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/btg/ BattleTech General

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Taking piracy of the Inner Sphere up to 11! edition

The /btg/ is dead - long live the /btg/!

Old thread: >>54901023
==================================

BattleTech video-game Beta gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-08-18 - Still getting worked on & now has 14788 pics! Any help with tagging appreciated!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-07-30!
http://pastebin.com/uFwvhVhE
>>
So what are some good SW or at least Pre-Clan Invasion Pirate 'Mechs? I heard they prefer things with hands and heavier 'mechs so as to put the fear of God into militias primarily armed with Bugs and vees, but what are your faves?
>>
>>54940776
The terrible 55 ton trio of Griffins, Shads and Wolverines are good, if they can get a hold of one. Pixies too.
>>
Should I play Davion or Steiner?
>>
>>54940994
Just for me, Steiner until they became the FedComs, then Davion afterward. I mean, how stupid could the royal bitch Steiner be to break up such a massive military power and cause a civil war?
>>
>>54940994
You should play Clan Wolverine.
>>
>>54940994
Depends. Do you consider the Zeus a light 'mech?
>>
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>>54940776
>>54940849
Seconding the 'anything with hands' thing; things like the stock Banshee are great because they have enough firepower to fuck up Bugs and Scorpion Tanks, tons of armor, and two hands. They are also heavy so they can carry a lot of loot, and common, as well as being maligned because they're very underwhelming The Charger is another good Pirate 'Mech for the same reason. Anything that has a bad rep with standard militaries, two hands, and can kill Bugs is pretty much a given. Also the Grasshopper and Hunchback would be very popular too, for obvious reasons. If I had the cash and spare minis I'd do a lance of two Banshees and two Chargers up as Pirates, but I haven't got the resources. Shame there aren't any plastic Chargers; I could potentially get two of them cheap off eBay or something and actually do it.
>>
>>54941289
Oh shit there IS a plastic Charger... but the chances of finding someone with two broken-up Alpha Strike lance boxes is pretty slim. Oh well.
>>
>>54941187
><100 tones.

Don't bother me with your ultra-light nonsense.
>>
>>54941735
Lyran then.
>>
>>54940776
The grasshopper would be highly sought after, but rare; the kind of thing a pirate captain would drive.
Ostsols would be excellent pirate mechs, fast, all-energy, two-handed.
Archers would be very common, and their ease of modification would probably mean you'd see lots of bootleg laser archer refits in pirate units
>>
>>54941817
>Ostsols would be excellent pirate mechs, fast, all-energy, two-handed.
>Archers would be very common, and their ease of modification would probably mean you'd see lots of bootleg laser archer refits in pirate units
OstArchers?
>>
Does anyone have an all laser Archer from introtech era handy?

For some sick reason it's tingling me in bad ways.
>>
>>54941849
Probably more like Beemer or Grasshopper knock-offs
>>
>>54941983
I definitely feel like your average Pirate group would have some Frankenmechs to it's name.

Anythings possible with the right attitude, enough salvage, some booze and a hammer.
>>
>>54942029
I imagine Warhammer bodies with Archer arms and Crusader/Thud mishmashes in particular would be quite common types of pirate frankenmechs
>>
>>54942194
Seems about right.

Plus if you get lucky with a Crud and a Thud you could have two decent mechs in no time

I mean between them you're looking at 3 LRM-15s, 5 Medium Lasers, 4 Machine Guns, a Large Laser and some SRMs (two 6s and one 2), you can do a lot with that.
>>
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>>54941482
>Oh shit there IS a plastic Charger... but the chances of finding someone with two broken-up Alpha Strike lance boxes is pretty slim. Oh well.
Dude. It's not like they're popular. Ask around on one of the local buy/sell/trade boards on Facebook or something, you can probably swap both of them for one half-way decent 'Mech. Hell, buying two lance packs costs about the same as any other two 'Mechs anyway

>>54940776
>So what are some good SW or at least Pre-Clan Invasion Pirate 'Mechs?
In addition to the stuff above -

Phoenix Hawk - Fast, hard-hitting, two hands, slaughters infantry and snipes everything else. Command suite, too, so you can coordinate the bugs.

Chameleon: Just like the Pixie, with better weapons distribution for melee or carrying shit. Fucking mulches infantry but loses the command suite. Even more common than the Pix as well.

Crusader - cheap, good anti-infantry and ranged firepower, good mook unit. Can load smokes, tear gas, or infernoes.

Archer - literally a Crusader but better. Variants still have SRM racks. Like the fifth most-common unit in known space. Bombardier is a shitty Archer, but also reasonably likely to show up in pirate hands if you wanna gimp your forces or can't afford/find a RRT missile support botx

Ostscout (when you can get ahold of one). Fast as >shit<, but no weapons. Allows you to chant "skeetskeet skeet skeet" as you sprint past any and all defenders. Unfortunately also rare

Spider - like the Oostskeet, but better armed and less rare. Same applies to the Mongoose, which is part of the '39 retcons

Ostsols and Ostrocs are cool, but get their arms blown off in a stiff breeze

Dervish - old as Hell, common, decent midrange fire support with acceptable mobility. No hands, makes for a good "baby Archer"

Thunderbolt (especially the jumpjets one) - hard-hitting, tough old sumbitch. Good "boss" model. You can also steal the Diesel Thud from 3063 and slap some shitty RL-pp racks or LRMs on it instead of the MRMs
>>
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>>54942496
<cont>
The Victor is fucking >hilarious< as a pirate 'Mech; I run one in mine, because one of the Santander's Killers company commanders had one.

>>54941931
>Does anyone have an all laser Archer from introtech era handy?
>For some sick reason it's tingling me in bad ways.
Uh, you're basically thinking of a Flashman dude. Just play one of them. If you gotta, take a Kurita Archer and replace the missile bays with another LL, a cluster of 3-4 MLs, and a shit-tonne of sinks? Pulling the fifteens gives you eighteen frigging tons to play with, so the Kuritas would probably wedge in a pair of LLs and 2-4 more MLs before they even thought about sinks.
>>
>>54942496
So the best mech for the Captain of this band of Pirates would be a Thud that had its Head transplanted for a Phoenix Hawk?
>>
>>54942686
Nah man, a Phoenix Hawk with a Thud's head.
>>
>>54942695
Either way, Thud Hawk is the best way to go?
>>
>>54942639
Pretty much, but flashman lacks hands and weren't super common if you care about lore.
>>
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>>54942029
Man, I love frankenmechs.
I wish I still had the sheet for this bad boy. Took forever to actually build.
>>
>>54942496
>local trade boards having Battletech stuff
I fucking wish. Ah well.

All this talk of Pirates is making me want to do up more Pirate lances. I'll have to dig and see what leftover Intro box stuff I have to hack up.
>>
So I'm a little confused on some of the weapon options that come with the Warhansa 'mechs. Hoping you guys can help explain some stuff to me.

The Centurion has two guns, one I assume is the AC and the other I can't seem to figure out. Also their Archer has two seta of arms with different loadouts I can't identify. The Griffin I also don't know the two guns apart. Their Zues also has two left arms I can't seem to figure out.

Also what are the weapon differences between the two Locust sculpts? I assume one is the laser loadouts?

And what is the difference between the Sledge and Warlock? Aren't they both Warhammers?
>>
>>54943472
Care to supply pictures of the funny-looking options?
>>
>>54943472
Hokay. I can field most of these.

>Centurion
AC/10, AC/20, Large Laser variants.
>Archer
Standard and SRM4 (Goon) variants.
>Griffin
I think it's a PPC and Laser variant here.
>Zeus
AC/5 and UAC/5 variants.
>Locust
One is the Laser variant (2x ML 2x SL) and the other is supposed to be able to be modified into the 1V or the quad MG Locust that is popular with shitters like me.
>Sledge and Warlock
One is supposed to be the MWO Warhammer (Sledge) and the other is meant to be a mod that looks like it has more "classically" shaped Warhammer arms (Warlock). He has a few minis that look like he's lampooning some of Shimmy's stuff.
>>
>>54943705
Dude, you fucking rock. Thanks so much.

Now next question: for stuff like the Archer and Zeus do you suggest trying to magnetized the arms or pin them? The Centurion I'm almost just relegating myaelf to buying 2 to have both weapon options because the arm assembly looks like a birch to magnetized of pin, but if I can sace myaelf needing to buy 2 of a lot of these models that'd be great.
>>
>>54944352
If it has a shoulder that looks conducive to it, yeah, I'd suggest it. You can get the little 5mm rare earth magnets off Amazon for $5 and those should do the trick. They may even go as small as 3mm. Mind you, the extra work is only worth it if you care about variants being WYSIWYG because RAW sure don't. It does make your force look fancier though.
>>
>>54944352
>>54945255
Looking at the Cent's elbow joint (where I would suggest magnetizing it) it seems there's a diagonal slope where the upper arm and lower arm meet to form the elbow, and you could probably hollow that out instead of futzing with the shoulder, which wouldn't help you anyway since the different weapons all end at the elbow. I think it should work out, but it's hard to say. Maybe one of the anons here that bought some can say for sure; I recall at least one dude buying a Centurion.
>>
>>54945749
I've got one of their Centurions. The gun arm could easily be made to have the end swap-out, it's got a nice amount of surface area on the join, and the material is easy to put holes in with a typical hobby work hand drill.
>>
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>>54945255
As an alternate to buying magnets from Amazon, I will suggest Indigo Instruments. They sell magnets as small as 2.5mm diameter x 1mm thick, price individual magnets in cents with price breaks for quantity, and the service and shipping has always been great. They also have some other reasonably priced stuff, like dental tools for sculpting and non-magnetic titanium tweezers for handling tiny powerful magnets.

