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Warhammer 40,000 General /40kg/

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Thread replies: 453
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Let's all get along edition

>Konor Campaign: Chaos Rising Edition
https://konor.warhammer40000.com/

>Check your local store's contribution
https://warhammer40000.com/fate-konor-galaxy-flames/

>GW FAQ (1.1):
https://www.warhammer-community.com/2017/07/23/updated-faqs-and-boots-on-the-groundgw-homepage-post-2/

>FW FAQ (1.1):
https://www.warhammer-community.com/2017/07/15/new-and-updated-forge-world-faqs-july16gw-homepage-post-2/

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf & epub, SW:A, WIP and BB are here too, no novels.
https://mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA

>Other megas
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>WIP Math-hammer doc (Chart-Anon doing Abaddon's work)
https://docs.google.com/spreadsheets/d/1h0hk_IdJ7fivDEjMiIpKM5yMMB8HTm64lZHuKdLZCIU/edit?usp=sharing
>>
perturabo is a cool dude
>>
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Second for da Orks!

Goffs rule, da rest are grots.
>>
Posted last thread, but could you guys give me a hand with refining this before shit hits the fan:
Gameplay:
> Turns happen like they do in LOTR
> You move, I move, you shoot, I shoot sort of thing.
> Stratagems can be used similar to how might is used in LOTR.
> Movement restrictions and cover is based off of Armageddon

Combat:
> Tactically there are different stances like in Armageddon and LOTR that allow units to act in different ways with pros and cons.
> Firing arc and weapons based of of Armageddon too.

When it comes to HQ
> We split HQ into heroes and warlords.
> Only one Warlord can be used per force
> Guys like Chaos lords got split up into "Chaos Lords" and "Champions of Chaos" with one being a hero and the other a Warlord.
> HQ choices get Might Will and Fate like from LOTR
> Personal Stratagems can be played by Warlords at the cost of might.

The next steps are to translate fluff to crunch with new unit rules. Our initial ideas involve making autoguns salvo 1/2 (without the half-range penalty for moving) and keeping lasguns rapid fire for different play styles.
>>
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Haven't seen much rules yet, but how tough would it be to have some demons rolling alongside a primarily DG list? I mostly want Plague Drones and not much else with my marines.

Pic for fun
>>
Do you guys think the new codex next week will help alleviate Chaos sucking at invading Konor?
>>
So whats stopping a Mechanicus inclined space mariine chapter from putting the brain of a fallen marine in a land raider to use it as a machine spirit?.
>>
>>54617337
Malignant Plauge Casters can summon too.
>>
>>54617339
Maybe, I guess.

Mortarion at week 6 might be more of a boost.
>>
Anybody know what I might need to round out my Thousand Sons force?
I've got
Magnus
Ahriman
3 Exalted sorcerers
2 Daemon Princes
20 Rubrics
10 Scarab Occults
20 Tzaangors
40 Cultists
4 Helbrutes
1 quad-las Pred
2 Start collecting Tzeentch Daemon boxes

any help would be appreciated
>>
>>54617342
It's okay, son. So are the Dark Angels, and there's nothing wrong with that.
>>
>>54617343
It doesn't work that way.
>>
>>54617339
Don't chaos already have a massive advantage as it uses power?
>>
>>54617337
you just run a faction nurgle army and when the death guard codex comes out be sad/ try to summon since that doesnt count as part of your detachment.
>>
>>54617344
Cool, cool. I didn't really get to play much last edition so I'm still new to summoning, but it sounds pretty simple. Thanks.
>>
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nth for divine milkies
>>
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>>54617350
Personally I'd get a greater daemon. Maybe some more converted obliterators too but gee that looks good already.
>>
>>54617373
shut up, /pol/! You try to derail every thread!
>>
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How would you go about converting Dark Eldar Rangers? I want some snipers but the models are resin so I can't just swap bits around.
>>
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>>54617329
NO! HE ISN'T! AND YOU WON'T TALK ABOUT HIM IN SUCH DISRESPECTFUL MANNER YOU LITTLE SHIT!
>>
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Hey anons, you've given me some good advice for my fledgling marine force of late, wanted one more bit of feedback while I'm finishing off painting my guys.

The current list is:

Captain with Power Axe and Combi Plasma
Devastators x 5 with 2 Lascannons and 2 Missile Launchers
Devastators x 5 with 4 Grav Cannons
Razorback with Twin Linked Heavy Bolter and Storm Bolter
Razorback with Twin Lascannon
Venerable Dreadnought with Assault Cannon, Storm Bolter and CCW
Thunderfire Cannon and Gunner

This means I can ferry all my foot troops about if I need to and then get fire support from the Razorbacks, which is nice. The Techs can keep the Razorbacks up for longer too.

What I'm thinking of though is dropping the Heavy Bolter Razorback for an Eversor Assassin; I feel like having that in reserve is going to force the opponent to keep their backline troops more guarded, which in turn means I should have more time before my small force gets stuck in melee. If I did this I'd run Raven Guard Chapter tactics, which would help accentuate my advantage in a long range fire fight, as well as make up for the transport loss by letting me use the Strategem to set up a unit or two (the Grav Cannon Devs, maybe with either the Cap or Tech with them) on an objective or in a good firing spot. I'd spend the extra points on a Combi Plasma for the Techmarine or something similar.

Thoughts? Basically it comes down to Eversor vs Razorback.
>>
>>54617356
Why not? They use serf brains as machine spirits for missiles, what if they run out of dreads or the marine to be used as a machine spirit for his land raider?
>>
(repostan due to late entry in late thread)
++ Vanguard Detachment +1CP (T'au Empire) [47 PL, 972pts] ++

+ HQ +

Commander [7 PL, 176pts]: 4x Fusion blaster, 2x MV4 Shield Drone

+ Elites +

XV25 Stealth Battlesuits [7 PL, 155pts]: Homing beacon, 2x MV1 Gun Drone
. Stealth Shas'ui: Fusion blaster, Target lock
. 2x Stealth Shas'ui: 2x Burst cannon, 2x Target lock

XV25 Stealth Battlesuits [7 PL, 155pts]: Homing beacon, 2x MV1 Gun Drone
. Stealth Shas'ui: Fusion blaster, Target lock
. 2x Stealth Shas'ui: 2x Burst cannon, 2x Target lock

XV95 Ghostkeel Battlesuit [10 PL, 186pts]: 2x Burst cannon, Early warning override, Fusion collider, 2x MV5 Stealth Drone, Target lock

+ Fast Attack +

Pathfinder Team [8 PL, 150pts]: MB3 Recon Drone, 2x MV7 Marker Drone
. 8x Pathfinder: 8x Markerlight
. 2x Pathfinder w/ Rail Rifle: 2x Rail rifle

Pathfinder Team [8 PL, 150pts]: MB3 Recon Drone, 2x MV7 Marker Drone
. 8x Pathfinder: 8x Markerlight
. 2x Pathfinder w/ Rail Rifle: 2x Rail rifle

++ Total: [47 PL, 972pts] ++
>>
>>54617365
Yeah I'm really on the edge of my seat for that codex to drop. Hoping it comes this next month because I know I'm going to have some extra cash.
>>
Opinion:
Go forward with Codex Space Marines or wait to see if Blood Angels book is any good?

Ultramarines focus on adaptability and versatility.

Blood Angels focus on full on blitzkrieg assault.

My preference is for BA overall but all the cool new Primaris Marines focus on ranged combat with the exception of Reivers.
I also think it's safe to assume BA won't get anything close to Robby G. Ultras are good on their own but he just takes them to a totally different level.

Thoughts?
>>
>>54617403
Paint their cloaks as if they were made of skin. GG
>>
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I'm really in hot debate with myself on what army I want to start as a new player. I'm looking to piece together a 500pt army one purchase at a time and I'm really up in the air between trying Imperial Guard w/ Admech allies, CSM (Death Guard) w/ Daemon allies, or Dark Eldar.

I've played a few games of Tabletop Sim as each like a year ago but I don't really recall what felt more inviting to a newer player. Anyone got any advice?
>>
>>54617408
Because you have to wipe the brain to make it work.

There would be no point.
>>
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>>54617425
What's your playstyle? Tank spam?

