[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/40krpg/ 40k Roleplay General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 316
Thread images: 44

File: Dark Heresy Doom.jpg (70KB, 409x400px) Image search: [Google]
Dark Heresy Doom.jpg
70KB, 409x400px
"Autosage Imminent" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
http://www.mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Prev: >>54646298

If you as a RT or Imperial officer decided to brave the expanse outside the light of the Astronomican, would your crew follow you? What would you want to find out there?
>>
File: 1304376955947.png (457KB, 600x450px) Image search: [Google]
1304376955947.png
457KB, 600x450px
>>54751840
>Telling the menials they're going beyond the light of the Astronomicon
>>
The Reliable quality affects Overheats quality right? I've got this little nagging voice in my head that says they don't so I'm wondering if I'm wrong or it is just at tzeenchian daemon trying to confuse me.
>>
>>54752171
I've always ruled it doesn't, I don't see any reason why it wouldn't. Especially since best-quality gives total immunity to overheating and good-quality just gives reliable.
>>
>>54752171

Technically it does not. Reliable only affects Jams, and the effects of the Overheats quality replaces weapon Jams.
>>
>>54752393
Which I think is the finest example of FFG's proof-reading inability to be ever seen
>>
>>54752568

why not just houserule it?
>>
>>54752568
For me best example of it is their wording of Spray rules...
>>
>>54752393
Unreliable is fixed on jams too but in Enemies Within there is Snapper Repeating Rifle. It has Unreliable and Overheats. How does it work then?
>>
File: ship_bridge.jpg (186KB, 625x1125px) Image search: [Google]
ship_bridge.jpg
186KB, 625x1125px
Aight anons, help me out here. My Rogue Trader campaign has become... Quite complicated, and my players just took a dive straight into the deep end of secret political fuckery. I'm in dire need of ideas.

Now, let me elaborate.
>players have a colony on Agusia that digs up ancient artifacts
>the colony goes dark
>in actuality, it was a one-shot DH adventure where the players nearly thwarted some xenostech smugglers (and their Stryxis business partners) from opening an ancient stasis-tomb
>turns out, the ancient tomb was the 'resting place' of a Halo Artefact monster
>monster gobbled up ninety percent of the treasure colony
>Rogue Trader and crew go to check it out
>a mysterious party on Footfall gives them intel about the monster, and tells them not to destroy the artefact itself, as they'd wanna buy it
>players arrive, the party slaughters the monster and kills one of the surviving DH PCs to make sure there are no witnesses to them pocketing the Halo Artefact
>they also take prisoner the one living Stryxis who remained from the oneshot's big final clusterfuck
>shenanigans ensue involving pirates and a Genestealer Cult on board the party's ship, stalling them long enough for the Ordo Xenos inquisitor (whose acolytes they played in the DH adventure) to arrive
>party successfully obfuscates the acolyte's death and the monster's true nature, also handing the Stryxis over to shut the Inquisitor up
>a living Stryxis specimen is a HUGE deal
>huge enough that a massive Stryxis fleet arrives to free the hostage
>Stryxis fucking love their secrets
>party escapes, Inquisitor escapes, everyone happy
>they sell the Halo Artefact to the mysterious party for HUGE MONEY

And that is precisely where trouble started. For them, that is.
>>
File: Magic Kornheiser.jpg (95KB, 621x646px) Image search: [Google]
Magic Kornheiser.jpg
95KB, 621x646px
>>54753364

The Unreliable quality is redundant, it has no effect because you already Overheat on 91+, and at higher qualities you remove Unreliable but not Overheat anyway.
>>
>>54753509
And if you get your hands on a poor-quality one, you'd better enjoy the pain.
>>
>>54753550

That is true. The only time Unreliable and Overheats mix is when the weapon is poor quality, where any miss will cause the weapon to explode.
>>
File: 45293886.jpg (124KB, 500x661px) Image search: [Google]
45293886.jpg
124KB, 500x661px
>>54753504

>They put the HUGE MONEY in the bank on Port Wander, and also catch wind of the HUGE TREASURE the Rogue Trader's long-lost legendary grandfather had
>they zoom home to dig through the old man's documents
>gather all the info about granpappy's explorations they needed
>leave false documents in their stead
>decide to visit the Lathe Worlds to strike a deal with the Cogboys about some archaeotech-toting human remnants they found along the way

And so shit goes horribly wrong

>due to catastrophic rolls, they emerge from the Warp FIVE YEARS LATER than they should have
>in the five years that have passed, the Inquisitor, having caught wind of the HUGE MONEY the dynasty seemed to have acquired after parting ways, investigated Agusia
>found the molten remnants of his acolyte's corpse
>may or may not have figured out the monster was of the Halo Artefact kind
>due to the party having done him a HUGE favour with the live Stryxis specimen, and also due to her personal methodology, decided to 'merely' put out a sector-wide call to bring in the RT and his merry band for 'questioning'
>still, a sector-wide Inquisition warrant on your head is a sector-wide Inquisition warrant on your head
>the Dynasty swears off the party to save their asses, puts the RT's talentless elder brother at the helm
>the Stryxis put a price on the party's head
>the mysterious buyer also put a price on the party's head, after having eliminated everyone else that could rat them out to the Ordo Xenos
>there are also some other prices on the party's head I'm not delving too deep into

So, with all these things having happened, the party just casually docks at a station on the edge of Lathe space.

>RT meets up with a Factor for a negotiation
>the Lords Dragon sniff an opportunity, have him taken hostage to be used as a bargaining chip
>Inquisition sleeper agents on-site go full retard, try and kidnap the RT
>huge firefight, station-wide clusterfuck, daring rescue ensue
>>
File: 1365024160906.jpg (740KB, 800x1131px) Image search: [Google]
1365024160906.jpg
740KB, 800x1131px
>>54753747

>the Mechanicus decides to besiege the ship itself, but due to good Command rolls and the docking airlocks being perfect tactical chokepoints, they're held off long enough
>the Seneschal quickly sends an Astropathic message out to the Inquisitor, asking to parlay and offering to turn themselves in for said 'questioning'
>finally the RT is back on board and a whole lot of dead Crimson Guards behind 'em, and the party decides to PUNCH IT, and tear their ship right out of the station's docks
>the Seneschal reveals he has a cunning plan for where to emergency-jump
>straight to Scintilla
>to the Tricorn Palace

I must admit, going straight to the Inquisition is both the smartest and dumbest fucking move they could possibly make, as anything else would just snowball the clusterfuck they've already caused further out of proportion.

I don't want to go easy on them, once they put themselves at the Inquisition's mercy, but I don't want to make it a "The Ordos agree you might have done heresy, so off to the oven you go, serves you right for not running off into the darkness between the stars!" either.

What I decided to go with is dropping the players into the eye of a political shitstorm, with different Inquisitors vying for dominance and having wholly different ideas about what to do with the Rogue Trader and his associates. Any ideas or suggestions you have are more than welcome.
>>
>>54753897
Cui Bono

I always start with that phrase as my mantra for writing a political scenario
>>
>>54754243
Well the party profited from it plenty.

The mysterious buyer was actually the Serrated Query from Hostile Acquisitions.
>>
File: retard derp herp an idea.png (4KB, 222x211px) Image search: [Google]
retard derp herp an idea.png
4KB, 222x211px
>>54753504
>>54753747
>>54753897

Just shoot all enemies until they are dead.
>>
I HAVE A DEVIOUS ENCOUNTER FOR MY ONLY WAR CAMPAIGN

After heavy and grueling battles against Traitor Guardsmen in winter forests, the squad gains refuge with a convent of Sisters Hospitalier of the Adeptus Sororitas. While their company and allies get their wounded tended to, the sauad will be chosen to scout the perimiter.
While scouting, they will pick up a voxcast from somewhere and listen in on Dark Eldar torturing some guardsmen. After they are done, the dark eldar will attempt to psychollogically torture one of the still living hostages in an attempt to give up the Convent in exchange for a swift, if extremely painful, death.
The guardsmen stalls them and gets them to say their exact plan in a monologue to warn ANYONE who is listening to his hidden voxcast
The Dark Eldar will wait until most of the guardsmen staying there fall asleep and then swoop in, kill the guardsmen, take the sisters and the wounded as slaves bound for Commoragh.
It'll be up to the Squad to stop them.

Watcha think?
>>
>>54755817
what's the enemy comp lookin like?
>>
>>54754695
No offense, but it sounds like this campaign isn't one of your rail shooter murder adventures.
>>
>>54753897
That will be a great couple of sessions. Don't forget in the RT core rulebook it does state the a RT had equivalent authority to an inquisitor. You could have the dynasty have been running interference, and now they have to answer to the charges.
If the group is crafty they could say that they stole research data on what was there and sold it, not the artefact itself, as the buyers likely don't want to admit to it and could then provide falsified data to back the claim up. Once the claims are sufficiently wrapped up they can move on from there, even offer to help the inquisitor track down the artefact if they're willing to pay...
Ha ha! Space skullduggery!
>>
>>54753897
Additional thought: don't forget that RTs don't like the inquisition in their business, so there will probably be several other RT dynasties there to back them up, if for no other reason that they don't want to establish precedent for interfering with dynastic affairs.
>>
File: static.gif (328KB, 500x500px) Image search: [Google]
static.gif
328KB, 500x500px
>>54755903
I....

I havent figured that out yet...

I'm still working on the actual numbers

What's considered a small Dark Eldar Raiding Party?
>>
>>54756657

A small dark eldar raiding party would be dozens of raiders, loaded with kabalites and wyches, covered by heavier skimmers, the vanguard consisting of haemonculus fleshdudes.

Occasional scout groups would be maybe ten Kabalites with a Raider nearby, or five Kabalites and a Venom, which would be manageable for a team depending on loadout.
>>
An NPC that was dear to one of my DH players just died and now he's considering bringing her back to life with a daemon pact. Is this possible? I know that you can certainly extend life via a dark pact, but resurrecting the dead seems like it might be a stretch. Also, if it is possible, what would be a good price to pay for such a thing?
>>
>>54757386
>Is this possible?

It's possible to bring the dead back to life. It's even caused perpetuals a couple of times.
>>
>>54757386
Who says the soul that inhabits the corpse has to be the old one? Why not a daemon that emulates her perfectly except when she's alone with the player. Would be all sorts of fun for a Slaaneshii
>>
>>54757427
I was considering this, and the player's character is being subtly stalked by a Slaaneshi daemon, so that might be a good way to manipulate him.
>>
>>54757386
A soul for a "soul." That soul being the regurgitated and reconstituted elements of what was once the resurrected character's soul, absorbed st the warp and passed through the digestive tracks of daemons, shat out again, and brought together to create some facsimile of the character in life. And some warp magic to reverse any decay in the body so the new "soul" can wear the flesh and pull the levers. That part will probably require the unwilling sacrifice of innocent blood and flesh. Perhaps a continuing dose.

The supplicant won't be told how horrific what they're getting will be. It will be as though something alien takes over their friend's flesh, along their mannerisms while exaggerating their moral flaws. Also probably have From Beyond. So.

