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Board Game General /bgg/ - Lost in translation edition

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Thread replies: 328
Thread images: 64

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>>54610890
Pastebin:
>http://pastebin.com/NA2W929q

Got any foreign language (to you) games /bgg/? Something amazing that just isn't out in your country yet? Imports that you could get in your own language but you'd rather have a different edition for art/components?
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Apparently, blank dice exist to mark them with custom faces. How does that work?

Do people use pens or stickers?

Isn't it easy to set off the weighting, biasing the dice?
>>
Anyone here excited for Joan of Arc? I know many people shit on "muh minis" games but I think it sounds great.
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>>54680133
Usually wet/dry erase markers that I've seen, and if a die is made from a single plastic (which in the case of blank white it is) then it's a lot more evenly weighted than stuff like the Chessex Gemini series. You have salt tested your Gemini dice and written a spreadsheet so you know which are the most accurate and which to pull out when you want all high results right?
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>>54680133
A little ink is going to do very little to off balance a die.
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>>54680133
sharpie or paint pen (silver) is what we used to use

you could use an engraving tool and or stencils to avoid that hand drawn look

if you're making several look into dye ink stamp pads and stamps, I made a 5 suited deck of cards a few years ago and they've held up just fine (test obviously, the blanks are cheap as shit)

I'd stay away from stickers or transfers even though it's hard to imbalance dice (despite what hurr durr gamesciencefags believe) because they won't last. sure it's fine for prototyping, but I wouldn't expect to game with them long.
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>>54680058
all you had to do was use the monopoly image
>that's all you had to do
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>>54680133
Anon, BGG actually sells pic related. So if you did want / need some dice that you could customize (and reuse for something different later), then these might be worth looking at.

https://boardgamegeekstore.com/products/rattlebones-prototyping-dice
>>
>>54680344
I was going to, really I was, but the linguistics arguments made me change tack this time. Next thread I promise

>>54680350
Rattlebones dice are a pain in the ass to pop sides off of, especially during play. Those things are best for building/testing your own game prototype, not playing with.
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So we're creating starter images now?
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>>54680406
>Rattlebones dice are a pain in the ass to pop sides off of, especially during play. Those things are best for building/testing your own game prototype, not playing with.

I can well imagine. But I was taking a wild guess that the other Anon was possibly talking about 'blank dice' from a need to test something. And that little plastic 'arrow' tool does look about useless. I'd get a small flat-head screw-driver to use for popping the colored face-plates out.

I've also seen 'stickered' dice like the old 'Groo' board game. But that seems horrible from both the stand point of misaligned stickers throwing off the balance, and the fact that the stickers will wear out far sooner than standard dice would.
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>>54679948
Sexy AF. How is it?
>>
>>54680577
We are indeed. But the issue with thread starter images that comes up a lot is 'ease of recognition' when Anons are browsing the catalog. While I don't care one way or the other about 'Anime' images in relation to /bgg/ - I can see the issue with using them since other generals - like the Pathfinder General - seem to use them all the time. It can get a bit difficult to tell one from another at a glance. The other is the ability to read 'Board Game General' in the image file at a glance. So, I don't know if your image would be super handy 'as is'.
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>>54680754
I like it. If you can find an old copy floating around, it starts out with simple scenarios that introduce the basics of movement and combat. Later scenarios ramp up the complexity and include underground hive maps used by the bug player as well as Human 'psychics' and weapons like 'Heavy Nerve Gas' (to flood the tunnels with) and tactical nukes.
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Better?
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>>54680954
Or maybe this one?
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>>54680058
>Something amazing that just isn't out in your country yet?

Pic related. It's a solid offering from Wallace via a smaller publisher in Germany. I saw one place in the U.S. that had stupid high markups on this. Instead I ordered directly from the publisher and still saved $20 off of what I would have paid via the U.S. reseller.
>>
>playing Pandemic app
>Quarantine Specialist, Researcher, Scientist and Medic
>Still can't get more than three diseases cured
What am I doing wrong?
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>>54681017
That one is much easier to read even without expanding the image. :)
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>>54680850
>'ease of recognition'
use a watermark? like FoW general
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>>54680850
>there are people in this thread who don't have the catalog filtered so /bgg/ is at the top
Gross

>>54681017
Saved, it'll make it into the rotation for sure
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>>54680697
Definitely not trolling, I'm that bad. Thanks anon, I'll check out /wip/
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>>54681038
I'm getting my ass kicked too
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>>54681219
You're not that bad, it's definitely table quality; the question is whether you aspire (or in some cases wrongly assume you already have) competition winning quality paint jobs.
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And here's another one for you guys
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>>54681038
Not sure, but I've played a lot of Pandemic so I'll share the most important things I've learned.

1) Let isolated cities that hit 4 cubes stay at 4 cubes. They can't get any worse and clearing them is usually a waste of time. Focus on the cities that are at risk instead.

2) You're more likely to die from running out of time than you are from too many outbreaks. Manage your time wisely. Plan at least one move ahead for every character, if not two moves, but be prepared to change your plans in case of an Epidemic.

3) Your Scientist isn't going to cure all 4 diseases. When other people hit 3 of a colour, try to get them to cure it instead. They may draw the colours needed, if not they can meet up with someone and trade cards.

4) Remember which cities have been hit when you get an Epidemic card, and decide whether you can clear them in time or if you're going to give up on them. Remember, time is your enemy. Some cities are going to get hit and you can't save them.

5) Don't be afraid to play cards from your hand to move across the board. If one of your characters is handling the Red disease, play Red cards from your other characters to get to critical places.

6) Building research stations is incredibly helpful, and I recommend you build one on the border between the Black and Red zones early on. You can think of them as a down-payment, spending an action and a card now to save several cards down the line.

7) Don't bother eradicating a disease unless (a) it's down to 3-5 cubes on the board and (b) it makes up at least 40% of the cards on top of the deck.

8) Don't hoard your cards too much. Cards you have to discard are cards that you've wasted. At the same time, don't discard a card you'll need later to cure a disease.

I hope that helps.
>>
I just saw this and I really want your guys opinion.

It literally has all the things that you guy's hate.
- It's a Kickstarter
- Miniatures
- Winning/losing the game is based on a dice roll
- Circle jerking fanboys in the comments
- "Hip & Cool" designers

I'm probably missing something.
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>>54681090
I personally just put 'Board Games General' in big letters along the top or bottom of my images. But a water-mark would be cool. Now we just have to design one. I'm sure it will be easy to come up with a group consensus... <Ducks incoming fire.>
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>>54681038
>What am I doing wrong?

Not playing Xenoshyft (the board game or the app)? That's how 'real men' (tm) get their nuts curb-stomped repeatedly. I have yet to win even once at that game. (It's hella-random.)

>>54681466
Alright! Now we're getting some variety in the artwork.
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>>54681691
You'd be surprised, every time I work on a new chart I basically take what I like, plus what people have shilled lately in thread, and once it's done people ask for 3-5 edits. /bgg/ might not always agree on everything, but we definitely agree on being lazy if someone else is willing to do the work
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>>54681603
Hell, not that long ago Anon there was a discussion about how it would be nice to see a 'good' game designed to use 'The Thing (Carpenter Movie) / Who Goes There (original book by Campbell) intellectual property. Whether or not this is going to be a good game remains to be seen, but they give out plenty of info in the form of videos on the KS site.

> It'll make $$$ - it's got Tentacles in the art...
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>>54681951
>It'll make $$$ - it's got Tentacles in the art...
Even when KS cancels projects because they're "too rapey" they make $$$ with tentacles
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>>54681999
>The game I want the most, but can't bring myself to get
I'm just normie enough to not attempt to convince my friends to try it.
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>>54682062
The gameplay isn't decent at all, the game's only value is it's cringe and art (and maybe supporting the SDE/Ninja Division guys before they got big enough to start buying up games as a distribution house)
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>>54682107
>The gameplay isn't decent at all
I've heard it's solid, if a little basic.

But I guess I should clarify a little. Of the games I want but won't get, Tentacle Bento is the one I most want, but definitely won't get.
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>>54682178
>I've heard it's solid, if a little basic.
I found it very meh, but it's got Munchkin/Bang! issues where it goes too damn long. The old KS guy from BGB did a decent, albeit brutal, review on it back when it came out.
>https://www.youtube.com/watch?v=jvMClDipuzA
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>>54681353
>the question is whether you aspire (or in some cases wrongly assume you already have) competition winning quality paint jobs
Oh no, no way. I only wanted to put some paint on them to make them a little nicer to look at during game play. I have no interest, time, or money to try and do competition winning paint jobs.
>>
>>54681796
That's not how you spell Space Hulk Death Angel ;)
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>>54682750
Own that one too - one for each testicle!

