imperial Remnant shrunk to a rump state in the core and Inner Rim, berefet of military support as the fleet left for the Unknown Regions. While the New Republic had to reabsorb all the Imperial Warlords and breakaway states. Including Neo-Seperatist movements.
>>
>>55230153
See this might be interesting to work with.
>>
>>55230183
But it's not Rebels vs Empire, it would just be like the Prequels.
>>
>>55230183
The Imperial-loyal worlds eventually form a Wherboo bloc called the Centrists and are instrumental to wrecking the New Republic when the subject of appointing a national leader occurs.

Also the first order was getting money from them and when a Centrist leaked tapes revealing Leia is Darth Vader's kid, they left to join the First Order.
>>
>>55230183
>allowing the Imperials an opportunity to be developed characters
Not on my watch.
>>
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>>55230258
>Centrists are instrumental to destroying the republic
Space /pol/ was right all along.
>>
>>55230414
Centrists as in Centralized Power in the hands of a Supreme Leader with absolute authority.

I don't think Star Wars has ideological groups in its space politics.
>>
>>55230467
I know, I was just being facetious.
>>
New Rebels trailer.

https://youtu.be/JtigV-biVGg
>>
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Question:

So, I had this idea for a pretty cool location, a massive proto-Star system that was purchased by an ambitious entrepreneur who wanted to use the system to start-up a mining and salvage business. the plan is he put a space station in orbit just outside the system and sends out work teams into the system to mine the asteroids and planetoids until their hulls are full and then they bring that ore back to the station to refine the ore and then ship it out.

The thing is, none of the materials being mined are exotic in nature, mostly Iron, Nickel, Cobalt, Uranium, Silicon, Aluminum, etc..., stuff still essential to the construction of countless devices that there is good money in mining it, but at the same time so ubiquitous that all but the most desperate of pirates are just going to pass the mining operation up, and too far under the radar to be of interest to other mining corporations.

I'm just wondering what kind of equipment those work crews would be given and what ships they would fly?

I figure a beam-drill and a spacesuit are a given, but maybe a jet pack? unless those suits have micro-thrusters built into them? are they? I also doubt the work crews would be using any of the YT-series ships, being that this is so beyond their initial purpose that to use them in this capacity would be clumsy. I thought maybe the GR-75 but more likely they would be used to ship the refined materials out-of-system.

what does /swg/ think?
>>
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>>55231036
>are they?
"Space suit" is such a vague, broad term that there's no real specific answer to this. Whether they have thrusters or not is entirely up to you. Maybe for heavier-duty mining jobs, they could have disarmed milsurp Spacetrooper suits like pic related. Just replace the guns with mining gear.

In terms of ships, the Wook has a list of mining vessels that might suit your needs, but the GR-75 is a fine choice for shipping finished goods to market:
http://starwars.wikia.com/wiki/Category:Mining_starship_classes
>>
>>55230000
Fantasy Flight is bretty gud, but you have to get used to the wonky dice as a feature, not a bug. The difference between a good session and a bad session in FFG is how well the players and GM can adjudicate the four way results. If you're inventive, it's a blast. If you're not, then it's just okay.
>>
Howdy howdy. So my prequel era bounty hunter campaign is slowly coming to an end. Unfortunately, my plans for Legacy era campaign fell through... I have a new group interested in doing something TFA/TLJ related because of movie hype.
So I've created a scenario I think is intriguing: Group plays relatively primitive Wild Spacers whose planet is occupied by the brand new First Order. The stormies have the armor and blasters but start with imperial surplus for walkers and starfighters. The First Order is interested in this planet for mining important materials, constructing factories, or setting up an academy and programming the local youth for military service.
The group will join or start an uprising against the First Order, using "alien" material spliced with their primitive tech for weapons and vehicles. Likely fighting TIEs with Jet fighters etc...
>>
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>>55231350
>fighting TIEs with Jet fighters
I smell a Strangereal crossover in the making.
>>
>>55231350
>TIE fighters against jets
Correct me if I am wrong, but this is not even remotely fair. TIEs can't even do Mach 1, can they?

>SWoN TIE fighters versus P-51s intensifies
I miss it.
>>
>>55231478
Probably gonna use the sick fighter looking headhunters but with railguns and stuff.
>>
>>55231597
I mean I'll toss in some TIE/SFs and Defenders and other EU ties.
>>
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>>55220032
>>55221706
Gotta nerf everything across the board so that the X-wing fanboys can have their circle-jerk.
>>
>>55231637
Sure, but I just don't think TIEs in general can go fast in atmosphere. They're simply not meant for it. I think your idea is wonderful and fun, but I worry that by RAW, the only thing making TIEs dangerous is the shields.

