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Infinity General: Big Guy Edition

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Thread images: 28

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where some heavy infantry are heavier than others.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm
https://www.youtube.com/playlist?list=gL0RY70TH3C0mb1n3DaRmyToH44sUck

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Last thread:
>>55021009
>>
Nomads are gay.
>>
>Aleph color schemes
Any advice or inspirations? I keep drawing blanks.
>>
>>55050575
>Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where mercenaries get sectorials before Russians.
Alternate thread title.
>>
>>55050586
Should this be concerning to me?
>>
>>55050698
Russians already have their army, it's called vanilla Ariadna.
>>
"The only Nomad TAG worth taking is the Szally"
>>55039403 >>55046430: "no u"


Apples and oranges. For the same points you'll almost always get more utility spamming orders through camo tokens like Zeroes and Bandits, and spamming impetuous/irregular orders through Morlocks, than you ever will with taking any of the TAGs.

The only way TAGs work is as one of two things- a roadblock to waste 1/2 or 2/3rds of a turn of enemy orders, or as a rambo piece that will be using the majority of orders doing nothing but Move-Shooting, removing a model almost every order.

With the points investment, the Szally is best, given you get twenty five percent more dice with her HMRC than you do with the Lizard/Iguana's HMGs. In a perfect round where you activate it ten times, that's 50 shots as opposed to the 40 you get from the other Nomad heavies, and given this game basically revolves around crits, that is a very significant advantage.

The Repeater point is mostly moot, simply 'cause the Szally pilot is a Killer Hacker. It's only in defense it becomes relevant, and if there's a non-TO enemy hacker able to sneak up on a TAG to expel or overlord you then you've done something very wrong.

When you're reacting things are slightly different- taking a model like a Gecko to obnoxiously sit there and tank damage is all well and good, but Geckos are IMHO extremely underpowered: you're still using a heap of points for something that has a combi-rifle. In a straight match-up with Scarface, who costs a similar amount of points (which we can take, at least for now) they lose out markedly.
>>
>>55051271
>The Repeater point is mostly moot

You clearly don't Nomad. Iggy repeater is great for white noise so you can go MSV hunting or isolating/immobilizing HI link leader through a wall, IMM-1 is pretty handy for shots on normal rolls but the heavy flamethrower is fun here too. Also if youve never expelled an enemy pilot and then flamethrowered them you havent lived.
>>
>>55051271
You're treating Iggy like a normal TAG when the entire point of him is that he isn't a normal TAG. The repeater means you're allowed to hack aggressively with him and expand your network as opposed to running scared from hackers, and the lower price combined with 4 wounds, the repeater, and the fact he gets launched across the board after being damaged mean that unlike most TAGs he's actually worth using in the roadblock role as well as in the rambo role.
Szally may have a KHD, but it can't be used defensively and can't access those sweet HD+ and AHD programs. Plus using such an incredibly valuable platform with BTS0 is a bit risky. If you fuck up then that's 90 points down the drain because some 1 wound bitch carked it.

Mk12 Gecko > combi Gecko any day. Better range and better supp fire. I'd have preferred a loadout with twin boarding shotguns or something instead, never much liked those combis. And Scarface doesn't really function the same, he's a disposable attack unit made to die while Geckos are more defensive in nature.
>>
>>55051708
Yea Scarface is even more disposable than Iggy. Once that frenzy kicks in he is on borrowed time.
>>
>>55051271
>The only way TAGs work is.....
>Pan-O fags speak.jpg

If you ever play Nomads, then you must realize that they:

1. Isn't normal
2. Whole faction made by Puppeteer's clone

So no, your "101 TAG combat for dummies" doesn't work with Nomads.
>>
>>55051708
Geckos are good for coordinated orders, especially with an ML or another Panzerfaust troop. Then you ride them mid-field to be annoying. But they are support, not main heavy hitters.
>>
>>55052793
Ironically that part of the post applies far more to Nomad TAGs than it does to PanO ones. Iggy and especially Gecko make fantastic roadblocks, while PanO TAGs are too expensive and aggressively designed to do well in that role. They're about murdering shit on the active turn in fancy and interesting ways, closest they get to anything roadblocky is mines on Tik and the auxbot on Seraph.
>>
>>55050575
>Blackjack's simply strap his gun all over the suit

Thanks CB, now i can finally play this song in peace.

https://m.youtube.com/watch?v=7R5A0pg4oN8
>>
>>55053033
The Auxbot on the Seraph is still a goddamn joke.
>>
>>55050623

Go wild.

Infinity isn't WarmaHordes after all.
>>
>>55050770
No, he said gay, not literal rapists like Achilles.

>>55050623
Deus Ex HR scheme.
>>
How many people do you think we'll see running Druze Bayram at the next Interplanetario?
Is it even an ITS-legal sectorial, or just a joke thing for the Outrage missions?
>>
>>55053726
Nah, joke isn't the right term. That implies that it's useless when in fact it offers some nice stuff. Problem is that it also limits the mobility of the Seraph in a rather annoying way that requires you to plan around it.
>>
>>55053800
Exactly one and he will end in the top three.This will make them extremely popular but none will be able to replicate the initial success causing them to fall back into obscurity.
>>
>>55053800

I don't think it's legal for ITS.
>>
Need some clarification for my unidrons.

Do I get this right?
When they lose 1 STR they can either:
- enter the DOGGED state to stay active but are killed off compeltely at the end of my turn or when they lose another STR, can't be healed
- Become unconscious, but have a second unconscious state after that if they lose a second STR, an engineer can heal them up to 1 STR with just one WIP roll

And I guess I can't activate DOGGED while in the fist unconscious state before becoming unconscious 2?
>>
>>55054051
>enter the DOGGED state to stay active but are killed off compeltely at the end of my turn or when they lose another STR, can't be healed
Yup.

>Become unconscious, but have a second unconscious state after that if they lose a second STR, an engineer can heal them up to 1 STR with just one WIP roll
Yup.

>And I guess I can't activate DOGGED while in the fist unconscious state before becoming unconscious 2?
You can activate dogged while shifting from the first unconscious state to the second unconscious state. If someone tries to finish off your unconscious dude but only does 1 damage (or does 2 damage to the model while it's up and about) then you can still enter dogged. It's pretty stronk.
>>
>>55054051
yes, also there's a ruling where if you're on 1 W (healthy) and lose 2 wounds to a DA ARO or whatever, you get to fall into Unconscious-2 and still activate Dogged. It's bullshit, but it's official.
>>
>>55050623
I find that gold works really well for steel Phalanx.
>>
>>55054352
>>55054354
Now that's real fuckin' nito.
>>
>>55054688
Tbh I would prefer bronze for that classic greek imagery.
>>
>>55054728
I would paint bronze, but i find painting gold is easier imo. Bronze is still pretty nice.

Secondary color should be either red or purple.
>>
>>55054757
I think realistic gold is actually harder to get right. People usually use too much yellow.
>>
>>55050575
I can't wait to see that think painted. It already looks fucking great. When Angel gets his hands on it, it is going to be absurd.
>>
How should I mentally categorize all the different options an army has?
I'm a 40kbabby that's used to the clear delineation of HQ, troops, fast attack, heavy support etc. but Infinity is a lot more open-ended where it feels like I can pick pretty much anything and there's no restriction besides SWC and AVA.
>>
>>55055187
As a similar old school 40k guy this is generally how I do it.

>Linemen
Grunts, Order Generators.
>Specialists by type/Button pushers (literally and figuratively)
Hackers, FOs, Operatives, etc.
>ARO Pieces/Independents
Stuff that doesn't need a ton of orders to act, Or stuff that can cover a lot of stuff without orders. Like TR bots/Snipers.
>Heavies/ stuff that eats orders.
Rambos and hard stuff.
>>
>>55055187
Yeah, I was gonna ask the same question. Once I have to go past a starter set, I feel pretty overwhelmed.
>>
>>55055187
I would say there are Two main types:
Reactive
Active

They are further subdivided by:
Cheerleader
Rambos
Objectives Grabbers

So a reactive cheerleader would be you standard line troop with a rifile. Most of the time you are grabbing those for order tokens. You still position them to make sure they are protecting fire lanes. Reactive Rambo are like snipers who you can move into positions to really make a difference with their key weapons. But they are there to limit movement.

