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/aosg/ Warhammer Age of Sigmar General

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Thread replies: 314
Thread images: 71

Khorne Edition

resources
>pastebin.com/Cb3X4ZKW

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>https://mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>http://runebrush.pa-sy.com/warscroll/

Old thread: >>54763130
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>obligatory Soon
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>>54797600
Second for Nurgle
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>>54797726
i luv nurble
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>>54797817
That looks oddly cute in a weird way.
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Reminder that this is the best model of all time
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How are the Kharadron Overlords right now?

A friend of mine says they're a bit undertuned, and I haven't played against them yet
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>>54797917
all frogs r cute
>>
hey guys
do you have the recent rumour engine overview for me?
>>
Anyone know where I can get good nautical themed bits for my freeguild army? Looking for embellishments like anchors, fish, ship wheels, finned iconography (see marius lietdorf's horse for example), harpoons and fishing spears and the like.
>>
>>54798019
https://www.warhammer-community.com/2017/07/05/rumour-engine-5th-july-2017/

Here you go.

>>54797932
From what I gathered in other websites, they are pretty good in that they got mad good shooting. They sort of dissolve though if you get into melee with them. Think Tau from 40k minus the Kroot.
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>>54798102
>Think Tau from 40k minus the Kroot.

Then, could be possible to use Dispossesed ad Kroot? (you know, meatshield)
>>
>>54798102
>Here you go.

Thanks, but no, I meant our grid thingy where we wrote down what pics were solved.
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>>54798134
I don't see why not. Most AoS players or newbies (myself included) are mostly waiting for the GH2 which is due out either later this month or next month. But for now, yes that sounds like a pretty viable strategy.
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>>54798134
Yeah, you could throw in some Ironbreakers as a big anvil. The new allies+massive regiment rule should help with that.
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>>54798139
Think I missed that one anon. May have to ask again later when everyone is woken up or off work.
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>>54798153
>>54798155
Noice, I have around 1500 points of Dispossesed and I honestly like the Kharadron's aesthetic
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>>54797927
The sculpt itself is dated, but the composition is actually really good and thoughtful. If it was translated to the newer aesthetic it'd be smooth and chocolately.
>>
Looking at getting into AoS despite my initial aversion due to GW scrapping fantasy for it. Either Skeletons or Sylvaneth, which is the more commonly seen army?

Also,
>>54797932
>>54798171

these images are great, has anyone got any other ones?
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>>54798273
I think so long as you aren't Chaos or Stormcast, you're going to be in a minority regardless so don't worry about mirrors. That said the Undead got their Carnivor Ghouls semi recently but a Skeleton army is still niche.
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>>54798273
All of them are here!

http://wellofeternitypl.blogspot.com.es/search/label/artworks

And not just Kharadron, but all of the Battletomes from Age of Sigmar
>>
So with some of the new traits already spoiled what are you hoping for, for the remaining ones?

>Darkling Covens
>Skaven Skryre
>Slaves to Darkness
>Free Peoples
>Brayherds
>Slaanesh
>Pestilens
>Soulblight
>Ironjawz
>>
>>54798290

Fair enough, thanks. I think I'll end up collecting both, but starting with the skeletons (as a horde force, with the Sylvaneth as a more elite-army)

>>54798295

oh great thanks
>>
>>54798319
I really really hope they do gitmob grots too, and not only moonclan/spiderfang, but considering the age of the goblin regiment/goblin wolf rider kits, and the total absence of a gobbo warlord model, my hope may be in vain. The clampack goblin shaman is the only thing that has me holding out hope
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What is the most elite low model count army except Raiders?
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>>54798635
Maybe Stormcasts
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>>54798635
warherd?
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>>54798635
Gargants.
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>>54797717
>obligatory not be for aelves
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>>54798955
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>>54798180
But newer stuff never has good composition.
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Quick /aosg/, should my first AoS be Stormcast or a Napoleonic themed Free Guild army?
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>>54799616
Napoleonic Freeguild.
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>>54799616
How is that even a question?
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>>54799616
Napoleonic no question, but be sure to include some little details here and there to reference current aos fluff.
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>>54797960
#notallfrogs
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>>54799616
Last thread someone was deciding between seraphon and Samecast eternals.

Now you are deciding between badass free guild and Borecast eternals.

What is it about Lamecast that people like so much? Also how is it even a hard decision? Stormcucks are boring.
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>>54799616
freeguild obviously, but gl finding heroic plastic napoleonics
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>>54800237
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>>54800305
Is that new? Are freeguild finally getting love?
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>>54800237
>Borecast
>Sormcucks
>Sigmarines
>what is it about Lamecast that people like so much?

Coming from a new player who started this game 3 weeks ago:
their lore is sweet
they look sweet
versatile with options for every playstyle
strong ranged, strong melee, has dragons, mobile teleport action
easy to paint
army-wide thematic look, like the units are all really part of an organized force rather than a ragtag warband of mercs
competitive, well supported

people who don't like them seem to be in 3 camps, with overlap:
"I don't like popular things/my pet army hasn't gotten an update yet"
"40k ruined me for space marines and these guys look visually similar"
"They aren't really my thing"

The first two encompass about a fourth of those I've met irl, and 100% of those online. The whining about SCE is comically dramatic.

No I don't play SCE.
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>>54800420
Freeguild General on Griffon

It comes with 3 heads for either a normal griffon or the 2 headed griffon

it also comes with a normal general, a Karl Franz version of the general, and a wizard to mount it.

.... also the OG Ghal Maraz hammer

pic related
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>>54800422
>people who don't like them seem to be in 3 camps, with overlap:
you forgot:
- they all rook da same
- Having the strongest guys in the fluff being the good guys
- army with no weaknesses and have an answer for everything, and thus no real playstyle that would define the army
>>
>>54800422
They are literally the most bland faction they have ever made, even space marines have better lore

>the best lore
1(800)cmon-now you know that's bullshit
>>
>>54800422
I don't like the Stormcast because they feel like knockoff Fantasy Space Marines with much worse aesthetics and the ridiculous 'unkillable magic supermen who are the bestest at fighting Chaos and can nevereverever be baddies' thrown on top.

Plus they also make 40k's tendency of focusing too much on Space Marines look like a fucking joke both in the lore and in the release schedules.
>>
>>54800422
My problem with SCE lies in the fact that they depart drastically from the traditional aesthetic associated with sigmar and his cult. Hence when I look at a stormcast eternal, I can see him as a celestial warrior, but I struggle to see him as one of sigmar's. The original sketches gave them iconography comparable to that of elite empire units like demigryph knights and the general on warhorse with snarling faces and flaming twin tailed comets and fiery suns. The only place the traditional twin tailed comet motif is actually used is on the shoulder pads of the celestant prime.
>>
>>54800422
>started this game 3 weeks ago
exactly.
You can choose from Ice monsters, Space dinosaurs, primitive imperial guard with sticks, super orcs, skeleton bone army, psychotic undead bretonnians, hippie tree people, etc, but you chose the big armored gud guyz that every 12 year old plays/will play.

Snorecast are literally the Honda civic/vanilla ice cream/ryu&ken/ultramarines of Warhammer AoS.

