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Age of Sgimar General /aosg/

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Thread replies: 322
Thread images: 62

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August Edition

resources
>pastebin.com/Cb3X4ZKW

Core rules
>https://www.games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules

Skirmish
>https://mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

General Handbook
>https://mega.nz/#!nMpnGQBS!Ew5rz8JMzKi5e7_mtN9nibMGY3UWO5jwOl8DIf9UZ1I

Army builder
>https://www.warhammer-community.com/warscroll-builder/

Custom Warscroll Designer
>http://runebrush.pa-sy.com/warscroll/

Old thread: >>54450221
>>
GW financials are out, AoS will be dead within a year
>>
>>54528926
Thank god
>>
age of sgimar 2 when
>>
>>54529182
after age of skymart 5
>>
>>54529182
august
>>
Let me guess, they will release a new Stormcast hero to celebrate AoS 2.0, the one in the rumour with the lion face.


Grrrrrreat.
>>
I could only feel a modicum of excitement for this if it came with some rules reform.
>>
>>54530302
Personally just adjusted points on everything and allegiance rules for more than the main 4 GA's is enough for me to get excited. All the rest is just bonuses on top of that.
>>
>>54530302

Yeah, we really need a revised ruleset at this point and removal of battalions.
Sadly I think this is outside of the scope of GHB
>>
>>54530839
>removal of battalions
Why?
>>
GH2 hits and shooting phase alternates like combat and no more double turn. how do you feel?
>>
>>54530875

Removal of formations has been a breath of fresh air for 40k, I feel like it would do the same for AoS.

Call me a WAAC cunt, but several battletomes have one obviously superior battalion (Gnarlroot Wargrove, Shadowstrike Starhost, Aetherstrike Force etc.) that makes list building a choice between being interesting and competitive.
It's possible to do both of course, but you're handicapping yourself in the process and combined with people taking "one drop" battalions to choose the first/second turn they make for a pretty boring competitive scene.
>>
>>54530948

>shooting phase alternates like combat

Eh, I'd prefer if they ruled out shooting in/out of combat.

>no more double turn

Please yes.
>>
>>54530839
What's with the rules? I haven't played it much.
>>
>>54530973
>Removal of formations has been a breath of fresh air for 40k
And they have been replaced with detachments that are so loose and unrestrictive, you might as well be playing unbound. Seriously, the meta right now is spam. That means there are no restrictions you really need to worry about.
>>
>>54531004

True, but there's at least some variety to the things people are spamming.
Part of this is the much larger range of 40k obviously but I'd take that kind of spam over playing against the exact same net list every week.
>>
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Things I would like to see done in the GHB2
>more battleline options, or the conditional battlelines changed from "becomes battleline when your army has the X allegiance" to "becomes battleline when your general has the X allegiance"
>maybe something about hero sniping
>rule of 1 covering stacking buffs and priest prayers
>maybe making measuring base2base standard, but i doubt that because GW does not want to excluse people with square bases still yet

Everything else I am fine with
>random turn order is fine, I do not think it needs to be removed
>i could see the removal of shooting in or out of combat become a thing, but if so, then an overwatch mechanic would need to be put in place, which i am not too keen on. I would definitely not like nothing to replace shooting in combat
>>
>>54530948
If moving does the same then i'm in, alteranting movement makes for some really fucking good strategy game with important tactical decisions (see Battletech or Bolt Action)
>>
>>54528926
http://www.cityam.com/269101/warhammer-maker-games-workshop-declares-victory-profits

Umm?
>>
>>54532147
Thats the joke
>>
>>54532887
Yeah, guess my sarcasm radar was offline
>>
>>54528871
It better improve Skaven, or I'm gonna cut my losses on this game
>>
What hurt AoS most in your opinion?

No points at launch? Lore? The release schedule? Or something else entirely?
>>
>>54533693
No points at launch. Having the game itself up together would have offset the godawful lore somewhat because people would just carry on using their existing armies and ignore the setting. But having the game itself in shambles AND a clustefuck of a setting (especially one that replaced, IMO, one of the best fantasy settings around) made the whole thing look like a giant trainwreck not worth investing time or money into.
>>
>>54533693
Lack of matched at launch hurt the game for a lot of people, but honestly the release schedule has driven more people away in my group than the points issue did
>>
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Soon
>>
>>54533790
>honestly the release schedule has driven more people away in my group
This desu. Unless you collect Stormcast
>>
>>54531107
Jesus why is all new GW art so tragic
>>
>>54533855
Never really bothered me
>I play Tomb Kings and brettonia in AoS, so what is a new release?
>I play Tyranids in 40k so out old sculpt are better than our new ones
>this is fine I guess
>>
>>54528871
Someone explain to me why the ad was straight out of Blade Runner or something
>>
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>>54534146

why don't you like the epic new art?
>>
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So I've been playing a bit of Mordheim and reading 'Guards, Guards,' so now I want to start a Freeguild army.

What's the best way to build a Freeguild army? Do you have to mass handgunners to be effective?

Should I wait until GW gives the Freeguild a proper update? Someone suggested this for a Freeguild SC box in the last thread.

>20 freeguild guard, 5 demigryphs and a general on griffon.

And honest, if GW offered that for 140 AUD, I would take back every bad thing I ever said about them.
>>
>>54534472
Gunline is always good.
>>
>>54534332
for that one in particular, it's because it looks so amateur.
The artist has very little understanding of 3d space, so to disguise the fact that all of the characters are floating around, he has clumsily hidden their feet.
The sparks look terrible and half of them appear to be just a default photoshop paint splatter texture. The foremost Liberator is over-rendered and looks lifeless, and everything about the perspective on his hammer is out of whack. All in all the piece screams "amateur fan-art", not professional work.
That's not to say it doesn't have good qualities, I really like the way he's rendered the liberators in the bottom right corner.
>>
>>54531107
lol boobplate
>>
https://www.warhammer-community.com/2017/07/26/the-new-generals-handbook-your-first-look-inside-the-coversgw-homepage-post-3/

brayherds and free people confirmed relevant again
>>
GHB Preview is up.

New battalions!

No Highborn Aelf Allegience Abilites, my sidesl

https://www.warhammer-community.com/2017/07/26/the-new-generals-handbook-your-first-look-inside-the-coversgw-homepage-post-3/
>>
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https://www.warhammer-community.com/2017/07/26/the-new-generals-handbook-your-first-look-inside-the-coversgw-homepage-post-3/
- Allies are in and benefit from allegiance abilities.
- Verminus and Deathlords can bring other subfactions.

Death tomorrow.
>>
Any Beastclaw boyz know if i can give the Blade of all Frost to a Huskard on stonehorn and apply it to the Stonehorn's horns or hooves rather than his lackluster punches?

