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/40krpg/ 40k Roleplay General

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"Primaris Begging" Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you could possibly imagine.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
http://www.mediafire.com/folder/i3akv9qx9q05z

The Good, the Bad, and the Alpha Legion (v1.0.0) (Total Conversion Deathwatch into the Horus Heresy)
http://www.mediafire.com/file/sbaiodixbeoxxd1

Mars Needs Women! (v1.2.15) (Mechanicus Skitarii and Taghmata for Only War)
http://www.mediafire.com/file/w1d6aq5cdr6anmh

Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
http://www.mediafire.com/download/fjhddohpscx1d7x

The Fringe is Yours! (v1.8.13) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
http://www.mediafire.com/file/d28i243u2k7di3z

Prev: >>54561756

Now that we have the codex, how long until Primaris rules? If you were making them, how would you handle them? Adaptation of current classes, make completely new ones, or perhaps just a single "Primaris" advance track?
>>
>>54646298
>primaris
Our group collectively agreed that we'd keep to 827.M41 for now, to not have to bother with the whole New Imperium thing.

It would also absolutely fucking ruin the campaign, since we're in the bloody Jericho Reaches.
>>
Rule number 1: you don't get to play a primaris if you're a manlet
>>
What will happen if Adeptus Mechanicus finds human not from their cult with understanding and knowledge on par with good techpriest?
>>
>>54646661

Murder
>>
>>54646688
It's not murder if he's declared a heretek and executed in the approved manner.
>>
>>54646661
Immediate capture, followed by interrogaiton and then either execution or servitor conversion.
Recruitment is an option if they are willing and receptive to the teachings of the Adeptus Mechanicus.

Should capture be impractical, field execution.
>>
>>54646298
Wat expansion would I use to make pathfinder PCs? Not seein it in the OP
>>
>>54646782
And if said person is agent of Inquisitor?
>>
>>54646910

Tau pathfinders are in F+L and TCG. Eldar Pathfinders might be in the homebrew folder.
>>
>>54646344

I thought 817 M41 was the start date? Or is OW 10 years later or something?
>>
>>54647529
Silly me, forgot Tau ave pathfinders too. Off to te Folder for me...
>>
>>54647641

each of the systems starts a year after the previous one.
>>
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>>54646298
Are there resources for making a blank sector map like pic related? Considering throwing one together for an OW game I might be running soon
>>
Just got back from having my last BC character die.
Anyone got suggestions for weird, fun builds I could do for the new one?
Only requirements is that it has to be human and no psykers allowed (my last character died because greater daemon possession, so we'd rather not do that again.)
>>
>>54653548
What's the party? What are they doing? Anything beyond "fun build pls no psyk, lol"?
>>
what do you guys use to make maps for Only War? not for Roll20 but for your irl games?
>>
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>>54651885
>>
>>54653548
Slaanesh aligned Heretek.
Specialises in "sensory enhancement" augmentations and drugs that make victims hypersensitive to stimuli.
Has an appropriately shaped power maul mounted on one of its combat mechandrites...
>>
>>54647034
The gain the enemy (ad mech) talent if the inquisitors bother to put their neck out against the tech preist. Unless of course it is some shit like an explorator which could do anything feom vaporize them to give them cookies.
>>
Highborn desperado who is secretly a mutant. Thought it was gonna talk and be shooty and agile, but then remembered highborns had fellowship and not social. So i need to pick a last aptitude from the double fellowship, and decide between fieldcraft and offence from the background.

So far i'm thinking either toughness and fieldcraft for some stealth and being dedd 'ard. Only issue is that my GM is tired of dudes who singlehandedly tank low to mid end encounters. Alternately i was thinking ws and offence, and be competent both at range and in melee, then maybe get assassin strike and be all over the place running in and out of close combat swinging swords and slinging pistols left and right. Lastly, maybe fieldcraft and perception, see but don't be seen, scout ahead all sneaky like and ensure we don't get caught flat footed.

Which approach would you recommend?
>>
>>54653548
High-rank Imperial Navy officer, corrupted by chaos (apostate archetype). Not much into combat but knows alot of stellar maps, space regions, general battle strategies and everything that navy officer should know
Boba Fett-style Renegade with jump pack and dual-weilding bolt/plasma/inferno/any pistols. Strong in maneuvering and short-distance engagements
Corrupted noble, surrounding himself with a wall of elite bodyguards who do all the shit for him
A Psyker who embraced Khorne and now hunts down other psykers, collecting their skulls to make himself a fancy cloak
>>
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i thought it's time to have a thread picture that says what the thread is about
>>
Hey, I'm running a Deathwatch Campaign and so far I'm running Final Sanction, Oblivion's Edge and Extraction. I'm not sure what to do after this, and my current plan is to expand on the hints in Final Sanction that the Hive Fleet was engineered into coming into the system by having them chase after a Heretek carrying a sedated Alpha-Plus Psyker he linked with the Hive Mind, and have him become the main villain since he's planning to use the Warp Gate to escape to the Koronus Expanse, which will drag the Tyranids right into the heart of the Imperial seat of power in the Reach.

Should I go with this idea, change it or go for something completely different? What do you guys think?
>>
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So what's black crusade like? Is the book self sufficient?
>>
>>54656016
What even. Words cannot.
>>
So.

