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Warhammer 40.000 General /40kg/

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Classic Edition

>Death Guard preview
https://www.warhammer-community.com/2017/08/22/codex-death-guard-first-lookgw-homepage-post-2/

>Konor Campaign: Chaos finally got ONE
https://konor.warhammer40000.com/

>GW FAQs (1.1):
https://www.games-workshop.com/en-US/Rules-Errata
>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations
https://mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Megas
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing the Emperor's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
>>55053490
Is a landraider too oppressive at 1000pts?

Got a starting Tau player that I need to face. I don't know his collection completely, but he definitely has tanks and kroot in his collection.
>>
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Most needed IG Changes go:

Conscripts can't take orders
Infantry Squads can go up to 30
>>
>>55052987
Seem cool. Got any pics?
>>
>>55053505
Yes. Jesus.
>>
>>55053508

chimera has a reason to exist other than 2 extra models in the trunk

sentinels need a points reduction, or salamanders need a points increase

fair conscript nerf without rendering them pointless

infantry needs a reason to exist

move vets back to troops or possibly fast attack
>>
>>55053508
Conscripts take D6 wounds from commissars for every 10 they fail their morale test by.
>>
>>55053550
Can we get some non stupid/buthurt options?
>>
>>55053542
Chimera with Officer in it can order would be good.

Conscripts can't be ordered, and can'f obsec, if Infantry squads get obsec.

Vets can infiltrate maybe?
>>
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Give me some possible special rules for a Crusader special character.
>>
>>55053512
nah, most of stuff is still in boxes. Trying to get the full picture of my dudes before I start converting stuff and putting paint to plastic.
>>
>>55053558

I'd lean towards something similar (But not quite that silly). Have Commisars reduce lost dudes to 1/3 or such rather than it being a flat 1 no matter how many are lost. It takes more of a show/multiple executions to make up for a more intimidating show from the enemy.
>>
>>55053508
What needs to be addressed is the fucking summary execution rule that commies have.
>>
>>55053558
>I want my conscripts to be unmovable and when asked what changes people think IG need a nerf to a unit that takes far more firepower and is kind of breaking the game than it should for its points I'm going to call them stupid/butthurt

So I guess it's true what they say about guardfags.
>>
Best Hellhound and russ setups to compliment a tide of 90 catachans running into close combat with Straken and commissars?

Brigade detachment 2k points
>>
>>55053584
Why not nerf the firepower options of the Cons rather then the meat shield that they are supposed to be?
>>
>>55053580
Correct me if I'm wrong here, but D6 per 10 failure steps is roughly 1/3 of dudes lost on average, no?
>>
>>55053594
Because the fact that they're immovable is the problem. It makes boring, slow games when this edition is all about streamlining and speeding up the game.
>>
The Dunecrawler Onager can take a Neutron Laser and 2 Cognis Heavy Stubbers right? One Cognis Heavy Stubber is attached to the Neutron Laser and one is by itself?
>>
>>55053594

Right now Commisars provide a level of super morale that space marines and sisters of battle wish they had. Commisars shoring up morale is important, yeah but the degree of morale immunity they provide is a fair bit too strong. It either needs to be less potent or less reliable (So it has a roll involved. Like 3+ it works, 1 or 2 they are too freaked out for even that to help)
>>
>>55053605
correct
>>
How are horrors nowadays? Any generally decent ways to run them?
>>
>>55053558
Yes, a flat D6 models executed by the Commissar should suffice alone. The Conscripts are untrained and undisciplined, so a show of greater force is needed to keep them from dropping their weapons and fleeing before the enemy. And being untrained, they are of course unable to follow orders and should receive no benefit from them.
>>
>>55053596

Yeah but it's less rolling instead of adding a lot of extra D6s involved.
>>
>>55053576
no
>>
>>55053616
>3.5 wounds on average
>instead of one
>so you're increasing the rate at which you're increasing the rate you kill a 50 man unit is 2.5 models per turn
Yeah that'll fix it.
>>
>>55053612
Growing worse and worse by the day, why do you ask?
>>
>>55053626
Deny the Thot: Rule 3d6 when rolling to for deny the witch tests.
>>
>>55053619
Yes, but it also involves less maths and at most it's what, 5 D6 per turn? It's also the direction they've been going with stuff like blast and template weapons. You just know you're gonna end up with a guy insisting that one third of 11 should be 4 since it's closer than 3.
>>
>>55053610
Or just taking half the losses in the morale phase.
>>
>>55053630
I've been spending time painting and modelling for my Tzeentch/TS army rather than paying attention to the rule changes and such going on recently, kinda wanted to check for a mini update. Is it really that bad?
>>
Alright ladies and gentlemen, how do we make termies not terrible?
>>
>>55053612
Pretty decent. Assuming you're using them on a non WAAC way they can be a good little tarpit with a ++4 and ablative wounds in the form of blues and brimstone horrors, as well as a bit of extra smiting.
>>
>>55053610
Because Commissar's fucking bolt pistol if more fearful than being butchered by genestealers.

Fuck no.
>>
>>55053648
Well Pinks are still butchered from 7th in general, but got a slight price drop in exchange for doing a flat one damage on their smite (unless it crits) in any squad with less than 10 pink horrors in it.That coupled with Brimstones and Blues receiving a price increase has effectively neutered the Brimstone smite spam tactic... for now.
>>
Undisciplined: If a Conscript unit fails a morale check, it must then take a further morale check.
>>
>>55053657
Terminator Armor should increase toughness by 1 in all honesty.
>>
>>55053665
>oh shit a giant daemon just ate 20 of us
>oh but that dude with the big hat behind us shot a dude, better keep at it boys
>>
>>55053616
>Conscripts roll 2d6 for all morale checks
>Drops to d6 with a commissar nearby

How about this?
>>
>all these xenos wrecking imperials
>only EU has imperium lead
>>
How much timefuckery can the warp cause? I'm trying to write some stuff for a primaris chapter of my dudes but nothing interesting about them can actually happen unless they've had a few centuries to form some rituals and traditions. I was thinking of stranding them on a planet a century or two in the past but can the warp actually do that, or did FFG just make that shit up?
>>
Conscripts imparting a level of morale immunity that would make marines envious is absurd. NL terror trains and daemons making marines flee but nah the conscript is braver cause le blam man xd
>>
>orders have a value you have to beat with 2d6
>each order can only be used once in each turn

There, fixed.
>>
>>55053505

If he's using any vehicles or high T units, yeah probably.

Otherwise, ehhh maybe not? Land Raider firepower isn't very cost-effective against infantry*. so a good player can ignore it for the most part.

Assuming you're using the standard pattern.
>>
>>55053661
Hmm, sounds interesting. I guess I have something to look forward to.
>>
>>55053725
It can, but I can't think of a reason the time between the first primaris marines showed up to the current game time isn't enough for you, they've had a century
>>
>>55053692
That's a step in the right direction.
>>
>>55053508

Conscripts are fine, it's commissars literally making it impossible to lose more then one guy to battleshock that's the problem.

Summary Execution should just be:

>If a unit within this aura suffers losses from battleshock, roll a D6. Reduce the number of models lost by the amount rolled, to a minimum of 1 (to represent the unlucky sod who was made an example of!).
>>
>>55053732
Fuck that first part. Orders failing is part of what made guard so trash before. It's our one mechanic, why would it be able to fail? Just stop Cons from taking orders then. It solves the orders problem. Then you just take 1 marine and take an objective away from them.
>>
>>55053732
>oh now they're only immune to morale, what is supposed to be their great downfall and can only gun down everything with a pulse SOMETIMES.
>also now the entire IG list is shittier just to accommodate this one unit that some people just want to keep rolling over things with
>>
>>55053755
>now they're losing 3.5 models per turn on average
Wow yeah, huge improvement. Makes conscripts totally balanced.
>>
>>55053749
>they've had a century
Have they? Shit. I missed that part.
>>
>>55053736
Their morale is pretty bad though, and their splitting antics don't work there. So they're a bit swingy in terms of losses
>>
>>55053757
Because orders are literally psychic buffs, except better in literally every way?
>>
>>55053508
Fixed consript spam-

>Belly Of The Beast
Everytime a conscript is removed from play, you must eat the model in one go. Failure to do this results in an additional 2D6 conscripts being removed.
>>
>>55053757

>Fuck that first part. Orders failing is part of what made guard so trash before. It's our one mechanic, why would it be able to fail?