>TIEs have similar handling to 70s era jets
I never noticed this.
Don't let my personal autism affect your game. Unless one of the players is similarly aviation-loving, it shouldn't be an issue at all.
>>
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>>55231350
Base rules are great for start-up rebellions if you can get players thinking the whole 'X-Com" mindset of recruiting troops, pilots, gear, contacts and resources. Its one of those things that they do need to be careful of early on not to lose though.

>>55231749
TIE/sk or a variant there-of could still be around, they're a dedicated ground support TIE
>>
>>55231597
>TIEs can't even do Mach 1, can they?
Not in their unshielded forms, they can't. For lack of a nucanon explanation, Legends shows that shields greatly improve atmospheric handling, speed, and acceleration. Slap a shield on a TIE and it'll presumably tear up the sky like a Flanker on cocaine. Since there's an explicit tech level gap, the other anon could also play up the advances in materials science and electronics. Starfighter-grade durasteel armor is probably going to take a hell of a lot more punishment than, say, a 21st-century jet. That anon could also steal Legends' explanation of why BVR is unheard of in starfighter combat--everyone and their mother is packed to the gills with ECM. Suddenly, those AMRAAMs and AIM-54s are a lot less useful.
>>
>>55224686
Most atmo fighters that I've ever heard of are speeders of one sort or other and I don't think they hold up performance wise to true starfighters.
>>
At a certain point you have to accept that SW exists firmly in the retrofuture category. TIEs don't fly fast for the same reason blaster bolts are ridiculously slow, or all the computers run on 70s era vector graphics. The tech is there to look cool but that's about it.

So primitive fighter jets, thematically anyway, SHOULDN'T be able to outperform starfighters very much for the same reasons an AK-47 shouldn't outperform an E-11 (even though realistically it does)
>>
>>55233835
>primitive fighter jets, thematically anyway, SHOULDN'T be able to outperform starfighters
>an AK-47 shouldn't outperform an E-11

The thing is modern jets can't go into space and don't have armor capable of absorbing high-velocity missiles and slugs, hence laser weaponry, plasma cannons, and proton torpedoes.

And even if blaster bolts are slow, an AK-47 can't punch massive holes in solid concrete or blow apart doors with a foot or more of future-steel in them.

Star Wars tech, retro as it is, is lightyears beyond anything we've got. A moderately-sized TIE or X-Wing squadron could probably devastate the majority of militaries we've got.
>>
>>55226763
Is this still a thing in the new canon? The comics I've read so far seem to paint him as a highly self-centred asshole (which I like) that doesn't hesitate to use stormtroopers as shields or thrown implements.
>>
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>>55231989
That's a depressing sad regression of tech.
>>
>>55231989
The V-Wing airspeeder was quite capable of slugging it out with actual starfighters, though it's lack of secondary weapons might have been a problem in some situations.
>>
>>55230136
A hole that actually turns out to be an evil worm that people want to run away from is transphobic, anon.
>>
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>>55231350
You know what you must do.
>>
How do I do an all A-Wing list for X-Wing?

>Tycho + PtL + Rage + Autothrusters + Cruise Missiles
>Jake + PtL + Wired + Autothrusters + Cruise Missiles
>Green + PtL + Wired + Autothrusters + Cruise Missiles
>>
>>55233950
>The thing is modern jets can't go into space and don't have armor capable of absorbing high-velocity missiles and slugs, hence laser weaponry, plasma cannons, and proton torpedoes.
but those same jets could easily outrun or outmaneuver the ludicrously slowand clumsy fighters we see in the films, while easily avoiding the relatively slow and short ranged lasers.

>And even if blaster bolts are slow, an AK-47 can't punch massive holes in solid concrete
Actually...
>Or blow apart doors with a foot or more of future-steel in them.
Maybe not this, but the point is they kill PEOPLE much more efficiently which is kind of what they're supposed to do.

what I'm saying is, thematically, SW tech should out perform ours at every juncture. what we see on screen doesn't do that. we CAN make plenty of handwavey excuses, but eventually you just have to remember that it all falls back on looking cool, not making sense.
>>
Hey, is 'SSBNs and EWAR birds can hold of the imperial navy indefinitely' guy back after all these years?
>>
Post your top five alien races
>>
>>55235217

Probably something like that.

Although my go to A-Wing build is actually more like this.

Tycho Celchu — A-Wing 26
Push the Limit 3
Cruise Missiles 3
Veteran Instincts 1
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 35

Jake Farrell — A-Wing 24
Push the Limit 3
Proton Rockets 3
Veteran Instincts 1
Autothrusters 2
A-Wing Test Pilot 0
Ship Total: 33

Jan Ors — HWK-290 25
Adaptability 0
Synced Turret 4
Kyle Katarn 3
Ship Total: 32

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!29:18,241:7:15:U.27;86:18,73:7:15:U.27;48:170,230,74:-1:-1:&sn=%5BPushing%20to%20the%20Limit%20Intensifies%5D&obs=

It's not a pure A-Wing build, but they really need that extra attack dice that Jan Ors provides you know? Especially when they get their missiles off.
There's a few Variations here you can use, TLT's over Kyle on Jan, Rage instead of VI on Tycho or Intensity instead of PtL on Jake. They all work about as well as the other.
Fitting in Snapshot somewhere isn't a bad idea either. Pre-Action Step attacks are pretty strong, but probably best when used en-masse.