As part of my endless planning for Rogue Trader, I was wondering if the Adventure Paths are any good or not .

I haven't delved too deeply into them
>>
>>54656054

The only person to link with the hive mind was tigirius. nobody else could.
>>
>>54656628

They're hit or miss. Some are good, while others are railroad and awful (soul reaver)
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>>54656550

The book is self-sufficient, you can play it without any other book (though of course there's no need to, since we all pirate the entire Mega). Its decent, though I find the alignment-tracking a bother. I recommend treating all characters as aligned for whatever thing they want to get, and simply declare which God they follow (if any).
>>
>>54654256
Thank you, based Anon. Very much appreciated!
>>
>>54646298
What is the most degenerate path to take a rogue trader?

I was thinking just trying to acquire a shit ton of bionics and then going full on augmenticist, but I'm not totally sure.
>>
>>54660671
assuming he is not a chaos worshiper ?
i would say a tau collaborator
>>
>>54656016
Heh, I like it.
>>
>>54655958
Generalist is good. Tell your GM that if he thinks his low/mid encounters are being tanked, he needs to toughen up said encounters. Not by adding enemies or wounds. Use tactics. Fight like smart PCs would. Cover, covering/suppressive fire, grenades, ambushes, fire, traps, ponder maneuvers.
>>
>>54660671
Digging up a Halo Artefact

And using it
>>
bumpan
>>
>>54647641
Ten years have passed since the start of DH.
>>
>>54662959
>same number of years IC as OOC

the most autismal
>>
>>54656016

how is he breathe in spess
>>
>>54651885
The full map template from 1d4chan:

http://www.mediafire.com/file/laj4tr275fl2s09/Planet+Setup.rar
>>
>>54666155
Ooh, even better. Thanks, anon.
>>
>>54660709
More of a character build really than a concept as a character. Koronus Expanse is kind of far from the Tau anyways. I like railguns and those pulse pistols in Twilight Crusade though.

>>54661207
Seems like a good idea, although the Explorator wanted to use that Sarcosan Wave Device thingy so I'm worried two heretical tech users would be too much especially since the rest of the party looks pretty low on the heresy meter.
>>
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Anyone ever do up something for playing a possessed marine that is more Gal Vorbak symbiosis than struggle.
>>
What are some fun beginning adventures for a fresh Black Crusade party? I've only ever GM'd DH before this, and somehow I don't think my standard "There be heresy here, fix it" ideas will work here.
>>
>>54673051
Steal shit is good. Fight rivals. Find an item. Etc.
>>
>>54646298
So does anyone know if there's a tool for making Sector Maps as they are in the FFG Books?
>>
>>54673051
Check out the premade adventure on Salcris or smth like that. Weeping Halls
>>
>>54673051
Get minions. You are on the upper scale of Chaos worshippers, so you can keep them in line and you need large groups of people to do all the conquering/invading/ship crewing.

Take over an established warband/cult/whatsit or establish your own.

DH but in reverse "Theres be no heresy here, fix it"
>>
>>54671351

Check the good the bad and the alpha legion in the OP. It has gal vorbak.
>>
>>54674930
Wonder how well it would work in Black Crusade?
>>
>>54673080
>>54674118
>>54674185
Thanks. I think I've got a general idea of what to spring on them. Maybe there's a big "shipment" of souls either coming through or going to Q’sal. Acquiring said souls will give them lots of spending power and get them on the map, so to speak. Though not all attention is good...
>>
>>54674963

considering it's for deathwatch you'd need to give it aptitudes and convert unnatural but otherwise it should mesh.
>>
>>54675206

I would start with them trying forget a ship. Black Crusade offers so much freedom but without a ship you cant do much with it.
>>
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Every few threads we get a "why hasn't anyone consolidated all the 40krpgs into one big rulebook?" question, and it always gets shut down.
So what do you guys think are the biggest challenges and obstacles towards balancing all the games?
Character paths?
Psychic powers?
Influence vs Profit Factor vs Requisition?
Deathwatch Bolters?

Would you start with the rules from the latest, Dark Heresy 2nd edition, and work your way back from there? Or some other way?

Would it be easier to completely separate games with Space Marine characters from human characters?
>>
>>54679925
>So what do you guys think are the biggest challenges and obstacles towards balancing all the games?

everybody feeling balance in a different way, so any attempt at unification will become a feels-war.
>>
>>54679925
I've updated Rogue Trader to Only War.

The only real difference is updating stats, skills, and assigning.....attunements?

Whatever it is that OW uses to assign prices.

It's pretty simple, even if theres a little bit of wonkyness.

I was largely just transcribing things
>>
>>54681303
do you, uh, still have any of it?
>>
>>54681303
>>54679925
Is there a one-size-fits-all homebrew floating around, or do I just use Dark Heresy 2's ruleset for anything modern?
>>
>>54682439
well, a "one-size-fits-all" homebrew was what this
>>54679925
was talking about putting together, so no.