Wherever you get your magnets, I would suggest mounting them deep enough in the part so that you can put a thin layer of Green Stuff or other modelling putty over the magnet without creating a bulge. This is to protect the magnet and simplify painting a bit. Rare earth magnets are very brittle, so are usually protected with a thin chrome coat. The coat doesn't take paint well (not that it matters much since it will be covered by the other part) but if the chrome is scratched the magnet beneath will begin to chip, growing a layer of fine magnetic fuzz as tiny pieces are shattered in between the two connecting parts.

As far Warhansa minis go, they do lend themselves to easy magnetizing, pic related.
>>
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>>54946192
And the same Urbies with an upgrade.
>>
>>54946192
>>54946214
Thanks for the advice! This would be my first time magnetizing models.

Also those Urbies look sweet!
>>
>>54946868
What's a Clan mech common enough in the invasion era to be believable to turn up in some pirate band or mercs on that side of space?
>>
>>54947531
None of them. At the very limit a IIC garrison machine
>>
>>54947531
None, honestly.
If you want to really sneak one in, I'd say try a light of sorts.
>>
>>54947531
None, because the pirates and mercs on that side of the coreward periphery all got rolled up like an old carpet. The ones who survived were the ones that ran like hell. You might find some clan weapons torn off in traditional 3rd War salvage tradition in retreat but not whole machines.
>>
>>54947531

There isn't one. Best case would be a IIC frankensteined with an IS design, or the pirate CO's Mech having 1-3 Clan weapons stuck to it.

Under absolutely no circumstances should a pirate band EVER have access to a frontline Clan Omni. Mercs might have one or two...if they lost a battalion or more and salvaged those one or two in return. Some company sized merc unit? Shouldn't have access to Clan tech until 3060, absolute best case. There's no arguing here. Mercs and pirates do not get clan gear.
>>
>>54947531
Timberwolf? Susie 'One-Eye' Ryan managed to nab a few Clan Omnis including a Kit Fox and Adder.

As far as 'Mercs go, practically anything they fought and managed to salvage or claim as isorla if they were lucky and smart.
>>
>>54947809
>what are the Dark Castes
>>
>>54947531
Something stolen from a garrison unit, so a IIC or old SLDF machine with a few clan weapons
>>
>>54947888
The New Belt Pirates were literally all that was left of three of the big old pirate kingdoms banded together. And they got those omnis in raids on backwaters after the invasion.
>>
>>54947945
He said common enough in the invasion era to justify a merc getting one.

Not that the merc or pirate was getting them during the invasion, just that the 'mechs be common and present in the 3050s.
>>
>>54947965
>He said common enough in the invasion era to justify a merc getting one

NOTHING justifies a merc getting one.
>>
>clan tech in a pirate band
>bt 2017
>>
>>54947965
Invasion Era is a nonsense term, really. CGL should never have pushed it. He should just say the time he means. Because actual invasion is full stop different availability than say Refusal War or Bulldog.
>>
>>54947986
Not even the Dragoons? Interesting.
>>
>>54947995
I'll agree with you here, come bulldog, yea maybe some shit was snuck on, rarely like one cougar in all of the bt universe snuck to some pirates.
But the idea of invasion a few back water scrubs rolling in Timber wolfs is laughable.
>>
>>54947986
Here we go again. While it's true the Houses snapped up every bit of salvage they could, demanding it from their Mercs, there is not a snowball's chance in hell that some didn't sneak through, and you know it. Even discounting folks like the Goons or GDL it still is possible for a smaller Merc group to have it, even if you insist that your word is law. Now, if someone gives their lance-sized Merc group a Timberwolf you have grounds to question the fuck out of that, but a company getting a Horned Owl? Or an Incubus? That's not really a huge deal; the Houses were focusing more on the Omnis than anything else, per the fluff even.

You may now resume your screeching.
>>
It kinda bugs me that there's still a huge distinction in tech bases well after the two bases have been intermingling and fighting back and forth and capturing tech back and forth for decades. The IS makes progress all the time, and clan tech isn't *that* far ahead that they couldn't work out a way to reverse engineer it when they have an arbitrarily large sample size from salvage and literally conquering clan controlled worlds in some cases.
>>
>>54948028
Hell the pirate band from By Blood Betrayed having a Mad Cat was basically the "oh fuck" condition for the Able's Aces, and that was the mid 60s on the same side of the Inner Sphere. Though I have to admit, I like making Periphery boss fights that consist of some middling second line Clanner mech while the rest of his buddies are in introtech gear held together with spit and bailing wire.
>>
>>54948042
Not him but to support your point, the Caballeros had a Timberwolf they picked up in the invasion. Not much compensation for two companies of their heaviest machines though.
>>
>>54948065
We just ran a game like that were we got screwed out of promised salvage, causing a few uhh... suffering civies.
>>
>>54948062
The fluff reason has always been the Houses can't afford shifting the required tertiary and secondary factories to support even paltry Clan tech production. The problem I've had with this is that the Jihad's aftermath is absolutely the perfect time to roll over to Clan tech components with R&D working on using the same materials to make MMLs and VSPLs and shit with Clan tonnages and ranges. Most of the factories are fucked up in some way, and the smaller armies meant that the Houses would benefit from the swap. But hey, that'd mean CLANTECH MACKIES and that's apparently not okay.
>>
>>54948062
The explanation I keep getting regarding this is "it's too expensive to re-tool existing factories to produce Clan tech, but the IS can, and does, to a limited degree". Which is fine till you realize that that's pants-on-head backwardsly fucktarded and if they CAN already make Clan tech then they would stop dumping money into existing factories and start making new ones that are pure Clan tech. The only real reason that holds water is the DA fiat, and that shit is so bogus anyway that it just takes an equal load of bullshittium to explain the load of bullshittium that you're already dealing with. And now, with disarmament, there's even MORE impetus for every Inner Sphere power that is able to convert to Clan tech, since they have to have minuscule militaries anyway.
>>
>>54948062
There's about the same time between the Clan Invasion and the Dark Ages as there was between Operation Klondike and the Invasion.

And the IS has far more research capability, not to mention the benefits that come with reverse-engineering tech instead of coming up with it themselves.

They should be pulling ahead of the Clans in pure tech, even if they can't mass produce all of it.
>>
>>54948042

Exactly, for example.

My PCs(at the head of an, admittedly understrength at the time combined arms battalion) ambushed a Jade Falcon star. They had a few weeks previously 'lost' in combat a Black Knight they had had for many years. They then did it up in Falcon colors and markings matching the Falcon star and squirreled away a Mad Dog after dumping the sufficiently wrecked Black Knight next to the rest of the star.

It passed Steiner salvage officials inspection(in part thanks to some well placed bribes) and they repaired it by sneaking bits and pieces over the contract.

It all matters how you do it.
>>
>>54948062
The difference is tolerances and stuff for improved manufacturing. It wasn't so bad getting SL tech back online because a lot of that was already in place, just needed the right knowledge to restore it or make use of it. While Clan tech requires a ground up improvements from all your component manufacturers. That's purity of alloys, machining tolerances, etc. etc.

Meta-wise, it's because the Clans would have become a non-threat within ten years otherwise. And Clan Wolf players especially had a lot of sway in the 90's.

However, the people willing to invest in clantech were able to manufacture it, like the Blakists. And by the DA you get companies like Exostar that have.
>>
>>54948135
The problem with that is that the IS units that do get clan tech don't have problems maintaining and repairing it.
>>
>>54948104
Nah, there's way more time between Klondike and the Invasion.
>DA
3132. Invasion is in 3049. That's 83 years.
>Klondike
2822. Invasion is in 3049. That's 227 years.

I kind of agree with you otherwise though.
>>
>>54948068
>>54948042
Funnily enough the first Clan tech machines I got from a campaign where not salvaged from Clans, it was from contract vs FedCom and they had Hachiman tank and Marauder-C.
>>
>>54948133
Doing it right.

>>54948182
Now this, this too is a thing, and is the BEST way to go about shitting on Clan tech existing in IS units, especially Merc and Pirate units, pre-Jihad. You just can't get the parts to maintain that Mad Dog or that Viper. It's too expensive or you'll get caught with it and it'll be taken from you because of breach of contract, since we know the Houses were requisitioning all that shit.
>>
>>54948182
>don't have problems maintaining and repairing it.

Yeah, they do. That's why the Dracs concentrated all their captured omnis and stuff into single units. When that changes is when the Space Jews arrive. Then everyone can buy the parts they need.
>>
Are their any industrial mechs with chem lasers?

Not because I'm drunk and watching laser videos on youtube or anything.
>>
>>54948311
Make one. I'm sure some MOD in the DA had one or something, but making one is most of the fun.
>>
>>54948311
No, because that's filthy horsefucker technology.
>>
>>54948345
I will if I see this in the morning, I'm on my phone drinking my face off on my deck... trust me I need this after this week. You are right it's fun to make them. Also I suck at industrial mechs

>>54948363
I'll never get why it's a horse thing, like RLs it's shit we have right now in real life.
>>
>>54947531
The absolute most you'd be looking at would be taping a clan energy weapon pod to an IS omni or MAYBE stealing one of those mixtech milita mechs from a garrison star
>>
>>54948437
Yeah, if you're terrible at being a merc or pirate. If you're good, it's far from impossible to snag an omni or five.
>>
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Wip on my marik Stalker
>>
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>>54948838
>>
>>54948838
>>54948847
FOCUS! FOOOOOCUUUUS. Other than that, you should have splayed the legs further, as now it looks like it's either scared shitless or needs to take a piss.
>>
>>54948847
Not trying to be a jerk but your cam is a bit lacking.

On the second pic are the missile doors closed? Because if you can adjust them that would be sick af.

I like them popped open.

What else needs to be done to the WIP?
>>
>>54948860

Multiple layers on the purple parts, you can still see brush strokes in a couple places and the color isn't uniform yet, bay doors are down, the black paint is supposed to be missile exhaust stains. Probably also gonna do a little dab of green or black for the laser mounts, and yellow for the cockpit a-la MWO.