>500pt
You can get a vanguard detachment going for all those factions. Just get 2 HQs, and 3 tanks. For DE, consider 2 stock archons and 3 ravagers with dark lances.
>>
>>54617406
A couple things:
1. Devestators are meant to sit at the back so don't need transports
2. The captains has no body guard

Give the captian some veterans to combat with him and put them in a razorback followed by the dread. Then put the devs and thunderfire in the backfield on some objectives. Deploy the assassin outside of deployment where he is needed.
Once you are happy with that then get some troops and another HQ.
>>
>>54617406
Taking an Eversor means either losing 1 CP or giving up on all the SM strategems.
>>
>>54617412
So you've got alot of burst shots but not many high power attacks. What are you hiding the commander behind? If nothing then he is as good as dead since he wants to be close.
>>
For anyone who plays GSC, how is the Rockgrinder doing so far?
>>
>>54617416
Personally when starting a new force I go:
1. What fluff do I like the sound of
2. What cool models can I make out of that
3. How can I fit that into the rules.
>>
>>54617425
So with such little detail on what you like and a vast amount of choices listed I can't help too much. But if it were me I'd say go with chaos as they are new and will have some cool drops soon.
>>
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>>54617452
I'm actually not too huge on the idea of having a lot of vehicles/tanks but would like to incorporate a fair amount for the utility. I've heard guard can be more reliant/better results with vehicles over infantry, what about CSM?

Honestly Infantry just for the rule of cool of individually modeling and painting your dudes wants me to have a more infantry focused army.
>>
>Primaris release drawn out to over a month long

fuck this release schedule dude

We still havent seen previews of the deathguard termies or morty
>>
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>>54617400
Its my fault really. My attempts to do things that benefit the board make people mad

Capcha = Your fault
>>
>>54617518
My balls can only get so blue.
>>
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Have any of you guys gotten shit for using FW stuff in pickup games or similar?

I want to pick up a Scorpion Grav Tank from FW to add to my 1.5-2k army as it is really strong this edition. However, I don't want to lug it around if I won't get to play it.
>>
>>54617514
Dark Eldar: vehicles serve as a way for your dudes to get to places
CSM: Vehicles serve as a way for your dudes to get to places but can also pack a punch
Guard: Vehicles do your hard work but you will rely on infantry to win.
>>
>>54617416
Being more concerned about rules and how viable something is rather than the fluff and looks of the models is a sure sign of a WAACfag in the making.

But then again you are unironically considering switching to Ultramarines so it's clear you're already a lost case.

>>54617508
>and will have some cool drops soon.
We already know there will be no new models released alongside the new CSM codex. And considering all options that have no models or are not included in the kit will be gone, it's gonna be a very slim codex with such a lack of options that it puts the 4th edition CSM codex to shame.
>>
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POST ARMIES
>>
>>54617541
He was talking about Death Guard and so was I.
>>
>>54617518
Just look at how AoS went down, where it was almost nothing but smegmarines for ages. Death Guard will probably be the only non-chad marine release for 40k the rest of this and the coming year.
>>
>>54617541
>puts the 4th edition CSM codex to shame
I always buy the CSM codex but am tossing up weather to bother this time. Might just wait to read it first.
>>
>>54617408
Servitor brain computing =/= native machine spirits
>>
>>54617541
There's nothing wrong with choosing an army based on looks AND play style or the fact that you can use a legitimate Primarch in a game.

I'd love to stay with Blood Angels but all the new releases just don't do much for them.

Also, the new Primaris Captain model has a Roman Crest on his helmet, which is not Blood Angel-esque at all.
>>
>>54617350
Was debating a heldrake or 2, perhaps a lord of change? no idea
>>
>>54617554
GW:
>Not all armies will get new units
>Only gives one army new units
>>
>>54617461
Razorbacks are there as much to soak up enemy fire or tie up melee units while providing fire support as much as anything. They're pretty study for their cost.

A bodyguard for the captain is something I'll be looking at some point, but for now they're just going to hang around in the back letting the Devs reroll 1s, not worrying about them getting stuck in unless I have to deal with enemy infiltrators.

>>54617472
Yeah, thats a problem. I'm not sure the 1CP is worth the trade, but damn the Eversor seems great on paper.
>>
>>54617534
You'd have to be a total faggot to refuse. Just don't run multiples.
>>
>>54617570
Both if you can but I'd prioritize the lord of change.
>>
>>54617554
Dude, you know you're getting DG terminators and a Primarch - just be patient.

We SM players would like it if they didn't make us wait a whole month to get all our stuff.
>>
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I want to start a new army for 8th edition.

What is the current most hardcore WAAC armylist? I probably won't copy 100%, but I'd like a strong base to work off.
>>
>>54617579
A captain is a bit much just for 1's unless your using lots of plasma.
The razorbacks as distractions are all good but make sure there is nothing in them and your opponent doesn't lock them in combat with their shit-tier units. Also if you are going this rout get another plasma dev squad to get that +1CP
>>
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Are Grey Knight paladins worth taking?
>>
>>54617595
180 ork boyz
>>
>>54617569
Wow, imagine if you could put a different fucking head on it.
>>
>>54617595
Entire razorwing DE.
>>
>>54617600
This is true. Have fun, WAAC faggot.
>>
>>54617595
We don't know yet.

>>54617598
Oh definitely. Don't spam them exclusively, but even without character support they kick serious ass.
>>
>>54617600
>>54617606
Is there a xenos tag that can bring these two together?
>>
Anyone else refuse to paint/use models that you think are ugly regardless of their rules?

I know SM scouts are pretty good now but they are just fucking terrible to look at.
>>
Chaos players what are you doing to contribute to the war effort? codex bearing reinforcement is coming for the imperium. Find a grey store in your vicinity and cap that bitch! Every model painted is a fresh coat of icor for your favorite plague marine! Every battle won is another skull for the mantel of your best zerker! Get in there fight the good fight and provide a new bottle of astroglide for a slanneshi ass hole! Every strategem point spent for the effort is a "Just as planned." For your favorite lovcraftian blob/bird hybrid!
>>
>>54617617
I only think about rules once my conversions/paint jobs are done.
>>
>>54617600
>TFW you already massacred the local Ork player doing this twice before turn 4 happened
>With a GK army that only has power-armoured GK in it
>>
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>>54617606
>>54617600

sounds incredibly weak.
>>
>>54617623
After some math hammer, I found that armour saves are some serious bullshit. It's no wonder that genestealers are the true rip&tear unit of this game.
>>
>>54617617
This is why I will never have any chad marine unit. Just look like they're from a different tabletop wargame trying to rip off marines and failing at it, whilst using a different scale to avoid C&D
>>
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>>54617442
>>
As a guy who has collected for quite some time, have a couple of xenos and chaos coming out the wazoo I have decided it is finally time to collect some imperium. I am leaning towards custodies or GK but maybe guardsmen. I always like to do a very personal detailed army so what could you recommend.
>>
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>>54617537
thanks! would you know maybe how taking in some admech/skitarii into an imp-guard army like Onagers or some of their infantry?
>>
>>54617633
Yeah that 5++ invulnerable save is bullshit. And charging after advance being build in as well
>>
>>54617641
Custodes
>>
>>54617406
no troop choice?

>Basically it comes down to Eversor vs Razorback.
assback. with mass gravcannons and TFC and the assault cannons you don't need the eversor which specializes in fighting hordes as opposed to more efficient character killers.

i like pairing 1 lascannon with 3 gravcannons, allowing me to use the signum and cherub on whatever i need more - anti-tank or anti-infantry. also the lascannon can make the most out of a command point reroll

>>54617461
untrue, the gravdevs might need to get into range. assault cannon razorbacks are all the current rage for doing that.
>>
>>54617631
Deathstars are dead. Welcome your horde overlords.

>>54617646
Easy, you just can! They all have the imperium keyword so pick up the start collecting and add it in.
>>
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Scheduled for the next 14 days 1am to 4pm shifts. In the meantime name my "Koven of Weirdboyz".
>>
>>54617641
Guardsmen, definitely. GK and Custodes are armies of clones.

