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Warhammer 40k general /40kg/

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justicar alaric edition

Old thread: >>54730621

>Chaos (and I guess Chaos as a whole)
https://www.youtube.com/watch?v=W069dPLTXg0 [Embed]

>Grey Knights
https://www.youtube.com/watch?v=OWrG8DofaFA [Embed]

>Konor Campaign: Chaos winning the tabletop. Imperium winning painting and model purchases.
https://konor.warhammer40000.com/

>Check your local store's contribution to the Campaign.
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Other Omegas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing Chaos' work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing


First to post CSM/GK points gets free (you)s
>>
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First for Rich Evans plays 40k
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Quiver in fear corpse worshipers!!!
>>
GW fucking nerfed Huron
>>
>>54733645
So does Nick Clegg and George Osborne
>>
AM I SUPPOSED TO PUNCH TANKS AS A GREY KNIGHT? WHERE ARE MY LASCANNONS? Seriously, am I supposed to?
>>
>>54733654
Charge with plasma
>>
>>54733661
You fight daemons not tanks baka!
>>
>>54733654
Sure he gets all sorts of psychic powers and shit.
>>
>>54733673
fucking generic
>>
how many warpflamer should i give my rubric marines?
>>
Perhaps ninth for Thousand Sons?
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So sergeants become the warlord if I'm reading this right
>>54733654
Sauce
>>
>>54733660
Source?
>>
>>54733661
Aircraft. Stormravens and Stormtalons.
>>
>>54733661
Dude. Stormtalons Interceptors and Las-Noughts. I'm glad we got the little fliers. Really helps with anti air.

>tfw no Grand Master Mordrak or Justicar Thawn
>>
>>54733695
Not characters.
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>>54733693
Just as planned!
>>
>>54733645
Can I ask where this new meme comes from? I know what their channel is, just don't get the reference
>>
>>54733695
Sergeants aren't characters. Lords, Sorcs, and Exalted Champions.
>>
>>54733698
Sorry milliband and Osborne
http://www.thedailymash.co.uk/politics/warhammer-more-than-just-a-hobby-says-miliband-2012052127935
he would have been our second Jewish primeminister if not for a sandwhich photo
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>>54733695
>>
>>54733690
That's what you get for playing Huron
>>
>>54733692
Are you me Anon? I nabbed a box of Rubrics recently and I'm thinking about what I should use. I already have 20 Rubrics with bolters and soul reaper cannons, 30 tzaangors for bodies, and a scarab occult unit. Is an all-flamer unit worth it to take on hordes and genestealers?
>>
>>54733713
Rich Evans once mentioned Warhammer.

Ergo he must play it. And New Meme? I've posted about it once before.

>>54733731
That's a spoof m8.
>>
>>54733736
>t.shill
>>
>>54733674

Reposting from old bread.
>>
Is there any point in running reavers or hellions in small units of like 5 or 3?
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r8 my painting station
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Can I use the alpha legion stratagem to deploy a unit 9 inches away from the enemy multiple times?
>>
>>54733767
Objective takers/tarpits.
>>
>>54733754
At least I'm not a Huron autist
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>>54733782

>Painting outdoors
Cease this.
>>
>>54733654
How so? Were you counting on Red Corsair cultists that much?
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>>54733758
1. No
2. Wounds dont spill unless a special rule specifically says so
>>
Thoughts on the 2++ NDKGM?
>>
>>54733801
Why are these Huron guys so salty?
Just play Lufgt.
>>
>>54733661
Whats wrong with punching tanks anon, they give you d3 and hammerhand.
>>
>>54733791
Thanks, I figured as that's RAW. It's just strange having to fire ALL OF THE SHOTS from something like a land raider or storm raven into an ethereal while the other character behind it gives me the finger.

Some changes are tough to get used to is all..
>>
>>54733645

No he doesn't. He said he found the concept interesting but he doesn't know anyone who does, anywhere near him that distributes and there was no point.
>>
>>54733784
yes. deployment is not a phase so the once per phase restriction on individual stratagems does not apply. you could blow ALL your cp in deployment
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>>54733809
>>
>>54733782
what case is that?
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>>54733801
No, you're not. Just a generic autist.
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>>54733702
>>tfw no Grand Master Mordrak or Justicar Thawn
I too, know that feel.
>>
>>54733840
>>54733702
Anyone have the Wojak Grey Knight image?
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>>54733820
Ony thing I can this of is they were using his aura for cultists. Otherwise he's better. Free CP and a more offensive aura.
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Playing a 2v2 2000pts each game today with a fellow Guard player who are you anons rooting for?

And any games you're playing?
>>
>>54733820
I dunno man. Guy gets 1 rule changed and now the sky is fucking falling.
>>
Thoughts on 3++r2 so effectively 2.33++ Magnus?
>>
>>54733782
Looks peaceful. Where you at Anon?
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>>54733824
Nothing at all, I'm just new and was wondering "wat do" when I finally field my boys and they encounter a tank
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>>54733833
Medium GW one.

>>54733802
Why?
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>>54733803
More on Red Corsairs fearless berserkers.
>>
>>54733847
>this of
think of
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>>54733859
Can it fit a landraider in there snuggly?
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>>54733860
Who gives a shit about fearless on marines? The re-roll aura is better in that case. Morale is not a big deal unless you're dealing with hordes of chaff.
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>>54733859
Not that anon, but how else are you going to breath in paint fumes?
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>>54733733
How has he been nerfed, was his points cost increased massively, as he got the extra CP ability
>>
>>54733881
Probably, just need to move around the foam in one of the compartments.

Biggest thing I've tried to fit in mine is a Foetid Bloat Drone and it works fine.
>>
So, from what I understand an 11inch charge would never fail yes? Barring penalties.

Considering you'd have to be within 12inches to charge and you only need to get within an inch.
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I need help deciding on an army - it can't be marines of any kind and primarily elite close combat based , I'm thinking maybe big bug tyranid, is there any army that fits this criteria?
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>>54733908
Yes.
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This is now an Aeldari /gen/
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>>54733908
What? You roll for that shit. The fuck are you talking about?
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>>54733914
Orks, Tyrannids, Genestealer Cults, and Chaos Daemons are what you're looking for.
>>
>>54733914
Harlequins
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>>54733908
no, by RAW you can make 13 inch charges now
>>
Looking at grabbing some Aggressors or Reivers for my Deathwatch army. How are they? How do they play?
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>>54733928
Rhinos
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>>54733692
5 in a unit of 10 seems about right, puts them at around 300 points.
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>>54733859

>Why?
Outside weather doesn't interact well with drying paint.
Also my dog got his paws on my librarian a good few years back...
>>
>>54733936
I thought that went without saying.
I meant if you rolled an 11 you'd never fail if there aren't penalties.
>>
>>54733928
Spartan LR or Stormeagle
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>>54733914
Necrons.
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>>54733936
He's asking if you could ever fail a charge after rolling an 11.

>>54733908
It's still possible to fail if you have to cross a wood. That reduces charge distance by 2", but wouldn't necessarily be accounted for when measuring if you're within 12".
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>>54733834

It's too difficult to make cover these days and transports are expensive, so just sprint at their lines screaming.
Staying out of rapid fire/Flamer range at the end of your turn helps tremendously.
>>
>>54733828
you can fire the weapons independently, use the bolters on one and the cannons on the other
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>>54733834
Rhinos
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>>54733948
I'm assuming you mean that, if you are taking a penalty on the charge that would require your result to be 13 or more, and you had a bonus to the roll, then yes.
Though I fail to see how this is different than in 7th.

The point I was making is that you can ONLY declare a charge if you're within 12' of an enemy. And, since you only need to get within an inch, an 11' charge roll will not fail if there isn't a penalty.
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>>54733809
Too scum for normal games. Would only do it if Guilliman were on the table.
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>>54734016
RHINOS?!
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>>54733993
I said BARRING PENALTIES.
>>
Yo, /tg/ which of the "Start Collecting" boxes is most worth it for what you get?
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Are the thresholds of Strength 5, 7, and over 8 10 specifically a large one or not? I still haven't been able to get a game in. Worked 88 hours this week :(

Pic related
Big Choppas, Choppas, or Klaws
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>>54734056
Imperial Guard I think was best? Or was it Ad Mech?
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>>54733932
Get your phat ass's out of here.
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>>54734056
Tau's is pretty insane value
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>>54733809
Doesn't it take CP and a successful power? Meh.
>>
Is there any good guides to making a good Slaaneshi Daemon Prince conversion? Most of the ones I've seen look like shit.
>>
>>54734056

Tau and Nurgle Daemons IIRC
>>
>>54734071
5 and 8 are probably the most valuable ones you'll get.

5s since you wound most infantry on 3s and vehicles on 5s.

8s since you wound most infantry on 2s and most vehicles on 3s/4s.