>>54948858
The derpy legs are from when I dropped it and broke it and it didn't set back right.
>>
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My end goal is a paint job something akin to the lance in this, but I am nowhere near skilled enough.
>>
>>54948838
>>54948847
Blurry, but certainly looks like a Marik machine. It's hard to tell what else needs to be done; did you drybrush that white on?
>>
>>54949022
Dove-grey acrylic ink (I use Daler-Rowney) will do a hell of a job cleaning up the white. Dilute it about 3:1 or 4:1 with water to pick up the details on the white, and clean off the highlights with a damp paper towel
http://www.hobbylobby.com/Art-Supplies/Drawing-Illustration/Calligraphy/Cool-Gray-Daler-Rowney-FW-Acrylic-Artists'-Ink/p/66759
>>
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>>54949029
The white is my primer

Hopefully this one is better in focus, I am painting while watching the GSL
>>
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so uh

https://www.open-public-records.com/court/california-23006746.htm

Court Name: U.S. Civil Court Records for the Central District of California
Case Number: 2:17-cv-06034
Party Name: Harmony Gold, USA, Inc. v. Tatsunoko Production Co., Ltd.
Filing Type: Civil [Order]
Date Published: August 16, 2017

Court Name: U.S. Civil Court Records for the Central District of California
Case Number: 2:17-cv-06034
Party Name: Harmony Gold, USA, Inc. v. Tatsunoko Production Co., Ltd.
Filing Type: Civil [Notice to Parties of Court-Directed ADR Program (ADR-8) - optional html form]
Date Published: August 15, 2017

Court Name: U.S. Civil Court Records for the Central District of California
Case Number: 2:17-cv-06034
Party Name: Harmony Gold, USA, Inc. v. Tatsunoko Production Co., Ltd.
Filing Type: Civil [Leave to File Document Under Seal]
Date Published: August 14, 2017

Court Name: U.S. Civil Court Records for the Central District of California
Case Number: 2:17-cv-06034
Party Name: Harmony Gold, USA, Inc. v. Tatsunoko Production Co., Ltd.
Filing Type: Civil [Corporate Disclosure Statement]
Date Published: August 14, 2017

Court Name: U.S. Civil Court Records for the Central District of California
Case Number: 2:17-cv-06034
Party Name: Harmony Gold, USA, Inc. v. Tatsunoko Production Co., Ltd.
Filing Type: Civil [Civil Cover Sheet (CV-71)]
Date Published: August 14, 2017

...this just got interesting
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>>54949229
Goddamn, my kindle just refuses to take images in focus
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>>54949249
What model kindle?

Because some give shit previews others just check.
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>>54949236
Holy christ, HG is going after the Japanese for realsies? Oh man why are Topps and MS not dropping the fucking hammer?
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>>54949236
>Macross boys actually involved

Awwww shit. This is gonna be good.
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>>54949236

Am I reading this wrong, or are they suing the people who liscense Macross to them? Like they're shooting themselves in the foot with an Arrow IV here, Tatsunoko isn't poorfags like Catalyst, they're going to fucking eviscerate Harmony Gold in court, right?

>>54949271

5th generation Fire HD
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>>54949342
Oh thats fancier than mine, I can't give advice on camera sorry anon.
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>>54949342
>>54949319
except the Japanese courts apparently ruled (much later) Tatsunoko didn't have the legal right to license to HG, except everyone in the US consented to a legal agreement not to contest HG...

...except for Sony Pictures...
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>>54949229
>>54949249
>primer = basecoat
Yeah I do the same thing. It's lazy and I've never found a good way to make it work with certain paint jobs (not 100% happy with the Cappie machines here) but it cuts down on total paint time alot if you can swing it. On the left are the Drac minis I'm doing a quick and dirty job on (medium red primer, dark wash, red drybrush) and on the right are said Cappie minis (forest green basecoat, detail the low spots with dark wash, paint detail colors) and I wish I could do it better. I'm almost tempted to strip them and switch to just basecoating, washing, drybrushing a similar color green, then doing some gold detail and that's it. Thoughts? The scheme looks sorta busy to me at the moment. Also considering nixing the lighter green for a dark blue, and doing green base, blue secondary, gold highlights.
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>>54948465
I was purely talking fluff-wise
Obviously if we're talking tabletop a decent battalion can maul a trinary and walk away with salvage enough to go reenforced with clantech for everyone
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I can't paint for shit, what will a few minis done cost ?
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>>54949382

I am way too used to giant ass spaceship models for Firestorm armada to do anything other than primer = basecoat. It is just habit at this point, and I was already going to do Marik colours, so white as basecoat with purple on top is pretty much what I was aiming for.
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>>54949432
Painted ones by camospecs boys on ebay are about $20-35. You're just at the mercy of whatever they happened to want to pant at a particular time chassis and unit wise.

I'd probably just practice and learn to paint anyhow. It will take you a year or three to get good but it's a nice skill to have and you can carry it over to anything small. All the tools will set you back a few hundred bucks though if you include an airbrush and stuff, but that's cheaper in the long run than a million rattle cans or triple coating fine stuff for a good basecoat.
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>>54949482
So they don't do requests?
I just wanted one or two for my work desk. Sadly I'm reduced to MM for BT.
I'm pretty handy I guess I could learn. Thanks for the info.
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>>54949319

They already did. There's an existing court decision that went against the Jap companies that only HG has distro and IP rights outside of Japan.

This is one of the reasons why the Jap companies have never been keen to go to court elsewhere. Due to creeping American BS in a variety of treaties and trade deals, most countries have said that deals with American companies take precedence globally and that American IP laws bind any global trade activities they want to take.

This has literally, no-foolin', resulted in non-American companies being legally BTFO'd and told they have to cease their business activities.

The whole system is set up to favour American companies and concerns, giving "home court advantage" a whole new meaning.

>>54948236

Define "single units," because the books and FM: U percentages show a low but widespread amount of Clan tech, mostly refitted to existing IS machines and then scattered across entire Regiments.

IS Omnis tended to get concentrated where possible but only a select few extremely well-supplied units were able to put together things like one Omni-only Company per Battalion.

Sorry, personal pet peeve. Claims that the Dracs were swimming in Clan tech, especially in their elite units, are pervasive from certain sectors but are wholly unsupported by the source material.
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>>54949525

>This has literally, no-foolin', resulted in non-American companies being legally BTFO'd and told they have to cease their business activities.

For the products or services they created and started selling to other people, I mean.
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>>54949525
The ones captured in in the actual invasion, as in up to 3053, were concentrated in a couple clan mech exclusive units. Bulldog was the one that spread clantech around like a big butterknife, especially with all the R stuff from captured supplies.
>>
As a stone-cold unrepentant AUfag, my longstanding clantech explanation has been that it requires retarded bullshit degrees of hopeless economical inefficiency, hyperspecialization and handbuilding at every production level, and would be completely inefficient for anyone not operating on the clan's slave labour/warrior economy model, and so more or less, the IS CAN build clantech, it's just that Clantech X costs 10-15 times as much as IS X, so it remains an elite-only thing, overall.
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>>54949627

>The ones captured in in the actual invasion, as in up to 3053, were concentrated in a couple clan mech exclusive units.

Not what the books say, anon. Favoured units like the Sword of Light and shit got their pick of total salvage but there wasn't a huge amount to go around. You can see this in places like FM:DC, Dragon Roars or Twilight of the Clans where even units like the Genyosha have their few Clan items scattered all over the whole unit.

Concentrated Clan stuff is AFAICT wholly fanon.

>>54949724

The canon explanation is that partly due to the lack of resources in the Homeworlds, everything is refined to levels of efficiency considered absurd by the IS and every step requires material purity and manufacturing tolerances well above what it considers the norm.

Upgrading to Clan technolgy is theoretically possible but in practice would require a complete overhaul of everything from extraction procedures to material smelting to manufacturing processes and is unfeasible from an economic perspective in the short to medium term. The exception to this is the FedSuns, which magically ignored the economic damage that crippled the Lyrans to upgrade their shit as they rebuilt following the FCCW.

As for why nobody upgraded in the 80 years following the Jihad, aside from the usual "FASAnomics, motherfuckers!" the only answer I can come up with is that either Stoner-aid was drunk or everyone quietly agreed not to spend the money and honoured that agreement.
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>>54949724
That sounds reasonable enough aside from FASAnomics, since literally ten billion a mech would STILL be well below the 'let the americans do everything while shitting on them' so-called NATO 1% GDP standards, considering the canon population-military ratio, but it is what it is
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>>54949403
Except there are pirates with Clantech salvage in fluff, and plenty of Merc units with clan chassis they either salvaged or creatively acquired.
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>>54949827
>Not what the books say, anon. Favoured units like the Sword of Light and shit got their pick of total salvage but there wasn't a huge amount to go around. You can see this in places like FM:DC, Dragon Roars or Twilight of the Clans where even units like the Genyosha have their few Clan items scattered all over the whole unit.

You are literally posting sources from the late-3050's. Pretty sure it was the third BoK novel where they mention they're concentrating what clantech chassis they have for ease of maintenance and for study.
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>>54949930

And said concentration manifests as "give it all to the Genyosha/Sword of Light/Ryuken, who then put some gear on one machine in one company, replace another 'Mech in another company with a captured OmniMech, stick a modified Endo Steel chassis in a Panther in yet another company, and put Clan OmniPods on an Omni in yet another company."

Maybe this is just semantics, but honestly every time I come across someone saying "Clan tech was concentrated" what they seem to be arguing is that the Dracs were fielding entire companies of captured tech, and that they had a number of such units prior to Bulldog/Serpent, neither of which is true.
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>>54950040
The Genyosha/Sword of Light/Ryuken all together is like 30% of the whole DCMS. I wouldn't call that concentrated.
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>>54949509
>So they don't do requests?
First off, almost everyone is up to their tits in work while Gen Con is underway, and has been for a couple months. Wackrabbit usually winds up getting something big to work on for PAX West (next month), but the other guys will be a little freer soon.