IG you can make up your own regiments, use whatever historicals to theme your shit, all that good stuff.
>>
>>54617658
>gravdevs
Shit, my mistake didn't read the wargear.
>>
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WHERE ARE THE RULES, GW? YOU SAID THERE WOULD BE RULES!
>>
>>54617662
What the hell do you do?
>>
>>54617641
Custodes are not a standalone army at the moment, they only have like 4-5 units and lack an HQ choice so can't be made into a legal army without allying in a leader.
With GK you can go wild with giving each single model its own personal heraldry.
Guardsmen aren't that great to make a detailed army that you can also use to play with, as you generally need a lot of very similar looking models.
>>
>>54617333
Wow sounds really cool why don't you post about it on your blog
>>
What are fluffy ways to add anti-vehicle to a Raven Guard list? Scouts with missiles don't seem to cut it and multi-melta speeders seem too suicidal (and 4+ to hit certainly sucks).
>>
so conscript spam wins the bay area open (against tau)?
>/40kilograms/ BTFO once more
>>
Anyone got a Dimachaeron and Scythed Heirodule? Would like to see some size comparisons.
>>
>>54617662
Da Madboyz. >>54617677
>Guardsmen aren't that great to make a detailed army that you can also use to play with, as you generally need a lot of very similar looking models.
Fuck do you, get a penal regiment, go nuts on different looking guys.
>>
>>54617678
4chan has made me so paranoid.
>>
>>54617595
Even if you found one you wouldn't be able to play it effectively because you're obviously retarded
>>
>>54617687
Not with me but seen both. Scythed dude is smaller than a tervigon, dimacheron is bigger because its bipedal
>>
>>54617412

what list maker is this
>>
>>54617697
Not being able to pick up on sarcasm is a pretty strong symptom of autism, friend.
>>
>>54617682
You could also take any of the three flyers. Or a devastator squad, or centurion devastators.
>>
>>54617333
Have you tried actually playing 40k
>>
>>54617710
>They had me tested.
>Never told me the results.
>>
>>54617673
Faction - METAL BAWKS
Role - HEAVY SUPPORT
WS- 3+ BS - 2+ T- 8 W - 26 M- 0" L - 10 A- 4
>>
>>54617682
Deep striking/Infiltrating devastators or Assault centurions.
>>
>>54617651
I think he's talking about the Rending.

Genestealers have -1 AP base and -4 on 6's, this makes them significantly better against hard targets than Ork boyz despite having half the attacks per point.

Boyz are better against weak shit like conscripts though.
>>
>>54617682
>What are fluffy ways to add anti-vehicle to a Raven Guard list?
vanguard veterans with thunderhammers? not sure how fluffy infiltrating gravcannons devs are but they're effective. other than that, backfield lascannon devs are very effective due to being hard to hit.
>>
>>54617716
Yes and thought the game was sub-par.
>>
>>54617710
To be fair it's tougher with nothing but text.

No facial cues or vocal inflection.

Also no pics.
>>
>>54617702
And are they the same base wise? Eventually I want to get one, and the Dimachaeron is a wicked sweet model compared to the zergling, would like to proxy it as a heirodule.
>>
Noob here- what should I add to my CSM force?

I'm drawn to the morally ambiguous elements of Chaos vs them as pure evil and my concept is a SM chapter in Imperium Nihilus that found themselves in a hopeless battle for survival against Xenos and turned to the Ruinous Powers out of desperation, thinking they are using it's power to better fight the enemies of mankind but increasingly succumbing to corruption. Despair, duty, sacrifice, and a hatred of Xenos are the defining attributes and accordingly they are receptive to the influences of both Khorne and Nurgle while rejecting the other gods. Given the theme I'm less interested in models with an over the top demonic aesthetic like possessed, demon prince than more subdued ones ala what DV came with

Being vaguely competitive is nice but I'm more interested in having attractive models with maximum diversity. Trying to avoid the shittier CSM sculpts with very interested in doing conversions and buying FW and alternative models wherever it yields good results

Here's what I have so far
Death Guard from DI
DV (using the SM as renegades) with an extra extra set of Chosen
5 blood warriors I'm converting to Khorne Berserkers
Renegade Apostate Preachers of Nurgle (idk what to do with these but I loved the model)
10 CSM tacticals (didn't realize how shitty these sculpts are and want to not use them or find an alternative)
Would like to grab OOP raptors if I find some
>>
>>54617737
FW should mention the base it comes with on their site in its description
>>
>>54617676
Baker, we're starting to fry donuts again like the old days, so our corporate office is inspecting us and all that shit, so on top of normal hour days we get 8 hours of training. Also one of the catering companies that goes through us put in some fuck huge orders for the State Fair in 2 weeks. This month is basically gunna fucking suck dicks.
>>
>>54617739
Predators aren't bad
You'll want more than 5 zerkers
Flying Demon Princes are decent, just don't give 'em a sword.
Spawn are excellent
>>
>>54617333
Why don't you just play LOTR and kill yourself?
>>
I unapologetically like the Chadmarines much more than the older models.

The size is more like the lore, the weapons look more realistic and the unified look of the MK X armor is better than the mix-match of various different marks.

I just wish they made Primaris Jump Pack Assault squads.
>>
>>54617739
You are lacking big things now. Get the khorgarath from AOS and make it into a fist+scourge helbrute for a start. Also rhinos are your friend as would another five zerkers to put in one.
From there get a daemon prince and some daemon engines to flavour.
>>
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What you working on?
>>
>>54617333
You'll need to ask more specific questions dude. That game seems pretty far removed from 40k.

Glad you're having fun with it though.
>>
>>54617773
I like the blue.
>>
>>54617544
you're the guy that painted all of those in a short time, right?
proud of you anon, I can't even manage a single tank a day.
>>
>>54617775
Sorry I cut the explaination bit out of the last post.
Basically I was asking for 40k profiles that fit the lore better.
>>
>>54617788
You can't use the codex/index profiles?
>>
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>>54617773
Same
>>
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>>54617773
Deciding how to paint this wraithlord I found still on sprue at goodwill this morning for 8$.
>>
>>54617788
Profiles that fit the lore is pretty broad, since in one story a Terminator will die to an Ork boy hitting it with an axe, and the next it'll survive being stepped on by a Titan.

The lore is wildly inconsistent.
>>
>>54617797
We have been but the general consensus is that units seem bland, the difference between HQ and troop is too vast and things don't act like they do in the fluff. As such, since I only really know about chaos and some imperial stuff, am looking for opinions on what a profile would look like if it was closer to the lore.
>>
Which SM chapter got the best warlord trait and relic?
>>
>>54617773
A dunecrawler, first vehicle I've painted in years. Hoping not to fuck it up.
>>
>>54617598
Yes. The 3rd wound on them is amazing. Most things that I've seen try to kill them do 2 damage each so they soak up an extra damage before dying.
>>
>>54617812
You say the difference between HQ and troops is too vast but want it closer to fluff? Most of the units that qualify as an HQ in 40k are doing above and beyond anything troop units would ever dream of accomplishing.
>>
>>54617812
Chaos Space Marine in their Prime:
M 6" WS 3+ BS 3+ S 4 T 4 W 2 A 2 Ld 7 Sv 3+
Each model has an Archaic Bolter, Bolt Pistol, Frag and Krak Gernades

Archaic Bolter: R 30" S4 AP -1 D 1 Rapid Fire 1
>>
>>54617751
Checked, it does not. They look to be the same size though.
>>
>>54617386
Are those the giant bodyguard mummies (discontinued) with forgefiend part guns?
>>
Long story short, I am working on a larger-than-truescale super-baddass marine unit. Rules wise would you guys go with paladins or custodies?
>>
Is the standard dreadnought w/assault cannon and heavy flamer + dreadnought ccw actually useful now

Love the idea ever since I saw the intro for Dawn of War but it has always seemed rather worthless on the table
>>
>>54617866
Heads are tomb kings, body are he end times skeleton guards and yes forgefiend guns.
>>
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>>54617773
Magpies
>>
>>54617875
Those look like Morghast with forgefiends weapons
>>
>>54617859
Makes no sense whatsoever from a fluff POV
>>
>>54617821
Crimson Fists ofcourse. Warlord trait gives another D3 attacks if there are enough enemy models nearby, and the relic is a powerfist without the to hit penalty that always does 3 damage. Nothing else comes even close.
>>
>>54617617
Plague drones for me.
>>
>>54617877
Serviceable enough, though just like dawn of war you might want to switch the autocannon for a twin lascannon eventually
>>
Does anyone else take forever to put together models? Between all the cutting and gluing and filing down it took me all day to assemble a squad and a half.
>>
>>54617876
Wow, it is already happening.

Whoever said truescale autists would not be satisfied was right.
>>
>>54617899
What exactly do you expect though?

One person would think of a fluff-marine as having S6 T6 and 4 wounds apiece
Another would have them pretty much as they are

It's all far too subjective to come up with anything consistent.

So really what are you after? Stronger marines? Weaker ones? Special rules to try to give them more flavour?
>>
>>54617877
Twin las is best dread
>>
Can I shoot through my own troops now? Keep seeing people shooting through their own units(not belonging to the squad) in battle reports.