Active Cheerleader are things like tracktor muls, that most of the time they are giving your orders,but when the time is right they can be very useful. Active Rambos are self explanatory. They guys like TAGs or Van Zant that do lots of the heavy lifting and take up most of your orders.

Objective Grabbers are everything else. A doctor or engineer would be a Reactive Turn OG because most of the time you are only spending a few orders to get them into place to solve a specific problem like a downed model. Active OG are guys like the unknown ranger that can push buttons and score.

The difference between infinity and other games list building is you can use some units as almost what ever you want. You need all those types to succeed. A Blackjack sniper would still be a pretty effective Active Rambo even though in most cases he would be better as a reactive rambo. So some units do multiple duties, but you need to pick a mix of those duties to be successful.
>>
>>55055187
>rambos
Your attack units. These are the guys you pump orders into to kill dudes. High burst weapons like HMGs and spitfires are the order of the day here. Heavy stuff like HI and TAGs tend to do better than lighter things, but there are exceptions (mostly drop troops and MSV2 platforms). They appreciate having high BS and skills like mimetism that help them win fights.

>board control
Mostly associated with fancy snipers and TR bots, but any defensive thing counts. Good suppressive fire platforms, hackers, mines, that sort of thing. Note that the term 'sniper' is used very loosely most of the time, as missile launchers, rocket launchers, panzerfausts and pretty much any long ranged weapon that lays a template or does a lot of damage in one shot can count.

>button pushers
FO, paramedic, hacker, doctor, engineer, chain of command. Anything with these skills can count, but mostly you want guys who either deploy close to the midfield where objectives are (drop troops and infiltrators) or can get there with little trouble (tough stuff like HI or fast moving dudes). They do your objectives, so it pays to have a few good ones and a few cheap and/or multirole backups as well.

>cheerleaders
Cheap shitters that provide their order to the pool. They can also defend your backline, but mostly they exist to feed the rest of the army orders.

There's more specific stuff like doorkickers, anti-camo, anti-armour, warbands, etc. but I'm lazy and will only explain them if prompted.
>>
>>55053036
>America
>books
What?
>>
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>>55055796
That's the joke
>>
>>55055187
>>55055292

While there are no limits outside of SWC and AVA, there are certain things that generally hold true in most situations when it comes to army list generation. If you let us know what faction you intend on playing or that you've bought into, I'm sure a few of us would put forward a few army list suggestions and explain why we like the units and unit combinations we do.
>>
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>>55050586
Lowly scum, I have come for you.
>>
>>55051519

>White Noise centered on a TAG

That is fucking DIRTY
>>
>>55055187

In this game there is only a checklist:

1. Do you have guns that engage a multitude of ranges?

2. Do you have 2+ Specialists? (Hackers, Paramedics, Forward Observers, etc.)

3. Do you have an assortment of threats and tricks to keep your opponent guessing and requires a breadth of tools to defeat your whole faction?

4. Do you have all that and 9+ orders?

You got that and you are golden.
>>
So I just discovered the depth of how dirty Holoprojector 2 is. Now I want to get the 4 pack of Janissaries so now my buddies need to worry if I'm running Janissaries or Ayyar & Bazouks.
>>
Did I hear right that ITS season 9 is out on the 1st of September?
What are everyone's hopes for the next season?
>>
>>55055187
This article has it laid down best http://www.critskillpeople.com/2014/09/the-perfect-composition.html/
>>
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Some info about Aristeia!, namely basic rules broadly explained and character cards shown.
http://www.lead-rising.com/2017/08/aristeia-rules-summary.html?m=1
http://www.lead-rising.com/2017/08/aristeia-meet-aristos.html?m=1
>>
So when is Beyond Red Veil/Icestorm shipping out? I'm anxiously checking the status from my online retailer.
>>
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>>55056462
"You there. Yes, you with the MSV. Fuck you in particular."
>>
>>55056869
Seems decently interesting. Lunah remains best girl as the resident long range glass cannon.
>>
>>55050575
>Big Guy
For you
>>
>>55057480
>best girl
>literally anyone but Wild Bill
I refuse this reality
>>
>>55057542
>>55057601
Best girl is Hexx3r, wait till you try the game and she gave you the match.
>>
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>>55057480
>>55057601
>>55057699
Only one of them has fanart and cosplay, thus making her de facto best girl.
>>
>>55057480
>disgusting fleshy brownie
>best girl
>>
>>55057715
>cosplay
???
>>
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>>55057733
>>
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>>55057699
>not running Lunah+Wild Bill+Parvati+Mushashi for maximum raw damage
>not being the strongest
>>
>>55057869
>Parvati
>Not Maximus for the sole purpose of not allowing them to soak all your damage with Maximus
>>
>>55057542
Was being hacked part of your plan?
>>
>>55057869
>Killing the enemy players to let her sprint in the next turn from another area.
>>
>>55050575
Holy shit, that one in the middle looks like a top heavy, overdesigned clusterfuck
>>
>>55057943
>not slapping that pathetic fool's feeble defences down with your glorious strength
Defence is for scrubs who didn't attack hard enough in the first place.
>>
>>55057996
>Ariadnan aesthetic
>>
>>55057996
>top heavy, overdesigned clusterfuck

No shit. It's American.
>>
>>55057768
I wanna bang Carlos' wife

Maybe if I ask nicely he'll let me slip her some dick
>>
>>55059084
kek
>>
>>55059118
>I wanna bang Carlos
>>
>>55059118
>>55060257
Which Carlos?
>>
>>55060321
all of them.
>>
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Uhahu solo manga when?
>>
>>55060257
Honestly I would bang him too
>>
>>55061095
Who wouldn't?
>>
>>55060850
I thought we were promised uhahu porn.
>>
So what are the different factions in this game, and how much does it cost to start playing?
>>
>>55062002
So many options, too.
Uhahu X Nakadai - femdom
Uhahu X Domovoi - bestial
Uhahu X Emily - yuri
Uhahu X Beba - gangbang
Uhahu X Jethro - bondage
Uhahu X Knauf - ...vanilla?
Uhahu X Stallion Jack - machine sex
>>
>>55062166
Check the OP
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

Starting cost depends what kind of list you want. Half of one of the two player boxes + half of the respective new Beyond boxes net you something like 50, but aren't that flexible. A starter + enough toys to run some goodish lists is probably around 100, but again, depends what units you want.
>>
>>55062535
I like PanOceania and Combined Army. What's a good place to start with them, and to get other people to try the game?
>>
>>55062649
Both pan-o and combined have relatively new and good looking starters. Get those.
>>
>>55062649
>>55062732
The onyx 300 point box is really good too if you want to start a little bigger, and if you can find the pano half of ice storm that's an efficient one too.

The secret to getting other people into the game is to paint your models well and have gorgeous terrain. The game will sell itself to wargamers who have dealt with GW and PP before.
>>
>>55062480
>Uhahu X Nakadai - femdom

Hah.

By the by, are there any plans to do more stories with these characters?
>>
>>55062770
The most popular miniature games here are 40K (chill, dedicated community), X-Wing (same but smaller), and Malifaux (raging autism).
>>
>>55062793
Where are you? I can probably point you to someone nearby.
>>
>>55062811
Southern Illinois, about an hour and a half from St. Louis.
>>
>>55063020
Lol. St Louis has a huge group.