As far as commissions go, it depends on the guy. Mastergunz Paintworks takes commissions, though usually for corporate stuff. Good work, and fast. Wackrabbit paints and dumps a shitload of minis when his hands are up to it. Sadly Amalor is no longer with us, but he used to do 2-3 minis a fucking day and pump them out every two weeks on ebay.


Dave Fanjoy still does commissions, and dumps a lot of stuff on ebay as well; like a lot of the other BT folks, Gen Con has eaten him. http://www.heavygauss.com/
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>>54950065

Like I say, the arguments that they were concentrated have never made much sense to me. People seem to expect massed ranks of Clan shit, especially in top-tier units, but the actuality is quite different when you actually look at force listings even in the same book.

Things like Panthers that have had their Endo replaced with Clan skeletons, Hatamotos with a single ER PPC replaced with a Clan one and additional SHS, or Avatars with the two centre-line MLs swapped for Clan ERs are way more common than the full Clan rebuilds or captured Clan machines everyone seems to expect by the rules too.
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>>54950205
Because the early material indicated something like that would be the case. Then FM:DC came out and torpedoed all that because Dracs don't get nice things.

"Ahhhh, save me Victor!"
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>>54950282

>Because the early material indicated something like that would be the case.

The early material is consistent with the later stuff, anon. They never had a lot of Clan gear, and what they did have was neither that great nor present in great numbers.

Drac fans seem to grok this, the problem I run into more often is fans of other factions saying it's unfair that the Dracs got this supposed advantage and nobody else did. Which I could understand if the Dracs had ever actually got such an advantage to begin with, but, well...
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>>54950332
It largely has to do with the development of omni technology. There's all the material about reverse engineering clan mechs which makes it sound like they have a lot of salvage to work from compared to the Steiners whose mech backstories from the era are less about reverse engineering and more about designing mechs as specific counters to clan troops.

So what you wind up with is a similar problem to the Star League Prototype backstories.
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>>54950403

The salvage from Luthien has always been over-stated by the fanbase. Odds are the Dracs actually carried off about as much useful stuff as the FedCom from Twycross given the results and evac time for the Clans.

Even in TR 3058 there is stuff directly referencing reverse-engineering for the FedCom, like the Bushwacker.

TL; DR: What certain people read into the material isn't what it actually says, or is intended to say.
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>>54950485
The Bushwacker is purely from paper information and used to solve a design problem that existed before the Clan Invasion. Compare that to to the Black Hawk KU or something. You can see exactly where the difference in impression comes from.
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>>54950539

>let's copy a Clan chassis with IS gear, increasing the mass by 20% while failing to do much about the payload, vs
>let's build a series of heavies that can fight the most common Jade Falcon omnis and beat them with the Penetrator and Falconer

Anon, even if I credit your argument that doesn't make much sense. Especially not since the Dracs were handing the Omnis over to everyone else and all the second-gen IS Omnis are better than the originals.
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>>54950656
Because, Olly we were talking about what the impression is like of who had more clan gear access from the descriptions, not who built better machines. Don't even know why you went off on that tangent. Nobody in their right mind ever declared the Fedcom didn't have the best machines during their entire existence.
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>>54950713

>Don't even know why you went off on that tangent.

You're the one who bought it up.

As for the rest, I was a Drac fan around during the Invasion era and played during the mid to late 90s when that fluff was first put out. I never took it to mean that the Dracs had much in the way of captured Clan gear in that era, and nor did anyone else.

The only proponents I've ever run into for that argument are FedCom players who had another axe to grind. Even those have been fewer and farther between than those who concluded the Dracs didn't in fact have multiple Companies exclusively comprised of Clan tech.
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>>54949340
Tatsunoko aren't the Macross people. That's the whole problem.
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>>54950782
>You're the one who bought it up.

No. I'm the one that said compare the backstory of some sneaks getting some secret data on a common heavy omni to solve a problem and some boys having enough salvaged rare mech chassis laying around to completely reverse engineer it and say the impression you get. Novas are pretty damn rare.

>mid to late 90s when that fluff was first put out.
That's Bulldog and FCCW, yet again. There's a very clear disconnect with the FM percentages and the descriptions of all the captured stuff and variants, right on up to the modern day with stuff like the Tonbo talking about how the Dracs often stripped everything bare before others got to it.

Even The Dragon Roars itself says wave one captured huge amounts of Clan Equipment and that any Drac Omni unit in wave or later can substitute an R config. But only Drac, not other SLDF commands.
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>>54950913

TRs 3055 and 3058 were brand new when I started playing, anon. I cut my teeth on the '50-'57 period.

It's not about muh retcons or a disconnect, it's about how certain sectors choose to interpret the fluff. We're very clearly shown how little even the best units field for Clan salvage, so even if they are capturing everything they can get their hands on there obviously isn't much to go around.

And that's consistent both prior to and after the FMs.
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>>54950943
>even if they are capturing everything they can get their hands on there obviously isn't much to go around

Maybe, but the point is they had more than anyone else. Bulldog Drac units are about 20% clantech mounting machines if you crunch through the whole thing. It's almost one machine per lance. And that's just genuine clantech loadouts on IS machines, not any clan chassis.

Also, would point out that FM:K does not have clan tech numbers, only upgrade and omni mech numbers. You don't see clantech percentages until FM:Updates which is like 2003 I think. The whole Panther with Endo Steel example is actually an old OF saying I recognize. Pretty sure that's in some mid 2000's Fanpro stuff too as an upgrade explanation to people who thought it meant full chassis.

So there is disconnect. Dracs in the old days were said as having a lot of clan stuff they picked up but then we're never shown them doing much with it. Plus comments about difficulties maintaining clantech in the BoK and concentrating material for maintenance, would lead to people going "Well they must have some kind of unit of stuff somewhere." But nope. Never told that either. For all we know chassis are probably squirreled away at LAW or stripped down and used for wargame training or some such.
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>>54951226

>Bulldog Drac units are about 20% clantech mounting machines if you crunch through the whole thing.

Yeah, for the sample units you use to fight the scenarios. Those are not representative of the units as a whole.

FM: DC doesn't give percentages, but it does provide fluff indicating that the Clan tech deployment is very low.

There has never been any evidence for widespread deployment.

Even if you look at the numbers involved it has to be obvious that the Dracs aren't going to be rolling in Clan tech. ComStar had all the battlefields of Tukayyid, the richest salvage the IS had seen up until Bulldog, and couldn't even outfit a single full Division with Clan gear. The material losses taken by the Jags is often extreme, so there wasn't a hell of a lot to take back home most of the time either.
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>>54951345
>ComStar had all the battlefields of Tukayyid, the richest salvage the IS had seen up until Bulldog, and couldn't even outfit a single full Division with Clan gear.

You are talking about the Invader Galaxy, which was a training unit specifically outfitted with Clan tech especially Omnimechs, and used Clan tactics. Having a training unit with Clan Omnimechs doesn't mean other Comguard units didn't have Clan hardware among their ranks.
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>>54951590

Have a look at their stated composition prior to Bulldog sometime, anon.

Actual Clan Omnis are rare, as are machines refitted with Clan salvage. Quite a lot of what they do relies on vismod panels and computer alterations for training runs rather than really deploying Clan gear in numbers.

ComStar even made a point of concentrating their salvage with the Invader Galaxy, and still couldn't fill it out.
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>>54947531
Kit Fox
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>>54950885
...yet aren't Tatsunoko the guys that HG claim they got the license from?

I'm pretty sure the holders are Group SNE, but I'd heard their licensing was via Tatsunoko.
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At the Harebrained panel.
So they tried making Battletech have simultaneous turns/battles in various ways, including having you plot paths and then decide after seeing those paths when you wanted to fire. They were really bad, apparently, and that led to the current system.

Why not just make Mechcommander 3?
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>>54953304
>So they tried making Battletech have simultaneous turns/battles in various ways, including having you plot paths and then decide after seeing those paths when you wanted to fire. They were really bad, apparently, and that led to the current system.

Dawn of War 2 did it. Company of Heroes did it. Granted having the game be real-time based rather than turn based would have required them to make specific component targeting and hits random or add a special ability for the player to slow down/ stop time for a few seconds at a time to issue precision commands to units. Sort of like bullet time, except in 3rd person strategy form.

>Why not just make Mechcommander 3?

HBS is committed to making the suckseggs grognard simulator 2017, that's why. Also because a turn based game is easier to make than a real-time strategy like Mechcommander 3, and their studio simply doesn't have competent nor enough coders to pull it off, as they've alluded to several times in their past update sessions to the community.
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Upcoming merch:

A "bug-out" messenger bag for the ejecting pilot, complete with labelled pockets for ratings and such, as well as a secret currency pocket to hide c-bills to bribe your way out of enemy territory. A hex map is printed within.

Also coming is a jacket with a light military theme and an Atlas printed on it.
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>>54953006
Tatsunoko was the studio that got brought in because the project got out of scope and got the international show airing rights as a compensation for it.

HG bought these from them.

Later down the line, both sides started claiming co-ownership of the IP. HG because they wanted to make toys and more animations, Tatsunoko because Macross got big and they were left out of it.

Tatsunoko got quickly shut down in Japan citing their claims as bullshit so Macross could continue making new shows.
Harmony Gold never got contested, however they themselves were fully aware of the thin ice they were walking on, thus limiting the number of shit they put out to the absolute minimum needed to keep a virtual copyright but nothing more because anyone who'd challenge it in court would kill them. It was around this time they started bullying the translation companies and sniped the Macross trademark in several key countries.
It's why Macross 2 or Plus got outside of Japan but nothing after 2000 was allowed beyond their borders, since that was when HG started throwing around C&D letters to anyone who'd even think of bringing another Macross show into Asia or Europe.
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Why didn't this shitty phone recognize vertical photos our auto stabilize anymore?
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They're hoping to start affecting the canon between the Third and Fourth Succession War as they start getting momentum with Battletech, similar to how in the 80s tournaments affected canon.
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I was just thinking about the impact big mercenary units have made on the plot line and so it made me wonder about something:

Say that during the Battle of Luthien during the Clan Invasion, the Clanners have a particularly good day (work together, have some luck, etc, this part isn't the main part) and fight so well that they're able to wipe out the Kell Hounds and Wolf's Dragoons to a man.