Doesn't say you can't but feels weird. but i will probably paint his horns to be ice-enchanted if i can
>>
>>54535136
Fuck yes. See that last picture at the bottom? Some REAL DAWI abilities!
>>
>>54535136
>No Highborn Aelf Allegience Abilites, my sidesl
This implies they will be getting a battletome sooner than later
>>
>>54535200

Keep dreaming, friend.
>>
>>54535220
We know the story is going to aelves eventually

every faction that got allegiance in ghb2 isnt likely to get a new battletome any time soon

We know nurgle is about to get some spillover releases from 40k, and theyre likely to get a battletome

Im not an elffag but all signs point to battletome releases
>>
>>54535265

Jokes aside, that's a good point about Nurgle not being listed in lieu of an incoming battletome.

Do we really expect the WHFB elves to be in a new battletome though?
I'd much rather see a new range entirely.
>>
>>54535307
Theyll probably pull a Sylvaneth-style release with aelves and build up those mini factions with new models

Dark elves have been featured in the fluff a few times now

Deathrattle is also missing from the allegiance list, and we know that they are getting a battletome around the release of Shadespire
>>
>>54535307
There were endless rumors of Cthulu elves half a year ago. i have my doubts, but it's not impossible. And the last campaign hinted heavily at the Realm of Shadow and the Realm of Light, i.e. the places where Tyrion and Malekith moved to, being the next big focus.
>>
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>>54535136
>"We’ve all had that struggle when building our armies having to choose between focussing on one faction to take advantage of Allegiance Abilities and battleline units, or using the full Grand Alliance to get access to a wider selection of options."
>"if your army is made up of the multitudinous hordes of the Clans Verminus, you can ally in the specialised troops of the other great clans"

But Verminus doesn't even have an Allegiance in the first place so has to go with Allegiance: Chaos no matter what, and every Skaven unit has the 'Chaos' keyword? What hell kind of messed up example of allies is this?
>>
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Skryre and pestilens allegiances confirmed
>>
>>54535406
It means you can use them with pestilens and skryre dumbass
>>
>>54535434
>113
>Warscroll Update

THUNDERTUSK NERF??
>>
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>>54535336
>Deathrattle is also missing from the allegiance list, and we know that they are getting a battletome around the release of Shadespire

Yeeesssss
All hail the skeleton hordes!
>>
>>54535464
They're basically making it so the 2+ is a hit roll. Nothing else
>>
>>54535136
>no Scourge Privateers

so no pirates/cthulu aelves?
>>
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>>54535470
Soon?
>>
>>54535121
W-Will it have Forge World points in there for Fimirach and Chaos Dorfs?
>>
>>54535509
I hope so!
I'm hyped for having more variety with the skellies
I miss the chariots, bone constructs, bone giants, etc
>>
>>54535528
No

Why would it

FW does their own points
>>
>>54535508
At this point I'm gonna bet that those tease are the aelve team for fucking Shadespire.

2 new armies release in 1 year seem like too much for GW.
>>
So did I get this right...

The only warscrolls from the compendiums who are still "valid" for match play are the ones listed under "compendium profiles" in GHB?

So the Empire Cannon for example is still a "free peoples" warscroll since that what it says in the compendium but the Helblaster Volley Gun is "ironweld arsenal" since that what it says in the GrandAlliance book, even though there is still a compendium warscroll on the GW website listing it as "free peoples".
>>
>>54535602
If it doesnt have points then its not legal for matched play
>>
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>>54535434
>>54535121
Fuk Year

>Ally in Epidemuis
>Proxy as this glorious bastard
>This is actually fluffy
>Bomb some 10 man unit turn 1 killing 7+ on average for army-wide reroll 1's
>Escalates to hit rolls (useful for catapults and priests)
>Soon everything has 1+ save (Very nice for Verminlords/Furnaces/Skrolk, etc)

NURGLITCH LIVES
>>
>>54535602

Good point, there's no "Compendium Pitched Battle Profiles" in the new book.
>>
>>54535655

Bretonnians and Tomb Kings officially squatted
>>
>>54535655

Is that a known fact?
Then units like Empire Knights are suddenly illegal in matched play? I have 30 of those wating to be painted...
>>
>>54535655
>there's no "Compendium Pitched Battle Profiles" in the new book

and in one fell swoop the compendium armies and units became illegal in matched play

damn that's brutal
>>
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>>54535677
>>54535669
Mfw I just bought 12 chariots, 60 archers, settra, a tomb king, 2 lich priests, a bone catapault, necrosphynx, and khalida
>>
>>54528871
>point values as a selling point
>>
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>>54535717
Maybe they got sorted into the grand alliances.
>>
>>54535721
Relaunch soon anon, don't give up hope. Death is starved for releases and re packing several TK kits would net some DOSH for em
>>
>>54535721
Come over to the Warhammer thread. You can argue about elephants with us. And maybe play with your tomb kangz.
>>
>>54535757
Trumviant of the tomb kings when?
>>
I'm just going to assume all the compendium warscrolls are listed under their respective grand alliance profile section rather than being crammed together in the back like in GHB1.

Why would "new GW" just tell brettonian and tomb kings players to go fuck themselves. Don't see the purpose of that.
>>
>>54533765
To me the setting is one of the most compelling factors. There is so much to explore in it and every release gives us more about it.

To me what's hurting the game is there slow release of battletomes. 40k 8e is getting 10 codexes before the end of the year. I'd like to see that dedication for AoS with even just battletomes for the existing factions. The GHB2 seems to do some of that, but they still aren't full battletomes
>>
>>54535793
I'm relatively new here, but if I had to guess I'd say mediocre writing and not being able to fit them into the fluff
>>
>>54535793
just to play devils advocate, maybe they think it will "encourage" those people to buy "new" supported armies? Seems callous but maybe possible.
>>
>>54535677
>>54535721
>Wasting time on blatantly unsupported armies
>Not expecting to get shafted

Dropped my Beastmen early on for this very reason.

Don't believe in 4chan memes or you'll end up like the SoBfags
>>
>>54535793
Have to wait and see, I suppose

It would be a really boneheaded move to cut TK now after putting out a preview of updated points
>>
>>54535823
Didn't they show is some tomb king stats in their """preview""" some time ago? The one where tomb kings got across the board increases and fyreslayers got across the board decreases?
>>
>>54535136
>No Highborn Aelf Allegience Abilites, my sidesl

I might start dwarves then, because I'm starting to build a grudge.
>>
>>54535823

I'm not expecting GW to act like a fucking charity or something. But they already made warscrolls and profiles for all these miniatures so why drop them now.

Personally I'm only worried about the Empire cannon, mortar and knights. I don't want some fucking dwarf crew for my cannon. And I don't want a human army without heavy cavalry on actual horses.

All the other old Empire stuff is in the Grand Alliance book as free peoples, devoted, ironweld or collegiate so why leave 3 such iconic old empire units such as the cannon, mortar and knights out of AoS? Makes no sense to me.
>>
>>54535583
Ugh, you're probably right.

I have absolutely zero interest in shadespire. Minis I look forward to, but the game style and play style seems to be the worst direction to take an AoS game to.

I will be so mad if all these rumor engine teasers are just for shadespire teams.