I am fine with them being in the game, I just have no desire to collect them and they are usually a newfag beacon.
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>>54800617
>>54800627
>>54800629
>>54800682
>>54800573

like clearly samefag amirite? everyone loves stormcast so this hivemind cant be possible
>>
>>54800682
This, they make ultramarine look as if they have deep meaningful lore
>>
>>54800702
THAT feel when an anon posts an objectively wrong opinion and gets reprimanded accordingly
>>
>>54800702
Can you really not comprehend multiple people not liking a given range? I was responsible only for the last comment regarding the similarities and differences between empire and stormcast models.
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>>54800763
I think he is being sarcastic anon.
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>>54800763
I was being sarcastic my dude. I agree with you.
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>>54800573
They look significantly better unmasked. I didn't even know there was a human face underneath.
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>>54800795
Iirc it was retcon that they are human in form under the armor. Because iirc they were just like spirits that embodied the armor.
>>
>>54800859
Well that's crappy. I think it would add a lot if we saw some art of some poor Stormcast's mask knocked off and we see a frightened but fierce human underneath that armour.
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>>54800882
No no I mean originally they were not human under it, it got changed to them having a human body
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>>54800859
They were human under their armor from the beginning but they have some deposit on their armor or something

In one of the books a stormcast gets his helmet stolen and goes on a big quest to get it back, and GW released a helmetless stormcast model once
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>>54800918
Good stuff. Games Workshop doing good things. Ironic that while gradually people are slowly adjusting inch by inch to AoS, the 40k fluff which has not actually seen a complete squatting of its original setting has its fanbase verbally rioting.
>>
I never once walked by a Game gaystop and saw a decent looking man dwell inside, filled with fatties that smell and anorexic runts with glasses. We always laughed at them whilst walking by with our noses covered. Disgusting.
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>>54797960
How'd you paint those?
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>>54800795
>>54800882
I'm not a fan of the SCE but I honestly really like how the mask looks when the artist can be bothered to also include the man behind it. The vision holes are big enough so that you can get the full range of human emotion displayed with just their eyes, which I think makes for a great contrast with the stoic, implacable bronze features of the rest of the face. I really, really like pic related despite not liking the Stormcast aesthetic in general purely because of the eyes.

Unfortunately this design looks absolutely horrible in miniature form because their eyes are impossible to model, which results in literally faceless clones across the entire range. And then on top of that because the current crop of GW artists seem to adhere 100% with how the miniature looks no matter what we end up with Stormcast with black voids for eyes in virtually every single piece they make, even in close up shots.
>>
>>54800946
I would argue the opposite, on a large scale Aos is openly rejected. I have never met a single person in store who actually follows/actually likes the lore. Hell it's the butt end of jokes on par with "dark angels are traitors" even our gw store owner makes fun of it. The game itself is fine it has it's flaws but it's alright the lore is just awful, like objectively awful
>>
>>54801022
you have to go back
>>
Get out you fat fucks exercise and get a life.
>>
>>54801022
Oh yeah its still very much 70/30 (if not more so) against its fluff. I am not saying its been accepted, quite the contrary. I was just saying people are adjusting to it. Some at least. The more I read it the more I realize "Huh, this isn't actually too bad. A fair few bumps in the road, fair few creaks but not as bad as I thought".

Like myself, when I thought about it I realized as much as I do love the Old World, I didn't actually play the game and due to its geographical nature, some races without hoops and loops in your fluff, would likely never ever fight. It also to non Warhammer fans didn't quite stand out among the rest of the fantasy settings. I don't agree with how they "fixed" the solution by ending the setting but I can absolutely see why they would look to rebranding it in some form.

Also, I am going to get lynched for this: I love Knights. I absolutely ADORE the 14th and 15th century full plate knight or man at arms. But I did not like the Empire's angle on it visually. In fact, besides just being humans, I didn't really like them at all except for the fact they were the human foundation for the setting and brought the fluff to life with their medieval human view. But not their looks.

For me I think if they really nail the Freeguild fluff as they implied in the next GHB, that could add a lot more to the setting than the SCE. Maybe some proper non fluffy Knights on foot to boot.
>>
>>54801128
Did you not hear me son? I said get off your fat ass and lose weight.
>>
>>54801151
I am actually quite skinny.
>>
>>54800617
>>54800627
Yeah I was already aware that no one likes them online, I was just hoping for some more thoughtful answers than those completly validating my camps above.

>>54800573
Fyreslayers all look the same too, but if you like naked dwarves with mohawks, then you'll like 'em.
strongest fluff guys being goodguys, ok so like why superman is boring.
most versatile army being the main one pushed, I get this too.

>>54800629
I don't know the old lore, but I get that when a new game and lore is written over old stuff it can suck.

you other guys calling them bland - how?
norse Einherjar plucked off the battlefield, mixed with lightning, and thrown into golden armor made from the core of a dead planet is sweet. If this is considered bland for a game's workshop army you guys are spoiled as fuck.

>>54800702
the conversation is about why everyone hates SCE online, and to a far lesser degree (but still significant) in person.

"The main army pushed are also the best, and good guys, so it's boring." See this makes complete sense to me thanks for a fourth reason.
>>
>>54801128
>Knights on foot

Bro, greatswords have been a thing for a long time now. Also brets had you covered for the arthurian knight trope back in wfb. WFB empire knights were more like german or italian knights than french/english ones (brets).
>>
>>54800702
Just people who really need to stop thinking their choices are any better.

The Anti-Stormcast fags always fall into three camps.

>Empirefags angry the game isn't pseudo-Historical anymore and they're not the special anti-chaos boys.

>Aelffags.

>Shitposter factions like Skaven and Goblins.
>>
>>54800918
>>54800859

That's factually incorrect.
>>
>>54801353
elf fans must be really rare
>>
>>54801301
>norse Einherjar plucked off the battlefield, mixed with lightning, and thrown into golden armor made from the core of a dead planet is sweet. If this is considered bland for a game's workshop army you guys are spoiled as fuck.

Its a mix of things anon. Its not the theme, the theme on paper is fine. Its a number of reasons.

>one setting which had 30 years of love poured into it was squatted
>the aesthetic between SC and Space marines is strikingly similar
>they are very much "good guys" in what was originally a host of morally grey setting
>the lack of distinction between them and space marines visually means we associate them with space marines immediately

I would think SCE would benefit if they had similar proportions to actual humans. Just maybe 5-10% bulkier. Think Chaos Warriors, remove the horns and spikes, make them more knight like and done. Distinctive from Space Marines, still holy suits of armour.

>>54801318
I know greatswords are a thing but they still aren't fully armoured. Pic related is what I love. Bretonnians are Knights on horseback which, while I know was in the majority, historically there have been knights who would take on foot. I much prefer that.

Also Bretonnians were dicks. At least Greenskins were funny and dicks.
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>>54801353
>Shitposter factions like Skaven and Goblins.

Oi, us Greenskins keep to ourselves.
>>
>>54801444
Thanks for proving me right.