The SOB faith powers can fail and it's their single mechanic. They also get a lot less of them than guard get orders.
>>
>>55053774
Nope, they are buffs that other armies get for just having units near other units. So it's just a weaker aura system but fully.
>>
>>55053682
My point exactly.
>>
>>55053681
My chaos terminators agree.
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>>55053771
Yeah, they've been in action for 112 years or something like that now.
>>
>>55053795
I'm actually chaos too.
2+5++ isn't exactly as durable as it should be, plus it'd make shit like str8 weapons not wound on a 2+ anymore.
I swear I have to make like 3 extra saves per str8 weapon on average from stuff like that.
>>
>Bla bla conscripts
>Bla bla commissars
>Muh 1 casualty
How about we let the commissars do their thing and make flamers and other meat grinders worth their shit and solve this the old fashioned way?
>>
>>55053801
well shit. Thought it had only been a few decades at most. that makes things easier for 'your dudes' writing I guess. Thanks.
>>
>>55053610
this
it should be
>If a unit within 3" of a commissar fails a morale check, you may try to hold the unit together. Roll a die. On a 2+ the unit only loses a single model due to the morale check, no matter by how much it failed the morale check. On a 1, the unit swarms the commissar. Remove models for the morale check as usual and remove the commissar as a casualty as well.
>>
>>55053779
>These additional 2D6 Conscript casualties also trigger Belly of the Beast for each model removed
>>
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>>55053779
>5 conscripts die
>only eat 3
>roll 4d6, get 14
>14 more conscripts removed
>14 more conscripts to eat
>>
>>55053836
You should still do it. Have them come from hundreds of years in the future, where the Imperium was once again being pushed back, and have them be super awestruck at meeting their "extinct" non-Primaris ancestor legends.
>>
>>55053844
>>55053845
Will the new meta be as-unspiky-as-possible-conscripts-inside-lubed-up-condoms, or conscripts-cast-out-of-gummy-bear-material?
>>
I'm looking forward to what tau can do with 100+ timey wimey years
>>
>>55053861
>Riptide-sized Broadsides
>Imperial Titan-sized Stormsurges

captcha: STOP Way out
>>
>>55053861
Upgrade just every fucking crisis suit to commanders
It's all you need now
all of them
>>
>>55053818
Make them Slaanesh and cast FnP on them? Not as reliable, but it's something we can actually have.
>>
>>55053781
They're also way better.
>>
>>55053856
White metal conscripts or toxin chinaman resin
>>
>>55053841

That would work better, yeah.
>>
>>55053868
>super riptide that fires broadsides that split into exploding drones
Eat this guela!
>>
>>55053508
>Troop choice Veterans
>Grinding Advance also affects non-turret weapons if the model has moved no more than 6" at 4W+
>Steel Behemoth also allows moving and shooting Heavy weapons without -1 to hit
>Exterminator Autocannon re-rolls failed to hit rolls
>Tank Commanders can order Get Back in the Fight!

They can limit conscripts to 50 models per army without Chenkov or something, I just wanna play with my tanks.
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Mono-Nurlge Daemons are shit. When's Codex.
>>
What rules would you give guard if you made conscripts unusable?
>>
>>55053818
T5 is Gravis armor.
>>
>>55053769

If you kill ten models that's on average 16 dead conscripts in a turn.

A 5-man berserker squad (80 points) is killing 18 conscripts a turn with average rolls. A 9-man squad (so roughly equal points to a 50-man conscript blob) is killing 42 conscripts a turn with average rolls and conscript support.

You need to understand how quickly numbers ramp up in this game.
>>
>>55053906
Next year maybe. Unless we get mixed into Codex Deathguard.

>tfw no Codex: Nurgle
>>
>>55053861
As long as involves mass-produced infantry railguns and standard issue pile-bunkers for all suits I''m happy.
>>
>>55053905
Battle Cannons need buffed yeah. All LR do.
>>
>>55053875
>mfw in the 100+ years of Daemons interfering with all their enemies, the Tau have managed to make massive gains and cheap pot shots
>mfw all their Fire Warriors have been promoted to top ranking officers over the years
>mfw this explains why all the XV8 spam lists have become XV8 Commander spam lists

It all makes sense! The rules reflect the fluff!
>>
>>55053938
Yes the Enclaves need melee weapons
Weeb or not
>>
>>55053881
I do that too, I am Emperor's Children after all.
The extra 5+ FnP equivalent is good but it's better on multiwound units like Possessed or a Helbrute.
I had a sonic helbrute survive 3 turns of volleying back and forth with 4 Kastelans trying to kill each other by getting Delightful Agonies on it.
>>55053924
Is Gravis Armor the Primaris Terminator equivalent? Because that's dumb.
Terminators themselves should have something to represent how much bulkier the armor is supposed to be. 2+5++ was great in 7th as far as saves went for something like infantry, but in this edition it just doesn't seem as reliable.
>>
>>55053924
GW really dropped the ball, they could have made chosen ilennua old mutated not!-primaris equivalents, they could have finally returned the chaos armor, instead they just made fleshmetal armour a piece of wargear... that only applies to that come with it by default.
>>
>>55053925
>A 5-man berserker squad (80 points) is killing 18 conscripts a turn with average rolls
>can't even make their points back on the turn they charge

I actually hate it when people judge units by if they can "make back their points".
>>
Thinking of arming my chaos termies with a lightning claw instead of a power axe. They're themed after dragons, so with combi-flamers and claws they'd look rad as fuck, but I'm still hesitant on the idea. s5 is very versatile but an LC looks amazingly cool and has re-rolls to wound.

Don't like the idea of wounding T5 on 5+ though, makes them look weak.
>>
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/hhg/ is dead but they still look pretty sweet
im seriously considering writing a fandex for 40k custodes
>>
>>55053925
>comparing two units in a vacuum where the close combat specialists are in CC without taking one casualty
>>
>>55053970
I really want a full dex of them.
>>
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>>55053953
That's what I want, a scaled down Onager fist as wargear option on Enclave suits.
>>
>>55053949
>armies with more commanders than troops
Ingenious!
>>
>>55053676
>Pinks
>butchered
No. They were literally only useful as mana batteries. As they stand, they're shitty versions of their superior 4th edition selves.
>>
>>55053949
The true socialist paradise for tau
>>
>>55053970

I want their solarite power talons for my terminators
>>
>>55053831
>take this orks, tyranids and IG units that aren't conscripts
Yeah, that'll learn those armies/units that aren't broken!
>>
>>55053999
I really wish that pretend leaker claiming the new tau models are enclave crisis with melee weapons ends up actually being legit
>>
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>>55053970
>fandex
>>
>>55053894
Not really. A single FRFSRF nets more damage than a single SoB unit shooting twice and you can spam it across units. Not to mention you can also moonwalk out of combat and shrill shoot, which sisters can't do.
>>
>>55053999
Are onagers actually pilebunkers?
>>
>>55054035
Then faith shouldn't fail.
>>
>>55053947
Definitely would like to see the primary weapons for the Lemans and maybe some of the Baneblades to get another look. the D3/6 shots where half will hit is really underwhelming. Exploding at a minimum of 2 Lascannon shots is definitely better than 1 but I feel the tanks dish out a third or less of the damage they used to.
>>
>>55053970
>No SoS options either
>ywn hit your enemies with a squadron of stealth dildos
Why bother?
>>
>>55054040

Except it does, and we have to spend 40pts for a 50% chance to use another faith power. Compare that to officers.
>>
>>55054035
>Not to mention you can also moonwalk out of combat and shrill shoot
>mfw imagining a sergeant yelling shit like "PLATOON, ATTEN-HUT!" "BACKWARDS...MOONWALK!" "PRESENT...ARMS!" while all the IG moonwalk away in perfect sync while Bad is playing in the background
>>
>>55054035

SOB Faith powers really need a bit of a buff. A minor (But very useful) one would be letting it actually work on all SOB units, not just infantry. It's not like the SOB have a heap of superheavy tanks with a zillion guns that giving a second firing phase to would make OP. The 'Free move' power might see some use if it could be used on Immolators/Repressors/Penitent Engines.

That and making it used in the phase you do that thing. So people don't need to rely on starting the turn in melee already with the enemy (So making it only used if you were charged, are a melee unit AND survived the melee with enough dudes to make a difference) to use the melee faith power.
>>
What do you guys think the forge world bonuses might be for admech?