Which reminds me, if you REALLY want an all A-Wing list?


Snap Crackle and Pop (100)
Green Squadron Pilot — A-Wing 19
Crack Shot 1
Chardaan Refit -2
Snap Shot 2
A-Wing Test Pilot 0
Ship Total: 20

Green Squadron Pilot — A-Wing 19
Crack Shot 1
Chardaan Refit -2
Snap Shot 2
A-Wing Test Pilot 0
Ship Total: 20

Green Squadron Pilot — A-Wing 19
Crack Shot 1
Chardaan Refit -2
Snap Shot 2
A-Wing Test Pilot 0
Ship Total: 20

Green Squadron Pilot — A-Wing 19
Crack Shot 1
Chardaan Refit -2
Snap Shot 2
A-Wing Test Pilot 0
Ship Total: 20

Green Squadron Pilot — A-Wing 19
Crack Shot 1
Chardaan Refit -2
Snap Shot 2
A-Wing Test Pilot 0
Ship Total: 20
>>
What're the best non-nym X-Wing Scum combos these days? I'm struggling to keep up to the meta while not owning the scurrg.
>>
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>>55233835
Lot of interesting things to consider about SW fighting technology is that it's quite logistics 'light'
When you have something like a TIE fighter that can fly for 2 days on a single tank of fuel or an X-wing that can run for a week or so, that's fairly impressive in its own right. Sure they might not be as fast as say even an old F-15 barrelling along at 2500km/h, but they can do about 2/3rds of that speed for a full week, assuming the pilot hasn't gone insane from space madness or died from the smell of their own farts. Plus in both cases your old TIE and X-wing are reasonable in terms of maintenance, that was sort of one of the selling points of the TIE (at least in old writing) is that its engines basically had no moving parts and where super fucking cheap to have a lot of them flying around. Aircrew maintenance people are their own special kind, living in their own special hell and their own special problems with modern day aircraft to keep them running.
Then someone from Lockheed wants to charge them $200 for a proprietary hammer!

Even on a really simple level, something like a blaster pistol or carbine carries around somewhere between 50-150 shots in its magazine, which looks to weigh in around maybe 1/4kilo or half a pound. They're the old school Henry rifle of their time, load it up on Sunday and go shooting all week with it. As anyone who's had to lump around a lot of ammo will tell you, that cuts into not an inconsiderable amount into what people can carry. Even something light like 5.56, once you've got about 200 rounds into magazines, webbing and maybe a couple of loose ones for topping up, its close to about 8kg give or take.
Meanwhile some dickbag stormtrooper can carry that in something the size and weight of a fat wallet!

So tactically, what we've got now is quite flexible with jet fighters and assault rifles kind of craps all over SW stuff, but logistically and from a strategic point of view- SW tech kind of shit all over us.
>>
>>55236274
That's one thing, do we ever see Stormies lugging around all the other shit? Or the Rebel commandos in Jedi for that matter.

I mean, I'd like some extra water to let the recycled piss full of electrolytes, sugar, BCAAs and roids or whatever last longer, if they even do that.
>>
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>>55235904
Anzati
Ubese
Zeltron
Jawa
Hutt
>>
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>>55236355
They're a bit like 18th century troops on the field, gun, ammo, uniform and maybe a sharp object.
I guess maybe they have some water squirreled away somewhere because that's the first thing to go even before ammo, your stress levels go up in combat off the scale and the water literally goes down. Maybe some 'nutrient pills' which totally arent amphetamines for a stay overnight.
But yeah, they aren't rucking much
>>
>>55235904
ithorian
hutt
rodian
gree
neimodian
>>
>>55236404

Dug
Chandra-Fan
Ithorian
Toydarian
Droid
>>
>>55236483
droids are not aliens you silly asshole
>>
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>>55236503

Correllian Space Otters then.
>>
>>55236240
Mindlink is still good. Triple scout, fenn boats, parattanni, etc are all solid.
>>
>>55236355
The detachment of Zeta squadron in A New Hope scouring the dune sea for droids is the only real time we see them in full kit.
>>
>>55235904
Jawas
Twileks
Arcanians
Wookies
Weequay
>>
>>55236562
>parattanni
I thought that took a major nerf with manaroo?
>>
>>55236562

Yeah it's weird how people seems to be forgetting that despite all the talk over leaks, there hasn't ACTUALLY been a FAQ nerfing them or Jumpmasters yet.
And yet look at the GenCon lists this year and it feels like people were trying out non-Attanni and non-Jumpamaster lists as if the FAQ was out.