Generally, pick based on what you want your players to be doing.
Working for an Inquisitor: Dark Heresy 2e
Being a soldier: Only War
Being evil: Black Crusade
Being space marines: Deathwatch
Being merchants/having some leeway with heresy: Rogue Trader
>>
>>54681726
I won't claim its the best but here it is.


https://docs.google.com/document/d/1mC2ldPITMUBlU3HDlh5BQtMi6IRtCjp7nI6v-ETPK_M/edit


Layout may be a bit confusing and its about 270 pages and I skipped out on a lot of GM and lore stuff as its intended more as a reference/get to know the system sheet.

I'm also still working on it by adding some of the hulls from Battlefleet Korous

>>54682439
No idea, haven't dug too deeply into DH2
>>
My name is Jeff Belinger#6987 on Discord, please give me a game of Dark Heresy, im literally begging at this point.

I want to try out Dark Heresy to see how it's supposed to go in an average campaign because I have plans to make a campaign for friends of mine in the future
>>
So, was throwing stuff together for a possessed archetype, thoughts:

Possessed Marine
A Possessed must be a Chaos Space Marine.
Characteristic Bonus: +5 Willpower, +5 Weapon Skill, +15 Corruption Points, and +10 Infamy.
Starting Skills: Awareness +10, Charm or Deceive or Intimidation +10, Common Lore (Any One), Dodge +10 or Parry +10, Forbidden Lore (the Warp) or (Psykers) or (Mutants) or (Heresy), Forbidden Lore (Daemonology), Intimidation, Survival or Command.
Starting Talents: Air of Authority or Disturbing Voice, Ancient Warrior, Enemy (Adeptus Astartes, Inquisition), Hatred (Adeptus Astartes), Jaded, Peer (Traitor Legions, Warlords, Cultists), Rapid Reload or Lightning Reflexes, Unshakeable Will.
Starting Gear: Trophy Rack, Legion Chainsword
Wounds: 15+1d5.
Special Abilities
Blessed Son: A Possessed Marine begins play Possessed by a daemon matching their alignment. The Corruption they would gain from this is represented by the starting corruption they begin with. However, they are more closely bonded to the beast within them than other possessed, and thus may draw on it with less a struggle. They may spend an Infamy point to automatically succeed at an oppossed test in the The Struggle for Control. Further, unlike lesser possessed, reaching 100 CP does not automatically end the life of a Blessed Son. Instead, should a Possessed have 100 Infamy by the time they reach 100 CP, they instead achieve symbiosis. They become a Daemon Prince of their alignment, absorbing the daemon to achieve apotheosis.

A Possessed Marine begin play Aligned to the Chaos God of their choice or unaligned.

Not sure if that's enough or not. Seems already pretty powerful.
>>
For some reason the Armory file doesn't open right. Anyone know a program I can use.
>>
>>54683381

How does it seem powerful? It's just a normal marine who can go daemon. The only thing is they gain corruption a lot faster and will achieve daemon princedom a lot faster than their homies, since shifting gives corruption (I think).
>>
Also the DH2 armory doesnt seem to filled in.
>>
>>54684894
I was being cautious. Suggestions? I also thought of just adapting the trait from The Good, The Bad, and the Alpha Legion.
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I'm writing a campaign for Only War that takes place on Avitohol. The player's regiment was lost in the warp for 83 years and has to work with the surviving regiments of the last war to turn the tide.


I've been writing the campaign with the Rapid Reconnaisance regiment heavily in mind. The Ork presence would lend itself really well to a Mad Max theme. I'm in love with this idea, but I'm unclear with how to go in depth with vehicle combat.

I've come up with some mission ideas, game types, etc. but my biggest problem is figuring out just how vehicle combat is going to work. For example, if each player has a companion manning the Tauros gun, I don't want them to have to be an operator just to fire it. I feel like a comrade should be smart enough to do that, right? Just in general, the idea behind comrades confuses me. Could two comrades pilot a single vehicle? Could I have multiple players cling to the side of a venator? And operate rolls, right now I feel like they should only need them for stunts, jukes, or rams. I do want the players to do some on foot missions so I want to keep the party relatively diverse spec wise.

How do you guys handle vehicular campaigns with multiple vehicles?
>>
Alright, so, I'm assuming there's at least some people here in long-term campaigns, hell, some of you might even be the GM of one. If you've ever considered doing something special for a major milestone for your players, like being raised to Inquisitor. listen up.

There's a guy on eBay I've bought stuff from in the past, Rosettes and the like, who does good work with epoxy, and for fairly cheap. Goes bu the name jesusgold7. Look him up, he has everything from chapter/craftworld pins, to purity seals, to Warrants of Trade.
>>
>>54684877
>>54685865
have you used the 40krpgtools site?
>>
>>54686029
I've done games where I had multiple Sentinels. It went ok, a bit complicated but my players were able to handle it.
>>
GM running a Malice game of BC here. If you're in my group, pretend this post didn't exist.