6 and 7 is pretty meh IMO. Mainly helps vs niche tau or eldar shit I guess.
>>
>>54733914
Eldar Wraith-Host
>>
>>54734072
>>54734077

I'm trying to work out what I want to buy/play. I'm not really interested in Eldar or Imperial Guard, but other than that I can be convinced on a faction.
>>
So chaos players are finally fielding daemon engines and unleashing the Soul Grinders, right?
>>
>>54734038
Metal Bawkses!?
>>
>>54734071
Big Choppa + Skorcha
>>
>>54734056
AdMech, Tau, and Nurgle Daemons.
http://twoplustough.com/start-collecting-40k/

Ethereal is pretty pants though, which brings down the tau.
>>
>>54734016
Rhinos don't strike me as very efficient anymore? You lump a unit forwards, then all it can do is sit around with a pile of wounds being one stormbolter and maybe crashing face first into a backfield unit to piss them off by forcing them to not fire.
>>
>>54734071
If you're going with Nob squads, take ten, two with big choppas, three with klaws, five with choppas

If they're Boss Nobin' boy squads make them klaws, that minus to hit sucks, but they're you're best chance at finishing off MEQ or better shit. plus they never fucking die because they can't be targeted

If a Warboss, go for the klaw everytime, if a Mek, Killsaws are worth the investment 100%
>>
>>54734108
List 'em out

>>54734071
8+ is good to wound T8 more reliably
5 for wounding the most common enemy on a 3+
>>
anyone mess around with close combat chosen yet? i like the idea of chosen with power weapons rolling up in a rhino.
>>
Do orks still have looted tanks?
>>
>>54733830
cool. So I can have half my army get guaranteed first turn charges. That's pretty neat.
>>
Can you guys help me come up with some good ways to chaos-ify the admech kits? I was a short way into the army and decided I'd rather play chaos in this campaign when it released so I'm trying to throw on as many bits as possible to chaos them up a bit.

What are some good kits to get a load of chaos bits to 'convert' my metal men.

Thanks for any help anons.
>>
>>54734150
They block line of sight, they each overwatch, they annoy the fuck out of enemy tanks. Rhinos are fine.
>>
>>54734140
meanwhile all the nurgle daemon models are stop shelf units.
At least plague drones were, I've not seen them used in a game in 8th yet but plague bearers, heralds and nurglings are still strong.
>>
>>54734187
Rules wise? No.
>>
>>54734193
9 on 2d6 is hard to guarantee. You can only warp time once.
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>>54733852
Thoughts? I just shit mortal wounds on him.
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>>54734140
Ethereal can be counted as Aun'shi so that makes it slightly better
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>>54733948
You cannot. You can only declare a charge if you're within 12".
>>
So where did Siege Breaker Tactical Squads get their rules in 8th edition?
>>
Karanak came in the mail yesterday and the glue finally dried this morning (that front leg needed serious repositioning), current list o' daemons:

x2 Chaos Spawn- 60 points
1 Nurgling swarm- 15 points
x10 Bloodletters- 100 points
x10 Plaguebearers- 90 points
x10 Horrors- 90 points
x10 Daemonettes- 90 points
Herald of Khorne- 55 points
Herald of Nurgle- 45 points
Herald of Tzeentch- 45 points
Herald of Slaanesh- 45 points
x5 Flesh Hounds- 80 points
Beast of Nurgle- 52 points
x3 Flamers- 69 points [pyrocaster included]
Fiend of Slaanesh- 35 points
x3 Bloodcrushers on Juggernauts- 135 points
x3 Plague Drones on Rot Flies- 126 points
x3 Screamers- 75 points
x5 Seekers on Mounts- 60 points
Bloodthirtster- 250 points
Great Unclean One- 190 points
Lord of Change- 230 points
Keeper of Secrets- 170 points
Karanak- 120 points
Be'lakor- 350 points

Total- 2577 points

Thinking of getting a proper box of nurglings and not just sticking random bits on a base like I do now.
>>
>>54734230
can't alpha legion move after deploying 9 inches away?

So it would be more like 3 on 2d6
>>
>>54733809
Costs CP, requires a successful cast, ignored by mortal wounds.
>>
>>54734183
They seem inferior to Possessed to me.

Possessed statline is basically Chosen with Power axe but attack one less one third of the time and one more one third of the time.

Trade the option of having plasma pistol for one extra wound and 5+ invuln all for just one extra point per model (calculating a chosen with power axe being 21 points per model)
>>
>>54734256
Yeah but they do that deploy before the start of the game, not on their own turn. So you can seize and nuke them, or win roll for first using ITC rules (which let's be real, are going to become official rules in a couple months).
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>>54734253
>including chaos spawn
>>
>>54733653
Edgelords remove knife ears WHEN?!
>>
>>54734271
The itc rules are pretty shitty though. I know we have to let the melee armies have a chance to go first, but returning to chance based first turns is the wrong way to go. Just make it so every lord of war deployed lets your opponent deploy 2 or 3 units in a row. The problem is solved.
>>
>>54733850
I hope those dudes bugs well painted bugs eat ur grey tide faggot army alive.

I played a game yesterday and fucking raped this taufag with shooty bugs was pretty hilarious
>>
Thinking of getting started with some Alpha Legion.

What would be a good way to get a basic force?
>>
>>54734283
Yeah, they were my first minis, I even nicknamed them Tokka and Razar
>>
>>54734263
Possessed also have slightly higher Mv I believe.
>>
>>54734271
God I hope not, roll-off for first turn is cancer. Instead, every model with more than 15 Wounds should allow the enemy to deploy two units afterwards.
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>>54733661
Don't you have razorbacks and Dreadnoughts? Put your Lascannons there
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>>54734313
Start collecting Chaos.
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>>54734320
Yeah, 7"
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>>54733788
Even if I'm mostly a shooting based kabal force? Could 3 reavers from the SC be enough to keep something scary busy for a little while? I literally only have the SC. Was an impulse buy too. Trying to build off of it now
>>
>>54733850
Rooting for the guardsmen
>>
>>54734301
Lord of Wars aren't the only problem. Any army that minmaxes for alpha strike, like the Stormraven spam, is a problem. And no the flyer change didn't completely kill Stormravens, that list will never be totally dead, now it just takes some conscripts with it.

Random first turns is perfectly fine. People should need to deploy accounting for the fact that they don't know if they're going first.
>>
>>54734321
>>54734301
>>54734355
Alternatively, each player writes down a number of command points they're willing to pay for the first turn. When both players are ready, they reveal the number they paid at the same time. Each player loses command points equal to the number they paid, and the player who paid the most goes first. You can't bid more command points than you have (obviously).

This is literally the perfect system.
>>
>>54733809

What is
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>>54734338
I was originally going to buy a dark imperium box, but I just couldn't resist after I saw the sky boat
>>
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I'm bored and pretty decent with photoshop

throw me an image idea and ill prolly make it
>>
>>54734321
>roll-off for first turn is cancer
>t. knight player waacfag
If you don't think GW is going to change the official first turn rules to be the same thing their official playtesters are using in grant tournaments in Chapter Approved, you got a big wake-up call coming.
>>
>>54734326
Would using pre-Heresy minis be viable for them?

Betrayal at Calth would be pretty useful in that case.
>>
>>54734361
That is a horribly unfun system, actually.
>>
>>54734372
the sisters of Noise.
>>
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>>54734372
This with an Ork
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>>54734379
Sure, go for it. Alpha Legion Aesthetic isn't as horns and spiky as most Chaos, so armour like that will work.
>>
>>54734387
Possessed in the Codex might use a different system for determining their number of attacks, since they don't appear to have the Writhing Tentacles rule anymore.
>>
>>54734355
This.
Competitors just committing to an alpha-strike arms race is absolutely unfun shit.

There are probably better ways to do it than just returning to a fully random chance. ITC gives a +1 to the 'go first' roll to whoever finishes deploying first, so it's kinda less random, but still pretty random.
They don't have a perfect system, but GW's default system is vomit when you're facing down a '5 Knights at Fagboi's' list.
>>
>>54734195
For vehicles a chaos rhino comes with a chaos sprue, with trophies, chaos stars, god sigils, chains and skulls.

For infantry you better look on warhammer fantasy chaos marauders, imperial flagellants. You could also buy a dark eldar Raider for more skull trophies, creepy knifes, chains and stuff like that.

Hope it helps
>>
>>54734387
>>54734263
true. i think im gonna do cc chosen though, its fluffy for my army, mainly wondering if they were terrible, was gonna go powerswords, again for fluff reasons
>>
>>54734403
Well they increased Oblits to having assault 4 weapons.

Maybe possessed get their three attacks?
>>
I saw some first-time painters a thread or two ago. Here is the death guard dreadnought I am working on for my first army. I am thinking that I should paint the greenstuff a fleshy purple but I haven't decided yet. My general scheme for the plague knights is the same as this contemptor so input would be good
>>
>>54734385
I've played games with it, it's amazing. It rewards careful thinking, but adds an element of hidden information to the game that is sorely lacking bluffing.
>>
>>54734409
Cheers man, I've got a friend who plays CSM so I'll see if I can split some Rhino boxes with him and steal the trophies.
>>
Thoughts on heavy destroyers and destroyers?

Seem expensive for a specific purpose I'd rather take a doomsday ark
>>
>>54734294
I hope soon enough
>>
>>54734361
>Own more models
>Bring more models so that I have a larger Detachment, aka Brigade
>Get more CP because I have more things
>I should also get first turn because I have more things

Truly genius.
>>
>>54734414
If possessed get a flat 3 attacks I don't think I'll be able to NOT take a unit of 10 at least.
>>
>>54734432
codex review
>>
>>54734436
>what are points
>>
>>54734079>>54734261

Only needs WT and power, or CP
>>
>>54734361
No. Deployment based is fine and makes sense (mechanized, deep-strike and elite armies seizing the initiative) and is a nice balancing factor to horde armies. Literally all it needs is a tweak for strong single models. Hell, it could be tied to Power with 10 Power and above giving 2 deployments and 20 power and above giving three.

>>54734373
You're a retard. We literally left behind the lolrandumb edition three months ago and you want to start bringing it back.
Roll-offs are a shitty mechanic and only casual want it back. Having it tied to the army list is ingenious and switching back would be throwing out the child with the bath-water.
>>
>>54734201

>Block line of sight

You know, I've been playing for years and I've never once seen someone make a rhino work for them on that level.