BTW, when shadespire does get released, can it have its own general? /ussg/
>>
>>54535717
They said content from the old GHB is still going to be legal, that goes for Compendium pitched battle points.
>>
>>54536134
Pretty sure that was meant for the battle plans. Not the point values.
>>
>>54535717
>>54535669
>>54535677
>>54535655
We're basing this just on 1 image of the contents of the book?
>>
>>54535922
>so why leave 3 such iconic old empire units such as the cannon, mortar and knights out of AoS? Makes no sense to me.

None of this is iconic for Age of Sigmar. 'humanity fuck yeah' knightly charges, peasant hoards, gunlines and all that fantasy shit isn't what this game is about, i dunno why people can never accept this. I liked WHFB but this is a different world, a different game.
>>
>>54536318
How new are you?
>>
>>54536318
>not immediately doomsaying when they release a preview
Hello newfriend
>>
>>54535136
Yeah my megabox I got last Christmas isn't completely fucking useless! I can use the giant with my Ironjawz! Might actually build it now.
>>
>>54536318
> don't overreact over nothing
> on /tg/
Sweet summer child
>>
>>54535823
Eh, I've got a group I play with anyways, I'm mostly just shitposting about tk at this point
>>
>>54535823
>Dropped my Beastmen early on for this very reason.
Right, because beastmen are totally unsupported and getting squatted soon...
>brayherds allegiance abilities
...oh.
>>
>>54536340

>Dwarf cannon is fine, give it a warscroll!
>Human cannon? nope!
>>
>>54533814
One True King of the Mortal Realms.
>>
>>54535121
>>54535136
We Sotek now boys!

I seriously hope the Dracothion's Tail Battalion acts as a buff to the lack-luster Saurus Knights. Get ready to see those ebay postings dry up, nerds
>>
>>54537788

I'm really interested to see these new Seraphon abilities and battalions.

I'm holding off starting a new AoS army until the book is out, but I'm leaning towards Seraphon and Death atm
>>
>>54537203
>Here's one scrap of rules after almost 2 years
Yeah because that's the shit life-support you want BASED GW amirite

>implying it won't be some lame barely functional ambush table

And this isn't even full Beastmen, where are the Minotaurs/Centigor rules? that's right, spread into 2 factions for no reason. Try again
>>
>>54531107

Frankly I'd be okay with 8th editions "cannot target characters with less than 10 wounds with shooting attacks unless they are the closest unit"
>>
>>54534472

Freeguild are getting an allegiance ability in the new GHB, so sit tight before making any major purchases.

That being said 20 free guard, 5 demigryphs and a griffon general will always have a place in a free guild army.
>>
>>54537887
>waaaaah my army is unsupported!
>gets support
>waaaah it's not enough!
Cry babies gonna cry.
>>
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>>54537788
THE TIME HAS COME

AND SO HAVE I
>>
>>54537887
I think it's safe to say any faction with about 5 different warscrolls or less aren't going to get any sort of allegiance rules, and are just meant to be ally-tier, hence warherds not getting anything (there are exceptions of course, but this is mostly for generalization). However beastmen allegiance abilities is exciting stuff because it is meant to support beastmen collectors. Really i think the only armies that need to worry about getting squatted completely are bretonians and tomb kings, for everyone else GW has said repeatedly that they will all be getting something. Allegiance rules for brayherds (which includes warlord traits and relics and the like) is something. Sure it's not a full battletome release, but really in the battletomes the meat of what we get are allegiance rules and battalions.

>Try again
Sure thing, kid.
>>
>dat grudge theme for the dispossessed
Ima fapping!
>>
>>54538207
Tomb Kings new points values were already revealed, so they aren't squatted

>any army with 5 or less warscrolls are getting no allegiance love
>tomb kings have 8 leader warscrolls with their specific keyword alone
>so you're telling me there's a chance
>>
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>>54535434
Ok so seeing a trend for the factions that get allegiance abilities, I can surmise missing ones (which means they may get battletomes in the near future).

For Order:
Any of the high elf factions - We all know elf support is coming, and they will likely combine a few together in a battletime. This should bode well for elf players.

For Chaos:
Clan Verminus - these guys may stay ally tier, but i have a feeling they are ripe for a battletome because they are definitely the numberless hordes open war skaven faction. I think moulder and eshin are just doomed to be allies. Sorry guys.
Nurgle - like with the other gods (even slaanesh) mortals and daemons are going to get grouped together. Nurgle is a big deal, so I am betting a battletome for them is soon.

For Death:
Deathlords - may be ally tier, but an interesting take on it. You take deathlords with your ally points so you get the allegiance abilities of the main army, but these guys lead them. So I doubt they will be getting a battletome
Deathrattle - As others have said, a battletome is likely to come, especially after Shadespire (blegh!)

For Destruction:
I think the list is incomplete because we only see ironjaws listed. So here are the rest of the destruction factions which i think will get allegiance abilities in the rest of the book, or their own battletomes:
Gitmob
Greenskinz
Gutbusters
Moonclan
Spyderfang
>>
I'm still confused about the Empire mortar.

It's not in the Grand Alliance book, so you have to go to the compendium to get rules for it. And in the compendium it has keyword "free people". But on the online warscroll builder it is listed as "ironweld arsenal". Mistake or?
>>
>>54539003
Simple way to see how many more destruction factions they'll list. We hone they're giving 20 out in the book, so count out the rest
>>
>>54539023
Intentional. The mortar kit is no longer available so it will become less relevant as the rules advance. The human ironweld artillery are the rocket battery and volley gun.

However the mortal still gets a bonus for just about any engineer nearby, and it can be taken in a free peoples army without taking up any ally points and can benefit from free people heroes. So there's that.
>>
>>54539069
They are only 15! there is still hopre for my 120 night goblins!!
>>
>>54539470
I think it will be safe to say then that if night goblins do not show up in the GHB2 then they will be getting their own battletome
>>
>>54539509
Now i'm in pain. If we are in the Ghb2 i won't have a fleshed out battletome, but if we aren't god know when they're gonna release one
>>
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>>54539509
>night goblin battletome

I would literally kill for this
>>
>>54539628
I would happily trade it for some plastic squigs
>>
>>54539628
More likely a consolidated battletome like Tzeentch with the three different forces (Mortal/Daemon/Arcanites) but with Moonclan/Gitmob/Spiderfang.
>>
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>>54539727
Even better!
>>
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>40k hype has been so powerful that it nearly killed AOS
>people love new 40k at first, but...
>competitive 40k is a total crapshoot
>at the same time GHB2 is being released
>AOS is finally popular again

I can't fucking wait
>>
>>54537964
i like the shoulderpads on the saurus warriors, green stuff or what are those?

man i realy wanna play something warhammer related again, just for my lizardbros.

