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Board Game General /bgg/ - MOAR CARDS edition

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Last thread:
>>54432722
Pastebin:
>http://pastebin.com/NA2W929q

We all know Summoner Wars is the greatest card, area control, euro, dudes on a map, bluffing, negotiation, light party, ultra deep wargame, for gateway purposes.

But what other card/card driven game is your favorite? What cards have the best art out there? Which publisher does the best job making sure they have high quality cards in their games? Linen/matte/glossy? Let's avoid the sleeves/shuffling discussion and talk about the other aspects of little pieces of wax coated paper that we love
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Not card related but how is my paint job of the puppet from Specter Ops? Is is passible for a first time painter?
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>>54518472
Definitely passable, pic related was one of the first I did, I still think he looks meh at best, but non-painters out in the real world always compliment my SDE set. As long as you avoid the WIP/40k types who do nothing but paint minis all day every day, you're gonna get a lot of appreciation for your work. Lots of people want painted sets but are too scared to do it, you're already one up by buying some acrylic and slapping it on.
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What is a good dungeon / D&D / roguelike card or dice game?

I've tried:
> Dungeon Time
horrible gay memory game
> Welcome to the Dungeon
terrible game
>Boss Monster
great theme, blah play

So any other ideas for a dungeon type game that relies on cards or dice (aka roll for the galaxy) but not an RPG? I'm looking for deck or engine building but not so much a board.

Any other suggestions along these lines for a really good game welcome too.
>>
>>54520050
Clank sounds like what you're looking for.
>>
>>54520050
One Deck Dungeon?
>>
>>54520159
>Cieslik
I'm amazed he got a game to market with all the delays his other projects have; but it's still kinda meh.

>>54520050
Sounds like Clank! or maybe Aeon's End if you're looking for deckbuilding RPG. There's also Ascension, but it's rather polarizing as a deckbuilder.
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https://www.kickstarter.com/projects/cmon/a-song-of-ice-and-fire-tabletop-miniatures-game

Check it out guys! A new awesome miniautures game by CoolMiniOrNot™ set in the world of A Song of Ice and Fire™. Lead the Starks or Lannisters into battle using amazing preassembled miniatures based on the characters of the best-selling novels!

The Stark vs Lannister Starter Set is a perfect introduction to a new miniatures game. With accessible and streamlined gameplay designed by Eric M. Lang™ and Michael Shinall, A Song of Ice and Fire™: Tabletop Miniatures Game features 5 different Game Modes, Army Building and Customization options, and choices of Commanders and Attachments. This Set packs a lot of gameplay for 2 players!

For only $150.00 (shipping not included) this exciting game filled to the brim with highly detailed miniatures can be yours! Back it now!
>>
Any opinions on Guartermaster General series?
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>>54521822
This exceeds my recommended daily intake of sarcasm.
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>>54521822
I'm still amazed people buy licensed games.
>>
>>54521822
Are miniatures really THIS popular? They've never been an influencing factor in whether I buy a game or not, and usually they just bump up the price so I don't want or can't buy it.
>>
>>54521822
>Eric M. Lang™

kek
>>
>>54521822
Oh go away.
>>
What's a cool solo card game?Also, what would you like to see in it?
>>
>>54520349
>>54520095
The giant board is kind of a turn off. Is it good tho?

>>54520159
two player aspect kind of kills it but then I guess I could play one player...

Really lately I'm the guy in the group who buys new games but I've bought some real shit and I hate having it in my collection, so I'm trying to be careful and only get good shit from now on.

>>54522033
I know. I can't get over SoA being licensed even though it's supposed to be good.
>>
>>54522097
I'm not sure how good it is solo, but I just picked up Pathogenesis. It's a deckbuilder about trying to kill some guy with diseases while his immune system tries to stop you long enough for him to become immune. There's a cooperative mode where you try to kill his various systems off, and competitive modes where everyone's trying to do as much damage as possible while making sure to kill him before he becomes immune.

It's obviously written by an aspie, though, because the manual is laid out terribly. All kinds of little rules presented in almost random spots. Still a good game, just understand you're going to play it wrong the first time.
>>
>>54522033

I'm a sucker for them. There's just something about immersing yourself in a familiar universe.

And they're not as bad as they used to be, people here loved Sons of Anarchy, Spartacus. I have heard plenty of good things about that new godfather game.
As for me, I'm a big fan of Legendary Encounters : Alien.
>>
>>54521822
isn't this the third or so miniatures game that CMON has shat out in the past year? do they understand market saturation at all?

>Eric M. Lang™
perfect

>>54521866
I own the original and expacs, it's a pretty comfy Risk replacement in my eyes. being able to make an alt-WW2 (as far as territory conquering is concerned) scenario is quite amusing for the Axis team. it's card-driven so you'll need to do a few plays to memorise each of the nation's decks, but it plays somewhat smoothly and the expacs allow you to discard cards from your hand to search for basic action cards from your deck if you end up with a dud hand, which is really neat as the deck sizes are effectively doubled when you add both expacs. unfortunately, the second expac forces a scripted beginning for the Axis team as they have to take down Western Europe and/or China ASAP or they'll never win

one major downside that I need to note is that it only plays well with 2 or 6. other player counts are incredibly flaky and the suggested team compositions in the rulebook for other player counts is really bad

I'm keen on picking up 1914, but I've never played it as no retailers sell any of the QG games in 'Straya
>>
>>54524386
>third or so miniatures game that CMON has shat out in the past year
That would be a terribly slow year for them; already for next year they've got the GoT one planned, a pair of new Zombicide, and Rising Sun. This year we've got (or will by year end) like 6 AQ boxes, Dark Age, Gang Rush, Bot Battles, Godfather, Masmorra, a shitload of Massive Darkness, more Rum & Bones, and World of Smog.

But hey, they're branching out to non-minis games, they made all of 5 this year? (assuming of course you count 3-4 Xenoshyft ks expansions as 1) Ethnos is really nice though, and Sherlook is a cool game for families.
>>
>>54524617
I was talking about miniature wargames in particular, not just "muh minis"
>>
>>54524683
Gotcha; then 3-4 sounds about right. They are in theory trying to branch out though, with FFG coming under the Asmodee abomination they seem to be trying to take their place as maker of all things themed half euro and ameritrashy.
>>
What can anybody recommend for five players, probably about 2-3 hours long. There's a mix of people new to the hobby and experienced players.
>>
>>54525175
>2-3 hours long
>5 people
>new to hobby
This has bad idea written all over it........ you should find 3 more and play TI3 on a large map
>>
>>54525321
The game time isn't set in stone it's just a rough estimate of how long people would pay attention for. I'm leaning towards BSG as we've all played it besides one person and we all enjoy it. I just hoped somebody had a better suggestion.
>>
>>54525175
>incredibly vague requirements apart from player count
Cosmic Encounter? Chicago Express? Flash Point: Fire Rescue? Letters From Whitechapel?
>>
>>54525175
Vast: the Crystal Caverns. Give the experienced players to read the rules for their characters beforehand and explain the rules to the newbies just before the game.
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>>54525532
I should add that since the game is asymmetric, you can give the most straightforward characters (knight, thief) to the newbies, the Dragon and goblins to the more experienced one's and the Cave to someone who understands the rules well and won't just accidentally throw the game to the thief like I did first time I played against him.
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>>54520050
Maybe Pathfinder Adventure Card Game? It's very simple and imo there aren't any good hooks but some people like it.
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>>54520050

Thunderstone, maybe? It's deckbuilding and the board is really only to set up the purchase decks and the dungeon
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>>54525783
If it's anything like the Pathfinder card game on android... yarg. It's so dry.

>>54525870
That looks good, I'll add it to the long list but I kind of blew my load on

>Clank!
>One Deck Dungeon
>Castle Dice

Earlier today.
>>
>>54527031
>It's so dry.
The only time I ever got to play the card version it felt more like the game played itself than that it gave me the chance to make any decisions.
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>>54518472
It's a just fine! As a final step before sealing, I'd highly recommend considering putting on a 'wash'.

I don't know how much you know about miniature painting. There's many techniques that can amplify the look of your model including things like edge highlighting, drybrushing, layering and such. One of the most effective methods of making your models 'pop' is using a 'wash'.

A wash (also sometimes called an 'ink' but not to be confused with actual pen ink) is a special formulation of paint that is super thin and will settle in nooks and crannies while leaving high spots relatively untouched. What this does is gives your models 'depth' by darkening recesses while leaving high spots brighter.

If you wanted to put a wash on that model, what I would recommend doing is putting on a nice layer all over. The higher spots will look like you just brushed water on it while the recesses will have what looks like way too much but don't worry, washes are like 90% water/solvent and it'll dry thin. And once you've got the model coated, take a dry, unused brush to 'soak' up some of the wash from places you don't want as much of it (such as the eyes and red recesses on his abdomen).