On the other hand, I rarely lose games. I regularly wonder if I'm in a really shit meta, and have no idea if I'm a good player or just a mediocre player in a sea of shit, because I've not really felt like my skill level has been properly tested but I don't feel I should make any egotistical assumptions.
>>
>>54734447
I thought they said the only difference, including price, was that the wounds went up by one.
>>
>>54734452
>A 2000pt list made of Leman Russes and a 2000pt list made of Guardsmen will surely end up with the same number of CP
>>
>>54734372
DE propaganda?
>>
>>54734467
Command point usage makes sense too, since command points represent strategic resources committed to the battle. Fluff wise, command point bidding would represent both you and the other general committing these resources to outmaneuver each other.

>>54734478
>a pure tank army has less tactical flexibility than an army of infantry, tanks, and artillery, and thus has less options to devote towards out maneuvering the other guy

Makes sense to me. Low model count armies are the armies that most take advantage of the current system anyways, so they will get nerfed.
>>
>>54734471
>>54734472
https://www.youtube.com/watch?v=W069dPLTXg0&t=2092s

but not clear at all, min 15:25
>>
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>>54734372
Pro Commorragh propaganda for Vect
>>
>>54734461
Well zerkers lack the movement speed and the invul saves that the possessed would get.

Making rhino charges easier to pull off when you can move 8 inches.
>>
>>54733653
>night lords are so scary now that they can cause an entire terminator squad to flee from battle after lightly damaging one member of it.
>>
>>54734467

Holy shit, you think this isn't the lolrandom edition? The roll D3 shots them hit, wound, save, damage edition?

There's infinitely more wasteful dice rolling in 8th, the only time saved is in less volume of paperwork to cross reference and a less bookkeeping based psychic phase.
>>
>>54734510
So since low model count armies get the advantage now, you think the best way to fix it is to give the advantage to high model count armies instead?

Because of fluff?

Holy shit, I'm not even a tournament player, but I can smell your casual armchair commander stink from here.
>>
>>54734521
Yes, but the damage output of zerks is way better
>>
Played a game with my Ultras yesterday and Necrons were BTFO.

Adept of the Codex is honestly too fucking good and being able to sprinkle Captain and Lieutenant buffs throughout the army means almost no risk of mortal wounds from overcharged plasma.

Bolter Aggressors are fucking bananas if you set them up properly and can anticipate where the enemy is going.

Need opinions on Redemptor Dread, two storm bolters or two grenade launchers.
4 s4 shots at 24 inches, 8 shots at 12 inches
Or 2d6 s4 shots at 18 inches?
>>
It'd be nice if 1st turn wasn't strictly superior.
Maybe something like 1st player moves and shoots and so forth 1st but the guy who goes second gets to deepstrike first.
Or something to that effect and not exactly that
>>
>>54734542
I think the best way to determine the first turn is to make it a fun minigame tied to list building and bluffing anon. And to encourage people to go for more command points.

And don't even bother denying you're a tourney fag, I knew you for a knightfag the second you gave me a (you).
>>
>>54734467
>Left behind the randumb edition

Anon, are we or are we not in the edition where you frequently roll for number of shits and then the amount of damage each of those individual shots do?

And that's before getting into Ork/Chaos levels of fuckery with rolling for shots, strength, AP and Damage.

We have never had as much random shit to roll for as we do now.

Only thing that changed about deployment is that it went from luckiest guy to guy with the more elite army with a small amount of luck at the end.
>>
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>>54734512
Attack value is still *
>>
>>54734510
>Command point usage makes sense too, since command points represent strategic resources committed to the battle. Fluff wise, command point bidding would represent both you and the other general committing these resources to outmaneuver each other.
>Fluff wise, command point bidding would represent both you and the other general committing these resources to outmaneuver each other
>committing these resources to outmaneuver each other
How the fuck would that work
I mean have you EVER looked at warfare or anything?
Do you think the Vietcong got the drop on the murricans because they spent so many resources? Do you think the beaten and degraded France with their superior resources that were all taken from them in Versaille?
Having low model armies go first makes very much sense. Having it tied to CP not only removes one angle of strategy just because there was some minor imbalance (afaik knights aren't even placing that high and only pure melee horde armies are whining), it's also retarded considering what CP represent.
>>
>>54734554
Maybe that's the real problem here. Not the determination of who goes first, but the fact that going first is so advantageous.
Various competitive card games have had either a nerf to first turn or buff to second turn for decades, but somehow, 40k doesn't think it's important to do anything about that.
>>
>>54734568
And this is what I get for not proofreading.
>>
>>54734408
I think the "first done deploying goes first" was a stopgap to assist elite armies against hordes, but now that Codexes are coming out that give elite armies ObSec again, it's no longer needed. It will be changed in a future update. Whether that's an FAQ update or Chapter Approved remains to be seen.

Honestly I'm really excited about how quickly GW is fixing the broken things this edition. It's only been out for like a month and a half? And already they've fixed, to some degree:
>command squad abuse
>biovores
>flyer spam
>razorwing flock spam
>ynnari
>tau drones
>brimstone horrors
>understrength unit abuse
>purestrain genestealers

And the next update is hinted to fix Conscripts, Tau Commanders, Riptides (buffs!), and possibly Guilliman.
>>
>>54734570
But the ability appear to be missing, so maybe is just D3 attacks for each model instead of rolling once for the unit?
>>
>>54734576
Strategic resources aren't always material resources you dumbfuck. The vietcong got the drop on people because they devoted time and energy to creating traps and ideal ambush sites. Something command points can also represent. Why don't you get out of your armchair, turn off the history channel, and go take an actual course on this?
>>
Would it be fluffy to paint my Thousand Sons detachment of Scarab Occults and Exalted Sorcerers as Black Legion so they fit my main guys?

Fluff it as them being renegades to the Thousand Sons or pledged to Abaddaby or the likes.
>>
>>54734570
>>54734587
Yeah but the datasheet doesn't have the writhing tentacles rule in the abilities section.
>>
>>54734535
It's far less random than 7th. Variable shot and damage usually aren't complete gamechangers and are rolled often enough so the variability isn't that important because statistics take over.
8th offers a resource you may use to re-roll right out the box.
First turn is a roll that will change the course of the entire fucking game. having that rest on a die is shit design.
>>
>>54734593
GW is going to give every army objective secured anon.
>>
>>54734461
Berzerkers don't fit in every army.
>>
>>54734619
Plenty of those in the fluff, so yeah
>>
>>54734625
We don't know that for sure. Horde armies might get a different special rule. We've only seen power armour codexes so far.
>>
>>54734535
Rolling for shots is less important than rolling for warlord traits and psychic powers. Those actually changed the course of entire games. Entire lists were built around mitigating the randomness of psychic power lists.
>>
Have AL-specific rules been spoiled yet, btw?
>>
>>54734638
Not that anon, but you're a fucking cunt
>>
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So I just finished building my DEldar SC. Is it reasonable to have my archon footslogging if it means I get one more kabalite with a splinter cannon?
>>
>>54734577
I was going to bring up Hearthstone as an example. Not the best balanced, but going first and second each has pros and cons. 40k doesn't

>>54734593
T'au has some codex issues what with plenty of mediocrity but a couple of units being stupidly efficient/strong.
If the Codex for them isn't far off they might just roll things into that. We'll know if they're included in the next FAQ, whenever that is
>>
>>54734593
What's the command squad abuse you're speaking of?
I use a Command Squad pretty often, but I can't see how I've been goofing with it.
>>
>>54734649
Yes.

1. -1 to hit your infantry and bikers when shot at from 12 inches away

2. Warlord generates trait randomly, but when he dies, you get a new one, until you're out of characters.

3. Can spend a command point in deployment to stick your dudes 9 inches away from the enemy before the first turn begins.
>>
Anyone got the shroud of night link?
>>
>>54734675
Sounds nice and characterful.
>>
>>54734554
This is certainly something to consider as well, but honestly leaving it at 'smaller army goes first', removing kill-point objectives or adding more objectives with multiple places to be might balance it in the way that elite armies might be ale to alpha strike, but will be beaten by their enemies holding ground much better (like in rea life, zomg)

>>54734568
rolling for shots and damage is inconsequential, you roll that so often it averages out. Having 'rolls of destiny' like initiative or, another favorite of mine, rolling how many VP an objective is worth, completely kills entire games on a single roll BY DESIGN.
Sure, you might end up in a situation where you rolling that 6 for your Lascannon might save the day, but that situation came to be by game circumstance, not built-in.
>>
>>54734623

It's better fucking design than being able to predict reliably who gets first turn is.

Anythefuckhow, the real solution is alternating phases between players so going first is mitigated, but they don't have the balls to shake it up that far, so we end up with an edition that's an awkward hybrid between 3rd, 2nd and AoS that people only think is an improvement to the core system because it doesn't have the bloat of 7th... An edition defined by decades of bloat piled onto a once functional core system that'd been tweaked into collapse by the same team of retards who built 8th.
>>
>>54734658
>dem gifs

MOAR
>>
Anons,

Been running a load of small level skirmish games with my GF and we're both getting pretty heavily invested in the hobby.

I have a question regarding mortal wounds.

If a weapon has an an effect that says it deals mortal wounds on certain To Hit rolls, does it do the mortal wounds, then allow the target to armour save and then do normal damage?

Or do the mortal wounds flat out replace normal damage?