Have fun.
>>
Has anyone tried running a 40K themed RPG campaign using a theme-flexible RPG system like GURPS or Fate now that Dark Heresy 2nd ed is out of print or not to your liking to begin with?

Any general advice on introducing the world to total newbs so that they can begin to create characters that are theme-appropriate?

Thanks
>>
>>54757486
just play Dark Heresy 2nd ed or Rogue Trader. don't use GURPS or FATE
>>
>>54757587
It is out of print and I'd rather attempt to run a campaign than try and get into a group that already has Dark Heresy, though i admit it would help me see better how a campaign could go/be run. I am not as interested in playing with people I don't already know.
>>
>>54757602
what in the actual fuck is that sentence?
>>
>>54757602
You do realize that theres a link to a trove up in the first FUCKING post right?

Barring that theres the pdf request thread that has an up to date link to every fucking repository still out there. Including the FFG 40k RPGs.

Which includes Dark Heresy.
>>
>>54757481
pet semetary huh
>>
>>54757602
I'm hurt, anon. I made that MEGA repository for pretty much this exact reason.

Hell, a majority of 'em are even hyperlinked, though I can't take credit for that.
>>
File: ff3.jpg (469KB, 694x960px) Image search: [Google]
ff3.jpg
469KB, 694x960px
>>54757602
>>54757486
just download the pdf's in the mega you fucking mongoloid, if you are this bad at reading, I doubt you can run anything
>>
>>54758334
How did you know I was a mongoloid? I'm downloading it now but I am hoping to do a test run of an RPG session to see if it would be worth delving deeper into stats and rules, hence trying something lighter in rules like Fate Core over the entire Dark Heresy rulebook might work for me. But I suppose anyone perusing this thread is very attached to Dark Heresy's system.
>>
>>54758292
Your work is appreciated. I'm getting the files in the hopes of using it at a later date but going full bore into it when the group would be mostly new to RPGs in general isn't my idea of a good first session. Adopting the minimum amount of rules to just give everyone, including me as a potential GM, the feel for RPGing is what I'm looking for. I'm actually considering a different, lighter RPG system to use in an initial session before attempting a RPG in the WH40K universe.
>>
Hey m'dudes. I'm looking to start up a DH campaign again. I mostly do horror scenarios and I've got a few ideas going. I figured I'd ask you guys if any of you have any cool stories/ideas of particularly chilling, horrific or atmospheric horror scenarios.

I was also wondering if anyone else homebrews demons? I don't like that so many canon 40k demons are just "20 identical guys with swords", I prefer to make my own, usually with nasty twists. Like the blob monster that didn't do physical damage to the acolytes, instead erasing one talent/level of skill when it hit them.
>>
>>54761131

I'll post one of my own from a previous adventure:

>Acolytes sent to investigate a strange plague that is afflicting a Hive Planet, crippling its ability to pay tithes
>Plague does not kill, instead causes afflicted to become severely fatigued and horribly bloated
>Get the location of one of the first habs to be infected from the Magos Biologis
>Head to investigate, meet quarantining arbites on the first floor
>3 Arbites head upstairs with the acolytes to take them to patient zero
>While passing the floor below the one they want, they notice an infected person standing in one of the hallways, facing away from the party, unmoving
>Two arbites peel off to escort the man back to his room while remaining arbite takes the acolytes upstairs
>Meet patient zero, a bloated woman lying in bed covered by her own filth, unable to get up and move
>Patient zero says she started showing symptoms shortly after visiting hive's biggest cathedral
>Players hear shouts from downstairs
>Rush to investigate
>Find arbites being attacked by infected, one is being bitten, the other is waving a combat shotgun at two more approaching
>Third arbite rushes to help, is bitten by his former colleague who is rapidly bloating up himself
>Last arbite uses shotgun to blow an infected in half
>Three creatures the size of cats crawl out of new carcass
>One has body of a rat, wings of a pigeon, head of a locust
>One has body of an bat, wings of a cockroach, head of a rat
>One has body of a pigeon, wings of a bat, and head of a screaming human infant
>Attack arbite, biting and clawing, swiftly infecting him too
>Arbites begin to shamble towards the players as doors either side of them are forced open and more infected stumble out
>Nurglings take flight, heading directly towards acolytes
>Players trapped in hab block that housed hundreds in the middle of a zombie apocalypse
>Can't kill any zombie without releasing daemons

Fuck to this day I still love my homebrew nurglings.
>>
File: med.jpg (89KB, 279x512px) Image search: [Google]
med.jpg
89KB, 279x512px
Good use of psychic phenomena in your games?

>Deathwatch
>Party consists of a Blood Angel Librarian, an Imperial Fist Devastator and a Dark Angels Apothecary
>They're tearing through a Gue'vesa command bunker
>Reach the command centre where bulk of the command staff is cowering in fear
>Help is not coming, but reinforced bulkheads separate the traitors from the retribution
>the BA gets ANGRY
>Uses might of heroes on push, upping his base Str to 95 and begins hammering down the armaplas door with his regular power armour gauntled
>Due to rite of sanctioning walls, cracks on the door and pic-recorders begin to weep blood as he's wearing the door down with a force of a thunderhammer

>Finally, the door gives in and falls inward as the BA enters the war room
>He looks around and sees a small statue of the Emperor in a small niche
>The power is sustained, it appropriately weeps blood
>Without saying a word, he points his force sword at it before unleashing a horrifically brutal carnage on the heretics, kind of which would make a space shark wince

It was a good campaign
>>
>>54761181
>Best use of psychic phenomena

Not strictly psychic phenomena, but still fun for me as GM

>Acolytes stuck in a storage closet on a freight ship for several weeks
>Nothing to do
>One party member is unsanctioned psyker
>Starts fucking around with their powers
>Roll on psychic phenomena table
>Crit Fail
>Roll on Perils of the Warp table
>Crit Fail
>Party's sphincters shrink to microscopic size
>Moment of silence, then can hear loud shrieking and hammering on the party's crew cabin door
>Party all eyes each other nervously while this goes on for a minute
>Party Meatshield nuts up and opens the door
>Nothing there, silence
>Steps outside into corridor
>Door slams shut behind him
>Silence
>Psyker nuts up and opens the door as well
>Nothing outside, no sign of Meatshield
>Steps outside
>Door slams shut
>Silence
>Meatshield is alone in the corridor, walks to the end and opens the door
>Opens onto the exact same corridor he's standing in, but no cabin door
>Psyker is in the same corridor, no Meatshield, finds the same thing when they open a door
>Gunslinger and tech adept check corridor outside, see no sign of their comrades, and wisely decide to draw their weapons and stick together in the cabin
>Screaming and hammering starts coming from under one of their beds
>d i s t r e s s.jpg

continue?
>>
Anyone tried a 40k Fate Accelerated?

Im dual GMing a campaign starting on the weekend, and looking for ideas/inspiration for Tau Pathfinders / Stealth Suits and Space Marines / Scouts.
>>
My players are currently travelling towards an astropathic listening post, deep in an icy tundra.

They are travelling aboard a great vehicle, basically a supply-transporter for the tundra-settlements on this frontier world.
(Because of plot, airlifting and landing from orbit is very difficult here, so cargo has to come in by orbital elevator)

They are contending with an unruly populace, teetering on the brink of civil war, due to Tau agents. They cannot trust the local PDF, but all the same they are tasked with bringing materiel to the northern polar regions, where the PDF is fighting feral orks.
All while trying to keep the planet from falling into full-on heresy.

I know more or less what I want to do with the plot, I think my players like the story... I'm just feeling a little burned out on the atmosphere.
How do I make this feel properly 40k?
Help me get excited about this, again.
>>
>>54761947
Remember that 40k has always been a bit tongue-in-cheek. Make the local Comissar crazy on violence, shooting his own troops for a yes or a no. Make a religious group appear, lead by a cleric all but convinced that if he goes with his servants to preach on the front lines, he may convert the Orks to the emperor faith. Make the astropath of the listening post mutated by chaos while unchecked, having your players if killing the heretic is worth cutting the planet's communications in this time of war.
40k is gritty, yes, but it's also full of over-the-top black humor. I'd say my suggestions are even a bit mild, go crazy man.
>>
>>54761327
Please do
>>
>>54761947
I'd advise against going SO over the top as >>54762264 suggests, but aye, throwing a little crazy on the pile can help - and you could perhaps take some Siberian inspirations.

You could for example include a small monastery and place of pilgrimage dedicated to the Emperor or a local saint somewhere in the frozen wilderness that the players' transport will visit, full of half-crazy ascetics and clergymen who would prefer to be anywhere but in this desolate wasteland. They could even play a role in rekindling faith and xenophobia in the populace if the players play their cards right.
Promethium wells scattered across the tundra could be strategic locations the feral orks would want to get their hands on, in order to kickstart the production of proppa war machines.
The players could also encounter some high-ranking planetary functionary out on a hunt with his posse and a smaller caravan's worth of retainers, rolling around the tundra, hunting animals with reckless abandon to no small annoyance of the locals who depend on them for food, but also throwing money and luxury goods around as payment for all sorts of services rendered. The Tau agents could plot to assassinate him, putting a big dent in the planetary power structure, and all they need to do is exploit the locals' discontent.
>>
>>54756290
faggot detected
>>
>>54762543
Eat a dick sperg
>>
>>54753509
While i agree with the redundancy part, in the overheats quality description it says:

> A weapon with this quality does not jam, and any effect that would cause the weapon to jam instead causes the weapon to overheat.

So it seems that FFG aknowledges the fact that jamming and overheating are somehow related. I would not think it a stretch to say that reliable affects overheating.
>>
>>54763115
Then there is no point in good quality Plasma weapons.
>>
>>54763470
If everything that cause jamming also causes overheats, it's not that much of a stretch to say that it also works the other way around and reliable affects overheats. I think it's more a matter of personal taste. I would rule that reliable affects overheating by causing it on a roll of 100 and unreliable causing it on a roll of 81+.
>>
>>54763553

but jamming is based on quality while overheating is defined as a flat 91+
>>
>>54763574
As i said, it's a matter of personal taste, and i don't think it is that much of a stretch to think that it should (not that it does) work like that.

if you want to go full rules lawyer, overheating weapon have no point in being reliable, unreliable or good quality. Basically only poor quality (has it is specifically said that every effect that causes a weapon to jam makes it overheat instead) or best quality affect overheating. I prefer a bit more variety.
>>
>>54763693
Also let's point out that only overheating weapons that have also the unreliable quality are affected by the poor craftmanship (and it's the the only situation when it makes a difference), since the weapons jams on any failed hit roll only if it already has the unreliable quality, otherwise not even poor quality makes a difference in anything.