My question is thus: What, if any, bonuses should a Mark of Malice confer? I was thinking the following:
> Hatred (Daemons)
> Unnatural Characteristic +1 (Choose one)
Should they also get a trait as well?
>>
>>54690327
Instead of Hatred toward Daemons, perhaps they cause Fear in them? Being that Champions of Malal are terrible things for the forces of Chaos, when they arise.
>>
>>54690606
A conditional Fear (1) that triggers against daemons? Hm. I feel like that could work, but it would have to specifically supersede the From Beyond trait. Otherwise daemons would be immune to any and all fear.
>>
What additional bonuses best quality Calculus Logi Update should have? Intelligence test reroll? Upgrate bonuses to +20 instead of +10? Haywire shielding?
>>
>>54690327
Trait:"Wrath of a Mad God".
This trait allows a character to automatically confirm Zealous Hatred against daemons and warp entities.
It's a renamed Daemonhunter talent from DW/DH1e.
>>
>>54691773
You don't need to confirm in BC though. Or am I mixing my systems up?
>>
What kind of rare xeno-tech could protect from the effects of corruption? I'm making a Rogue Trader villain that has an history with witnessing chaos, but won't show any corruption unless she is stripped of a specific artefact, at which point she'll rapidly mutate into a chaos spawn.
>>
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Sup dudes, quick question.

With spray weapons (flamers and the like) in DH 2nd ed, when I hit a group of mooks with an attack, do I make one damage roll for the lot of them, or do I roll a damage hit for each one seperately? Because on one hand righteous fury on that many targets would be nuts, but on the other that many damage rolls is that many more chances for a jam.
>>
>>54692044
Something Necron, maybe? Or Necrontyr?
>>
>>54692243
With Spray and Blast weapons you roll damage once and apply it to every damaged target. So if you roll 1 every mook got 1 damage.And if 10 everyone got Fury.
>>
>>54692330
cheers mate. rolled an SoB with 23 BS so I decided to make her close combat with flamers and stun grenades.
>>
>>54692378
Good choice except for grenades. With low BS you'll probably end up stunning your allies.
>>
>>54692429
hm, didn't think of that. any suggestions?
>>
>>54692454
Just flamer and close combat weapon will do. Fry your enemies with flamer and then run slashing them left and right with power sword. Best thing is flamers ignore cover AND very deadly. Like REALLY deadly. I had a sniper who had hand flamer just in case.
>>
>>54692502
Fair enough. I have 40 WS (35+boost), so I can get a good quality chainsword in character creation, too. bit better than the chain blade, imo
>>
>>54692549
Chainsword is a must for fresh melee characters. Balanced, Tearing with good Damage and Penetration.
>>
>>54692633

Even later on, it's a good choice for a sanctified backup weapon since you can't sanctify a power sword (With the power part on)
>>
>>54692663
>you can't sanctify a power sword

Source please.
>>
>>54692663
Sounds like conflating with mono.
>>
>>54692744
sanctified:
These weapons are blessed against the forces of Chaos. Any damage inflicted by a Sanctified weapon counts as Holy damage, which can have unique effects against some terrible Daemons and other denizens of the Warp.
(core p. 148)
Power field:
Power fields form a cloud of disruptive energy, allowing a weapon to strike with terrible force. When the character successfully uses this weapon to Parry an attack made with a weapon that lacks this quality, roll 1d100; on a result of 26 or higher, he destroys the attacker’s weapon. Weapons with the Warp Weapon or Force quality, and Natural Weapons, are immune to this effect.
(core p. 148)

I'm not really seeing anything that would stop a power weapon being sanctified.
>>
>>54692044
I bet Eldar or Dark Eldar would probably have something
>>
>>54692663
DH2 Enemies Beyond 47
>Sanctification of a weapon involves elaborate liturgies performed
>along with the anointing of blessed oils. It has an Availability of
>Very Rare and requires an Influence of 40. This service takes at
>least a day for completion, and grants the weapon the Sanctified
>quality or removes the Tainted quality from the weapon.

DH1 Book of Martyrs 126
>This ritual combines the baptism and blessing of a melee
>weapon of Good or better quality craftsmanship with an
>extended series of prayers and similar rites. The result is a
>weapon or ammunition capable of harming daemons and
>denizens of the warp. Thus, the damage caused by these
>weapons is considered “Holy”, and has certain effects on
>some Daemonic and warp entities (as will be noted in their
>description).
>With ranged weapons, one doesn’t sanctify the weapon
>itself, but the ammunition it uses. This can be done for Bolt
>Weapons, Flamers, and Solid Projectile Weapons. The result is
>the same as for a Sanctified Melee Weapon. Each performance
>of this service sanctifies a single reload worth of ammunition.
>This process can only be accomplished by high-ranking
>members of the Ecclesiarchy (a Rank 6 or higher Cleric).

And there was some sanctified power sword or two in the adventure books.
>>
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So, running Only War soon.

The Plot: Allied Invasion of Europe during WW2, specifically the 101st Airborne, IN SPACE! The players will be a Drop Regiment and they'll be fighting Severan Dominate mostly with a small chance of Ork and Dark Eldar raiding parties to throw wrenches in the works.

Since half my players are new to 40k and aren't accustomed to the Grimdarkness of The Future, I had them watch If The Emperor Had a Text To Speech Device to get a feel for the lore and the feel of the world. It'll be set in the TTS verse with some changes to the fluff to accommodate some stuff that came in to the recent 40k fluff (Squats not being Extinct mainly) and everyone's favorite Catgirls and Catboys from the Planet Carlos McConnell (I figured a player of mine who likes playing sneaky characters and catfolk would like the option)

Which brings me to my boggle (thank you Demolition Man)

There was a really good homebrew for Dark Heresy 2nd edition that made Felinids a playable background. As the website is gone and I didn't save or archive it, I now have to homebrew it myself. So I want to run it by y'all to see if it works.