P.S) GF is loving her Emperors Children/ Daemonette army so far, so thanks for all the advice there.
>>
>>54734253
>Karanak
Stealth maymay
>>
>>54734594
>>54734622
Come on guys, the book is formated as having two columns for it's abilities list, the camera never completely shows the page, the right column is always off screen. The writhing tentacles rule is most likely on the right.
>>
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>>54734638
It shows the bottom, people are using this screenshot.

However it looks like the rule just got squished off to the side. Almost definitely still there.
>>
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>>54734394
>>
>>54734615
>creating traps and ideal ambush sites
You mean literally what the French did at Maginot, which got completely invaidated by the Germans deploying less, taking first and charging the fuck out of them?
Of course it's not all materialistic you numbnuts, it represents strategic dominance, something that has been broken or invalidated time and time again by assaulting with smaller, more mobile forces.
Why don't you go fucking kill yourself?
>>
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>>54734670
People were just spamming them before, now you can only take one per officer.
>>
>>54734658

I guess, DEldar characters suck anyway so you can just have him sat on a backboard objective
>>
>>54734736
depends what Weapon/Unit are you on about
>>
>>54734777
Oh, right, right. I did actually know that, my bad.
Thanks anyway.
>>
>>54734660
>We'll know if they're included in the next FAQ, whenever that is
I'm guessing the next FAQ will drop in about 2-3 weeks after they've had time to fix anything they need to in the SM, CSM and GK codices in addition to the indexes.
>>
>>54734803
But DEldar themselves are good, right?
>>
>>54734420
Way too incomplete to tell.

Get something developed then ask
>>
Can anyone confirm whether or not Chaos Lords or Sorcerers Can take Jump Packs in the Codex?

Mostly about the Sorcerer
>>
>>54734804
Nah they just made it two paragraph columns, it's offscreen to the right. Not enough room in the weapon abilities space.
>>
>>54734804
The weapon stats are clearly visible on the screen. There are no abilities.

Writhing Tentacles rule is most likely to the right of Daemonic and DTTFE.
>>
>>54734720
>It's better fucking design than being able to predict reliably who gets first turn is.
No, why would that be bad? Predictability is good.

> a once functional core system that'd been tweaked into collapse by the same team of retards who built 8th
It was tweaked into collapse in 4th's codices, 5th, 6th and 7th itself though, and 8ths designers are different from that.
>>
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>>54734391
ere ya go grot

>>54734390
I'm on it
>>
>>54734830
yes
>>
>>54734823
That guy is a twist DE characters are fine. And the army is great. If you must footslog give him some sort of escort or something. Congrats on starting your kabal!
>>
>>54734830
Someone with access mentioned they can indeed take Jump Packs, but they lost all the mounts.
>>
>>54734660
Hearthstone has possibly the worst First/second Balance of all games I've ever played. some decks basically autowon if they had a good turn one and the opponent didnt have the answer in his opening 5
>>
>>54734776
No, Germany won because they moved all their models off the edge of the board to avoid all the terrain then back on the board in their opponent's deployment zone.

And of course moving their vehicles straight through impassable terrain, cheating fucks.
>>
>>54734861
That's my point too, you fucking retard.
>>
>>54734675
wait how big of a squad/how many squads will be able to do that strategem?
>>
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What is the point of leaders and other HQs and stuff having a leadership? They dont take moral tests obviously, is it literally just for Psyker affects?
>>
>>54734849
I love you
>>
>>54734844
>No, why would that be bad? Predictability is good.
Not when it's for something that important, no it isn't. Alpha strikes are too powerful this edition. Deployment should be more of a risk-reward system. If you can't always deploy knowing you're practically guaranteed first turn, then alpha strike becomes less degenerate.

This whole conversation is irrelevant because GW is already almost definitely going to fix it, since almost all major tournaments already use the new ITC rules and the ITC guys who made the rule are their main playtesters.
>>
I was thinking about an open world first person mmofps with a 200 million budget. There could be a ton of immersive features that you don't really see yet much.

>deformable 3d terrain, if you drive a tank or walk in muddy terrain or deep snow you will also go slower and explosions can create craters and throw dirt around
>destructible rock, large splinters would affect movement (blocking roads etc)
>terrain deformation effects would vanish in an hour or so
>blood, dirt, raindrops etc would affect your field of vision briefly
>weather can affect muddy terrain
>footsteps, particularly heavy (space marine etc) can affect terrain a little
>strong explosions can stagger you or throw you around with dramatic immersive effects (deafening/distortion and brief motion blur)
>realistic damage models on vehicles
>realistic particle physics, splinters from vehicles etc can damage you
>corpses show wounds where you have been shot

The requirements from both hosts and players would be insane and it couldn't be done clientside so they'd need a supercomputer or something to host it. Not going to happen anytime soon but this is the game that 40k would optimally need and will probably get in the far future.
>>
>tfw you listened to a grognard for advice and your models suffered for it.

I was painting my Death Guard at the store and was wondering how to do the cloth/cloaks/fabric. He suggested a really thin coat of Zandri Dust. It came out pretty bad, now having to fix it.
>>
>>54734862
If the mounts aren't mentioned in the codex you can still use the slates given in the index.
>>
>>54734898
Chaplains let you substitute their leadership
>>
>>54734898
Yes, or abilities that let their friendly units use their leadership, or other special rules that could come into play in the future.
>>
>>54734898
>They dont take moral tests obviously
But they do?
>>
>>54734908
You seem strangely upset.
>>
>>54734909
Go back to /v/ faggot, stop shitposting off-topic about things that are never going to happen.
>>
>>54734917
Maybe you are just bad
>>
>>54734903
>If you can't always deploy knowing you're practically guaranteed first turn, then both will assume they will be first and the game will be decided by whoever gets to execute his alpha strike, like in the last 3 editions
ftfy
>>
>>54734951
Probably.
>>
>>54734776
The maginot line, and its failure, was emblematic of the poor management of war by France. It was developed to slow down a german invasion, but the french left a hole in the front next to it that allowed the germans to basically go around without slowing down, and spiting up the resistance. It's not really an appropriate analogy for "who goes first in a battle".

>>54734891
Any alpha legion infantry squad, and you can do it as many times as you have command points to spend on it.
>>
>>54734430
Destroyers and Heavy Destroyers are over costed trash. Necrons have to wait for their codex to be competitive.
>codex coming mid 2018
>>
>>54734903
That's why the bidding system is perfect. It isn't predictable unless you have a huge command point advantage, and it gives the "loser" a huge command point advantage to compensate.
>>
>>54734908
>Imma tryin to cheetafag while suffering severe retardation and believing Im kool
>>
>>54734950
>never going to happen

Maybe in your 15yo ADHD mind. What you are basically saying is that you are retarded (that technology does not improve over the next decades at all).
>>
>>54734858
I don't HAVE to footslog. Can always give up a warrior to fit him on the boat, but then I lose a splinter cannon
>>
>>54734993
>will now proceed to respond to everything with pictures of laughing cheetahs
>wasting hours of his life doing this
>isn't mad (in the loony sense)
>>
>>54734826
Yeah, that makes sense. It does need a lot more work. I guess the general idea is a more metallic riff on the classic DG look with big sections of rust eating away at the armor. The plague knight melee weapons will also be rusting, but their guns won't be. I may also try to get a slimy green look on the end of their blades, but idk yet
>>
>>54734900
gay
>>
If da orkz iz so gud 'n all, how come der izzint a Ork-Emprah of Ork-kind?
>>
>>54735020
>not ignoring them.
>>
>>54735020
The only guy wasting his life is the one arguing with cheetah anon. He gets paid to shitpost
>>
So whats changed with The Fallen?
>>
>>54735050
There was. He lost.
>>
>>54734545
>beating the bottom tier army means I am good
>>
>>54734777
And I was already taking more company commanders than command squads. No change here. Don't be a WAAC fag if people don't like getting burned by nerfs.
>>
>>54735060
Do you play world eaters?
What units do you use?
>>
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>>54735041
N-no homo bro...
>>
>>54735055
who pays him?
>>
>>54735019
Yeah he's more survivable on there and losing a cannon/darklance ain't too bad. Depends on what your fighting really.
>>
>>54733622
AHAHAH you 40K VIRGINS

HOW THE HELL DO HIS HANDS REACH THE GAUNTLET FINGERS

AHAHAHAHHAHAHAHA
>>
>>54735060
>I am an attention whore: the post
>>
>>54735065
Dat waz da Beast, 'e wazzint an Emprah. Dere waz 6 uv em
>>
>>54735086
The government, they can't let retards run around freely
>>
>>54734983

Literally everyone is whining about being bad
>>
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>>54735020
>Assblasted so bad he sent my sides into orbit from the explosion
Pottery, son
>>
>>54734844

>It was tweaked into collapse in 4th's codices, 5th, 6th and 7th itself though, and 8ths designers are different from that.

Codices aren't core system, it took up until 6th for that to collapse under it's own wait and shitty handling, before a codex rebalance coulda salvaged things a lot better.
>>
>>54735097
fucking Primorks
>>
>>54735110
how do I get paid to shitpost?
>>
>>54735086
It is I, Sore Georgos
>>
>>54733645
He and Mike made fun of a guy who showed Rich his warhammer models so no I don't believe he does
>>
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So, does Fury of Khorne's extra fight gain the bonus of Veterans of the Long War if the player used VotLW in their attack earlier that turn?
>>
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How badly will I get fucked using a list like this?
>>
>>54735138
Download all the avatar fag images you can then get a trip and they will find you son!
>>
>>54735087
What's the best melee weapon to give him anyhow? I can see the Huskblade being good, but the S3 is a bit suspicious.
>>
>>54735142
it's until the end of the phase, so yes
>>
>>54734918
Yes, I was just letting him know if he wants the mounts he wont find them in the codex.