>>54801353
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>>54801458
Most greenskins do, but Moonclan spammers are like the new Skavenposters.
>>
>>54801465
I am not angry over it, I just think it would help Stormcast stand out more. I actually like how Stormcast look, except their face masks.
>>
>>54801353
>pseudo-Historical
I don't mind it being more fantastical but don't throw the baby out with the bathwater.
>>
>>54801458
they really do. not even a SOON post in every thread.
>>
>>54801482
Only posts I've seen of Moonclan here have been asking for advice. Me being one of them.
>>
>>54801491
Never mind the baby, GW threw the whole damn bath out when they made AoS.
>>
>>54801444
thanks for the good reply also that picture is badass.
>>
>>54801353
>pseudo-Historical
Implying stormcasts don't take their aesthetic from greek and roman styles. . . Hell even the buildings are similar.
>>
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>>54801523
No problem. Sometimes we forget that reality can be more fantastic than fantasy.
>>
>>54801527
Inspiration is different from "Literally Historical as a base"
>>
>>54801509
Doesn't mean you need to ditch every bit of established aesthetic. Kharadrons for example take off from the aesthetic of dwarf steam flyers and irondrakes and such. Likewise new sylvaneth models take off from the conventions established in the treelord sculpts. Many armies haven't changed in aesthetic whatsoever and have just been rebranded, such as seraphon, bonesplitters, beastclaw raiders, flesheater courts etc.
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>>54801353
>>Shitposter factions like Skaven and Goblins.

What else is there to do ?

gib more ghb2 Chaos leaks. Is Moulder truly kill-kill?
>>
>>54801596
Not act like degenerate manchildren almost as by as the aelf players?
>>
>>54801586
>Bonesplitters

Besides their name being respelled from Orcs to Orruks, have the Savage Orcs actually changed at all?
>>
>>54801596
The skaven can't meme. Why would freeguild players be salty over a skaven model? We have gunpowder, mustaches and a variety of stylish clothes which extends beyond tattered rags. Who gives a shit about rats worshiping glowing rocks lol?
>>
>>54801624
Currently they are competitive. Hordes of dudes, poor saves but mortal wound defense, excellent ranged arrow spam tons of wizards. So many wizards.
How did they used to be?
>>
>>54801689
Not mad viable, at least in a theme army ala just Savage Orcs. Black Orcs, Grimgor were the top dogs in terms of Orcs and Goblins. That said Savage Orcs could be used in conjunction with the other Orcs to act as a frenzied spearhead but were squishy as fug.
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>>54801669
>*tunnels behind Tilea, Kislev, Estalia, Nuln, Araby etc*
>*unsheathes rattling cannons*
Psh..nothin personnel...man-thing....
>>
>>54798290
>tfw I'm the only regular stormcast player in my store
>played tank stardrake for a while and gave stormcast a reputation for being hard as balls

I was never enough of an asshole to run more than one castellant but boy that was a fun army
>>
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>>54800627
Only people who don't know the fluff think stormcasts are just space marine ripoffs. See pic.
>>54800859
>>54800882
>>54800918
Stormcasts were NEVER just spirits in armor. They have always had bodies underneath. That's just a lie perpetuated by shitposters.

I like stormcast eternals. They are not my main army, but I collect them and think they are actually quite cool. Also when you read their fluff you do see their flaws and shortcomings. They are not unbeatable in the lore, their victories are just lauded more than their failures. From what I read, I would say they have had just about the same plot armor as space marines (excluding those damn chadmarines). While they are always the posterboys for imperial victories, when it comes to fluff for chaos/xenos, space marines are the prime whipping boys. It's no different in AoS.

Stormcast Eternals have a lot of victories that help change the overall course of the setting and progress the story, but each other faction with fluff has several stories of them btfo the stormcast eternals.
>>
>>54801951
>same plot armor as space marines

I am going to disagree simply because the exaggerative nature of Space marines (1 SM > 1000 Orks) is not even half as bad with the Stormcast. Or as several fans have said throughout my time on forums, potentially 10,000.
>>
>>54801989
Ok I can see that. I would agree SCE have a little less plot armor than SM.
>>
>>54801951
>SM are Batman while Stormcast are Captain America

Explains why I like Stormcast more then I guess.
>>
>>54802047
I would say SM are more like Superman. They can do no wrong and always overcome the opponent no matter what barring exceptional cases. Also they are Super human.
>>
>>54802135
>SM
>Do no wrong

Did you even read that post, they're Batman right down to the depressing autism backstory.
>>
>>54801989
ultramarines kill four hundred orcs for each man who is slain, while most of the SCE big victories come from them dying to the last man, as sacrifice and rebirth with a tragic, incremental cost is central to their lore. Although they are "immortal" most of their book focuses on how they are not, and how they are all doomed to lose their humanity and become no more than lightning machines of war, unable to even remember their names after enough reforges. Finally being to weak to even act, useless electric soulstuff to be used as random glue during someone else's reforging.

>>54801951
this
Space marines are emotionless dogmatic supermen who stalemate the universe despite ridiculous overblown victories.
Stormcast are human heroes sacrificing their souls so that someday their children can live in a peaceful world, and they are winning.
>>
>>54802176
In-verse, yeah they're depressing and such. But from the fanbase that's fun padding and otherwise they're badass uber warriors. Batman is still human. By all accounts insanely super for a human but still human. Space Marines are god tier above even the best humans in 40k.
>>
>>54800998
>virgin wargamer vs. Chad videogamer
>>
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>>54801498
>not seeing the TK Soon posts as obligatory at this point
>>
>>54801585
Ah yes, how could I ha e forgotten the time the holy Arthurian empires fought their great wars against the lizardmen of yore, or the time the savage green skinned men of old cough countless battles over land against the mighty BDSM demons, or the time the kingdom's soldiers bravely flew into battle against the undead Egyptians and their animated sphynxes on their mighty griffins
>>
>>54801989

Seriously, stormcast don't feel like a one up on the enemy because they're just equal with chaos warriors on a man to man basis but with discipline instead of barbarity
>>
>>54802932
I agree, I think its great actually. Orcs have their Ironjawz, humans Stormcast, Chaos have their Warriors. Ogures are, well Ogures and even the Savage Orcs can fight Stormcast as slightly downgraded Ironjawz. Less strong, far more numerous.
>>
>>54801951
If you show someone a duck and then you tell them that this particular duck's backstory and motivation differentiate it substantially from other ducks to the point that it isn't a duck but is in fact an entirely new species, you would be delusional.
>>
>>54803399

I feel like I showed someone a quail and that person is insistent that it's a duck because they're both birds that you fry and eat
>>
>>54803416
This.
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>>54803023
>Ogors are, well Ogors
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>>54803416
That would hold up if the things in question weren't visually similar, and that's the point. If two things are alike on the face, claiming that they are in fact entirely different because "fluff" is pretty disingenuous.
>>
>>54803553
>everything that looks kind of similar on the outside is exactly the same both inside and as a whole
k
>>
>>54803553
I disagree. The only similarity the two hold is they both wear really heavy metal armor. That's it. One has an imperial aquila on its chest, the other has a roman-esque sculpted chest. One has a scifi helmet, the other has a sculpted face. One has mirrored pauldrons, the other doesn't. One has a backpack with thrusters/exaust, the other doesnt. One has rounded shoes, the other is pointed and layered.

Going back to the birds. We are showing you a quail. You point out the feathers, beak, and feet and say it's a duck.
>>
>>54803725
To be fair to him, Games Workshop knew exactly what they were doing giving them a similar aesthetic. Look at it in detail like we do, yeah, they are different. But that is because we have been playing Warhammer for years.