The local warcor for you is named Chris kornfield. If you come into the city, the warcor is Tim Toolen and there's a big group there. Awesome people for the most part, although some new warmachine refugees.
Look both up on Facebook. Make a dummy account if you don't have one.
>>
>>55063230
Don't go into St. Louis often. Again, it's about an hour and a half away - that's 3 hours of driving, not factoring traffic. And what's a Warcor?
>>
>>55063255
Local hype guy for CB.
I know Chris runs a group in southern Illinois somewhere, probably between the cornfield and where the 7-11 used to be.
Get in contact with him. He's a great guy but not an amazing player, so don't get your panties in a bunch if you stomp him your first time out.
>>
>>55063340
I found about a dozen guys named Chris Kornfeld after a cursory search, and adding warcor did nothing but lead me to some guy in Florida.
>>
>>55063491
Okay, try Tim Toolen. St Louis.
>>
>>55063491
https://its.infinitythegame.com/warcors/list
>>
>>55062788
Probably not considering half of them are dead. But CB is interested in doing more comics with Kenny Ruiz. He's just super busy with other projects
>>
>>55063563
>>55063581
Thanks!
>>
>“I unleash my weapon systems and saturate the atmosphere with the blazing fire of a heavenly dragon. My enemies explode around me. In my hand, an erupting volcano. In my heart, war. In my mind, one purpose: to destroy the adversaries of Yu Jing. This is what it means to be a Yān Huǒ.”
>>
Do any of you anons know of a store in Tampa FL that hosts infinity days on the regular? I'm trting to get my brother into the hobby as whole to try and help him with depression, but he wasn't fond of the aesthetic of GW games or a few others but when I showed him the Tohaa 300pt box he had a positive response
>>
>>55064087
I'm not sure that Tampa is super big on wargaming. Try that warcor finder from above or the WGC infinity FB group.
>>
>>55063643
Aw. I was hoping to see where Emily and Uhahu go next.
>>
Do anyone know any Infinity playerbases in southeast asia? Especially in Jakarta?

I'm kinda new to this game and wanna give it a go, but the only LGS i know is full of Warhammerfags here, or at best several pockets of warmahordes veterans around West and East Jakarta.
>>
>>55064857

I know they're in Taiwan.
>>
>>55064857
You did check on the official forums? I recall someone asking from that region. Or was it you?
>>
>>55064042
Say what you will about the Wu Ming, at least they don't act like giant dorks.
>>
>>55064042
>Bukkake, the movie
>>
>>55065955
>implying awkward and dorky heavy assault troops aren't the best kind of heavy assault troops
>>
>>55064200
Tampa is pretty decent, the problem is every store is hit or miss on what game dominates that place.
>>
>>55065955

Yan Huo can be the biggest nerds on the fucking planet if they keep bringing those HRMC.
>>
>>55064042
Its fucking beautiful. Where is my goddamn Invincible Army?
>>
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>>55050575
Don't hate me too much, but does anyone have the rpg rulebook?
>>
Has anyone here used these kind of base toppers?
Sounds like a neat way to spruce up the bases.
>>
I want to play a German Army. Am I stuck playing Military Order Teutonic Knights?
>>
>>55067685
OP, last link.
>>
>>55068172
Bakunin has some German elements also.
>>
>>55067992
I used Customeeple ones and yeah. It's easy to cut a hole in them and use with slotted bases, so you don't have to mingle with pinning, as you would with resin ones. And since they're cardboard they paint easily.
>>
>>55068452
He wants to play a German army, not German porn.
>>
>>55068978
Actually most of the German influence seems to be in the relatively sane Bakunin command, with specialized police teams and penal units (who don't get to name themselves) being the ones with German names.
>>
>>55068968
Wouldn't that ruing the texture?
>>
>>55068172
Bakunin has the biggest remnaint of german people.
Teutonic do speak german but are mostly nostalgic in purpose as germany is not even a big part of PanO.
>>
>>55069090
uberfall commands... sane.... them nomads and their qualifications on what is sane and what is not.
>>
>>55069905
>Not submitting to ALEPH
>sane
>>
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>>55070289

Get the fuck out of here ALEPH.
>>
>>55050575
wait, is that actually an infinity model?
>>
>>55070550
why? Is this some the I-don't-like-my-mom-so-I-will-freeze-off-my-ears-that-will-show-her syndrom?
aleph does everything to make the human sociaty work better. even lets some of them be outside of aleph watchfull care.

Why the hate?
>>
>>55070591
USAriadna Blackjack.
>>
>>55070289
>not submitting to superior EI instead
Shit taste desu. If you're going to give up your freedom to be ruled by a robot it might as well be the biggest and smartest one around. Plus there's the possibility of reaching true enlightenment and transcending beyond your fleeting physical form, and all you'd have to do is let the EI read your notes and try to piggyback off of you. Seems like a pretty sweet deal to me.
>>
>>55070591
Yes

And considering that it was projection of US in European view, its kinda make sense.
>>
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>>55070815
thicc?
>>
>>55070703
>letting the autist robot take the fruits of your wisdom
>>
>>55070606
Because that's not freedom, that's subservience. I don't want to be the underling of two massive corrupt bueaurcracies. It's better to die free than live the life of a slave. That's why Ariadna are the "good guys" they just want people to fuck off so they can reap the benefits of their investments without fuckers like Pan-O, Yu-Jing, Aleph, or Haqqislam trying to control them as a power play
>>
>>55066501
Anywhere play Infinity that you know of in Tampa area Anon?
>>
>>55070919
Autismbot will also facilitate our development so we actually become wise. There's only potential for Transcendence, and the human sphere in its current state doesn't seem to be on the path towards it. Besides, there's nothing wrong with sharing. Once the EI reaches its goal of fucking off then it will never hurt anybody ever again.

>>55070931
>That's why Ariadna are the "good guys" they just want people to fuck off so the Russians can continue pushing around the other nations, who in turn oppress their own people and either kill or enslave any Antipode that gets in their way
Wow, so free. Truly these third world despots are the real heroes humanity needs.
>>
>>55070979
>caring about antipode life forms or not realizing the EU functions much the same as the government structure of Ariadna
Holy shit anon, furry loving faggots like you need to go back to tumblr. Let the rest of the human sphere burn, they're all worthless and going to fall before the combined army before long anyways. Besides the human sphere represents the worst asspects of humanity
>Radical Islam
>Abbos
>weeaboo faggotry
>those too brainwashed to stop themselves from being exterminated
>>
>>55071046
nice /pol/ there cockmongler
Nomads will always and forever be a best
>>
>>55071076
I didn't shit on Nomads because they also realized the human sphere was grade retardation
>>
>>55070952
I wanna say Critical Hit Games in St.Pete is the store I heard of. Give them a call and ask save ya a trip if I'm wrong.
>>
Is there a guide to new and old haqq sculpts, eg which models to avoid buying?
>>
>>55071134
ghazi, djanbazan box, red veil and beyond redveil box, ayara, hanzacute are all safe stuff to buy.
As is our lord and saviour Saladin.
>>
>>55071134
Models not represented in current game are mainly some of the old heavy infantry, Ahl Fhassed/Al Fasid and Azrail are way smaller than their current incarnations. Then there are some models that have had immense redesign, like Naffatun, Djanbazan and Ghazi Muttawiah.
>>
>>55071132
Thanks anon, I'll call up Critical Hit and Armada games and see if they have a decent scene
>>
>>55071046
The human sphere is going to fall, but what do you think is going to happen afterwards? Guys at the top get killed or have their power reduced, ALEPH gets put into a tiny box and told to reach enlightenment, Nomads either get exterminated or run away, and everyone else continues life as usual under the stewardship of the EI.
That doesn't look good for Ariadna when the only reason they're allowed to exist even now is because it pisses off a couple of the human sphere's various petty factions. The EI doesn't particularly give a shit about anyone's right to sovereignty, if it wants teseum and dogfaces then it's getting teseum and dogfaces. Anyone who gets in the way is taken out of the way, violently and probably lethally.