Pic attached is the difference between a painted model without a wash (left) and the same model with a brown wash (right)
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>>54528166
>mfw primer/base is always in white before I lay the actual color so a wash pops more and lets me get away with 1 color rather than multiple highlight layers
Everything needs at the very least coat of Agrax, or Vallejo brown wash.
>>
>>54518596
>>54528166
Thanks for the encouragement guys! And I was considering putting a wash on it, I just couldn't decide if I wanted to go through with it but you've convinced me. Unfortunately I don't live near a gamestore so all I've got is paint to use for my wash. I've seen videos that show you how to water down paint thin enough to work as a wash so I'll do that tomorrow. Would you recommend a black or dark brown wash?
>>
>>54528688
Dark brown. It's more visually interesting and more realistic looking to the eye. You could do an initial 'black wash' - but only in the deepest recesses, and then do a more general brown wash over most or all of the mini once the black one is completely dry.
>>
>>54518472
>>54518596

Let's be real here. Unless you do something really wrong in a couple steps of the painting process, a painting mini will generally look better than an unpainted mono-tone plastic. Remember that most of the time the mini isn't going to be stuck in someone's face, or stretched across a 20+ inch computer screen at high resolution. Most of the time, the mini is going to be sitting in the middle of the table on the board and being complimented by the aesthetic of the game and other minis. Even if a miniature doesn't look good in a photo, it is usually an improvement in real life.
>>
>>54528688
I generally do a black wash for metal, but that's a brassy color so brown might pop a bit more.

>>54528861
Exactly. It's why I always tell people to stay off of the competition grognard parts of the web with their painting, because then you are going to always be your own harshest critic. Minis are game pieces, they're going to be played with at arms length more or less.

Of course there's also the thin your paints horror stories, but that rarely happens if you get even a tiny bit of advice these days. Maybe the one good thing youtube has brought us, DIY videos that help you avoid massive pitfalls
>>
>>54522243
Have you played ascension? Because if you liked ascension you'll like clank. It's one of my groups top 5 and probably our number one 4 player game.
>>
>>54528861
>Tfw you like unpainted minis and think painted ones look kind of weird
>>
>>54522048
>Are miniatures really THIS popular?
They aren't, of course, but "they" are shilling really hard to make them popular. It's an easy way for "them" to make money without effort.
>>
>>54529213
I really don't like ascension (love dominion, though) but clank looks interesting. Is the only similarity that there's 2 currencies? Or does it have a similar random market where one player just has to get the lucky draw and buy the best card in the game before anyone has a chance
>>
>>54521822
Someone will find this exciting. I don't blame them if they do. Game of thrones is neat, this looks like an interesting take on a miniatures game. I'm not about to get into a game that is going to survive by releasing waves and waves of content until the first year is up and you're $500 deep, but nothing about this offends me.
>>
I recently bought Death Angel and I love the card and art quality. Didn't play it yet but I'm pretty sure I bought the last english copy avaible in my country on-line stores (that was the only I found now its out of stock).

I see the tyranids expansion for about 6 bucks should I go for it blindly?
>>
>>54532497
>I see the tyranids expansion for about 6 bucks should I go for it blindly?
Yes, if only because it's about to be far, far more, even used.
>>
Is Scythe worth 60bucks or are there better similar games? mainly for 3 player games
>>
>>54533732
Terra Mystica is what Scythe wants to be when it grows up.
>>
>>54533732
There are way, way better games. Scythe is a mediocre offering wrapped in a pretty shell. Depending on what you want out of it, try Inis, Terra Mystica, or TI3.
>>
Has anyone played both Labyrinth: War on Terror and Twilight Struggle?

I can't decide on which one to get.
>Lab has a single player option
>deals with recent events
>has a single stack of cards to draw from (randomisation)

>Twilight is 2 player only
>deals with the cold war which isn't too unfamiliar but I feel like the game would have more of an affect and understanding of what is going on if you actually lived through it
>cards are separated into early, mid and end so you kind of know what is coming up which can be a good thing and a bad thing
>seems like you have more options regarding the various races (space, arms etc)

Does anyone who has actually played these have a pros. cons breakdown for either of these? Which one is easier to learn/teach?

I'll also probably get something in the COIN series (Cuba Libre or the Columbian(?) one because I heard they are the easiest to learn)

A distant plain looks good too, and Fire in the Lake is apparently a nightmare.
>>
>>54533732
Scythe is a great game, but I don't think it would work as well with just three players.
>>
>>54531130
It's got the same market set up as ascension.
>>
>>54533732
I don't know your preferences, but I like Scythe a lot. It has just the right amount of player interaction so it doesn't feel like solitaire but isn't all about combat the way games like Eclipse are, and the strategies are varied enough that there's a lot of replay ability.
>>
>>54529592
Totally fine, you do you pal
>>
>>54532497
Yes, the cheapest I can find the expansions is $25 each
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>>54534228
i paid this much for the base game and only because it was original english.
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>>54533917

Cuba Libre is real fun, and I heard the most accessible of the COIN series. The best description I read for is: " like a knife fight in phone booth".

Can't help you with the rest.
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>>54534551

About Cuba Libre: some of the mechanics seem counter intuitive at first, like how the Profit move works for the syndicate. It takes a little while to wrap your head around its logic. But once you do it does make sense.

The best aspect of my game, in my opinion, is the action order mechanic. Solid stuff.
>>
>>54533919

how many does it need to be good? is it gonna be solitare gaming if theres just 3 players so that no-one really wants to attack cause everyone is playing in their corners?
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>>54534694
I would say 4 is a good starting number mainly because of how the starting positions are laid out. Each faction has a set starting location around the board. I've never played with fewer than four, but my concern isn't for solitary-ness, but more about being worried about one person being 'pinched' between two people who then have a lot of open territory.

I imagine it would work fine so long as you made sure people started equidistant instead of just randomly assigning factions.
>>
>>54534551
>>54534584
Thanks. I hope my local store has it. I was thinking that for the COIN pick, any opinions on Labyrinth or Twilight Struggle?
>>
>>54533917

If you have Steam, the PC version is of Twilight is on there for $14.99. What's good about that is you can play against AI or other people online.
>>
>download Patchwork app while it's free on amazon store
>tutorial so I can learn to play
>AI beats my ass by 2x the score
I dunno if I should feel humbled or if it's like the X-Com tutorial where they made it ultra hard so you'd know you're likely to lose
>>
I love Love Letter - it just works so well, and you only play one round for... what, 3 minutes tops?

Also, I'm going away on a family holiday Thu-Sun, and I'm taking Reverse Charades, Fishy Tactics and Iota. How'd I do?
>>54540680
The Mr Jack Pocket app kicks my ass whenever I play as Jack, even on Easy. No joke, I got found on Turn ONE.
>>
>>54540680
I've been playing the 1st & goal app and while I've won more than I've lost, it's always brutal and never an easy win
>>
>>54541269
Yeah I have to only play the season I've got going when I'm calm so I don't have to worry about tossing the phone against a wall. That fucking play die..........
>>
>>54541415
>That fucking play die..........
It's fucking infuriating. I get more frustrated playing this game than most others but I love it so much
>>
>>54540894
Love letter is a great ultralight filler.
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>>54535961
The TS AI is fucking Deep Blue or some shit.
>>
is there a bgg discord server? that could be fun... if there isn't already one but theres interest, i could make one. let me know what u anons think.

figured it could be just general discussion for the most part but also might be cool for those of us who play tts or any other table top games online.
>>
>>54544324
We tried it before, wasn't enough activity to justify continued use. Some of us are on the generic /tg/ server, which has a board game channel.
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>>54544408
What's wrong with low activity?
High volume chat channels are a fucking nightmare, impossible to keep track of, mostly full of noise instead of useful discussion.
The more relevant problem is that there would be no point to have both the general and the discord, since they would serve the same purpose. The general is easier to find for this community, so better that things stay like this.
>>
>>54544408
that sounds cool, could you post a link?
>>
>>54545501
It was low volume as in days between bursts of "activity," with activity being an exchange of about 10 comments.
>>
Sagrada or Roll Player?
>>
So I asked in last thread and got ... not a lot of responses, but what are peoples' thoughts on Argent: The Consortium? It's back on KS and I kind of want some advice/commentary to help me decide whether or not I should go for it.
>>
Why is /tg/ so shit at offering critique and feedback these days?
>>
>>54546788
The quality of the site keeps dropping due to various factors, it's not just /tg/
>>
>>54546734
Wish I could help you out anon, I don't back anything though, so I've got experience with the game. If you explain why it's appealing to you right now though, maybe we can go off that?

>>54546788
It would depend on what you're looking for feedback on but this isn't exactly the best place. There's also a LOT more traffic in /bgg/ the last year. Over the almost 6 years I've been posting here we've definitely got a lot more discussion as time went on, combined with exponentially more shitposting. Worse it tends to be the same 3 repeating chords
>you're autistic because
>euro vs ameritrash (aka WTF IS UP WITH DICE IN GAMES)
>KS question or non-stop shilling

Upside I don't have to stay up til 3am to bump a thread one last time knowing Minifig will be up in a couple hours to keep it alive while I sleep. /bgg/ used to die regularly well below bump limit.
>>
>>54546788
I'm still new in the hobby so lots of times when someone asks for an opinion or critique I haven't played it so I don't have anything useful to give. If I have played the game then I try to give my input
>>
>>54547301
what do you like out of what you have / have played?

>>54547180
most autistic post ITT so far
>>
>>54543782
>The TS AI is fucking Deep Blue or some shit.