But for potential new customers, GW knew Space Marines attract customers. So they made a rebranded template from that to form the Stormcast. There are a lot of differences yes but the foundation of "big hulky figures in armour" is still there.
>>
>>54801951
Notice the part where I said iirc meansni did it remember thought that. Now calm your tits no one is taking your shity stormcast
>>
>>54798605
The list is by alphabetic order so It can only be something after the I from Ironjawz. Most likely moonclan grots.
>>
>>54800882
The stoic helmets and silence freaks out chaos followers. Its a bit of psychological warfare mentioned briefly in the setting.
>>
>>54804594
Or spiderfang.
>>
>>54801624
They hunt beasts to suck the spirit of Gorkamorka from their bones.
>>
>>54804648
Never heard that, that's interesting. I find that a bit strange though considering many Chaos followers would have likely encountered and fought daemons or other hellspawn.
>>
>>54804657
Moonclan have a lot more warscrolls, so they are more likely.
>>
>>54804746
Except daemons are kinda really expressive. Stormcast are the opposite with helmets carved with stern faces looking in disapproval. Many stormcast do answer chaos provocations, but those that don't really throw chaos followers off their game.
>>
>>54797927
It has aged very very well, I agree.
>>
>>54804858
Well so long as its not described as outright fear, I suppose that makes sense. I would at least expect Lords or Champions not to considering the tests from the Gods they must endure.
>>
>>54803725
Aquilas are roman, which is a great starting point! They share a romanesque theme with ultramarines, whose colors are used by the posterboy Hammers of Sigmar. They tower over mortals and are encased in armor, with large shoulderpads bearing their chapter/stormhost designation. They have fucking boltguns for christs sake. They are of course not EXACTLY the same, pedantically speaking, but imagining that they're not designed to be similar is, again, disingenuous
>>
CHAOS LEAKS WHEN?
>>
Guys, I'd like to start an Ironjawz army

I already have 20 Black Orcs, and Grimgor's miniature (I guess i would use him as a Black Orc Boss)

I'm planning to buy the Start Collecting! and Warband boxes

What do you think?

Imo I would cover my 'Ardboys needs (total of 35) and starting to have some good units like 5 Brutes and 3 Gore-Gruntas
>>
>>54805399
If you want ironjawz I'd recommend You'd get a lot of brutes. Though it is hard to say if Gore gruntas will be buffed in the next edition they currently are overpriced point wise.
>>
>>54805399
>What do you think?
I think you should buy whatever is needed to play ironfist battalion. Brutes are the best IJ infantry models so stick with them if you can
>>
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>>54801951
still lame and boring.
Even Sigmar was cooler in WHFB. He seems petty and stupid in AoS
>>
>>54805636
>>54805682
Ok, then I might buy what I previously said (just for variety's sake) and then some more brutes
>>
>>54800682
Did you even read the post? He doesn't play SCE.
>>
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>>54806219
>happyskele
While I do like skelesmiles, wow the new AoS art is dogshit.
>>
>>54806393
Not all of it I'd say though
>>
>>54799616
rev up those 40 shillings on the drum
>>
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>>54806421
get on my level aos art
>>
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>>54806494
I know Fantasy still has some of the most iconic pieces of art, but I believe, with time, AoS will have some too

Just one example of fantasy Artistic awesomeness is pretty much anything done by Adrian Smith
>>
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>>54802235
>Space marines are emotionless dogmatic supermen who stalemate the universe despite ridiculous overblown victories
>>
Found a cool fanmade skirmish PDF a few hours ago that includes points for all the models that were excluded for no reason in the official release, including forgeworld stuff. Gonna post later or in the next general, don't have access now
>>
Am I the only one who would rather preffer the Start Collecting Deathrattle! box to be a shitload of skellies with some Black Knights and a Wigh King instead of a Mortarch and just 10 skeletons and 5 Black Knights?

I mean, Mortarchs are cool, but with so few skeletons and knights you can't do pretty much anything
>>
>>54807432

yeah, I'm about to start building a death army and the starting boxes are all kind of underwhelming to me.
>>
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>>54807432
Yeah some start collectings aren't as good as others.
For example the Sylvaneth one is good because you can have 3 treemen in your army if you want.

With Seraphon for example, youll only really need 1 carnosaur. So despite the box being awesome value, you don't need that many of them and have to flesh out your army other ways.
>>
>>54807484
I hope with the release of Shadespire and the rumoured Deathrattle Battletome we get a more appropiate SC! box for them

And well, at least the Flesheater Courts have the Nightfeast Hunters wich is quite decent
>>
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>>54806685
>>
>>54807514
Yeah and I'd say the Ironjawz one is pretty decent too, or at least includes Gore-Gruntas, and them alone excede the box's value
>>
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>>54807432
>>54807484
Learn2be creative.

Here's what you do:
Get 2 bone zone start collecting boxes.
Make 1 mortarch (arkhan the black if you want fluff)
5 black knights
10 skeles.

With the second box, you keep the 5 black knights (10 now) and 10 skeles (20 now).
With the SECOND mortarch, you make this mounted wight king

and with the mount you convert it into a counts-as necrosphinx
>>
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>>54807597
glue some wings and sythes on this guy, paint like stone, and he looks necrosphinx-ish to me.

Also with the spare manfreds (2) and neferatas (2) you can either ebay for more skele money or you can get a box of horsies make 4 mounted vampires
>>
>>54807597
>>54807642

Yeah, ok, that's a good and original idea

Bad thing is, I still only have 10 Black Knights and 20 Skeles

I'll nedd a shitton more of skeles to have a semi-decent army

And the boxes are 10 models x 20€ instead of 20 models x 30€, as they should be

Don't get me wrong, I love Deathrattle and your idea is pretty awesome, deals with the problem the best it can

Thing is, the problem is still there

Until they don't release a more suitable Deathrattle ST! I'll just colect other race
>>
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>>54807575
now that's badass.
>>
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>>54807715
So start with a death skirmish force for now until you can snag a good deal off ebay/a trading site.

You don't have to jump right in and blow all your money.

It will also give you a chance to paint everything slowly, instead of doing 80 skeles at once and you want to kill yourself after the first wash

other choice is go mixed death and use a bunch of higher points units to give you a decent army for cheaper.
>>
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>>54807755
>So start with a death skirmish force for now until you can snag a good deal off ebay/a trading site.

Yeah that's actually what I was going to do, thanks for the idea nontheless
>>
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>>54807778
Also don't forget we are getting new ally rules, so you will be able to ally in up to 400 points of crypt horrors or whatever and will keep death rattle allegiance
>>
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>>54807721
They had a good art crew going for a hot minute
>>
Ok, Age of Sigmar noob here. What is the criteria of creating an army. For example, can I use any model from any faction as long as it is part of the same allegiance and if so is this allowed in match play?

Also if this is acceptable how do I structure my army exactly? Some of the factions on Warscroll Builder have certain types of units (eg Behemoths) grayed out. I assume this is because certain factions sometimes don't have access to some types of units.

Can I for example field Be'Lakor, Chaos Daemon Prince along side regular mortal types like Chaos Knights and/or Daemons like the Plague dudes?
>>
>>54807597

thanks for the idea mate
>>
>>54808841
In matched play your army must at lead qualify for one of the four grand alliance allegiances (Order, Chaos, etc), although if you also qualify for a faction allegiance (Stormcast Eternal, etc) that is often better than the "generic" faction allegiance

You must also have a certain number (or more) of Batlleline units. If you have a Faction allegiance instead of a grand alliance allegiance it unlocks more units as battleline. The number of required battleline units are based on your points limit.

There are limits on the number of heroes and large models.

Battalions cost points IN Addition to the units inside, but you don't have to take battalions. Doing so yields benefits.