STOMP! STOMP! STOMP!!!
>>
>>54681908
Not bad, I like it at least
>>
Just played Terraforming Mars solo. Honestly the game looks like it would be really fun with people, but solo wasn't so good. Even with the generation time limit, without any competition you accelerate beyond control around generation 5. Too bad it seems too heavy for my group.
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Which one to get, which one to get...
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>>54683547
Haven't played any (but Pendragon is P500'd). Based on the themes I would go for Falling Sky.
>>
Can I bitch a bit?
I'm trying to find the Daybreak Expansion to Battlestar Galactica GB that doesn't cost an arm and a leg. An ISBN-centered search engine suggested Spanish Amazon, where I could get it for about £40. I checked the site, the language was supposed to be Ingles, so of course I ordered it. It came in yesterday, turns out it's in Spanish.
So I keep looking. There's one on French Amazon (for about £50), and of course, the site says the language is Anglais, but I'm wise to their shit by now, so I decided to send a question to the seller asking about it. And of course it's in French, because why should the item description describe the item correctly.
Now there's one n some Swedish site, for about £60, so nearly twice the retail price, and I'm getting miffed.'

Why hasn't Fantasy Flight ever re-released this one, anyhow?
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>>54682178
>I've heard it's solid, if a little basic
From what I've heard that's true by the revised release but the first edition had crippling problems with card draw amount. Which is kind of unforgivable in a game that basic.
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>first time playing Troyes
>absolutely destroy my buddy by almost completely disregarding whie dice and using The Miller to get mad cash and pay to use everyone else's dice to auto complete entire event cards with Chivalry

And they say money can't buy happiness...
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>>54683635
learn Swedish obviously
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So will this be a better Flash Point?
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>>54685232
>press your luck dice rolling
I'm gonna go with no, though Fireside does make nice family games; even if 9/10 of them are Castle Panic remixes
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Does anyone happen to have the pdf of Caverns of Thracia? I've done several searches and have found nothing. I saw a few years ago it was posted on the board, would someone be willing to share it?
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>>54685232
Games like that live off of the weight of the decision-making. Flash Point is too simple imo. Meh I move two spaces over there and extinguish that fire. It feels too shallow for my taste. I see that this includes wind direction and wind speed to spread fire rather than complete randomness so that's already pretty neat. We'll see.
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I'm looking to buy a family/introductory game, and I'm wondering if there's any reason to get Survive Atlantis instead of Survive Space Attack besides the theme? Space Attack seems to offer more between the fighter ships, cannons, and two-sided board.

Also, does anyone have experience with Black Fleet and would you recommend it over either Survive as a family game?
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>>54685552
>just watched the SUSD video where they discuss nautical games
Starting with Black Fleet vs Survive; it's not a better game, but it is a lot less cruel and that might work better for some families. On turn one of Survive you have to sink a part of the island someone else is on, and that might immediately put a shark in the space, killing someone's 6pt meeple; it's not for everyone.

Is there any reason to get Space Attack or Atlantis besides theme? That's a trickier question. The art design is just a hair better on Atlantis (imo) especially sea creature design vs aliens; I've also found it easier for younger kids to recognize them, but with Space Attack you can just differentiate for them by size. Fighters/cannons are a nice addition, but it's not an earth changing addition. The tiles are a lot less intuitive, which will go away as you've played a few times but the first couple games you are tied tight to that rulebook cheat sheet. To me that defeats the purpose of a light family game, but it's short term. It does probably raise the age I'd teach it to a kid. Atlantis I've disregarded that 8+ and gotten 6yr olds started on it, though it's better to let them attack the adults while the adults attack each other to keep tempers cool.

As for expansions, Atlantis wins hands down; the dive dice are so much nicer than a single die, and basically accomplish a lot like what cannons/fighters do, in that you're moving a monster to another part of the board to clear yourself, squids are also just plain evil and turn the game even more murdery. The Space Attack crew cards seemed like they were just adding more crap to manage than keeping the game flowing. Again you're dealing with a very light game (mechanically obviously, because you are murdering people every turn); why do you want to cock that up with a bunch of card text and extra things for a new gamer to manage?
>>
What games do kids even like? 11, 12, 13 years old, and I don't know them at all. My Aunt asked me for recommendations for her niece and nephews on the other side of her family, and I'm just drawing a blank
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>>54680577
cute
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>>54683547
Honestly I'd make sure you get in a play of each first and then just buy Fire in the Lake like you were going to anyway
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>>54686186
Well that answers my questions. I think I'll go with Atlantis. Thanks!
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>>54686534
Younger kids (3-8ish) will like damn near anything, so it's more about getting a game the adults will enjoy playing with the kids. Starting around 10ish and you can just look for "family games" and make sure they're not too young/simple. Really need to finish editing/expand this chart but it's a decent starting point. Also this is a good place to trust BGG age ranking over box ranking (mostly; don't necessarily believe those who tell you it's ok to start a 5yr old on TS). Sometimes simple really works the best though, when it released 5? years back Haywire Group was trying to sell people on Chupacabra at twice what SJG sells it for now, by giving everyone a single set of dice, letting you basically test it out if you had 3-4 tickets to Gencon. My niece/nephew were early teens, and they spent the entirety of dinner rolling dice one handed while snarfing pizza with the other.
>boardgamegeek.com/familygames/browse/boardgame?sort=rank&sortdir=asc

>>54686623
Hope it turns out to be as much fun murdering your family as it is for me anon
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>>54686673
>comic sans
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>>54687031
>changing the font off default in paint was like 3 whole extra clicks of the mouse
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>>54686534
Clearly go with a Lacerda of your choice.
Alternatively, look for a low downtime 2-3 max weight rating game with a fun theme. Fantasy, pirates, those should work. At least for the nephews.
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>>54685347
>Does anyone happen to have the pdf of Caverns of Thracia?

You'll actually want to check the archives in this PDF share thread. If you can't find it by searching for D&D troves in the archive, then ask for some help in the main thread. ----> >>54666308
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>>54687110
Fookin' KEK! (Both the comment and the pic!)
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>>54687587
soon
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>>54687943
>using lazy anzu for worker placement
Love it, is that Village? Also needs a devilish Nico for something backstabby
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>>54681038
Pandemic is a game about trading cards, not curing disease. 90% of what you should be planning is who trades which card with who and where.
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>>54686534
Depends on the kid, you dingus.

(My 8 year old likes Agricola and Robinson Crusoe.)
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>>54687943
Looking forward to the new ones. :)
>>
Finally got the copy of SW: Rebellion my brother gave me for christmas played. Moved faster than I expected, even thoroughly combing the rulebook didn't push us over 3 hours. Pretty good fun, great theming. Combat is as mediocre as everyone says, and I suspect the game overall is a little swingy. Hopefully it'll stand up to however many plays I get out of it over the years, but I suspect there's a finite number I'll get out of it before it becomes a little tiresome.

Would love to see FFG to implement a proper 4p gamemode for it, ideally with the additional players running a tangential game of Bounty Hunters vs Smugglers with it's own win/lose axis independent of, but interacting with, the Rebellion - Empire conflict.
>>
>>54688256
Seeing 4 player on the box and then finding out it's the saddest 4 player mode ever created was what made me start researching harder into games before I get them. Still a great game, but that's the biggest issue for me. I hear the expansion redoes combat so while I don't think it's less swingy, it's said to be significantly less fiddly and faster.
>>
>>54680921
I... Am just diamonds right now. Someone on eBay or Amazon needs to take my God damn money
>>
>>54680058
I'm pretty anal about language and I only buy Polish (native) versions of games that were made by Polish designers (Neuroshima, Imperial Settlers), or are language independent (e.g Kemet).

That said my English copies are:
BattleCon (unavailable in Polish)
CitOW
Dominant Species (unavailable)
Flick'em Up
Fury of Dracula (unavailable I think)
Ghost Stories
Last Night on Earth (unavailable)
Lord of Xidit (unavailable)
Nightfall (unavailable)
Pandemic
Sheriff of Nottingham
Terra Mystica
Welcome to the Dungeon
War of the Ring

Love Letter and Through the Ages are the only games that I have in Polish where English was available, Love Letter because it was cheap and Through the Ages was a present.
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>>54681038
If you find a cure dont bother cleaning the disease. Make sure you dont get outbreaks (especially chain outbreaks) and as soon as you get a bunch of color cards on a character make the cure. When I win usually every city is on the brink of dying from disease
>>
>>54682968
>>54682750
Thank God gus. I thought I'm the only one that likes being stomped by a card game.
>>
>>54690861
Fellow Pole here.
Isn't sherriff of nothingham language independent?

Additionally how much reading there is in citow?

I'm in the shittiest position when my closest gamer doesn't speak polish but the rest of my friends that could join us for more-player count games suck at english...
>>
So, I got to play both Kemet+Ta-Seti and Blood Rage+some expansion for the first time tonight.
Kemet was a nail biter up to the last round, 3 players might have snagged the victory on the same turn.
Blood Rage was a 50-point lead curbstomp where the owner of the game kept destroying his ships to score megapoints, which was clever but felt cheap.