I'm just not sure what your plan is.
>>
>>55069905
Technically those guys are just undercover cops. They've gone through extensive biotweaking and cybernetic enhancement so they can do their jobs, which is infiltrating circles which do these stuff illegally.

That said, I'm not sure how this works. On Bakunin the owner of a district can IIRC write the law in its entirety, which is why places like Praxis exist. Surely the people doing this illegal biomodding would just group in a district where it has been made legal by the owners?
>>
>>55070979
>Autismbot will also facilitate our development so we actually become wise.

It hasn't done this with any of the other species it controls, why would it do this for us?

If you have to choose between Aleph and EI, always choose Aleph. It canonically does love humanity and want what's best for it, whereas the EI only wants ascension - which it can never have due to the safeguards built into its own code, making it an infinitely hungry monster. Aleph can be ruthless as fuck but at least its primary goal IS bettering humanity's circumstance.

Of course, as an individual, you're better off not fully trusting either.
>>
What's a good estimate of how many rambo units a list should have? If I have a JSA list with a shikami duo and a tag, is that too much?
>>
>>55071732
>canonically loves humanity
[citation needed]
>>
>>55071866
Thinking in "rambo units" is a bit misleading. It's more like a good mix of units.
>>
>>55071671
There's universal laws that exist to protect the ship as a whole, module owners all have to follow those. Berserk murderfuck cyborgs could wreak havoc on nearby modules or common areas if they accidentally (or "accidentally") got out, so there's a good case for making them illegal. Praxis labs might get away with such things if the shit they make is useful to the ship, but cockfighting is hardly a useful enough activity to justify the risk.

>>55071732
Morats, Shasvastii, Exrah, etc. don't have much of a shot at transcending. They're kept around because they're useful for practical tasks. Transcendent species like humans are valuable in a different way, we wouldn't become a mainstay of their military forces like Morats but would spend more resources developing our special pet AI.

>>55071866
I'd say 3 major ones is decent, but it's more complicated than that. Killy units come in many different sizes, ranges and specialties.
For your list specifically I'd say drop either the TAG or one Shikami. Right now you've got too many elite expensive attack units, you need more supporting shit.
>>
>>55071943
Actually Shasvastiis have their own transcending project and EI is a bit miffed it takes them so long.
>>
>>55069827
No, why?
They are usually unpainted you know.
>>
>>55072896
So how you attach them?
>>
>>55071046
>Radical Islam


THEY REJECT FUNDEMENTALISM REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>55071866
2 Shikami and a TAG is pretty crazy. That's over half of your points into 3 models. They are tough as nails models but be ready to accept RNG fucking you over hardcore with such a small pool of badasses.
>>
>>55064042
>In my hand, an erupting volcano.
That's one thing you could call it, I guess.

Do you reckon the crotch area of Yan Huo suits is designed with extra space and absorbency to facilitate how turned on the entire regiment is during combat? Or do they just have to deal with the discomfort?
>>
>>55074719
The fluff says that their armor is not for protection, but to allow them to carry their artillery to the field.

So yes.
>>
>>55074747
>not for protection
>armor 5
>>
Anyone have a reasonable guess as to what might be included in the upcoming Varuna sectorial?
>>
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>>55074934
Kamau, ORCs, Cutters, Croc Men and all the usual Remotes are a given.
Teutons may or may not. Fusiliers are very likely, I think they even used to be called "Varuna Fusiliers" in past editions.
Nothing else is known. We know ORCs are getting a named character and Bostria let unit name "Echo-Bravos" slip in a BoW vid, but the only thing about them he said was that they may get backpacks similar to old Kamau.
>>
>>55074877
Irrekevant. The most important thing is that they can transport their dong.
>>
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>>55073561
>>55069827
>>55068968
>>55067992

I clip and file the feet tabs down to pins and drill holes in the base.
>>
>>55056543
Heck you could even go 8 orders, i've seen those list applicable in Limited insertion. Occasionally I play with 8 orders and it works fine.
>>
>>55076063

I can see 8 orders. I rock at 9 (not including Irregulars / Imp )
>>
>>55076063
Also works in smaller point sizes.
>>
>>55076063
I tried Limited Insartion a few times, and I don't know how people make their lists work. No matter what I try, I end up with 10 dudes and like 90-100pts left over.
>>
>>55077215
t. Ariadna players
>>
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>>55077215
You have to pick either some pretty expensive units, like TAGs or most elite HI, or pretty expensive units across the board. Remember, that your average troop cost is 30 points, you probably won't take many cheerleaders. On the other hand, the opponents reactive game is probably weaker.

Anyway, here's literally first draft I came up with.
>>
>>55077224
what does that change, if I play Ariadna? Limited Insaration became the standard format around here, mostly because of a large number of new players. I would want to know how to play my army with 10 models, because playing vs the 2 same people got boring really fast.
>>
>>55077364
I play caledonians, the avarge cost of my dudes is around 11-12 pts. I normaly play with a volenteer link with a grey HMG, two SAS FO, uxia and scots duo
>>
>>55077417

Run a Wulver fireteam.

But yeah, Limited Insertion is not good for Ariadna.
>>
MwBgTAPqIRCMBSMA2AnA1wAcCCEiV1Mw8C0NgT8lzNg96wB2RVAFnt0ZaSwFYmeNkiYlUfRLmQjhqZJOnNZ80oyyssIBAAFdQA==

this is my list sadly its a 198pts in a 300pts world.
>>
>>55077463
I don't use non humans in my list. Don't like them, the theme as a whole and the models themself.
>>
>>55077378
Ariadna is really lacking with troops over 50 points, so they have much less room to choose units for their lists. Most factions can just take some more expensive cookie cutter HI unit or TAG and then spend the rest of points on cheaper units without worry. When Ariadna really likes it ~20 points skirmishers, that's a problem.
>>
>>55077417
generic ariadna has no problem dealing with LI, camo, antipode, RVZ... but sectorials have problems.
>>
>>55077479

Well then don't complain about having trouble in LI. Perhaps play a faction that has nothing but humans in it?
>>
>>55077471
You got a lot of dudes that you can just get more expensive profiles for.
>>
>>55077378
MwBgjAPqIRCsBSATMMCDs6AcCCEiU1MA2PA1DdU3JUpOJBLLAFj1uQadb2AOLQBOMGlxhGKHFiRsxaFOiZIQeEcmCLpo

Shit I hate to play against
>>
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>>55077479
Eh, you don't leave much wiggle room.
>>
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>>55077471

I'll go for 4 HI + Wallace or 5HI, 3~4 SAS and Uxia, 1 dog warrior equivalent.
>>
>>55077597
On a second thought, covert action Uxia would work better.
>>
>>55077479
Run a Mormaer Haris then.
>>
there is much less aro in limited insertion game. so you can kill enemy models easily if you can get opponent's side fast. and ariadna has plenty ways to do so.
>>
>>55077471

You could grab a TAG or Mormaer Haris.
>>
>>55077721
I don't know mormaers seem shity, all the downsides of HI and non of the up sides. Plus I would have to buy two models. Which ones are actualy run in such harris 2 rifle and one hmg?

I wish my faction could run a good tag, the anaconda is worse then a hmg mormaer, and there is no way am fitting two engineers to keep it running in to 10 models.
>>55077595
which ones? Now my friends for example have it easy, they take 1-2 nisse 1 auxilia/swiss and fusiliers and their army is done with some rems. every other army then ariadna can do it. I wish they would at least make some sort of TR ap hmg rem for us like other factions have. It could have lower BS, and there wouldn't be risk of it getting buffed, because caledonians have no hackers.
>>
>>55078137
Uragan exists.