Hell, for all we know that supposed Reddit leak could have been complete bullshit. For all we know we might not get a FAQ for X-Wing until Wave 12 comes out (no fucking chance BTW, Thweek is gonna need a whole chapter to himself when G4H comes out) but people seem to be thinking on some level that Mindlink and Jumpmasters are already nerfed.
>>
>>55236666
Not huge, mindlink is still mindlink and roo just needs to be close to move tokens. I've shifted over to a scout with intel and rigged chute to help with blocking and Nym.

>>55236676
2 mindlink lists in the top 4 of gencon and 1 in the top 4 of nationals
>>
>>55236800

Yeah, and only 2 Jumpmaster lists in the top 8. Which is a LOT less than you would expect. Especially when you compare it with big tournements less than two or three months before.
>>
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I'm new to RPGs and I'm having a hard time grasping this. It's kind of a dumb problem but it's really a pain.

How the the hell are books supposed to work?

I own a copy of the EotE core rulebook. But without lending it to people for an extended period of time (meanwhile having sessions inbetween whilst some of the group haven't gotten their rotation yet) how are they supposed to know about the rules/equipment/options available to them? Is everybody supposed to own their own copy? Because that's a huge total expense.

For example, we made characters the other week. In the interest of time, I read the character creation rules and walked them through it. But nobody got to read the fluff on the races, classes, and/or specializations (unless they had a specific request), because it would've taken an extra hour or more. Are you just supposed to take that extra hour? Or...?

And then there's the expansions or whatever. If a player wants to be a Colonist, and buys the colonist expansion, who is it incumbent upon to read? The player? The DM? Both? Everybody at the table? Because, again, it introduces new items and options and rules, but you have to know those things are available.

I've got the type of players who aren't gonna read the PDF if I sent it, so maybe that's part of my problem, but I can't imagine we're alone in this. The beginner box makes sense - it introduces things in sequence and the DM explains it all - but then the full rulebook is just 400 pages of [stuff]. My players arrive at a city and ask what they can buy and we have to set aside an hour while we go over the items/gear in the book.
>>
Any news the following expansions to legion?
>>
>>55237581
Nothing has been announced yet.
>>
>>55237062
Generally, RPGs expect everyone gets his own basic book.
>>
>>55237062
You can kind of get around it by just printing off the relevant sections of the PDF for the players consumption - for example, just print out an 'armory' of all the equipment pages, and refer to it at the necessary moment. The players need not even see it... if they arrive in a city and want to buy 'a blaster' you can describe the items on display, without needing to give a stat breakdown.

As for character creation: I had a similar group to yours, with people who wanted to play but who didn't want to put in the time or cash investment to play. I walked them through character generation individually in the week before the game, then had them 'introduce' themselves to each other at the start of the session. It was easier than trying to generate characters as a group.
>>
>>55230258
>>55230414
>>55230480
They really should have just called them Centralists instead of Centrists.
>>
Stupid thought, but if the A-Wings Event Horizon Engines are so op in terms of speed and stuff, why dont they just swap out the Y-Wings engines for the EH one, to get them to go faster and stuff? Or is it a maintenance issue?
>>
>>55238131
If it was that easy to swap out components, you wouldn't have distinct ship classes at all.
>>
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>>55215200
>one thing
>all you need to play any game

Bahahaha
>>
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>>55237062
Grab some PDF copies so players can get a hang of rules, careers, spending xp come up with ideas to buy things, so you minimise in-game time towards them and focus on adventures. I tend to get really annoyed with excessive shopping, couple of mission-specific things or result of lost stuff I'm ok with, but when it gets into massive lists of random shit it does get more tedious than anything else.
The Oggdude character generator is also a godsend for both players and gm's alike in terms of helping them make up characters and your NPC's. It's practically retard proof.

With expansion books, pretty much all of them get a pass from me so far except the odd bit of gear here and there I wasn't real keen on, unless someones going on a wild cross-system career into say a Jedi or rebel career I'll need to work with them to figure out how its going to happen. But a colonist going into entertainer or even into a cross career like mechanic isn't really that big a deal.

>>55238131
Probably kind of like if you had an old F150 V8 truck and then decided one day, I'm going to stick two 4cylinder diesel engines out of little european cars, one for the front, one for the back. You will soon go mad figuring out how to get two engines to work at the same time/speed, the ECU's, transmissions and driveline to hang it all together.
You can do it
Actually making it work or it being a good idea, debatable!
>>
>>55238131

Likely to do with maintenance, and stresses on the space frame.