Are they playing it wrong or is my brain stuck in 7th?
>>
>>54617821
Black Templars, 6" heroic intervention and 9" auras is tasty, use this week's campaign stratagem to make it 12" and your whole army could be rerolling shit.
>>
>>54617907

Really? Shooting shit with a lascannon seems to not really mesh with the whole "i'm gonna smash you with my giant robotic strength 12 hand"

>>54617919
I put stuff together fast, it's the painting that kills me.

I enjoy putting things together though.
>>
>>54617937
If you can see from the firing model to the target unit while crouching down to the model's point of view you're good
>>
>>54617788
you shouldnt embark on a project like that unless you're so well-steeped in the lore that you don't have to ask 4chinz for its opinionated opinions
>>
So I'm the guy that originally posted something like this >>54617333 last thread and haven't posted or been on since.
What the fuck /tg/.
>>
>>54617937
You can't shoot through friendly models that do not belong to the same unit. If a friendly model obscures LOS to the target you're not allowed to shoot at that target.
>>
>>54617937
You could always shoot through your units, it used to give a 5+ cover save that i dont think it applies now.
>>
>>54617943
two lascannon shots that hit on 4, wound everything on 3 and do d6 damage and then walking up and hammering their ass with your big robot fist is quite fine
>>
>>54617919
i take ages to do everything
and i cant paint for shit either.
>>
>>54617804
>finds amazing model for 8 bucks in a bin
>builds it in as static and boring a pose as possible

you do you bro, glad you got some craftworld goodies
>>
>>54617949
That's what I see them not do in batreps

A hq completely surrounded by troops just keeps shooting as if the bullets goes through them
>>
>>54617637

Now you've done it.
>>
>>54617956
This desu

It sounds like you're not really qualified for the undertaking you're attempting.
>>
>>54617883
wat
>>
>>54617967
Can that model see any part of the target unit? Even if there are other guys around him he can probably see some part of the target unit. It's not like the models in between are a solid wall of plastic at eye level
>>
>>54617961
1000 % sure it didn't work like that in 7th at least
>>
Anyone disappointed that Reivers are not fast attack?

SM have so fucking many elite choices
>>
>>54617884
looks good... it'd be a shame if it were to, <.< >.> disappear
>>
>>54617821
ultramarines have the best warlord trait
>>
>>54617617
shining spears
>>
>>54617934
Always found it odd that a marine in terminator armor is as strong and tough as a scout, or an inquisitor in termie armor is weaker than an Ork
>>
>>54617739
Helbrutes are really good.
>>
>>54617350
Anybody else?
>>
>>54617979
Chad marines just keep on getting cucked with their rules. Top kek.
>>
>>54618006
You need Rhinos to transport your Rubrics in if you are gonna take any.
>>
Forces of Chaos that are getting help with the codex coming soon, what are you hoping your legion gets in terms of traits, stratagems (unless yours was already leaked), etc?
>>
>>54617975
I play with the true LoS rule with friends, we use laser pointers

But I just thought we were doing it wrong since I've seen stuff like marines shoot through their friendly units
>>
>>54618011
Well, they aren't bad, especially at small unit so you got grav chute guys deploying at distance and closing in later to throw the shock grenade
>>
>>54617991
But humans are weaker than orks and space marines are stronger than orks, that's exactly what the rules represents
>>
>>54618029
Hopefully the legion rules and strategems will compensate for all the options that are going to disappear.

Alpha Legion should get something that fucks with the opponent's CP and Strategem usage.
>>
>>54618029
Obliterators getting Max dice on their gun stats for couple of points might be cool.
>>
>>54617967
That's because the people you're watching are retarded. Only a model's own unit does not block LoS.
>>
>>54618031
I find it hard to believe that you can't draw los from your model to some part of the target unit even when surrounded by other infantry. Through a vehicle or dreadnought maybe not, but through other random models you almost always can, even if you are drawing from the firing models eyes
>>
>>54617877
A decent rule of thumb is that the more expensive a model is the better it is to put the most expensive gun on.
>>
>>54617977
That is exactly how it worked in 7th. Shooting through a unit, friend or foe, granted a 5+ cover save. In 8th you shoot through any unit with no penalties or bonuses. It's as though intervening models don't exist.
>>
>>54618059
That isn't how the rule works though, if you can't draw a line from any part of the firing model to any part of the target unit you can't fire. If you can, then you can fire.
>>
>>54618059
You got cover from intervening models but you still had to have line of sight on the target. A Russ sitting behind guardsmen got a cover save and could be shot at because it was tall enough you could see it behind the guardsmen. A squad of tacticals on the other side of your rhino couldn't be shot at because the units on the opposite side couldn't draw LoS on it through the rhino.
>>
>>54618040
>fucks with the opponent's CP and stratagems
I'm really hoping that Alpha Legion and Thousand Sons get things to screw with opponents too, would be quite fun to do things like messing up an important roll and such.
>>
When do we start seeing the gk leaks?
>>
>>54618092
T'sons will just get shit for psykers and getting off psychic powers.
>>
>>54618092
1 cp,
On a 5+ the opponents stratagem has the opposite effect
>>
>>54618069
You only need to be with range of your weapon you're firing and be able to draw line of sight from the shooting model to any part of the unit you're shooting at. You can shoot through your own unit. Nothing in the book says you can't, you only need to see the target.
>>
>>54618109
Yes, you it specifically says you can shoot through other members of the firing model's unit. It doesn't say you can draw line of sight through other friendly units. If you can't draw line of sight because say a rhino is in the way, you're fucked. If you can draw line of sight because say you can see the arm of a model in the target unit from the point of view of the firing model, you are good. That's what I was just saying.
>>
>>54618080
You can still shoot through your own unit if you can see the target, as per the first poster's question.
>>
>>54618124
Holy fuck you're retarded. I said if you can see your target, through another unit, you can shoot at it. I didn't say you can shoot through a barn and hit guys behind it.
>>
>>54617519
Where the hell is the rest of the terrain for that board?
>>
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>>54618144
>so then mfw he started in with the autistic screeching
>>
>>54618108
Whats the opposite of infiltrating turn 1 ?
Also of you luck that 33% chance can't I like pay again and pull you at statistical disadvantage ?
>>
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>>54617773
>>
>>54618131
He never really asked if he could shoot through his own units as long as he had los, he just asked if he could shoot through his own units. Anyways the anon I was responding to said "It's as though intervening models don't exist" without saying you needed LoS and I could see people thinking they can shoot through them even without even partial LoS from the wording.

GW's biggest mistake in 8th is not being specific enough when writing some rules, don't copy GW's mistakes.
>>
>>54618165
I just can't comprehend how someone can't read through 12 pages of rules. It's infuriating that people like you exist in this hobby. You can't even acknowledge that you're wrong.
>>
>>54618180
To be fair there's been enough people trying to come up with bullshit interpretations of rules in 8th that you may as well be as specific as possible just to not give the retards any ammo.
>>
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>>54617544
POSTING ARMIES
>>
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Anyone know where I might be able to find the old Forge World BT transfer sheet?

And has their been a ruling on the charge re-roll if it is one or both dice?
>>
>>54617982
*pushes you* Back the HECK off dude or I'll mame some trouble for you *gives death stare*
>>
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>>54618180
>and then mfw he continued with the autistic screeching
>>
>>54618211
FAQ says both dice. Unless something specifies differently any ability letting you re-roll any roll a result that is the result of adding two or more die you re-roll all die.
>>
>>54618195
I know, I have to bitch slap a bunch of people at my local games workshop who try to cheat against my friends.
>>
>>54618201
Nice ultras
>>
>>54618231
>FAQ says both dice. Unless something specifies differently any ability letting you re-roll any roll a result that is the result of adding two or more die you re-roll all die.
Thanks.
>>
>>54618228
You have no valid argument do you resort to dank memes. GG.
>>
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>>54618201
I have:
>Commander x2
>Librarian
>5 Terminators
>5 man devastator squads x2
>Dreadnought
>Landspeeders x3
>Drop pod
>Las predator
>Vindicator
>Land Raider
>Tactical Squad x3
>>
>>54618201
I envy your tiny barrels and beakie captains sir.
>>
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>>54618246
>mfw he wants me to argue against his autistic screeching even though I agree with his interpretation of the rules
>>
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>>54618247
>>
>>54618103
I know. I meant more in terms of general tools, though I suppose I should have clarified first. Alpha Legion through traits and stratagems, Thousand Sons hopefully through psychic abilities.
Regardless, I really hope chaos in general gets some neat tools.
>>
>>54618260
Also the diorama set up for storage good man!
>>
>>54618258
Well then
>>
>>54617884
So you gonna get your chapter master?
>>
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>>54618269
>>
>>54618277
I AM CAPTAIN GABRIEL ANGELOS...
OF THE BLOOD RAVES.