The ones I'm pretty sure of are.

Agripinaa - Rerolls vs Chaos
Graia - Bonus to morale
Metallica - Rerolls vs xenos (Orks)
Ryza - Reroll gets hot

Stymies VIII, Mars and Lucius have me stumped though.
>>
>>55054116
Don't think there'll be rerolls against specific enemy factions, GW seem to have kept away from that in the codexes so far. For example, crimson fists would have been the perfect opportunity for a bonus vs orks, but they didn't do that, instead going for a more generic bonus against hordes.
>>
>>55054116
>Ryza - Reroll gets hot

Nigga please, it's gonna be +1S to all plasma modes
>>
>>55054098
A lot of it really is just QoL that will likely be changed IF we ever get a Codex, but I'm not holding my breath.
>>
>>55054179
>everyone gets codex
>SoB get index and ebook update
>>
Is there any faq or update on how to properly activate khorne berzerkers?

Some players where I play refuse to listen to anyone unless you show them on the rules or a FAQ the proper order. We had several unfinished matches last week with players leaving because we couln't settle the matter.

Also fuck chaos players fucking kiddies.
>>
>>55054179

It's Quality of Life stuff yeah but it would really help a lot as right now the Faith Powers are incredibly fiddly to use.
>>
>>55054191
Why the fuck does shit like this even need an FAQ? This is the fucking reason the FAQ is 90% answering retarded questions with obvious and clear answers, and 10% actual needed rules clarifications, then the dipshits who ask questions like "does 'within one inch' also include one inch?' and "can I take Commissar Yarick from the IG codex as my HQ for my MT codex army in 7E?" go "HURR MOST PLAYTESTED EDITION EVER LOOK AT ALL THESE FAQS THEY HAVE TO RELEASE"
>>
>>55054191
Show them the most important rule then never play them again if they act that way.
>>
>>55054191
They are treated the same as any other unit which is eligible to fight, its up to you when they do so.
>>
>>55054023
Sounds good. Let's do it
>>
>>55054191
Well why didn't you look at the rulebook FAQ that has this answered?
>>
>>55053956
Terminators are multiwound, anon.
>>
>>55054227
>mfw that guy thinks Tyranids, Orks, and non-Conscript IG armies aren't powerful

Yeah they might be nerfed too hard, but no tears will be lost if they get nerfed. Ork players are constantly posting about how they're raping everyone and either being smug about it or complaining that it's too much even though they had to suffer through previous editions.
>>
Why is chaos resurgent now?

Did imperium players get bored of the campaign?
>>
>>55053965
Bumping for this. Got a mate with spare lightning claws I can buy off him but they're in demand so I need to know asap for a purchase.
>>
>>55054283
Imperium release waves are over and CSM release waves have begun.
>>
>>55054283
GW is fudging the numbers.

The same amount of people are still playing, some Xenos players giving chaos a slight boost, but it's plain and simple that GW is fudging the numbers because people saw what a fucking joke the chaos codex and this fuckfest of a campaign really was.
>>
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>>55054116
Fluffwise, Graia getting a bonus towards melee would make sense. They're supposed to be pretty keen on spilling as much blood as possible.
No idea how'd you work that out in fluff though (or at least how GW plans on doing it). Ideally, I hope that whatever bonus they get affects the army mostly equally; if they get a melee-centric bonus, I don't want to have melee guys be the only viable option in the whole army. Same goes for shooty bonuses.
>>
>>55053906
You're not playing them right. Tons of Plague Bearers, a couple princes, and nurglings to tie down units that will shoot you down.
>>
>>55053960
That is entirely the point of the game though... Kill more models than your opponent. If a unit can't kill its own worth in enemy models then it's not very effective.
>>
>>55054348

Could be interesting to see a melee sub-faction (Like Graia for mechanicus/Valorous Heart for SOB) go with something like 'Units that would be WS 4+ are instead WS 3+. HQ units in the army get +1 attack'
>>
>>55054373
>7E drop pods made back their points
>rhinos made back their points
>servo skulls made back their points
>aura providers that kill nothing make back their points
>he thinks only kill points matters

Thanks for proving only completely shit ass players think this concept is relevant.
>>
>>55054373
No, the point of the game is to gain points, mostly through objectives. Killing models is only important because it stops the enemy from preventing you from getting points off of objectives and also prevents them from getting their own points from objectives.

You can literally win games by doing nothing but sitting on objectives or running around with the relic.
>>
>>55054383
I wouldn't mind a weapons skill buff, it might help salvage the useless Breacher melee weapons but hopefully the codex changes their stats a bit anyway. Or just give us Haywire again and instantly fix all the now useless arc weapons.
>>
>>55054373
Good luck playing the math game, when you realise that everything in your army literally cannot make back it's points, even if it was a 100% unbeatable list.
>>
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All this talk about AdMech and all I want to know is Fires of Cyraxus when?
>>
>>55054191
They attack twice in the fight phase. To have a attack you select the unit to attack. They must be selected twice to attack twice. I think this is addressed in the index faq.
>>
>>55054408

Haywire I think could be done decently in 8e if they made it 'Vehicle Poison'. So a Str 3 Haywire(3+) gun puts a lot of wounds on vehicles.
>>
>>55054416

Brass Scorpion is a daemon engine, that shit makes no sense. It'd be like having a loyal Mechanicus Heldrake.
>>
>>55054408

I'm a SOB player so the idea of something making SOB melee suck a bit less (Celestians as the supposed SOB melee experts never fail to amuse me when they are just WS3+ SOB) would be interesting.
>>
>>55054430
Its a 30k dark mech army based on the forgeworld that supplied the World Eaters.
>>
>>55054430
DarkMech, anon. That's a gunclan Taghmata IIRC, so they've probably mixed some warp with their bloops.
>>
Im really not seeing why everybody is so butthurt about conscripts. They can't hit the broadside of a barn, and without an officer and a commissar on the table, they're just a 1 turn speedbump. WS and BS 5+ bodies that are literally just there provide overwatch against melee monsters. FRFSRF on conscripts still suffer from the BS 5+, and without the Blamguy nearby, they're liable to literally be morale-ed off the table in one round of shooting and/or melee.

Unless its some WAAC-fag bringing 6 blobs of 50 in a 1500 pt game or something, or something else improving them with a +1 to BS or something, I really dont see the problem.

Ive been playing Savlar for years now, and I have 2 units of 25 conscripts. One unit typically gets deleted superquick. A 10-man Chaos Marine squad made mincemeat out of them in my last game by turn 2, with a commissar, officer, and med-pack nearby.

If you want an answer to IG Orders and Blamguys, every army already has the answer. Its in your special weapons list. A sniper rifle. Blamming the Blamguy across the table renders the whole issue moot, doesn't it?
>>
>>55054456

>every army already has the answer.

Actually, not every army has snipers.
>>
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>>55054191
Step 1. fight with your berzerkers
Step 2. enemy fights with one of their units
Step 3. fight with your berzerkers again
Tadah thats how you fight twice with berzerkers
>>
>>55054456

>Blamming the Blamguy across the table renders the whole issue moot, doesn't it?

The amount of firepower taking out a multiwound model with snipers is actually a hell of a lot, especially if he's got cover. Ratlings are about the only snipers who can do it, as you get a lot of good snipers for cheap. Vindicare Assassins are kinda ratshit at it.
>>
>>55054456
>50 bodies charge into your unit
>Literally not enough attacks to kill all 50 before the end of the game
>Can't be broken by morale
>Can't walk out and shoot cus they'll just charge again
>4 lasgun shots for 3 points
>>
>>55054456
>Every army has an answer
Well, anon, I can't seem to find any sniper rifles in my GK index, or in my Tyranid Index. Sadly, I also don't own a vindicare, and know from expierience that lictors are shit.
>BS 5+ doesnt mean shit
It does when you have between 100 to 200 shots coming in. Especially in a game where everything can wound anything.
>>
>>55054506

>Well, anon, I can't seem to find any sniper rifles in my GK index, or in my Tyranid Index.