Your example is fine because they are all Chaos, as long as you don't go over the hero limit and have enough battleline units
>>
>>54808841
>behemoths grayed out
not all factions have behemoths, but they can take a behemoth from another faction in their alliance if they are willing to give up their faction allegiance for the grand alliance allegiance
>>
Morghasts are made of bones and skulls. why aren't they deathrattle?
>>
>>54810894
They are Reanimants, which as far as we know are undead angels.
>>
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>tfw once all this 40k is over, all we'll get is something boring like more Stormcast or Chaos

Please. I just want my sky pirate goblins. It's been two years. Just... please.... release me...
>>
>>54811770

have more faith anon
>>
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>>54811770
Soon
>>
>>54811770
>tfw no lightsaber-wielding ninja elves
>>
Hold on a sec.
>End Times Incarnates
>Sigmar => Heavens
>Gelt => Metal
>Sigmarines ride thunderbolts & are made of super-metal, even faces like Gelt
>Ungrim => Fire
>FyreSlayers
>Thorgrim => Metal
>Kharadron Overlords
>Alarielle => Life
>Sylvaneth

>Tyrion => Light
>Malekith => Shadow
>I forgot => Fire
What, does this mean there's going to be some light-themed Aelfs, some dark-themed Aelfs & then some phoenix army or fire-themed Aelfs?
>>
I wish some of the Ironjawz kept the more rugged and spiky look of the classic Blorcs. I know Ard Boyz are still a thing but if the Megaboss looked more like pic related I would buy them in a heart beat. A spiky helmet would definately help.
>>
>>54803023
It's fucking boring. We don't need a perfect EQ in every faction. The fun of facing off against chaos as empire was in the essential fact that it was ordinary men protecting their homes, families and nation against maddening horrors from the north. It was good precisely because they were the underdogs.
>>
Question about Path to Glory.
Can Champions use Artifacts and Command Abilites? Also, does alliegance abilities (ie. skyports, prayers, tzeentch fate dice) work?
>>
>>54812578

I'd love me some fire elves.
>>
>>54813010
I would assume so if my champions you mean generals and heroes. Its pretty much a small scale version of the full game.
>>
>>54812578
Malekith was supposed to be fire but wasn't.
>>
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>>54813070
I expect some kind of light-themed ninjas.
>>
>>54813239
Well he's already burned pretty badly. I don't think Fire would be interested.
>>
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>>54813239
>Khaine-themed Dark Elves
>>
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>>54813244
That's no Elf. That's a Sheikah.
>>
>>54813264
And burnt things are black. Like SHADOWZZZ
>>
How are the Kharadon overlords as a faction? Was looking into starting the game with them because airships.
>>
>>54812893
The Empire and Free Guild are still about so it still happens.
>>
>>54812893
And we all know how it ended. As it had to end. AoS is not about doom and gloom and dying empire held together by karl's will alone, it's about brave "new" world, and heroic deeds to take it back. It's D-day to WFB's Operation Sealion.
>>
Is the starter box set a fun battle? Khorne vs stormcasters, is it just 2 melee units charging at each other and rolling the dice?
>>
Are there any other long time WHFB fans here? After a few years away from wargames I'm looking to get back into them and was wondering if this at least scratches some of the same itches WHFB did. I'll likely have more success getting people from my old group into this than something like 9th Age.

I'm also extremely confused by the renaming of the factions. Has it basically been boiled down to the four "Grand Alliances" and I can just use whatever the fuck I want from whatever alliance I choose? Or is there some smaller grouping they just decided to leave out of the website?
>>
>>54814435


See >>54809322
>>
>>54814435
If you click the Grand Alliance buttons you can see more factions.

In Matched Play it must from the same Grand Alliance and it gives you an Grand Alliance Bonus, but they are usually worse than Faction Allegiance Bonus, which is when you have all units from one faction(or chaos god). You also must have a certain number of Battleline units.

Through the rules are going to be changed at the end of the month with the General's Handbook allowing for Allies without breaking Allegiance and such.

I'm not sure on the limitations of other modes like Open Play, Narrative Play, Skirmish and Path of Glory.
>>
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>>54814435
This can scratch a fantasy itch, but maybe not necessarily the GAME fantasy because its different. I mean, you don't even get the old block formations to fight, and the rules are a bit different (much less convoluted, if I'm honest).

But it can definitly scratch an intch, specially as you can use the pieces from the Old World, but be mindful that sparring them against AoS pieces is very uneven as a fight. I do think old pieces against old pieces can work okay.

Also, I find Stormcasts actually interesting as they are not space marines, they are actual humans with human feelings and desires that were rescurrected to be Sigmar Einhejar.
>>
>>54814501
Where did the Space Marines have no feelings and humanity meme come from? THat's plain bullshit.
>>
>>54814592
They have more stunted feelings dude, and it is even said that they sacrificed their humanity to become their defenders. This is actually pretty basic stuff of the fluff.
>>
>>54814481
>>54814499
>>54814501
Thanks for the replies, I guess what I'm most confused by is how some factions have like four models and others have forty. So it seems like getting a faction bonus with some factions is impractical at best and literally impossible for some as they seem, at least, to lack a Lord choice. Am I just supposed to flip through the factions and find what they renamed the "core" of each WHFB army and decide whether I want the faction bonus or to splash in some cool shit from another faction?
>>
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>>54814501
Their fundamental flaw that never will make me like them is that their deaths and sacrifices don't matter they respawn after every time, losing memories isn't enough, if they looked insane and undead underneath armor like Dark Souls it could work but they don't. Concept would work if make them good chaos warriors for real with daemonprinces and mutation gifts from gods of order but they don't.

>>54814592
That's what stormcast beleive. WE ARE TOTALLY NOT MARINES AND WE ARE BETTER IN EVERY WAY THAN SYMBOL OF WARHAMMER THAT EXISTED SINCE 1986!
>>
>>54814592

I mean, while marines will protect Imperium citizens most chapters (Wolves and especially Salamanders aside) are pretty willing to sacrifice the average person. They're super human, and the average imperial citizen is more or less absolutely beneath their notice. If they had lots of feelings and humanity, the Salamanders wouldn't stand out so much intheir care for average people.
>>
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>>54814619
They just lose memories. With each death they become less human in mind, body, and soul. They are changing to something else. Something inhuman.
>>
>>54814659
They don't just lose*
>>
>>54814659
Its not represented in models, marines mutate into werewolves, vampires, emo-goths, masochists and black people.
>>
>>54814619
Lose your memories, and you literally lose yourself. Not only that, but they FEEL fear, specially of their third death because they never seem anyone return from it.

Also, seriously, marines are cool, they work with their setting, and Stormcasts work with theirs. One is grimdark the other is hopedark.
>>
>>54814675
It will in time. This is basically seeding for a new set of models. AoS tends to do that.
>>
>>54814618
When the armies were split into different faction alot of them end up drawing the short end of the stick(Maneaters and Firebellies only have one warscroll each) with the potential to expand later on with new models, like Ironjawz and the Flesh-Eater courts were.

Mind you not all factions have Allegiances or Spells yet and a lot are going to be released with the General's Handbook 2017. The image I just posted has a lot of new ones, with others that aren't new being very few. There are also some oddities like there being two Khrone factions but only one allegiance bonus they both share.