MY FRANCHISE, IS IN RUINS.
>>
>>54618292
*ravens. Fuck.
>>
>>54618292
>BLOOD RAVES

Holy shit, sounds like the Blood Ravens also have the wildest parties. Do they invite the World Eaters to those ?
>>
>>54618292
It's not our fault they tried to make it a moba and then reverse course at the last minute completely fucking the dog in every way. We told them exactly what we wanted in great detail and they decided they knew better and nobody bought it.

Sorry Gabe Angel, it's over.
>>
>>54618301
Untz untz untz untz
>>
>>54618108
I think >>54618174 is right here, it's hard to think of an opposite for everything so something more simple such as just cancelling their ability. Or if you still like the idea of a reflected effect, maybe make it so that it just counts as you using it instead?
>>54618174
You can't attempt to use the same stratagem twice in the same turn if I recall correctly.
>>
>>54618292
>>54618301
Well at least they are 100% certified cannon to the point that even autists cant refuse it.
>>
>>54618277
Probably, but in the fluff for my army my Captain and Angelos don't see eye to eye on a lot of issues, especially after Acheron.
>>
>>54618262
If the SM codex is any indication each legion will just get one of each thing so I doubt T'Sons will get much of anything in the way of misdirection. It'll probably just be things like "+1 to psychic rolls" or "the psyker with this relic can know one additional psychic power". Psychic powers are probably where fucking with your opponent might come in most at.

I'm not sure how much they'll actually do with the Alpha Legion's tactics, considering Raven Guard's guerilla warfare preference was just represented as a -1 to hit from shooting attacks. I'd expect something more along the lines of "Misdirection - pick 3 units, the first time they die they can immediately set up somewhere else on the board that is more than 9" away from an enemy".
>>
>>54618323
Nice, I do like it when people make fluff for their armies.
>>
>>54618315
You can't use a stratagem twice in the same phase, you can use it as many times a turn as there are phases.
>>
>>54618334
SM codex has a bunch of chapters in it. We'll know what a single army book looks like when the GK codex comes out on the 12th
>>
1: Is the redemptor dread any good?
2: i got it for my birthday but why are there only ultramarines transfer sheets for it in the box? Is it useble for blood angels?
>>
>>54618390
It's pretty good
GW just likes the taste of ultracum
Happy birthday
>>
>>54618390
It's usable by every SM chapter.
GW likes their Ultra-smurfs.
>>
>>54618390
Yes, it's pretty fuckin' mean tbqhwyf. It only comes with UM transfers because they are the main SM faction, you can either buy or make Blood Angels ones if you want or just paint it BA colors and not worry about them.
>>
>>54618390
The big and small gatling gun loadout is alright, but not that amazing. It's a solidly mediocre dreadnought.
Blood Angels can field it. As of lately all SM kits only have Ultramarine transfers in them, because that means GW can save a little money on those while still asking the same price.
>>
>>54618345
Ah, my mistake then.
>>
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What kind of proxy would a stark jegan be for Imperial factions?
>>
>>54617773
Big Tzeentch Bird
>>
>>54618441
I'm thinking it's some kinda gay anime robot
>>
>>54618455
So something for Dark Angels then.
>>
>>54618462
Good coloration for it, yeah
>>
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How do you know how many relics you can take? Is there a point cost, I see multiple cost command points, is it 1 for one relic?
>>
>>54618441
Fuck off weeb
>>
>>54618474
1 is free
2 is 1cp
More than 2 is 3cp
>>
>>54618474
Relics don't cost any points.
>>
>>54618474
You can have 3 relics total. First one is free, the second one costs 1 CP and having a third 3 CP, done through the use of a strategem.
>>
>>54617425
imperium is over-represented. Be the badguy the galaxy needs you to be.

Dark eldar are mildly more of a pain in the ass to transport and handle than the other options, if that's significant to you
>>
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>>54618476
What about this?
>>
>>54618521
Good lord, is it suspended on a buttplug ? It's even more gay than the other one
>>
This might be a really dumb question, but can a psyker use their powers in the psychic phase while locked in combat?
>>
>>54618441
Looted Tau Battlesuit.

Give it a year and Cawl will have come out with one.
>>
>>54618555
Yes they can.
>>
>>54618548
>trying this hard
>>
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>>54618441
>>54618521
Dreadknights
>>
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>>54618564
Imperial battlesuits for the Imperial Guard from Cawl would be great.
>>
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Hey /40kg/

I am a new player to 40k and I'm currently trying to put together an armylist for 1250pts (what we play here.)

I am looking to put together a list that is strong without being over the top. However, I don't know how to judge what is considered "over the top."

Is there any sort of objective measuring stick i can use to judge the relative strength of an army at a given points range, and what sort of leeway I have?

Thank.
>>
>>54618334
tsons (and death guard)aren't getting anything in this book. they're going to habe their own codex at some point.
we're gettibg traits/strategems for the other 7 legions plus renegades.
>>
>>54618591
Great for getting yourself reported to the Commissar
>>
Have a lot of hormagaunts and I love the model(looks like raptors) but genestealers are just way better but I don't like the model. Is it douchy to proxy them as genestealers since they have the same base?
>>
>>54618596
You should make an army you like and then if it rapes all your friends go easy on them and if it sucks ass improve it.
>>
>>54618591
Not everyone needs a goddamn battlesuit
>>
>>54618211
>Anyone know where I might be able to find the old Forge World BT transfer sheet?
ebay if your lucky.
i wouldn't count on it though.
it'll probably be easier to just get blank transfer paper and print your own.
>>
So is there any hope that purifiers might get unfucked in the new dex?
>>
>>54618596
>I am looking to put together a list that is strong without being over the top. However, I don't know how to judge what is considered "over the top."
>Is there any sort of objective measuring stick i can use to judge the relative strength of an army at a given points range, and what sort of leeway I have?
It changes year to year what army is or isn't powerful and what is useful in everything.

However, if you find some things that have consistently been decent across editions and codexs that is probably your best bet.

More importantly though, play what you want. Don't be a power gamer/net lister. Do you love flash gitz? Play flash gitz. Do you love Leman Russ Vanquishers? Don't let anyone stop you and play those Vanquishers.
>>
>>54618455
>Being this salty about gay anime robots
Tell were the tau touched you
>>
>>54618591
>>
>>54618614
Yes
>>
I just got a SM army from a friend.
I've got
4 Dreadnaughts
4 Drop Pods
2 Hover Car things
2 Rhinos
2 Predators
3 Captains
7 Terminators
40ish Tac Sqaud

What can I do with this or is this list good as is?
>>
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>>54618623
If we want to win the war against the foul xenos we need more dakka. The Chad marines alright get hovering rhinos. I'm waiting for hovering leman russ tanks.
>>
>>54618591
>Imperial Guard

The only thing Cawl would use those idiots for is ammunition.
>>
>>54618614
yeah. its kinda like using guardsmen to proxy as marines.

if you converted them a little and put rending claws on them it'd probably be fine.
>>
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Chances we'll see an Emperor's Children release with models that actually reflect how ornate, perfectionist and elegant they are in the fluff?
>>
>>54618638
That's a power armour anon, battlesuits have to be piloted not wear.
>>
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>>54618663
never hopefully if that pic is what you want. They are supposed to be degenerate freaks not twink marines.
>>
>>54618663
for 30k - maybe, eventually

for 40k - nah.
>>
>>54618627
For that I'd need to be able to find an appropriately sized version of it which GW seems to have intentionally made next to impossible. Which is unfortunate.
>>
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>>54618663
>ornate, perfectionist and elegant
That shit ended long ago. Now they're deranged, mutated and completely insane. You need to pay attention to the Codexes and stop reading the shitty HH fluff from 10,000 years ago.
>>
>>54618663
Next year along Fulcrum versus space wolves and grey Russ for Jormunga don't Vs Thor action, or Beowulf Vs dragon.
>>
>>54618631
>play what you want. Don't be a power gamer/net lister.

this is kind of contradictory.
>>
Raven Guard
HQ
Primaris Captain: The Armour Indomitus, Power Sword, Master-crafted Stalker Bolt Rifle - 96 pts
Primaris Lieutenant: Power Sword - 74 pts

Troops
5 Intercessors: Power Sword, Auxiliary Grenade Launcher - 108 pts
5 Intercessors: Power Sword, Auxiliary Grenade Launcher - 108 pts
5 Scouts: Camo Cloaks, Sniper Rifles - 90 pts

Elites
Primaris Apothecary - 68 pts
5 Reivers - 90 pts

Fast Attack
3 Inceptors - 180 pts

Heavy Support
5 Hellblasters: Heavy Plasma Incinerators - 175 pts

Total - 989 pts (11 points to spend?)