You got fewer options in sectorial and you want to limit yourself further with no wuffes rule. The point of Mormaers in this context is to have a non-furry Haris to provide more firepower. Even your friends had to get those Swiss' and Aquilas firsthand.
>>
>>55078137

You're not even taking advantage of the full model selection of a single sectorial. Of course your list selection is going to be shitty. You're asking for something impossible. Grow up and use Wulvers, or change sectorial to something like YJ where you've got a good selection of cheap and expensive units.
>>
>>55078224
They actually proxy them with the orcs and father knight they got in their starter.
I never bought the starter, because it had no models I wanted, and I could get my hand on volenteers for cheap from a guy that stoped playing. what morm combination is used in harris 2hgm 1 rifle dude, 2 rifle and 1 hmg, 3 rifles ?
>>
>>55078401
well other sectorials don't have to use unit X to be good. my friend doesn't have to take aquila, he can take a swiss or two nisse. My other friend rotates different special character in his steel phalanx. it is stupid that caledonia players have to start their list with ugly wulvers and rob roy,
>>
>>55078487

They only do in Limited Insertion. NCA pretty much has to use Swiss Guard in LI, so whatever. It's a nonstandard game mode. Deal with.

The other implication of what you said: yes, there are options within each sectorial. And in limited insertion, within Caledonia, Wulvers are almost always the right choice for the job. Your sectorial has provided a solution for the problem you have right now; a brutal, unhackable fireteam made up of mostly 2-wound models. You don't want to use that solution? Expect to be playing at a disadvantage.

In this case, it's both you, *and* your list that are the problem.
>>
>>55078564
I got the impression it's his local meta and personal taste that kinda forces his hand. The sad fact is that without Wulvers, the list pretty much have to use every available HI profile to work.
>>
>>55078738

>personal taste

>forces his hand

wot

He really just needs to stop playing LI.
>>
>>55078773
That's the sanest option. Maybe his opponents are dickwads that refuse to play without it.
>>
>>55078564
I don't mind playing at an disadventage, it is not like caledonia is the best in the world. It would be nice though to be able to make a 300pts 10 models lists. And while I understand that LI is not normal everywhere, here people do not want to play anything else. And no we did not have some horror meta with 4 battle groups.
>>
>>55079016

You need to tell them that LI is not as balanced as normal, because it isn't, *espeically* for factions like Caledonia.

If you want to make 300 point 10 model lists, it's almost certainly going to involve werewolves.
>>
>>55050575
What are the benefits of sideshooting missile launcher?
>>
>>55079784
It's turning to shoot where he's looking.
>>
>>55078487
MwBgTAPqIRCsBSMB2YCCccAsCCEaUBGDLHfJZY9LNcokxOypADjhb0RQJYDYQ8OFGAxwRuQjyosBuLqlFkhyEZgEABTUA===
Best i can do.
If you won't play 4 of your highest cost things, this is thr only opton
>>
>>55079864
Not that. The way it's pivoting.
>>
>>55079896
Aww fuck wrong one.
MwBgTAPqIRCsBSMB2YCCccAsCCEiU0wAOANhDxxTAzgvyVVp1yOQEYMsW3P0s0rRnyyIhKTiTjE8vJMTjI87IsT7EKAAW1A=
Scots guard core link.
Uxia.
Grey + 2 Haris link.
+1 idiot
>>
>>55078137

Ask to proxy something as Mormaers and Mormaers are godlike killing machines. They have the tools to kill things worth more points than them and are designed to do just that.

If you run Anaconda then its going to be as a commando unit. You shove it down the enemy throats and watch them cry as it takes out a huge chunk of their limited deployment.
>>
>>55079016

Sounds like your meta is just fucking you over hardcore. That group of people are playing Infinity in a way that it was never meant to be played, and you have fallen into the gap.

You can make 300pts 10 model lists with Caledonia, people have told you exactly how. As you have no doubt realized, your Sectorial is one that heavily favors low-cost units and has the potential for MAXIMUM WALLACE. Talk to the people you play with, explain your situation (and your hesitation to drop more dosh) and you will find one person who isn't a dickbag.

Worst case scenario, just proxy models and use the silhouette markers when necessary.
>>
>>55079935
Look at the grips in his hands. The one that corresponds to the sideways ML is the one he's turning sideways.
>>
>>55077417
>>55077479
MwBgTAPqIRCMA2ApGAHAFiQTlQViQIT5gDsw2uyRKZKqCIhmpYFjBc5ac2q7XJHlnTkCAnmlypC4ulMJxmqVjh4FkpTFgSYAAvqA

Best I could come up with.
>>
Anyone got a good method (or just some recommendations) to figure out how many of what markers/tokens any particular list will need? getting some made using the sheet generator but I don't actually know what I'm going to need.
>>
I was looking through Artbook One, and I noticed that Wild Bill looks a hell of a lot like one of the early designs for Lucien Sforza.
>>
>>55082221
Wild Bill is Sforza's dad
>>
>>55081399
Which faction?
>>
How good is Qapu Khalqi mechanically? It seems like they miss out on a lot of great units from standard Haqqislam and Hassassin gets a better selection of troops. I feel like I'm missing something, since the game seems to be well balanced.
>>
>>55083630

They have a lot of flexible fireteams, which is nice. They also have access to cheap troops able to punch above their weight and cause a lot of disruption (Yuan Yuan).
>>
>>55083630
It's mostly about the link teams. They have lots of good options, and Hafza make premium links a lot more affordable while also not being an obvious weak point.
They may not get Ghazi, but Yuan Yuan and Bashi Bazouks are excellent in their own right.
>>
>>55083630
It's funny that you say that; I have a Haqq friend who needed to force himself from QK.
It's solid, especially when you learn the Hafza Glue. It's not as unique now as it was when it was the only sectorial with Haris, but it's still how you get linked Djanbazan, Sekban or Jannisaires. Also you get Alguaciles to act as cheaper Ghulam, Kaplans and Druze.
>>
>>55083630

ODALESQUES

CORE

HARIS

DON'T MATTER BITCHES BE FLYYYYYYYYYYY

Also you can get a really cheap paintrain of Janissary Core w/ Hafza.
>>
>>55081399

You just look at your list and count them.

TO Camo, CH Camo, Regular Orders, Irregular Orders, Suppressive Fire are probably the ones you will need for most lists.
>>
so whats the best way to make tohaa fireteams, should i aim to make them good at operating in a certain band and include a specialist, or should i aim at having them decent over all bands with a specialist. is there anything its better to leave to fireteams, eg tank hunting, instead of single minis and vice versa?
>>
>>55084045
Also uncosicious, wound and prone markers as many as you have trooos. If you have mines, repeaters and whatnot, then some of those + some extra camo markers for mines. And then couple of markers for the more rare effects, like isolated.
>>
>>55084173
I think it's good to think at the creation of linkteams what you intent to do with them. You get two immense bonus with triads, and those are extra dakka and moving extra troops with fewer orders. So I'd divide fireteams roughly on two categories, mobile and immobile. Immobile teams rarely leave your deployment zone and have stuff like Gao Rael with sniper rifle. Then you have mobile fireteams with stuff like Makauls. These are short to medium range killers and usually include some kind of specialists. With some k12 TAGs are much softer targets.

But remember, that major point in triads is their flexibility. You can change them from what you originally intended during deployment and even create new ones during game with command tokens. Some combinations, that seem subpar in vacuum might make perfect sense in some situations.
>>
Hello i heard there is an infinity discord for tg readers, can anyone forward me to it ?
>>
>>55075022
That Fusilier goes around.
>>
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>>55084747
Obviously.
>>
>>55084173
I don't play Tohaa. In my experience they usually run:

Two longer ranged weapons and a filler, this link usually just sits for ARO.

Much more commonly: Attack piece, Makaul, Specialist. Attack piece is usually a spitfire, sometimes an HMG.