The AI isn't flawless, but it sure curb stomps me frequently.
>>
>>54547368
Of the ones I've played I've really enjoyed:
>Onitama
>Hive Pocket
>Star Realms
>Carcassonne
>Diplomacy
>Space Hulk Death Angel
>Blokus
>Forbidden Island
>X-wing
>Jaipur
>Hanabi
>1st & Goal (app only)
>Splendor (app only)

I've really wanted to try out my copies of Kemet, Doom 2016, Pixel Tactics, Codenames, and Camel Up but none of my friends enjoy playing board games so it's hard to get a chance to try out my new games. I also really want to try out Mage Knight but I just haven't had a chance yet
>>
>>54547548
>Blokus

Thanks I'll just walk around Newark with $100 bills hanging out my pockets- it's less stressful.
>>
>>54547573
I enjoy the challenge. Having to spatially visualize and plan my moves is so exciting for me
>>
Played a game of Sons of Anarchy today! Didn't finish, as the comic shop closed a bit early, but it's an amazing game and my friends can't wait to play again.
Lin Syndicate took an early lead, but an ill-advised attack on the One-Niners (who'd been surreptitiously stockpiling guns) followed by police-frame-up left them minus three prospects and two members on turn four and had the game gone longer it'd have been a close race.
>>
>>54547607
Look into Cottage Garden/Patchwork/Barenpark if you enjoy looking multiple moves ahead. Hell the Patchwork app is free on the amazon store for kindle/android, and it's very much a Tetris/Blokus type feel.

>>54547621
I swear the reason this doesn't get any love is the theme, combined with the fact that almost since release it's been clearanced out everywhere at like $15. People just assume it's another shit licensed game; if you slapped some generic fantasy on it it'd be on game of the year lists everywhere.
>>
>>54547653
Patchwork has been on my radar for a long time but I just haven't had a chance to grab it yet. Unfortunately I don't have an android or kindle or else I would jump on that free app
>>
>>54547621
FINE. I bought it. Fuck.
>>
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>scrolling through GenCon releases
>Total Recall
>based on the 1990 movie
Hells yes I am all over this
>deduction/party by Overworld games
Fuck it just another rehash of Good Cop Bad Cop. Why hasn't someone listened to STEEV and made Die Hard/Spectre Ops?
>>
>>54547747
I really want a Metal Gear/Specter Ops game
>>
>>54547872
Metal Gear would be a decent tracking/evasion theme overlay, though it might lend itself more to a longer system like FoD or Whitechapel. Then again they really fucked up Last Friday by making it far too scripted, and if you did a Metal Gear licensed Konami might do the same thing
>>
>>54517926
>using the OP I made all these years later

it takes me back
>>
>>54547928
I think it'd be tough to do but I'm a huge MGS fanboy and so I'd throw money at anyone who made a game for it.
>>
>>54546788
people who like board games stopped posting here
>>
>>54547957
It was a really fun couple days that thread existed. Although I do wish I had a good 404: Minifig Not Found image to open threads with.

>>54547967
Yeah, and there are more decent to good licensed IP games coming out lately. I just assume any theme I love will be turned to shit. Everything Epic has the license for Big Trouble in Little China; from what I can tell they've made nothing and it's gonna be a shitty action point rip off of Pandemic/Flash Point
>>
>>54548035
>I just assume any theme I love will be turned to shit
Same here buddy. I'd love to get a racing game like F-Zero but I know that would never happen. On that note, what are some good racing games where you're actually racing instead of betting on the racers?
>>
>>54548637
I've heard good things about GMT's Thunder Alley and AEG's Automobiles and nothing but bad things about Formula D.
>>
>>54548657
Awesome, thanks a bunch!
>>
I need an opninion on Imperial Assault. Played descend 2nd edition and know its main flaws ("racing game", fucked up rules, shitty balance). Did FFG managed to fix these flaws? My group is okay with SW and i really like to play Overlord. Also, what about Quartermaster general: Victory or Death? Seems like literally nobody played it, all played WW1 and WW2.
>>
>>54548872
I've heard from others here that imperial assault fixes what descent does wrong but someone who's actually it will need to fact check me
>>
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>>54547573
> Blokus
> Stressful...

MFW...
>>
>>54548657
Can confirm Thunder Alley is a very solid simulation of running a NASCAR team (don't bother with the F1 version of the game, it's not quite as good but there is a death race edition next year). Automobile is also a very good bag builder, though it doesn't feel quite as true a simulation imo. There's also the upcoming Pit Crew which is an Englestein design, so it'll likely be interesting, but maybe not great.

>>54548872
It's not perfect, but it's a lot better in terms of the race/block objective problems, and it did refine the system a bit. The main selling point that keeps me debating adding it to the collection isn't the fixes over Descent as much though as the skirmish mode. The competition scene of it has some problems, but for fun with friends instead of at a LGS it's quite good.
>>
>>54551242
>It's not perfect, but it's a lot better in terms of the race/block objective problems, and it did refine the system a bit. The main selling point that keeps me debating adding it to the collection isn't the fixes over Descent as much though as the skirmish mode. The competition scene of it has some problems, but for fun with friends instead of at a LGS it's quite good.
Thanx for the info. Is it fun to play as overlord (i`m always interested in this sort of gameplay)? Which expansion are the best/essential?
>>
>>54552640
I've only played a couple of times with the base game, but I found the empire fun (I'm usually DM/overlord as well). As for expansions, despite how awful I find his reviews Sam Healey's prolly your best bet, the guy has reviewed every single pack so far and seems to be really into the skirmish aspect of it.
>>
Has anyone here played Yamatai? Yokohama? How are they?
>>
>>54553280
> How are they?
Two games completely unalike in every respect except the first letter in the name.
>>
>>54553280
>Yamatai
DoW, wide appeal, it's more like Five Tribes depth than TtR though so it won't be one of their mega sellers

>Yokohama
Hayashi bought a big box of game dev tools and felt he had to use them all but after string railway took next to nothing he ended up with a barfed out table-hog of bits. Cruiserweight, it'll have some diehard fans, and will otherwise be like TM where it gets press and attention for a year or two before fading out of focus but still being good.

>>54553293
Also this
>>
>>54555288
>and will otherwise be like TM
Do you mean Terraforming Mars or Terra Mystica?
>>
>>54548637
I bet almost nobody remembers the shitpost wars between mage wars and summoner wars
>>
>>54556215
Terra Mystica, it'll have a few people who gush over it, some who complain about the flaws inherent (which you could find in any game) and it'll still be well thought of overall.

Terraforming Mars is still firmly in the hype cycle
>>
Two players, new to more complex board games. Not retarded just not looking for hours of setup. Suggestions?
>>
>>54517926
>We all know Summoner Wars is the greatest card, area control, euro, dudes on a map, bluffing, negotiation, light party, ultra deep wargame, for gateway purposes.
Just got an extra board, stoked to play 4 player.
>>
>>54521822
>$150 for 100+ generic looking fantasy minis
Not too bad.
Don't really care about the game.

>>54522048
I'm a sucker for good minis. A shit game can be redeemed in my eyes if it's got good cheap minis I can use for other /tg/ stuff.

Zombicide for example.
>>
>>54558272
>not retarded
Are you sure? Because you asked us to spoonfeed you with nothing to go on
>>
>>54550479
I have the hex board with diamonds. are you playing easymode square blokus or something?
>>
>>54556300
>Terraforming Mars is still firmly in the hype cycle

elaborate please I've been trying to buy a copy for less than a bajillion credits but since nobody in my group has actually played it I can only guess I'll like it.
>>
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>>54558272
1. Roll for the galaxy*
2. Adventure time Card Wars
3. Evolution: the beginning
4. 7 Wonders Duel
5. Abalone
6. One Deck Dungeon**
Those are just the ones from my collection in no particular order.

*Some people don't like the simplicity of the dummy 3rd player in Roll but I find it a fast competitive game without being OP (choosing two phases).

** only a 1 or 2p game without expansion and I haven't played yet because it's shipping but people seem to rave about it.
>>
>>54558988
>game is hyped up
>print run isn't Hasbro sized
>sells out at debut con
>reviewers/people who ran to booths rave about it
>limited stock game stores gets sells out
>hype continues just long enough to get nominated for awards
>finally some negatives start to get posted
>doesn't matter new games are being hyped since we're just post SDJ/Golden Geek/TDT Awards
The cycle repeats every year; we'll know if Terraforming Mars is really good in another 6-12 months when people have been playing it for a while and had a chance to know if it holds up. The hype train can keep going when the supply isn't huge and each new person has been influenced enough their initial plays are AMAZING, since reviewers don't often play games dozens of times before writing how great it is.
>>
>>54559071
Every game has negatives, but I see your point. Have you actually played and didn't like or are you just mad because you didn't have a copy to sell for $190?
>>
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>>54558917
Wowee nice original bantz there bucko.
>>
>>54559151
>>>/o/org

normie
>>
>>54559095
No I'm actually not all that interested in it right now, it may well be amazing but it doesn't work for the group I play with right now. I just generally avoid games for the first year they're out because of how much the hobby hypes things. It's a side effect of larger audience combined with game "journalists" getting paid to cover tabletop now.