The EH-engined A-Wings were built to handle the stresses put on them by those engines. A Y-Wing would likely require significant work to get it to withstand the increased thrust, to the point that you'd be better served just getting an A-Wing.
>>
>>55238131
They can push a *very tiny*, *very light* ship very fast
You couldn't cram a turbo/supercharged 1.6L rice rocket engine into a pickup replacing the old 440 V8 and expect performance to go up
>>
>>55231718
>X-wing fanboys can have their circle-jerk
>X-wings literally haven't even shown up yet
really makes me think
>>
>>55235904
Ithorians
Rodians
Givin
Noghri
Hutts
Vong
>>
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>>55235904
Ewoks
Hoojibs
Lepi
Glurrg
Thakwaash
>>
>>55235904
Corelians
Vardosians
Corucani
Naboo
Lexlurians
>>
>>55236189
It's funny how many different names you see for the base 5 awings build
>>
>>55235904

Jawa
Duros
Dathomirian
Zygerrian
Quarren
>>
>>55239921

I literally just came up with that.
>>
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Obscure trooper bump
>>
>>55243635
Really digging that helmet.
>>
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>>55243657
Radtroopers are rad but they never show up in anything aside from a few WEG books.

And there's even less art of them
>>
>>55235904
Mandalorian
Mandalorian
Mandalorian
Mandalorian
Taung
>>
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>>55243635
did somebody say obscure troopers
>>
>>55218507
>scum are OP

I know I haven't played or read these threads in a long time but that surprises me for some reason

Maybe I'm dating myself a bit
>>
What're some good outer rim planets that are Imperial loyalists that would make a good setting for an Imperial only game of EotE?
>>
>>55244318

You are. Scum currently have several incredibly efficient builds that straight up break the game. Though not as much as they used to.
It all leads back to the Jumpmaster 5000 release, which gave us Dengar, Contracted Scout generics and Manaroo and Attani Mindlink. All of which (either combined or in multipe variations) created an incredibly efficient and undercosted set of possible lists.

Toss in the true Scum Interceptor ace that is Fenn Rau, the stupidly efficient, the durable stress and tractor platform that is Assaj Ventress and the Unlimited Bombletworks of Scum Nym and you have a faction that is only rivalled by K-Wing + Sabine Bomber variations or the more recent Fairship Rebels list.

Of course sometimes someone will come in out nowhere, running Corran + Dash and win everything, but those are outliers that occur solely due to that players skill, both in situational risk assessment and ingame, rather than the strength of his list.

Imperials only really have RAC +1 lists left for large championships right now.
>>
>>55238796
>>55238601
>>55238510
>>55238281

Good points...

Speaking of which though, are they're any canon sources for different engine or other component manufacturers in the galaxy? I'd imagine that there's a LOOOT of engine manufacturers, seeing as theres a lot of spaceships. I mean hell, there's probably local manufacturers, and they have specialities, from fighter up to capship engines or sensors or what have you...
>>
>>55245279
Didn't some guy pull off a 5x Avenger Squadron Interceptor swarm champion win recently? I could swear i read about that somewhere.
>>
>>55245454

I genuinely cannot see how that could be done unless he fluked out and didn't play a single Sabine Bombing K-Wing Miranda list, it was pre-Nym so no Bomblets and didn't go up against a single Dengaroo, Denattani or Paratanni list. Plus no RAC+Kylo +Whisper/Quickdraw either.

Eseentially. What you are saying is possible, but only if it's in a small 10 person or less Store Championship in a country who are at least 5 waves behind, and if he's REALLY REALLY good at using Interceptors.
Or France. The country has a fucking weird Meta.
>>
Found it. It was Sweden. Somebody won a 32 man Store Championsip with 5 Alpha Squadron Interceptors all with Autothrusters.

And, like I said, he didn't go up against a SINGLE in meta list. Like, not a single one. Some of these lists look like they were made by pressing the Random button in Fab's Squadron Builder.

It managed to beat an Imperial Alpha Strike squadron consisting of Vader, Quickdraw and Pure Sabbacc, which I can sort of see how that could happen.

I do wonder who it was who took out the ZZYYB list though. That thing actually looks pretty well put together, I'm suprised it ended up third really. I'm guessing unlucky dice or poor play.
>>
>>55245279
Neat. If I have most wanted, some extra y-wings/Z-95's and the SWG privateer starter ship, what do I get next without becoming a casual night ruiner?
>>
>>55235904
Twi'lek
Twi'lek
Twi'lek
Twi'lek
Twi'lek
>>
>>55245709
> and the SWG privateer starter ship

Which one was that? The Scyk or the Kithrax?
>>
>>55245903
Uhh, scyk I think. The flat one
>>
What would you call someone who is a member of the Church of the Force? Forcian? Forcist?
>>
>>55245962

There isn't really anything in the Scyk set that's worth it honestly. If you want a proper interceptor you could go for the Protectorate Fighter.
If you want something from Galaxies there's also the Kithrax, I've always liked Talonbane, but I'm also a lunatic.