They deserve to be properly painted, my dudes all look like ass cause i painted them as a kid
>>
>>54539920
>40k hype has been so powerful that it nearly killed AOS
AoS sales and event attendance has dropped some, yes. But I wouldn't say it got near to killing it. That's ridiculous.
>>
>>54539962
The shouderpads are part of the saurus kit? You don't get many of them tho.
>>
>>54539962
Strip them down carefully and repaint them! There are tips online on how to safely remove the paint without destroying the models

Or do those old paint jobs instill some nastolgia in you?
>>
>>54540058
Switch the O and the A in nostalgia, douchelips
>>
>>54535121
Whats missing is actually more interesting to me. No Nurgle, Gutbuster, Bretonnia, Tomb Kings, Orrucks, or Goblin allegiances. So its a big fuck you to the two squatted factions pretty much officially saying quit playing them. Everything else I'd say didn't go in because its getting a battletome before next year.
>>
>>54540230
You can still use Grand Alliance traits and whatever.
>>
>>54540058
only my unit champion because hes kinda cool, but mostly its just a bit embarassing.

and i think my little dudes deserve looking good.

>>54540032
man i completley forgot about that
>>
>>54540230
>they showed the new point points value increases for tomb kings already
>omg tomb kings officially squatted
RetardedDoomsaying/10
>>
>>54540477
well they did say that preview was subject to change... maybe they decided to just remove TK all together instead of continuing to give it the poor support they were providing.

Haven't you ever dumped a girlfriend before? its usually best to just make it a clean break, for her sake and yours.
>>
>>54540650
>maybe they decided to just remove TK all together instead of continuing to give it the poor support they were providing.
And maybe they didnt

Why jump to conclusions when you have zero evidence?
>>
Thinking about getting into AoS, I've got my eye on either Dark Elves or Warrior of Chaos.

What is their play style like?
>>
>>54540952
Dark elves are glass cannons. They hit hard, are fast, but they die in droves.

Warriors of chaos (which are now slaves to darkness) has a varied playstyle, but they are generally seen as tougher than dark elves. You can also branch into the specific chaos gods for more mortal followers of chaos and they vary slightly based on their god.

If you plan on getting into dark elves, get into darkling covens. Because in the next GHB, they are getting allegiance abilities. You can branch some into the other dark elf subfactions thanks to allies, but mostly shoot for darkling covens.
>>
>>54537964
Damn your army is nice anon
>>
>>54537964
You're really raising the scales.
>>
>>54541190
Lewd
>>
>>54535136
WHERE'S DEATHRATTLE
WHERE'S THE BONES!
>>
>>54541389
they will probably get a battletome after shadespire
>>
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>>54541017
>dark elves
blown off the table, no contest, by anything released since the game came out.
>warriors of chaos
slightly better than dark elves but not by much.
>>
>>54538865
Fuck yes. I'm excited. Hope they be good. And with the allie shit we can easily take some canons for good ol' dwarf shenanigans
>>
>>54541431
Oh hello shitposter. Thanks for making yourself known, now I know when to leave this thread. I advise the rest of you all do the same.
>>
>>54540952

Chaos playstyle: https://www.youtube.com/watch?v=45jVamrkwOk
>>
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>>54541501
you ever get those blimps painted?
>>
Okay Anons, I want you guys, in your opinions, to list the current factions (Not GAs) from strongest to weakest, taking into all account all aspects from army building, versatility and viability.

I do love my Chaos Warriors, and I'm wondering where your dudes rank in your rankings.
>>
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>yfw they re-release Necropolis Knights, skeleton chariots, and skeleton archers with the Deathrattle battletome
>>
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>>54539094

But I have 4 mortars and 4 cannons but only 1 rocket battery and 1 volley gun. Mortars and cannons are most relevant to me.
I'm just concerned about all this outsourcing of our mighty human guns to the stupid "artillery faction" that is also infested with little dwarfs and their diet versions of our stuff.

I hope we keep our cannons keyworded "free people", otherwise those 400 ally points will quickly run out since our wizards and warrior priests also have their own little microfactions.
>>
>>54539920

It was actually the new 40k that brough me back into the hobby after years of absence. Bought the 40k starter box a month ago but now find myself more drawn to the colorful and playful style of AoS.
>>
>>54541702

>first painting rule

What about "Red Ones Go Fasta?"
>>
>>54541806
I think SC is sitting at the top
then tzeentch
after that its a little more fuzzy
KO, sylvaneth, blades of khorne and beastclaw are up there
bonespitters have at least one really good list abuseing arrowboys and stacking buffs
followed by seraphon and tombkings

after that its pretty irrelevant and equally shitty

well that's my non expert opinion on it anyways.
>>
>>54535813
>To me the setting is one of the most compelling factors

Christ.
>>
>>54541806
Here's how competitive AOS breaks down at the end of GHB 1.

God Tier
Stormcast shooting (Aetherstrike)
Stormcast deep strike (Celestial Vindicators)

High Tier
Tomb Kings (Settra + NK + wizards)
Tzeentch shooting
Skryre shooting
Mixed Destruction (beastclaw monsters w/ grots or kunnin rukk)

Mid Tier
Everything else

Low Tier
Slaves to Darkness
Fyreslayers

Didn't play enough against KO, 40k hype killed the scene, but I suspect they would be mid/high tier
>>
>>54541806
Nah not going to bother, because that is likely going to change a lot with the new GHB. New allegiance abilities and adjusted points values.
>>
Looks like shooting is the dominant meta in AoS then. Shame!
>>
>>54541918
I suppose if you wanted to be a cheeky bugger you can still use the compendium Empire Cannon warscroll with the 'free people' keyword, as it has a different model and crew, and therefore is technically not the same unit as the Cannon from the Ironweld Arsenal. You're pretty much stuck with the Mortar though because it's the same model for both, unless you go full-blown, ball to the wall RAW and interpret 'Mortar' and 'Empire Mortar' as two different units.

It wouldn't fly in a tournament, but I imagine most people would be okay doing that in casual games, especially since arbitrarily splitting off both the Dwarfs' and Empire's artillery into a retarded stump of a sub-faction is such a stupid thing in the first place.
>>
>>54539920
I don't know. My friends and I are pretty bored and/or burned out of 40k due to GW's nonstop hype train for the past few months or so. We've leaned back into AoS in order to take a break from 40k, even if it's only for a couple of weeks.
>>
>>54542195
Only at the high end competitive play, and it's only because of specific units (Thundertusk, Skyfires, Aether-Khemists) and a battalion (Aetherstrike Force)

GHB2 could throw the whole meta out the window. Hopefully they don't nerf Longstrikes in the wrong way
>>
>>54542408

Good thing no one in my circle plays Dwarves then, that'd suck.
>>
>>54542257

There ain't no dwarf mortar, only imperial. Empire Cannon and Mortar both have profiles in GHB and their only scrolls are in the compendium, which says "free people". So I just hope it stays that way.
>>
>>54542984
I know there's no such thing as a Dwarf mortar, thus 'it's the same model for both'.