I totally think it's a matter of personal taste wether who makes the ruling prefers more variety or more... i don't know, lore reasons i suppose, for some weapons to be almost totally unaffected by reliability and craftmanship.
>>
>>54762264
>40k has always been a bit tongue-in-cheek

that hasn't been true for years
>>
File: 7-clones-1088x816-139678708370.png (796KB, 1088x816px) Image search: [Google]
7-clones-1088x816-139678708370.png
796KB, 1088x816px
>>54757386
>>54757412
>>54757427
>>54757481
Resurrection GM here again. Now the player is looking into cloning technology, wanting to clone the NPC. I pointed out this would lead to what is essentially a new character wearing the same body as the old one, but he's adamant. How common is cloning tech of this sort in the Imperium and more specifically, how available would it be to civilians? I figure it can't be THAT advanced, otherwise, what's the point of IG being normal human recruits?
>>
>>54766885
If he wants some tech-based resurrection, you could guide him towards the Sarcosan Wave Generator, also known as the Anima Chorus.

It's in Disciples of the Dark Gods
>>
>>54766885
>How common?
Almost nonexistent

>How successful?
If creating horrible abominations is successful...

It's basically DAoT tier. No one understands it and what is written is incomplete. There are examples of successful cloning by Chaos Space Marines so there's that, but I believe the tech was destroyed.
>>
>>54767286
There are several examples of cloning actually, like the regiment made up of the clones of Imperial Heroes, however, it seems clones are predestined to suffer catastrophic misfortune by some quirk of the Warp and the way souls work.
>>
>>54766885
Cybernetic Resurrection from pg 87 of Inquisitor's Handbook, is probably the bet for something like this.

>>54767226
It's also mentioned in Ascension, pg 201. However, the Anima Chorus creates stereotypical zombie-like creatures, so I'm not sure that would work for this.
>>
>>54767793
Disciples of the Dark Gods elaborates that normally it only creates zombies, a special implant can be used to amplify its effects on corpses, restoring them to be a proper, functioning human being.

Who doesn't have a soul. And is super hard to kill.
>>
Aight, so you guys know the "7" result on the critical hit table for Rending - Head location? The one that permanently blinds you and reduces your fellowship to 1d10? That happened to two of my players this last session, including the tactical marine/squad leader. This can get fixed with cybernetics a la Tycho, right?
>>
>>54751840
The DH1e Core Rulebook states "Characters wearing Poor armour take a –10 penalty to all Agility Tests." Does this mean all Skill tests governed by Agility, or strictly Agility tests (to avoid catching on fire for example).
>>
File: mgsv__skull_face.png (465KB, 700x447px) Image search: [Google]
mgsv__skull_face.png
465KB, 700x447px
>>54768429
As i GM i mostly ignore the fellowship loss on this, the idea that being charismatic and inspiring is just tied to how pretty you look is down right silly.
>>
>>54768429

And do y'all think the planetary governor of a small planet like Avalos from final sanction could swing decent quality cybernetics?

>>54768680

Should be both.

>>54768696

I think it's more because you can't talk.
>>
>>54768680
All Agility tests, which includes skills governed by Agility.

>>54768713
>do y'all think the planetary governor of a small planet like Avalos from final sanction could swing decent quality cybernetics?
Easily. Even the planetary governor of the most backwater of planets is still insanely wealthy and influential compared to most Imperial citizens.
>>
>>54768680
>>54768713
Are you sure it should be both? I fail to see how badly fitted armour would affect Drive, Pilot or Security skill checks for example.

Honestly I'm just asking about RAW, I believe when the book refers to "Agility checks" it refers strictly to situations where only Agility is tested. I'll deal with circumstantial modifiers when she gets there (e.g. Acrobatics), am just wondering what the player should write on their sheet for now.
>>
>>54762305
Sure thing

>Gunslinger and Techie react quickly and professionally
>Techie runs away and hides in a corner
>Gunslinger blows the bed to pieces with duel handcannons
>Thing under the bead shrieks and disappears
>a few seconds pass
>Psyker starts hearing the same banging and screaming, this time coming from the door at the end of the corridor
>It's much louder
>Turns to run as a Spider the size of a van with a noseless man's face forces its way through the door and starts chasing him
>Runs through looping corridor after corridor while the spider gains on him
>Manspider gets close, starts beating him with boulder-sized fists on the end of furry legs
>fuckfuckfuckfuck.jpg
>Notices on one of the loops the cabin door reappears
>Dives through and slams it closed behind him, says high to the techie and gunslinger
>Meatshield hears banging and screaming
>Doesn't look, just runs
>Faster and beefier than psyker, eventually makes it back to the cabin too
>Before door slams closed, Manspider tries to force its way in
>Entire room opens up on full-auto with every gun they have
>Manspider shrieks and redoubles attacks, trying to force its way through the door
>Eventually blow it into meaty chunks through sheer weight of fire, which promptly dissolve into an acid that eats through four bulkheads

The same psyker summoned my blob monster too, they were especially fuck-up prone.
>>
File: Stryxis_merchant2.jpg (236KB, 512x697px) Image search: [Google]
Stryxis_merchant2.jpg
236KB, 512x697px
>>54766885

Are your PCs anywhere near wilderness space where they could run into a stryxis merchant? Most of their crews are human clones grown in vats and modified to the alien's whims. I'm sure they can clone up an unmodified human just as easily. The price is the challenging part for the players though. Stryxis have alien values and often barter services for seemingly worthless things, secrets, slaves (referred to as "meat"), or things that have high sentimental value to the player. Does one of the PCs have a favorite weapon they'd never want to part with? The Stryxis knows and beckons it's claw!

Also, just having the aliens ask for random chunks of flesh off the customers body is a common pastime too.

"Cloning is common and easy Honored biped! Stryxis can do this for you! Oh? Price, well... Your eyes are most beautiful color! Your hands, so nimble! Hold still while I extract them yes?"
>>
>>54767286
Dark Eldar clone so often, they literally use it in day to day business.

Did your friend get blown up? Just take a small chunk of him to the local haemonculus and he'll be right as rain. So long as you can pay the nominal fee of course.
>>
>>54753897
>not hiding the body better
>putting their money in the bank instead of the ship's vault

if they all turn into servitors that clean toilettes with their tongues I think you've done them Ok

>Don't forget in the RT core rulebook it does state the a RT had equivalent authority to an inquisitor.

In the Kronus Expanse, where Imperial authority is rather low
>>
>>54769869
They thought melting the tech-priest's body into slag with an inferno pistol would be enough. Too bad a puddle of metal kind of gives away that "oh the poor acolyte got gobbled up by the monster" is a big fat lie if you actually bother to check the scene.

As for the money... They also sold two captured pirate ships, and thought that would be enough of a cover story to explain the big money pile, but, well... 10 Profit Factor's worth of money is a little more than what you'd get for two beaten up raiders.
>>
>>54767286
Don't remember the actual source of this one.
>many Servitors are genetically-engineered, vat-grown sub-human clones or replicae created by the Adeptus Mechanicus from human genomes

Aaaand there is Afriel Strain the regiment of clones.

Aaaand there is theories about Kriegs being clones.
>>
>>54770471
>there is theories about Kriegs being clones.

Which are wrong, mind you.
>>
>>54771543
because they're high-functioning servitor-clones ;)
>>
>>54763089
>talk shit about a game you haven't been in and only knows sparse details about
Anon, you are the cancer killing /tg/. Why are you mad that other people might be enjoying gaming?
>>
>>54768846
>I fail to see how badly fitted armour would affect Drive, Pilot or Security skill checks for example.
>poorly fitted armor impedes range of motion
Sir, I can assume you have never done machinery work, or did a drag race.
Losing ANY range of motion absolutely affects your performance. Not to an incredible degree, but enough that it is noticeable.
>>
>>54761181
One was thematic, one was mechanically a godsend.
>playing a feral world based game of DH, world was just discovered by Imperium remnants
>pcs got wrapped up in a nascent Slaneeshi cult investigation
>the shaman, a 7', red haired, coal black beast of a man covered in scars has gotten progressively quieter, only to lash out violently when he isn't Penis Diving on people
>the gambler is shaman's little bro
>the party finds itself assaulted by the cult regularly, their Imperial contacts die one by one
>only the party left to clean shit up
>a battle with the cult's elite warriors has gambler brained to death, shaman loses an arm
>shaman loses his shit, screams lightning at them, killing the last
>party stands outside the door where the daemonhost lord of the cult awaits
>shaman breathes deep
>wind inside the keep rises to a gale as his many wounds slowly begin to seal before the party's eyes
>shaman grumbles "Let's mosey" and kicks the door open
>>
File: fd8.gif (3MB, 457x454px) Image search: [Google]
fd8.gif
3MB, 457x454px
>>54761181

>Black Crusade
>Playing a modified version of the adventure where the party has to plunge the prison planet into the Vortex
>The time has come to kidnap important people for the great sacrifice
>Archbishop next
>Big mass coming up in the cathedral
>My Idolitrex Magos has spent his time capturing, cybernetically modifying and mutating a local dragon-like creature to be used as a mount
>Come up with the brilliant plan that, riding my new dragon, I shall fly in through the rose-window and snatch the Archbishop away
>Rest of the party shall hide in the crowd
>Plan begins without a hitch, crowd panics as I bust in, dragon snatches up the Archbishop
>Wait
>This is a penal colony
>The cathedral is chock full of Arbites
>Huge volume of gunfire begins pouring on me
>Specced into psychic dodges. Being a sorcerer-heretek sure is fucking great.
>I got this
>Perils of the Warp
>Mass
>Possession
>In a matter of seconds, the cathedral turns into an orgy of madness and murder
>Party members are either possessed themselves or begin fleeing the frenzied crowd
>Oh the humanity
>No one is shooting at me anymore
>Fly away with the Archbishop, praising Tzeentch for his brilliant schemes

It was the best of times, it was the worst of times
>>
>>54773175
>Oh the humanity
>Wait
>No one is shooting at me anymore
>PRAISE TZEENTCH
>flys away
I'm havin' a serious giggle
>>
File: latest (8).jpg (387KB, 1920x1080px) Image search: [Google]
latest (8).jpg
387KB, 1920x1080px
>>54769761
>>54769581
I should have mentioned that the PCs are outlaws in a Hive city, so pretty much anything involving xenos is out.

>>54770471
>many Servitors are genetically-engineered, vat-grown sub-human clones or replicae created by the Adeptus Mechanicus from human genomes
Yeah, but its important to remember that most tech in the Imperium is a matter of ritual and rote memorization than actual understanding. Most tech-priests might know how to continue producing the same clones or replacement organs and such, but I don't think they could create a brand new body from scratch or rather, they might technically be able to, but wouldn't to avoid committing heresy. I'm sure a Magos Biologus could probably create a brand new body, but this would doubtless be an incredibly expensive procedure (assuming they even deign to do it) and even then, might lead to a horrifying outcome.

>Afriel Strain
> For no reason that their creators could ascertain, the Afriels appeared to attract the animosity of other warriors and suffer from the most appalling bad luck. In each case when the Afriel Strain has been fielded, it has met with a period of success - for its soldiers are undoubtedly superior - followed by a rapid decline and destruction of the regiment.
Which doesn't exactly fill me with confidence in Imperial cloning tech.