I'd also consider seeing if Guns For Hire get's released this week and getting that. Thweek looks like he'd be maximum fun.
>>
>>55245975
Mormon
>>
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>>55245975
presbyterian church elder
>>
>>55246090
What is this? An obi-wan for geonosians?
>>
>>55210692
Anyone ever play Saga Edition? Im about to begin Session 0 for a group of 4 players.
>>
>>55246616
Been a handful of years, but yeah.
>>
>>55246616
Yes, had one of my most fun campaigns in saga
>>
Wondering if anyone has the full Imperial Assault expansion rulebooks online. Looking to try the expansions on TTS but cant any of the books with the campaign guides beyond the first one. FFG have the rulebooks online but they've cut out everything but the actual rules.
>>
>>55246616
Yeah. Only a couple short sessions with friends and a failed PbP campaign, though, and it's been a while since either.
>>
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What sorts of songs would Johnny Reb and/or Stevie Stormtrooper sing in your campaigns, /swg/?
>inb4 IT AIN'T ME
>inb4 Teenage Dirtbag
Other than those, obviously.
>>
>>55247645
Tainted love?
>>
>>55247645
Indigenous folk songs.
Star Wars universe needs more music in general honestly. That guy in Medstar/Space M*A*S*H that played the fancy guitar was my shit, based a char for a campaign ages ago on him.
>>
>>55247645
>Stevie Stormtrooper
It's a Long Way to Coronet City

Another One Bites the Dust

(Sandtroopers) Enter Sandman

We Gotta Get Out of This Place

>Johnny Reb
Rebel Rebel

Uprising

Sabotage

Battle Hymn of the Republic

>Both

I Fought the Law

Run Through the Jungle

Gimme Shelter
>>
>>55247645
The Virtues of King Han Solo

What a man! Solo
>>
>>55247854
>It's a Long Way to Coronet City
Going by the Rebellion's Corellian population, seems like it could also fit under the "Both" category. Could even be used as set dressing for a truce scenario where Corellians on both sides of a battle set aside their guns for a day to be brothers and neighbors again, singing the song and sharing booze until the brass remind them there's a war on.
>>
>>55246616
I run a game of it for some friends. They are a bunch of bounty hunters for the most part.
>>
>>55247645

The entirety of the MGS V soundtrack.
>>
>>55210692
Fluff/lore question for an EotE game I'm going to be running soon.

I'm trying to come up with some background knowledge. In a Backwater system, what would one expect the Imperial Anti-piracy patrols that are stationed there to look like?

How large of a section of space in the outer rim/some other backwater shithole would an area have to be to have 2 Raiders and a larger ship (and some carriers, etc) assigned to it?
>>
>>55234157
V-Wings aren't most speeders though. Too bad the cluster missiles from Rogue Squadron aren't canon.
>>
>>55248045
A force that size probably patrols a few systems, at max a dozen but probably more like 6. Especially if it's an outer rim backwater area with not a whole lot of resources that's not under Hutt jurisdiction.
>>
>>55248151
Some follow up questions-

Would a force omprised of 4 Gozantis, 2 Raiders, a capital ship in the 900-1200 feet range, and assorted TIE Fighters(4-5 TIE's per Gozant and a bunch for the main ship, a dozen Interceptors, a handful of Bombers) make sense?

Does the Empire have a capital Ship in the 900-1200 foot range? What type of ship would lead a task force like this?
>>
>>55248220
Once you start getting into that many Gozantis you're probably looking at getting an ISD involved.

Capital ships in the 900-1200 foot range (reminder that they use metric, so you're looking for ~250-350 meter or thereabouts) are generally lighter cruisers or frigates. Technically capital ships, but still pretty low on the totem pole.

Anyway, capital ships like that - probably Pelta class, maybe Lancer or Star Galleon. Probably a Munifex-class, maybe a Strike-class or Ton-Falk instead of that many Gozantis.
>>
>>55248220
http://starwars.wikia.com/wiki/Imperial_II-class_frigate

Looks exactly to be the ship you are looking for.
>>
>>55248220
>Does the Empire have a capital Ship in the 900-1200 foot range?

Arquitens-class and Vigil-class fit the bill
>>
>>55248652
Perfect, Thanks anon! I was trying to figure out what to use the 1/2700 ISD model as that matched the Epic Sliding Scale for X-wing.