Felinids

Characteristic Bonus: +10 Agility +10 Perception -5 Willpower

Starting Aptitudes: Agility, Perception, Weapon Skill or Ballistic Skill, Finesse, Fieldcraft, Social

Starting Skills: Stealth or Survival, Dodge, Awareness

Starting Traits: Dark Sight

Starting Talents: Catfall or Leap Up, Weapon Training (Las or Solid Projectile, Low Tech), Heightened Senses (Sight & Smell)

Specialist Equipment: Good Craftsmanship Mono Knife, Good Craftsmanship Sniper Rifle or Autopistol w/Silencer

Wounds 8+1d5

Have not worked on the Comrade Advances or special advances they would get specifically.

What do you guys think?
>>
>>54694315
It's been a while since I looked at Only War rules, but it seems a bit weird that they're getting SP weapon in any case but only have SP weapon training as an option to las.
>>
>>54694435
I wrote this at like midnight in the dark when I should have been sleeping. I wanted to make them a sneaky specialty that is distinct from Ratlings.
>>
>>54646298
Considering i use unnatural stats and most other combat rules as in OW/BC/DH2e and i lowered the cost of advancements.

I would use normal space marine with no starting experience but some additional traits:

- Unnatural Strength 5
- Unnatural Toughness 5
- Unnatural Agility 1
- +5 Wounds
- If the Space Marine is critically wounded but not outright dead they can enter a state in which they are as under the effects of a stimm drug and also gain Regeneration (1) (stil working on how much time it should last, for now i'm keeping standard stimm drug duration)

As for the equipment, same stats for armor and for the bolt rifle i give a standard bolter +2 penetration and more range but no semi-automatic fire.
>>
>>54694315
Your felinid bonuses seem more beneficial, and penalties less of a drawback, than ratlings.

Ditto skills.

Ditto traits.

Ditto talents.

Purely from a "combat is an eventuality" perspective, of course. Ratlings apparently have felinids beat on being useful outside of combat / stealth.
>>
>>54694805
OK, I am not dead set on anything other than making them sneaky non Ratlings.

Other than making the penalty a -10 to willpower what else can I do to make this a balanced specialty?
>>
>>54694833
That's the point I'm still scratching my head over, considering what I actually know about felinids is no more than what's mentioned here, and the lexicanum doesn't have a whole lot of useful info.
>>
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>>54694894
I'm honestly going for the speculative bits in the 1d4chan article on them, as scouts, thieves, and assassins. Just not the Face/Sniper that Ratlings.

in the looks department they'd be the picture attached when Guardsmen, back home they all have glam hair.
>>
>>54691870
You don't need to confirm since BC onward.
>>
I'm going to be hosting a game of Only War soon, and I need some good urban warfare music since the players will be fighting street by street and block by block. Can anyone help me?
>>
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>>54694315
>>54694805
>>54694833

there's a Rogue Trader homebrew called Abhuman Character Guide someone made, I can't upload the whole PDF but these are the stats for Felinids they made.

Non-Imperial
This Character was not raised amongst humans, and knows little about the culture and
history of the Imperium. The laws, traditions, religion and superstitions of Mankind are
unfamiliar and alien to Characters with this trait. The character suffers a -10 penalty on all
Common Lore, Forbidden Lore and Scholastic Lore tests relating to the Imperium of Man.

Not Quite Human
While biologically divergent evolutions of humanity, Abhumans are still treated with a
degree of distrust by the rest of Humanity. Abhuman characters count all Fellowship based
tests as being one step more difficult when dealing with creatures of a species other than its own. Additionally, those of other species treat their Fellowship-based tests as being one step more difficult when dealing with him. These penalties do not apply when dealing with individuals who have come to trust the Abhuman player character, for whatever reason (although the final arbitrator of this is the GM). Finally, the presence of any Abhuman aboard a human vessel is
unsettling for the crew, and as rumours spread, discontent over the alien presence in their midst becomes noticeable. The continued presence of one or more Abhuman player characters aboard a ship reduces its Morale by 1.
>>
>>54696932
https://www.youtube.com/watch?v=6j5EEfDA8bE
>>
>>54694951
I honestly don't get why people are so crazy over catgirls. Especially in 40K. There isn't anything I see appealing about a woman with cat ears on her head.
>>
>>54696935

it's lodge blackman stuff and it tends toward trash
>>
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>>54698179
>>54694951

What many people of the Imperium fail to realize is that many Abhuman species display wildly high levels of sexual dimorphism. Some key cases are illustrated here, with males and females typical of the Abhuman strains. In some cases, you may not even realize you are staring at the same species!

This is canon because I said so.
>>
>>54698224
I was worried about that, but when I found it the general opinion in the thread was that the content was pretty cringey, but the balance wasn't too bad.