There is good discussion about it on the GameNight! kennerspiel episode from a little while back. Also has me rethinking my interest in Raiders, along with the anon here who mentioned how unbalanced the cards are.
>https://www.youtube.com/watch?v=-QvQnGpERqc
>>
>>54558331
>>$150 for 100+ generic looking fantasy minis
The only real fantasy thing so far is the Dire Wolf

Watching as a potential opportunity to get acouple of Saga armies
>>
>>54559272
Medieval Fantasy I mean.

They'd make good city-guardsmen/knight/generic fighters #4-103
>>
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>>54559174
What's with the org there you spastic?
>>
>>54558272
>>54559151
>>54560207
being this much of an aggressive faggot isn't going to work here in /bgg/, fuck off or at least try and give us something to work with (you know, like what you have already played) because like >>54558917, I don't believe you're not retarded at all
>>
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>>54560207
>2017
>doesn't know how to link directly to generals

here you go snowflake see if you can puzzle this out
>>>/tg/bgg
>>
>order Mayday sleeves
>they sent the cheap tier instead of magnums
I know their customer service is good and they always replace when they screw up but it seems like they make a mistake every other time I buy from them
>>
>>54559071
You're right.

BTW, 'Terraforming Mars' just had a large print run here in Russia. Normal people who've played it say it's a nice game but with horrific downtime and a 3-5 hours playtime for a RftG-like experience.
>>
>>54562995
I've been watching Raider's playthroughs/thoughts videos lately because I don't have a good worker placement in the family/next-step tier and I'm trying to convince myself whether to go for it or Stone Age. Every video includes comparisons to Mars, and the number of times I've heard "$70 MSRP but the production quality of a $50 game" has really scared me off it, especially because the games I own from Stronghold are really nice components.

I don't even mind a long game (though as I said, it won't work for my group atm) or a less interactive engine builder, those can both be loads of fun. Telling me I might not feel like the stuff in the box is worth the price tag compared to other similar games, especially in the world of plastic miniature barf? I'm not really surprised it didn't win Kennerspiel
>>
>>54562636
I mean yeah if you're cards are shitty enough to go in the non-magnums you might as well play them naked.
>>
>>54562995
Well Russia doesn't exactly into space well...
>>
>>54563241
You're confusing with Poland.

>>54563187
People say the long playtimes are in part due to a mechanic where a player can decide draw out the game playing indefinitely if he wants. That kinda sucks.
>>
>>54563228
I'll buy the shit sleeves at a con if I've just picked up something with odd sized cards (French tarot, square) that I severely want to protect and/or if we're going to play at a restaurant/bar. Still they tear so fucking easy you know you're getting 1-2 plays max out of them, and that's not a wise budget move.

>>54563285
>draw out indefinitely
Had not heard this part yet, that's definitely a turn-off.
>>
Basing your judgements off a game you haven't played off hype one way or the other seems silly. The rules are available, read them.

>>54563285
> a mechanic where a player can decide draw out the game playing indefinitely if he wants

What mechanics is that? I've found the end game very satisfying.
>>
>>54563358
Amazing. I don't sleeve anything and I get 100s of plays out of my cards.
>>
>>54563381
I worry less about damage from play, more about damage from clumsy friends/kids. Spilled drinks can reduce the life of cards by quite a bit and I run games for a youth group sometimes.
>>
>>54559095
Did you just pull that figure out of your ass or is it really how much people are trying to sell it for now in Murrica?
>>
>>54563910
I think the first edition ones were going for over 200. I've seen $180+ on amazon. The only guy in our group to get an original sold it instead of playing because why wouldn't you.

So mostly ass figure but not totally.
>>
>>54563910
>boardgamegeek.com/geekmarket/pricehistory/thing/167791
>max price $100 USD
>ebay tops out $150
Might've gone for around that last year when it launched at Gencon. This is why buying year old games are better, hype's died off a little, you can get into demos, people are willing to part with them for MSRP or below
>>
Which edition of Hive gives me the most bang for buck? Big tiles, little tiles, extra bonus bug tiles? Carbon, pocket or regular?
>>
>>54563978
>>54563991
Christ that's insane.
Here in Poland a first hand copy is a stable $30. It got a second print almost as soon as the stock ran out.
>>
So I just finished playing another game of Star Wars: Rebellion and crushed the rebels on turn 5 by blowing up their base with the Death Star.

Does anyone know if the rebels have ever won a game? Because it feels really stacked against them once you have a feel for what each side can do.
>>
>>54564751
I've seen the rebels win, but I think you either need the luck of the empire going off on the wrong direction at the start of the game, or more importantly, you need the rapid deployment card in your hand and you need to know exactly when to use it.
>>
>>54564445
>Hive Regular: $26.47 on Amazon with no expansions -> $1.20/piece
>Hive Carbon: $25.84 on Amazon with ladybug and mosquito expansions -> $0.99/piece
>Hive Pocket: $22.27 on Amazon with ladybug and mosquito expansions -> $0.86/piece

From a strictly monetary value, pocket is the best one. Each expansion clocks in at ~$10 no matter which version you're buying for so you'll want to keep that in mind. I have the pocket version and I love it, mainly because the pieces are smaller so it's easier to carry when you're on the go but that's a personal preference.

Carbon and pocket are pretty similar, I would get one of those two. Pocket is a little cheaper but it's your call friend, just don't get the regular version.
>>
>>54559071
Why wait 6-12 months. I'll give you a hint, Terraforming is mediocre crap.
>>
>>54565191
The point was to wait on any and every game that has even a little hype behind it, until it can be playtested personally.
>>
>>54565092
Thanks, It looks like im leaning towards carbon for the nice meaty tiles, but I also like the colors of pocket.
>>
>>54565191
No thanks, baseless hate from people who haven't played is just as bad as baseless praise.
>>
>>54565290
Both definitely have their merits, you can't really go wrong with either
>>
>>54565290
If you have the chance, check then out irl. I feel like the normal version is really huge and can't be confortably played on any table. The pocket versions tiles are also big/chunky enough imho.
>>
>>54558272
Played the first couple of games of Raptor yesterday with gf. We had the most pleasant impressions, it takes little space, fast to setup, and the flow of the game is fast and engaging. Up there with 7 Wonders: Duel for us.
>>
>>54564749
I have family in Poland, are you saying they could get me a new one for $30?
>>
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Can someone comment on the DnD Adventure System games such as Castle Ravenloft, Wrath of Ashardalon, etc? I want to get the classic fantasy archetypes dungeon crawl feel. How does it hold up against Descent?
>>
>>54565594
>haven't played

Yes, I can't have possibly played that game.
>>
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>>54566509
Not him, but bear in mind it will be polish edition.

124PLN is about 34USD.
>>
>>54566523

It's very random, there's not really a good exploration feel because it's just random tiles after random tiles without context or the feeling of progression. I still like it alright, but doesnt scratch the dungeon crawling itch for me.

I like it way more than descent though, descent is a fucking racing game with light skirmishing in disguise.
>>
>>54543782
Rather than the AI being good, it feels more like it's straight up cheating.
I haven't won a single realignment roll in the last 7 games, including several rolls where I had a +4 modifier against a +1 modifier.
>>
>>54568100
Cheapest on i-szop is 115, that's about $31.
But yeah, it's a language dependent game so it's not really the best idea. Plus, shipping to the States can get retardedly expensive.
>>
>>54569101
I believe that 3 dollars doesn't make a big difference here.
Didn't want to invalidate the '30$ argument here' just took the first position found.

There's also one english copy for about 74$ available right away. If anon has a family here he can grab it.
>>
>>54568139
You sound like you know the genre. Any recommendations?
>>
>>54569432

My favorite dungeon crawler is Shadows of Brimstone, it's a random clusterfuck (and very expensive) but it's the king of emergent storytelling. Truly tells story without even having a dungeon master. Weird west theme might not be for everyone.
Other than that, I really enjoy Dungeon Saga, it's the closest to a "heroquest redone right" I can think of (but still not quite there unfortunately, there's a bit of the race element like in Descent, and the combat system is pretty rubbish).
I also have high hopes for Darklight Memento Mori. It's not released yet, but looks like Shadows of Brimstone but in a more traditional "Dark Fantasy" universe.
>>
>>54566402
How does raptor play? What is the objective for each player?
>>
Newbie here. Recently bought my first two expansions, one for Smash Up and one for Marvel's Legendary. Smash Up is fairly self-explanatory but what's the consensus on storing expansions?

>keep in original boxes, mix/separate as appropriate
>mix into one box where applicable

My mind says the latter, but what if you want to play the base game, no expansion? And unless there are bad expansions, does this ever happen?
>>
>>54569964
Just pick what you want. I often stuff it in 1 box since we change the location often and its handier to carry 1 box instead of 2.

>but what if you want to play the base game,
then you sort out the xpack stuff and play the original.
>>
>>54568100
Is there any necessary text on the game pieces? Can't I just get it for $55 on Amazon?
>>
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IT'S HABBENING
>>
>>54570725
I'm going to wait a week. One because one of my group mates bought it and I want to see how shit this printing is and 2nd because last round I saw it for as low as $48. Threed because I just dropped like $200 on other games yesterday. Fucking yesterday god dammit.