>>55248584
Thanks for the info- I have some questions about how the Gozanti would end up being used-

Is a Gozanti with 4 attached TIE Fighters not a ship that would go out on a patrol on it's own, calling for backup if needed?
>>
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>>55235904

Ithorians
Mon Calamari
Yodas
Trandoshans
Tusken
>Noghri are cool too...

fuck Ewoks and Porgs, those are normie bait races

Mando's are best, but they are essentially a human type
>>
>>55248839
Maybe within a single system, it would. It's not made for solo interstellar patrols except maybe in literally the most backwater of backwater Imperial-owned systems, the stuff that makes Tatooine look like Coruscant by comparison.
>>
>>55216150
Do the Hapan fighters have any sort of gimmick in-fluff or are they just worse A-wings?
>>
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>>55246090
i love me some Backstroke of the West!!!
>>
>>55248964

They're worse A-wings, but Isolder's version was a super A-wing with SLAM and more weps.
>>
>>55235904
Arakanian offshoots
Wookies
Twilek
Jawa
Genetically modified freaks, the lie that became real
>>
>>55210692
>still no Consular book in the pastebin

The absolute state of /swg/!
>>
>>55231811 would be SO much better if the panel/wings attached at the bottom and acted like the Lambda's, folding up for landing and down for flight...maybe have the big bulky hinges act as the landing gear?
>>
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>>55250876
They do have some hinges on those wings, though apparently they swing down to the sides for more speed in atmo- course anyone who's an aerodynamics engineer will be losing their collective shit at any kind of SW ship design :)
With the pod-below, it does give it fairly good visibility for forward and below ground attacks, kind of like a helicopter I guess.

I think its one of the cooler designs along with the U-wing we've had in recent movies.
>>
>>55251060
If they're lift surfaces, folding them down would make something vaguely resembling sense.
Like, sharing a zip code with it, though not much closer.
>>
>>55231811
>>55250876
>>55251060
>>55251238
the wings should attach at the bottom so they don't block line of sight: the Striker should look like a TIE Phantom with a traditional canopy/cockpit and no/reduced ventral fin, fold up for landing like a T-16 Skyhopper...
>>
>>55251426
It's designed for grounds attack. The wings don't block line of sight to the ground, but they would if they were attached the way you suggest.

Not that it matters much, TIEs are never designed with pilot visibility in mind
>>
>>55251060
>I think its one of the cooler designs along with the U-wing we've had in recent movies.
I gotta give credit to R1. It seems like every third novel, game, or comic tries to add a new kind of TIE. At least this one filled a plausible niche and wasn't stupidly redundant.
>>
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Sharing some pics I found on the www today
>>
>>55251825
>>
>>55251534
I always figured what with all the future sensors and targeting computers and such Star Wars cockpits were in effect like those Gundam 360-degree visibility cockpits.
>>
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>>55251834
>>
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>>55251850
>>
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>>55251856
>>
>>55251863

My fave
>>
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>>55251868

unofficial
>>
>>55251856
>>55251863

Those two got used as the Quasar's card art on Armada. Going by filenames I bet >>55251825
and >>55251868 are being used for wave 7.

Anything else in the artist's gallery that could be an Armada spoiler?
>>
>>55251825
Nice, the Quasar's look really cool
>>
>>55251850
God, this looks stupid. Would fit perfectly next to the MegaCaliber-69.
>>
The mediafire link for Age of rebellion in the trove doesn't seem to be working, does anybody have an alternative?
>>
>>55251979

Didn't see anything, the artist seems to post after a related release or announcement rather than before.
>>
>>55252010
The mega link underneath pastebin link should work
>>
>>55251885
The engines really should be mounted to the fuselage where the struts are for all sorts of reasons (minimize stress, center of mass/thrust, reduced profile, simpler piping)
...although, being far apart might allow for rapid maneuvering via differential thrust-probably reduces the chances of both being damaged too, and maybe allows for better radiators?
>>
>>55251060
>I think its one of the cooler designs along with the U-wing we've had in recent movies.

It's the dumbest and ugliest
>>
>>55248938
So how small would an Imperial patrol be? Do Imperial patrols not call for backup?

I was figuring that a Gozanti would be enough to deal with a small amount of ships, and if outclassed, they would call for backup.

Is that not correct?

Also, would Decimators not show up in a backwater? Are they too rare?
>>
>>55252360
you should fight him
>>
>>55252558
>>55252360
I take it back, the Mandator is the dumbest and ugliest, striker is second
>>
How do you guys prepare sessions?

I never really know what or how much to plan, but I keep running out of session early and not knowing how to react to certain things my players do. Also, my fights keep being extreme one-sided, either to the party or the NPCs. Also2, I don't really know how to design fights that aren't just trading shots from behind cover. (Maybe this is the cause of the previous?) If doesn't help that the book gives no guidance on designing encounters...

I think part of the problem is that we're new and still in a video game mentality rather than a "can do anything" mentality. How do we get out of that?