>>54734939
Single model units never take morale tests, anon, what edition are you playing.

>>54734985
It doesn't give the loser much of a CP advantage unless only the winner deducts the points they paid.

Also having people almost always starting games with less command points is unfun. Easier to just let people spend the 1 CP to re-roll for first if they want.
>>
>>54734545

Stormbolter. It's better at long and short range, so the other gun having a slightly better medium range is fairly immaterial next to the flexibility boost.

Plus, you either want to keep an opponent at arm's length or get close enough to punch them.
>>
>>54733809
Ignored by mortal wounds and can be removed by a psychic power/10
>>
>>54735138
Go on welfare and live with your parents. The best way though is to give yourself a permanent disability, stick a fork in your eye. Compensation checks
>>
>>54735162
>1 CP to re-roll for first if they want.
rolling for first is cancer though.
>>
>>54735159
I figured, but I guess it doesn't clearly say that the extra fight takes place during the fight phase. I assume it does though.
>>
>>54735129
Den how come dem Prim-ark folks killed 'em, eh? 'E wuzzint dat tuff.
>>
>>54735142
Yes.
>>
>>54734736
You will have to be more specific. However, if you mean "a 6 to hit inflicts X mortal wounds", those wounds are automatically dealt to the target unit, bypassing both the wound and save rolls.
Remember that mortal wounds cannot be prevented with neither armor nor invulnerable saves.
>>
>>54735152
I usually just go with the power sword because that's what's modeled on mine. It works pretty well for me. Archons are nasty as fuck as long as your luck dosent run out on the shadow field.
>>
>>54735145
Have you considered the new "Exalted Champion" models from the new book? its like a dark apostle for wound rerolls instead of hit rerolls. I know spawn sometimes reroll wounds but possessed do not. I would also be worried about your ability to deal with heavy enemy vehicles and stuff, i know the daemon princes and spawn have an ok chance at fucking them up but maybe give the princes axes?
>>
>>54735152
Think most people I've seen go with an agonized though.
>>
>>54735181
No, it's balanced.

People bringing army lists built around taking minimum units and safely alpha striking in 85% of games is what is cancer. Which the tournament scene proved objectively. GW is going to change it, screencap this if you don't believe me.
>>
>>54735219
I do believe you, but I'm telling you, that going back to the game defining first turn being random is a step in the wrong direction.

You might as well just make the whole fucking game a coin flip.
>>
>>54735217
I can understand that being more consistent on the wound, but is the damage output that much higher?
>>
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>>54734745
Chaos space marines look outdated(except thousand sons and death guard)
>>
>>54734736
Another thing. Yes, those mortal wounds are inflicted in addition to normal damage IN MOST CASES.
>>
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>>54735095
Not hard dumbass
>>
>>54735186
you and me both know your kind was defeated through a sister of silience psychically edging one of your weirdboys

that was a proud day for nobody
>>
>>54735198
So I took the lazy route and used battlescribe so I was still dealing with the old points values.

So I'll take off the warp bolters from the princes and give them an axe.
>>
>>54735219
Second player deepstrikes first!

>>54734736
A bunch are in addition to the normal wound
>>
>>54735240
After math hammering it, the agoniser will get a more consistent W2 but the husk blade will likely deal 1d3 damage. So there's a 2/3 chance of having the same or higher damage as the agoniser, but a 1/3 of doing less
>>
What Ork units are meant to capture and hold objectives? Would Nobz be the right idea?
>>
>>54735240
Yeah 4+ to wound five times is pretty good. I like the armor pen of the sword though.
>>
>>54735237
If you're admitting that first turn is that much of an advantage you're also admitting that the system in which one side almost always knows they're getting first turn is even more cancerous.
>>
>>54735268
Yeah but like i was saying you may want to consider trying to fit apostles in there. Possessed will be far more deadly with rerolls to wound on top of those rerolls to hit than they will with just rerolls to hit. I'm also a little concerned about the chaos spawn, they have no saves so any high strength shit will rip through them. Have you considered using the new mark of tzeentch spell that gives things an invuln save? It could help vulnerable spawn become a lot tougher.
>>
>>54735316
>>54735268
Fit exalted champions i mean.
>>
>>54735301
grotz
>>
>Want to run my IG as chaos renegades for the Konor campaign
>Painted tonnes of units for bonus campaign points
>Game night, No imperial players available to game
>get 2 games anyway
>First against mono nurgle daemons
>Second against mono khorne CSM
>Table both players
>All my points get washed away in a meaningless sea of points earned by Guillimarines and co
I really want chaos to win a campaign for once.
>>
>>54735308
No. Nice leap of logic there retard. Tying first turn to list building and making it a strategic consideration is better than having first turn be up to random chance. At the end of the day, first turn being tied to list building just changes what lists are strategically viable. GW can make lists more viable by giving them better ways of either dealing with 2nd turn, or getting first turn.
>>
>>54735304
But then you're likely wounding on 5+ To do one damage
>>
Week 1 of Konor campaign won by my Tau against a mix of BT and IG. By the end of Turn 5 I had most of my army intact but I tabled him except for the Emperor's Champion with 1 wound left. That guy is immortal.
>>
>>54734745
What is this taken from?
>>
>>54735301
Grotz with a Runtherd nearby is dirt cheap, though not extremely durable.

Lootaz are an option if you want the unit to still do something.
>>
>>54735343
you can run them as renegades and give your points to chaos, even if you beat chaos right?
>>
>>54735332
How many points is the champion?
>>
>>54735350

So who did you give points to?
Yeah, people like the Champ
>>
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>>54735197
Just run it as a husk if you're going by your model. They look the same for DEldar
>>
>>54735334
I got 10 grots as a cheap backfield objective holder and battalion filler.
>>
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>>54735095
Let me guess,sigmarines fan,right?
>>
>>54735366
Shit i don't know, maybe try looking at one of the videos in the op about the new codex? From memory he is about 78 base? 74 maybe?
>>
>>54735267
Ey, I'm jus sayin da troof. Dat Beasty-boy wuz basikally just dat pointy, Goff-lookin' Horus as an Ork. 'Cept Orkz did it betta.
>>
>>54735393
I'm also thinking about running them as renegades for that advance and charge tactic.
>>
>>54734545
>Using a codex against an index
>>
>>54735319
>>54735361
Trying to build a purchase list and it seems like most units want to krump gitz not hold territory. I have to stop eldar from winning a points victory even if I score more kills.
>>
Reivers outclass Assault squads.

Intercessors outclass Tactical squads.

Hellblasters outclass Devastator squads.

The Repulsor is like a rhino/razorback/Land Raider all rolled into one.

Tell me the circumstances where Chads aren't better.
>>
>>54734675
So basicly worst ravenguard ?
>>
I was getting myself hyped to play Black Legion with the new Codex around the corner, and then I realised that the models are all SO FUCKING DATED.

Is DG destined to get all the love for the time being? Some of these things are a fucking travesty.
>>
>>54735377
That makes sense I'll try that out instead the husk blade is free anyway.
>>
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>>54734390
it's not amazing or anything, but I had a quick go at it
>>
>>54735426
Could do that, yeah. Ot
>>54735481
Raptors, Warp Talon, cultists and the chosen from dark vengeance plus all the vehicles look pretty good. Converting up good HQs isnt hard. The real pain is the marines themselves.
>>
With the new codex, is it worth trying Emperor's Children?
>>
>>54735485
Cyborgs in robes that shoot cancer, that's all you need for a good time.
>>
>>54733622
Watched the grey knights codex review and was interested how he seemed to be pointing something out about mortarium. New model possible?
>>
>>54735363

Doesn't make sense from a fluff standpoint.
You can't battle chaos and then take territory from imperials after winning.
>>
>>54735345
this.
I think there actually should be some mechanic to limit the impact of getting first turn, either by bringing back reserves for all units of by weakening every units shooting in turn 1, maybe have every unit count as having moved and forbid deepstriking in the first player-turn of the game.
>>
>>54735554
Which ones bother you? Personally i feel the electro priests feel a little off.
>>
>>54735345
>At the end of the day, first turn being tied to list building just changes what lists are strategically viable.
Yes, it massively reduces the number of viable lists, which is what GW is trying to avoid.

Your system is unfun cancer. You are one of those autists who can't deal with randomness in a game based around dice and thinks everything should just be done by statistics. The playtesters changed it to a better system, and the vast majority of people who play it that way agree that its better.
>>
>>54735376
Chaos, this time.

I'm in a weird position. I play Chaos, but Thousand Sons. It's technically my duty to fuck over Nurgle any chance I get. But on the other hand... it's Ultramarines and Girlyman and they started this Primaris bullshit.
>>
>>54735566
>counts as moved
>no deep striking
Fucking fixed it m8
>>
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>>54735554
Doesn't look bad to me, better than Ultramarines for sure.
>>
>>54735587
Tzeentch isnt going to always target nurgle over other enemies, just over other chaos. Anyway its more of an undivided invasion of konor with death guard as the poster boys for it.
>>
>>54735468
Salamanders Chapter Tactics works better with oldmarines.

That's... about it.