>Krieg
I think that was a fan theory, I can't remember ever reading anything about the DKoK that actually confirms or even implies this.

I do appreciate everyone's continued suggestions however, you guys are giving me some ideas.
>>
odd question; what would the ministorum do in the event of a bunch of Xenos worshipping the emperor and humanity?
>>
>>54776296
I'm not sure. I suppose depending on the location they might tolerate them or wipe them for being filthy xenos.
Either way, it gives me an excuse to post this
>>
File: Lord-Inquisitor-Warp-Jump.jpg (22KB, 1000x212px) Image search: [Google]
Lord-Inquisitor-Warp-Jump.jpg
22KB, 1000x212px
So I was reading about the planet Rain and the entry reads:

"Rain was a colony world of wet grasslands and high plateaus in the Foundling Worlds, its flora and fauna are inedible but otherwise harmless. Small prospecting and bio-augury colonies were established by a number of Rogue Traders... They found little of interest in the ecology of the planet and even less of value beneath its covering of loamy earth. The last scraps of astropathic reports from the prospecting colony talked of structures they had found in the dense forested areas of the planet but gave no other information except a note that the rain made a strange noise when it fell near them. Nothing more was ever heard from the colonies apart from a single garbled astropathic broadcast that raved about pale figures in the rain and sleek shapes in the clouds."

For whatever reason, this feels like Eldar shit going on to me but for the life of me I can't think of what interest they would have in such a planet. any ideas?

conversely if you think this seems like something from another 40k group let me know.
>>
>>54776296
If they truly worshiped the Emperor they would have reported for purgation. So if they were considered "servants of the Emperor" they would be executed as Heretics

Not that would ever matter of course since they would be killed long before anyone would figure out they worshiped the Emperor, I mean honestly who stops to talk to xenos?
>>
>>54776351
You got two options for spooky eldar activity:
>Dark Eldar Haemonculus testing facility
>Pre-Fall Eldar art installation corrupted by Slaanesh
>>
>>54772648
>let's mosey

Mah nigga
>>
>>54773175
I remember this story, szia
>>
>>54772439
You are retarded
>>
>>54777222
Check em
>>
>>54761131
>I don't like that so many canon 40k demons are just "20 identical guys with swords"
Wut. There are so many daemons that aren't just that.

>ran a quick intro to DH/40K for a group of peeps
>Nurgle shenanigans
>finale of that arc involved some regular cultists
>cultist "sergeant" whose rusty sword caused Agility damage on hits
>the cult leader; big fat preacher dude who didn't attack, just sat there speaking tongues forcing WP rolls and -10 to tests on failure
>then some Nurglings who did no real damage, but attacks reduced armour

I know there's only one type of daemon there, but like for Nurgle you have Nurglings, Plaguebearers, Blight Drones; all weird shit. Tzeentch is even more weird, Slaanesh has that horrifying allure shtick going on... Khorne's the only "dudes with swords".
>>
File: dragon_ball_z_updraft.jpg (48KB, 310x257px) Image search: [Google]
dragon_ball_z_updraft.jpg
48KB, 310x257px
>>54761181
They turned my Astropath into a shonen protagonist.

>Astropath is a scrawny teenager who was picked up by the Black Ships as a kid
>somehow the GM was able to turn every phenomena roll into an anime powerup sequence

>Cast Telekinetic Shield, roll Falling Upwards
>"As your power surrounds you, rocks begin to float out of the ground. You slowly rise up into the air, sheathed in Warp energy."

>Cast In Harms Way to dodge, roll The Earth Protests
>"The Ork's choppa rushes towards you, but you suddenly vanish, almost teleporting behind them in a movement too fast to see. The choppa hits the ground, letting out a mighty shockwave that cracks the earth."

>Cast Psychic Scream, roll Psy Discharge
>"You let loose an almighty 'HAAAAAA~' as you glow with a bright golden light." *enemy fails to save vs stun* "The thug spends his turn staring and shouts 'NANI~?!'"

I honestly don't watch a lot of anime, but eventually it grew on me. In the final arc I even described it myself, pulling from what I could remember of long-ago Saturday mornings.

>Push the roll to kill a Warboss with my force sword
>roll Banshee Howl
>As I stab the boss, I shout "Take this! My love, my anger, and all of my sorrow! SHINING FINGER SWOOOOOOOOORD!"
>Warboss explodes
>>
>>54777775
fuck me I almost got six 7's
>>
Hey, Im a First time Gm running a DH game for a few friends, any tips?

I have no idea what im doing since every game Iv played up to this point my That Guy friend kept scaring off the Gm's and now that i finally got rid of him i can't find a Gm and have to do it myself.
>>
>>54777786

7 7's and you get possessed by a Great Unclean One, so you got lucky, really.
>>
>>54778284
Make notes for yourself, dont be fearful to experiment and dont be sad if it ends in full or half tpk, especially if psyker fuck up happens. Dont allow psyker and blank in the same cell and dont allow special snowflakes aka mary sues. Remember that unless the cell manages to fight orks or some wild xenos - use tactics, not upscalw the guns immedietely. Multiple autoguns, pinning fire, flamethrower, ambushes, flanking. Just like the clone troopers from f.e.a.r.
>>
>>54778284
Probably start with a premade adventure from one of the books.
Edge of Darkness is a pretty good starting adventure. It is DH1e so if youre running 2e it might need some adapting but it isn't that difficult.
>>
So, for anyone whose done only war I have a few questions.

1, how often are Pcs supposed to die.

2, How good are the Adventures, No Surrender in particular
>>
>>54776351
maybe rain is a necron tomb world?
>>
File: ItemSheet-01.jpg (1MB, 1428x1000px) Image search: [Google]
ItemSheet-01.jpg
1MB, 1428x1000px
>>54751840
How can you make player inventory cool in Dark Heresy?
I was checking my player's backpack the other day, and I realized that the Imperial Guard was walking around with two knives, two melee weapons, four guns, a bunch of grenades, full flak armor and a bunch of junk including an auspex and a grappling hook. He had enough strength, so he had no penalty except for looking like a dangerous guardsman.
I know that bookkeeping is a bore, but having lines of text as an inventory is not any fun either, so I'm trying to come up with an alternate carrying system. Something like pic related.
>>
Does Weapon Tech's bonus to pen get added before or after doubling pen for a melta in short range?
>>
>>54780291
>no fun allowed

if you like bookkeeping and tables so much you should check out fatal
>>
>>54780722
Calculating the weight of your equipment and cross-verifying if you're not over the carrying limit is complete dogshit, that's why nobody bothers to do it. But not having any limits in carrying capacity is not very fun either.
I want a fun subsystem for inventory so my players feel invested in deciding what they carry around. Everybody likes tetris.
>>
>>54780712
After, same as when it's used on a power weapon by a character with unnatural strength.
>>
>>54777362
Ayyy, who are ya?
>>
>>54776296
Depends on the man of authority in question encountering them. One's immediate reaction would be "This is going to be an easy purge", another's "Wow, my very own ready and willing slave planet!"
>>
>>54768696
I think its like... its physically hard for you to speak or people have a hard time hard looking at your since your so messed up.
>>
>>54776351
It's definitely Dark Eldar. The most likely reason is that there are pre-fall ruins and a webway portal for easy access to the planet from Commorragh or the Nexus of Shadows. Isolated colonists on a worthless world sound look like good pickings for an archon avoiding fights.
>>
>>54782414

It could just be regular eldar
>>
>>54784950
True, but given the Nexus of Shadows and Crow Spirits in the Expanse and the fact that the colony disappeared it seems like the most likely culprit would be DE. Besides, I doubt regular eldar would cause an astropath to rave and sleek shapes seems more like ravagers and venoms in my opinion.
>>
>>54776351
Sounds like Eldar shit to me, although I'm not convinced it's DE like some others suggested. Corsairs (especially the Cros Spirits) can be notoriously cruel and capricious in a way that's quite different from the normally stoic craftworlders.

My players (also RT) are actually going to be plundering an ancient Eldar vault on a lost world pretty soon. Anyone have ideas for good traps or constructs they might encounter?
>>
File: dog tongue.jpg (9KB, 320x320px) Image search: [Google]
dog tongue.jpg
9KB, 320x320px
I'm a fledgling TTRPG player who got a taste of Rogue Trader and fell in love. Since it's a game nobody seems to enjoy GMing, I was looking for some insight into what kind of information I would actually need (settings, lore, background), since my 40k knowledge goes about as far as common /tg/ memes and the 2 sessions of RT I was in before the GM shipped off somewhere. I was told /40krpg/ was the place to ask.

Which links at the top should I look at, and does anyone else have help/advice/suggestions?
>>
>>54786245
Read the fluff part of the tabletop 40k core rulebook (any edition after 3rd will do, though I have a soft spot for 5th), as it gives a pretty good overview on how the setting works. The RT core rulebook is good for this as well. In addition, I'd recommend wiki-crawling on Lexicanum and 1d4chan, that's how I learned most of my lore.
http://wh40k.lexicanum.com/wiki/Main_Page
https://1d4chan.org/wiki/Main_Page
>>
>>54786245
Wiki crawling is decent enough to learn general 40K fluff. If you want to know about the RT setting specifically, read the corebook's fluff sections, plus Epoch Koronus and Edge of the Abyss.

If you're after something more nebulous, an firsthand understanding of the zeitgeist that makes Rogue Trader what it is, give this a read:
https://forum.rpg.net/showthread.php?489083-Rogue-Trader-Into-the-Maw-or-How-I-Became-Incredibly-Wealthy

It's one dude's account of his amazing game. Basically the epitome of trading rogues. Featuring krakens, opera, high-stakes Mahjong, C'Tan-punching, and an ever-increasing list of titles and accolades.

also if you do decide to GM Rogue Trader give me a call, it's been so long since I played it. The_Dave#7700 on discord, skype available on request.
>>
>>54785718
Ancient wraith guards crumbling from years of neglect. Dead Eldar aspect warriors animated by their dead occupants. A device that psychically attacks them with visions of the birth of Slaanesh, dealing damage as the device is only intended for eldar.
>>
>>54780291
Just give them an inventory grid based on their carry weight. An item's size is determined by the weight and a decent guess at its dimensions. Items currently equipped or plausibly stowed on body aren't in the grid.

If they can come up with a way to keep it on their body let them, but when you start thinking it's a bit ridiculous you throw them a penalty to agility tests and make quick drawing a weapon require a test to remember which holster has their bolt pistol.
>>
>>54777389
Unless the guy was in one of Shas' games, the shit talk is nonsense and bitter.
>>
>>54778364
>dont allow special snowflakes aka mary sues
You need to expand on this, since the pcs are mary sues by default. The world literally bends itself in the face of the pcs' awesome (fate points), and the setting is intentionally broad enough to encompass most concepts out of hand.
>>54780066
>1, how often are Pcs supposed to die.
As often as they make dumb decisions, and depending on what they are facing.
>2, How good are the Adventures, No Surrender in particular
Good at least for inspiration.
>>
File: 1481737073622.png (195KB, 510x346px) Image search: [Google]
1481737073622.png
195KB, 510x346px
Need help on what to run

My brother and 2 or 3 of his friends wanted to do a DnD game for the first time, problem was his GM was kinda of a stuck up asshole who was strick it what they could make/do

He then asked me becuase im into "nerd shit lol" i should run a game for em, hes my adorable asshole of a family member so i said sure and got him to do a 40k game to introduce him into the seris


Hes not completely clueless to the series and has even used 40k memes but beyond that nothing else. I also see railroading being a high possibility with them making wackey charcters that kill anything that dissargees with their point of view.