However I've been dicking about with GW's Warscroll Builder and the Empire Cannon actually appears as a war machine when the 'Free People' faction is selected, so you're 100% good to go with your cannons no matter what.
>>
>>54543021

What I mean is that the only mortar warscroll is the one in the Empire compendium. And that one is Free People. However, in the warscroll builder the mortar appears under "ironweld".
>>
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Its time for another round of What Are You Working On
>>
>>54543091
The online version is the one that should be followed, as the warscrolls in the compendium are no longer updated and therefore don't reflect any changes made to the units since its release. If GW's scroll builder says a warscroll is in the Ironweld Arsenal that is, unfortunately, where it is.

Why the Empire Mortar got shunted into Ironweld Arsenal but the Empire Cannon stayed in Free People despite sharing the same kit which they don't even sell any more is a mystery, but it happened and here we are.
>>
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>>54543099
Finally working on my Vanguard-Hunters.
>>
>>54543165

It's confusing.

Now I checked the AoS app on my phone and it has the mortar in "free peoples" category. Download the warscroll in the app and yep: "free people"

And also, the brettonians are all there in the app as well under the "free peoples" category. All their warscrolls have "free people" keyword. But in the army builder they are listed as a separate faction.
>>
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>>54543099
A unit of six river trolls for a destruction project. Gloss coated two of them before remembering I didn't highlight the blue bits yet. Gonna fix that and then tone them down with some dullcote
>>
So, throwing a potential nailbomb into the thread, how do people feel about the Initiative system? Recently started playing and it makes the game feel pretty damn clunky.
>>
>>54543720
Are you talking about alternating combat? The system 40k just adopted?

Because I actually really like it. To me it runs smoothly and there is a lot of tactical thinking that goes toward choosing which combats to go in what order.
>>
>>54543789
I think he's talking about the turn order where you roll off after you've both gone.

I'm not sure what to think myself. Playing KO I've had fun with the double turn and I can see why it's an issue. But planning around it is another layer it adds in. Granted it's jsut a shitty rng shot
>>
>>54543789
Nay, Anon, I'm talking about re-rolling turn order after every round, potentially giving double turns and all that.
>>
>>54543720
I dislike it but I understand what it is for, namely to introduce uncertainty into the flow of battle.

I wish there was something better like a way to bid for turn order but there really isn't any resource that would work for that.
>>
>>54543720
My friends and I tend to ignore it whenever we play. It's tedious to keep up with, and adds an extra layer of random luck of a game that already uses so much of it.
>>
>>54543307
The army builder has always had fucked up factions. Just using the armies I personally play as examples, Disciples of Tzeentch is split into two factions despite being listed as one on GW.com and Hosts of Slaanesh is categorized as Daemons of Slaanesh while all the mortal Slaanesh units are in the Chaos Mortal category instead of being part of the Hosts.

Use the warscrolls and ignore the categories on the army builder.
>>
>>54535136
Slaanesh Allegiance immediately catches my eye.
>>
>>54543099
those look sick af
>>
>>54528871
So do Dark Elves still take slaves, did they stop that, or is AoS still being deliberatley vague as all fuck because they don't care about anything that doesn't involve Sigmarines for Order?
>>
>>54544274
Yeah. I am betting it will cover both daemons and mortals, just like with the tzeentch and khorne allegiance abilities. Note no nurgle. That means battletome soooooooon
>>
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>>54534472
>Freeguild/empire
>Ever getting a proper update.

Anon, there's a reason why freeguild has an almost non-existant presence in this setting you know...

>INB4 Freeguild get squatted some years from now after GW runs out of their old empire kits and has no financial reason to make more as they're phasing them out for more sigmarines.
>Someone go ahead and screencap this post for when it happens.
>>
>>54531107
>random turn order is fine, I do not think it needs to be removed
you casual filth. Or blind fan boy who cant see a badly designed rule when there's one on the spotlight.
>>
>>54544714
>Anon, there's a reason why freeguild has an almost non-existant presence in this setting you know...
Stop this meme
>>
>>54544751
Or a guy who has attended a few grand tournaments with an army that is not a majority shooting and thinks the system is fine. It's part of the game and part of its strategy.

One tip I give to people dealing with random turn order: If you go first in a turn, play defensively. If you go second, play aggressively.

I used to find it weird, but i began to embrace it as another tactical level to the game.
>>
>>54544714

Pretty sure that the Empire was one of the best selling product lines for WHFB. Probably the most popular. It also had by far the most fluff and novels.

So a Free Peoples battletome is guaranteed to come. And brand new miniatures as well.
>>
>>54543375
Please please please post these when you are done with them m8
>>
>>54531004
That will change once people start needing CP for strategems.
>>
Is 8th a good indication of what to expect from GHB2?
>>
>>54545658
I doubt it.

The GHB2 is not going to change the core gameplay, despite all the fags wishing it would.
>>
>>54545505
sure thing, should be in a week or two. not sure if I'll tackle their mom yet or not
>>
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>>54537964
I'll be happy if my army turns out half as nice as this.
>>
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>old WE player
>local shop closes
>miss all the end times
>miss all the AoS stuff
>years later find new shop
>see people playing AoS
>look into everything
>Elves and Trees are separate
>Wanderers look kinda ok
>dont have the same feeling
>trees look awesome
>lots of tricks and shit with trees
>trees are apparently WAAC tier
>tfw

Fuck everything
>>
>>54546313
They're really only WAAC-tier if you spam Kurnoth Hunters. If you keep those limited, they're fine.
>>
>>54546360
This. A treelord and a unit of kurnoths, then some dryads and whatnot is a pretty good list without being stupid good. If you want more play variety, luckily with the GHB2 and the new allies rules, you can add Wanderers (wood elves) in to your list without losing the treeman benefits.

and don''t listen to anyone harp about an army bing WAAC. Just about every new army is WAAC, so ignore it and get into an army that interests you the most hobby-wise. That's really the most important thing in this hobby.
>>
>>54544039
The app never end up joining the Daemons of a Chaos God with their Mortal Armies. Disciples of Tzeentch and Blades of Tzeentch are four different factions with only two allegiances.
>>
So, I guess all factions are getting rules and relics now?
>>
Haven't played Sigmar, but want to get into Chaos Dwarfs because I love some of those Russian Alternative models.

Question. The unit leader of the Infernal Guard Ironsworn can take either a shield (which reflects wounds on an armor save of 6[+?]) or a crappy pistol. But because I can allocate hits to the unit as I wish, the lack of shield would only matter when he's literally the last model left alive in the unit, and I may as well take the pistol. Is that right? It seems counterintuitive, but I don't see how else it would work in this ruleset.
>>
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>>54538865
oh yes
>>
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>>54528926
>>54529013
>>
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This is why I collect an army I love and never sell shit. 1 book or rule change can change an army and I can use models I painted years ago and never touched, plus my army is always painted.

love new gw
>>
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>>54529904
>>
>>54547529
Judging by the ugly ass gun I'm gonna guess that's from the ganger from the "rumoured" ganger in Necromenda reboot.
>>
>>54538865

Considering a friend just gave me two of the old Dwarf Battleline boxes + belegar, I'm excited to finally play dispossessed now. I've been playing with them against BoK and DoT and I get tabled almost everytime unless I abuse the cannon
>>
>>54543099

fucking NICE! I just got my tzeentch SC box + tzaangors and acolytes in the mail and I'm most excited to paint the acolytes.