My hype boner is flaccid. I honestly don't even know if I'm going to buy.
>>
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>Some people think eurogames are stupid and not worth any time
>>
>>54533917
I have both and I vastly prefer Lab to TS. If you can get the expansion it's incredibly good.
>>
>>54570770
What did you get?

>>54571986
What makes Labyrinth a better game for you?
>>
>>54572165
castle dice, clank, one deck dungeon, sons of anarchy and 3 more adventure time card wars decks
>>
>>54569101
Any games you'd recommend getting from Poland that aren't language dependent? Shipping cost wouldn't be an issue. I grew up playing the polish edition of talisman, so language isn't a problem for me but it will be for my fronds
>>
>>54572165
Both games have a lot of randomness and luck, but Labyrinth seems more open about it. Coups, realigns, and space race (among some card events) require dice rolls in TS, and one exceptionally good or poor roll can make or break the game. In labyrinth, every single Islamist action requires a die roll, but the DC to pass the check is based on a countires quality of government. In addition, as far as my plays show, it's rare for one roll to fuck you over. More significantly, TS requires you to know a lot about the deck to play it well. For example, a first time US player may dump influence in to France or Cuba not knowing that the Fidel and de Gaulle cards will make that a waste of time. There's less event chains and enough chaos in Labyrinth to overcome this a bit. TS is (basically) impossible to play by yourself, and that's coming from a guy who plays almost every game solitaire. Lastly, if you end up liking labyrinth, the expansion is pretty fun and it does change the game significantly.
>>
What's the best Risk type of game?
>>
>>54570988
>some people think eurogames are peak board gaming experience
>>
>>54570988
>>54573400

>Some people like to think one overgeneralized genre is much better than another
>Don't even try and find enjoyable games from both and also in between
>>
>>54573391
Star Wars
>>
>>54573391
Risk
>>
>>54573400
>>54573644
>some people can't resist the bait no matter how Euro the hook
>>
>>54571986
>>54573380
Shieeet I was fairly sure my next boardgame purchase would be GMT's Time of Crisis, but now I'm not so sure anymore, been getting a bit interested in Labyrinth lately as well. The main advantage ToC has I guess is the ability to support more players, given I almost always play with 3+ players.

If you don't mind, could you elaborate on what makes Lab "incredibly good" with expansion or can I read/watch some review that gets into it? Or just download and read the rules/play guides off GMT's website?
>>
>>54573391
Spheres of Influence
>>
>>54574266
why not all three tho?
>>
>>54574266
It adds the polarization which A.) make it easier to get a country to Islamic rule or Good Government in the long run and B.) Rewards a commitment to one area instead of opportunism. Once a lot of states are at one or the other the game becomes a lot more interesting. Most of the base plays I have end with 1-2 of each at most. It also adds civil war which allows an in-between state that the US player has to respond to. Those two mechanics + refining the VC's a bit vastly improved the game. Now Lab isn't usually in my wheelhouse (more of a hex and counter operational level guy) so take whatever I say with a grain of salt. Haven't played Time of Crisis so I cannot comment on it. I've got a couple of 3+ games I like if you'd care for other recommendations.
>>
>>54574340
This would clearly be the best choice, if money allowed. That said I feel like I've already got a fair bit of money tied up on like, at least seven P500 games, and possibly another two on top of that...

>>54574367
>Now Lab isn't usually in my wheelhouse (more of a hex and counter operational level guy) so take whatever I say with a grain of salt.
More opinions is always better! Also the tidbits about Islamic rule/good government and revolutions compared to what's happened the past several years and my own experience from living in the Middle East is simply put damn interesting.

>I've got a couple of 3+ games I like if you'd care for other recommendations.
Yes please! I've no hex and counter-type games myself, though I'm not entirely averse to the notion either. As for 3+ player games (that are also wargames) I've currently got Andean Abyss, Falling Sky, Triumph & Tragedy, and last but not least Churchill. Of those I'm not yet entirely convinced by Churchill, but only have like 3 plays, so more testing is needed. I also have Here I Stand, but not managed to convince enough people to give it a proper try, despite heavy lobbying from my side given the 500th anniverseray...
>>
>>54574591
I was pretty meh on Churchill myself but I thought that Pericles was excellent. Sword of Rome works well 2-4 (or 5 if you get deluxe or the expansion) if you like CDGs. Rex is fun for multiplayer diplo, and scales pretty well. Maria/Friedrich are both weird but fun games, although both need the exact play count. I've played exactly one game of Virgin Queen and it was fun so I wish you luck with Here I Stand. I'm hoping to get the new edition of it myself.
>>
>>54574829
>Rex scales pretty well
That's the exact opposite of the usual opinion, I'm always hearing all the factions need to be in play for it to work ideally.
>>
>>54575181
In my (albeit limited) experience it works fine. I mean, as fine as one can hope for a game with a player range that wide. My group has played between 4 and 6.
>>
>>54574829
>I was pretty meh on Churchill myself but I thought that Pericles was excellent.
Oh man, here I was hoping I wouldn't have to look to closely at Pericles given how Churchill has been so far, guess I'll have to revisit it, maybe shuffle some of those previously mentioned P500s around...

Gonna definately have a look at Sword of Rome and Friedrich, we've actually got a copy of Dune so Rex isn't too high on the list of needs!
>>
>>54575364
The only reason I didn't recommend dune is the price tag lol. No reason for rex then.
>>
>>54573391

I replaced it with Risk: europe because it's more streamlined, strategic and takes about an hour to play.
>>
>>54575737
>>54573721
The only reasonable answers, streamline it or play Ackbar's Gambit even though it's not Risk
>>
>>54575839
Just to make it clear, I didn't mean just different versions of Risk, I meant games that are like Risk in general.
>>
Anyone have any experience with North Wind?

Saw it on Boardgame blender and I work on a tallship and want to pick up some new games.

The other crew are gonna be hard to win over to Boardgames tho (other than risk which we always play) and I want to make sure to stick to safe bets at first.
>>
>>54576487
So area control where you roll shitloads of dice which can fuck you over even if you play perfectly? Still Ackbar's Gambit
>>
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>>54576487
>like Risk in general

there is this game called Risk. I'm not sure it's exactly like Risk, but it's like Risk in general- exactly like Risk, in general.
>>
>>54576487
Diplomacy
>>
>>54576487

I have Conquest of Nerath, a D&D game with a risk-like gameplay (with tons of little dudes to move around on a map), it's alright !
>>
>>54573082
Well, if you can have someone just bring it to you in their luggage without worrying about shipping, you can make some very good deals.
I believe Troyes goes for outrageous prices in America (though I'm not sure if that's still the case since I remember some Anons talking about a reprint a while ago) but is 30 bucks here and frequently drops below that on sales. Completely language independent.
Chaos in the Old World and the Horned Rat are notable since they go for absolutely retarded second hand prices in the States but are still in print here, priced at $45 and $25 respectively. You'd need to make a translated crib sheet for the spells though.
Stone Age is OOP in the USA but is in stock here for $35. Language independent.
Just have a look on i-szop.pl, it's a price aggregator for online board game stores. Most Euros should be cheaper here and the vast majority has no text at all. You can check language dependence on BGG if in doubt. If a game has a title that was translated to Polish, you can find it in the "Versions" tab.
>>
>>54576993
Diplomacy is a lot less Risk and a lot more precursor to Cosmic/GoT. It's all about the negotiation not the dice
>>
>>54580172
That's true. I was more thinking of how both are about area control and spreading your influence across a map
>>
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>>54576487
I'm going to throw out Small World because it is Risk like so you might be tempted- FUCKING DON'T
>>
>>54569907
Hunters aka scientists must capture 3 baby raptors or hit the big raptor with sleep darts five times and not allow it to recuperate. The Raptor must get three baby raptors out of the map (4 exit tiles) or kill all hunters (there must be no hunters on the map at any given moment). I'd say the raptor gameplay is harder than the hunter's and is quite unforgiving, while the hunters are more in control simply due to their numbers but still very vulnerable. The game is driven by limited (9 cards) ability decks and action points. A very elegant game, indeed.
>>
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Seeing as how Chaos in the Old World will never be reprinted and I felt like working on a project, I am working on a retheme in the vein of powerpuff girls. Now all I need is a few small bits of art made and the rest is graphic design and layout,
>>
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Which one should I get friendos?
>>
>>54584067
Ive only played cyclades so I can only talk about that but:

First of all Cyclades plays best at 4/5, 5 is a bit better but takes longer since you have another player, 4 is a bit worse but saves you on some time. 3 player was really disappointing due how the god bidding system works.
There is no real long term strategy going on. You cant plan 5 turns ahead since there are so many variables. Most strategy comes from making good bids and knowing which god gives you the best position and knowing what each god is worth.
The monster cards are fun but also really terrible. They are extremely powerful and ive seen some good strategies go to shit because a good monster turned up and then the chimera immediately after. Someone surprised everyone with an athena rush and it almost worked, then he had to blow all his money on preventing pegasus and the chimera to not lose everything. Which leads me to the next problem. In the games Ive had it very very often turns out one person gets a huge lead at the start (earning double to triple money), but everyone else will start grinding him down. If he doesnt finish the game quickly you will lose, because you dont have the improvements the other gods provide (like discounts on gods from zeus). The main problem with this is that games become really really drawn out. A 1 or 1.5 hour match devolves into a 3 hour+ hell. We have had the appollo tokens run out twice, I dont think that is intended to happen. This gets compounded by Zeus his ability to draw new monster cards. So lategame if someone is about to win someone else with money can pick up zeus and keep going till he gets the monster he needs to prevent the win (also due the fact there are money generating monster cards zeus can keep on going longer).
I think the Hades xpack solves some of these issues but I dont have it so I cant be sure.