Like, the Clanners may still be bled white and ultimately forced from the field by the Kuritas, but in the process the Hounds and Dragoons are utterly annihilated.

Given both mercenary groups involvement in politics and such, what would the impact be in major plot lines later down the road?

With all the Hounds dead, would Arc-Royal just revert to being a major mech factory world?

Would what was left on Outreach be enough to reconstitute the Dragoons? Or would their autonomy and control of the MRBC falter?
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An official event editor is coming.
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>>54949432

I've had a commission of 30 Blood Spirits done by NEA, and I know there's a guy around here who had a ton of Com Guard done by him. If you're just wanting a few Mechs done, it'll likely be fairly cheap; his normal rate is $50 for a lance, and he knocks it down for larger orders. With 30 Mechs, he charged me about $10/mini for a pretty solid tabletop-ready paintjob.

My phone is shit, but here's a WIP pic of my Spirits that he sent me during the process.
>>
More ECW options will be coming.

Unity means Battletech will get ported out to other systems, first of all Linux.
>>
>>54953653
Looks pretty good, especially the time spent jeweling the cockpits, but he really shoulda made a proper colored wash out of some ink and future rather than a straight varnish dip. It always pools too much like that, even when you thin it.

But for $10 a pop, still way more than money well spent.
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>>54953559

That's retarded though because we know what happens in that region of space and their turbo-mong faction has never featured.

They should have put their micro-realm out past the Outworlds Alliance or set it on the Lyran/FWL border,
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>>54953752
>set it on the Lyran/FWL border

But that's Circinus
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>>54953587

>Given both mercenary groups involvement in politics and such, what would the impact be in major plot lines later down the road?

It's going to effect the Refusal War, Falcon Incursion, SL line (Phelan will have nowhere to go...) and Jihad quite heavily.

Dragoons would start rebuilding but it would likely take them until 3058 to get to regimental strength.
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>>54953769

I mean between Lyran and FWL forces.

We have a bit of detail on the era and you could beef it up with a 3039 expansion later. Ronin War could have also worked.

But nope, SJW periphery nation becuase reasons.

I usually hate to spout SJW! as a criticism as 99%+ of the time it's just pointless whining about change, but the whole ethnicities thing and with Randall being on a big tear about representations it's just blatant and annoying, especially since BT has always been diverse as fuck in the fluff.
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>>54953587
>what would the impact be in major plot lines later down the road?

Takashi won't kill himself in '54, so might toss a bunch of the Black Dragon plots in the garbage if he actually survives Luthien. Fedcom gets actual Outreach clantech production at least for awhile. Jade Falcon border gets FUUUUUUUCKED later on, because those Kell Sues were the only things holding it relatively stable.

Things will really get wierd and spiral out of control main plot wise the close you get to the 3060's.
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>>54953653

Oh, hey. Glad you liked them.

>>54953744

It's a WIP (and, frankly, was my first [and last] time working with dip - I'd been after a replacement for Devlin Mud and tried that). You'll note the red isn't highlighted either.

IIRC, the steps remaining after that pic were to do a 2-tone highlight on the red, a medium drybrush of the basecoat back over tan (to cover precisely the dip issues you mention), and a very light drybrush of Reaper Aged Bone on the tan to highlight it. Then came decaling and a matte varnish. Then gloss varnish on the cockpits, which makes the cockpit colors blend together more.

>>54949432

If you want to talk about a custom commission, do ask. I'm mostly freed up this fall for painting (wrapping up a Canopian 2nd Light Horse battalion now), so I can likely get you a fairly fast turnaround.
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>>54953804
Randal is actually a SJW though. It's kinda hilarious if you read the FWL reunification novels. Like the eldest Marik daughter acting like she was raped because she was leading the Duke of the space dragons along saying she was interested in marrying him and traveled a hundred lightyears to court him. She thinks she's so clever going to spy on them all. So Lopez gets tired of the game after about a month of her eating his food, spending his money, breaking his family heirlooms from his dead planet and basically tells her to put up or shut up and gives a deep kiss and a good squeeze.

This apparently traumatizes her so bad her mother calls her broken when she comes home and we're supposed to feel super bad for her.

The best part is when she tried to tell on Duke Lopez to the big boss, Duke Humphreys and his response is basically "Maybe you shouldn't be such a cold fish, you two-faced Oriente cunt."
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>>54954016
>Marik daughter
not even a real Marik

they need to purge the Free Worlds of pretenders
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>>54953587
>would Arc-Royal just revert to being a major mech factory world?
Arc-Royal never becomes a 'Mech manufacturer if Phelan's Wolves never settle there.
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>>54954149
Reminder that her mother divorced her father, who had given her decades of genuine love and five children, specifically to marry a proper Marik for legitimacy.
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>>54954178

They were building the Wolfhound long before that, anon.
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>>54954237
Were they? I could swear TR3050 only has the WLF on Tharkad.
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>>54954290

The old old one might, but it's been subject to a lot of retcons. New stuff has it at Arc-Royal.
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>>54954216
fucking cunt

one of the reasons I hate the nuFWL plot
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>>54953752
They're rewriting the canon, obviously. Also, most of the affect will be on the Capellans, FWL, and Davion
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>>54954360
Which new stuff, though? Because (for instance) 3050:Upgrade is dated to the Jihad, not to before the Refusal War.
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>>54954596

AFAICT it gets the factory there between 3039 and 3050. Doesn't really matter much though.
>>
What's your favorite variant of the Nova Cat?
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>>54948465
Not him but my mercs got a Mercury 2 for losing a pixie and maybe a commando so I was OK with megamek making that happen
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>>54954943

Prime for me, but I've used the LPL one a bit too.
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>>54954943
Personally the only stuff I bother using.

A>H>D>E>B

The H is good old stupid fun.
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p10 bump
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>>54948838
>>54948847
looks like freiza
>>
Update on the HG Suit, sort of.
Harmony Gold is issuing a suit against Tatsunoko, of all people.
https://www.open-public-records.com/court/california-23006746.htm
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>>54958153
Someone on the Battletech vidya forums had the jewscription and read through the case.
It's not a lawsuit but a $1000000 request of papers regarding their international deal.

It's going to be funny if Tatsunoko can point them a middle finger saying they don't have those.
Also, it shows just how dedicated HG is about this shit. Throwing a million out of the window just like that to have some arms if they really go to court over it.

Please, Japan. Do the right thing.
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>>54940672
Can I report this image for copyright infringement?
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>>54958153
>>54958893
HAHAHAHAHAHAHAHAHahahahaha........

Link to that forum post?
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>>54959784
https://community.battletechgame.com/forums/threads/9113?page=48
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>>54958893
Dude, dedicated is what HG is. All they do is litigate. They're the most literal definition of a copyright troll.
>>
HG will never take me ALIVE!
>>
If I respected you and your intelligence, and you said a stupid thing, I would be dismissive of your idea as a way to chastise you for seriously suggesting it.

If I had the patience and thought it worth the effort, I would explain why it was a bad idea, but more importantly I would criticize the thought process that lead to that conclusion.

As your friend, and someone who respects you, I would suggest that you sharpen your wits and shape up, cause I won't tolerate that kind of crap at work.

When you allow yourself to be overrun by a majority of stupid opinions, then the purpose for which you gathered, to be and do something exceptional, is lost.

A million people can be in agreement about something and still be wrong.

Fuck Xin Shing.
>>
Which is to say, everybody gathered should be in agreement in the ways in which they differ from the norm, what makes them exceptional, and their shared purpose.

If you didn't come here to create, you came here to destroy.
>>
>>54962039
>>54962089
I dunno the purpose of the rest of this post but I do know that I can agree with
>fuck Xin Sheng
>>
>>54953869

Jesus christ you're good at painting mechs. Makes me ashamed to post my own low quality paintjobs.
>>
>>54962344
To be fair, he's been doing it for like thirty years and you presumably haven't
>>
>>54958893
Problem is, even if getting the Tatsunoko papers brings the Japanese ruling into the discussion, it'll probably play out the way >>54949525 notes - a Japanese court might have decided that Tatsunoko's deals exceeded their authority, but the US system won't give a shit about non-US rulings.
>>
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http://bg.battletech.com/forums/index.php?topic=58142.msg1344640#msg1344640

>Award 2a: HG's license to make derivative works expires 14MAR2021. All rights and sublicenses revert to the company that bought the company that bought Tatsunoko at that time.
>2c: HG does not have all rights in perpetuity throughout the universe (the listed terminology).
>2d: They can negotiate for a new license, of course.

And since there's approximately zero fucking chance Big West/Tatsunoko will renew any agreement with HG after their decades of fuckery....
>>
>>54962855
Why wouldn't the company that bought Tatsunoko just give HG the rights if HG paid for it?
>>
>>54963286
Because they'd make more money by giving more than one company the rights to the designs, or splitting the rights into "production of the show" and "depiction of the designs" and selling them to more than one company. Selling all the rights to one company exclusively greatly reduces the number of times you can sell the rights.
>>
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>>54963286

Because Harmony Gold has the reputation for taking those distribution rights and doing FUCKALL with them. Tatsunoko will want someone who will build the brand and move their product. They don't want a bunch of copywrite trolls. We all know which one HG is.
>>
>>54963372
>>54963346

While I'm not sure if it applies here HG may have first and last offer rights on a new deal.