Oddly enough, it seems to be missing from my SOB index too.
>>
>>55054456
So you're saying it's fine that the only way to counter an army is by bringing several very specific units? Or if that army cannot field such a unit, it loses by virtue of being unable to counter said army? That is exactly what 8th was trying to prevent. You're fucking retarded.
>>
>>55054393
None of those are units focused on killing other units. Berzerkers are, and their killing efficiency against various units is the entire point of bringing them. If they are not efficient enough at killing, there's no point to actually bring them along.
>>
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>>55053956
>2+/5++ was great in 7th
>termies are bad in 8th!!
>>
>>55054514
My Chaos dudes can't field any either. I'm trying to hard to find a sniper rifle in my new codex but god damn I'm struggling.
>>
>>55054531

Huh. I'd take a look for you but GW didn't give me any scopes to see that far away.
>>
>>55054536
What army are you fielding? Maybe if you look hard enough you'll find one in your wargear list
>>
>>55054531
Renegades :DDDDD
>>
>Everyone else at the club insists on rolling for spells and Warlord traits instead of picking
Some of them speak with nostalgic whimsy of the days of having to roll random randomly-determined D-random randoms. But then they say they don't like the removal of plates.
>>
>>55054548

Orks. It's weird that they'd forget something as crucial to the fluff as Ork Snipers.
>>
We all know that the consripts current pricing is a GW ploy to force the WAACfags to buy all the old fugly cadians, before the new plastic multi-regiment greatcoat guard with female models hit the shelves.
>>
>If you wish, you can pick a Legion Warlord Trait from the list below instead of the Chaos Space
Marine Warlord Traits below, but only if your Warlord is from that Legion.


Isn't that redundant? You can pick from the trait below, instead of the traits below, but only if your warlord is from that legion?

...surely it means the traits above it?
>>
>>55054555
rolling for spells was always retarded
>>
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>>55054556
Damn lootaz
>>
>>55054524
Not efficient at killing? Explain yourself. Berzerkers with a chainaxe and chainsword shit out 4 S5 AP-1 and 2 S4 AP0 attacks each per turn. Can be protected with a simple Rhino and with the renegade trait they can advance (potentially move 12" a turn) and still charge. With an Icon of Wrath, they can re-roll that too. With support from nearby Lords/Champions, they will slaughter almost fucking anything.

Catastrophizing as usual. The fuck you want, 3 wounds a piece with 2+ armour and 15" move as well?
>>
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Conscripts are getting nerfed
>mfw when infantry squads get buffed
>>
>>55054558
She is not a Cadian. She is some airdrop trooper from an OC world. She is a real hard ass.
>>
>>55054530

I want to know what world he lived in where T4 W1 2+/5++ was good in 7E. Even 2+/3++ wasn't good.
>>
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>>55054548
>>55054536
>>55054531
>>55054514
>none of these fags have sniper rifles in their index
HAH SUCKERS
....wait a minute
>>
>>55054480

Commissars are 3W models. It shouldn't take more than 2 sniper rounds to end him. Especially at BS 2 or 3, or if youve got a reroll (AdMech Rangers, im thinking of specifically). The only thing stopping you would be shit rolls.

>>55054483
>50 bodies charge into your unit
So shoot them first.
>Literally not enough attacks to kill all 50 before the end of the game
Im hearing "waaaa! I can't oneshot that guy's entire army"
>Can't be broken by morale
They are easily broken through morale. Have you ever had to remove 16 models due to morale? I have. It sucks when your Commissar dies.
>Can't walk out and shoot cus they'll just charge again
Why charge? They're WS5 S3. The amount of 5s and 6s to kill something is stupid. At least FRFSRF gives me 4 times the chances to do something.
>4 lasgun shots for 3 points
Sure.... After the Commissar Tax, the Officer Tax, and the "fact that the opponent has to be within 12 inches" tax. But yes, they are 3 points a guy.... like theyve been since 4th edition. This isnt anything new. Conscripts have been 3 point lasguns with FRFSRF last edition too, and nobody gave a fuck. Why is it NOW suddenly an issue? Commissars had Summary Execution in 6th and 7th edition. Why are they now suddenly a problem? The only thing thats changed is the Meta, with Lasguns being able to wound on 6s against anything that moves. Saturation of Fire has always been the Infantry Guard tactic.
>>
>>55054569
>The fuck you want, 3 wounds a piece with 2+ armour and 15" move as well?

Well it's what we had all over 7E with those bikes and TWC and wraiths and khornedogs.
>>
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>>55054555
I miss the warp storm table, I miss randomly generated daemon wargear, I miss rolling one power from three different tables so I go in to each game with no idea what my psykers can do.
>>
>>55054568
>ork snipers
>>
>>55054443
Celestians need a new kit to be playable. As it stands, you can't give them anything because you physically can't give them anything, and GW can't make rules for something that doesn't exist anymore. Celestians should have bolter pistol chainsword with options for x models to replace a bolter with special/heavy OR pistol for inferno/plasma/flame OR Chainsword for a power weapon/whip/evicerator.
>>
>>55054407
>the point of the game is points

huehuehue
>>
>>55054530
not bad, just underwhelming.
With the way AP works this edition 2+ isn't as useful as it was, and 5++ is the save made more often than not.
>>
>>55054558
What is that?

>>55054574
Who is that?
>>
I want to run an IG army, but I want my troops to look like Crusaders. Can someone suggest some third party models that might fit the bill?
>>
>>55054569
They're glass cannons, more points of berserkers will die than is acceptable.
>>
>>55054583
Yes we did, and 7th was shit. Now that shit is gone and everything is for the most part the most balanced the game's ever been.

Berzerkers are fucking great, damn near the killiest CC unit we got now and not that expensive to boot. A squad is almost an auto-include in any army that isn't Nurgle/Slaanesh/Tzeentch-only.
>>
>>55054582
>So shoot them first
You've done it
You've created the unbeatable strat
everyone go home
it's over
>>
>>55054595
Stand in cover. Grats, you're 4++.
>>
>>55054595
>With the way AP works this edition 2+ isn't as useful as it was

what

2+ right now is great with the way AP works this edition, especially if you put them in cover

in 7th 2+ saves were a joke because everyone spammed ap2
>>
>>55054606
Time to shill some money, bub.
You'll need about 50 of these guys, and then the lasguns to convert them
>>
>>55054582
>letting your Commissar die

You're lucky it was just your models being executed and not you as well.

>calling your aura ICs taxes

They're only taxes if they don't provide any benefits you dipshit.
>>
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>>55054619
shit forgot pic
>>
>>55054571
more like infantry squads are kept the exact same because there's no reason to buff them in addition to nerfing conscripts
>>
>>55054608
Then screen them. It's not hard. These examples are all in a vacuum, the game relies on synergy, now more than ever. If they are glass-cannons then screen them with something cheap and plentiful (like cultists) so they can do their duty efficiently.

>I can't smash a solo berzerker squad into 5 enemy squads cause they will die without getting to kill much
While Khorne likes spilling blood,Khorne hates wasted potential due to incompetence. A spawn is you.
>>
>>55054582
>It's so easy and efficient to kill all these dirt cheap commissars with snipers most armies don't even have and that costs 20+ ppm in the codexes that do!
Don't complain when I put my draigo star on the table then.
>>
>>55054556
>>55054531
>>55054514
>>55054506
>>55054577

Vague question: What would you add to each of those factions to give them a sniper?

My thoughts:

SOB: Order Pronatus (The Artifact retrieval/archeologists of the SOB). Stalker Boltguns + Weird Archeotech Special Weapons.
Chaos: Give Chosen and Cultists the ability to take sniper rifles. An elite option that is slanneshi guys obsessed with the absolutely perfect kill. You can equip them as low attack but very powerful melee (So they can Kakita over the other guy) or special sniper rifles.
Orks: Lucky Gits. multi-shot assault, BS 5+ snipers.
>>
>>55054625
We're getting regiment rules. Infantry platoons are getting better
:DDD
>>
>>55054625
>because there's no reason to buff them in addition to nerfing conscripts

aside from the fact that scions get better armor, deepstrike and accuracy
>>
>>55054634
I wont complain. I'll throw more Savlar into the meatgrinder where they belong. :)
>>
>>55054615
Cover increases your save, it doesn't modify invulnerables because they're separate special rules.
>>
who was in the wrong
Farsight for betraying the Tau Empire or Shadowsun for staying loyal to Aun'va ?
>>
>>55054649
* for 10 points more than your infantry squad
>>
>>55054649
are you fucking dumb
>why are the elite ODST guys better than the rank'n'file guardsmen
Stop wasting my fucking oxygen you mouthbreather
>>
>>55054658
Farsight
Filthy capitalists going against the socialist paradise should fuck off
>>
>>55054658
Blueys betraying blueys or serving blueys, who cares
>>
>>55054671
but he saw through the lies of the ethereal

>>55054673
>t. Imperialbaby
>>
>>55054669
i would call you a faggot but i did forget like half of my message

read >>55054659 aswell, theres no point running infantry squads right now
>>
>>55054653

If you are taking a "5++" because AP reduced your 2+ to a 5+ anyways, then 4+ is the same as 4++.