Kemet was more interesting and a lot less random than Blood Rage. I felt the drafting aspect of BR takes too long without really adding anything to it; it's distracting, and you can't really plan ahead since strategy depends on making the most out of whatever crap comes your way. I expected more, given all the buzz it got.

Kemet on the other hand, is now on my must buy list. Fantastic game.
>>
>>54691168
> Sheriff
There's a very small amount of text on contraband (counts as 2 chickens) some of promo cards have text on it too.
> CitOW
A lot of reading, each player has a set of spells with a wall of text on it in addition to event cards.

You can search boardgamegeek for "language independent" games, Kemet is a good example - you only need to print language specific player aids.
>>
>>54691246
>Kemet is a good example - you only need to print language specific player aids.
It's a good idea to print those aids anyway so you don't have to keep passing around the one it comes with.
>>
>>54691193
Kemet is pretty much a perfect wargame with so many opportunities to customize your warmachine with the tiles you can buy.
>>
>>54691263
>>54691246
I've been thinking about kemet for a long time but 90% of time I have only 1 gaming partner.
I know it is possible to play with 2, but is it still fun?
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>>54691263
Yep that's what I did. That and organizing the tiles sped up the game immensely.
>>54691278
I've played it once at two and wouldn't recommend it unless it's for teaching purposes. OTOH now that I think of it playing with two cities (ie "2v2" but for 2p) might work.
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>>54691278
It is better with more players but possible with 2. The main concern about 2-player Kemet is that both players end up using their cards at the same time and the defensive tiles are underpowered.
>>
>>54691297
>>54691308
Too bad. I postpone buying it because of the fact it will mostly lie on the shelf and I already have few games playable with 3+ that already have this fate.

On the other hand, I'm worried that one day it will be gone and I'll no longer see it in stores when I need it.
>>
>>54691193
Blood Rage is the inferior CitOW.
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>>54691266
Yeah, everyone in the game took a different approach. Two guys bought mercs and beasts right off the bat and went on the warpath, I built a fast upgrade economy which got me pyramid VPs, last guy built a slow army upgrade path that made him unstoppable late game. All strategies were viable, no one seemed to be gimped at any point in the game. I'm really looking forward to explore it some more.
>>
>>54691018
I don't know why but I love getting my ass kicked by a game. I'm prolly a masochist.
>>
So i have this group gathering coming (6-9 people) and was wondering what kind of boardgames to get for the weekend, my group really likes Coup and rummy types of cardgames and i was wondering if theyd like

>resistance/avalon
>citadels
>deception
>6 nimmt
>no thanks!
>telestrations
>>
>>54692643
Code Names could also work.

Also a fan of Citadels, Telstrations, and Deception. You might also look at the card game "Funemployed"
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>>54692643
I heard that Ticket to Ride was actually just a rummy game.
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>>54692643
I think No Thanks! is only up to five, so half will have to play something else. Still a fun game, mind. Also, I highly recommend Citadels, though it won't work if you get all nine. Telestrations is fun but not really a game, and Avalon is a game but not really fun.

Have you considered Spyfall?
>>
>>54693581

we have played Spyfall but the lack of sheets for the locations really sucks, so we just use the website version from smartphones
>>
>>54691193
Once you get more knowledge of the cards in BR drafting is pretty quick. There are a couple of first picks and a couple of niche cards that will only work if the card distribution is right. So you first pick the mustpicks, then see if the distribution is right for niche cards, then either build that card set or just pick the middle tier cards. It feels drafting was included more to prevent stomp games where someone gets really good hands rather than being really complicated about denying people cards and building a hand that combos well.

Using loki ships can get you a lot of extra VPs, but there are a couple of other big score cards.

Blood rage is a pretty terrible game to play for the first time since you need exact card knowledge to even know what you are doing and what your odds are (thinking your +3 attack card is hot shit when +6 can be in the game, or just having a +6 card when the heimdall card exists). Hell, the fire giant alone can make someone quit when it destroys their army.
>>
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>>54693433
Clearly you heard wrong, it's worker placement; besides why would you ever bother with anything but the king of rummy games?
>>
>>54693702
>the lack of sheets for the locations

we passed the sheet to whoever was being asked. still it's fucking ass they don't include multiples so every player can study during play.

>>54692643
I fucking hate telestrations.

Good Cop Bad Cop maybe? Haven't played myself.
>>
>>54694018
>we passed the sheet to whoever was being asked. still it's fucking ass they don't include multiples so every player can study during play.

Could you scan and print multiple copies? (Or are there any player-aids on BGG already?) Yeah I can relate to not liking it when there aren't enough game essentials to go around. And I'm very glad I invested in a basic laminating machine. It comes in handy for making DIY playing aids and protecting them or for protecting game items - kind of like card sleeves for whole pages.

It's official: I need to stop watching Dice Tower videos. I keep finding new shiz I want or expansions I didn't know were out. It's not like I really need to eat, or pay bills...
>>
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>>54694015
>>
>>54694170
no, totally if I owned it I'd make color prints but I don't like it enough to own it and I'm not going to make prints for someone else's game.
>>
>>54693237
>>54693581

Hasnt citadels aged like milk
>>
>>54694559
No. It's not Catan where you make plans, and then roll dice and hope that the dice rolls don't screw you.
>>
>>54686673
>More about getting a game the adults will play with the kids
From what I heard, that's less likely to happen. Apparently the parents prefer for it to be something that will let the kids go on autopilot for a while. They're not gamer parents.

Now that your image jogged my memory, I've heard King of Tokyo is endlessly popular with that age group. I'll probably rec that + Hey That's My Fish. I really like that one and it's cheap.

She also has a younger neice, 6 I think, who's deaf and operating at a lower grade level due to her disability. I'll probably rec Animal Upon Animal for her, because I'll bet all the kids will play it with her and there's nothing to teach, she should catch on immediately
>>
>>54687943
>Village/My Village memes
Now I've seen everything
>>
>>54691193
Blood Rage is fun and it looks beautiful on the table but Kemet is just perfect.
>>
>>54695144
>>54695144
>deaf and operating at a lower grade level due to her disability

I'm sorry, that's bullshit. If she has a learning disability apart from her deafness that's one thing but Helen Keller went on to write copiously and published several books. No fucking reason someone who is deaf should be treated like they're slow. Fucking reeeeeee

/rant
>>
>>54695550
To be fair, helen keller wasn't doing so hot at 6.
>>
>>54680058
>http://pastebin.com/NA2W929q
So in the pastebin, I just want to point out that http://www.gameshelf.se is dead and has been dead since january.
>>
>>54697724
Thanks, I'll update the pastebin. I forgot about that as I instead use:

http://www.boardgamecaddie.com/
>>
>>54681511
>>54688099
>>54690966
Thanks, guys - I finally managed to win a game of Pandemic!
>>
/bgg/ I am in need of sage advice: what is a good miniature dungeon crawler/light rpg-esque game? I'm partial towards Descent 2nd ed. but I'm wondering if there are better alternatives? How are the D&D games? Please no kickstarter garbage.
>>
>>54699561
https://www.youtube.com/watch?v=Cx8sl2uC46A
>>
>>54699585
I am aware of heroquest but finding a copy in good condition at a reasonable price is nearly impossible.
>>
>>54699561
D&D - Wrath of Ashardalon is worth looking at. Descent becomes a 'racing game' where the players rush to complete objectives (rather than exploring the dungeon) and the DM rushes to block them all to often.
>>
>>54700504
Can the series of D&D games be combined to increase replay value/options or is each game completely separate?
>>
>>54700504
Why not get ass blasted in Castle Ravenloft? Best game for DnD board game series.
---
Betrayal at Baldurs Gate is going to be rad and I only gotta wait 2 fucking months. Time to get my shit handed with my friends while i go play Betrayal House right now. Wish us the best of luck
>>
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>>54700569
can combine and loads of fun def throw your money at that game
>>
>>54695550
Unfortunately they probably don't have the resources to give her the perfect deaf education. She can't read, she can't speak, and she's learning how to communicate non-verbally slowly, neither she nor her parents can sign yet. Once she's signing she will have to catch up.
>>
>>54691389
Blood Rage is largely unrelated to CitOW.
>>
>>54700396
Worth noting, if you ever do go looking to buy a copy, expect anyone selling it to be exaggerating the state by a level or two. I've seen "good" copies that were barely acceptable and required a bit of work to get them to look half decent.
>>
>>54700610
they've had six fucking years tho

makes me fucking rage
>>
>>54694559
Not really? I mean, it's still a gateway game with distinct problems, but it never really becomes terrible.
>>
>>54700674
That's assuming deaf at birth, illness/accident can cause hearing loss
>>
>>54700674
Lol wut? It's pretty common for deafness to develop after birth as result of a genetic defect or illness. I was just talking to someone whose wife became deaf after falling ill of meningitis at the age of two. I don't know this girl's story, I'm not directly related to her, but I can say for certain she's not falling behind in school due to neglect. Deafness *is* a learning disability
>>
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>>54700712
hearing loss due to illness or accident was either a) years ago and they've had plenty of time to learn to sign or b) recent enough it shouldn't affect her speech/language or current education status.