Great models with great poses. Why does tzeentch get the best stuff?
>>
>>54548188
>Why does tzeentch get the best stuff?

>It's not like Khorne got a whole separated mortal khorne faction with more heroes, more unit or anything.
>>
>>54546408
Yeah I'm looking forward to sacking off my second unit of Tree-Revs (god they're shit at anything except as momentary distractions) for a unit of Glade Guard backed up by a Spellweaver.
>>
>>54548136
Good news, you will still be able to use that cannon and even an engineer and maybe an organ gun (if you go 2k pts) with your dispossessed army without losing their allegiance abilities due to the new ally rules, unless the cannon gets a points boost which I fear might happen
>>
>>54547446
Nothing to do with the 40k releases, I'm sure...
>>
>>54539920

I blame the Warhammer sale on Steam. I spent many hours beating Chaos and I only just discover that they win in the official canon. /slowpoke.
>>
>>54544966
Why the fuck would they care what was popular in a game they gutted to make this one?
Empire armies can be made by someone just using historical models; therefore, they want nothing to do with it.
>>
>>54535793
the new space marine codex basically does this

if GW is telling space marine players to fuck themselves with their old toys.... well.... lets just say brets and tk are SOL
>>
>>54535868
that was at a tournament
>>
>>54536116
probably not, it'll probably be part of /bgg/ or /awg/
>>
>>54537887
did blades of khorne let beastmen take khorne mark?
>>
>>54544301
all we've heard about dark elves are the mercenary pirates which protect Hammerhal by virtue of having pillage rights to anything in the sea.

They fuck shit up 24/7, good, bad and the ugly.

GO PIRATES!
>>
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>>54543099
Working in spirit hosts and other bits and bobs to build a death army.

I'm a little bit noob with AoS I have a question I haven't been able to find the answer to. In the death faction next to most skeletons, monsters and ghostlike creatures it says "all death wizards know the summon X spell." I was wondering, if I were a total dick could I summon things I hadn't initially set up? Or can I only summon things that have already been deployed and killed.

E.g if I have 30 skeleton warriors and set up 20, could I then summon the other 10 in a hero phase or could I only summon from the pool of 20 I had originally deployed?
>>
>>54550180
>if I were a total dick could I summon things I hadn't initially set up?

Summon add new unit to your army, you have to spend point in your "reserve pool" to summon them. And the pool count toward your total point. You can't cheese with summon like in 40k 7th ed.
>>
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Really fucken disappointed for the incoming death nerf with the new hand book. How bad will it be /tg/ should I expect terrible allegiance abilities for my factions?
>>
>Path to Glory book says it'll have rules for using warbands based on the Start Collecting boxes.
>Daemons of Khorne and Daemons of Tzeentch are missing.
>When Daemons of Nurgle and Slaanesh aren't.

Don't both those boxes include an AOS battalion sheet, why on earth would they just not include them. Sigmarines are in, so it can't be because they've had a recent battletome.
>>
>>54550798
What incoming death nerf?
>>
>>54546313
>>54546360
>>54546408
>>54548489

Running a block of Dryads with Sisters of the Thorn and another mage to cast Mystic Shield can be cheesy as fuck as well, but that one is cheesy in a fun way.

Also, use Tree-Revenants to ambush war machine crews and non-combat heroes.
>>
>>54543099
No pics yet, but I'm currently trying to make the khalida mini not look fucking horrible
Speaking of, how do you anons do porcelain? I need to figure it out for her mask
>>
>>54551292
Yeah the old Shield of Thorns + Dryads + Mystic Shield + Cover combo is pretty nasty, but you're paying 220 points for an admittedly good spell. The Sisters themselves aren't particularly tough and their shooting is decent but short rnage.

Also Difficulty 6 means it can fail about 25% of the time, it's not the end of the world if it doesn't cast but it takes all the offensive teeth out of the Dryads.

And yeah that's pretty much what I use T-Revs for but even then they have to make a pretty long charge (the re-roll does help) and on average they only just take out a 5 wound hero.
>>
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>>54550228
Thanks mate, clarified! Could make for an interesting tactic.
>>
>>54549339

derp?

Human faction is always popular in any GW game. So of course they will expand the one in AoS as well.
>>
>>54546313
>trees are apparently WAAC tier
lmfao no

sylvaneth are mid tier at best
>>
>>54550180
>f I were a total dick could I summon things I hadn't initially set up?
It doesnt make you a dick, that's the intended usage

All death wizards know every summon spell
>>
>>54551911
2017/07/21/tactical-toolbox-summoning-july-20gw-homepage-post-4/

There actually was just a write up on summoning a few days ago.
>>
>>54552762
Oops. Link didn't copy fully. That's on warhammer-community site
>>
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>>54547529
>having realized that in order to compete with the KO assault cannons and power armor, the forces of SC summoned lightning hammer *magic* to open a gateway to an alternate dimension. Through the portal came primaris marines (not manlet-marines because they are being phased out) who gave the SC a standard template construction unit for lazer cannons before returning through the portal.
>>
>>54549786
I love the corsair models, and I'm cautiously hopeful for some sort of seafaring/pirate/shadow aelf faction in the not too distant future.
>>
>>54537945
Embarrassing

This is why you can't communicate with the brainlets who visit these threads. i could explain but you're too retarded to understand if that's the conclusion you drew from my post
>>
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Slaanesh worshiping Shadow Aelves?
>>
>>54547244
Correct. It's the same basic idea behind giving a liberator-prime a grand weapon. As long as at least one other model with a shield in the unit is alive, all of them benefit from the rerollable 1 for saves.
>>
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If you think you know how the autism looks like then look at my fully magnetized orruk warboss and think again.
Why? I don't fuckin know - I'm not even playing orcs. I just grabbed this box for 7$ and decided to try my best with magnetizing shit first time in my life. I will probably pick out the "spine" magnet and change it for two smaller ones - the body pivots while the banner is assembled
>>
>>54554334
Not AoS, but fully magnetized tyranids look fucking retarded too
>>
>>54554447
Yeah but I cannot imagine playing Nids or Tau glued tho
>>
>>54554334
Oh, look. It's my doomed self from the future, he said with magnets ordered.
>>
https://www.warhammer-community.com/2017/07/27/grand-alliance-death-in-the-generals-handbook-2017-july27gw-homepage-post-3/
>>
>>54550180
are you skelebro
>>
>>54554615
Yep. That's pretty good.
>>
>>54554068
This would be cool. Then each god would have a marked slaves to darkness, daemons, and a third extra faction.
Slaanesh gets elves
Tzeentch gets tzaangors (beastmen)
Nurgle gets rats
Khorne gets bloodbound (still mortals, but there's a shit ton of models)
>>
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>>54554615
>No mention of tomb kings
>>
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>>54554733
>Tzeentch gets tzaangors (beastmen)

But Anon, what of the Slaangors, Pestigors, and Khorngors?!