This is assuming the grenade launchers are 4 points, because I can't see them listed on the points costs. Is this a horrible idea for a list though? I'm thinking about dropping the scouts to bulk out the reivers, or take a separate carbine + grapnel unit for harassment. I lose 2 CP though if I do that.
>>
>>54618645
>Hover Car things

What? How did you get repulsors this early?
>>
I have 30 point to spare and I don't know what weapons to equip on my captain in termie armor. Any suggestions?
>>
>>54618680
>wasting a perfectly good pair of falchions
>>
>>54618663
If this guy had a weird screaming cyberspeaker for a face he'd be like perfect
>>
So if I play AdMech and use an Imperial Knight and just 1 to be fluffy, am I a huge faggot. Or would it be okay?
>>
>>54618717
combi plasma and power fist (12 points now!)
>>
>>54618646
Leman Russ are fine, what we need is a faster tank with lots of dakka, for rapid deployment and that can easily retreat, hellhounds and it's variants are fine but we need more range in that chassis.
>>
>>54618721
Imperial knights are always going to be okay or never okay depending on the group, there's no real consensus because they are new models. The only unimpeachable models are ones from ages ago and even those get argued about if they're p2w shit from forgeworld
>>
>>54618711
I assume he means land's speeders
>>
>>54617720
SSSSINDRI
>>
>>54618721
Everybody has an imperial knight who cares if people think youre a faggot its your dudes your money your paint your plastic okay.
>>
>>54618711
Probably land speeders anon
>>
>>54618695
keep your CP, they're really useful for infiltration
>>
>can't decide whether to paint my CSM as iron warriors, bird wearers or night lords
Is it scummy to wait for the codex info to come out and then decide based on what legion tactics/stratagems each gets?
>>
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>>54617773
Another attempt at greenstuff, the fur on the cloak wasn't so hard but I had a hell of a time of turning a lone skull into a helmet for my wolf priest/chaplain

What tools do you folks use and how long do you let your greenstuff cure before working with it. I want to get good at this stuff
>>
so for maul bullgryn, do i want the 2+ or the 4++?
>>
>>54618721

The only people who lose to Imperial Knights are people with little kid armies.
Adults with more than 10 models on the table know that they're terrible units.
>>
>>54618746
You see the new Warhammer-community post? They hinted at a Night army. Hold your horses for now.
>>
>>54618723
I like that. I'll give it a try in my next game, thanks.
>>
>>54618690
motherfucker the book that came out like last weekend described an EC lord as being beautiful in ornate armour

Why the fuck would someone devoted to perfection in all things want to be a weird tentacle mutant?
>>
>>54618746
It's pretty WAAC but hey, do what you gotta do. You can always try various armies a little bit by proxying some primed dudes into you decide also
>>
>>54618766
Because they're massive WAACfags. The tentacles and shit give them an ever so slight advantage and they get real EXCESSIVE with it
>>
>>54618760
Or they're people who lose due to bad rolls, cause this is a game where almost everything except moving (and even then you've got advancing) can have random chance screw up any well laid battle plan or army list.
>>
>>54618680
I have become desensitized to the point where I cannot tell if this model is supposed to be serious or a joke.
>>
>>54618725
I wouldn't mind something between a Russ and a Chimera desu.
>>
>>54618771
>it's now possible for a CSM player to be WAAC
What a time to be alive.
>>
>>54618645
shelf the droppods, they are overpriced this edition. 1 at most and only if you bring heavy firepower in it. land speeders (hovercars) are too fragile.

bring:
2 captains (i hope 1 has termie armour and can teleport with the terminators, otherwise proxy)
terminators (don't waste them, don't deep strike them without support by forward going troops and ideally DS them into cover)
tacticals+ rhinos (those in rhinos go forward and are kitted appropriately, flamers, power weapons, etc; the others sit back as 5 man squads with lascannons or missile launchers each)
both preds
as many dreads as you can fit in beyond the above config

you won't win tournaments with this list but you can hold your own against most armies that arent optimized. hordes or mech spam might be a problem though but everything balanced is fair game.
>>
>>54617631

It pretty much is. Boyz will mulch stuff with low armour saves just through sheer weight of attacks. Stuff with decent saves and especially multiple wounds though will stymie Boyz very well. Plus stuff like Heavy Bolters cut through Boyz like mad, doubly so when armies like Sisters and Marines get out-of-sequence shooting attacks and everything can fall back from Boyz after they attack, leaving them in rapid-fire range of entire armies.

It's not to say Boyz are a bad unit. They're quite decent at drawing fire, but its important to remember that their main function is as fodder that also buffs other units. You keep them near your stuff that actually kills things in order to negate Morale. They can be effective psychological units too; a lot of players get intimidated by facing off against 120 Boyz. More experienced players though will know that the thing they should actually be worried about is the Gorkanaut on the left flank, or the Trukks filled with Tankbustas, or the Kustom Mega Kannons on the back line.
>>
>>54618781

If you have enough models, luck becomes less of a factor.
And only a retard would say a unit is OP because they got bad rolls.
>>
>>54618796
I think something more between a Russ and a Baneblade. Or actually both.

So then you'd have a light tank, medium tank, heavy tank, super heavy tank.
>>
>>54618766
Lucuis the eternal, is slaaneshs favourite minion. I'm sure he would think he was beautiful. Chaos marines are insane m8. loyalist emperors children are beautiful. Chaos EC install speakers in their throat, and cut themselves for the feels. They faggots of the highest order.

>>54618792
Just posted it as an example of "perfection" It appeared to be seriousish.
>>
>>54618663
I wish, anon...
I wish...

Too bad GW hates slaanesh and would squat it all at the slightest chance.
>>
>>54618811
Wouldn't the Malcador already fill the gap between a Banelbade and a Russ, or would it be on par with the Baneblade?
>>
>>54618811
Now that I think of it, I remembered the Macharius exists too. Though having something in the core book would be nice.
>>
>>54618823
It's more like a poor man's baneblade.
>>
>>54618746
>bird wearers
This, get a load of feathers
>>
>>54618836
No, a poor mans baneblade is a macharius is it not? A malcador is just a heavy Russ.
>>
>>54618821
Clearly not anymore (though you're probably trolling)
>>
>>54618823
>Wouldn't the Malcador already fill the gap between a Banelbade and a Russ, or would it be on par with the Baneblade?
Malcador is almost exactly on par with the Russ. It just has a few more wounds.

It is also ugly as sin, forge world, and not actually a tank as it doesn't have a fully traverse able turret (making it more akin to an assault gun or a tank destroyer).
>>
>>54618846
Right youre correct i was mixing the two up.
>>
>>54618849
The important thing here is the gun, what gun would be good for a new tank variant? A single Vulcan mega bolter? Quad lass cannon?
>>
>>54618848
>The one stat that made slaanesh marines good gets removed from the game with nothing to replace it
>Slaanesh is pretty much non existent in AOS already
>GW is trying to appeal to a younger and younger audience
>The least cared about god in every codex so far
>Ynnead story has the end goal of eventually fighting Slaanesh

Gee, I wonder how that's going to end.
>>
>>54618872
Most things have a tank now
Maybe mix stuff up?
Dual lascannons and a battle cannon?
>>
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I see the iron hands are still massive drama queens.
>>
People on Facebook were talking about a codex schedule leak for this year.
Something going around?
>>
>>54618880
>Slaanesh stuff gets extra attacks now
>Slaanesh just got added back into AoS with new kits
>GW is obviously backpedaling on their attempt to appeal to children
>You're probably right about it being the least cared about god, but they did just release a new start collecting box for slaanesh daemons like two weeks ago
>Ynnead story directly ties into the entire plotline surrounding like 5 armies which has been continuing and developing in far more detail than the stories about even the space marine armies

Gee, I wonder how that's going to continue
>>
>>54617584
Us non SM player swould like getting something at all
>>
>>54618887
Twin Executioner cannon maybe?
>>
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Anime secured my lord.
>>
>>54618923
Haven't heard about a leak, but we do know that GK and CSM are coming out on the 12th thanks to the new white dwarf
>>
>>54618927
But Anon, we got Primaris Marines. Are you trying to suggest they aren't good enough?
Fuck you GW, I'm not taking Marines in non-Marine armies just because they're the new shit
>>
>>54618932
Too rare
What else is there?
>>
>>54618942
>I won't take one squad of the emperor's finest warriors in my otherwise imperium-aligned army because i'm a mad little kid
>>
>>54618954
I won't take a squad of marines because they don't fill any roll my army doesn't already have units to fill and it doesn't fit my army theme to just stick a random ass squad of marines into it.
>>
>>54618939
I think this is the list he's talking about.
>>
>>54618923
The rumour was:
july primaris + DG
august aeldari + Astra Militarum
sept SoB + CSM
Oct Daemons + TSons

Couple of places have shot this down claiming the timeline is wrong, and that not all of those will be codexes (which makes sense with the primaris
>>
>>54618974
40K Release Schedule
July

Primaris

Death Guard

August

Aeldari

Astra Militarum

September

Sisters of Battle

Chaos Marines

October

Daemons

Thousand Sons
>>
>>54618953
Stick a railgun from the dark sge of technology on a tank. We will call it the cawl railgun or something innane.