Terminators and most of the non-transport vehicles still have a place though. But yeah, power armoured marinelets are effectively dead.
>>
>>54735492
Costs like 10 points
>>
>>54735474
They're actually better Raven Guard in every sense.
>>
So, based on how the Night Lords tactic reads, it means that only the tactic itself caps out at -3, but other things, such as the Icon of Despair, can push it beyond that cap, right?
>>
>>54735582
Randomness is fine. Randomness that can make or break your army is not.
>>
>>54735628
Ain't it a base part of the Archon package?
>>
>>54735652
Then don't deploy like a shitter.
>>
>>54735648
Yep! Someone cooked up one that was waaaay more than three. Ld BOOOOOMBS
>>
>>54735612
Really? The sentinel looking dudes and the servitors with treads look nice to me. Probably my favorite model in the range is the onager dunecrawler, it feels like a combination of imperial aesthetic (the hull) and admech (the legs).
>>
>>54735468
Expensive units doing better than cheaper units
Who would have though?
>>
>>54735683
My Tyranids eagerly invite you to go all-in on a gimmicky Fear list.
>>
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>>54735460
In all honesty, as an ork player that's played a fuckload of 8e

Build to kill them all, fuck objectives, drive your whole army into his ass, full on pressure, give him 0 board control, because he has nowhere to go with your wall of boys coming at him

This wins me most of my games, when placing objectives, try and get them all into one place, then charge into/over that position and ram your whole army into his nose

If by the end of turn three you aren't in control of his entire deployment zone you're doing it wrong

R A W A G G R E S S I O N
>>
>>54735621
>Replying to your own bait

That's ... so sad.
>>
>>54735710
>implying samefagging
Nah bruv
>>
>>54735706
Okie dokie schnookums!
>>
>>54735620
Oh yeah I get that. I might side with Chaos more often than not.

It was a great battle. Fantastic use of terrain having the IG behind fences and trenches with a small line of BT tanks (mostly Vindicators) blasting my lines. Attacker has first turn so infiltrated a bunch of stuff and started laying in there. Highlights:

>Emperor's Champ got hit twice by Shadowsun's overwatch in two separate turns. Used CP to re-roll to safety both times, ended up cleaving her in twain along with Darkstrider
>1 pathfinder with a rail rifle left from a squad of 10, in a ruin in my deployment zone. There was a single marine with a missile launcher in his across the board. Pathfinder popped his head off and scrambled for his zone, getting me a point.
>3 Crisis bodyguard with 2 flamers and ATS each and 6 gun drones drop right next to a 16-man crusader squad loaded to the gills with weapons. Torched 13, last 3 died to battleshock
>>
>>54735706
I'm sure they'll be smart enough to list build differently when facing Nids/Orks
>>
Is there any decent combination of bitz to make a decent Abaddon? No way I'm using that piece of shit GW still insist on peddling.
>>
>>54735759
>list tailoring
>not playing TAC
So he'll just be fucked in any kind of event, then.
>>
soulreaper cannon worth it?
>>
>>54735791
Nope!
>>
>>54735765
The FW version of Abby might be a decent start.
>>
>>54735708
Planning on 60 boyz, 2 deff dreads, and a Gorkanaut to overwhelm his defenses. With test rolls a Gorkanaut killed a Wraithknight which is amazing if that could happen in an actual game.
>>
>>54735765
You can do all kinds of stuff to make him, imo his head is fine though, or at least try and make a combo that looks like him

I wish there was a helmet variant of Abby
>>
>>54735791
You mean rotor cannon?
>>
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>>54735765
Well i've seen one made out of roboute but he was huge. I would say the best place to start is finding your favourite looking terminator then tracking down a bigass lightning claw.
>>54735803
Because they want to try and sell entirely new models at the start of the edition. Like they didnt update marines, they made new marines.
>>
>>54735803
Fabulous bile is working on it Anon!
>>
>>54735829
no
>>
>>54735683
This pleases my inner emo.

>>54735706
>I don't know what prioritizing targets is.
>>
>>54735803

>Kharn
>The whole Deathguard line that's being released
>Mortarion
Be patient and wait until guard get their long due box.
>>
>>54735791
Take one whenever you can. They already were good, and with the codex the point cost is lowered as well.
>>
>>54735706
> m-muh gene stealers matter!
>>
>>54735803
They will, eventually
For now their focus is on killing finecast and new units. So we're getting the Deathguard stuff.

Things that alresdy have plastic kits are likrly to stay the same for a long while.
>>
>>54734545
What is Adept of the Codex? I can't find what you're talking about.

Also, Bolters are better since 2d6 has an average of 7 shots, and of course luck can always be against you. I'd rather be consistent than sometimes lucky.
>>
>>54735816
Make your Gorka a Morkanaut and put the shield on it and just run it up the board, don't rely on it's shooting, the thing is fucking nightmare to anything in melee though

If you really want it to be a Gorkanaut just make sure to stick a Big Mek with a shield near it

Big Mek shields are a fucking must, stopping 1/3rd of oncoming damage is fantastic
>>
>>54735612

They are more distinct than most armies though (marines/IG)

>>54735803

>wtf where is my primaris he says while getting his codex already, with another primarch for him to poorly assemble coming soon after
>>
For an abby model, get stock Termie Lord and graft on the Talon, Drach'nyen and his head.
>>
>>54735845
>wait for an npc faction to get models first
Unacceptable!
Joking aside guard really don't need a new box that much. The cadians may be old but they do look fine. The really old eldar shit like banshees desperately need help, far more than chaos.
>>
>>54735901
this is what I pretty much thought

I wonder what results in chopping up some primaris could yield though
>>
>>54735839
>>I don't know what prioritizing targets is.
>implying Tyranids haven't already lost anyways if they are somehow bad enough to let you just kill all of their synapse first
>>
>>54735903

True. But Cadia *did* explode.
>>
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>Half the non-SM catalog is Guard, that still sell well.
>Still stuck using decade and a half old models.
Hoping the rumors are true and that GW are getting of their asses to do their jobs for once.
>>
>>54735923
Chopped up chads and something that does not even remotely resemble a buff ancient traitor marine in a suit of tactical dreadnought armour.
>>
>>54735946
>all Cadian units are now Gaunt's Ghosts
>>
>>54735878
I have a mega armored big mek for repairs and KFF, but maybe a Morkanaut is the right idea anyway.
>>
>>54735923

Nowhere near enough detailing on the armor, distinct lack of trademark Termie head-cave, and too lanky.
>>
>>54735971
Oh Jesus Christ how horrifying.
>>
>>54735946
Biel-Tan is dead too and several hive fleets are fucked.
>>
>>54735986
Biel-Tan just split up into a fleet though. And the tyranids are still fucked.
>>
>>54735866
>chaoscucks still mad nids utterly destroy chaos in CC
>>
>>54736008
> implying I play chaos.
>>
I really like the primaris model, but unfortunately not the standard(I mean those in the codex SM) marine chapter.
I guess that a primaris only list in an non-following codex chapter ala Blood Angel is therfore a bad thing? Since I - somewhat on purpose - skip all the special flavors of said chapter.
Is there hope to see primaris version of death company?
>>
>>54735986
>>54736002
New better Hive Fleets just arrived. Tyranids have an endless supply of them.
>>
>>54735612
Somebody needs their eyes augmented
>>
>>54735845
Not worth much if you don't play a Cult Legion though, especially considering that DG won't be a part of the main CSM book anymore. The plastic CSM kit is in desperate need of a full re-do.
>>
>>54736021
>butthurt defensive posting about night lords
>claims he doesn't play chaos
Sure thing buddy!
>>
>>54735363
No that's only Imperial v. Imperial
>>
>>54736002
The Cadians didn't all die when Cadia was lost, i mean considering the number of cadian soldiers they literally couldn't fit on cadia.
>>
Would it be worth playing an ordinator?
>>
>>54736008
Nids are about to get fucked left and right by chaos cc though famalam.
>>
>>54735751
That's because you are blind and shitposting
>>
>>54736042
wait really?

So imperials could theoretically win this campaign without ever winning a battle against chaos?

And people think it isn't rigged. Hahaha.
>>
>>54736047

Aren't there also scores of planets called "New Cadia" or whatever?
>>
>>54736055
The only thing that really got better is WE Berzerkers. And even then they get nothing if nids get the charge and sweep them first.
>>
>>54736039
I just like picking on nid players honestly you niggas are sensitive as fuck desu senpai.
>>
>>54735706
Haha. Helturkeys are going to first turn charge into your synapse and there's not a thing you can do about it.
>>
>>54736088
....so, you don't play this game, do you?
>>
>>54736068
Emperors Children are charge proof so there could be some potential in that. Even if you charge you'd be treated as basically a normal fight phase.
>>
>>54736093
>erewego.png
>>
>>54736064

I played my Ad Mech vs a Space Marine army and said I'd happily play as "Dark Mechanicus" for Chaos.

I tabled my opponent on turn 3 and declared for Chaos, but a staff member REEEE'd hard and said it was an Imperium victory and marked it down officially as such despite my protest.

so yes Imperium will win.
>>
>>54736022
I wouldn't get my hopes up for Primaris DC, since Cawl made a point of removing all the unique traits from the gene-seeeeeerr, I mean, he apparently managed to correct the flaws in the more genetically divergent Chapters' gene-seed.
>>
Can anyone suggest some kind of fun elite build I may have not heard about? I'm looking to start a side army with a relatively low model count (coming from a spammy guard list). I know about terminator spam, dreadnought spam etc. Want to know more about similar lists, possibly more exotic and/or with interesting gameplay
>>
>>54736102
EC can't take Berzerkers though, and the rest of the line-up isn't really that scary in melee (compared to nids/orks best melee, they'll beat the tar out of most Imperial stuff).
>>
>>54735353
White dwarf
>>
>>54736099
This is /40kg/, nobody actually plays the game. All that happens here is shitposting with a GrimDark flavour.
>>
>>54736116
20 bullygrins with 7 las cannon sentinels
>>
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So how are Death Company this edition?
M 6" WS 3+ BS 3+ S 4 T 4 W 1 A 2 Ld. 7 Sv. 3+ with Black Rage (+1 Attack on charge, 6+ FNP) and the ability to take Jump Packs for 17 points without or 20 points with Jump Packs. They seem crappy by themselves but with a Sanguinary Priest for a unit-wide +1 S (before Weapon calculations so S 10 Thunder Hammers and S5 Power Swords) and Lemartes for re-rolling charge and failed wounds they seem pretty good.
>>
Is it worth switching to 8th?