What about the Tzeencthian Skaven?!
>>
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>>54554615
>>
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>>54554615
BLOODLINES ARE BACK BABY
>>
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One small but significant change that’s going to be great for Death armies in the new edition is Massive Regiments. This new addition to matched play is aimed at making horde units more viable by offering players a points discount when they take a unit at its full size; you’ll want to take your Skeleton Warriors in units of 40 and your Zombies in units of 60.
>>
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>anons discussing how powerful hordes are, and if as unit sizes get near max if there should be a tax

>One small but significant change that’s going to be great for Death armies in the new edition is Massive Regiments. This new addition to matched play is aimed at making horde units more viable by offering players a points discount when they take a unit at its full size
>>
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>>54554868

FFS
>>
>>54555305
Yeah this might not go down well.

I play in a shooting light meta, basically shitloads of non-Tzeentch Chaos players and a sprinkling of the other GAs.

The Death players Bone Zone has been rolling people left and right except my Sylvaneth that's resilient enough to hold it off and has enough shooting to keep his Wight King/Necromancers honest.

I fear that Death will be viewed as overpowered with points discounts, and become the noob-stomper de rigueur.
>>
>>54555206
Wow, so it looks like death is getting a blanket points reduction, if deathlords is any indication. Way to go deathbros!
>>
>>54554334
>it's not even painted

it would have been cheaper and faster to buy multiple warboss kits and glue them together
>>
>>54555243
well damn now I want to play vampires
>>
>>54554868
>expecting an army without models to get rules

all TK are getting are a fat army wide point cost increase

you won't get any allegiance abilities or anything fancy

I bet they don't even get discounts for taking max sized units
>>
>>54555539
bone zone wont work without tomb kings

really hope they dont cut them
>>
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>>54552781
Thanks again dude!
>It is important to note that summoned casters can cast spells on the turn they are set-up. This means that your summoned summoners can immediately start summoning. Even though this is quite a tongue-twister, it allows for some nifty plays.

*teleports behind you* you could be a real cunt if you get lucky rolls. Lone necromancer summons vampire lord who summon lich master who summons black knights, completely encircling half the board.
>>
>>54555757
You can use some ally points on them. But any more than that and you lose allegiance benefits
>>
>>54555860
assuming they dont cut them settra is gonna be 400+, liche priests are 120, necrotects are 100... too many points for Allies
>>
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>>54554615
>https://www.warhammer-community.com/2017/07/27/grand-alliance-death-in-the-generals-handbook-2017-july27gw-homepage-post-3/
Hmm, this might be interesting.
>>
>>54555907
Settra does not serve as an ally, settra rules as a leader, fuck the new allegiance bullshit, fuck the new ghb, and fuck nagesh, go play your fantasy Egyptians you glorious bastard
>>
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>>54554615
>Deep Strike for all Nighthaunt units
>9" minimum distance
>Banshee wail has 10" range
Nice.
>>
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>>54555852
>teleports underneath you
Nothing perso-DOOT!
>>
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Hey people of /aosg/ I have a question.

When talking about Death the few options available (Nighthaunt, Deathlords, Flesh Eater Courts) are often mixed and matched, in fact the post on Warhammer Community ENCOURAGES this kind of mixing.

For Destruction I've seen a mixed army of Bonesplittaz/Beastclaw.

For Chaos again, Rotbringers and Nurgle Daemons are often mixed together.

...So why do I NEVER EVER see mixed armies for Order?
Seraphon + Stormcast dragon themed armies?
Fyreslayers + Sylvaneth?
I have trouble even finding such mixed armies on Google Images.

Is it really bad on the table?
Is it just ugly thematically?
Are there rules that prevent or discourage mixed Order armies?
>>
>>54556258
Yes, It's fairly bad. Order has a vast portfolio of units and most subfactions can do all jobs to some degree, which is usually better than taking a more specialized unit that comes from another faction and thus won't benefit from buffs or breaks allegiance.
That said, having some stormcast battleline in an order army is not totally unheard of, as Liberators are quite cost efficient.
>>
>>54556258
order has the most and strongest allegiance abilities, so mixing within the grand alliance hurts them the most


basically you can play with whatever toys you want unless you want to win because they tacked on 40k formation tax bullshit and ruined the game
>>
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>>54555691
>painting before modeling
>>
>>54556398
This is why am stoked about ally rules. You can keep your allegiance abilities and won't get punished for bringing something else for variety. Granted it's only %20 of your points, but it's something
>>
>More stuff for ironjawz
>Nothing for greenskinz
>>
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>>54555305
>one of the things people complained about in the later editions of WHFB was the number of models in an army spiralling out of control because of hordes
>then GW does this

God fucking damn it.
>>
>>54557201
well the unit bonuses for taking >= 20 models weren't usually good enough to make them worth it.
>>
>>54557201
at least now you can play stormcast or ironjawz if you don't want to play horde

in WHFB you could only pick ogres if you didn't want to play horde and ogres are disgusting overweight chinese guys
>>
>>54555305
>anon thinks hordes are op

uh I thought tournies were dominated by stormcast? not by hordes?

I'm pretty excited for some massive gor regiments I'll be able to run
>>
>>54557260
You could also play a Minotaur army. Or load up on warmachines or monsters in any other army.

The thing is you can still play the game without huge blobs. GW does not control the meta but adding rules like this encourages it. And GW tried to force the same thing with WHFB's 8th edition, which ultimately killed the game cause nobody could get into it anymore without buying a hundred minis minimum.

It's kind of a double edged sword. It may encourage sales, but it may also make the game less accessible.
>>
>>54557362
>It's kind of a double edged sword. It may encourage sales, but it may also make the game less accessible.

didn't GW just release two stepping stone games, skirmish and warbands? both of those are ways to get into the game with very small number of models.
>>
>>54557419
Yeah, exactly

Thanks to skirmish I'm starting a Deathrattle army little by little and really enjoying it
>>
>>54557362
>minotaur army at GW's prices

well HELLO mister money bags, I bet you can afford avocado toast
>>
>>54557278
stormcast have (arguably) the best lists in the game but they dont win every tournament because not everyone has access to a full stormcast army
>>
>>54557419
Just because they exist doesn't mean people play them. That's why I mentioned the meta.

WHFB had skirmish rules, Mordheim, 500 pts games and One hour Warhammer rules at one point. All great ways to get into the game. But if nobody plays those it doesn't matter.
And you'll probably need an old grog to lead the way, cause if you are just starting out you only know what's in the starter.

I'm just saying GW may not be able to directly influence that, but rules changes like that may indirectly affect how the game is played locally.