...is the balance shit?
>>
What's the best way of inflicting lots of fatigue without choke grenades or taking 7 turns to knock my opponent unconscious?
>>
>>54696935
On Phone RN this ones me >>54694315

That doesnt help me in the slightest. I have this homebrew, i need more than just characteristics. I need the ither stuff.
>>
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>>54656550
is the book always upside down even being a heretic to the very heretics who would possess such a foul work of pen and parchment?
>>
So I come to humbly ask the Watch Captains, Inquisitors, Rogue Traders, and Arch Heretics of 40K Roleplay General for a request...

The recent spate of shitposting has led me to conclude and take it upon myself, that for WFRP to thrive it needs to live among its cousins from the 40K universe, because the mess that are the /wfg/ threads just leave no room to talk about it while the place is getting flooded with complete bullshit.

If you build a home for the WFRP players, they will come...

>>54692271
>Something Necron, maybe? Or Necrontyr?
>tfw it protects your soul from corruption by extracting it
>>
>>54701799
>The recent spate of shitposting has led me to conclude and take it upon myself, that for WFRP to thrive it needs to live among its cousins from the 40K universe, because the mess that are the /wfg/ threads just leave no room to talk about it while the place is getting flooded with complete bullshit.

That sounds like you'll drag your bullshit into these threads if its discussion around WHFRP that causes the shitposting.
>>
>>54701799
The problem is that 40kRP has literally nothing more to talk about. The games are dead. Homebrews are thin on the ground besides Shas, other than fluff homebrews like the Victorum Sector. And there isn't too much greentext.
>>
>>54701920
>if its discussion around WHFRP that causes the shitposting
Nah, it's something to do with archaon and bel'a'kor.
>>
>>54702245
Well that's rather disappointing. I'd love it if more people shared stories of what's happening at their tabletops myself. I used to from time to time when I still had a group, and might start doing it again when my new group gets going (most are new to RT/WFRP).

>>54690327
>tfw wanted to apply to your game
>but the only idea you had was for an Alpha Legionaire (who was devoted to Malice, ironically enough)
>tfw you didn't want to be That Guy who asks to play a Chaos Marine when the game clearly says "No Chaos Marines"
>>
>>54702599
If there was anything going on in western sydney, I'd be all over that. feels like para's mtg central.
>>
Is there a conversion for playing an all Ork Rogue Trader crew or Will it be all Freebooters?
>>
>>54703000
Should be easy enough to cobble together...just use the freeboota template and go from there, right?
>>
>>54703357
I may have to, its a flexible enough starting point and I can make flyboys, mad-docs and other such things with some guess work.
>>
>>54702599
I was going to write up the adventures of our RT group, bu then the GM's life got in the way to the point where the campaign got canned. Having no payoff kind of wrecked any motivation to complete the writeup, even if most of the invididual adventures were somewhat amusing in themselves.
>>
>>54702599
Yeah sorry about that. I've tried a mixed party before and it really didn't work out. And doing all CSMs doesn't appeal to me because it's basically Deathwatch with a new skin.

If we do have good stories, I certainly share them. I could probably tell you about the Vanilla Wych from the All Dark Eldar party if you wanted.
>>
Question about Black Crusade: What's to stop me from casting an infinite number of Pyromancy spells all in one turn, since they're all free actions?
>>
>>54704755
>What are action subtypes
>>
>>54704840
I don't know, because I'm fairly new to 40K rpgs; would you kindly actually TELL me what action subtypes are, instead of just posting an unhelpful greentext?
>>
>>54704896
Read the book first before asking questions.
>>
>>54704934
>"Into addition to its type, every Action is also categorised into one or more subtypes. Action subtypes don’t do anything in and of themselves, but they are used to clarify what a character is and is not allowed to do in a variety of special circumstances. For example, a character that is Immobilised cannot perform any Actions with the Movement subtype."
Could you please clarify, anon? I see nothing here which says Action Subtypes have anything to do with my ability or lack thereof to spam free actions.
>>
>>54703443

The Fringe is Yours has some additional ork ranks that build off freeboota
>>
>>54705064
I assume you've already found the answer given that it is on the same page.
>>
>>54705194
Well I have now.

Who wrote this fucking section anyhow?
>"Action subtypes don't do anything in and of themselves"
>except when they do
That's just sloppy.
>>
>>54705284
There are quite a few errors. I recommend having the errata open along side it.
>>
So, lore questions...
1)Does DH1 or DH2 have better setting stuff in it? (Curious about inquisition-related lore in general, but also about the specifics of the Calixus Sector.)
2)New to 40k, and I wanna know more about the Eldar. Yeah, I know I can learn more about Craftworlders with the Eldar codex, and more about the drukhari with the Dark Eldar codex (assuming most recent will probably have most relevant fluff), but aren't there like another three or four types? Are those covered in any of the codexes, or were they never really talked about?
>>
>>54705728
>but aren't there like another three or four types?
Exodites (Innawoods elves)
Corsairs (Pirate elves)
Harlequins (Clown elves)
>>
>>54706159
And the Ynnari (goth elves)
>>
>>
Anyone know good hymns to use as Imperial ones? For flavor?