Kemet, from what Ive heard, is a tighter game. But then again my group tends to play games a lot longer than others.
>>
>>54576582
Or Eclipse?
>>
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>>54585934
Unfortunately, as much as I like Eclipse, that comment is very true. That and random tech draws that screw you over. Or randomly getting hemmed in by aliens during the earlier rounds.
>>
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>>54517926
> But what other card/card driven game is your favorite?

Core Worlds
Arctic Scavengers
Xenoshyft
Hit Z Road

I like Thunderstone, but don't own it. Not sure when the reprint is supposed to be out.
Among The Stars is also supposed to be good.


> What cards have the best art out there?

Personally I like the artwork on XenoShyft.


> What's still on your wish list?

Kemet + Ta-Seti
Level 7 Omega Protocol - Extreme Prejudice Expansion
Mare Nostrum - Atlas Expansion
Sekigahara
Shogun: Big Box
Survive: Escape from Atlantis
City of Horror
Mall of Horror

What about the rest of you?
>>
What is the best place to get Board Game deals that ship internationally? I've been wanting to get my hands on anything other than Monopoly or Clue but everything's always so crazy expensive for my poorfag country.
>>
>>54587672
Giving us a clue as to which part of the world you are in goes a long way to having someone here help you in a useful way.
>>
>>54587620
> What's still on your wish list?

Almost all of it is P500:

Ancient Civilizations of the Inner Sea (P500)
Ariovistus: A Falling Sky Expansion (P500)
Imperial Struggle (P500)
Mr. President (P500)
Pendragon: The Fall of Roman Britain (P500)
SpaceCorp (P500)
Welcome to Centerville (P500)
Crokinole (considering building the board myself desu)

A sort of one-or-the-other situation I'm undecided on thanks to previous discussion:

Time of Crisis
Labyrinth + The Awakening Expansion

And last but not least some maybes:

Bayonets & Tomahawks (P500, maybe)
Gandhi: The Decolonization of British India, 1917–1947 (P500, maybe)
Isle of Skye (maybe?? Need to start getting a few lighter games...)

So yeah, lots of money going GMT's way in the future...
>>
>>54587620
I'm really wanting to get:
Thunder Alley
Flick em' Up
Consulting Detective
Rhino Hero
PitchCar
Terra Mystica
Arsenal Arena Combat
Merchant's and Marauders
Star Wars: Rebellion
Forbidden Stars

But I don't have anyone who I could play them with and I don't have the money for them either (except for Rhino Hero)
>>
>>54588100
I forgot Battlecon, add that one too
>>
>>54587726
South America
>>
>>54588100
Anon, what have you tried in terms of looking for folks to game with? Checked with local stores for gatherings? Checked websites like meetup? Plenty of avenues to explore, so don't get discouraged.
>>
>>54588641
Retail deals might be tough due to distribution agreements, might have to go the resale route, ebay/BGG market (although the shipping might negate any "deal" you get)
>>
>>54588641
Sweet jesus I remember looking for games in Brasil - a price madness. Some seriously wicked import taxes.
Feels to you.
>>
>>54587672
>for my poorfag country
Depends. What's your poorfag country?
>>
>>54588641
Unfortunately, the bad news is that certain parts of South America have an extremely poor reputation when it comes the reliability of their postal services (Brazil in particular). And it can be very hard to find places willing to take the risk and ship to S.A.
>>
>>54588787
The closest game store to me is an hour away so that's not too reliable. I haven't heard of Meetup so maybe that can help but it's tough when you're going to a college that's known as a party school
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>>54517926
Anyone here into Feudal? My Dad and I used to play in the 1990s, but my younger siblings lost some of the pieces using them as toy soldiers and we stopped playing. Where's a good place to find spare pieces without buying whole replacement armies (I'd rather complete a set than break up a set)? I'd like to play some games with my Dad again, we haven't done anything like that in years.

I'm missing:
>dark brown sergeant
>dark brown squire
>medium brown castle
>medium brown duke
>light brown pikeman
>light brown duke
>dark blue castle
>medium blue castle
>light blue pikeman
>instruction book
>>
>>54589725
The answer is always BGG
>boardgamegeek.com/boardgame/847/feudal/trading?status=hasparts
>>
>>54589794
Thanks anon. I don't usually browse /tg/, I haven't had anyone to play games with regularly for years now.
>>
Just got Terraforming Mars in the mail (2nd printing I think)

first impressions:
>Really, no insert to hold all this shit?
>component quality not amazing but not bad either
>looks like a lot of different little components, probably not suited for the casual players of my group

My group is meeting tomorrow, going to bring Anno 1503 and Elasund. Haven't played either before but they're both light games so it shouldn't be difficult (although we had trouble playing Augsburg, but I maintain that was due to poorly written rules).
>>
>>54591339
The first printing had inserts that apparently all arrived torn up/falling apart, but publishers always respond the point of the insert is just to protect the game til you get it. This is why so many use those ugly plain folded cardboard ones rather than nice vacuform inserts (also much cheaper from a design/manufacturing aspect).

I've also heard somewhere that Stronghold inflated their MSRP so they can "discount" it at cons/online/pre-orders; but never seen confirmation of that.
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Just ordered this. Better be as good as people say.
>>
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Why the hell is Great Western Trail so highly rated?

I played today and it was a stressful clusterfuck, ever decision had a huge downside and when you could pull anything off it was at the cost of so much that everything little win was a pyrrhic success.

On top of just being punishing they threw everything in by the kitchen sink, including monopoly rent. I can see where understanding the board might allow you to mitigate some things but it certainly seems like the game would railroad you into certain moves to make sure you would have money for certain actions- sure you can either build a money generating building before the cattle market or build a cattle market right after something that makes you money but that's about your only two options, unless you want to skip the damn cattle buying all together.

An the train track/placement/fees are just so convoluted and unclear. Like everywhere else in the game the meeple trains block important information and spending 4 turns in a row to try to get one small bonus was just not worth it.

Being flat ass broke at every turn was the only strategy possible and, again, it seemed like every placement had a bigger drawback than advantage.

So why the fuck do people like it? It's not a good hard you have to overcome, it's a bad hard that just punishes you at every turn.
>>
Is there a way to pull people away from Catan?
>>
>>54597673
I don't know, people still playing Catan seem pretty hardcore about not trying other things.

Agricola for something to ween them, Roll for the Galaxy to just make them do something completely different would be my suggestions, but I'm kind of a noob to this (sub <100 games)

That said I would fully play, test and understand anything you bring to the table- if they have any sort of bad experience (muddling rules, mediocre game, other problems) there's just going to go "this is why we only play catan!" and will never try anything again.

Good luck.
>>
>>54597799
Also, ironically the guy I know who is a catan only sort will only play 3 player because he feels like the game gets too competitive with 4.
>>
>>54595185
This is one of those games I'd really like to own, but I'm not willing to pay for.
>>
>>54597813
>too competitive
He's beyond help.
>>
>>54597861
I've justified it as a collectors item so i'm selling another collectors item i've been holding on to. Also, living in Australia, most wargames are 130+ aud anyway. For a 10 year old game that's out of print, 200 aud isn't horrible.
>>
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Yo /bgg/, what are the best pirate themed board games?
>>
>>54597799
It's not so much that is strictly only Catan as much as it takes about half the time of almost every meet up.
>>
>>54599343
Get something that takes up the whole meetup then like Great Western Trail
>>
>>54599051
Merchants and Marauders is the heavier ameritrashy option, Black Fleet or Pirate's Cove for family weight, Jamaica for racing.
>>
>>54599479
Catan always comes first, unfortunately.
>>
>>54599343
Have you tried pointing out that past the initial setup the games boils down to luck of the dice and negotiation? If that's what they like try some negotiation games.
>>
>>54600207
Yes, and I've bought some negotiation games for that purpose.
>>
>>54596392
>Why the hell is Great Western Trail so highly rated?
Probably because:
> ...I played today and it was a stressful clusterfuck
There are other games out there that don't hurt babby's feelings and don't make babby think, but nobody rates them highly for obvious reasons.
>>
>>54602139
0/10
>>
What's everyone's favorite obscure CCG?
>>
>>54602348
Seriously, though, what's his complaint? That the game is hard and requires skill and lots of planning? And that is bad exactly why?
>>
Had a campaign game of Pericles yesterday, fuck me it was good.