>>54557498
A unit of plastic minotaurs used to cost as much as a unit of Gors and Ungors. The metal minis may have been a bit more expensive in the end.
>>
>>54557512
what's the best site to check tourney lists anyways, I know 40k has a shitload of WAAC sites which highlight winning lists, what are some AoS sites with placing lists?
>>
>>54557543
yeah but the minotaurs are way way more expensive than plastic ogres, twice as expensive
>>
>>54557419
as if you needed a lot of models to play AOS in the first place sheesh
>>
>>54555305
It's not nearly as bad as WHFB was at the end. And they also need to incentivise standard infantry, since you guys always keep saying how incredibly shit it is and that everyone should just spam Skyfires/Vanguard Raptors.
>>
>>54557563
I dont think there is one

Cant even use events like LVO or SCGT as a good barometer because most tournament players are really bad at this game

There are only a handful of truly good AOS players right now. Hopefully there will be more in GHB2.
>>
>>54528871
That ad was pure genius.
>>
>>54557978
http://baddice.co.uk/lists/ is ok....
>>
>>54557543
>WHFB had skirmish rules, Mordheim, 500 pts games and One hour Warhammer rules at one point
But none of those got official support during 8th, which Skirmish and PtG are getting
>>
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>>54528871

Can somebody link me to the trailer OP's pic is from? I've tried searching for "generals handbook 2017" and no sign of the trailer pops up on google or youtube.
>>
>>54558564
took literally 0 seconds
But ill spponfee dyou anyway because im bored
https://www.warhammer-community.com/2017/07/25/game-changing-again/
>>
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>>54558564
>He's not subscribed to Warhammer TV on youtube
>>
You guys mentioned magnetization but is there any AoS faction that actually need to be magnetized like Tyranids?
>>
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I just bought this motherfucker, and I know there was a video of Duncan explaining how to paint horns, but I can't find it

Send help

Also, the blue effect on the edges of the axe is done with the same color as the verdigri, right?
>>
>>54559066
>but I can't find it

It's the first result in YouTube for
>how to paint horns
>whtv horns
>duncan horns
How the fuck could you have searched and not found it? I'm genuinely baffled.
>>
>>54559150
>It's the first result in YouTube for

https://www.youtube.com/watch?v=aq13Mu4IwgY

Yeah, well those horns are quite different

Luckily enough in this one shows a very similar way to paint them
https://www.youtube.com/watch?v=urm-lWXxtJ0

And it was the second video, so yeah, still my fault.
>>
>>54558564
>he doesn't read https://www.warhammer-community.com/warhammer-age-of-sigmar/ every day
>>
>>54559066
blue edges are one of the edge paint line, or one of the seraphon layer paints

those horns in your picture are actually wet blended bone/tuskagor/black with bone highllights
>>
>>54559347
Ok, thanks!
>>
>>54559388
in hindsight, krell is so old that it couldn't be from the edgepaint line, it's 100% a seraphon layer sotek/temple guard/whatever
>>
>>54559347
>edge paint line
Kek what does that even mean? What makes a paint specifically advantageous for edge highlighting?
>>
>>54559424
Yeah I actually have that paint because I wanted to get fancy and paint the Savage Big Boss' axe like obsidian instead of stone.

The result was a bit greenier than I expected, but looks good anyways

I suppose it will be fine with Krell too, the greeny touch might make the finished a bit spookier
>>
>>54559477
they're very pale colours which are perfect for edge highlighting, they're also thinner than a normal layer paint
>>
Whats aosgen opinion on Nurglins?
just ordered 2 boxes just so I could had an excuse to play my "version" of Morbidex.
are they a good screen?
better or worse than Plaguebearers?
Is morbidex+ nurglins worth its price?
>>
>>54547481
Excepting the odd rebasing with shape, size, or unit make up.
>>
>>54547481
Death + Nurgle Chaos?
>>
>>54559041
Not really

Some stormcast units like Dracothian Guard are good to magnetize
>>
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Anyone take a look at this? I'm entirely green at AoS and want to do an escalation league. I wanted to do something along the lines of the old WFB wild men in the north. Will I do horribly?
>>
>>54563837
I can't even find the model for the darkoath guy, what the hell
>>
>>54563858
You really are only going to find the darkoath chieftain in silver tower. Some bits sites and maybe ebay will sell the individuals
>>
>>54563968
Can I put up a good squab with the ever present golden boys?
>>
>>54563990
To me the darkoath chieftain is a secondary hero. A hero that you have to be a beatstick in some situations. But you need a real commanding hero to lead an army. For 500 pts I would recommend a bloodsecrator, or a slaughterpriest

you filthy chaos scum, you will never hope to win against the god-king's chosen! your stinking kind will be cleansed from the mortal realms!
>>
>>54564061
Hell I might do the trees. I have piles of dryads from wood elf army boxes unused
>>
>>54563837
I mean it looks like some cool wild men, what are the other league armies like?
>>
why are people so against battle round initiative? They act like it's inherently imbalanced (which it isn't) and that it ruins games. Then these same people proclaim that maelstrom of war is the end all be all of 40k where even more of the game is decided by sheer luck.
>>
>>54563837
Main thing to say is that 5-man blobs of Horsemen probably isn't for the best since they're on the squishier side. Make them 10-man. I'd also recommend a Sorcerer.

>>54563858
https://www.games-workshop.com/en-US/darkoath-chieftain
>>
>>54564672
A guy is playing trees, a girl is playing High Elves, another guy is doing Khorne Demons
>>
>>54564740
Thanks! I don't really get the game yet, I figured mobility would win me a few scraps. I'm trying to make it mostly cavalry so it's like a raiding party
>>
>>54564826
I like marauders with shields, so long as the trees and elves aren't spamming mystic shields it looks like your guys can do fine
>>
Quick lore question:

If all the old Warhammer Gods were just aspects of the big 4, what was stopping them from just...absorbing them back into the greater gestalt?
>>
>>54539920
>>competitive 40k is a total crapshoot
>>at the same time GHB2 is being released
do you actually want the competitive crowd form 40k in AoS?
>>
>>54565745
Yes? More players is always a good thing.
>>
>>54542173
beastmen are better then StD?
>>
>>54565745
more model sales for AoS means faster release schedule
>>
>>54565139
They weren't?
>>
>>54565139

They weren't

The Elf deites are their own thing, with the possible Khaine/Khorne crossover which I don't even think is canon
>>
>>54544898
>another tactical level to the game.

>play any close combat centric army
>Go all in turn 1
>if you get initiative turn 2 you win, if you don't, you lose

Yhea, so deep and "tactical"
>>
>>54546313
>mhu WAAC !

Jesus, just play what you god damn like. Who the fuck cares what other might say if your army is more competitive than others ?
>>
>>54566959
>play competitive maelstrom of war 40k
>draw cards telling me to secure objectives by opponent
>lose because he draw cards that he easily scored

yeah, so deep and "tactical"
>>
>>54567155
>anon makes a point against my favourite rules system
>insult another rule randomly
so deep and tactical
>>
>>54567192
how dare people put random chance into my dice game about fantasy monsters
>>
new thread
>>54567510
>>54567510
>>54567510
Thread posts: 322
Thread images: 62


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