I just can't imagine an excuse- I mean signing is easier to develop than speech, they use it for actual factual potatoes. in addition there are tons of resources out there- at least I've been inundated with help for my kids from screenings to grants to support groups, and I'm in a fucking town with 400 people outside a city of about 50,000.

anyway I'll stop, like I've been saying it just pisses me the fuck off
>>
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>>54700777
>her parents can't sign yet
can't imagine why that's affecting her education

and I've been involved with the deaf community since taking three years of ASL in college so I think I'm aware of the issues.

but I'll stop. I swear I'll shut up about it now.
>>
>>54700642
It's got a fixed allowance of power/rage to spend each round on troops, actions, movement and spells, and area control/majority determines who scores points, the core is basically the same.
The main differences are how you score the points, how combat is resolved (dice vs cards) and how cards are pooled and drafted instead of each faction having its own deck. It is different enough to be its own game, but similar enough that it scratches the same itch. And if I need to scratch it, I'd play CitOW instead.
>>
>>54686534
>>54695144
I played hella Mancala at that age.
>>
Does anyone know the game that's like warhammer fantasy but uses cards instead of models?
>>
>>54702524
Warhammer Invasion LCG
>>
>>54702524
Summoner Wars?
>>
>>54702661
No, it had no relation to warhammer other than the mechanics being similar. Wasn't summoner wars
>>
>>54702524
Shattered Sword Fantasy Battle Card Game?
>>
>>54699561
The D&D Adventure series is ass with standard rules. There's a better game there, it has all the components needed, it just needs some houserules.

As a fan of dungeon-crawling, I would recommend Claustrophobia (2-player competitive) or DungeonQuest (a jolly good time of bad things happening every turn), or if you like--and can find--older games, there's Warhammer Quest, HeroQuest, Space Crusade, and Mutant Chronicles, among others.
>>
>>54703856
>>54699561
Agreed, tje D&D boardgames have a lot of potential, and all the components and minis let you do whatever you want with it. The event deck mechanic punishes you for dungeon crawling, and force you to go dungeon racing. Also the monsters will always attack first when they spawn, no initiative rolls. Those 2 rules are the worst offenders imho.
>>
>>54702524
There's the disc wars version of WFB as a board game. I can't recall the name of it, but it's surprisingly good.
>>
>>54705091
Literally Warhammer:Diskwars
>boardgamegeek.com/boardgame/146418/warhammer-diskwars
>>
>>54705118
Thank you! Oddly enough I've had more than one former WFB minis game player tell me that Diskwars was all the fun without having to buy / paint a butt-load of minis.
>>
>>54688256
Let us know your thoughts on the game being skewed towards the empire winning.
>>
>>54700576
>planning on buying and supporting Betrayal clones
KYS asap.
>>
Anons i need suggestions for games for 1-4 people and you can be a total asshole in
>>
>>54708373
Sons of Anarchy, but it's only 3-4.
No game really plays 1-4.
>>
>>54708373
The COIN games and Pericles all have bots for 1-3 players, but even though they're really sophisticated, they're not good at all. They are really good at 4 however
>>
>>54708489
Can't they also have people controlling more than one faction, that player using the VP of the lower-scoring faction?
>>
>>54708464
You can easily expand Sons of Anarchy to 5 players if your copy came with the Grim Bastards player board. Just bring in some something to take the place of dudes, make some kind of screen for the player, and give him something to use as heat and orders tokens. There is also the two expansions.

I really want to play it again, but I made someone rage quit last time after sending all his members to the ER in a single throwdown.
>>
>>54709097
Damn. I misread 1-4 as 5+ for some reason.
>>
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>mfw it is game evening and we are going to play a game I dont like but others do and I have to smile and pretend
>>
>>54709912
what game is the worst in this sense tho?

luckily I've avoided TtR at my group but last session I was forced to play race for the galaxy. I complained constantly and ripped on every foible of Race. By the end I had everyone except the owner agreeing that Roll was so much better than Race and we should have played that. LOL that will teach those bastards to include me.
>>
>>54708464
>No game really plays 1-4.
Totally false, almost every Roseberg game does.
>>
>>54710296
Roll isn't better than Race, and also you're a mentally retarded troll.
>>
>>54710296
>> what game is the worst in this sense tho?
> totally subjective...
> act like a passive-aggressive child

I think there was indeed a 'learning experience' here. It was almost certainly the host / owner learning that you aren't worth gaming with again, but that's another story.

>> I was forced to play race for the galaxy.
> Doubtless a gun was held to your head...

And for the record, I own and really like Roll. But if someone I gamed with couldn't say "Hey - I'll sit this one out, it isn't for me." like an adult and let other players figure out if they do or don't like a game, it would be the last time I'd game with them.

I totally get not liking certain styles or types of games, or simply not enjoying certain themes. For example: in spite of the love in many areas for Catan, I just have no interest in playing it due to its reliance on dice mechanics that can totally hamstring a talented player who has otherwise not made bad choices. But I sure wouldn't shit all over my friends by being a passive-aggressive man-child for the sake of "Stop liking what I don't like! RREEEEE! You're all having bad wrong fun!" You literally could have spent the time prepping another set of game rules for something else you think the group would enjoy. Instead you crapped your diaper.

> LOL that will teach those bastards to include me.

In anything.
>>
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So I keep reading how this is not just an obscenely overproduced plastic pusher but actually a really well designed game. Anyone here played it or maybe even owns it? Is it worth the hug price tag? What about all those expansions? What makes the gameplay so compelling?
>>
>>54710903
>Also interested in this game
>Hear people say it plays like a slightly better CitOW
>check latest Kickstarter
>to get everything for this games costs $749 burgerbucks
>this doesn't include shipping

Fucking hell. I'm sure not all of that stuff is necessary but still, no game is worth that much.
>>
>>54711018
>Fucking hell. I'm sure not all of that stuff is necessary but still, no game is worth that much.

That's an interesting survey style question...

"What is the most you would consider playing for a single board game or expansion?" (And yes, I get that OOP stuff is going to be more expensive if you're looking for something old.)

The most I've paid for a single game is $150 for a collector's edition on Ebay.
>>
>>54711018
What sucks is that even if you go for the $750 pledge you still won't get everything because several of their products are currently out of print. The pledge description says you get everything but that means everything that's currently available, not everything that's ever been released for the game.
>>
>>54680058
we just established a BSG server on discord if anyone's looking to play it on tabletop simulator https://discord.gg/WqHXTWE
>>
>>54711091
I tend to have that awful 'completionist' gene when it comes to board games in general, but I've learned to control my obsession a bit. But I fully get the irritation when you want a 'complete set' and simply can't obtain it short of spending ruinous / stupid amounts of money to do it.
>>
>>54710903
The problem is that even if it's a great game, is getting this better than getting ten or more other great games?

We are absolutely spoiled for good games, they come out by the truckload every year and we simply don't have enough time and money to get and play them all. Getting Cthulhu Wars because it's a 'good game' isn't reasonable unless you can just blow a grand and not give a shit.

There's plenty of reasons to consider buying Cthulhu Wars, the fact that it's generally considered a good game is one of them. It's also definitely a sort of 'centerpiece' for a collection due to its insane production values. It would also make great shelf decoration especially if you paint it. It could definitely be a 'lifestyle game' due to the massive amount of content, something to be played over and over and over.
>>
>>54711145
>play it

play what?
>>
>>54711246
>play what?

BSG typically = BattleStar Galactica
>>
>>54710903
Glorantha: The Gods War is by the same guy isn't it? Anyone know anything about it?
>>
>>54711246
BSG.
Battlestar Galactica?
>>
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>>54711343
>>54711361
ah my brain just assumed BSG was BGG
>>
>>54692643
Get two decks of cards and play skull (red cards=rose, black cards=skull)
>>
>>54711405
Brettspiel General?
>>
>>54711477
BSG = Burger-Stan General?
>>
>>54711500
Bongs and Snacks Galore
>>
>>54711566
College gamer detected... :)
>>
>>54710296
Or you know, you could have acted like an adult and declined to play if you hate it that much. Instead, for some reason you decided to be a complete asshat and berate everyone else for playing a game that you don't like (which is completely subjective by the way).