That aside, most of the money they'd make with this is going to be from the rights package itself, so the intitial chunk of money is what they'll be worried about.
>>
Favorite Clan Wolf mech?
>>
>>54963607
Timber Wolf.

Now that the obvious answer is out of the way, I'm surprisingly fond of the Pouncer.
>>
>>54963607
Linebacker is pretty neat once you stop trying to use it as a T-Wolf replacement.
>>
>>54963651

Tinder Wolf.

The clan dating app.
>>
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So, like... are there any energy weapons that roll cluster hits? I would love to experiment with hombrewing such weapons but not if one exists. Can someone confirm their existence or nonexistence?
>>
>>54964132
Nope, they're all one-and-done. Kind of the whole point of being *directed* energy weapons - all the light (or particles) get focused on one spot. If you want to roll multiple hits with energy weapons, there's always medium-laser spam.
>>
>>54964132
I'll confirm non-existence.
Energy generally gets classified as "pulse", but to date there currently are no energy weapons that act like SRMs, LRMs, or LBX cluster rounds.

Presumably for balance purposes. Strip the niche from ballistics and missile weapons, and you risk driving them into obsolescence.
>>
>>54964241
Just some additional clarification. Old school vanilla battletech lasers are both single beam and pulse depending on the model, back in the days when heavy laser meant the same as large. Game class pulse lasers are known for a longer pulse interval and the ability to track your shot. That's where the target bonus and lesser range comes from.
>>
>>54963779
you dare refuse my batchall?
>>
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>>54963779
>>
FFS, can't somebody just hire someone to break HG's lawyers kneecap? It'd be a hell of a lot cheaper and I wouldn't have to listen to you whine.

In america, you pay the copyright claim as a cost of doing business. If you can't get the copyright, you run without it. And if you get hit with it, you transfer all your assets out of your shell by transferring all the debt to bonds, then you fold the shell company. When a corporation goes belly up they have to pay their bonds first, their dividends second, and their civil claimants 3rd.
>>
>>54965102
Alexander, you Freebirth! You don't pilot a timberwolf! You'd be lucky if your star commander let you pilot a Hunchback!
>>
>>54965141
But you see, sibko, when the ladies think you pilot a timberwolf, they are inclined to be more amorous towards you!
>>
>>54965102
>30
>no bloodname
>Burr

Absolutely stravag.
>>
>>54965102
>does not use contractions
>kek
>>
>>54965171
With a touman that big it must be harder to get a bloodname
>>
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What do you guys think is the best looking mech? Aesthetics only, not worrying about loadout.
>>
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>>54965708
The Scorpion!
>>
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>>54965708
That's a really tough one. Probably just a tie with most of the icons for me. Warhammer/Mad/Thud/Beemer/Atlas/Madcat/Vulture etc. Some of the stuff like the Celestials is really top tier too.

Of course I always remember the old grog maxim, "The uglier it is, the luckier it is on the table."

One that I find is a supremely sexy design and mini that never gets any love is the Scylla though, mostly because it's irrelevant homeworlder garbage. Imaging giving it to the Dracs instead. Sexy sexy machine.
>>
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>>54965708
MWO King Crab.
How popular was the original design? it looked rather silly to me.
>>
>>54965843
The original was popular for what it could do in close quarters. Regular crab was always considered the sexier one. Remember the King Crab isn't exactly a common mech. It's like asking what people thought of the Spartan or the Shootist. There's only been a handful used in any part of battletech.

I don't really care for the MWO one though. Reminds me too much of the DA one except industrial blocky with the eyes plated over.
>>
Alright.

I'll buy your damn mini's.
>>
>>54963769
Which is kinda funny, as that was it's main purpose in lore to replace the aging Timber Wolf design.
>>
>>54965901
It looks nice in motion and it paints up real nice. It's a pretty good machine, it bobs and moves nicely.
>>
>>54966000
That's only the case because they decided to make Clan Wolf even more into 'Clan Gotta Gofast' since Ice Hellion was so irrelevant. I mean they did like the Ice Ferret but it wasn't till the Linebacker that we really saw them turn into complete speed freaks by being willing to sacrifice guns for speed.
>>
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>>54965708
From Clan Mechs I would say Mad Dog
Inner Sphere I have to say I like Shimmysheen Warhammer.
>>
>>54966034
>>54966000
>>54963769

What it really is, is a fat puma. It even looks like one.
>>
>>54966034

Clan Wolf was the original gottagofast Clan any way, anon. The Hellions as speed freaks don't get developed until long after the Wolves started trading the Linebacker for the Timber Wolf and adding the Phantom and Pouncer to existing forces. By far their most common 'Mech was the Ice Ferret.

>>54966070

Kinda but the shit bit with the Linebacker is that it occupies a Heavy slot. There aren't too many Clan heavies it can effectively fight due to how over-engined it is, and it's dishonourable to challenge mediums when you have a heavy.

The Pouncer is supposed to be the fat Adder too.
>>
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>>54965708
That's a tough call. I have a serious soft spot for the MWO Raven, Cataphract, Catapult and Cyclops. For the TT, I love the Sling, Snake, Merlin, and Gùn. I don't know that I could choose a definitive favorite.
>>
>>54966110
Yeah that whole TRO really changed Clan Wolf a lot. It's obvious they liked heavy cav by the fact that their Assautl Omnis, with the exception of the Dire Wolf, were all up-engined, but I'd argue that it wasn't till the Linebacker, Phantom, and whatnot that they really went full speed freak. I did point out that the Clan that was supposed to be about speed was irrelevant, which meant that the niche was basically open. I like Ice Hellion, but they've never really mattered.
>>
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>>54965708
Hands fucking down
>>
>>54966137
>Dire Wolf
>assault with 4/6
>not upengined
>>
So i was confused reading the RAT's in the 3150 TRO's, the bonuses listed to the rolls were sometimes +12 or more, but the tables only went up to 20 for each faction.
>>
>>54966341

Dire Wolf is 3/5, anon.

>>54966137

TR 3055 just adds the 'Mechs from the WCSB, they aren't new. The first time we got a look at the Wolves, and long before we knew anything aside from the Ice Hellions aside from their name, it was to show that the Wolves wanted to go stupid fast.
>>
I keep getting the same god damn pictures in capture.
>>
>>54966362
Sorry, thought you said Warhawk.
>>
>>54966362
Not a real excuse, but I'm not much of a Clanner so I never really read their source material. So I stand corrected.

>>54966363
I get 'calle' almost 90% of the time. I dunno why.
>>
I bought the alpha strike command, recon, and assault lance. I figure as much as I complain, I might as well buy-in.
>>
>>54965708


>>54966148
Is that a commando or wasp, can't tell
>>
>>54966426
Black Knight you fool.
>>
>>54966437
My bad, couldn't see the shield on the arm.
>>
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>>54966513
THE BLACK KNIGHT NEVER HAD A SHIELD REEEEEEEEEEEEEEEEE
>>
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>>54966513
Star League Black Knight doesn't have a shield. That's the MW4/DA model.
>>
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>>54965708
>What do you guys think is the best looking mech? Aesthetics only, not worrying about loadout.
Huh.
My favorite looking BT-exclusive machine is probably the Crimson Langur or the Guillotine. Favorite Unseen is the Shadow Hawk, hands down.

As far as vehicles, I like the Battledroids Hunter.
>>
>>54966399
I just put together the whole 8 lance collection myself. and now I'm all "now what"?
>>
I dunno. Guess I have to start showing up at my LGS on mondays.
>>
>>54965708
The heroest of all the hero mechs... although it's not exactly great performance-wise.
>>
>>54965708
I'd give it to either the Gun, the Shimseen Marauder, the Celestials (if I have to pick one, the Preta), the Nightwolf, the Orochi, or the TRO 3067 art for the Blood Kite (The mini and original art are absolute horseshit).

Going back to anything before Forever 67, it was the Thug, hands down, as shown in TRO 2750.
>>
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>>54965708

Hunchback is probably my favorite.

MWO King Crab is also legit as fuck.

ReSeen Marauder is cool as hell.

MWO Stalker is sweet.
>>
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>>54968471

Not the Reseen marauder. This one. It's like the re-unseen or whatever the fuck they call it, where they took the anime designs and redid them to avoid copywrite and kept the core of the concept but changed a lot of the details to be less silly and more industrial and realistic.
>>
>>54968547
>changed a lot of the details to be less silly and more industrial and realistic.

You mean less realistic, but more rugged and primitive. Battletech on the whole is softer sci-fi compared to the likes of Macross or Dougram, old sci-fi anime in general.
>>
>>54966908
That's my problem. I want to get at least a lance together but know I will have enough to buy all the paints and even then I still need to find someone to play with
>>
>>54943162
The last time I saw this Frankenmech this was the text that came with it:

Frankenmech
HD: Vulcan
CT: Whitworth
RT: Whitworth
LT: Dervish
LA: Dervish
RA: Clint
LL: Enforcer
RL: Enforcer
Took out the Clint's AC/5 and added 2 heat sinks, but otherwise left the parts as is.

Yes, I am a digital hoarder.
>>
>>54969638

No material in the world could hold up to the recoil of an automatic cannon on the spindly little stick that is the mounting point of the Macross officer pod roof-gun, and redsigning the mech to actually have slabs of armour shows a lot more respect for physics than the silly anime design does.
>>
>>54966538
>>54966545
Sorry, played MW growing up as a kid, but only recently got into BattleTech, don't crucify me.
>>
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>>54970142
They're made for space combat, they don't and couldn't even use ignition weapons in a vacuum without some really stupid over-engineering, to say nothing of the fact there would be no way to feed the ammo into it.
All the main weapons on the officer pod are lasers.

Japanese are well known for being autistic as fuck about even the most stupid details. Battletech used engineering guidelines only when the toilet paper had ran out in the house and they were too lazy to go buy new one.