The 2nd option is putting a gaus cannon and having it behave like one irl or have it be a looted necron gaus gun that cawl has reverse engineered.
>>
>>54618953
>>54618932
And I think a proper light tank is more important too - autocannons and such, or equip a chimera with a tank destroyer canon.
>>
>>54618980
Well that clearly isn't happening is it.
>>
>>54618980
https://www.warhammer-community.com/2017/07/30/two-new-codexes-coming-next-week/

well thats pretty clearly wrong because CSM and GK are coming out next week
>>
>>54618984
Hmmm
Maybe
>>
>>54618980
Total horseshit, already confirmed to be wrong lol
>>
>>54618977
>>54618939

It was claiming Admech, tsons and Necrons this year
>>
What percentage of time do you spend doing what in this hobby? For me it looks like this:

5% Building
5% Painting
10% Playing
80% Thinking or reading about it
>>
>>54618989
The problem with a light tank is that there are already units that sort of fill that gap already. Armored Sentinels could fill the slot if they didn't suffer the penalty to moving and shooting. An upguned Chimera that sacrifices carrying capacity would be interesting.

>>54618984
Probably something you'd more likely see introduced into the AdMech army list than the Guard.
>>
What's the best way to thin metallic paint? Glaze medium, matte medium, future. or just plain water?
>>
>>54619022
0% building
0% painting
40% playing
60% thinking or reading about it
>>
>>54619031
The blood of your enemies.
>>
>>54619037
Go to sleep, Khorne.
>>
>>54619031
Water works for me but I hear people say never to use water and use actual paint thinners.
>>
>>54618915
>Refusing to sit along side a chapter that also survived the Istvaan massacre
Really fuckers?
>>
>>54619035
>0% building
What are you playing with?
>>
>>54619022
5% building
20% painting
5% playing
60% thinking about it or reading
>>
>>54619047
Don't worry about it
>>
>>54619047
He could just pay other people to paint and build.
>>
>>54618686
BT symbol is just the Malta cross.
should be easy enough to just shoop up your own transfers.
>>
>>54618953
Conversion Beam
>>
>>54619063
What's the other 10%?
>>
>>54619067
Yeah I forgot that was a thing
>>
>>54619022
1% Building
1% Painting
0% Playing
98% Thinking or shitposting about it

kill me now
>>
>>54619022
40 building
20 painting
10 playing
30 thinking about shit
>>
>>54617361
>chaos advantage
>power
>5 chaos termies is 14 power
>5 SM termies are 12 power
>chaos termie with first and Combi bolter is 265pts
>SM termie with fist an stormbolter is 200pts

Hrmm
>>
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>>54619022
20% building
30% painting
1% playing
49% reading about it or playing 40k vidya

Hope the group I'm trying to put together for my local area actually pans out I'd like to actually be able to play more often
>>
>>54619104
Unlimited summoning is what I'm talking about.
>>
>>54619104
The chaos codex will make their PF cheaper too don't worry fellow heretic.
>>
>>54619022
50% painting
40% fucking around in battlescribe
8% sitting around show shooting shit with dudes
2% playing
>>
>>54619115
>Power fist: 15 points
I can see it coming already
>>
>>54619118
>50% painting
Man if only I could have the motivation that you have.
>>
While we are on a roll with sharing, how about what we've completed the last 12 months. Me:

50 Night Goblins
5 Possessed
30 Ghostly 30k Marines
12 Human Blood Bowl
>>
Does anyone have any recommendations for replacement foam in the new style GW cases like the crusader for example? It feels like marines are the only army that is meant to fit in it
>>
>>54619022
50% building
10% painting
0% playing
40% thinking or reading about it
>>
>all these losers who never play the game
No wonder /tg/ is so shit at 40k
>>
>>54619071
Arguing with retards about rules because they are too fucking stupid to read the faq
>>
>>54619022
70% playing
20% thinking about / reading about
10% scratchbuilding/converting shit
I started commissioning all my painting out so I have more time to play
>>
>>54619115

They're also cheaper base, too. 26 vs 31.

Also, even before the price changes, the standard CSM loadout of 5 Combiplas and Axes was cheaper than loyalist termies yet were 2PL higher.
>>
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C&C please

>>54619022
60% Theorycrafting
25% Painting
10% Watching others play
5% Building

>>54617704
I assume it's BattleScribe
You can choose to get your list in text format then just copy & paste
>>
>>54619211
Looks like you're too retarded to make a list the correct way/10
>>
>>54619217
Oh Sensei, please enlighten me of the correct way
>>
>>54619233
If you don't already know I'm sure as fuck not going to waste time talking to someone with autism or some other form of retardation
>>
>>54619233
power levels
>>
>Q: If a unit uses a rule that removes them from the battlefield and then sets them up again, such as the Teleport Homer ability or the
Gate of Infinity psychic power, does that unit
count as having moved for the purposes of moving and firing Heavy weapons?
>A: Yes. Treat such units as if they are arriving on the
battlefield as reinforcements

This came up like a month ago as discussion.
Glad it's been straightened out.
>>
>>54619233
Write the points out all the way this isn't fucking Reddit
>>
>>54619250
>I moved this unit
>does it count as if I moved it?
Glad to bring out this old gem again
>>
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>>54619255
I have no idea how things are done there
Figured it'd be easier to follow like that tho, is this better?

>>54619211
>>
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Sisters have to be coming at this point, right?

They didnt create a new model for celestine and make her central in the fluff just to leave her army 90% shitty pewters, right?
>>
>>54619136
Seriously al you painted in a year?
>>
>>54619270
anon is just but blasted that when he posts battlescribe lists they are a massive image full of garbage
>>
Reminder that if you run more than 2 of any unit that is not a troop or dedicated transport you are a spamming faggot
>>
>>54619299
But it's not spamming if I run 6 50 man units of conscripts?
>>
>>54619299
and?
>>
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how to play battle janitor correct way what hq how many land raider
>>
>>54619136
How about what ive completed in the past week

120 boyz
40 tankbustas
30 grots
>>
Can someone rate my 1850 ork list?

HQ:
Warboss on Bike+Big Choppa+Attack Squig
Weirdboy+Da Jump

Troops:
1 boss nob+29 slugga/choppa boyz
1 boss nob+10 slugga/choppa boyz
10 gretchin

Elites:
Nob+Waaagh! Banner
12 Nobs+Kombi Skorchas
Painboy on Bike

Fast Attack:
5 Skorcha Buggies

Heavy Support:
Gorkanaut

Dedicated Transport:
Trukk (with nobz inside)
>>
>>54619287

That's exactly what they did. She was never intended to be used with sisters; she was intended to be used with literally the rest of the imperium armies. They had to errata her to actually have the act of faith rule in 7th because sister battle weren't even taken into consideration.
>>
>>54619319
Just so you know I ended up stripping the goblins and possessed because I didn't like them.
>>
>>54619299
You're fun to play with I bet
>>
>>54617311
>>54612217
Don't see that in the FAQ, or is there a 1.2 hidden away somewhere >>54617408
Real machine spirits are AI from DAoT, but servitors gonna serve
>>
>looks through some posts under 40k normiebook posts

How is it possible to find people even pettier and more autistic than /tg/
>>
>>54619322
I don't know Orks but I feel my 1500 point list could beat that. Your lacking units and CP.
>>
>>54619233
Points per unit
>>
>>54619022

nobody on /tg/ actually plays, they just shit post about the rules and complain about the fluff cause they're too poor actually afford to play
>>
>>54619322
Also can someone rate this 1000 point Death Guard list (Battalion Detachement):

HQ:
Typhus
Malignant Plaguecaster

Troops:
5 Plague Marines+Plague Sword (on champion)+Plasma Gun
5 Plague Marines+Plague Sword (on champion)
20 Poxwalkers