Final question: how do you design social encounters, specifically? I never know when to ask for a roll and when not to (especially after a previous success/failure), and my party tends to not inquire down the things I thought about but rather ask questions or do random things I didn't anticipate. So I never know what to say and neither do they, and the social encounter tends to end in like five minutes. I can't write out an entire conversation tree in advance, either, so all my aliens just talk short and to the point like the improved information depots they are.
>>
>>55252541
Weren't there lone Gozanti patrols in Rebels?
>>
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>>55252634
for running combat, make it more cinematic. get a few rounds of combat rolled out and the math out of the way, then describe the furious firefight, it will help them feel that the experience is rushed (because firefights usually arent too long) and give them some more weight to their actions, since it will merge their combat rounds into a seamless narrative.

also if the players are too cover hugging for what you want to do, make them move. heavy blasters, plasma projectors, grenades, and the enemies retreating can all add mobility to the fights.

if the players are not open to more thinking than "i shoot at stormtrooper x with my blaster" then wait for a good time to add more actions. have a bad roll to hit, or a no sucess with triumph come up, and have them shoot out a blastdoor control panel, sealing the door ant trapping out the enemies.

my players started doing more things when they realized they could do more things. now battles are frantic shootouts, with the players risking life and limb to toss back grenades, and running through cooridors, blowing out door panels in an attempt to cut off reinforments.

>this being said, i play with a veteran who understands real-world tactics such as: a guerrilla force should never get into a static fight, and ect. so he pushes the group into not facing superior firepower, and setting traps and ambushes.
>>
>>55252541
A good rule of thumb is that the imperial navy has about one gunboat of freighter or larger size for each system, and, one frigate for every ten, and an ISD for every 40, and another 600 or so scout and misc. combat ships per sector of a thousand worlds
These ships are usually bundled into patrols of 4-16 ships that patrol a multi-system area
So a fairly average patrol for say a ten-system region might be a Strike Cruiser or Carrack, two raiders or CR-90s, four Gozantis, four PB-950s, skiprays, IPV-4s or other gunboats, and a scoutship, maybe a decimator
How this group might be split up into task forces would be incredibly variable, but odds are that at least some will be escorting convoys
>>
Any good SquadFics to look into. I checked OP and am beginning on Bantha Squad and Rogues Gallery. OCs are my preference. Out for some comfy Aces acing things in hot starfighters...
>>
>>55253163

How much art/videos of the Silencer in action do we have? It might be nice to know which parts are meant to shoot lasers and which parts don't if nothing else?
>>
>>55253368

Next to none, I think there's some toy packaging that shows it shooting. That's about it.
>>
>>55252762
>for running combat, make it more cinematic.

This is something I'm working on. It's tough since none of us have any experience, it'd be nice to have somebody at the table with a more solid idea of how things ought to go.

>get a few rounds of combat rolled out and the math out of the way, then describe the furious firefight, it will help them feel that the experience is rushed (because firefights usually arent too long) and give them some more weight to their actions, since it will merge their combat rounds into a seamless narrative.

This is a really good idea, I'll try this next session.

>also if the players are too cover hugging for what you want to do, make them move. heavy blasters, plasma projectors, grenades, and the enemies retreating can all add mobility to the fights.

I think part of the problem is the range system and everything being so abstract. If everyone's just on an imaginary treadmill a certain distance from the enemies, then movement doesn't really matter.

>if the players are not open to more thinking than "i shoot at stormtrooper x with my blaster" then wait for a good time to add more actions. have a bad roll to hit, or a no sucess with triumph come up, and have them shoot out a blastdoor control panel, sealing the door ant trapping out the enemies.

This is tough, because I don't have a very strong visual imagination, so when there's a fight, there's nothing in my cognition of the scene that hasn't been explicitly stated. They're just sort of fighting in the street fighter test stage unless something has been specifically mentioned. It probably ties into the above, now that I think about it.
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>>55254114
I definitely recommend listening to some podcasts or watching some streams. I started following Acq Inc due to being a PA fan, and watching guys who knew what they were doing drastically improved my abilities as a DM. There's also Adventure zone, Critical Role, Dice Camera Action, and plenty of others.
>>
>I think part of the problem is the range system and everything being so abstract. If everyone's just on an imaginary treadmill a certain distance from the enemies, then movement doesn't really matter.
>This is tough, because I don't have a very strong visual imagination, so when there's a fight, there's nothing in my cognition of the scene that hasn't been explicitly stated. They're just sort of fighting in the street fighter test stage unless something has been specifically mentioned. It probably ties into the above, now that I think about it.

okay im going to put on my jew nose, and shill for a bit, but have you considered buying visual supplements? some Imperial assault tiles go a long way toward helping out, and they can give good visuals. i know that for an aces high game i just finished playing in, we used xwing miniatures, and used more of the pegs for height mechanics.

the old weg and saga books have neat maps, and a lot of community made stuff for use if you can google fu, or just plain grid paper and rudimentary drawing skills can do you a lot of good.

i totally understand not wanting to describe things like a lidar picture
>"you walk into a room exactly 10meters by 20meters, with a stormtrooper facing you exaclty 2 feet and 7 inches away. ect..."
but use more flavor text. maybe a room is taller than a wookie, or that enemy is a landspeeder away, or something is as small as a mouse droid.

though your first statement is correct, having experience, or someone with experience is really essential to running a game well.
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