If you are taking a 5++ because AP reduced your 2+ save to a 6+ or nothing, you're a lying sack of shit.

So which is it.
>>
>>55054677
>t. Imperialbaby

Dumbass Taushit doesn't know literally every non-Tau player hates Tau. You may as well have said "t. everyone who's not a fucking cockgobbling nigger"
>>
is 10 hellblasters, 6 melta-bikers, 3 plasma-talons, and sammaels plasma cannon enough anti-armor dakka for 2k or should I reconsider my list?
>>
>>55054681
>get hit with a -6 weapon
>you save is still a 5++ in cover
read the rules
>>
>>55054699
>in cover
You get a 5++ regardless of cover, anon.
>>
>>55054699
>still doesn't understand what is being said

This isn't 7E, you're not playing opponents with armies full of AP-4 and AP-6 so shut the fuck up you lying retard.
>>
>Orks are good now!
>Oh, cool, I'll be able to make the army I want!
>Except they're only good in builds you don't want to do.


God-dammit.
>>
>>55054693
you sure seem angry
it's just lore, relax dude
>>
>>55054698
No, you can't beat a conscript army with that. You have to sacrifice 40% of your army's numbers to take scout snipers. Just deal with it faggot conscripts and commissars and orders are fine, l2p

Not a WAACfag btw. I promise.
>>
>>55054681
>-3 AP weapons don't exist and you're lying if you say they do

What the fuck are you on about?
>>
>>55054709
>This isn't 7E, you're not playing opponents with armies full of AP-4

I didn't get the memo, the last 6 matches i've played were against tau fusion commander spam and melta sisters
>>
>>55054582
>3W
>2 sniper rounds
I hope you mean 2 game turns of concentrated fire, and not 2 shots anon, because the only snipers t'au, for example, have are sniper drones. 10 sniper drones and a firesight marksman cost 204 points and have 10 shots at 24"-48". Hitting on 4+ that's 5 hits, 3 wounds. So if the commissar passes one save he's fine. If they were within 24" that's another story but then you'll be losing that 180 points of sniper drones to conscripts next turn.
Admech rangers are the best snipers in the game hands-down, in terms of efficciency per shot, with ratlings coming in second. You can't use these to judge the baseline, the baseline would be sniper drones, but the average codex doesn't have any snipers of any sort.

So only imperial armies can counter the cheese that is imperial armies.
Best edition ever 10/10
>>
>>55054741
I think he's trying to point out that cover save isnt a separate save anymore, rather it just improves your armour save
so if you had a +5, and were in cover making it to a +4, then got hit with a -3 AP gun, removing your armour save completely, you wouldn't get a separate ++5 cover save because it's already factored into your armour save
>>
>>55054778
Anon, most snipers hit on 3+. Eldar Rangers and SM scouts for example. Sniper drones are more the exception than the rule. You also forgot mortal wounds. With 5 hits, it's hardly impossible that you'll score a mortal wound in addition to other wounds.
>>
>>55054741

>>55054709

Especially when you consider everyone can't afford to be spamming TEQ killer weapons because they have to deal with Conscripts.
>>
>>55054709
>What are melta guns
>what are one of the most common special weapons in the game
Wow, you really are a stupid moron

>>55054706
exactly, cover dosent add to your invum
>>
>>55054799
speaking of snipers
Vindicare looks like utter and complete shit, like, so bad you'd have to take two to make up for it
>>
>>55054806
So you've never played one of the following armies:
>marines
>chaos marines
>tau
>sisters
>scions
>>
>>55054638

I would make the Maleceptor the psychic sniper it was meant to be.

First I'd make it's ability d3 mortal wounds. Then I'd make it able to either hit all units around it or target a single character within 24"
>>
>>55054812
You're on /tg/, you should know by now every army is either 600 conscripts or 25 Vindicares
>>
>>55054811
What the fuck.

Vindicares are great this edition. They traded in the ability to hunt vehicles occasionally to shit on any and all characters whilst ignoring their invulnerable saves.

Nothing says beauty like your Vindicare popping a Primaris Captain within a squad or a Commissar tucked into Conscripts.
>>
>>55054811
That's funny since one of the list that won recently was like guilliman, a bunch of other HQs, 2 eversors, 2 vindicares, and 5 SoB
>>
>>55054837
Of course, how foolish of me to think people would run fun and fluffy armies with a mix of diffrent unit types
>>
>>55054638
Technically speaking GKs have a way to snipe characters in the psychic phase with Purge soul and Vortex of doom, however, they kind of fall flat on their face because they only have a range of 12".
On that note, does anyone know; Does vortex of doom also damage your own units within 3" of the target?
>>
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Played a game yesterday against a friend who has played about 2 games in the last 3 years.

>he brings his vulture, 2 Vendettas and dumps scions behind my lines mulching 60% of my army on his first turn

>MFW I still win since he had nothing to hold the objective in his deployment zone.

Close game, great fun. Both had a beer and a laugh about the ending.
>>
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>>55054811
yep

ran 2 until my last tourney at the start of august, they are a solid "ok" but thats about it, the only things they are good against people just LoS from the vindicares

no one even shoots at them because they arnt a threat
>>
>>55054861
>Technically speaking GKs have a way to snipe characters in the psychic phase with Purge soul and Vortex of doom, however, they kind of fall flat on their face because they only have a range of 12".

Yeah, I think if you can charge as far as you can shoot your attack it's not much of a sniper weapon.
>>
>>55054846
and then you realise that people just LoS the characters easily and even if they don't you arn't really doing anything efficient

>>55054872
>>55054861

purge soul is 24"
>>
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What does he see?
>>
Is the Konor campaign rigged for a 3-3 result?
>>
>>55054999
I wouldn't say so, last mission was really hard for chaos players but this week seems like the imperium are going to get fucked by the mission.

A 6" advancing wall of death is harsh as fuck and basically disallows them backline units while chaos players are free to just castle up and wait for them to come to them.
>>
>>55054957
>My eyes burn with the fury of a thousand suns
>it is a good pain
>>
>>55054882
my bad, its 24"
>>
>>55055042
Just feels a bit suspicious to me to see chaos take victory last week and are on course for taking this week, despite what you've said if chaos win the last one as well I'm definitely going to call rigging.
>>
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>>55054957
This
>>
>>55055064
Maybe, I was suprised they won last week but just looking at the mission this week I dont think the attacker (imperium) has any hope of winning it.
>>
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>>55054999
looks like it.
A draw is the best chaos can get now and nu-GW seems to have used their hack writers, basically ascended fans, to decide the results of the campaign, but there wasn't any hint of subtlety or finesse attempted there.
If they wanted it to be interesting they should have released codices for Space Marines and Chaos Space Marines at the same time, followed by Deathguard with Grey Knight, and they should have been much more subtle in how the weeks were rigged, maybe having them win 2 at a time, or one win at a time until towards the end, also it should have been 7 planets so it'd look like someone at least will win.
The fact there are 6 weeks, followed by this blatant rigging means they fully intend for it to be a draw and the entire campaign is meaningless and just a sales attempt to sell models while they slowly release bits of story.
Whole thing is just poorly done.
>>
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>>55054957
Alternatively, this
>>
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>>55054191
>too stupid to comprehend how zerkers work
>too stupid to check the FAQ
>has guts to shit talk others
???
>>
>>55054479
If you charged, you fight twice first don't you?
>>
>>55055081
People said the same about Chaos last week so who knows.
>>
>>55055129
I don't think I've ever seen a side winning and then going onto lose the week yet, chaos looks in control in all regions so it would be impressive to see it turn around.
>>
>>55055108
No, you resolve all your charge combats, then you activate the berzerkers, their second fight phase doesn't automatically go first for charging because you need to activate them a second time.
Usually this means your attacks will both go first anyway, since you go first for charging, then you activate your second fight phase as the turn player.
This means if you charge something like Daemons of Slaanesh or Emperor's Children, you don't go first for charging, but as the turn play you activate your berzerkers, then they can activate whatever denied you going first before your second fight phase.
>>
>>55055095
Ah yes, the ancient prophecy "The Rise Of The Conscripts"
>>
>>55055140
Chaos only controlled one region a few hours ago, it's been swinging wildly since yesterday.
>>
>>55055156
My bad then, I guess we'll see how things pan out over the week.
>>
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>>55055141
Please delete your post and yourself.
>>
>>55053841
Reduce number of models lost to morale by 1/2 rounding up.
Done
>>
>>55055141
And it's twice per fight phase so they can essentially smash shit 4 times per game turn. Twice in your fight phase, twice in the opponents'
>>
>>55055071
Because there's not a single mention of Guardfags? Guess we won
>>
>>55055157
Right now I would assume the reporting numbers are fairly low so every time a big dump occurs their impact is bigger. Granted I think this week is stacked against the Imperium but the weekend will probably be the judge of how it will go.
>>
>>55053970
>fan Codex
You have to go back
>>
>>55055071
>Imperialfags ruining the thread is somehow Chaosfags' fault according to this
>>
>>55054249
> Orks raping
SQUAD BROKEN
>>
>>55055186
>being this autistic
>>
>>55054320
SOMEONE POST THE MEME
>>
>>55054638
For tyranids i kinda want a sniper-lictor with something midway between a spikerifle and impaler cannon.