It's not a bad thing at all and gives the universe its charm, to say potential for lots of autistic discussion about how to fix all the leaks. But for the love of God, stop talking shit about things you know absolute fucking squat about.
>>
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>>54971025

Being in space does not get you out of the constraints of recoil, and you think that is proper autism of design? How fucking new are you?
>>
>>54971025
Gunpowder has its own oxidizer, so you can shoot in space, or underwater.
>>
>>54971176
It's true. The only real concern is heating in space cooking off ammo on its own.
>>
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>>54971064
>Being in space does not get you out of the constraints of recoil
Which part of being lasers did you not understand?

>That schematic.
Pointless greeble like ladders that are too high to reach without another very big ladder and don't even place you high enough to get into a cockpit are definitely not going to impress me.
It's just random filling out of details with no actual function, just like the Star Wars schematics it is copied from. There's not even an entrance into the cockpit.

The shit in Macross is thought out and does get used all the time in the show.

>>54971176
I am pretty sure there is some issue with it since when developing weapons for astronaut combat, both NASA and the Soviet equivalent were making laser pistols.
>>
>>54971304
>>54971304

nigga do you even see the handholds? They go all the way up the mech to the ladder to the next set of handholds, and the ladder is clearly there where the mech itself is recessed so as to provide a straight line of climb. Fucks sake, everything in the schematic is functional, you're the one trying to claim that the Japs thought out every detail when they didn't, but BT sure as fuck did.
>>
>>54971304
>Bitches about schematic and complains about pointless greebles.
>Posts internal design of superior nip mecha that leaves no volume for conduits or maintenance access.

Gee, you sure showed us. Now explain why the fuck the crest has ribbing in your lashing out against pointless details.

>>54971616
It's pretty clear that he's a troll or a complete fuckin' idiot. Most likely both.
>>
>>54971616
>you're the one trying to claim that the Japs thought out every detail when they didn't

You're not even beginning to suggest that whatever hack got put on that cheap piece of greeble vomit had put more though into the design than the grandfather of all non-superhero giant robots who had to make these things work in animated form with all that entails, do you?
Because that would be the lamest bait of this entire century.
>>
>>54971697
>Gee, you sure showed us. Now explain why the fuck the crest has ribbing in your lashing out against pointless details.

Gurren Lagann was posted as an example of another greeble-filled ironic Star Wars copy. To prove that you could do this stuff without putting a minute of thought into it.
>>
>>54971304

Bitch about BT all you like, but remember your superior space robots apparently need wings to fly in vacuum.

>>54971717
>Baits about lame bait with lame bait.
Inception tier autism friendo.
>>
>>54971732
Oh. So you are a fucking idiot on top of being a troll. Carry on.
>>
>>54971738
>but remember your superior space robots apparently need wings to fly in vacuum.

Um, hello? Do show which ones of the got wings.
>B-but Valkyries.
Apparently missing the part where they are used for flying in-atmosphere.
>>
>>54971304
>when developing weapons for astronaut combat, both NASA and the Soviet equivalent were making laser pistols.
Well... one of the soviet space stations had a machine cannon fixed to the hull, with something like 150 shots of ammo. Gyrojets may have also been considered.
>>
>>54971304
They didn't make a laser pistol you retard. It was just a flashbulb to blind optics on other craft.

It was called a laser by idiots like you trying to play up the illusion of Soviet tech advantage during the cold war.
>>
>>54971841
>They didn't make a laser pistol you retard. It was just a flashbulb to blind optics on other craft.
>It was called a laser by idiots like you trying to play up the illusion of Soviet tech advantage during the cold war.
I am a space enthusiast, not a /k/ommando. I know they had a gun in the return capsule to deal with bears and was told they had some sort of primitive laser pistol to "fight" in space. I did not call it that or made that story up for my own fucking enjoyment you retard.
>>
>>54971881
Still wasn't a laser, get it right or get out. It doesn't help your case about superior nippon details if you can't get the details right yourself.

I mean fuck, how do you know the nips were on the level if you're this fucking stupid?
>>
>>54971905
I learned about this shit because I wanted to know more about the space race, not because I wanted to jerk myself off about the weapons of the era.
You might as well start complaining about a gun enthusiasts not knowing the exact formula used for the materials they make modern US firearms out of.
>>
>>54971962
>Not knowing the specific alloys for manufacture
>Same as not knowing the difference between a laser and a super lightbulb.

Keep digging champ.
>>
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>>54972200
>What's the difference between obsessing over unrelated specifics and obsessing over unrelated specifics.
>>
>>54972430
>Calling a thing something it's not
>Unrelated specific

Naw.
>>
>>54972537
As I said, I was researching the space race, not guns.
Whether it's a laser or a super lightbulb meant jack shit to me.
The documentary said laser, I go with laser.

I wouldn't go around /k/ shutting people down by saying "ACKTUALLY, that spring was made with the strength of 5 grams of force instead of the 4. You absolutely have no idea how guns work. How can you even talk about how far can this model of a firearm shoot to begin with? Huh?"
>>
>>54972665
Details are important when the crux of your argument has been the Japanese having superior attention to detail in their mecha media.

Sorry you've proven yourself an unreliable arbiter and torpedoed your own arguments. Deal with it.
>>
>>54972797
Whatever makes you sleep at night, anon.

Just do yourself a favor and download >pic related to see just how terribly the artist in >>54971064 screwed up or misinterpreted the design of the underlying machine.
>>
Is there a more balanced or efficient mech than the Orion IIC?

It maintains the perfect ratio of armour, firepower and speed.

Honestly it reminds me of the first universal tanks, like the Centurion.

Homogeneous stars (and lances) of Orion IICs have served me well against mixed forces of just about any other mech.

How can anything else even compete?
>>
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>>54953653
>there's a guy around here who had a ton of Com Guard done by him
That'd be me, pic related (it's the L3 on my shelf). NEA is professional, skilled, and affordable. He is well recommended.
>>
>>54973864

Star of Bane 3s.
>>
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>>54972986

>waaaaah waaaaaah, western artists defiled my grorious nippon designs. waaaah!

See, now we come to the crux of your complaint. If you don't like how battletech did mecha, feel free to GET THE FUCK OUT OF HERE AND STOP SHITTING UP OUR THREAD.

>/m/
>>
>>54974110
Holy shit those look amazing, I'll have to snag some minis I'd be honored and more than willing to pay to have NEA do some.

Just want a lance on my work desk...look if everyone else can have pictures of kids dogs wife... why can't I have a few mechs?
>>
>>54974254
This is why I wish they did large scale versions of some 'mechs. I'd kill to have even a 12" Orion on my desk that has enough detail that I can spend some time and make it look like a real piece of art. It's hard to do that with the tiny miniatures that are in BT.
>>
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>>54974301
I would love some too, but this is a lot less likey to get me noticed or lose my friends here.
>>
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>>54974250
>>
>>54973864
Orion C
>>
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>>54974469
Sayonara.
>>
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>>54974672
>Capellan
>Sayonara

Here, have something to cool you down, my friend.
https://www.youtube.com/watch?v=5Sd9l1v1Vfg
>>
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>>54974469

buh bye now.
>>
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>>54974746
It's almost funny how it worked out for them in the end.
Now the realm practically doesn't even exist.
>>
>>54974254
It is worth making a note here. The custom Hunchback in the front right is painted to display quality which is better looking but is more expensive. I personally like it a great deal (and note that it is a custom design that he altered for me) but it was worth letting you know.

For your desk, I'd recommend you commission NEA for table quality and call it a day. They're really quite nice and I suspect that you'll be pleased with what you get.
>>
>>54974847

The FWL was always on the verge of collapse, it was like a microcosm version of the Star League itself, and with a huge amount of the Jihad fighting taking place in the middle of Marik space and just fucking up the strongest central authority in the nation, it is no surprise that without the strength of that central authority, the state fell apart.
>>
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>>54974254

If you'd like to talk, feel free to give me a heads-up at my spamcatcher email above. I'll redirect you to the one I actually use if/once you've made contact.

Warning: I may not respond right away. I'm about dead on my feet after teaching this morning and I'm less than a Capellan's Sense of Fair Play away from passing the hell out.

>>54974301
>This is why I wish they did large scale versions of some 'mechs.

They do have the Museum Scale Mechs. IIRC, IWM has at least a Timber Wolf, Mad Dog, Atlas, and Zeus. They were talking about a few others, so it may be worth a phone call. Pic related is the Museum-scale Zeus; I did it for a local painting contest a few years back. The infantry model is a Flames of War 15mm mini with some sci-fi bitz strapped to it.
>>
>>54974889
Awesome, I never have done minis so I didn't know there are different qualities. Thanks for the info. Now I'm torn, do I get a "real" lance or just my favorites?

>>54974921
Great thanks! Not a rush at all, I'm about to zip out to a pool party myself, hope you have a good sunday and rest up :)
>>
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>>54974921
>feel free to give me a heads-up at my spamcatcher email above

Huh, forgot to actually attach the contact email.

the_
swordguy@
yahoo dot com

Like I said, it's a 17 year old spamcatcher email, so I'll redirect you over to the real one later.

Oh, yeah, as >>54974889 points out, I can do conversions, scratchbuilds, and so forth as well. If you want something like that, we can talk about it.
>>
>>54975001
>savannah master as the puck
Gets me every time.
>>
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>>54974113
Bane?
>>
>>54974905
>The FWL was always on the verge of collapse
It really wasn't. That was a meme that Wizkids took seriously when they shat the bed with the Derp Age.
>>
What do clans do with IS salvage?
>>
>>54977396
Assign it to solahma if you're anyone but the Wolves.

If you're the Wolves you give it to your frontline forces and cry.
>>
What if ComStar had sided with the Inner Sphere and resisted the Clan invasion from the beginning?
>>
>>54977481
Probably not much. Com Guards weren't all that, it was the info that they gathered over the course of the Invasion that made Tukayyid possible.