I'd say always bring as many as you can of those CoC dudes that give you symbiomates because symbiomates make me hate playing against Tohaa. Rasails with viral combis wreck my day. Those surda things that dodge on 18s give me a headache with how many orders they can sink.
>>
>>55084656

There is one for people who play Infinity on TTS, I could link you to that...

discord.gg/YGbafGF
>>
>>55084173
Basically you decide what you want to do with it. The standard triad comes with an attack unit, a specialist and a Makaul, but more specialised ones made purely for long range combat or utility are also possible.

I like to work with at least one standard spitfire/viral combi+specialist+Makaul, but I find that system doesn't work as well with HMGs so I give them long range ARO friends instead.
>>
>>55079016

You could try a Grey Rifles fireteam. But you should really get the wuffs involved, Cameronians are great.
>>
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>>55079016
>>
>>55079016
>playing in a "muh HI limited insertion only" meta
cancer
>>
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>>55085624
>>
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>>55085624
>>55085671
>doctor
>in an army full of dogged shit

Either haris and a Scot Guard link works pretty well from what I've seen, get some expensive support like Uxia, McMurder or a Guard camo missile in there and you'll reach 300 or at least 290 pretty easily.
>>
>>55085759
You can also switch around the Support Weapons though Iike the ML for Linkteam killing
>>
>>55085671
>>55085768
>>55085624

Thx, I am going to proxy the hell out of those three.

>>55085663
I wouldn't call it cancer, it did remove people that played ariadna in an edition before that is true, but everyone else seems to like it. Although no idea how LI works with tohaa as we never had anyone playing them. Do they have any non "must be taken in 3s" units other then the tag?
>>
>>55085844
Rasails, a shitload of them
>>
>>55085844
heaps, rasails kotails nikouls chaksa aux taquels, and theyre all pretty silid units
>>
>>55083630

I would rate QK as being one of the most powerful factions in the game.

They can spam AD troops extremely well- Bashis with SMGs are 12 points a piece, while Yuan Yuans are 8 points each. They have an okay camo specialist (Al Hawwa) and can carry out all kinds of Holoprojecter shenanigans with the amount of Hafzas you can hide in link teams.

A Ghulam link including a Doctor and Leia Sharif can do almost all of the hidden objectives you might draw.
I usually fill out two combat groups at 300 points. I think it provides one of the most terrifying "alpha strikes" in the game- your opponent knows you can walk things on right at the edge of his deployment zone, so either he turtles up in the middle (putting him in a terrible position to carry out offense against you) or he tries to cover both sides (in which case you just flood one side of the board and he can't deal with it).
>>
>>55085865
>>55085883
cool, as I said, no one since we started play infinity here picked up any of the non human factions, save for one chick that bought the onyx force for painting and played with it. And some semi legendery dude that play the Paskuda.
>>
I'm having to retire my army cos i'm moving abroad for a year or 2. It's a bit sad that I wont be able to play Infinity for a long time.

But before I left my LGS ran me tagline, this is the haul I picked. (Could've picked scarface or Toni). What do you think?
>>
>>55085934
>semi legendery
He bloody would be, the Caskuda doesn't even exist any more.
>>
>>55085993
Dude is told to have dominated for two sesons or so, and then got bored with infinity and switched to some sort of historical epic size game. But those that say that they talked to people who played against him, said he was beyond brutal. Auto lose match up, never lost a tournament game in more then half a year. And he was doing them all. normal tournament, narrative ones, campaigns, noob and store tournaments.
>>
>>55085979
>could've picked scarface or Toni
>picked the shittiest miniature in recent history, also non-limited
I think you're retarded.
>>
>>55086655
>shittiest
Ateks, please.
>>
>>55085979
You could've picked Toni so you can sell them for over 3x the price of the Samaritan. You fucked up big time.
>>
>>55086130
kto?
>>
Are there some bakunin models that are amazing in vanilla? I dislike their theme so would like to avoid them if possible.
>>
>>55086992
Zeroes are pretty handy as objective grabbers. The Taskmasters and observance units can be handy too.
>>
>>55086992

uberfalkommando, zoe-piwell and molock are also decent. but not mandatory for vanilla.
>>
>>55087022

I forgot to mention riot grrl, it's a cost efficient HI
>>
>>55086992
A lot of their stuff is good, but they're not mandatory. Everything has a Corregidor or Tunguska alternative, even great units like Zeros and Sin Eaters can be replaced by other infiltrators and TR bots respectively, though they of course function slightly differently.
>>
>>55086992

Zeroes are great. Very cheap camo infiltrating minelayers, also specialist options if that's how you roll.

Sin Eaters are nice. Just think of them as a souped up TR Remote.

Moiras are decent offensive units. They lose a bit of utility in vanilla but taking one is still a good idea. As with all ODD and TO models, they make excellent suppression units against armies that don't have much MSV (-3 Suppression, -3 Cover, -6 ODD).

Custodiers and Interventors are basically much of a muchness- you'll probably want one or the other. ODD on your LT makes it a fair bit more survivable though, and Custodiers are obviously better in a firefight if it comes to it.

Moderator Hackers are pretty much the cheapest in the game I think, if you don't want to take Interventors or Custodiers.

Most of the other Bakunin specific units have better analogues from Corregidor and Tunguska tho.
>>
>>55087119
If you're mentioning Moiras then I'd say Taskmasters and both warbands definitely make the grade.
>>
>>55087031
I wouldn't take a Frenzy ARM3 HI in vanilla. As I have painfully experienced, ARM ain't shit without cover.
>>
>>55075803
Oh goodness

My comrade, please, clean your poor keyboard
>>
>>55087354
In this case I think Riot Grrls can get away with it since they have Hyperdynamics L1. I'd take a ML Grrl in Vanilla since she's also packing an MSV1.
>>
>>55087567
I'd rather take a Grenzer – cheaper and can claim cover.
>>
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Jaegers.
Any explanation?
>>
>>55087567
Meh. That combo isn't all that necessary in Nomads. Their hacking network and flamethrower fetish provide good counters to heavy TO camo/ODD dudes, and anything less can be brute forced.

>>55087638
Those are the Tohaa mercs that got a dossier right? Cube Jaegers? We don't know much about them.
>>
>>55087621
Dropping some MOV and PH ain't worth it to me. Even with the bump to BTS.

>>55087680
MLs can be great against Link teams and Warbands. So, I don't see why you'd discount them. Hacking is great (but only affects certain targets) in Nomads along with their access to flamethrowers, but I don't see how you would disregard MLs and their versatility since they can handle multiple threats.
>>
>>55050575
Is there an alternate system for character creation in the RPG that isn't random as fuck?

These kinds of 100% random, minimal choice character creation models seriously irk me. Why you'd ever design an RPG like this I'll never know.
>>
>>55087961
MLs are a nice ARO threat good against all those and more, but when you're that reliant on cover frenzy can be rather crippling, especially if you also use it on things you know will cause wounds like shooting hacked HI/TAGs. And I'm not sold on spending 2 full SWC on an unlinked ARO platform, or at least anything short of ML Hac Tao or a Sin Eater.

For hacking and flamethrowers I was specifically talking about the only thing you'd normally really need MSV+missiles against, which is heavily armoured fucks who put you at -6 to hit. Think Cutters and Avatars. Hacking stops them from fighting back, flamers drop that modifier to a -3, and at that point you can hit them with a normal ML or panzerfaust or multi rifle or whatever without it being incredibly inefficient and dangerous.
>>
>>55050575
What model is this? Someone tell me its a god damn blackjack
>>
>>55088319
Yes, it is
>>
>>55088343
Thank you anon, my diamond state is validated
>>
>>55088279
I wouldn't compare a Sin-Eater in this since he not only can't take an ML, but he is next to useless in the active turn.

I'm not worried about cover as much. Yes, it's nice to have in a F2F roll, but I can dodge if things are unfavorable. I usually don't have issues with SWC when it comes to Nomads, so I don't fret about 2 SWC.