Did you think you were being funny or that by being an ass everyone would all of a sudden have their eyes opened and see the light? Instead, all you taught them is that you're an autistic child who only cares about themselves and that you throw tantrums and bitch when you don't get your way.

News flash: you don't always get to do whatever you want. Not everyone is going to have exactly the same tastes as you which means that at some point there will be a game you really like to play but someone else will hate it. The sooner you realize that the world doesn't revolve around you, the better.
>>
>>54710903
If you're not a total completion, the Core Game is worth its high but not totally insane ($150) Price Tag. At that, you have an upgrade over CitOW. If you then decide you really like it and want to spice it up, you can start getting into the dark rabbit hole of expansions, but as is always the case with expansions they are exactly as "Worth it" as your love for the game.
>>
>>54711183
>a 'lifestyle game' due to the massive amount of content, something to be played over and over and over.
It doesn't work that way. If a game needs 'massive amounts' of content to keep your attention then it's probably a shallow game with low replayability. The biggest 'lifestyle games' are ones with minimal components and stable, well-tested rules.
>>
>>54713070
>Stories shouldn't need more twenty pages to be told
>Movies over thirty minutes are wasting your time
>Concerts should only have four or five songs max
>>
>>54713180
this, fucking hate it if movies/concerts drag on. I have to pretend im enjoying myself while I want to go back to play videogames
>>
>>54713180
Look at any TV show that goes on for more than a few seasons. Or any band that tours long enough to become a self parody. Or book series that extend beyond a trilogy of novels.

Same shit. Minis and art can be fun and cool, but really timeless games can be played with a few easily had ingredients--standard decks of cards, a square grid, crude pieces, dice, etc
>>
>>54708565
Pericles doesn't, but yeah, the COIN games do. Don't know if it's any good to play that way though
>>
>>54710903
Heard the same thing and just found out they have a KS campaign at the moment but there's a 0% chance of me backing this. Not because I wouldn't like. In fact, I think I'd probably like it a lot after all I've read and watched about it. But I already shilled out 500 bucks for Mythic Battles and I already don't have enough space. Plus in order to get everything it would cost me over 700 dollars. I'm a completionist so...

Anyway, not gonna back it but I'd like to own it.
>>
>>54713297
There's a difference between a complete and cohesive experience that's long and one that's forcibly made longer than it needed to be.
>>
>>54713297
That's due to outside influence changing and adding/removing things that they shouldn't.

That has no relation to a movie/book.set list that's long but an awesome self-contained experience.

That's completely incomparable to a game that has lots of content RIGHT NOW that is well put together.
>>
>>54713427
>>54713447
I agree, but I thought we were talking about huge flagship games with endless expansions.

>>54699585
>>54700396
Heroquest is a pretty lousy game. I lucked into a couple sets back in the early 2000's but the last time I actually played it (rather than using the minis for other games) it was really dull. Almost on the level of snakes and ladders or candyland, but slower and with more rules.
>>
>>54713528
>Heroquest is a pretty lousy game.

Heroquest (like Talisman) is good for a trip down nostalgia lane. But in truth is a poorly designed game by modern board gaming standards.
>>
>>54713528
If expansions bring something new to the table that enhances the game then I don't really have a problem with that. Plus it's optional anyway.

It's only a problem if the core game itself is meh and you need expansions to make it good. That sucks.
>>
>>54713180
Games aren't stories or songs. Games are about gameplay, and the best kind of gameplay is elegant, minimalist gameplay.
>>
>>54713843
>the best kind of gameplay is elegant, minimalist gameplay

That's totally subjective. Connect Four is elegant and minimalistic but that doesn't mean it's objectively better than TI3. Those games are totally different and set out to do very different things.
>>
>>54713910
Simple logic, friendo:

The best kind of gameplay is elegant and minimalist, but elegant and minimalist gameplay isn't necessarily the best kind.

https://en.wikipedia.org/wiki/Material_conditional

(If I had a coin for every time somebody on the intertubes fails to understand logical implication then I'd be able to retire early.)
>>
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>>54714145
>The best kind of gameplay is elegant and minimalist
>>
>>54714145
>The best kind of gameplay is elegant and minimalist.

This is not a fact, this is your opinion.
>>
>>54714145
Do you not understand the difference between fact and opinion? If you personally prefer simple and elegant games such as abstracts over "ameritrash" then good for you, but that's still just your personal opinion and nothing more.
>>
>>54694559
No, it's a good lighter game, especially for people who want social deduction without going into pure social deduction like Avalon. It's certainly not the best I've ever played, but there's enough strategy in role building and use to keep me satisfied.
>>
>>54714240
>>54714186
After spending some time around X-wing forums I'm coming to realize that there's a great many vocal gamers who don't seem to understand opinion != truth. Also that I want nothing to do with the tournament scene if it means dealing with some of these guys. North of 30 you should understand how to interact with people.
>>
>>54714145
>If I had a coin for every time somebody on the intertubes fails to understand logical implication then I'd be able to retire early.

And if you got a coin for every time you looked in the mirror and failed to recognize your own ego problem, much less your own failure to understand people, you'd be as wealthy as Bill Gates. Instead you're just lonely. Bravo Anon! Bravo! You're the role-model for the phrase "over-schooled and under-educated".

>>54714480
My only complaint would be the 'new art' they chose for the reprint of Citadels. I'll take the art on my older edition over the current edition. Otherwise my group has a good time with it every time we play. The last game we played was hilarious - first turn the 'assassin' unwittingly murdered his fiance (the look of shear panic on his face was priceless). She gave him the stink-eye, but took it in good stride.

>>54714566
>North of 30 you should understand how to interact with people.

North of high-school you should be figuring this out pretty damn quick. Failure to do so explains some of the terminally unemployed.
>>
>>54715390
I won't argue with that, but I do make allowances for college kids since it seems little more than expensive daycare at this point, plus there's the drinking to consider.
>>
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>"We’ve created a truly unique miniatures board game experience by mixing unusually small miniatures (15mm scale instead of the common 32mm) with spectacular 3D terrain and what we think is the biggest miniature to take over the tabletop – our incredible dragon with its massive 21-inch wing span."

Time of Legends: Joan of Arc is gonna be epic. Those tiny human minis are gonna make those huge monster minis look even more monstrous than in 32mm. If you wanna know more, they talk about it here for half an hour starting at 29:37: https://www.youtube.com/watch?v=zrMP7LXb6JM&t=1777
>>
>>54716077
>you know what's wrong with this miniatures game? the scale

thought no one ever at any time
>>
>>54716140
I personally don't really care one way or another, but if modern tech allows for smaller scale minis to still be very detailed, why not? Uses up less plastic, less space and is probably cheaper. So if the end result ends up being impressive I wouldn't mind a general switch to 15mm. Though painting those minis might be a bitch. Glad I don't ever paint mine.
>>
>>54716213
I just feel like it's a
>look how big this dragon looks next to the tiny minis!
thing.

But speaking of which I would have actual difficulty manipulating those in play.
>>
>>54716077
Mythic doesn't inspire much confidence considering what a train wreck the Mythic Battles rules set was.
>>
>>54715390
> your own failure to understand people
You nave *no idea* how well I understand you. In fact, I probably understand you better than you understand yourself. (To be honest, it's not like there's much to understand in the first place, so don't take this as a boast.)
>>
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mmmmmm dices
>>
>>54716349
Yeah I totally get. That's obviously a sales pitch. "Look how big that monster looks to those tiny people!" But it's also a legit point. The scale of the game has that effect. If you take a big monster mini from a 32mm game and put it in a 15mm game it's gonna look so much more impressive and intimidating in the world of the game. Would be dumb to not use that cool side effect of the game to sell it to people. Whether it's just a gimmick for you or also enhances immersion is for you to decide.

I have fairly petite hands for a guy so I didn't even think about that aspect. But I don't think they are gonna be so tiny that a man with large hands wouldn't be able to manipulate them. Also, as far as I know you just move them around from hex to hex and don't have to consider in which direction they are looking.

>>54716368
>what a train wreck the Mythic Battles rules set was
In what way?
>>
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Guys tell me something about Diskwars.
I watched the reviews, I like the idea it's cheap and looks really neat. Also no storage problem as for a 'miniature wargame'

But does the base game provide enough replayability? It comes with 4 factions and 62 disks, which gives us ~15 per faction.
Minus the heroes, what leaves us with around 12 units per faction.

Isn't it too few?

And how does it exactly work? Seems like factions can be mixed (keeping the overall good vs evil) by playing 2 regiments (heroes?) of any of them, but if you'd like to make both of them from one faction is the base disk count enough?

Also, is it oop? Last expansion is dated 2014/2015, does FFG gave up on this one?
>>
>>54716501
>so don't take this as a boast.