Found this one, seems Imperial enough.

https://youtu.be/6ze-X03rzPo
>>
>>54650477

I'm pretty sure the start date for Deathwatch is 817 too.
>>
Shas sucks small tau peepees. This is canon brcause I said so
>>54700010
>>
>>54664020
Our group has had a bunch of vaguely interconnected campaigns that went on for ten years in-game. The current campaign is a bunch of acolytes handling the fallout of a seemingly innocuous decision by a previous Rogue Trader group.
>>
>>54646298
OP's pic is referring to the Dark Angels, right?
>>
>OW game
>boss fight against Harvax Scarus
>platoon with jannissary elements storms into the bunker taking the commanding officers by surprise
>basically few elite guards make a killzone and after that room Scarus is waiting with one of the officers
>bloody fight ensues, the IG wins
>they open the plasteel door leading to Scarus without checking it
>one of the players barely alive, one of the npcs shredded to pieces, firefight ensues
>last surviving IG npcs decides to chuck the frag in
>10, 10
>Two righteous furies
>officer blown the fuck,Harvax limping escapes into the next room
>One of the players is already down, one is wounded and the remaining two of them storm after Scarus.
>One of them charges into glorious meele, Scarus pulls out his power sword and basically impales him on it.
>The remaining one headshots Scarus

Two burned fate points, Jannisary the legend and movie esque final session. Thought it was greentext worthy
>>
>>54706159
>>54706367
Both forgetting Chaos Eldar who live on the crone worlds within the Eye of Terror
>>
>>54708901
They are not chaos eldars.
>>
>>54700010
Why is the female squat jizzing through her third goggle lens?
>>
>>54709002
You'd think for all the times this has come up that I would have saved the screenshot of the relevant lore that supposedly supports this notion. Maybe someone else has it.
>>
So do Chaos ships have Navigators, or do they all just jump into the Warp and hope they end up where they're supposed to?
>>
>>54709353
They either use sorcery to find a path through the Warp, or strike a deal with Daemons for safe passage
>>
>>54709353
>So do Chaos ships have Navigators
Some do
>>
Any rules for Custodes yet?
>>
>>54709232

Wouldn't you?
>>
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>>54689905
My only problem is that the tauros needs two people to be effective. It seems like the only way a player can get their comrade to use the gun is if they're an operator.

I don't know how to get around this without making every character an operator, which will be hell when the players are on foot. I could give them the operator class in addition to another class but I'd rather find another way to settle this.

Can't a comrade just hop on a gun and fire it with his own bs, or drive the car with his operate skill? Why are comrades limited to the basic orders in the books?
>>
>>54709002
Who aren't? The Eldar champions of Chaos mentioned in the chaos 3.5 codex?
>>
>>54712127
Put another player on the guns. Their comrades aren't attached at the hip, they're all squaddies. Give the comrades their own vehicle, make it kinda ineffective.
>>
>>54710802
To be fair, if I had muscles tight enough to let me wield a hammer like that in a body that small? I'd work out, rather than jerking my tech peen.
>>
>>54712392
> comrades aren't attached at the hip
My least favourite game of OW yet; everyone was busy jerking themselves off by talking & interacting only with their comrade.
>>
>>54700010
Hey Shas. How many wounds are the Custodes suppose to have in TGTBaTAL? Same with the Silent Sisters.
Finally, the Tigris pattern Bolters ignore up to one penalty; Does that mean ignore up to a -10 or a complete like poor vision (-20 or worse)?
>>
>>54646298
>>GM/Player
Player looking for a gm
>>System Preferred
Dork Heresy 2ed, Block Crusade, Rogue Trader, Only Whore, Deffwotch
>>Times Available (with timezone!)
18pm - 24pm GMT+2
>>Method of Play (Skype, IRC, roll20, etc)
Skype, roll20, discord
>>Contact Info
Skype: rykenn
E-mail: [email protected]
Discord: Valera#1014

>>Additional Notes
Plz, I want to play anything. I beg you.
>>
>>54713304
Rouge Trader, Only Whore, F-Watch, Ass Crusade ... fuck.
>>
>>54706159
>>54706367
Where would I learn more about them? Harlequins I assume have their own Codex, though I figure the Ynnari are too new for that - what about the other two?
>>
>>54713629
u wot? i just want to play some fotty keys
>>
>>54713681
you can try wiki pages

corsairs are eldar pirates. the eldar walking the path of exile, similar to eldar rangers/scouts.

eldar exodites are eldar colonists who survived the birth of slaanesh, because they were too far away. they are the farming rednecks who ride dragons and live on lush worlds
>>
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>>54708359

luvyu2

>>54712950

For ease of use, I had intended them to have the same number of wounds as a basic marine, so about 20 That would represent both the basic Custodian with W2, as well as the Oblivion Knights whose heroes have W2 as well. I will put a note to fix it in the next version. Right now, I'm just waiting for the Sicaran Omega, the last of the Sicarans, before I make some updates. The next update for GBAL should have the three new Sicarans, the Heavy Chainblade added, and the wounds for the assets fixed.
>>
>>54714804
>For ease of use, I had intended them to have the same number of wounds as a basic marine
I kinda figured this.
>Right now ....... before I make some updates.
Take your time man. I've been going over the book and enjoying it. I even printed it out.
>Heavy chainblade
heh, that was me too. Just trying to help out
>>
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Same anon as >>54651885, r8 my sector map. I can provide what little fluff I have on the planets too, if anyone cares
>>
>>54713998
Who doesn't?