Is there going to be a fan made game like the fantasy 9th age?
>>
>>54736076
That's because most of them are girls
>>
>>54736120
Detatchment of EC detatchment of WE. There ya go!
>>
>>54736137
Did anyone make a video of them burning their entire army for 8th edition like someone did fantasy?

There's your answer.
>>
>>54736116
Death Company look baller. Don't know if they're good or not though.
>>
>>54734745
>amazing looking Chosen
>amazing looking Rubric
>amazing looking Plague Marine
>GARBAGE GARBAGE GARBAGE GARBAGE GARBAGE GARBAGE
Holy shit this pic makes it REALLY apparent how bad the old CSM look at this point.

Imagine the shame you would feel seeing them in base-to-base with new Primaris marines.
>>
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Painted up one of my ancestor statue bullgryns. First time trying that kind of effect. I like it, but it takes forever.
>>
>>54736120
You have a fair point, i think slaanesh daemonettes could fight tyranids in melee without too much problems though. They are basically genestealers after all.
>>
>>54736138
Makes sense really. Try it out sometime though no one REEEEEEEE's like a nid player.
>>
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>>54735751
Odd, because I can't see any cogs at all bar the Cog Mechanicus, and even then less of them than there are aquilas spammed all over the Guard and Marines, one or two per model tops. Dunecrawlers are notably different to Kastelans which are notably different to the spidery Dominus who is notably different to the zealot Electros with minimal visible augments, the rolling tank Kataphrons and so on. If you factor in Forge World the Ordinatus is gorgeous and the Triaros Dune Train is perhaps the sexiest transport in the game bar perhaps the Goliath Truck.

Yeah, they share design elements like any cohesive faction, but they're WAY more varied than the "assorted boxes and dudes in slightly differing power armour" the Marines field. Also, they have excuses to convert pretty much whatever they want, which allows way more custom stuff than almost any other faction. I can name two common aesthetics to pretty much any army in the game.

Tyranids: Bugs and dildo-guns
Eldar: Huge hats and curvy armour
Tau: Blobtanks and tron armour
Marines: Boring boxes and the same guy with different weapons thirty times
Dark Eldar: Spikes
CSM: Spikes and extensive trim
Guard: WW1 tanks and Starship Troopers dudes
Orks: Green and scrap

And so on and so forth.

>>54736046

You can tell a Sicarian from a Skitarii and a Dunecrawler from a Dragoon just as easily, and you could do that even if you stripped their weapons off them, whereas Devs, Tacticals, Assault Marines without jetpacks and so on would all be pretty much the same. The half-dozen Rhino chassis vehicles would all be almost identical if you removed the guns and the Vindicator Siege Shield whereas the difference between a Dunecrawler and Dragoon is obvious for anyone who can count legs and the two most identical units are the Ironstrider builds.
>>
>>54736142
Sure but then the WE don't get the strike-first benefit.
>>
>>54736114
Saying two different looking things are indistinguishable is only justifiable due to blindness and at that point the blind is not equipped to make judgement on an image.
>>
>>54736064
No that was a joke since Chaos kids keep complaining that Imperials will just do I v. I and win since they're the biggest faction.
>>
>>54736159
Stealers are significantly better, I've seen it mathed.

The key to beating stealers is to just shoot the fuckers, don't try to outmelee them (unless you have Berzerkers getting the charge).

Always bubblewrap your good units with cultists too, otherwise you WON'T get the charge.
>>
>>54736180
>will do
Are doing you mean.
Other than that spot on.
>>
>>54736022
Yeah, you're operating at about 10% less effectiveness per point if you don't have chapter tactics at the moment. Add that to the lacklustre rules for primaris in general and you are facing an uphill battle.

I'm sure that there will be special primaris that only blood angels, space wolves and dark angels get eventually (although grey knights don't seem to have any primaris, which seems odd to me), but it's hard to estimate a schedule for that. I guess that they will be getting releases when GW decides to bring their primarchs back, which probably means a fair wait between each one and there's no way to tell which will come first.

Also, it's not clear if blood angels will get their primarch / equivalent at all, which might mean they are coming soon as they will be a smaller release (but equally they might have to wait until the heresy novels finish with some retcon of the death of sanguinus, which could take ages).

Furthemore any chapter-specific primaris are likely to be different to existing units (so not just primaris sanguinary guard, death company, ravenwing knights, etc. but entirely new things in the same way that agressors aren't just primaris centurions, inceptors aren't just primaris assault marines, hellblasters aren't just primaris devastators and reivers aren't just primaris scouts) and may or may not be any good in play.
>>
>>54736190
Are they better per squad or per points? Because i struggle to believe that point for point they are better, especially with the new discount on daemonettes.
>>
>>54736191
See, constant complaining
>>
>>54735873
Ultramarines Warlord Trait, use a command point, roll a D6 on a 5+ you get the command point back.
>>
>>54736046

And you can tell bug walker from metal man easily
Marines are mainly power armour dudes and this is the most uniform army
>>
>>54736215
Gene stealers are a meme troop choice that get hammered to death by ranged attacks. Can't charge when there aren't any left! If your Slannesh have your noise marines shoot them twice before you even have to daemonette.
>>
>>54734430
Heavy destroyers are better AT but less defensive than an ark.
>>
>>54736260
Oh lord that's powerful
>>
>>54735071
I never said I was good, I was just commenting on how well Ultras work now.

Plus the guy brought a tessaract vault so come on it's not like he was underpowered.
>>
>>54736284
Yeah i know he just mentioned that but what i am trying to say here is i don't believe genestealers are outright better per points than daemonettes, which are also models that cry when a gun is on the field.
>>
>>54736262
If you're the same guy who originally replied I'm gonna ask you to stop; you've been baited by some stale pasta from the pits of pre-8th leaks /40kg/
>>
>>54736215
They have +1 Strength, +1 Toughness, +1 Attack, re-roll 1's to hit, higher Leadership that's usually unbreakable, and higher movement + Advance+charge means they're usually hitting first (yes even with Slaanesh's special rule, if it's alternating but its Nids turn they'll just pick the Genestealers as their first unit and go first anyways). For only +5ppm. I haven't seen it mathed with the new points discount but previously they beat out Daemonettes by a mile.
>>
>>54733782
>tfw a bird shits on your minis
>>
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>>54736201
>retcon of the death of Sanguinius
>>
>>54736332
>actual game
>berzerkers charge into a wall of gaunts
>waste all their killing potential on chaff
>next turn get counter charged and ripped apart before they can swing
Lol
>>
>>54735554
Skitarii are literally some of the most detailed, best looking models in the game lol
>>
>>54736153
The rubric marines are the best imo
>>
>Terminator Librarian illegal because he can't take a storm shield anymore
>no more conversion beamers
>no more biker techmarines
>dread can't take a pod anymore
>servitors come in units of 4, so the 5th is dead weight
>command squad illegal because sergeant can't take a shield
>land speeders illegal because can't have two of the same gun

Other than that, the rest of my units are perfectly usable in 8th.
>>
>>54736350
>the Lion comes back and makes the Fallen and DA make up
>>
>>54736171
You just fed the fucking troll senpai
>>
>>54736354
Too bad they are three fight phases ahead of you kid.
>>
>>54736381

>ruining your beautiful terminator librarian model by giving him a stormshield in the first place

hello waacfag
>>
>>54736381
>>Terminator Librarian illegal because he can't take a storm shield anymore

Have we heard from all those GK fags who converted a Librarian with stormshield because it was possible with how the Index was set up ?
>>
Hey /tg/ how many points does a hemlock cost? Battlescribe says 221 but after 2 rounds of FAQ and the designers notes it still reads as 211 in the index. Same with an autarch (65vs 73).
>>
>>54736158
That's kinda neat.
>>
>>54736396
I'll be happy if he can have an emotional forgiveness scene with Luther before mercy killing/executing him
>>
>>54736381
For the first three take a gander at the index, after that yeah you're screwed.
>>
Did LR get a price drop by any chance?
>>
>>54736420
You're doing it wrong. You have to pay for a model's wargear, and the hemlock has spirit stones it must pay for. Similarly, the autarch must pay for its forceshield.
>>
>>54736401
>>54736421
I love that shitposting about things which are literally impossible by the rules of the game are you only way you cucks can justify your "ebic 8000 year old warp-powered elite angry mans!" getting btfo by a bunch of expendable meat puppets that were born several hours ago.
>>
>>54736421
>>54736354
>actual game
>all this faggot theoryhammer on both sides is thrown out the window
>both squads probably get fucking wrecked in the shooting phase anyway
Oh, but don't let me stop you both from going on a dozen more posts about whose plastic men have the bigger dick in this battle you'll never fight.
>>
>>54736456
But anon, that scene would be inappropriate for children.
>>
>>54736354
Your a pretty cool guy keep your stealers out of Baal the next couple days.
>>
>>54736482
Agreed, except for the fact that the bugs can actually deep strike to avoid shooting, so they win by default.
>>
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OK, finally got round to playing 8th edition. My orks vs. housemates marines. Sabotage mission, 50 power. Fun game, I won.