Elites:
Helbrute+Helbrute Fist+Multimelta
Noxious Blightbringer

Fast Attack:
Foetid Bloat-drone
>>
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>>54619353
>he actually believes this
>>
>>54619341
Probably due to the larger user base and a higher tendency for groups to devolve into pure circlejerk, the purity of which /tg/ could ever quite hope to match since there are no group admins to ban people they slightly disagree with over 40k shit.
>>
>>54619352
So like >>54619270 ?
Or should i split stacks of units rather than writing for example '2x ...'
>>
>>54619353
I'm not too poor to play. I've got entire armies still in boxes. Personally I'm too lazy.
>>
>>54619344
this list has 6 cp, is that too little for that many points? But I think youre right about lack of units but the bonus from that is more chance to get first turn.
>>
>>54619365
How much does each unit cost
>>
>>54619378
Sorry about not inckuding that:
Typhus: 164
Plaguecaster: 110
Plague Marines 1: 121
Plague Marines 2: 108
Poxwalkers: 120
Helbrute: 139
Blightbringer: 80
Blightdrone: 158
>>
>>54619365
I have basically the same list except I dropped some poxwalkers and the melta for power scourge and power fist on the helbrute. I also put a blight launcher on one of the marine squafds. The advantage of this list is that the three marine pack already has a blight launcher in it.
>>
>>54619022
5% building
2% painting
13% playing
30% magnetising
40% shitposting/40kg
10% fucking around on battlescribe
>>
>>54619377
Yeah by 2000 points I usually run 8 to 9 CP. I can't put a finger on it but it just feels there isn't 1850 in there, as I am not a Ork expert I cannot really explain it better. Sorry.
>>
What have you guys done today?

I've:

>Primed 10 models
>Removed mould lines from 20
>based 5
>drilled eye sockets on 10 models
>bought new space marines codex
>pre ordered GK codex

Very productive
>>
>>54619402
primed three dudes, and half painted two more... this month...
>>
I'm trying to figure out at what point totals it would be appropriate to take a LoW, and if so, how many. This is assuming you're not trying to make your opponent hate you, but I always imagined 1 LoW for every thousand points over 2k seems like a fair balance. Depending on the cost of the LoW in question, of course.
Does that sound about right?
>>
>>54619399
Well technically theres 1848 but heres the points cost per unit:
Warboos: 95
Weirboy: 62
Boyz 1: 189
Boyz 2: 66
Gretchin: 30
Nob Waaagh Banner: 79
Nobz: 436
painboy: 115
skorcha buggy: 330
gorkanaut: 364
trukk: 82
>>
>>54617361
What? Why would chaos use power v points?
>>
>>54619419
Summoning doesn't cost anything when using power.
>>
>>54619418
Those Nobz better do a hell of a lot for that point cost. I'd drop two buggies and get a mek in the big fella. This gives you +1CP and more units to play with.
>>
>>54619258
Ironically, in aforementioned discussion, I was called the WAACfag for saying that GreyKnights count as moving when they Gate because it's the same rules as setting up from deepstrike.
>>
>>54619440
>>54619440
>>54619440
New thread
>>
>>54619425
It literally costs power points
>>
>>54619414
I'd say one at 2k, then three at 4K, 5 at 5k would be your limits
Horus heresy has 25% force limit on them, so at 1k you can use LoW up to 250 points
>>
>>54619431
Ya now that I see it I doubt the skorcha nobz will be able to make up for those points and i think I should include a bikmek+kff somewhere but how do I get that +1CP for putting the Big Mek there? Which detachement do I had to the Battalion detachement?
>>
>>54619458
Reinforcement points are only used when doing matched play, which doesn't use power.
>>
>>54619414
I find it better to simply agree with opponent on LOW.
As I no longer own any LOW (due to units being moved around the FOC) my rule so far was "If I don't bring a LOW, neither do you".
When I was playing before I straight up rejected games with people bringing LOW since they were usually WK/IK which were cancer. Seems like I'll generally continue that trend into 8th as it seems like a fair rule that makes games not cancer
The best thing is to ask your opponent beforehand, and see what they'll say
>>
>>54619471
Splitting the buggies out to three units plus another hq is a outrider. I would only ever use nobz as combat because that is what you are paying for. Remeber to bring dakka too.
>>
>>54619473
You should have another read of the book
>>
>>54619507
on the next general ill post the updates, thanks so far :D
>>
>>54619511
Can't find anything that says demons cost power to summon only points.
>>
>>54619270
why aren't you ignoring idiots? are you that desparate for advice?

what's more important than point costs, which i asusme to be correct, is the question of who deepstrikes with lias? the vets? the sternguards? you can only trigger the sternguard stratagem once per turn, so why bring more than one squad? what do the vets bring except for ablative wounds and some anti-horde?

please explain your basic strategy
>>
>>54619539
Good luck in your future games, genius. Most of us who play can read.
>>
>>54619563
I note that you can't provide a page number which would easily make me retract my claims.
>>
>>54619573
>you didn't prove me wrong so I'm right
>>
>>54619022
49% theorycrafting
49% tournament practice
1% painting
1% tournament matches

Painting would be alot higher but I had my arm gutted a few months back and have only recently been able to paint with it again
>>
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>>54619287
>shitty marines got demi-terminator firebats instead of sisters, fbm.
>>
>>54619602
He's completely correct though. Reinforcement points are only in matched play.
>>
>>54619549
I'll soon post a response in the new thread, gotta type fast
>>
>>54619657
>He
Nice try, try giving the book a lil bit of a read there tiger
>>
>>54619680
Nowhere outside of the matched play section does the book even mention summoning units. Page 214 is literally the only page that mentions adding extra units to your army through abilities.

But at least you're shit posting in the dead thread.
>>
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>>54619731
>doesn't deny samefagging that hard
>>
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>>54617773
3 Fiends of Slaanesh.
I started yesterday
>>
>>54619047
I get most of my models pre-painted off of ebay. I mostly just Play and think about it.
>i have taken up painting, stripping and re-painting to a small degree though.
>I found actually gluing the models together to be rather tedious.
>>
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>>54619749
>samefagging
So you're retarded as well as illiterate.
>>
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>>54619789
>took him this long to make an edit this bad
>>
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>>54619811
>took him this long to stop shitposting in the other thread to shitpost here
>>
>>54619549
Can as well post it here since we're still on the eighth page

I assumed some of them had a point; if I could improve the way I organize the post, I'd get more feedback to improve my army.

I plan to use Strike From the Shadows on the Lt, use Lias ability on the Vets and the Sterns; the Chaplain and the Vanguards come in turn one using their jump packs.

The Vets are there as bodyguards and carrying Storm bolters they're about as efficient as Sterns against MEQ's. Got two squads of Sterns because Lias can infiltrate three units and they're cost-efficient alternatives; more dakka than tacs etc yet less costly compared to Hellblaters.

So strat is basically to alpha strike with fire support from the flyers, Scouts etc.
I'll have 6CP to spend, which will go to Stern stratagems, Hellfire on the scout heavy bolters, fight again in melee etc
>>
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>>54619840
>being this angry that you can't read and understand the rules of a children's game
>>
Considering getting an Imperial Knight, probably going with a Knight Crusader because I like the shooty varients.

At what point level would it be acceptable to field?
My mates and I mostly play 1500-2000 point games so wondering it it would be a dick move or not.
>>
>>54620028
don't bother, land raider is better in every way and imperial knights are terrible and were never ever good and never worth fielding
>>
>>54620028
>My mates and I mostly play 1500-2000
That should be fine. Its only really a dick move when you're squeezing into a list that almost literally can't afford anything else.
>>
>>54617403
Guardians + Glad Guard + extended barrels = rangers
>>
>>54620049
I aint fussed if they are shit, I more just want to play one for fun as I like their design.

>>54620069
Ah thats good, I feel like it will be fun to play in larger games, same reason I am getting some Custodes.
>>
>>54619022
1% playing
5% painting
10%building
84% thinking reding and establishing background for my chapter
>>
>>54618680

>psh, nothin' personnel, mortal
>>
>>54619022
40% Building/Painting
40% Playing
20% Audiobooks
>>
>>54618766
You don't know fucking anything about the EC, Slaanesh, chaos, or even irony.

Yet somehow you're reading 40k novels.

God just fuck everything about this games normiefication.
>>
>>54618925
>New kits

niqqa what the fuck are you talking about? There aren't any new kits. Just a budget box of old kits.
Thread posts: 453
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