Don't worry, no one takes you seriously.
>>
>>54718486
>did FFG give up on it
More or less; it's fairly common with FFG games (especially the licensed ones) where it used to get at most one expansion and then be done. The only things they really support were the Arkham Investigations lineup (AH/EH/Elder Sign) Descent, and Star Wars. Hell Petersen's baby TI3 that built his company doesn't get much love compared to the C'thulu stuff, but it's not what prints money for them.

Also you're dealing with a game that won't be reprinted due to the FFG/Games Workshop split
>>
>>54716570
I'm thinking of the wrong the company. And now I can't recall for the life of me the correct name. They did a KS for a minis based game, and the first version of the rules were so bad that the fans were basically having to proof-read and edit them in order to end up with something remotely playable. The company came out with a series of minis expansion boxes, but the game's reputation wasn't good at that point and it seems like their sales tanked.
>>
>>54719315
Sounds like you thought of Myth. I can understand how you got that mixed up with the company Mythic Games.
>>
>>54683547
I went with Cuba Libre, set it up and stared blankly at it for a week. I've heard Falling Skies and Pendragon do better.
>>
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>>54719426
Yeah, I'm thinking of Myth. The miniatures looked reasonable, but they shot themselves in the foot repeatedly with their rules issues. I haven't seen any of there stuff on store shelves in ages.
>>
Mystic Vale seems interesting and it is still supported. Is it fun to play?
>>
>>54719429
kek that made me laugh. Could be a bit from Seinfeld. Did you at least attempt to actually play it?
>>
>>54708373
Food Chain Magnate
Any 18xx
>>
>>54719504
Yeah, went through the solo playthrough but packed it away before attempting the bots. My friend got his copy out the other day but can't teach a game for shit and since I was hungover as fuck we nope'd out of it after realizing none of knew the first thing about what we should be doing.
>>
>>54719478
For a game that came out in 2014, it is GONE from CSI & Miniature Market has 1 item on clearance left apparently. Ouch! But according to Megacon's site 'Myth 2nd Edition' (and the $10 Myth 2.0 Update pack) sold out. Megacon also does the 'Mercs' line of Minis / minis combat game. The minis look nice, but I've never heard much buzz about their skirmish system.
>>
>>54716077
Looks interesting. I'll be keeping an eye on this.
>>
>>54719429
>>54719619
Leaving games set up (or at least unpacked and not put away) is possibly the best way I've found for getting stuff played. After a week or so it bothers the OCD too much to ignore and either the wife tells me we're playing it so it gets off the table, or I call my brother up and bribe him into playing with beer.
>>
>>54723436
I actually have to build a dedicated board gaming table (or at least a covered box) if I'm going to leave games set up because the wife is veterinarian and we have multiple cats. And just about all of them love knocking small gaming pieces around.
>>
>>54719199
is it as fun as it looks thou?
The only thing that seems odd to me, in a wargame like this, is that deterministic melee combat rules.
>>
>>54716514
>dices
>>
>>54727001
Fine.
Deece.
>>
>>54727082
dont ever respond to my posts again
>>
Any good dark fantasy board games?
Got bloodrage and the dark souls board game and they're badass imo
>>
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>>54727351
Kingdom Death: Monster
Chaos in the Old World
Anything with the Warhammer or Warhammer 40k/40000 label
Anything with a Cthulhu theme
Bloodborne card game
>>
>>54727470
Oh wait.
>good
Ignore everything past Chaos in the Old World.
>>
>>54727475
>kingdom death: monster
>good
>>
>>54727542
You certainly get your money's worth with it, at least.
>>
>>54727558
Its sad hotgluing is forbidden on /toy/ now. Project Kingdom hotglue: monster, wouldve been a sight to behold
>>
>>54727558
Toys (a.k.a. 'miniatures') are for kids. You should be ashamed of yourself.
>>
>>54727858
Thank fuck I'm a 5 centuries old vampire inhabiting a 13 year old girl's body. No shame in my game
>>
>>54727542
KDM is a great game if you are into RPGs. I played the hell out of it (on TTS...)
>>
>>54727351
Cave Evil: Warcults
>>
>>54727542
>kingdom death: monster
>good

It really is, though. The tactical combat is solid & the civ-building resource management is solid. You kind of have to understand what you're getting to for the kind of gaming masochism that is this game's Random Table component, but to risk comparison to Vidya it's the Nethack or Dwarf Fortress of board games and in being that a fundamentally different experience than most.

Of course, the price tag is worth complaining about: $400 is harsh and bitter for retail, so despite it being absolutely worth as much in components, and despite the gameplay being good and having insane longevity with the core box alone, it's kind of hard to recommend when you would get 4-8 other games, big-box games at that, for the retail asking price. Again, in abstract its worth it, so while if you have other specific games on your menu you know you'd like for that money I'd direct you to the other games, if it's just an abstract "But I could get more than one game for that!" you should really consider KDM. And it will outperform most other options if you catch it at sale price: watch for Black Friday at the very least,
>>
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>>54727565
>hotgluing is forbidden on /toy/ now

what did he mean by this
>>
>>54729957
He's talking about /gif/-goys and /d/enizens wanking on their toys and posting pictures of it. You're not missing anything /tg/ related.
>>
>>54725739
Never played it, sorry.

>>54728034
That always seemed like it's appeal to me, but if I'm into RPGs why spend through the nose on KD:M when there's already loads of actual RPGs to play. and I can get most of the source books for cheap to free? The models are fine but that's never really the selling point on getting into a system, it's more mechanics and do you have a table that will play.
>>
>>54716514
Are you the one deck Dungeon anon?
>>
I'm going to be teaching Marvel's Legendary with the Dark City expansion to a group of people in a few weeks. They'll all be board game regulars, but some less familiar with deck building games than others.

What's a good set of schemes/mastermind/heroes to teach people the ropes and give them a challenging, yet fun, game? Anything I should avoid, such as Apocalypse as a mastermind? Also, any general tips would be appreciated as this will be my first time hosting a table at my local group.
>>
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How is this? I saw it being played the other day, and everyone seemed to be enjoying themselves...
>>
>>54733477
Mediocre; the production quality is clearly Mayfair (fine in 1995, not so hot in 2015), theme is pasted on so poorly it's peeling off the cards as soon as you open the shrink wrap, mechanically it's little more than Roll For It. The box also lies about player count, you don't want to play with more than 3 (maybe 4 if you're ok with downtime) and you often have turns where you're not doing anything anyhow (few ways to manipulate so if you don't roll what you need it's worthless). If you want a light game with that theme grab Star Trek Panic.
>>
Can anyone help me remember what the name of this game is?

You play cards, i think they go from 1 to 13 and are of several colors. Theres a rule about playing certain things allows you to take played cards from other players. There are foxes on the cards i believe. Theres a draw deck as well as faceup cards in a sort of general supply kinda thing
>>
>>54733796
Abluxxen or Linko depending on the copy.
>>
>>54734370
thank you! :^)
>>
>>54731742
yes. I'm going to make 4 sets and sell 3 (hopefully) on board game geek. Haven't got around to opening them yet.
>>
>>54736075
How much was one color set?
>>
>>54737065
~$10 ea

Pretty stupid for a $18 game I know
>>
Need suggestions to help get my girlfriend into board games. Anything light and good for 2 players? I'm sure this is asked a ton, sorry for the hassle.

She doesn't seem interested in much at all, but I don't think she's had any exposure to it besides monopoly and scrabble.
>>
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>>54737373
>I'm sure this is asked a ton, sorry for the hassle.
Asked so often I got tired of typing out the same copypasta everyone always suggested and turned it into a picture
>>
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>>54737373
Evolution: the beginning

>>54737468
comic sans
seriously I will come to your house
>>
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>>54737514
We discussed this, and I'm not editing the fucking thing again for 6 months
>>
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>>54737570
>I'm not editing the fucking thing again for 6 months

When you do, could you use a larger font. Like Comic Sans or something?
>>
>>54739018
Papyrus is clearly the better choice.
>>
>>54739099
WING
DING
>>
>>54739018
>>54739099
>>54739114
see
>>54687110
THREE CLICKS OF THE MOUSE. No font changes
>>
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>>54739323
>clicks 4 times and types that he is not going to click 3 times
>>
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>>54739370
Shitposting restores energy, plus no one has complained up until this last week. It's been getting posted in one format or another for a year or so.
>>
>>54739018
I still laugh at this
>>
Any recommendations for a group of 3 new to the hobby? We've mostly been playing Catan and Waterdeep so far. I'm also poor as hell so cheap games would be awesome. Considering buying Eldritch Horror right now.
>>
If anyone has played 1st & goal, which expansions you recommend getting first?
>>
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>>54740499
>asking for group rec this soon after the gf one got posted
This is gonna kill anti-comic sans anon
>>
>>54740572
Thanks senpai
>>
>>54740499
>eldritch horror
>cheap
It's hella pricey for completionists, but if you just want to play base you still need the Forsaken Lore expac which fixes everything wrong with base, and it's out of print and like $8- all year except 2 random weeks that are impossible to predict if you don't follow FFG's product pages
>>
>>54740657
$80 not $8-
>>
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>>54740568
They're all the same really, the only thing they add is changing how your run/pass/defense is balanced.
>app screenshots pasted together related
>>
>>54740679
So it's pretty much just personal preference?
>>
>>54740762
Yup, also why they're not really important; I'd say the only reason to get them is if you had enough people and wanted to run a league/season format.
>>
>>54680850
>ease of recognition
>being too lazy to just type "4chan.org/tg/bgg" into their url bar and find it that way
>>
>girlfriend and her parents play board games a lot
>pick up Hive because I wanted something to play together
>love it but she immediately hates it
>wanted to pick up Raptor but worry that she's going to hate that too

Is there such a thing as a short, 2-player co-op game? We've got a couple but they tend to run really long. Looking at you Arkham Horror
>>
>>54741601
>Is there such a thing as a short, 2-player co-op game?