>only thing you'd normally really need MSV+missiles against,...
Which is everything. The template makes it a very scary weapon against any target.
>>
>>55088537
>but he is next to useless in the active turn
Much like the ML. If you can flank or hack a TAG, ML can be useful to take it down with AP mode. Anything else is crippled by burst 1.

>but I can dodge if things are unfavorable
You're doing ARO work, things are always going to be unfavourable. ML isn't a good ARO weapon because it wins FtF rolls more often, it's because on the rare occasion you do get lucky against that link team or HI it's in for a very bad time (and that in turn encourages the foe to spend more orders stacking the odds in their favour so that doesn't happen). Dodging away from all but the most stacked odds rather defeats the point in my eyes.
>>
>>55086911
nie znam z imienia.
>>
>>55088835
In ARO, isn't the point to survive and force your opponent to spend orders?

MLs are a great ARO weapon.

Just have to agree to disagree.
>>
>>55089068
MLs are a great ARO weapon, I never said they weren't. Best in the game for pure ARO imo. My point is just that dodging lots with an ARO platform strikes me as a bit wasteful when you go to all the trouble of getting that ML. Differences in playstyle/philosophy I guess.
>>
>>55087638
>inb4 sepsitors
>>
>>55089776
Do you know how colon clobbered CA players would get if a faction outside of their own got access to sepsitors? I hope it happens.
>>
>>55086992
Well, nothing is mandatory in Infinity, so even if something is amazing it's not like you need to pick it up. That said, Bakunin generally brings the best hackers and some of the best defensive gear to the Nomad lineup - the HMG Observant may very well be the most cost-effective piece of defensive tech in the game.
>>
>>55089837
Gotta spread the love.
>>
>>55085979

Where did you get those patches?
>>
>>55090818
I think tournament packs include some.
>>
>>55090848

The hunt begins.
>>
>>55090309
>Bakunin
>Best Hackers
Um...I know Tunguska doesn't have a Sectorials, but damn Interventors hack way harder, anon.

>>55089248
If dodging means surviving to launch that ML another round, I think it's worth it is all. If you got Surprise Shot, Cover, and TO:Camo against you, you're not gonna fire that ML is all I'm saying. A 13 to Dodge (Surprise shot taken into account) is far better than a 4 (7 in good range bands) trying to fire back. Also works well in the rare chance that ML gets spearheaded.
>>
Why are the Morat Diplomatic Corp so based?
>>
>>55091248
Why they lack a model in current style?
>>
>>55091262
wut?
>>
https://www.youtube.com/watch?v=Yk8FBSiY5vY&t=197s
>>
>>55086992
Why even play nomads? They're like the whole theme of the faction turned up to 11.
>>
>>55091538

That is some godlike terrain.
>>
>>55091538
New player here, how well does 2v2 work? Is it viable to play 2v1 with the solo player doubling up on points?
>>
>>55088251
There's one that gives you 12(?) Life Points, so you can buy your way right through, at the cost of not being able to spend LP on things at the end.
>>
>>55091336
Rasyat is an old, old sculpt, predating the original Human Sphere.
>>
>>55091722

Then it's a badass sculpt.
>>
>>55091755
Yeah, but morat style was revamped heavily sometime before N3. Main effects on Rasyat are its smaller size and less angular armor, and old, less detailed weapons.
>>
>>55091798

So?

I'm very happy with the current model. I don't really see how they could make a new one look stupid but I'm not going to be pulling my hair out about the unit not having any cool looking models.
>>
>>55091655
Eh, a bit monotonous.
>>
File: List for Supremacy Campaign.png (203KB, 687x397px) Image search: [Google]
List for Supremacy Campaign.png
203KB, 687x397px
So I'm going to be part of a narrative league coming up and I'm playing the ASA sectorial, as a part of the PanO collective. Can anyone give me some pointers on my list? Haven't played many games of N3 yet:
>>
When are the Beyond boxes supposed to be officially released?
>>
>>55094033
Your second group is badly order starved.
>>
>>55094033
I'd recommend getting Teucer in there somehow, Multispectral Visor L2 is pretty crucial for PanO.

Second group is pretty order hungry. Lots of those dudes want to be doing lots of stuff.
>>
>>55094033
Put all in one group except the second jumper so you have 10 and 1 orders.
You can spend Command token to move the last jumper to the other group at the start of your turn.

Personal note: 3 AD jumper rarely work, I rather have more regular, or more nagas
>>
Can some give me a Guija list? Or a framework at the least?

I love the model but how the hell do you get specialists and support it with 300 points? ._.
>>
Got Space Knights, played Space Knights once, what are some tips for Military Orders?
Also for model builds, what's the best way to remove the big chunk of material on the bottom of models?
>>
>>55096968
The chunk of metal is the tab, senpai. Usually best to cut out the slot in the base and put it in there.
>>
>>55094033
Your overall list seems gold.

Personally I would swap the Forward Observer w/ your Assault Hacker. In case he gets clsoe to some HI, it's very useful to pump in orders to shut down their armor.
>>
>>55095084

You can do w/o MSV2. It's annoying to play around grenades but it won't break you kneecaps.
>>
>>55095454

I'm thinking that with multiple AD jumpers you want to try and have 2 of them drop down early in the game.
>>
>>55096968

Nail clippers you don't mind getting ruined
>>
>>55097042
>but it won't break you kneecaps
Unless you play against Ariadna, where it literally will.
>>
>>55096968
Dremel buzzsaw, then grind to a round profile.
>>
>>55097090

Depends on the list. In my experience, most Smoke is best used as a Special Dodge.

In my game, smoke covers units as they make their way to cover. While it sucks to not get that shot while they are in the open,you are playing w/ glorious PanO BS.
>>
>>55097084
>>55097100
Jesus Christ no. Don't remove it. Making metal models stand up with no support tabs, especially for obviously new modellers, is a deep circle of hell that I don't wish on anyone. Just cut out the slot in the base.
>>
>>55097254

I though he was referring to flair.
>>
>>55096715

Guijia, 2 Tokusetsu (Doctor/Engineer), a Hacker of some kind, and a TR Remote are basically mandatory. In almost all YJ lists you'll also want to take a Chaiyi (cheap order), at least one Guilang, and at least one Shaolin Monk. Everything else is really season to taste, although it's recommended you try and get a full 10 Regular Orders in your main combat group (so you can potentially move-shoot ten times with your Guijia) as well as having your Engineer in your second group (so you don't waste potential Guijia orders on repairing it).
>>
>>55095084
For that particular list I'd recommend it, but you can easily live without any of the disgusting greeks in ASA. Mines, sensors, MSV1 and templates are all over the place in the sectorial. If you just play it like vanilla or NCA then there's no point in going ASA at all.
>>
>>55097254
Wait WTF, I was talking about cutting them down to pins. Pinning all the feet manually is a bitch, making them stay on bases without pinning even more so.
>>
>>55097637

You are talking about cutting the rectangle at the bottom until only pins remain at the bottom of the feet?
>>
>>55091671
I've done that. 2v1, with 2 players splitting the points and order pools, but each getting the 4 command tokens. Approximately evens out.
>>
>>55097750
Yes. Pins or bits of tab, whatever's easy to drill holes in the base for and can be hidden under the feet.
>>
>>55097809

Maybe a file? That's the only thing I can think about aside from a tiny welder or super heated copper wire.
>>
>>55087185

I generally don't like Taskmasters. As individual models they're fine, but how they interact with the rest of the list leaves a bit to be desired: they're a bit too expensive to just use as ARO pieces, and in terms of pure offense a lot of other things are more cost effective.

Justification: Outside of 24 inches, a Taskmaster with a Red Fury will not kill a Fusilier as often as Moira with only a Multi-Rifle will. Moiras cost less and have advantages due to the mods created by ODD. The only time that a Moira might not be as good a choice is against something with MSV2, but even then the difference between a Moira and a Taskmaster both with HMGs will be negligible (1 less BS on the Moira). The points saved between the two might mean another Zondbot or Morlock.