Wat do?
>>
>>54791202
Combat focused OW, DW, or BC campaign.
>>
>>54791202
>strick it
Strict*

>He then asked me becuase im into "nerd shit lol" i should run a game for em
I don't see the adorable part there, just seems like a straight asshole to me. Also your typing is all retarded.

Combat-heavy OW is a good idea, I'd be careful of DW since mahreens can be quite powerful, although I suppose there's always bigger fish to fuck them up. I'd stay away from BC or RT, they'll just be a headache for you to run, otherwise DH is good for new players since new players know as little as an acolyte does, but I'm not sure how they'll take to DH. It might teach them a lesson if they go all murdery, their subtlety goes out the window and you respond in kind, or they might learn nothing and just ruin the game.
>>
>>54791529
im ok with them ruining the game

in fact i think will both have shits n giggles when i throw a Eversor assassin at them for fucking up

I think whatever gives them the most carnage would be fun for them i think
>>
>tfw no game because the GM got a job across the country
How hard is it to run a DH campaign for someone who has never done it before?
>>
>>54791739
Oh, well then that would be DW actually.
>>
How do you convert Rogue Trader to Battlefleet Gothic?
>>
>>54791887
What.
>>
Guys im at an impasse for creating my PC on Dark Heresy. Imy trying to create a hive-world code enforcer (think police but for land use designations and urban development, e.g. "wheres your permit IXJ-44B to sell these items"), but i cant decide whether I should have sage or seeker as my role. Any input?
>>
>>54792210
Adeptus Administratum
Seeker
>>
>>54791887

Reverse the tables in The Fringe is Yours
>>
>>54791761

DH1 and DH2 are simple enough to run. DH2 is a little better. Just need to make sure everyone remembers their abilities and aptitudes.
>>
>>54792045
>>54792521
What? I just want to build ships in Rogue Trader and use BFG rules for tactical combat.
>>
>>54792210
Seeker.
>>
I've been thinking of running a linked game of DH2 and Only War, wherein the Only War characters are fluffed as Inquisitorial Stormtrooper squads whose job it is to clean up the mess of the Inquisitor's Warband leaves.
>>
>>54793030
Do you mean as an exercise for funsies, or to use BFG in place of RT ship combat in a game? Because that second one is a hilariously bad idea.
>>
File: Rogue-Trader.jpg (87KB, 900x632px) Image search: [Google]
Rogue-Trader.jpg
87KB, 900x632px
I just realized that i can get my olayerss into Rogue Trader by basically making them the main cast of Final Fantasy 15. Just make the Luci and Niflheim RT dynasties and the Armigiers relics of the Luci Dynastys past.
>>
>>54789946
I was not gonna ask them to roll percentiles for any inventory-based task. Only calculating weight is always a bore and weight is rarely as much a problem as size.
I think I'll give them a 2x5 body inventory and a 2x2 to 4x4 bag depending on their STR. Items dimensions will be based on size and weight. (1 square wide is 1' and 1 square high is 20 pounds) A knife is 1x1, a rifle is 2x1, a heavy weapon is 3x2, etc.
Things in the bag take 1 action to draw, and apart from that agility penalties only start appearing if the player can neither put an item in his grid nor hold it in his hands.
It does sound complicated but this way, encumbrance is visually perceptible, important without being too inconvenient, and serves as a fun subsystem. Of course it's not useful in every kind of game, but my player often deal with infiltration and undercover missions, so being sneaky snek is kind of a big deal for them.
>>
>>54795686
>sounds complicated

I'd say it's really simple that way once actually in play. Diablo players can do it since decades, a bunch of fa/tg/uys should also be able to handle it.
>>
>>54796167
Yes, that's what I was trying to say.
Also, I'm currently playing with the DH1 rules because I have the physical book available (in my language, no less) so I have no idea how inventory/encumbrance/weight limits work in DH2. Thought I don't think it can be much different or any better than 1e.
Anyway, if I come up with something more polished I'll be sure to show off how it looks like.
>>
>>54790052
The acolytes are the best from the best from their own. But i am saying edgelord levels of mary sue and shit like
>i killed both my parents
>i am son of an space marine
>i was space marine recruit

Etcetera
>>
>>54797280
The second is impossible unless you bend the setting (GM's fault), the third is actually possible since not every recruit makes it thru the entire process and washes out.
A chapter serf finds themselves in some shit and is picked up by the inquisition, either kidnapped or by agreement with the chapter master.
The first one means literally nothing, and affects nothing. It's a mary sue boogieman.
>>
File: ork_internet.jpg (104KB, 512x512px) Image search: [Google]
ork_internet.jpg
104KB, 512x512px
I posted this text to two other 40k threads already since I didn't realize there was a separate RP general. Fucking shoot me... Anyway here's what I wanted to ask you:

So I've got time on my hands and against better judgement I decided to give my Dark Heresy 2nd edition inquisitor some stats. How much XP do you guys figure I should give him?
On a similar note, has anyone ever worked out the formula (if there is one) to determining the Threat levels of NPCs?
>>
>>54799772

Does the inquisitor need stats? Stats means it can die rather than be a plot device.
>>
>>54799871
I figured I would give stats in case he goes to meet the PCs personally.
Also he is a Radical so I may use (or experience) a double cross twist.

But yeah, otherwise he is just a plot device.
>>
>>54798047
Shit tastw
>>
Why are the homebrew in the OP all named after old movies? It just occurred to me that they're all old movie references.
>>
So I want my players to go hunt a lost planet, but I'm having a block on how might one find a specific planet lost to history? Besides finding an obscure library and passing a -30 intelligence or search test I mean.
My inspiration picture folder and Bloodborne ost playlist are both failing me.
>>
>>54799893
How old/senior is the Inquisitor? That would dramatically effect what stats I would give him. It's possible he's a relative newbie as an acolyte who just picked up his bosses rosette when the original inquisitor croaked (or, since he's a radical, he could have played a part in the old Inquisitor's death).

Alternately, your inquisitor could be a very senior guy who has drifted towards radicalism after seeing the Imperium slowly slide more and more into decay over the centuries.

As a radical your Inquisitor can also have all kinds of incredible tech without much restriction. If he's in the xeno-fighters you can give him some tau weapons, maybe a cloaking device, an Eldar shield, necron shit, or even something you make up yourself. If he is in Maleus or Hereticus you can give him tons of warp-related gear and the like to boost his abilities even further. It doesn't matter if it verges on cheese - the Inquisitor almost certainly didn't obtain that rank by playing fair.

>>54803007
Are you playing RT? You could have a warp rift open in front of them, but instead of having a ship come through have it be the destroyed remains of what was once an Inperial ship. When the players loot it they can find the location of the lost world or a reason to search for it.
>>
>>54803007
Anything to do with cartography, warp routes, historic minutiae. Look through Scholastic Lores and probably Trade (Astrographer). Are they generally aware of the existence of the planet or do you want them to find out about its existence and then track it down? You could have them hire/requisition help from the Administratum too.
>>
>>54799772
My players are at 20k exp right now and maximum Influence they have is 65. I'd give inquisitor around 30k exp to spend.
>>
>>54803800
>>54803790
Unfortunately that still just sounds like a long chain of intelligence tests. But maybe that's the only way. I already know how i want them to get on the trail of this lost world: they've had an ongoing feud with a cousin and control of the dynasty has changed hands a few times now, and now they'll learn the cousin if off search for their dynasty's long lost original homeworld, wherever that may be.
>>
>>54803007
An Astropath goes half-mad after getting constant visions of the planet, consequent divination and investigation reveals the currents of the Warp opened a stable route.
>>
File: Water Planet Planetrise.jpg (565KB, 2048x768px) Image search: [Google]
Water Planet Planetrise.jpg
565KB, 2048x768px
>>54803007

The Explorator, while jerking off to number theory, notices something off on the star chart. All the local stars are acting as if affected by a planetary system, but there is no planets listed at the location of convergence. He's quite sure he is correct, and posits that there IS a system at the point of convergence, but someone purposefully removed it. Are you a bad enough dude to find a lost planet?
>>
File: Palp_trustme.jpg (260KB, 1600x1200px) Image search: [Google]
Palp_trustme.jpg
260KB, 1600x1200px
>>54805493
>but someone purposefully removed it.
Gee, I wonder who that could be.
>>
>>54803007
-Someone offers to sell them a warp chart to the allegedly lost planet.
-Agent of the PC dynasty has made the intelligence tests for them, hands over the info they need.
-Someone is looking to fund an expedition to the lost planet and the RT and their crew are his first/second/last pick to assist.
>>
This is a silly question, but I've always liked the idea of WH 40k lore and I also like the idea of the tabletop games. My issue, though, is I know very little about WH 40k lore. How do you guys recommend I dive in and start learning? Any books? Games? Rulebooks? My goal is to eventually run a Rogue Trader game.
>>
>>54808051
Lexicanum, 1d4chan articles for abridged versions, optional 40k wikia, any core rulebooks.
>>
>>54808086
Any recommended articles in the Lexicanum?
>>
>>54808166
All of them.
>>
>>54805637
Imagine if someone ran a campaign with the overarching plot being the Star Wars prequels adapted to fit the setting.
>>
>>54797280
You actually know very little of the setting, please don't try to give advice or info until you know more yourself.
>>
>>54799772
As someone whose first GM experience was Shadowrun, I just ignore shit like XP and give them stuff until I feel they're a suitable power level.
>>
>>54809380
Doesn't sound like a good advice, given that XP here is used on its own.
>>
>>54809408
>XP here is used on its own
Que?

I don't see how it's a problem, given that the players aren't meant to fight the Inquisitor. Similar to Shadowrun, where a Fixer has a power level independent to the party, they're not supposed to be balanced in line with the PCs. If the PCs have a problem and really want to take the Fixer/Inquisitor down, they need to assess how powerful that NPC is and judge whether they can do it on their own or not, but I have no intention of making the Fixer/Inquisitor attack the party first so I have no qualms about making them much more powerful.