Here is a few links that might help you:
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules
This link contains all the warscroll compendiums which were the models for every army from WH: Fantasy Battles converted to WH: Age of Sigmar.
>https://www.warhammer-community.com/warscroll-builder/
Warscroll Builder to help you make an army and see what Allegiances there are.
>http://whfb.lexicanum.com/wiki/List_of_Warhammer:_Age_of_Sigmar_units
List of every valid model in Age of Sigmar.
>>
>>54814619
I don't understand why they can't just admit they like Fantasy Space Marines. Nothing wrong with that. Stormcast and Space Marines inhabit the exact same thematic space.
>>
>>54814728
>I don't understand why they can't just admit they like Fantasy Space Marines. Nothing wrong with that. Stormcast and Space Marines inhabit the exact same thematic space.
>stop liking what I don't like!
>>
>>54814734
> Nothing wrong with that
How dense are you?
>>
>>54814722
Thanks for the help, anon I'll start digging through this stuff. Just one more quick, semi serious question, how fucked are the elves?
>>
>>54814806
Pretty fucked.

No Allegiances yet, through there are rumours of Shadow/Cthulhu elves coming soon.

GH17 will have allegiance for Darkling Covens, Sorceress and Soldier units from the Dark Elves army, and Wanderers, almost all the elven units in the Wood Elves army.
>>
>>54814866
fml Dark/High Elves were my favorite in WHFB
>>
>>54814892
Well Darkling covens contains the old core units + executioners and blackguard. And with the new ally rules you could ally in some cold one knights, monsters or other shit.

Also, 'the you're fucked without faction specific allegiance rules' is complete bullshit. You can always use the Grand Alliance traits and artifacts.
>>
>>54814675
Because lorewise there's not been enough time for anyone to progress that far. So far it's limited to stuff like Thostos Bladestorm getting into berserker rage easily, or Gardus Steelsoul radiating healing aura. The SCE command traits sort of cover that angle.
>>
>>54814966
But High Elves are not really up to par, are they? This is another Anon.
>>
>>54815062
I don't really know since I don't trust all the bullshit in this thread and I havent played them personally.

Most important part is that the 'no faction specific allegiance traits+abilities+artifacts' meme is just bullshit.

I have heard good things about the Dragon Lord, but not sure if he can carry an entire army. Warhammer balance is more dictated by your group and meta than books sometimes as well.
>>
I'm playing with a friend some matches but I have a mix of stormcast and sylvaneth. Can I use sylvaneth spells on my sylvaneth wizards?

We find really confusing what we can use or can't using mixed armies.
>>
>>54814435
Long time whfb fan here. Was sad to see the old world go. End times was a bit of a shock for sure. But the new setting is cool land I can see a lot of potential with it. I'm willing to stick with it and see how it develops, and so far I'm not entirely disappointed. The game itself is pretty solid.
>>
>>54814619
The price of their death is the potential failure of the mission, and that's more important to them than their death.

Also do you fear one day getting a degenerative brain disease? That's pretty much the same thing with each reforging. They retain the basic battle and kill chaos instincts, but everything that makes you you, begins to fade away. Wouldn't that terrify you?
>>
>>54815172
You can only use the Sylvaneth spells if you're amry has the Sulvaneth Allegiance. Which means that every warscroll included in your army has the SYLVANETH keyword.

There are some exceptions to that, such as units that included via a battallion (they let you retain your alleiagiance, but they do not qualify as SYLVANETH).

You can always use the spells listed on a units warscroll, however if it says. target SYLVANETH unit, you can only cast it on units with that keyword on their warscroll.

Hope that clears it up a bit.
>>
>>54815216
Other new anon from a few posts up here.

I'm honestly pretty disappointed in the loss of stats in favor of static "beat this" numbers, but I'll get used to it eventually. And I'm just going to pretend the old world is still a thing instead of... whatever the fuck the geography of AoS is.
>>
>>54815511
Well the core of the old world, Mallus, is set in the middle of Azyr and there's a space-city, azyrheim around it.

The remains of the oak of ages is in Ghyran half of it corrupted by nurgle.

The lexi really needs to be updated. Anybody willing to help?
>>
>>54815564
I'm vaguely familiar with the geography/cosmology of it all, I just find the whole stargates to other planes thing to be kind of lame, even if they are based on the schools of magic.
>>
Are the other planes just 1 world, whole universes, or infinite expanses of land and sea?

I've been thinking of it as the lattermost.
>>
>>54814652
The Ultramarines are one of the chapters that recognise that the citizens caught up in the wars they fight are the Imperium and so will act to minimise civilian casualties wherever possible, as well as trying to keep infrastructure as intact as they can so the people of the world can get back to normal as quickly as possible afterwards. Something like a full half of Space Marines are descended from Ultramarine stock and recognise Big Bobby G as their spiritual liege and follow his teachings; that's a huge chunk of them that are at least likely to show some concern for the common Imperial man.

And Space Marines ironically feel emotion much more strongly than mortal men - this is how all of them can have such absolute faith and conviction in the Emperor's cause, such a focus on personal honour to the point of starting wars with each other over insults, and hatred of their enemies that makes most fire and brimstone preachers look like puppies. This is also why when a Space Marine falls to Chaos they do it in such spectacular fashion compared to ordinary men.

The 'Space Marines have no feelings' meme is just that. A meme.
>>
>>54815696
From what I've read, each plane is it's own infinite expanse, essentially a universe in and of itself.
>>
>>54815651
Well there also ships and beasts that travel between realms without using realmgates.
>>
>>54815696
They are different dimensions.
They have limits which are absurdly far from each other.
Each realm has sub-realms, which seem to be planets and floating continents. The brimstone peninsula where age of sigmar starts happens in a sub realm of aqshy.
>>
>>54815734
So why does everyone fight in this new world instead of just chilling back in their own planes(except for chaos, for them it's business as usual I guess)? Do they just hate each other so much that they invade each other even if they don't really need to interact with anyone else since everyone has their own plane of existence?
>>
>>54815955
Likely cause its warhammer. There is always an excuse for a scrap.
>>
>>54815955
Chaos is chaos.
Death is Nagash and Nagash wants to rule everything and believes all the souls of the dead belong to him.
Destruction follows the will of Gorkamorka and want to wreck shit and tear down civilization.
Order is mostly on the defensive or reconquest.
>>
So, aside from how beautiful the Death models look, is there any reason to play AoS over 40K? Or to pick up AoS if you already play 40K?
>>
>>54816167
Different game, different rules and if you want to play a different setting other than 40k. Also its very cheap to get going into if you start with skirmish.
>>
>>54816183
How cheap are we talking?
>>
>>54816195
Double digits?