Sure, try XenoShyft. It's incredibly easy to die by the 3rd or 4th wave and doesn't take long.
>>
>>54730360
KDM doesn't require a DM or hours of prep-work for the week's encounters.

You can still roleplay but it's not a required element to maintain throughout the entire game.
>>
bump to make it through the night
fucking graveyard shift sucks
>>
>>54741601
Ghost Stories using 4 monks should take you about 30 minutes, Pandemic plays fine at 2.
>>
>>54741601
Elder Sign. Base game is crappy, but expansions worth it. Also? i heard a lot of good things about Death Angel and Warhammer Quest the card game.
>>
Interesting series:
https://boardgamesnob.com/2017/07/29/the-problem-of-engine-building-games-part-1/
>>
>>54744938
>https://boardgamesnob.com/2017/07/29/the-problem-of-engine-building-games-part-1/
Jesus fucking christ ... so much words and so little sense - most of that are assumptions and using formulas with self concived variables to ilustrate a point is beneth a graduate student let alone phd candidate.

Author should be executed or loughed at till he bluewhales himsel ...
>>
>>54744938
>>54745413
I saw that posted on... Another website...
Someone had asked at what point the problem was actually defined, and he said part 2. Looking at the length of this only to find out he never even got to the thesis question tells me it's not worth my time
>>
>>54746248
The guy is masturbating a bit with definitions but I did have fun reading them. If you like to theorycraft about games it's all cool, if you want practical applications or want to get to the point I can see that it's irritating.

The tl;dr is that engine building games that are exponential in their growth suffer a problem where when a player gets so far ahead there's no chances in other players catching up to him making the game not fun (because you have to sit there despite knowing that you'll lose).

The rest of the article is how various games mitigated that.

I mean it's not super novel or anything but introduces concepts and nomenclature useful if you like thinking about board games.
>>
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>>54740572
no no. I'm fine. I'm becoming enured to it.

Have you considered using bright crayon like colors for that extra pop?
>>
>>54746506
Maybe for the schadenfreude chart just to piss people off, but that won't be worked on til after Gencon
>>
>>54746444
>The tl;dr is that engine building games that are exponential in their growth suffer a problem where when a player gets so far ahead there's no chances in other players catching up to him making the game not fun
False, because at this point you end the game and concede. This is only a problem for stupid AI players, humans have no problem figuring out the point where they need to give up.
>>
>>54746727
How do you concede in a 4p game of Terra Mystica or Terraforming Mars? You can only concede in games which have this mechanic built in (Through the Ages) or are team vs team.
>>
>>54746773
>How do you concede in a 4p game of Terra Mystica or Terraforming Mars?
You say "guys, I give up, go on without me". Done. (This guarantees you last place.)

> You can only concede in games which have this mechanic built in
Uh, tone down the 'tism, there's no law against a slightly more complex metagame than what's literally written in the literal rules.
>>
>>54746773
>>54746727
More importantly how exactly do you break the Terrraforming Mars engine to the point it makes everyone else weep?
>>
>>54746506
At this rate I'm going to hack out a version with correct text in a totally illegible font.

>>54745413
>>54744938
There's a legitimatley interesting discussion there but the writing style is "Scientific Paper"... so yeah it's overly long, needlessly pedantic, and loses itself to theory. He's got some points, though, if you can sift through to find them.
>>
>>54746827
And then people that build around you cannot leech anymore.
Not playing also makes the person who built next to you stronger because a player is not actively blocking him etc
>>
>>54746827
>the game is fine as long as you completely change the rules.

You can't just "drop out" of a highly interactive game like Terra Mystica and have it be the same game.
>>
>>54746727
Even if conceding was allowed, that's not a solution. The guy who dropped out either
- goes home
- sits around waiting for the game to end anyway
- starts a game with other people, if there are any, but he may have preferred playing with the original group (who he will likely not get to play with for the rest of the day unless the two games finish at the same time).
>>
>>54746827
If you replace law with rule you'd realize how stupid that sounds.

Also it's not metagame - just game.
>>
>>54746827
>You say "guys, I give up, go on without me". Done. (This guarantees you last place.)

The problem isn't "How" do you conceded, but rather "Why". As in "Why would a well designed engine-building game have a NEED for such a mechanism?" Having to concede in an engine building game indicates either a balance problem (the aforementioned geometric growth issue) or poorly designed 'victory conditions' or even both issues. If it's obvious by turn 5 of a 10 turn game who is going to win, why would anyone (including the winner) want to continue in an exercise that's just a foregone conclusion. Conceding defeat makes perfect sense in a war game for example, but doesn't fit well in a 'well designed' engine-builder.
>>
>>54747550
I should note that I'm proceeding from the idea that all the players in an engine building game understand the rules and are making reasonable choices based on the current board state. Newbs vs Experience players, players who don't understand the rules, or just don't pay attention / don't make optimal choices aren't 'bad game design' but could result in a 'concede defeat' situation in an otherwise balanced game.
>>
>>54746773
This does explain why I like 2p engine builders more.
>>
>>54746773
I played the federalist in a game of New Angeles, and on the last round of the game, before it ended, I made my large move against them all, and they all conceded to me, because they discussed their options to try and beat me and concluded they did not have enough turns to prevent my destruction. You don't need the game to explicitly explain that if you see no winning move you can just stop.
>>
>>54748058
Sure that works when there's 1 player dominating other player.

What if there's 3 players dominating 1 player (who can't quit like in Terra Mystica)? Or 2 people dominating other two?

What's the federalist?
>>
>>54748128
Oh I see what you mean now. Yeah I think if in a three player game, if one player is falling behind, they need to keep going, in order to do their best to understand the game and how they got themselves into that position. I do have a friend go gets like this with many games, and complains a lot when he is in last place. Of course there is nothing stopping him from getting up and walking away except for offending the rest of us by ruining the game. That's really all that can stop anyone.
>>
>>54741601
Pandemic: The Cure
Escape: The Curse of the Temple
SUPERHOT: The Card Game
Beyond Baker Street
Samurai Spirit

All of those are sub-30-mins and fantastic.

I can tell you why she didn't like Hive, too - it's a bloody Abstract. Playing board games doesn't have any bearing on whether or not you'll like Abstracts, they're entirely separate things desu. The only similarities are that they have boards and mechanics. You have to look at Abstracts very differently to win them/enjoy them/anything related to them really.
>>
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Anyone give this a shot? It’s pretty great so far but I’ve only done 1v1, the 4 player variants seem cool but haven’t gotten a chance yet.
>>
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>CSI starts new "locked and loaded" sale
>prices dropped on items secretly, you can't find out which til you're at checkout
Fucking MAP policies.........
>>
>>54750628
MAPP is fine, the reason why it's shitty is because while everyone was shitting themselves over retail price policing, no one noticed that Asmodee (and others I'm sure) raised their wholesale pricing across the board

This was helped by the fact that Asmodee required retailers last year to register with them DIRECTLY, not through distributors, whether they are online or B&M sellers. They then shopped this treasure trove of data around to the distributors, who then placed bids on exclusivity to Asmodee distribution.

The winner, Alliance, now has thousands of new business leads, phones and addresses. The exclusivity strong arms retailers into signing the contract, which introduces new, higher markup pricing. Abolishing the old "B&M-friendly" policy allows them to introduce new pricing to their old accounts too.

The community got smokescreened hard
>>
>>54751683
>no one noticed
Clearly you weren't here when a few of us were railing against it non-stop, or on the BGG forums where people got banned left and right for calling out the Eric Martin for saying it's a good thing and being a shill.

Also they didn't raise wholesale across the board, just for the online stores (not bigbox though), and also banned brick&mortar from having online sales of their products, which is horrid.