To me, it just depends on what you want. Do you want a fledgling Inquisitor? Just gen one up and give them a sprinkling of talents and powers if they're a psyker. Do you want one who's in command of several retinues and your party is just one of them (as our current Inquisitor is)? Then you can just assume they have multiple talent "trees" and if they're a psyker, multiple power trees. Again, if the party aren't supposed to fight him/her, who cares about XP and balance?
>>
Has anyone here played a renegade navigator? Any stories / tips? Did they hole up in the navigator pit most of the time, stick to the captain's side, wander the halls when not needed for navigator duty, other? IOW, how social were they?
>>
File: 1500967127155.gif (41KB, 344x150px) Image search: [Google]
1500967127155.gif
41KB, 344x150px
>>
>>
>>54808051
Buy Dawn of War Game of the Year Edition next time it goes on sale for like $3 on Steam and play through the campaign. Do not watch text-to-speech-device or read 1d4chan: the former is geared more towards already existing fans, while too much of the latter was written by autistic mongoloids with downs to be reliable ("MUH BRAHHS BAHLLS" when guardsmen literally have soviet-style commissars keeping them from routing en masse, the "Good Guy Nurgle" meme that so many idiots took seriously it was made canon, Khorne's page lamenting that "nothing symbolic was done with his appearance" or some such shit while the significance of a throned warrior watching his fanatical legions of monsters burn the galaxy flew completely over their heads...)
>>
I dont know much about WH lore and I am trying to figure out if ships (cruisers, etc) could land on a planet (the easy part) and then go back into space?
If not with their enginges then some other way
>>
>>54814143
The kilometer long space cathedrals can't (willingly and safely) make planetfall, as far as I know. There are smaller vessels for that.
>>
>>54814283
yeah, but assuming repairs were made after the "landing", could it somehow enter orbit?
or..
enter the warp on the surface
>>
>>54814325
That sounds like a great way to make an instant daemon world.
>>
>>54814325
Yeah I would say so due to the sheer power of the engines, might cause stress to the ship and definitely would damage the planet. As for entering the warp, y'know I would have no idea.
>>
>>54814390
>>54814325
And thus, a new campaign seed for Black Crusade was born
>>
>>54814325
>yeah, but assuming repairs were made after the "landing", could it somehow enter orbit?
I'd say there's no chance whatsoever. Only way I can think of is to blow up the planet from under the ship and having said ship survive the experience. A legendary achievement if their ever was one, and one I'm sure a Rogue Trader somewhere is no doubt boasting about.

Also, I feel like any repairs made to the ship would involve towing parts of it into orbit for reassembly if anyone wants any real use out of it besides salvage.

>enter the warp on the surface
I feel like this ends badly for *everything* and *everyone* involved, but there's never really been all that much on just what the fuck happens right before a ship enters the Warp. At least nothing that I ever found.
>>
>>54814461
this is sad

my other two ideas are
>eldar antigrav something something
lame idea I want to avoid

>exXxtreme space elevator that can move a cruiser
retarded enough to fit 40k but the idea still needs improvement
>>
>>54814461
>I'd say there's no chance whatsoever
Well, you're wrong. One of the options for voidship background in RT is a formerly planetbound ship.
>>
>>54814461
>this is sad
It's just my take on things. Feel free to say 'Fuck that!' and have fun. Could always go with this anon's>>54814401 take on it or use the antigrav idea (just say it's archeotech instead of eldar).

This is 40k, 'rule of cool' trumps everything.
>>
File: RT_Sarvus_Trask.jpg (552KB, 973x1426px) Image search: [Google]
RT_Sarvus_Trask.jpg
552KB, 973x1426px
So starting with a new group in Rogue Trader, my buddy is a little versed in the general ideas and concepts of 40k, but i'm the only one that has a good handle on the setting- but, they are really enthusiastic about the concept of the Rogue Trader so I figure, why not give it a shot.

Basically, the initial conflict they're going to run into goes as follows.

>Rogue Trader was Prince of his relativly new dynasty but not given the Warrant yet.
>Enters the Maw
>All seems calm, eerily so for the Warp.
>They make a very shaky transition and find themselves at Footfall, but about 150 years have passed.
>They dock at Footfall and basically an official laughs in their faces when they mention their family name.
>Shirt-bird second runner up brother was the sole survivor to take the Warrant after their fathers death. His line is as inept as he was.
>Basically have to take control of the dynasty by force and clean the family's name in the expanse.

Thoughts?
>>
Couple of questions:

1) Has a Stryxis Augur ever been statted up?

2) I want to make my archmilitant interesting beyond "generic killer of men". Any suggestions?

For what it's worth, the Origin Path is:

Fortress World
Stubjack
Crusade - Call To War
Darkness - Dark Secret
Exhilaration - Thrill of War
Archmilitant/Manhunter
>>
>>54814666
Former Officer of the Imperial Guard, very rigid and formal society (Iron Guard or Praetorian?) Play him like a very rigid and stoic british officer with a dry sense of humor.
>>
>>54814587
Definitely feel free to say "Fuck that!"
>>54814461
>PLANET-BOUND FOR MILLENNIA

>It is common for the Imperium’s starships to be extremely ancient. In fact, since much of the technology used to create the ships of yesteryear has since been lost, individuals and organisations often go to great length to recover and restore ancient void ships to use. All-too often, these ancient vessels are simply better in almost every way than their modern counterparts. Therefore, those in the Imperium of Mankind often goes to extraordinary lengths to recover them. Far less common, though by no means unheard of, are starships that have been buried on a planet’s surface.

>The starship may have ended up on the planet in any number of ways. Most often, a starship suffers some catastrophic mechanical failure in orbit around a world. Unless it wants to suffer a fiery descent to the world below, it may be forced to attempt a more controlled descent. Making such a landing is extremely difficult. Imperial starships are not designed to enter an atmosphere, and it will take every bit of skill from the ship’s captain and tech-priest to ensure such a large vessel does not succumb to gravity’s embrace. A small few are able to reach the surface, however, and there they stay. Over the centuries, they often become covered with soil, plant life, and even forests, so that only small parts of the ship are visible. Sometimes they even become the nucleus of towns or cities—the population could even be the descendants of the ship’s original crew.

>For most of these ships, the flight to the surface proves to be their last. Crippling gravity crushes their spines and vital systems, and they remain planet-bound forever. Some, however, remain largely intact, and sleep away the millennia beneath their earthy cocoon. Eventually, an enterprising captain may find one of these forgotten treasures, and with grav-lifts and bulk tenders, pry it from its prison to sail the stars once more.
>>
>>54814712
>Cost: 3 Ship Points. All ships may take this.

>Gravity’s harsh embrace: Decrease Hull Integrity by 1d5-1 for frigates, transports and raiders, and 1d5 for light cruisers, cruisers, and larger vessels.

>Lost relics of the past: This ship begins play with a Modified Drive (see page 206 of Rogue Trader) for no extra cost in Ship Points. This ship also gains access to one additional archeotech component of the players’ choice.

>Dreams of distant worlds: Superstition claims a planetbound ship maintains a particular affinity for planetary bodies, after having remained on one for so long. This ship gains +10 Manoeuvrability while within 5 VUs of a planet.
>>
>>54814712
>>54814721
Thanks, thats interesting, I am still trying to come up with something that doesnt use gravlifts
>>
>>54814686
Thank you.
>>
>>54814811
A shit ton of heavy lifter shuttles could do it, too.
>>
>>54814833
>>54814833

Maybe.. some kind of chemical foam that expands and hardens..
Just keep pumping it under the ship and it would gently and slowly nudge it where it needs to be
>>
>>54814645
Should be fun
>>
Those of you that have used Q'sal as part of your games, what sort of hooks or interesting NPCs did you use? I'm struggling to come up with anything that isn't "JUST AS PLANNED" 5D Chess.
>>
>>54799772
For what it's worth, you can stat up an inquisitor at 18k xp and 40 influence and above. You can find those rules in Ascension.

You can alteratively stat them like Nemesises in RTs book Hostile Aquisitions.
>>
File: maxresdefault.jpg (414KB, 1920x1080px) Image search: [Google]
maxresdefault.jpg
414KB, 1920x1080px
Isn't there is ship in the background? I'd say it's about a kilometre long so basically a raider class.
>>
>>54815353
2e is slightly different.

Prerequisites
> Influence: 75

> Emperor’s Blessing: A character elevates to this rank through the decree of an existing Inquisitor or some other suitably momentous occasion. Only an exceptional individual, who has performed mighty deeds and displayed sufficient courage, might be gifted such power and authority; it is not something that is offered lightly. See Becoming an Inquisitor on this page for more information on this unique event.

> GM Guidance: This advance should only be considered for a character not only of high Influence but who has also displayed through his actions that he is ready for the office. It not only changes the character, but also the group dynamic and the roleplaying experience as well. One or more characters playing an Inquisitor can have a range of effects on any campaign narrative, and the GM should carefully consider whether having an Inquisitor PC fits with the campaign he wants to run. Complete guidance on including an Inquisitor in a campaign can be found in Chapter XI: The Game Master.
>>
>>54815532
I don't play 2e so I can't tell.
>>
>>54815586
The guy was asking about 2e.

>I decided to give my Dark Heresy 2nd edition inquisitor some stats
So maybe you should figure out at least that much to answer.
>>
>>54815403
Probably a landing unit belonging to a Beluga-class transport, which is basically a ginormous frame that can slot a dozen or so non-Warp capable landing ships inside it.
>>
>>54814890
I want to do a completely brainless fool who does whatever the fuck he wants and succeeds anyway. He's Tzeentch's Fuck You to all the schemers on the world of witches.
>>
>>54816614

Which is a plan in itself.
>>
File: 2017-08-03.jpg (1004KB, 3538x2362px) Image search: [Google]
2017-08-03.jpg
1004KB, 3538x2362px
http://www.ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/

Guys.
>>
File: anestheticsrequired.jpg (229KB, 623x414px) Image search: [Google]
anestheticsrequired.jpg
229KB, 623x414px
>>54818318

> d6 pools in my percentile dice game
NORMIES GET OUT REEEEEEEE
>>
>>54818345
Shadowrun, 40k edition?
>>
File: 1449225055722.jpg (31KB, 283x248px) Image search: [Google]
1449225055722.jpg
31KB, 283x248px
>>54818318
>d6 pools
>very generic focus, rather than the specific focus of the previous lines
>Dark Imperium era

Can't say the elevator pitch particularly excites me. Nice to see that pdfs of the FFG systems will go on sale again though, hopefully that means reprints could be possible.
>>
>>54818453
They mention somewhere that pdfs for the older books will be available on drivethrurpg so probably no reprints
>>
No reprints, sure, but back on sale is back on sale. That's a good thing.
>>
>>54751840
anyone have an ETA on the next Allguardsmen party?
>>
>>54818318