Take Chaos. Chaos Lord and 8-10 warriors. Cheap for warhammer.
>>
>>54816354
Oh, wow.
What's a good Skirmish list for the Death alliance? I'm looking at this:

Wight King (24 renown) ($14.75)
Necromancer (22 renown) ($15)
Cairn Wraith (12 renown) ($14.75)
20 Skeleton Warriors (40 renown) ($49.50)
[Total: 96 renown; $94]

Is there a cheaper way to play Death?
>>
>>54816512
>>54816512
If you wanted to go for ghouls, they have start collecting and skirmish boxes. Otherwise, there might be a good selection of skellingtons in the upcoming Shadespire boxed game.
>>
>>54797932
*tips fedora*
>>
>>54815745
how
>>
>Archaon the everchosen of chaos
>harbinger of the end times
>literally helped to test reality apart and birth a new world
>dies to a couple of autistic skeletons on snakes
>>
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I'm suprised how fun to paint this model is. Still not sure if should I pick SCE or Khorne for skirmish but I'm definitely gonna paint all remaining SoS models
>>
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>>54813838
Good shooty army with flying armored transports to protect your shootmen.
No one else gets armored hulls between their dudes and the enemy ranged, but do NOT get your ships surrounded by melee.
Some nice maneuverability due to flying ships, flying dudes.
Some very powerful synergies.
Have junkrat bombs when they finally catch you.
Weak in melee.
Leader has a god damn iron tophat and a god damn metal beard with two god damn beard-guns in his beard.
>>
>>54819054
The tophat is stupid and inferior to the classy feathered freeguild hats.
>>
>>54818692
Khorne bro, KHORNE! Look at that bastard. Do you think some fancy nancy SCE is going to run around with a blood covered rusted axe like that? HELL NO!

GO KHORNE! BLOOD FOR THE BLOOD GOD!
>>
>>54819107
Iron Tophats and Feathered Freeguild Hats are two required headwear for a thriving fantasy wargame. There is no reason the two should fight.
>>
>>54819054
Is that the worst art GW has ever produced? Reminds me of some of the early LoL stuff, absolutely disgusting
>>
>>54819361
Sadly you're forgetting one thing anon. That type of art is what sells. To us who know Warhammer and have been with it for years, we can look at art and take it in. But for people not belonging to the current Warhammer customer base? Eh. They shrug and see another generic fantasy black and white art.

I think that is the fundamental basis of the rebranding of Fantasy to AoS. It needed to be eye catching to start selling. It is too hard for WHF to stand on its own too feet above the other fantasy settings. Hell, look at Kings of War for comparison. Its special to old Warhammer Fantasy lovers or those familiar with the brand, but to others its just more orcs and elves. The fact KoW can duplicate WHF so easily says a lot about the distinction it had in the grand picture of fantasy settings, visually.

If GW's reports are anything to go by, well, it looks like it worked.
>>
>>54819462
I'll not deny that it's worked, but it's fucking hideous
>>
>>54819494
I agree that it doesn't look really good in the whole scheme of things. I think if they just dumped the tophat it would fit it much better. Then again it caught my attention far more if it wasn't there.
>>
That fucking tears it. It's been confirmed. The only shit destruction is getting in ghb2 is ironjaws stuff. That's it. Fuck I give up. I don't even play a destruction army and I know this is bullshit.

https://www.warhammer-community.com/2017/08/11/gh2-destruction-aug-11gw-homepage-post-3/
>>
>>54819494
The only thing that is hideous in the army are the baloon guys, otherwise its a very classic steampunk theme.
>>
>>54820223
>IRONJAWS ARE CONFIRMED ONLY DESTRUCTION FACTION TO GET STUFF REEEEEE
>Literally talks about changing ogres to make ogre soup a thing, which is a new thing
>literally talks about moonclan grots getting battleline squigs, which is a new thing
>not getting a batallion =/= not getting anything new
>>
>>54820426
>Literally talks about changing ogres to make ogre soup a thing, which is a new thing
Yeah, new with allies rules.
>literally talks about moonclan grots getting battleline squigs, which is a new thing
Other factions too are getting new battleline options. What's your point?
>not getting a batallion =/= not getting anything new
If you were playing one of the above mentioned would you be satisfied with this alone?
>>
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>>54820600
Yes
>>
>>54820426
>not getting a batallion =/= not getting anything new
he's not talking about battalions you mong, he's talking about allegiance abilities, something that makes an army seem like an army. without them then it signifies either the army is just meant to be ally tier, or have to use the public facilities, aka the grand alliance allegiance ability. it's frankly pretty damn lame
>>
>>54816512
The skeletons and the ghosts, primarily, although I like the zombie dragon also.
>>
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HEY GW ARTISTS, WATCHA DOIN'?
>>
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So if I buff a unit to have a +5 to hit rolls, and used say a loch priest to give them a 6+ causes extra hits, would every hit cause extras, or would rule of 1 take over and make 1s not give extra hits?
Am I retarded, or is this not really touched on?
>>
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Guys, units of just 10 'Ardboys are viable?

I have 35, and I've planed unleashing them in 2 units of 10, and 1 of 15, with the Big Boss

For pic's related formation sake
Until I get my hands into some Brutes and Gore-Gruntas I nelieve this is what I'll have to do

(The Giant is covered)
>>
>>54818692
I don't know if my opinion is worth anything. But having painted both armies I must say that Khorne is the more fun to paint. Stormcast have some excellent models (especially their mounts) but they end up all feeling rather same-y. Khorne on the other hand has such a variety to choose from that you can basically make that army what you want (as long as what you want is beating wizards and other nerds faces in )
>>
>>54820600
>>54821061
I'm disappointed too, but I am somewhat relieved to see that gitmob/troggoth/etc. aren't just straight squatted. Sort of thought they'd take the "opportunity" to prune faction keywords
>>
Guy looking into getting some stuff for a Skirmish Death list. Would the Malignants SC box be worth it? I didn't see the Mortis Engine mentioned in the Skirmish rules. Is it allowed?
>>
>>54822854
The only factions that are straight squatted are bretonians and tomb kings. and the only squatted models are those they are not selling. Any factions and models that are currently sold are considered part of the game.
>>
>>54822794

pretty sure its just extra hits that cant generate more extra hits
>>
so as a noob that was just gifted their first army, where would I go from here?

20 spear skeletons
20 zombies
10 crypt ghouls
corpse cart
necromancer
vampire lord
mannfred on nightmare
varghulf

should I get the skeleton horde SC?
>>
>>54819169
>>54822823
Fuck, I'm gonna regret this but I will buy a khorne half of starter set just for skirmish games
>>
Is Chaos Stormcast a thing? I think they would look really cool if they were evil and spiky.
>>
>>54823584
>skeleton horde SC

Fuck, I didn't know this existed. If it weren't for having a named character, I'd definitely want to start with that. I just feel like having a named character would decrease what I could do with the army.
>>
>>54823699

Yeah the only thing thats preventing me from getting the skeleton horde box is the Mortarch.

I might end up getting it anyways and building Arkhan, but idk.

I have no clue where to go with a death army, I keep hearing Death is due for an update soon but idk when that'll be.
>>
>>54823684

they're called chaos warriors
>>
>>54823763
I'm tempted to get the Malignants SC and a Cairn Wraith, or the Flesh-Eater SC and a Necromancer. I like the ghosts most, though.
>>
>>54823901 here.
I'm also looking at getting a Vampire Lord and a shitton of skeletons.
>>
>>54821061
>aka the grand alliance allegiance ability. it's frankly pretty damn lame
You mean the best Allegiance ability of them all? i don't see Goblin players wanting to lose that

It's Ironjaw players who will come to miss the bullshit that was moving everything d6+2 totally for free, but as their opponent i say good riddance, they were never meant to be that fast. not that smash 'n bash isn't a decent ability.
>>
>>54807514
Do you have the full name of the company that painted these?
>>
Is the omnibus novel good? I've seen good reviews for it, but you can never really trust those.
>>
>>54806494
end times is aos you dumbass
>>
Not cheking from a while, have been there any leaks of upcoming Aos releases other than GH2?
I understand 40k 8th hype train, but fuck that, i want some Aos.
Rotbringer/forces of Nurgle book when?
>>
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so i tried my hand at a deathrunner to tretch craventail conversion
>>
Anyone else think that the Warhammer universe would actually turn out to be an amazingly great place to live if it existed IRL?