The game had the Spartans accomplishing nothing in the early game due to really bad planning, so the Athenians pushed ahead. The Agiad king executed a series of bad campaigns in the mid-game (one of them failed because he forgot the tiny fact that Athens and Sparta wasn't at war), bringing Spartan honour really low, but the Athenians were getting bogged down by infighting.

On the last two turns the Eurypontid king was fed up with cooperating with his failing partner, and got two killer hands, so he took control of the state, convinced the assembly to make him build a host of allied fleets and do a couple of military actions, and then he fucking conquered Athens. Straight up crushed the Athenian navy, and burnt the city to the ground.

The situation at that point was that the Eurypontid king would win the game if Athens remained uncontested, the Demagogue would win if he pushed ahead in honour, and if the Aristocrat pushed ahead the game would continue.

The final thing that happened was that the Demagogue managed to sail a single ship into Athens (I guess they just moved all their citizenry onto the ships like they did with the Persians), and put down a rebellion in Ionia, winning the game with 1 more honour than the Aristocrat.

This game is filthy tense. Also notable is that in the game Alcibiades always remained in Athens, and the plague never happened.
>>
>>54602591

prob Vampire The Eternal Struggle

when will fantasy flight reboot it like netrunner?
>>
>>54602698
Looks like his complaint is that it's an unnecessary shitfest. Plenty of games require skill and make you work for it without bringing the overall game down to a level where you'd just rather toss the thing on the fire and be done with it. Vanuatu was exactly like that for me. The game was such a complete slog that even after I'd eked a win, the only thing I wanted to do was get the last 2 odd hours of my life back and never touch that tedious garbage again.
>>
>>54603082
What you said makes no sense. You're chimping out because you felt the game was unfair? That makes you a crybaby manchild, and it's not the game's fault.

If you can't handle a difficult game then play something else. (Snakes and Ladders doesn't punish you for making bad decisions, try that.)

I'd understand if the game was fiddly and/or illogical, but he wasn't complaining about that. (And Great Western Trail is neither.) He was complaining about the fact that he couldn't figure out a strategy and the game punished him for it.

That's bad exactly how?
>>
>>54603799
0/10
>>
>>54603973
0/10
>>
>>54524386
>the 3d Lang dudes on a map/area control plastic pusher

I doubt Lang can do anything other than tweakigng or rehashing the same game over and over.
>>
Finally got my shipping code for Lisboa. I'm super stoked. Vital Lacerda is a mad genius.
>>
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>>54602591
>>
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>>54603799
>>
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I just got through playing Sons of Anarchy with three other people, and I love the game. Unfortunately, I don't think I'll be able to play it again because I made one person rage quit in round 5 because "we were ganging up on him" and they all were complaining that the One-Niners (my gang) are overpowered with their free backup calls ability. I didn't even come close to first place at the end because I overspent on guns to try to cut down everyone else's orders down by getting their members killed. At the end of one round, I had sent about eight rival members and three prospects to the ER. Maybe they should have thought of doing the same to me so I couldn't call for much backup.
>>
>>54522788
>believing cult-of-the-new hype for CMoN's latest cashgrab
I dunno man, I'll have to actually play it before I believe any of the buzz, and see if it stands the test of time. I don't like the company's business ethos.
>>
>>54604299
> Anything that gives me badfeels is a bad, very bad poopyhead troll!
Keep digging that hole and confirming how much of a manchild crybaby you are, dude.
>>
>>54604300
I forgot to ask about a dispute we had on one of the anarchy cards. The card in question is Gung-ho Local Cop. The card says:
>"Every time Gangs SELL: GAIN (1) Heat"

One person suggested that anyone selling would increase everyone's heat by 1, but I interpreted it as only applying to the gang that sold. I tried to look up a clarification on the spot, but I couldn't find anything. What do you all think it actually means?
>>
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>>54604340
>>
>>54604406
Keep digging that hole, dude, keep digging. Next stop on the way down: you posting anime reaction images with four-letter word insults. Go.
>>
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>>54604421
>>
>>54604421
>>
>>54602741
Huh, this looks a fair bit more involved than Churchill does. Even more reason for me to have a look at it I guess...

How does this game handle with <4 players btw, are the bots decent?
>>
>>54597673
Most people I know that play catan are like "boardgames are bad because I played risk and monopoly but catan is good so I just play that". They dont feel like catan is boring so they just stick with it.
>>
>>54602741
That looks and sounds so good - I'm Jelly! I haven't gotten my regular gaming group to play more meaty strategy games yet. But I'm working on it and there's a segment that I'm sure will like them, I'm just going to have to bring lighter games for the folks that won't.
>>
>>54600156
>>54600896

Maybe they're just in need for a simple warm up filler, have you tried 7 wonders?

Also, if all else fails, try Ad Astra.
>>
Ok so I played cosmic encounter and I'm actually butthurt about something. I'd spread myself pretty thin but had been successful because other people hadn't gotten my color destiny cards. On my turn that would have won me the game on the next players turn I moved a ship off a planet of mine to a stack forgetting I needed 3 planets for my racial power. Nobody said anything and I caught the mistake before anything was resolved- people were still weighing in on which side to jump in on. Up to this point we'd been totally loose letting people collect stacks and put them back, change sides as things developed. During this and the discussions I realized if accidentally stripped a planet instead of grabbing some colony ships. I mentioned it and wanted to redistribute but nobody would let me. Again this was all before anything was resolved and I was totally butthurt about it-I tried not to let it bother me or at least not let it show but it seemed really unreasonably nasty to punish me for a mistake I caught. I mean it either needs to be like chess where if you take your hand away you're committed or everyone should be able to redistribute until the action is resolved. It robbed me of a solo win and I can't help but feel had I not been on the verge of that nobody would have cared what I did. Just because I accidentally moved a ship off a planet shouldn't mean it's instantly irrevocable, except that I would have otherwise won.

In any case, like I said I'm pretty butthurt because up to then my strategy hand nearly clenched the game despite an absolutely shit hand. It would have been a masterful beautiful victory but I fucked up one little thing.
>>
>>54605550
Probably should have been more butthurt that you were playing a complete pile of dross.
>>
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>>54600156
Honestly if they won't every not play catan first I would just find another group. I mean there are plenty of catan only groups around me but I don't go to them because I'm into trying new games and catan every session would be beyond boorish to me. If they aren't willing to occasionally NOT play catan I'd either come late, find someone to play 2p games with during catan or just not go.

That aside if you want to take another crack at the nut:
0. learn to play Great Western Trail by yourself
1. eat a game of Catan lose half the session
2. whip out GWT
3. teach via the "go to market first" method, starting on the 1 circle at the end (place a hazzard) using each players top 4 cattle deck cards as their herd.
4. continue the teaching game until the end of the session, you need at least 1.5h to let them get invested. Refuse to continue- it's too complex to store and reproduce and it was only a tutorial anyway.

Repeat from step 1 at next session until someone says, hey we need to start GWT first if we ever want to finish a game.

If that doesn't happen just burn the place down with fire.
>>
>>54547180
Joke's on you, I've been away for four days on holiday!
>>
>>54604356
GF9 doesn't always have the best wording, I'd see if there's a rules clarification on BGG. To me the wording "gangS" makes it sound to me like it's every sale increases heat. I'm betting the card art is Hale? That'd make thematic sense that he goes after everyone

>>54605774
I wondered why the thread kept getting to page 10
>>
>>54605550
Well, just remember to make your friends live by that 'if you made a mistake, you're stuck with it' rule for every move in future games. If they want to play fast-n-loose, then it applies to everyone equally the entire game and not situationally. >>54605774
>>
>>54605774
The joke's on Minifig! He thinks he's on holiday, when in fact I've secretly kidnapped him in order to play 404: Law Not Found!
>>
>>54606015
I know nothing about the series, but Google seems to show me that it is Hale on the card. Thinking back on how the game played out, I can now understand why it would affect everyone. With that card being out, it could increase negotiaions to try to get some players to try to exploit selling sites, some players could abuse it to make others lose members or potential contraband sales, and it increases the need for players with high heat to try to defend selling sites through force. Also, it gives the Lin Syndicate more use of its ability to lower its own heat. I'll add a note to my set about that in case I'm able to play the game again some day. Thanks for your input.
>>
is onirim oop? if yes , will it be reprinted?
>>
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And speaking of Regs... I haven't seen STEEV in a few days. Pic related - I want to the local 'Harbor Freight' store and found new containers for my HoN counters. I'll have to build a larger 'Ammo Crate' style container for the maps, but the unit chits will be easily sorted into Axis and Allied containers now.
>>
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>>54606473
Z-man has it out of stock on their site, so if it's sold out everywhere it's at the least between printings. That said they're under the Asmodee banner now, and they do let games go OOP for a loooooooooooong time unless it's one of their top sellers (Skull was between printings for several years). The app is the best version of Onirim though, all that shuffling is automated

>>54606502
>have to build a larger 'Ammo Crate' style container
One of those projects on my list that seems to get pushed down over and over again. Been meaning to rip off pic related (that stacked design with latches seems perfect for expanding games) for almost a year now but there's never enough time.
>>
>>54606594
Nice pic! I'd love to see plans on how it was made. It doesn't seem to complex, but having a good set of plans to start from is always nice.
>>
Suggestions on a hex-and-counter wargame on an operational/theater level? Nothing too heavy, preferably.
>>
>>54604335