>Nu-canon the RPG

We're fucked lads
>>
>>54819501

BTFO. Maybe your kind will shrivel up and die now.
>>
>>54819501
Please. The canon was fucked long before Dark Imperium. Fucking up Sorcery and Undivided Princes did far more damage to the setting's integrity than Gathering Storm. At least Dark Imperium is a new time period and can be ignored by playing in the past (and a surprisingly large portion of it could happen in the older fluff), whereas before GW was busy retroactively fucking the whole setting; and ignoring shit you didn't like and placating the angry autist in your online group wasn't as simple as placing the game in the past.
>>
>>54819610
I'm sure it's all rose-tinted glasses, but back in my day bait posts were imaginative. Different times, we even tried to tell people not to feed trolls like somehow if we said it enough morons would stop engaging baiters, or trolls, as we called them back in the day. Different time, a more idealistic time
>>
>>54818318
If it makes anyone feel better, these guys do seem to have a pretty solid reputation- The Dark Eye is the most popular RPG in Germany, and the guy in charge of this did RT and DW so at least he knows the setting.
>>
>>54819966
So long as we get sorcery that doesn't require a psy rating, we'll play it. Otherwise my group is sticking with Black Crusade, at least for chaos. Everything else (like a mark of undivided) is far easier to homebrew of we decide we want it.
>>
>>54820024
It's way too early to tell if psychic powers will even work in a similar way compared to how they do now (my guess is probably not since the game system will be completely different), but we'll see sooner or later.
>>
>>54820204
New game yay

D6 pools reeee

Nucanon double reeee

Able to play Imperials or classic races yay

Overall tentatively excited
>>
>>54820204
Im really disappointed it's not a compatible system since WH:FRP got that, but like I said, with a few stripulations that I can't know if they've met yet, I'm keeping an open mind.
>>
>>54820204
We know virtually nothing about it beyond the name and some extremely basic descriptions about the underlying mechanics. There just isn't enough to draw a conclusion from other than the fact it exists.
>>
>xenos are core

The integrity of the game is already beyond fucked, lost cause on arrival
>>
File: upset.jpg (38KB, 385x377px) Image search: [Google]
upset.jpg
38KB, 385x377px
>>54819501
>>54820981
>>
>>54819721
Newfag with lore questions...
>Fucking up Sorcery
What did this fuck up other then everyone at the Council of Nikea looking like idiots?
>Undivided Princes
Is this something to do with the daemon primarchs?
>>
>>54818318
>can play xenos on the get go
YES
>>
>>54821884
Pretty much that. The new Nikaea just makes everyone looks like morons and has the Imperium overturning the Emperor's decree in a canon where FW still says Land Raiders are SM only because the Emperor declared that due to supplyline issues in the HH, only SM could use the remaining Land Raiders and no one dared contradict the Emperor's order post-heresy when supply lines were restored.
Complaints about a lack of undivided princes almost always comes back to the undivided Primarchs and it's a legit complaint.

Now from an RPG standpoint, saying "sorcery and psychic power is the same" and there are no undivided princes or marks is undesirable because it takes away options from chaos players. Though it's mostly a moot point because distinct sorcery made it into BC and undivided shit is easy enough to homebrew if you have an agreeable group
>>
>>54822595
Okay, this may sound dumb, but, in the context of 40k, what's a Prince? I assume, by context, it's a 'daemon prince', but is that the same thing as a 'daemon primarch'? If so, did they declare Lorgar and Pert to not be 'undivided' and have a particular patron at some point, or does everyone pretend that they don't exist?
>>
>>54822652
A daemon prince is a champion of the mortal plane elevated to Daemonhood. A Daemon Primarch is a Primarch whose a daemon prince. They haven't said anything about Pert or Lorgar but when they do one of three things will happen.
1)They retcon Belakor being the only undivided prince
2)They have Lorgar declare for a god.
3)They'll lawyer speak their way out by saying that Daemon Primarchs and Princes are different despite being functionally identical. Which is the most likely imo
>>
>>54822709
>A world where we were too lazy to define the difference between psychic power and sorcery but trust us Daemon Primarchs aren't like Daemon Princes
Sadly, can see it.
>>
I'm OK with the new game announcement for a few reasons:
1. Spiele is a good company.
2. The announcement has just increased my chances at getting a game going at my FLGS.
>>
File: Consider the Preceding.gif (2MB, 288x288px) Image search: [Google]
Consider the Preceding.gif
2MB, 288x288px
>>54818318

So this is going to be a d6 pool like Shadowrun? Need to investigate that system now.
>>
>>54753504
How do you kill a Halo Artifact?
>>
>>54824437
Shadowruns d6 system is an awful clusterfuck.
>>
>>54824825
Burning them to ash and cinders is a foolproof way. What matters is that no body must remain to reanimate.
>>
>>54825049
Then collect the ashes and fire them into a star.
Don't think their regeneration will bring them back from that!
>>
>>54818318
Would it be too much to hope for that they include a conversion guide in the core rules and/or alternate stats (for old systems) in their splat books?
>>
>>54818318
Pros:
>new game, new rules
>can attract more people
>may have more interesting stuff
>may have better rules for xenos

Cons:
>feeling of "it's like DnD multirace party but in 40k!"
>feeling of "it's like Shadowrun multirace party, but in 40k!"
>dicepool

Pending:
>timeline (fucking surprise)

I don't know what to feel about it.
>>
>>54824825
I played a game of Dark Trader where my brother was so paranoid about those typed of things he had a special room installed on our ship's plasma reactor just to burn anything weird we might encounter. the thing was screaming in that armoured room as plasma poured over it for 3 weeks before it finally succumbed

Savior Pod into a Star/Black Holes Gravity Well is probably the most fool proof.
>>
>>54825252
I think so. It sounds like they're just doing away with everything old and starting over.
>>
>>54825252
>conversion guide
We might get this, but I wouldn't hold my breath.
>>
>>54827026
I don't think there will be one, as from d% to d6 is quite the change. Also, it might not have talents
>>
>>54825252
>>54826078
Not to mention the licensing.
>>
>>54818318
I can't wait for rules to play primarchs. But in all seriousness, this looks pretty cool, I'm hoping in vain for Rak'Gol to be in it, and there to be a chaos book worthy of black crusade.
>>
Does the timeline really matter? I never really played DH influenced by any narrative stuff.
>>
The techpriest was giggling when the GM showed him Mars Needs Women, being a ministorum priest is suffering
>>
>>54829321
it's true to the genre, lol
>>
>>54828492
>I can't wait for rules to play primarchs.
>>
>>54829787
I didn't even think of that, imagine a campaign where you play alpha legion agents trying to take out Guilliman.
>>
>>54828607

The Great Rift and 8E changed EVERYTHING. Cadia is no more, for instance, and the Primarchs are walking about, so it really does matter. It's become forgotten realms-esque Elminster...I mean, Guilliman Adventures.
>>
>>54825182
It may never die. It might have consciousness the whole time, regenerating from molecules and then being constantly damaged by the heat again and again.

Just imagine millions of years later when the star cools and grows old, being an explorer and discovering this mad, demented thing from millions of years past.

>>54824825
Alternatively, use a vortex grenade or something to incap it as it's the warp's problem now. Throwing it into a bunch of Orks might be kind of funny too.
>>
>>54829984
>Cadia is no more, for instance, and the Primarchs are walking about, so it really does matter.
It matters if you're playing games in the specific locales and/or on the scale that makes it matter. 40k is a big place, though, and if you want it to not matter, you can do that.
>>
>>54830436
Yep, this. On one side of the Imperium things are largely as before, and you don't really need to change anything. But now on the northern side of the Galaxy interstellar travel is far more difficult and you're mostly cut off from the core of the Imperium. Things have the potential to be very fucked there. So it gives you an option for a very different kind of campaign if you want.
>>
File: 1502105795752.jpg (88KB, 317x464px) Image search: [Google]
1502105795752.jpg
88KB, 317x464px
>>
Do any of the RT books have semi-solid stats on halo devices or how to use them? I've been going though with ctrl+f and have found fluff bits and a sanction for a rogue trader house.
>>
>>54832770
No, but Dark Heresy Disciples of the Dark Gods has it on page 97.
>>
>>54833064
Oh, that explains why I couldn't find stuff on them.
>>
>>54818318

Spastics enjoying the retarded new fluff will probably wank to the idea of it.
>>
Wanted to ask if I could make a beastmen inquisitor? Are there rules that could allow that?
>>
>>54835703
There is a rule that disallows that, said rule is called HERESY
>>
>>54835728
abhumans can become inquisitors (As there is at least one cannon case), so it's not herey in some ordos
>>
>>54835739
Actually curious, citation?
>>
>>54835703
Preeeetty sure no abhuman is ever going to be made into an inquisitor unless something REALLY unusual is going on. They're generally considered third class citizen/vermin.
>>
>>54835797
Gonna go and find the name and where it is mentioned...(But I think that was inquisitor of ordo xenos, so they don't really care about abhumans, if they do well in helping them)
>>
>>54835827
But there is the thing - there are no actual rules for recruiting, so if abhuman does well enough in eye of an inquisitor, they can make them there acolyte and later even sponsor into becoming inquisitor. (In very similar manner, mutant can become an inquisitor, and possibly even xenos)

Also psychers are mutants anyway
>>
>>54835827
Well maybe they only work on their abhuman world of origin? I could see a Ratling being chosen for such a role, for example
>>
>>54824437

Shadowrun 4E did a pretty good job - it had severe problems with "things that are tougher than armoured humans", so vehicles and such give stupid results when you try to damage them.

It sucked balls with hacking, but that's more of a setting-implementation fuckup.

Those could have been fixed, but... one of the owners stole almost a million dollars from the freelancers (and was forgiven by the other owners), leading to grognards and retards taking over the writing and mechanics (and a new edition, so they could make everyone buy basic books again). But they had a separate group launch a videogame that got them lots of attention and learned the Pathfinder secret to success - lies and pretty art - so it kinda worked out for them.

So now it's just a shiny turd instead of a diamond in the rough.
>>
The general 40K thread gave me nothin', so I'll post it here.

Can I get feedback on this character concept? After reading about the Genetors, the Ordo Genetica or whatever, I've wondered about what amount of bio-science is heresy.

Cybernetics isn't tech heresy or human heresy, despite the fact it modifies the human physique and condition.
Geneseeds aren't tech heresy or human heresy, as it's controlled and proprietary.

What if there was an AdMech that idolized not plastic, plasteel, ceremite and adamantium, but the human form itself, and biology? One that believed in superhuman enhancement and perfection of the human form in the image of the Emperor?

So you'd have these dendrite covered skitarii and then you'd have this 7'0 adonis of a man with obscenely durable muscles and bones and a circulatory and cardiovascular system capable of tolerating and breaking down toxins.

Just how much bio-modification can AdMechs get away with this way?
>>
>>54836047
There's a Genetor rank in RT. It's generally agreed-upon as one of the crazy good ones. It's rank 4 IIRC, so there'd be a bit of a work-up to get there, but that's a perfectly fine character concept.
>>
>>54835927
That is the idea behind the beastman inquisitor - they were used to infiltrate cults in the past and probably killed them all, earning enough respect to be made aconite, later inquisitor....
>>
>>54836047
>Just how much bio-modification can AdMechs get away with this way?
That depends on what sort of connections said admech has and how visible they are.
>>
>>54836142
What sort of connections are we talking here?