But yes, I forgot Morlocks. Morlocks are essential. Take four or five and get used to throwing down co-ordinated orders with them. Uberfall are amazing, but require a fairly skilled player to use effectively- they're not something I think should be used by anyone who is still new enough to the game to be asking about what units are good or not.
>>
>>55097637
>making them stay on bases without pinning even more so.
Fuckin drones man.
>>
>>55094033
First thing first: 11 orders means one full 10 man main group, with one side group consisting of a lonely drop troop. Even with the link increasing efficiency you'd have some trouble feeding all your killers, and those guys in the second group won't get much done at all. All the other suggestions you can go without, but this is a massive boon to your list that requires barely any change at all.

Boarding shotty BM is a good idea over one or both of the combi guys. It's cheaper, gets a better defensive link weapon, has D charges and has the good utility of number 2. If you keep one of the combis I'd suggest making it a paramedic so it can potentially do objectives.

Your anti camo leaves something to be desired. You've got the MSV for killing, but no sensor for discovering. I'm also seeing a lack of mines, which aren't quite as important but are great in general and valuable against both smoke and camo.

That's a lot of drop troops. Too many imo, 2 can work but 3 is too much. I'd recommend dropping Singh, maybe putting him in another list later. If you're really attached to the idea maybe downgrade the BM link to a cheaper Regular one or switch out Assguard for something cheaper like a Bulleteer, then get some more cheerleaders in there. You need a good order base to support a bunch of order hungry dudes who don't even contribute their own order when deployed.

A support hacker (either Regular or EVO) might be a good plan too. All those drop troops could use help for combat jumps, and Assguards always appreciate fairy dust.

I'd recommend a dronbot box. Fugazi can extend your sensor and hacker range while providing cheap orders, Pathfinder has a sensor and can also do objectives, and Sierra does TR bot things which are as useful here as anywhere else.

>>55097923
They're not pure offence or pure ARO. They're a mix of both, that's the point.
And I'd never ever put a Moira in the midfield where Taskmasters like to be, that's basically begging to get burnt.
>>
>>55064857
>SE Asia

oh, nice
>Jakarta
holy fuck man that way south i have to cross islam terrorists to come play! ayya!
>>
What's the fluff reasoning behind the Sygmaa troops not having Tohaa things like Symbiont Armour (though the Fraacta have something similar) or Fireteam: Triad?
>>
File: Waifus for Infinity.pdf (487KB, 1x1px) Image search: [Google]
Waifus for Infinity.pdf
487KB, 1x1px
>>55085916
>>55084008

so, is my old list any good? plz rate. thanks
>>
>>55098162
>Symbiont Armour
because it's easier to construct equivalents than to restart the entire bioengineering industry. Alternatively, they tried the latter and the Shasvastii started bitching because muh monopoly

>Fireteam: Triad
because fuck the outdated social mores
>>
>>55098186

A bit heavy on the Ghulam for my taste. Chances are you will be crowding the board, making your dudes very vulnerable to template weapons. I'd recommend grabbing a couple of Janassairies for your second group.

Odalesque Core is perfect.
>>
>>55098230
If the Fraacta armour is the EI/Sygmas stab at Symbiont Armour, it's already got a definite advantage in terms of giving no fucks about fire.
>>
>>55097949
Hey, my drones have proper tentacles, not my fault you opted for the newfangled crap.
now getting the wings, wing covers, spikes and tendrils to stay on is another matter

>>55098186
It's shit. Where's your haris? You've got an Odalisque core and the Ghulams are doing what, exactly? AROing with an unlinked ML?
Also, no QK waifu list is complete without the fem-Yuan and Hawwa sniper.
>>
>>55098274
At least the new drones have nice suitable places to put snickering mouths befitting the Ur Hehehegemony. Getting their legs to sit flat on the base is a nightmare of bending, having the glue of the cross-joint come unstuck, rebending, having the legs come unglued again...
>>
>>55098407
>snickering
You know, since the Unidrons' brains are based off the Ur equivalent of a dog, I wonder how many people would get it if I painted one of them green and put some medals on it.
>>
>>55098162
I'd guess the technologies used to manufacture symbiont shit is rarer and more expensive on the colonies CA owns, since I doubt the Tohaa particularly wanted their secrets to get out. So the elite strike team that expects to deploy directly into enemy fire gets symbiont armour, but the glorified cops who spend their days hunting poorly armed dissidents don't.

They might have triads in their own army, but currently they're in CA amongst a bunch of other races. Besides, I doubt they're that enthusiastic about all the ways Big Trinomial controlled them in the past.

>>55098270
Tbh until we get Symaa with 2 wound transmutations we'll never know, since only 3 Tohaa units are actually vulnerable to fire.

Yes I'm still salty about the symbiont buff. My Suryats are no longer the Tohaa-stomping masters of their craft they ought to be. Ectros and Gorgos I understand needing to toughen, but fucking Nikoul?
>>
>>55097841
Okay hey PSA:
Never use any sort of concentrated heat
on pewter models. No soldering irons etc. The models are very low mass and conduct heat almost perfectly, so the instant you touch it with the iron, you have a puddle of molten pewter. It's a feel bad moment.
>>
>>55098572
I feel bad for you, but at the same time, what did you expect?
>>
>>55095084
MSV2 is so incredibly expensive, even as PanO I take it perhaps once in every 2-3 games. You can play around enemy visual mods and smoke... more effectively in most cases by using your own ODD+TO in direct shoot outs, and expendable AROs like cheap flash pulser AVA max-outs.
>>
>>55099228
MSV is a bit overpriced, but on a platform like a Nisse it's golden. Completely ignoring smoke is a big boon as it shuts down mobility options, and putting yourself into positive modifiers against camo is great.
Plus ODD/TO doesn't counter itself effectively at all, the only thing that does is encourage the opponent to dodge instead of shoot (which is bad for you because if you're shooting at -6 or -9 you're likely to need multiple orders to kill even a 1 wound guy), and you still can't shoot through smoke.
>>
>>55098186

Honestly, you probably don't want more than four Ghulams. 4 Ghulams, one of which is a Doctor, and Leia Sharif to make up the fifth member is a good core link, with a Sniper or Missile Launcher to use as an ARO piece. Instead of adding more Ghulams, consider a Hafza somewhere- if you lose a Ghulam, you can reform a link using him as your fifth. He can also plug a hole (heh) if one of your Odalisque goes down to reform a Haris.

Remember that you do have REMs that are only 2/3rds the point of a Ghulam, and are probably going to do a bit better in AROs (thanks, Flash Pulse!) than unlinked Ghulams will, which makes them a bit better as random order generators.

Yuan Yuans are basically mandatory. Take three. Maybe throw in a Bashi too (the 12 point SMG profile is pretty overpowered, thanks to Holo2). Don't use AD level 3 for Yuan Yuans, walk them in from a side if possible.
>>
>>55099524
>and are probably going to do a bit better in AROs
Depends on range. Flash pulse is better for longer range, but light shotties are real nice against fuckers who try to invade your backline. Haqq by far have the best basic weapons of any faction, combis can't compete.
>>
>>55097254
>>55097637
Better learn that pinning sooner than later. I mix and match pinning and using the slab dependung of the model and what kind of base I want.
>>
>>55099638
>Strap a shotgun on the bottom of your AK
>Fight PanO and YuJing
>Our scifi guns are no match for your primitive weapons
>>
>>55099991
Dude I pin all the weaker joints on my shit and have like most of the range. Doesn't change the fact that I hate it.
>>
How do you run and support a Pain Train link? I am starting Corregidor and would like to build around Brigada link.
>>
File: charontid.jpg (132KB, 1244x700px) Image search: [Google]
charontid.jpg
132KB, 1244x700px
>>55101158
>>55101158
>>55101158
Bread
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