Clans might have actually reached Terra.
>>
>>54977423
god that would suck.
>finally get a mech
>think it will be an IIC or something
>lol, nope, its a IS succession war era Panther
>>
>>54976517
>Derp Age
oh, my favorite meme and my favorite memester is back <3
>>
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>>54977533
>tfw I learned to say it here
I'd love to take credit for it but I can't.
Was it born here?
>>
>>54977533
>>54977556
What's the best thing about the Dark Age and what's the worst?
>>
>>54977730
>best thing about the Dark Age
Some of the mech designs are pretty cool, aesthetically speaking. Some are also good on the tabletop.

>what's the worst
The entire plot is fucking stupid in all possible ways.
>>
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Name your favorite Lyran regiment and favorite Lyran-made 'Mech.
>>
>>54966538
Anon what do you think that panel coming off of its right arm is if not a shield
>>
>>54977730
>Best thing about DA
The 'mechs. Some of the designs sucked, but a lot of them are really cool and look sweet.

>Worst
The story. It just doesn't hold up and some stuff is just laughably stupid.
>>
>>54977730
The idea that Battletech seriously needs a kick in the balls and a major change was a good one.

The way they ended up using only worsened the issues that led to it being true in the first place (mech creep, excessive variant creep on old but popular shit, aversion of the fanbase towards new stuff and touching status quo...).
>>
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>>54977796
>>54978299
I literally can't understand anyone who says Dark Age plot does not make sense when EVERYTHING ELSE IN THE GAME MAKES AS MUCH SENSE AS IT.

The Succession Wars, the Feudal-like factions, the Inner Sphere pie-chart map, the Clans, the Steiner-Davions... Dark Age is simply another drop in the ocean of nonsensical stories that BattleTech is build upon.
>>
>>54978522
Dude didn't ask if something else made sense or not, he asked what was bad about the Dark Age so I told him. Doesn't mean the rest of it is somehow not bad. Chill out, guy doesn't need an extended diatribe about how the plot of BattleTech is retarded.
>>
>>54978522
I never said anything about it making sense or not, simply that the DA fluff just didn't hold up to me. Yeah BT fluff is silly and kinda dumb in spots, but DA just lacked the charm of the old stuff.
>>
>>54978522
>I literally can't understand
i like dark age but it's very obvious they mean it with regards to the established lore the game had for years and years
>>
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Which faction would Dixie fit into the best?

I'm wondering maybe the Davion Outback, or Skye with its (always losing) separatist ways, or maybe some Free World of the League.

please be nice, I'm a new player from the American South and I'm just curious how my culture might fit in
>>
>>54978382
>major change
>dark ages
pick one
>>
>>54978729
Fucking dark ages wasn't a major change, it was the same old shit. Thats why it flopped. The game needed a radical change, not more of the same.
>>
>>54978724
Probably the Taurian Concordat or the Periphery March of the Fedsuns.
>>
>>54978724
The Rim Worlds Republic actually has units with that scheme, so that's an option. Of course you're gonna be the bad guy. But we're used to being called the bad guy anyway.
>>
Civil War: Radical Change (SL Tech)
Clan Invasion: Extremely Radical Change (Clan Tech)
Operation Bulldog/Wars of Reaving: Radical Change (Mixed Tech, Battlesuits)
Jihad: Radical Change (WMD's, RotS)
Dark Ages: ??? (construction mechs??)
>>
Has ANY new tech been introduced since 67?
>>
What battletech needs is the guts render tech into obsolescence. You can't just hang onto the same old shit when there is better shit you can use.

Not every advancement has to have some sort of terrible drawback or catch 22.
>>
>>54978818
>Dark Ages: ??? (construction mechs??)

Fuck everyone who didn't like using ForestryMechs and MiningMechs and making irregular forces of mixed composition.

ClickyTech finally made the goddamn game interesting and all the grogs REEEEEE'd out.
>>
I think maybe the Lyrans should take in some of the clan scientists seeking asylum. They could modernize IS tech, maybe not quite as good as clan tech, but better than it is now. From there it could leak into the rest of the IS through cloak and dagger and spycraft.

That and the cultural exchange between clans and IS has got have produced some new innovation. I'm sick of my IS LRM's weighing twice as much.
>>
>>54978884
Thats not what I had a problem with. I actually thought that was pretty cool. It just bummed me out that there was really no new tech.
>>
And you know, we could really finally get rid of shit like IS pulse and re-engineered lasers. Anything that doesn't fill a niche or isn't strictly better than what we started with.
>>
>>54978884
>ClickyTech
whats this?
>>
>>54979019
The deal is that the older shit costs much less. So it'd still be in use in the Periphery, militias, and the cost conscious private units like security or low-end mercs.

Like most military surplus in the US ends up in police hands these days.

>>54979032
WizKid's HeroClix version of Battletech
>>
I also think the clans could use a few soft nerfs, like reducing clan ERPPC's to 12 heat and damage, with a little side panel that says field reports were greatly exaggerated.
>>
>>54979056
12 damage is still enough to headcap, so may as well just leave them at 15 damage and bump up the heat.
>>
>>54978818
>SL tech
>Mixed tech
>Radical

these were simply evolutions of the old rules. Dark Age has superheavies and quadvees, but these aren't common enough to justify it as "radical change"
>>
>>54979321
there were also significant upheavals in the storyline as well.
>>
New Thread
>>54979342
>>
new thread

>>54979352
>>54979352
>>54979352
>>
>>54940672
improved Clan/IS weapons

https://pastebin.com/1aTz1FLA
>>
>>54979356
Hell, I'm using this one. Weird Sunday night.
>>
>>54979551
I think maybe you should have put a little more thought into small lasers. But the rest looks good.
>>
>>54979832
yeah, more like

range
pulse 1/2/3
standard n/a
extended range 2/3/4
>>
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>>54976517

Let's be fair, the Andurian Succession and the in-fighting during the Jihad paved the way nicely for the FWL falling apart. They may be my waifu star-nation, but it isn't like this is a Xin Shing level ass-pull or anything, and from the meta-perspective of it would be nice to see something happen with the borders on the map that ISN'T clan fuckery. [s]What I really would have liked to see would have been the Liao get carved up between their own never-ending succession crises while the Davions and the Mariks split the rest of their territory down the middle.[/s]
>>
>>54979865
and you need micro lasers for that 1 heat so TSM fags don't sperg.
>>
which house do you think is most corrupt?
>>
>>54979958
Steiner. Social generals are a hell of a thing.

Liao is least. You can't be as corrupt when everyone in government is crap.
>>
>>54978968
>>54979551
>>54979832
>>54979865
>>54979893

yeah, I dunno. Its kind of like this comic.

https://xkcd.com/927/
>>
>>54980012
thats the thing though, I'm envisioning them as sort of a refit to old designs, so it will render old standards obsolete.
>>
>>54979551
this shit is wack. Your text is all over the place. Fix yo shit nigga.
>>
>>54980053
click on the raw tab, you swinehurd.
>>
>>54979893

My favorite thing to do for a TSM mech is to have (in addition to the normal weapons loadout) small laser, small pulse laser, med pulse laser and large laser. 1,2,4,8 heat, that way I just do binary math and fire off the exact weapons I need to get any amount of heat between 1 and 15 on top of whatever my actual heat from my real guns is.
>>
>>54980295
thats cool.
>>
>>54978724
The Outback aren't really secessionist, just extremely poor and uneducated because they're basically the Periphery in an actual Successor State, like Pesht is for the Draconis Combine.

Dixie has always been the Rimworlds, and there ain't much of them left.

For the attitude you want, the Regulans probably fit it best. You'll have the most fun with a people whose premier military unit's slogan is War to the Knife.
>>
>>54978818
DA is RotS, it's a post-Jihad formation
And all the bullshit hyperspace warfare tech that came from the RotS is the change in tech.
>>
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>>54978884
People reeee'd from the clumsy as fuck plot jump, the incompatibility of decades of collecting rulebooks and metal, the awful CGI push that got rid of all the traditional art, the slipshod ugly as fuck Homie level redesigns of the real mechs if you could get your hands on one, and the insanely good chance that $10 would get you two stands of infantry and a shitty common tank. Oh, and Forever 67 for the real game while this was all going on.

Clicktech is a great source of cheap game parts and pieces today, and the novels get pretty good right about when the shit really hits the fan for the Republic.

But it was never good when it first came out.

Oh, and one last classic one that never gets brought up.
>used a classic Madcat II for the symbol of the whole game for the entire life of the game
>never actually released a classic Madcat II
>>
>>54977481
72 divisions with Star League tech?

Clans would have activated reserves much earlier, and probably wouldn't have bid away warships. Even the Wolves would have been bled white.
>>
>>54979869
>paved the way for shitty, flanderized writing
yeah
>>
>>54971246
Also recoil sending you careening.
Besides the research into laser weapons, Gyrojet weapons were being researched at the same time, but manufacturing issues meant they were about as accurate as a black-powder musket.
>>
>>54978522
The difference is that we're willing to overlook the nonsense that does a service to us as fans, and makes the game possible. We're not as willing to give the same benefit of the doubt when that nonsense was done in the name of a hamfisted psuedo-reboot and mostly to justify randomized boosters for a collectable miniatures game.
>>
>>54981163
>the slipshod ugly as fuck Homie level redesigns of the real mechs

This was my biggest point of contention.

If you want to update the look of mechs to correspond to a time jump, then ok, but we at least expect you to make the mechs look better.

Everything they touched looked worse and less detailed than the original designs. The way I described it is that they "Looked like plastic toys, not war machines". For as dated as the art was, early Battletech put effort into making TROs look like industrial designs. Clix managed to increase the scale, but make things look much worse. Simply keeping the classic designs as-is or simply making them a bit more beat up would have done wonders for the games' acceptance rates.

I was gnashing my teeth at clix before I even started playing Battletech. Between MW4 and Clix, someone was turning the whole franchise full-retard.
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