Think about it. If people are shitty, the evil of the chaos gods will get stronger until you literally have a world-ending threat on your hands. It would basically be a super nuclear deterrent, except it would apply to all matters of severe immorality. Leaders would probably agree to execute anybody who starts shit or threatens the stability of the world as quickly as possible in as bloodless of a fashion as possible. Strong family units to encourage healthy children as well as pickiness towards partners would probably be encouraged. It would ultimately turn out to be as close to a utopia as you could get.
>>
>>54825004
>Anyone else think that the Warhammer universe would actually turn out to be an amazingly great place to live if it existed IRL?

i don't think you know warhammer universe at all...
>>
>>54821061
I dunno. The fact they repackaged moonclans, brought them up in an article winning a tourney and rekitted them for a squig only list shows they are supporting them. Ironjawz git their allegiance ability but no biggy thry likd SCE are meant to be the main dudes for destruction.
>>
>>54825001
Oh hey Vince.

That base is too small m8
>>
>>54814592
The brainwashing and hypnotic conditioning they undergo to be killing machines?
>>
>>54823763
>>54823584
You can use it as an abyssal terror you faggets.
>>
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>>54824918
No.... it had the 8th edition rules, square bases and magic cards. Its not aos
>>
>>54825004
Anon unless you are part of some kind of highly upper royal family and a heavily protected region, you are actually better taking your own life than living in the warhammer world.
>>
>>54825017
>>54825081

I get the feeling that neither one of you actually read my post.
>>
>>54825168
I did and your idea sounds good on paper but I feel a complete nightmare to live in. One persons Utopia is another persons hell.
>>
>>54825074
it was designed by the same artists and designers that made aos

its also a direct canonical prologue for all the major characters in aos

end times is part of aos, whether you like it or not
>>
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>>54825168
Wouldn't the executions that stop bad people just make Khorne stronger?
>>
>>54825230

Life is a burden, anon. You either choose the burdens of planning for the road or you choose the burdens of failure to uphold responsibility. The burden for the latter might not fall on you, mind you, but it definitely will fall on somebody, someday. Keep in mind that this goes both ways; somebody else's failure could end in you getting shot in a robbery.

The chaos gods would strongly encourage a society that structures itself in a constructive, sustainable manner.


>>54825314

If you shoot Stalin and his cronies (who basically have mass murder and expansionism built into their ideology), do you wind up with more or less deaths than what occurred under the Soviet Union? Some force is necessary to maintain order. It's about keeping it at a minimum.
>>
>>54821061
Considering the other two non ironjawz abilities haven't been mentioned either I will wait and see for myself.
>>
>>54825001
Looks amazing anon.
>>
>>54823002
Sadly no. Check the resources in OP bro. Skirmish boon is free to DL there.
>>
>>54825588
I did; that's why I saw asked that. Would it be better to get the SC Flesh-Eaters and supplement with ghosts, or just pick up a couple sqauds of Hexwraiths and a Cairn Wraith or two?
>>
>>54825236
Yes, end times is part of aos, it is the prequel. It is also the ending chapter to warhammer fantasy, whether you like it or not.
>>
>>54823063
They used to sell tk and brets, too. Things can change, that's what I was getting at
>>
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>>54797600
This hobby is suffering.
Why are people on facebook more autistic than they are here.
>>
>>54826188
4chan scum is just as bad if not worse. There's just more facebook users.
>>
New Thread Not Dead
>>54826688
>>54826688
>>54826688
>>
>>54826710
Why did you make a new thread? this hasnt even reached a bump limit yet
>>
>>54826710
What the fuck dude
>>
>>54802379
I don't think you understood the metaphor, bruh. Read the Josh Reynolds take.
>>
>>54825004
Person in power gets the authority to kill anyone who might fall to the god of killig people. Can't see how that system could go wrong, friend.
>>
>>54828320

Such a leader would be signing his own death sentence. That's the point. There would be a strong enforcement of world peace, as strong as "don't launch nukes unless you're ready to be nuked". Quietly biting your tongue would no longer be a safe option when dealing with a bloodthirsty autocrat who wants to turn the country into his personal playground.

"Destabilizing" would refer to shit like banks destroying the economy for a quick buck, organized crime, or the chaos cults. Obviously, killing someone for failing some purity test would place you firmly on the problem list yourself.

>Aren't you contradicting yourself?

Not really. You're assuming that handing people a functional road map and using peer pressure to get them to act smart + not allowing corruption to seep into our big institutions + not tolerating criminals = going on a witch hunt.
>>
Ordered a slaughterpriest w/ hackblade and kind of annoyed how much taller he is than my other models. Is he supposed to make the bloodreavers look like manlets?
>>
>>54829288
yes

but why I don't know

all the slaughterpriests are huge.
>>
>>54829288
Khorne heroes are intentionally taller and bigger than the rest of the khorne models. It's kind of an ork thing. The more fighting they do and the more they survive, the bigger they get. It's a blessing of khorne thing.
>>
>>54829310
>>54829371
>The more fighting they do and the more they survive, the bigger they get. It's a blessing of khorne thing.

Ah I see. Well, good enough for me. Thanks mate.
>>
>>54825727
Oh oops. It depends how much cash you have on you or if you are interested in going onto the hobby quick smart. If you want to be safe, don't get the SC. But if you know you enjoy putting together stuff sure go for SC.
>>
>>54829371
Is that in the Khorne Battletome?
>>
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Any news on when GH2 is arriving?
>>
>General’s Handbook 2017 makes your Destruction army better
>only Ironjawz get new allegiance abilities
>Nerf fanatics
>Grot Warboss on cave squig 50% increase in points

I can't wait till the next preview where they nerf Rampaging Destroyers and castrate netters.
>>
>>54830039
next week is pre-order
because they said it would be out in august
>>
>>54830124
to be fair destruction was raping
>>
>>54830124
How did they nerf fanatics?!
>>
>>54830246
point cost increase
>>
>>54830328
>90 points to 100 points

That doesn't seem half as bad as the squig boss. If I am reading the preview right as minimum unit size- max unit size - points. So for 3 its 100 instead of 90
>>
>>54830205
Nice. Will pop into my Gw and getit then.
>>
>>54830246
The main nerf is the increase in min unit size. If I want to stop a charge, I'll have to sacrifice 3 fanatics instead of just 1. With only 3 wounds for 100 points, the only time I'll use them is on my turn so they don't die before they can even attack.
>>
>>54831097
Unless I misunderstood their rules, even in the opponents charge phase, they can be released and charge themselves. I assume that also means they can attack on the same monent they charge?

I see your point on the minimum unit size but id have imagined most moonclan would take the 3 than just using 1 as a speed bump. Speculation on my part but if i wanted fanatics i want them for both speed bump and nuke reasons.
>>
>>54831150
>I assume that also means they can attack on the same moment they charge?

No, they are not assassins. Your opponent chooses first for their turn.
>>
>>54831200
Aaah ok. That makes more sense. Ah well. Its a nerf sure but not a complete mutilation. Still good.
>>
MIGRATE TO NEW THREAD
>>54826688
>>54826688
>>54826688
Thread posts: 314
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