And I mean.. the very handsome, very human, very robust human man around a bunch of cyborgs does sort of stand out.
>>
>>54824825
My question is: what IS a Halo artifact and what do they do?
>>
>>54835910
Xenos?One of the ordo is about killing them..if they heard smthng like that they'll gladly kill him.
This is Pretty wrong,xenos could be mercenary for a radical inq. But no more than that.
Abhumans also if is possibile will ne very rare (maybe in the ordo machinum some squat acolytes could be guessed,ogryn are too stupid, ratling too glottonous bastards).
>>
>>54836516
Yeah but 40k universe is a big place, who are we to say that there is no radical from ordo xenos who has an ork helper to use ork tech?
(And I seen before how people came up with ways to disguise the fact it's an ork)
>>
How do you utilize corruption mechanic when you run ordo xenos campaing? I imagine it would go out the window unless you have some warp using xenos.
>>
>>54836541
Helper is different from become a full inquisitor.
They Need the recognizing from the ordo,and i think even radicals cannot do such things like "xeno inquisitor" or "mutant inquisitor"(and most radicals hide theirs plots from others).
The latter at least would and could hide that mutation.
>>
>>54836569
Haven't ran it, but I could see orks looting some chaos ship and having some of the tech on some ship
>>
>>54836600
You only need two more inquisitors as there are no real rules for recruitment and this helper could take inquisitors seal if there master was to fall in battle, they could take it and finish the task and in the end they might be made inquisitor for good
>>
>>54836632
And probably the First Interaction with an Imperial officers or even common man will get him fired by a pistol.
And i doubt others inquisitors would approve.
Sorry but a xeno inquisitor is a stupid idea,inquisitors need to be human (also abhumans seem strange to me).
Also inquisitor are trained in the schola progenia from Kids,i doubt even human without training could become(so a soldier assigned to an inquisitor could not become it.).
>>
>>54834404
Fluff went to shit back in 3-4e with people like you fellating the 90s exxxtreme nonsense you call "good lore".
>>
>>54836765
As I said inquisitors can be promoted in battlefield so to speak and no centralized rules exist - so in some back water planet some inquisitor could get beastmen acolyte, and then later even possibly make them an inquisitor (Because 40k universe is big enough for that to happen)
>>
File: 1374257174076.png (206KB, 343x358px) Image search: [Google]
1374257174076.png
206KB, 343x358px
>planning RT campaign
>give Corsair-Prince villains ship a signature component that generates a space storm that causes navigational and sensor issues in an area with a 5 VU diameter centred on the ship
>decided to calculate how large that storm would be for shits and giggles, using the FFG suggested VU size of 10'000 km
>the storms volume ends up being the size of god damn Uranus
>MFW
>>
>>54836811
Beastman is abhuman not a fukken xeno(and even that's is highly unlikely,ad abhumans are 3rd classes citizens).
That's my point...
And there's differences between "no real rules"(and there's some rules at least)and give position of power to the very being your administration kills.
Every human is taught to hate and despise xenos so nobody would give them a cent of trust.
Also inquisitor are trained from infancy to be pure and incorruptible(but don't always works),schola progenia creates the perfects recruits to higher positions(commissars,stormtroopers and inquisitors) so you need at least that basics, being a Galaxy Wide settings doesn't mean that you could have exceptions that go against the basics of imperium.
>>
>>54836928
Not all inquisitors are trained from birth that is the point...And yes beastmen are abhumans, but that is the thing, there are beastmen inquisitors so it is not imposible also statment that all humans are like that is not right as not humans are in the imperium (Feral and feudal worlds still exist)...And you should check the battlefield promotion of the inquisition, where inquistirorial seal can be inherited from one's master if they are killed in action...That is a thing so shut up....Now where could I find rules for possible mutant or abhuman character?
>>
>>54836994
>but that is the thing, there are beastmen inquisitors
No there isn't and the closest example, Inquisitor Heldane, is altered by cosmetic surgery to have a equine-esque face to scare the shit out of people. He's not afflicted by a warpborne mutation, you incorrigible fuckwit.

And stop reading /tg/ and 1d4chan to understand the fluff. It's 99% wrong and memery. Because both of you are wrong on so many levels it would take too much effort to explain how wrong you are.
>>
>>54837093
I don't read either, so yeah...Now shut up and let's have fun.
(Also it helps that abhumans are not warpborn mutations)
>>
Imma dump some goodies for you guise. Since Messiahcide did fuck all to add sources to the stuff he did - I am giving it now, since the sperg game in nugw(tm) lore is coming.

https://pastebin.com/wXZm3zBj
>>
>>54837093
I acknowledge that i madre some errors ,let's go on.
By the way i also thought Heldane but i thought was more a mutation than "being a beastman" but i read the novel years ago and i didn't remember well.
But i agree with you about 1d4 chan and the.
>>
>>54836994
Citation needed you fucker. Otherwise fuck off
>>
>>54837230
I too have to agree, this is why I use other sources for fluff. As for citations >>54837250, I will go and search for them now.
>>
>>54837158
>Now shut up and let's have fun.
Fuck off. I'm not the other dumbass anon you've been arguing with.
>(Also it helps that abhumans are not warpborn mutations)
You have basically zero grasp of the beastman fluff in 40k, do you? The best example we have of beastmen in the fluff that is still canon and not overwritten, retconned or contradicted concerning the beastmen are the fucking Tzaangors, Beastmen of TZEENTCH. And even so in older fluff, the potential chaos-borne origins of the Beastmen are constantly brought to light and the classification of Beastmen as abhuman or malignant mutant is something that's always been in a greyzone.

>>54837230
>I acknowledge that i madre some errors ,let's go on.
No, your idea is stupid. You don't know the fluff enough to play around with it in this radical a fashion.
>By the way i also thought Heldane but i thought was more a mutation than "being a beastman"
IIRC, he's also a psyker. But his horse-face is surgical alteration, not mutation.
>>
>>54837158
yiff in hell and go back to tumblr faggit
>>
>>54837353
Ups, yeah I was thinking rogue trader (Where they were used by the guard as meat shields), as for the rest, they still could be result from other unknown sources (As we don'y know shit about most abhumans anyway)

Also we can always follow simple rule "Everyting is cannon, but not everything is true"
>>
>>54837316
Lexicanum would be good because they cite pages and books.
I mostly use for that citations.
But is being hacked.
>>
>>54837444
>But is being hacked

Explain
>>
>>54837444
Oh...So this is why I could not get there....
>>
File: johnny.jpg (172KB, 953x1280px) Image search: [Google]
johnny.jpg
172KB, 953x1280px
>>54836047
The flesh is weak my dude.
>7'0 adonis of a man with obscenely durable muscles and bones and a circulatory and cardiovascular system capable of tolerating and breaking down toxins.
Gee what in 40k does that sound similar to? I think there's enough AdMec wank as it is.
>>
>>54837459
I heard that tonight Simeone hacked It and they're offline,i don't have pics though.
>>
>>54837353
Sorry if i don't remember everything mate.
I stopped arguing before saying others errors because i think i need some rereading before.
>>
>>54837563
Yeah, the one that started the argument here, I will try to check back on the recruitment and abhumans if lexicanum comes back online.

So yeah friend, maybe we could come to some interesting idea that could still be cannon
>>
>>54836264
How much their Mechanicus higher-ups like them/agree with their particular brand of crazy/find their skills useful.
Despite trying to appear a monolithic whole, the AdMech in practice is a bunch of jealous nerd cliques and cults obsessed with extremely specific technologies, scientific principles or projects.
>>
File: Da metal git.jpg (487KB, 1828x2725px) Image search: [Google]
Da metal git.jpg
487KB, 1828x2725px
>>
>>54829321

I tried to run a one-shot with Mars Needs Women, to see how it ran. My players built a howdah on their Kastelan and marched into battle, with the datasmith as the "Umbubu the Loyal Mahout." Nobody could stop laughing long enough to get anything done.
>>
>>54836433
>>54833064
>>
I want to use an assault cannon in power armor and my GM is willing to allow me as long as we balance it out somehow.

My idea is how about the assault cannon working like a heavy weapon that ignores Bulging Biceps when it's fired in power armor, IE spend half action and don't move or get a -30 penalty to hit.
>>
>>54842827

You can wield an assault cannon in power armor, at least on TABLETOP. It should function like any other heavy weapon.
>>
>>54842927
Rotor cannon =/= assault cannon.
>>
>>54842927
You can't sadly, it's classified as a Mounted weapon, not a Heavy weapon. Meaning that as the name suggests it must be mounted before firing, for example on a vehicle or terminator armor.
>>
>>54842927

The only Spess Mareens who can wield Assault Cannons in Power Armor are 30k Blood Angels through their Legion trait. Nobody else can. Even then it's possibly a rules quirk, as opposed to a feature.

>>54842972

RAW, it's impossible. There is precedent outside the RPG for such a thing. Since regular marines snap shot with it in 30k unless they stay still, either ignoring Bulging Biceps or forcing the user to remain stationary should be fine.
>>
>>54843195
Hey Shas, have you ever made stats for the Thunder warriors? Probably gonna stat a few knockoff not!Thunder warriors in a campaign I'm running and I want to compare my thoughts to someone elses.
>>
>>54843560

I have not. There's nothing to base or convert them off. The fluff alone is inconsistent. What does seem to be a constant is that each Thunder Warrior is worth multiple mareens in terms of physical power, and they had a time-out built into them.
>>
>>54843633
Isn't the Blackshield Chimeric build a general go to for not!Thunder Warriors in the Horus Heresy game that could function as a suitable baseline? I seem to recall seeing that being discussed in /hhg/ a couple of times.
>>
>>54843737

It's possible to use, yes, but I think the intent was to use it to model the science projects of Fabulous Bill and Corax.
>>
File: 1502509388741.jpg (391KB, 1431x1843px) Image search: [Google]
1502509388741.jpg
391KB, 1431x1843px
>>54843787
Fair enough, I think I'll be able to work something out based on the scraps of fluff that's available. Thanks anyway.

And speaking to the rest of the general, how often does genetic modification and super-soldiers other than the Space marines come up in your games? I'm pretty fond of using Gland Warriors and similarly augmented warriors.
>>
>>54843855
I play the Cadians, Catachans and a bunch of the rest of the guard in the book as post-humans. I made them all 8 feet tall cause the Mechanum whacked them with some Shaq Superman serum. They just aren't space marines, they still have las guns and shit.
>>
>>54824830
How long have you played it for? I love it myself, really interesting maths-wise.
>>
>>54835987
Eh, now we have splatbooks I would say 5e is better than 4th. Better hacking, much more customisation (the lifestyle options make me want to cream every time) and a variety of ways to chargen.
>>
Playing DW in the near future, and I've not had the chance to read the rulebook too closely yet. A simple scrub question is all I have:

Where do Techmarines sit in a combat environment? Are they supposed to krump with their servo-arm in melee or dump high tech dakka downrange? Or can it go either way?
>>
>>54845869

They're tanks with more armor and toughness than actual armored vehicles
>>
>>54845972
Interesting. I suppose as a tank I can go either way with melee or ranged. My primary objective in combat is to just draw attention in any way?
>>
NEW

>>54846056
>>54846056
>>54846056
Thread posts: 316
Thread images: 44


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.