>implications

Not really, doesnt look like my kind of game, but a lot of people like it, it cant ALL be shills. Looking at the gameplay videos, at the very least, it's not "mass market" or "twilight creations" bad.
>>
>>54606896
Yeah that's part of why it's so low on the list of projects to do, the guy who made it posted half a dozen pictures on BGG but no plans or descriptions of how it was made. I've been going through them zoomed in looking for screw/nail holes trying to figure out how to copy it. If I ever figure it out I'll post on it, but I doubt it'll happen before Sept, there's too many projects already on the table and not enough time to do them.
>>
>>54606502
. . . But all my ammo cans are full of ammo. :(
>>
>>54607327
Well duh, muh regular ammo cans are too. These are 'special' ammo cans. ;)
>>
>>54607350
I still need to find some Plano boxes that work right for all the different unit tiles.
Would be nice to migrate to something more organized than ziplocks for each unit.
>>
>>54606969
where are pics? I only found 3 in the star wars minis section.
>>
>>54521822
This game shows that Eric Lang is over and done.
>>
Guys as a fledgling game designer working on few products I have one question - does board game community destinguish between simpliefied and streamlined ?
>>
>>54607718
>over and done

Do ho ho
You have not a clue.
>>
>>54607581
Uploader's contribution page
>boardgamegeek.com/images/boardgame/all?username=Der%20Graue
>>
>>54607749
There's no such thing as a 'board game community'.

Playing boardgames is the one pastime that all people of all cultures and races and historical periods engage in.

It's like asking what the 'food eating community' thinks about spices.
>>
>>54607794
I bag to differ - this clearly shows that forced game design sucks. This game is so bad that If I ware him I would not put my name on it.
>>
>>54607548
I know. The small plano box in the picture (I purchased several) will help with the ammo markers, etc, and fits inside those .50 cal ammo boxes. And this is why I shouldn't just browse the local 'Harbor Freight'.
>>
>>54607968
>taking in nutrients
>2311-194
Silly fleshbags.
>>
>>54607749
You might want to provide folks with your definition of simplified vs streamlined. There isn't a specific one common to many or most of the various board gaming communities and online forums.
>>
>>54608087
And yet plebs will still gobble it up in droves.
>>
>>54607718
>>54608087
> I bag to differ
> If I ware him I would not put my name on it.

And if I "ware" as much of an illiterate dumbfuck as you appear to be, I wouldn't post online. But that hasn't stopped you. Bravo summer-fag!

Frankly, having watched the Rodney Smith "Watch It Played" video with the KS, it seems like a straight forward system with some potentially interesting tactical choices. Meanwhile you come off like a whiny 8 year old cunt with sand in your vag. Perhaps you should wear a Tux while posting. That way you can 'look impotent' while being impotent.
>>
>>54608323
You really are outdoing yourself for shitposting today, good job.
>>
>>54607968
>There's no such thing as a 'board game community'.

Well shit! Someone better tell Board Game Geek and the various forum members that they're not a web community. (Either that or your a total dipshit Anon.)

>It's like asking what the 'food eating community' thinks about spices.

Foodies.

So - how is it under that rock of yours? Are grils allowed? Or do they have too many cooties?
>>
>>54608347
Oh no! I've poked the "Stop liking what I don't like - REEEEE!" butt-hurt brigade with actual content and points about what's in the game in question.

We get it - you don't like:
Eric Lang
CMoN
KS in general
Minis based board games in general
Anyone who has interests in anything you don't
Intelligent conversation

Now that you've publicly shat your pants and rolled around in your own feces, perhaps now would be a good time to change your diaper and pull on your 'big-boy' pants?
>>
>>54608502
0/10
>>
I bought Mansions of Madness 2nd ed and just played my first game. I really love the game, even if towards the end, once everyone went insane, the game slowed down. I have a couple of questions:

FFG games have notoriously shit packaging and this one isn't an exception. How do you recommend keeping everything organized?

There's a bunch more cards for converting the first edition. Would you recommend buying the expansion packs that contain the respective figures/tiles? Should I buy the new expansions instead?
>>
>>54608388
BGG is one particular internet community. It's not 'the boardgaming community', however, because no such thing exists.

> Foodies
'Foodies' are a infinitesimal tiny part of those who eat food, and even then there's lots of different types of foodies with lots of different opinions.

Look, anon, you're a self-described 'fledgling game designer', and I'm trying to give to you actual, honest-to-goodness good advice here.

Don't go in thinking that boardgaming is a 'hobby' or a 'nerd thing nerd communities do' or whatever other bullshit preconceptions you picked up on the Internet.

Fact is that everyone (yes, really everyone) plays boardgames, and there are as many tastes and traditions in playing boardgames as there are human cultures.

What you read here on the Internet (and on BGG) is a tiny and highly skewed projection of the real boardgame market.

Asking people here is a recipe for disaster.

Try doing some blind testing with friends and family first, and go talk to actual boardgame publishers second.
>>
>>54608502
To be fair, there's a ton of legitimate reasons to dislike all those.
/bgg/ also seems to dislike CCGs, highly narrative or storytelling boardgames, Asmodee, Eagle Gryphon, Game Salute, games that are not games but activities (whatever the fuck that means), shilling (real, suspected or imaginary), normies discovering the hobby, and pretty much anything anyone says he enjoys playing. SJWs and tripfags are somewhat tolerated, for some reason.
>>
>>54604496
The bots are very sophisticated, considerably more sophisticated than the COIN bots, and totally awful. I can't stand them, I would pretty much only play it with a full crew.

>>54605383
Pericles is actually one of the better entry points into the genre of meaty strategy games, mostly due to the tutorial scenarios which introduce the concepts one at a time, as well as the option to play short scenarios. The greatest hurdle is that the movement rules, while not complicated once you get the hang of them, do require very close reading of the rules. Also, the main thing which might be a problem is that the game is conducive to bad planning - it actually revels in disastrous military campaigns, because they can be fucked up by your own memory, by the opponents and their machinations, and by your compatriot if he wants to get ahead.

Also, medium-weight wargames are also slowly getting traction. Pax Pamir/Porfiriana, Pax Baltica, and Commands and Colors: Ancients are some I would recommend.
>>
>>54609276
>To be fair, there's a ton of legitimate reasons to dislike all those.

This is very true, but none of the ass-hats who are whining are able to articulate ANY of those legitimate reasons. It would in fact likely be an interesting conversation if they COULD articulate what is dislike-able to them about any of the games, genres, publishers, etc. Then other people could come to their own conclusions about whether they also like or dislike a thing. But that isn't what is happening. Instead all we're getting is the usual dip-shits yelling "You like something I don't! REEEEE!"
>>
>>54609352
>Pericles is actually one of the better entry points into the genre of meaty strategy games

Cool - thanks for the info. I've got Quartermaster General (and the Air Marshall's expansion) but haven't had a chance to play it yet. I've also looked at the Command & Colors system as well.
>>
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>>54609276
SJWs aren't really tolerated but lately ignoring seems to work better. Our tripfags survived a brutal war a while back wherein every thread was 90% bitching about people having trips vs others who did not give a shit, and a lot that used to post, don't anymore with trips. Now we have the best tripfags (I say this all the time believe me) who deliver content not attention whoring. Plus it's fun to pick on Minifig >>54606373

Asmodee/Game Salute are disliked because they have shitty practices, EGG is just shoddy production quality, which does matter even if we're just talking about cards and chits. The CCG complaints tend to revolve around the same shitty business practices of blind buy/forced to buy X, and you'll see the same arguments here against LCGs.

Fuck the rest, because a lot of it is just complaining for the sake of complaining, or people trying to spur conversation in a thread that's slow moving with a conversational hand grenade. Also for the anon painting Specter Ops, keep posting pics, would love to see your progress. Pic related was one I just did yesterday evening for a friend getting into Pathfinder. I know I'll never do great work, but at least it looks better on a map than something formless and gray, and it's more fun than a standee.
>>
>>54609965
>Now we have the best tripfags (I say this all the time believe me) who deliver content not attention whoring

Whoa whoa, hang on, let's not get ahead of ourselves here. They can still fuck off and die thank you kindly.
>>
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Riddler.jpg
19KB, 190x143px
>>54609965
>Plus it's fun to pick on Minifig
>mfw
>>54610196
No, love YOU the most!
>>
>>54610196
I like the tripfags who didn't fuck off and die
>>
>>54517926
What are some good board games to play with some normie friends while drinking?

Stuff like Munchkin and Dixit are any good?
>>
/bgg/s opinions of Archipelago and Dead of Winter? considering getting one of them
>>
>>54610779
Word Whimsy, Love Letter, Reverse Charades... either that, or just do actual drinking games.
>>
>>54610779
Say Anything, Telestrations, Ca$h n Gun$, Concept, Rhino Hero (or any other dexterity game) all work for me with non-gaming friends.

Also new thread
>>54610890
>>54610890
>>
>>54610874
>>54610894
will check these out thanks
>>
>>54610779
Drunk normie Avalon and Secret Hitler sound fantastic. There's also Spyfall, Codewords, and Anomia.
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