Either way MAP is still cancer because how the fuck are you going to know if there's a sale, if they're not allowed to tell you about it. Putting a couple hundred items in cart and then going to checkout is retarded.
>>
>>54751683
Some much this! This is what happens when you let F'ing bankers screw with a 'hobby'. First the bankers, then the lawyers come crawling out of the woodwork looking to squeeze ever last nickle and dime out of the consumers. Not so the designers can make a decent living, or the publishers can give their employees living wages, but so the stock-holders can get their dividends and not shit up the annual share-holders meetings.
>>
>>54751683
MAPP is NOT fine. It's a form of price control intended to force a product value to deviate from its actual market value. It's a poison to the free market.
>>
Ok so what is a good Android game?

I've tried
>onirim
> dice hunters
> solitarica
> quest cards
> some 7 wonders clone

None of which appealed

Also have galaxy trucker

So bg for Android?
>>
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>>54753874
Android: Netrunner.
>>
>>54754038
Can't find, it's all deck builders and turn trackers
>>
>>54751818
>>54750628
So... which ones are on sale?
>>
>>54753874
If you like football (American): 1st & goal

Other ones I have that like: Star Realms, race for the galaxy, splendor, Jaipur, and pandemic
>>
>>54753874
Hey That's My Fish/Splendor for challenge modes. Elder Sign (needs one of the expansions for difficulty) is better than the tabletop version and has good theme immersion with the sound effects/music. 1st & Goal for sport realism (fuck you play die)

>>54754726
No clue, there's probably a few products from one of the MAP companies (Mayfair, Iello, CMoN, etc) on sale, but you'd have to put every game of theirs in a cart, and go to checkout to find it.
>>
>>54751818
>>54755243
I feel as though there are several websites already being made which will do this for the customer so we can find out what's on sale and give MAP the middle finger.
>>
Eclipse or Twilight Imperium 3rd Ed?

I have a consistent 4 player group and didn't know which of the above to get next.

Any pro's / con's people here can suggest about them? None of us have played a 4x yet.
>>
>>54756261
TI33333333
Eclipse is an economic game,TI3 is a glorious hodge-podge of every thing you can think of.
TI3 plays very well with 4 if you ask STEEV for his house rules.
>>
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>>54756282
Requesting STEEV house rules.
>>
>>54756205
Oh the internet will find a way around it I'm sure, but it's still shitty. The ANA thing still burns me more, because the lie Petersen tried to sell it on was supporting LGS industry as "3rd spaces" but all it really did was make Amazon the best place to buy Asmodee products in the US/Can. Of course if it really is the first step in then buying up coffee shops/LGS and making them all FFG game centers/cafes it's got a theoretical upside, but it's still pretty evil.
>>
>>54756369
>raising your hands to the sky to summon STEEV
That's not how it works....

CO-OPS ARE BETTER GAMES THAN REX/KEMET/TI3 AND ALL YOUR OTHER PLASTIC ARMY MEN TOYS
>>
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>>54756403
>>
>>54755243
>that fucking play die
I've come so close to throwing my iPad across the room because of it
>>
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>>54756369
For starting out I don't actually recommend any real houserules, per se. You say your group is 4 people so you're already listening to the most important advice I can give - keep the playercount small. The game's reputation as a giant monster that eats weekends is mostly a result of people thinking of it as "big and epic" and therefore trying to cram as many people around the table as possible. This obviously increases downtime between turns by quite a bit, but even worse, it adds people to the table that you won't be interacting with very much. Which sucks.

The other piece of advice I usually give is to keep your map small, playercount permitting. Pic related is a personal favorite. Smaller maps mean you bump into each other a lot earlier and encourage you to aggressively contest territory in the first few rounds, rather than everyone leisurely expanding into and developing their own pie slice for the first two hours at the table. Which also sucks.

Once you feel like putting some real elbow grease into the game, I highly recommend the Shattered Ascension project, a kind of fan-made TI3.75 that I think improves the game in almost every way, streamlining some of the clumsier bits, rebalancing across the board and adding more interesting options. But implementing it on a physical copy is a not insignificant investment of time and printer ink. Worth it for me, but you'll have to make that evaluation for yourself. It does have a FANTASTIC tabletop simulator implementation, though.
http://www.astralvault.net/games/SA/
>>
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>>54757376
Thanks, saved and kept in a bacta tank until it hits the table.
Even for a first game would you recommend that map? Not missing out by skipping the tile draft?
>>
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Has anyone played both Churchill and Pericles by Mark Herman? Can't decide which would be better to get.
>>
>>54758005
Tile draft CAN be good, but only if you don't pick starting positions until the map is built, and then bid on starting positions. If you let people place their good tiles around the places they know they'll be starting, it strongly reinforces the kind of homogenous my-slice-of-the-galaxy expansion that I think makes the early game quite a bit more boring than it has to be.


The Breach has been a great map for teaching for me, but it has a couple of nonconventional components from Shattered Ascension, like the asteroid belts, and I don't remember how many of the systems it uses are from expansions that you might not have access to. Still, it could be approximated with a little creativity.
>>
>>54758126
Does it require more than Shattered Ascension? I'll copy the same layout and just replace what feels like would fit.
>>
>>54749801
>they're entirely separate things desu
No they aren't desu.

Anyways, when people say 'abstract', they mean two completely different things:

1. A game with an abstract theme. (Usually with a 1970's design aesthetic, see the GIPF games.)

2. Two-player duel games with perfect information.

In any case you're wrong, of course, abstracts are just another boardgame theme and/or mechanic.
>>
>>54756403
>>54757252
Well you can hate his "opinion" but you can't really argue with his results.
>>
>>54758095
I would honestly decide based on whether it will be easier for you to find three or four people with which to play regularly. both are great games but basically need the exact counts to function as they were meant to function. and before anyone says anything, i have a group of friends where it would be easier to find four players than it would be to find three because couples
>>
>>54758338
I'm almost certain some of the planets in there are from expansions, but I couldn't tell you which off the top of my head.

>>54759063
What kind of schadenfreude junkie would I be if I couldn't revel in some friendly ribbing?
>>
>>54758126
Hey, Steev,
not him but what do you think of the idea of making Ti more war heavy by only using battle / area control objectives (like the "hold mecatol for a full round", "I destroyed 3 ships this round" ect), the age of empires variant and making all objectives scorable more than once? Do you think that's necessary or will simply using a good premade map fix the turtling until the final round problem?

I was thinking of doing the above + a premade map and a tighter politics / action card deck to encourage early skirmishes. I don't see the value in the other objectives like trading in resources or getting tech because those things tend to mean you're stronger anyway / lead to anticlimatic endings.
>>
>>54759210
>I'm almost certain some of the planets in there are from expansions, but I couldn't tell you which off the top of my head.
The one with the starbase is definitely from an expac, and I think the wormhole nexus is too.
>>
>>54758095
A few quotes regarding Churchill/Pericles from a few threads back ( >>54517926 ):

>As for 3+ player games (that are also wargames) I've currently got Andean Abyss, Falling Sky, Triumph & Tragedy, and last but not least Churchill. Of those I'm not yet entirely convinced by Churchill, but only have like 3 plays, so more testing is needed.

>I was pretty meh on Churchill myself but I thought that Pericles was excellent.

This entire post >>54602741

>Pericles is actually one of the better entry points into the genre of meaty strategy games, mostly due to the tutorial scenarios which introduce the concepts one at a time, as well as the option to play short scenarios. The greatest hurdle is that the movement rules, while not complicated once you get the hang of them, do require very close reading of the rules. Also, the main thing which might be a problem is that the game is conducive to bad planning - it actually revels in disastrous military campaigns, because they can be fucked up by your own memory, by the opponents and their machinations, and by your compatriot if he wants to get ahead.


Also what >>54759160 said, though if you're more likely to be three players I'd say consider Triumph & Tragedy as well. Who doesn't like hidden unit dudes-on-a-map grand strategy board games?
>>
>>54760531
So, basically:
>have three
Churchill
>have two or four
Pericles
Right?
>>
>>54760558
Pretty much I guess, though I dunno about Pericles at two players, there was some mention of the Pericles bots being pretty bad. Also from what I've understood these are two pretty different games. I've only played Churchill myself (and not enough times to say too much about it), so I can't really make any meaningful comparisons other than "three vs. four players."
>>
>>54760531
I have 3 core players that can be extended to 4 pretty easily. That said, everyone seems to be either unconvinced of Churchill or they champion it as some sort of master piece.

I already own Triumph and Tragedy so maybe Pericles would be better. Either that or I could just forgo both and buy a COIN game.
>>
>>54760663
Yeah, it does, but I can't imagine it being very good; the thing about COIN games is that you play two factions but both have to win in order for you to win; whereas in Pericles you try to gain an individual victory. It's really wonky since you'll be playing a faction in each city-state

Also, in Pericles there aren't any rules for playing with three players without bots. It could be done, but it would we terribly unbalanced.
>>
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>>54760776
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