At the moment nids can "snipe" with the harpys spore mines
>>
>>55054456
snipers are overhyped garbage in 8th.
even vindicaire. especially vindicaire.
>>
>>55054416
Sexy paint scheme.
>>
>>55055228
Not if you're facing IG. You can make the game actually playable if you have snipers.
>>
>>55055234
>Not if you're facing IG
>hide the commisars out of LoS and daisy chain the conscripts so you can still move forward and keep the bonuses
>IG instead of bringing snipers just brought more wyverns and basilisks
>>
>>55054217
This
>>
>>55055244
>I play entirely passively and don't take advantage of my opponent's poor positioning
>>
>>55055261
>provide example of an IG player using good positioning to avoid snipers
>"haha you dont take advantage of your opponants poor positioning!"

what the fuck anon
>>
>>55054846
>They traded in the ability to hunt vehicles occasionally to shit on any and all characters whilst ignoring their invulnerable saves.

except that they only wound Bobby g on a 5+
>>
>>55053970
>I want all of HH to get some sort of 8th port
>Maybe when playing with just HH armies, you get special rules to make 8th less shallow

Be nice to see everything back, but the Custodes list could be broken as fuck again if not careful. 4 wound aquilon terminators, possibly 5 wound haeteron guard? Will Cheesestodes himself make a return?

Do love most of the Custodes models now, just can't bring myself to play them because there is no "your dudes" room at all with them. That and MoM didn't help my view of them either
>>
Lads what's the mechanicus model count like? Will it set me back a lot to build a decent force?
>>
Thinking of building a close combat focused emperor's children army to take advantage of flawless perfection, but I'm having trouble justifying giving my noise marines bolt pistols and chainswords over sonic weaponry. What are some good but still fluffy melee units I can add? Should I just throw in enough noise marines so I can still have a fair amount of sonic weaponry even if I make some of them geared more towards close combat?
>>
>>55055234
nah, they just put the commisar out of los. flyers are better snipers this edition and are more versatile.

snipers are just overcosted garbage
>>
>>55055271
>there is a 100% chance your opponent will be able to avoid LoS
>especially since a higher than average number of sniper units can deep strike
>this is an 'example'

The threat isn't even necessarily the snipers themselves, you can use the snipers to force how your enemy moves.
>>
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>indexes come out
>everyone screaming about conscripts and how OP they are
>a few months go by
>no one talks about conscripts, they are deemed to actually be shit and not OP
>now the conscript whining starts up again
but why tho
>>
>>55055271
>commisar hides behind troops
>deep strike literally anything and his plan goes to shit
>>
>>55055286
Just take chosen in that case, same base cost and you get more melee weapons options.
In terms of what's fluffy, 40k doesn't allow access to stuff like dueling swords and palantine blades, but the next best thing is regular power swords and chainswords.
>>
>>55055277
Not too high, I had a 1k game the other day where I had literally 11 models, although that was pretty extreme.
A good starting point is two Start Collectings and maybe a box of Kastelans on top after a while, which is 20 infantry, two tonks, three characters and two dread-sized bloops for about 1100 points.

If you want the expensive but shooty Kataphron troops it goes down even further, since they're only about 3-model squads.
>>
>>55055311
but snipers can target characters from behind units anyway
why is this an issue
>>
>>55055197
Imperialfags have no self awareness
>>
>>55055301
>>55055311

>deepstrike

did you forget the massive conscript screen thats stopping that? christ i thought you people played this game
>>
>>55055200
> MY OC DONUT STEEL CHAPTER IS COMPLETELY BALANCED AND FLUFFY GUIS HONEST
kys
>>
>>55055338
But anon, dont you want to take the knot?
>>
>>55055307
they are op but nobody, literary, nobody runs them in amounts that would make them shoot 2000 times per turn like the math hammer meme
Also I dont think anyone would play against it, I mean. It's at least an hour until the dude moves all his conscripts. Why bother?
>>
>>55055311
>put one conscript behind the commisar
>commisar now has 57 wounds

its like you don't think before you post
>>
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>>55055197
>>55055319
>>Imperialfags ruining the thread is somehow Chaosfags' fault according to this
The pic is rather referring to the cheeta/carnac/genestealerslut shitposts that would fill up the general with useless shit. There was also somebody who would spam RIP AND TEAR throughout the lenght of the entire general as well., along with the manlet stuff, trap derailing, /pol/, xeno's spam and whatever else.
It's not supposed to give anybody the fault for shitposts, but rather to remind us all to what can happen if shitposters are given too much attention/replies.
>>
>>55055379
53*
>>
>>55055312
Alright thanks. That's sort of what I was thinking, but I wasn't sure if using noise marines over chosen would have an advantage I was missing aside from the champion being able to equip a doom siren and the music of the apocalypse rule being able to activate even if you're locked in melee
>>
>>55055307
Starts out looking strong, people build ineffective meme lists. It doesnt work to good. Time passes, people begin to see where the strength of conscripts lie, begin to field them in useful, meaningful ways. Hardly anyone can effectively clear conscripts off of objectives, not every point is invested in conscripts. A good mix of cheap meat shields backed by a shit load of armor.
>>
From other thread:
How are deathwing armies faring in Eight edition? I'm considering starting an army but i'm not convinced by the color scheme. Do successor chapters have access to deathwing or is it heresy?
>>
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>>55055319
And chaosfags are perpetually butthurt whiners. I say we declare both to be as bad as each other and embrace the glory of the eldar races.
>>
>>55055389
>Still no Guardposting
Truly they are the superior race.
>>
>>55055404
Nah tyranids are better mate.
>>
>>55055404
I mean, you guys did give birth to best chaos god, so I need to respect that.
Humans are the master race though, so you should all just give your souls to Slaanesh so it can finally win the Great Game.
>>
>>55055414
Stay Peachy, anon
>>
>>55054348
Where is that shoulder pad from?
>>
>>55055404
>Eldar
>"glory"
>pussy ass space EALFS who exist only as alliance food for the Imperium so G-man can have fun with his eldar waifu
>can't decide weither they're whiny-ass weak "keikaku" hipsters, brooding teenage spikey edgelords or clownfaced weirdo's
>still believe that they are an important race in 40k, and not another NPC xenos like the rest
Go home, bitch. Before I tear your craftworld a new one.
At least I know what my race is good for. Eating everything and making the Imperium struggle for survival.
>>
So what kind of bonuses could the different Regiments get to actually make them unique? I get Vostys having Carapace but I hope Catachans don't get something lame like reroll charge distance. I want them to feel like an actual close combat unit to be feared in the right circumstances. Ideas?
>>
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Will probably get this guy.