I can't think of what to call Dark Heresy.
>>
>>54715962
Dick Heresy?
>>
>>54716003
The infamous game where the players try to guess which penis belongs to the Emperor of Mankind and which belongs to the Warmaster Horus?
>>
>>54700010

i want this to be real
>>
>>54717388
More like the game where the players are being screwed over by an unknown Adeptus, and must try to find out which it is and how to avoid their fate...
Hard mode: It's ALL the different ADEPTUS competing to do it first!
>>
>>54716003
Dork Hearsay.
>>
>>54716003
The journey of a Missionary as he dicks the evil out of all the heretic women in the galaxy with his 'Rod of Cleansing?"
>>
>>54700266
It's balanced, it lacks tabletop autism and uses the rpg books as it's primary basis, so people here sperg out cause of "muh canon".
>>
>>54719217
>uses the rpg books as it's primary basis

This alone is a warning flag, as FFG has taken a lot of liberties with the fluff.
>>
>>54719627
Lol, 40k takes liberties, how many cries of "not muh canon" or "nucanon" do you hear daily? Fact is take the mechanics and add you fluff, it's what 90% of the people here do any way.
>>
>>54721492
The rise in popularity of TTS-verse campaigns is proof positive of this.
>>
one of my players got himself possessed by a tzeentch deamon what are some cool things I can do with this
>>
>>54721980
The Gradual Possession rules (I think they were called Daemon Shard Possession in 1e) are always fun. As long as the player agrees that its the character's swan song, use those rules for some fun times.
>>
>>54721980
Which line?
>>
>>54694315
>Since half my players are new to 40k and aren't accustomed to the Grimdarkness of The Future, I had them watch If The Emperor Had a Text To Speech Device to get a feel for the lore and the feel of the world. It'll be set in the TTS verse
This is a joke, right?
>>
>>54721839
No that's just normie idiots trying to emulate some epic maymay. It's the same reason there's all sorts of Critical Role campaigns going on.
>>
>>54716003
1. Thank you!

2. How in fuck did I not think of that?
>>
>>54722190
No.

By feel for the lore and world I mean the general insanity of it.

Tonewise its TTS.

I am not good at running serious games in the slightest. When I do run them they devolve into some really fucking hectic bs that goes so off the rails that I wonder why I even bothered running it.

I excel at simple, fun, lighthearted games.

Hence TTS. That is as lighthearted as I can get 40k to be while it still being 40k.

Besides, it lets me have a bit more fun DMing and lets my newbie players wade in before the Grimdark gets them.
>>
>>54723426
By "TTS-verse" did you mean it'll have a similar tone to TTS, or do you mean that the events of TTS are literally true in the game's canon?
>>
>>54723888
(On phone now, same guy)

Tone wise, the emperor does have a TTS device, and he did have Magnus kick most of the inquisition to the Warp. Everything else? Not so much. Besides. Ifi ever run Black Crusade the tone fits a lot better if your players just wanna have fun.
>>
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Starting a Rogue Trader campaign in a month, party looks like it's going to be the epitome of heretical at the drop of a hat.

Rogue Trader is from a dynasty that went full Darkest Dungeon in space, she's Proven to be Pure and is the only thing that will redeem the line.

The Seneschal is a cast-away from a rival Dynasty, stuck in a Theon Greyjoy situation. Loyal but only because the rise of this group means the ability to steal back his family legacy.

The Void-Master and Arch-Militant are old friends/rivals. VM is pale as a corpse and missing most of his skin, because he was part of a mob that tried to kill the AM's sister who turned out to be a witch. AM has a raging hateboner for the Inquisition who stole her away on to a Blackship. They parted ways as the VM searched for fortune and respect and the AM became a borderline dictator before losing it all.

The Navigator is from House Brabazon and is terrified of the color yellow as well as the higher echelons of the Navigator Houses, as she'll bloat up if her patriarch dies and is horrified by the prospect.

The Astropath has been to Earth, keeps her melted eye juice in a necklace, and seems sane in a constantly tripping way.

Doing some introductory session stuff soon, two players at a time. VM/AM first. Any ideas for good crazy fun they could get into on Port Wander?
>>
>>54725246
Plot of Treasure Planet cept rival crew instead of mutiny
>>
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If I wanted to do a campaign in the Age of Hersey, playing as a squad of Knights Errant, do you think Deathwatch would work reasonably well?

Is there any homebrew for Heresy-era weapons or Legions?
>>
>>54725312

The Good the Bad and the Alpha Legion in the OP
>>
>>54723426
>gagging noises
>>
>>54661207
why don't they use these on the emperor?
>>
>>54727990
Because he would become the God-Emperor of some fuckery, not Mankind.
>>
>>54727037
Dude i cant do serious. What do you want from me.
>>
>>54729317
Maybe play a setting that isn't serious then instead of introducing new people via a shitty meme series.
>Inb4 'but muh 80s 40k!'
>>
>>54729349
>Warhammer 40k
>Serious

How's your primaris army?
>>
>>54727990
Presumably the part where you begin craving raw flesh, then eventually the flesh of humans, and at some point inevitably transform into a nightmarish insect-like form

Also, Halo devices refuse to bond with people already marked by a higher power
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