However, we found that we kept forgetting to use our characters' aura buffs. I had mad dok grotsnik and a kff mek. Only remembered to use mdg's dok's tools around turn 3 and forgot about the kff for the whole fucking game. Opponent forgot he had chapter tactics and that his captain and lieutenant gave him rerolls until I foolishly reminded him.

How do I stop being retarded and remember that I have effects I can use?
>>
For the purposes of using strategems in matched play, how many "phases" are there before turn 1? can i use a command re-roll for seizing and deployment?
>>
>>54736482
>>54736480
>>54736354
R-reeeeeee
>>
>>54736456
Given the current level of writing, I'd like them to leave the Lion the fuck alone unless they hire Priestly to write it
>>
>>54736528
>rippers are the size of a dog
>gants are the size of a cow
They became much less cute when I learned this
>>
>>54736508
Write them down on the hand you move your minis with? Do a rocky montage where your housemate quizzes you with flip cards and times you painting boyz and stuff?
>>
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>>54736490
I spent a while thinking of how best to write that while limiting homoerotic overtones but what was the point?
I am a proud son of the Lion and yes, I am a faggot
>>
>>54736411
Did terminator librarians even have models back in 3e? I just thought a spear and shield librarian would look cool.

>>54736419
Well, storm shield terminator librarian has been possible since at least 3e, so it's not entirely the same thing.
>>
>>54736468
Spirit stones aren't in the Hemlock's Wargear list, Neither is the forceshield in the Autarch's list. I just checked the FAQ to confirm. They do have those rules listed in abilities though.

Do abilities cost points now too? Can you tell me how many points "The Path of Command" costs? It isn't in the FAQ or Index and I'd really like to use it.
>>
>>54736565
>>54736565
>>54736565

New thred
>>
>>54736523
There is no limit before the battle begins.
>>
>>54734554
Well reserves used to come starting second turn, giving a buff to people going second
>>
>>54736574
You're a dumbshit.
>>
>>54736113
He didn't fix it completely, he has a conversation with cawl in the novel where its noted deviation still happens. Just less frequently.

There was also some "unforseen consequences" forshadowing of making primaris of divergent geneseeds.

Primaris death company are surely going to be a thing. Probably rarer, possibly even more monstrous.
>>
>>54736533
That would be the best option, but let's face it. It can hardly be as bad as descent of angels and all that right?
Wasn't dark imperium pretty good for not ruining Guilliman?
>>
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>>54736442
that torso alone is more detailed than a primaris space marine
>>
>>54735343
Did chaos not win the last 40k campaign around the 13th black crusade? I mean Cadia did fall and the rising storm book starts quite literally at the end of the article they wrote about the campaign at the end.
Or do you just always want chaos to win
>>
>>54736137
>Is it worth switching to 8th?
Yes, its a solid ruleset and actually decently balanced.

>Is there going to be a fan made game like the fantasy 9th age?
No, see above.
Even 9th age is dieing now that GW has addressed AoS issues.
>>
>>54736602
I know I have to pay for wargear. I'm pointing out how stupid it is to tell someone they're wrong when the book doesn't say shit about paying for abilities.

Should I have used the Explodes! rule as an example instead of Path of Command? There are at least 3 variations of the rule with the same fucking name in the book. Obviously I should be using the first one I come across because if they have the same name they must be the same thing right?
>>
>>54733653
>Single commissar ignores you
>>
>>54736629
yeah okay DI's interpretation Guilliman wasn't completely awful, it's still not exactly a good book though
>>
>>54736568
>Well, storm shield terminator librarian has been possible since at least 3e
GKs, didn't have storm shields for a good while senpai
>>
>>54736159
>>54736190
>>54736215
>>54736312
14 genestealers vs 24 daemonettes (168 points per side)

daemonettes on the charge:
72 attacks
48 hits
16 wounds
10 dead stealers

4 stealers hit back
12 attacks
9.3 hits
3.1 wounds
2 dead daemonettes

Genestealers wipe to morale

Genestealers on the charge:
56 attacks
43.55 hits
29 wounds
19 dead daemonettes

5 daemonettes hit back
10 attacks
6.66 hits
2.22 wounds
1.5 dead genestealers

Daemonettes wipe to morale

Comes entirely down to who gets the charge off.

In a realistic game, Genestealers will generally win out big time because it's easier for them to stay above the 10 model mark to keep their bonus attacks vs daemons shooting than it is for the daemonettes to stay above the 20 model mark for their bonus attacks vs tyranid shooting. Also tyranids will usually get the charge due to deep strike shenanigans and swarmlord in addition to just better basic mobility.
>>
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>>54736242
I never said you had to like them you shit for eyes.

You had the complaint about things looking same when they aren't which indicates that you have disability when it comes to identification. People in wheelchairs aren't running hurdles and shit for eyes like you shouldn't be making judgement on identification.

Although your inability to read gives me no hope
>>
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>>54735612
I don't hate the skitarii, but I don't really like them either. It just seems like GW went for "lol biomechanical gimps and cancer" when designing them. Like they were just trying to be as easy as possible without copying Dark Eldar.
>>
>>54736577
>charge a rhino
>it gets surrounded
>dies
>all embarked models are instantly slain because there's no room to place them
Fucking kek
>>
>>54735949
>custodes
>3.3%
wut
>>
>>54736760
edgy as possible*
>>
>>54736737
No shit, famalama-ding-dong, I was talking about my storm shield librarian that I made in 3e.
>>
>>54736746
You also forgot that daemons have very weak shooting and if you're running slaaneshi units you either have 0 shooting or are getting punished by having incompatible auras/units.
>>
>>54734724
>>
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I want to get into 40k and make an Inquisition army
I've played Infinity, WarmaHordes, Warhammer Fantasy pre-AoS, Malifaux, and Flames of War

What's a good starting point range for 40k or could I put together a Shadow War force and just add onto it from there?
What are some essentials for playing Inquisition?
How much will I get shit on playing Inquisition?

Most importantly I must absolutely field an eversor
>>
>>54736760
I wish they went full roman legions with them instead of half assing it.
>>
Do primarchs, space marines, and the Emperor really even count as humans anymore?
>>
>>54736991
The whole 'army made of what might as well be upgraded servitors' thing is pretty stupid as well, in my opinion. It kind of takes away from any personal aspect when every soldier is a shitty cyborg. (Not that cyborgs aren't awesome, just the Skittles are the shittiest version of them.)

Also Kastelan Robots are cute. They're like the only Mech unit I really like that isn't ForgeWorld.
>>
>>54736543
>gants are the size of a cow
1,3 meters tall and weigh 200 kg. Average cow is around 700-800 kg
>>
>>54735554
Theyre into steampunk probably and like that shit
>>
>>54737116
the electro priests are by far the worst.
>>
chain sword or Tzaangors blades?
>>
>>54733622
what is the worst army right now and why is it mono-deathguard.
>>
>>54736577
lol u play korne pussy ass ozzfest nigga
>>
>>54737208
I think that was covered in the damage calculations document in the OP
>>
>>54737116
See I dont like those. Everything else is at a Halo/Starcraft tech level and these things look like they're from Bioshock of fucking Lost in Space.
>>
>>54737286
I mean, they do that look extremely well, so I guess it depends on whether you like that enough to overlook the slight aesthetic dissonance. Personally I don't mind them, but I prefer the Castellax.
>>
>>54736660
Well yeah. A primaris space marine is designed for players to have more room for their own work. This was stated by the designers pre 8th like 5 separate days
>>
>>54736746
Daemonettes always fight first so why would genestealers getting the charge matter?
>>
>>54737384
They don't fight before at least 1 charger
>>
>>54737396
So at the end of the day the player who got charged uses that stratagem that lets them attack first.
>>
>>54737520
That stratagem doesn't let you attack first. It lets you attack second instead of dead last.
>>
>>54735468
cost. style. class. cover. flexability. lore. point values. being the army that chads are a sidegrade to.
>>
Hey guys, looking to add some CSM to my daemons so was looking at picking up Burning of Prospero, and was just going to build the three squads with two special/heavy weapons and use a bunch of the left over heavy weapons and some bitz box legs to create a havoc squad, am I doing it right or is there a better way to purpose it?
>>
>>54738288

Prospero marines so much better than normal CSM is almost comical, so you're making a wise decision on that front

Load your squads down with heavy weapons isn't advisable unless you plan on running 10ish marine squads and leaving them to camp objectives since they take -1 to hit when they move forward. If you want to do that build them with bolters and hunker down. IMO its not worth it putting Special weapons in a CSM squad when Chosen and Havoks can pack more of them, so a putting all your specials into a Chosen squad and then swapping all the rest of the dudes bolters for chainswords for those 3 base attacks would be for the best, or do the same with Havoks for slightly cheaper and slightly fewer weapons.

Stuff your Havoks and/or chosen in a Rhino and plow forward.
>>
>>54734745
oh another retcon? what were the redacted legions?
>>
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>>54738642
>>
>>54738476
Basically my plan was to kinda use my squads as objective grabbers and holders, I intend on playing night-lords so was likely going to be making some Raptors the star of the army in the end so the "10 guys with boltguns or chainswords" doesn't sound like the worst plan

I'm intending to run Ahriman as just a regular sorcerer, might change him up a bit and give him a nightlord head instead or something just to put a bit of effort in using a named character as a generic dude, but something I wasn't sure about, the loyalist marines have terminator variants these days, do chaos have variants as well as I can't see any in the index, or do I just run them as regular "chaos terminators" and just keep their loadout to something that "chaos terminators" can usually take?
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