Am Chaosfag though. What should I do with him? Maybe make him an Alpha Legion Chaos Lord?
>>
>>55053610
>A commissar too freaked out
I don't know what shit army you play with CO's who are "freaked out", but you keep it to yourself.
>>
>>55055442
>At least I know what my race is good for
Lasgun practice?
>>
>>55055455
>Reading Comprehension Failure
BLAM
>>
>>55055307
>they are deemed to actually be shit and not OP
Wasn't there some tournament (think it was the first one after the flier nerf) where the winning list, and 5 of the top 10 lists, used loads of conscripts?
>>
>>55055454
>Primaris with powerfist
Spehss book says no
>>
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>>55055414
I honestly would like guard players, if the ones at my shop weren't always the worst fags you could come across.
>passive aggressive
>generally very unsocial and unfriendly
>always impliyng you're a cheating or fudging dice rolls
>start whining whenever anything goes wrong
>get really smug and in your face when things go right
>calls you a WAACfag for bringing 10 Paladins and Draigo, or because you brought the Swarmlord
>proceed to put down about 100 conshits on the table
>refuse to play against better players at the store (last time one guardfag tabled a harlequins player who was completely new to the game, had just finished painting her army and wanted a nice friendly way to learn the rules, dude shows up with 80 conscripts and tables)
If only guardfags in my area where like they are here
>>
>>55055404
Aeldari are the jews of 40k
>>
>>55055442
you are literally "free use" the faction
>>
>>55055402
Mobility sucks, excessively low model count, transports are overpriced and no access to Stormravens. Pair them with Ravenwing and they're fantastic though.
>>
>>55055496
>If only guardfags in my area where like they are here
What, obnoxious attention whores?
>>
>>55055324
How is the meatshield stopping it? You shoot past the meatshield and generally you outrange lasguns with sniper weapons. You either force them to swing around to chase down your sniper(s), potentially exposing the character to fast moving units, other deep strikers etc. assuming you don't alpha strike them off the board with one barrage or sit there and eat it. If you're deep striking your snipers in such a way that the enemy commissar can get out of LoS in one turn that's just poor planning.
>>
Potential Crusader character special rules:

>Friendly CRUSADER units within 6" gain 5+ FNP
>Wound rolls made against Friendly CRUSADER units within 6" are made with a -1 penalty
>Friendly CRUSADER units within 6" automatically pass morale tests
>Friendly CRUSADER units within 6" reroll failed hit rolls in the fight phase
>Does not need to roll for Acts of Faith, automatically passes
>Deny the Witch using 3d6

Open to suggestions.
>>
>>55055301
you know that vehicles block los yeah?

guard player can literally just use a tank to keep his commisar hidden.

also

>Imma deep strike 200pts worth of snipers to kill a 30pt commisar of which my opponent has 5.

straight retarded
>>
>>55055526
No
>>
So im pretty new to warhammer. But have followed it for a little bit. Were IG always faggots, or is it just because they are pretty strong these days that they cop the hate. Kind of like the hate for tau and eldarfags last edition?
>>
>>55055524
>you outrange lasguns with sniper weapons.

the commisar is out of LoS

>How is the meatshield stopping it?

backline then an 18" gap to the commisar means you literally cant deepstrike to shoot him from behind

even if you could a single conscript on the other side of him means you cant shoot him

why the fuck would they chase down your snipers when the snipers arnt a threat
>>
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>>55055526
Get back into the henchmob, servant.
>>
>>55055547
IG were kinda shit last edition aside from thier wyverns and forgeworld emplacements, plus scions

they got buffed to shit in this edition
>>
>>55055508
Right... What if I switched to a SM termie army? Same stats, no fearless, I'd get access to stormravens but lose the mixed squads and knights. But alas, i guess the only playable termi army is gk still..
>>
>>55055565
The situation doesn't improve much because your model count still sucks and you now get worse melee weapons. And you're still stuck with Stormravens being the only decent transport you have.
>>
>>55055526
>more buffs than guilliman hands out
Calm down son.
>>
>>55055579
Ok... Grey Knights? Terminators and paladins
>>
>>55055496
>If only guardfags in my area where like they are here
: 3
>>
>>55055587
GK Termies are a tad overpriced and aren't much more survivable thanks to Rule of One. You're still stuck with the Stormraven problem but Paladins are greatly more durable. I'd say a full termie GK army wouldn't be a particularly easy one to play but it could work.
>>
>>55055547
Kind of, yeah. What you're seeing at the moment is a rerun of the Leafblower nonsense. Guard players were mostly insufferable assholes back then, ("but it's fluffy for me to blow your entire army off the table turn 1",) and it turns out they hadn't changed their ways and were just waiting for the chance to be insufferable assholes again.
>>
>>55054638
Give Orks a grot with a massive S8 R2 Damage D3 gun team, like 3 grots operating it
>>
>>55055517
Is this about Peach Anon?
>>
>>55055618
This post pretty much sums up why I fucking hate the guardfags in this general.
>>
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>>55055496

these problems mostly apply to tau players in my local club.
>>
>>55055547
What I think you're seeing is the fact that conscripts are legitimately a problem and guard players know a swift and merciless nerf is coming.

What then occurs is back and forth arguing between said guard players either being in denial or trying to convince people that conscripts aren't as bad as they think and people who have been tabled by conscript hordes a few too many times and are hyper salty.
>>
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What is it about this Codex that looks so ass?

I think its the colours, they look so weird. Plus the guys proportions look weird, like he's super fat and short.
>>
>>55055642
Disgusting
>>
Best non-snowflake grey-based chapter?
revilers
carcharodons
red scorpions
relictors
>>
>>55055642
Pink tentacles ruin it.
>>
>>55055625
What. Why?
>>
>>55055665
I thought you said non-snowflake.
>>
>>55054659
>* for 10 points more than your infantry squad
Scions start at 5 models you moron. I
>>
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>>55055682
(You)
>>
>>55055681
You retards have basically turned them into crypto-namefags and constantly spam dumb memes about them. And on top of that they cause shitposting about their shitty painting or whatever. And then you have the autists who live in some sort of alternate reality where you have to post batreps or you don't play the game or even own any miniatures. And there's the conscript shit which I doubt I even need to get started on. Guardfags are a cancer to this already cancerous thread.
>>
>>55055642
Looks fine. Everyone on this board is hyper critical of everything to point of annoyance. Every new model released. Looks shit. Every piece of artwork. Looks fucking trash. Every new paint job. Kys. Is there anyone even on this board who enjoys this shit anymore or is everyone just a depressed and jaded GW abuse victim?
>>
>>55055694
wow you are very good at using your eyes

did you notice that an infantry squad is 40 points and a scion squad is 50?

it doesnt matter about model count, 5 scions are still better than 10 infantry
>>
>>55055642
Gun looks stubby and shit, just like him
Weird "HURRRR" face plate, also looks way too much like a fantasy chaos warrior helm
shitty washed out green
pink tendrils

That said, the CSM book was lame that they rehashed the same artwork, but this isn't much better
>>
>>55055708
Okay so you ARE the guy with the hateboner. Just checking
>>
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>>55055711
Hey, don't lump me in with that shit. I love all the new Death Guard models so far, bar maybe Mortarion.

And this other artwork looks great. Why couldn't it be on the Codex?
>>
>>55055681
guard players post batreps and pics of their armies, which triggers him because he doesn't play due to other humans being unable to tolerate him long enough to play a game.
>>
>>55055711
Anon, I see your point but is true, too, that the new art is not Adrian Smith or Karl Kopinsky.
GW did cut corners and it shows.
>>
>>55055723
The fuck? This is the stupid shit that I was referring to when I said crypto-namefaggotry. I've literally never bitched about these faggots until now. Legitimately consider suicide.
>>
>>55055642

The colours seem to bright and crisp for Nurgle, but seems to be the art direction GW is taking now.
>>
>>55055642
Too bright and colourful, it's the same way they painted the DG models in the start collecting box. It looks 1000% better when you just tone things down a notch.
>>
>>55055526
A Crusader character would basically be like

WS2+ BS3+ S3 T3 W4 A4 Ld8 Sv4+

Zealot, Acts of Faith, Storm Shield, Holy Blade

Holy Blade S4 -3AP D1

Crusaders within 6 inches get +1 Leadership
>>
I really dislike "rerolling 1s" mechanic. It's almost worthless if you need 5s or 6s, meh on 4s, kinda good on 3s and then you don't even need to bother rolling dice if you have 2s rerollings 1s.

I understand why it's a thing, given plasma and everything, but it's worth is skewed towards better rolls way too much.
>>
>>55055733
maybe walk away from your computer before you wreck yourself.
>>
>>55055753
D6 systems suck D10 would had been better
>>
>>55055760
Maybe try not to prove me right immediately after I criticize something
>>
>>55055753
it was gws attempt to get away from "rerolls everything" from 7th... and then they screwed the pooch with gman.
>>
>>55055711
I don't think many people are like that
Just the new death guard models are actual ass
The 2014 dark eldar? Some of the best models they've ever made
Deathwatch line? Awesome. Tons of customisation and cool models
Necromunda stuff looks great too.

Deathguard is overdesigned, warped garbage
And this new codex looks like the guy is a low detail 3D render that someone drew over the top of
>>
>>55055780
not even him.

calm your tits.
>>
>>55055228
Fuck you. Ratlings are great.
>>
>>55055802
pretty much the only exception because they're cheap enough to spam.
>>
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>>
>>55055708
I feel bad for peach-kun. He literally wants no trouble but this shit keeps happening.
>>
>>55054558
>the new plastic multi-regiment greatcoat guard with female models
Gonna need a sauce on that.
>>
played a match yesterday were the guy brought gulliman with his DA while i never even got to attack gulliman, I was still wondering if you can even take him if you are not a ultramarine chapter?
>>
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Had my third game of 8th ed last night; was a fun little brawl. I might write up a proper battle report tomorrow if I get a chance. Heres how it ended... you can probably guess the final result.
>>
>>55055831
>i cant even read basic rules, pls spoonfeed
>>
>>55055831
IMPERIUM keyword
>>
>>55055831
you can because they share imperium

his goodshit buffs dont work on them though
>>
>>55055820
Some anons just hate people actually playing the game and with painted armies
>>
>>55055845
Ok thanks.
>>
>>55055840
>no brazzer's logo

kinda disappointed
>>
>>55055840
>Poor little elf boy
>>
>>55055845
you can, but your non um guys only get the imperium buffs.
>>
>>55055840
>I've already taken your woman
>Now I take your life
>>
>>55055874
kek, I'll keep it in mind if I repost

I was hoping for some kind of clutch Shadowfield play as Bobby was down to 5 wounds and lucky rolls might have pulled me through, but he ended up failing the second save it and was all over from there.

On the plus side I killed everything else on the board with my modest Dark Eldar Kabal, I feel like they acquitted themselves okay.
>>
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>>55055874
>>
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>>55055874
>>
>>55055786
>Just the new death guard models are actual ass
Yes and no. I am working on some of them now I acquired them for cheap.
You have to trim like crazy but there is a very good core concept (and much stuff that is a love letter to the Death Guard during the years, from the first plastics to FW 30k and 40k).
THEN they filled in a lot of excessive bullshit like tentacles everywhere (I trim most leaving some) and 8236836 bells (I leave 1-2). I shorten some spike to make them fit the overall shape of the model.
The result is chaotic but not overwhelming and I frankly think they look good.
The only exception is the Sorcerer. To salvage that I will need to make it, like 40-50% converted. It's outrageous.

In other words, good concept but the sculptor is kind of a kid that just discovered autocad or some higher-up asks the sculptor to add pointless shit because "is what people want" or is what competitor X did in a given moment.
>>
>>55055711
Pretty sure its a vocal minority. I for one like the new DG models, Morty and even the primaris models although the lore behind primaris is actual trash
>>
>>55055945
>autocad
GW sure as shit aint using autocad to do model design. And if they are, i have no faith in them. Autocad is absolute shit for 3d solids
t. CAD designer
>>
If every character with an aurora of re-roll something was changed to pick.a unit within "x" inches, would this be an improvement?
>>
Will 1KS get something new and shiny for their codex release, what might it be?
>>
>>55056003
it would weaken characters significantly. they would need to reduce character points.
except for gman.
>>
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>>55056009
Psychic Dread please
I NEED HIM IN 40K
>>
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>need 4 weirdboys
>>
>>55055990
Sorry it was not the point about the software but the use of such (as you point out).
They look like children that just discovered it and have no restraint, regardless the actual software used.
And these polygonal objects like some nurgle sword or Archaon for AoS are disgusting. That would never happen with hand sculpting.
>>
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Kor Phaeron was a good Dad
>>
>>55056042
Agreed on that. Just triggered my professional tism a bit.
>>
>>55056024
Use the AoS weirdnob shamans.
>>
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does anybody have a picture of that Ork crudely disguised as a Tyranid including a sign that says "im a bug"
>>
>>55056049
The Emperor was right.
>>
>>55056061
>37 dollars
>>
>>55055711
I think it's just a very vocal minority that like tho shit on everything and have some sort of victim syndrome or what not, just like Hurr durrr Konor is rigged look how obvious it is
>>
>>55056124
>Finecast
>>
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>>55056049
Why does Lorgars intellect not exceed that of a parrot? I mean, surely this isn't the first time he was taught and/or asked something.
>>
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Anyone else here not give a single fuck about the konor campaign since day one and just feel like all this bickering and dick measuring is best just ignored in exchange for playing actual games?
>>
>>55056183
I like the actual set up and missions, I am not overly interested on the outcome but a balanced result would be more interesting than a definite victory by one of the sides. There might be a tie breaker if it ends three to three. Being narrative play, you have all the flexibility to have fun games if you find people that play alike. So not /tg/
>>
>>55056183
I enjoy reading what happens on here after results are shown.
>>
>>55056162
Emps probably designed him to be a preacher to conquer new words through diplomacy before strength or as his voice of command. Hence him being so gullible and looking for an all powerful authority over him.
>>
>>55056183
I haven't minded Konor, even though I don't get to play much in the first place. The new missions are normally interesting if not necessarily balanced, and the after battle reports and updates on the website have been surprisingly entertaining. It'd be nicer if it wasn't quite so lopsided, but it is what it is. Hopefully with the next one they'll take a cue from the old EoT one where you could choose different planets to attack so the Xenos could form global alliances again.
>>
>>55056229
Sure, but you'd think his great diplomat would get the idea of "Don't just recite me, tell me what you think of it" after some time. Isn't diplomacy something where being smart and resouceful is more helpful than just being able to recite everything someone else said? Else you could just send a servitor.
>>
>>55054456
Show me a CSM sniper.
>>
Making a new thread
>give me some Orks for the op image
>>
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>>55056352
>>
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>>55056352
>>
>>55056162
it was pretty early on in his upbringing. Primarchs didn't start out amazing
>>
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>>55056301
>>
>>55056367
>looted vehicles
>no rules for that
Asshole GW
>>
>>55056293
Sure thing but the emperro is 100% of his own rethoric so Lorgar repeats it and if they don't buy well, they get world eaters for supper
>>
>>55053681
Heres an idea: give them a 1+ armor save. They still fail on 1, but are more resiliient to AP. 1+, 0+, and perhaps even negative saves are something that GW could totally do, but haven't for some reason. High quality armor isn't good enough as it is.
>>
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>>55056301
>>
>>55056441
>>55056441
Posting non-meme general op images is over, let it die
>>
>>55054860

But if you do that, you're a scrub. Everything is Conscripts or Assassins and Heros or you're playing an NPC faction. If you're not doing either, you're a scrub and purposefully playing the game wrong.
>>
>>55054039
No, sadly they are just a crisis powerfist.
But to me they are pile bunkers, one of the few great contributions a bloated mecha genre has ever made.
>>
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>>55056352
>>
>>55055642
The background is just other guys, which look too faded. There's no real background to anchor the unit in focus. There's no foreground either. He's too isolated in the green gas.
>>
>>55056162
I mean, this happened when Lorgar was literally a child. He was still growing up, even if he grew up at an accelerated rate, and he was still emotionally little more than a child.
>>
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>>55054606
Check out AnvilIndustry's Regiments Infantry, they have a 10 for £27 squad builder that has plenty of options, and a 3D builder so you can see what it looks like. Pic related shows my efforts at making what you're after.

Link: http://anvilindustry.co.uk/Regiments/Regiments-Custom-Squad-Builder
>>
>>55056758
*projectile vomit*
>>
>>55054711
What's that? You don't enjoy building and painting multiple full-sized units which feature bizarrely intricate details whilst including enough unique details between models which match their rag-tag theme?
You don't want to have to buy multiple carry cases to safely hold your lovingly built models?
You don't want to spend an eternity deploying, moving and removing your models?
You don't want to have to roll a dumper truck of dice every time you do something?
You must love losing, cuck,
>>
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Weirdboy Deepstrike has won me many games on the sole point that orks can re-roll the 10" charge and turn 1 charge anybody with reasonable success and the fact that a weirdboy +30 boyz is minimum physic roll of a 5 does anyone else find them to be the shit this edition?
Thread posts: 414
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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